@jest-com/types 1.260901.1 → 1.260904.11

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Files changed (2) hide show
  1. package/index.d.ts +10 -10
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -125,7 +125,7 @@ export interface LifecycleModule {
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  * - Writes are sent as they are made; `flush()` waits for the platform
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  * to acknowledge them.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/player#player-data
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+ * Docs: https://docs.jest.com/sdk/player?engine=html5#user-data
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  */
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  export interface PlayerDataModule {
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  /**
@@ -206,7 +206,7 @@ export type ScheduleNotificationOptions = {
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  */
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  title?: string;
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  /**
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- * Call-to-action button label. Must be 1–25 characters.
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+ * Call-to-action button label. Must be 1–50 characters.
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  */
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  ctaText: string;
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  /**
@@ -322,7 +322,7 @@ export type ScheduleInteractiveNotificationOptions = {
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  *
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  * Jest handles consent, opt-outs, and messaging cost subsidization.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/notifications
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+ * Docs: https://docs.jest.com/sdk/notifications?engine=html5
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  */
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  export interface NotificationsModule {
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  /**
@@ -338,7 +338,7 @@ export interface NotificationsModule {
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  * Constraints (out-of-range values throw `INVALID_ARGUMENTS`):
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  * - `scheduledAt` must be within the next 7 days
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  * - `scheduledInDays` must be an integer 1–7 (inclusive)
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- * - `ctaText` must be 1–25 characters
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+ * - `ctaText` must be 1–50 characters
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  *
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  * Use exact scheduling for fixed events/deadlines. Use fuzzy
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  * scheduling for time-of-day-flexible re-engagement (lets the
@@ -430,7 +430,7 @@ export interface ExperimentalNotificationsModule {
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  * For high-stakes rewards (entitlements, currency), verify
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  * `referralsSigned` server-side instead of trusting the client.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/referrals
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+ * Docs: https://docs.jest.com/sdk/referrals?engine=html5
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  */
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  export interface ReferralsModule {
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  /**
@@ -524,7 +524,7 @@ export interface ReferralsModule {
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  * the platform. Those are deterministically picked based on the provided username.
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  * The avatars can be scaled to the requested size to reduce network usage.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/social
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+ * Docs: https://docs.jest.com/sdk/social?engine=html5
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  */
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  export interface SocialModule {
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  /**
@@ -600,7 +600,7 @@ export interface SocialModule {
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  * traffic out of revenue reporting. Purchases driven from the Developer
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  * Console simulator carry the same flag, at their configured price.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/payments
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+ * Docs: https://docs.jest.com/sdk/payments?engine=html5
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  */
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  export interface PaymentsModule {
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  /**
@@ -986,7 +986,7 @@ export interface JestSDK {
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  *
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  * Works for both registered and guest players.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/player#jestsdkgetplayersigned
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+ * Docs: https://docs.jest.com/sdk/player?engine=html5#get-a-signed-player-payload
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  *
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  * @example Authenticate a backend request
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  * ```typescript
@@ -1025,7 +1025,7 @@ export interface JestSDK {
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  * the platform exits the player to the home screen. Each call
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  * resets this timer.
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  *
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- * Docs: https://docs.jest.com/sdk/html5/loading-screen
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+ * Docs: https://docs.jest.com/sdk/loading-screen?engine=html5
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  *
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  * @param progress - Loading progress from 0 to 100.
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  */
@@ -1181,7 +1181,7 @@ export interface JestSDK {
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  * `{ result: "error", error }` with `"game_not_found"`,
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  * `"different_team"`, or `"internal_error"` (transient; safe to retry).
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  *
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- * Docs: https://docs.jest.com/sdk/html5/app-redirects
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+ * Docs: https://docs.jest.com/sdk/app-redirects?engine=html5
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  *
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  * @example
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  * ```typescript
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jest-com/types",
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- "version": "1.260901.1",
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+ "version": "1.260904.11",
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  "description": "TypeScript types for the Jest HTML5 game SDK global (window.JestSDK).",
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  "keywords": [
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  "jest",