@jelou/cli 1.66.0 → 1.66.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +9 -13
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@jelou/cli",
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-
"version": "1.66.
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+
"version": "1.66.1",
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"description": "Build AI agents on the Jelou platform — from your terminal or your AI editor.",
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"author": "Jelou Inc. (https://jelou.ai)",
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"license": "SEE LICENSE IN LICENSE",
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@@ -23,11 +23,11 @@
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"THIRD_PARTY_NOTICES.md"
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],
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"optionalDependencies": {
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"@jelou/cli-darwin-arm64": "1.66.
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"@jelou/cli-darwin-x64": "1.66.
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"@jelou/cli-linux-x64": "1.66.
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"@jelou/cli-linux-arm64": "1.66.
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"@jelou/cli-win32-x64": "1.66.
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"@jelou/cli-darwin-arm64": "1.66.1",
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"@jelou/cli-darwin-x64": "1.66.1",
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"@jelou/cli-linux-x64": "1.66.1",
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"@jelou/cli-linux-arm64": "1.66.1",
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"@jelou/cli-win32-x64": "1.66.1"
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},
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"keywords": [
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"jelou",
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@@ -58,17 +58,13 @@
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"jelou": {
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"minVersion": "1.65.0",
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"release_notes": {
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"version": "1.66.
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"version": "1.66.1",
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"date": "2026-06-25",
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"headline": "
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"headline": "Fixed CODE and MEMORY workflow nodes rendering empty/broken in Studio after a successful `jelou push`.",
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"highlights": [
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{
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"type": "improved",
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"text": "`jelou pull` now tells you when workflows were deleted on the server instead of silently dropping them — the removed ones are named in the summary (and in `data.removed` for `--json` / `--agent`), so you can see which local files are now orphaned. `jelou pull --check` previews the same under `wouldRemove`."
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},
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{
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"type": "fixed",
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"text": "`jelou push` now
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"text": "CODE and MEMORY workflow nodes built through the agent no longer show up empty or broken on the Studio canvas. `jelou push` now writes a CODE node's script to the `content` field Studio reads (accepting the `code` alias and folding it), and a MEMORY node's variables as the object map `{ key: value }` (accepting the legacy `[{ variable, value }]` array and folding it). Previously a node could push \"successfully\" yet render blank, because the value sat under a field the canvas doesn't read."
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}
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]
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}
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