@jdultra/threedtiles 9.0.0 → 9.0.1

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Files changed (2) hide show
  1. package/README.md +6 -2
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -19,7 +19,7 @@ NPM dependency: "@jdultra/threedtiles": "^8.0.0"
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  Adding a tileset to a scene is as easy as :
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  ```
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- import { OGC3DTile } from "./tileset/OGC3DTile";
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+ import { OGC3DTile } from '@jdultra/threedtiles';
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  ...
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@@ -166,7 +166,7 @@ The TileLoader takes an optional object as argument:
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  @param {renderer} [options.renderer] - The renderer, this is required for KTX2 support.
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  ```
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- import { TileLoader } from "@jdultra/threedtiles/src/tileset/TileLoader";
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+ import { TileLoader } from '@jdultra/threedtiles';
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  const tileLoader = new TileLoader({
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  renderer: renderer,
@@ -213,6 +213,8 @@ It will be most beneficial on interior scenes where most of the data is occluded
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  First, instantiate an OcclusionCullingService:
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  ```
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+ import { OcclusionCullingService } from '@jdultra/threedtiles';
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+
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  const occlusionCullingService = new OcclusionCullingService();
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  ```
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@@ -252,6 +254,8 @@ Each Tileset is independent in terms of it's position, orientation and level of
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  higher performance when displaying the same Tileset many times.
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  ```
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+ import { InstancedOGC3DTile, InstancedTileLoader } from '@jdultra/threedtiles';
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+
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  // First create the InstancedTileLoader that will manage caching
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  const instancedTileLoader = new InstancedTileLoader(
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  scene,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jdultra/threedtiles",
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- "version": "9.0.0",
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+ "version": "9.0.1",
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  "description": "An OGC 3DTiles viewer for Three.js",
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  "main": "dist/threedtiles.min.js",
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  "files": [