@jdultra/threedtiles 6.0.1 → 6.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -1
- package/package.json +1 -1
- package/src/tileset/OGC3DTile.js +6 -10
package/README.md
CHANGED
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@@ -34,7 +34,16 @@ setInterval(function () {
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}, 20);
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```
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-
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The library is limmited to B3DM and glb/gltf tiles.
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Here is a simple project : [Getting started](https://drive.google.com/file/d/1kJ-yfYmy8ShOMMPPXgqW2gMgGkLOIidf/view?usp=share_link)
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Unzip and run :
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> npm install
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> npm run dev
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## Features
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package/package.json
CHANGED
package/src/tileset/OGC3DTile.js
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@@ -378,9 +378,6 @@ class OGC3DTile extends THREE.Object3D {
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if (allChildrenReady) {
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self.changeContentVisibility(false);
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}
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else{
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console.log("loading...")
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}
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}
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}
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@@ -395,7 +392,7 @@ class OGC3DTile extends THREE.Object3D {
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!visibilityBeforeUpdate &&
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self.hasMeshContent &&
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self.meshContent &&
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self.
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self.meshDisplayed &&
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self.areAllChildrenLoadedAndHidden()) {
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self.disposeChildren();
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@@ -447,7 +444,7 @@ class OGC3DTile extends THREE.Object3D {
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if (!child.inFrustum) {
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return true;
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};
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if (!child.materialVisibility || child.
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if (!child.materialVisibility || child.meshDisplayed) {
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allLoadedAndHidden = false;
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return false;
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} else if (self.occlusionCullingService.hasID(child.colorID)) {
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@@ -504,7 +501,7 @@ class OGC3DTile extends THREE.Object3D {
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}
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// if all meshes have been displayed once
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if (this.
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if (this.meshDisplayed) {
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return true;
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}
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@@ -537,8 +534,8 @@ class OGC3DTile extends THREE.Object3D {
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return;
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}
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self.materialVisibility = visibility
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self.
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self.meshDisplayed = false;
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if (!!self.meshContent.traverse) {
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self.meshContent.traverse(function (element) {
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if (element.material) setMeshVisibility(element, visibility);
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@@ -552,10 +549,9 @@ class OGC3DTile extends THREE.Object3D {
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function setMeshVisibility(mesh, visibility) {
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mesh.material.visible = visibility;
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if (!!visibility) {
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self.meshesToDisplay=1;
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mesh.onAfterRender = () => {
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delete mesh.onAfterRender;
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self.
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self.meshDisplayed = true;
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};
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}
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