@jdultra/threedtiles 4.0.1 → 4.0.2

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package/README.md CHANGED
@@ -10,6 +10,8 @@ The fastest 3DTiles viewer for three.js
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  [Occlusion culling (IFC conversion)](https://www.jdultra.com/occlusion/index.html)
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+ [Instanced Tileset (pilot a swarm of highly detailed spaceships)](https://www.jdultra.com/instanced/index.html)
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+
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  Adding a tileset to a scene is as easy as :
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  ```
@@ -42,6 +44,7 @@ Currently, the library is limmited to B3DM files.
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  - Share a cache between tileset instances
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  - Optimal tile load order
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  - Occlusion culling
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+ - Instanced tilesets
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  ### geometric Error Multiplier
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  The geometric error multiplier allows you to multiply the geometric error by a factor.
@@ -173,6 +176,10 @@ const occlusionCullingService = new OcclusionCullingService();
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  occlusionCullingService.setSide(THREE.DoubleSide);
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  ```
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+ ### Instanced Tilesets
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+ Using InstancedTileLoader and InstancedOGC3DTile allows displaying the same Tileset at many different places with little impact on performance.
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+ Each Tileset is independent in terms of it's position, orientation and level of detail but each tile is created as an "InstancedMesh" giving much
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+ higher performance when displaying the same Tileset many times.
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  ### static tilesets and other performance tips
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  When you know your tileset will be static, you can specify it in the OGC3DTile object constructor parameter.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jdultra/threedtiles",
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- "version": "4.0.1",
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+ "version": "4.0.2",
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  "description": "An OGC 3DTiles viewer for Three.js",
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  "main": "tileset.js",
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  "scripts": {
package/src/index.js CHANGED
@@ -58,12 +58,12 @@ animate();
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  function initComposer(scene, camera, renderer) {
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  const renderScene = new RenderPass(scene, camera);
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- const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.4, 0.5, 0);
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+ //const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.4, 0.5, 0);
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  const composer = new EffectComposer(renderer);
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  composer.addPass(renderScene);
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- composer.addPass(bloomPass);
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+ //composer.addPass(bloomPass);
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  return composer;
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  }
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  function initScene() {
@@ -146,9 +146,9 @@ function initTileset(scene) {
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  mesh.material.side = THREE.FrontSide;
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  }, 1000)
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  const ogc3DTile = new OGC3DTile({
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- url: "https://storage.googleapis.com/ogc-3d-tiles/droneship/tileset.json",
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- //url: "https://storage.googleapis.com/ogc-3d-tiles/berlinTileset/tileset.json",
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- geometricErrorMultiplier: 1.0,
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+ //url: "https://storage.googleapis.com/ogc-3d-tiles/droneship/tileset.json",
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+ url: "https://storage.googleapis.com/ogc-3d-tiles/berlinTileset/tileset.json",
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+ geometricErrorMultiplier: 0.1,
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  loadOutsideView: false,
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  tileLoader: tileLoader,
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  //occlusionCullingService: occlusionCullingService,
@@ -160,7 +160,7 @@ function initTileset(scene) {
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  //// The OGC3DTile object is a threejs Object3D so you may do all the usual opperations like transformations e.g.:
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- //ogc3DTile.rotateOnAxis(new THREE.Vector3(1, 0, 0), Math.PI * -0.5) // Z-UP to Y-UP
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+ ogc3DTile.rotateOnAxis(new THREE.Vector3(1, 0, 0), Math.PI * -0.5) // Z-UP to Y-UP
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  //// If the OGC3DTile object is marked as "static" (constructorParameter), these operations will not work.
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@@ -81,7 +81,6 @@ class TileLoader {
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  }
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  getNextDownloads() {
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- let smallestLevel = Number.MAX_VALUE;
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  let smallestDistance = Number.MAX_VALUE;
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  let closest = -1;
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  for (let i = this.downloads.length - 1; i >= 0; i--) {
@@ -95,13 +94,10 @@ class TileLoader {
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  }
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  if (this.nextDownloads.length > 0) return;
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  for (let i = this.downloads.length - 1; i >= 0; i--) {
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- const dist = this.downloads[i].distanceFunction();
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+ const dist = this.downloads[i].distanceFunction()*this.downloads[i].level;
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  if (dist < smallestDistance) {
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  smallestDistance = dist;
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  closest = i;
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- } else if (dist == smallestDistance && this.downloads[i].level < smallestLevel) {
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- smallestLevel = this.downloads[i].level;
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- closest = i
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  }
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  }
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  if (closest >= 0) {
@@ -117,7 +113,6 @@ class TileLoader {
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  }
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  getNextReady() {
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- let smallestLevel = Number.MAX_VALUE;
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  let smallestDistance = Number.MAX_VALUE;
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  let closest = -1;
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  for (let i = this.ready.length - 1; i >= 0; i--) {
@@ -128,13 +123,9 @@ class TileLoader {
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  }
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  if (this.nextReady.length > 0) return;
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  for (let i = this.ready.length - 1; i >= 0; i--) {
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- const dist = this.ready[i][3]();
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+ const dist = this.ready[i][3]() * this.ready[i][5];
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  if (dist < smallestDistance) {
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  smallestDistance = dist;
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- smallestLevel = this.ready[i][5]
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- closest = i
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- } else if (dist == smallestDistance && this.ready[i][5] < smallestLevel) {
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- smallestLevel = this.ready[i][5]
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  closest = i
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  }
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  }
@@ -110,7 +110,6 @@ class InstancedTileLoader {
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  }
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  getNextReady() {
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- let smallestLevel = Number.MAX_VALUE;
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  let smallestDistance = Number.MAX_VALUE;
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  let closest = -1;
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  for (let i = this.ready.length - 1; i >= 0; i--) {
@@ -121,13 +120,9 @@ class InstancedTileLoader {
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  }
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  if (this.nextReady.length > 0) return;
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  for (let i = this.ready.length - 1; i >= 0; i--) {
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- const dist = this.ready[i].distanceFunction();
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+ const dist = this.ready[i].distanceFunction() * this.ready[i].level;
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  if (dist < smallestDistance) {
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  smallestDistance = dist;
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- smallestLevel = this.ready[i].level
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- closest = i
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- } else if (dist == smallestDistance && this.ready[i].level < smallestLevel) {
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- smallestLevel = this.ready[i].level
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  closest = i
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  }
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  }
@@ -216,7 +211,6 @@ class InstancedTileLoader {
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  getNextDownloads() {
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- let smallestLevel = Number.MAX_VALUE;
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  let smallestDistance = Number.MAX_VALUE;
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  let closest = -1;
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  for (let i = this.downloads.length - 1; i >= 0; i--) {
@@ -232,13 +226,10 @@ class InstancedTileLoader {
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  if (this.nextDownloads.length > 0) return;
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  for (let i = this.downloads.length - 1; i >= 0; i--) {
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  const download = this.downloads[i];
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- const dist = download.distanceFunction();
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+ const dist = download.distanceFunction()*download.level;
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  if (dist < smallestDistance) {
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  smallestDistance = dist;
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  closest = i;
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- } else if (dist == smallestDistance && download.level < smallestLevel) {
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- smallestLevel = download.level;
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- closest = i
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  }
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  }
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  if (closest >= 0) {