@jdultra/threedtiles 14.0.25 → 14.0.26

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@@ -27,7 +27,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  copyMaterial2D: ShaderMaterial;
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  copyMaterial3D: ShaderMaterial;
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  copyCamera: OrthographicCamera;
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- copyScene: Scene;
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+ copyScene: Scene<import("three").Object3DEventMap>;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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  splatsCPUCuling: boolean;
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  /**
@@ -23,7 +23,7 @@ export class SplatsMeshCompatibility extends Mesh<import("three").BufferGeometry
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  copyMaterial2D: ShaderMaterial;
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  copyMaterial3D: ShaderMaterial;
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  copyCamera: OrthographicCamera;
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- copyScene: Scene;
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+ copyScene: Scene<import("three").Object3DEventMap>;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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  /**
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  * Sets the splats visualization quality where 1 is the maximum quality and 0 is the fastest
@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  copyMaterial2D: ShaderMaterial;
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  copyMaterial3D: ShaderMaterial;
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  copyCamera: OrthographicCamera;
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- copyScene: Scene;
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+ copyScene: Scene<import("three").Object3DEventMap>;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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  updateShaderParams(camera: any): void;
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  dispose(): void;
@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  copyMaterial2D: ShaderMaterial;
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  copyMaterial3D: ShaderMaterial;
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  copyCamera: OrthographicCamera;
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- copyScene: Scene;
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+ copyScene: Scene<import("three").Object3DEventMap>;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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  updateShaderParams(camera: any): void;
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  dispose(): void;
@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  copyMaterial2D: ShaderMaterial;
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  copyMaterial3D: ShaderMaterial;
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  copyCamera: OrthographicCamera;
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- copyScene: Scene;
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+ copyScene: Scene<import("three").Object3DEventMap>;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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  updateShaderParams(camera: any): void;
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  dispose(): void;