@jdultra/threedtiles 14.0.24 → 14.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/{GLTFTileDecoder.worker-Bm2N-LYs.js.map → GLTFTileDecoder.worker-DmYTMwsK.js.map} +1 -1
- package/dist/assets/{PointsManager.worker-CsuBSjAh.js.map → PointsManager.worker-DhBxD-lq.js.map} +1 -1
- package/dist/assets/{physicsHelper.worker-Cr8S3sZk.js → physicsHelper.worker-D0W6nk9c.js} +6 -12
- package/dist/assets/{physicsHelper.worker-Cr8S3sZk.js.map → physicsHelper.worker-D0W6nk9c.js.map} +1 -1
- package/dist/assets/physicsRapier.worker-CJ0QkxRJ.js +465 -0
- package/dist/assets/physicsRapier.worker-CJ0QkxRJ.js.map +1 -0
- package/dist/assets/rapier-B3oL1ap-.js +5218 -0
- package/dist/assets/rapier-B3oL1ap-.js.map +1 -0
- package/dist/simulation/physics.d.ts +36 -2
- package/dist/splats/SplatsMesh.d.ts +1 -1
- package/dist/splats/SplatsMeshCompatibility.d.ts +1 -1
- package/dist/splats/SplatsMeshQuality.d.ts +1 -1
- package/dist/splats/SplatsMeshScreenSpace.d.ts +1 -1
- package/dist/splats/SplatsMeshWorldSpeed.d.ts +1 -1
- package/dist/threedtiles.cjs.js +23 -39
- package/dist/threedtiles.cjs.js.map +1 -1
- package/dist/threedtiles.es.js +2396 -2382
- package/dist/threedtiles.es.js.map +1 -1
- package/dist/threedtiles.umd.js +27 -43
- package/dist/threedtiles.umd.js.map +1 -1
- package/dist/tileset/OcclusionCullingService.d.ts +2 -2
- package/package.json +3 -3
- package/dist/assets/physicsRapier.worker-G7IM3mIE.js +0 -5642
- package/dist/assets/physicsRapier.worker-G7IM3mIE.js.map +0 -1
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@@ -105,14 +105,48 @@ export class Physics {
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bodyId: any;
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}): void;
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/**
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* applyForce({ bodyId, force, worldPoint?, wake = true, impulse = false })
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* applyForce({ bodyId, force, worldPoint?, wake = true, impulse = false, resetForces = false, resetTorques = false })
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*/
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applyForce({ bodyId, force, worldPoint, wake, impulse }: {
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applyForce({ bodyId, force, worldPoint, wake, impulse, resetForces, resetTorques }: {
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bodyId: any;
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force: any;
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worldPoint: any;
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wake?: boolean | undefined;
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impulse?: boolean | undefined;
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resetForces?: boolean | undefined;
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resetTorques?: boolean | undefined;
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}): void;
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/**
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* applyForces({ bodyId, forces: [[x,y,z],...], worldPoints?: [ [x,y,z]|null ], wake=true, impulse=false, resetForces=false, resetTorques=false })
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*/
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applyForces({ bodyId, forces, worldPoints, wake, impulse, resetForces, resetTorques }: {
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bodyId: any;
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forces: any;
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worldPoints: any;
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wake?: boolean | undefined;
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impulse?: boolean | undefined;
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resetForces?: boolean | undefined;
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resetTorques?: boolean | undefined;
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}): void;
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/**
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* applyTorque({ bodyId, torque, wake = true, impulse = false, resetTorques = false })
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*/
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applyTorque({ bodyId, torque, wake, impulse, resetTorques }: {
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bodyId: any;
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torque: any;
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wake?: boolean | undefined;
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impulse?: boolean | undefined;
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resetTorques?: boolean | undefined;
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}): void;
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/**
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* applyTorques({ bodyId, torques: [[x,y,z],...], wake=true, impulse=false, resetTorques=false })
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*/
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applyTorques({ bodyId, torques, wake, impulse, resetTorques }: {
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bodyId: any;
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torques: any;
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wake?: boolean | undefined;
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impulse?: boolean | undefined;
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resetTorques?: boolean | undefined;
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}): void;
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/**
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* setGravity(gravityOptions)
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@@ -27,7 +27,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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copyCamera: OrthographicCamera;
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copyScene: Scene
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copyScene: Scene<import("three").Object3DEventMap>;
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copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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splatsCPUCuling: boolean;
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/**
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@@ -23,7 +23,7 @@ export class SplatsMeshCompatibility extends Mesh<import("three").BufferGeometry
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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copyCamera: OrthographicCamera;
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copyScene: Scene
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copyScene: Scene<import("three").Object3DEventMap>;
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copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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/**
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* Sets the splats visualization quality where 1 is the maximum quality and 0 is the fastest
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@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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copyCamera: OrthographicCamera;
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copyScene: Scene
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copyScene: Scene<import("three").Object3DEventMap>;
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copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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updateShaderParams(camera: any): void;
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dispose(): void;
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@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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copyCamera: OrthographicCamera;
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copyScene: Scene
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copyScene: Scene<import("three").Object3DEventMap>;
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copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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updateShaderParams(camera: any): void;
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dispose(): void;
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@@ -21,7 +21,7 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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copyCamera: OrthographicCamera;
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copyScene: Scene
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copyScene: Scene<import("three").Object3DEventMap>;
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copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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updateShaderParams(camera: any): void;
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dispose(): void;
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