@jdultra/threedtiles 14.0.1 → 14.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -3
- package/dist/decoder/GLTFTileDecoder.d.ts +1 -1
- package/dist/geometry/obb.d.ts +5 -10
- package/dist/threedtiles.cjs.js +905 -27
- package/dist/threedtiles.cjs.js.map +1 -1
- package/dist/threedtiles.es.js +7519 -6626
- package/dist/threedtiles.es.js.map +1 -1
- package/dist/threedtiles.umd.js +905 -27
- package/dist/threedtiles.umd.js.map +1 -1
- package/dist/tileset/TileLoader.d.ts +2 -2
- package/package.json +7 -6
- package/dist/assets/SPZ.worker-d-ZlUCr9.js +0 -878
package/README.md
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@@ -4,7 +4,9 @@
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# T H R E E D T I L E S : http://www.jdultra.com/
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A faster 3DTiles viewer for three.js, now with OGC3DTiles 1.1 support
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A faster 3DTiles viewer for three.js, now with OGC3DTiles 1.1 support.
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Oh, also it supports gaussian splats! ( currently via KHR_gaussian_splatting_compression_spz )
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## sample getting started projects
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Getting started vanilla js:
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@@ -15,7 +17,7 @@ GettingStarted RTF:
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[app](https://www.jdultra.com/threedtiles/demos/gettingStartedRTF)
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[code](https://www.jdultra.com/threedtiles/demos/gettingStartedRTF/threedtiles-gettingStarted-rtf.zip)
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## Demos
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## Demos temporarily down because of digital vandalism
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[Google Tiles overlay](https://www.jdultra.com/overlay/index.html)
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overlay high quality meshes over google tiles with some shader magic to avoid overlap
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@@ -82,7 +84,7 @@ It is discouraged to call the update functions outside the render loop in a setI
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While that may work fine on desktop, mobile browsers tend to block an entire frame when a timeout triggers in it.
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## Mesh to 3DTiles Converter
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## Mesh, Point-cloud and 3DGS to 3DTiles Converter
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If you need to convert meshes to 3DTiles, from small assets to gigabytes of data, contact me for a trial on UltraMesh tool.
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It works for all types of meshes: photogrametry, BIM, colored or textured meshes with a single texture atlas or many individual textures.
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package/dist/geometry/obb.d.ts
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@@ -8,8 +8,7 @@ export class OBB {
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* @constructor
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* @memberof OBB
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* @see OBB implementation source :contentReference[oaicite:0]{index=0}
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*/
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constructor(values: number[]);
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*/ constructor(values: number[]);
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isOBB: boolean;
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center: Vector3;
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e1: Vector3;
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* @returns {OBB} This instance for chaining.
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* @memberof OBB
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* @see OBB implementation source :contentReference[oaicite:3]{index=3}
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*/
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applyMatrix4(matrix: THREE.Matrix4): OBB;
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*/ applyMatrix4(matrix: THREE.Matrix4): OBB;
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/**
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* Compute the exact intersection point between a world-space ray and this OBB.
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*
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* @returns {?THREE.Vector3} `result` with the hit point, or `null` if no hit.
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* @memberof OBB
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* @see OBB implementation source :contentReference[oaicite:4]{index=4}
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*/
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intersectRay(ray: THREE.Ray, result: THREE.Vector3): THREE.Vector3 | null;
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*/ intersectRay(ray: THREE.Ray, result: THREE.Vector3): THREE.Vector3 | null;
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/**
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* Clamp a point to the surface or interior of the OBB (closest point query).
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*
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* @returns {boolean} `true` if any part of the OBB is inside or touching the plane.
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* @memberof OBB
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* @see OBB implementation source :contentReference[oaicite:9]{index=9}
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*/
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insidePlane(plane: THREE.Plane): boolean;
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*/ insidePlane(plane: THREE.Plane): boolean;
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/**
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* View-frustum culling test.
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*
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* @returns {number} Distance (≥ 0). Zero indicates the point is inside.
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* @memberof OBB
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* @see OBB implementation source :contentReference[oaicite:11]{index=11}
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*/
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distanceToPoint(point: THREE.Vector3): number;
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*/ distanceToPoint(point: THREE.Vector3): number;
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/**
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* Create a red wire-frame visual helper for debugging purposes.
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*
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