@jdultra/threedtiles 13.1.9 → 13.2.0

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@@ -10,10 +10,8 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  batchSize: number;
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  maxSplats: number;
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  numSplatsRendered: number;
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- colorRenderTarget: WebGL3DRenderTarget;
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- positionRenderTarget: WebGL3DRenderTarget;
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- cov1RenderTarget: WebGL3DRenderTarget;
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- cov2RenderTarget: WebGL3DRenderTarget;
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+ positionColorRenderTarget: WebGL3DRenderTarget;
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+ covarianceRenderTarget: WebGL3DRenderTarget;
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  renderer: any;
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  sortID: number;
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  freeAddresses: MinPriorityQueue<any, any>;
@@ -25,6 +23,12 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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  copyCamera: OrthographicCamera;
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  copyScene: Scene;
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  copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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+ /**
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+ * Sets the splats visualization quality where 1 is the maximum quality and 0 is the fastest
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+ * @param {number} quality value between 0 and 1 (1 highest quality)
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+ */
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+ setQuality(quality: number): void;
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+ updateShaderParams(camera: any): void;
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  dispose(): void;
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  copyTex2D(src: any, dst: any, scissorBox: any, layer: any): void;
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  copyTex3D(src: any, dst: any, numLayers: any): void;
@@ -0,0 +1,61 @@
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+ export function splatsVertexShader(): string;
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+ export function splatsFragmentShader(): string;
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+ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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+ constructor(renderer: any, isStatic: any, fragShader: any);
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+ numBatches: number;
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+ numVisibleBatches: number;
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+ orderAttribute: InstancedBufferAttribute;
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+ textureSize: number;
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+ numTextures: number;
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+ batchSize: number;
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+ maxSplats: number;
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+ numSplatsRendered: number;
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+ positionColorRenderTarget: WebGL3DRenderTarget;
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+ covarianceRenderTarget: WebGL3DRenderTarget;
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+ renderer: any;
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+ sortID: number;
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+ freeAddresses: MinPriorityQueue<any, any>;
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+ worker: any;
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+ sortListeners: any[];
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+ cameraPosition: Vector3;
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+ copyMaterial2D: ShaderMaterial;
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+ copyMaterial3D: ShaderMaterial;
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+ copyCamera: OrthographicCamera;
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+ copyScene: Scene;
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+ copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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+ updateShaderParams(camera: any): void;
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+ dispose(): void;
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+ copyTex2D(src: any, dst: any, scissorBox: any, layer: any): void;
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+ copyTex3D(src: any, dst: any, numLayers: any): void;
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+ /**
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+ * Specify a size multiplier for splats
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+ * @param {number} sizeMultiplier
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+ */
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+ setSplatsSizeMultiplier(sizeMultiplier: number): void;
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+ /**
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+ * specify a crop radius for splats
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+ * @param {number} cropRadius
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+ */
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+ setSplatsCropRadius(cropRadius: number): void;
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+ sort(cameraPosition: any): void;
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+ raycast(raycaster: any, intersects: any): void;
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+ addSplatsTile(positions: any, colors: any, cov1: any, cov2: any): {
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+ hide: () => void;
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+ show: (callback: any) => void;
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+ remove: () => void;
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+ sort: (cameraPosition: any) => void;
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+ raycast: () => void;
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+ isSplatsBatch: boolean;
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+ } | undefined;
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+ addSplatsBatch(positionsStartIndex: any, address: any, positions: any, colors: any, cov1: any, cov2: any): void;
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+ growTextures(): void;
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+ }
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+ import { Mesh } from "three";
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+ import { InstancedBufferAttribute } from "three";
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+ import { WebGL3DRenderTarget } from "three";
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+ import { MinPriorityQueue } from 'data-structure-typed';
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+ import { Vector3 } from "three";
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+ import { ShaderMaterial } from "three";
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+ import { OrthographicCamera } from "three";
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+ import { Scene } from "three";
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+ import { PlaneGeometry } from "three";
@@ -0,0 +1,61 @@
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+ export function splatsVertexShader(): string;
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+ export function splatsFragmentShader(): string;
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+ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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+ constructor(renderer: any, isStatic: any, fragShader: any);
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+ numBatches: number;
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+ numVisibleBatches: number;
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+ orderAttribute: InstancedBufferAttribute;
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+ textureSize: number;
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+ numTextures: number;
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+ batchSize: number;
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+ maxSplats: number;
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+ numSplatsRendered: number;
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+ positionColorRenderTarget: WebGL3DRenderTarget;
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+ covarianceRenderTarget: WebGL3DRenderTarget;
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+ renderer: any;
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+ sortID: number;
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+ freeAddresses: MinPriorityQueue<any, any>;
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+ worker: any;
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+ sortListeners: any[];
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+ cameraPosition: Vector3;
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+ copyMaterial2D: ShaderMaterial;
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+ copyMaterial3D: ShaderMaterial;
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+ copyCamera: OrthographicCamera;
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+ copyScene: Scene;
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+ copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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+ updateShaderParams(camera: any): void;
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+ dispose(): void;
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+ copyTex2D(src: any, dst: any, scissorBox: any, layer: any): void;
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+ copyTex3D(src: any, dst: any, numLayers: any): void;
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+ /**
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+ * Specify a size multiplier for splats
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+ * @param {number} sizeMultiplier
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+ */
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+ setSplatsSizeMultiplier(sizeMultiplier: number): void;
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+ /**
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+ * specify a crop radius for splats
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+ * @param {number} cropRadius
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+ */
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+ setSplatsCropRadius(cropRadius: number): void;
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+ sort(cameraPosition: any): void;
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+ raycast(raycaster: any, intersects: any): void;
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+ addSplatsTile(positions: any, colors: any, cov1: any, cov2: any): {
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+ hide: () => void;
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+ show: (callback: any) => void;
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+ remove: () => void;
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+ sort: (cameraPosition: any) => void;
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+ raycast: () => void;
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+ isSplatsBatch: boolean;
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+ } | undefined;
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+ addSplatsBatch(positionsStartIndex: any, address: any, positions: any, colors: any, cov1: any, cov2: any): void;
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+ growTextures(): void;
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+ }
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+ import { Mesh } from "three";
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+ import { InstancedBufferAttribute } from "three";
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+ import { WebGL3DRenderTarget } from "three";
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+ import { MinPriorityQueue } from 'data-structure-typed';
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+ import { Vector3 } from "three";
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+ import { ShaderMaterial } from "three";
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+ import { OrthographicCamera } from "three";
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+ import { Scene } from "three";
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+ import { PlaneGeometry } from "three";
@@ -0,0 +1,61 @@
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+ export function splatsVertexShader(): string;
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+ export function splatsFragmentShader(): string;
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+ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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+ constructor(renderer: any, isStatic: any, fragShader: any);
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+ numBatches: number;
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+ numVisibleBatches: number;
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+ orderAttribute: InstancedBufferAttribute;
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+ textureSize: number;
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+ numTextures: number;
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+ batchSize: number;
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+ maxSplats: number;
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+ numSplatsRendered: number;
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+ positionColorRenderTarget: WebGL3DRenderTarget;
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+ covarianceRenderTarget: WebGL3DRenderTarget;
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+ renderer: any;
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+ sortID: number;
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+ freeAddresses: MinPriorityQueue<any, any>;
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+ worker: any;
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+ sortListeners: any[];
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+ cameraPosition: Vector3;
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+ copyMaterial2D: ShaderMaterial;
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+ copyMaterial3D: ShaderMaterial;
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+ copyCamera: OrthographicCamera;
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+ copyScene: Scene;
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+ copyQuad: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
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+ updateShaderParams(camera: any): void;
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+ dispose(): void;
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+ copyTex2D(src: any, dst: any, scissorBox: any, layer: any): void;
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+ copyTex3D(src: any, dst: any, numLayers: any): void;
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+ /**
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+ * Specify a size multiplier for splats
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+ * @param {number} sizeMultiplier
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+ */
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+ setSplatsSizeMultiplier(sizeMultiplier: number): void;
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+ /**
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+ * specify a crop radius for splats
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+ * @param {number} cropRadius
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+ */
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+ setSplatsCropRadius(cropRadius: number): void;
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+ sort(cameraPosition: any): void;
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+ raycast(raycaster: any, intersects: any): void;
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+ addSplatsTile(positions: any, colors: any, cov1: any, cov2: any): {
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+ hide: () => void;
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+ show: (callback: any) => void;
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+ remove: () => void;
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+ sort: (cameraPosition: any) => void;
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+ raycast: () => void;
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+ isSplatsBatch: boolean;
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+ } | undefined;
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+ addSplatsBatch(positionsStartIndex: any, address: any, positions: any, colors: any, cov1: any, cov2: any): void;
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+ growTextures(): void;
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+ }
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+ import { Mesh } from "three";
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+ import { InstancedBufferAttribute } from "three";
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+ import { WebGL3DRenderTarget } from "three";
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+ import { MinPriorityQueue } from 'data-structure-typed';
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+ import { Vector3 } from "three";
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+ import { ShaderMaterial } from "three";
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+ import { OrthographicCamera } from "three";
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+ import { Scene } from "three";
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+ import { PlaneGeometry } from "three";