@jdultra/threedtiles 11.1.7 → 11.1.9

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Files changed (43) hide show
  1. package/dist/docs/InstancedOGC3DTile.html +3 -0
  2. package/dist/docs/InstancedTile.html +3 -0
  3. package/dist/docs/InstancedTileLoader.html +3 -0
  4. package/dist/docs/OGC3DTile.html +3 -0
  5. package/dist/docs/OGC3DTile.js.html +1451 -0
  6. package/dist/docs/OcclusionCullingService.html +3 -0
  7. package/dist/docs/OcclusionCullingService.js.html +84 -0
  8. package/dist/docs/TileLoader.html +3 -0
  9. package/dist/docs/TileLoader.js.html +550 -0
  10. package/dist/docs/data/search.json +1 -0
  11. package/dist/docs/fonts/Inconsolata-Regular.ttf +0 -0
  12. package/dist/docs/fonts/OpenSans-Regular.ttf +0 -0
  13. package/dist/docs/fonts/WorkSans-Bold.ttf +0 -0
  14. package/dist/docs/global.html +3 -0
  15. package/dist/docs/index.html +338 -0
  16. package/dist/docs/instanced_InstancedOGC3DTile.js.html +106 -0
  17. package/dist/docs/instanced_InstancedTile.js.html +701 -0
  18. package/dist/docs/instanced_InstancedTileLoader.js.html +497 -0
  19. package/dist/docs/scripts/core.js +726 -0
  20. package/dist/docs/scripts/core.min.js +23 -0
  21. package/dist/docs/scripts/resize.js +90 -0
  22. package/dist/docs/scripts/search.js +265 -0
  23. package/dist/docs/scripts/search.min.js +6 -0
  24. package/dist/docs/scripts/third-party/Apache-License-2.0.txt +202 -0
  25. package/dist/docs/scripts/third-party/fuse.js +9 -0
  26. package/dist/docs/scripts/third-party/hljs-line-num-original.js +369 -0
  27. package/dist/docs/scripts/third-party/hljs-line-num.js +1 -0
  28. package/dist/docs/scripts/third-party/hljs-original.js +5171 -0
  29. package/dist/docs/scripts/third-party/hljs.js +1 -0
  30. package/dist/docs/scripts/third-party/popper.js +5 -0
  31. package/dist/docs/scripts/third-party/tippy.js +1 -0
  32. package/dist/docs/scripts/third-party/tocbot.js +672 -0
  33. package/dist/docs/scripts/third-party/tocbot.min.js +1 -0
  34. package/dist/docs/styles/clean-jsdoc-theme-base.css +1159 -0
  35. package/dist/docs/styles/clean-jsdoc-theme-dark.css +412 -0
  36. package/dist/docs/styles/clean-jsdoc-theme-light.css +482 -0
  37. package/dist/docs/styles/clean-jsdoc-theme-scrollbar.css +30 -0
  38. package/dist/docs/styles/clean-jsdoc-theme-without-scrollbar.min.css +1 -0
  39. package/dist/docs/styles/clean-jsdoc-theme.min.css +1 -0
  40. package/dist/entry.d.ts +1 -1
  41. package/dist/threedtiles.min.js +1 -1
  42. package/dist/threedtiles.min.js.map +1 -1
  43. package/package.json +1 -1
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+ <!DOCTYPE html><html lang="en" style="font-size:16px"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Class: InstancedOGC3DTile</title><!--[if lt IE 9]>
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+ <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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7h18v2H3v-2zm0 7h18v2H3v-2z"/></symbol></defs></svg></head><body data-theme="dark"><div class="sidebar-container"><div class="sidebar" id="sidebar"><div class="sidebar-items-container"><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-classes"><div>Classes</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="InstancedOGC3DTile.html">InstancedOGC3DTile</a></div><div class="sidebar-section-children"><a href="InstancedTile.html">InstancedTile</a></div><div class="sidebar-section-children"><a href="InstancedTileLoader.html">InstancedTileLoader</a></div><div class="sidebar-section-children"><a href="OGC3DTile.html">OGC3DTile</a></div><div class="sidebar-section-children"><a href="OcclusionCullingService.html">OcclusionCullingService</a></div><div class="sidebar-section-children"><a href="TileLoader.html">TileLoader</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-global"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#getOGC3DTilesCopyrightInfo">getOGC3DTilesCopyrightInfo</a></div></div></div></div></div><div class="navbar-container" id="VuAckcnZhf"><nav class="navbar"><div class="navbar-left-items"></div><div class="navbar-right-items"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#light-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div><nav></nav></nav></div><div class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section><header><h1 id="InstancedOGC3DTile-title" class="has-anchor">InstancedOGC3DTile</h1><div class="class-description">Similarly to <a href="OGC3DTile.html">OGC3DTile</a>, this class that extends THREE.Object3D loads a tiled and multileveled OGC3DTiles 1.0 or 1.1 dataset. The difference is that tiles are instanced. This is useful when one wants to load the same tileset hundreds or even thousands of times. Imagine rendering hundreds of very high detail cars driving in a city. Each tile content is instanced but each <a href="InstancedOGC3DTile.html">InstancedOGC3DTile</a> object also has it's own LOD tree making this scenario very efficient.</div></header><article><div class="container-overview"><h2 id="constructor" class="has-anchor">Constructor</h2><h3 class="name has-anchor" id="InstancedOGC3DTile"><span class="type-signature"></span>new InstancedOGC3DTile<span class="signature">(properties<span class="signature-attributes">opt</span>)</span></h3><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>properties</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="description last">the properties for this tileset<h6>Properties</h6><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th>Default</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>url</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">the url to the parent tileset.json</td></tr><tr><td class="name"><code>pathParams</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional, path params to add to individual tile urls (starts with "?").</td></tr><tr><td class="name"><code>geometricErrorMultiplier</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">the geometric error of the parent. 1.0 by default corresponds to a maxScreenSpaceError of 16</td></tr><tr><td class="name"><code>loadOutsideView</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">if truthy, tiles otside the camera frustum will be loaded with the least possible amount of detail</td></tr><tr><td class="name"><code>tileLoader</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A tile loader that can be shared among tilesets in order to share a common cache.</td></tr><tr><td class="name"><code>pointsCallback</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A callback function that will be called on every points</td></tr><tr><td class="name"><code>onLoadCallback</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A callback function that will be called when the root tile has been loaded</td></tr><tr><td class="name"><code>occlusionCullingService</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A service that handles occlusion culling</td></tr><tr><td class="name"><code>centerModel</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">If true, the tileset will be centered on 0,0,0 and in the case of georeferenced tilesets that use the "region" bounding volume, it will also be rotated so that the up axis matched the world y axis.</td></tr><tr><td class="name"><code>static</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">If true, the tileset is considered static which improves performance but the tileset cannot be moved</td></tr><tr><td class="name"><code>rootPath</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional the root path for fetching children</td></tr><tr><td class="name"><code>json</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional json object representing the tileset sub-tree</td></tr><tr><td class="name"><code>parentGeometricError</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional geometric error of the parent</td></tr><tr><td class="name"><code>parentBoundingVolume</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional bounding volume of the parent</td></tr><tr><td class="name"><code>parentRefinement</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional refinement strategy of the parent of the parent</td></tr><tr><td class="name"><code>cameraOnLoad</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional the camera used when loading this particular sub-tile</td></tr><tr><td class="name"><code>parentTile</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional the OGC3DTile object that loaded this tile as a child</td></tr><tr><td class="name"><code>domWidth</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="default">1000</td><td class="description last">optional the canvas width (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.</td></tr><tr><td class="name"><code>domHeight</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="default">1000</td><td class="description last">optional the canvas height (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.</td></tr><tr><td class="name"><code>renderer</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional the renderer is used to infer the canvas size and compute tiles geometric error.</td></tr><tr><td class="name"><code>distanceBias</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional a bias that allows loading more or less detail closer to the camera relative to far away. The value should be a positive number. A value below 1 loads less detail near the camera and a value above 1 loads more detail near the camera. This needs to be compensated by the geometricErrorMultiplier in order to load a reasonable number of tiles.</td></tr></tbody></table></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedOGC3DTile.js.html">instanced/InstancedOGC3DTile.js</a>, <a href="instanced_InstancedOGC3DTile.js.html#line11">line 11</a></li></ul></dd></div></dl></div><h2 id="methods" class="subsection-title has-anchor">Methods</h2><h3 class="name has-anchor" id="setCanvasSize"><span class="type-signature"></span>setCanvasSize<span class="signature">(width, height)</span></h3><div class="description">Call this to specify the canvas width/height when it changes (used to compute tiles geometric error that controls tile refinement). It's unnecessary to call this when the <a href="OGC3DTile.html">OGC3DTile</a> is instantiated with the renderer.</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>width</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr><tr><td class="name"><code>height</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedOGC3DTile.js.html">instanced/InstancedOGC3DTile.js</a>, <a href="instanced_InstancedOGC3DTile.js.html#line74">line 74</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="setGeometricErrorMultiplier"><span class="type-signature"></span>setGeometricErrorMultiplier<span class="signature">(geometricErrorMultiplier)</span></h3><div class="description">Set the Geometric Error Multiplier for the tileset. the {@param geometricErrorMultiplier} can be a number between 1 and infinity. A {@param geometricErrorMultiplier} of 1 (default) corresponds to a max ScreenSpace error (MSE) of 16. A lower {@param geometricErrorMultiplier} loads less detail (higher MSE) and a higher {@param geometricErrorMultiplier} loads more detail (lower MSE)</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>geometricErrorMultiplier</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last">set the LOD multiplier for the entire tileset</td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedOGC3DTile.js.html">instanced/InstancedOGC3DTile.js</a>, <a href="instanced_InstancedOGC3DTile.js.html#line100">line 100</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="update"><span class="type-signature"></span>update<span class="signature">(camera)</span></h3><div class="description">To be called in the render loop.</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>camera</code></td><td class="type"><span class="param-type">Three.<wbr>Camera</span></td><td class="description last">a camera that the tileset will be rendered with.</td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedOGC3DTile.js.html">instanced/InstancedOGC3DTile.js</a>, <a href="instanced_InstancedOGC3DTile.js.html#line81">line 81</a></li></ul></dd></div></dl></article></section></div></div></div><div class="search-container" id="PkfLWpAbet" style="display:none"><div class="wrapper" id="iCxFxjkHbP"><button class="icon-button search-close-button" id="VjLlGakifb" aria-label="close search"><svg><use xlink:href="#close-icon"></use></svg></button><div class="search-box-c"><svg><use xlink:href="#search-icon"></use></svg> <input type="text" id="vpcKVYIppa" class="search-input" placeholder="Search..." autofocus></div><div class="search-result-c" id="fWwVHRuDuN"><span class="search-result-c-text">Type anything to view search result</span></div></div></div><div class="mobile-menu-icon-container"><button class="icon-button" id="mobile-menu" data-isopen="false" aria-label="menu"><svg><use xlink:href="#menu-icon"></use></svg></button></div><div id="mobile-sidebar" class="mobile-sidebar-container"><div class="mobile-sidebar-wrapper"><div class="mobile-nav-links"></div><div class="mobile-sidebar-items-c"><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-classes"><div>Classes</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="InstancedOGC3DTile.html">InstancedOGC3DTile</a></div><div class="sidebar-section-children"><a href="InstancedTile.html">InstancedTile</a></div><div class="sidebar-section-children"><a href="InstancedTileLoader.html">InstancedTileLoader</a></div><div class="sidebar-section-children"><a href="OGC3DTile.html">OGC3DTile</a></div><div class="sidebar-section-children"><a href="OcclusionCullingService.html">OcclusionCullingService</a></div><div class="sidebar-section-children"><a href="TileLoader.html">TileLoader</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-global"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#getOGC3DTilesCopyrightInfo">getOGC3DTilesCopyrightInfo</a></div></div></div><div class="mobile-navbar-actions"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#light-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div></div></div><script type="text/javascript" src="scripts/core.min.js"></script><script src="scripts/search.min.js" defer="defer"></script><script src="scripts/third-party/fuse.js" defer="defer"></script><script type="text/javascript">var tocbotInstance=tocbot.init({tocSelector:"#eed4d2a0bfd64539bb9df78095dec881",contentSelector:".main-content",headingSelector:"h1, h2, h3",hasInnerContainers:!0,scrollContainer:".main-content",headingsOffset:130,onClick:bringLinkToView})</script></body></html>
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class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section><header><h1 id="InstancedTile-title" class="has-anchor">InstancedTile</h1></header><article><div class="container-overview"><h3 class="name has-anchor" id="InstancedTile"><span class="type-signature"></span>new InstancedTile<span class="signature">(properties)</span></h3><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>properties</code></td><td class="type"></td><td class="description last"></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedTile.js.html">instanced/InstancedTile.js</a>, <a href="instanced_InstancedTile.js.html#line35">line 35</a></li></ul></dd></div></dl></div><h2 id="methods" class="subsection-title has-anchor">Methods</h2><h3 class="name has-anchor" id="isReady"><span class="type-signature"></span>isReady<span class="signature">()</span></h3><div class="description">Node is ready if it is outside frustum, if it was drawn at least once or if all it's children are ready</div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedTile.js.html">instanced/InstancedTile.js</a>, <a href="instanced_InstancedTile.js.html#line549">line 549</a></li></ul></dd></div></dl><div class="method-member-container mt-20"><strong>Returns:</strong><div class="param-desc">true if ready</div></div></article></section></div></div></div><div class="search-container" id="PkfLWpAbet" style="display:none"><div 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with-arrow" data-isopen="false" id="sidebar-global"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#getOGC3DTilesCopyrightInfo">getOGC3DTilesCopyrightInfo</a></div></div></div></div></div><div class="navbar-container" id="VuAckcnZhf"><nav class="navbar"><div class="navbar-left-items"></div><div class="navbar-right-items"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#light-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div><nav></nav></nav></div><div class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section><header><h1 id="InstancedTileLoader-title" class="has-anchor">InstancedTileLoader</h1><div class="class-description">A Tile loader that manages caching and load order for instanced tiles. The cache is an LRU cache and is defined by the number of items it can hold. The actual number of cached items might grow beyond max if all items are in use. The load order is designed for optimal perceived loading speed (nearby tiles are refined first).</div></header><article><div class="container-overview"><h2 id="constructor" class="has-anchor">Constructor</h2><h3 class="name has-anchor" id="InstancedTileLoader"><span class="type-signature"></span>new InstancedTileLoader<span class="signature">(scene<span class="signature-attributes">opt</span>, options<span class="signature-attributes">opt</span>)</span></h3><div class="description">Creates a tile loader with a maximum number of cached items and callbacks. The only required property is a renderer that will be used to visualize the tiles. The maxCachedItems property is the size of the cache in number of objects, mesh tile and tileset.json files. The mesh and point callbacks will be called for every incoming mesh or points.</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>scene</code></td><td class="type"><span class="param-type">scene</span></td><td class="attributes">&lt;optional><br></td><td class="description last">a threejs scene.</td></tr><tr><td class="name"><code>options</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="description last">Optional configuration object.<h6>Properties</h6><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th>Default</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>maxCachedItems</code></td><td class="type"><span class="param-type">number</span></td><td class="attributes">&lt;optional><br></td><td class="default">100</td><td class="description last">the cache size.</td></tr><tr><td class="name"><code>maxInstances</code></td><td class="type"><span class="param-type">number</span></td><td class="attributes">&lt;optional><br></td><td class="default">1</td><td class="description last">the cache size.</td></tr><tr><td class="name"><code>meshCallback</code></td><td class="type"><span class="param-type">function</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A callback to call on newly decoded meshes.</td></tr><tr><td class="name"><code>pointsCallback</code></td><td class="type"><span class="param-type">function</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A callback to call on newly decoded points.</td></tr><tr><td class="name"><code>proxy</code></td><td class="type"><span class="param-type">sring</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">An optional proxy that tile requests will be directed too as POST requests with the actual tile url in the body of the request.</td></tr><tr><td class="name"><code>ktx2Loader</code></td><td class="type"><span class="param-type">KTX2Loader</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A KTX2Loader (three/addons)</td></tr><tr><td class="name"><code>dracoLoader</code></td><td class="type"><span class="param-type">DRACOLoader</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">A DRACOLoader (three/addons)</td></tr><tr><td class="name"><code>renderer</code></td><td class="type"><span class="param-type">renderer</span></td><td class="attributes">&lt;optional><br></td><td class="default"></td><td class="description last">optional the renderer, this is required only for on the fly ktx2 support. not needed if you pass a ktx2Loader manually</td></tr></tbody></table></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedTileLoader.js.html">instanced/InstancedTileLoader.js</a>, <a href="instanced_InstancedTileLoader.js.html#line24">line 24</a></li></ul></dd></div></dl></div><h2 id="methods" class="subsection-title has-anchor">Methods</h2><h3 class="name has-anchor" id="get"><span class="type-signature"></span>get<span class="signature">(abortController, path, uuid, instancedOGC3DTile, distanceFunction, getSiblings, level, sceneZupToYup, meshZupToYup, geometricError)</span></h3><div class="description">Schedules a tile content to be downloaded</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>abortController</code></td><td class="type"><span class="param-type">AbortController</span></td><td class="description last"></td></tr><tr><td class="name"><code>path</code></td><td class="type"><span class="param-type">string</span></td><td class="description last">path or url to tile content</td></tr><tr><td class="name"><code>uuid</code></td><td class="type"><span class="param-type">string</span> |<wbr> <span class="param-type">Number</span></td><td class="description last">tile id</td></tr><tr><td class="name"><code>instancedOGC3DTile</code></td><td class="type"><span class="param-type"><a href="InstancedOGC3DTile.html">InstancedOGC3DTile</a></span></td><td class="description last"></td></tr><tr><td class="name"><code>distanceFunction</code></td><td class="type"><span class="param-type">function</span></td><td class="description last"></td></tr><tr><td class="name"><code>getSiblings</code></td><td class="type"><span class="param-type">function</span></td><td class="description last"></td></tr><tr><td class="name"><code>level</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr><tr><td class="name"><code>sceneZupToYup</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="description last"></td></tr><tr><td class="name"><code>meshZupToYup</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="description last"></td></tr><tr><td class="name"><code>geometricError</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedTileLoader.js.html">instanced/InstancedTileLoader.js</a>, <a href="instanced_InstancedTileLoader.js.html#line328">line 328</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="update"><span class="type-signature"></span>update<span class="signature">()</span></h3><div class="description">To be called in the render loop or at regular intervals. launches tile downloading and loading in an orderly fashion.</div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="instanced_InstancedTileLoader.js.html">instanced/InstancedTileLoader.js</a>, <a href="instanced_InstancedTileLoader.js.html#line102">line 102</a></li></ul></dd></div></dl></article></section></div></div></div><div class="search-container" id="PkfLWpAbet" style="display:none"><div class="wrapper" id="iCxFxjkHbP"><button class="icon-button search-close-button" id="VjLlGakifb" aria-label="close search"><svg><use xlink:href="#close-icon"></use></svg></button><div class="search-box-c"><svg><use 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with-arrow" data-isopen="false" id="sidebar-global"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#getOGC3DTilesCopyrightInfo">getOGC3DTilesCopyrightInfo</a></div></div></div></div></div><div class="navbar-container" id="VuAckcnZhf"><nav class="navbar"><div class="navbar-left-items"></div><div class="navbar-right-items"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#light-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div><nav></nav></nav></div><div class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section><header><h1 id="OGC3DTile-title" class="has-anchor">OGC3DTile</h1><div class="class-description">class representing a tiled and multileveled mesh or point-cloud according to the OGC3DTiles 1.1 spec</div></header><article><div class="container-overview"><h2 id="constructor" class="has-anchor">Constructor</h2><h3 class="name has-anchor" id="OGC3DTile"><span class="type-signature"></span>new OGC3DTile<span class="signature">(properties<span class="signature-attributes">opt</span>)</span></h3><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>properties</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="description last">the properties for this tileset<h6>Properties</h6><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Attributes</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>url</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">the url to the parent tileset.json</td></tr><tr><td class="name"><code>queryParams</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional, path params to add to individual tile urls</td></tr><tr><td class="name"><code>geometricErrorMultiplier</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="description last">the geometric error of the parent. 1.0 by default corresponds to a maxScreenSpaceError of 16</td></tr><tr><td class="name"><code>loadOutsideView</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="attributes">&lt;optional><br></td><td class="description last">if truthy, tiles otside the camera frustum will be loaded with the least possible amount of detail</td></tr><tr><td class="name"><code>tileLoader</code></td><td class="type"><span class="param-type"><a href="TileLoader.html">TileLoader</a></span></td><td class="attributes">&lt;optional><br></td><td class="description last">A tile loader that can be shared among tilesets in order to share a common cache.</td></tr><tr><td class="name"><code>meshCallback</code></td><td class="type"><span class="param-type">function</span></td><td class="attributes">&lt;optional><br></td><td class="description last">A callback function that will be called on every mesh</td></tr><tr><td class="name"><code>pointsCallback</code></td><td class="type"><span class="param-type">function</span></td><td class="attributes">&lt;optional><br></td><td class="description last">A callback function that will be called on every points</td></tr><tr><td class="name"><code>onLoadCallback</code></td><td class="type"><span class="param-type">function</span></td><td class="attributes">&lt;optional><br></td><td class="description last">A callback function that will be called when the root tile has been loaded</td></tr><tr><td class="name"><code>occlusionCullingService</code></td><td class="type"><span class="param-type"><a href="OcclusionCullingService.html">OcclusionCullingService</a></span></td><td class="attributes">&lt;optional><br></td><td class="description last">A service that handles occlusion culling</td></tr><tr><td class="name"><code>centerModel</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="attributes">&lt;optional><br></td><td class="description last">If true, the tileset will be centered on 0,0,0 and in the case of georeferenced tilesets that use the "region" bounding volume, it will also be rotated so that the up axis matched the world y axis.</td></tr><tr><td class="name"><code>static</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="attributes">&lt;optional><br></td><td class="description last">If true, the tileset is considered static which improves performance but the matrices aren't automatically updated</td></tr><tr><td class="name"><code>rootPath</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the root path for fetching children</td></tr><tr><td class="name"><code>json</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional json object representing the tileset sub-tree</td></tr><tr><td class="name"><code>parentGeometricError</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional geometric error of the parent</td></tr><tr><td class="name"><code>parentBoundingVolume</code></td><td class="type"><span class="param-type">Object</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional bounding volume of the parent</td></tr><tr><td class="name"><code>parentRefine</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional refine strategy of the parent of the parent</td></tr><tr><td class="name"><code>cameraOnLoad</code></td><td class="type"><span class="param-type">THREE.<wbr>Camera</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the camera used when loading this particular sub-tile</td></tr><tr><td class="name"><code>parentTile</code></td><td class="type"><span class="param-type"><a href="OGC3DTile.html">OGC3DTile</a></span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the OGC3DTile object that loaded this tile as a child</td></tr><tr><td class="name"><code>proxy</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the url to a proxy service. Instead of fetching tiles via a GET request, a POST will be sent to the proxy url with the real tile address in the body of the request.</td></tr><tr><td class="name"><code>displayErrors</code></td><td class="type"><span class="param-type">Boolean</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional value indicating that errors should be shown on screen.</td></tr><tr><td class="name"><code>renderer</code></td><td class="type"><span class="param-type">THREE.<wbr>Renderer</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the renderer used to display the tileset. Used to infer render resolution at runtime and to instantiate a ktx2loader on the fly if not provided.</td></tr><tr><td class="name"><code>domWidth</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the canvas width (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.</td></tr><tr><td class="name"><code>domHeight</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional the canvas height (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.</td></tr><tr><td class="name"><code>dracoLoader</code></td><td class="type"><span class="param-type">DracoLoader</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional a draco loader (three/addons).</td></tr><tr><td class="name"><code>ktx2Loader</code></td><td class="type"><span class="param-type">KTX2Loader</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional a ktx2 loader (three/addons).</td></tr><tr><td class="name"><code>distanceBias</code></td><td class="type"><span class="param-type">Number</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional a bias that allows loading more or less detail closer to the camera relative to far away. The value should be a positive number. A value below 1 loads less detail near the camera and a value above 1 loads more detail near the camera. This needs to be compensated by the geometricErrorMultiplier in order to load a reasonable number of tiles.</td></tr><tr><td class="name"><code>loadingStrategy</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional a strategy for loading tiles "INCREMENTAL" loads intermediate LODs while "IMMEDIATE" skips intermediate LODs.</td></tr><tr><td class="name"><code>drawBoundingVolume</code></td><td class="type"><span class="param-type">String</span></td><td class="attributes">&lt;optional><br></td><td class="description last">optional draws the bounding volume (may cause flickering)</td></tr></tbody></table></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line39">line 39</a></li></ul></dd></div></dl></div><h2 id="Extends" class="subsection-title has-anchor">Extends</h2><ul><li>THREE.Object3D</li></ul><h2 id="methods" class="subsection-title has-anchor">Methods</h2><h3 class="name has-anchor" id="_isReady"><span class="type-signature"></span>_isReady<span class="signature">()</span></h3><div class="description">Node is ready if it is outside frustum, if it was drawn at least once or if all it's children are ready</div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line1150">line 1150</a></li></ul></dd></div></dl><div class="method-member-container mt-20"><strong>Returns:</strong><div class="param-desc">true if ready</div></div><h3 class="name has-anchor" id="dispose"><span class="type-signature"></span>dispose<span class="signature">()</span></h3><div class="description">Disposes of all the resources used by the tileset.</div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line587">line 587</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="setCanvasSize"><span class="type-signature"></span>setCanvasSize<span class="signature">(width, height)</span></h3><div class="description">Call this to specify the canvas width/height when it changes (used to compute tiles geometric error that controls tile refinement). It's unnecessary to call this when the <a href="OGC3DTile.html">OGC3DTile</a> is instantiated with the renderer.</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>width</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr><tr><td class="name"><code>height</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last"></td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line230">line 230</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="setDistanceBias"><span class="type-signature"></span>setDistanceBias<span class="signature">(distanceBias)</span></h3><div class="description">Set the Distance Bias for the tileset. the {@param distanceBias} can be a number between 0 and infinity. A {@param distanceBias} is applied as an exponent to camera-to-tile distance. the geometricErrorMultiplier should be used to balance out the amount of detail loaded</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>distanceBias</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last">set the distance bias for the entire tileset</td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line1373">line 1373</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="setGeometricErrorMultiplier"><span class="type-signature"></span>setGeometricErrorMultiplier<span class="signature">(geometricErrorMultiplier)</span></h3><div class="description">Set the Geometric Error Multiplier for the tileset. the {@param geometricErrorMultiplier} can be a number between 1 and infinity. A {@param geometricErrorMultiplier} of 1 (default) corresponds to a max ScreenSpace error (MSE) of 16. A lower {@param geometricErrorMultiplier} loads less detail (higher MSE) and a higher {@param geometricErrorMultiplier} loads more detail (lower MSE)</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>geometricErrorMultiplier</code></td><td class="type"><span class="param-type">Number</span></td><td class="description last">set the LOD multiplier for the entire tileset</td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line1360">line 1360</a></li></ul></dd></div></dl><h3 class="name has-anchor" id="update"><span class="type-signature"></span>update<span class="signature">(camera)</span><span class="type-signature"> &rarr; {Object}</span></h3><div class="description">To be called in the render loop.</div><div class="method-member-container flex flex-col w-100 overflow-auto mt-20"><strong>Parameters:</strong><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>camera</code></td><td class="type"><span class="param-type">THREE.<wbr>Camera</span></td><td class="description last">a camera that the tileset will be rendered with.</td></tr></tbody></table></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line676">line 676</a></li></ul></dd></div></dl><div class="method-member-container mt-20"><strong>Returns:</strong><div class="param-desc">An object containing describing the current state of the loaded tileset.</div><dl class="param-type"><dt>Type:&nbsp;</dt><dd><span class="param-type">Object</span></dd></dl></div><h3 class="name has-anchor" id="updateMatrices"><span class="type-signature"></span>updateMatrices<span class="signature">()</span></h3><div class="description">Manually updates all the matrices of the tileset. To be called after transforming a <a href="OGC3DTile.html">tileset</a> instantiated with the "static" option</div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="OGC3DTile.js.html">OGC3DTile.js</a>, <a href="OGC3DTile.js.html#line209">line 209</a></li></ul></dd></div></dl></article></section></div></div></div><div class="search-container" id="PkfLWpAbet" style="display:none"><div class="wrapper" id="iCxFxjkHbP"><button class="icon-button search-close-button" id="VjLlGakifb" aria-label="close search"><svg><use xlink:href="#close-icon"></use></svg></button><div class="search-box-c"><svg><use xlink:href="#search-icon"></use></svg> <input type="text" id="vpcKVYIppa" class="search-input" placeholder="Search..." autofocus></div><div class="search-result-c" id="fWwVHRuDuN"><span class="search-result-c-text">Type anything to view search result</span></div></div></div><div class="mobile-menu-icon-container"><button class="icon-button" id="mobile-menu" data-isopen="false" aria-label="menu"><svg><use xlink:href="#menu-icon"></use></svg></button></div><div id="mobile-sidebar" class="mobile-sidebar-container"><div class="mobile-sidebar-wrapper"><div class="mobile-nav-links"></div><div class="mobile-sidebar-items-c"><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-classes"><div>Classes</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="InstancedOGC3DTile.html">InstancedOGC3DTile</a></div><div class="sidebar-section-children"><a href="InstancedTile.html">InstancedTile</a></div><div class="sidebar-section-children"><a href="InstancedTileLoader.html">InstancedTileLoader</a></div><div class="sidebar-section-children"><a href="OGC3DTile.html">OGC3DTile</a></div><div class="sidebar-section-children"><a href="OcclusionCullingService.html">OcclusionCullingService</a></div><div class="sidebar-section-children"><a href="TileLoader.html">TileLoader</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="sidebar-global"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#getOGC3DTilesCopyrightInfo">getOGC3DTilesCopyrightInfo</a></div></div></div><div class="mobile-navbar-actions"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#light-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div></div></div><script type="text/javascript" src="scripts/core.min.js"></script><script src="scripts/search.min.js" defer="defer"></script><script src="scripts/third-party/fuse.js" defer="defer"></script><script type="text/javascript">var tocbotInstance=tocbot.init({tocSelector:"#eed4d2a0bfd64539bb9df78095dec881",contentSelector:".main-content",headingSelector:"h1, h2, h3",hasInnerContainers:!0,scrollContainer:".main-content",headingsOffset:130,onClick:bringLinkToView})</script></body></html>