@jdultra/threedtiles 11.1.4 → 11.1.5

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package/README.md CHANGED
@@ -543,9 +543,74 @@ const ogc3DTile = new InstancedOGC3DTile({
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  ```
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  ### Meshopt, Draco and Ktx2
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  Compressed meshes via Draco and compressed textures in Ktx2 format are supported automatically using the threejs plugins by passing the renderer at initialization.
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- The ktx and draco loader can also be passed manually (see jsdoc)
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- KTX uses an external wasm loaded at runtime so if you have trouble packaging your app correctly, check out the
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- [Getting started](https://drive.google.com/file/d/1kJ-yfYmy8ShOMMPPXgqW2gMgGkLOIidf/view?usp=share_link) project for a sample webpack configuration.
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+ The ktx and draco loader can also be passed manually.
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+
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+ The Meshopt decoder doesn't need to be specified, it'll be loaded automatically.
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+
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+ #### when using a tileLoader (recommended):
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+
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+ ```
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath('node_modules/three/examples/jsm/libs/draco/');
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+
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+ const ktx2Loader = new KTX2Loader();
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+ ktx2Loader.setTranscoderPath('node_modules/three/examples/jsm/libs/basis/').detectSupport(renderer);
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+
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+ const tileLoader = new TileLoader({
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+ ktx2Loader: ktx2Loader,
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+ dracoLoader: dracoLoader,
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+ maxCachedItems: 100,
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+ ...
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+ });
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+ const ogc3DTile = new OGC3DTile({
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+ url: "...",
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+ tileLoader: tileLoader,
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+ ...
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+ });
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+ ```
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+
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+ #### when using a tileLoader fallback to web wasms loaded through http:
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+
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+ ```
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+
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+ const tileLoader = new TileLoader({
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+ renderer: renderer
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+ maxCachedItems: 100,
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+ ...
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+ });
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+ const ogc3DTile = new OGC3DTile({
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+ url: "...",
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+ tileLoader: tileLoader,
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+ ...
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+ });
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+ ```
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+
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+ #### when not using a TileLoader:
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+
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+ ```
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath('node_modules/three/examples/jsm/libs/draco/');
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+
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+ const ktx2Loader = new KTX2Loader();
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+ ktx2Loader.setTranscoderPath('node_modules/three/examples/jsm/libs/basis/').detectSupport(renderer);
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+
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+ const ogc3DTile = new OGC3DTile({
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+ url: "...",
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+ ktx2Loader: ktx2Loader,
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+ dracoLoader: dracoLoader,
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+ ...
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+ });
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+ ```
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+
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+ #### when not using a TileLoader and using fallback wasms loaded from web:
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+
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+ ```
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+ const ogc3DTile = new OGC3DTile({
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+ url: "...",
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+ renderer: renderer,
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+ ...
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+ });
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+ ```
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  ### tileset update loop
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  Updating a single tileset via OGC3DTile#update or InstancedOGC3DTile#update is quite fast, even when the tree is deep.