@jdultra/threedtiles 11.1.3 → 11.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +68 -3
- package/dist/threedtiles.min.js +1 -1
- package/dist/threedtiles.min.js.map +1 -1
- package/package.json +1 -1
- package/dist/threedtiles.js +0 -72983
- package/dist/threedtiles.js.map +0 -1
package/README.md
CHANGED
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@@ -543,9 +543,74 @@ const ogc3DTile = new InstancedOGC3DTile({
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```
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### Meshopt, Draco and Ktx2
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Compressed meshes via Draco and compressed textures in Ktx2 format are supported automatically using the threejs plugins by passing the renderer at initialization.
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-
The ktx and draco loader can also be passed manually
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-
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The ktx and draco loader can also be passed manually.
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The Meshopt decoder doesn't need to be specified, it'll be loaded automatically.
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#### when using a tileLoader (recommended):
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```
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('node_modules/three/examples/jsm/libs/draco/');
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const ktx2Loader = new KTX2Loader();
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ktx2Loader.setTranscoderPath('node_modules/three/examples/jsm/libs/basis/').detectSupport(renderer);
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const tileLoader = new TileLoader({
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ktx2Loader: ktx2Loader,
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dracoLoader: dracoLoader,
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maxCachedItems: 100,
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...
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});
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const ogc3DTile = new OGC3DTile({
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url: "...",
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tileLoader: tileLoader,
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...
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});
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```
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#### when using a tileLoader fallback to web wasms loaded through http:
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```
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const tileLoader = new TileLoader({
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renderer: renderer
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maxCachedItems: 100,
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...
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});
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const ogc3DTile = new OGC3DTile({
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url: "...",
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tileLoader: tileLoader,
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...
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});
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```
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#### when not using a TileLoader:
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```
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('node_modules/three/examples/jsm/libs/draco/');
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const ktx2Loader = new KTX2Loader();
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ktx2Loader.setTranscoderPath('node_modules/three/examples/jsm/libs/basis/').detectSupport(renderer);
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const ogc3DTile = new OGC3DTile({
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url: "...",
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ktx2Loader: ktx2Loader,
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dracoLoader: dracoLoader,
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...
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});
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```
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#### when not using a TileLoader and using fallback wasms loaded from web:
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```
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const ogc3DTile = new OGC3DTile({
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url: "...",
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renderer: renderer,
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...
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});
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```
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### tileset update loop
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Updating a single tileset via OGC3DTile#update or InstancedOGC3DTile#update is quite fast, even when the tree is deep.
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