@jdultra/threedtiles 10.1.7 → 10.1.9

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package/README.md CHANGED
@@ -6,6 +6,11 @@
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  A faster 3DTiles viewer for three.js, now with OGC3DTiles 1.1 support
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+ ## sample getting started projects
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+ [Getting started vanilla js](https://drive.google.com/file/d/14lipb5eUqfad-n7EUgXuXul-drPdLifV/view?usp=sharing)
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+
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+ [Getting started react-three-fiber](https://drive.google.com/file/d/1C102qriCsnra9EUbb8WzO4jZStp-eEah/view?usp=sharing)
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+
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  ## Demos
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  [Google Tiles overlay](https://www.jdultra.com/overlay/index.html)
@@ -72,13 +77,6 @@ function animate() {
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  It is discouraged to call the update functions outside the render loop in a setInterval for example.
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  While that may work fine on desktop, mobile browsers tend to block an entire frame when a timeout triggers in it.
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- Here is a simple project : [Getting started](https://drive.google.com/file/d/14lipb5eUqfad-n7EUgXuXul-drPdLifV/view?usp=sharing)
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- Unzip and run :
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-
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- > npm install
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- > npm run dev
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  ## Mesh to 3DTiles Converter
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@@ -17,10 +17,10 @@ Each file is provided in two variations:
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  * **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
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  * **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
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- Either variation may be used with `THREE.DRACOLoader`:
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+ Either variation may be used with `DRACOLoader`:
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  ```js
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- var dracoLoader = new THREE.DRACOLoader();
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+ var dracoLoader = new DRACOLoader();
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  dracoLoader.setDecoderPath('path/to/decoders/');
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  dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
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  ```