@jdultra/threedtiles 10.1.10 → 11.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.html +1 -1
- package/dist/threedtiles.min.js +1 -1
- package/dist/threedtiles.min.js.map +1 -1
- package/dist/tileset/OGC3DTile.d.ts +37 -4
- package/dist/tileset/TileLoader.d.ts +1 -1
- package/dist/tileset/instanced/InstancedOGC3DTile.d.ts +3 -0
- package/dist/tileset/instanced/InstancedTile.d.ts +3 -1
- package/package.json +1 -1
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@@ -31,6 +31,9 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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* @param {Number} [properties.domHeight] - optional the canvas height (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.
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* @param {DracoLoader} [properties.dracoLoader] - optional a draco loader (three/addons).
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* @param {KTX2Loader} [properties.ktx2Loader] - optional a ktx2 loader (three/addons).
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* @param {Number} [properties.distanceBias] - optional a bias that allows loading more or less detail closer to the camera relative to far away. The value should be a positive number. A value below 1 loads less detail near the camera and a value above 1 loads more detail near the camera. This needs to be compensated by the geometricErrorMultiplier in order to load a reasonable number of tiles.
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* @param {String} [properties.loadingStrategy] - optional a strategy for loading tiles "INCREMENTAL" loads intermediate LODs while "IMMEDIATE" skips intermediate LODs.
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* @param {String} [properties.drawBoundingVolume] - optional draws the bounding volume (may cause flickering)
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*/
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constructor(properties?: {
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url?: string | undefined;
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@@ -58,9 +61,16 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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domHeight?: number | undefined;
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dracoLoader?: any;
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ktx2Loader?: any;
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distanceBias?: number | undefined;
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loadingStrategy?: string | undefined;
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drawBoundingVolume?: string | undefined;
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} | undefined);
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contentURL: any[];
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rendererSize: THREE.Vector2;
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loadingStrategy: string;
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distanceBias: number;
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proxy: string | undefined;
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drawBoundingVolume: string | boolean;
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displayErrors: boolean | undefined;
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displayCopyright: boolean;
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queryParams: {
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@@ -77,8 +87,13 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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/**
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* To be called in the render loop.
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* @param {Three.Camera} camera a camera that the tileset will be rendered with.
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* @returns {{numTiles: number, maxLOD: number, percentageLoaded: percentageLoaded}} An object containing describing the current state of the loaded tileset.
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*/
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update(camera: Three.Camera):
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update(camera: Three.Camera): {
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numTiles: number;
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maxLOD: number;
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percentageLoaded: number[];
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};
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geometricErrorMultiplier: number;
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renderer: THREE.Renderer | undefined;
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meshCallback: Function | undefined;
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@@ -92,7 +107,6 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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childrenTiles: any[];
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meshContent: any[];
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materialVisibility: boolean;
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inFrustum: boolean;
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level: any;
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hasMeshContent: number;
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hasUnloadedJSONContent: number;
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@@ -111,22 +125,37 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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isSetup: boolean | undefined;
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_assembleURL(root: any, relative: any): string;
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_extractQueryParams(url: any, params: any): string;
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_load(): Promise<void>;
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_load(loadJson?: boolean, loadMesh?: boolean): Promise<void>;
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/**
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* Disposes of all the resources used by the tileset.
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*/
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dispose(): void;
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deleted: boolean | undefined;
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_disposeMeshContent(): void;
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_disposeChildren(): void;
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_updateImmediate(camera: any, frustum: any): void;
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shouldBeVisible: boolean | undefined;
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check(): void;
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_statsImmediate(maxLOD: any, numTiles: any, percentageLoaded: any, numTilesRendered: any): void;
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_stats(maxLOD: any, numTiles: any, percentageLoaded: any, numTilesRendered: any): void;
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_trimTreeImmediate(): void;
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_updateNodeVisibilityImmediate(parentDisplaysMesh?: boolean): void;
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_shouldBeVisibleUpdateImmediate(): void;
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_setShouldNotBeVisibleRecursive(): void;
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_loadMeshImmediate(): void;
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_computeMetricRecursive(camera: any, frustum: any): void;
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metric: number | undefined;
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_expandTreeImmediate(camera: any): void;
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_update(camera: any, frustum: any): void;
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_loadJsonChildren(camera: any): void;
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_areAllChildrenLoadedAndHidden(): boolean;
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/**
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* Node is ready if it is outside frustum, if it was drawn at least once or if all it's children are ready
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* @returns true if ready
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*/
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_isReady(): boolean;
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_isReadyImmediate(): boolean;
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_changeContentVisibility(visibility: any): void;
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meshDisplayed: boolean | undefined;
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_calculateUpdateMetric(camera: any, frustum: any): number;
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_getSiblings(): any[];
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_calculateDistanceToCamera(camera: any): number;
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@@ -141,5 +170,9 @@ export class OGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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setGeometricErrorMultiplier(geometricErrorMultiplier: number): void;
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_transformWGS84ToCartesian(lon: any, lat: any, h: any, sfct: any): void;
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}
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/**
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* @returns a list of vendors that require copyright to be displayed in the app
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*/
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export function getOGC3DTilesCopyrightInfo(): string;
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import * as THREE from 'three';
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import { TileLoader } from "./TileLoader";
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@@ -57,7 +57,7 @@ export class TileLoader {
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_scheduleDownload(f: any): void;
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_download(): void;
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_meshReceived(cache: any, register: any, key: any, distanceFunction: any, getSiblings: any, level: any, uuid: any): void;
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_loadBatch():
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_loadBatch(): void;
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_getNextDownloads(): void;
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_getNextReady(): void;
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/**
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@@ -29,6 +29,7 @@ export class InstancedOGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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* @param {Number} [properties.domWidth = 1000] - optional the canvas width (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.
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* @param {Number} [properties.domHeight = 1000] - optional the canvas height (used to calculate geometric error). If a renderer is provided, it'll be used instead, else a default value is used.
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* @param {Object} [properties.renderer = undefined] - optional the renderer is used to infer the canvas size and compute tiles geometric error.
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* @param {Number} [properties.distanceBias] - optional a bias that allows loading more or less detail closer to the camera relative to far away. The value should be a positive number. A value below 1 loads less detail near the camera and a value above 1 loads more detail near the camera. This needs to be compensated by the geometricErrorMultiplier in order to load a reasonable number of tiles.
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*/
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constructor(properties?: {
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url?: Object | undefined;
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@@ -51,9 +52,11 @@ export class InstancedOGC3DTile extends THREE.Object3D<THREE.Object3DEventMap> {
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domWidth?: number | undefined;
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domHeight?: number | undefined;
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renderer?: Object | undefined;
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distanceBias?: number | undefined;
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} | undefined);
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rendererSize: THREE.Vector2;
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renderer: Object | undefined;
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distanceBias: number;
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geometricErrorMultiplier: number | Object;
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tileset: InstancedTile;
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tileLoader: Object | undefined;
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@@ -14,7 +14,8 @@ export class InstancedTile extends THREE.Object3D<THREE.Object3DEventMap> {
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* parentTile: OGC3DTile,
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* onLoadCallback: function,
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* centerModel: Boolean,
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* queryParams: String
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* queryParams: String,
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* distanceBias: distanceBias
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* } properties
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*/
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constructor(properties: any);
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@@ -25,6 +26,7 @@ export class InstancedTile extends THREE.Object3D<THREE.Object3DEventMap> {
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loadOutsideView: any;
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cameraOnLoad: any;
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parentTile: any;
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distanceBias: number;
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childrenTiles: any[];
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jsonChildren: any;
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meshContent: Set<any>;
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