@jdultra/threedtiles 10.0.1 → 10.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/dist/decoder/B3DMDecoder.d.ts +8 -0
  2. package/dist/decoder/FeatureTable.d.ts +14 -0
  3. package/dist/draco-decoders/README.md +32 -0
  4. package/dist/draco-decoders/draco_decoder.js +1 -0
  5. package/dist/draco-decoders/draco_decoder.wasm +0 -0
  6. package/dist/draco-decoders/draco_encoder.js +1 -0
  7. package/dist/draco-decoders/draco_wasm_wrapper.js +1 -0
  8. package/dist/draco-decoders/gltf/draco_decoder.js +1 -0
  9. package/dist/draco-decoders/gltf/draco_decoder.wasm +0 -0
  10. package/dist/draco-decoders/gltf/draco_encoder.js +1 -0
  11. package/dist/draco-decoders/gltf/draco_wasm_wrapper.js +1 -0
  12. package/dist/entry.d.ts +5 -0
  13. package/dist/geometry/obb.d.ts +11 -0
  14. package/dist/index.d.ts +1 -0
  15. package/dist/index.html +1 -0
  16. package/dist/ktx2-decoders/README.md +46 -0
  17. package/dist/ktx2-decoders/basis_transcoder.js +1 -0
  18. package/dist/ktx2-decoders/basis_transcoder.wasm +0 -0
  19. package/dist/threedtiles.min.js.LICENSE.txt +22 -0
  20. package/dist/threedtiles.min.js.map +1 -0
  21. package/dist/tileset/OGC3DTile.d.ts +123 -0
  22. package/dist/tileset/OcclusionCullingService.d.ts +31 -0
  23. package/dist/tileset/TileLoader.d.ts +78 -0
  24. package/dist/tileset/implicit/ImplicitTileResolver.d.ts +1 -0
  25. package/dist/tileset/implicit/SubtreeDecoder.d.ts +1 -0
  26. package/dist/tileset/instanced/InstancedOGC3DTile.d.ts +73 -0
  27. package/dist/tileset/instanced/InstancedTile.d.ts +70 -0
  28. package/dist/tileset/instanced/InstancedTileLoader.d.ts +73 -0
  29. package/dist/tileset/instanced/JsonTile.d.ts +11 -0
  30. package/dist/tileset/instanced/MeshTile.d.ts +13 -0
  31. package/package.json +2 -2
@@ -0,0 +1,123 @@
1
+ /**
2
+ * class representing a tiled and multileveled mesh or point-cloud according to the OGC3DTiles 1.1 spec
3
+ * @class
4
+ * @extends THREE.Object3D
5
+ */
6
+ export class OGC3DTile {
7
+ /**
8
+ * @param {Object} [properties] - the properties for this tileset
9
+ * @param {THREE.Renderer} [properties.renderer] - the renderer used to display the tileset
10
+ * @param {String} [properties.url] - the url to the parent tileset.json
11
+ * @param {String} [properties.queryParams] - optional, path params to add to individual tile urls (starts with "?").
12
+ * @param {Number} [properties.geometricErrorMultiplier] - the geometric error of the parent. 1.0 by default corresponds to a maxScreenSpaceError of 16
13
+ * @param {Boolean} [properties.loadOutsideView] - if truthy, tiles otside the camera frustum will be loaded with the least possible amount of detail
14
+ * @param {TileLoader} [properties.tileLoader] - A tile loader that can be shared among tilesets in order to share a common cache.
15
+ * @param {Function} [properties.meshCallback] - A callback function that will be called on every mesh
16
+ * @param {Function} [properties.pointsCallback] - A callback function that will be called on every points
17
+ * @param {Function} [properties.onLoadCallback] - A callback function that will be called when the root tile has been loaded
18
+ * @param {OcclusionCullingService} [properties.occlusionCullingService] - A service that handles occlusion culling
19
+ * @param {Boolean} [properties.centerModel] - If true, the tileset will be centered on 0,0,0 and in the case of georeferenced tilesets that use the "region" bounding volume, it will also be rotated so that the up axis matched the world y axis.
20
+ * @param {Boolean} [properties.static] - If true, the tileset is considered static which improves performance but the matrices aren't automatically updated
21
+ * @param {String} [properties.rootPath] - optional the root path for fetching children
22
+ * @param {String} [properties.json] - optional json object representing the tileset sub-tree
23
+ * @param {Number} [properties.parentGeometricError] - optional geometric error of the parent
24
+ * @param {Object} [properties.parentBoundingVolume] - optional bounding volume of the parent
25
+ * @param {String} [properties.parentRefine] - optional refine strategy of the parent of the parent
26
+ * @param {THREE.Camera} [properties.cameraOnLoad] - optional the camera used when loading this particular sub-tile
27
+ * @param {OGC3DTile} [properties.parentTile] - optional the OGC3DTile object that loaded this tile as a child
28
+ * @param {String} [properties.proxy] - optional the url to a proxy service. Instead of fetching tiles via a GET request, a POST will be sent to the proxy url with the real tile address in the body of the request.
29
+ * @param {Boolean} [properties.displayErrors] - optional value indicating that errors should be shown on screen.
30
+ */
31
+ constructor(properties?: {
32
+ renderer?: any;
33
+ url?: string | undefined;
34
+ queryParams?: string | undefined;
35
+ geometricErrorMultiplier?: number | undefined;
36
+ loadOutsideView?: boolean | undefined;
37
+ tileLoader?: TileLoader | undefined;
38
+ meshCallback?: Function | undefined;
39
+ pointsCallback?: Function | undefined;
40
+ onLoadCallback?: Function | undefined;
41
+ occlusionCullingService?: any;
42
+ centerModel?: boolean | undefined;
43
+ static?: boolean | undefined;
44
+ rootPath?: string | undefined;
45
+ json?: string | undefined;
46
+ parentGeometricError?: number | undefined;
47
+ parentBoundingVolume?: Object | undefined;
48
+ parentRefine?: string | undefined;
49
+ cameraOnLoad?: any;
50
+ parentTile?: OGC3DTile | undefined;
51
+ proxy?: string | undefined;
52
+ displayErrors?: boolean | undefined;
53
+ } | undefined);
54
+ proxy: string | undefined;
55
+ displayErrors: boolean | undefined;
56
+ displayCopyright: boolean;
57
+ queryParams: any;
58
+ uuid: any;
59
+ tileLoader: TileLoader;
60
+ /**
61
+ * To be called in the render loop.
62
+ * @param {Three.Camera} camera a camera that the tileset will be rendered with.
63
+ */
64
+ update(camera: Three.Camera): void;
65
+ geometricErrorMultiplier: number;
66
+ renderer: any;
67
+ meshCallback: Function | undefined;
68
+ loadOutsideView: boolean | undefined;
69
+ cameraOnLoad: any;
70
+ parentTile: OGC3DTile | undefined;
71
+ occlusionCullingService: any;
72
+ static: boolean | undefined;
73
+ color: any;
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+ colorID: number | undefined;
75
+ matrixAutoUpdate: boolean | undefined;
76
+ matrixWorldAutoUpdate: boolean | undefined;
77
+ childrenTiles: any[];
78
+ meshContent: any[];
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+ materialVisibility: boolean;
80
+ inFrustum: boolean;
81
+ level: any;
82
+ hasMeshContent: number;
83
+ hasUnloadedJSONContent: number;
84
+ centerModel: boolean | undefined;
85
+ abortController: AbortController;
86
+ _setup(properties: any): Promise<void>;
87
+ rootPath: any;
88
+ isSetup: boolean | undefined;
89
+ _assembleURL(root: any, relative: any): string;
90
+ _extractQueryParams(url: any, params: any): string;
91
+ _load(): Promise<void>;
92
+ /**
93
+ * Disposes of all the resources used by the tileset.
94
+ */
95
+ dispose(): void;
96
+ deleted: boolean | undefined;
97
+ parent: any;
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+ _disposeChildren(): void;
99
+ children: any[] | undefined;
100
+ _update(camera: any, frustum: any): void;
101
+ _areAllChildrenLoadedAndHidden(): boolean;
102
+ /**
103
+ * Node is ready if it is outside frustum, if it was drawn at least once or if all it's children are ready
104
+ * @returns true if ready
105
+ */
106
+ _isReady(): boolean;
107
+ _changeContentVisibility(visibility: any): void;
108
+ meshDisplayed: boolean | undefined;
109
+ _calculateUpdateMetric(camera: any, frustum: any): number;
110
+ _getSiblings(): any[];
111
+ _calculateDistanceToCamera(camera: any): number;
112
+ /**
113
+ * Set the Geometric Error Multiplier for the tileset.
114
+ * the {@param geometricErrorMultiplier} can be a number between 1 and infinity.
115
+ * A {@param geometricErrorMultiplier} of 1 (default) corresponds to a max ScreenSpace error (MSE) of 16.
116
+ * A lower {@param geometricErrorMultiplier} loads less detail (higher MSE) and a higher {@param geometricErrorMultiplier} loads more detail (lower MSE)
117
+ *
118
+ * @param {Number} geometricErrorMultiplier set the LOD multiplier for the entire tileset
119
+ */
120
+ setGeometricErrorMultiplier(geometricErrorMultiplier: number): void;
121
+ _transformWGS84ToCartesian(lon: any, lat: any, h: any, sfct: any): void;
122
+ }
123
+ import { TileLoader } from "./TileLoader";
@@ -0,0 +1,31 @@
1
+ /**
2
+ * An occlusion culling service that helps to only refine tiles that are visible.
3
+ * This occlusion culling has a cost but allows downloading much less data.
4
+ * For models that have a lot of geometry that is often hidden from the camera by walls, this can greatly improve the frame-rate.
5
+ * @class
6
+ */
7
+ export class OcclusionCullingService {
8
+ cullMap: any[];
9
+ cullMaterial: any;
10
+ cullTarget: any;
11
+ cullPixels: Uint8Array;
12
+ /**
13
+ *
14
+ * @param {Integer} side use THREE.FrontSide, THREE.BackSide or THREE.DoubleSide (FrontSide default)
15
+ */
16
+ setSide(side: Integer): void;
17
+ _createCullTarget(): any;
18
+ /**
19
+ * Update function to be called on every frame in the render loop.
20
+ * @param {THREE.scene} scene
21
+ * @param {THREE.Renderer} renderer
22
+ * @param {THREE.camera} camera
23
+ */
24
+ update(scene: THREE.scene, renderer: THREE.Renderer, camera: THREE.camera): void;
25
+ /**
26
+ * check if the given tile ID was visible in the last rendered frame.
27
+ * @param {string|Number} id
28
+ * @returns true if tile is visible
29
+ */
30
+ hasID(id: string | number): any;
31
+ }
@@ -0,0 +1,78 @@
1
+ /**
2
+ * A Tile loader that manages caching and load order.
3
+ * The cache is an LRU cache and is defined by the number of items it can hold.
4
+ * The actual number of cached items might grow beyond max if all items are in use.
5
+ *
6
+ * The load order is designed for optimal perceived loading speed (nearby tiles are refined first).
7
+ * @class
8
+ */
9
+ export class TileLoader {
10
+ /**
11
+ * Creates a tile loader with a maximum number of cached items and callbacks.
12
+ * The only required property is a renderer that will be used to visualize the tiles.
13
+ * The maxCachedItems property is the size of the cache in number of objects, mesh tile and tileset.json files.
14
+ * The mesh and point callbacks will be called for every incoming mesh or points.
15
+ *
16
+ *
17
+ *
18
+ * @param {Object} [options] - Optional configuration object.
19
+ * @param {renderer} [options.renderer] - The renderer, this is required for KTX2 support.
20
+ * @param {number} [options.maxCachedItems=100] - the cache size.
21
+ * @param {function} [options.meshCallback = undefined] - A callback to call on newly decoded meshes.
22
+ * @param {function} [options.pointsCallback = undefined] - A callback to call on newly decoded points.
23
+ * @param {sring} [options.proxy = undefined] - An optional proxy that tile requests will be directed too as POST requests with the actual tile url in the body of the request.
24
+ */
25
+ constructor(options?: {
26
+ renderer?: any;
27
+ maxCachedItems?: number | undefined;
28
+ meshCallback?: Function | undefined;
29
+ pointsCallback?: Function | undefined;
30
+ proxy?: any;
31
+ } | undefined);
32
+ maxCachedItems: number;
33
+ proxy: any;
34
+ meshCallback: Function | undefined;
35
+ pointsCallback: Function | undefined;
36
+ gltfLoader: any;
37
+ b3dmDecoder: B3DMDecoder;
38
+ cache: any;
39
+ register: {};
40
+ ready: any[];
41
+ downloads: any[];
42
+ nextReady: any[];
43
+ nextDownloads: any[];
44
+ /**
45
+ * To be called in the render loop or at regular intervals.
46
+ * launches tile downloading and loading in an orderly fashion.
47
+ */
48
+ update(): void;
49
+ _scheduleDownload(f: any): void;
50
+ _download(): void;
51
+ _meshReceived(cache: any, register: any, key: any, distanceFunction: any, getSiblings: any, level: any, uuid: any): void;
52
+ _loadBatch(): 0 | 1;
53
+ _getNextDownloads(): void;
54
+ _getNextReady(): void;
55
+ /**
56
+ * Schedules a tile content to be downloaded
57
+ *
58
+ * @param {AbortController} abortController
59
+ * @param {string|Number} tileIdentifier
60
+ * @param {string} path
61
+ * @param {Function} callback
62
+ * @param {Function} distanceFunction
63
+ * @param {Function} getSiblings
64
+ * @param {Number} level
65
+ * @param {Boolean} sceneZupToYup
66
+ * @param {Boolean} meshZupToYup
67
+ * @param {Number} geometricError
68
+ */
69
+ get(abortController: AbortController, tileIdentifier: string | number, path: string, callback: Function, distanceFunction: Function, getSiblings: Function, level: number, sceneZupToYup: boolean, meshZupToYup: boolean, geometricError: number): void;
70
+ /**
71
+ * unregisters a tile content for a specific tile, removing it from the cache if no other tile is using the same content.
72
+ * @param {string} path the content path/url
73
+ * @param {string|Number} tileIdentifier the tile ID
74
+ */
75
+ invalidate(path: string, tileIdentifier: string | number): void;
76
+ _checkSize(): void;
77
+ }
78
+ import { B3DMDecoder } from "../decoder/B3DMDecoder";
@@ -0,0 +1 @@
1
+ export function resolveImplicite(rootTile: any, url: any): Promise<any>;
@@ -0,0 +1 @@
1
+ export function fetchAndDecodeSubtree(url: any): Promise<any>;
@@ -0,0 +1,73 @@
1
+ /**
2
+ * Similarly to {@link OGC3DTile}, this class that extends THREE.Object3D loads a tiled and multileveled OGC3DTiles 1.0 or 1.1 dataset.
3
+ * The difference is that tiles are instanced. This is useful when one wants to load the same tileset hundreds or even thousands of times.
4
+ * Imagine rendering hundreds of very high detail cars driving in a city.
5
+ * Each tile content is instanced but each {@link InstancedOGC3DTile} object also has it's own LOD tree making this scenario very efficient.
6
+ * @class
7
+ */
8
+ export class InstancedOGC3DTile {
9
+ /**
10
+ *
11
+ * @param {Object} [properties] - the properties for this tileset
12
+ * @param {Object} [properties.renderer] - the renderer used to display the tileset
13
+ * @param {Object} [properties.url] - the url to the parent tileset.json
14
+ * @param {Object} [properties.pathParams] - optional, path params to add to individual tile urls (starts with "?").
15
+ * @param {Object} [properties.geometricErrorMultiplier] - the geometric error of the parent. 1.0 by default corresponds to a maxScreenSpaceError of 16
16
+ * @param {Object} [properties.loadOutsideView] - if truthy, tiles otside the camera frustum will be loaded with the least possible amount of detail
17
+ * @param {Object} [properties.tileLoader] - A tile loader that can be shared among tilesets in order to share a common cache.
18
+ * @param {Object} [properties.meshCallback] - A callback function that will be called on every mesh
19
+ * @param {Object} [properties.pointsCallback] - A callback function that will be called on every points
20
+ * @param {Object} [properties.onLoadCallback] - A callback function that will be called when the root tile has been loaded
21
+ * @param {Object} [properties.occlusionCullingService] - A service that handles occlusion culling
22
+ * @param {Object} [properties.centerModel] - If true, the tileset will be centered on 0,0,0 and in the case of georeferenced tilesets that use the "region" bounding volume, it will also be rotated so that the up axis matched the world y axis.
23
+ * @param {Object} [properties.static] - If true, the tileset is considered static which improves performance but the tileset cannot be moved
24
+ * @param {Object} [properties.rootPath] - optional the root path for fetching children
25
+ * @param {Object} [properties.json] - optional json object representing the tileset sub-tree
26
+ * @param {Object} [properties.parentGeometricError] - optional geometric error of the parent
27
+ * @param {Object} [properties.parentBoundingVolume] - optional bounding volume of the parent
28
+ * @param {Object} [properties.parentRefinement] - optional refinement strategy of the parent of the parent
29
+ * @param {Object} [properties.cameraOnLoad] - optional the camera used when loading this particular sub-tile
30
+ * @param {Object} [properties.parentTile] - optional the OGC3DTile object that loaded this tile as a child
31
+ */
32
+ constructor(properties?: {
33
+ renderer?: Object | undefined;
34
+ url?: Object | undefined;
35
+ pathParams?: Object | undefined;
36
+ geometricErrorMultiplier?: Object | undefined;
37
+ loadOutsideView?: Object | undefined;
38
+ tileLoader?: Object | undefined;
39
+ meshCallback?: Object | undefined;
40
+ pointsCallback?: Object | undefined;
41
+ onLoadCallback?: Object | undefined;
42
+ occlusionCullingService?: Object | undefined;
43
+ centerModel?: Object | undefined;
44
+ static?: Object | undefined;
45
+ rootPath?: Object | undefined;
46
+ json?: Object | undefined;
47
+ parentGeometricError?: Object | undefined;
48
+ parentBoundingVolume?: Object | undefined;
49
+ parentRefinement?: Object | undefined;
50
+ cameraOnLoad?: Object | undefined;
51
+ parentTile?: Object | undefined;
52
+ } | undefined);
53
+ renderer: Object | undefined;
54
+ geometricErrorMultiplier: number | Object;
55
+ tileset: InstancedTile;
56
+ matrixAutoUpdate: boolean | undefined;
57
+ tileLoader: Object | undefined;
58
+ /**
59
+ * To be called in the render loop.
60
+ * @param {Three.Camera} camera a camera that the tileset will be rendered with.
61
+ */
62
+ update(camera: Three.Camera, frustum: any): void;
63
+ /**
64
+ * Set the Geometric Error Multiplier for the tileset.
65
+ * the {@param geometricErrorMultiplier} can be a number between 1 and infinity.
66
+ * A {@param geometricErrorMultiplier} of 1 (default) corresponds to a max ScreenSpace error (MSE) of 16.
67
+ * A lower {@param geometricErrorMultiplier} loads less detail (higher MSE) and a higher {@param geometricErrorMultiplier} loads more detail (lower MSE)
68
+ *
69
+ * @param {Number} geometricErrorMultiplier set the LOD multiplier for the entire tileset
70
+ */
71
+ setGeometricErrorMultiplier(geometricErrorMultiplier: number): void;
72
+ }
73
+ import { InstancedTile } from "./InstancedTile.js";
@@ -0,0 +1,70 @@
1
+ export class InstancedTile {
2
+ /**
3
+ *
4
+ * @param {
5
+ * json: optional,
6
+ * url: optional,
7
+ * rootPath: optional,
8
+ * parentGeometricError: optional,
9
+ * parentBoundingVolume: optional,
10
+ * parentRefinement: optional,
11
+ * loadOutsideView: Boolean,
12
+ * tileLoader : InstancedTileLoader,
13
+ * meshCallback: function,
14
+ * cameraOnLoad: camera,
15
+ * parentTile: OGC3DTile,
16
+ * onLoadCallback: function,
17
+ * centerModel: Boolean,
18
+ * queryParams: String
19
+ * } properties
20
+ */
21
+ constructor(properties: any);
22
+ queryParams: any;
23
+ uuid: any;
24
+ tileLoader: any;
25
+ master: any;
26
+ meshCallback: any;
27
+ loadOutsideView: any;
28
+ cameraOnLoad: any;
29
+ parentTile: any;
30
+ childrenTiles: any[];
31
+ jsonChildren: any;
32
+ meshContent: Set<any>;
33
+ static: any;
34
+ matrixAutoUpdate: boolean | undefined;
35
+ matrixWorldAutoUpdate: boolean | undefined;
36
+ materialVisibility: boolean;
37
+ inFrustum: boolean;
38
+ level: any;
39
+ hasMeshContent: number;
40
+ hasUnloadedJSONContent: number;
41
+ centerModel: any;
42
+ deleted: boolean;
43
+ abortController: AbortController;
44
+ rootPath: any;
45
+ loadJson(json: any, url: any): void;
46
+ setup(properties: any): Promise<void>;
47
+ isSetup: boolean | undefined;
48
+ isAbsolutePathOrURL(input: any): any;
49
+ assembleURL(root: any, relative: any): string;
50
+ extractQueryParams(url: any, params: any): string;
51
+ load(): void;
52
+ matrixWorldNeedsUpdate: boolean | undefined;
53
+ loadMesh(mesh: any): void;
54
+ dispose(): void;
55
+ parent: any;
56
+ disposeChildren(): void;
57
+ _update(camera: any, frustum: any): void;
58
+ areAllChildrenLoadedAndHidden(): boolean;
59
+ /**
60
+ * Node is ready if it is outside frustum, if it was drawn at least once or if all it's children are ready
61
+ * @returns true if ready
62
+ */
63
+ isReady(): boolean;
64
+ changeContentVisibility(visibility: any): void;
65
+ calculateUpdateMetric(camera: any, frustum: any): number;
66
+ getSiblings(): any[];
67
+ calculateDistanceToCamera(camera: any): number;
68
+ getWorldMatrix(): any;
69
+ transformWGS84ToCartesian(lon: any, lat: any, h: any, sfct: any): void;
70
+ }
@@ -0,0 +1,73 @@
1
+ /**
2
+ * A Tile loader that manages caching and load order for instanced tiles.
3
+ * The cache is an LRU cache and is defined by the number of items it can hold.
4
+ * The actual number of cached items might grow beyond max if all items are in use.
5
+ *
6
+ * The load order is designed for optimal perceived loading speed (nearby tiles are refined first).
7
+ *
8
+ */
9
+ export class InstancedTileLoader {
10
+ /**
11
+ * Creates a tile loader with a maximum number of cached items and callbacks.
12
+ * The only required property is a renderer that will be used to visualize the tiles.
13
+ * The maxCachedItems property is the size of the cache in number of objects, mesh tile and tileset.json files.
14
+ * The mesh and point callbacks will be called for every incoming mesh or points.
15
+ *
16
+ * @param {scene} [scene] - a threejs scene.
17
+ * @param {Object} [options] - Optional configuration object.
18
+ * @param {number} [options.maxCachedItems=100] - the cache size.
19
+ * @param {number} [options.maxInstances=1] - the cache size.
20
+ * @param {function} [options.meshCallback] - A callback to call on newly decoded meshes.
21
+ * @param {function} [options.pointsCallback] - A callback to call on newly decoded points.
22
+ * @param {renderer} [options.renderer] - The renderer, this is required for KTX2 support.
23
+ * @param {sring} [options.proxy] - An optional proxy that tile requests will be directed too as POST requests with the actual tile url in the body of the request.
24
+ */
25
+ constructor(scene?: any, options?: {
26
+ maxCachedItems?: number | undefined;
27
+ maxInstances?: number | undefined;
28
+ meshCallback?: Function | undefined;
29
+ pointsCallback?: Function | undefined;
30
+ renderer?: any;
31
+ proxy?: any;
32
+ } | undefined);
33
+ maxCachedItems: number;
34
+ maxInstances: number;
35
+ proxy: any;
36
+ meshCallback: Function | undefined;
37
+ pointsCallback: Function | undefined;
38
+ gltfLoader: any;
39
+ b3dmDecoder: B3DMDecoder;
40
+ cache: any;
41
+ scene: any;
42
+ ready: any[];
43
+ downloads: any[];
44
+ nextReady: any[];
45
+ nextDownloads: any[];
46
+ /**
47
+ * To be called in the render loop or at regular intervals.
48
+ * launches tile downloading and loading in an orderly fashion.
49
+ */
50
+ update(): void;
51
+ _download(): void;
52
+ _loadBatch(): 0 | 1;
53
+ _getNextReady(): void;
54
+ /**
55
+ * Schedules a tile content to be downloaded
56
+ *
57
+ * @param {AbortController} abortController
58
+ * @param {string} path path or url to tile content
59
+ * @param {string|Number} uuid tile id
60
+ * @param {InstancedOGC3DTile} instancedOGC3DTile
61
+ * @param {Function} distanceFunction
62
+ * @param {Function} getSiblings
63
+ * @param {Number} level
64
+ * @param {Boolean} sceneZupToYup
65
+ * @param {Boolean} meshZupToYup
66
+ * @param {Number} geometricError
67
+ */
68
+ get(abortController: AbortController, path: string, uuid: string | number, instancedOGC3DTile: InstancedOGC3DTile, distanceFunction: Function, getSiblings: Function, level: number, sceneZupToYup: boolean, meshZupToYup: boolean, geometricError: number): void;
69
+ _getNextDownloads(): void;
70
+ _checkSize(): void;
71
+ }
72
+ import { B3DMDecoder } from "../../decoder/B3DMDecoder";
73
+ import { InstancedOGC3DTile } from './InstancedOGC3DTile';
@@ -0,0 +1,11 @@
1
+ export class JsonTile {
2
+ count: number;
3
+ instancedTiles: any[];
4
+ addInstance(instanceTile: any): void;
5
+ setObject(json: any, url: any): void;
6
+ json: any;
7
+ url: any;
8
+ getCount(): number;
9
+ update(): void;
10
+ dispose(): boolean;
11
+ }
@@ -0,0 +1,13 @@
1
+ export class MeshTile {
2
+ constructor(scene: any);
3
+ scene: any;
4
+ instancedTiles: any[];
5
+ reuseableMatrix: any;
6
+ addInstance(instancedTile: any): void;
7
+ addToScene(): void;
8
+ setObject(instancedMesh: any): void;
9
+ instancedMesh: any;
10
+ update(): void;
11
+ getCount(): number;
12
+ dispose(): boolean;
13
+ }
package/package.json CHANGED
@@ -1,10 +1,10 @@
1
1
  {
2
2
  "name": "@jdultra/threedtiles",
3
- "version": "10.0.1",
3
+ "version": "10.0.2",
4
4
  "description": "An OGC 3DTiles viewer for Three.js",
5
5
  "main": "dist/threedtiles.min.js",
6
6
  "files": [
7
- "dist/threedtiles.min.js",
7
+ "dist/**/*",
8
8
  "README.md",
9
9
  "LICENSE"
10
10
  ],