@jbrowse/render-core 5.0.0-beta.1 → 5.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm/RenderLifecycleMixin.d.ts +25 -6
- package/esm/RenderLifecycleMixin.js +30 -7
- package/esm/canvas2dUtils.d.ts +25 -0
- package/esm/canvas2dUtils.js +27 -0
- package/esm/colorRampLut.d.ts +4 -4
- package/esm/colorRampLut.js +4 -4
- package/esm/computePipeline.d.ts +13 -0
- package/esm/computePipeline.js +55 -0
- package/esm/contractReports.d.ts +54 -0
- package/esm/contractReports.js +112 -0
- package/esm/coverageBand.d.ts +0 -1
- package/esm/coverageBand.js +0 -1
- package/esm/coverageBandBuffers.d.ts +0 -6
- package/esm/coverageBandBuffers.js +1 -13
- package/esm/createRenderingBackend.d.ts +14 -18
- package/esm/createRenderingBackend.js +4 -2
- package/esm/displayPhase.d.ts +10 -1
- package/esm/displayPhase.js +2 -1
- package/esm/encodeMemo.d.ts +14 -0
- package/esm/encodeMemo.js +48 -0
- package/esm/gpuDevice.d.ts +9 -0
- package/esm/gpuDevice.js +12 -3
- package/esm/graphicsCapabilities.d.ts +18 -15
- package/esm/graphicsCapabilities.js +23 -16
- package/esm/hal/createHal.d.ts +1 -2
- package/esm/hal/createHal.js +14 -4
- package/esm/hal/deviceGpuCache.js +2 -2
- package/esm/hal/gpuHalBase.d.ts +1 -1
- package/esm/hal/gpuHalBase.js +2 -3
- package/esm/hal/mockHal.d.ts +0 -1
- package/esm/hal/mockHal.js +0 -10
- package/esm/hal/regionRegistry.d.ts +0 -1
- package/esm/hal/regionRegistry.js +3 -15
- package/esm/hal/types.d.ts +5 -1
- package/esm/hal/webgl2Hal.d.ts +1 -1
- package/esm/hal/webgl2Hal.js +2 -2
- package/esm/hal/webgpuHal.d.ts +2 -2
- package/esm/hal/webgpuHal.js +13 -10
- package/esm/installUpload.d.ts +4 -1
- package/esm/installUpload.js +10 -41
- package/esm/instanceCache.d.ts +10 -7
- package/esm/instanceCache.js +14 -15
- package/esm/mapUploadSync.d.ts +0 -8
- package/esm/mapUploadSync.js +0 -1
- package/esm/marks/colorFill.d.ts +17 -0
- package/esm/marks/colorFill.js +26 -0
- package/esm/marks/drawAgainstHit.d.ts +47 -0
- package/esm/marks/drawAgainstHit.js +140 -0
- package/esm/marks/glyphPaint.d.ts +16 -0
- package/esm/marks/glyphPaint.js +41 -0
- package/esm/marks/index.d.ts +9 -0
- package/esm/marks/index.js +6 -0
- package/esm/marks/markBackend.d.ts +87 -0
- package/esm/marks/markBackend.js +133 -0
- package/esm/marks/markPaint.d.ts +13 -0
- package/esm/marks/markPaint.js +18 -0
- package/esm/marks/pointMark.d.ts +24 -0
- package/esm/marks/pointMark.js +98 -0
- package/esm/marks/spanMark.d.ts +45 -0
- package/esm/marks/spanMark.js +71 -0
- package/esm/marks/types.d.ts +206 -0
- package/esm/marks/types.js +125 -0
- package/esm/perRegionRenderingBackend.d.ts +15 -3
- package/esm/perRegionRenderingBackend.js +26 -3
- package/esm/regionDataMap.d.ts +2 -2
- package/esm/regionDataMap.js +25 -23
- package/esm/renderingBackendBase.d.ts +11 -14
- package/esm/renderingBackendBase.js +7 -7
- package/esm/shaders/capsule.js.generated.d.ts +1 -0
- package/esm/shaders/capsule.js.generated.js +11 -0
- package/esm/shaders/coverageBar.generated.d.ts +2 -2
- package/esm/shaders/coverageBar.generated.js +2 -2
- package/esm/shaders/coverageMod.generated.d.ts +2 -2
- package/esm/shaders/coverageMod.generated.js +2 -2
- package/esm/shaders/coverageSnp.generated.d.ts +2 -2
- package/esm/shaders/coverageSnp.generated.js +2 -2
- package/esm/shaders/hpmath.js.generated.d.ts +1 -0
- package/esm/shaders/hpmath.js.generated.js +4 -1
- package/esm/shaders/pointMark.consts.generated.d.ts +4 -0
- package/esm/shaders/pointMark.consts.generated.js +6 -0
- package/esm/shaders/pointMark.generated.d.ts +5 -0
- package/esm/shaders/pointMark.generated.js +7 -0
- package/esm/shaders/pointMark.iface.generated.d.ts +55 -0
- package/esm/shaders/pointMark.iface.generated.js +100 -0
- package/esm/shaders/pointMark.js.generated.d.ts +1 -0
- package/esm/shaders/pointMark.js.generated.js +16 -0
- package/esm/shaders/rowRect.generated.d.ts +0 -1
- package/esm/shaders/rowRect.generated.js +0 -1
- package/esm/shaders/spanMark.generated.d.ts +4 -0
- package/esm/shaders/spanMark.generated.js +6 -0
- package/esm/shaders/spanMark.iface.generated.d.ts +58 -0
- package/esm/shaders/spanMark.iface.generated.js +122 -0
- package/esm/sharedBackendKey.d.ts +18 -0
- package/esm/{keyedRenderingBackend.js → sharedBackendKey.js} +5 -0
- package/esm/slangPass.d.ts +2 -0
- package/esm/slangPass.js +2 -0
- package/package.json +14 -4
- package/src/shaders/capsule.js.generated.ts +14 -0
- package/src/shaders/capsule.slang +12 -4
- package/src/shaders/colorPack.slang +5 -1
- package/src/shaders/coverageBand.slang +38 -15
- package/src/shaders/coverageBar.generated.ts +2 -2
- package/src/shaders/coverageBar.slang +9 -0
- package/src/shaders/coverageMod.generated.ts +2 -2
- package/src/shaders/coverageSnp.generated.ts +2 -2
- package/src/shaders/hpmath.js.generated.ts +5 -1
- package/src/shaders/hpmath.slang +29 -10
- package/src/shaders/pointMark.consts.generated.ts +10 -0
- package/src/shaders/pointMark.generated.ts +12 -0
- package/src/shaders/pointMark.iface.generated.ts +146 -0
- package/src/shaders/pointMark.js.generated.ts +21 -0
- package/src/shaders/pointMark.slang +192 -0
- package/src/shaders/rowRect.generated.ts +0 -2
- package/src/shaders/rowRect.slang +33 -44
- package/src/shaders/spanMark.generated.ts +10 -0
- package/src/shaders/spanMark.iface.generated.ts +168 -0
- package/src/shaders/spanMark.slang +22 -0
- package/esm/globalRenderingBackend.d.ts +0 -90
- package/esm/globalRenderingBackend.js +0 -53
- package/esm/keyedRenderingBackend.d.ts +0 -41
package/esm/instanceCache.d.ts
CHANGED
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@@ -14,9 +14,8 @@ export interface InstanceCacheOpts<TData> {
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colorOffsetWords: number;
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}
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/**
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* A
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*
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* other one.
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* A cache of packed instance bytes with a geometry/color split: a recolor
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* patches the one color lane in place instead of re-packing every other one.
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*
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* The split is worth having because the two inputs move on completely
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* different schedules — geometry on an RPC refetch, colors on a `colorBy`
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@@ -32,12 +31,16 @@ export interface InstanceCacheOpts<TData> {
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* problem. `installUpload` exists for the same reason one
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* layer up — an upload memo is not a hand-rolled `let`.
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*
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* **The geometry token is the key**, so nothing has to evict: a payload whose
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* coordinates were replaced takes its bytes with it, and a cache shared by
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* several displays cannot hand one display another's buffer — two displays
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* never hold one coordinate array. That is also what lets a mark's `pack`
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* hold one of these, a mark list being module-level and shared.
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*
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* The GPU re-upload still happens on a recolor (no HAL does partial buffer
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* updates); what is skipped is the dominant CPU interleave.
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*/
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export declare function createInstanceCache<TData>(opts: InstanceCacheOpts<TData>): {
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/** Packed bytes for `
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get(
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delete(key: number): void;
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clear(): void;
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/** Packed bytes for `data`, re-packing or re-coloring only as needed. */
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get(data: TData): ArrayBuffer;
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};
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package/esm/instanceCache.js
CHANGED
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@@ -1,7 +1,6 @@
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/**
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* A
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*
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* other one.
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* A cache of packed instance bytes with a geometry/color split: a recolor
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* patches the one color lane in place instead of re-packing every other one.
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*
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* The split is worth having because the two inputs move on completely
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* different schedules — geometry on an RPC refetch, colors on a `colorBy`
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@@ -17,19 +16,25 @@
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* problem. `installUpload` exists for the same reason one
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* layer up — an upload memo is not a hand-rolled `let`.
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*
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* **The geometry token is the key**, so nothing has to evict: a payload whose
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* coordinates were replaced takes its bytes with it, and a cache shared by
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* several displays cannot hand one display another's buffer — two displays
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* never hold one coordinate array. That is also what lets a mark's `pack`
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* hold one of these, a mark list being module-level and shared.
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*
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* The GPU re-upload still happens on a recolor (no HAL does partial buffer
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* updates); what is skipped is the dominant CPU interleave.
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*/
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export function createInstanceCache(opts) {
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const { geomToken, colors, interleave, strideWords, colorOffsetWords } = opts;
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const cache = new
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const cache = new WeakMap();
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return {
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/** Packed bytes for `
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get(
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/** Packed bytes for `data`, re-packing or re-coloring only as needed. */
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get(data) {
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const geom = geomToken(data);
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const cols = colors(data);
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const hit = cache.get(
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if (hit
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const hit = cache.get(geom);
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if (hit) {
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if (hit.colors !== cols) {
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const u32 = new Uint32Array(hit.buf);
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for (let i = 0, n = cols.length; i < n; i++) {
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return hit.buf;
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}
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const buf = interleave(data);
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cache.set(
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cache.set(geom, { colors: cols, buf });
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return buf;
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},
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delete(key) {
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cache.delete(key);
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},
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clear() {
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cache.clear();
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},
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};
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}
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package/esm/mapUploadSync.d.ts
CHANGED
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export interface MapUploadTarget<K, T, B> {
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upload: (backend: B, key: K, data: T) => void;
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/**
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* How a key that left the map is released. `remove` deletes it by itself;
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* `installUpload` takes the first, which is the only correct shape on a
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* canvas several displays share and does the same job on a display's own
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* map.
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*/
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remove?: (backend: B, key: K) => void;
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prune?: (backend: B, active: ReadonlySet<K>) => void;
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}
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/**
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* The one reference diff every keyed GPU upload in the tree runs on. Uploads
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package/esm/mapUploadSync.js
CHANGED
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@@ -0,0 +1,17 @@
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/**
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* Packed ABGR → `rgba(...)`, and the run-tracking fill a painter wraps it in.
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*
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* `@jbrowse/core/util/colorBits` re-exports `abgrToCssRgba` from here: core
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* depends on render-core, never the reverse. The direction that genuinely
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* needs core is resolving a CSS colour to a packed number, which is why a
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* shape takes packed colours and the display resolves them.
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*/
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export declare function abgrToCssRgba(c: number): string;
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/**
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* A fill-style setter that only touches `ctx.fillStyle` when the colour
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* changes. Most of a painting is runs of one colour, and both the string
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* allocation and the context write cost more than the comparison.
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*/
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export declare function makeAbgrFill(ctx: {
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fillStyle: string | CanvasGradient | CanvasPattern;
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}): (abgr: number) => void;
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/**
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* Packed ABGR → `rgba(...)`, and the run-tracking fill a painter wraps it in.
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*
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* `@jbrowse/core/util/colorBits` re-exports `abgrToCssRgba` from here: core
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* depends on render-core, never the reverse. The direction that genuinely
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* needs core is resolving a CSS colour to a packed number, which is why a
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* shape takes packed colours and the display resolves them.
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*/
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export function abgrToCssRgba(c) {
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const a = ((c >>> 24) & 255) / 255;
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return `rgba(${c & 255},${(c >>> 8) & 255},${(c >>> 16) & 255},${a})`;
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}
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/**
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* A fill-style setter that only touches `ctx.fillStyle` when the colour
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* changes. Most of a painting is runs of one colour, and both the string
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* allocation and the context write cost more than the comparison.
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*/
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export function makeAbgrFill(ctx) {
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let last;
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return (abgr) => {
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if (abgr !== last) {
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last = abgr;
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ctx.fillStyle = abgrToCssRgba(abgr);
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}
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};
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}
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import type { RenderBlock } from '../renderBlock.ts';
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import type { MarkContext2D, MarkFrame, MarkShape } from './types.ts';
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export interface RecordedRect {
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x: number;
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y: number;
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w: number;
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h: number;
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fillStyle: string;
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}
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/**
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* A `MarkContext2D` that records every rect a painter fills, in paint order —
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* `fillRect` and path `rect` alike, so a shape that batches by colour records
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* the same list as one that fills per instance. A path traced with
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* `moveTo`/`lineTo` and filled records its bounding box, which is what a
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* shape whose hit test answers a polygon's box (the variant inversion
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* triangle) is held to.
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*
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* A **stroked** path records one rect per `moveTo`/`lineTo` edge, each the
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* edge's bounding box widened by half the current `lineWidth` — the extent a
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* round cap reaches on all four sides. Per edge rather than per `stroke()`,
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* because a painter that batches a colour run into one path (dotplot's) would
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* otherwise record the run's hull as a single instance. `fillStyle` on such a
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* record is the `strokeStyle` it went down in; the field is the colour of the
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* ink either way.
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*/
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export declare function recordingContext(): {
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ctx: MarkContext2D;
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calls: RecordedRect[];
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};
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/**
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* The draw-against-hit gate for a shape whose instances paint as rects: paint
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* the block, then walk it in `step` px and hold `hitNearest` to what the
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* painter recorded. A hit at distance 0 has to sit on the rect of the index it
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* names, and a point on a rect has to answer that rect — the last-painted one
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* where rects overlap, since the sweep hands candidates in back to front.
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*
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* Returns the violations rather than asserting, so a test reads as
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* `expect(sweep(...)).toEqual([])`. `maxDistSq` is the caller's, because a
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* shape whose hit target is wider than its ink (`point`) needs a bound that
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* admits the whole rect.
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*/
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export declare function sweepDrawAgainstHit<C extends {
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count: number;
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}, P>(shape: MarkShape<C, P>, channels: C, block: RenderBlock, frame: MarkFrame, params: P, { maxDistSq, step }: {
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maxDistSq: number;
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step?: number;
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}): string[];
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/**
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* A `MarkContext2D` that records every rect a painter fills, in paint order —
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* `fillRect` and path `rect` alike, so a shape that batches by colour records
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* the same list as one that fills per instance. A path traced with
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* `moveTo`/`lineTo` and filled records its bounding box, which is what a
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* shape whose hit test answers a polygon's box (the variant inversion
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* triangle) is held to.
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*
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|
+
* A **stroked** path records one rect per `moveTo`/`lineTo` edge, each the
|
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10
|
+
* edge's bounding box widened by half the current `lineWidth` — the extent a
|
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11
|
+
* round cap reaches on all four sides. Per edge rather than per `stroke()`,
|
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12
|
+
* because a painter that batches a colour run into one path (dotplot's) would
|
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13
|
+
* otherwise record the run's hull as a single instance. `fillStyle` on such a
|
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14
|
+
* record is the `strokeStyle` it went down in; the field is the colour of the
|
|
15
|
+
* ink either way.
|
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16
|
+
*/
|
|
17
|
+
export function recordingContext() {
|
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18
|
+
const calls = [];
|
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19
|
+
const points = [];
|
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20
|
+
const edges = [];
|
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|
+
const ctx = {
|
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+
fillStyle: '',
|
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+
strokeStyle: '',
|
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+
lineWidth: 1,
|
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lineCap: 'butt',
|
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save() { },
|
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27
|
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restore() { },
|
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28
|
+
beginPath() {
|
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|
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points.length = 0;
|
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30
|
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edges.length = 0;
|
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+
},
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clip() { },
|
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moveTo(x, y) {
|
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34
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+
points.push([x, y]);
|
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35
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},
|
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36
|
+
lineTo(x, y) {
|
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37
|
+
const from = points.at(-1);
|
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38
|
+
if (from) {
|
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39
|
+
edges.push([from[0], from[1], x, y]);
|
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+
}
|
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41
|
+
points.push([x, y]);
|
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+
},
|
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43
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+
arc() { },
|
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44
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+
closePath() { },
|
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45
|
+
fill() {
|
|
46
|
+
if (points.length > 0) {
|
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|
+
const xs = points.map(p => p[0]);
|
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48
|
+
const ys = points.map(p => p[1]);
|
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+
const x = Math.min(...xs);
|
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+
const y = Math.min(...ys);
|
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|
+
calls.push({
|
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52
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+
x,
|
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53
|
+
y,
|
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+
w: Math.max(...xs) - x,
|
|
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+
h: Math.max(...ys) - y,
|
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56
|
+
fillStyle: this.fillStyle,
|
|
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|
+
});
|
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58
|
+
points.length = 0;
|
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|
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edges.length = 0;
|
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+
}
|
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|
+
},
|
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|
+
stroke() {
|
|
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|
+
const half = this.lineWidth / 2;
|
|
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|
+
for (const [ax, ay, bx, by] of edges) {
|
|
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const x = Math.min(ax, bx) - half;
|
|
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|
+
const y = Math.min(ay, by) - half;
|
|
67
|
+
calls.push({
|
|
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|
+
x,
|
|
69
|
+
y,
|
|
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|
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w: Math.max(ax, bx) + half - x,
|
|
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|
+
h: Math.max(ay, by) + half - y,
|
|
72
|
+
fillStyle: this.strokeStyle,
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
points.length = 0;
|
|
76
|
+
edges.length = 0;
|
|
77
|
+
},
|
|
78
|
+
rect(x, y, w, h) {
|
|
79
|
+
calls.push({ x, y, w, h, fillStyle: this.fillStyle });
|
|
80
|
+
},
|
|
81
|
+
fillRect(x, y, w, h) {
|
|
82
|
+
calls.push({ x, y, w, h, fillStyle: this.fillStyle });
|
|
83
|
+
},
|
|
84
|
+
};
|
|
85
|
+
return { ctx: ctx, calls };
|
|
86
|
+
}
|
|
87
|
+
function contains(r, x, y) {
|
|
88
|
+
return x >= r.x && x <= r.x + r.w && y >= r.y && y <= r.y + r.h;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* The draw-against-hit gate for a shape whose instances paint as rects: paint
|
|
92
|
+
* the block, then walk it in `step` px and hold `hitNearest` to what the
|
|
93
|
+
* painter recorded. A hit at distance 0 has to sit on the rect of the index it
|
|
94
|
+
* names, and a point on a rect has to answer that rect — the last-painted one
|
|
95
|
+
* where rects overlap, since the sweep hands candidates in back to front.
|
|
96
|
+
*
|
|
97
|
+
* Returns the violations rather than asserting, so a test reads as
|
|
98
|
+
* `expect(sweep(...)).toEqual([])`. `maxDistSq` is the caller's, because a
|
|
99
|
+
* shape whose hit target is wider than its ink (`point`) needs a bound that
|
|
100
|
+
* admits the whole rect.
|
|
101
|
+
*/
|
|
102
|
+
export function sweepDrawAgainstHit(shape, channels, block, frame, params, { maxDistSq, step = 0.5 }) {
|
|
103
|
+
const violations = [];
|
|
104
|
+
const { ctx, calls: rects } = recordingContext();
|
|
105
|
+
shape.paintBlock(ctx, channels, block, frame, params);
|
|
106
|
+
if (rects.length !== channels.count) {
|
|
107
|
+
return [`painted ${rects.length} rects for ${channels.count} instances`];
|
|
108
|
+
}
|
|
109
|
+
const candidates = Array.from({ length: channels.count }, (_, k) => channels.count - 1 - k);
|
|
110
|
+
let yMin = Infinity;
|
|
111
|
+
let yMax = -Infinity;
|
|
112
|
+
for (const r of rects) {
|
|
113
|
+
yMin = Math.min(yMin, r.y);
|
|
114
|
+
yMax = Math.max(yMax, r.y + r.h);
|
|
115
|
+
}
|
|
116
|
+
const x0 = Math.min(block.screenStartPx, block.screenEndPx) - 1;
|
|
117
|
+
const x1 = Math.max(block.screenStartPx, block.screenEndPx) + 1;
|
|
118
|
+
for (let y = Math.floor(yMin) - 1; y <= yMax + 1; y += step) {
|
|
119
|
+
for (let x = x0; x <= x1; x += step) {
|
|
120
|
+
let expected = -1;
|
|
121
|
+
for (let k = rects.length - 1; k >= 0; k--) {
|
|
122
|
+
if (contains(rects[k], x, y)) {
|
|
123
|
+
expected = k;
|
|
124
|
+
break;
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
const hit = shape.hitNearest(channels, block, frame, params, x, y, candidates, maxDistSq);
|
|
128
|
+
if (hit && hit.distSq === 0 && !contains(rects[hit.index], x, y)) {
|
|
129
|
+
violations.push(`(${x}, ${y}) answered ${hit.index} at distance 0, off its rect`);
|
|
130
|
+
}
|
|
131
|
+
if (expected !== -1 && hit?.index !== expected) {
|
|
132
|
+
violations.push(`(${x}, ${y}) is on rect ${expected}, answered ${hit?.index ?? 'nothing'}`);
|
|
133
|
+
}
|
|
134
|
+
if (violations.length >= 10) {
|
|
135
|
+
return violations;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
return violations;
|
|
140
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { MarkContext2D } from './types.ts';
|
|
2
|
+
/**
|
|
3
|
+
* Append one of the `point` shape's glyphs to the current path, centred on
|
|
4
|
+
* `(cx, y)`.
|
|
5
|
+
*
|
|
6
|
+
* The disc/crisp-square split and the square's snap are pointGlyph.slang's
|
|
7
|
+
* (adr-051), so the painter cannot drift from the shader about where the split
|
|
8
|
+
* is. The caller owns `beginPath`/`fill`, which is what lets a run of one
|
|
9
|
+
* colour batch into a single fill.
|
|
10
|
+
*
|
|
11
|
+
* Its own module, not `pointMark.ts`'s: this is the half of the shape a
|
|
12
|
+
* consumer can want without the pass, and importing it through the shape would
|
|
13
|
+
* hand that consumer the shader's WGSL and GLSL strings. Wiggle's scatter mode
|
|
14
|
+
* is that consumer.
|
|
15
|
+
*/
|
|
16
|
+
export declare function appendGlyph(ctx: MarkContext2D, glyph: number, cx: number, y: number, diameter: number): void;
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { SMALL_POINT_MAX_DIAMETER } from '../shaders/pointGlyph.generated.js';
|
|
2
|
+
import { crispSquareTopLeftPx } from '../shaders/pointGlyph.js.generated.js';
|
|
3
|
+
import { DIAMOND_GLYPH_SCALE, GLYPH_DIAMOND, GLYPH_TRIANGLE, } from '../shaders/pointMark.consts.generated.js';
|
|
4
|
+
/**
|
|
5
|
+
* Append one of the `point` shape's glyphs to the current path, centred on
|
|
6
|
+
* `(cx, y)`.
|
|
7
|
+
*
|
|
8
|
+
* The disc/crisp-square split and the square's snap are pointGlyph.slang's
|
|
9
|
+
* (adr-051), so the painter cannot drift from the shader about where the split
|
|
10
|
+
* is. The caller owns `beginPath`/`fill`, which is what lets a run of one
|
|
11
|
+
* colour batch into a single fill.
|
|
12
|
+
*
|
|
13
|
+
* Its own module, not `pointMark.ts`'s: this is the half of the shape a
|
|
14
|
+
* consumer can want without the pass, and importing it through the shape would
|
|
15
|
+
* hand that consumer the shader's WGSL and GLSL strings. Wiggle's scatter mode
|
|
16
|
+
* is that consumer.
|
|
17
|
+
*/
|
|
18
|
+
export function appendGlyph(ctx, glyph, cx, y, diameter) {
|
|
19
|
+
const r = diameter / 2;
|
|
20
|
+
if (glyph === GLYPH_TRIANGLE) {
|
|
21
|
+
ctx.moveTo(cx - r, y - r);
|
|
22
|
+
ctx.lineTo(cx + r, y - r);
|
|
23
|
+
ctx.lineTo(cx, y + r);
|
|
24
|
+
ctx.closePath();
|
|
25
|
+
}
|
|
26
|
+
else if (glyph === GLYPH_DIAMOND) {
|
|
27
|
+
const ri = r * DIAMOND_GLYPH_SCALE;
|
|
28
|
+
ctx.moveTo(cx, y - ri);
|
|
29
|
+
ctx.lineTo(cx + ri, y);
|
|
30
|
+
ctx.lineTo(cx, y + ri);
|
|
31
|
+
ctx.lineTo(cx - ri, y);
|
|
32
|
+
ctx.closePath();
|
|
33
|
+
}
|
|
34
|
+
else if (diameter <= SMALL_POINT_MAX_DIAMETER) {
|
|
35
|
+
ctx.rect(crispSquareTopLeftPx(cx, diameter), crispSquareTopLeftPx(y, diameter), diameter, diameter);
|
|
36
|
+
}
|
|
37
|
+
else {
|
|
38
|
+
ctx.moveTo(cx + r, y);
|
|
39
|
+
ctx.arc(cx, y, r, 0, Math.PI * 2);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export { defineMark } from './types.ts';
|
|
2
|
+
export { paintMarkBlocks } from './markPaint.ts';
|
|
3
|
+
export { pointMark } from './pointMark.ts';
|
|
4
|
+
export { spanMark } from './spanMark.ts';
|
|
5
|
+
export { appendGlyph } from './glyphPaint.ts';
|
|
6
|
+
export { abgrToCssRgba, makeAbgrFill } from './colorFill.ts';
|
|
7
|
+
export type { Mark, MarkBand, MarkContext2D, MarkFrame, MarkHit, MarkShape, StagedUniforms, } from './types.ts';
|
|
8
|
+
export type { PointChannels, PointParams } from './pointMark.ts';
|
|
9
|
+
export type { SpanChannels, SpanParams } from './spanMark.ts';
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export { defineMark } from './types.js';
|
|
2
|
+
export { paintMarkBlocks } from './markPaint.js';
|
|
3
|
+
export { pointMark } from './pointMark.js';
|
|
4
|
+
export { spanMark } from './spanMark.js';
|
|
5
|
+
export { appendGlyph } from './glyphPaint.js';
|
|
6
|
+
export { abgrToCssRgba, makeAbgrFill } from './colorFill.js';
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
import { Canvas2DPerRegionRenderingBackend, GpuPerRegionRenderingBackend } from '../perRegionRenderingBackend.ts';
|
|
2
|
+
import type { BlockClipResult } from '../blockClipUtils.ts';
|
|
3
|
+
import type { GpuHal } from '../hal/index.ts';
|
|
4
|
+
import type { SampleCount } from '../hal/types.ts';
|
|
5
|
+
import type { InstancePass } from '../instancePass.ts';
|
|
6
|
+
import type { ClearColor, PerRegionRenderingBackend } from '../perRegionRenderingBackend.ts';
|
|
7
|
+
import type { RenderBlock } from '../renderBlock.ts';
|
|
8
|
+
import type { FrameDimensions } from '../renderingBackendBase.ts';
|
|
9
|
+
import type { Mark } from './types.ts';
|
|
10
|
+
/**
|
|
11
|
+
* Pack and upload one region's buffers for a mark list — every mark that owns
|
|
12
|
+
* one, which is the whole list minus those drawing off another's (`bufferOf`).
|
|
13
|
+
* That skip is the reason a display's upload is this call rather than a loop:
|
|
14
|
+
* uploading to a borrowed pass is silent, and its buffer is the lender's.
|
|
15
|
+
*/
|
|
16
|
+
export declare function uploadMarks<TRegion, TState extends FrameDimensions>(hal: GpuHal, regionKey: number, marks: readonly Mark<TRegion, TState>[], data: TRegion): void;
|
|
17
|
+
/**
|
|
18
|
+
* Draw one already-clipped block through a mark list.
|
|
19
|
+
*
|
|
20
|
+
* **The viewport is this helper's, the scissor is the caller's.** Every shape
|
|
21
|
+
* maps bp across the block column, so nobody wants a viewport narrower than the
|
|
22
|
+
* clip; a caller does want a narrower scissor, which is how alignments clips a
|
|
23
|
+
* coverage strip inside the column it hands over. `GpuPerRegionRenderingBackend`
|
|
24
|
+
* sets both per block already, so for a backend on that scaffold the viewport
|
|
25
|
+
* set here is the same rect twice.
|
|
26
|
+
*/
|
|
27
|
+
export declare function drawMarks<TRegion, TState extends FrameDimensions>(hal: GpuHal, scratch: ArrayBuffer, marks: readonly Mark<TRegion, TState>[], block: RenderBlock, clip: BlockClipResult, region: TRegion, state: TState, regionKey: number): void;
|
|
28
|
+
/**
|
|
29
|
+
* The HAL-side half of `createMarkBackend`, exported so a display's mark list
|
|
30
|
+
* can be driven against `MockHal`: which marks upload, which draw off another's
|
|
31
|
+
* buffer, and which blocks a shape declines.
|
|
32
|
+
*/
|
|
33
|
+
export declare class GpuMarkBackend<TRegion, TState extends FrameDimensions> extends GpuPerRegionRenderingBackend<TRegion, TState> {
|
|
34
|
+
private marks;
|
|
35
|
+
private clear?;
|
|
36
|
+
protected regionPasses: InstancePass<TRegion>[];
|
|
37
|
+
constructor(hal: GpuHal, marks: readonly Mark<TRegion, TState>[], clear?: ((state: TState) => ClearColor) | undefined);
|
|
38
|
+
protected clearColor(state: TState): ClearColor;
|
|
39
|
+
upload(regionKey: number, data: TRegion): void;
|
|
40
|
+
private boundRamps;
|
|
41
|
+
private bindRamp;
|
|
42
|
+
protected drawRegion(block: RenderBlock, clip: BlockClipResult, region: TRegion, state: TState): void;
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* The Canvas2D half, exported for the same reason `GpuMarkBackend` is: a
|
|
46
|
+
* display's frame scaffold — the ground it clears to, the blocks it paints — is
|
|
47
|
+
* a property of the pair, and a suite pinning it on one backend has to pin it
|
|
48
|
+
* on the other.
|
|
49
|
+
*/
|
|
50
|
+
export declare class Canvas2DMarkBackend<TRegion, TState extends FrameDimensions> extends Canvas2DPerRegionRenderingBackend<TRegion, TState> {
|
|
51
|
+
private marks;
|
|
52
|
+
private clear?;
|
|
53
|
+
constructor(canvas: HTMLCanvasElement, marks: readonly Mark<TRegion, TState>[], clear?: ((state: TState) => ClearColor) | undefined);
|
|
54
|
+
protected clearColor(state: TState): ClearColor | undefined;
|
|
55
|
+
protected draw(blocks: RenderBlock[], regions: ReadonlyMap<number, TRegion>, state: TState): void;
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Build a display's rendering backend from its mark declarations.
|
|
59
|
+
*
|
|
60
|
+
* **This is the only module on the mark path that reaches the HAL**, which is
|
|
61
|
+
* why it is not on the `marks` subpath: a display's declaration, its painter
|
|
62
|
+
* and its hit test are all things a state model can legitimately reach, and a
|
|
63
|
+
* state model is eager (ADR-091). Reaching the backend costs the GPU stack at
|
|
64
|
+
* plugin-install time, so it is a separate import a display makes once, from
|
|
65
|
+
* the factory the component hands to `DisplayChrome`.
|
|
66
|
+
*
|
|
67
|
+
* This is the whole of what a display used to spell as a `GpuXxxRenderer`
|
|
68
|
+
* class, a `Canvas2DXxxRenderer` class, a pass list and a factory: the passes
|
|
69
|
+
* are the marks' own and each backend walks the same list.
|
|
70
|
+
*
|
|
71
|
+
* One uniform buffer serves every mark because each writes its own layout into
|
|
72
|
+
* the scratch immediately before its own `drawPass`, which is what the HAL's
|
|
73
|
+
* write-then-draw ordering already guarantees for a multi-pass renderer — or
|
|
74
|
+
* draws off the struct the previous mark of the same block already staged, per
|
|
75
|
+
* `StagedUniforms`.
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*/
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export declare function createMarkBackend<TRegion, TState extends FrameDimensions>(canvas: HTMLCanvasElement, marks: readonly Mark<TRegion, TState>[], opts?: {
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sampleCount?: SampleCount;
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/**
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* What the frame is cleared to, when transparent is the wrong answer. The
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+
* GPU side hands it to `beginFrame` and the Canvas2D side fills it after
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* `prepareCanvas`, so both backends composite over the same colour — which
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* synteny needs, its indel wedges being pre-blended against the band's
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* ground rather than composited over it.
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*/
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clearColor?: (state: TState) => ClearColor;
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}): Promise<PerRegionRenderingBackend<TRegion, TState>>;
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@@ -0,0 +1,133 @@
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1
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import { COLOR_RAMP_LUT_ENTRIES, uploadColorRampLut } from '../colorRampLut.js';
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2
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import { createRenderingBackend } from '../createRenderingBackend.js';
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3
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import { uploadPass } from '../instancePass.js';
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4
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import { Canvas2DPerRegionRenderingBackend, GpuPerRegionRenderingBackend, } from '../perRegionRenderingBackend.js';
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5
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import { paintMarkBlocks } from './markPaint.js';
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6
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+
/**
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7
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* Pack and upload one region's buffers for a mark list — every mark that owns
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8
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* one, which is the whole list minus those drawing off another's (`bufferOf`).
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9
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* That skip is the reason a display's upload is this call rather than a loop:
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* uploading to a borrowed pass is silent, and its buffer is the lender's.
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*/
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12
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+
export function uploadMarks(hal, regionKey, marks, data) {
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13
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for (const mark of marks) {
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14
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+
if (!mark.bufferOf) {
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15
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+
uploadPass(hal, regionKey, mark.pass, data);
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}
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}
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+
}
|
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+
/**
|
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20
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* Draw one already-clipped block through a mark list.
|
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21
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+
*
|
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22
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+
* **The viewport is this helper's, the scissor is the caller's.** Every shape
|
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23
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+
* maps bp across the block column, so nobody wants a viewport narrower than the
|
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24
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+
* clip; a caller does want a narrower scissor, which is how alignments clips a
|
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25
|
+
* coverage strip inside the column it hands over. `GpuPerRegionRenderingBackend`
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26
|
+
* sets both per block already, so for a backend on that scaffold the viewport
|
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27
|
+
* set here is the same rect twice.
|
|
28
|
+
*/
|
|
29
|
+
export function drawMarks(hal, scratch, marks, block, clip, region, state, regionKey) {
|
|
30
|
+
hal.setViewport(clip.pxX, 0, clip.pxW, clip.pxH);
|
|
31
|
+
// One call is one block, which is exactly the life of a `StagedUniforms`
|
|
32
|
+
const staged = { writer: undefined, params: undefined };
|
|
33
|
+
for (const mark of marks) {
|
|
34
|
+
mark.drawRegion(hal, scratch, block, clip, region, state, regionKey, staged);
|
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35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
// What a textured pass binds while its mark names no ramp: a shader declares
|
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38
|
+
// its sampler unconditionally, and a textured pass with no texture never draws
|
|
39
|
+
// on the WebGPU HAL.
|
|
40
|
+
const INERT_RAMP = new Uint8Array(COLOR_RAMP_LUT_ENTRIES * 4);
|
|
41
|
+
/**
|
|
42
|
+
* The HAL-side half of `createMarkBackend`, exported so a display's mark list
|
|
43
|
+
* can be driven against `MockHal`: which marks upload, which draw off another's
|
|
44
|
+
* buffer, and which blocks a shape declines.
|
|
45
|
+
*/
|
|
46
|
+
export class GpuMarkBackend extends GpuPerRegionRenderingBackend {
|
|
47
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+
marks;
|
|
48
|
+
clear;
|
|
49
|
+
// `upload` runs `uploadMarks` in place of the base's loop, so nothing reads
|
|
50
|
+
// this — the `bufferOf` skip is stated once, there
|
|
51
|
+
regionPasses = [];
|
|
52
|
+
constructor(hal, marks, clear) {
|
|
53
|
+
super(hal);
|
|
54
|
+
this.marks = marks;
|
|
55
|
+
this.clear = clear;
|
|
56
|
+
}
|
|
57
|
+
clearColor(state) {
|
|
58
|
+
return this.clear ? this.clear(state) : super.clearColor(state);
|
|
59
|
+
}
|
|
60
|
+
upload(regionKey, data) {
|
|
61
|
+
uploadMarks(this.hal, regionKey, this.marks, data);
|
|
62
|
+
}
|
|
63
|
+
// The ramp each textured pass holds, by the table's identity — the mirror of
|
|
64
|
+
// the one texture the HAL keeps per pass, so an unchanged ramp costs a frame
|
|
65
|
+
// nothing and a backend rebuilt after context loss re-uploads. Per pass and
|
|
66
|
+
// per backend, never per region.
|
|
67
|
+
boundRamps = new Map();
|
|
68
|
+
bindRamp(mark, region, state) {
|
|
69
|
+
if (mark.texture) {
|
|
70
|
+
const ramp = mark.texture(state, region) ?? INERT_RAMP;
|
|
71
|
+
if (ramp !== this.boundRamps.get(mark.pass.id)) {
|
|
72
|
+
uploadColorRampLut(this.hal, ramp, [mark.pass.id]);
|
|
73
|
+
this.boundRamps.set(mark.pass.id, ramp);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
drawRegion(block, clip, region, state) {
|
|
78
|
+
for (const mark of this.marks) {
|
|
79
|
+
this.bindRamp(mark, region, state);
|
|
80
|
+
}
|
|
81
|
+
drawMarks(this.hal, this.uniformData, this.marks, block, clip, region, state, block.displayedRegionIndex);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
/**
|
|
85
|
+
* The Canvas2D half, exported for the same reason `GpuMarkBackend` is: a
|
|
86
|
+
* display's frame scaffold — the ground it clears to, the blocks it paints — is
|
|
87
|
+
* a property of the pair, and a suite pinning it on one backend has to pin it
|
|
88
|
+
* on the other.
|
|
89
|
+
*/
|
|
90
|
+
export class Canvas2DMarkBackend extends Canvas2DPerRegionRenderingBackend {
|
|
91
|
+
marks;
|
|
92
|
+
clear;
|
|
93
|
+
constructor(canvas, marks, clear) {
|
|
94
|
+
super(canvas);
|
|
95
|
+
this.marks = marks;
|
|
96
|
+
this.clear = clear;
|
|
97
|
+
}
|
|
98
|
+
clearColor(state) {
|
|
99
|
+
return this.clear ? this.clear(state) : super.clearColor(state);
|
|
100
|
+
}
|
|
101
|
+
draw(blocks, regions, state) {
|
|
102
|
+
paintMarkBlocks(this.ctx, this.marks, regions, blocks, state);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Build a display's rendering backend from its mark declarations.
|
|
107
|
+
*
|
|
108
|
+
* **This is the only module on the mark path that reaches the HAL**, which is
|
|
109
|
+
* why it is not on the `marks` subpath: a display's declaration, its painter
|
|
110
|
+
* and its hit test are all things a state model can legitimately reach, and a
|
|
111
|
+
* state model is eager (ADR-091). Reaching the backend costs the GPU stack at
|
|
112
|
+
* plugin-install time, so it is a separate import a display makes once, from
|
|
113
|
+
* the factory the component hands to `DisplayChrome`.
|
|
114
|
+
*
|
|
115
|
+
* This is the whole of what a display used to spell as a `GpuXxxRenderer`
|
|
116
|
+
* class, a `Canvas2DXxxRenderer` class, a pass list and a factory: the passes
|
|
117
|
+
* are the marks' own and each backend walks the same list.
|
|
118
|
+
*
|
|
119
|
+
* One uniform buffer serves every mark because each writes its own layout into
|
|
120
|
+
* the scratch immediately before its own `drawPass`, which is what the HAL's
|
|
121
|
+
* write-then-draw ordering already guarantees for a multi-pass renderer — or
|
|
122
|
+
* draws off the struct the previous mark of the same block already staged, per
|
|
123
|
+
* `StagedUniforms`.
|
|
124
|
+
*/
|
|
125
|
+
export function createMarkBackend(canvas, marks, opts = {}) {
|
|
126
|
+
const { clearColor } = opts;
|
|
127
|
+
return createRenderingBackend(canvas, {
|
|
128
|
+
passes: marks.map(m => m.pass),
|
|
129
|
+
sampleCount: opts.sampleCount,
|
|
130
|
+
createGpuBackend: hal => new GpuMarkBackend(hal, marks, clearColor),
|
|
131
|
+
createCanvas2DBackend: c => new Canvas2DMarkBackend(c, marks, clearColor),
|
|
132
|
+
});
|
|
133
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { RenderBlock } from '../renderBlock.ts';
|
|
2
|
+
import type { Mark, MarkContext2D, MarkFrame } from './types.ts';
|
|
3
|
+
/**
|
|
4
|
+
* Paint one frame's blocks with a mark list — the Canvas2D half of a
|
|
5
|
+
* declaration, and the SVG export path, since `MarkContext2D` is satisfied by
|
|
6
|
+
* both a real 2D context and the SVG one.
|
|
7
|
+
*
|
|
8
|
+
* Its own module, away from the backend that calls it: an SVG export runs with
|
|
9
|
+
* no backend attached at all (and must, or a headless export would depend on a
|
|
10
|
+
* GPU device having been probed), so the path that draws must not pull the HAL
|
|
11
|
+
* in behind it.
|
|
12
|
+
*/
|
|
13
|
+
export declare function paintMarkBlocks<TRegion, TState extends MarkFrame>(ctx: MarkContext2D, marks: readonly Mark<TRegion, TState>[], regions: ReadonlyMap<number, TRegion>, blocks: RenderBlock[], state: TState): void;
|