@jbroll/jscad-modeling 2.12.8 → 2.13.0
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- package/bench/splitPolygon.bench.js +143 -0
- package/benchmarks/compare.js +673 -0
- package/dist/jscad-modeling.min.js +110 -101
- package/isolate-0x1e680000-4181-v8.log +6077 -0
- package/package.json +2 -1
- package/src/geometries/poly3/create.js +5 -1
- package/src/geometries/poly3/create.test.js +1 -1
- package/src/geometries/poly3/fromPointsAndPlane.js +2 -3
- package/src/geometries/poly3/invert.js +7 -1
- package/src/geometries/poly3/measureBoundingSphere.js +9 -7
- package/src/index.d.ts +1 -0
- package/src/index.js +1 -0
- package/src/operations/booleans/trees/splitPolygonByPlane.js +64 -29
- package/src/operations/minkowski/index.d.ts +2 -0
- package/src/operations/minkowski/index.js +18 -0
- package/src/operations/minkowski/isConvex.d.ts +5 -0
- package/src/operations/minkowski/isConvex.js +67 -0
- package/src/operations/minkowski/isConvex.test.js +48 -0
- package/src/operations/minkowski/minkowskiSum.d.ts +6 -0
- package/src/operations/minkowski/minkowskiSum.js +223 -0
- package/src/operations/minkowski/minkowskiSum.test.js +161 -0
- package/src/operations/modifiers/reTesselateCoplanarPolygons.js +8 -10
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/**
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* Direct benchmark for splitPolygonByPlane - the hot path in boolean operations
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*
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* Run with: node --expose-gc bench/splitPolygon.bench.js
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*/
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const { sphere, torus } = require('../src/primitives')
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const splitPolygonByPlane = require('../src/operations/booleans/trees/splitPolygonByPlane')
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const poly3 = require('../src/geometries/poly3')
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const plane = require('../src/maths/plane')
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// Benchmark helper
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const benchmark = (name, setup, fn, iterations = 1000) => {
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const data = setup()
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// Force GC if available
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if (global.gc) global.gc()
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// Warmup
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for (let i = 0; i < 100; i++) fn(data)
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if (global.gc) global.gc()
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const heapBefore = process.memoryUsage().heapUsed
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const start = process.hrtime.bigint()
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for (let i = 0; i < iterations; i++) {
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fn(data)
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}
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const end = process.hrtime.bigint()
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if (global.gc) global.gc()
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const heapAfter = process.memoryUsage().heapUsed
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const totalNs = Number(end - start)
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const avgNs = totalNs / iterations
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const avgUs = avgNs / 1000
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const heapDelta = (heapAfter - heapBefore) / 1024
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console.log(`${name.padEnd(50)} ${avgUs.toFixed(2).padStart(8)} µs/op heap: ${heapDelta > 0 ? '+' : ''}${heapDelta.toFixed(0)} KB`)
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return avgUs
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}
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console.log('='.repeat(80))
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console.log('splitPolygonByPlane Direct Benchmark')
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console.log('='.repeat(80))
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console.log()
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// Get polygons from a sphere
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const testSphere = sphere({ radius: 5, segments: 32 })
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const polygons = testSphere.polygons
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console.log(`Test geometry: sphere(32) with ${polygons.length} polygons`)
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console.log(`Average vertices per polygon: ${(polygons.reduce((sum, p) => sum + p.vertices.length, 0) / polygons.length).toFixed(1)}`)
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console.log()
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// Test 1: Coplanar case (fast path - type 0 or 1)
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console.log('--- Coplanar Cases (fast path) ---')
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benchmark('coplanar-front (type 0)', () => {
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const polygon = polygons[0]
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const pplane = poly3.plane(polygon)
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return { polygon, splane: pplane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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// Test 2: Entirely front (type 2)
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console.log()
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console.log('--- One-side Cases (no split needed) ---')
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benchmark('entirely front (type 2)', () => {
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const polygon = polygons[0]
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// Create a plane far behind the polygon
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const splane = [0, 0, 1, -100]
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return { polygon, splane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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benchmark('entirely back (type 3)', () => {
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const polygon = polygons[0]
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// Create a plane far in front of the polygon
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const splane = [0, 0, 1, 100]
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return { polygon, splane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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// Test 3: Spanning case (type 4) - this is where allocations hurt
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console.log()
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console.log('--- Spanning Cases (allocations happen here) ---')
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benchmark('spanning split (type 4) - triangle', () => {
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// A triangle that will be split
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const polygon = poly3.create([[0, 0, 0], [10, 0, 0], [5, 10, 0]])
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const splane = [1, 0, 0, 5] // Split down the middle
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return { polygon, splane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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benchmark('spanning split (type 4) - quad', () => {
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const polygon = poly3.create([[0, 0, 0], [10, 0, 0], [10, 10, 0], [0, 10, 0]])
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const splane = [1, 0, 0, 5]
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return { polygon, splane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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benchmark('spanning split (type 4) - hexagon', () => {
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const polygon = poly3.create([
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[0, 0, 0], [5, 0, 0], [7.5, 4, 0],
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[5, 8, 0], [0, 8, 0], [-2.5, 4, 0]
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])
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const splane = [1, 0, 0, 2.5]
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return { polygon, splane }
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}, (data) => splitPolygonByPlane(data.splane, data.polygon), 10000)
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// Test 4: Realistic mix from actual boolean operation
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console.log()
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console.log('--- Realistic Mix (simulating boolean op) ---')
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benchmark('mixed types from sphere polygons', () => {
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// Use multiple polygons with a plane that hits various cases
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const splane = [0.577, 0.577, 0.577, 0] // Diagonal plane through origin
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return { polygons: polygons.slice(0, 50), splane }
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}, (data) => {
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let spanning = 0
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for (const polygon of data.polygons) {
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const result = splitPolygonByPlane(data.splane, polygon)
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if (result.type === 4) spanning++
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}
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return spanning
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}, 1000)
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// Measure allocation overhead specifically
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console.log()
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console.log('--- Allocation Stress Test ---')
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benchmark('10k spanning splits (allocation heavy)', () => {
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const polygon = poly3.create([[0, 0, 0], [10, 0, 0], [10, 10, 0], [0, 10, 0]])
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const splane = [1, 0, 0, 5]
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return { polygon, splane }
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}, (data) => {
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for (let i = 0; i < 100; i++) {
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splitPolygonByPlane(data.splane, data.polygon)
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}
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}, 100)
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console.log()
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console.log('='.repeat(80))
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console.log('Benchmark complete')
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console.log()
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console.log('Note: "spanning split" cases allocate the most:')
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console.log(' - result object { type, front, back }')
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console.log(' - vertexIsBack[] array')
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console.log(' - frontvertices[] and backvertices[] arrays')
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console.log(' - Two new poly3 objects (front and back)')
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