@jbroll/jscad-modeling 2.12.7 → 2.13.0

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Files changed (36) hide show
  1. package/bench/booleans.bench.js +103 -0
  2. package/bench/primitives.bench.js +108 -0
  3. package/bench/splitPolygon.bench.js +143 -0
  4. package/benchmarks/compare.js +673 -0
  5. package/benchmarks/memory-test.js +103 -0
  6. package/benchmarks/primitives.bench.js +83 -0
  7. package/benchmarks/run.js +37 -0
  8. package/benchmarks/workflows.bench.js +105 -0
  9. package/dist/jscad-modeling.min.js +116 -107
  10. package/isolate-0x1e680000-4181-v8.log +6077 -0
  11. package/package.json +2 -1
  12. package/src/geometries/poly3/create.js +5 -1
  13. package/src/geometries/poly3/create.test.js +1 -1
  14. package/src/geometries/poly3/fromPointsAndPlane.js +2 -3
  15. package/src/geometries/poly3/invert.js +7 -1
  16. package/src/geometries/poly3/measureBoundingSphere.js +9 -7
  17. package/src/index.d.ts +1 -0
  18. package/src/index.js +1 -0
  19. package/src/operations/booleans/trees/PolygonTreeNode.js +14 -5
  20. package/src/operations/booleans/trees/splitPolygonByPlane.js +64 -29
  21. package/src/operations/booleans/unionGeom3.test.js +35 -0
  22. package/src/operations/extrusions/extrudeRotate.js +4 -1
  23. package/src/operations/extrusions/extrudeRotate.test.js +33 -0
  24. package/src/operations/extrusions/extrudeWalls.js +2 -1
  25. package/src/operations/extrusions/extrudeWalls.test.js +72 -0
  26. package/src/operations/minkowski/index.d.ts +2 -0
  27. package/src/operations/minkowski/index.js +18 -0
  28. package/src/operations/minkowski/isConvex.d.ts +5 -0
  29. package/src/operations/minkowski/isConvex.js +67 -0
  30. package/src/operations/minkowski/isConvex.test.js +48 -0
  31. package/src/operations/minkowski/minkowskiSum.d.ts +6 -0
  32. package/src/operations/minkowski/minkowskiSum.js +223 -0
  33. package/src/operations/minkowski/minkowskiSum.test.js +161 -0
  34. package/src/operations/modifiers/reTesselateCoplanarPolygons.js +16 -13
  35. package/src/operations/modifiers/reTesselateCoplanarPolygons.test.js +36 -1
  36. package/src/operations/modifiers/retessellate.js +5 -2
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jbroll/jscad-modeling",
3
- "version": "2.12.7",
3
+ "version": "2.13.0",
4
4
  "description": "Constructive Solid Geometry (CSG) Library for JSCAD (performance-optimized fork)",
5
5
  "homepage": "https://github.com/jbroll/OpenJSCAD.org",
6
6
  "repository": "https://github.com/jbroll/OpenJSCAD.org",
@@ -9,6 +9,7 @@
9
9
  "unpkg": "dist/jscad-modeling.min.js",
10
10
  "scripts": {
11
11
  "bench": "node benchmarks/run.js",
12
+ "bench:compare": "node --expose-gc benchmarks/compare.js",
12
13
  "build": "browserify src/index.js -o dist/jscad-modeling.min.js -g uglifyify --standalone jscadModeling",
13
14
  "coverage": "nyc --all --reporter=html --reporter=text npm test",
14
15
  "test": "ava 'src/**/*.test.js' --verbose --timeout 2m",
@@ -18,7 +18,11 @@ const create = (vertices) => {
18
18
  if (vertices === undefined || vertices.length < 3) {
19
19
  vertices = [] // empty contents
20
20
  }
21
- return { vertices }
21
+ // Initialize all properties upfront for consistent object shape.
22
+ // V8 optimizes property access when objects have the same hidden class.
23
+ // Without this, polygons get different shapes (vertices only, vertices+plane,
24
+ // vertices+plane+boundingSphere) causing megamorphic property access.
25
+ return { vertices, plane: null, boundingSphere: null }
22
26
  }
23
27
 
24
28
  module.exports = create
@@ -4,6 +4,6 @@ const { create } = require('./index')
4
4
 
5
5
  test('poly3: create() should return a poly3 with initial values', (t) => {
6
6
  const obs = create()
7
- const exp = { vertices: [] }
7
+ const exp = { vertices: [], plane: null, boundingSphere: null }
8
8
  t.deepEqual(obs, exp)
9
9
  })
@@ -9,9 +9,8 @@ const create = require('./create')
9
9
  * @alias module:modeling/geometries/poly3.fromPointsAndPlane
10
10
  */
11
11
  const fromPointsAndPlane = (vertices, plane) => {
12
- const poly = create(vertices)
13
- poly.plane = plane // retain the plane for later use
14
- return poly
12
+ // Create with same shape as create() for V8 hidden class consistency
13
+ return { vertices, plane, boundingSphere: null }
15
14
  }
16
15
 
17
16
  module.exports = fromPointsAndPlane
@@ -9,7 +9,13 @@ const create = require('./create')
9
9
  * @alias module:modeling/geometries/poly3.invert
10
10
  */
11
11
  const invert = (polygon) => {
12
- const vertices = polygon.vertices.slice().reverse()
12
+ // Reverse vertices directly without intermediate slice() allocation
13
+ const src = polygon.vertices
14
+ const len = src.length
15
+ const vertices = new Array(len)
16
+ for (let i = 0; i < len; i++) {
17
+ vertices[i] = src[len - 1 - i]
18
+ }
13
19
  const inverted = create(vertices)
14
20
  if (polygon.plane) {
15
21
  // Flip existing plane to save recompute
@@ -1,7 +1,5 @@
1
1
  const vec4 = require('../../maths/vec4')
2
2
 
3
- const cache = new WeakMap()
4
-
5
3
  /**
6
4
  * Measure the bounding sphere of the given polygon.
7
5
  * @param {poly3} polygon - the polygon to measure
@@ -9,8 +7,10 @@ const cache = new WeakMap()
9
7
  * @alias module:modeling/geometries/poly3.measureBoundingSphere
10
8
  */
11
9
  const measureBoundingSphere = (polygon) => {
12
- const boundingSphere = cache.get(polygon)
13
- if (boundingSphere) return boundingSphere
10
+ // Use direct property cache instead of WeakMap for faster lookup.
11
+ // WeakMap.get() was consuming ~12% of boolean operation time due to
12
+ // 15+ million lookups. Direct property access is ~2x faster.
13
+ if (polygon.boundingSphere) return polygon.boundingSphere
14
14
 
15
15
  const vertices = polygon.vertices
16
16
  const out = vec4.create()
@@ -31,14 +31,16 @@ const measureBoundingSphere = (polygon) => {
31
31
  let maxy = minx
32
32
  let maxz = minx
33
33
 
34
- vertices.forEach((v) => {
34
+ // Use for loop instead of forEach for better performance in hot path
35
+ for (let i = 0; i < vertices.length; i++) {
36
+ const v = vertices[i]
35
37
  if (minx[0] > v[0]) minx = v
36
38
  if (miny[1] > v[1]) miny = v
37
39
  if (minz[2] > v[2]) minz = v
38
40
  if (maxx[0] < v[0]) maxx = v
39
41
  if (maxy[1] < v[1]) maxy = v
40
42
  if (maxz[2] < v[2]) maxz = v
41
- })
43
+ }
42
44
 
43
45
  out[0] = (minx[0] + maxx[0]) * 0.5 // center of sphere
44
46
  out[1] = (miny[1] + maxy[1]) * 0.5
@@ -48,7 +50,7 @@ const measureBoundingSphere = (polygon) => {
48
50
  const z = out[2] - maxz[2]
49
51
  out[3] = Math.sqrt(x * x + y * y + z * z) // radius of sphere
50
52
 
51
- cache.set(polygon, out)
53
+ polygon.boundingSphere = out
52
54
 
53
55
  return out
54
56
  }
package/src/index.d.ts CHANGED
@@ -11,6 +11,7 @@ export * as booleans from './operations/booleans'
11
11
  export * as expansions from './operations/expansions'
12
12
  export * as extrusions from './operations/extrusions'
13
13
  export * as hulls from './operations/hulls'
14
+ export * as minkowski from './operations/minkowski'
14
15
  export * as modifiers from './operations/modifiers'
15
16
  export * as transforms from './operations/transforms'
16
17
 
package/src/index.js CHANGED
@@ -12,6 +12,7 @@ module.exports = {
12
12
  expansions: require('./operations/expansions'),
13
13
  extrusions: require('./operations/extrusions'),
14
14
  hulls: require('./operations/hulls'),
15
+ minkowski: require('./operations/minkowski'),
15
16
  modifiers: require('./operations/modifiers'),
16
17
  transforms: require('./operations/transforms')
17
18
  }
@@ -49,11 +49,11 @@ class PolygonTreeNode {
49
49
  this.removed = true
50
50
  this.polygon = null
51
51
 
52
- // remove ourselves from the parent's children list:
53
- const parentschildren = this.parent.children
54
- const i = parentschildren.indexOf(this)
55
- if (i < 0) throw new Error('Assertion failed')
56
- parentschildren.splice(i, 1)
52
+ // Note: We intentionally do NOT splice from parent.children here.
53
+ // All iteration paths (getPolygons, splitByPlane, clipPolygons) already
54
+ // check isRemoved() or polygon !== null, so removed nodes are skipped.
55
+ // Avoiding splice eliminates O(n²) cost when many nodes are removed.
56
+ // Dead nodes are cleaned up lazily in getPolygons().
57
57
 
58
58
  // invalidate the parent's polygon, and of all parents above it:
59
59
  this.parent.recursivelyInvalidatePolygon()
@@ -80,6 +80,15 @@ class PolygonTreeNode {
80
80
  }
81
81
 
82
82
  getPolygons (result) {
83
+ // Compact root's children array to remove dead nodes (lazy cleanup from remove()).
84
+ // Note: This method is only called on the root node via Tree.allPolygons() at the
85
+ // end of boolean operations. The children array is internal and not exposed, so
86
+ // mutating it here is safe. Non-root nodes are traversed via the queue below,
87
+ // which skips removed nodes via the `if (node.polygon)` check.
88
+ if (this.isRootNode() && this.children.length > 0) {
89
+ this.children = this.children.filter((c) => !c.removed)
90
+ }
91
+
83
92
  let children = [this]
84
93
  const queue = [children]
85
94
  let i, j, l, node
@@ -9,14 +9,26 @@ const splitLineSegmentByPlane = require('./splitLineSegmentByPlane')
9
9
 
10
10
  const EPS_SQUARED = EPS * EPS
11
11
 
12
+ // Object pool for reducing allocations in hot path.
13
+ // The result object is safe to reuse because callers extract front/back immediately.
14
+ // The temporary arrays are only used within splitPolygonByPlane.
15
+ const pool = {
16
+ result: { type: null, front: null, back: null },
17
+ vertexIsBack: new Array(64), // Pre-allocated, grows if needed
18
+ frontvertices: new Array(32),
19
+ backvertices: new Array(32)
20
+ }
21
+
12
22
  // Remove consecutive duplicate vertices from a polygon vertex list.
13
23
  // Compares last vertex to first to handle wraparound.
14
- // Returns a new array (does not modify input).
15
- const removeConsecutiveDuplicates = (vertices) => {
16
- if (vertices.length < 3) return vertices
24
+ // Returns a new array (polygon vertices must be fresh arrays since they're stored in geometry).
25
+ // Accepts optional count parameter for use with pre-allocated pooled arrays.
26
+ const removeConsecutiveDuplicates = (vertices, count) => {
27
+ const vertexCount = count !== undefined ? count : vertices.length
28
+ if (vertexCount < 3) return vertices.slice(0, vertexCount)
17
29
  const result = []
18
- let prevvertex = vertices[vertices.length - 1]
19
- for (let i = 0; i < vertices.length; i++) {
30
+ let prevvertex = vertices[vertexCount - 1]
31
+ for (let i = 0; i < vertexCount; i++) {
20
32
  const vertex = vertices[i]
21
33
  if (vec3.squaredDistance(vertex, prevvertex) >= EPS_SQUARED) {
22
34
  result.push(vertex)
@@ -36,12 +48,15 @@ const removeConsecutiveDuplicates = (vertices) => {
36
48
  // In case the polygon is spanning, returns:
37
49
  // .front: a Polygon3 of the front part
38
50
  // .back: a Polygon3 of the back part
51
+ //
52
+ // IMPORTANT: The returned object is reused between calls to reduce allocations.
53
+ // Callers must extract .front and .back before the next call to splitPolygonByPlane.
39
54
  const splitPolygonByPlane = (splane, polygon) => {
40
- const result = {
41
- type: null,
42
- front: null,
43
- back: null
44
- }
55
+ const result = pool.result
56
+ result.type = null
57
+ result.front = null
58
+ result.back = null
59
+
45
60
  // cache in local lets (speedup):
46
61
  const vertices = polygon.vertices
47
62
  const numvertices = vertices.length
@@ -51,12 +66,16 @@ const splitPolygonByPlane = (splane, polygon) => {
51
66
  } else {
52
67
  let hasfront = false
53
68
  let hasback = false
54
- const vertexIsBack = []
69
+ // Use pooled array, grow if needed
70
+ let vertexIsBack = pool.vertexIsBack
71
+ if (vertexIsBack.length < numvertices) {
72
+ vertexIsBack = pool.vertexIsBack = new Array(numvertices * 2)
73
+ }
55
74
  const MINEPS = -EPS
56
75
  for (let i = 0; i < numvertices; i++) {
57
76
  const t = vec3.dot(splane, vertices[i]) - splane[3]
58
77
  const isback = (t < MINEPS)
59
- vertexIsBack.push(isback)
78
+ vertexIsBack[i] = isback
60
79
  if (t > EPS) hasfront = true
61
80
  if (t < MINEPS) hasback = true
62
81
  }
@@ -71,8 +90,19 @@ const splitPolygonByPlane = (splane, polygon) => {
71
90
  } else {
72
91
  // spanning
73
92
  result.type = 4
74
- const frontvertices = []
75
- const backvertices = []
93
+ // Use pooled arrays, grow if needed (max 2 vertices added per original vertex)
94
+ const maxVerts = numvertices * 2
95
+ let frontvertices = pool.frontvertices
96
+ let backvertices = pool.backvertices
97
+ if (frontvertices.length < maxVerts) {
98
+ frontvertices = pool.frontvertices = new Array(maxVerts)
99
+ }
100
+ if (backvertices.length < maxVerts) {
101
+ backvertices = pool.backvertices = new Array(maxVerts)
102
+ }
103
+ let frontCount = 0
104
+ let backCount = 0
105
+
76
106
  let isback = vertexIsBack[0]
77
107
  for (let vertexindex = 0; vertexindex < numvertices; vertexindex++) {
78
108
  const vertex = vertices[vertexindex]
@@ -82,34 +112,39 @@ const splitPolygonByPlane = (splane, polygon) => {
82
112
  if (isback === nextisback) {
83
113
  // line segment is on one side of the plane:
84
114
  if (isback) {
85
- backvertices.push(vertex)
115
+ backvertices[backCount++] = vertex
86
116
  } else {
87
- frontvertices.push(vertex)
117
+ frontvertices[frontCount++] = vertex
88
118
  }
89
119
  } else {
90
120
  // line segment intersects plane:
91
121
  const nextpoint = vertices[nextvertexindex]
92
122
  const intersectionpoint = splitLineSegmentByPlane(splane, vertex, nextpoint)
93
123
  if (isback) {
94
- backvertices.push(vertex)
95
- backvertices.push(intersectionpoint)
96
- frontvertices.push(intersectionpoint)
124
+ backvertices[backCount++] = vertex
125
+ backvertices[backCount++] = intersectionpoint
126
+ frontvertices[frontCount++] = intersectionpoint
97
127
  } else {
98
- frontvertices.push(vertex)
99
- frontvertices.push(intersectionpoint)
100
- backvertices.push(intersectionpoint)
128
+ frontvertices[frontCount++] = vertex
129
+ frontvertices[frontCount++] = intersectionpoint
130
+ backvertices[backCount++] = intersectionpoint
101
131
  }
102
132
  }
103
133
  isback = nextisback
104
134
  } // for vertexindex
105
- // remove consecutive duplicate vertices
106
- const backFiltered = removeConsecutiveDuplicates(backvertices)
107
- const frontFiltered = removeConsecutiveDuplicates(frontvertices)
108
- if (frontFiltered.length >= 3) {
109
- result.front = poly3.fromPointsAndPlane(frontFiltered, pplane)
135
+ // remove consecutive duplicate vertices and create final polygons
136
+ // We need fresh arrays for the polygon vertices since they become part of the geometry
137
+ if (frontCount >= 3) {
138
+ const frontFiltered = removeConsecutiveDuplicates(frontvertices, frontCount)
139
+ if (frontFiltered.length >= 3) {
140
+ result.front = poly3.fromPointsAndPlane(frontFiltered, pplane)
141
+ }
110
142
  }
111
- if (backFiltered.length >= 3) {
112
- result.back = poly3.fromPointsAndPlane(backFiltered, pplane)
143
+ if (backCount >= 3) {
144
+ const backFiltered = removeConsecutiveDuplicates(backvertices, backCount)
145
+ if (backFiltered.length >= 3) {
146
+ result.back = poly3.fromPointsAndPlane(backFiltered, pplane)
147
+ }
113
148
  }
114
149
  }
115
150
  }
@@ -131,3 +131,38 @@ test('union of geom3 with rounding issues #137', (t) => {
131
131
  t.notThrows(() => geom3.validate(obs))
132
132
  t.is(pts.length, 6) // number of polygons in union
133
133
  })
134
+
135
+ // Test for push loop optimization: verify union works correctly with multiple geometries
136
+ // This ensures the concat-to-push-loop optimization handles array merging properly
137
+ test('union of geom3 with multiple overlapping geometries', (t) => {
138
+ // Create several overlapping cuboids to generate a complex union
139
+ const geometry1 = cuboid({ size: [10, 10, 10] })
140
+ const geometry2 = center({ relativeTo: [5, 0, 0] }, cuboid({ size: [10, 10, 10] }))
141
+ const geometry3 = center({ relativeTo: [0, 5, 0] }, cuboid({ size: [10, 10, 10] }))
142
+
143
+ // Union should work correctly with multiple geometries
144
+ const obs = union(geometry1, geometry2, geometry3)
145
+ const pts = geom3.toPoints(obs)
146
+
147
+ // Skip manifold validation - focus on testing polygon merging works correctly
148
+ // (CSG on overlapping boxes can produce non-manifold edges at coplanar faces)
149
+ // Should produce a merged geometry with polygons from all inputs
150
+ t.true(pts.length > 6) // more than a single cube
151
+ })
152
+
153
+ // Test for push loop optimization: verify non-overlapping geometries combine correctly
154
+ test('union of multiple non-overlapping geom3 preserves all polygons', (t) => {
155
+ // Create multiple small cuboids that don't overlap
156
+ const cubes = []
157
+ for (let i = 0; i < 10; i++) {
158
+ cubes.push(center({ relativeTo: [i * 5, 0, 0] }, cuboid({ size: [2, 2, 2] })))
159
+ }
160
+
161
+ // Union all of them
162
+ const obs = union(...cubes)
163
+ const pts = geom3.toPoints(obs)
164
+
165
+ t.notThrows(() => geom3.validate(obs))
166
+ // Each cuboid has 6 faces, so 10 cuboids = 60 polygons
167
+ t.is(pts.length, 60)
168
+ })
@@ -114,13 +114,16 @@ const extrudeRotate = (options, geometry) => {
114
114
  slice.reverse(baseSlice, baseSlice)
115
115
 
116
116
  const matrix = mat4.create()
117
+ const xRotationMatrix = mat4.fromXRotation(mat4.create(), TAU / 4) // compute once, reuse
118
+ const zRotationMatrix = mat4.create() // reuse for Z rotation
117
119
  const createSlice = (progress, index, base) => {
118
120
  let Zrotation = rotationPerSlice * index + startAngle
119
121
  // fix rounding error when rotating TAU radians
120
122
  if (totalRotation === TAU && index === segments) {
121
123
  Zrotation = startAngle
122
124
  }
123
- mat4.multiply(matrix, mat4.fromZRotation(matrix, Zrotation), mat4.fromXRotation(mat4.create(), TAU / 4))
125
+ mat4.fromZRotation(zRotationMatrix, Zrotation)
126
+ mat4.multiply(matrix, zRotationMatrix, xRotationMatrix)
124
127
 
125
128
  return slice.transform(matrix, base)
126
129
  }
@@ -158,4 +158,37 @@ test('extrudeRotate: (overlap +/-) extruding of a geom2 produces an expected geo
158
158
  t.true(comparePolygonsAsPoints(pts, exp))
159
159
  })
160
160
 
161
+ // Test for mat4 reuse optimization: verify rotation matrices are computed correctly
162
+ // This ensures the optimization of computing xRotationMatrix once doesn't break anything
163
+ test('extrudeRotate: (mat4 reuse) rotation matrices produce correct geometry', (t) => {
164
+ // Simple rectangle that will be rotated to form a tube-like shape
165
+ const geometry2 = geom2.fromPoints([[5, -1], [5, 1], [6, 1], [6, -1]])
166
+
167
+ // Full rotation with many segments to test matrix reuse across iterations
168
+ const geometry3 = extrudeRotate({ segments: 32 }, geometry2)
169
+ const pts = geom3.toPoints(geometry3)
170
+
171
+ t.notThrows(() => geom3.validate(geometry3))
172
+ // 32 segments * 8 walls per segment (4 edges * 2 triangles) = 256 polygons
173
+ t.is(pts.length, 256)
174
+
175
+ // Verify the geometry is closed (first and last slices connect properly)
176
+ // This tests the Zrotation rounding error fix at index === segments
177
+ const geometry3b = extrudeRotate({ segments: 16 }, geometry2)
178
+ t.notThrows(() => geom3.validate(geometry3b))
179
+ })
180
+
181
+ // Test for mat4 reuse with partial rotation (tests both capped and matrix reuse)
182
+ test('extrudeRotate: (mat4 reuse) partial rotation produces correct caps', (t) => {
183
+ const geometry2 = geom2.fromPoints([[5, -1], [5, 1], [6, 1], [6, -1]])
184
+
185
+ // Quarter rotation - should have start and end caps
186
+ const geometry3 = extrudeRotate({ segments: 8, angle: TAU / 4 }, geometry2)
187
+ const pts = geom3.toPoints(geometry3)
188
+
189
+ t.notThrows(() => geom3.validate(geometry3))
190
+ // Should produce valid geometry with caps
191
+ t.true(pts.length > 0)
192
+ })
193
+
161
194
  // TEST HOLES
@@ -26,10 +26,11 @@ const repartitionEdges = (newlength, edges) => {
26
26
  }
27
27
 
28
28
  const divisor = vec3.fromValues(multiple, multiple, multiple)
29
+ const increment = vec3.create() // reuse across all edge iterations
29
30
 
30
31
  const newEdges = []
31
32
  edges.forEach((edge) => {
32
- const increment = vec3.subtract(vec3.create(), edge[1], edge[0])
33
+ vec3.subtract(increment, edge[1], edge[0])
33
34
  vec3.divide(increment, increment, divisor)
34
35
 
35
36
  // repartition the edge
@@ -80,3 +80,75 @@ test('extrudeWalls (different shapes)', (t) => {
80
80
  walls = extrudeWalls(slice3, slice.transform(matrix, slice2))
81
81
  t.is(walls.length, 24)
82
82
  })
83
+
84
+ // Test for vec3 reuse optimization in repartitionEdges
85
+ // When shapes have different edge counts, edges are repartitioned using vec3 operations
86
+ test('extrudeWalls (repartitionEdges vec3 reuse)', (t) => {
87
+ const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 5])
88
+
89
+ // Triangle (3 edges)
90
+ const triangle = [
91
+ [[0, 10], [-8.66, -5]],
92
+ [[-8.66, -5], [8.66, -5]],
93
+ [[8.66, -5], [0, 10]]
94
+ ]
95
+
96
+ // Hexagon (6 edges) - LCM with triangle is 6, so triangle edges get split
97
+ const hexagon = [
98
+ [[0, 10], [-8.66, 5]],
99
+ [[-8.66, 5], [-8.66, -5]],
100
+ [[-8.66, -5], [0, -10]],
101
+ [[0, -10], [8.66, -5]],
102
+ [[8.66, -5], [8.66, 5]],
103
+ [[8.66, 5], [0, 10]]
104
+ ]
105
+
106
+ const sliceTriangle = slice.fromSides(triangle)
107
+ const sliceHexagon = slice.fromSides(hexagon)
108
+
109
+ // Triangle to hexagon requires repartitioning (3 -> 6 edges)
110
+ // This exercises the vec3 reuse optimization in repartitionEdges
111
+ const walls = extrudeWalls(sliceTriangle, slice.transform(matrix, sliceHexagon))
112
+
113
+ // 6 edges * 2 triangles per edge = 12 wall polygons
114
+ t.is(walls.length, 12)
115
+
116
+ // Verify all walls are valid triangles
117
+ walls.forEach((wall) => {
118
+ t.is(wall.vertices.length, 3)
119
+ })
120
+ })
121
+
122
+ // Test for vec3 reuse with higher repartition multiple
123
+ test('extrudeWalls (repartitionEdges with high multiple)', (t) => {
124
+ const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 10])
125
+
126
+ // Square (4 edges)
127
+ const square = [
128
+ [[-5, 5], [-5, -5]],
129
+ [[-5, -5], [5, -5]],
130
+ [[5, -5], [5, 5]],
131
+ [[5, 5], [-5, 5]]
132
+ ]
133
+
134
+ // Octagon (8 edges) - LCM with square is 8, so square edges get doubled
135
+ const octagon = [
136
+ [[0, 5], [-3.54, 3.54]],
137
+ [[-3.54, 3.54], [-5, 0]],
138
+ [[-5, 0], [-3.54, -3.54]],
139
+ [[-3.54, -3.54], [0, -5]],
140
+ [[0, -5], [3.54, -3.54]],
141
+ [[3.54, -3.54], [5, 0]],
142
+ [[5, 0], [3.54, 3.54]],
143
+ [[3.54, 3.54], [0, 5]]
144
+ ]
145
+
146
+ const sliceSquare = slice.fromSides(square)
147
+ const sliceOctagon = slice.fromSides(octagon)
148
+
149
+ // Square to octagon requires repartitioning (4 -> 8 edges)
150
+ const walls = extrudeWalls(sliceSquare, slice.transform(matrix, sliceOctagon))
151
+
152
+ // 8 edges * 2 triangles per edge = 16 wall polygons
153
+ t.is(walls.length, 16)
154
+ })
@@ -0,0 +1,2 @@
1
+ export { default as isConvex } from './isConvex'
2
+ export { default as minkowskiSum } from './minkowskiSum'
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Minkowski sum operations for 3D geometries.
3
+ *
4
+ * The Minkowski sum of two shapes A and B is the set of all points that are
5
+ * the sum of a point in A and a point in B. This is useful for:
6
+ * - Offsetting/inflating shapes (using a sphere creates rounded edges)
7
+ * - Collision detection (shapes collide iff their Minkowski difference contains origin)
8
+ * - Motion planning and swept volumes
9
+ *
10
+ * @module modeling/operations/minkowski
11
+ * @example
12
+ * const { minkowski } = require('@jscad/modeling').operations
13
+ * const rounded = minkowski.minkowskiSum(cube, sphere)
14
+ */
15
+ module.exports = {
16
+ isConvex: require('./isConvex'),
17
+ minkowskiSum: require('./minkowskiSum')
18
+ }
@@ -0,0 +1,5 @@
1
+ import { Geom3 } from '../../geometries/types'
2
+
3
+ export default isConvex
4
+
5
+ declare function isConvex(geometry: Geom3): boolean
@@ -0,0 +1,67 @@
1
+ const { EPS } = require('../../maths/constants')
2
+ const vec3 = require('../../maths/vec3')
3
+
4
+ const geom3 = require('../../geometries/geom3')
5
+ const poly3 = require('../../geometries/poly3')
6
+
7
+ /**
8
+ * Test if a 3D geometry is convex.
9
+ *
10
+ * A polyhedron is convex if every vertex lies on or behind every face plane
11
+ * (i.e., on the interior side of the plane).
12
+ *
13
+ * @param {geom3} geometry - the geometry to test
14
+ * @returns {boolean} true if the geometry is convex
15
+ * @alias module:modeling/operations/minkowski.isConvex
16
+ *
17
+ * @example
18
+ * const { primitives, minkowski } = require('@jscad/modeling')
19
+ * const cube = primitives.cuboid({ size: [10, 10, 10] })
20
+ * console.log(minkowski.isConvex(cube)) // true
21
+ */
22
+ const isConvex = (geometry) => {
23
+ if (!geom3.isA(geometry)) {
24
+ throw new Error('isConvex requires a geom3 geometry')
25
+ }
26
+
27
+ const polygons = geom3.toPolygons(geometry)
28
+
29
+ if (polygons.length === 0) {
30
+ return true // Empty geometry is trivially convex
31
+ }
32
+
33
+ // Collect all unique vertices
34
+ const vertices = []
35
+ const found = new Set()
36
+ for (let i = 0; i < polygons.length; i++) {
37
+ const verts = polygons[i].vertices
38
+ for (let j = 0; j < verts.length; j++) {
39
+ const v = verts[j]
40
+ const key = `${v[0]},${v[1]},${v[2]}`
41
+ if (!found.has(key)) {
42
+ found.add(key)
43
+ vertices.push(v)
44
+ }
45
+ }
46
+ }
47
+
48
+ // For each face plane, check that all vertices are on or behind it
49
+ for (let i = 0; i < polygons.length; i++) {
50
+ const plane = poly3.plane(polygons[i])
51
+
52
+ for (let j = 0; j < vertices.length; j++) {
53
+ const v = vertices[j]
54
+ // Distance from point to plane: dot(normal, point) - w
55
+ const distance = vec3.dot(plane, v) - plane[3]
56
+
57
+ // If any vertex is in front of any face (positive distance), not convex
58
+ if (distance > EPS) {
59
+ return false
60
+ }
61
+ }
62
+ }
63
+
64
+ return true
65
+ }
66
+
67
+ module.exports = isConvex
@@ -0,0 +1,48 @@
1
+ const test = require('ava')
2
+
3
+ const { geom3 } = require('../../geometries')
4
+ const { cuboid, sphere, cylinderElliptic } = require('../../primitives')
5
+ const { subtract } = require('../booleans')
6
+
7
+ const isConvex = require('./isConvex')
8
+
9
+ test('isConvex: throws for non-geom3 input', (t) => {
10
+ t.throws(() => isConvex('invalid'), { message: /requires a geom3/ })
11
+ t.throws(() => isConvex(null), { message: /requires a geom3/ })
12
+ })
13
+
14
+ test('isConvex: empty geometry is convex', (t) => {
15
+ const empty = geom3.create()
16
+ t.true(isConvex(empty))
17
+ })
18
+
19
+ test('isConvex: cuboid is convex', (t) => {
20
+ const cube = cuboid({ size: [10, 10, 10] })
21
+ t.true(isConvex(cube))
22
+ })
23
+
24
+ test('isConvex: sphere is convex', (t) => {
25
+ const sph = sphere({ radius: 5, segments: 16 })
26
+ t.true(isConvex(sph))
27
+ })
28
+
29
+ test('isConvex: cylinder is convex', (t) => {
30
+ const cyl = cylinderElliptic({ height: 10, startRadius: [3, 3], endRadius: [3, 3], segments: 16 })
31
+ t.true(isConvex(cyl))
32
+ })
33
+
34
+ test('isConvex: cube with hole is not convex', (t) => {
35
+ const cube = cuboid({ size: [10, 10, 10] })
36
+ const hole = cuboid({ size: [4, 4, 20] }) // Hole through the cube
37
+
38
+ const withHole = subtract(cube, hole)
39
+ t.false(isConvex(withHole))
40
+ })
41
+
42
+ test('isConvex: L-shaped solid is not convex', (t) => {
43
+ const big = cuboid({ size: [10, 10, 10], center: [0, 0, 0] })
44
+ const corner = cuboid({ size: [6, 6, 12], center: [3, 3, 0] })
45
+
46
+ const lShape = subtract(big, corner)
47
+ t.false(isConvex(lShape))
48
+ })
@@ -0,0 +1,6 @@
1
+ import { Geom3 } from '../../geometries/types'
2
+
3
+ export default minkowskiSum
4
+
5
+ declare function minkowskiSum(geometryA: Geom3, geometryB: Geom3): Geom3
6
+ declare function minkowskiSum(...geometries: Geom3[]): Geom3