@jax-js/jax 0.1.10 → 0.1.11

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package/README.md CHANGED
@@ -73,6 +73,7 @@ Demos on the jax-js website:
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  - [Voice cloning: Kyutai Pocket TTS](https://jax-js.com/tts)
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  - [CLIP embeddings for books in-browser](https://jax-js.com/mobileclip)
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  - [Object detection: DETR ResNet-50 (ONNX)](https://jax-js.com/detr-resnet-50)
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+ - [Fluid simulation (Navier-Stokes)](https://jax-js.com/fluid-sim)
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  - [In-browser REPL](https://jax-js.com/repl)
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  - [Matmul benchmark](https://jax-js.com/bench/matmul)
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  - [Conv2d benchmark](https://jax-js.com/bench/conv2d)
@@ -310,7 +311,9 @@ and determines how to execute compiled operations on them.
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  There are currently 4 devices in jax-js:
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  - `cpu`: Slow, interpreted JS, only meant for debugging.
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- - `wasm`: [WebAssembly](https://webassembly.org/), currently single-threaded and blocking.
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+ - `wasm`: [WebAssembly](https://webassembly.org/), multi-threaded when
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+ [`SharedArrayBuffer`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer)
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+ is available.
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  - `webgpu`: [WebGPU](https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API), available on
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  [supported browsers](https://caniuse.com/webgpu) (Chrome, Firefox, Safari, iOS).
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  - `webgl`: [WebGL2](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext), via