@jax-data-science/sci-image-visualizer 0.3.3 → 0.5.0

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Files changed (98) hide show
  1. package/README.md +268 -4
  2. package/esm2022/index.mjs +21 -1
  3. package/esm2022/lib/contracts/display-types.mjs +20 -2
  4. package/esm2022/lib/contracts/image.contract.mjs +1 -1
  5. package/esm2022/lib/contracts/plot-type-contribution.contract.mjs +66 -0
  6. package/esm2022/lib/contracts/plot-type.mjs +41 -1
  7. package/esm2022/lib/contracts/ports/spatial-data.port.mjs +3 -0
  8. package/esm2022/lib/contracts/spatial-dataset.contract.mjs +45 -0
  9. package/esm2022/lib/contracts/visualizer.contract.mjs +1 -1
  10. package/esm2022/lib/implementations/napari-js/napari-axes-labels.mjs +10 -19
  11. package/esm2022/lib/implementations/napari-js/napari-region-overlay.mjs +71 -7
  12. package/esm2022/lib/implementations/napari-js/napari-scale-bar.mjs +1 -1
  13. package/esm2022/lib/implementations/napari-js/napari-spatial-tooltip.mjs +96 -0
  14. package/esm2022/lib/implementations/napari-js/napari-visualizer.service.mjs +1934 -55
  15. package/esm2022/lib/implementations/napari-js/napari-zoom.mjs +18 -0
  16. package/esm2022/lib/implementations/osd/openseadragon-visualizer.service.mjs +73 -8
  17. package/esm2022/lib/implementations/osd/osd-coordinate-transform.mjs +8 -1
  18. package/esm2022/lib/implementations/osd/osd-region-overlay.mjs +3 -4
  19. package/esm2022/lib/implementations/osd/osd-zoom.mjs +20 -0
  20. package/esm2022/lib/implementations/plotly/omics-trace-builders.mjs +555 -0
  21. package/esm2022/lib/implementations/plotly/plotly.service.mjs +13 -7
  22. package/esm2022/lib/implementations/spatial-data-http/spatial-data-http.service.mjs +304 -0
  23. package/esm2022/lib/implementations/spatial-data-http/spatial-wire.mjs +179 -0
  24. package/esm2022/lib/plot-mode/plot-mode-controller.mjs +329 -0
  25. package/esm2022/lib/routing-visualizer.service.mjs +228 -12
  26. package/esm2022/lib/spatial/embedding-compute.mjs +142 -0
  27. package/esm2022/lib/spatial/gene-search.mjs +77 -0
  28. package/esm2022/lib/spatial/spatial-density.mjs +224 -0
  29. package/esm2022/lib/spatial/spatial-encoding.mjs +232 -0
  30. package/esm2022/lib/spatial/spatial-expression.mjs +257 -0
  31. package/esm2022/lib/spatial/spatial-framing.mjs +60 -0
  32. package/esm2022/lib/spatial/spatial-heatmap.mjs +185 -0
  33. package/esm2022/lib/spatial/spatial-hover.mjs +79 -0
  34. package/esm2022/lib/spatial/spatial-sections.mjs +96 -0
  35. package/esm2022/lib/spatial/spatial-selection.mjs +264 -0
  36. package/esm2022/lib/spatial/spatial-volume-image.mjs +163 -0
  37. package/esm2022/lib/spatial/tsne-worker.mjs +10 -0
  38. package/esm2022/lib/spatial/world-grid.mjs +77 -0
  39. package/esm2022/lib/spatial-controls/spatial-charts/spatial-charts.component.mjs +1278 -0
  40. package/esm2022/lib/spatial-controls/spatial-controls.component.mjs +621 -0
  41. package/esm2022/lib/store/spatial-selection.service.mjs +47 -0
  42. package/esm2022/lib/store/visualizer-store.service.mjs +23 -1
  43. package/esm2022/lib/toolbar/toolbar.component.mjs +61 -21
  44. package/esm2022/lib/visualization.module.mjs +23 -5
  45. package/esm2022/lib/visualizer.component.mjs +527 -44
  46. package/fesm2022/{jax-data-science-sci-image-visualizer-onnx-sam-session-ci1q0xnJ.mjs → jax-data-science-sci-image-visualizer-onnx-sam-session-BwP-A11m.mjs} +6 -4
  47. package/fesm2022/{jax-data-science-sci-image-visualizer-onnx-sam-session-ci1q0xnJ.mjs.map → jax-data-science-sci-image-visualizer-onnx-sam-session-BwP-A11m.mjs.map} +1 -1
  48. package/fesm2022/jax-data-science-sci-image-visualizer-tsne-worker-B_nXDGf0.mjs +12 -0
  49. package/fesm2022/jax-data-science-sci-image-visualizer-tsne-worker-B_nXDGf0.mjs.map +1 -0
  50. package/fesm2022/jax-data-science-sci-image-visualizer.mjs +15971 -7808
  51. package/fesm2022/jax-data-science-sci-image-visualizer.mjs.map +1 -1
  52. package/fesm2022/tsne.worker.js +19091 -0
  53. package/index.d.ts +16 -0
  54. package/lib/contracts/display-types.d.ts +131 -0
  55. package/lib/contracts/image.contract.d.ts +7 -0
  56. package/lib/contracts/plot-type-contribution.contract.d.ts +172 -0
  57. package/lib/contracts/plot-type.d.ts +52 -2
  58. package/lib/contracts/ports/spatial-data.port.d.ts +90 -0
  59. package/lib/contracts/spatial-dataset.contract.d.ts +281 -0
  60. package/lib/contracts/visualizer.contract.d.ts +104 -1
  61. package/lib/implementations/napari-js/napari-axes-labels.d.ts +9 -7
  62. package/lib/implementations/napari-js/napari-region-overlay.d.ts +38 -4
  63. package/lib/implementations/napari-js/napari-scale-bar.d.ts +7 -3
  64. package/lib/implementations/napari-js/napari-spatial-tooltip.d.ts +32 -0
  65. package/lib/implementations/napari-js/napari-visualizer.service.d.ts +497 -16
  66. package/lib/implementations/napari-js/napari-zoom.d.ts +15 -0
  67. package/lib/implementations/osd/openseadragon-visualizer.service.d.ts +21 -0
  68. package/lib/implementations/osd/osd-coordinate-transform.d.ts +6 -0
  69. package/lib/implementations/osd/osd-zoom.d.ts +19 -0
  70. package/lib/implementations/plotly/omics-trace-builders.d.ts +193 -0
  71. package/lib/implementations/plotly/plotly.service.d.ts +9 -0
  72. package/lib/implementations/spatial-data-http/spatial-data-http.service.d.ts +123 -0
  73. package/lib/implementations/spatial-data-http/spatial-wire.d.ts +115 -0
  74. package/lib/plot-mode/plot-mode-controller.d.ts +130 -0
  75. package/lib/routing-visualizer.service.d.ts +49 -6
  76. package/lib/spatial/embedding-compute.d.ts +73 -0
  77. package/lib/spatial/gene-search.d.ts +48 -0
  78. package/lib/spatial/spatial-density.d.ts +73 -0
  79. package/lib/spatial/spatial-encoding.d.ts +155 -0
  80. package/lib/spatial/spatial-expression.d.ts +144 -0
  81. package/lib/spatial/spatial-framing.d.ts +37 -0
  82. package/lib/spatial/spatial-heatmap.d.ts +111 -0
  83. package/lib/spatial/spatial-hover.d.ts +49 -0
  84. package/lib/spatial/spatial-sections.d.ts +59 -0
  85. package/lib/spatial/spatial-selection.d.ts +113 -0
  86. package/lib/spatial/spatial-volume-image.d.ts +67 -0
  87. package/lib/spatial/tsne-worker.d.ts +7 -0
  88. package/lib/spatial/world-grid.d.ts +58 -0
  89. package/lib/spatial-controls/spatial-charts/spatial-charts.component.d.ts +439 -0
  90. package/lib/spatial-controls/spatial-controls.component.d.ts +257 -0
  91. package/lib/store/spatial-selection.service.d.ts +27 -0
  92. package/lib/store/visualizer-store.service.d.ts +13 -0
  93. package/lib/toolbar/toolbar.component.d.ts +36 -8
  94. package/lib/visualization.module.d.ts +28 -24
  95. package/lib/visualizer.component.d.ts +139 -7
  96. package/package.json +6 -2
  97. package/src/lib/assets/spatial-omics-3d.svg +31 -0
  98. package/src/lib/assets/spatial-omics.svg +27 -0
@@ -0,0 +1,111 @@
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+ /**
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+ * Mean expression per group, for the gene × class heatmap.
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+ *
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+ * A scatter coloured by one gene answers "where is this gene". It cannot answer
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+ * "which classes express which genes", which is the question a marker panel is
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+ * actually read for — and the standard object for that is the mean-expression
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+ * matrix per cluster (scanpy's `matrixplot`/`dotplot`), genes against classes.
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+ *
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+ * Deliberately NOT cells × genes at the full dataset: 374k columns is not a
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+ * heatmap. Cells become columns only inside a selection, where a few thousand
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+ * of them render and the question changes to "what is in this region".
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+ *
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+ * Two things this has to get right to be readable:
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+ *
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+ * - A cell with no measurement for a gene (`NaN`) is SKIPPED, not counted as
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+ * zero. Counting it would drag a group's mean towards absence for a reason
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+ * that has nothing to do with the biology.
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+ * - Z-scoring is per GENE, across groups. Without it a gene expressed an order
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+ * of magnitude above the others saturates the colour scale and the rest of
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+ * the panel reads as uniformly blank — the matrix would show which gene is
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+ * loudest rather than which class expresses what.
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+ *
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+ * Pure — no Angular, no Plotly, no renderer — like `spatial-density.ts`, and
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+ * tested the same way.
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+ */
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+ /** One gene's values, with the name to label its row. */
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+ export interface HeatmapGene {
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+ name: string;
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+ /** One value per observation; `NaN` where the gene was not measured. */
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+ values: Float32Array;
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+ }
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+ /** The columns to aggregate into: a categorical column's categories. */
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+ export interface HeatmapGroups {
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+ /** Per-observation category index, or {@link NO_CATEGORY}. */
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+ codes: Uint16Array;
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+ categories: readonly string[];
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+ }
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+ export interface HeatmapMatrixOptions {
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+ /** Observations to include; every one when absent (an ROI selection). */
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+ indices?: Uint32Array;
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+ /**
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+ * Z-score each gene across the groups, so one loud gene cannot flatten the
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+ * panel. On by default — the raw means are only readable when every gene is
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+ * on a comparable scale.
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+ */
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+ zScore?: boolean;
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+ /** Drop groups with fewer than this many measured cells. A mean over one or
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+ * two cells is noise presented with the same weight as a real one. */
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+ minCells?: number;
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+ /**
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+ * Keep at most this many columns, chosen by the STRONGEST signal any picked
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+ * gene shows in them.
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+ *
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+ * `subclass` has 338 categories. Drawn in full that is a texture rather than a
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+ * panel — every column a couple of pixels wide, every label unreadable — and
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+ * the question being asked ("which groups express my genes") is answered by
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+ * the handful of groups where a gene actually stands out. Ranking by
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+ * max |value| across the rows surfaces exactly those; ranking by cell count
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+ * would instead surface the biggest groups, which is a different question.
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+ *
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+ * Unset keeps every column that cleared `minCells`.
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+ */
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+ maxCols?: number;
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+ }
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+ export interface HeatmapMatrix {
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+ /** Gene names, one per row, in the order given. */
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+ rows: string[];
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+ /** Columns dropped by `maxCols`, so the caller can say how many are hidden
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+ * rather than silently showing a subset as if it were everything. */
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+ hiddenCols: number;
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+ /** Group labels, one per column — only the groups that survived `minCells`. */
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+ cols: string[];
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+ /**
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+ * `rows.length × cols.length`, row-major: `values[r * cols.length + c]`.
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+ * `NaN` where a group had nothing measured for that gene, which the caller
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+ * draws as a gap rather than as a zero.
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+ */
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+ values: Float32Array;
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+ /** Measured cells behind each column, index-aligned with {@link cols}. */
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+ counts: Uint32Array;
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+ /** Finite range of `values`, for a symmetric or absolute colour scale. */
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+ range: [number, number];
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+ }
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+ /** Default floor for a group to earn a column. */
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+ export declare const HEATMAP_MIN_CELLS = 3;
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+ /**
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+ * Mean expression of each gene in each group.
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+ *
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+ * Null when nothing survives — no genes, no groups, or every group filtered
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+ * out — so the caller draws no chart rather than an empty grid.
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+ */
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+ export declare function heatmapMatrix(genes: readonly HeatmapGene[], groups: HeatmapGroups, opts?: HeatmapMatrixOptions): HeatmapMatrix | null;
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+ /**
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+ * Groups standing in for individual cells, for the in-selection view.
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+ *
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+ * Inside an ROI, "which classes express what" is often the wrong question and
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+ * "what is in front of me" is the right one — so each cell becomes its own
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+ * column. Capped: past a few hundred columns a heatmap is a texture, not a
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+ * readable panel, and the cap is applied by even thinning so the selection is
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+ * still represented across its whole extent rather than truncated to its first
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+ * cells.
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+ *
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+ * NOTE: every column here holds exactly ONE cell, so the caller must pass
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+ * `minCells: 1` to {@link heatmapMatrix}. The default floor of
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+ * {@link HEATMAP_MIN_CELLS} exists to suppress noisy group means and would
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+ * filter out every column of this view, returning null.
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+ */
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+ export declare function cellsAsGroups(indices: Uint32Array, observationCount: number, max?: number): {
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+ groups: HeatmapGroups;
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+ indices: Uint32Array;
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+ };
@@ -0,0 +1,49 @@
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+ /**
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+ * What is under the cursor, and what to say about it.
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+ *
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+ * A coloured cloud answers "how is this annotation distributed"; it cannot answer
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+ * "which class is THAT" — the legend has 34 entries, several of them similar
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+ * colours, and matching a dot to a swatch by eye is exactly the task a tooltip
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+ * exists to remove.
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+ *
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+ * Pure — no DOM, no camera, no data access. The renderer supplies screen
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+ * positions (it owns the projection) and the active colour source; everything
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+ * here is arithmetic and string formatting, so it is tested directly.
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+ */
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+ /** The colour source a tooltip describes, as the renderer already has it. */
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+ export type HoverSource = {
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+ kind: 'categorical';
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+ /** Column name, for the tooltip's first line. */
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+ name: string;
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+ categories: readonly string[];
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+ /** Per-observation category index, or `NO_CATEGORY`. */
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+ codes: Uint16Array;
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+ } | {
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+ kind: 'continuous';
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+ /** Column or gene name. */
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+ name: string;
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+ values: Float32Array;
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+ /** Unit for the value, when the dataset declares one. */
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+ unit?: string;
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+ };
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+ /**
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+ * Index of the drawn observation nearest `(x, y)` within `maxDist` screen pixels,
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+ * or -1.
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+ *
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+ * `screen` is `[x0, y0, x1, y1, …]` indexed BY OBSERVATION, with NaN for anything
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+ * not currently drawn — off screen, behind the eye, or on a hidden section. NaN
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+ * fails every comparison, so those are skipped without a special case.
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+ *
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+ * Ties go to the LATER observation, which is the one drawn on top and therefore
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+ * the one the user believes they are pointing at.
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+ */
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+ export declare function nearestObservation(screen: Float32Array, x: number, y: number, maxDist: number): number;
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+ /**
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+ * The tooltip's lines for one observation: what it is, then which column said so.
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+ *
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+ * Null when the source cannot describe this observation — a code outside the
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+ * category list, or a value that was never measured. Saying nothing is better
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+ * than a tooltip that reads "undefined", and better than inventing a label for a
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+ * cell whose annotation is genuinely missing.
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+ */
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+ export declare function hoverText(source: HoverSource | null, index: number): string[] | null;
@@ -0,0 +1,59 @@
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+ import { SpatialObservations } from '../contracts/spatial-dataset.contract';
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+ /**
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+ * The planes a **serially sectioned** dataset was actually imaged at.
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+ *
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+ * A 3D spatial-omics dataset of this kind is not a cloud that happens to have a z:
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+ * it is a stack of thin sections, hundreds of microns apart, each one a separate
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+ * slide. Every observation on a given slide shares that slide's registered z
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+ * exactly, so the distinct z values ARE the sections — no binning, no tolerance,
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+ * and no need for a dataset-specific section-label column.
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+ *
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+ * That matters for the 3D view, where the cloud reads as a stack of discs and the
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+ * discs hide the density volumes drawn between them. Being able to show one
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+ * section's cells against the estimated field is how you check the estimate against
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+ * the measurement; being able to hide them is how you see the field at all.
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+ *
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+ * Deliberately NOT a binning of a continuous z (that is
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+ * `observationsInSlice`'s job, against a volume's voxel planes). If the z is
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+ * continuous rather than sectioned there are no sections to offer, and
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+ * {@link sampledSections} says so by returning null rather than inventing some.
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+ *
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+ * Pure — no Angular, no GPU — like `spatial-density.ts`, and tested the same way.
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+ */
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+ /**
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+ * Distinct z values beyond which the data is treated as continuous rather than
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+ * sectioned. Serial sectioning runs to tens or low hundreds of slides (53 for the
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+ * ABC whole-brain MERFISH atlas); a z that keeps producing new values is a
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+ * measurement axis, and a "pick one section" control over it would be a lie.
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+ */
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+ export declare const MAX_SAMPLED_SECTIONS = 512;
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+ /**
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+ * The dataset's sampled section positions, ascending — or null when it has no z,
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+ * no observations, or a z too finely divided to be sections at all.
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+ *
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+ * Bails out as soon as the distinct count passes `max`, so a continuous z costs one
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+ * partial pass rather than a set with one entry per observation.
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+ */
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+ export declare function sampledSections(obs: SpatialObservations, max?: number): Float32Array | null;
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+ /**
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+ * Indices of the observations lying on one sampled section.
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+ *
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+ * Exact equality on purpose: `z` comes from {@link sampledSections}, which read the
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+ * values out of this same array, so the comparison cannot drift. Passing a z that
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+ * is not one of the sampled positions yields nothing, which is the honest answer.
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+ */
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+ export declare function observationsInSection(obs: SpatialObservations, z: number): Uint32Array;
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+ /**
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+ * {@link sampledSections} for a dataset's observations, computed once.
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+ *
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+ * Both the renderer (which filters the cloud's geometry to one section) and the
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+ * control panel (which offers the sections to pick from) need this list, and the
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+ * scan reads the z of up to 3.7M observations — so it is memoized on the
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+ * observations object itself rather than each caller keeping its own copy keyed by
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+ * a dataset id it has to remember to invalidate. Still referentially transparent:
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+ * the same observations always give the same sections.
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+ *
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+ * Default `max` only; a caller wanting a different cap should call
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+ * {@link sampledSections} directly and cache it itself.
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+ */
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+ export declare function sectionsOf(obs: SpatialObservations): Float32Array | null;
@@ -0,0 +1,113 @@
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+ import { Region } from '../models/region';
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+ import { SpatialImageRef, SpatialObservations } from '../contracts/spatial-dataset.contract';
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+ /**
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+ * Which observations fall inside a set of drawn regions.
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+ *
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+ * Pure, like `spatial-encoding.ts` — no store, no renderer — so the geometry is
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+ * testable on its own.
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+ *
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+ * WHY THIS IS THE WHOLE SELECTION MECHANISM
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+ * -----------------------------------------
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+ * Regions already come from every on-canvas tool the library has: rectangle,
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+ * polygon, freehand, magic wand, brush. Testing observations against them turns
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+ * all of those into spatial-omics selection tools without adding a single new
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+ * canvas interaction — which is why there is no bespoke marquee here.
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+ *
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+ * COORDINATE FRAMES
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+ * -----------------
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+ * Regions are drawn in WORLD (image) coordinates. Observations live in the
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+ * dataset's own frame and reach the world through `imageRef` — so they are
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+ * transformed forward before testing, matching exactly what the renderer draws.
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+ */
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+ /** A selection over N observations: `mask[i] === 1` when i is selected. */
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+ export interface SpatialSelectionMask {
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+ mask: Uint8Array;
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+ count: number;
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+ }
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+ /** An empty selection over `count` observations. */
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+ export declare function emptySelection(count?: number): SpatialSelectionMask;
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+ /** Number of set entries in a mask. */
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+ export declare function countMask(mask: Uint8Array): number;
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+ /** Selected indices, for export or a downstream query. */
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+ export declare function maskToIndices(mask: Uint8Array): Uint32Array;
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+ /**
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+ * Renderer-facing inverse: which observations to MUTE. With nothing selected
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+ * nothing is muted (the whole tissue reads normally); with a selection, every
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+ * unselected observation is muted — the CosMx highlight-vs-mute rule.
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+ */
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+ export declare function mutedFromSelection(selection: SpatialSelectionMask): Uint8Array | null;
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+ /** Even-odd ray cast: is (px, py) inside the closed ring xs/ys? */
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+ export declare function pointInRing(xs: readonly number[], ys: readonly number[], px: number, py: number): boolean;
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+ /** Axis-aligned bounds of a ring, for a cheap reject before the ray cast. */
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+ interface Bounds {
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+ minX: number;
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+ minY: number;
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+ maxX: number;
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+ maxY: number;
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+ }
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+ /** A region flattened to something testable: bounds + a hit test. */
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+ interface Shape {
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+ bounds: Bounds;
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+ hit(px: number, py: number): boolean;
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+ }
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+ /**
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+ * Flatten a region to testable shapes. Returns an empty array for anything that
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+ * encloses no area — an open polyline, an intensity-profile line, a degenerate
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+ * rectangle — so those never contribute to a selection.
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+ */
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+ export declare function regionShapes(region: Region): Shape[];
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+ /**
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+ * Observations inside ANY of `regions` (union). Coordinates are transformed by
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+ * `imageRef` first, so the test happens in the same world space the regions were
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+ * drawn in.
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+ *
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+ * `candidates`, when given, restricts the test to those observation indices — how
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+ * a 2D view of a 3D dataset keeps a drawn region meaning what it looks like it
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+ * means: the shape was drawn over ONE section, so it selects that section's cells
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+ * rather than the whole depth of the specimen behind them. The returned mask stays
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+ * indexed by observation, so every consumer (charts, legend, the 3D cloud) reads it
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+ * the same way.
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+ */
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+ /**
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+ * A selection from an explicit list of observation indices.
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+ *
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+ * What a lasso in a linked plot produces: the plot knows which points the user drew
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+ * around, and the map needs that as a mask over ALL observations. Out-of-range and
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+ * duplicate indices are ignored rather than rejected — a plot may hand back the same
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+ * point twice, and a stale index from a plot drawn before a dataset change must not
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+ * throw in the middle of a selection gesture.
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+ */
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+ export declare function selectByIndices(indices: Iterable<number>, observationCount: number): SpatialSelectionMask;
81
+ export declare function selectInRegions(observations: SpatialObservations, imageRef: SpatialImageRef | undefined, regions: readonly Region[], candidates?: Uint32Array): SpatialSelectionMask;
82
+ /**
83
+ * Select observations whose SCREEN projection falls inside the drawn regions.
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+ *
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+ * This is how a region selection works in the 3D cloud. There is no data-space
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+ * affine to map a drawn shape through, because the shape was drawn on a 2D screen
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+ * against a perspective camera — so the observations come the other way, already
88
+ * projected to canvas pixels by the renderer (which owns the camera), and the
89
+ * regions are tested in that same screen space.
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+ *
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+ * The consequence is worth being explicit about: a screen-space lasso selects
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+ * through the WHOLE DEPTH of the cloud, like a cookie cutter, not a slab at some
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+ * chosen z. That is inherent to drawing on a flat screen, and it is what napari
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+ * and every other orbit-camera point picker do. Orbit and draw again to cut from
95
+ * another angle.
96
+ *
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+ * `screen` is `[x0, y0, x1, y1, …]` in canvas pixels, `count` entries long. An
98
+ * observation the camera puts behind the eye is given NaN by the projector and
99
+ * never selected.
100
+ */
101
+ export declare function selectInRegionsProjected(screen: Float32Array, count: number, regions: readonly Region[]): SpatialSelectionMask;
102
+ /** Every observation whose categorical code equals `code` — the legend click. */
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+ /**
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+ * Whether two selections hold exactly the same observations.
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+ *
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+ * Lets a click toggle against the SELECTION rather than against a remembered
107
+ * click: picking a class in the legend and then clicking that same class on the
108
+ * canvas should clear it, and a remembered click cannot know about the legend.
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+ * Counts are compared first, so two different selections usually cost nothing.
110
+ */
111
+ export declare function sameSelection(a: SpatialSelectionMask, b: SpatialSelectionMask): boolean;
112
+ export declare function selectByCategory(codes: Uint16Array, code: number): SpatialSelectionMask;
113
+ export {};
@@ -0,0 +1,67 @@
1
+ import { IImageInfo } from '../contracts/image.contract';
2
+ import { SpatialDataset, SpatialImageRef, SpatialObservations, SpatialVolumeMeta } from '../contracts/spatial-dataset.contract';
3
+ /**
4
+ * A dataset's reference volume, encoded as the z-stack image the 2D path renders,
5
+ * plus the blob URLs backing it.
6
+ *
7
+ * The URLs belong to the CALLER: nothing else can know when the image stops being
8
+ * displayed, and a dataset switch that forgets to revoke them leaks a volume's
9
+ * worth of PNGs per switch.
10
+ */
11
+ export interface VolumeStackImage {
12
+ info: IImageInfo;
13
+ urls: string[];
14
+ }
15
+ /**
16
+ * Turn a spatial dataset's registered volume into a scrubbable z-stack image.
17
+ *
18
+ * A 3D omics dataset arrives as one volume and NO `imageRef`, so there is no image
19
+ * behind it — which left every image-shaped surface (the Image view, the slice
20
+ * bar, the contrast window, regions) with nothing to work on, and the Image view
21
+ * showing whatever slide happened to be loaded before. Encoding each z plane as a
22
+ * blob PNG makes the volume itself the image, so the existing stack machinery
23
+ * drives it unchanged: the same `urls[z]` + `isStack` shape a host emits for a
24
+ * multi-page TIFF, which is exactly what this volume is.
25
+ *
26
+ * Every plane is encoded up front rather than on demand, because the slice count
27
+ * comes from `urls.length` — the component has to know the depth before the user
28
+ * scrubs. The voxels are already resident (megabytes, fetched in one call), and a
29
+ * plane is a few KB of PNG, so the cost is bounded by the volume the host already
30
+ * chose to fetch.
31
+ *
32
+ * Returns null when the dataset declares no volume, or the byte count contradicts
33
+ * the declared geometry — a short buffer would silently produce slices of shifted
34
+ * anatomy, which is worse than no image at all.
35
+ */
36
+ export declare function buildVolumeStackImage(dataset: SpatialDataset, voxels: Uint8Array): Promise<VolumeStackImage | null>;
37
+ /**
38
+ * The data→image affine a registered volume implies.
39
+ *
40
+ * Once the volume IS the image ({@link buildVolumeStackImage}), one slice is a
41
+ * `width x height` pixel grid whose voxel `(i, j)` covers
42
+ * `[i * voxelSize[0], (i + 1) * voxelSize[0])` of the observations' coordinate
43
+ * space — the contract's rule that the volume's near corner sits at the
44
+ * coordinate origin. So observations reach pixel space by dividing out the voxel
45
+ * size, and nothing has to move.
46
+ *
47
+ * Shaped as a `SpatialImageRef` on purpose: the marker layer and the ROI
48
+ * selection then take the SAME transform they take for a dataset that ships a
49
+ * real `imageRef`, instead of each growing a volume special case.
50
+ */
51
+ export declare function volumeImageRef(volume: SpatialVolumeMeta, micronsPerUnit?: number): SpatialImageRef;
52
+ /** The voxel plane a coordinate falls in, clamped into the volume. */
53
+ export declare function sliceIndexOf(z: number, volume: SpatialVolumeMeta): number;
54
+ /**
55
+ * Indices of the observations that fall in one voxel plane of the volume.
56
+ *
57
+ * A 2D view of a 3D dataset shows ONE plane, so it must draw one plane's
58
+ * observations: without this the whole depth of the specimen piles onto a single
59
+ * section and reads as a solid smear rather than a section's cells. The plane is
60
+ * a slab `voxelSize[2]` thick, which is exactly the sampling the volume itself
61
+ * has — for serial sections registered into a common frame, one slab is one
62
+ * section.
63
+ *
64
+ * Every observation is in the plane when the dataset carries no z: a genuinely
65
+ * flat dataset over a volume has nothing to filter on.
66
+ */
67
+ export declare function observationsInSlice(obs: SpatialObservations, volume: SpatialVolumeMeta, slice: number): Uint32Array;
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Factory for the t-SNE Web Worker, isolated in its own module so the `import.meta.url`
3
+ * reference — which the bundler needs in order to locate the worker — is never pulled
4
+ * into the ts-jest CommonJS compile of anything that uses it. Unit tests `jest.mock` this
5
+ * module, or pass their own factory. Same arrangement as `mask-worker.ts`.
6
+ */
7
+ export declare function createTsneWorker(): Worker;
@@ -0,0 +1,58 @@
1
+ /**
2
+ * How finely a drawn shape's vertices may be placed in world space.
3
+ *
4
+ * Region geometry has always been stored in whole world units, and for an image that is
5
+ * exactly right: world units ARE pixels, a region should align to them, and integers keep
6
+ * the stored geometry exact and tidy.
7
+ *
8
+ * It is wrong for a dataset whose coordinates are not pixels. seqFISH's observations span
9
+ * about 5 x 7 units in total, so snapping vertices to integers leaves roughly SIX BY EIGHT
10
+ * distinct positions in the whole sample — every ROI collapses to the same handful of
11
+ * boxes and drawing a fine shape is not possible at any zoom. Nothing errors; the tool
12
+ * simply cannot express what the user is drawing.
13
+ *
14
+ * So the step is chosen from the world's own extent rather than assumed to be one. An
15
+ * image keeps integers, because its extent is thousands of units and a finer step would
16
+ * buy nothing; a unitless dataset gets a step fine enough to draw with.
17
+ *
18
+ * Pure — no renderer, no store — so both region overlays can share one answer, and the
19
+ * napari and OSD paths cannot drift into disagreeing about what a vertex may be.
20
+ */
21
+ /** One world unit: the step for a world whose units are image pixels. */
22
+ export declare const PIXEL_WORLD_QUANTUM = 1;
23
+ /**
24
+ * Distinct positions a drawn shape should be able to reach across the world's extent.
25
+ *
26
+ * Set by what a person can actually place with a pointer, not by float precision: a few
27
+ * thousand steps across the sample is finer than any screen it will be drawn on, so the
28
+ * limit stops being the grid and becomes the hand.
29
+ */
30
+ export declare const WORLD_GRID_STEPS = 4096;
31
+ /**
32
+ * The step size for a world of this extent, for a world whose units are NOT pixels.
33
+ *
34
+ * The caller decides which world it has, because the extent cannot say: a 2,000 unit world
35
+ * is a small slide if the units are pixels and an enormous one if they are microns, and
36
+ * only the caller knows which. An image keeps {@link PIXEL_WORLD_QUANTUM} by never asking.
37
+ *
38
+ * Never returns anything coarser than {@link PIXEL_WORLD_QUANTUM}. A non-pixel world can
39
+ * still be large — the Allen atlas is ~11,000 microns across — and there a finer step than
40
+ * one unit buys nothing.
41
+ *
42
+ * Rounded DOWN to a power of ten, so the step is a number a person reading the stored
43
+ * geometry can recognise — 0.001 rather than 0.0017044 — and so it does not shift when the
44
+ * extent changes slightly between datasets.
45
+ *
46
+ * A non-finite or empty extent falls back to the pixel grid: an unknown world is treated
47
+ * as the conservative, established case rather than given an invented precision.
48
+ */
49
+ export declare function worldQuantumForExtent(spanX: number, spanY: number): number;
50
+ /**
51
+ * Snap one world coordinate to the grid.
52
+ *
53
+ * A step of zero or less means no snapping — the caller keeps full float precision.
54
+ * Division and multiplication by the step leaves a float artefact (0.001 * 3 is not
55
+ * exactly 0.003), so the result is rounded to the step's own number of decimals; without
56
+ * that, "tidy" geometry acquires a trail of digits the grid was supposed to remove.
57
+ */
58
+ export declare function snapToWorldGrid(value: number, quantum: number): number;