@jaimebboyjt/three-double-texture-materials 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +1 -0
- package/dist/three-double-texture-materials.js +485 -0
- package/dist/three-double-texture-materials.umd.cjs +334 -0
- package/dist/vite.svg +1 -0
- package/package.json +47 -0
package/LICENSE
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MIT License
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Copyright (c) 2025-present, (jaimebboyjt) Jaime Torrealba and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# Three extended texture material
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var S = Object.defineProperty;
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var h = (t, r, s) => r in t ? S(t, r, { enumerable: !0, configurable: !0, writable: !0, value: s }) : t[r] = s;
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var a = (t, r, s) => h(t, typeof r != "symbol" ? r + "" : r, s);
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import { MeshStandardMaterial as N, DataTexture as v, TextureLoader as b, RepeatWrapping as A, MeshBasicMaterial as C, MeshPhysicalMaterial as x } from "three";
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const D = "data:image/png;base64,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";
|
|
6
|
+
class E extends N {
|
|
7
|
+
constructor(s = {}) {
|
|
8
|
+
const { secondMap: d, secondDisplacementMap: i, secondNormalMap: m, secondRoughnessMap: f, secondMetalnessMap: M, secondAoMap: p, noiseMap: o, progress: l, mergedSize: u, noiseScale: c, ...g } = s;
|
|
9
|
+
super(g);
|
|
10
|
+
a(this, "secondMap");
|
|
11
|
+
a(this, "secondDisplacementMap");
|
|
12
|
+
a(this, "secondNormalMap");
|
|
13
|
+
a(this, "secondRoughnessMap");
|
|
14
|
+
a(this, "secondMetalnessMap");
|
|
15
|
+
a(this, "secondAoMap");
|
|
16
|
+
a(this, "noiseMap");
|
|
17
|
+
a(this, "progress");
|
|
18
|
+
a(this, "mergedSize");
|
|
19
|
+
a(this, "noiseScale");
|
|
20
|
+
if (this.secondMap = d || null, this.secondDisplacementMap = i || null, this.secondNormalMap = m || null, this.secondRoughnessMap = f || null, this.secondMetalnessMap = M || null, this.secondAoMap = p || null, o)
|
|
21
|
+
this.noiseMap = o;
|
|
22
|
+
else {
|
|
23
|
+
const e = new v(new Uint8Array([255, 255, 255, 255]), 1, 1);
|
|
24
|
+
e.needsUpdate = !0, this.noiseMap = e, new b().load(D, (n) => {
|
|
25
|
+
this.noiseMap = n, n.wrapS = A, n.wrapT = A, this.userData.shader && (this.userData.shader.uniforms.noiseMap.value = n);
|
|
26
|
+
});
|
|
27
|
+
}
|
|
28
|
+
this.progress = l ?? 0.5, this.mergedSize = u ?? 0.1, this.noiseScale = c ?? 1, this.onBeforeCompile = (e) => {
|
|
29
|
+
e.defines = e.defines || {}, this.secondMap && (e.defines.USE_SECOND_MAP = ""), this.secondDisplacementMap && (e.defines.USE_SECOND_DISPLACEMENTMAP = ""), this.secondNormalMap && (e.defines.USE_SECOND_NORMALMAP = ""), this.secondRoughnessMap && (e.defines.USE_SECOND_ROUGHNESSMAP = ""), this.secondMetalnessMap && (e.defines.USE_SECOND_METALNESSMAP = ""), this.secondAoMap && (e.defines.USE_SECOND_AOMAP = ""), e.uniforms.secondMap = { value: this.secondMap }, e.uniforms.secondDisplacementMap = { value: this.secondDisplacementMap }, e.uniforms.secondNormalMap = { value: this.secondNormalMap }, e.uniforms.secondRoughnessMap = { value: this.secondRoughnessMap }, e.uniforms.secondMetalnessMap = { value: this.secondMetalnessMap }, e.uniforms.secondAoMap = { value: this.secondAoMap }, e.uniforms.noiseMap = { value: this.noiseMap }, e.uniforms.progress = { value: this.progress }, e.uniforms.mergedSize = { value: this.mergedSize }, e.uniforms.noiseScale = { value: this.noiseScale }, this.userData.shader = e, e.fragmentShader = `
|
|
30
|
+
uniform float progress;
|
|
31
|
+
uniform float mergedSize;
|
|
32
|
+
uniform float noiseScale;
|
|
33
|
+
${this.secondMap ? "uniform sampler2D secondMap;" : ""}
|
|
34
|
+
${this.secondNormalMap ? "uniform sampler2D secondNormalMap;" : ""}
|
|
35
|
+
${this.secondRoughnessMap ? "uniform sampler2D secondRoughnessMap;" : ""}
|
|
36
|
+
${this.secondMetalnessMap ? "uniform sampler2D secondMetalnessMap;" : ""}
|
|
37
|
+
${this.secondAoMap ? "uniform sampler2D secondAoMap;" : ""}
|
|
38
|
+
uniform sampler2D noiseMap;
|
|
39
|
+
|
|
40
|
+
float sampleNoise(vec2 uv) {
|
|
41
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
vec2 blendMasks(vec2 uv) {
|
|
45
|
+
float noiseVal = sampleNoise(uv);
|
|
46
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
47
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
48
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
49
|
+
return vec2(maskHi, borderMask);
|
|
50
|
+
}
|
|
51
|
+
` + e.fragmentShader, e.vertexShader = `
|
|
52
|
+
uniform float progress;
|
|
53
|
+
uniform float mergedSize;
|
|
54
|
+
uniform float noiseScale;
|
|
55
|
+
${this.secondDisplacementMap ? "uniform sampler2D secondDisplacementMap;" : ""}
|
|
56
|
+
uniform sampler2D noiseMap;
|
|
57
|
+
|
|
58
|
+
float sampleNoise(vec2 uv) {
|
|
59
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
vec2 blendMasks(vec2 uv) {
|
|
63
|
+
float noiseVal = sampleNoise(uv);
|
|
64
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
65
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
66
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
67
|
+
return vec2(maskHi, borderMask);
|
|
68
|
+
}
|
|
69
|
+
` + e.vertexShader, e.fragmentShader = e.fragmentShader.replace(
|
|
70
|
+
"#include <map_fragment>",
|
|
71
|
+
`
|
|
72
|
+
#ifdef USE_MAP
|
|
73
|
+
vec4 texelColor1 = texture2D( map, vMapUv );
|
|
74
|
+
#ifdef USE_SECOND_MAP
|
|
75
|
+
vec4 texelColor2 = texture2D( secondMap, vMapUv );
|
|
76
|
+
vec2 colorMasks = blendMasks(vMapUv);
|
|
77
|
+
float maskHiColor = colorMasks.x;
|
|
78
|
+
float borderMaskColor = colorMasks.y;
|
|
79
|
+
vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
|
|
80
|
+
vec4 borderColor = mix(texelColor2, texelColor1, mergedSize);
|
|
81
|
+
vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
|
|
82
|
+
|
|
83
|
+
diffuseColor *= finalColor;
|
|
84
|
+
#else
|
|
85
|
+
diffuseColor *= texelColor1;
|
|
86
|
+
#endif
|
|
87
|
+
#endif
|
|
88
|
+
`
|
|
89
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
90
|
+
"#include <roughnessmap_fragment>",
|
|
91
|
+
`
|
|
92
|
+
float roughnessFactor = roughness;
|
|
93
|
+
#ifdef USE_ROUGHNESSMAP
|
|
94
|
+
float rough1 = texture2D( roughnessMap, vRoughnessMapUv ).g;
|
|
95
|
+
#ifdef USE_SECOND_ROUGHNESSMAP
|
|
96
|
+
float rough2 = texture2D( secondRoughnessMap, vRoughnessMapUv ).g;
|
|
97
|
+
vec2 roughMasks = blendMasks(vMapUv);
|
|
98
|
+
float maskHiRough = roughMasks.x;
|
|
99
|
+
float borderMaskRough = roughMasks.y;
|
|
100
|
+
float blendedRough = mix( rough2, rough1, maskHiRough );
|
|
101
|
+
float borderValueRough = mix( rough1, rough2, 0.5 );
|
|
102
|
+
roughnessFactor *= mix( blendedRough, borderValueRough, borderMaskRough );
|
|
103
|
+
#else
|
|
104
|
+
roughnessFactor *= rough1;
|
|
105
|
+
#endif
|
|
106
|
+
#endif
|
|
107
|
+
`
|
|
108
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
109
|
+
"#include <metalnessmap_fragment>",
|
|
110
|
+
`
|
|
111
|
+
float metalnessFactor = metalness;
|
|
112
|
+
#ifdef USE_METALNESSMAP
|
|
113
|
+
float metal1 = texture2D( metalnessMap, vMetalnessMapUv ).b;
|
|
114
|
+
#ifdef USE_SECOND_METALNESSMAP
|
|
115
|
+
float metal2 = texture2D( secondMetalnessMap, vMetalnessMapUv ).b;
|
|
116
|
+
vec2 metalMasks = blendMasks(vMapUv);
|
|
117
|
+
float maskHiMetal = metalMasks.x;
|
|
118
|
+
float borderMaskMetal = metalMasks.y;
|
|
119
|
+
float blendedMetal = mix( metal2, metal1, maskHiMetal );
|
|
120
|
+
float borderValueMetal = mix( metal1, metal2, 0.5 );
|
|
121
|
+
metalnessFactor *= mix( blendedMetal, borderValueMetal, borderMaskMetal );
|
|
122
|
+
#else
|
|
123
|
+
metalnessFactor *= metal1;
|
|
124
|
+
#endif
|
|
125
|
+
#endif
|
|
126
|
+
`
|
|
127
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
128
|
+
"#include <normal_fragment_maps>",
|
|
129
|
+
`
|
|
130
|
+
#ifdef USE_NORMALMAP_TANGENTSPACE
|
|
131
|
+
vec3 n1 = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
132
|
+
#ifdef USE_SECOND_NORMALMAP
|
|
133
|
+
vec3 n2 = texture2D( secondNormalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
134
|
+
float maskHiNormal = blendMasks(vMapUv).x;
|
|
135
|
+
vec3 blendedNormal = normalize( mix( n2, n1, maskHiNormal ) );
|
|
136
|
+
#else
|
|
137
|
+
vec3 blendedNormal = n1;
|
|
138
|
+
#endif
|
|
139
|
+
blendedNormal.xy *= normalScale;
|
|
140
|
+
normal = normalize( tbn * blendedNormal );
|
|
141
|
+
#endif
|
|
142
|
+
`
|
|
143
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
144
|
+
"#include <aomap_fragment>",
|
|
145
|
+
`
|
|
146
|
+
#ifdef USE_AOMAP
|
|
147
|
+
float ao1 = texture2D( aoMap, vAoMapUv ).r;
|
|
148
|
+
#ifdef USE_SECOND_AOMAP
|
|
149
|
+
float ao2 = texture2D( secondAoMap, vAoMapUv ).r;
|
|
150
|
+
vec2 aoMasks = blendMasks(vMapUv);
|
|
151
|
+
float maskHiAo = aoMasks.x;
|
|
152
|
+
float borderMaskAo = aoMasks.y;
|
|
153
|
+
float blendedAo = mix( ao2, ao1, maskHiAo );
|
|
154
|
+
float borderValueAo = mix( ao1, ao2, 0.5 );
|
|
155
|
+
float aoValue = mix( blendedAo, borderValueAo, borderMaskAo );
|
|
156
|
+
#else
|
|
157
|
+
float aoValue = ao1;
|
|
158
|
+
#endif
|
|
159
|
+
|
|
160
|
+
float ambientOcclusion = ( aoValue - 1.0 ) * aoMapIntensity + 1.0;
|
|
161
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
162
|
+
|
|
163
|
+
#if defined( USE_CLEARCOAT )
|
|
164
|
+
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
165
|
+
#endif
|
|
166
|
+
|
|
167
|
+
#if defined( USE_SHEEN )
|
|
168
|
+
sheenSpecularIndirect *= ambientOcclusion;
|
|
169
|
+
#endif
|
|
170
|
+
|
|
171
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
172
|
+
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
173
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
174
|
+
#endif
|
|
175
|
+
#endif
|
|
176
|
+
`
|
|
177
|
+
), e.vertexShader = e.vertexShader.replace(
|
|
178
|
+
"#include <displacementmap_vertex>",
|
|
179
|
+
`
|
|
180
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
181
|
+
float disp1 = texture2D( displacementMap, vDisplacementMapUv ).x;
|
|
182
|
+
#ifdef USE_SECOND_DISPLACEMENTMAP
|
|
183
|
+
float disp2 = texture2D( secondDisplacementMap, vDisplacementMapUv ).x;
|
|
184
|
+
vec2 dispMasks = blendMasks(vMapUv);
|
|
185
|
+
float maskHiDisp = dispMasks.x;
|
|
186
|
+
float borderMaskDisp = dispMasks.y;
|
|
187
|
+
float blendedDisp = mix( disp2, disp1, maskHiDisp );
|
|
188
|
+
float borderValueDisp = mix( disp1, disp2, 0.5 );
|
|
189
|
+
float disp = mix( blendedDisp, borderValueDisp, borderMaskDisp );
|
|
190
|
+
#else
|
|
191
|
+
float disp = disp1;
|
|
192
|
+
#endif
|
|
193
|
+
transformed += normalize( objectNormal ) * ( disp * displacementScale + displacementBias );
|
|
194
|
+
#endif
|
|
195
|
+
`
|
|
196
|
+
);
|
|
197
|
+
};
|
|
198
|
+
}
|
|
199
|
+
setMerge(s) {
|
|
200
|
+
this.progress = s, this.userData.shader && (this.userData.shader.uniforms.progress.value = s);
|
|
201
|
+
}
|
|
202
|
+
setMergedSize(s) {
|
|
203
|
+
this.mergedSize = s, this.userData.shader && (this.userData.shader.uniforms.mergedSize.value = s);
|
|
204
|
+
}
|
|
205
|
+
setNoiseScale(s) {
|
|
206
|
+
this.noiseScale = s, this.userData.shader && (this.userData.shader.uniforms.noiseScale.value = s);
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
class k extends C {
|
|
210
|
+
constructor(s = {}) {
|
|
211
|
+
const { secondMap: d, noiseMap: i, progress: m, mergedSize: f, noiseScale: M, ...p } = s;
|
|
212
|
+
super(p);
|
|
213
|
+
a(this, "secondMap");
|
|
214
|
+
a(this, "noiseMap");
|
|
215
|
+
a(this, "progress");
|
|
216
|
+
a(this, "mergedSize");
|
|
217
|
+
a(this, "noiseScale");
|
|
218
|
+
if (this.secondMap = d || null, i)
|
|
219
|
+
this.noiseMap = i;
|
|
220
|
+
else {
|
|
221
|
+
const o = new v(new Uint8Array([255, 255, 255, 255]), 1, 1);
|
|
222
|
+
o.needsUpdate = !0, this.noiseMap = o, new b().load(D, (l) => {
|
|
223
|
+
this.noiseMap = l, l.wrapS = A, l.wrapT = A, this.userData.shader && (this.userData.shader.uniforms.noiseMap.value = l);
|
|
224
|
+
});
|
|
225
|
+
}
|
|
226
|
+
this.progress = m ?? 0.5, this.mergedSize = f ?? 0.1, this.noiseScale = M ?? 1, this.onBeforeCompile = (o) => {
|
|
227
|
+
o.defines = o.defines || {}, this.secondMap && (o.defines.USE_SECOND_MAP = ""), o.uniforms.secondMap = { value: this.secondMap }, o.uniforms.noiseMap = { value: this.noiseMap }, o.uniforms.progress = { value: this.progress }, o.uniforms.mergedSize = { value: this.mergedSize }, o.uniforms.noiseScale = { value: this.noiseScale }, this.userData.shader = o, o.fragmentShader = `
|
|
228
|
+
uniform float progress;
|
|
229
|
+
uniform float mergedSize;
|
|
230
|
+
uniform float noiseScale;
|
|
231
|
+
${this.secondMap ? "uniform sampler2D secondMap;" : ""}
|
|
232
|
+
uniform sampler2D noiseMap;
|
|
233
|
+
|
|
234
|
+
float sampleNoise(vec2 uv) {
|
|
235
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
vec2 blendMasks(vec2 uv) {
|
|
239
|
+
float noiseVal = sampleNoise(uv);
|
|
240
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
241
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
242
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
243
|
+
return vec2(maskHi, borderMask);
|
|
244
|
+
}
|
|
245
|
+
` + o.fragmentShader, o.fragmentShader = o.fragmentShader.replace(
|
|
246
|
+
"#include <map_fragment>",
|
|
247
|
+
`
|
|
248
|
+
#ifdef USE_MAP
|
|
249
|
+
vec4 texelColor1 = texture2D( map, vMapUv );
|
|
250
|
+
#ifdef USE_SECOND_MAP
|
|
251
|
+
vec4 texelColor2 = texture2D( secondMap, vMapUv );
|
|
252
|
+
vec2 colorMasks = blendMasks(vMapUv);
|
|
253
|
+
float maskHiColor = colorMasks.x;
|
|
254
|
+
float borderMaskColor = colorMasks.y;
|
|
255
|
+
vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
|
|
256
|
+
vec4 borderColor = mix(texelColor2, texelColor1, 0.5);
|
|
257
|
+
vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
|
|
258
|
+
|
|
259
|
+
diffuseColor *= finalColor;
|
|
260
|
+
#else
|
|
261
|
+
diffuseColor *= texelColor1;
|
|
262
|
+
#endif
|
|
263
|
+
#endif
|
|
264
|
+
`
|
|
265
|
+
);
|
|
266
|
+
};
|
|
267
|
+
}
|
|
268
|
+
setMerge(s) {
|
|
269
|
+
this.progress = s, this.userData.shader && (this.userData.shader.uniforms.progress.value = s);
|
|
270
|
+
}
|
|
271
|
+
setMergedSize(s) {
|
|
272
|
+
this.mergedSize = s, this.userData.shader && (this.userData.shader.uniforms.mergedSize.value = s);
|
|
273
|
+
}
|
|
274
|
+
setNoiseScale(s) {
|
|
275
|
+
this.noiseScale = s, this.userData.shader && (this.userData.shader.uniforms.noiseScale.value = s);
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
class z extends x {
|
|
279
|
+
constructor(s = {}) {
|
|
280
|
+
const { secondMap: d, secondDisplacementMap: i, secondNormalMap: m, secondRoughnessMap: f, secondMetalnessMap: M, secondAoMap: p, noiseMap: o, progress: l, mergedSize: u, noiseScale: c, ...g } = s;
|
|
281
|
+
super(g);
|
|
282
|
+
a(this, "secondMap");
|
|
283
|
+
a(this, "secondDisplacementMap");
|
|
284
|
+
a(this, "secondNormalMap");
|
|
285
|
+
a(this, "secondRoughnessMap");
|
|
286
|
+
a(this, "secondMetalnessMap");
|
|
287
|
+
a(this, "secondAoMap");
|
|
288
|
+
a(this, "noiseMap");
|
|
289
|
+
a(this, "progress");
|
|
290
|
+
a(this, "mergedSize");
|
|
291
|
+
a(this, "noiseScale");
|
|
292
|
+
if (this.secondMap = d || null, this.secondDisplacementMap = i || null, this.secondNormalMap = m || null, this.secondRoughnessMap = f || null, this.secondMetalnessMap = M || null, this.secondAoMap = p || null, o)
|
|
293
|
+
this.noiseMap = o;
|
|
294
|
+
else {
|
|
295
|
+
const e = new v(new Uint8Array([255, 255, 255, 255]), 1, 1);
|
|
296
|
+
e.needsUpdate = !0, this.noiseMap = e, new b().load(D, (n) => {
|
|
297
|
+
this.noiseMap = n, n.wrapS = A, n.wrapT = A, this.userData.shader && (this.userData.shader.uniforms.noiseMap.value = n);
|
|
298
|
+
});
|
|
299
|
+
}
|
|
300
|
+
this.progress = l ?? 0.5, this.mergedSize = u ?? 0.1, this.noiseScale = c ?? 1, this.onBeforeCompile = (e) => {
|
|
301
|
+
e.defines = e.defines || {}, this.secondMap && (e.defines.USE_SECOND_MAP = ""), this.secondDisplacementMap && (e.defines.USE_SECOND_DISPLACEMENTMAP = ""), this.secondNormalMap && (e.defines.USE_SECOND_NORMALMAP = ""), this.secondRoughnessMap && (e.defines.USE_SECOND_ROUGHNESSMAP = ""), this.secondMetalnessMap && (e.defines.USE_SECOND_METALNESSMAP = ""), this.secondAoMap && (e.defines.USE_SECOND_AOMAP = ""), e.uniforms.secondMap = { value: this.secondMap }, e.uniforms.secondDisplacementMap = { value: this.secondDisplacementMap }, e.uniforms.secondNormalMap = { value: this.secondNormalMap }, e.uniforms.secondRoughnessMap = { value: this.secondRoughnessMap }, e.uniforms.secondMetalnessMap = { value: this.secondMetalnessMap }, e.uniforms.secondAoMap = { value: this.secondAoMap }, e.uniforms.noiseMap = { value: this.noiseMap }, e.uniforms.progress = { value: this.progress }, e.uniforms.mergedSize = { value: this.mergedSize }, e.uniforms.noiseScale = { value: this.noiseScale }, this.userData.shader = e, e.fragmentShader = `
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302
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+
uniform float progress;
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303
|
+
uniform float mergedSize;
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304
|
+
uniform float noiseScale;
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305
|
+
${this.secondMap ? "uniform sampler2D secondMap;" : ""}
|
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306
|
+
${this.secondNormalMap ? "uniform sampler2D secondNormalMap;" : ""}
|
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307
|
+
${this.secondRoughnessMap ? "uniform sampler2D secondRoughnessMap;" : ""}
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308
|
+
${this.secondMetalnessMap ? "uniform sampler2D secondMetalnessMap;" : ""}
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309
|
+
${this.secondAoMap ? "uniform sampler2D secondAoMap;" : ""}
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310
|
+
uniform sampler2D noiseMap;
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311
|
+
|
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312
|
+
float sampleNoise(vec2 uv) {
|
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313
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+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
314
|
+
}
|
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315
|
+
|
|
316
|
+
vec2 blendMasks(vec2 uv) {
|
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317
|
+
float noiseVal = sampleNoise(uv);
|
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318
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
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319
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
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320
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
321
|
+
return vec2(maskHi, borderMask);
|
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322
|
+
}
|
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323
|
+
` + e.fragmentShader, e.vertexShader = `
|
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324
|
+
uniform float progress;
|
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325
|
+
uniform float mergedSize;
|
|
326
|
+
uniform float noiseScale;
|
|
327
|
+
${this.secondDisplacementMap ? "uniform sampler2D secondDisplacementMap;" : ""}
|
|
328
|
+
uniform sampler2D noiseMap;
|
|
329
|
+
|
|
330
|
+
float sampleNoise(vec2 uv) {
|
|
331
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
vec2 blendMasks(vec2 uv) {
|
|
335
|
+
float noiseVal = sampleNoise(uv);
|
|
336
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
337
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
338
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
339
|
+
return vec2(maskHi, borderMask);
|
|
340
|
+
}
|
|
341
|
+
` + e.vertexShader, e.fragmentShader = e.fragmentShader.replace(
|
|
342
|
+
"#include <map_fragment>",
|
|
343
|
+
`
|
|
344
|
+
#ifdef USE_MAP
|
|
345
|
+
vec4 texelColor1 = texture2D( map, vMapUv );
|
|
346
|
+
#ifdef USE_SECOND_MAP
|
|
347
|
+
vec4 texelColor2 = texture2D( secondMap, vMapUv );
|
|
348
|
+
vec2 colorMasks = blendMasks(vMapUv);
|
|
349
|
+
float maskHiColor = colorMasks.x;
|
|
350
|
+
float borderMaskColor = colorMasks.y;
|
|
351
|
+
vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
|
|
352
|
+
vec4 borderColor = mix(texelColor2, texelColor1, mergedSize);
|
|
353
|
+
vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
|
|
354
|
+
|
|
355
|
+
diffuseColor *= finalColor;
|
|
356
|
+
#else
|
|
357
|
+
diffuseColor *= texelColor1;
|
|
358
|
+
#endif
|
|
359
|
+
#endif
|
|
360
|
+
`
|
|
361
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
362
|
+
"#include <roughnessmap_fragment>",
|
|
363
|
+
`
|
|
364
|
+
float roughnessFactor = roughness;
|
|
365
|
+
#ifdef USE_ROUGHNESSMAP
|
|
366
|
+
float rough1 = texture2D( roughnessMap, vRoughnessMapUv ).g;
|
|
367
|
+
#ifdef USE_SECOND_ROUGHNESSMAP
|
|
368
|
+
float rough2 = texture2D( secondRoughnessMap, vRoughnessMapUv ).g;
|
|
369
|
+
vec2 roughMasks = blendMasks(vMapUv);
|
|
370
|
+
float maskHiRough = roughMasks.x;
|
|
371
|
+
float borderMaskRough = roughMasks.y;
|
|
372
|
+
float blendedRough = mix( rough2, rough1, maskHiRough );
|
|
373
|
+
float borderValueRough = mix( rough1, rough2, 0.5 );
|
|
374
|
+
roughnessFactor *= mix( blendedRough, borderValueRough, borderMaskRough );
|
|
375
|
+
#else
|
|
376
|
+
roughnessFactor *= rough1;
|
|
377
|
+
#endif
|
|
378
|
+
#endif
|
|
379
|
+
`
|
|
380
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
381
|
+
"#include <metalnessmap_fragment>",
|
|
382
|
+
`
|
|
383
|
+
float metalnessFactor = metalness;
|
|
384
|
+
#ifdef USE_METALNESSMAP
|
|
385
|
+
float metal1 = texture2D( metalnessMap, vMetalnessMapUv ).b;
|
|
386
|
+
#ifdef USE_SECOND_METALNESSMAP
|
|
387
|
+
float metal2 = texture2D( secondMetalnessMap, vMetalnessMapUv ).b;
|
|
388
|
+
vec2 metalMasks = blendMasks(vMapUv);
|
|
389
|
+
float maskHiMetal = metalMasks.x;
|
|
390
|
+
float borderMaskMetal = metalMasks.y;
|
|
391
|
+
float blendedMetal = mix( metal2, metal1, maskHiMetal );
|
|
392
|
+
float borderValueMetal = mix( metal1, metal2, 0.5 );
|
|
393
|
+
metalnessFactor *= mix( blendedMetal, borderValueMetal, borderMaskMetal );
|
|
394
|
+
#else
|
|
395
|
+
metalnessFactor *= metal1;
|
|
396
|
+
#endif
|
|
397
|
+
#endif
|
|
398
|
+
`
|
|
399
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
400
|
+
"#include <normal_fragment_maps>",
|
|
401
|
+
`
|
|
402
|
+
#ifdef USE_NORMALMAP_TANGENTSPACE
|
|
403
|
+
vec3 n1 = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
404
|
+
#ifdef USE_SECOND_NORMALMAP
|
|
405
|
+
vec3 n2 = texture2D( secondNormalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
406
|
+
float maskHiNormal = blendMasks(vMapUv).x;
|
|
407
|
+
vec3 blendedNormal = normalize( mix( n2, n1, maskHiNormal ) );
|
|
408
|
+
#else
|
|
409
|
+
vec3 blendedNormal = n1;
|
|
410
|
+
#endif
|
|
411
|
+
blendedNormal.xy *= normalScale;
|
|
412
|
+
normal = normalize( tbn * blendedNormal );
|
|
413
|
+
#endif
|
|
414
|
+
`
|
|
415
|
+
), e.fragmentShader = e.fragmentShader.replace(
|
|
416
|
+
"#include <aomap_fragment>",
|
|
417
|
+
`
|
|
418
|
+
#ifdef USE_AOMAP
|
|
419
|
+
float ao1 = texture2D( aoMap, vAoMapUv ).r;
|
|
420
|
+
#ifdef USE_SECOND_AOMAP
|
|
421
|
+
float ao2 = texture2D( secondAoMap, vAoMapUv ).r;
|
|
422
|
+
vec2 aoMasks = blendMasks(vMapUv);
|
|
423
|
+
float maskHiAo = aoMasks.x;
|
|
424
|
+
float borderMaskAo = aoMasks.y;
|
|
425
|
+
float blendedAo = mix( ao2, ao1, maskHiAo );
|
|
426
|
+
float borderValueAo = mix( ao1, ao2, 0.5 );
|
|
427
|
+
float aoValue = mix( blendedAo, borderValueAo, borderMaskAo );
|
|
428
|
+
#else
|
|
429
|
+
float aoValue = ao1;
|
|
430
|
+
#endif
|
|
431
|
+
|
|
432
|
+
float ambientOcclusion = ( aoValue - 1.0 ) * aoMapIntensity + 1.0;
|
|
433
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
434
|
+
|
|
435
|
+
#if defined( USE_CLEARCOAT )
|
|
436
|
+
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
437
|
+
#endif
|
|
438
|
+
|
|
439
|
+
#if defined( USE_SHEEN )
|
|
440
|
+
sheenSpecularIndirect *= ambientOcclusion;
|
|
441
|
+
#endif
|
|
442
|
+
|
|
443
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
444
|
+
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
445
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
446
|
+
#endif
|
|
447
|
+
#endif
|
|
448
|
+
`
|
|
449
|
+
), e.vertexShader = e.vertexShader.replace(
|
|
450
|
+
"#include <displacementmap_vertex>",
|
|
451
|
+
`
|
|
452
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
453
|
+
float disp1 = texture2D( displacementMap, vDisplacementMapUv ).x;
|
|
454
|
+
#ifdef USE_SECOND_DISPLACEMENTMAP
|
|
455
|
+
float disp2 = texture2D( secondDisplacementMap, vDisplacementMapUv ).x;
|
|
456
|
+
vec2 dispMasks = blendMasks(vMapUv);
|
|
457
|
+
float maskHiDisp = dispMasks.x;
|
|
458
|
+
float borderMaskDisp = dispMasks.y;
|
|
459
|
+
float blendedDisp = mix( disp2, disp1, maskHiDisp );
|
|
460
|
+
float borderValueDisp = mix( disp1, disp2, 0.5 );
|
|
461
|
+
float disp = mix( blendedDisp, borderValueDisp, borderMaskDisp );
|
|
462
|
+
#else
|
|
463
|
+
float disp = disp1;
|
|
464
|
+
#endif
|
|
465
|
+
transformed += normalize( objectNormal ) * ( disp * displacementScale + displacementBias );
|
|
466
|
+
#endif
|
|
467
|
+
`
|
|
468
|
+
);
|
|
469
|
+
};
|
|
470
|
+
}
|
|
471
|
+
setMerge(s) {
|
|
472
|
+
this.progress = s, this.userData.shader && (this.userData.shader.uniforms.progress.value = s);
|
|
473
|
+
}
|
|
474
|
+
setMergedSize(s) {
|
|
475
|
+
this.mergedSize = s, this.userData.shader && (this.userData.shader.uniforms.mergedSize.value = s);
|
|
476
|
+
}
|
|
477
|
+
setNoiseScale(s) {
|
|
478
|
+
this.noiseScale = s, this.userData.shader && (this.userData.shader.uniforms.noiseScale.value = s);
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
export {
|
|
482
|
+
k as DTMeshBasicMaterial,
|
|
483
|
+
z as DTMeshPhysicalMaterial,
|
|
484
|
+
E as DTMeshStandardMaterial
|
|
485
|
+
};
|
|
@@ -0,0 +1,334 @@
|
|
|
1
|
+
(function(n,a){typeof exports=="object"&&typeof module<"u"?a(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],a):(n=typeof globalThis<"u"?globalThis:n||self,a(n["three-double-texture-materials"]={},n.THREE))})(this,function(n,a){"use strict";var N=Object.defineProperty;var x=(n,a,i)=>a in n?N(n,a,{enumerable:!0,configurable:!0,writable:!0,value:i}):n[a]=i;var o=(n,a,i)=>x(n,typeof a!="symbol"?a+"":a,i);const 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";class b extends a.MeshStandardMaterial{constructor(s={}){const{secondMap:d,secondDisplacementMap:A,secondNormalMap:m,secondRoughnessMap:f,secondMetalnessMap:M,secondAoMap:p,noiseMap:r,progress:l,mergedSize:u,noiseScale:c,...g}=s;super(g);o(this,"secondMap");o(this,"secondDisplacementMap");o(this,"secondNormalMap");o(this,"secondRoughnessMap");o(this,"secondMetalnessMap");o(this,"secondAoMap");o(this,"noiseMap");o(this,"progress");o(this,"mergedSize");o(this,"noiseScale");if(this.secondMap=d||null,this.secondDisplacementMap=A||null,this.secondNormalMap=m||null,this.secondRoughnessMap=f||null,this.secondMetalnessMap=M||null,this.secondAoMap=p||null,r)this.noiseMap=r;else{const e=new a.DataTexture(new Uint8Array([255,255,255,255]),1,1);e.needsUpdate=!0,this.noiseMap=e,new a.TextureLoader().load(i,t=>{this.noiseMap=t,t.wrapS=a.RepeatWrapping,t.wrapT=a.RepeatWrapping,this.userData.shader&&(this.userData.shader.uniforms.noiseMap.value=t)})}this.progress=l??.5,this.mergedSize=u??.1,this.noiseScale=c??1,this.onBeforeCompile=e=>{e.defines=e.defines||{},this.secondMap&&(e.defines.USE_SECOND_MAP=""),this.secondDisplacementMap&&(e.defines.USE_SECOND_DISPLACEMENTMAP=""),this.secondNormalMap&&(e.defines.USE_SECOND_NORMALMAP=""),this.secondRoughnessMap&&(e.defines.USE_SECOND_ROUGHNESSMAP=""),this.secondMetalnessMap&&(e.defines.USE_SECOND_METALNESSMAP=""),this.secondAoMap&&(e.defines.USE_SECOND_AOMAP=""),e.uniforms.secondMap={value:this.secondMap},e.uniforms.secondDisplacementMap={value:this.secondDisplacementMap},e.uniforms.secondNormalMap={value:this.secondNormalMap},e.uniforms.secondRoughnessMap={value:this.secondRoughnessMap},e.uniforms.secondMetalnessMap={value:this.secondMetalnessMap},e.uniforms.secondAoMap={value:this.secondAoMap},e.uniforms.noiseMap={value:this.noiseMap},e.uniforms.progress={value:this.progress},e.uniforms.mergedSize={value:this.mergedSize},e.uniforms.noiseScale={value:this.noiseScale},this.userData.shader=e,e.fragmentShader=`
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2
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uniform float progress;
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3
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uniform float mergedSize;
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4
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uniform float noiseScale;
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5
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${this.secondMap?"uniform sampler2D secondMap;":""}
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6
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${this.secondNormalMap?"uniform sampler2D secondNormalMap;":""}
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7
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${this.secondRoughnessMap?"uniform sampler2D secondRoughnessMap;":""}
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8
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${this.secondMetalnessMap?"uniform sampler2D secondMetalnessMap;":""}
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9
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${this.secondAoMap?"uniform sampler2D secondAoMap;":""}
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uniform sampler2D noiseMap;
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11
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+
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float sampleNoise(vec2 uv) {
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return texture2D(noiseMap, uv * noiseScale).r;
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}
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+
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vec2 blendMasks(vec2 uv) {
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float noiseVal = sampleNoise(uv);
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float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
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float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
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float borderMask = maskLo * (1.0 - maskHi);
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return vec2(maskHi, borderMask);
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}
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`+e.fragmentShader,e.vertexShader=`
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uniform float progress;
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uniform float mergedSize;
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uniform float noiseScale;
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${this.secondDisplacementMap?"uniform sampler2D secondDisplacementMap;":""}
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uniform sampler2D noiseMap;
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+
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float sampleNoise(vec2 uv) {
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return texture2D(noiseMap, uv * noiseScale).r;
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}
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+
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vec2 blendMasks(vec2 uv) {
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float noiseVal = sampleNoise(uv);
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float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
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float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
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float borderMask = maskLo * (1.0 - maskHi);
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return vec2(maskHi, borderMask);
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+
}
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`+e.vertexShader,e.fragmentShader=e.fragmentShader.replace("#include <map_fragment>",`
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#ifdef USE_MAP
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+
vec4 texelColor1 = texture2D( map, vMapUv );
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#ifdef USE_SECOND_MAP
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45
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vec4 texelColor2 = texture2D( secondMap, vMapUv );
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46
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vec2 colorMasks = blendMasks(vMapUv);
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47
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float maskHiColor = colorMasks.x;
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48
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float borderMaskColor = colorMasks.y;
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49
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vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
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50
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vec4 borderColor = mix(texelColor2, texelColor1, mergedSize);
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51
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vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
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52
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+
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53
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diffuseColor *= finalColor;
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54
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#else
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55
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diffuseColor *= texelColor1;
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#endif
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#endif
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58
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`),e.fragmentShader=e.fragmentShader.replace("#include <roughnessmap_fragment>",`
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59
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+
float roughnessFactor = roughness;
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60
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+
#ifdef USE_ROUGHNESSMAP
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61
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+
float rough1 = texture2D( roughnessMap, vRoughnessMapUv ).g;
|
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62
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#ifdef USE_SECOND_ROUGHNESSMAP
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63
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float rough2 = texture2D( secondRoughnessMap, vRoughnessMapUv ).g;
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64
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vec2 roughMasks = blendMasks(vMapUv);
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65
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float maskHiRough = roughMasks.x;
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66
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+
float borderMaskRough = roughMasks.y;
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67
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+
float blendedRough = mix( rough2, rough1, maskHiRough );
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68
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float borderValueRough = mix( rough1, rough2, 0.5 );
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69
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roughnessFactor *= mix( blendedRough, borderValueRough, borderMaskRough );
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70
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#else
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71
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roughnessFactor *= rough1;
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72
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#endif
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+
#endif
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74
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`),e.fragmentShader=e.fragmentShader.replace("#include <metalnessmap_fragment>",`
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75
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+
float metalnessFactor = metalness;
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76
|
+
#ifdef USE_METALNESSMAP
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77
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+
float metal1 = texture2D( metalnessMap, vMetalnessMapUv ).b;
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78
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+
#ifdef USE_SECOND_METALNESSMAP
|
|
79
|
+
float metal2 = texture2D( secondMetalnessMap, vMetalnessMapUv ).b;
|
|
80
|
+
vec2 metalMasks = blendMasks(vMapUv);
|
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81
|
+
float maskHiMetal = metalMasks.x;
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82
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+
float borderMaskMetal = metalMasks.y;
|
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83
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+
float blendedMetal = mix( metal2, metal1, maskHiMetal );
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|
84
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+
float borderValueMetal = mix( metal1, metal2, 0.5 );
|
|
85
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+
metalnessFactor *= mix( blendedMetal, borderValueMetal, borderMaskMetal );
|
|
86
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+
#else
|
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87
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+
metalnessFactor *= metal1;
|
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88
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+
#endif
|
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89
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+
#endif
|
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90
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+
`),e.fragmentShader=e.fragmentShader.replace("#include <normal_fragment_maps>",`
|
|
91
|
+
#ifdef USE_NORMALMAP_TANGENTSPACE
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|
92
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+
vec3 n1 = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
93
|
+
#ifdef USE_SECOND_NORMALMAP
|
|
94
|
+
vec3 n2 = texture2D( secondNormalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
95
|
+
float maskHiNormal = blendMasks(vMapUv).x;
|
|
96
|
+
vec3 blendedNormal = normalize( mix( n2, n1, maskHiNormal ) );
|
|
97
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+
#else
|
|
98
|
+
vec3 blendedNormal = n1;
|
|
99
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+
#endif
|
|
100
|
+
blendedNormal.xy *= normalScale;
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|
101
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+
normal = normalize( tbn * blendedNormal );
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102
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+
#endif
|
|
103
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+
`),e.fragmentShader=e.fragmentShader.replace("#include <aomap_fragment>",`
|
|
104
|
+
#ifdef USE_AOMAP
|
|
105
|
+
float ao1 = texture2D( aoMap, vAoMapUv ).r;
|
|
106
|
+
#ifdef USE_SECOND_AOMAP
|
|
107
|
+
float ao2 = texture2D( secondAoMap, vAoMapUv ).r;
|
|
108
|
+
vec2 aoMasks = blendMasks(vMapUv);
|
|
109
|
+
float maskHiAo = aoMasks.x;
|
|
110
|
+
float borderMaskAo = aoMasks.y;
|
|
111
|
+
float blendedAo = mix( ao2, ao1, maskHiAo );
|
|
112
|
+
float borderValueAo = mix( ao1, ao2, 0.5 );
|
|
113
|
+
float aoValue = mix( blendedAo, borderValueAo, borderMaskAo );
|
|
114
|
+
#else
|
|
115
|
+
float aoValue = ao1;
|
|
116
|
+
#endif
|
|
117
|
+
|
|
118
|
+
float ambientOcclusion = ( aoValue - 1.0 ) * aoMapIntensity + 1.0;
|
|
119
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
120
|
+
|
|
121
|
+
#if defined( USE_CLEARCOAT )
|
|
122
|
+
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
123
|
+
#endif
|
|
124
|
+
|
|
125
|
+
#if defined( USE_SHEEN )
|
|
126
|
+
sheenSpecularIndirect *= ambientOcclusion;
|
|
127
|
+
#endif
|
|
128
|
+
|
|
129
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
130
|
+
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
131
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
132
|
+
#endif
|
|
133
|
+
#endif
|
|
134
|
+
`),e.vertexShader=e.vertexShader.replace("#include <displacementmap_vertex>",`
|
|
135
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
136
|
+
float disp1 = texture2D( displacementMap, vDisplacementMapUv ).x;
|
|
137
|
+
#ifdef USE_SECOND_DISPLACEMENTMAP
|
|
138
|
+
float disp2 = texture2D( secondDisplacementMap, vDisplacementMapUv ).x;
|
|
139
|
+
vec2 dispMasks = blendMasks(vMapUv);
|
|
140
|
+
float maskHiDisp = dispMasks.x;
|
|
141
|
+
float borderMaskDisp = dispMasks.y;
|
|
142
|
+
float blendedDisp = mix( disp2, disp1, maskHiDisp );
|
|
143
|
+
float borderValueDisp = mix( disp1, disp2, 0.5 );
|
|
144
|
+
float disp = mix( blendedDisp, borderValueDisp, borderMaskDisp );
|
|
145
|
+
#else
|
|
146
|
+
float disp = disp1;
|
|
147
|
+
#endif
|
|
148
|
+
transformed += normalize( objectNormal ) * ( disp * displacementScale + displacementBias );
|
|
149
|
+
#endif
|
|
150
|
+
`)}}setMerge(s){this.progress=s,this.userData.shader&&(this.userData.shader.uniforms.progress.value=s)}setMergedSize(s){this.mergedSize=s,this.userData.shader&&(this.userData.shader.uniforms.mergedSize.value=s)}setNoiseScale(s){this.noiseScale=s,this.userData.shader&&(this.userData.shader.uniforms.noiseScale.value=s)}}class S extends a.MeshBasicMaterial{constructor(s={}){const{secondMap:d,noiseMap:A,progress:m,mergedSize:f,noiseScale:M,...p}=s;super(p);o(this,"secondMap");o(this,"noiseMap");o(this,"progress");o(this,"mergedSize");o(this,"noiseScale");if(this.secondMap=d||null,A)this.noiseMap=A;else{const r=new a.DataTexture(new Uint8Array([255,255,255,255]),1,1);r.needsUpdate=!0,this.noiseMap=r,new a.TextureLoader().load(i,l=>{this.noiseMap=l,l.wrapS=a.RepeatWrapping,l.wrapT=a.RepeatWrapping,this.userData.shader&&(this.userData.shader.uniforms.noiseMap.value=l)})}this.progress=m??.5,this.mergedSize=f??.1,this.noiseScale=M??1,this.onBeforeCompile=r=>{r.defines=r.defines||{},this.secondMap&&(r.defines.USE_SECOND_MAP=""),r.uniforms.secondMap={value:this.secondMap},r.uniforms.noiseMap={value:this.noiseMap},r.uniforms.progress={value:this.progress},r.uniforms.mergedSize={value:this.mergedSize},r.uniforms.noiseScale={value:this.noiseScale},this.userData.shader=r,r.fragmentShader=`
|
|
151
|
+
uniform float progress;
|
|
152
|
+
uniform float mergedSize;
|
|
153
|
+
uniform float noiseScale;
|
|
154
|
+
${this.secondMap?"uniform sampler2D secondMap;":""}
|
|
155
|
+
uniform sampler2D noiseMap;
|
|
156
|
+
|
|
157
|
+
float sampleNoise(vec2 uv) {
|
|
158
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
vec2 blendMasks(vec2 uv) {
|
|
162
|
+
float noiseVal = sampleNoise(uv);
|
|
163
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
164
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
165
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
166
|
+
return vec2(maskHi, borderMask);
|
|
167
|
+
}
|
|
168
|
+
`+r.fragmentShader,r.fragmentShader=r.fragmentShader.replace("#include <map_fragment>",`
|
|
169
|
+
#ifdef USE_MAP
|
|
170
|
+
vec4 texelColor1 = texture2D( map, vMapUv );
|
|
171
|
+
#ifdef USE_SECOND_MAP
|
|
172
|
+
vec4 texelColor2 = texture2D( secondMap, vMapUv );
|
|
173
|
+
vec2 colorMasks = blendMasks(vMapUv);
|
|
174
|
+
float maskHiColor = colorMasks.x;
|
|
175
|
+
float borderMaskColor = colorMasks.y;
|
|
176
|
+
vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
|
|
177
|
+
vec4 borderColor = mix(texelColor2, texelColor1, 0.5);
|
|
178
|
+
vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
|
|
179
|
+
|
|
180
|
+
diffuseColor *= finalColor;
|
|
181
|
+
#else
|
|
182
|
+
diffuseColor *= texelColor1;
|
|
183
|
+
#endif
|
|
184
|
+
#endif
|
|
185
|
+
`)}}setMerge(s){this.progress=s,this.userData.shader&&(this.userData.shader.uniforms.progress.value=s)}setMergedSize(s){this.mergedSize=s,this.userData.shader&&(this.userData.shader.uniforms.mergedSize.value=s)}setNoiseScale(s){this.noiseScale=s,this.userData.shader&&(this.userData.shader.uniforms.noiseScale.value=s)}}class h extends a.MeshPhysicalMaterial{constructor(s={}){const{secondMap:d,secondDisplacementMap:A,secondNormalMap:m,secondRoughnessMap:f,secondMetalnessMap:M,secondAoMap:p,noiseMap:r,progress:l,mergedSize:u,noiseScale:c,...g}=s;super(g);o(this,"secondMap");o(this,"secondDisplacementMap");o(this,"secondNormalMap");o(this,"secondRoughnessMap");o(this,"secondMetalnessMap");o(this,"secondAoMap");o(this,"noiseMap");o(this,"progress");o(this,"mergedSize");o(this,"noiseScale");if(this.secondMap=d||null,this.secondDisplacementMap=A||null,this.secondNormalMap=m||null,this.secondRoughnessMap=f||null,this.secondMetalnessMap=M||null,this.secondAoMap=p||null,r)this.noiseMap=r;else{const e=new a.DataTexture(new Uint8Array([255,255,255,255]),1,1);e.needsUpdate=!0,this.noiseMap=e,new a.TextureLoader().load(i,t=>{this.noiseMap=t,t.wrapS=a.RepeatWrapping,t.wrapT=a.RepeatWrapping,this.userData.shader&&(this.userData.shader.uniforms.noiseMap.value=t)})}this.progress=l??.5,this.mergedSize=u??.1,this.noiseScale=c??1,this.onBeforeCompile=e=>{e.defines=e.defines||{},this.secondMap&&(e.defines.USE_SECOND_MAP=""),this.secondDisplacementMap&&(e.defines.USE_SECOND_DISPLACEMENTMAP=""),this.secondNormalMap&&(e.defines.USE_SECOND_NORMALMAP=""),this.secondRoughnessMap&&(e.defines.USE_SECOND_ROUGHNESSMAP=""),this.secondMetalnessMap&&(e.defines.USE_SECOND_METALNESSMAP=""),this.secondAoMap&&(e.defines.USE_SECOND_AOMAP=""),e.uniforms.secondMap={value:this.secondMap},e.uniforms.secondDisplacementMap={value:this.secondDisplacementMap},e.uniforms.secondNormalMap={value:this.secondNormalMap},e.uniforms.secondRoughnessMap={value:this.secondRoughnessMap},e.uniforms.secondMetalnessMap={value:this.secondMetalnessMap},e.uniforms.secondAoMap={value:this.secondAoMap},e.uniforms.noiseMap={value:this.noiseMap},e.uniforms.progress={value:this.progress},e.uniforms.mergedSize={value:this.mergedSize},e.uniforms.noiseScale={value:this.noiseScale},this.userData.shader=e,e.fragmentShader=`
|
|
186
|
+
uniform float progress;
|
|
187
|
+
uniform float mergedSize;
|
|
188
|
+
uniform float noiseScale;
|
|
189
|
+
${this.secondMap?"uniform sampler2D secondMap;":""}
|
|
190
|
+
${this.secondNormalMap?"uniform sampler2D secondNormalMap;":""}
|
|
191
|
+
${this.secondRoughnessMap?"uniform sampler2D secondRoughnessMap;":""}
|
|
192
|
+
${this.secondMetalnessMap?"uniform sampler2D secondMetalnessMap;":""}
|
|
193
|
+
${this.secondAoMap?"uniform sampler2D secondAoMap;":""}
|
|
194
|
+
uniform sampler2D noiseMap;
|
|
195
|
+
|
|
196
|
+
float sampleNoise(vec2 uv) {
|
|
197
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
vec2 blendMasks(vec2 uv) {
|
|
201
|
+
float noiseVal = sampleNoise(uv);
|
|
202
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
203
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
204
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
205
|
+
return vec2(maskHi, borderMask);
|
|
206
|
+
}
|
|
207
|
+
`+e.fragmentShader,e.vertexShader=`
|
|
208
|
+
uniform float progress;
|
|
209
|
+
uniform float mergedSize;
|
|
210
|
+
uniform float noiseScale;
|
|
211
|
+
${this.secondDisplacementMap?"uniform sampler2D secondDisplacementMap;":""}
|
|
212
|
+
uniform sampler2D noiseMap;
|
|
213
|
+
|
|
214
|
+
float sampleNoise(vec2 uv) {
|
|
215
|
+
return texture2D(noiseMap, uv * noiseScale).r;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
vec2 blendMasks(vec2 uv) {
|
|
219
|
+
float noiseVal = sampleNoise(uv);
|
|
220
|
+
float maskLo = smoothstep(progress - mergedSize, progress, noiseVal);
|
|
221
|
+
float maskHi = smoothstep(progress, progress + mergedSize, noiseVal);
|
|
222
|
+
float borderMask = maskLo * (1.0 - maskHi);
|
|
223
|
+
return vec2(maskHi, borderMask);
|
|
224
|
+
}
|
|
225
|
+
`+e.vertexShader,e.fragmentShader=e.fragmentShader.replace("#include <map_fragment>",`
|
|
226
|
+
#ifdef USE_MAP
|
|
227
|
+
vec4 texelColor1 = texture2D( map, vMapUv );
|
|
228
|
+
#ifdef USE_SECOND_MAP
|
|
229
|
+
vec4 texelColor2 = texture2D( secondMap, vMapUv );
|
|
230
|
+
vec2 colorMasks = blendMasks(vMapUv);
|
|
231
|
+
float maskHiColor = colorMasks.x;
|
|
232
|
+
float borderMaskColor = colorMasks.y;
|
|
233
|
+
vec4 blendedColor = mix(texelColor2, texelColor1, maskHiColor);
|
|
234
|
+
vec4 borderColor = mix(texelColor2, texelColor1, mergedSize);
|
|
235
|
+
vec4 finalColor = mix(blendedColor, borderColor, borderMaskColor);
|
|
236
|
+
|
|
237
|
+
diffuseColor *= finalColor;
|
|
238
|
+
#else
|
|
239
|
+
diffuseColor *= texelColor1;
|
|
240
|
+
#endif
|
|
241
|
+
#endif
|
|
242
|
+
`),e.fragmentShader=e.fragmentShader.replace("#include <roughnessmap_fragment>",`
|
|
243
|
+
float roughnessFactor = roughness;
|
|
244
|
+
#ifdef USE_ROUGHNESSMAP
|
|
245
|
+
float rough1 = texture2D( roughnessMap, vRoughnessMapUv ).g;
|
|
246
|
+
#ifdef USE_SECOND_ROUGHNESSMAP
|
|
247
|
+
float rough2 = texture2D( secondRoughnessMap, vRoughnessMapUv ).g;
|
|
248
|
+
vec2 roughMasks = blendMasks(vMapUv);
|
|
249
|
+
float maskHiRough = roughMasks.x;
|
|
250
|
+
float borderMaskRough = roughMasks.y;
|
|
251
|
+
float blendedRough = mix( rough2, rough1, maskHiRough );
|
|
252
|
+
float borderValueRough = mix( rough1, rough2, 0.5 );
|
|
253
|
+
roughnessFactor *= mix( blendedRough, borderValueRough, borderMaskRough );
|
|
254
|
+
#else
|
|
255
|
+
roughnessFactor *= rough1;
|
|
256
|
+
#endif
|
|
257
|
+
#endif
|
|
258
|
+
`),e.fragmentShader=e.fragmentShader.replace("#include <metalnessmap_fragment>",`
|
|
259
|
+
float metalnessFactor = metalness;
|
|
260
|
+
#ifdef USE_METALNESSMAP
|
|
261
|
+
float metal1 = texture2D( metalnessMap, vMetalnessMapUv ).b;
|
|
262
|
+
#ifdef USE_SECOND_METALNESSMAP
|
|
263
|
+
float metal2 = texture2D( secondMetalnessMap, vMetalnessMapUv ).b;
|
|
264
|
+
vec2 metalMasks = blendMasks(vMapUv);
|
|
265
|
+
float maskHiMetal = metalMasks.x;
|
|
266
|
+
float borderMaskMetal = metalMasks.y;
|
|
267
|
+
float blendedMetal = mix( metal2, metal1, maskHiMetal );
|
|
268
|
+
float borderValueMetal = mix( metal1, metal2, 0.5 );
|
|
269
|
+
metalnessFactor *= mix( blendedMetal, borderValueMetal, borderMaskMetal );
|
|
270
|
+
#else
|
|
271
|
+
metalnessFactor *= metal1;
|
|
272
|
+
#endif
|
|
273
|
+
#endif
|
|
274
|
+
`),e.fragmentShader=e.fragmentShader.replace("#include <normal_fragment_maps>",`
|
|
275
|
+
#ifdef USE_NORMALMAP_TANGENTSPACE
|
|
276
|
+
vec3 n1 = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
277
|
+
#ifdef USE_SECOND_NORMALMAP
|
|
278
|
+
vec3 n2 = texture2D( secondNormalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
279
|
+
float maskHiNormal = blendMasks(vMapUv).x;
|
|
280
|
+
vec3 blendedNormal = normalize( mix( n2, n1, maskHiNormal ) );
|
|
281
|
+
#else
|
|
282
|
+
vec3 blendedNormal = n1;
|
|
283
|
+
#endif
|
|
284
|
+
blendedNormal.xy *= normalScale;
|
|
285
|
+
normal = normalize( tbn * blendedNormal );
|
|
286
|
+
#endif
|
|
287
|
+
`),e.fragmentShader=e.fragmentShader.replace("#include <aomap_fragment>",`
|
|
288
|
+
#ifdef USE_AOMAP
|
|
289
|
+
float ao1 = texture2D( aoMap, vAoMapUv ).r;
|
|
290
|
+
#ifdef USE_SECOND_AOMAP
|
|
291
|
+
float ao2 = texture2D( secondAoMap, vAoMapUv ).r;
|
|
292
|
+
vec2 aoMasks = blendMasks(vMapUv);
|
|
293
|
+
float maskHiAo = aoMasks.x;
|
|
294
|
+
float borderMaskAo = aoMasks.y;
|
|
295
|
+
float blendedAo = mix( ao2, ao1, maskHiAo );
|
|
296
|
+
float borderValueAo = mix( ao1, ao2, 0.5 );
|
|
297
|
+
float aoValue = mix( blendedAo, borderValueAo, borderMaskAo );
|
|
298
|
+
#else
|
|
299
|
+
float aoValue = ao1;
|
|
300
|
+
#endif
|
|
301
|
+
|
|
302
|
+
float ambientOcclusion = ( aoValue - 1.0 ) * aoMapIntensity + 1.0;
|
|
303
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
304
|
+
|
|
305
|
+
#if defined( USE_CLEARCOAT )
|
|
306
|
+
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
307
|
+
#endif
|
|
308
|
+
|
|
309
|
+
#if defined( USE_SHEEN )
|
|
310
|
+
sheenSpecularIndirect *= ambientOcclusion;
|
|
311
|
+
#endif
|
|
312
|
+
|
|
313
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
314
|
+
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
315
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
316
|
+
#endif
|
|
317
|
+
#endif
|
|
318
|
+
`),e.vertexShader=e.vertexShader.replace("#include <displacementmap_vertex>",`
|
|
319
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
320
|
+
float disp1 = texture2D( displacementMap, vDisplacementMapUv ).x;
|
|
321
|
+
#ifdef USE_SECOND_DISPLACEMENTMAP
|
|
322
|
+
float disp2 = texture2D( secondDisplacementMap, vDisplacementMapUv ).x;
|
|
323
|
+
vec2 dispMasks = blendMasks(vMapUv);
|
|
324
|
+
float maskHiDisp = dispMasks.x;
|
|
325
|
+
float borderMaskDisp = dispMasks.y;
|
|
326
|
+
float blendedDisp = mix( disp2, disp1, maskHiDisp );
|
|
327
|
+
float borderValueDisp = mix( disp1, disp2, 0.5 );
|
|
328
|
+
float disp = mix( blendedDisp, borderValueDisp, borderMaskDisp );
|
|
329
|
+
#else
|
|
330
|
+
float disp = disp1;
|
|
331
|
+
#endif
|
|
332
|
+
transformed += normalize( objectNormal ) * ( disp * displacementScale + displacementBias );
|
|
333
|
+
#endif
|
|
334
|
+
`)}}setMerge(s){this.progress=s,this.userData.shader&&(this.userData.shader.uniforms.progress.value=s)}setMergedSize(s){this.mergedSize=s,this.userData.shader&&(this.userData.shader.uniforms.mergedSize.value=s)}setNoiseScale(s){this.noiseScale=s,this.userData.shader&&(this.userData.shader.uniforms.noiseScale.value=s)}}n.DTMeshBasicMaterial=S,n.DTMeshPhysicalMaterial=h,n.DTMeshStandardMaterial=b,Object.defineProperty(n,Symbol.toStringTag,{value:"Module"})});
|
package/dist/vite.svg
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
|
package/package.json
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@jaimebboyjt/three-double-texture-materials",
|
|
3
|
+
"version": "0.0.1",
|
|
4
|
+
"license": "MIT",
|
|
5
|
+
"private": false,
|
|
6
|
+
"description": "A Three.js library for combining textures easily",
|
|
7
|
+
"publishConfig": {
|
|
8
|
+
"access": "public"
|
|
9
|
+
},
|
|
10
|
+
"type": "module",
|
|
11
|
+
"keywords": [
|
|
12
|
+
"3d",
|
|
13
|
+
"threejs",
|
|
14
|
+
"three"
|
|
15
|
+
],
|
|
16
|
+
"maintainers": [
|
|
17
|
+
"Jaime Torrealba (https://github.com/JaimeTorrealba)"
|
|
18
|
+
],
|
|
19
|
+
"scripts": {
|
|
20
|
+
"dev": "cd ./playground && vite",
|
|
21
|
+
"build": "tsc && vite build",
|
|
22
|
+
"preview": "vite preview"
|
|
23
|
+
},
|
|
24
|
+
"main": "./dist/three-double-texture-materials.js",
|
|
25
|
+
"module": "./dist/three-double-texture-materials.js",
|
|
26
|
+
"exports": {
|
|
27
|
+
".": {
|
|
28
|
+
"import": "./dist/three-double-texture-materials.js"
|
|
29
|
+
}
|
|
30
|
+
},
|
|
31
|
+
"files": [
|
|
32
|
+
"dist"
|
|
33
|
+
],
|
|
34
|
+
"peerDependencies": {
|
|
35
|
+
"three": ">=0.181.0"
|
|
36
|
+
},
|
|
37
|
+
"devDependencies": {
|
|
38
|
+
"@types/node": "^22.15.24",
|
|
39
|
+
"@types/three": "^0.181.0",
|
|
40
|
+
"rollup-plugin-visualizer": "^6.0.1",
|
|
41
|
+
"typescript": "~5.7.2",
|
|
42
|
+
"vite": "^6.2.0"
|
|
43
|
+
},
|
|
44
|
+
"dependencies": {
|
|
45
|
+
"tweakpane": "^4.0.5"
|
|
46
|
+
}
|
|
47
|
+
}
|