@jack120/test 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/dist/index.d.ts +1140 -0
  2. package/package.json +4 -1
  3. package/.gitmodules +0 -3
  4. package/.prettierrc +0 -6
  5. package/.vscode/c_cpp_properties.json +0 -14
  6. package/.vscode/launch.json +0 -24
  7. package/.vscode/settings.json +0 -8
  8. package/CMakeLists.txt +0 -52
  9. package/adamas-config.json +0 -5
  10. package/external/CMakeLists.txt +0 -1
  11. package/external/Unity-NodeJS-RPC/CMakeLists.txt +0 -13
  12. package/external/Unity-NodeJS-RPC/README.md +0 -1
  13. package/external/Unity-NodeJS-RPC/RpcClient.cpp +0 -265
  14. package/external/Unity-NodeJS-RPC/include/RpcClient.h +0 -118
  15. package/external/Unity-NodeJS-RPC/main.cpp +0 -76
  16. package/external/Unity-NodeJS-RPC/nlohmann/json.hpp +0 -25526
  17. package/external/Unity-NodeJS-RPC/server/Program.cs +0 -52
  18. package/external/Unity-NodeJS-RPC/server/json.cs +0 -66
  19. package/external/Unity-NodeJS-RPC/server/rpc.cs +0 -369
  20. package/external/Unity-NodeJS-RPC/server/sample1.csproj +0 -10
  21. package/external/Unity-NodeJS-RPC/server/sample1.sln +0 -24
  22. package/external/Unity-NodeJS-RPC/server/unity/RpcUnity.cs.txt +0 -60
  23. package/index.ts +0 -36
  24. package/library/adamas-types.d.ts +0 -70
  25. package/library/debug.ts +0 -7
  26. package/library/device.ts +0 -279
  27. package/library/entity.ts +0 -35
  28. package/library/index.ts +0 -19
  29. package/library/interaction/interaction.ts +0 -281
  30. package/library/networking/state-sync.ts +0 -62
  31. package/library/physics/collider.ts +0 -252
  32. package/library/physics/rigidbody.ts +0 -119
  33. package/library/render/camera.ts +0 -172
  34. package/library/render/light.ts +0 -169
  35. package/library/render/material.ts +0 -258
  36. package/library/render/mesh.ts +0 -208
  37. package/library/render/primitives.ts +0 -76
  38. package/library/render/renderable.ts +0 -137
  39. package/library/render/renderer.ts +0 -124
  40. package/library/render/scene.ts +0 -89
  41. package/library/render/texture.ts +0 -247
  42. package/library/render/transform.ts +0 -259
  43. package/library/rpc.ts +0 -81
  44. package/library/utilities/base64.ts +0 -63
  45. package/loader-template.ts +0 -419
  46. package/native.cc +0 -111
  47. package/project.adamas.json +0 -457
  48. package/rusk.glb +0 -0
  49. package/samples/device-sample.ts +0 -30
  50. package/samples/interaction-sample.ts +0 -134
  51. package/samples/physics-sample.ts +0 -39
  52. package/samples/rendering-sample.ts +0 -88
  53. package/samples/spawn-cube.ts +0 -422
  54. package/samples/state-sync-sample.ts +0 -25
  55. package/tsconfig.json +0 -20
  56. /package/{library → dist}/native-bindings-osx.node +0 -0
  57. /package/{library → dist}/native-bindings-win.node +0 -0
@@ -1,52 +0,0 @@
1
- using SharedMemRPC;
2
- using System.Threading;
3
-
4
- class Program
5
- {
6
- static float mul(float a, float b)
7
- {
8
- return a * b;
9
- }
10
-
11
- static void Main()
12
- {
13
- RpcServer server = new RpcServer();
14
-
15
- server.Register("add", (float a, float b) => a + b);
16
- server.Register("sub", (double a, double b) => a - b);
17
- server.Register("mul", mul);
18
- server.Register("echo", (string text) => "Server echo: " + text);
19
-
20
- server.Register("do_work", (string input, int delay, int onComplete) =>
21
- {
22
- Console.WriteLine("input: " + input);
23
- Console.WriteLine("Delay: " + delay);
24
- Console.WriteLine("onComoplate: " + onComplete);
25
- server.TriggerCallback(onComplete, new { a = 1, b = "str", c = 3.33 });
26
- });
27
-
28
- server.Register("timer", (int interval, int callback, int text) =>
29
- {
30
- return server.handleRegistry.AddHandle(new Timer(
31
- callback: state => server.TriggerCallback(callback, new { text }),
32
- state: null,
33
- dueTime: 0,
34
- period: interval
35
- ));
36
- });
37
-
38
- server.Register("dispose_timer", (int timerHandle) =>
39
- {
40
- Console.WriteLine("Handle disposed: " + timerHandle);
41
- if (server.handleRegistry.GetObject(timerHandle, out Timer timer))
42
- {
43
- timer.Dispose();
44
- server.handleRegistry.RemoveHandle(timerHandle);
45
- return true;
46
- }
47
- return false;
48
- });
49
-
50
- while (true) ;
51
- }
52
- }
@@ -1,66 +0,0 @@
1
- #if UNITY_2017_1_OR_NEWER
2
- using UnityEngine; // Use Unity's JSON system
3
- #else
4
- using System.Text.Json;
5
- #endif
6
-
7
- using System;
8
- using System.Threading;
9
- using System.Collections.Generic;
10
- using System.IO.MemoryMappedFiles;
11
- using System.Runtime.InteropServices;
12
-
13
- namespace Serialization
14
- {
15
-
16
- [Serializable]
17
- public class RpcArgsWrapper
18
- {
19
- public string[] keys;
20
- public string[] values;
21
- }
22
-
23
- [Serializable]
24
- public class ResultWrapper
25
- {
26
- public string result;
27
- }
28
-
29
- public class JsonHelper
30
- {
31
- static public string ToJson(string result)
32
- {
33
- #if UNITY_2017_1_OR_NEWER
34
- return JsonUtility.ToJson(new ResultWrapper { result = result.ToString() });
35
- #else
36
- return JsonSerializer.Serialize(
37
- new ResultWrapper { result = result.ToString() },
38
- new JsonSerializerOptions { IncludeFields = true }
39
- );
40
- #endif
41
- }
42
-
43
- static public string ToJson(RpcArgsWrapper rpcArgs)
44
- {
45
- #if UNITY_2017_1_OR_NEWER
46
- return JsonUtility.ToJson(rpcArgs);
47
- #else
48
- return JsonSerializer.Serialize(rpcArgs,
49
- new JsonSerializerOptions { IncludeFields = true }
50
- );
51
- #endif
52
- }
53
-
54
- static public RpcArgsWrapper? FromJson(string jsonString)
55
- {
56
- #if UNITY_2017_1_OR_NEWER
57
- return JsonUtility.FromJson<RpcArgsWrapper>(jsonString);
58
- #else
59
- return JsonSerializer.Deserialize<RpcArgsWrapper>(
60
- jsonString,
61
- new JsonSerializerOptions { IncludeFields = true }
62
- );
63
- #endif
64
- }
65
- }
66
- }
@@ -1,369 +0,0 @@
1
- using System;
2
- using System.Threading;
3
- using System.Collections.Generic;
4
- using System.Runtime.InteropServices;
5
- using Serialization;
6
- using System.Net.Sockets;
7
- using System.Net;
8
- using System.Text;
9
- using System.IO;
10
- using System.Collections.Concurrent;
11
- using System.Threading.Tasks;
12
-
13
- #if UNITY_2017_1_OR_NEWER
14
- using UnityEngine;
15
- #endif
16
-
17
-
18
- namespace SharedMemRPC
19
- {
20
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
21
- public struct RpcRequest
22
- {
23
- public int request_id;
24
-
25
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
26
- public string functionName;
27
-
28
- public int bufferSize;
29
- }
30
-
31
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
32
- public struct ResponseHeader
33
- {
34
- // enum class MsgType {
35
- // CALLBACK = 0,
36
- // RETURN = 1
37
- // };
38
- public int clientId;
39
- public int msgType;
40
- public int statusCodeOrCallbackId;
41
- public int bufferSize;
42
- }
43
-
44
- public class HandleRegistry
45
- {
46
- private readonly Dictionary<int, object> handles = new();
47
- private int nextHandleId = 1;
48
-
49
- public int AddHandle(object obj)
50
- {
51
- int handleId = nextHandleId++;
52
- handles[handleId] = obj;
53
- return handleId;
54
- }
55
-
56
- public bool GetObject<T>(int handleID, out T obj)
57
- {
58
- bool found = handles.TryGetValue(handleID, out object? value);
59
- obj = (T) value;
60
- return found;
61
- }
62
-
63
- public bool RemoveHandle(int handle)
64
- {
65
- return handles.Remove(handle);
66
- }
67
- }
68
-
69
- public class RpcServer
70
- {
71
- private readonly Dictionary<string, Func<Dictionary<string, string>, object>> functions = new();
72
- private readonly Dictionary<int, TcpClient> clients = new();
73
- private readonly Dictionary<int, int> callbackToClientId = new();
74
- private readonly List<Thread> threads = new();
75
- private readonly ConcurrentQueue<Action> mainThreadQueue = new();
76
-
77
- private int nextCallbackId = 0;
78
- private readonly Mutex respMutex = new();
79
- private readonly Mutex queueMutex = new();
80
-
81
- private readonly TcpListener listener;
82
-
83
- public HandleRegistry handleRegistry;
84
-
85
- public RpcServer(int port = 6969)
86
- {
87
- handleRegistry = new HandleRegistry();
88
- Register<Func<int, int>>("_RPC::AllocateCallback", (int clientId) =>
89
- {
90
- callbackToClientId[nextCallbackId] = clientId;
91
- return nextCallbackId++;
92
- });
93
-
94
- listener = new TcpListener(IPAddress.Any, port);
95
- listener.Start();
96
- listener.BeginAcceptTcpClient(OnClientConnected, null);
97
- DebugPrint("Server started...");
98
- }
99
-
100
- public void Register<TDelegate>(string name, TDelegate del) where TDelegate : Delegate
101
- {
102
- var method = del.Method;
103
- var target = del.Target;
104
-
105
- functions[name] = (argDict) =>
106
- {
107
- var parameters = method.GetParameters();
108
- var args = new object[parameters.Length];
109
-
110
- for (int i = 0; i < parameters.Length; i++)
111
- {
112
- var param = parameters[i];
113
- if (!argDict.TryGetValue(param.Name, out var strValue))
114
- throw new ArgumentException($"Missing argument: {param.Name}");
115
-
116
- args[i] = Convert.ChangeType(strValue, param.ParameterType);
117
- }
118
-
119
- object? result = method.Invoke(target, args);
120
- return result?.ToString() ?? "";
121
- };
122
- }
123
-
124
- public void ProcessRPC()
125
- {
126
- queueMutex.WaitOne();
127
- while (mainThreadQueue.TryDequeue(out Action action))
128
- {
129
- queueMutex.ReleaseMutex();
130
- try
131
- {
132
- action();
133
- }
134
- catch (Exception ex)
135
- {
136
- DebugPrint($"[RPC Service {Environment.CurrentManagedThreadId}] Unexpected error: {ex}");
137
- }
138
- queueMutex.WaitOne();
139
- }
140
- queueMutex.ReleaseMutex();
141
- }
142
-
143
- private void OnClientConnected(IAsyncResult ar)
144
- {
145
- TcpClient client = listener.EndAcceptTcpClient(ar);
146
- var thread = new Thread(() => HandleClient(client));
147
- threads.Add(thread);
148
- thread.Start();
149
-
150
- // Continue accepting new clients
151
- listener.BeginAcceptTcpClient(OnClientConnected, null);
152
- }
153
-
154
- private void OnClientDisconnected(int clientId)
155
- {
156
- DebugPrint($"[RPC Service {clientId}] Disconnected callback triggered.");
157
- }
158
-
159
- public void WaitAllClients()
160
- {
161
- foreach (Thread t in threads)
162
- {
163
- t.Join();
164
- }
165
- }
166
-
167
- public void RunOnMainThread(Action action)
168
- {
169
- queueMutex.WaitOne();
170
- mainThreadQueue.Enqueue(action);
171
- queueMutex.ReleaseMutex();
172
- }
173
-
174
- private void HandleClient(TcpClient client)
175
- {
176
- try
177
- {
178
- respMutex.WaitOne();
179
- clients[Environment.CurrentManagedThreadId] = client;
180
- respMutex.ReleaseMutex();
181
- client.NoDelay = true;
182
- DebugPrint("Client connected.");
183
-
184
- NetworkStream networkStream = client.GetStream();
185
- WriteHeader(networkStream, new ResponseHeader
186
- {
187
- clientId = Environment.CurrentManagedThreadId,
188
- msgType = 1,
189
- statusCodeOrCallbackId = 0,
190
- bufferSize = 0
191
- });
192
-
193
- while (true)
194
- {
195
- DebugPrint($"[RPC Service {Environment.CurrentManagedThreadId}] Waiting for request...");
196
- var req = ReadHeader<RpcRequest>(networkStream);
197
- string argsJson = ReadPayload(networkStream, req.bufferSize);
198
- int clientId = Environment.CurrentManagedThreadId;
199
-
200
- RunOnMainThread(() =>
201
- {
202
- string result = Dispatch(clientId, req.functionName, argsJson, out int status);
203
-
204
- var resp = new ResponseHeader
205
- {
206
- clientId = clientId,
207
- msgType = 1,
208
- statusCodeOrCallbackId = status,
209
- bufferSize = result.Length
210
- };
211
-
212
- respMutex.WaitOne();
213
- if (clients.TryGetValue(clientId, out TcpClient tcpClient) && tcpClient.Connected)
214
- {
215
- WriteHeader(tcpClient.GetStream(), resp);
216
- WritePayload(tcpClient.GetStream(), result);
217
- }
218
- respMutex.ReleaseMutex();
219
-
220
- DebugPrint($"[RPC Service {clientId}] Handled: {req.functionName}, Response: {result}");
221
- });
222
- }
223
- }
224
- catch (IOException)
225
- {
226
- respMutex.WaitOne();
227
- clients.Remove(Environment.CurrentManagedThreadId);
228
- client.Close();
229
- respMutex.ReleaseMutex();
230
-
231
- DebugPrint($"[RPC Service {Environment.CurrentManagedThreadId}] Client disconnected.");
232
- OnClientDisconnected(Environment.CurrentManagedThreadId);
233
- }
234
- catch (Exception ex)
235
- {
236
- DebugPrint($"[RPC Service {Environment.CurrentManagedThreadId}] Unexpected error: {ex}");
237
- }
238
- // finally
239
- // {
240
- // respMutex.WaitOne();
241
- // clients.Remove(Environment.CurrentManagedThreadId);
242
- // client.Close();
243
- // respMutex.ReleaseMutex();
244
- // }
245
- }
246
-
247
- public void TriggerCallback(int callbackId, object namedArgs)
248
- {
249
- var props = namedArgs.GetType().GetProperties();
250
- var keys = new List<string>();
251
- var values = new List<string>();
252
-
253
- foreach (var prop in props)
254
- {
255
- keys.Add(prop.Name);
256
- object value = prop.GetValue(namedArgs);
257
- values.Add(value?.ToString() ?? "");
258
- }
259
-
260
- var wrapper = new RpcArgsWrapper
261
- {
262
- keys = keys.ToArray(),
263
- values = values.ToArray()
264
- };
265
-
266
- string json = JsonHelper.ToJson(wrapper);
267
-
268
- var cb = new ResponseHeader
269
- {
270
- clientId = callbackToClientId[callbackId],
271
- msgType = 0,
272
- statusCodeOrCallbackId = callbackId,
273
- bufferSize = json.Length
274
- };
275
-
276
- respMutex.WaitOne();
277
- if (clients.TryGetValue(cb.clientId, out TcpClient tcpClient) && tcpClient.Connected)
278
- {
279
- WriteHeader(tcpClient.GetStream(), cb);
280
- WritePayload(tcpClient.GetStream(), json);
281
- }
282
- respMutex.ReleaseMutex();
283
- }
284
-
285
- private string Dispatch(int clientId, string func, string argsJson, out int status)
286
- {
287
- try
288
- {
289
- Dictionary<string, string> args = ParseArgs(argsJson);
290
- var result = functions[func](args);
291
- status = 0;
292
- return JsonHelper.ToJson(result?.ToString());
293
- }
294
- catch (Exception ex)
295
- {
296
- DebugPrint(
297
- $"[RPC Service {clientId}] Dispatch exception: "+
298
- ex.Message + "\n" + ex.StackTrace
299
- );
300
- status = 1;
301
- return JsonHelper.ToJson(ex.Message);
302
- }
303
- }
304
-
305
- private Dictionary<string, string> ParseArgs(string json)
306
- {
307
- RpcArgsWrapper? parsed = JsonHelper.FromJson(json);
308
-
309
- var dict = new Dictionary<string, string>();
310
- for (int i = 0; i < parsed?.keys.Length; i++)
311
- {
312
- dict[parsed.keys[i]] = parsed.values[i];
313
- }
314
- return dict;
315
- }
316
-
317
- private static T ReadHeader<T>(NetworkStream stream) where T : struct
318
- {
319
- int size = Marshal.SizeOf<T>();
320
- byte[] buffer = new byte[size];
321
- int read = stream.Read(buffer, 0, size);
322
- if (read != size)
323
- throw new IOException("Failed to read full header");
324
-
325
- GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
326
- T header = Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
327
- handle.Free();
328
- return header;
329
- }
330
-
331
- private static string ReadPayload(NetworkStream stream, int size)
332
- {
333
- byte[] buffer = new byte[size];
334
- int readTotal = 0;
335
- while (readTotal < size)
336
- {
337
- int read = stream.Read(buffer, readTotal, size - readTotal);
338
- if (read <= 0) throw new IOException("Failed to read full payload");
339
- readTotal += read;
340
- }
341
- return Encoding.UTF8.GetString(buffer);
342
- }
343
-
344
- private static void WriteHeader<T>(NetworkStream stream, T header) where T : struct
345
- {
346
- int size = Marshal.SizeOf<T>();
347
- byte[] buffer = new byte[size];
348
- GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
349
- Marshal.StructureToPtr(header, handle.AddrOfPinnedObject(), false);
350
- handle.Free();
351
- stream.Write(buffer, 0, size);
352
- }
353
-
354
- private static void WritePayload(NetworkStream stream, string data)
355
- {
356
- byte[] buffer = Encoding.UTF8.GetBytes(data);
357
- stream.Write(buffer, 0, buffer.Length);
358
- }
359
-
360
- private static void DebugPrint(string message)
361
- {
362
- #if UNITY_2017_1_OR_NEWER
363
- Debug.Log(message);
364
- #else
365
- Console.WriteLine(message);
366
- #endif
367
- }
368
- }
369
- }
@@ -1,10 +0,0 @@
1
- <Project Sdk="Microsoft.NET.Sdk">
2
-
3
- <PropertyGroup>
4
- <OutputType>Exe</OutputType>
5
- <TargetFramework>net9.0</TargetFramework>
6
- <ImplicitUsings>enable</ImplicitUsings>
7
- <Nullable>enable</Nullable>
8
- </PropertyGroup>
9
-
10
- </Project>
@@ -1,24 +0,0 @@
1
- Microsoft Visual Studio Solution File, Format Version 12.00
2
- # Visual Studio Version 17
3
- VisualStudioVersion = 17.5.2.0
4
- MinimumVisualStudioVersion = 10.0.40219.1
5
- Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample1", "sample1.csproj", "{C99A5A7C-EA68-E506-DA55-1F7984401647}"
6
- EndProject
7
- Global
8
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
9
- Debug|Any CPU = Debug|Any CPU
10
- Release|Any CPU = Release|Any CPU
11
- EndGlobalSection
12
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
13
- {C99A5A7C-EA68-E506-DA55-1F7984401647}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
14
- {C99A5A7C-EA68-E506-DA55-1F7984401647}.Debug|Any CPU.Build.0 = Debug|Any CPU
15
- {C99A5A7C-EA68-E506-DA55-1F7984401647}.Release|Any CPU.ActiveCfg = Release|Any CPU
16
- {C99A5A7C-EA68-E506-DA55-1F7984401647}.Release|Any CPU.Build.0 = Release|Any CPU
17
- EndGlobalSection
18
- GlobalSection(SolutionProperties) = preSolution
19
- HideSolutionNode = FALSE
20
- EndGlobalSection
21
- GlobalSection(ExtensibilityGlobals) = postSolution
22
- SolutionGuid = {9010A7AB-FB94-4111-AC7B-7F2723CF0DFD}
23
- EndGlobalSection
24
- EndGlobal
@@ -1,60 +0,0 @@
1
- using System.Collections;
2
- using System.Collections.Generic;
3
- using System.Threading;
4
- using UnityEngine;
5
- using SharedMemRPC;
6
- using System;
7
-
8
-
9
- public class RpcUnity : MonoBehaviour
10
- {
11
- RpcServer server;
12
-
13
- // Start is called before the first frame update
14
- void Start()
15
- {
16
- server = new RpcServer();
17
-
18
- server.Register<Func<float, float, float>>("add", (float a, float b) => a + b);
19
- server.Register<Func<double, double, double>>("sub", (double a, double b) => a - b);
20
- server.Register<Func<float, float, float>>("mul", (float a, float b) => a + b);
21
- server.Register<Func<string, string>>("echo", (string text) => "Server echo: " + text);
22
-
23
- server.Register<Func<string, int, int, int>>("do_work", (string input, int delay, int onComplete) =>
24
- {
25
- Console.WriteLine("input: " + input);
26
- Console.WriteLine("Delay: " + delay);
27
- Console.WriteLine("onComoplate: " + onComplete);
28
- server.TriggerCallback(onComplete, new { a = 1, b = "str", c = 3.33 });
29
- return 0;
30
- });
31
-
32
- server.Register<Func<int, int, string, int>>("timer", (int interval, int callback, string text) =>
33
- {
34
- return server.handleRegistry.AddHandle(new Timer(
35
- callback: state => server.TriggerCallback(callback, new { text }),
36
- state: null,
37
- dueTime: 0,
38
- period: interval
39
- ));
40
- });
41
-
42
- server.Register<Func<int, bool>>("dispose_timer", (int timerHandle) =>
43
- {
44
- Console.WriteLine("Handle disposed: " + timerHandle);
45
- if (server.handleRegistry.GetObject(timerHandle, out Timer timer))
46
- {
47
- timer.Dispose();
48
- server.handleRegistry.RemoveHandle(timerHandle);
49
- return true;
50
- }
51
- return false;
52
- });
53
- }
54
-
55
- // Update is called once per frame
56
- void Update()
57
- {
58
- server.ProcessRPC();
59
- }
60
- }
package/index.ts DELETED
@@ -1,36 +0,0 @@
1
- import { Entity } from "@adamas/entity";
2
-
3
- import { GrabInteractableManager } from "@adamas/interaction/interaction";
4
- import { ColliderManager, ColliderHandle } from "@adamas/physics/collider";
5
- import { RigidbodyManager } from "@adamas/physics/rigidbody";
6
- import { TransformManager } from "@adamas/render/transform";
7
- import { vec3 } from "@adamas/gl-matrix";
8
- import { cameraRenderTexture, renderGltf } from "samples/rendering-sample";
9
-
10
- const heartModel = async () => {
11
- const modelEntity: Entity = await renderGltf("realistic_human_heart.glb");
12
- TransformManager.SetLocalPosition(modelEntity, vec3.fromValues(1, 1, 0));
13
- TransformManager.SetLocalScale(modelEntity, vec3.fromValues(0.2, 0.2, 0.2));
14
- RigidbodyManager.Create(modelEntity);
15
- RigidbodyManager.SetIsKinematic(modelEntity, true);
16
- RigidbodyManager.SetUseGravity(modelEntity, false);
17
- const collider = ColliderManager.CreateCapsule(modelEntity);
18
- ColliderManager.SetCapsuleColliderRadius(collider, 1.0);
19
- ColliderManager.SetCapsuleColliderHeight(collider, 3.0);
20
- GrabInteractableManager.Create(modelEntity);
21
- };
22
-
23
- const surgerySim = async () => {
24
- const modelEntity: Entity = await renderGltf("hospital-bed.glb");
25
- TransformManager.SetLocalPosition(modelEntity, vec3.fromValues(0, 0.5, 0));
26
- };
27
-
28
- surgerySim();
29
-
30
- // cameraRenderTexture();
31
- // heartModel();
32
-
33
- console.log(process.cwd());
34
- setInterval(() => {
35
- console.log("Ticked!");
36
- }, 30000);
@@ -1,70 +0,0 @@
1
-
2
-
3
- declare module "*.mat" {
4
- type UUID = `${string}-${string}-${string}-${string}-${string}`;
5
- const value: {
6
- assetType: "Material";
7
-
8
- baseMap?: UUID;
9
- baseColor: { x: number; y: number; z: number; w: number };
10
-
11
- cutoff: number;
12
-
13
- smoothness: number;
14
- smoothnessTextureChannel: number;
15
-
16
- metallic: number;
17
- metallicGlossMap?: UUID;
18
-
19
- specColor: { x: number; y: number; z: number };
20
- specGlossMap?: UUID;
21
-
22
- specularHighlights: number;
23
- environmentReflections: number;
24
-
25
- bumpScale: number;
26
- bumpMap?: UUID;
27
-
28
- parallax: number;
29
- parallaxMap?: UUID;
30
-
31
- occlusionStrength: number;
32
- occlusionMap?: UUID;
33
-
34
- emissionColor: { x: number; y: number; z: number };
35
- emissionMap?: UUID;
36
-
37
- detailMask?: UUID;
38
- detailAlbedoMapScale: number;
39
- detailAlbedoMap?: UUID;
40
-
41
- detailNormalMapScale: number;
42
- detailNormalMap?: UUID;
43
- };
44
- export default value;
45
- }
46
-
47
- declare module "*.tex" {
48
- import { TextureFilterMode, TextureWrapMode } from "@adamas/render/texture";
49
- const value: {
50
- assetType: "Texture";
51
-
52
- base64Image: string;
53
- mineType: string;
54
- filterMode: TextureFilterMode;
55
- wrapMode: TextureWrapMode;
56
- };
57
- export default value;
58
- }
59
-
60
- declare module "*.mesh" {
61
- const value: {
62
- assetType: "Mesh";
63
-
64
- base64Vertices: string;
65
- base64Indices: string;
66
- base64Normals?: string;
67
- base64Uvs?: string;
68
- };
69
- export default value;
70
- }
package/library/debug.ts DELETED
@@ -1,7 +0,0 @@
1
- import { RpcClient } from "./rpc";
2
-
3
- export class Debug {
4
- static OnCmdCallback(fn: (...args: any[]) => any) {
5
- return RpcClient.Call("DebugWindow::GetCommand", { callback: fn });
6
- }
7
- }