@ixfx/components 0.9.3 → 0.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"file":"tree-CwifXCzR.js","names":["clamp","#root","#loadChildren","#cache","#notify","#subscribers","#host","#config","#active","#current","#bind","#boundContainer","#unbind","#onDragEnter","#onDragOver","#onDragLeave","#onDrop","#clearExpand","#stopScroll","#pointerX","#pointerY","#reject","#source","#dragKeys","#dragNodes","#handleExpandHover","#rowAtPointer","#kickScroll","#resolveIntent","#setDropState","#endHover","#parentRow","#expandPendingKey","#expandTimer","#scrollRaf","#scrollTick","#getAllNodes","#drop","#nativeDrag","#rowsCache","#getFocusedIndex","#setFocusedIndex","#extendRangeSelection","#anchor","#toggleExpand","#toggleSelection","#abortPending","#ownedRegistry","#effectiveSearchModes","#unregisterSearchCommands","#dropState","#nativeDragKeys","#leavingAnimations","#diffVisibleNodes","#enteringKeys","#treeAnimReady","#renderedKeys","#leaving","#lastNodeByKey","#cancelLeavingAnimation","#cancelAllLeavingAnimations","#matchesFilter","#clearSelectionInternal","#modelUnsubscribe","#runItemAnimations","#syncSearchCommands","#initDnd","#dragSourceId","#anyRowDraggable","#getItemHeight","#internalDropHandled","#postDragSuppressTimer","#getVisibleRows","#getIndentPx","#container","#isSelfOrDescendant","#findParentByKey","#resolveDrag","#springLoadExpand","#onContainerScroll","#config","#canSelect","#dispatchSelect","#applyCheckedToggle","#applyExclusivity","#scrollKeyIntoView","#findNodePath","#pendingNode","#handleImplicitClick","#handleStandardClick","#handleManualClick","#handleExpandOnly","#clickedOnCaret","#getFlatIndexOf","#allDescendantsSelected","#pendingController","#invokeLoadChildren","#collapseSiblingsAtDepth","#findAncestorKeys","#findParent","#getVisibleNodes","#scrollTickledIntoView","#onKeyDown","#onDblClick","#renderNodes","#weaveLeaving","customElement","#detectIcons","#depthsWithIcons","#renderCheckbox","customElement","#root","#element","#options","#connectSignal","#childrenOf","#nodeToTree","#findTreePath","#toTreeNode","#identityToTreeNode"],"sources":["../src/common/tree-drop-apply.ts","../src/common/tree-data-model.ts","../src/tree/tree-drag-registry.ts","../src/tree/tree-drop-controller.ts","../src/tree/tree-base.ts","../src/tree/tree-list.ts","../src/tree/tree-controller.ts"],"sourcesContent":["import type { TreeDropApplyContext, TreeDropPosition, TreeDropTarget } from './tree-component.js';\nimport type { TreeNode } from './types.js';\n\n// ---------------------------------------------------------------------------\n// Pure helpers (functional; never mutate the input root)\n// ---------------------------------------------------------------------------\n\nfunction findNode(root: TreeNode, key: string): TreeNode | undefined {\n if (root.item.key === key)\n return root;\n for (const child of root.children ?? []) {\n const found = findNode(child, key);\n if (found)\n return found;\n }\n return undefined;\n}\n\nfunction findParent(root: TreeNode, key: string, parent: TreeNode | undefined = undefined): TreeNode | undefined {\n for (const child of root.children ?? []) {\n if (child.item.key === key)\n return parent === undefined ? root : parent;\n const found = findParent(child, key, child);\n if (found)\n return found;\n }\n return undefined;\n}\n\n/** True when `key` is `ancestorKey`, or a descendant of it. */\nfunction isSelfOrDescendant(root: TreeNode, ancestorKey: string, key: string): boolean {\n const ancestor = findNode(root, ancestorKey);\n return ancestor !== undefined && findNode(ancestor, key) !== undefined;\n}\n\n/** Remove every node whose key is in `keys` (with its whole subtree), in one pass. */\nfunction removeKeys(node: TreeNode, keys: ReadonlySet<string>): TreeNode {\n if (!node.children)\n return node;\n return {\n ...node,\n children: node.children\n .filter(c => !keys.has(c.item.key))\n .map(c => removeKeys(c, keys)),\n };\n}\n\nfunction childrenOf(root: TreeNode, parentKey: string | undefined): readonly TreeNode[] {\n if (parentKey === undefined)\n return root.children ?? [];\n return findNode(root, parentKey)?.children ?? [];\n}\n\n/** Return a new root with `parentKey`'s children replaced (root itself when `parentKey` is undefined). */\nfunction withChildren(node: TreeNode, parentKey: string | undefined, children: TreeNode[]): TreeNode {\n if (parentKey === undefined)\n return { ...node, children };\n if (node.item.key === parentKey)\n return { ...node, children };\n if (!node.children)\n return node;\n return { ...node, children: node.children.map(c => withChildren(c, parentKey, children)) };\n}\n\nfunction clamp(n: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, n));\n}\n\n/**\n * Drop keys whose ancestor is also being dragged — only the top-most selected\n * nodes move; their subtrees travel with them. Preserves input order.\n */\nexport function pruneDraggedDescendants(root: TreeNode, keys: readonly string[]): string[] {\n const set = new Set(keys);\n return keys.filter((key) => {\n let parent = findParent(root, key);\n while (parent) {\n if (set.has(parent.item.key))\n return false;\n parent = findParent(root, parent.item.key);\n }\n return true;\n });\n}\n\n// ---------------------------------------------------------------------------\n// applyTreeDrop\n// ---------------------------------------------------------------------------\n\n/**\n * Framework-agnostic drop application. Given the current immutable `root` and a\n * resolved drop context, returns a **new** root with the drop applied, or the\n * unchanged `root` when the drop is invalid (dragged node into its own subtree,\n * missing reference, empty payload). Never throws, never mutates.\n *\n * The insertion point is re-derived from `target.referenceKey` + `target.position`\n * against the post-removal tree, so same-parent reorders are off-by-one-safe and\n * multi-node drops land as siblings in drag order. `target.index` is honoured only\n * for `position: 'inside'` (0 = first child, large = append).\n */\nexport function applyTreeDrop(root: TreeNode, ctx: TreeDropApplyContext): TreeNode {\n const { target, source } = ctx;\n\n let nodes: TreeNode[];\n let removeSet: ReadonlySet<string> = new Set();\n\n if (source === `internal`) {\n const keys = pruneDraggedDescendants(root, [...ctx.draggedKeys]);\n if (keys.length === 0)\n return root;\n\n // Reject dropping a node into itself or its own subtree.\n if (target.parentKey !== undefined) {\n for (const key of keys) {\n if (isSelfOrDescendant(root, key, target.parentKey))\n return root;\n }\n }\n // For before/after, the reference must not be inside a dragged subtree.\n if (target.position !== `inside`) {\n for (const key of keys) {\n if (isSelfOrDescendant(root, key, target.referenceKey))\n return root;\n }\n }\n\n const resolved = keys.map(k => findNode(root, k));\n if (resolved.includes(undefined))\n return root;\n nodes = resolved as TreeNode[];\n removeSet = new Set(keys);\n } else {\n nodes = (ctx.dragged ?? []).map(n => ({ ...n }));\n if (nodes.length === 0)\n return root;\n }\n\n const afterRemoval = removeSet.size > 0 ? removeKeys(root, removeSet) : root;\n\n let parentKey: string | undefined;\n let index: number;\n\n if (target.position === `inside`) {\n if (findNode(afterRemoval, target.referenceKey) === undefined)\n return root;\n parentKey = target.referenceKey;\n const kids = childrenOf(afterRemoval, parentKey);\n index = clamp(target.index, 0, kids.length);\n } else {\n const parent = findParent(afterRemoval, target.referenceKey);\n parentKey = parent?.item.key;\n const kids = childrenOf(afterRemoval, parentKey);\n const refIdx = kids.findIndex(c => c.item.key === target.referenceKey);\n if (refIdx < 0)\n return root;\n index = (target.position as TreeDropPosition) === `before` ? refIdx : refIdx + 1;\n }\n\n const kids = [...childrenOf(afterRemoval, parentKey)];\n const next = [...kids.slice(0, index), ...nodes, ...kids.slice(index)];\n return withChildren(afterRemoval, parentKey, next);\n}\n\n/** Build a synthetic `TreeDropTarget` for programmatic moves (see `TreeDataModel`). */\nexport function dropTargetFor(\n referenceKey: string,\n position: TreeDropPosition,\n index = position === `inside` ? Number.MAX_SAFE_INTEGER : 0,\n): TreeDropTarget {\n return {\n referenceKey,\n position,\n index,\n parentKey: position === `inside` ? referenceKey : undefined,\n depth: 0,\n };\n}\n","import type { TreeDropApplyContext } from './tree-component.js';\nimport type { LoadChildrenCallback, TreeItem, TreeNode } from './types.js';\nimport { collectDataResult } from './data-provider.js';\nimport { applyTreeDrop, dropTargetFor } from './tree-drop-apply.js';\n\n// ---------------------------------------------------------------------------\n// Subscription event types (internal — not part of the public API)\n// ---------------------------------------------------------------------------\n\ntype InvalidateEvent = { type: `invalidate`; key: string };\ntype RootEvent = { type: `root`; root: TreeNode };\ntype ModelEvent = InvalidateEvent | RootEvent;\n\ntype ModelSubscriber = (event: ModelEvent) => void;\n\n// ---------------------------------------------------------------------------\n// Pure tree-mutation helpers (functional, produce new roots)\n// ---------------------------------------------------------------------------\n\n// function cloneNode(node: TreeNode): TreeNode {\n// if (node.children === undefined)\n// return { item: { ...node.item } };\n// return { item: { ...node.item }, children: node.children.map(cloneNode) };\n// }\n\n/** Return a new root with the node at `key` replaced by `replacer(node)`. */\nfunction mapNode(root: TreeNode, key: string, replacer: (n: TreeNode) => TreeNode): TreeNode {\n if (root.item.key === key)\n return replacer(root);\n if (!root.children)\n return root;\n return { item: root.item, children: root.children.map(c => mapNode(c, key, replacer)) };\n}\n\n/** Return a new root with `newChild` appended to the children of the node at `parentKey`. */\nfunction addChildTo(root: TreeNode, parentKey: string, newChild: TreeNode): TreeNode {\n return mapNode(root, parentKey, parent => ({\n item: parent.item,\n children: [...(parent.children ?? []), newChild],\n }));\n}\n\n/** Return a new root with the node at `key` removed (along with all its descendants). */\nfunction removeNodeFrom(root: TreeNode, key: string): TreeNode {\n if (!root.children)\n return root;\n return {\n item: root.item,\n children: root.children\n .filter(c => c.item.key !== key)\n .map(c => removeNodeFrom(c, key)),\n };\n}\n\n/** Return a new root with `newChild` inserted at `index` among the children of `parentKey`. */\nfunction insertChildAt(root: TreeNode, parentKey: string, newChild: TreeNode, index: number): TreeNode {\n return mapNode(root, parentKey, (parent) => {\n const children = parent.children ?? [];\n const clampedIndex = Math.max(0, Math.min(index, children.length));\n return {\n item: parent.item,\n children: [...children.slice(0, clampedIndex), newChild, ...children.slice(clampedIndex)],\n };\n });\n}\n\nfunction getRootChildren(root: TreeNode): TreeNode[] {\n return root.children ?? [];\n}\n\n// ---------------------------------------------------------------------------\n// TreeDataModelOptions\n// ---------------------------------------------------------------------------\n\nexport type TreeDataModelOptions = {\n /** The initial root node. Required. */\n root: TreeNode;\n /**\n * Optional callback for lazily loading children.\n * If omitted, nodes with `children === undefined` are treated as empty branches.\n */\n loadChildren?: LoadChildrenCallback;\n};\n\n// ---------------------------------------------------------------------------\n// TreeDataModel\n// ---------------------------------------------------------------------------\n\n/**\n * Manages tree data for tree-like components.\n *\n * Handles two concerns:\n * 1. **Lazy loading** — caches children fetched via `loadChildren` and can invalidate\n * specific branches so they are re-fetched on next expand.\n * 2. **Structural mutations** — convenience methods to add, remove, update, or move\n * nodes. Each mutation produces a new immutable root and notifies connected components.\n *\n * Assign an instance to a component's `model` property instead of setting `root`/`loadChildren`\n * directly. The same model instance can be shared across multiple components.\n *\n * @example\n * ```typescript\n * const model = new TreeDataModel({\n * root: { item: { key: 'root', label: 'Root' }, children: [] },\n * loadChildren: async (node, depth, signal) => fetchChildren(node.item.key),\n * });\n * myTreeList.model = model;\n * myMillerList.model = model;\n *\n * // Later — invalidate a branch to force a re-fetch on next expand:\n * model.invalidate('some-key');\n * ```\n */\nexport class TreeDataModel {\n #root: TreeNode;\n #loadChildren: LoadChildrenCallback | undefined;\n #cache = new Map<string, TreeNode[]>();\n #subscribers = new Set<ModelSubscriber>();\n\n constructor(options: TreeDataModelOptions) {\n this.#root = options.root;\n this.#loadChildren = options.loadChildren;\n }\n\n // ---------------------------------------------------------------------------\n // Root\n // ---------------------------------------------------------------------------\n\n /** The current immutable root snapshot. */\n get root(): TreeNode {\n return this.#root;\n }\n\n /**\n * Replace the entire root with a new immutable snapshot.\n * All cached children are cleared. Connected components re-render.\n */\n setRoot(root: TreeNode): void {\n this.#root = root;\n this.#cache.clear();\n this.#notify({ type: `root`, root });\n }\n\n // ---------------------------------------------------------------------------\n // Child loading\n // ---------------------------------------------------------------------------\n\n /**\n * Returns children for the given node.\n * If children are cached, they are returned immediately (as a resolved Promise).\n * Otherwise the `loadChildren` callback is invoked and the result is cached.\n * If no `loadChildren` is set and no cache entry exists, returns `[]`.\n *\n * Called by components internally — not typically called by application code.\n */\n async getChildren(node: TreeNode, depth: number, signal: AbortSignal): Promise<TreeNode[]> {\n const key = node.item.key;\n if (this.#cache.has(key)) {\n return this.#cache.get(key)!;\n }\n if (!this.#loadChildren) {\n return [];\n }\n const items = await collectDataResult(this.#loadChildren({ node, depth }, signal), signal);\n const children = [...items] as TreeNode[];\n if (!signal.aborted) {\n this.#cache.set(key, children);\n }\n return children;\n }\n\n // ---------------------------------------------------------------------------\n // Cache invalidation\n // ---------------------------------------------------------------------------\n\n /**\n * Clears the cached children for the node with the given key.\n * Connected components will collapse that node (if currently expanded), so that\n * the next expand triggers a fresh `loadChildren` call.\n */\n invalidate(key: string): void {\n this.#cache.delete(key);\n this.#notify({ type: `invalidate`, key });\n }\n\n // ---------------------------------------------------------------------------\n // Convenience mutators\n // ---------------------------------------------------------------------------\n\n /**\n * Adds `node` as a child of the node identified by `parentKey`.\n * Returns the new root (connected components are notified automatically).\n */\n addNode(parentKey: string, node: TreeNode): TreeNode {\n this.#root = addChildTo(this.#root, parentKey, node);\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Removes the node with the given key and all its descendants.\n * Returns the new root (connected components are notified automatically).\n */\n removeNode(key: string): TreeNode {\n this.#cache.delete(key);\n this.#root = removeNodeFrom(this.#root, key);\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Applies a partial update to the `item` of the node with the given key.\n * Returns the new root (connected components are notified automatically).\n */\n updateItem(key: string, patch: Partial<TreeItem>): TreeNode {\n this.#root = mapNode(this.#root, key, n => ({\n item: { ...n.item, ...patch },\n children: n.children,\n }));\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Moves the node with the given key to become a child of `newParentKey`.\n * When `index` is provided, inserts at that position; otherwise appends.\n * Returns the new root (connected components are notified automatically).\n */\n moveNode(key: string, newParentKey: string, index?: number): TreeNode {\n const next = applyTreeDrop(this.#root, {\n source: `internal`,\n draggedKeys: [key],\n target: dropTargetFor(newParentKey, `inside`, index ?? Number.MAX_SAFE_INTEGER),\n });\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Moves the node with the given key to become a sibling of `referenceKey`,\n * positioned `before` or `after` it. A no-op (returns the unchanged root) when\n * `key` is `referenceKey`, an ancestor of it, or either is missing.\n * Returns the new root (connected components are notified automatically).\n */\n moveNodeRelative(key: string, referenceKey: string, position: `before` | `after`): TreeNode {\n const next = applyTreeDrop(this.#root, {\n source: `internal`,\n draggedKeys: [key],\n target: dropTargetFor(referenceKey, position),\n });\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Applies a resolved drop (from `ixfx-tree-list`'s `tree-drop` event or a\n * hand-built context) to the current root. No-op when the drop is invalid.\n * Returns the new root (connected components are notified automatically).\n */\n applyDrop(ctx: TreeDropApplyContext): TreeNode {\n const next = applyTreeDrop(this.#root, ctx);\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Inserts `node` as a child of `parentKey` (or at the root level when `parentKey` is undefined).\n * When `index` is provided, inserts at that position; otherwise appends.\n * Returns the new root (connected components are notified automatically).\n */\n insertNode(parentKey: string | undefined, node: TreeNode, index?: number): TreeNode {\n if (parentKey === undefined) {\n const children = getRootChildren(this.#root);\n const clampedIndex = Math.max(0, Math.min(index ?? children.length, children.length));\n this.#root = {\n ...this.#root,\n children: [...children.slice(0, clampedIndex), node, ...children.slice(clampedIndex)],\n };\n } else {\n if (index !== undefined) {\n this.#root = insertChildAt(this.#root, parentKey, node, index);\n } else {\n this.#root = addChildTo(this.#root, parentKey, node);\n }\n }\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n // ---------------------------------------------------------------------------\n // Internal subscription (used by components — not part of the public API)\n // ---------------------------------------------------------------------------\n\n /**\n * Subscribe to model events. Returns an unsubscribe function.\n * Components call this when the `model` property is set, and unsubscribe when it is unset.\n *\n * @internal\n */\n _subscribe(callback: ModelSubscriber): () => void {\n this.#subscribers.add(callback);\n return () => this.#subscribers.delete(callback);\n }\n\n #notify(event: ModelEvent): void {\n for (const sub of this.#subscribers) {\n sub(event);\n }\n }\n}\n","import type { TreeNode } from '../common/types.js';\n\nconst TREE_DRAG_MIME = `application/x-ixfx-tree`;\n\ninterface TreeDragEntry {\n readonly sourceId: string;\n readonly nodes: TreeNode[];\n readonly keys: string[];\n}\n\nconst registry = new Map<string, TreeDragEntry>();\nconst weakRefs = new Map<string, WeakRef<HTMLElement>>();\n\n/**\n * The source id of the drag currently in flight, if any. There is only ever one\n * native drag at a time, so a drop target can resolve the dragged nodes during\n * `dragover` — when `DataTransfer.getData()` is unreadable (protected mode) — by\n * looking this up in the registry.\n */\nlet currentSourceId: string | undefined;\n\nlet sourceIdCounter = 0;\n\nexport function treeDragGenerateSourceId(): string {\n return `tree-drag-${++sourceIdCounter}-${Date.now()}`;\n}\n\nexport function treeDragRegister(\n sourceId: string,\n element: HTMLElement,\n nodes: TreeNode[],\n keys: string[],\n): void {\n registry.set(sourceId, { sourceId, nodes, keys });\n weakRefs.set(sourceId, new WeakRef(element));\n currentSourceId = sourceId;\n}\n\nexport function treeDragUnregister(sourceId: string): void {\n registry.delete(sourceId);\n weakRefs.delete(sourceId);\n if (currentSourceId === sourceId)\n currentSourceId = undefined;\n}\n\n/** The in-flight drag's `{ keys, nodes, element }`, or `undefined` when nothing is dragging. */\nexport function treeDragCurrent(): { sourceId: string; keys: string[]; nodes: TreeNode[]; element: HTMLElement | undefined } | undefined {\n if (currentSourceId === undefined)\n return undefined;\n const entry = registry.get(currentSourceId);\n if (!entry)\n return undefined;\n return { sourceId: currentSourceId, keys: entry.keys, nodes: entry.nodes, element: weakRefs.get(currentSourceId)?.deref() };\n}\n\nexport function treeDragGetNodes(sourceId: string): TreeNode[] | undefined {\n return registry.get(sourceId)?.nodes;\n}\n\nexport function treeDragGetKeys(sourceId: string): string[] | undefined {\n return registry.get(sourceId)?.keys;\n}\n\nexport function treeDragGetElement(sourceId: string): HTMLElement | undefined {\n const ref = weakRefs.get(sourceId);\n return ref?.deref();\n}\n\nexport function treeDragParsePayload(dataTransfer: DataTransfer): {\n sourceId: string;\n keys: string[];\n nodes: TreeNode[];\n} | undefined {\n try {\n const raw = dataTransfer.getData(TREE_DRAG_MIME);\n if (!raw)\n return undefined;\n const payload = JSON.parse(raw) as { sourceId: string; keys: string[]; nodes: TreeNode[] };\n return payload;\n } catch {\n return undefined;\n }\n}\n\nexport function treeDragWritePayload(\n dataTransfer: DataTransfer,\n sourceId: string,\n keys: string[],\n nodes: TreeNode[],\n labelText: string,\n): void {\n const payload = JSON.stringify({ sourceId, keys, nodes });\n dataTransfer.setData(TREE_DRAG_MIME, payload);\n dataTransfer.setData(`text/plain`, labelText);\n}\n\nexport { TREE_DRAG_MIME };\n","import type { ReactiveController, ReactiveControllerHost } from 'lit';\nimport type { TreeNode } from '../common/types.js';\nimport type { TreeDropContext, TreeDropDetail, TreeDropPosition, TreeDropTarget } from './tree-drag-types.js';\n\nconst EDGE_ZONE_PX = 24;\nconst MAX_SCROLL_SPEED = 16;\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\nexport interface TreeDropVisibleRow {\n readonly key: string;\n readonly node: TreeNode;\n readonly depth: number;\n readonly rect: DOMRect;\n}\n\n/** What a `dragover` / `drop` DataTransfer resolved to for this tree. */\nexport interface TreeDropResolvedDrag {\n readonly source: `internal` | `external`;\n /** Keys of the dragged nodes (empty for external). */\n readonly keys: readonly string[];\n /** The dragged nodes — live nodes for internal, parsed payload for external. */\n readonly nodes: readonly TreeNode[];\n}\n\nexport type TreeDropControllerConfig = {\n getDndMode: () => `none` | `internal` | `external` | `both`;\n getExpandHoverMs: () => number;\n /** Visible rows in display order, each with a fresh viewport rect. Host may cache. */\n getVisibleRows: () => TreeDropVisibleRow[];\n getIndentPx: () => number;\n getScrollContainer: () => HTMLElement | undefined;\n /** True when `key` is `ancestorKey` or a descendant of it. */\n isSelfOrDescendant: (ancestorKey: string, key: string) => boolean;\n /** True when the node is currently expanded in the UI. */\n isExpanded: (key: string) => boolean;\n /**\n * When `false`, an internal drop that would not change any dragged node's\n * parent (pure sibling reorder, or dropping back into the current parent) is\n * rejected outright — no indicator, no `tree-drop`.\n */\n isReorderAllowed: () => boolean;\n /** Current parent key of `key`, or `undefined` for a root-level node. */\n getParentKey: (key: string) => string | undefined;\n /**\n * Decide whether this DataTransfer is acceptable and resolve the dragged set.\n * `phase` is `hover` during dragenter/dragover (DataTransfer is read-protected —\n * resolve internal drags from the drag registry) and `drop` during drop\n * (getData is readable; external payloads may be parsed here). Return\n * `undefined` to reject (the tree will not become a drop target).\n */\n resolveDrag: (dataTransfer: DataTransfer, phase: `hover` | `drop`) => TreeDropResolvedDrag | undefined;\n vet: (ctx: TreeDropContext) => boolean;\n expandKey: (key: string) => void;\n /** Fired whenever the resolved drop target changes (undefined = none / rejected). */\n onDropStateChange: (state: TreeDropTarget | undefined) => void;\n /** Fired when a drag enters / leaves this tree. */\n onActiveChange: (active: boolean) => void;\n commitDrop: (detail: TreeDropDetail) => boolean;\n onDragEnd: (dropped: boolean) => void;\n};\n\nexport class TreeDropController implements ReactiveController {\n readonly #host: ReactiveControllerHost & HTMLElement;\n readonly #config: TreeDropControllerConfig;\n\n #active = false;\n #current: TreeDropTarget | undefined;\n #source: `internal` | `external` = `internal`;\n #dragKeys: readonly string[] = [];\n #dragNodes: readonly TreeNode[] = [];\n\n #expandTimer: ReturnType<typeof setTimeout> | undefined;\n #expandPendingKey: string | undefined;\n\n #scrollRaf = 0;\n #pointerX = 0;\n #pointerY = 0;\n #boundContainer: HTMLElement | undefined;\n\n constructor(host: ReactiveControllerHost & HTMLElement, config: TreeDropControllerConfig) {\n this.#host = host;\n this.#config = config;\n host.addController(this);\n }\n\n /** A drag is currently over this tree. */\n get isDragging(): boolean {\n return this.#active;\n }\n\n /** A drag is over this tree but the current position is not a valid drop. */\n get isRejected(): boolean {\n return this.#active && this.#current === undefined;\n }\n\n get dropState(): TreeDropTarget | undefined {\n return this.#current;\n }\n\n hostConnected(): void {\n this.#bind();\n }\n\n /** Bind once the shadow `#container` exists (it does not yet at `hostConnected`). */\n hostUpdated(): void {\n this.#bind();\n }\n\n #bind(): void {\n const container = this.#config.getScrollContainer();\n if (!container || container === this.#boundContainer)\n return;\n this.#unbind();\n this.#boundContainer = container;\n container.addEventListener(`dragenter`, this.#onDragEnter);\n container.addEventListener(`dragover`, this.#onDragOver);\n container.addEventListener(`dragleave`, this.#onDragLeave);\n container.addEventListener(`drop`, this.#onDrop);\n }\n\n #unbind(): void {\n const c = this.#boundContainer;\n if (!c)\n return;\n c.removeEventListener(`dragenter`, this.#onDragEnter);\n c.removeEventListener(`dragover`, this.#onDragOver);\n c.removeEventListener(`dragleave`, this.#onDragLeave);\n c.removeEventListener(`drop`, this.#onDrop);\n this.#boundContainer = undefined;\n }\n\n hostDisconnected(): void {\n this.#unbind();\n this.#clearExpand();\n this.#stopScroll();\n this.#active = false;\n this.#current = undefined;\n }\n\n #onDragEnter = (event: DragEvent): void => {\n if (this.#config.getDndMode() === `none` || !event.dataTransfer)\n return;\n if (this.#config.resolveDrag(event.dataTransfer, `hover`) === undefined)\n return;\n // Signal that this element can accept the drag.\n event.preventDefault();\n if (!this.#active) {\n this.#active = true;\n this.#config.onActiveChange(true);\n }\n };\n\n #onDragOver = (event: DragEvent): void => {\n if (this.#config.getDndMode() === `none` || !event.dataTransfer)\n return;\n\n this.#pointerX = event.clientX;\n this.#pointerY = event.clientY;\n\n const drag = this.#config.resolveDrag(event.dataTransfer, `hover`);\n if (!drag) {\n this.#reject(event);\n return;\n }\n\n if (!this.#active) {\n this.#active = true;\n this.#config.onActiveChange(true);\n }\n\n this.#source = drag.source;\n this.#dragKeys = drag.keys;\n this.#dragNodes = drag.nodes;\n\n const rows = this.#config.getVisibleRows();\n\n // Spring-load: keyed off the row physically under the pointer, regardless of\n // where the drop would land after the x-position ancestor walk.\n this.#handleExpandHover(this.#rowAtPointer(rows, event.clientY));\n this.#kickScroll();\n\n const target = this.#resolveIntent(event, rows, drag.source);\n if (!target) {\n this.#reject(event, false);\n return;\n }\n\n const ctx: TreeDropContext = {\n source: drag.source,\n dragged: drag.nodes.length > 0 ? drag.nodes : undefined,\n draggedKeys: drag.keys,\n target,\n dataTransfer: event.dataTransfer,\n };\n\n if (!this.#config.vet(ctx)) {\n this.#reject(event, false);\n return;\n }\n\n event.preventDefault();\n event.dataTransfer.dropEffect = drag.source === `internal` ? `move` : `copy`;\n this.#setDropState(target);\n };\n\n /** Not a valid drop here: keep the drag active for feedback but accept nothing. */\n #reject(event: DragEvent, clearHover = true): void {\n if (event.dataTransfer)\n event.dataTransfer.dropEffect = `none`;\n this.#setDropState(undefined);\n if (clearHover)\n this.#clearExpand();\n }\n\n #onDragLeave = (event: DragEvent): void => {\n const container = this.#config.getScrollContainer();\n const related = event.relatedTarget as Node | null;\n if (container && related && container.contains(related))\n return; // moved between descendants — still inside\n this.#endHover();\n };\n\n #onDrop = (event: DragEvent): void => {\n if (!event.dataTransfer) {\n this.#endHover();\n return;\n }\n event.preventDefault();\n this.#stopScroll();\n this.#clearExpand();\n\n const finish = (dropped: boolean): void => {\n this.#current = undefined;\n this.#active = false;\n this.#config.onDropStateChange(undefined);\n this.#config.onActiveChange(false);\n this.#config.onDragEnd(dropped);\n };\n\n if (this.#config.getDndMode() === `none`) {\n finish(false);\n return;\n }\n\n const drag = this.#config.resolveDrag(event.dataTransfer, `drop`);\n if (!drag) {\n finish(false);\n return;\n }\n this.#dragKeys = drag.keys;\n this.#dragNodes = drag.nodes;\n\n const target = this.#resolveIntent(event, this.#config.getVisibleRows(), drag.source);\n if (!target) {\n finish(false);\n return;\n }\n\n const ctx: TreeDropContext = {\n source: drag.source,\n dragged: drag.nodes.length > 0 ? drag.nodes : undefined,\n draggedKeys: drag.keys,\n target,\n dataTransfer: event.dataTransfer,\n };\n\n if (!this.#config.vet(ctx)) {\n finish(false);\n return;\n }\n\n const detail: TreeDropDetail = {\n ...ctx,\n external: drag.source === `external` ? drag.nodes : undefined,\n };\n finish(this.#config.commitDrop(detail));\n };\n\n #endHover(): void {\n this.#clearExpand();\n this.#stopScroll();\n if (this.#current !== undefined) {\n this.#current = undefined;\n this.#config.onDropStateChange(undefined);\n }\n if (this.#active) {\n this.#active = false;\n this.#config.onActiveChange(false);\n }\n }\n\n // -------------------------------------------------------------------------\n // Intent resolution\n // -------------------------------------------------------------------------\n\n #rowAtPointer(rows: readonly TreeDropVisibleRow[], clientY: number): TreeDropVisibleRow | undefined {\n if (rows.length === 0)\n return undefined;\n if (clientY < rows[0].rect.top)\n return rows[0];\n if (clientY > rows[rows.length - 1].rect.bottom)\n return rows[rows.length - 1];\n return rows.find(r => clientY >= r.rect.top && clientY <= r.rect.bottom) ?? rows[rows.length - 1];\n }\n\n #parentRow(rows: readonly TreeDropVisibleRow[], index: number): TreeDropVisibleRow | undefined {\n const target = rows[index];\n for (let i = index - 1; i >= 0; i--) {\n if (rows[i].depth === target.depth - 1)\n return rows[i];\n }\n return undefined;\n }\n\n #resolveIntent(\n event: DragEvent,\n rows: readonly TreeDropVisibleRow[],\n source: `internal` | `external`,\n ): TreeDropTarget | undefined {\n if (rows.length === 0)\n return undefined;\n\n const row = this.#rowAtPointer(rows, event.clientY);\n if (!row)\n return undefined;\n const rowIndex = rows.indexOf(row);\n\n const f = clamp((event.clientY - row.rect.top) / row.rect.height, 0, 1);\n let position: TreeDropPosition = f < 0.25 ? `before` : f > 0.75 ? `after` : `inside`;\n\n const isLeaf = row.node.item.isLeaf === true;\n if (position === `inside` && isLeaf)\n position = `after`;\n\n // VS Code: dropping just below an expanded branch lands as its first child.\n let insideFromExpandedAfter = false;\n if (position === `after` && !isLeaf && this.#config.isExpanded(row.key)) {\n position = `inside`;\n insideFromExpandedAfter = true;\n }\n\n let parentKey: string | undefined;\n let referenceKey: string;\n let depth: number;\n let index: number;\n\n if (position === `inside`) {\n parentKey = row.key;\n referenceKey = row.key;\n depth = row.depth + 1;\n index = insideFromExpandedAfter ? 0 : (row.node.children?.length ?? 0);\n } else {\n // X-position ancestor walk — lets the user target a shallow parent without\n // scrolling, by dragging left across a deeply-indented row.\n const indent = this.#config.getIndentPx() || 1;\n const treeLeft = rows[0].rect.left;\n const pointerDepth = Math.round((event.clientX - treeLeft) / indent);\n const effDepth = clamp(pointerDepth, 0, row.depth);\n\n let anchorIndex = rowIndex;\n for (let up = row.depth - effDepth; up > 0; up--) {\n const parent = this.#parentRow(rows, anchorIndex);\n if (!parent)\n break;\n anchorIndex = rows.indexOf(parent);\n }\n const anchor = rows[anchorIndex];\n referenceKey = anchor.key;\n depth = anchor.depth;\n\n const parent = this.#parentRow(rows, anchorIndex);\n parentKey = parent?.key;\n const siblings = parent ? (parent.node.children ?? []) : rows.filter(r => r.depth === 0).map(r => r.node);\n const refIdx = siblings.findIndex(n => n.item.key === anchor.key);\n index = (refIdx < 0 ? 0 : refIdx) + (position === `after` ? 1 : 0);\n }\n\n if (source === `internal`) {\n for (const key of this.#dragKeys) {\n if (key === parentKey || key === referenceKey)\n return undefined;\n if (parentKey !== undefined && this.#config.isSelfOrDescendant(key, parentKey))\n return undefined;\n if (position !== `inside` && this.#config.isSelfOrDescendant(key, referenceKey))\n return undefined;\n }\n\n // Pure reorder (no dragged node changes parent) — rejected when the host\n // has reordering disabled, e.g. an unordered filesystem model.\n if (this.#dragKeys.length > 0 && !this.#config.isReorderAllowed()) {\n const changesParent = this.#dragKeys.some(k => this.#config.getParentKey(k) !== parentKey);\n if (!changesParent)\n return undefined;\n }\n }\n\n return { parentKey, index, referenceKey, position, depth };\n }\n\n // -------------------------------------------------------------------------\n // Spring-loaded expand\n // -------------------------------------------------------------------------\n\n #handleExpandHover(row: TreeDropVisibleRow | undefined): void {\n if (!row || row.node.item.isLeaf === true || this.#config.isExpanded(row.key)) {\n this.#clearExpand();\n return;\n }\n if (row.key === this.#expandPendingKey)\n return; // timer already armed for this row\n\n this.#clearExpand();\n const key = this.#expandPendingKey = row.key;\n this.#expandTimer = setTimeout(() => {\n this.#expandTimer = undefined;\n if (this.#expandPendingKey === key) {\n this.#expandPendingKey = undefined;\n this.#config.expandKey(key);\n }\n }, Math.max(0, this.#config.getExpandHoverMs()));\n }\n\n #clearExpand(): void {\n if (this.#expandTimer !== undefined) {\n clearTimeout(this.#expandTimer);\n this.#expandTimer = undefined;\n }\n this.#expandPendingKey = undefined;\n }\n\n // -------------------------------------------------------------------------\n // Edge auto-scroll\n // -------------------------------------------------------------------------\n\n #kickScroll(): void {\n if (this.#scrollRaf === 0)\n this.#scrollRaf = requestAnimationFrame(this.#scrollTick);\n }\n\n #scrollTick = (): void => {\n this.#scrollRaf = 0;\n if (!this.#active)\n return;\n const container = this.#config.getScrollContainer();\n if (!container)\n return;\n\n const rect = container.getBoundingClientRect();\n const y = this.#pointerY - rect.top;\n let dy = 0;\n if (y < EDGE_ZONE_PX)\n dy = -Math.ceil(MAX_SCROLL_SPEED * (1 - Math.max(0, y) / EDGE_ZONE_PX));\n else if (y > rect.height - EDGE_ZONE_PX)\n dy = Math.ceil(MAX_SCROLL_SPEED * (1 - Math.max(0, rect.height - y) / EDGE_ZONE_PX));\n\n if (dy !== 0 && this.#pointerX >= rect.left && this.#pointerX <= rect.right) {\n container.scrollTop += dy;\n this.#kickScroll();\n }\n };\n\n #stopScroll(): void {\n if (this.#scrollRaf !== 0) {\n cancelAnimationFrame(this.#scrollRaf);\n this.#scrollRaf = 0;\n }\n }\n\n #setDropState(state: TreeDropTarget | undefined): void {\n const unchanged = state === undefined\n ? this.#current === undefined\n : state.referenceKey === this.#current?.referenceKey\n && state.position === this.#current?.position\n && state.depth === this.#current?.depth\n && state.index === this.#current?.index;\n this.#current = state;\n // Always notify while a drag is active so the host can refresh the\n // rejected / accepted feedback even when the resolved target is unchanged.\n if (!unchanged || this.#active)\n this.#config.onDropStateChange(state);\n }\n}\n","/* eslint-disable ts/no-unsafe-declaration-merging */\nimport type { CommandRegistry } from '@clinth/ui-commands';\nimport type { PropertyValues, TemplateResult } from 'lit';\nimport type { TreeSearchHost } from '../common/searchable.js';\nimport type {\n TreeActivateDetail,\n TreeActivateEvent,\n TreeCollapseDetail,\n TreeCollapseEvent,\n TreeComponent,\n TreeComponentEventMap,\n TreeDndMode,\n TreeDragContext,\n TreeDragEndEvent,\n TreeDragOverEvent,\n TreeDragStartEvent,\n TreeDropContext,\n TreeDropDetail,\n TreeDropEvent,\n TreeDropTarget,\n TreeExpandDetail,\n TreeExpandEvent,\n TreeItemClickDetail,\n TreeItemClickEvent,\n TreeItemDblClickDetail,\n TreeItemDblClickEvent,\n TreeSelectDetail,\n TreeSelectEvent,\n TreeTickleDetail,\n TreeTickleEvent,\n} from '../common/tree-component.js';\nimport type { TreeDataModel } from '../common/tree-data-model.js';\nimport type {\n LoadChildrenCallback,\n TreeExclusivity,\n TreeFilterPredicate,\n TreeInteractionMode,\n TreeNode,\n TreeSelectionFilter,\n} from '../common/types.js';\nimport type { ListSearchMode } from '../incr-search/index.js';\nimport type { ListDragPreviewRenderer, ListNativeDragStartDetail } from '../interaction/list-drag-types.js';\nimport type { TreeDropResolvedDrag, TreeDropVisibleRow } from './tree-drop-controller.js';\nimport type { TreeConfig } from './types.js';\nimport { createCommandRegistry } from '@clinth/ui-commands';\nimport { css, html, LitElement, nothing } from 'lit';\nimport { property, state } from 'lit/decorators.js';\nimport { repeat } from 'lit/directives/repeat.js';\nimport { collectDataResult } from '../common/data-provider.js';\nimport { pruneDraggedDescendants } from '../common/tree-drop-apply.js';\nimport {\n createTreeListSearchAdapter,\n LIST_SEARCH_MODES,\n ListSearchController,\n\n listSearchStyles,\n registerListSearchCommands,\n} from '../incr-search/index.js';\nimport { tickledItemStyles, tickledStyles } from '../interaction/index.js';\nimport { animateListItemIn, animateListItemOut } from '../interaction/list-item-animation.js';\nimport { ListNativeDragController } from '../interaction/list-native-drag-controller.js';\nimport { TickledController } from '../interaction/tickled-controller.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport {\n TREE_DRAG_MIME,\n treeDragCurrent,\n treeDragGenerateSourceId,\n treeDragRegister,\n treeDragUnregister,\n} from './tree-drag-registry.js';\nimport { TreeDropController } from './tree-drop-controller.js';\n\n/** Above this many rows entering / leaving at once, skip the animation entirely. */\nconst MAX_ANIMATED_ROWS = 50;\n\n@customElement(`ixfx-tree-base`)\nexport class TreeBaseElement extends LitElement implements TreeComponent, TreeSearchHost {\n @property({ type: Object })\n root: TreeNode | undefined;\n\n @property({ attribute: false })\n model: TreeDataModel | undefined;\n\n /** Callback to lazily load children for a node. Superseded by `model` when both are set. */\n @property({ attribute: false })\n loadChildren: LoadChildrenCallback | undefined;\n\n @property({ reflect: true, attribute: `exclusivity` })\n exclusivity: TreeExclusivity = `none`;\n\n @property({ reflect: true, attribute: `selection-filter` })\n selectionFilter: TreeSelectionFilter = `all`;\n\n /** Controls how pointer/keyboard gestures map to selection changes. Default: `'standard'`. */\n @property({ type: String, attribute: `interaction-mode` })\n interactionMode: TreeInteractionMode = `standard`;\n\n @property({ attribute: false })\n selectedNode: TreeNode | undefined;\n\n @state()\n protected _selectedNodes = new Set<TreeNode>();\n\n get selectedNodes(): ReadonlySet<TreeNode> {\n return this._selectedNodes;\n }\n\n @property({ attribute: false })\n filterPredicate: TreeFilterPredicate | undefined;\n\n @property({ type: Boolean, attribute: `disable-keyboard-navigation` })\n disableKeyboardNavigation = false;\n\n @property({ attribute: false })\n registry: CommandRegistry<unknown> | undefined = undefined;\n\n /**\n * Space-separated subset of `navigate select filter` — limits which\n * incremental-search modes are offered. Unset ⇒ all three; empty ⇒ search\n * disabled. See `docs/infra-incremental.md`.\n */\n @property({ type: String, attribute: `search-modes`, reflect: true })\n searchModes: string | undefined;\n\n @property({ reflect: true, attribute: `item-dnd` })\n itemDnd: TreeDndMode = `none`;\n\n @property({ type: String, attribute: `accept-drop-types` })\n acceptDropTypes: string | undefined;\n\n @property({ type: Number, attribute: `dnd-expand-hover-ms` })\n dndExpandHoverMs = 500;\n\n /**\n * Whether a drag that only reorders siblings (no dragged node changes parent)\n * is honoured. Default `true`. Set `reorderable=\"false\"` for models with no\n * meaningful child order (e.g. a filesystem) — pure-reorder drags then get no\n * drop indicator and emit no `tree-drop`. Reparenting is unaffected.\n */\n @property({\n reflect: true,\n attribute: `reorderable`,\n converter: {\n fromAttribute: (value: string | null) => value !== `false`,\n toAttribute: (value: unknown) => (value ? null : `false`),\n },\n })\n reorderable = true;\n\n @property({ attribute: false })\n dragPreviewRenderer: ListDragPreviewRenderer<TreeNode> | undefined;\n\n @property({ attribute: false })\n canDrag: ((ctx: TreeDragContext) => boolean) | undefined;\n\n @property({ attribute: false })\n canDrop: ((ctx: TreeDropContext) => boolean) | undefined;\n\n @property({ attribute: false })\n parseExternalDrop: ((dt: DataTransfer) => TreeNode[] | undefined) | undefined;\n\n @property({ attribute: false })\n applyInternalDrop: boolean = true;\n\n @state()\n protected _expandedKeys = new Set<string>();\n\n protected tickled = new TickledController<string>(this, {\n getItems: () => {\n const nodes = this.#getAllNodes();\n return nodes.map(({ node }) => ({ id: node.item.key, enabled: true }));\n },\n // Suppress hover-cursor moves while a drag is in flight over this tree.\n hoverDisabled: () => this.#drop?.isDragging === true || this.#nativeDrag?.isDragging === true,\n onStateChange: () => {\n this.setAttribute(`data-input-mode`, this.tickled.inputMode);\n },\n });\n\n @state()\n protected _focusedDepth = 0;\n\n /** Incremental search (navigate / select / filter). See `docs/infra-incremental.md`. */\n readonly search = new ListSearchController<{ node: TreeNode; depth: number }>(this, {\n adapter: createTreeListSearchAdapter(this, {\n labelSelector: `.tree-label`,\n highlightKey: `incr-search-highlight`,\n }),\n });\n\n #unregisterSearchCommands: (() => void) | undefined;\n\n #effectiveSearchModes(): ListSearchMode[] {\n const raw = this.searchModes?.trim();\n if (raw === undefined)\n return [...LIST_SEARCH_MODES];\n const requested = new Set(raw.split(/\\s+/));\n return LIST_SEARCH_MODES.filter(m => requested.has(m));\n }\n\n #syncSearchCommands(): void {\n if (!this.#ownedRegistry)\n return;\n this.search.setModes(this.#effectiveSearchModes());\n this.#unregisterSearchCommands?.();\n this.#unregisterSearchCommands = registerListSearchCommands(this.#ownedRegistry, this.search);\n }\n\n #pendingNode: TreeNode | undefined;\n #pendingController: AbortController | undefined;\n #modelUnsubscribe: (() => void) | undefined;\n // Range-select anchor: the flat-list index and node from which a Shift-range is measured.\n #anchor: { node: TreeNode; flatIndex: number; selectionSnapshot?: ReadonlySet<TreeNode> } | undefined;\n #ownedRegistry: CommandRegistry<unknown> | undefined;\n\n #config: TreeConfig = {\n indent: 20,\n };\n\n // --- Insertion / removal animation ---\n // The visible node list is diffed each update: rows that appear (a branch\n // expanded, a node added to the model) collapse in; rows that disappear (a\n // branch collapsed, a node removed) are kept as fading \"ghost\" rows until\n // their collapse-out finishes. All no-ops under `prefers-reduced-motion`.\n #renderedKeys: string[] = [];\n #lastNodeByKey = new Map<string, { node: TreeNode; depth: number }>();\n #enteringKeys = new Set<string>();\n #leaving = new Map<string, { node: TreeNode; depth: number }>();\n #leavingAnimations = new Map<string, Animation>();\n #treeAnimReady = false;\n\n // --- Drag and drop ---\n #dragSourceId = ``;\n #postDragSuppressTimer: ReturnType<typeof setTimeout> | undefined;\n #dropState: TreeDropTarget | undefined;\n #drop!: TreeDropController;\n #nativeDrag!: ListNativeDragController<TreeNode>;\n /** Keys of the nodes currently being dragged out (for `.dragging` styling). */\n #nativeDragKeys: ReadonlySet<string> = new Set();\n /** Set by `commitDrop` for a same-tree internal drop, read by the native `onEnd` to avoid a duplicate `tree-drag-end`. */\n #internalDropHandled = false;\n /** Per-drag cache of measured rows; invalidated on scroll / update. */\n #rowsCache: TreeDropVisibleRow[] | undefined;\n #onContainerScroll = () => {\n this.#rowsCache = undefined;\n };\n\n protected get nativeDrag(): ListNativeDragController<TreeNode> {\n return this.#nativeDrag;\n }\n\n protected get dropState(): TreeDropTarget | undefined {\n return this.#dropState;\n }\n\n /** Keys of the nodes currently being dragged out of this tree. */\n protected get nativeDragKeys(): ReadonlySet<string> {\n return this.#nativeDragKeys;\n }\n\n #cancelLeavingAnimation(key: string): void {\n const animation = this.#leavingAnimations.get(key);\n animation?.cancel();\n this.#leavingAnimations.delete(key);\n }\n\n #cancelAllLeavingAnimations(): void {\n for (const animation of this.#leavingAnimations.values()) {\n try {\n animation.cancel();\n } catch {\n // Ignore — cancelling a finished animation can reject its `finished`.\n }\n }\n this.#leavingAnimations.clear();\n }\n\n override willUpdate(changedProps: PropertyValues) {\n super.willUpdate(changedProps);\n this.#diffVisibleNodes();\n }\n\n #diffVisibleNodes(): void {\n const nodes = this.root ? this.#getAllNodes() : [];\n const nowKeys = new Set(nodes.map(n => n.node.item.key));\n\n this.#enteringKeys.clear();\n if (this.#treeAnimReady && this.#renderedKeys.length > 0) {\n const prevSet = new Set(this.#renderedKeys);\n for (const { node } of nodes) {\n if (!prevSet.has(node.item.key))\n this.#enteringKeys.add(node.item.key);\n }\n if (this.#enteringKeys.size > MAX_ANIMATED_ROWS)\n this.#enteringKeys.clear();\n\n for (const key of this.#renderedKeys) {\n if (!nowKeys.has(key) && !this.#leaving.has(key)) {\n const last = this.#lastNodeByKey.get(key);\n if (last)\n this.#leaving.set(key, last);\n }\n }\n }\n // A ghost whose key is visible again (re-expanded fast) stops being a\n // ghost. Its outgoing animation must be cancelled: merely deleting the\n // bookkeeping leaves the `fill: forwards` final frame overriding the\n // reused `<li>` (height 0 / opacity 0) indefinitely.\n for (const key of [...this.#leaving.keys()]) {\n if (nowKeys.has(key)) {\n this.#cancelLeavingAnimation(key);\n this.#leaving.delete(key);\n }\n }\n if (this.#leaving.size > MAX_ANIMATED_ROWS) {\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n }\n }\n\n /** True while `node` is a fading ghost row (removed / collapsed, still animating out). */\n protected _isLeaving(node: TreeNode): boolean {\n return this.#leaving.has(node.item.key);\n }\n\n /**\n * True when `filterPredicate` is set and neither `node` nor any descendant\n * matches — the row should carry the `filtered` class (`display: none`).\n */\n protected _isFilteredOut(node: TreeNode, depth: number): boolean {\n return this.filterPredicate !== undefined && !this.#matchesFilter(node, depth);\n }\n\n /** Splice the fading ghost rows back into the visible list near where they were. */\n #weaveLeaving(nodes: Array<{ node: TreeNode; depth: number }>): Array<{ node: TreeNode; depth: number }> {\n if (this.#leaving.size === 0)\n return nodes;\n const result = [...nodes];\n const indexOfKey = (key: string): number => result.findIndex(e => e.node.item.key === key);\n for (const [key, entry] of this.#leaving) {\n const prevIdx = this.#renderedKeys.indexOf(key);\n let insertAt = result.length;\n for (let j = prevIdx + 1; j < this.#renderedKeys.length; j++) {\n const at = indexOfKey(this.#renderedKeys[j]);\n if (at !== -1) {\n insertAt = at;\n break;\n }\n }\n result.splice(insertAt, 0, entry);\n }\n return result;\n }\n\n #runItemAnimations(): void {\n if (this.#enteringKeys.size > 0) {\n for (const el of this.renderRoot.querySelectorAll<HTMLElement>(`.item`)) {\n const key = el.dataset.key;\n if (key === undefined || !this.#enteringKeys.has(key))\n continue;\n // A revived row may still carry its outgoing collapse animation\n // (same `<li>` reused by the keyed repeat). Cancel it so the entrance\n // starts from a clean style cascade.\n if (this.#leavingAnimations.has(key)) {\n this.#cancelLeavingAnimation(key);\n } else {\n for (const animation of el.getAnimations())\n animation.cancel();\n }\n animateListItemIn(el);\n }\n this.#enteringKeys.clear();\n }\n if (this.#leaving.size > 0) {\n for (const el of this.renderRoot.querySelectorAll<HTMLElement>(`.item.leaving`)) {\n const key = el.dataset.key;\n if (key === undefined || this.#leavingAnimations.has(key))\n continue;\n const result = animateListItemOut(el);\n const animation = result.animation;\n if (!animation) {\n // Reduced motion / zero size: no handle to own; drop the ghost.\n void result.then(() => {\n if (!this.#leaving.has(key))\n return;\n this.#leaving.delete(key);\n this.requestUpdate();\n });\n continue;\n }\n // Supersede any stale handle for the same key before owning the new one.\n this.#cancelLeavingAnimation(key);\n this.#leavingAnimations.set(key, animation);\n void result.then(() => {\n // Race-safe: only the current outgoing animation may clean up.\n if (this.#leavingAnimations.get(key) !== animation)\n return;\n this.#leavingAnimations.delete(key);\n this.#leaving.delete(key);\n this.requestUpdate();\n // Remove the retained `fill: forwards` effect after the ghost row\n // has been removed from the next render, so a later reuse of the\n // node (or Lit's DOM pool) never inherits the collapsed frame.\n // Awaiting updateComplete avoids a one-frame flash back to full size.\n void this.updateComplete.then(() => {\n try {\n animation.cancel();\n } catch {\n // Ignore — already cancelled by a revival path.\n }\n });\n });\n }\n }\n const visible = this.root ? this.#getAllNodes() : [];\n this.#renderedKeys = visible.map(n => n.node.item.key);\n this.#lastNodeByKey.clear();\n for (const entry of visible)\n this.#lastNodeByKey.set(entry.node.item.key, entry);\n this.#treeAnimReady = true;\n }\n\n override updated(changedProps: PropertyValues) {\n // Row geometry may have shifted (expand/collapse, filter, resize) — drop the\n // per-drag measurement cache so the next `dragover` re-measures.\n this.#rowsCache = undefined;\n\n if (changedProps.has(`root`) && this.root) {\n this.#abortPending();\n this._expandedKeys.clear();\n this.#clearSelectionInternal();\n this.tickled.clearTickled();\n this._focusedDepth = 0;\n // A new root invalidates every ghost row; cancel their animations so no\n // retained `fill: forwards` frame survives on a reused `<li>`.\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n this.#enteringKeys.clear();\n }\n\n if (changedProps.has(`model`)) {\n this.#modelUnsubscribe?.();\n this.#modelUnsubscribe = undefined;\n const model = this.model;\n if (model) {\n this.root = model.root;\n this.#modelUnsubscribe = model._subscribe((event) => {\n if (event.type === `root`) {\n this.root = event.root;\n this.requestUpdate();\n } else if (event.type === `invalidate`) {\n // If the invalidated node is currently expanded, collapse it\n if (this._expandedKeys.has(event.key)) {\n this._expandedKeys.delete(event.key);\n this.requestUpdate();\n }\n }\n });\n }\n }\n\n if (changedProps.has(`interactionMode`)) {\n this.#anchor = undefined;\n this.clearSelection();\n }\n\n // When selectedNode is set externally, sync focus to match\n if (changedProps.has(`selectedNode`) && this.selectedNode) {\n const prev = changedProps.get(`selectedNode`) as TreeNode | undefined;\n if (prev !== this.selectedNode) {\n this.tickled.setTickled(this.selectedNode.item.key);\n }\n }\n\n this.#runItemAnimations();\n }\n\n override connectedCallback(): void {\n super.connectedCallback();\n this.setAttribute(`data-input-mode`, `mouse`);\n const registry = this.#ownedRegistry = createCommandRegistry();\n registry.register({\n id: `select-all`,\n label: `Select All`,\n description: `Select all visible items`,\n execute: () => this.selectAll(),\n });\n registry.register({\n id: `deselect-all`,\n label: `Deselect All`,\n description: `Clear all selection`,\n execute: () => this.deselectAll(),\n });\n this.registry = registry;\n this.#syncSearchCommands();\n this.#initDnd();\n }\n\n #initDnd(): void {\n this.#dragSourceId = treeDragGenerateSourceId();\n\n this.#nativeDrag = new ListNativeDragController<TreeNode>(this, {\n source: `tree-list`,\n isEnabled: () => this.itemDnd !== `none` && this.#anyRowDraggable(),\n resolveEventToKey: (target) => {\n if (!(target instanceof Element))\n return undefined;\n const key = target.closest(`li[data-key]`)?.getAttribute(`data-key`);\n return key ?? undefined;\n },\n prepareSelection: (originKey) => {\n const allNodes = this.#getAllNodes();\n const originEntry = allNodes.find(n => n.node.item.key === originKey);\n if (!originEntry)\n return undefined;\n\n const selectedNodes = new Set(this._selectedNodes);\n if (!selectedNodes.has(originEntry.node))\n selectedNodes.clear();\n selectedNodes.add(originEntry.node);\n\n // Only the top-most selected nodes travel — a nested selected descendant\n // rides along inside its ancestor's subtree (decision 6).\n const orderedKeys = allNodes.filter(n => selectedNodes.has(n.node)).map(n => n.node.item.key);\n const topKeys = new Set(\n this.root ? pruneDraggedDescendants(this.root, orderedKeys) : orderedKeys,\n );\n\n const selected = allNodes\n .filter(n => topKeys.has(n.node.item.key))\n .map((n, i) => ({\n key: n.node.item.key,\n index: i,\n item: n.node,\n element: this.shadowRoot?.querySelector(`li[data-key=\"${CSS.escape(n.node.item.key)}\"]`) ?? undefined,\n }));\n\n const origin = selected.find(e => e.key === originKey)\n // origin pruned away (it sits under another dragged node) — anchor on it anyway\n ?? { key: originKey, index: 0, item: originEntry.node, element: undefined };\n if (!selected.some(e => e.key === origin.key))\n selected.unshift(origin);\n\n return { origin, selected };\n },\n getMetrics: () => ({\n rowHeight: this.#getItemHeight(),\n }),\n getRenderer: () => this.dragPreviewRenderer,\n dispatch: (detail) => {\n const keys = detail.selected.map(e => e.key);\n const nodes = detail.selected.map(e => e.item as TreeNode);\n const evt = new CustomEvent<ListNativeDragStartDetail<TreeNode>>(`list-native-drag-start`, {\n detail,\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n const notCancelled = this.dispatchEvent(evt);\n if (notCancelled) {\n this.#nativeDragKeys = new Set(keys);\n this.#internalDropHandled = false;\n if (this.itemDnd === `internal` || this.itemDnd === `both`)\n treeDragRegister(this.#dragSourceId, this, nodes, keys);\n this.dispatchEvent(new CustomEvent<TreeDragContext>(`tree-drag-start`, {\n detail: { nodes, keys },\n bubbles: true,\n composed: true,\n }));\n }\n return notCancelled;\n },\n writeDataTransfer: (dataTransfer, detail) => {\n if (this.itemDnd !== `internal` && this.itemDnd !== `both`)\n return;\n const keys = detail.selected.map(e => e.key);\n const nodes = detail.selected.map(e => e.item as TreeNode);\n try {\n dataTransfer.setData(TREE_DRAG_MIME, JSON.stringify({ sourceId: this.#dragSourceId, keys, nodes }));\n dataTransfer.setData(`text/plain`, nodes.map(n => n.item.label).join(`\\n`));\n } catch {\n // happy-dom / restricted DataTransfer — the registry still carries the drag.\n }\n },\n onActiveChange: (active) => {\n this.toggleAttribute(`data-native-dragging`, active);\n if (!active)\n this.#nativeDragKeys = new Set();\n this.requestUpdate();\n },\n onEnd: () => {\n treeDragUnregister(this.#dragSourceId);\n this.#nativeDragKeys = new Set();\n this.#postDragSuppressTimer = setTimeout(() => {\n this.#postDragSuppressTimer = undefined;\n }, 150);\n // The drop controller already fired `tree-drag-end` if the drop landed on\n // this same tree; only fire here for a drag that ended elsewhere.\n if (!this.#internalDropHandled) {\n this.dispatchEvent(new CustomEvent<{ dropped: boolean }>(`tree-drag-end`, {\n detail: { dropped: false },\n bubbles: true,\n composed: true,\n }));\n }\n this.#internalDropHandled = false;\n },\n });\n\n this.#drop = new TreeDropController(this, {\n getDndMode: () => this.itemDnd,\n getExpandHoverMs: () => this.dndExpandHoverMs,\n getVisibleRows: () => this.#getVisibleRows(),\n getIndentPx: () => this.#getIndentPx(),\n getScrollContainer: () => this.#container(),\n isSelfOrDescendant: (ancestorKey, key) => this.#isSelfOrDescendant(ancestorKey, key),\n isExpanded: key => this._expandedKeys.has(key),\n isReorderAllowed: () => this.reorderable,\n getParentKey: key => this.#findParentByKey(key)?.item.key,\n resolveDrag: (dataTransfer, phase) => this.#resolveDrag(dataTransfer, phase),\n vet: (ctx) => {\n if (this.canDrop && !this.canDrop(ctx))\n return false;\n const evt = new CustomEvent<TreeDropContext>(`tree-drag-over`, {\n detail: ctx,\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n return this.dispatchEvent(evt);\n },\n expandKey: key => this.#springLoadExpand(key),\n onDropStateChange: (state) => {\n this.#dropState = state;\n // Rejected = a drag is over the tree but there's no valid target here.\n this.toggleAttribute(`data-drop-rejected`, this.#drop.isDragging && state === undefined);\n this.requestUpdate();\n },\n onActiveChange: (active) => {\n if (active) {\n this.#rowsCache = undefined;\n this.#container()?.addEventListener(`scroll`, this.#onContainerScroll, { passive: true });\n } else {\n this.#container()?.removeEventListener(`scroll`, this.#onContainerScroll);\n this.#rowsCache = undefined;\n this.toggleAttribute(`data-drop-rejected`, false);\n }\n this.requestUpdate();\n },\n commitDrop: (detail) => {\n const accepted = this.dispatchEvent(new CustomEvent<TreeDropDetail>(`tree-drop`, {\n detail,\n bubbles: true,\n composed: true,\n cancelable: true,\n }));\n if (!accepted)\n return false;\n if (this.applyInternalDrop && detail.source === `internal` && this.model) {\n this.model.applyDrop({\n source: `internal`,\n draggedKeys: detail.draggedKeys,\n target: detail.target,\n });\n }\n this.#internalDropHandled = true;\n return true;\n },\n onDragEnd: (dropped) => {\n this.#dropState = undefined;\n this.toggleAttribute(`data-drop-rejected`, false);\n this.requestUpdate();\n this.dispatchEvent(new CustomEvent<{ dropped: boolean }>(`tree-drag-end`, {\n detail: { dropped },\n bubbles: true,\n composed: true,\n }));\n },\n });\n }\n\n #container(): HTMLElement | undefined {\n return (this.shadowRoot?.querySelector(`#container`) as HTMLElement | null) ?? undefined;\n }\n\n #getIndentPx(): number {\n const parsed = Number.parseInt(getComputedStyle(this).getPropertyValue(`--tree-indent`), 10);\n return Number.isNaN(parsed) ? 20 : parsed;\n }\n\n #getItemHeight(): number {\n const parsed = Number.parseInt(getComputedStyle(this).getPropertyValue(`--tree-item-height`), 10);\n return Number.isNaN(parsed) ? 30 : parsed;\n }\n\n /** Measured rows, cached for the duration of a drag and invalidated on scroll / update. */\n #getVisibleRows(): TreeDropVisibleRow[] {\n if (this.#rowsCache)\n return this.#rowsCache;\n const rows: TreeDropVisibleRow[] = [];\n for (const { node, depth } of this.#getAllNodes()) {\n const li = this.shadowRoot?.querySelector(`li[data-key=\"${CSS.escape(node.item.key)}\"]`);\n if (li)\n rows.push({ key: node.item.key, node, depth, rect: li.getBoundingClientRect() });\n }\n this.#rowsCache = rows;\n return rows;\n }\n\n /** Route spring-load through the real expand path so lazy children load and `expand` fires with the right depth. */\n #springLoadExpand(key: string): void {\n if (this._expandedKeys.has(key))\n return;\n const entry = this.#getAllNodes().find(n => n.node.item.key === key);\n if (!entry || entry.node.item.isLeaf === true)\n return;\n this.#toggleExpand(entry.node, entry.depth);\n this.#rowsCache = undefined;\n this.requestUpdate();\n }\n\n #isSelfOrDescendant(ancestorKey: string, key: string): boolean {\n if (ancestorKey === key)\n return true;\n let node = this.#getAllNodes().find(n => n.node.item.key === key)?.node;\n let parent = node ? this.#findParentByKey(node.item.key) : undefined;\n while (parent) {\n if (parent.item.key === ancestorKey)\n return true;\n node = parent;\n parent = this.#findParentByKey(node.item.key);\n }\n return false;\n }\n\n #findParentByKey(key: string): TreeNode | undefined {\n for (const { node } of this.#getAllNodes()) {\n if (node.children?.some(c => c.item.key === key))\n return node;\n }\n return undefined;\n }\n\n /**\n * Decide whether a DataTransfer is acceptable and resolve the dragged set.\n * During `hover` the DataTransfer is read-protected, so an internal drag is\n * recovered from the module-level drag registry (there is only one at a time).\n */\n #resolveDrag(dataTransfer: DataTransfer, phase: `hover` | `drop`): TreeDropResolvedDrag | undefined {\n const mode = this.itemDnd;\n if (mode === `none`)\n return undefined;\n\n const canInternal = mode === `internal` || mode === `both`;\n const canExternal = mode === `external` || mode === `both`;\n\n let types: string[] = [];\n try {\n types = Array.from(dataTransfer.types);\n } catch {\n // some browsers throw reading `types` mid-drag — treat as unknown\n }\n // A drag started from any ixfx tree on this page. The registry is the source\n // of truth for same-document drags — `dataTransfer.types` is unreliable\n // across browsers during `dragover`, so we do not require the MIME to match.\n const current = treeDragCurrent();\n const looksInternal = types.includes(TREE_DRAG_MIME) || (current !== undefined);\n\n if (canInternal && looksInternal) {\n if (current && current.keys.length > 0) {\n const keys = this.root ? pruneDraggedDescendants(this.root, current.keys) : current.keys;\n const nodes = keys\n .map(k => this.#getAllNodes().find(n => n.node.item.key === k)?.node)\n .filter((n): n is TreeNode => n !== undefined);\n return { source: `internal`, keys, nodes };\n }\n if (phase === `drop`) {\n try {\n const raw = dataTransfer.getData(TREE_DRAG_MIME);\n if (raw) {\n const payload = JSON.parse(raw) as { keys: string[]; nodes: TreeNode[] };\n return { source: `internal`, keys: payload.keys ?? [], nodes: payload.nodes ?? [] };\n }\n } catch {\n // fall through\n }\n }\n // Internal drag from another document we can't resolve yet — accept the\n // target so the drop event still fires; the drop phase reads getData.\n return { source: `internal`, keys: [], nodes: [] };\n }\n\n if (canExternal && !looksInternal) {\n if (this.acceptDropTypes !== undefined) {\n const accepted = this.acceptDropTypes.trim().split(/\\s+/).filter(Boolean);\n const present = Array.from(dataTransfer.types);\n if (accepted.length > 0 && !accepted.some(t => present.includes(t)))\n return undefined;\n }\n if (phase === `drop`) {\n const nodes = this.parseExternalDrop?.(dataTransfer);\n if (!nodes || nodes.length === 0)\n return undefined;\n return { source: `external`, keys: nodes.map(n => n.item.key), nodes };\n }\n // hover: accept iff a parser is configured (payload can't be read yet)\n return this.parseExternalDrop ? { source: `external`, keys: [], nodes: [] } : undefined;\n }\n\n return undefined;\n }\n\n #anyRowDraggable(): boolean {\n if (this.itemDnd === `none`)\n return false;\n const allNodes = this.#getAllNodes();\n if (allNodes.length === 0)\n return false;\n if (!this.canDrag)\n return true;\n return allNodes.some(({ node }) => this.canDrag!({ nodes: [node], keys: [node.item.key] }));\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n this.#enteringKeys.clear();\n this.#modelUnsubscribe?.();\n this.#modelUnsubscribe = undefined;\n this.#unregisterSearchCommands?.();\n this.#unregisterSearchCommands = undefined;\n if (this.#postDragSuppressTimer !== undefined) {\n clearTimeout(this.#postDragSuppressTimer);\n this.#postDragSuppressTimer = undefined;\n }\n this.#container()?.removeEventListener(`scroll`, this.#onContainerScroll);\n treeDragUnregister(this.#dragSourceId);\n if (this.#ownedRegistry) {\n this.#ownedRegistry.unregister(`select-all`);\n this.#ownedRegistry.unregister(`deselect-all`);\n this.#ownedRegistry = undefined;\n this.registry = undefined;\n }\n }\n\n getConfig(): TreeConfig {\n return { ...this.#config };\n }\n\n setConfig(config: Partial<TreeConfig>) {\n this.#config = { ...this.#config, ...config };\n this.requestUpdate();\n }\n\n // --- Programmatic selection ---\n\n select(node: TreeNode): void {\n if (!this.#canSelect(node))\n return;\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n deselect(node: TreeNode): void {\n if (!this._selectedNodes.has(node))\n return;\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.delete(node);\n if (this.selectedNode === node) {\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n clearSelection(): void {\n if (this._selectedNodes.size === 0)\n return;\n const prev = new Set(this._selectedNodes);\n this.#clearSelectionInternal();\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n selectAll(): void {\n const prev = new Set(this._selectedNodes);\n if (this.interactionMode === `checked`) {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this.#applyCheckedToggle(node, true);\n }\n } else {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this._selectedNodes.add(node);\n }\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n deselectAll(): void {\n const prev = new Set(this._selectedNodes);\n if (this.interactionMode === `checked`) {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this.#applyCheckedToggle(node, false);\n }\n } else {\n this.#clearSelectionInternal();\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n // --- Navigation ---\n\n navigateTo(keys: readonly string[]): boolean {\n if (!this.root?.children)\n return false;\n\n this.#abortPending();\n this.#clearSelectionInternal();\n this.tickled.clearTickled();\n this._focusedDepth = 0;\n\n let currentNode: TreeNode | undefined = this.root;\n\n for (const key of keys) {\n const children: TreeNode[] | undefined = currentNode?.children;\n if (!children)\n return false;\n\n const found: TreeNode | undefined = children.find(n => n.item.key === key);\n if (!found)\n return false;\n\n this.#applyExclusivity(found.item.key);\n this._expandedKeys.add(found.item.key);\n\n if (key === keys.at(-1)) {\n this.select(found);\n this.tickled.setTickled(found.item.key);\n }\n\n currentNode = found;\n }\n\n this.requestUpdate();\n this.#scrollKeyIntoView(keys.at(-1)!);\n return true;\n }\n\n navigateToNode(predicate: (node: TreeNode) => boolean): boolean {\n if (!this.root?.children)\n return false;\n const keyPath = this.#findNodePath(this.root.children, predicate);\n if (!keyPath)\n return false;\n return this.navigateTo(keyPath);\n }\n\n /** Expand ancestors + move the cursor to `key`, without touching the selection (search \"navigate\" mode). */\n revealKey(key: string): boolean {\n if (!this.root?.children)\n return false;\n const path = this.#findNodePath(this.root.children, n => n.item.key === key);\n if (!path)\n return false;\n for (let i = 0; i < path.length - 1; i++) {\n this.#applyExclusivity(path[i]);\n this._expandedKeys.add(path[i]);\n }\n this.tickled.setTickled(key);\n this.requestUpdate();\n void this.updateComplete.then(() => this.#scrollKeyIntoView(key));\n return true;\n }\n\n /** Replace the selection with `nodes` (subject to `selectionFilter`) — search \"select\" mode. */\n selectMany(nodes: Iterable<TreeNode>): void {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes = new Set([...nodes].filter(n => this.#canSelect(n)));\n this.selectedNode = [...this._selectedNodes].at(-1);\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n getNodes(): ReadonlyArray<{ node: TreeNode; depth: number }> {\n if (!this.root?.children)\n return [];\n const result: Array<{ node: TreeNode; depth: number }> = [];\n const visit = (node: TreeNode, depth: number) => {\n result.push({ node, depth });\n if (node.children) {\n for (const child of node.children) visit(child, depth + 1);\n }\n };\n for (const child of this.root.children) visit(child, 0);\n return result;\n }\n\n // --- Internal helpers ---\n\n #canSelect(node: TreeNode): boolean {\n if (this.selectionFilter === `none`)\n return false;\n if (this.selectionFilter === `leaf`)\n return node.item.isLeaf === true;\n if (this.selectionFilter === `branch`)\n return node.item.isLeaf === false || (node.children !== undefined && node.children.length > 0);\n return true;\n }\n\n #clearSelectionInternal(): void {\n this._selectedNodes.clear();\n this.selectedNode = undefined;\n }\n\n #dispatchSelect(previous: ReadonlySet<TreeNode>): void {\n const detail: TreeSelectDetail = {\n selected: new Set(this._selectedNodes),\n previous,\n };\n this.dispatchEvent(new CustomEvent<TreeSelectDetail>(`select`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n #findNodePath(\n nodes: TreeNode[],\n predicate: (node: TreeNode) => boolean,\n prefix: string[] = [],\n ): string[] | undefined {\n for (const node of nodes) {\n const path = [...prefix, node.item.key];\n if (predicate(node))\n return path;\n if (node.children?.length) {\n const result = this.#findNodePath(node.children, predicate, path);\n if (result)\n return result;\n }\n }\n return undefined;\n }\n\n protected renderNodeContent(node: TreeNode, depth: number): TemplateResult | typeof nothing {\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n return html`\n <span class=\"tree-caret\">\n ${isBranch ? html`<ixfx-icon class=\"caret-icon\" name=\"chevron-down\" .rotate=${isExpanded ? nothing : `-90deg`}></ixfx-icon>` : ``}\n </span>\n <span class=\"tree-label\">${node.item.label}</span>\n `;\n }\n\n protected _handleItemClick(node: TreeNode, depth: number, event?: MouseEvent) {\n if (this.#drop?.isDragging || this.#nativeDrag?.isDragging || this.#postDragSuppressTimer !== undefined)\n return;\n\n // Second (or later) click of a double-click. `MouseEvent.detail` is the\n // running click count, so it is 2 on the second click. Swallow it: the\n // container's dblclick handler dispatches `item-dblclick`, and skipping the\n // switch below means a branch is never toggled open/closed by a double-click.\n if (event && event.detail >= 2)\n return;\n\n if (this.#pendingNode && this._expandedKeys.has(this.#pendingNode.item.key)) {\n this.#abortPending();\n }\n\n this.tickled.handlePointerEnter(node.item.key);\n this._focusedDepth = depth;\n\n this.dispatchEvent(new CustomEvent<TreeItemClickDetail>(`item-click`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n\n switch (this.interactionMode) {\n case `implicit`: this.#handleImplicitClick(node, depth, event); break;\n case `standard`: this.#handleStandardClick(node, depth, event); break;\n case `vscode`: this.#handleStandardClick(node, depth, event); break;\n case `manual`: this.#handleManualClick(node, depth, event); break;\n case `checked`: this.#handleExpandOnly(node, depth); break;\n }\n\n this.requestUpdate();\n }\n\n /**\n * True when a click landed on the expand/collapse caret rather than the node\n * label. Caret clicks should only toggle expansion, never select or navigate.\n * The caret and label are siblings in the same shadow root, so `closest` on\n * the event target resolves reliably. See tree-fix.md.\n */\n #clickedOnCaret(node: TreeNode, event?: MouseEvent): boolean {\n // Leaf nodes still render an (empty) caret gutter for alignment; clicking\n // there should behave like a label click, so only guard branch nodes.\n if (node.item.isLeaf === true)\n return false;\n const target = event?.target;\n if (!(target instanceof Element))\n return false;\n return target.closest(`.tree-caret`) !== null;\n }\n\n #handleImplicitClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n if (!this.#clickedOnCaret(node, event) && this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n if (!prev.has(node) || prev.size !== 1)\n this.#dispatchSelect(prev);\n }\n this.#toggleExpand(node, depth);\n }\n\n #handleStandardClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n const isMeta = event ? (event.metaKey || event.ctrlKey) : false;\n const isShift = event ? event.shiftKey : false;\n\n if (isMeta) {\n if (this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n return; // no expand on Ctrl+click\n }\n\n if (isShift && this.#anchor) {\n const visible = this.#getAllNodes();\n const anchorIdx = visible.findIndex(n => n.node === this.#anchor!.node);\n const targetIdx = visible.findIndex(n => n.node === node);\n if (anchorIdx >= 0 && targetIdx >= 0) {\n const prev = new Set(this._selectedNodes);\n const from = Math.min(anchorIdx, targetIdx);\n const to = Math.max(anchorIdx, targetIdx);\n const rangeNodes = visible.slice(from, to + 1)\n .map(n => n.node)\n .filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n }\n return; // no expand on Shift+click\n }\n\n // Plain click: select + toggle expand. A click on the caret only toggles\n // expansion — it must not change selection or trigger navigation.\n if (!this.#clickedOnCaret(node, event) && this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n if (!prev.has(node) || prev.size !== 1)\n this.#dispatchSelect(prev);\n }\n this.#toggleExpand(node, depth);\n }\n\n #handleExpandOnly(node: TreeNode, depth: number): void {\n this.#toggleExpand(node, depth);\n }\n\n #handleManualClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n const isMeta = event ? (event.metaKey || event.ctrlKey) : false;\n const isShift = event ? event.shiftKey : false;\n\n if (isMeta) {\n if (this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n return; // no expand on Meta+click\n }\n\n if (isShift && this.#anchor) {\n const visible = this.#getAllNodes();\n const anchorIdx = visible.findIndex(n => n.node === this.#anchor!.node);\n const targetIdx = visible.findIndex(n => n.node === node);\n if (anchorIdx >= 0 && targetIdx >= 0) {\n const prev = new Set(this._selectedNodes);\n const from = Math.min(anchorIdx, targetIdx);\n const to = Math.max(anchorIdx, targetIdx);\n const rangeNodes = visible.slice(from, to + 1)\n .map(n => n.node)\n .filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n }\n return; // no expand on Shift+click\n }\n\n this.#toggleExpand(node, depth);\n }\n\n #toggleSelection(node: TreeNode, _depth: number): void {\n if (!this.#canSelect(node))\n return;\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n\n protected _handleCheckboxClick(event: MouseEvent, node: TreeNode, _depth: number): void {\n event.stopPropagation();\n const prev = new Set(this._selectedNodes);\n const allSelected = this.#allDescendantsSelected(node);\n this.#applyCheckedToggle(node, !allSelected);\n if (this.selectedNode === undefined || !this._selectedNodes.has(this.selectedNode)) {\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n #toggleExpand(node: TreeNode, depth: number): void {\n const isExpanded = this._expandedKeys.has(node.item.key);\n if (isExpanded) {\n this._expandedKeys.delete(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeCollapseDetail>(`collapse`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n } else {\n if (node.children === undefined) {\n if (node.item.isLeaf !== false)\n return;\n const loader = this.model ?? (this.loadChildren ? this : undefined);\n if (loader) {\n this.#pendingNode = node;\n const controller = new AbortController();\n this.#pendingController = controller;\n this.#invokeLoadChildren(node, depth, controller).catch(() => {});\n }\n } else {\n this.#applyExclusivity(node.item.key);\n this._expandedKeys.add(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeExpandDetail>(`expand`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n }\n }\n }\n\n #allDescendantsSelected(node: TreeNode): boolean {\n if (!this._selectedNodes.has(node))\n return false;\n if (!node.children?.length)\n return true;\n return node.children.every(child => this.#allDescendantsSelected(child));\n }\n\n #applyCheckedToggle(node: TreeNode, selected: boolean): void {\n if (this.#canSelect(node)) {\n if (selected) {\n this._selectedNodes.add(node);\n } else {\n this._selectedNodes.delete(node);\n }\n }\n if (node.children) {\n for (const child of node.children) {\n this.#applyCheckedToggle(child, selected);\n }\n }\n }\n\n #getFlatIndexOf(node: TreeNode): number {\n return this.#getAllNodes().findIndex(n => n.node === node);\n }\n\n #extendRangeSelection(nodes: Array<{ node: TreeNode; depth: number }>, fromIdx: number, toIdx: number): void {\n // Set anchor at `fromIdx` if not already anchored\n if (!this.#anchor) {\n const anchorNode = nodes[fromIdx]?.node;\n if (anchorNode)\n this.#anchor = { node: anchorNode, flatIndex: fromIdx };\n }\n if (!this.#anchor)\n return;\n\n const anchorIdx = nodes.findIndex(n => n.node === this.#anchor!.node);\n if (anchorIdx < 0)\n return;\n\n const from = Math.min(anchorIdx, toIdx);\n const to = Math.max(anchorIdx, toIdx);\n\n if (this.interactionMode === `vscode`) {\n // On first Shift+arrow: snapshot current selection\n if (!this.#anchor.selectionSnapshot) {\n this.#anchor = { ...this.#anchor, selectionSnapshot: new Set(this._selectedNodes) };\n }\n const snap = this.#anchor.selectionSnapshot!;\n const rangeNodes = nodes.slice(from, to + 1).map(n => n.node).filter(n => this.#canSelect(n));\n // Toggle: items in snapshot stay toggled based on presence in snapshot\n const next = new Set(snap);\n for (const n of rangeNodes) {\n if (snap.has(n))\n next.delete(n);\n else next.add(n);\n }\n const prev = new Set(this._selectedNodes);\n this._selectedNodes = next;\n this.selectedNode = nodes[toIdx]?.node ?? this.selectedNode;\n this.#dispatchSelect(prev);\n } else {\n // standard: range replaces selection\n const prev = new Set(this._selectedNodes);\n const rangeNodes = nodes.slice(from, to + 1).map(n => n.node).filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = nodes[toIdx]?.node ?? this.selectedNode;\n this.#dispatchSelect(prev);\n }\n }\n\n async #invokeLoadChildren(node: TreeNode, depth: number, controller: AbortController): Promise<void> {\n try {\n let children: TreeNode[];\n if (this.model) {\n children = await this.model.getChildren(node, depth, controller.signal);\n } else {\n children = [...await collectDataResult(\n this.loadChildren!({ node, depth }, controller.signal),\n controller.signal,\n )];\n }\n if (controller.signal.aborted)\n return;\n node.children = children;\n this.#applyExclusivity(node.item.key);\n this._expandedKeys.add(node.item.key);\n this.#pendingNode = undefined;\n this.#pendingController = undefined;\n this.dispatchEvent(new CustomEvent<TreeExpandDetail>(`expand`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n } catch {\n if (controller.signal.aborted)\n return;\n node.children = [];\n this.#pendingNode = undefined;\n this.#pendingController = undefined;\n this.requestUpdate();\n }\n }\n\n protected _isSelected(node: TreeNode): boolean {\n return this._selectedNodes.has(node);\n }\n\n protected _isFocused(node: TreeNode): boolean {\n return this.tickled.isTickled(node.item.key);\n }\n\n protected _isExpanded(node: TreeNode, depth = 0): boolean {\n if (this._expandedKeys.has(node.item.key))\n return true;\n if (this.filterPredicate && node.children) {\n return node.children.some(child => this.#matchesFilter(child, depth + 1));\n }\n return false;\n }\n\n #matchesFilter(node: TreeNode, depth: number): boolean {\n if (!this.filterPredicate)\n return true;\n if (this.filterPredicate(node, depth))\n return true;\n return node.children?.some(child => this.#matchesFilter(child, depth + 1)) ?? false;\n }\n\n protected get _pendingNode(): TreeNode | undefined {\n return this.#pendingNode;\n }\n\n #scrollKeyIntoView(key: string) {\n requestAnimationFrame(() => {\n const el = this.shadowRoot?.querySelector(`[data-key=\"${CSS.escape(key)}\"]`) as HTMLElement | null;\n if (!el)\n return;\n const elRect = el.getBoundingClientRect();\n const hostRect = this.getBoundingClientRect();\n const relativeTop = elRect.top - hostRect.top;\n const relativeBottom = relativeTop + elRect.height;\n if (relativeTop < 0) {\n this.scrollTop += relativeTop;\n } else if (relativeBottom > this.clientHeight) {\n this.scrollTop += relativeBottom - this.clientHeight;\n }\n });\n }\n\n #abortPending() {\n if (this.#pendingController) {\n this.#pendingController.abort();\n this.#pendingController = undefined;\n this.#pendingNode = undefined;\n }\n }\n\n /** Apply exclusivity rules when a node is about to be expanded. */\n #applyExclusivity(expandKey: string): void {\n if (this.exclusivity === `none`)\n return;\n\n if (this.exclusivity === `depth`) {\n this.#collapseSiblingsAtDepth(expandKey);\n } else if (this.exclusivity === `global`) {\n // Collapse all expanded nodes except direct ancestors of the expanding node\n const ancestorKeys = this.#findAncestorKeys(expandKey);\n for (const key of [...this._expandedKeys]) {\n if (!ancestorKeys.has(key) && key !== expandKey) {\n this._expandedKeys.delete(key);\n }\n }\n }\n }\n\n #collapseSiblingsAtDepth(expandKey: string): void {\n if (!this.root)\n return;\n\n const parent = this.#findParent(this.root, expandKey);\n if (!parent?.children)\n return;\n\n for (const child of parent.children) {\n if (child.item.key !== expandKey && this._expandedKeys.has(child.item.key)) {\n this._expandedKeys.delete(child.item.key);\n }\n }\n }\n\n #findAncestorKeys(targetKey: string): Set<string> {\n const keys = new Set<string>();\n const walk = (node: TreeNode): boolean => {\n if (node.item.key === targetKey)\n return true;\n if (!node.children)\n return false;\n for (const child of node.children) {\n if (walk(child)) {\n keys.add(node.item.key);\n return true;\n }\n }\n return false;\n };\n if (this.root)\n walk(this.root);\n return keys;\n }\n\n #findParent(node: TreeNode, targetKey: string, parent: TreeNode | undefined = undefined): TreeNode | undefined {\n if (!node.children)\n return undefined;\n\n for (const child of node.children) {\n if (child.item.key === targetKey) {\n return parent ?? node;\n }\n const found = this.#findParent(child, targetKey, child);\n if (found)\n return found;\n }\n return undefined;\n }\n\n #getVisibleNodes(node: TreeNode, depth: number): Array<{ node: TreeNode; depth: number }> {\n const result: Array<{ node: TreeNode; depth: number }> = [];\n\n const visit = (n: TreeNode, d: number) => {\n result.push({ node: n, depth: d });\n // `_isExpanded` also returns true for branches that have a filter match\n // among their descendants, so filter-search reveals the matches rather\n // than just narrowing the collapsed top level.\n if (n.children && this._isExpanded(n, d)) {\n for (const child of n.children) {\n visit(child, d + 1);\n }\n }\n };\n\n if (node.children) {\n for (const child of node.children) {\n visit(child, depth + 1);\n }\n }\n\n return result;\n }\n\n #getAllNodes(): Array<{ node: TreeNode; depth: number }> {\n if (!this.root)\n return [];\n // Root itself is never rendered — start at -1 so its children are depth 0\n return this.#getVisibleNodes(this.root, -1);\n }\n\n #getFocusedIndex(): number {\n const nodes = this.#getAllNodes();\n const tickledKey = this.tickled.tickledId;\n if (!tickledKey)\n return 0;\n return nodes.findIndex(n => n.node.item.key === tickledKey);\n }\n\n #setFocusedIndex(index: number) {\n const nodes = this.#getAllNodes();\n if (index < 0 || index >= nodes.length)\n return;\n const { node, depth } = nodes[index];\n this.tickled.setTickled(node.item.key);\n this._focusedDepth = depth;\n // Emit tickle for keyboard cursor movement\n this.dispatchEvent(new CustomEvent<TreeTickleDetail>(`tickle`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n this.updateComplete.then(() => this.#scrollTickledIntoView());\n }\n\n #scrollTickledIntoView() {\n const tickledKey = this.tickled.tickledId;\n if (tickledKey === undefined)\n return;\n const item = this.shadowRoot?.querySelector(`[data-key=\"${tickledKey}\"]`);\n item?.scrollIntoView({ block: `nearest`, behavior: `smooth` });\n }\n\n #onKeyDown = (event: KeyboardEvent) => {\n if (this.search.isOpen)\n return;\n const nodes = this.#getAllNodes();\n if (nodes.length === 0)\n return;\n\n if ((event.ctrlKey || event.metaKey) && event.key === `a`) {\n event.preventDefault();\n this.selectAll();\n return;\n }\n\n // Switch to keyboard mode for any navigation key\n if ([`ArrowDown`, `ArrowUp`, `ArrowLeft`, `ArrowRight`, `Enter`, ` `].includes(event.key)) {\n this.tickled.setInputMode(`keyboard`);\n }\n\n const currentIdx = this.#getFocusedIndex();\n\n switch (event.key) {\n case `ArrowDown`: {\n event.preventDefault();\n const nextIdx = Math.min(currentIdx + 1, nodes.length - 1);\n if (this.interactionMode === `implicit`) {\n this.select(nodes[nextIdx].node);\n }\n this.#setFocusedIndex(nextIdx);\n if (event.shiftKey && (this.interactionMode === `standard` || this.interactionMode === `vscode`)) {\n this.#extendRangeSelection(nodes, currentIdx, nextIdx);\n } else if (this.interactionMode === `vscode`) {\n this.#anchor = undefined; // clear snapshot on plain navigation\n }\n this.requestUpdate();\n break;\n }\n case `ArrowUp`: {\n event.preventDefault();\n const prevIdx = Math.max(currentIdx - 1, 0);\n if (this.interactionMode === `implicit`) {\n this.select(nodes[prevIdx].node);\n }\n this.#setFocusedIndex(prevIdx);\n if (event.shiftKey && (this.interactionMode === `standard` || this.interactionMode === `vscode`)) {\n this.#extendRangeSelection(nodes, currentIdx, prevIdx);\n } else if (this.interactionMode === `vscode`) {\n this.#anchor = undefined; // clear snapshot on plain navigation\n }\n this.requestUpdate();\n break;\n }\n case `ArrowRight`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current && current.node.item.isLeaf !== true) {\n if (!this._expandedKeys.has(current.node.item.key)) {\n this.#toggleExpand(current.node, current.depth);\n } else if (currentIdx + 1 < nodes.length) {\n this.#setFocusedIndex(currentIdx + 1);\n }\n }\n this.requestUpdate();\n break;\n }\n case `ArrowLeft`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current && this._expandedKeys.has(current.node.item.key)) {\n this._expandedKeys.delete(current.node.item.key);\n this.dispatchEvent(new CustomEvent(`collapse`, {\n detail: { node: current.node, depth: current.depth },\n bubbles: true,\n composed: true,\n }));\n } else if (current.depth > 0) {\n const parentDepth = current.depth - 1;\n for (let i = currentIdx - 1; i >= 0; i--) {\n if (nodes[i].depth === parentDepth) {\n this.#setFocusedIndex(i);\n break;\n }\n }\n }\n this.requestUpdate();\n break;\n }\n case `Enter`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current) {\n if (this.interactionMode !== `manual` && this.interactionMode !== `checked`) {\n this.select(current.node);\n }\n this.dispatchEvent(new CustomEvent<TreeActivateDetail>(`activate`, {\n detail: { node: current.node, depth: current.depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n }\n break;\n }\n case ` `: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (!current)\n break;\n\n if (this.interactionMode === `checked`) {\n this._handleCheckboxClick(new MouseEvent(`click`), current.node, current.depth);\n } else if (this.interactionMode === `standard` || this.interactionMode === `vscode` || this.interactionMode === `manual`) {\n this.#toggleSelection(current.node, current.depth);\n }\n break;\n }\n case `Escape`: {\n event.preventDefault();\n this.#abortPending();\n break;\n }\n }\n };\n\n protected renderLoadingIndicator(): TemplateResult | typeof nothing {\n return html`<span class=\"loading-spinner\"></span>`;\n }\n\n protected override render() {\n const nodes = this.#getAllNodes();\n\n return html`\n <div\n id=\"container\"\n data-input-mode=${this.tickled.inputMode}\n @keydown=${this.#onKeyDown}\n @dblclick=${this.#onDblClick}\n @pointerleave=${(e: PointerEvent) => this.tickled.handlePointerLeave(e)}\n tabindex=\"0\"\n >\n ${this.root ? this.#renderNodes(nodes) : nothing}\n </div>\n ${this.search.renderField()}\n `;\n }\n\n #onDblClick = (e: MouseEvent) => {\n const target = e.target as HTMLElement;\n const li = target.closest(`li`) as HTMLElement | null;\n if (!li)\n return;\n const key = li.dataset.key;\n if (!key)\n return;\n const nodes = this.#getAllNodes();\n const node = nodes.find(n => n.node.item.key === key);\n if (!node)\n return;\n const detail = { node: node.node, depth: node.depth };\n this.dispatchEvent(new CustomEvent<TreeItemDblClickDetail>(`item-dblclick`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n // `activate` still fires here for back-compat (Enter key also dispatches it).\n this.dispatchEvent(new CustomEvent<TreeActivateDetail>(`activate`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n };\n\n #renderNodes(nodes: Array<{ node: TreeNode; depth: number }>) {\n if (nodes.length === 0 && this.#pendingNode && this.#leaving.size === 0) {\n return html`\n <div class=\"tree-loading\">\n ${this.renderLoadingIndicator()}\n </div>\n `;\n }\n\n // Keyed by node key so Lit never recycles a <li> across nodes — otherwise a\n // running leave animation (WAAPI, fill:forwards) would land on whatever node\n // reuses that <li> after the list shrinks, squashing it to 0 height.\n return html`\n <ul class=\"tree-list\" role=\"tree\">\n ${repeat(\n this.#weaveLeaving(nodes),\n ({ node }) => node.item.key,\n ({ node, depth }) => this._renderNode(node, depth),\n )}\n </ul>\n `;\n }\n\n /** Shared drag-and-drop render state for a row, used by every `_renderNode` variant. */\n protected _dndRowState(node: TreeNode): {\n draggable: boolean;\n dragging: boolean;\n dropTarget: boolean;\n dropPosition?: TreeDropTarget[`position`];\n dropDepth?: number;\n } {\n const dndEnabled = this.itemDnd !== `none` && (this.root?.children?.length ?? 0) > 0;\n const draggable = dndEnabled\n && (this.itemDnd === `internal` || this.itemDnd === `both` || this.itemDnd === `external`)\n && (this.canDrag?.({ nodes: [node], keys: [node.item.key] }) ?? true);\n const dragging = this.#nativeDragKeys.has(node.item.key);\n const state = this.#dropState;\n const dropTarget = state !== undefined && state.referenceKey === node.item.key;\n return {\n draggable,\n dragging,\n dropTarget,\n dropPosition: dropTarget ? state!.position : undefined,\n dropDepth: dropTarget ? state!.depth : undefined,\n };\n }\n\n protected _renderNode(node: TreeNode, depth: number): TemplateResult {\n const selected = this._isSelected(node);\n const tickled = this._isFocused(node);\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const isPending = this.#pendingNode === node;\n const isFiltered = this._isFilteredOut(node, depth);\n const isLeaving = this._isLeaving(node);\n\n const dnd = this._dndRowState(node);\n\n return html`\n <li\n class=\"item ${selected ? `selected` : ``} ${tickled ? `tickled` : ``} ${isBranch ? `branch` : `leaf`} ${isFiltered ? `filtered` : ``} ${isLeaving ? `leaving` : ``} ${dnd.dragging ? `dragging` : ``} ${dnd.dropTarget && dnd.dropPosition === `inside` ? `drop-into` : ``}\"\n role=\"treeitem\"\n aria-selected=${selected}\n aria-expanded=${isBranch ? isExpanded : nothing}\n aria-hidden=${isLeaving ? `true` : nothing}\n aria-level=${depth + 1}\n data-key=${node.item.key}\n style=${`--depth: ${depth}`}\n draggable=${dnd.draggable ? `true` : nothing}\n part=${dnd.dropTarget ? `drop-target` : nothing}\n @click=${(e: MouseEvent) => this._handleItemClick(node, depth, e)}\n @pointerenter=${() => {\n this.tickled.handlePointerEnter(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeTickleDetail>(`tickle`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n }}\n >\n ${dnd.dropTarget && (dnd.dropPosition === `before` || dnd.dropPosition === `after`)\n ? html`<div\n class=\"drop-line drop-line-${dnd.dropPosition}\"\n style=\"--drop-depth: ${dnd.dropDepth ?? depth}\"\n part=\"drop-indicator\"\n ></div>`\n : nothing}\n ${this.renderNodeContent(node, depth)}\n ${isPending ? this.renderLoadingIndicator() : nothing}\n </li>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n tickledStyles,\n tickledItemStyles,\n listSearchStyles,\n css`\n :host {\n --tree-bg: var(--surface-3);\n --tree-text: var(--surface-3-text);\n --tree-muted-text: var(--surface-muted-text);\n --tree-indent: 1ch;\n --tree-item-height: 30px;\n --tree-caret-size: 30px;\n --tree-radius: var(--radius-s);\n --tree-drop-line: var(--accent);\n --tree-drop-nub-size: 5px;\n --tree-drop-into-outline: 2px solid var(--accent);\n --tree-drop-into-bg: color-mix(in srgb, var(--accent) 14%, transparent);\n\n position: relative;\n display: block;\n overflow: hidden;\n box-sizing: border-box;\n background: var(--tree-bg);\n color: var(--tree-text);\n }\n\n /* min-height (not height) so the tree still grows to its content when the\n host has no explicit height; when it does, this fills it and scrolls.\n The scroll lives here, not on :host, so the search popover (a sibling of\n #container, positioned against :host) stays put while the list scrolls. */\n #container {\n outline: none;\n min-height: 100%;\n max-height: 100%;\n overflow: auto;\n }\n\n .tree-list {\n list-style: none;\n margin: 0;\n padding: var(--space-xs);\n }\n\n .item {\n position: relative; /* anchor for the .drop-line before/after indicator */\n display: flex;\n align-items: center;\n height: var(--tree-item-height);\n padding-left: calc(var(--tree-indent) * var(--depth, 0));\n cursor: pointer;\n user-select: none;\n font-family: var(--font-family);\n font-size: var(--text-m);\n border-radius: var(--tree-radius);\n transition: background var(--transition, 0.15s ease-out);\n margin: 1px 0;\n }\n\n .tree-caret {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Deliberately narrower than the icon: Lucide chevrons fill only ~half\n their viewBox, so letting the glyph overflow a slim box closes the\n visual gap to the label without shifting the indent. */\n width: calc(var(--tree-caret-size) * 0.5);\n height: var(--tree-caret-size);\n flex-shrink: 0;\n margin-right: 1px;\n overflow: visible;\n }\n\n .caret-icon {\n width: var(--tree-caret-size);\n height: var(--tree-caret-size);\n color: var(--tree-muted-text);\n transition: transform var(--transition, 0.15s ease-out);\n }\n\n .item.selected .caret-icon {\n color: var(--accent-text);\n }\n\n .tree-label {\n flex: 1;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n }\n\n .tree-loading {\n display: flex;\n align-items: center;\n justify-content: center;\n padding: var(--space-m);\n }\n\n .loading-spinner {\n width: 16px;\n height: 16px;\n border: 2px solid var(--surface-5);\n border-top-color: var(--accent);\n border-radius: 50%;\n animation: tree-spin 0.7s linear infinite;\n }\n\n @keyframes tree-spin {\n to { transform: rotate(360deg); }\n }\n\n .item.filtered {\n display: none;\n }\n\n /* Fading-out ghost row (see #runItemAnimations) — inert while it collapses. */\n .item.leaving {\n pointer-events: none;\n overflow: hidden;\n }\n\n /* Drag and drop styles */\n .item.dragging {\n opacity: 0.4;\n }\n\n .item.drop-into {\n outline: var(--tree-drop-into-outline);\n outline-offset: -2px;\n background: var(--tree-drop-into-bg);\n }\n\n .drop-line {\n position: absolute;\n left: calc(var(--tree-indent) * var(--drop-depth, 0) + var(--space-xs));\n right: var(--space-xs);\n height: 2px;\n background: var(--tree-drop-line);\n pointer-events: none;\n z-index: 10;\n }\n\n /* Nub at the left end of the insertion line (VS Code style). */\n .drop-line::before {\n content: \"\";\n position: absolute;\n left: calc(-1 * var(--tree-drop-nub-size) / 2);\n top: calc(50% - var(--tree-drop-nub-size) / 2);\n width: var(--tree-drop-nub-size);\n height: var(--tree-drop-nub-size);\n border-radius: 50%;\n background: var(--tree-drop-line);\n }\n\n .drop-line-before {\n top: -1px;\n }\n\n .drop-line-after {\n bottom: -1px;\n }\n\n :host([data-drop-rejected]) {\n cursor: not-allowed;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-tree-base': TreeBaseElement;\n }\n}\n\nexport interface TreeBaseElementEventMap extends TreeComponentEventMap {\n 'item-click': TreeItemClickEvent;\n 'item-dblclick': TreeItemDblClickEvent;\n 'expand': TreeExpandEvent;\n 'collapse': TreeCollapseEvent;\n 'select': TreeSelectEvent;\n 'tickle': TreeTickleEvent;\n 'activate': TreeActivateEvent;\n 'list-native-drag-start': CustomEvent<ListNativeDragStartDetail<TreeNode>>;\n 'tree-drag-start': TreeDragStartEvent;\n 'tree-drag-over': TreeDragOverEvent;\n 'tree-drop': TreeDropEvent;\n 'tree-drag-end': TreeDragEndEvent;\n}\n\nexport interface TreeBaseElement {\n addEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeBaseElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | AddEventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions,\n ) => void);\n removeEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeBaseElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | EventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions,\n ) => void);\n}\n","/* eslint-disable ts/no-unsafe-declaration-merging */\nimport type { TemplateResult } from 'lit';\nimport type { TreeBaseElementEventMap } from './tree-base.js';\nimport type { TreeNode } from './types.js';\nimport { css, html, nothing } from 'lit';\nimport { property } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport { TreeBaseElement } from './tree-base.js';\n\n/** Checkbox tri-state in `checked` interactionMode: a branch node is `indeterminate` when some but not all of its descendants are selected. */\nexport type TreeCheckboxState = `checked` | `unchecked` | `indeterminate`;\n\nfunction computeCheckboxState(node: TreeNode, selectedNodes: ReadonlySet<TreeNode>): TreeCheckboxState {\n if (node.item.isLeaf || !node.children?.length) {\n return selectedNodes.has(node) ? `checked` : `unchecked`;\n }\n const childStates = node.children.map(c => computeCheckboxState(c, selectedNodes));\n const allChecked = childStates.every(s => s === `checked`);\n const allUnchecked = childStates.every(s => s === `unchecked`);\n if (allChecked)\n return `checked`;\n if (allUnchecked)\n return `unchecked`;\n return `indeterminate`;\n}\n\n@customElement(`ixfx-tree-list`)\nexport class TreeListElement extends TreeBaseElement {\n /**\n * Optional renderer for the checkbox shown in `checked` interactionMode.\n * Receives the node's current tri-state (`checked` / `unchecked` / `indeterminate`,\n * the latter when some but not all descendants are selected) and returns a Lit\n * template.\n *\n * When set, the checkbox becomes a `<span role=\"checkbox\">` whose contents are\n * whatever this returns. When unset, a native `<input type=\"checkbox\">` is used.\n *\n * @example\n * list.checkboxRenderer = (state) => state === `unchecked`\n * ? html``\n * : html`<svg viewBox=\"0 0 16 16\" width=\"14\" height=\"14\"\n * fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\"\n * stroke-linecap=\"round\" stroke-linejoin=\"round\"\n * style=\"opacity:${state === `indeterminate` ? 0.35 : 0.6}\">\n * <polyline points=\"3,8 7,12 13,4\" />\n * </svg>`;\n */\n @property({ attribute: false })\n checkboxRenderer: ((state: TreeCheckboxState) => unknown) | undefined;\n\n #depthsWithIcons = new Set<number>();\n\n protected override render() {\n this.#detectIcons();\n return super.render();\n }\n\n #detectIcons() {\n this.#depthsWithIcons.clear();\n const visit = (node: TreeNode, depth: number) => {\n if (node.item.icon) {\n this.#depthsWithIcons.add(depth);\n }\n if (node.children) {\n for (const child of node.children) {\n visit(child, depth + 1);\n }\n }\n };\n if (this.root) {\n // Root itself is never rendered — start at -1 so its children are depth 0\n visit(this.root, -1);\n }\n }\n\n protected override renderNodeContent(node: TreeNode, depth: number): TemplateResult {\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const icon = node.item.icon;\n const tooltip = node.item.tooltip;\n\n const caretAndLabel = html`\n <span class=\"tree-caret\">\n ${isBranch ? html`<ixfx-icon class=\"caret-icon\" name=\"chevron-down\" .rotate=${isExpanded ? nothing : `-90deg`}></ixfx-icon>` : ``}\n </span>\n ${icon ? html`<ixfx-icon class=\"tree-icon\" name=\"${icon}\"></ixfx-icon>` : nothing}\n <span class=\"tree-label\">\n ${node.item.label}\n ${tooltip ? html`<ixfx-tooltip class=\"tree-tooltip\" anchor=\"--tooltip-tree-${node.item.key}\" .value=${tooltip}></ixfx-tooltip>` : nothing}\n </span>\n `;\n\n if (this.interactionMode === `checked`) {\n const state = computeCheckboxState(node, this._selectedNodes);\n return html`${this.#renderCheckbox(node, depth, state)}${caretAndLabel}`;\n }\n\n return caretAndLabel;\n }\n\n #renderCheckbox(node: TreeNode, depth: number, state: TreeCheckboxState): TemplateResult {\n const onClick = (e: MouseEvent) => this._handleCheckboxClick(e, node, depth);\n\n if (this.checkboxRenderer) {\n const ariaChecked = state === `indeterminate` ? `mixed` : state === `checked` ? `true` : `false`;\n return html`\n <span\n class=\"tree-checkbox tree-checkbox-custom\"\n part=\"checkbox\"\n role=\"checkbox\"\n tabindex=\"-1\"\n aria-checked=${ariaChecked}\n aria-label=\"Select ${node.item.label}\"\n @click=${onClick}\n >${this.checkboxRenderer(state)}</span>`;\n }\n\n return html`\n <input\n type=\"checkbox\"\n class=\"tree-checkbox\"\n part=\"checkbox\"\n .checked=${state === `checked`}\n .indeterminate=${state === `indeterminate`}\n aria-label=\"Select ${node.item.label}\"\n @click=${onClick}\n />`;\n }\n\n protected override _renderNode(node: TreeNode, depth: number): TemplateResult {\n const selected = this._isSelected(node);\n const tickled = this._isFocused(node);\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const isPending = this._pendingNode === node;\n const hasIconAtDepth = this.#depthsWithIcons.has(depth);\n const isLeaving = this._isLeaving(node);\n const isFiltered = this._isFilteredOut(node, depth);\n\n const dnd = this._dndRowState(node);\n\n return html`\n <li\n class=\"item ${selected ? `selected` : ``} ${tickled ? `tickled` : ``} ${isBranch ? `branch` : `leaf`} ${hasIconAtDepth ? `has-icon-at-depth` : ``} ${isLeaving ? `leaving` : ``} ${isFiltered ? `filtered` : ``} ${dnd.dragging ? `dragging` : ``} ${dnd.dropTarget && dnd.dropPosition === `inside` ? `drop-into` : ``}\"\n data-key=${node.item.key}\n role=\"treeitem\"\n aria-selected=${selected}\n aria-expanded=${isBranch ? isExpanded : nothing}\n aria-hidden=${isLeaving ? `true` : nothing}\n aria-level=${depth + 1}\n style=${`--depth: ${depth}`}\n draggable=${dnd.draggable ? `true` : nothing}\n part=${dnd.dropTarget ? `drop-target` : nothing}\n @click=${(e: MouseEvent) => this._handleItemClick(node, depth, e)}\n @pointerenter=${() => this.tickled.handlePointerEnter(node.item.key)}\n >\n ${dnd.dropTarget && (dnd.dropPosition === `before` || dnd.dropPosition === `after`)\n ? html`<div\n class=\"drop-line drop-line-${dnd.dropPosition}\"\n style=\"--drop-depth: ${dnd.dropDepth ?? depth}\"\n part=\"drop-indicator\"\n ></div>`\n : nothing}\n ${this.renderNodeContent(node, depth)}\n ${isPending ? this.renderLoadingIndicator() : nothing}\n </li>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n ...TreeBaseElement.styles,\n css`\n .tree-caret {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Deliberately narrower than the icon: Lucide chevrons fill only ~half\n their viewBox, so letting the glyph overflow a slim box closes the\n visual gap to the label without shifting the indent. */\n width: calc(var(--tree-caret-size) * 0.5);\n height: var(--tree-caret-size);\n flex-shrink: 0;\n margin-right: 1px;\n overflow: visible;\n }\n\n .caret-icon {\n width: var(--tree-caret-size);\n height: var(--tree-caret-size);\n color: var(--tree-muted-text);\n transition: transform var(--transition, 0.15s ease-out);\n }\n\n .item.selected .caret-icon {\n color: var(--accent-text);\n }\n\n .tree-icon {\n flex-shrink: 0;\n width: var(--icon-size, 1em);\n height: var(--icon-size, 1em);\n margin-right: var(--icon-spacing, 0px);\n }\n\n .item:not(.has-icon-at-depth) .tree-icon {\n display: none;\n }\n\n .item.has-icon-at-depth .tree-label {\n margin-left: var(--icon-size, 1em);\n }\n\n .tree-tooltip {\n position: absolute;\n anchor-name: --tooltip-tree;\n }\n\n .tree-checkbox {\n flex-shrink: 0;\n margin-right: var(--space-xs, 3px);\n cursor: pointer;\n accent-color: var(--accent);\n pointer-events: auto;\n }\n\n .tree-checkbox-custom {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Reserves a click target even when the renderer returns empty content\n (e.g. the \"nothing when unchecked\" subtle style) — without an explicit\n size the empty span collapses to 0×0 and becomes unclickable. */\n width: var(--tree-checkbox-size, 14px);\n height: var(--tree-checkbox-size, 14px);\n }\n\n /* In checked mode the checkbox communicates selection state —\n suppress the row highlight so it doesn't double-signal */\n :host([interaction-mode=\"checked\"]) .item.selected {\n background: transparent;\n color: inherit;\n outline: none;\n }\n\n \n\n .tree-label {\n flex: 1;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n position: relative;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-tree-list': TreeListElement;\n }\n}\n\nexport interface TreeListElement {\n addEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeListElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | AddEventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions,\n ) => void);\n}\n","import type { TraversableTree } from '@ixfx/collections';\nimport type { TreeBaseElement } from './tree-base.js';\nimport type { TreeItem, TreeNode } from './types.js';\n\nexport type TreeControllerOptions<T> = {\n valueToItem: (value: T, node: TraversableTree<T>) => TreeItem;\n};\n\nexport class TreeController<T> {\n #root: TraversableTree<T>;\n #element: TreeBaseElement;\n #options: TreeControllerOptions<T>;\n\n #nodeToTree = new WeakMap<TreeNode, TraversableTree<T>>();\n #identityToTreeNode = new Map<unknown, TraversableTree<T>>();\n\n #connectSignal: AbortController | undefined;\n\n constructor(\n root: TraversableTree<T>,\n element: TreeBaseElement,\n options: TreeControllerOptions<T>,\n ) {\n this.#root = root;\n this.#element = element;\n this.#options = options;\n }\n\n connect() {\n this.disconnect();\n this.#connectSignal = new AbortController();\n const { signal } = this.#connectSignal;\n\n const rootValue = this.#root.getValue();\n const rootItem = this.#options.valueToItem(rootValue, this.#root);\n const rootChildren = this.#childrenOf(this.#root);\n\n this.#element.root = { item: rootItem, children: rootChildren };\n\n this.#element.addEventListener(`expand`, (e: Event) => {\n const { node } = (e as CustomEvent<{ node: TreeNode }>).detail;\n const treeNode = this.#nodeToTree.get(node);\n if (!treeNode)\n return;\n node.children = this.#childrenOf(treeNode);\n this.#element.requestUpdate();\n }, { signal });\n\n this.#element.addEventListener(`collapse`, (_e: Event) => {\n }, { signal });\n }\n\n disconnect() {\n this.#connectSignal?.abort();\n this.#connectSignal = undefined;\n }\n\n navigateToValue(predicate: (value: T) => boolean): boolean {\n const treePath = this.#findTreePath(this.#root, predicate);\n if (!treePath)\n return false;\n\n let currentColumn = this.#element.root?.children ?? [];\n const keys: string[] = [];\n\n for (let i = 1; i < treePath.length; i++) {\n const treeNode = treePath[i];\n const key = this.#options.valueToItem(treeNode.getValue(), treeNode).key;\n keys.push(key);\n\n if (i < treePath.length - 1) {\n const node = currentColumn.find(n => n.item.key === key);\n if (!node)\n return false;\n\n if (node.children === undefined) {\n const mapped = this.#nodeToTree.get(node);\n if (mapped)\n node.children = this.#childrenOf(mapped);\n }\n currentColumn = node.children ?? [];\n }\n }\n\n return this.#element.navigateTo(keys);\n }\n\n #childrenOf(treeNode: TraversableTree<T>): TreeNode[] {\n return Array.from(treeNode.children(), child => this.#toTreeNode(child));\n }\n\n #toTreeNode(treeNode: TraversableTree<T>): TreeNode {\n const value = treeNode.getValue();\n const childList = [...treeNode.children()];\n const userItem = this.#options.valueToItem(value, treeNode);\n\n const isLeaf = userItem.isLeaf ?? childList.length === 0;\n\n const treeNodeMap: TreeNode = {\n item: { ...userItem, isLeaf },\n };\n\n this.#nodeToTree.set(treeNodeMap, treeNode);\n this.#identityToTreeNode.set(treeNode.getIdentity(), treeNode);\n return treeNodeMap;\n }\n\n #findTreePath(\n node: TraversableTree<T>,\n predicate: (value: T) => boolean,\n ancestors: Array<TraversableTree<T>> = [],\n ): Array<TraversableTree<T>> | undefined {\n const path = [...ancestors, node];\n if (predicate(node.getValue()))\n return path;\n for (const child of node.children()) {\n const result = this.#findTreePath(child, predicate, path);\n if (result)\n return result;\n }\n return undefined;\n 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[]) {\n const found = findNode(child, key);\n if (found)\n return found;\n }\n return undefined;\n}\n\nfunction findParent(root: TreeNode, key: string, parent: TreeNode | undefined = undefined): TreeNode | undefined {\n for (const child of root.children ?? []) {\n if (child.item.key === key)\n return parent === undefined ? root : parent;\n const found = findParent(child, key, child);\n if (found)\n return found;\n }\n return undefined;\n}\n\n/** True when `key` is `ancestorKey`, or a descendant of it. */\nfunction isSelfOrDescendant(root: TreeNode, ancestorKey: string, key: string): boolean {\n const ancestor = findNode(root, ancestorKey);\n return ancestor !== undefined && findNode(ancestor, key) !== undefined;\n}\n\n/** Remove every node whose key is in `keys` (with its whole subtree), in one pass. */\nfunction removeKeys(node: TreeNode, keys: ReadonlySet<string>): TreeNode {\n if (!node.children)\n return node;\n return {\n ...node,\n children: node.children\n .filter(c => !keys.has(c.item.key))\n .map(c => removeKeys(c, keys)),\n };\n}\n\nfunction childrenOf(root: TreeNode, parentKey: string | undefined): readonly TreeNode[] {\n if (parentKey === undefined)\n return root.children ?? [];\n return findNode(root, parentKey)?.children ?? [];\n}\n\n/** Return a new root with `parentKey`'s children replaced (root itself when `parentKey` is undefined). */\nfunction withChildren(node: TreeNode, parentKey: string | undefined, children: TreeNode[]): TreeNode {\n if (parentKey === undefined)\n return { ...node, children };\n if (node.item.key === parentKey)\n return { ...node, children };\n if (!node.children)\n return node;\n return { ...node, children: node.children.map(c => withChildren(c, parentKey, children)) };\n}\n\nfunction clamp(n: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, n));\n}\n\n/**\n * Drop keys whose ancestor is also being dragged — only the top-most selected\n * nodes move; their subtrees travel with them. Preserves input order.\n */\nexport function pruneDraggedDescendants(root: TreeNode, keys: readonly string[]): string[] {\n const set = new Set(keys);\n return keys.filter((key) => {\n let parent = findParent(root, key);\n while (parent) {\n if (set.has(parent.item.key))\n return false;\n parent = findParent(root, parent.item.key);\n }\n return true;\n });\n}\n\n// ---------------------------------------------------------------------------\n// applyTreeDrop\n// ---------------------------------------------------------------------------\n\n/**\n * Framework-agnostic drop application. Given the current immutable `root` and a\n * resolved drop context, returns a **new** root with the drop applied, or the\n * unchanged `root` when the drop is invalid (dragged node into its own subtree,\n * missing reference, empty payload). 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[]).map(n => ({ ...n }));\n if (nodes.length === 0)\n return root;\n }\n\n const afterRemoval = removeSet.size > 0 ? removeKeys(root, removeSet) : root;\n\n let parentKey: string | undefined;\n let index: number;\n\n if (target.position === `inside`) {\n if (findNode(afterRemoval, target.referenceKey) === undefined)\n return root;\n parentKey = target.referenceKey;\n const kids = childrenOf(afterRemoval, parentKey);\n index = clamp(target.index, 0, kids.length);\n } else {\n const parent = findParent(afterRemoval, target.referenceKey);\n parentKey = parent?.item.key;\n const kids = childrenOf(afterRemoval, parentKey);\n const refIdx = kids.findIndex(c => c.item.key === target.referenceKey);\n if (refIdx < 0)\n return root;\n index = (target.position as TreeDropPosition) === `before` ? refIdx : refIdx + 1;\n }\n\n const kids = [...childrenOf(afterRemoval, parentKey)];\n const next = [...kids.slice(0, index), ...nodes, ...kids.slice(index)];\n return withChildren(afterRemoval, parentKey, next);\n}\n\n/** Build a synthetic `TreeDropTarget` for programmatic moves (see `TreeDataModel`). */\nexport function dropTargetFor(\n referenceKey: string,\n position: TreeDropPosition,\n index = position === `inside` ? Number.MAX_SAFE_INTEGER : 0,\n): TreeDropTarget {\n return {\n referenceKey,\n position,\n index,\n parentKey: position === `inside` ? referenceKey : undefined,\n depth: 0,\n };\n}\n","import type { TreeDropApplyContext } from './tree-component.js';\nimport type { LoadChildrenCallback, TreeItem, TreeNode } from './types.js';\nimport { collectDataResult } from './data-provider.js';\nimport { applyTreeDrop, dropTargetFor } from './tree-drop-apply.js';\n\n// ---------------------------------------------------------------------------\n// Subscription event types (internal — not part of the public API)\n// ---------------------------------------------------------------------------\n\ntype InvalidateEvent = { type: `invalidate`; key: string };\ntype RootEvent = { type: `root`; root: TreeNode };\ntype ModelEvent = InvalidateEvent | RootEvent;\n\ntype ModelSubscriber = (event: ModelEvent) => void;\n\n// ---------------------------------------------------------------------------\n// Pure tree-mutation helpers (functional, produce new roots)\n// ---------------------------------------------------------------------------\n\n// function cloneNode(node: TreeNode): TreeNode {\n// if (node.children === undefined)\n// return { item: { ...node.item } };\n// return { item: { ...node.item }, children: node.children.map(cloneNode) };\n// }\n\n/** Return a new root with the node at `key` replaced by `replacer(node)`. */\nfunction mapNode(root: TreeNode, key: string, replacer: (n: TreeNode) => TreeNode): TreeNode {\n if (root.item.key === key)\n return replacer(root);\n if (!root.children)\n return root;\n return { item: root.item, children: root.children.map(c => mapNode(c, key, replacer)) };\n}\n\n/** Return a new root with `newChild` appended to the children of the node at `parentKey`. */\nfunction addChildTo(root: TreeNode, parentKey: string, newChild: TreeNode): TreeNode {\n return mapNode(root, parentKey, parent => ({\n item: parent.item,\n children: [...(parent.children ?? []), newChild],\n }));\n}\n\n/** Return a new root with the node at `key` removed (along with all its descendants). */\nfunction removeNodeFrom(root: TreeNode, key: string): TreeNode {\n if (!root.children)\n return root;\n return {\n item: root.item,\n children: root.children\n .filter(c => c.item.key !== key)\n .map(c => removeNodeFrom(c, key)),\n };\n}\n\n/** Return a new root with `newChild` inserted at `index` among the children of `parentKey`. */\nfunction insertChildAt(root: TreeNode, parentKey: string, newChild: TreeNode, index: number): TreeNode {\n return mapNode(root, parentKey, (parent) => {\n const children = parent.children ?? [];\n const clampedIndex = Math.max(0, Math.min(index, children.length));\n return {\n item: parent.item,\n children: [...children.slice(0, clampedIndex), newChild, ...children.slice(clampedIndex)],\n };\n });\n}\n\nfunction getRootChildren(root: TreeNode): TreeNode[] {\n return root.children ?? [];\n}\n\n// ---------------------------------------------------------------------------\n// TreeDataModelOptions\n// ---------------------------------------------------------------------------\n\nexport type TreeDataModelOptions = {\n /** The initial root node. Required. */\n root: TreeNode;\n /**\n * Optional callback for lazily loading children.\n * If omitted, nodes with `children === undefined` are treated as empty branches.\n */\n loadChildren?: LoadChildrenCallback;\n};\n\n// ---------------------------------------------------------------------------\n// TreeDataModel\n// ---------------------------------------------------------------------------\n\n/**\n * Manages tree data for tree-like components.\n *\n * Handles two concerns:\n * 1. **Lazy loading** — caches children fetched via `loadChildren` and can invalidate\n * specific branches so they are re-fetched on next expand.\n * 2. **Structural mutations** — convenience methods to add, remove, update, or move\n * nodes. Each mutation produces a new immutable root and notifies connected components.\n *\n * Assign an instance to a component's `model` property instead of setting `root`/`loadChildren`\n * directly. The same model instance can be shared across multiple components.\n *\n * @example\n * ```typescript\n * const model = new TreeDataModel({\n * root: { item: { key: 'root', label: 'Root' }, children: [] },\n * loadChildren: async (node, depth, signal) => fetchChildren(node.item.key),\n * });\n * myTreeList.model = model;\n * myMillerList.model = model;\n *\n * // Later — invalidate a branch to force a re-fetch on next expand:\n * model.invalidate('some-key');\n * ```\n */\nexport class TreeDataModel {\n #root: TreeNode;\n #loadChildren: LoadChildrenCallback | undefined;\n #cache = new Map<string, TreeNode[]>();\n #subscribers = new Set<ModelSubscriber>();\n\n constructor(options: TreeDataModelOptions) {\n this.#root = options.root;\n this.#loadChildren = options.loadChildren;\n }\n\n // ---------------------------------------------------------------------------\n // Root\n // ---------------------------------------------------------------------------\n\n /** The current immutable root snapshot. */\n get root(): TreeNode {\n return this.#root;\n }\n\n /**\n * Replace the entire root with a new immutable snapshot.\n * All cached children are cleared. Connected components re-render.\n */\n setRoot(root: TreeNode): void {\n this.#root = root;\n this.#cache.clear();\n this.#notify({ type: `root`, root });\n }\n\n // ---------------------------------------------------------------------------\n // Child loading\n // ---------------------------------------------------------------------------\n\n /**\n * Returns children for the given node.\n * If children are cached, they are returned immediately (as a resolved Promise).\n * Otherwise the `loadChildren` callback is invoked and the result is cached.\n * If no `loadChildren` is set and no cache entry exists, returns `[]`.\n *\n * Called by components internally — not typically called by application code.\n */\n async getChildren(node: TreeNode, depth: number, signal: AbortSignal): Promise<TreeNode[]> {\n const key = node.item.key;\n if (this.#cache.has(key)) {\n return this.#cache.get(key)!;\n }\n if (!this.#loadChildren) {\n return [];\n }\n const items = await collectDataResult(this.#loadChildren({ node, depth }, signal), signal);\n const children = [...items] as TreeNode[];\n if (!signal.aborted) {\n this.#cache.set(key, children);\n }\n return children;\n }\n\n // ---------------------------------------------------------------------------\n // Cache invalidation\n // ---------------------------------------------------------------------------\n\n /**\n * Clears the cached children for the node with the given key.\n * Connected components will collapse that node (if currently expanded), so that\n * the next expand triggers a fresh `loadChildren` call.\n */\n invalidate(key: string): void {\n this.#cache.delete(key);\n this.#notify({ type: `invalidate`, key });\n }\n\n // ---------------------------------------------------------------------------\n // Convenience mutators\n // ---------------------------------------------------------------------------\n\n /**\n * Adds `node` as a child of the node identified by `parentKey`.\n * Returns the new root (connected components are notified automatically).\n */\n addNode(parentKey: string, node: TreeNode): TreeNode {\n this.#root = addChildTo(this.#root, parentKey, node);\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Removes the node with the given key and all its descendants.\n * Returns the new root (connected components are notified automatically).\n */\n removeNode(key: string): TreeNode {\n this.#cache.delete(key);\n this.#root = removeNodeFrom(this.#root, key);\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Applies a partial update to the `item` of the node with the given key.\n * Returns the new root (connected components are notified automatically).\n */\n updateItem(key: string, patch: Partial<TreeItem>): TreeNode {\n this.#root = mapNode(this.#root, key, n => ({\n item: { ...n.item, ...patch },\n children: n.children,\n }));\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n /**\n * Moves the node with the given key to become a child of `newParentKey`.\n * When `index` is provided, inserts at that position; otherwise appends.\n * Returns the new root (connected components are notified automatically).\n */\n moveNode(key: string, newParentKey: string, index?: number): TreeNode {\n const next = applyTreeDrop(this.#root, {\n source: `internal`,\n draggedKeys: [key],\n target: dropTargetFor(newParentKey, `inside`, index ?? Number.MAX_SAFE_INTEGER),\n });\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Moves the node with the given key to become a sibling of `referenceKey`,\n * positioned `before` or `after` it. A no-op (returns the unchanged root) when\n * `key` is `referenceKey`, an ancestor of it, or either is missing.\n * Returns the new root (connected components are notified automatically).\n */\n moveNodeRelative(key: string, referenceKey: string, position: `before` | `after`): TreeNode {\n const next = applyTreeDrop(this.#root, {\n source: `internal`,\n draggedKeys: [key],\n target: dropTargetFor(referenceKey, position),\n });\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Applies a resolved drop (from `ixfx-tree-list`'s `tree-drop` event or a\n * hand-built context) to the current root. No-op when the drop is invalid.\n * Returns the new root (connected components are notified automatically).\n */\n applyDrop(ctx: TreeDropApplyContext): TreeNode {\n const next = applyTreeDrop(this.#root, ctx);\n if (next !== this.#root) {\n this.#root = next;\n this.#notify({ type: `root`, root: this.#root });\n }\n return this.#root;\n }\n\n /**\n * Inserts `node` as a child of `parentKey` (or at the root level when `parentKey` is undefined).\n * When `index` is provided, inserts at that position; otherwise appends.\n * Returns the new root (connected components are notified automatically).\n */\n insertNode(parentKey: string | undefined, node: TreeNode, index?: number): TreeNode {\n if (parentKey === undefined) {\n const children = getRootChildren(this.#root);\n const clampedIndex = Math.max(0, Math.min(index ?? children.length, children.length));\n this.#root = {\n ...this.#root,\n children: [...children.slice(0, clampedIndex), node, ...children.slice(clampedIndex)],\n };\n } else {\n if (index !== undefined) {\n this.#root = insertChildAt(this.#root, parentKey, node, index);\n } else {\n this.#root = addChildTo(this.#root, parentKey, node);\n }\n }\n this.#notify({ type: `root`, root: this.#root });\n return this.#root;\n }\n\n // ---------------------------------------------------------------------------\n // Internal subscription (used by components — not part of the public API)\n // ---------------------------------------------------------------------------\n\n /**\n * Subscribe to model events. Returns an unsubscribe function.\n * Components call this when the `model` property is set, and unsubscribe when it is unset.\n *\n * @internal\n */\n _subscribe(callback: ModelSubscriber): () => void {\n this.#subscribers.add(callback);\n return () => this.#subscribers.delete(callback);\n }\n\n #notify(event: ModelEvent): void {\n for (const sub of this.#subscribers) {\n sub(event);\n }\n }\n}\n","import type { TreeNode } from '../common/types.js';\n\nconst TREE_DRAG_MIME = `application/x-ixfx-tree`;\n\ninterface TreeDragEntry {\n readonly sourceId: string;\n readonly nodes: TreeNode[];\n readonly keys: string[];\n}\n\nconst registry = new Map<string, TreeDragEntry>();\nconst weakRefs = new Map<string, WeakRef<HTMLElement>>();\n\n/**\n * The source id of the drag currently in flight, if any. There is only ever one\n * native drag at a time, so a drop target can resolve the dragged nodes during\n * `dragover` — when `DataTransfer.getData()` is unreadable (protected mode) — by\n * looking this up in the registry.\n */\nlet currentSourceId: string | undefined;\n\nlet sourceIdCounter = 0;\n\nexport function treeDragGenerateSourceId(): string {\n return `tree-drag-${++sourceIdCounter}-${Date.now()}`;\n}\n\nexport function treeDragRegister(\n sourceId: string,\n element: HTMLElement,\n nodes: TreeNode[],\n keys: string[],\n): void {\n registry.set(sourceId, { sourceId, nodes, keys });\n weakRefs.set(sourceId, new WeakRef(element));\n currentSourceId = sourceId;\n}\n\nexport function treeDragUnregister(sourceId: string): void {\n registry.delete(sourceId);\n weakRefs.delete(sourceId);\n if (currentSourceId === sourceId)\n currentSourceId = undefined;\n}\n\n/** The in-flight drag's `{ keys, nodes, element }`, or `undefined` when nothing is dragging. */\nexport function treeDragCurrent(): { sourceId: string; keys: string[]; nodes: TreeNode[]; element: HTMLElement | undefined } | undefined {\n if (currentSourceId === undefined)\n return undefined;\n const entry = registry.get(currentSourceId);\n if (!entry)\n return undefined;\n return { sourceId: currentSourceId, keys: entry.keys, nodes: entry.nodes, element: weakRefs.get(currentSourceId)?.deref() };\n}\n\nexport function treeDragGetNodes(sourceId: string): TreeNode[] | undefined {\n return registry.get(sourceId)?.nodes;\n}\n\nexport function treeDragGetKeys(sourceId: string): string[] | undefined {\n return registry.get(sourceId)?.keys;\n}\n\nexport function treeDragGetElement(sourceId: string): HTMLElement | undefined {\n const ref = weakRefs.get(sourceId);\n return ref?.deref();\n}\n\nexport function treeDragParsePayload(dataTransfer: DataTransfer): {\n sourceId: string;\n keys: string[];\n nodes: TreeNode[];\n} | undefined {\n try {\n const raw = dataTransfer.getData(TREE_DRAG_MIME);\n if (!raw)\n return undefined;\n const payload = JSON.parse(raw) as { sourceId: string; keys: string[]; nodes: TreeNode[] };\n return payload;\n } catch {\n return undefined;\n }\n}\n\nexport function treeDragWritePayload(\n dataTransfer: DataTransfer,\n sourceId: string,\n keys: string[],\n nodes: TreeNode[],\n labelText: string,\n): void {\n const payload = JSON.stringify({ sourceId, keys, nodes });\n dataTransfer.setData(TREE_DRAG_MIME, payload);\n dataTransfer.setData(`text/plain`, labelText);\n}\n\nexport { TREE_DRAG_MIME };\n","import type { ReactiveController, ReactiveControllerHost } from 'lit';\nimport type { TreeNode } from '../common/types.js';\nimport type { TreeDropContext, TreeDropDetail, TreeDropPosition, TreeDropTarget } from './tree-drag-types.js';\n\nconst EDGE_ZONE_PX = 24;\nconst MAX_SCROLL_SPEED = 16;\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\nexport interface TreeDropVisibleRow {\n readonly key: string;\n readonly node: TreeNode;\n readonly depth: number;\n readonly rect: DOMRect;\n}\n\n/** What a `dragover` / `drop` DataTransfer resolved to for this tree. */\nexport interface TreeDropResolvedDrag {\n readonly source: `internal` | `external`;\n /** Keys of the dragged nodes (empty for external). */\n readonly keys: readonly string[];\n /** The dragged nodes — live nodes for internal, parsed payload for external. */\n readonly nodes: readonly TreeNode[];\n}\n\nexport type TreeDropControllerConfig = {\n getDndMode: () => `none` | `internal` | `external` | `both`;\n getExpandHoverMs: () => number;\n /** Visible rows in display order, each with a fresh viewport rect. Host may cache. */\n getVisibleRows: () => TreeDropVisibleRow[];\n getIndentPx: () => number;\n getScrollContainer: () => HTMLElement | undefined;\n /** True when `key` is `ancestorKey` or a descendant of it. */\n isSelfOrDescendant: (ancestorKey: string, key: string) => boolean;\n /** True when the node is currently expanded in the UI. */\n isExpanded: (key: string) => boolean;\n /**\n * When `false`, an internal drop that would not change any dragged node's\n * parent (pure sibling reorder, or dropping back into the current parent) is\n * rejected outright — no indicator, no `tree-drop`.\n */\n isReorderAllowed: () => boolean;\n /** Current parent key of `key`, or `undefined` for a root-level node. */\n getParentKey: (key: string) => string | undefined;\n /**\n * Decide whether this DataTransfer is acceptable and resolve the dragged set.\n * `phase` is `hover` during dragenter/dragover (DataTransfer is read-protected —\n * resolve internal drags from the drag registry) and `drop` during drop\n * (getData is readable; external payloads may be parsed here). Return\n * `undefined` to reject (the tree will not become a drop target).\n */\n resolveDrag: (dataTransfer: DataTransfer, phase: `hover` | `drop`) => TreeDropResolvedDrag | undefined;\n vet: (ctx: TreeDropContext) => boolean;\n expandKey: (key: string) => void;\n /** Fired whenever the resolved drop target changes (undefined = none / rejected). */\n onDropStateChange: (state: TreeDropTarget | undefined) => void;\n /** Fired when a drag enters / leaves this tree. */\n onActiveChange: (active: boolean) => void;\n commitDrop: (detail: TreeDropDetail) => boolean;\n onDragEnd: (dropped: boolean) => void;\n};\n\nexport class TreeDropController implements ReactiveController {\n readonly #host: ReactiveControllerHost & HTMLElement;\n readonly #config: TreeDropControllerConfig;\n\n #active = false;\n #current: TreeDropTarget | undefined;\n #source: `internal` | `external` = `internal`;\n #dragKeys: readonly string[] = [];\n #dragNodes: readonly TreeNode[] = [];\n\n #expandTimer: ReturnType<typeof setTimeout> | undefined;\n #expandPendingKey: string | undefined;\n\n #scrollRaf = 0;\n #pointerX = 0;\n #pointerY = 0;\n #boundContainer: HTMLElement | undefined;\n\n constructor(host: ReactiveControllerHost & HTMLElement, config: TreeDropControllerConfig) {\n this.#host = host;\n this.#config = config;\n host.addController(this);\n }\n\n /** A drag is currently over this tree. */\n get isDragging(): boolean {\n return this.#active;\n }\n\n /** A drag is over this tree but the current position is not a valid drop. */\n get isRejected(): boolean {\n return this.#active && this.#current === undefined;\n }\n\n get dropState(): TreeDropTarget | undefined {\n return this.#current;\n }\n\n hostConnected(): void {\n this.#bind();\n }\n\n /** Bind once the shadow `#container` exists (it does not yet at `hostConnected`). */\n hostUpdated(): void {\n this.#bind();\n }\n\n #bind(): void {\n const container = this.#config.getScrollContainer();\n if (!container || container === this.#boundContainer)\n return;\n this.#unbind();\n this.#boundContainer = container;\n container.addEventListener(`dragenter`, this.#onDragEnter);\n container.addEventListener(`dragover`, this.#onDragOver);\n container.addEventListener(`dragleave`, this.#onDragLeave);\n container.addEventListener(`drop`, this.#onDrop);\n }\n\n #unbind(): void {\n const c = this.#boundContainer;\n if (!c)\n return;\n c.removeEventListener(`dragenter`, this.#onDragEnter);\n c.removeEventListener(`dragover`, this.#onDragOver);\n c.removeEventListener(`dragleave`, this.#onDragLeave);\n c.removeEventListener(`drop`, this.#onDrop);\n this.#boundContainer = undefined;\n }\n\n hostDisconnected(): void {\n this.#unbind();\n this.#clearExpand();\n this.#stopScroll();\n this.#active = false;\n this.#current = undefined;\n }\n\n #onDragEnter = (event: DragEvent): void => {\n if (this.#config.getDndMode() === `none` || !event.dataTransfer)\n return;\n if (this.#config.resolveDrag(event.dataTransfer, `hover`) === undefined)\n return;\n // Signal that this element can accept the drag.\n event.preventDefault();\n if (!this.#active) {\n this.#active = true;\n this.#config.onActiveChange(true);\n }\n };\n\n #onDragOver = (event: DragEvent): void => {\n if (this.#config.getDndMode() === `none` || !event.dataTransfer)\n return;\n\n this.#pointerX = event.clientX;\n this.#pointerY = event.clientY;\n\n const drag = this.#config.resolveDrag(event.dataTransfer, `hover`);\n if (!drag) {\n this.#reject(event);\n return;\n }\n\n if (!this.#active) {\n this.#active = true;\n this.#config.onActiveChange(true);\n }\n\n this.#source = drag.source;\n this.#dragKeys = drag.keys;\n this.#dragNodes = drag.nodes;\n\n const rows = this.#config.getVisibleRows();\n\n // Spring-load: keyed off the row physically under the pointer, regardless of\n // where the drop would land after the x-position ancestor walk.\n this.#handleExpandHover(this.#rowAtPointer(rows, event.clientY));\n this.#kickScroll();\n\n const target = this.#resolveIntent(event, rows, drag.source);\n if (!target) {\n this.#reject(event, false);\n return;\n }\n\n const ctx: TreeDropContext = {\n source: drag.source,\n dragged: drag.nodes.length > 0 ? drag.nodes : undefined,\n draggedKeys: drag.keys,\n target,\n dataTransfer: event.dataTransfer,\n };\n\n if (!this.#config.vet(ctx)) {\n this.#reject(event, false);\n return;\n }\n\n event.preventDefault();\n event.dataTransfer.dropEffect = drag.source === `internal` ? `move` : `copy`;\n this.#setDropState(target);\n };\n\n /** Not a valid drop here: keep the drag active for feedback but accept nothing. */\n #reject(event: DragEvent, clearHover = true): void {\n if (event.dataTransfer)\n event.dataTransfer.dropEffect = `none`;\n this.#setDropState(undefined);\n if (clearHover)\n this.#clearExpand();\n }\n\n #onDragLeave = (event: DragEvent): void => {\n const container = this.#config.getScrollContainer();\n const related = event.relatedTarget as Node | null;\n if (container && related && container.contains(related))\n return; // moved between descendants — still inside\n this.#endHover();\n };\n\n #onDrop = (event: DragEvent): void => {\n if (!event.dataTransfer) {\n this.#endHover();\n return;\n }\n event.preventDefault();\n this.#stopScroll();\n this.#clearExpand();\n\n const finish = (dropped: boolean): void => {\n this.#current = undefined;\n this.#active = false;\n this.#config.onDropStateChange(undefined);\n this.#config.onActiveChange(false);\n this.#config.onDragEnd(dropped);\n };\n\n if (this.#config.getDndMode() === `none`) {\n finish(false);\n return;\n }\n\n const drag = this.#config.resolveDrag(event.dataTransfer, `drop`);\n if (!drag) {\n finish(false);\n return;\n }\n this.#dragKeys = drag.keys;\n this.#dragNodes = drag.nodes;\n\n const target = this.#resolveIntent(event, this.#config.getVisibleRows(), drag.source);\n if (!target) {\n finish(false);\n return;\n }\n\n const ctx: TreeDropContext = {\n source: drag.source,\n dragged: drag.nodes.length > 0 ? drag.nodes : undefined,\n draggedKeys: drag.keys,\n target,\n dataTransfer: event.dataTransfer,\n };\n\n if (!this.#config.vet(ctx)) {\n finish(false);\n return;\n }\n\n const detail: TreeDropDetail = {\n ...ctx,\n external: drag.source === `external` ? drag.nodes : undefined,\n };\n finish(this.#config.commitDrop(detail));\n };\n\n #endHover(): void {\n this.#clearExpand();\n this.#stopScroll();\n if (this.#current !== undefined) {\n this.#current = undefined;\n this.#config.onDropStateChange(undefined);\n }\n if (this.#active) {\n this.#active = false;\n this.#config.onActiveChange(false);\n }\n }\n\n // -------------------------------------------------------------------------\n // Intent resolution\n // -------------------------------------------------------------------------\n\n #rowAtPointer(rows: readonly TreeDropVisibleRow[], clientY: number): TreeDropVisibleRow | undefined {\n if (rows.length === 0)\n return undefined;\n if (clientY < rows[0].rect.top)\n return rows[0];\n if (clientY > rows[rows.length - 1].rect.bottom)\n return rows[rows.length - 1];\n return rows.find(r => clientY >= r.rect.top && clientY <= r.rect.bottom) ?? rows[rows.length - 1];\n }\n\n #parentRow(rows: readonly TreeDropVisibleRow[], index: number): TreeDropVisibleRow | undefined {\n const target = rows[index];\n for (let i = index - 1; i >= 0; i--) {\n if (rows[i].depth === target.depth - 1)\n return rows[i];\n }\n return undefined;\n }\n\n #resolveIntent(\n event: DragEvent,\n rows: readonly TreeDropVisibleRow[],\n source: `internal` | `external`,\n ): TreeDropTarget | undefined {\n if (rows.length === 0)\n return undefined;\n\n const row = this.#rowAtPointer(rows, event.clientY);\n if (!row)\n return undefined;\n const rowIndex = rows.indexOf(row);\n\n const f = clamp((event.clientY - row.rect.top) / row.rect.height, 0, 1);\n let position: TreeDropPosition = f < 0.25 ? `before` : f > 0.75 ? `after` : `inside`;\n\n const isLeaf = row.node.item.isLeaf === true;\n if (position === `inside` && isLeaf)\n position = `after`;\n\n // VS Code: dropping just below an expanded branch lands as its first child.\n let insideFromExpandedAfter = false;\n if (position === `after` && !isLeaf && this.#config.isExpanded(row.key)) {\n position = `inside`;\n insideFromExpandedAfter = true;\n }\n\n let parentKey: string | undefined;\n let referenceKey: string;\n let depth: number;\n let index: number;\n\n if (position === `inside`) {\n parentKey = row.key;\n referenceKey = row.key;\n depth = row.depth + 1;\n index = insideFromExpandedAfter ? 0 : (row.node.children?.length ?? 0);\n } else {\n // X-position ancestor walk — lets the user target a shallow parent without\n // scrolling, by dragging left across a deeply-indented row.\n const indent = this.#config.getIndentPx() || 1;\n const treeLeft = rows[0].rect.left;\n const pointerDepth = Math.round((event.clientX - treeLeft) / indent);\n const effDepth = clamp(pointerDepth, 0, row.depth);\n\n let anchorIndex = rowIndex;\n for (let up = row.depth - effDepth; up > 0; up--) {\n const parent = this.#parentRow(rows, anchorIndex);\n if (!parent)\n break;\n anchorIndex = rows.indexOf(parent);\n }\n const anchor = rows[anchorIndex];\n referenceKey = anchor.key;\n depth = anchor.depth;\n\n const parent = this.#parentRow(rows, anchorIndex);\n parentKey = parent?.key;\n const siblings = parent ? (parent.node.children ?? []) : rows.filter(r => r.depth === 0).map(r => r.node);\n const refIdx = siblings.findIndex(n => n.item.key === anchor.key);\n index = (refIdx < 0 ? 0 : refIdx) + (position === `after` ? 1 : 0);\n }\n\n if (source === `internal`) {\n for (const key of this.#dragKeys) {\n if (key === parentKey || key === referenceKey)\n return undefined;\n if (parentKey !== undefined && this.#config.isSelfOrDescendant(key, parentKey))\n return undefined;\n if (position !== `inside` && this.#config.isSelfOrDescendant(key, referenceKey))\n return undefined;\n }\n\n // Pure reorder (no dragged node changes parent) — rejected when the host\n // has reordering disabled, e.g. an unordered filesystem model.\n if (this.#dragKeys.length > 0 && !this.#config.isReorderAllowed()) {\n const changesParent = this.#dragKeys.some(k => this.#config.getParentKey(k) !== parentKey);\n if (!changesParent)\n return undefined;\n }\n }\n\n return { parentKey, index, referenceKey, position, depth };\n }\n\n // -------------------------------------------------------------------------\n // Spring-loaded expand\n // -------------------------------------------------------------------------\n\n #handleExpandHover(row: TreeDropVisibleRow | undefined): void {\n if (!row || row.node.item.isLeaf === true || this.#config.isExpanded(row.key)) {\n this.#clearExpand();\n return;\n }\n if (row.key === this.#expandPendingKey)\n return; // timer already armed for this row\n\n this.#clearExpand();\n const key = this.#expandPendingKey = row.key;\n this.#expandTimer = setTimeout(() => {\n this.#expandTimer = undefined;\n if (this.#expandPendingKey === key) {\n this.#expandPendingKey = undefined;\n this.#config.expandKey(key);\n }\n }, Math.max(0, this.#config.getExpandHoverMs()));\n }\n\n #clearExpand(): void {\n if (this.#expandTimer !== undefined) {\n clearTimeout(this.#expandTimer);\n this.#expandTimer = undefined;\n }\n this.#expandPendingKey = undefined;\n }\n\n // -------------------------------------------------------------------------\n // Edge auto-scroll\n // -------------------------------------------------------------------------\n\n #kickScroll(): void {\n if (this.#scrollRaf === 0)\n this.#scrollRaf = requestAnimationFrame(this.#scrollTick);\n }\n\n #scrollTick = (): void => {\n this.#scrollRaf = 0;\n if (!this.#active)\n return;\n const container = this.#config.getScrollContainer();\n if (!container)\n return;\n\n const rect = container.getBoundingClientRect();\n const y = this.#pointerY - rect.top;\n let dy = 0;\n if (y < EDGE_ZONE_PX)\n dy = -Math.ceil(MAX_SCROLL_SPEED * (1 - Math.max(0, y) / EDGE_ZONE_PX));\n else if (y > rect.height - EDGE_ZONE_PX)\n dy = Math.ceil(MAX_SCROLL_SPEED * (1 - Math.max(0, rect.height - y) / EDGE_ZONE_PX));\n\n if (dy !== 0 && this.#pointerX >= rect.left && this.#pointerX <= rect.right) {\n container.scrollTop += dy;\n this.#kickScroll();\n }\n };\n\n #stopScroll(): void {\n if (this.#scrollRaf !== 0) {\n cancelAnimationFrame(this.#scrollRaf);\n this.#scrollRaf = 0;\n }\n }\n\n #setDropState(state: TreeDropTarget | undefined): void {\n const unchanged = state === undefined\n ? this.#current === undefined\n : state.referenceKey === this.#current?.referenceKey\n && state.position === this.#current?.position\n && state.depth === this.#current?.depth\n && state.index === this.#current?.index;\n this.#current = state;\n // Always notify while a drag is active so the host can refresh the\n // rejected / accepted feedback even when the resolved target is unchanged.\n if (!unchanged || this.#active)\n this.#config.onDropStateChange(state);\n }\n}\n","/* eslint-disable ts/no-unsafe-declaration-merging */\nimport type { CommandRegistry } from '@clinth/ui-commands';\nimport type { PropertyValues, TemplateResult } from 'lit';\nimport type { TreeSearchHost } from '../common/searchable.js';\nimport type {\n TreeActivateDetail,\n TreeActivateEvent,\n TreeCollapseDetail,\n TreeCollapseEvent,\n TreeComponent,\n TreeComponentEventMap,\n TreeDndMode,\n TreeDragContext,\n TreeDragEndEvent,\n TreeDragOverEvent,\n TreeDragStartEvent,\n TreeDropContext,\n TreeDropDetail,\n TreeDropEvent,\n TreeDropTarget,\n TreeExpandDetail,\n TreeExpandEvent,\n TreeItemClickDetail,\n TreeItemClickEvent,\n TreeItemDblClickDetail,\n TreeItemDblClickEvent,\n TreeSelectDetail,\n TreeSelectEvent,\n TreeTickleDetail,\n TreeTickleEvent,\n} from '../common/tree-component.js';\nimport type { TreeDataModel } from '../common/tree-data-model.js';\nimport type {\n LoadChildrenCallback,\n TreeExclusivity,\n TreeFilterPredicate,\n TreeInteractionMode,\n TreeNode,\n TreeSelectionFilter,\n} from '../common/types.js';\nimport type { ListSearchMode } from '../incr-search/index.js';\nimport type { ListDragPreviewRenderer, ListNativeDragStartDetail } from '../interaction/list-drag-types.js';\nimport type { TreeDropResolvedDrag, TreeDropVisibleRow } from './tree-drop-controller.js';\nimport type { TreeConfig } from './types.js';\nimport { createCommandRegistry } from '@clinth/ui-commands';\nimport { css, html, LitElement, nothing } from 'lit';\nimport { property, state } from 'lit/decorators.js';\nimport { repeat } from 'lit/directives/repeat.js';\nimport { collectDataResult } from '../common/data-provider.js';\nimport { pruneDraggedDescendants } from '../common/tree-drop-apply.js';\nimport {\n createTreeListSearchAdapter,\n LIST_SEARCH_MODES,\n ListSearchController,\n\n listSearchStyles,\n registerListSearchCommands,\n} from '../incr-search/index.js';\nimport { tickledItemStyles, tickledStyles } from '../interaction/index.js';\nimport { animateListItemIn, animateListItemOut } from '../interaction/list-item-animation.js';\nimport { ListNativeDragController } from '../interaction/list-native-drag-controller.js';\nimport { TickledController } from '../interaction/tickled-controller.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport {\n TREE_DRAG_MIME,\n treeDragCurrent,\n treeDragGenerateSourceId,\n treeDragRegister,\n treeDragUnregister,\n} from './tree-drag-registry.js';\nimport { TreeDropController } from './tree-drop-controller.js';\n\n/** Above this many rows entering / leaving at once, skip the animation entirely. */\nconst MAX_ANIMATED_ROWS = 50;\n\n@customElement(`ixfx-tree-base`)\nexport class TreeBaseElement extends LitElement implements TreeComponent, TreeSearchHost {\n @property({ type: Object })\n root: TreeNode | undefined;\n\n @property({ attribute: false })\n model: TreeDataModel | undefined;\n\n /** Callback to lazily load children for a node. Superseded by `model` when both are set. */\n @property({ attribute: false })\n loadChildren: LoadChildrenCallback | undefined;\n\n @property({ reflect: true, attribute: `exclusivity` })\n exclusivity: TreeExclusivity = `none`;\n\n @property({ reflect: true, attribute: `selection-filter` })\n selectionFilter: TreeSelectionFilter = `all`;\n\n /** Controls how pointer/keyboard gestures map to selection changes. Default: `'standard'`. */\n @property({ type: String, attribute: `interaction-mode` })\n interactionMode: TreeInteractionMode = `standard`;\n\n @property({ attribute: false })\n selectedNode: TreeNode | undefined;\n\n @state()\n protected _selectedNodes = new Set<TreeNode>();\n\n get selectedNodes(): ReadonlySet<TreeNode> {\n return this._selectedNodes;\n }\n\n @property({ attribute: false })\n filterPredicate: TreeFilterPredicate | undefined;\n\n @property({ type: Boolean, attribute: `disable-keyboard-navigation` })\n disableKeyboardNavigation = false;\n\n @property({ attribute: false })\n registry: CommandRegistry<unknown> | undefined = undefined;\n\n /**\n * Space-separated subset of `navigate select filter` — limits which\n * incremental-search modes are offered. Unset ⇒ all three; empty ⇒ search\n * disabled. See `docs/infra-incremental.md`.\n */\n @property({ type: String, attribute: `search-modes`, reflect: true })\n searchModes: string | undefined;\n\n @property({ reflect: true, attribute: `item-dnd` })\n itemDnd: TreeDndMode = `none`;\n\n @property({ type: String, attribute: `accept-drop-types` })\n acceptDropTypes: string | undefined;\n\n @property({ type: Number, attribute: `dnd-expand-hover-ms` })\n dndExpandHoverMs = 500;\n\n /**\n * Whether a drag that only reorders siblings (no dragged node changes parent)\n * is honoured. Default `true`. Set `reorderable=\"false\"` for models with no\n * meaningful child order (e.g. a filesystem) — pure-reorder drags then get no\n * drop indicator and emit no `tree-drop`. Reparenting is unaffected.\n */\n @property({\n reflect: true,\n attribute: `reorderable`,\n converter: {\n fromAttribute: (value: string | null) => value !== `false`,\n toAttribute: (value: unknown) => (value ? null : `false`),\n },\n })\n reorderable = true;\n\n @property({ attribute: false })\n dragPreviewRenderer: ListDragPreviewRenderer<TreeNode> | undefined;\n\n @property({ attribute: false })\n canDrag: ((ctx: TreeDragContext) => boolean) | undefined;\n\n @property({ attribute: false })\n canDrop: ((ctx: TreeDropContext) => boolean) | undefined;\n\n @property({ attribute: false })\n parseExternalDrop: ((dt: DataTransfer) => TreeNode[] | undefined) | undefined;\n\n @property({ attribute: false })\n applyInternalDrop: boolean = true;\n\n @state()\n protected _expandedKeys = new Set<string>();\n\n protected tickled = new TickledController<string>(this, {\n getItems: () => {\n const nodes = this.#getAllNodes();\n return nodes.map(({ node }) => ({ id: node.item.key, enabled: true }));\n },\n // Suppress hover-cursor moves while a drag is in flight over this tree.\n hoverDisabled: () => this.#drop?.isDragging === true || this.#nativeDrag?.isDragging === true,\n onStateChange: () => {\n this.setAttribute(`data-input-mode`, this.tickled.inputMode);\n },\n });\n\n @state()\n protected _focusedDepth = 0;\n\n /** Incremental search (navigate / select / filter). See `docs/infra-incremental.md`. */\n readonly search = new ListSearchController<{ node: TreeNode; depth: number }>(this, {\n adapter: createTreeListSearchAdapter(this, {\n labelSelector: `.tree-label`,\n highlightKey: `incr-search-highlight`,\n }),\n });\n\n #unregisterSearchCommands: (() => void) | undefined;\n\n #effectiveSearchModes(): ListSearchMode[] {\n const raw = this.searchModes?.trim();\n if (raw === undefined)\n return [...LIST_SEARCH_MODES];\n const requested = new Set(raw.split(/\\s+/));\n return LIST_SEARCH_MODES.filter(m => requested.has(m));\n }\n\n #syncSearchCommands(): void {\n if (!this.#ownedRegistry)\n return;\n this.search.setModes(this.#effectiveSearchModes());\n this.#unregisterSearchCommands?.();\n this.#unregisterSearchCommands = registerListSearchCommands(this.#ownedRegistry, this.search);\n }\n\n #pendingNode: TreeNode | undefined;\n #pendingController: AbortController | undefined;\n #modelUnsubscribe: (() => void) | undefined;\n // Range-select anchor: the flat-list index and node from which a Shift-range is measured.\n #anchor: { node: TreeNode; flatIndex: number; selectionSnapshot?: ReadonlySet<TreeNode> } | undefined;\n #ownedRegistry: CommandRegistry<unknown> | undefined;\n\n #config: TreeConfig = {\n indent: 20,\n };\n\n // --- Insertion / removal animation ---\n // The visible node list is diffed each update: rows that appear (a branch\n // expanded, a node added to the model) collapse in; rows that disappear (a\n // branch collapsed, a node removed) are kept as fading \"ghost\" rows until\n // their collapse-out finishes. All no-ops under `prefers-reduced-motion`.\n #renderedKeys: string[] = [];\n #lastNodeByKey = new Map<string, { node: TreeNode; depth: number }>();\n #enteringKeys = new Set<string>();\n #leaving = new Map<string, { node: TreeNode; depth: number }>();\n #leavingAnimations = new Map<string, Animation>();\n #treeAnimReady = false;\n\n // --- Drag and drop ---\n #dragSourceId = ``;\n #postDragSuppressTimer: ReturnType<typeof setTimeout> | undefined;\n #dropState: TreeDropTarget | undefined;\n #drop!: TreeDropController;\n #nativeDrag!: ListNativeDragController<TreeNode>;\n /** Keys of the nodes currently being dragged out (for `.dragging` styling). */\n #nativeDragKeys: ReadonlySet<string> = new Set();\n /** Set by `commitDrop` for a same-tree internal drop, read by the native `onEnd` to avoid a duplicate `tree-drag-end`. */\n #internalDropHandled = false;\n /** Per-drag cache of measured rows; invalidated on scroll / update. */\n #rowsCache: TreeDropVisibleRow[] | undefined;\n #onContainerScroll = () => {\n this.#rowsCache = undefined;\n };\n\n protected get nativeDrag(): ListNativeDragController<TreeNode> {\n return this.#nativeDrag;\n }\n\n protected get dropState(): TreeDropTarget | undefined {\n return this.#dropState;\n }\n\n /** Keys of the nodes currently being dragged out of this tree. */\n protected get nativeDragKeys(): ReadonlySet<string> {\n return this.#nativeDragKeys;\n }\n\n #cancelLeavingAnimation(key: string): void {\n const animation = this.#leavingAnimations.get(key);\n animation?.cancel();\n this.#leavingAnimations.delete(key);\n }\n\n #cancelAllLeavingAnimations(): void {\n for (const animation of this.#leavingAnimations.values()) {\n try {\n animation.cancel();\n } catch {\n // Ignore — cancelling a finished animation can reject its `finished`.\n }\n }\n this.#leavingAnimations.clear();\n }\n\n override willUpdate(changedProps: PropertyValues) {\n super.willUpdate(changedProps);\n this.#diffVisibleNodes();\n }\n\n #diffVisibleNodes(): void {\n const nodes = this.root ? this.#getAllNodes() : [];\n const nowKeys = new Set(nodes.map(n => n.node.item.key));\n\n this.#enteringKeys.clear();\n if (this.#treeAnimReady && this.#renderedKeys.length > 0) {\n const prevSet = new Set(this.#renderedKeys);\n for (const { node } of nodes) {\n if (!prevSet.has(node.item.key))\n this.#enteringKeys.add(node.item.key);\n }\n if (this.#enteringKeys.size > MAX_ANIMATED_ROWS)\n this.#enteringKeys.clear();\n\n for (const key of this.#renderedKeys) {\n if (!nowKeys.has(key) && !this.#leaving.has(key)) {\n const last = this.#lastNodeByKey.get(key);\n if (last)\n this.#leaving.set(key, last);\n }\n }\n }\n // A ghost whose key is visible again (re-expanded fast) stops being a\n // ghost. Its outgoing animation must be cancelled: merely deleting the\n // bookkeeping leaves the `fill: forwards` final frame overriding the\n // reused `<li>` (height 0 / opacity 0) indefinitely.\n for (const key of [...this.#leaving.keys()]) {\n if (nowKeys.has(key)) {\n this.#cancelLeavingAnimation(key);\n this.#leaving.delete(key);\n }\n }\n if (this.#leaving.size > MAX_ANIMATED_ROWS) {\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n }\n }\n\n /** True while `node` is a fading ghost row (removed / collapsed, still animating out). */\n protected _isLeaving(node: TreeNode): boolean {\n return this.#leaving.has(node.item.key);\n }\n\n /**\n * True when `filterPredicate` is set and neither `node` nor any descendant\n * matches — the row should carry the `filtered` class (`display: none`).\n */\n protected _isFilteredOut(node: TreeNode, depth: number): boolean {\n return this.filterPredicate !== undefined && !this.#matchesFilter(node, depth);\n }\n\n /** Splice the fading ghost rows back into the visible list near where they were. */\n #weaveLeaving(nodes: Array<{ node: TreeNode; depth: number }>): Array<{ node: TreeNode; depth: number }> {\n if (this.#leaving.size === 0)\n return nodes;\n const result = [...nodes];\n const indexOfKey = (key: string): number => result.findIndex(e => e.node.item.key === key);\n for (const [key, entry] of this.#leaving) {\n const prevIdx = this.#renderedKeys.indexOf(key);\n let insertAt = result.length;\n for (let j = prevIdx + 1; j < this.#renderedKeys.length; j++) {\n const at = indexOfKey(this.#renderedKeys[j]);\n if (at !== -1) {\n insertAt = at;\n break;\n }\n }\n result.splice(insertAt, 0, entry);\n }\n return result;\n }\n\n #runItemAnimations(): void {\n if (this.#enteringKeys.size > 0) {\n for (const el of this.renderRoot.querySelectorAll<HTMLElement>(`.item`)) {\n const key = el.dataset.key;\n if (key === undefined || !this.#enteringKeys.has(key))\n continue;\n // A revived row may still carry its outgoing collapse animation\n // (same `<li>` reused by the keyed repeat). Cancel it so the entrance\n // starts from a clean style cascade.\n if (this.#leavingAnimations.has(key)) {\n this.#cancelLeavingAnimation(key);\n } else {\n for (const animation of el.getAnimations())\n animation.cancel();\n }\n animateListItemIn(el);\n }\n this.#enteringKeys.clear();\n }\n if (this.#leaving.size > 0) {\n for (const el of this.renderRoot.querySelectorAll<HTMLElement>(`.item.leaving`)) {\n const key = el.dataset.key;\n if (key === undefined || this.#leavingAnimations.has(key))\n continue;\n const result = animateListItemOut(el);\n const animation = result.animation;\n if (!animation) {\n // Reduced motion / zero size: no handle to own; drop the ghost.\n void result.then(() => {\n if (!this.#leaving.has(key))\n return;\n this.#leaving.delete(key);\n this.requestUpdate();\n });\n continue;\n }\n // Supersede any stale handle for the same key before owning the new one.\n this.#cancelLeavingAnimation(key);\n this.#leavingAnimations.set(key, animation);\n void result.then(() => {\n // Race-safe: only the current outgoing animation may clean up.\n if (this.#leavingAnimations.get(key) !== animation)\n return;\n this.#leavingAnimations.delete(key);\n this.#leaving.delete(key);\n this.requestUpdate();\n // Remove the retained `fill: forwards` effect after the ghost row\n // has been removed from the next render, so a later reuse of the\n // node (or Lit's DOM pool) never inherits the collapsed frame.\n // Awaiting updateComplete avoids a one-frame flash back to full size.\n void this.updateComplete.then(() => {\n try {\n animation.cancel();\n } catch {\n // Ignore — already cancelled by a revival path.\n }\n });\n });\n }\n }\n const visible = this.root ? this.#getAllNodes() : [];\n this.#renderedKeys = visible.map(n => n.node.item.key);\n this.#lastNodeByKey.clear();\n for (const entry of visible)\n this.#lastNodeByKey.set(entry.node.item.key, entry);\n this.#treeAnimReady = true;\n }\n\n override updated(changedProps: PropertyValues) {\n // Row geometry may have shifted (expand/collapse, filter, resize) — drop the\n // per-drag measurement cache so the next `dragover` re-measures.\n this.#rowsCache = undefined;\n\n if (changedProps.has(`root`) && this.root) {\n this.#abortPending();\n this._expandedKeys.clear();\n this.#clearSelectionInternal();\n this.tickled.clearTickled();\n this._focusedDepth = 0;\n // A new root invalidates every ghost row; cancel their animations so no\n // retained `fill: forwards` frame survives on a reused `<li>`.\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n this.#enteringKeys.clear();\n }\n\n if (changedProps.has(`model`)) {\n this.#modelUnsubscribe?.();\n this.#modelUnsubscribe = undefined;\n const model = this.model;\n if (model) {\n this.root = model.root;\n this.#modelUnsubscribe = model._subscribe((event) => {\n if (event.type === `root`) {\n this.root = event.root;\n this.requestUpdate();\n } else if (event.type === `invalidate`) {\n // If the invalidated node is currently expanded, collapse it\n if (this._expandedKeys.has(event.key)) {\n this._expandedKeys.delete(event.key);\n this.requestUpdate();\n }\n }\n });\n }\n }\n\n if (changedProps.has(`interactionMode`)) {\n this.#anchor = undefined;\n this.clearSelection();\n }\n\n // When selectedNode is set externally, sync focus to match\n if (changedProps.has(`selectedNode`) && this.selectedNode) {\n const prev = changedProps.get(`selectedNode`) as TreeNode | undefined;\n if (prev !== this.selectedNode) {\n this.tickled.setTickled(this.selectedNode.item.key);\n }\n }\n\n this.#runItemAnimations();\n }\n\n override connectedCallback(): void {\n super.connectedCallback();\n this.setAttribute(`data-input-mode`, `mouse`);\n const registry = this.#ownedRegistry = createCommandRegistry();\n registry.register({\n id: `select-all`,\n label: `Select All`,\n description: `Select all visible items`,\n execute: () => this.selectAll(),\n });\n registry.register({\n id: `deselect-all`,\n label: `Deselect All`,\n description: `Clear all selection`,\n execute: () => this.deselectAll(),\n });\n this.registry = registry;\n this.#syncSearchCommands();\n this.#initDnd();\n }\n\n #initDnd(): void {\n this.#dragSourceId = treeDragGenerateSourceId();\n\n this.#nativeDrag = new ListNativeDragController<TreeNode>(this, {\n source: `tree-list`,\n isEnabled: () => this.itemDnd !== `none` && this.#anyRowDraggable(),\n resolveEventToKey: (target) => {\n if (!(target instanceof Element))\n return undefined;\n const key = target.closest(`li[data-key]`)?.getAttribute(`data-key`);\n return key ?? undefined;\n },\n prepareSelection: (originKey) => {\n const allNodes = this.#getAllNodes();\n const originEntry = allNodes.find(n => n.node.item.key === originKey);\n if (!originEntry)\n return undefined;\n\n const selectedNodes = new Set(this._selectedNodes);\n if (!selectedNodes.has(originEntry.node))\n selectedNodes.clear();\n selectedNodes.add(originEntry.node);\n\n // Only the top-most selected nodes travel — a nested selected descendant\n // rides along inside its ancestor's subtree (decision 6).\n const orderedKeys = allNodes.filter(n => selectedNodes.has(n.node)).map(n => n.node.item.key);\n const topKeys = new Set(\n this.root ? pruneDraggedDescendants(this.root, orderedKeys) : orderedKeys,\n );\n\n const selected = allNodes\n .filter(n => topKeys.has(n.node.item.key))\n .map((n, i) => ({\n key: n.node.item.key,\n index: i,\n item: n.node,\n element: this.shadowRoot?.querySelector(`li[data-key=\"${CSS.escape(n.node.item.key)}\"]`) ?? undefined,\n }));\n\n const origin = selected.find(e => e.key === originKey)\n // origin pruned away (it sits under another dragged node) — anchor on it anyway\n ?? { key: originKey, index: 0, item: originEntry.node, element: undefined };\n if (!selected.some(e => e.key === origin.key))\n selected.unshift(origin);\n\n return { origin, selected };\n },\n getMetrics: () => ({\n rowHeight: this.#getItemHeight(),\n }),\n getRenderer: () => this.dragPreviewRenderer,\n dispatch: (detail) => {\n const keys = detail.selected.map(e => e.key);\n const nodes = detail.selected.map(e => e.item as TreeNode);\n const evt = new CustomEvent<ListNativeDragStartDetail<TreeNode>>(`list-native-drag-start`, {\n detail,\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n const notCancelled = this.dispatchEvent(evt);\n if (notCancelled) {\n this.#nativeDragKeys = new Set(keys);\n this.#internalDropHandled = false;\n if (this.itemDnd === `internal` || this.itemDnd === `both`)\n treeDragRegister(this.#dragSourceId, this, nodes, keys);\n this.dispatchEvent(new CustomEvent<TreeDragContext>(`tree-drag-start`, {\n detail: { nodes, keys },\n bubbles: true,\n composed: true,\n }));\n }\n return notCancelled;\n },\n writeDataTransfer: (dataTransfer, detail) => {\n if (this.itemDnd !== `internal` && this.itemDnd !== `both`)\n return;\n const keys = detail.selected.map(e => e.key);\n const nodes = detail.selected.map(e => e.item as TreeNode);\n try {\n dataTransfer.setData(TREE_DRAG_MIME, JSON.stringify({ sourceId: this.#dragSourceId, keys, nodes }));\n dataTransfer.setData(`text/plain`, nodes.map(n => n.item.label).join(`\\n`));\n } catch {\n // happy-dom / restricted DataTransfer — the registry still carries the drag.\n }\n },\n onActiveChange: (active) => {\n this.toggleAttribute(`data-native-dragging`, active);\n if (!active)\n this.#nativeDragKeys = new Set();\n this.requestUpdate();\n },\n onEnd: () => {\n treeDragUnregister(this.#dragSourceId);\n this.#nativeDragKeys = new Set();\n this.#postDragSuppressTimer = setTimeout(() => {\n this.#postDragSuppressTimer = undefined;\n }, 150);\n // The drop controller already fired `tree-drag-end` if the drop landed on\n // this same tree; only fire here for a drag that ended elsewhere.\n if (!this.#internalDropHandled) {\n this.dispatchEvent(new CustomEvent<{ dropped: boolean }>(`tree-drag-end`, {\n detail: { dropped: false },\n bubbles: true,\n composed: true,\n }));\n }\n this.#internalDropHandled = false;\n },\n });\n\n this.#drop = new TreeDropController(this, {\n getDndMode: () => this.itemDnd,\n getExpandHoverMs: () => this.dndExpandHoverMs,\n getVisibleRows: () => this.#getVisibleRows(),\n getIndentPx: () => this.#getIndentPx(),\n getScrollContainer: () => this.#container(),\n isSelfOrDescendant: (ancestorKey, key) => this.#isSelfOrDescendant(ancestorKey, key),\n isExpanded: key => this._expandedKeys.has(key),\n isReorderAllowed: () => this.reorderable,\n getParentKey: key => this.#findParentByKey(key)?.item.key,\n resolveDrag: (dataTransfer, phase) => this.#resolveDrag(dataTransfer, phase),\n vet: (ctx) => {\n if (this.canDrop && !this.canDrop(ctx))\n return false;\n const evt = new CustomEvent<TreeDropContext>(`tree-drag-over`, {\n detail: ctx,\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n return this.dispatchEvent(evt);\n },\n expandKey: key => this.#springLoadExpand(key),\n onDropStateChange: (state) => {\n this.#dropState = state;\n // Rejected = a drag is over the tree but there's no valid target here.\n this.toggleAttribute(`data-drop-rejected`, this.#drop.isDragging && state === undefined);\n this.requestUpdate();\n },\n onActiveChange: (active) => {\n if (active) {\n this.#rowsCache = undefined;\n this.#container()?.addEventListener(`scroll`, this.#onContainerScroll, { passive: true });\n } else {\n this.#container()?.removeEventListener(`scroll`, this.#onContainerScroll);\n this.#rowsCache = undefined;\n this.toggleAttribute(`data-drop-rejected`, false);\n }\n this.requestUpdate();\n },\n commitDrop: (detail) => {\n const accepted = this.dispatchEvent(new CustomEvent<TreeDropDetail>(`tree-drop`, {\n detail,\n bubbles: true,\n composed: true,\n cancelable: true,\n }));\n if (!accepted)\n return false;\n if (this.applyInternalDrop && detail.source === `internal` && this.model) {\n this.model.applyDrop({\n source: `internal`,\n draggedKeys: detail.draggedKeys,\n target: detail.target,\n });\n }\n this.#internalDropHandled = true;\n return true;\n },\n onDragEnd: (dropped) => {\n this.#dropState = undefined;\n this.toggleAttribute(`data-drop-rejected`, false);\n this.requestUpdate();\n this.dispatchEvent(new CustomEvent<{ dropped: boolean }>(`tree-drag-end`, {\n detail: { dropped },\n bubbles: true,\n composed: true,\n }));\n },\n });\n }\n\n #container(): HTMLElement | undefined {\n return (this.shadowRoot?.querySelector(`#container`) as HTMLElement | null) ?? undefined;\n }\n\n #getIndentPx(): number {\n const parsed = Number.parseInt(getComputedStyle(this).getPropertyValue(`--tree-indent`), 10);\n return Number.isNaN(parsed) ? 20 : parsed;\n }\n\n #getItemHeight(): number {\n const parsed = Number.parseInt(getComputedStyle(this).getPropertyValue(`--tree-item-height`), 10);\n return Number.isNaN(parsed) ? 30 : parsed;\n }\n\n /** Measured rows, cached for the duration of a drag and invalidated on scroll / update. */\n #getVisibleRows(): TreeDropVisibleRow[] {\n if (this.#rowsCache)\n return this.#rowsCache;\n const rows: TreeDropVisibleRow[] = [];\n for (const { node, depth } of this.#getAllNodes()) {\n const li = this.shadowRoot?.querySelector(`li[data-key=\"${CSS.escape(node.item.key)}\"]`);\n if (li)\n rows.push({ key: node.item.key, node, depth, rect: li.getBoundingClientRect() });\n }\n this.#rowsCache = rows;\n return rows;\n }\n\n /** Route spring-load through the real expand path so lazy children load and `expand` fires with the right depth. */\n #springLoadExpand(key: string): void {\n if (this._expandedKeys.has(key))\n return;\n const entry = this.#getAllNodes().find(n => n.node.item.key === key);\n if (!entry || entry.node.item.isLeaf === true)\n return;\n this.#toggleExpand(entry.node, entry.depth);\n this.#rowsCache = undefined;\n this.requestUpdate();\n }\n\n #isSelfOrDescendant(ancestorKey: string, key: string): boolean {\n if (ancestorKey === key)\n return true;\n let node = this.#getAllNodes().find(n => n.node.item.key === key)?.node;\n let parent = node ? this.#findParentByKey(node.item.key) : undefined;\n while (parent) {\n if (parent.item.key === ancestorKey)\n return true;\n node = parent;\n parent = this.#findParentByKey(node.item.key);\n }\n return false;\n }\n\n #findParentByKey(key: string): TreeNode | undefined {\n for (const { node } of this.#getAllNodes()) {\n if (node.children?.some(c => c.item.key === key))\n return node;\n }\n return undefined;\n }\n\n /**\n * Decide whether a DataTransfer is acceptable and resolve the dragged set.\n * During `hover` the DataTransfer is read-protected, so an internal drag is\n * recovered from the module-level drag registry (there is only one at a time).\n */\n #resolveDrag(dataTransfer: DataTransfer, phase: `hover` | `drop`): TreeDropResolvedDrag | undefined {\n const mode = this.itemDnd;\n if (mode === `none`)\n return undefined;\n\n const canInternal = mode === `internal` || mode === `both`;\n const canExternal = mode === `external` || mode === `both`;\n\n let types: string[] = [];\n try {\n types = Array.from(dataTransfer.types);\n } catch {\n // some browsers throw reading `types` mid-drag — treat as unknown\n }\n // A drag started from any ixfx tree on this page. The registry is the source\n // of truth for same-document drags — `dataTransfer.types` is unreliable\n // across browsers during `dragover`, so we do not require the MIME to match.\n const current = treeDragCurrent();\n const looksInternal = types.includes(TREE_DRAG_MIME) || (current !== undefined);\n\n if (canInternal && looksInternal) {\n if (current && current.keys.length > 0) {\n const keys = this.root ? pruneDraggedDescendants(this.root, current.keys) : current.keys;\n const nodes = keys\n .map(k => this.#getAllNodes().find(n => n.node.item.key === k)?.node)\n .filter((n): n is TreeNode => n !== undefined);\n return { source: `internal`, keys, nodes };\n }\n if (phase === `drop`) {\n try {\n const raw = dataTransfer.getData(TREE_DRAG_MIME);\n if (raw) {\n const payload = JSON.parse(raw) as { keys: string[]; nodes: TreeNode[] };\n return { source: `internal`, keys: payload.keys ?? [], nodes: payload.nodes ?? [] };\n }\n } catch {\n // fall through\n }\n }\n // Internal drag from another document we can't resolve yet — accept the\n // target so the drop event still fires; the drop phase reads getData.\n return { source: `internal`, keys: [], nodes: [] };\n }\n\n if (canExternal && !looksInternal) {\n if (this.acceptDropTypes !== undefined) {\n const accepted = this.acceptDropTypes.trim().split(/\\s+/).filter(Boolean);\n const present = Array.from(dataTransfer.types);\n if (accepted.length > 0 && !accepted.some(t => present.includes(t)))\n return undefined;\n }\n if (phase === `drop`) {\n const nodes = this.parseExternalDrop?.(dataTransfer);\n if (!nodes || nodes.length === 0)\n return undefined;\n return { source: `external`, keys: nodes.map(n => n.item.key), nodes };\n }\n // hover: accept iff a parser is configured (payload can't be read yet)\n return this.parseExternalDrop ? { source: `external`, keys: [], nodes: [] } : undefined;\n }\n\n return undefined;\n }\n\n #anyRowDraggable(): boolean {\n if (this.itemDnd === `none`)\n return false;\n const allNodes = this.#getAllNodes();\n if (allNodes.length === 0)\n return false;\n if (!this.canDrag)\n return true;\n return allNodes.some(({ node }) => this.canDrag!({ nodes: [node], keys: [node.item.key] }));\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.#cancelAllLeavingAnimations();\n this.#leaving.clear();\n this.#enteringKeys.clear();\n this.#modelUnsubscribe?.();\n this.#modelUnsubscribe = undefined;\n this.#unregisterSearchCommands?.();\n this.#unregisterSearchCommands = undefined;\n if (this.#postDragSuppressTimer !== undefined) {\n clearTimeout(this.#postDragSuppressTimer);\n this.#postDragSuppressTimer = undefined;\n }\n this.#container()?.removeEventListener(`scroll`, this.#onContainerScroll);\n treeDragUnregister(this.#dragSourceId);\n if (this.#ownedRegistry) {\n this.#ownedRegistry.unregister(`select-all`);\n this.#ownedRegistry.unregister(`deselect-all`);\n this.#ownedRegistry = undefined;\n this.registry = undefined;\n }\n }\n\n getConfig(): TreeConfig {\n return { ...this.#config };\n }\n\n setConfig(config: Partial<TreeConfig>) {\n this.#config = { ...this.#config, ...config };\n this.requestUpdate();\n }\n\n // --- Programmatic selection ---\n\n select(node: TreeNode): void {\n if (!this.#canSelect(node))\n return;\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n deselect(node: TreeNode): void {\n if (!this._selectedNodes.has(node))\n return;\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.delete(node);\n if (this.selectedNode === node) {\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n clearSelection(): void {\n if (this._selectedNodes.size === 0)\n return;\n const prev = new Set(this._selectedNodes);\n this.#clearSelectionInternal();\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n selectAll(): void {\n const prev = new Set(this._selectedNodes);\n if (this.interactionMode === `checked`) {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this.#applyCheckedToggle(node, true);\n }\n } else {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this._selectedNodes.add(node);\n }\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n deselectAll(): void {\n const prev = new Set(this._selectedNodes);\n if (this.interactionMode === `checked`) {\n for (const { node } of this.#getAllNodes()) {\n if (!this.#canSelect(node))\n continue;\n this.#applyCheckedToggle(node, false);\n }\n } else {\n this.#clearSelectionInternal();\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n // --- Navigation ---\n\n navigateTo(keys: readonly string[]): boolean {\n if (!this.root?.children)\n return false;\n\n this.#abortPending();\n this.#clearSelectionInternal();\n this.tickled.clearTickled();\n this._focusedDepth = 0;\n\n let currentNode: TreeNode | undefined = this.root;\n\n for (const key of keys) {\n const children: TreeNode[] | undefined = currentNode?.children;\n if (!children)\n return false;\n\n const found: TreeNode | undefined = children.find(n => n.item.key === key);\n if (!found)\n return false;\n\n this.#applyExclusivity(found.item.key);\n this._expandedKeys.add(found.item.key);\n\n if (key === keys.at(-1)) {\n this.select(found);\n this.tickled.setTickled(found.item.key);\n }\n\n currentNode = found;\n }\n\n this.requestUpdate();\n this.#scrollKeyIntoView(keys.at(-1)!);\n return true;\n }\n\n navigateToNode(predicate: (node: TreeNode) => boolean): boolean {\n if (!this.root?.children)\n return false;\n const keyPath = this.#findNodePath(this.root.children, predicate);\n if (!keyPath)\n return false;\n return this.navigateTo(keyPath);\n }\n\n /** Expand ancestors + move the cursor to `key`, without touching the selection (search \"navigate\" mode). */\n revealKey(key: string): boolean {\n if (!this.root?.children)\n return false;\n const path = this.#findNodePath(this.root.children, n => n.item.key === key);\n if (!path)\n return false;\n for (let i = 0; i < path.length - 1; i++) {\n this.#applyExclusivity(path[i]);\n this._expandedKeys.add(path[i]);\n }\n this.tickled.setTickled(key);\n this.requestUpdate();\n void this.updateComplete.then(() => this.#scrollKeyIntoView(key));\n return true;\n }\n\n /** Replace the selection with `nodes` (subject to `selectionFilter`) — search \"select\" mode. */\n selectMany(nodes: Iterable<TreeNode>): void {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes = new Set([...nodes].filter(n => this.#canSelect(n)));\n this.selectedNode = [...this._selectedNodes].at(-1);\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n getNodes(): ReadonlyArray<{ node: TreeNode; depth: number }> {\n if (!this.root?.children)\n return [];\n const result: Array<{ node: TreeNode; depth: number }> = [];\n const visit = (node: TreeNode, depth: number) => {\n result.push({ node, depth });\n if (node.children) {\n for (const child of node.children) visit(child, depth + 1);\n }\n };\n for (const child of this.root.children) visit(child, 0);\n return result;\n }\n\n // --- Internal helpers ---\n\n #canSelect(node: TreeNode): boolean {\n if (this.selectionFilter === `none`)\n return false;\n if (this.selectionFilter === `leaf`)\n return node.item.isLeaf === true;\n if (this.selectionFilter === `branch`)\n return node.item.isLeaf === false || (node.children !== undefined && node.children.length > 0);\n return true;\n }\n\n #clearSelectionInternal(): void {\n this._selectedNodes.clear();\n this.selectedNode = undefined;\n }\n\n #dispatchSelect(previous: ReadonlySet<TreeNode>): void {\n const detail: TreeSelectDetail = {\n selected: new Set(this._selectedNodes),\n previous,\n };\n this.dispatchEvent(new CustomEvent<TreeSelectDetail>(`select`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n #findNodePath(\n nodes: TreeNode[],\n predicate: (node: TreeNode) => boolean,\n prefix: string[] = [],\n ): string[] | undefined {\n for (const node of nodes) {\n const path = [...prefix, node.item.key];\n if (predicate(node))\n return path;\n if (node.children?.length) {\n const result = this.#findNodePath(node.children, predicate, path);\n if (result)\n return result;\n }\n }\n return undefined;\n }\n\n protected renderNodeContent(node: TreeNode, depth: number): TemplateResult | typeof nothing {\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n return html`\n <span class=\"tree-caret\">\n ${isBranch ? html`<ixfx-icon class=\"caret-icon\" name=\"chevron-down\" .rotate=${isExpanded ? nothing : `-90deg`}></ixfx-icon>` : ``}\n </span>\n <span class=\"tree-label\">${node.item.label}</span>\n `;\n }\n\n protected _handleItemClick(node: TreeNode, depth: number, event?: MouseEvent) {\n if (this.#drop?.isDragging || this.#nativeDrag?.isDragging || this.#postDragSuppressTimer !== undefined)\n return;\n\n // Second (or later) click of a double-click. `MouseEvent.detail` is the\n // running click count, so it is 2 on the second click. Swallow it: the\n // container's dblclick handler dispatches `item-dblclick`, and skipping the\n // switch below means a branch is never toggled open/closed by a double-click.\n if (event && event.detail >= 2)\n return;\n\n if (this.#pendingNode && this._expandedKeys.has(this.#pendingNode.item.key)) {\n this.#abortPending();\n }\n\n this.tickled.handlePointerEnter(node.item.key);\n this._focusedDepth = depth;\n\n this.dispatchEvent(new CustomEvent<TreeItemClickDetail>(`item-click`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n\n switch (this.interactionMode) {\n case `implicit`: this.#handleImplicitClick(node, depth, event); break;\n case `standard`: this.#handleStandardClick(node, depth, event); break;\n case `vscode`: this.#handleStandardClick(node, depth, event); break;\n case `manual`: this.#handleManualClick(node, depth, event); break;\n case `checked`: this.#handleExpandOnly(node, depth); break;\n }\n\n this.requestUpdate();\n }\n\n /**\n * True when a click landed on the expand/collapse caret rather than the node\n * label. Caret clicks should only toggle expansion, never select or navigate.\n * The caret and label are siblings in the same shadow root, so `closest` on\n * the event target resolves reliably. See tree-fix.md.\n */\n #clickedOnCaret(node: TreeNode, event?: MouseEvent): boolean {\n // Leaf nodes still render an (empty) caret gutter for alignment; clicking\n // there should behave like a label click, so only guard branch nodes.\n if (node.item.isLeaf === true)\n return false;\n const target = event?.target;\n if (!(target instanceof Element))\n return false;\n return target.closest(`.tree-caret`) !== null;\n }\n\n #handleImplicitClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n if (!this.#clickedOnCaret(node, event) && this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n if (!prev.has(node) || prev.size !== 1)\n this.#dispatchSelect(prev);\n }\n this.#toggleExpand(node, depth);\n }\n\n #handleStandardClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n const isMeta = event ? (event.metaKey || event.ctrlKey) : false;\n const isShift = event ? event.shiftKey : false;\n\n if (isMeta) {\n if (this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n return; // no expand on Ctrl+click\n }\n\n if (isShift && this.#anchor) {\n const visible = this.#getAllNodes();\n const anchorIdx = visible.findIndex(n => n.node === this.#anchor!.node);\n const targetIdx = visible.findIndex(n => n.node === node);\n if (anchorIdx >= 0 && targetIdx >= 0) {\n const prev = new Set(this._selectedNodes);\n const from = Math.min(anchorIdx, targetIdx);\n const to = Math.max(anchorIdx, targetIdx);\n const rangeNodes = visible.slice(from, to + 1)\n .map(n => n.node)\n .filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n }\n return; // no expand on Shift+click\n }\n\n // Plain click: select + toggle expand. A click on the caret only toggles\n // expansion — it must not change selection or trigger navigation.\n if (!this.#clickedOnCaret(node, event) && this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n this._selectedNodes.clear();\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n if (!prev.has(node) || prev.size !== 1)\n this.#dispatchSelect(prev);\n }\n this.#toggleExpand(node, depth);\n }\n\n #handleExpandOnly(node: TreeNode, depth: number): void {\n this.#toggleExpand(node, depth);\n }\n\n #handleManualClick(node: TreeNode, depth: number, event?: MouseEvent): void {\n const isMeta = event ? (event.metaKey || event.ctrlKey) : false;\n const isShift = event ? event.shiftKey : false;\n\n if (isMeta) {\n if (this.#canSelect(node)) {\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n return; // no expand on Meta+click\n }\n\n if (isShift && this.#anchor) {\n const visible = this.#getAllNodes();\n const anchorIdx = visible.findIndex(n => n.node === this.#anchor!.node);\n const targetIdx = visible.findIndex(n => n.node === node);\n if (anchorIdx >= 0 && targetIdx >= 0) {\n const prev = new Set(this._selectedNodes);\n const from = Math.min(anchorIdx, targetIdx);\n const to = Math.max(anchorIdx, targetIdx);\n const rangeNodes = visible.slice(from, to + 1)\n .map(n => n.node)\n .filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = node;\n this.#dispatchSelect(prev);\n }\n return; // no expand on Shift+click\n }\n\n this.#toggleExpand(node, depth);\n }\n\n #toggleSelection(node: TreeNode, _depth: number): void {\n if (!this.#canSelect(node))\n return;\n const prev = new Set(this._selectedNodes);\n if (this._selectedNodes.has(node)) {\n this._selectedNodes.delete(node);\n if (this.selectedNode === node)\n this.selectedNode = [...this._selectedNodes].at(-1);\n } else {\n this._selectedNodes.add(node);\n this.selectedNode = node;\n this.#anchor = { node, flatIndex: this.#getFlatIndexOf(node) };\n }\n this.#dispatchSelect(prev);\n }\n\n protected _handleCheckboxClick(event: MouseEvent, node: TreeNode, _depth: number): void {\n event.stopPropagation();\n const prev = new Set(this._selectedNodes);\n const allSelected = this.#allDescendantsSelected(node);\n this.#applyCheckedToggle(node, !allSelected);\n if (this.selectedNode === undefined || !this._selectedNodes.has(this.selectedNode)) {\n this.selectedNode = [...this._selectedNodes].at(-1);\n }\n this.#dispatchSelect(prev);\n this.requestUpdate();\n }\n\n #toggleExpand(node: TreeNode, depth: number): void {\n const isExpanded = this._expandedKeys.has(node.item.key);\n if (isExpanded) {\n this._expandedKeys.delete(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeCollapseDetail>(`collapse`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n } else {\n if (node.children === undefined) {\n if (node.item.isLeaf !== false)\n return;\n const loader = this.model ?? (this.loadChildren ? this : undefined);\n if (loader) {\n this.#pendingNode = node;\n const controller = new AbortController();\n this.#pendingController = controller;\n this.#invokeLoadChildren(node, depth, controller).catch(() => {});\n }\n } else {\n this.#applyExclusivity(node.item.key);\n this._expandedKeys.add(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeExpandDetail>(`expand`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n }\n }\n }\n\n #allDescendantsSelected(node: TreeNode): boolean {\n if (!this._selectedNodes.has(node))\n return false;\n if (!node.children?.length)\n return true;\n return node.children.every(child => this.#allDescendantsSelected(child));\n }\n\n #applyCheckedToggle(node: TreeNode, selected: boolean): void {\n if (this.#canSelect(node)) {\n if (selected) {\n this._selectedNodes.add(node);\n } else {\n this._selectedNodes.delete(node);\n }\n }\n if (node.children) {\n for (const child of node.children) {\n this.#applyCheckedToggle(child, selected);\n }\n }\n }\n\n #getFlatIndexOf(node: TreeNode): number {\n return this.#getAllNodes().findIndex(n => n.node === node);\n }\n\n #extendRangeSelection(nodes: Array<{ node: TreeNode; depth: number }>, fromIdx: number, toIdx: number): void {\n // Set anchor at `fromIdx` if not already anchored\n if (!this.#anchor) {\n const anchorNode = nodes[fromIdx]?.node;\n if (anchorNode)\n this.#anchor = { node: anchorNode, flatIndex: fromIdx };\n }\n if (!this.#anchor)\n return;\n\n const anchorIdx = nodes.findIndex(n => n.node === this.#anchor!.node);\n if (anchorIdx < 0)\n return;\n\n const from = Math.min(anchorIdx, toIdx);\n const to = Math.max(anchorIdx, toIdx);\n\n if (this.interactionMode === `vscode`) {\n // On first Shift+arrow: snapshot current selection\n if (!this.#anchor.selectionSnapshot) {\n this.#anchor = { ...this.#anchor, selectionSnapshot: new Set(this._selectedNodes) };\n }\n const snap = this.#anchor.selectionSnapshot!;\n const rangeNodes = nodes.slice(from, to + 1).map(n => n.node).filter(n => this.#canSelect(n));\n // Toggle: items in snapshot stay toggled based on presence in snapshot\n const next = new Set(snap);\n for (const n of rangeNodes) {\n if (snap.has(n))\n next.delete(n);\n else next.add(n);\n }\n const prev = new Set(this._selectedNodes);\n this._selectedNodes = next;\n this.selectedNode = nodes[toIdx]?.node ?? this.selectedNode;\n this.#dispatchSelect(prev);\n } else {\n // standard: range replaces selection\n const prev = new Set(this._selectedNodes);\n const rangeNodes = nodes.slice(from, to + 1).map(n => n.node).filter(n => this.#canSelect(n));\n this._selectedNodes = new Set(rangeNodes);\n this.selectedNode = nodes[toIdx]?.node ?? this.selectedNode;\n this.#dispatchSelect(prev);\n }\n }\n\n async #invokeLoadChildren(node: TreeNode, depth: number, controller: AbortController): Promise<void> {\n try {\n let children: TreeNode[];\n if (this.model) {\n children = await this.model.getChildren(node, depth, controller.signal);\n } else {\n children = [...await collectDataResult(\n this.loadChildren!({ node, depth }, controller.signal),\n controller.signal,\n )];\n }\n if (controller.signal.aborted)\n return;\n node.children = children;\n this.#applyExclusivity(node.item.key);\n this._expandedKeys.add(node.item.key);\n this.#pendingNode = undefined;\n this.#pendingController = undefined;\n this.dispatchEvent(new CustomEvent<TreeExpandDetail>(`expand`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n } catch {\n if (controller.signal.aborted)\n return;\n node.children = [];\n this.#pendingNode = undefined;\n this.#pendingController = undefined;\n this.requestUpdate();\n }\n }\n\n protected _isSelected(node: TreeNode): boolean {\n return this._selectedNodes.has(node);\n }\n\n protected _isFocused(node: TreeNode): boolean {\n return this.tickled.isTickled(node.item.key);\n }\n\n protected _isExpanded(node: TreeNode, depth = 0): boolean {\n if (this._expandedKeys.has(node.item.key))\n return true;\n if (this.filterPredicate && node.children) {\n return node.children.some(child => this.#matchesFilter(child, depth + 1));\n }\n return false;\n }\n\n #matchesFilter(node: TreeNode, depth: number): boolean {\n if (!this.filterPredicate)\n return true;\n if (this.filterPredicate(node, depth))\n return true;\n return node.children?.some(child => this.#matchesFilter(child, depth + 1)) ?? false;\n }\n\n protected get _pendingNode(): TreeNode | undefined {\n return this.#pendingNode;\n }\n\n #scrollKeyIntoView(key: string) {\n requestAnimationFrame(() => {\n const el = this.shadowRoot?.querySelector(`[data-key=\"${CSS.escape(key)}\"]`) as HTMLElement | null;\n if (!el)\n return;\n const elRect = el.getBoundingClientRect();\n const hostRect = this.getBoundingClientRect();\n const relativeTop = elRect.top - hostRect.top;\n const relativeBottom = relativeTop + elRect.height;\n if (relativeTop < 0) {\n this.scrollTop += relativeTop;\n } else if (relativeBottom > this.clientHeight) {\n this.scrollTop += relativeBottom - this.clientHeight;\n }\n });\n }\n\n #abortPending() {\n if (this.#pendingController) {\n this.#pendingController.abort();\n this.#pendingController = undefined;\n this.#pendingNode = undefined;\n }\n }\n\n /** Apply exclusivity rules when a node is about to be expanded. */\n #applyExclusivity(expandKey: string): void {\n if (this.exclusivity === `none`)\n return;\n\n if (this.exclusivity === `depth`) {\n this.#collapseSiblingsAtDepth(expandKey);\n } else if (this.exclusivity === `global`) {\n // Collapse all expanded nodes except direct ancestors of the expanding node\n const ancestorKeys = this.#findAncestorKeys(expandKey);\n for (const key of [...this._expandedKeys]) {\n if (!ancestorKeys.has(key) && key !== expandKey) {\n this._expandedKeys.delete(key);\n }\n }\n }\n }\n\n #collapseSiblingsAtDepth(expandKey: string): void {\n if (!this.root)\n return;\n\n const parent = this.#findParent(this.root, expandKey);\n if (!parent?.children)\n return;\n\n for (const child of parent.children) {\n if (child.item.key !== expandKey && this._expandedKeys.has(child.item.key)) {\n this._expandedKeys.delete(child.item.key);\n }\n }\n }\n\n #findAncestorKeys(targetKey: string): Set<string> {\n const keys = new Set<string>();\n const walk = (node: TreeNode): boolean => {\n if (node.item.key === targetKey)\n return true;\n if (!node.children)\n return false;\n for (const child of node.children) {\n if (walk(child)) {\n keys.add(node.item.key);\n return true;\n }\n }\n return false;\n };\n if (this.root)\n walk(this.root);\n return keys;\n }\n\n #findParent(node: TreeNode, targetKey: string, parent: TreeNode | undefined = undefined): TreeNode | undefined {\n if (!node.children)\n return undefined;\n\n for (const child of node.children) {\n if (child.item.key === targetKey) {\n return parent ?? node;\n }\n const found = this.#findParent(child, targetKey, child);\n if (found)\n return found;\n }\n return undefined;\n }\n\n #getVisibleNodes(node: TreeNode, depth: number): Array<{ node: TreeNode; depth: number }> {\n const result: Array<{ node: TreeNode; depth: number }> = [];\n\n const visit = (n: TreeNode, d: number) => {\n result.push({ node: n, depth: d });\n // `_isExpanded` also returns true for branches that have a filter match\n // among their descendants, so filter-search reveals the matches rather\n // than just narrowing the collapsed top level.\n if (n.children && this._isExpanded(n, d)) {\n for (const child of n.children) {\n visit(child, d + 1);\n }\n }\n };\n\n if (node.children) {\n for (const child of node.children) {\n visit(child, depth + 1);\n }\n }\n\n return result;\n }\n\n #getAllNodes(): Array<{ node: TreeNode; depth: number }> {\n if (!this.root)\n return [];\n // Root itself is never rendered — start at -1 so its children are depth 0\n return this.#getVisibleNodes(this.root, -1);\n }\n\n #getFocusedIndex(): number {\n const nodes = this.#getAllNodes();\n const tickledKey = this.tickled.tickledId;\n if (!tickledKey)\n return 0;\n return nodes.findIndex(n => n.node.item.key === tickledKey);\n }\n\n #setFocusedIndex(index: number) {\n const nodes = this.#getAllNodes();\n if (index < 0 || index >= nodes.length)\n return;\n const { node, depth } = nodes[index];\n this.tickled.setTickled(node.item.key);\n this._focusedDepth = depth;\n // Emit tickle for keyboard cursor movement\n this.dispatchEvent(new CustomEvent<TreeTickleDetail>(`tickle`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n this.updateComplete.then(() => this.#scrollTickledIntoView());\n }\n\n #scrollTickledIntoView() {\n const tickledKey = this.tickled.tickledId;\n if (tickledKey === undefined)\n return;\n const item = this.shadowRoot?.querySelector(`[data-key=\"${tickledKey}\"]`);\n item?.scrollIntoView({ block: `nearest`, behavior: `smooth` });\n }\n\n #onKeyDown = (event: KeyboardEvent) => {\n if (this.search.isOpen)\n return;\n const nodes = this.#getAllNodes();\n if (nodes.length === 0)\n return;\n\n if ((event.ctrlKey || event.metaKey) && event.key === `a`) {\n event.preventDefault();\n this.selectAll();\n return;\n }\n\n // Switch to keyboard mode for any navigation key\n if ([`ArrowDown`, `ArrowUp`, `ArrowLeft`, `ArrowRight`, `Enter`, ` `].includes(event.key)) {\n this.tickled.setInputMode(`keyboard`);\n }\n\n const currentIdx = this.#getFocusedIndex();\n\n switch (event.key) {\n case `ArrowDown`: {\n event.preventDefault();\n const nextIdx = Math.min(currentIdx + 1, nodes.length - 1);\n if (this.interactionMode === `implicit`) {\n this.select(nodes[nextIdx].node);\n }\n this.#setFocusedIndex(nextIdx);\n if (event.shiftKey && (this.interactionMode === `standard` || this.interactionMode === `vscode`)) {\n this.#extendRangeSelection(nodes, currentIdx, nextIdx);\n } else if (this.interactionMode === `vscode`) {\n this.#anchor = undefined; // clear snapshot on plain navigation\n }\n this.requestUpdate();\n break;\n }\n case `ArrowUp`: {\n event.preventDefault();\n const prevIdx = Math.max(currentIdx - 1, 0);\n if (this.interactionMode === `implicit`) {\n this.select(nodes[prevIdx].node);\n }\n this.#setFocusedIndex(prevIdx);\n if (event.shiftKey && (this.interactionMode === `standard` || this.interactionMode === `vscode`)) {\n this.#extendRangeSelection(nodes, currentIdx, prevIdx);\n } else if (this.interactionMode === `vscode`) {\n this.#anchor = undefined; // clear snapshot on plain navigation\n }\n this.requestUpdate();\n break;\n }\n case `ArrowRight`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current && current.node.item.isLeaf !== true) {\n if (!this._expandedKeys.has(current.node.item.key)) {\n this.#toggleExpand(current.node, current.depth);\n } else if (currentIdx + 1 < nodes.length) {\n this.#setFocusedIndex(currentIdx + 1);\n }\n }\n this.requestUpdate();\n break;\n }\n case `ArrowLeft`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current && this._expandedKeys.has(current.node.item.key)) {\n this._expandedKeys.delete(current.node.item.key);\n this.dispatchEvent(new CustomEvent(`collapse`, {\n detail: { node: current.node, depth: current.depth },\n bubbles: true,\n composed: true,\n }));\n } else if (current.depth > 0) {\n const parentDepth = current.depth - 1;\n for (let i = currentIdx - 1; i >= 0; i--) {\n if (nodes[i].depth === parentDepth) {\n this.#setFocusedIndex(i);\n break;\n }\n }\n }\n this.requestUpdate();\n break;\n }\n case `Enter`: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (current) {\n if (this.interactionMode !== `manual` && this.interactionMode !== `checked`) {\n this.select(current.node);\n }\n this.dispatchEvent(new CustomEvent<TreeActivateDetail>(`activate`, {\n detail: { node: current.node, depth: current.depth },\n bubbles: true,\n composed: true,\n }));\n this.requestUpdate();\n }\n break;\n }\n case ` `: {\n event.preventDefault();\n const current = nodes[currentIdx];\n if (!current)\n break;\n\n if (this.interactionMode === `checked`) {\n this._handleCheckboxClick(new MouseEvent(`click`), current.node, current.depth);\n } else if (this.interactionMode === `standard` || this.interactionMode === `vscode` || this.interactionMode === `manual`) {\n this.#toggleSelection(current.node, current.depth);\n }\n break;\n }\n case `Escape`: {\n event.preventDefault();\n this.#abortPending();\n break;\n }\n }\n };\n\n protected renderLoadingIndicator(): TemplateResult | typeof nothing {\n return html`<span class=\"loading-spinner\"></span>`;\n }\n\n protected override render() {\n const nodes = this.#getAllNodes();\n\n return html`\n <div\n id=\"container\"\n data-input-mode=${this.tickled.inputMode}\n @keydown=${this.#onKeyDown}\n @dblclick=${this.#onDblClick}\n @pointerleave=${(e: PointerEvent) => this.tickled.handlePointerLeave(e)}\n tabindex=\"0\"\n >\n ${this.root ? this.#renderNodes(nodes) : nothing}\n </div>\n ${this.search.renderField()}\n `;\n }\n\n #onDblClick = (e: MouseEvent) => {\n const target = e.target as HTMLElement;\n const li = target.closest(`li`) as HTMLElement | null;\n if (!li)\n return;\n const key = li.dataset.key;\n if (!key)\n return;\n const nodes = this.#getAllNodes();\n const node = nodes.find(n => n.node.item.key === key);\n if (!node)\n return;\n const detail = { node: node.node, depth: node.depth };\n this.dispatchEvent(new CustomEvent<TreeItemDblClickDetail>(`item-dblclick`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n // `activate` still fires here for back-compat (Enter key also dispatches it).\n this.dispatchEvent(new CustomEvent<TreeActivateDetail>(`activate`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n };\n\n #renderNodes(nodes: Array<{ node: TreeNode; depth: number }>) {\n if (nodes.length === 0 && this.#pendingNode && this.#leaving.size === 0) {\n return html`\n <div class=\"tree-loading\">\n ${this.renderLoadingIndicator()}\n </div>\n `;\n }\n\n // Keyed by node key so Lit never recycles a <li> across nodes — otherwise a\n // running leave animation (WAAPI, fill:forwards) would land on whatever node\n // reuses that <li> after the list shrinks, squashing it to 0 height.\n return html`\n <ul class=\"tree-list\" role=\"tree\">\n ${repeat(\n this.#weaveLeaving(nodes),\n ({ node }) => node.item.key,\n ({ node, depth }) => this._renderNode(node, depth),\n )}\n </ul>\n `;\n }\n\n /** Shared drag-and-drop render state for a row, used by every `_renderNode` variant. */\n protected _dndRowState(node: TreeNode): {\n draggable: boolean;\n dragging: boolean;\n dropTarget: boolean;\n dropPosition?: TreeDropTarget[`position`];\n dropDepth?: number;\n } {\n const dndEnabled = this.itemDnd !== `none` && (this.root?.children?.length ?? 0) > 0;\n const draggable = dndEnabled\n && (this.itemDnd === `internal` || this.itemDnd === `both` || this.itemDnd === `external`)\n && (this.canDrag?.({ nodes: [node], keys: [node.item.key] }) ?? true);\n const dragging = this.#nativeDragKeys.has(node.item.key);\n const state = this.#dropState;\n const dropTarget = state !== undefined && state.referenceKey === node.item.key;\n return {\n draggable,\n dragging,\n dropTarget,\n dropPosition: dropTarget ? state!.position : undefined,\n dropDepth: dropTarget ? state!.depth : undefined,\n };\n }\n\n protected _renderNode(node: TreeNode, depth: number): TemplateResult {\n const selected = this._isSelected(node);\n const tickled = this._isFocused(node);\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const isPending = this.#pendingNode === node;\n const isFiltered = this._isFilteredOut(node, depth);\n const isLeaving = this._isLeaving(node);\n\n const dnd = this._dndRowState(node);\n\n return html`\n <li\n class=\"item ${selected ? `selected` : ``} ${tickled ? `tickled` : ``} ${isBranch ? `branch` : `leaf`} ${isFiltered ? `filtered` : ``} ${isLeaving ? `leaving` : ``} ${dnd.dragging ? `dragging` : ``} ${dnd.dropTarget && dnd.dropPosition === `inside` ? `drop-into` : ``}\"\n role=\"treeitem\"\n aria-selected=${selected}\n aria-expanded=${isBranch ? isExpanded : nothing}\n aria-hidden=${isLeaving ? `true` : nothing}\n aria-level=${depth + 1}\n data-key=${node.item.key}\n style=${`--depth: ${depth}`}\n draggable=${dnd.draggable ? `true` : nothing}\n part=${dnd.dropTarget ? `drop-target` : nothing}\n @click=${(e: MouseEvent) => this._handleItemClick(node, depth, e)}\n @pointerenter=${() => {\n this.tickled.handlePointerEnter(node.item.key);\n this.dispatchEvent(new CustomEvent<TreeTickleDetail>(`tickle`, {\n detail: { node, depth },\n bubbles: true,\n composed: true,\n }));\n }}\n >\n ${dnd.dropTarget && (dnd.dropPosition === `before` || dnd.dropPosition === `after`)\n ? html`<div\n class=\"drop-line drop-line-${dnd.dropPosition}\"\n style=\"--drop-depth: ${dnd.dropDepth ?? depth}\"\n part=\"drop-indicator\"\n ></div>`\n : nothing}\n ${this.renderNodeContent(node, depth)}\n ${isPending ? this.renderLoadingIndicator() : nothing}\n </li>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n tickledStyles,\n tickledItemStyles,\n listSearchStyles,\n css`\n :host {\n --tree-bg: var(--surface-3);\n --tree-text: var(--surface-3-text);\n --tree-muted-text: var(--surface-muted-text);\n --tree-indent: 1ch;\n --tree-item-height: 30px;\n --tree-caret-size: 30px;\n --tree-radius: var(--radius-s);\n --tree-drop-line: var(--accent);\n --tree-drop-nub-size: 5px;\n --tree-drop-into-outline: 2px solid var(--accent);\n --tree-drop-into-bg: color-mix(in srgb, var(--accent) 14%, transparent);\n\n position: relative;\n display: block;\n overflow: hidden;\n box-sizing: border-box;\n background: var(--tree-bg);\n color: var(--tree-text);\n }\n\n /* min-height (not height) so the tree still grows to its content when the\n host has no explicit height; when it does, this fills it and scrolls.\n The scroll lives here, not on :host, so the search popover (a sibling of\n #container, positioned against :host) stays put while the list scrolls. */\n #container {\n outline: none;\n min-height: 100%;\n max-height: 100%;\n overflow: auto;\n }\n\n .tree-list {\n list-style: none;\n margin: 0;\n padding: var(--space-xs);\n }\n\n .item {\n position: relative; /* anchor for the .drop-line before/after indicator */\n display: flex;\n align-items: center;\n height: var(--tree-item-height);\n padding-left: calc(var(--tree-indent) * var(--depth, 0));\n cursor: pointer;\n user-select: none;\n font-family: var(--font-family);\n font-size: var(--text-m);\n border-radius: var(--tree-radius);\n transition: background var(--transition, 0.15s ease-out);\n margin: 1px 0;\n }\n\n .tree-caret {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Deliberately narrower than the icon: Lucide chevrons fill only ~half\n their viewBox, so letting the glyph overflow a slim box closes the\n visual gap to the label without shifting the indent. */\n width: calc(var(--tree-caret-size) * 0.5);\n height: var(--tree-caret-size);\n flex-shrink: 0;\n margin-right: 1px;\n overflow: visible;\n }\n\n .caret-icon {\n width: var(--tree-caret-size);\n height: var(--tree-caret-size);\n color: var(--tree-muted-text);\n transition: transform var(--transition, 0.15s ease-out);\n }\n\n .item.selected .caret-icon {\n color: var(--accent-text);\n }\n\n .tree-label {\n flex: 1;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n }\n\n .tree-loading {\n display: flex;\n align-items: center;\n justify-content: center;\n padding: var(--space-m);\n }\n\n .loading-spinner {\n width: 16px;\n height: 16px;\n border: 2px solid var(--surface-5);\n border-top-color: var(--accent);\n border-radius: 50%;\n animation: tree-spin 0.7s linear infinite;\n }\n\n @keyframes tree-spin {\n to { transform: rotate(360deg); }\n }\n\n .item.filtered {\n display: none;\n }\n\n /* Fading-out ghost row (see #runItemAnimations) — inert while it collapses. */\n .item.leaving {\n pointer-events: none;\n overflow: hidden;\n }\n\n /* Drag and drop styles */\n .item.dragging {\n opacity: 0.4;\n }\n\n .item.drop-into {\n outline: var(--tree-drop-into-outline);\n outline-offset: -2px;\n background: var(--tree-drop-into-bg);\n }\n\n .drop-line {\n position: absolute;\n left: calc(var(--tree-indent) * var(--drop-depth, 0) + var(--space-xs));\n right: var(--space-xs);\n height: 2px;\n background: var(--tree-drop-line);\n pointer-events: none;\n z-index: 10;\n }\n\n /* Nub at the left end of the insertion line (VS Code style). */\n .drop-line::before {\n content: \"\";\n position: absolute;\n left: calc(-1 * var(--tree-drop-nub-size) / 2);\n top: calc(50% - var(--tree-drop-nub-size) / 2);\n width: var(--tree-drop-nub-size);\n height: var(--tree-drop-nub-size);\n border-radius: 50%;\n background: var(--tree-drop-line);\n }\n\n .drop-line-before {\n top: -1px;\n }\n\n .drop-line-after {\n bottom: -1px;\n }\n\n :host([data-drop-rejected]) {\n cursor: not-allowed;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-tree-base': TreeBaseElement;\n }\n}\n\nexport interface TreeBaseElementEventMap extends TreeComponentEventMap {\n 'item-click': TreeItemClickEvent;\n 'item-dblclick': TreeItemDblClickEvent;\n 'expand': TreeExpandEvent;\n 'collapse': TreeCollapseEvent;\n 'select': TreeSelectEvent;\n 'tickle': TreeTickleEvent;\n 'activate': TreeActivateEvent;\n 'list-native-drag-start': CustomEvent<ListNativeDragStartDetail<TreeNode>>;\n 'tree-drag-start': TreeDragStartEvent;\n 'tree-drag-over': TreeDragOverEvent;\n 'tree-drop': TreeDropEvent;\n 'tree-drag-end': TreeDragEndEvent;\n}\n\nexport interface TreeBaseElement {\n addEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeBaseElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | AddEventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions,\n ) => void);\n removeEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeBaseElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | EventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions,\n ) => void);\n}\n","/* eslint-disable ts/no-unsafe-declaration-merging */\nimport type { TemplateResult } from 'lit';\nimport type { TreeBaseElementEventMap } from './tree-base.js';\nimport type { TreeNode } from './types.js';\nimport { css, html, nothing } from 'lit';\nimport { property } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport { TreeBaseElement } from './tree-base.js';\n\n/** Checkbox tri-state in `checked` interactionMode: a branch node is `indeterminate` when some but not all of its descendants are selected. */\nexport type TreeCheckboxState = `checked` | `unchecked` | `indeterminate`;\n\nfunction computeCheckboxState(node: TreeNode, selectedNodes: ReadonlySet<TreeNode>): TreeCheckboxState {\n if (node.item.isLeaf || !node.children?.length) {\n return selectedNodes.has(node) ? `checked` : `unchecked`;\n }\n const childStates = node.children.map(c => computeCheckboxState(c, selectedNodes));\n const allChecked = childStates.every(s => s === `checked`);\n const allUnchecked = childStates.every(s => s === `unchecked`);\n if (allChecked)\n return `checked`;\n if (allUnchecked)\n return `unchecked`;\n return `indeterminate`;\n}\n\n@customElement(`ixfx-tree-list`)\nexport class TreeListElement extends TreeBaseElement {\n /**\n * Optional renderer for the checkbox shown in `checked` interactionMode.\n * Receives the node's current tri-state (`checked` / `unchecked` / `indeterminate`,\n * the latter when some but not all descendants are selected) and returns a Lit\n * template.\n *\n * When set, the checkbox becomes a `<span role=\"checkbox\">` whose contents are\n * whatever this returns. When unset, a native `<input type=\"checkbox\">` is used.\n *\n * @example\n * list.checkboxRenderer = (state) => state === `unchecked`\n * ? html``\n * : html`<svg viewBox=\"0 0 16 16\" width=\"14\" height=\"14\"\n * fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\"\n * stroke-linecap=\"round\" stroke-linejoin=\"round\"\n * style=\"opacity:${state === `indeterminate` ? 0.35 : 0.6}\">\n * <polyline points=\"3,8 7,12 13,4\" />\n * </svg>`;\n */\n @property({ attribute: false })\n checkboxRenderer: ((state: TreeCheckboxState) => unknown) | undefined;\n\n #depthsWithIcons = new Set<number>();\n\n protected override render() {\n this.#detectIcons();\n return super.render();\n }\n\n #detectIcons() {\n this.#depthsWithIcons.clear();\n const visit = (node: TreeNode, depth: number) => {\n if (node.item.icon) {\n this.#depthsWithIcons.add(depth);\n }\n if (node.children) {\n for (const child of node.children) {\n visit(child, depth + 1);\n }\n }\n };\n if (this.root) {\n // Root itself is never rendered — start at -1 so its children are depth 0\n visit(this.root, -1);\n }\n }\n\n protected override renderNodeContent(node: TreeNode, depth: number): TemplateResult {\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const icon = node.item.icon;\n const tooltip = node.item.tooltip;\n\n const caretAndLabel = html`\n <span class=\"tree-caret\">\n ${isBranch ? html`<ixfx-icon class=\"caret-icon\" name=\"chevron-down\" .rotate=${isExpanded ? nothing : `-90deg`}></ixfx-icon>` : ``}\n </span>\n ${icon ? html`<ixfx-icon class=\"tree-icon\" name=\"${icon}\"></ixfx-icon>` : nothing}\n <span class=\"tree-label\">\n ${node.item.label}\n ${tooltip ? html`<ixfx-tooltip class=\"tree-tooltip\" anchor=\"--tooltip-tree-${node.item.key}\" .value=${tooltip}></ixfx-tooltip>` : nothing}\n </span>\n `;\n\n if (this.interactionMode === `checked`) {\n const state = computeCheckboxState(node, this._selectedNodes);\n return html`${this.#renderCheckbox(node, depth, state)}${caretAndLabel}`;\n }\n\n return caretAndLabel;\n }\n\n #renderCheckbox(node: TreeNode, depth: number, state: TreeCheckboxState): TemplateResult {\n const onClick = (e: MouseEvent) => this._handleCheckboxClick(e, node, depth);\n\n if (this.checkboxRenderer) {\n const ariaChecked = state === `indeterminate` ? `mixed` : state === `checked` ? `true` : `false`;\n return html`\n <span\n class=\"tree-checkbox tree-checkbox-custom\"\n part=\"checkbox\"\n role=\"checkbox\"\n tabindex=\"-1\"\n aria-checked=${ariaChecked}\n aria-label=\"Select ${node.item.label}\"\n @click=${onClick}\n >${this.checkboxRenderer(state)}</span>`;\n }\n\n return html`\n <input\n type=\"checkbox\"\n class=\"tree-checkbox\"\n part=\"checkbox\"\n .checked=${state === `checked`}\n .indeterminate=${state === `indeterminate`}\n aria-label=\"Select ${node.item.label}\"\n @click=${onClick}\n />`;\n }\n\n protected override _renderNode(node: TreeNode, depth: number): TemplateResult {\n const selected = this._isSelected(node);\n const tickled = this._isFocused(node);\n const isBranch = node.item.isLeaf !== true;\n const isExpanded = this._isExpanded(node, depth);\n const isPending = this._pendingNode === node;\n const hasIconAtDepth = this.#depthsWithIcons.has(depth);\n const isLeaving = this._isLeaving(node);\n const isFiltered = this._isFilteredOut(node, depth);\n\n const dnd = this._dndRowState(node);\n\n return html`\n <li\n class=\"item ${selected ? `selected` : ``} ${tickled ? `tickled` : ``} ${isBranch ? `branch` : `leaf`} ${hasIconAtDepth ? `has-icon-at-depth` : ``} ${isLeaving ? `leaving` : ``} ${isFiltered ? `filtered` : ``} ${dnd.dragging ? `dragging` : ``} ${dnd.dropTarget && dnd.dropPosition === `inside` ? `drop-into` : ``}\"\n data-key=${node.item.key}\n role=\"treeitem\"\n aria-selected=${selected}\n aria-expanded=${isBranch ? isExpanded : nothing}\n aria-hidden=${isLeaving ? `true` : nothing}\n aria-level=${depth + 1}\n style=${`--depth: ${depth}`}\n draggable=${dnd.draggable ? `true` : nothing}\n part=${dnd.dropTarget ? `drop-target` : nothing}\n @click=${(e: MouseEvent) => this._handleItemClick(node, depth, e)}\n @pointerenter=${() => this.tickled.handlePointerEnter(node.item.key)}\n >\n ${dnd.dropTarget && (dnd.dropPosition === `before` || dnd.dropPosition === `after`)\n ? html`<div\n class=\"drop-line drop-line-${dnd.dropPosition}\"\n style=\"--drop-depth: ${dnd.dropDepth ?? depth}\"\n part=\"drop-indicator\"\n ></div>`\n : nothing}\n ${this.renderNodeContent(node, depth)}\n ${isPending ? this.renderLoadingIndicator() : nothing}\n </li>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n ...TreeBaseElement.styles,\n css`\n .tree-caret {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Deliberately narrower than the icon: Lucide chevrons fill only ~half\n their viewBox, so letting the glyph overflow a slim box closes the\n visual gap to the label without shifting the indent. */\n width: calc(var(--tree-caret-size) * 0.5);\n height: var(--tree-caret-size);\n flex-shrink: 0;\n margin-right: 1px;\n overflow: visible;\n }\n\n .caret-icon {\n width: var(--tree-caret-size);\n height: var(--tree-caret-size);\n color: var(--tree-muted-text);\n transition: transform var(--transition, 0.15s ease-out);\n }\n\n .item.selected .caret-icon {\n color: var(--accent-text);\n }\n\n .tree-icon {\n flex-shrink: 0;\n width: var(--icon-size, 1em);\n height: var(--icon-size, 1em);\n margin-right: var(--icon-spacing, 0px);\n }\n\n .item:not(.has-icon-at-depth) .tree-icon {\n display: none;\n }\n\n .item.has-icon-at-depth .tree-label {\n margin-left: var(--icon-size, 1em);\n }\n\n .tree-tooltip {\n position: absolute;\n anchor-name: --tooltip-tree;\n }\n\n .tree-checkbox {\n flex-shrink: 0;\n margin-right: var(--space-xs, 3px);\n cursor: pointer;\n accent-color: var(--accent);\n pointer-events: auto;\n }\n\n .tree-checkbox-custom {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n /* Reserves a click target even when the renderer returns empty content\n (e.g. the \"nothing when unchecked\" subtle style) — without an explicit\n size the empty span collapses to 0×0 and becomes unclickable. */\n width: var(--tree-checkbox-size, 14px);\n height: var(--tree-checkbox-size, 14px);\n }\n\n /* In checked mode the checkbox communicates selection state —\n suppress the row highlight so it doesn't double-signal */\n :host([interaction-mode=\"checked\"]) .item.selected {\n background: transparent;\n color: inherit;\n outline: none;\n }\n\n \n\n .tree-label {\n flex: 1;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n position: relative;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-tree-list': TreeListElement;\n }\n}\n\nexport interface TreeListElement {\n addEventListener: (<K extends keyof TreeBaseElementEventMap>(\n type: K,\n listener: (this: TreeListElement, event: TreeBaseElementEventMap[K]) => void,\n options?: boolean | AddEventListenerOptions,\n ) => void) & ((\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions,\n ) => void);\n}\n","import type { TraversableTree } from '@ixfx/collections';\nimport type { TreeBaseElement } from './tree-base.js';\nimport type { TreeItem, TreeNode } from './types.js';\n\nexport type TreeControllerOptions<T> = {\n valueToItem: (value: T, node: TraversableTree<T>) => TreeItem;\n};\n\nexport class TreeController<T> {\n #root: TraversableTree<T>;\n #element: TreeBaseElement;\n #options: TreeControllerOptions<T>;\n\n #nodeToTree = new WeakMap<TreeNode, TraversableTree<T>>();\n #identityToTreeNode = new Map<unknown, TraversableTree<T>>();\n\n #connectSignal: AbortController | undefined;\n\n constructor(\n root: TraversableTree<T>,\n element: TreeBaseElement,\n options: TreeControllerOptions<T>,\n ) {\n this.#root = root;\n this.#element = element;\n this.#options = options;\n }\n\n connect() {\n this.disconnect();\n this.#connectSignal = new AbortController();\n const { signal } = this.#connectSignal;\n\n const rootValue = this.#root.getValue();\n const rootItem = this.#options.valueToItem(rootValue, this.#root);\n const rootChildren = this.#childrenOf(this.#root);\n\n this.#element.root = { item: rootItem, children: rootChildren };\n\n this.#element.addEventListener(`expand`, (e: Event) => {\n const { node } = (e as CustomEvent<{ node: TreeNode }>).detail;\n const treeNode = this.#nodeToTree.get(node);\n if (!treeNode)\n return;\n node.children = this.#childrenOf(treeNode);\n this.#element.requestUpdate();\n }, { signal });\n\n this.#element.addEventListener(`collapse`, (_e: Event) => {\n }, { signal });\n }\n\n disconnect() {\n this.#connectSignal?.abort();\n this.#connectSignal = undefined;\n }\n\n navigateToValue(predicate: (value: T) => boolean): boolean {\n const treePath = this.#findTreePath(this.#root, predicate);\n if (!treePath)\n return false;\n\n let currentColumn = this.#element.root?.children ?? [];\n const keys: string[] = [];\n\n for (let i = 1; i < treePath.length; i++) {\n const treeNode = treePath[i];\n const key = this.#options.valueToItem(treeNode.getValue(), treeNode).key;\n keys.push(key);\n\n if (i < treePath.length - 1) {\n const node = currentColumn.find(n => n.item.key === key);\n if (!node)\n return false;\n\n if (node.children === undefined) {\n const mapped = this.#nodeToTree.get(node);\n if (mapped)\n node.children = this.#childrenOf(mapped);\n }\n currentColumn = node.children ?? [];\n }\n }\n\n return this.#element.navigateTo(keys);\n }\n\n #childrenOf(treeNode: TraversableTree<T>): TreeNode[] {\n return Array.from(treeNode.children(), child => this.#toTreeNode(child));\n }\n\n #toTreeNode(treeNode: TraversableTree<T>): TreeNode {\n const value = treeNode.getValue();\n const childList = [...treeNode.children()];\n const userItem = this.#options.valueToItem(value, treeNode);\n\n const isLeaf = userItem.isLeaf ?? childList.length === 0;\n\n const treeNodeMap: TreeNode = {\n item: { ...userItem, isLeaf },\n };\n\n this.#nodeToTree.set(treeNodeMap, treeNode);\n this.#identityToTreeNode.set(treeNode.getIdentity(), treeNode);\n return treeNodeMap;\n }\n\n #findTreePath(\n node: TraversableTree<T>,\n predicate: (value: T) => boolean,\n ancestors: Array<TraversableTree<T>> = [],\n ): Array<TraversableTree<T>> | undefined {\n const path = [...ancestors, node];\n if (predicate(node.getValue()))\n return path;\n for (const child of node.children()) {\n const result = this.#findTreePath(child, predicate, path);\n if (result)\n return result;\n }\n return undefined;\n 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