@ixfx/components 0.13.1 → 0.13.3

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Files changed (78) hide show
  1. package/bundle/index.d.ts +100 -14
  2. package/bundle/index.d.ts.map +1 -1
  3. package/bundle/index.js +2211 -636
  4. package/bundle/index.js.map +1 -1
  5. package/dist/ac-token.js +1 -1
  6. package/dist/{data-grid-Ck1Qx2H1.d.ts → data-grid-DHWJN66w.d.ts} +7 -5
  7. package/dist/{data-grid-Ck1Qx2H1.d.ts.map → data-grid-DHWJN66w.d.ts.map} +1 -1
  8. package/dist/data-grid.d.ts +1 -1
  9. package/dist/data-grid.js +210 -120
  10. package/dist/data-grid.js.map +1 -1
  11. package/dist/detail-list-C96B5Txz.js +2001 -0
  12. package/dist/detail-list-C96B5Txz.js.map +1 -0
  13. package/dist/{detail-list-C1xzr1z7.d.ts → detail-list-dX7jLO6b.d.ts} +12 -3
  14. package/dist/{detail-list-C1xzr1z7.d.ts.map → detail-list-dX7jLO6b.d.ts.map} +1 -1
  15. package/dist/detail-list.d.ts +2 -2
  16. package/dist/detail-list.js +1 -1680
  17. package/dist/{flat-list-DEDG6epz.d.ts → flat-list-Y98IqH00.d.ts} +5 -2
  18. package/dist/flat-list-Y98IqH00.d.ts.map +1 -0
  19. package/dist/flat-list.d.ts +1 -1
  20. package/dist/flat-list.js +33 -1
  21. package/dist/flat-list.js.map +1 -1
  22. package/dist/{grid-list-pefLORIr.d.ts → grid-list-CoT9e1jB.d.ts} +9 -2
  23. package/dist/{grid-list-pefLORIr.d.ts.map → grid-list-CoT9e1jB.d.ts.map} +1 -1
  24. package/dist/{grid-list-DjIl910A.js → grid-list-DeqAd9-h.js} +189 -40
  25. package/dist/grid-list-DeqAd9-h.js.map +1 -0
  26. package/dist/grid-list.d.ts +1 -1
  27. package/dist/grid-list.js +1 -1
  28. package/dist/{incr-search-D91M4Ozq.js → incr-search-JIhwB49y.js} +27 -5
  29. package/dist/incr-search-JIhwB49y.js.map +1 -0
  30. package/dist/incr-search.d.ts +1 -1
  31. package/dist/incr-search.js +1 -1
  32. package/dist/index-CnQPCywE.d.ts +325 -0
  33. package/dist/index-CnQPCywE.d.ts.map +1 -0
  34. package/dist/{index-CxZ61DO1.d.ts → index-Dlah7Zfi.d.ts} +8 -1
  35. package/dist/{index-CxZ61DO1.d.ts.map → index-Dlah7Zfi.d.ts.map} +1 -1
  36. package/dist/index.d.ts +9 -9
  37. package/dist/index.d.ts.map +1 -1
  38. package/dist/index.js +46 -25
  39. package/dist/index.js.map +1 -1
  40. package/dist/miller.d.ts +1 -1
  41. package/dist/miller.d.ts.map +1 -1
  42. package/dist/miller.js +146 -100
  43. package/dist/miller.js.map +1 -1
  44. package/dist/narrowed-text.js +1 -1
  45. package/dist/split-layout-C5SYbDrq.d.ts.map +1 -1
  46. package/dist/{split-layout-CXotkdbx.js → split-layout-Deoxy47d.js} +6 -1
  47. package/dist/{split-layout-CXotkdbx.js.map → split-layout-Deoxy47d.js.map} +1 -1
  48. package/dist/split-layout.js +1 -1
  49. package/dist/{tab-list-v8mKX7Fu.d.ts → tab-list-D_dmImJM.d.ts} +2 -3
  50. package/dist/tab-list-D_dmImJM.d.ts.map +1 -0
  51. package/dist/tabs.d.ts +1 -1
  52. package/dist/tabs.js +22 -0
  53. package/dist/tabs.js.map +1 -1
  54. package/dist/{tree-DGveys4K.js → tree-DD8OaqsK.js} +1010 -230
  55. package/dist/tree-DD8OaqsK.js.map +1 -0
  56. package/dist/tree.d.ts +4 -267
  57. package/dist/tree.js +1 -1
  58. package/dist/{vertical-list-CqBc-t8w.d.ts → vertical-list-lj_19DCx.d.ts} +3 -2
  59. package/dist/{vertical-list-CqBc-t8w.d.ts.map → vertical-list-lj_19DCx.d.ts.map} +1 -1
  60. package/dist/vertical-list.d.ts +1 -1
  61. package/dist/vertical-list.js +113 -24
  62. package/dist/vertical-list.js.map +1 -1
  63. package/docs-user/data-grid.md +74 -4
  64. package/docs-user/detail-list.md +65 -0
  65. package/docs-user/flat-list.md +14 -2
  66. package/docs-user/grid-list.md +81 -4
  67. package/docs-user/index.json +2 -2
  68. package/docs-user/miller.md +59 -3
  69. package/docs-user/tree.md +63 -2
  70. package/docs-user/vertical-list.md +9 -1
  71. package/package.json +6 -1
  72. package/dist/detail-list.js.map +0 -1
  73. package/dist/flat-list-DEDG6epz.d.ts.map +0 -1
  74. package/dist/grid-list-DjIl910A.js.map +0 -1
  75. package/dist/incr-search-D91M4Ozq.js.map +0 -1
  76. package/dist/tab-list-v8mKX7Fu.d.ts.map +0 -1
  77. package/dist/tree-DGveys4K.js.map +0 -1
  78. package/dist/tree.d.ts.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"split-layout-CXotkdbx.js","names":["customElement","customElement"],"sources":["../src/split-layout/split-drag.ts","../src/split-layout/split-model.ts","../src/split-layout/split-panel.ts","../src/split-layout/split-layout.ts"],"sourcesContent":["import type { DistributeResult } from './split-model.js';\n\nexport interface DragState {\n isDragging: boolean;\n groupId: string;\n gutterIndex: number;\n startPointerX: number;\n startPointerY: number;\n containerRect: DOMRect;\n trackSizes: number[];\n minConstraints: number[];\n maxConstraints: Array<number | null>;\n fixedConstraints: Array<number | null>;\n whenSmallConstraints: string[];\n}\n\nexport interface DragHandlers {\n onDragStart: (state: DragState) => void;\n onDragMove: (state: DragState, deltaX: number, deltaY: number) => void;\n onDragEnd: (state: DragState) => void;\n distribute: (\n sizesPx: number[],\n gutterIndex: number,\n deltaPx: number,\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: string }>,\n ) => DistributeResult;\n}\n\nexport function createDragMachine(handlers: DragHandlers) {\n let state: DragState | null = null;\n let rafId: number | null = null;\n let pendingMove: { deltaX: number; deltaY: number } | null = null;\n\n function startGutterDrag(\n groupId: string,\n gutterIndex: number,\n _pointerId: number,\n clientX: number,\n clientY: number,\n containerRect: DOMRect,\n trackSizes: number[],\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: string }>,\n ) {\n state = {\n isDragging: true,\n groupId,\n gutterIndex,\n startPointerX: clientX,\n startPointerY: clientY,\n containerRect,\n trackSizes,\n minConstraints: constraints.map(c => c.minPx),\n maxConstraints: constraints.map(c => c.maxPx),\n fixedConstraints: constraints.map(c => c.fixedPx),\n whenSmallConstraints: constraints.map(c => c.whenSmall),\n };\n\n handlers.onDragStart(state);\n }\n\n function move(pointerEvent: PointerEvent) {\n if (!state || !state.isDragging)\n return;\n\n const deltaX = pointerEvent.clientX - state.startPointerX;\n const deltaY = pointerEvent.clientY - state.startPointerY;\n\n pendingMove = { deltaX, deltaY };\n\n if (rafId === null) {\n rafId = requestAnimationFrame(flushMove);\n }\n }\n\n function flushMove() {\n if (!state || !pendingMove) {\n rafId = null;\n return;\n }\n\n const { deltaX, deltaY } = pendingMove;\n pendingMove = null;\n rafId = null;\n\n handlers.onDragMove(state, deltaX, deltaY);\n }\n\n function end(_pointerEvent: PointerEvent) {\n if (!state || !state.isDragging)\n return;\n\n if (rafId !== null) {\n cancelAnimationFrame(rafId);\n rafId = null;\n }\n\n pendingMove = null;\n handlers.onDragEnd(state);\n state = null;\n }\n\n return {\n startGutterDrag,\n move,\n end,\n getState: () => state,\n };\n}\n","import type {\n Axis,\n GroupNode,\n LayoutNode,\n LayoutSnapshot,\n PanelNode,\n SnapshotNode,\n WhenSmall,\n} from './types.js';\n\nlet panelIdCounter = 0;\nlet groupIdCounter = 0;\n\nfunction generatePanelId(): string {\n return `p-${++panelIdCounter}`;\n}\n\nfunction generateGroupId(): string {\n return `g-${++groupIdCounter}`;\n}\n\nfunction resetIdCounters(): void {\n panelIdCounter = 0;\n groupIdCounter = 0;\n}\n\n// A child's own `size`/`weight` attribute takes precedence over the parent's\n// positional `sizes` list. Both are read so hand-authored markup can use\n// either form.\nfunction readOwnWeight(el: HTMLElement): number | undefined {\n const attr = el.getAttribute(`size`) ?? el.getAttribute(`weight`);\n if (attr === null)\n return undefined;\n const value = Number.parseFloat(attr);\n return Number.isNaN(value) ? undefined : value;\n}\n\nexport function buildModel(rootEl: HTMLElement): GroupNode {\n resetIdCounters();\n return buildGroupFromElement(rootEl, null);\n}\n\nfunction buildGroupFromElement(el: HTMLElement, _parentAxis: Axis | null): GroupNode {\n const isNestedLayout = el.tagName === `IXFX-SPLIT-LAYOUT`;\n const directionAttr = el.getAttribute(`direction`);\n const axis: Axis = directionAttr === `column` ? `column` : `row`;\n\n const group: GroupNode = {\n kind: `group`,\n id: el.id || generateGroupId(),\n el: isNestedLayout ? el : null,\n axis,\n children: [],\n weight: readOwnWeight(el) ?? 1,\n fixedPx: null,\n };\n\n const sizesAttr = el.getAttribute(`sizes`);\n const sizes = sizesAttr ? sizesAttr.split(/\\s+/).map(s => Number.parseFloat(s)).filter(n => !Number.isNaN(n)) : [];\n\n const childNodes = Array.from(el.children);\n let sizeIndex = 0;\n\n for (const child of childNodes) {\n // Every child consumes a positional size; a child's own `size`/`weight`\n // attribute (read inside each builder) takes precedence over it.\n const positional = sizeIndex < sizes.length ? sizes[sizeIndex] : undefined;\n sizeIndex++;\n if (child.tagName === `IXFX-SPLIT-LAYOUT`) {\n group.children.push(buildGroupFromElement(child as HTMLElement, axis));\n } else if (child.tagName === `IXFX-SPLIT-PANEL`) {\n group.children.push(buildPanelNode(child as HTMLElement, positional));\n } else {\n const wrapper = createImplicitPanel(child as HTMLElement, positional);\n group.children.push(wrapper);\n }\n }\n\n if (group.children.length === 0) {\n const implicitPanel = createImplicitPanelWithoutId();\n group.children.push(implicitPanel);\n }\n\n return group;\n}\n\nfunction createImplicitPanel(el: HTMLElement, size?: number): PanelNode {\n const minAttr = el.getAttribute(`min`);\n const maxAttr = el.getAttribute(`max`);\n const whenSmallAttr = el.getAttribute(`when-small`) as WhenSmall | null;\n const fixedAttr = el.getAttribute(`fixed`);\n const collapsedAttr = el.hasAttribute(`collapsed`);\n\n let minPx = 0;\n if (minAttr) {\n minPx = parseLength(minAttr, 0);\n }\n\n let maxPx: number | null = null;\n if (maxAttr) {\n maxPx = parseLength(maxAttr, 0);\n }\n\n let fixedPx: number | null = null;\n if (fixedAttr) {\n fixedPx = fixedAttr === `` ? 100 : parseLength(fixedAttr, 100);\n }\n\n const weight = readOwnWeight(el) ?? size ?? 1;\n\n return {\n kind: `panel`,\n id: el.id || generatePanelId(),\n el,\n weight,\n fixedPx,\n minPx,\n maxPx,\n whenSmall: whenSmallAttr || `prevent`,\n collapsed: collapsedAttr,\n restoreWeight: weight,\n };\n}\n\nfunction createImplicitPanelWithoutId(size?: number): PanelNode {\n return {\n kind: `panel`,\n id: generatePanelId(),\n el: document.createElement(`div`),\n weight: size ?? 1,\n fixedPx: null,\n minPx: 0,\n maxPx: null,\n whenSmall: `prevent`,\n collapsed: false,\n restoreWeight: size ?? 1,\n };\n}\n\nfunction buildPanelNode(el: HTMLElement, size?: number): PanelNode {\n const sizeAttr = el.getAttribute(`size`) || el.getAttribute(`weight`);\n const minAttr = el.getAttribute(`min`);\n const maxAttr = el.getAttribute(`max`);\n const whenSmallAttr = el.getAttribute(`when-small`) as WhenSmall | null;\n const fixedAttr = el.getAttribute(`fixed`);\n const collapsedAttr = el.hasAttribute(`collapsed`);\n\n let weight = size ?? 1;\n if (sizeAttr) {\n weight = Number.parseFloat(sizeAttr);\n }\n\n let minPx = 0;\n if (minAttr) {\n minPx = parseLength(minAttr, 0);\n }\n\n let maxPx: number | null = null;\n if (maxAttr) {\n maxPx = parseLength(maxAttr, 0);\n }\n\n let fixedPx: number | null = null;\n if (fixedAttr) {\n fixedPx = fixedAttr === `` ? 100 : parseLength(fixedAttr, 100);\n }\n\n return {\n kind: `panel`,\n id: el.id || generatePanelId(),\n el,\n weight,\n fixedPx,\n minPx,\n maxPx,\n whenSmall: whenSmallAttr || `prevent`,\n collapsed: collapsedAttr,\n restoreWeight: weight,\n };\n}\n\nfunction parseLength(value: string, fallback: number): number {\n if (value.endsWith(`px`)) {\n return Number.parseFloat(value.replace(`px`, ``));\n }\n if (value.endsWith(`%`)) {\n return fallback;\n }\n const num = Number.parseFloat(value);\n return Number.isNaN(num) ? fallback : num;\n}\n\nexport function normalise(group: GroupNode): GroupNode {\n const flexibleWeights: number[] = [];\n let totalFlexibleWeight = 0;\n\n for (const child of group.children) {\n if (child.kind === `panel`) {\n if (child.fixedPx !== null) {\n // fixed-size panels sit outside the weighted flow\n } else if (!child.collapsed) {\n flexibleWeights.push(child.weight);\n totalFlexibleWeight += child.weight;\n }\n } else {\n flexibleWeights.push(child.weight);\n totalFlexibleWeight += child.weight;\n }\n }\n\n if (totalFlexibleWeight === 0) {\n totalFlexibleWeight = 1;\n }\n\n const normalizedChildren: LayoutNode[] = [];\n for (let i = 0; i < group.children.length; i++) {\n const child = group.children[i];\n if (child.kind === `panel`) {\n if (child.fixedPx === null && !child.collapsed) {\n normalizedChildren.push({\n ...child,\n weight: child.weight / totalFlexibleWeight,\n });\n } else {\n normalizedChildren.push(child);\n }\n } else {\n normalizedChildren.push({\n ...child,\n weight: child.weight / totalFlexibleWeight,\n });\n }\n }\n\n return {\n ...group,\n children: normalizedChildren,\n };\n}\n\nexport interface DistributeResult {\n sizesPx: number[];\n belowMin: number[];\n}\n\nexport function distribute(\n sizesPx: number[],\n gutterIndex: number,\n deltaPx: number,\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: WhenSmall }>,\n): DistributeResult {\n const result = [...sizesPx];\n const belowMin: number[] = [];\n\n if (deltaPx === 0) {\n return { sizesPx: result, belowMin };\n }\n\n const growSide = deltaPx > 0 ? gutterIndex : gutterIndex + 1;\n const shrinkSide = deltaPx > 0 ? gutterIndex + 1 : gutterIndex;\n\n let remaining = Math.abs(deltaPx);\n\n for (let i = shrinkSide; i >= 0 && remaining > 0; i--) {\n const c = constraints[i];\n if (c.fixedPx !== null)\n continue;\n\n const currentSize = result[i];\n const room = currentSize - c.minPx;\n\n if (room > 0) {\n const take = Math.min(room, remaining);\n result[i] -= take;\n remaining -= take;\n if (c.whenSmall !== `prevent` && result[i] <= c.minPx && result[i] > 0) {\n belowMin.push(i);\n break;\n }\n } else if (c.whenSmall !== `prevent` && currentSize > 0) {\n const take = Math.min(currentSize, remaining);\n result[i] -= take;\n remaining -= take;\n if (result[i] <= c.minPx) {\n belowMin.push(i);\n break;\n }\n }\n }\n\n const actualMoved = Math.abs(deltaPx) - remaining;\n if (actualMoved > 0) {\n result[growSide] += actualMoved;\n remaining = 0;\n }\n\n if (remaining > 0) {\n for (let i = growSide; i < result.length && remaining > 0; i++) {\n const c = constraints[i];\n if (c.fixedPx !== null)\n continue;\n\n const maxRoom = c.maxPx !== null ? c.maxPx - result[i] : Infinity;\n if (maxRoom <= 0)\n continue;\n\n const give = Math.min(maxRoom, remaining);\n result[i] += give;\n remaining -= give;\n }\n }\n\n return { sizesPx: result, belowMin };\n}\n\nexport function resolveTracks(group: GroupNode, _containerPx: number): string {\n const parts: string[] = [];\n\n const gutterSize = `var(--split-gutter-size, 6px)`;\n\n for (let i = 0; i < group.children.length; i++) {\n const child = group.children[i];\n let track: string;\n\n if (child.kind === `panel`) {\n if (child.collapsed) {\n track = `var(--split-collapsed-size, 0px)`;\n } else if (child.fixedPx !== null) {\n track = `${child.fixedPx}px`;\n } else {\n const min = child.minPx > 0 ? `${child.minPx}px` : `0px`;\n track = `minmax(${min}, var(--s${i}))`;\n }\n } else {\n track = `minmax(0, var(--s${i}))`;\n }\n\n parts.push(track);\n\n if (i < group.children.length - 1) {\n parts.push(gutterSize);\n }\n }\n\n return parts.join(` `);\n}\n\nexport function toSnapshot(group: GroupNode): LayoutSnapshot {\n const root = snapshotNode(group);\n return {\n version: 1,\n root,\n };\n}\n\nfunction snapshotNode(node: LayoutNode): SnapshotNode {\n if (node.kind === `panel`) {\n return {\n kind: `panel`,\n id: node.id,\n weight: node.weight,\n collapsed: node.collapsed,\n };\n }\n\n const children = node.children.map(c => snapshotNode(c));\n return {\n kind: `group`,\n id: node.id,\n weight: node.weight,\n children,\n };\n}\n\nexport function applySnapshot(group: GroupNode, snapshot: LayoutSnapshot): GroupNode {\n return applySnapshotToGroup(group, snapshot.root);\n}\n\nfunction applySnapshotToGroup(group: GroupNode, snapshot: SnapshotNode): GroupNode {\n if (snapshot.kind !== `group`) {\n return group;\n }\n\n const weightMap = new Map<string, number>();\n const collapsedMap = new Map<string, boolean>();\n\n collectWeights(snapshot, weightMap, collapsedMap);\n\n const newChildren: LayoutNode[] = [];\n\n for (const child of group.children) {\n if (child.kind === `panel`) {\n const newWeight = weightMap.get(child.id);\n const collapsed = collapsedMap.get(child.id);\n\n newChildren.push({\n ...child,\n weight: newWeight !== undefined ? newWeight : child.weight,\n collapsed: collapsed !== undefined ? collapsed : child.collapsed,\n });\n } else {\n const childSnapshot = snapshot.children?.find(c => c.id === child.id);\n if (childSnapshot) {\n newChildren.push(applySnapshotToGroup(child, childSnapshot));\n } else {\n newChildren.push(child);\n }\n }\n }\n\n return {\n ...group,\n children: newChildren,\n };\n}\n\nfunction collectWeights(snapshot: SnapshotNode, weights: Map<string, number>, collapsed: Map<string, boolean>): void {\n if (snapshot.kind === `panel`) {\n weights.set(snapshot.id, snapshot.weight ?? 1);\n if (snapshot.collapsed !== undefined) {\n collapsed.set(snapshot.id, snapshot.collapsed);\n }\n } else if (snapshot.children) {\n for (const child of snapshot.children) {\n collectWeights(child, weights, collapsed);\n }\n }\n}\n\n// Copies each panel's live `weight` onto its own `restoreWeight`, recursively.\n// Used just before collapsing a panel, so `preserveRestoreWeights` can carry\n// that stashed value through the rebuild that collapse triggers.\nexport function setPanelRestoreWeight(group: GroupNode, id: string, restoreWeight: number): GroupNode {\n const children = group.children.map((child) => {\n if (child.kind === `panel`) {\n return child.id === id ? { ...child, restoreWeight } : child;\n }\n return setPanelRestoreWeight(child, id, restoreWeight);\n });\n return { ...group, children };\n}\n\n// `buildModel` re-derives every `restoreWeight` from the DOM (defaulting it\n// back to the panel's current `weight`), discarding anything stashed at\n// collapse time. Carry the previous tree's `restoreWeight` values forward\n// onto the freshly built tree, matched by panel id, so a stash survives the\n// rebuild that collapse/expand triggers.\nexport function preserveRestoreWeights(previous: GroupNode | null, next: GroupNode): GroupNode {\n if (!previous)\n return next;\n\n const previousById = new Map(previous.children.map(child => [child.id, child]));\n const children = next.children.map((child) => {\n const match = previousById.get(child.id);\n if (!match || match.kind !== child.kind)\n return child;\n if (child.kind === `panel` && match.kind === `panel`) {\n return { ...child, restoreWeight: match.restoreWeight };\n }\n return preserveRestoreWeights(match as GroupNode, child as GroupNode);\n });\n return { ...next, children };\n}\n\nexport function findPanelNode(group: GroupNode, id: string): PanelNode | undefined {\n for (const child of group.children) {\n if (child.kind === `panel`) {\n if (child.id === id)\n return child;\n } else {\n const found = findPanelNode(child, id);\n if (found)\n return found;\n }\n }\n return undefined;\n}\n\nexport function walk(group: GroupNode, visitor: (node: LayoutNode, path: number[]) => void): void {\n walkInner(group, [], visitor);\n}\n\nfunction walkInner(node: LayoutNode, path: number[], visitor: (node: LayoutNode, path: number[]) => void): void {\n visitor(node, path);\n\n if (node.kind === `group`) {\n for (let i = 0; i < node.children.length; i++) {\n walkInner(node.children[i], [...path, i], visitor);\n }\n }\n}\n","import { css, html, LitElement } from 'lit';\nimport { property } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\n\n@customElement(`ixfx-split-panel`)\nexport class SplitPanelElement extends LitElement {\n @property({ type: String, reflect: true })\n id = ``;\n\n @property({ type: String })\n size = ``;\n\n @property({ type: String })\n weight = ``;\n\n @property({ type: String })\n fixed = ``;\n\n @property({ type: String })\n min = ``;\n\n @property({ type: String })\n max = ``;\n\n @property({ type: String, attribute: `when-small` })\n whenSmall = `prevent`;\n\n @property({ type: Boolean, reflect: true })\n collapsed = false;\n\n @property({ type: String })\n snap = ``;\n\n override render() {\n return html`<slot></slot>`;\n }\n\n static override styles = [\n themeFallbacks,\n css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n overflow: hidden;\n }\n\n :host([collapsed]) {\n visibility: hidden;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-split-panel': SplitPanelElement;\n }\n}\n","import type { DragState } from './split-drag.js';\nimport type { Axis, GroupNode, LayoutSnapshot, PanelInfo, SplitChangeDetail, SplitCloseDetail, SplitCollapseDetail, SplitExpandDetail, SplitResizeDetail } from './types.js';\nimport { css, html, LitElement, nothing } from 'lit';\nimport { property, query, state } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { handleStyles } from '../styles/handle.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport { createDragMachine } from './split-drag.js';\nimport { applySnapshot, buildModel, distribute, findPanelNode, normalise, preserveRestoreWeights, setPanelRestoreWeight, toSnapshot, walk } from './split-model.js';\nimport './split-panel.js';\n\n@customElement(`ixfx-split-layout`)\nexport class SplitLayoutElement extends LitElement {\n @property({ type: String, reflect: true })\n direction: Axis = `row`;\n\n @property({ type: String })\n sizes = ``;\n\n @property({ type: String, attribute: `gutter-size` })\n gutterSize = ``;\n\n @property({ type: String })\n snap = ``;\n\n @state()\n private _model: GroupNode | null = null;\n\n @state()\n private _resizing = false;\n\n @query(`.grid`)\n private _groupEl?: HTMLElement;\n\n private _observer: MutationObserver | null = null;\n private _applyingOwnMutation = false;\n private _dragStructurallyChanged = false;\n private _dragMachine = createDragMachine({\n onDragStart: state => this._handleDragStart(state),\n onDragMove: (state, deltaX, deltaY) => this._handleDragMove(state, deltaX, deltaY),\n onDragEnd: state => this._handleDragEnd(state),\n distribute: (sizes, idx, delta, constraints) => {\n return distribute(sizes, idx, delta, constraints as any);\n },\n });\n\n override connectedCallback() {\n super.connectedCallback();\n this._setupObserver();\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this._observer?.disconnect();\n }\n\n override firstUpdated() {\n this._rebuildModel();\n }\n\n private _setupObserver() {\n this._observer = new MutationObserver(() => {\n if (!this._applyingOwnMutation) {\n Promise.resolve().then(() => this._rebuildModel());\n }\n });\n\n this._observer.observe(this, {\n childList: true,\n subtree: true,\n attributeFilter: [`size`, `weight`, `min`, `max`, `when-small`, `fixed`, `direction`, `collapsed`, `sizes`],\n });\n }\n\n private _rebuildModel() {\n // Named slots are always rendered as `panel-0`..`panel-(n-1)`, so every\n // light-DOM child must carry the matching `slot`. Re-assert this on every\n // rebuild: children may have been added (with a stale/ad-hoc slot name) or\n // removed since the model was last built, which would otherwise leave an\n // orphaned child projected nowhere and an empty grid track.\n this._reindexSlots();\n const model = buildModel(this);\n const normalized = normalise(model);\n this._model = preserveRestoreWeights(this._model, normalized);\n this.requestUpdate();\n }\n\n get panels(): PanelInfo[] {\n if (!this._model)\n return [];\n\n const panels: PanelInfo[] = [];\n walk(this._model, (node, path) => {\n if (node.kind === `panel`) {\n panels.push({\n id: node.id,\n el: node.el,\n index: path[path.length - 1],\n path: path.join(`-`),\n weight: node.weight,\n collapsed: node.collapsed,\n min: node.minPx,\n max: node.maxPx,\n whenSmall: node.whenSmall,\n });\n }\n });\n return panels;\n }\n\n getLayout(): LayoutSnapshot | null {\n if (!this._model)\n return null;\n return toSnapshot(this._model);\n }\n\n setLayout(s: LayoutSnapshot): void {\n if (!this._model)\n return;\n this._applyingOwnMutation = true;\n this._model = applySnapshot(this._model, s);\n this.requestUpdate();\n this._applyingOwnMutation = false;\n this._emitChange();\n }\n\n getSizes(_groupId?: string): Record<string, number> {\n if (!this._model)\n return {};\n const result: Record<string, number> = {};\n if (this._model.children) {\n this._model.children.forEach((child) => {\n result[child.id] = child.weight;\n });\n }\n return result;\n }\n\n setSizes(weights: number[] | Record<string, number>, _groupId?: string): void {\n if (!this._model)\n return;\n\n this._applyingOwnMutation = true;\n\n if (Array.isArray(weights)) {\n this._model.children.forEach((child, i) => {\n if (i < weights.length) {\n child.weight = weights[i];\n }\n });\n } else {\n for (const [id, weight] of Object.entries(weights)) {\n const child = this._model.children.find(c => c.id === id);\n if (child) {\n child.weight = weight;\n }\n }\n }\n\n this._model = normalise(this._model);\n this.requestUpdate();\n this._applyingOwnMutation = false;\n this._emitResize();\n this._emitChange();\n }\n\n collapse(idOrEl: string | HTMLElement): void {\n this._setCollapsedState(idOrEl, true);\n }\n\n expand(idOrEl: string | HTMLElement): void {\n this._setCollapsedState(idOrEl, false);\n }\n\n toggle(idOrEl: string | HTMLElement): void {\n const panel = this._findPanel(idOrEl);\n if (panel) {\n this._setCollapsedState(panel.id, !panel.collapsed);\n }\n }\n\n closePanel(idOrEl: string | HTMLElement): boolean {\n const panel = this._findPanel(idOrEl);\n if (!panel)\n return false;\n\n const event = new CustomEvent<SplitCloseDetail>(`ixfx-split-close`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n\n this.dispatchEvent(event);\n if (event.defaultPrevented)\n return false;\n\n this._applyingOwnMutation = true;\n panel.el.remove();\n this._rebuildModel();\n // Discard the records for our own mutations: the observer callback runs in a\n // microtask, by which point the flag below is already cleared, so without\n // this it would schedule a redundant rebuild from the DOM.\n this._observer?.takeRecords();\n this._applyingOwnMutation = false;\n\n this._emitResize();\n this._emitChange();\n return true;\n }\n\n /**\n * Bounding rects of the gutter elements, in gutter index order. lets\n * callers (e.g. dock junction handles) hit-test gutters without reaching\n * into the shadow DOM.\n */\n getGutterRects(): DOMRect[] {\n const gutters = this.shadowRoot?.querySelectorAll<HTMLElement>(`.gutter`);\n if (gutters === undefined || gutters === null)\n return [];\n return Array.from(gutters, g => g.getBoundingClientRect());\n }\n\n /**\n * Programmatically begin dragging the gutter at `gutterIndex`, as if the\n * user had pressed on it at (`clientX`, `clientY`). The drag then follows\n * the pointer `pointerId` until pointerup, exactly like a native gutter\n * drag. Returns false when the index is out of range or the layout isn't\n * ready. Intended for composite resize affordances — e.g. a junction handle\n * that starts this drag alongside perpendicular drags on other layouts.\n */\n beginGutterDrag(gutterIndex: number, pointerId: number, clientX: number, clientY: number): boolean {\n if (!this._groupEl || !this._model)\n return false;\n if (gutterIndex < 0 || gutterIndex >= this._model.children.length - 1)\n return false;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n\n this._dragMachine.startGutterDrag(\n this._model.id,\n gutterIndex,\n pointerId,\n clientX,\n clientY,\n rect,\n trackSizes,\n constraints,\n );\n\n window.addEventListener(`pointermove`, this._onPointerMove);\n window.addEventListener(`pointerup`, this._onPointerUp);\n return true;\n }\n\n private _setCollapsedState(idOrEl: string | HTMLElement, collapsed: boolean, revealWeight?: number): void {\n const panel = this._findPanel(idOrEl);\n if (!panel || panel.collapsed === collapsed)\n return;\n\n this._applyingOwnMutation = true;\n\n if (collapsed) {\n // Stash the panel's live weight (which may have come from a drag, never\n // written back to a DOM attribute) so a later expand can restore it\n // instead of falling back to the stale weight `_rebuildModel` reads off\n // the DOM.\n if (this._model) {\n this._model = setPanelRestoreWeight(this._model, panel.id, panel.weight);\n }\n panel.el.setAttribute(`collapsed`, ``);\n panel.el.setAttribute(`data-collapsed`, ``);\n } else {\n panel.el.removeAttribute(`collapsed`);\n panel.el.removeAttribute(`data-collapsed`);\n }\n\n this._rebuildModel();\n if (!collapsed) {\n const restoreWeight = revealWeight ?? (this._model ? findPanelNode(this._model, panel.id)?.restoreWeight : undefined);\n if (restoreWeight !== undefined) {\n this._setFlexibleWeight(panel.id, restoreWeight);\n }\n }\n this.requestUpdate();\n // The observer callback runs in a microtask, after the flag below is\n // cleared; draining our own records stops it rebuilding from the DOM and\n // wiping the weights just set (e.g. the drag-to-reveal size).\n this._observer?.takeRecords();\n this._applyingOwnMutation = false;\n\n if (collapsed) {\n this.dispatchEvent(new CustomEvent<SplitCollapseDetail>(`ixfx-split-collapse`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n }));\n } else {\n this.dispatchEvent(new CustomEvent<SplitExpandDetail>(`ixfx-split-expand`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n }));\n }\n\n this._emitResize();\n this._emitChange();\n }\n\n // Force every direct child onto the slot the renderer expects for its\n // position (`panel-<domIndex>`). Callers may append children with any slot\n // name (or none), and removals leave gaps; this keeps projection in sync\n // with the `panel-0`..`panel-(n-1)` slots `render()` emits. `slot` is not in\n // the observer's attributeFilter, so this does not re-trigger a rebuild.\n private _reindexSlots(): void {\n Array.from(this.children).forEach((child, i) => {\n const name = `panel-${i}`;\n if (child.getAttribute(`slot`) !== name)\n child.setAttribute(`slot`, name);\n });\n }\n\n private _findPanel(idOrEl: string | HTMLElement): PanelInfo | undefined {\n const id = typeof idOrEl === `string` ? idOrEl : idOrEl.id;\n return this.panels.find(p => p.id === id);\n }\n\n // Give one flexible child a target share of the weighted flow, shrinking the\n // other flexible children proportionally to make room.\n private _setFlexibleWeight(id: string, weight: number): void {\n if (!this._model)\n return;\n\n const isFlexible = (c: GroupNode[`children`][number]) =>\n c.kind === `group` || (c.fixedPx === null && !c.collapsed);\n const flexible = this._model.children.filter(isFlexible);\n const target = flexible.find(c => c.id === id);\n if (!target)\n return;\n\n const t = Math.min(Math.max(weight, 0), 0.9);\n const others = flexible.filter(c => c !== target);\n const othersTotal = others.reduce((sum, c) => sum + c.weight, 0) || 1;\n const scale = (1 - t) / othersTotal;\n for (const c of others) {\n c.weight *= scale;\n }\n target.weight = t;\n\n this._model = normalise(this._model);\n }\n\n // Pixel drag distance past a collapsed panel's gutter before it re-expands.\n private _snapPx(): number {\n const fromProp = Number.parseFloat(this.snap);\n if (!Number.isNaN(fromProp))\n return fromProp;\n const fromVar = Number.parseFloat(getComputedStyle(this).getPropertyValue(`--split-snap`));\n return Number.isNaN(fromVar) ? 24 : fromVar;\n }\n\n private _collapsedPx(): number {\n const v = Number.parseFloat(getComputedStyle(this).getPropertyValue(`--split-collapsed-size`));\n return Number.isNaN(v) ? 0 : v;\n }\n\n private _handleDragStart(_state: DragState) {\n this._resizing = true;\n this._dragStructurallyChanged = false;\n this.setAttribute(`data-dragging`, ``);\n }\n\n private _handleDragMove(state: DragState, deltaX: number, deltaY: number) {\n if (!this._model)\n return;\n\n // A panel was closed/collapsed on an earlier frame of this drag. The\n // captured drag state (track sizes, constraints, gutter index) no longer\n // lines up with the model, so continuing would operate on the wrong\n // panels and cascade. Ignore further movement until the pointer is released.\n if (this._dragStructurallyChanged)\n return;\n\n const axis = this.direction;\n const delta = axis === `row` ? deltaX : deltaY;\n const gutterIndex = state.gutterIndex;\n\n // Dragging a gutter away from a collapsed neighbour re-expands it.\n // Collapsed panels are outside the normal size-distribution flow, so this\n // has to be handled before `distribute`. The panel stays hidden until the\n // drag has travelled far enough to reveal it at its `min` size (it may not\n // render well any smaller); without a `min`, the snap threshold is used.\n const growSide = delta > 0 ? gutterIndex : gutterIndex + 1;\n const growNeighbour = this._model.children[growSide];\n if (growNeighbour?.kind === `panel` && growNeighbour.collapsed) {\n const revealPx = growNeighbour.minPx > 0 ? growNeighbour.minPx : this._snapPx();\n if (Math.abs(delta) >= revealPx) {\n const axisPx = axis === `row` ? state.containerRect.width : state.containerRect.height;\n this._setCollapsedState(growNeighbour.id, false, axisPx > 0 ? revealPx / axisPx : undefined);\n // Re-anchor the drag to the current pointer position and the new layout\n // so the same gesture keeps growing the panel past its min size.\n this._reseedDragState(state, state.startPointerX + deltaX, state.startPointerY + deltaY);\n }\n return;\n }\n\n const constraints = state.minConstraints.map((min, i) => ({\n minPx: min,\n maxPx: state.maxConstraints[i],\n fixedPx: state.fixedConstraints[i],\n whenSmall: state.whenSmallConstraints[i] as any,\n }));\n\n const result = distribute(\n state.trackSizes,\n gutterIndex,\n delta,\n constraints,\n );\n\n const totalSize = state.trackSizes.reduce((a, b) => a + b, 0);\n result.sizesPx.forEach((size, i) => {\n const child = this._model!.children[i];\n if (child && child.kind === `panel`) {\n child.weight = size / totalSize;\n }\n });\n\n if (result.belowMin.length > 0) {\n let processed = false;\n for (const idx of result.belowMin) {\n if (processed)\n break;\n const child = this._model!.children[idx];\n if (child && child.kind === `panel`) {\n const whenSmall = child.whenSmall;\n if (whenSmall === `collapse` && !child.collapsed) {\n this._setCollapsedState(child.id, true);\n processed = true;\n this._dragStructurallyChanged = true;\n } else if (whenSmall === `close`) {\n this.closePanel(child.id);\n processed = true;\n this._dragStructurallyChanged = true;\n }\n }\n }\n }\n\n this._model = normalise(this._model);\n this.requestUpdate();\n }\n\n private _handleDragEnd(_state: DragState) {\n this._resizing = false;\n this.removeAttribute(`data-dragging`);\n this._emitResize();\n this._emitChange();\n }\n\n // Snapshot of the current gutter geometry, used to seed (and mid-drag\n // re-seed) the drag machine. Collapsed / fixed panels sit outside the\n // weighted flow, so their raw `weight` is meaningless — use their real\n // rendered track size instead.\n private _snapshotTracks() {\n const rect = this._groupEl!.getBoundingClientRect();\n const axisSize = this.direction === `row` ? rect.width : rect.height;\n const collapsedPx = this._collapsedPx();\n const children = this._model!.children;\n\n const trackSizes = children.map((c) => {\n if (c.kind === `panel` && c.collapsed)\n return collapsedPx;\n if (c.kind === `panel` && c.fixedPx !== null)\n return c.fixedPx;\n return c.weight * axisSize;\n });\n const constraints = children.map((c) => {\n if (c.kind === `panel`) {\n return { minPx: c.minPx, maxPx: c.maxPx, fixedPx: c.fixedPx, whenSmall: c.whenSmall };\n }\n return { minPx: 0, maxPx: null as number | null, fixedPx: null as number | null, whenSmall: `prevent` as const };\n });\n\n return { rect, trackSizes, constraints };\n }\n\n private _reseedDragState(state: DragState, pointerX: number, pointerY: number): void {\n if (!this._groupEl || !this._model)\n return;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n state.startPointerX = pointerX;\n state.startPointerY = pointerY;\n state.containerRect = rect;\n state.trackSizes = trackSizes;\n state.minConstraints = constraints.map(c => c.minPx);\n state.maxConstraints = constraints.map(c => c.maxPx);\n state.fixedConstraints = constraints.map(c => c.fixedPx);\n state.whenSmallConstraints = constraints.map(c => c.whenSmall);\n }\n\n private _onGutterPointerDown = (e: PointerEvent, groupId: string, gutterIndex: number) => {\n e.preventDefault();\n if (!this._groupEl || !this._model)\n return;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n\n this._dragMachine.startGutterDrag(\n groupId,\n gutterIndex,\n e.pointerId,\n e.clientX,\n e.clientY,\n rect,\n trackSizes,\n constraints,\n );\n\n window.addEventListener(`pointermove`, this._onPointerMove);\n window.addEventListener(`pointerup`, this._onPointerUp);\n };\n\n private _onPointerMove = (e: PointerEvent) => {\n this._dragMachine.move(e);\n };\n\n private _onPointerUp = (e: PointerEvent) => {\n this._dragMachine.end(e);\n window.removeEventListener(`pointermove`, this._onPointerMove);\n window.removeEventListener(`pointerup`, this._onPointerUp);\n };\n\n private _emitResize() {\n if (!this._model)\n return;\n const detail: SplitResizeDetail = {\n sizes: this.getSizes(),\n groupId: this._model.id,\n };\n this.dispatchEvent(new CustomEvent<SplitResizeDetail>(`ixfx-split-resize`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n private _emitChange() {\n const layout = this.getLayout();\n if (!layout)\n return;\n const detail: SplitChangeDetail = { layout };\n this.dispatchEvent(new CustomEvent<SplitChangeDetail>(`ixfx-split-change`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n protected override render() {\n if (!this._model)\n return nothing;\n\n const isRow = this._model.axis === `row`;\n const trackSizes = this._resolveTracks(this._model);\n\n const cssVars = this._model.children.map((child, i) => {\n return `--s${i}: ${child.weight * 100}%`;\n }).join(`; `);\n\n const gridStyle = isRow\n ? `grid-template-columns: ${trackSizes}; grid-template-rows: 1fr; ${cssVars}`\n : `grid-template-rows: ${trackSizes}; grid-template-columns: 1fr; ${cssVars}`;\n\n return html`\n <div class=\"grid\" style=\"${gridStyle}\">\n ${this._model.children.map((_, i) => html`\n <div part=\"panel\" style=\"grid-column: ${isRow ? i * 2 + 1 : 1}; grid-row: ${isRow ? 1 : i * 2 + 1}; display: flex; flex-direction: ${isRow ? `row` : `column`}; overflow: hidden;\">\n <slot name=\"panel-${i}\"></slot>\n </div>\n `)}\n ${this._model.children.slice(0, -1).map((_, i) => this._renderGutter(this._model!.id, i, isRow))}\n </div>\n `;\n }\n\n private _getTrackSizes(count: number): string[] {\n const sizes: string[] = [];\n for (let i = 0; i < count; i++) {\n sizes.push(`var(--s${i}, 1fr)`);\n }\n return sizes;\n }\n\n private _resolveTracks(model: GroupNode): string {\n const _isRow = model.axis === `row`;\n const parts: string[] = [];\n const gutterSize = `var(--split-gutter-size, 6px)`;\n\n for (let i = 0; i < model.children.length; i++) {\n const child = model.children[i];\n let track: string;\n\n if (child.kind === `panel`) {\n if (child.collapsed) {\n track = `var(--split-collapsed-size, 0px)`;\n } else if (child.fixedPx !== null) {\n track = `${child.fixedPx}px`;\n } else {\n const min = child.minPx > 0 ? `${child.minPx}px` : `0px`;\n track = `minmax(${min}, var(--s${i}, 1fr))`;\n }\n } else {\n track = `minmax(0, var(--s${i}, 1fr))`;\n }\n\n parts.push(track);\n\n if (i < model.children.length - 1) {\n parts.push(gutterSize);\n }\n }\n\n return parts.join(` `);\n }\n\n private _renderGutter(groupId: string, index: number, isRow: boolean) {\n const cursor = isRow ? `ew-resize` : `ns-resize`;\n const gridColumn = isRow ? `${(index + 1) * 2}` : `1`;\n const gridRow = isRow ? `1` : `${(index + 1) * 2}`;\n\n return html`\n <div\n class=\"gutter\"\n data-group=\"${groupId}\"\n data-index=\"${index}\"\n style=\"cursor: ${cursor}; grid-column: ${gridColumn}; grid-row: ${gridRow};\"\n @pointerdown=${(e: PointerEvent) => this._onGutterPointerDown(e, groupId, index)}\n >\n <span\n class=\"ixfx-handle\"\n part=\"grip\"\n data-handle=\"dimpled\"\n data-shape=${isRow ? `vertical` : `horizontal`}\n ></span>\n </div>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n handleStyles,\n css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n --split-gutter-size: 6px;\n --split-gutter-hit-size: 12px;\n --split-gutter-color: transparent;\n --split-gutter-hover-color: var(--surface-6);\n --split-gutter-active-color: var(--accent);\n --split-collapsed-size: 0px;\n --split-snap: 24px;\n\n /* Gutter grip — shared handle primitive (docs/infra-handle.md). */\n --ixfx-handle-length: 16px;\n --ixfx-handle-thickness: 8px;\n }\n\n * {\n box-sizing: border-box;\n }\n\n .grid {\n display: grid;\n width: 100%;\n height: 100%;\n }\n\n .grid slot {\n display: block;\n min-width: 0;\n min-height: 0;\n width: 100%;\n height: 100%;\n }\n\n ::part(panel) {\n width: 100%;\n height: 100%;\n }\n\n .gutter {\n z-index: 2;\n background: var(--split-gutter-color);\n transition: background-color var(--transition, 0.2s);\n pointer-events: auto;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n }\n\n .gutter::before {\n content: '';\n position: absolute;\n pointer-events: auto;\n background: transparent;\n }\n\n :host([direction=\"row\"]) .gutter {\n width: var(--split-gutter-size);\n cursor: ew-resize;\n min-height: 100%;\n }\n\n :host([direction=\"row\"]) .gutter::before {\n width: var(--split-gutter-hit-size, 12px);\n height: 100%;\n left: 50%;\n transform: translateX(-50%);\n }\n\n :host([direction=\"column\"]) .gutter {\n height: var(--split-gutter-size);\n cursor: ns-resize;\n min-width: 100%;\n }\n\n :host([direction=\"column\"]) .gutter::before {\n height: var(--split-gutter-hit-size, 12px);\n width: 100%;\n top: 50%;\n transform: translateY(-50%);\n }\n\n .gutter:hover,\n .gutter[data-active] {\n background: var(--split-gutter-hover-color);\n }\n\n :host([data-dragging]) .gutter {\n background: var(--split-gutter-active-color);\n }\n\n :host([data-dragging]) * {\n transition: none !important;\n user-select: none;\n }\n\n :host([data-dragging]) .gutter .ixfx-handle {\n display: none;\n }\n\n :host(:not([data-dragging])) .gutter:hover .ixfx-handle {\n display: none;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-split-layout': SplitLayoutElement;\n }\n\n interface HTMLElementEventMap {\n 'ixfx-split-resize': CustomEvent<SplitResizeDetail>;\n 'ixfx-split-collapse': CustomEvent<SplitCollapseDetail>;\n 'ixfx-split-expand': CustomEvent<SplitExpandDetail>;\n 'ixfx-split-close': CustomEvent<SplitCloseDetail>;\n 'ixfx-split-change': CustomEvent<SplitChangeDetail>;\n 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1
+ {"version":3,"file":"split-layout-Deoxy47d.js","names":["customElement","customElement"],"sources":["../src/split-layout/split-drag.ts","../src/split-layout/split-model.ts","../src/split-layout/split-panel.ts","../src/split-layout/split-layout.ts"],"sourcesContent":["import type { DistributeResult } from './split-model.js';\n\nexport interface DragState {\n isDragging: boolean;\n groupId: string;\n gutterIndex: number;\n startPointerX: number;\n startPointerY: number;\n containerRect: DOMRect;\n trackSizes: number[];\n minConstraints: number[];\n maxConstraints: Array<number | null>;\n fixedConstraints: Array<number | null>;\n whenSmallConstraints: string[];\n}\n\nexport interface DragHandlers {\n onDragStart: (state: DragState) => void;\n onDragMove: (state: DragState, deltaX: number, deltaY: number) => void;\n onDragEnd: (state: DragState) => void;\n distribute: (\n sizesPx: number[],\n gutterIndex: number,\n deltaPx: number,\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: string }>,\n ) => DistributeResult;\n}\n\nexport function createDragMachine(handlers: DragHandlers) {\n let state: DragState | null = null;\n let rafId: number | null = null;\n let pendingMove: { deltaX: number; deltaY: number } | null = null;\n\n function startGutterDrag(\n groupId: string,\n gutterIndex: number,\n _pointerId: number,\n clientX: number,\n clientY: number,\n containerRect: DOMRect,\n trackSizes: number[],\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: string }>,\n ) {\n state = {\n isDragging: true,\n groupId,\n gutterIndex,\n startPointerX: clientX,\n startPointerY: clientY,\n containerRect,\n trackSizes,\n minConstraints: constraints.map(c => c.minPx),\n maxConstraints: constraints.map(c => c.maxPx),\n fixedConstraints: constraints.map(c => c.fixedPx),\n whenSmallConstraints: constraints.map(c => c.whenSmall),\n };\n\n handlers.onDragStart(state);\n }\n\n function move(pointerEvent: PointerEvent) {\n if (!state || !state.isDragging)\n return;\n\n const deltaX = pointerEvent.clientX - state.startPointerX;\n const deltaY = pointerEvent.clientY - state.startPointerY;\n\n pendingMove = { deltaX, deltaY };\n\n if (rafId === null) {\n rafId = requestAnimationFrame(flushMove);\n }\n }\n\n function flushMove() {\n if (!state || !pendingMove) {\n rafId = null;\n return;\n }\n\n const { deltaX, deltaY } = pendingMove;\n pendingMove = null;\n rafId = null;\n\n handlers.onDragMove(state, deltaX, deltaY);\n }\n\n function end(_pointerEvent: PointerEvent) {\n if (!state || !state.isDragging)\n return;\n\n if (rafId !== null) {\n cancelAnimationFrame(rafId);\n rafId = null;\n }\n\n pendingMove = null;\n handlers.onDragEnd(state);\n state = null;\n }\n\n return {\n startGutterDrag,\n move,\n end,\n getState: () => state,\n };\n}\n","import type {\n Axis,\n GroupNode,\n LayoutNode,\n LayoutSnapshot,\n PanelNode,\n SnapshotNode,\n WhenSmall,\n} from './types.js';\n\nlet panelIdCounter = 0;\nlet groupIdCounter = 0;\n\nfunction generatePanelId(): string {\n return `p-${++panelIdCounter}`;\n}\n\nfunction generateGroupId(): string {\n return `g-${++groupIdCounter}`;\n}\n\nfunction resetIdCounters(): void {\n panelIdCounter = 0;\n groupIdCounter = 0;\n}\n\n// A child's own `size`/`weight` attribute takes precedence over the parent's\n// positional `sizes` list. Both are read so hand-authored markup can use\n// either form.\nfunction readOwnWeight(el: HTMLElement): number | undefined {\n const attr = el.getAttribute(`size`) ?? el.getAttribute(`weight`);\n if (attr === null)\n return undefined;\n const value = Number.parseFloat(attr);\n return Number.isNaN(value) ? undefined : value;\n}\n\nexport function buildModel(rootEl: HTMLElement): GroupNode {\n resetIdCounters();\n return buildGroupFromElement(rootEl, null);\n}\n\nfunction buildGroupFromElement(el: HTMLElement, _parentAxis: Axis | null): GroupNode {\n const isNestedLayout = el.tagName === `IXFX-SPLIT-LAYOUT`;\n const directionAttr = el.getAttribute(`direction`);\n const axis: Axis = directionAttr === `column` ? `column` : `row`;\n\n const group: GroupNode = {\n kind: `group`,\n id: el.id || generateGroupId(),\n el: isNestedLayout ? el : null,\n axis,\n children: [],\n weight: readOwnWeight(el) ?? 1,\n fixedPx: null,\n };\n\n const sizesAttr = el.getAttribute(`sizes`);\n const sizes = sizesAttr ? sizesAttr.split(/\\s+/).map(s => Number.parseFloat(s)).filter(n => !Number.isNaN(n)) : [];\n\n const childNodes = Array.from(el.children);\n let sizeIndex = 0;\n\n for (const child of childNodes) {\n // Every child consumes a positional size; a child's own `size`/`weight`\n // attribute (read inside each builder) takes precedence over it.\n const positional = sizeIndex < sizes.length ? sizes[sizeIndex] : undefined;\n sizeIndex++;\n if (child.tagName === `IXFX-SPLIT-LAYOUT`) {\n group.children.push(buildGroupFromElement(child as HTMLElement, axis));\n } else if (child.tagName === `IXFX-SPLIT-PANEL`) {\n group.children.push(buildPanelNode(child as HTMLElement, positional));\n } else {\n const wrapper = createImplicitPanel(child as HTMLElement, positional);\n group.children.push(wrapper);\n }\n }\n\n if (group.children.length === 0) {\n const implicitPanel = createImplicitPanelWithoutId();\n group.children.push(implicitPanel);\n }\n\n return group;\n}\n\nfunction createImplicitPanel(el: HTMLElement, size?: number): PanelNode {\n const minAttr = el.getAttribute(`min`);\n const maxAttr = el.getAttribute(`max`);\n const whenSmallAttr = el.getAttribute(`when-small`) as WhenSmall | null;\n const fixedAttr = el.getAttribute(`fixed`);\n const collapsedAttr = el.hasAttribute(`collapsed`);\n\n let minPx = 0;\n if (minAttr) {\n minPx = parseLength(minAttr, 0);\n }\n\n let maxPx: number | null = null;\n if (maxAttr) {\n maxPx = parseLength(maxAttr, 0);\n }\n\n let fixedPx: number | null = null;\n if (fixedAttr) {\n fixedPx = fixedAttr === `` ? 100 : parseLength(fixedAttr, 100);\n }\n\n const weight = readOwnWeight(el) ?? size ?? 1;\n\n return {\n kind: `panel`,\n id: el.id || generatePanelId(),\n el,\n weight,\n fixedPx,\n minPx,\n maxPx,\n whenSmall: whenSmallAttr || `prevent`,\n collapsed: collapsedAttr,\n restoreWeight: weight,\n };\n}\n\nfunction createImplicitPanelWithoutId(size?: number): PanelNode {\n return {\n kind: `panel`,\n id: generatePanelId(),\n el: document.createElement(`div`),\n weight: size ?? 1,\n fixedPx: null,\n minPx: 0,\n maxPx: null,\n whenSmall: `prevent`,\n collapsed: false,\n restoreWeight: size ?? 1,\n };\n}\n\nfunction buildPanelNode(el: HTMLElement, size?: number): PanelNode {\n const sizeAttr = el.getAttribute(`size`) || el.getAttribute(`weight`);\n const minAttr = el.getAttribute(`min`);\n const maxAttr = el.getAttribute(`max`);\n const whenSmallAttr = el.getAttribute(`when-small`) as WhenSmall | null;\n const fixedAttr = el.getAttribute(`fixed`);\n const collapsedAttr = el.hasAttribute(`collapsed`);\n\n let weight = size ?? 1;\n if (sizeAttr) {\n weight = Number.parseFloat(sizeAttr);\n }\n\n let minPx = 0;\n if (minAttr) {\n minPx = parseLength(minAttr, 0);\n }\n\n let maxPx: number | null = null;\n if (maxAttr) {\n maxPx = parseLength(maxAttr, 0);\n }\n\n let fixedPx: number | null = null;\n if (fixedAttr) {\n fixedPx = fixedAttr === `` ? 100 : parseLength(fixedAttr, 100);\n }\n\n return {\n kind: `panel`,\n id: el.id || generatePanelId(),\n el,\n weight,\n fixedPx,\n minPx,\n maxPx,\n whenSmall: whenSmallAttr || `prevent`,\n collapsed: collapsedAttr,\n restoreWeight: weight,\n };\n}\n\nfunction parseLength(value: string, fallback: number): number {\n if (value.endsWith(`px`)) {\n return Number.parseFloat(value.replace(`px`, ``));\n }\n if (value.endsWith(`%`)) {\n return fallback;\n }\n const num = Number.parseFloat(value);\n return Number.isNaN(num) ? fallback : num;\n}\n\nexport function normalise(group: GroupNode): GroupNode {\n const flexibleWeights: number[] = [];\n let totalFlexibleWeight = 0;\n\n for (const child of group.children) {\n if (child.kind === `panel`) {\n if (child.fixedPx !== null) {\n // fixed-size panels sit outside the weighted flow\n } else if (!child.collapsed) {\n flexibleWeights.push(child.weight);\n totalFlexibleWeight += child.weight;\n }\n } else {\n flexibleWeights.push(child.weight);\n totalFlexibleWeight += child.weight;\n }\n }\n\n if (totalFlexibleWeight === 0) {\n totalFlexibleWeight = 1;\n }\n\n const normalizedChildren: LayoutNode[] = [];\n for (let i = 0; i < group.children.length; i++) {\n const child = group.children[i];\n if (child.kind === `panel`) {\n if (child.fixedPx === null && !child.collapsed) {\n normalizedChildren.push({\n ...child,\n weight: child.weight / totalFlexibleWeight,\n });\n } else {\n normalizedChildren.push(child);\n }\n } else {\n normalizedChildren.push({\n ...child,\n weight: child.weight / totalFlexibleWeight,\n });\n }\n }\n\n return {\n ...group,\n children: normalizedChildren,\n };\n}\n\nexport interface DistributeResult {\n sizesPx: number[];\n belowMin: number[];\n}\n\nexport function distribute(\n sizesPx: number[],\n gutterIndex: number,\n deltaPx: number,\n constraints: Array<{ minPx: number; maxPx: number | null; fixedPx: number | null; whenSmall: WhenSmall }>,\n): DistributeResult {\n const result = [...sizesPx];\n const belowMin: number[] = [];\n\n if (deltaPx === 0) {\n return { sizesPx: result, belowMin };\n }\n\n const growSide = deltaPx > 0 ? gutterIndex : gutterIndex + 1;\n const shrinkSide = deltaPx > 0 ? gutterIndex + 1 : gutterIndex;\n\n let remaining = Math.abs(deltaPx);\n\n for (let i = shrinkSide; i >= 0 && remaining > 0; i--) {\n const c = constraints[i];\n if (c.fixedPx !== null)\n continue;\n\n const currentSize = result[i];\n const room = currentSize - c.minPx;\n\n if (room > 0) {\n const take = Math.min(room, remaining);\n result[i] -= take;\n remaining -= take;\n if (c.whenSmall !== `prevent` && result[i] <= c.minPx && result[i] > 0) {\n belowMin.push(i);\n break;\n }\n } else if (c.whenSmall !== `prevent` && currentSize > 0) {\n const take = Math.min(currentSize, remaining);\n result[i] -= take;\n remaining -= take;\n if (result[i] <= c.minPx) {\n belowMin.push(i);\n break;\n }\n }\n }\n\n const actualMoved = Math.abs(deltaPx) - remaining;\n if (actualMoved > 0) {\n result[growSide] += actualMoved;\n remaining = 0;\n }\n\n if (remaining > 0) {\n for (let i = growSide; i < result.length && remaining > 0; i++) {\n const c = constraints[i];\n if (c.fixedPx !== null)\n continue;\n\n const maxRoom = c.maxPx !== null ? c.maxPx - result[i] : Infinity;\n if (maxRoom <= 0)\n continue;\n\n const give = Math.min(maxRoom, remaining);\n result[i] += give;\n remaining -= give;\n }\n }\n\n return { sizesPx: result, belowMin };\n}\n\nexport function resolveTracks(group: GroupNode, _containerPx: number): string {\n const parts: string[] = [];\n\n const gutterSize = `var(--split-gutter-size, 6px)`;\n\n for (let i = 0; i < group.children.length; i++) {\n const child = group.children[i];\n let track: string;\n\n if (child.kind === `panel`) {\n if (child.collapsed) {\n track = `var(--split-collapsed-size, 0px)`;\n } else if (child.fixedPx !== null) {\n track = `${child.fixedPx}px`;\n } else {\n const min = child.minPx > 0 ? `${child.minPx}px` : `0px`;\n track = `minmax(${min}, var(--s${i}))`;\n }\n } else {\n track = `minmax(0, var(--s${i}))`;\n }\n\n parts.push(track);\n\n if (i < group.children.length - 1) {\n parts.push(gutterSize);\n }\n }\n\n return parts.join(` `);\n}\n\nexport function toSnapshot(group: GroupNode): LayoutSnapshot {\n const root = snapshotNode(group);\n return {\n version: 1,\n root,\n };\n}\n\nfunction snapshotNode(node: LayoutNode): SnapshotNode {\n if (node.kind === `panel`) {\n return {\n kind: `panel`,\n id: node.id,\n weight: node.weight,\n collapsed: node.collapsed,\n };\n }\n\n const children = node.children.map(c => snapshotNode(c));\n return {\n kind: `group`,\n id: node.id,\n weight: node.weight,\n children,\n };\n}\n\nexport function applySnapshot(group: GroupNode, snapshot: LayoutSnapshot): GroupNode {\n return applySnapshotToGroup(group, snapshot.root);\n}\n\nfunction applySnapshotToGroup(group: GroupNode, snapshot: SnapshotNode): GroupNode {\n if (snapshot.kind !== `group`) {\n return group;\n }\n\n const weightMap = new Map<string, number>();\n const collapsedMap = new Map<string, boolean>();\n\n collectWeights(snapshot, weightMap, collapsedMap);\n\n const newChildren: LayoutNode[] = [];\n\n for (const child of group.children) {\n if (child.kind === `panel`) {\n const newWeight = weightMap.get(child.id);\n const collapsed = collapsedMap.get(child.id);\n\n newChildren.push({\n ...child,\n weight: newWeight !== undefined ? newWeight : child.weight,\n collapsed: collapsed !== undefined ? collapsed : child.collapsed,\n });\n } else {\n const childSnapshot = snapshot.children?.find(c => c.id === child.id);\n if (childSnapshot) {\n newChildren.push(applySnapshotToGroup(child, childSnapshot));\n } else {\n newChildren.push(child);\n }\n }\n }\n\n return {\n ...group,\n children: newChildren,\n };\n}\n\nfunction collectWeights(snapshot: SnapshotNode, weights: Map<string, number>, collapsed: Map<string, boolean>): void {\n if (snapshot.kind === `panel`) {\n weights.set(snapshot.id, snapshot.weight ?? 1);\n if (snapshot.collapsed !== undefined) {\n collapsed.set(snapshot.id, snapshot.collapsed);\n }\n } else if (snapshot.children) {\n for (const child of snapshot.children) {\n collectWeights(child, weights, collapsed);\n }\n }\n}\n\n// Copies each panel's live `weight` onto its own `restoreWeight`, recursively.\n// Used just before collapsing a panel, so `preserveRestoreWeights` can carry\n// that stashed value through the rebuild that collapse triggers.\nexport function setPanelRestoreWeight(group: GroupNode, id: string, restoreWeight: number): GroupNode {\n const children = group.children.map((child) => {\n if (child.kind === `panel`) {\n return child.id === id ? { ...child, restoreWeight } : child;\n }\n return setPanelRestoreWeight(child, id, restoreWeight);\n });\n return { ...group, children };\n}\n\n// `buildModel` re-derives every `restoreWeight` from the DOM (defaulting it\n// back to the panel's current `weight`), discarding anything stashed at\n// collapse time. Carry the previous tree's `restoreWeight` values forward\n// onto the freshly built tree, matched by panel id, so a stash survives the\n// rebuild that collapse/expand triggers.\nexport function preserveRestoreWeights(previous: GroupNode | null, next: GroupNode): GroupNode {\n if (!previous)\n return next;\n\n const previousById = new Map(previous.children.map(child => [child.id, child]));\n const children = next.children.map((child) => {\n const match = previousById.get(child.id);\n if (!match || match.kind !== child.kind)\n return child;\n if (child.kind === `panel` && match.kind === `panel`) {\n return { ...child, restoreWeight: match.restoreWeight };\n }\n return preserveRestoreWeights(match as GroupNode, child as GroupNode);\n });\n return { ...next, children };\n}\n\nexport function findPanelNode(group: GroupNode, id: string): PanelNode | undefined {\n for (const child of group.children) {\n if (child.kind === `panel`) {\n if (child.id === id)\n return child;\n } else {\n const found = findPanelNode(child, id);\n if (found)\n return found;\n }\n }\n return undefined;\n}\n\nexport function walk(group: GroupNode, visitor: (node: LayoutNode, path: number[]) => void): void {\n walkInner(group, [], visitor);\n}\n\nfunction walkInner(node: LayoutNode, path: number[], visitor: (node: LayoutNode, path: number[]) => void): void {\n visitor(node, path);\n\n if (node.kind === `group`) {\n for (let i = 0; i < node.children.length; i++) {\n walkInner(node.children[i], [...path, i], visitor);\n }\n }\n}\n","import { css, html, LitElement } from 'lit';\nimport { property } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\n\n@customElement(`ixfx-split-panel`)\nexport class SplitPanelElement extends LitElement {\n @property({ type: String, reflect: true })\n id = ``;\n\n @property({ type: String })\n size = ``;\n\n @property({ type: String })\n weight = ``;\n\n @property({ type: String })\n fixed = ``;\n\n @property({ type: String })\n min = ``;\n\n @property({ type: String })\n max = ``;\n\n @property({ type: String, attribute: `when-small` })\n whenSmall = `prevent`;\n\n @property({ type: Boolean, reflect: true })\n collapsed = false;\n\n @property({ type: String })\n snap = ``;\n\n override render() {\n return html`<slot></slot>`;\n }\n\n static override styles = [\n themeFallbacks,\n css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n overflow: hidden;\n }\n\n :host([collapsed]) {\n visibility: hidden;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-split-panel': SplitPanelElement;\n }\n}\n","import type { DragState } from './split-drag.js';\nimport type { Axis, GroupNode, LayoutSnapshot, PanelInfo, SplitChangeDetail, SplitCloseDetail, SplitCollapseDetail, SplitExpandDetail, SplitResizeDetail } from './types.js';\nimport { css, html, LitElement, nothing } from 'lit';\nimport { property, query, state } from 'lit/decorators.js';\nimport { themeFallbacks } from '../styles/fallbacks.js';\nimport { handleStyles } from '../styles/handle.js';\nimport { safeCustomElement as customElement } from '../util/custom-elements.js';\nimport { createDragMachine } from './split-drag.js';\nimport { applySnapshot, buildModel, distribute, findPanelNode, normalise, preserveRestoreWeights, setPanelRestoreWeight, toSnapshot, walk } from './split-model.js';\nimport './split-panel.js';\n\n@customElement(`ixfx-split-layout`)\nexport class SplitLayoutElement extends LitElement {\n @property({ type: String, reflect: true })\n direction: Axis = `row`;\n\n @property({ type: String })\n sizes = ``;\n\n @property({ type: String, attribute: `gutter-size` })\n gutterSize = ``;\n\n @property({ type: String })\n snap = ``;\n\n @state()\n private _model: GroupNode | null = null;\n\n @state()\n private _resizing = false;\n\n @query(`.grid`)\n private _groupEl?: HTMLElement;\n\n private _observer: MutationObserver | null = null;\n private _applyingOwnMutation = false;\n private _dragStructurallyChanged = false;\n private _dragMachine = createDragMachine({\n onDragStart: state => this._handleDragStart(state),\n onDragMove: (state, deltaX, deltaY) => this._handleDragMove(state, deltaX, deltaY),\n onDragEnd: state => this._handleDragEnd(state),\n distribute: (sizes, idx, delta, constraints) => {\n return distribute(sizes, idx, delta, constraints as any);\n },\n });\n\n override connectedCallback() {\n super.connectedCallback();\n this._setupObserver();\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this._observer?.disconnect();\n }\n\n override firstUpdated() {\n this._rebuildModel();\n }\n\n private _setupObserver() {\n this._observer = new MutationObserver(() => {\n if (!this._applyingOwnMutation) {\n Promise.resolve().then(() => this._rebuildModel());\n }\n });\n\n this._observer.observe(this, {\n childList: true,\n subtree: true,\n attributeFilter: [`size`, `weight`, `min`, `max`, `when-small`, `fixed`, `direction`, `collapsed`, `sizes`],\n });\n }\n\n private _rebuildModel() {\n // Named slots are always rendered as `panel-0`..`panel-(n-1)`, so every\n // light-DOM child must carry the matching `slot`. Re-assert this on every\n // rebuild: children may have been added (with a stale/ad-hoc slot name) or\n // removed since the model was last built, which would otherwise leave an\n // orphaned child projected nowhere and an empty grid track.\n this._reindexSlots();\n const model = buildModel(this);\n const normalized = normalise(model);\n this._model = preserveRestoreWeights(this._model, normalized);\n this.requestUpdate();\n }\n\n get panels(): PanelInfo[] {\n if (!this._model)\n return [];\n\n const panels: PanelInfo[] = [];\n walk(this._model, (node, path) => {\n if (node.kind === `panel`) {\n panels.push({\n id: node.id,\n el: node.el,\n index: path[path.length - 1],\n path: path.join(`-`),\n weight: node.weight,\n collapsed: node.collapsed,\n min: node.minPx,\n max: node.maxPx,\n whenSmall: node.whenSmall,\n });\n }\n });\n return panels;\n }\n\n getLayout(): LayoutSnapshot | null {\n if (!this._model)\n return null;\n return toSnapshot(this._model);\n }\n\n setLayout(s: LayoutSnapshot): void {\n if (!this._model)\n return;\n this._applyingOwnMutation = true;\n this._model = applySnapshot(this._model, s);\n this.requestUpdate();\n this._applyingOwnMutation = false;\n this._emitChange();\n }\n\n getSizes(_groupId?: string): Record<string, number> {\n if (!this._model)\n return {};\n const result: Record<string, number> = {};\n if (this._model.children) {\n this._model.children.forEach((child) => {\n result[child.id] = child.weight;\n });\n }\n return result;\n }\n\n setSizes(weights: number[] | Record<string, number>, _groupId?: string): void {\n if (!this._model)\n return;\n\n this._applyingOwnMutation = true;\n\n if (Array.isArray(weights)) {\n this._model.children.forEach((child, i) => {\n if (i < weights.length) {\n child.weight = weights[i];\n }\n });\n } else {\n for (const [id, weight] of Object.entries(weights)) {\n const child = this._model.children.find(c => c.id === id);\n if (child) {\n child.weight = weight;\n }\n }\n }\n\n this._model = normalise(this._model);\n this.requestUpdate();\n this._applyingOwnMutation = false;\n this._emitResize();\n this._emitChange();\n }\n\n collapse(idOrEl: string | HTMLElement): void {\n this._setCollapsedState(idOrEl, true);\n }\n\n expand(idOrEl: string | HTMLElement): void {\n this._setCollapsedState(idOrEl, false);\n }\n\n toggle(idOrEl: string | HTMLElement): void {\n const panel = this._findPanel(idOrEl);\n if (panel) {\n this._setCollapsedState(panel.id, !panel.collapsed);\n }\n }\n\n closePanel(idOrEl: string | HTMLElement): boolean {\n const panel = this._findPanel(idOrEl);\n if (!panel)\n return false;\n\n const event = new CustomEvent<SplitCloseDetail>(`ixfx-split-close`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n cancelable: true,\n });\n\n this.dispatchEvent(event);\n if (event.defaultPrevented)\n return false;\n\n this._applyingOwnMutation = true;\n panel.el.remove();\n this._rebuildModel();\n // Discard the records for our own mutations: the observer callback runs in a\n // microtask, by which point the flag below is already cleared, so without\n // this it would schedule a redundant rebuild from the DOM.\n this._observer?.takeRecords();\n this._applyingOwnMutation = false;\n\n this._emitResize();\n this._emitChange();\n return true;\n }\n\n /**\n * Bounding rects of the gutter elements, in gutter index order. lets\n * callers (e.g. dock junction handles) hit-test gutters without reaching\n * into the shadow DOM.\n */\n getGutterRects(): DOMRect[] {\n const gutters = this.shadowRoot?.querySelectorAll<HTMLElement>(`.gutter`);\n if (gutters === undefined || gutters === null)\n return [];\n return Array.from(gutters, g => g.getBoundingClientRect());\n }\n\n /**\n * Programmatically begin dragging the gutter at `gutterIndex`, as if the\n * user had pressed on it at (`clientX`, `clientY`). The drag then follows\n * the pointer `pointerId` until pointerup, exactly like a native gutter\n * drag. Returns false when the index is out of range or the layout isn't\n * ready. Intended for composite resize affordances — e.g. a junction handle\n * that starts this drag alongside perpendicular drags on other layouts.\n */\n beginGutterDrag(gutterIndex: number, pointerId: number, clientX: number, clientY: number): boolean {\n if (!this._groupEl || !this._model)\n return false;\n if (gutterIndex < 0 || gutterIndex >= this._model.children.length - 1)\n return false;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n\n this._dragMachine.startGutterDrag(\n this._model.id,\n gutterIndex,\n pointerId,\n clientX,\n clientY,\n rect,\n trackSizes,\n constraints,\n );\n\n window.addEventListener(`pointermove`, this._onPointerMove);\n window.addEventListener(`pointerup`, this._onPointerUp);\n return true;\n }\n\n private _setCollapsedState(idOrEl: string | HTMLElement, collapsed: boolean, revealWeight?: number): void {\n const panel = this._findPanel(idOrEl);\n if (!panel || panel.collapsed === collapsed)\n return;\n\n this._applyingOwnMutation = true;\n\n if (collapsed) {\n // Stash the panel's live weight (which may have come from a drag, never\n // written back to a DOM attribute) so a later expand can restore it\n // instead of falling back to the stale weight `_rebuildModel` reads off\n // the DOM.\n if (this._model) {\n this._model = setPanelRestoreWeight(this._model, panel.id, panel.weight);\n }\n panel.el.setAttribute(`collapsed`, ``);\n panel.el.setAttribute(`data-collapsed`, ``);\n } else {\n panel.el.removeAttribute(`collapsed`);\n panel.el.removeAttribute(`data-collapsed`);\n }\n\n this._rebuildModel();\n if (!collapsed) {\n const restoreWeight = revealWeight ?? (this._model ? findPanelNode(this._model, panel.id)?.restoreWeight : undefined);\n if (restoreWeight !== undefined) {\n this._setFlexibleWeight(panel.id, restoreWeight);\n }\n }\n this.requestUpdate();\n // The observer callback runs in a microtask, after the flag below is\n // cleared; draining our own records stops it rebuilding from the DOM and\n // wiping the weights just set (e.g. the drag-to-reveal size).\n this._observer?.takeRecords();\n this._applyingOwnMutation = false;\n\n if (collapsed) {\n this.dispatchEvent(new CustomEvent<SplitCollapseDetail>(`ixfx-split-collapse`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n }));\n } else {\n this.dispatchEvent(new CustomEvent<SplitExpandDetail>(`ixfx-split-expand`, {\n detail: { id: panel.id, index: panel.index },\n bubbles: true,\n composed: true,\n }));\n }\n\n this._emitResize();\n this._emitChange();\n }\n\n // Force every direct child onto the slot the renderer expects for its\n // position (`panel-<domIndex>`). Callers may append children with any slot\n // name (or none), and removals leave gaps; this keeps projection in sync\n // with the `panel-0`..`panel-(n-1)` slots `render()` emits. `slot` is not in\n // the observer's attributeFilter, so this does not re-trigger a rebuild.\n private _reindexSlots(): void {\n Array.from(this.children).forEach((child, i) => {\n const name = `panel-${i}`;\n if (child.getAttribute(`slot`) !== name)\n child.setAttribute(`slot`, name);\n });\n }\n\n private _findPanel(idOrEl: string | HTMLElement): PanelInfo | undefined {\n const id = typeof idOrEl === `string` ? idOrEl : idOrEl.id;\n return this.panels.find(p => p.id === id);\n }\n\n // Give one flexible child a target share of the weighted flow, shrinking the\n // other flexible children proportionally to make room.\n private _setFlexibleWeight(id: string, weight: number): void {\n if (!this._model)\n return;\n\n const isFlexible = (c: GroupNode[`children`][number]) =>\n c.kind === `group` || (c.fixedPx === null && !c.collapsed);\n const flexible = this._model.children.filter(isFlexible);\n const target = flexible.find(c => c.id === id);\n if (!target)\n return;\n\n const t = Math.min(Math.max(weight, 0), 0.9);\n const others = flexible.filter(c => c !== target);\n const othersTotal = others.reduce((sum, c) => sum + c.weight, 0) || 1;\n const scale = (1 - t) / othersTotal;\n for (const c of others) {\n c.weight *= scale;\n }\n target.weight = t;\n\n this._model = normalise(this._model);\n }\n\n // Pixel drag distance past a collapsed panel's gutter before it re-expands.\n private _snapPx(): number {\n const fromProp = Number.parseFloat(this.snap);\n if (!Number.isNaN(fromProp))\n return fromProp;\n const fromVar = Number.parseFloat(getComputedStyle(this).getPropertyValue(`--split-snap`));\n return Number.isNaN(fromVar) ? 24 : fromVar;\n }\n\n private _collapsedPx(): number {\n const v = Number.parseFloat(getComputedStyle(this).getPropertyValue(`--split-collapsed-size`));\n return Number.isNaN(v) ? 0 : v;\n }\n\n private _handleDragStart(_state: DragState) {\n this._resizing = true;\n this._dragStructurallyChanged = false;\n this.setAttribute(`data-dragging`, ``);\n }\n\n private _handleDragMove(state: DragState, deltaX: number, deltaY: number) {\n if (!this._model)\n return;\n\n // A panel was closed/collapsed on an earlier frame of this drag. The\n // captured drag state (track sizes, constraints, gutter index) no longer\n // lines up with the model, so continuing would operate on the wrong\n // panels and cascade. Ignore further movement until the pointer is released.\n if (this._dragStructurallyChanged)\n return;\n\n const axis = this.direction;\n const delta = axis === `row` ? deltaX : deltaY;\n const gutterIndex = state.gutterIndex;\n\n // Dragging a gutter away from a collapsed neighbour re-expands it.\n // Collapsed panels are outside the normal size-distribution flow, so this\n // has to be handled before `distribute`. The panel stays hidden until the\n // drag has travelled far enough to reveal it at its `min` size (it may not\n // render well any smaller); without a `min`, the snap threshold is used.\n const growSide = delta > 0 ? gutterIndex : gutterIndex + 1;\n const growNeighbour = this._model.children[growSide];\n if (growNeighbour?.kind === `panel` && growNeighbour.collapsed) {\n const revealPx = growNeighbour.minPx > 0 ? growNeighbour.minPx : this._snapPx();\n if (Math.abs(delta) >= revealPx) {\n const axisPx = axis === `row` ? state.containerRect.width : state.containerRect.height;\n this._setCollapsedState(growNeighbour.id, false, axisPx > 0 ? revealPx / axisPx : undefined);\n // Re-anchor the drag to the current pointer position and the new layout\n // so the same gesture keeps growing the panel past its min size.\n this._reseedDragState(state, state.startPointerX + deltaX, state.startPointerY + deltaY);\n }\n return;\n }\n\n const constraints = state.minConstraints.map((min, i) => ({\n minPx: min,\n maxPx: state.maxConstraints[i],\n fixedPx: state.fixedConstraints[i],\n whenSmall: state.whenSmallConstraints[i] as any,\n }));\n\n const result = distribute(\n state.trackSizes,\n gutterIndex,\n delta,\n constraints,\n );\n\n const totalSize = state.trackSizes.reduce((a, b) => a + b, 0);\n result.sizesPx.forEach((size, i) => {\n const child = this._model!.children[i];\n if (child && child.kind === `panel`) {\n child.weight = size / totalSize;\n }\n });\n\n if (result.belowMin.length > 0) {\n let processed = false;\n for (const idx of result.belowMin) {\n if (processed)\n break;\n const child = this._model!.children[idx];\n if (child && child.kind === `panel`) {\n const whenSmall = child.whenSmall;\n if (whenSmall === `collapse` && !child.collapsed) {\n this._setCollapsedState(child.id, true);\n processed = true;\n this._dragStructurallyChanged = true;\n } else if (whenSmall === `close`) {\n this.closePanel(child.id);\n processed = true;\n this._dragStructurallyChanged = true;\n }\n }\n }\n }\n\n this._model = normalise(this._model);\n this.requestUpdate();\n }\n\n private _handleDragEnd(_state: DragState) {\n this._resizing = false;\n this.removeAttribute(`data-dragging`);\n this._emitResize();\n this._emitChange();\n }\n\n // Snapshot of the current gutter geometry, used to seed (and mid-drag\n // re-seed) the drag machine. Collapsed / fixed panels sit outside the\n // weighted flow, so their raw `weight` is meaningless — use their real\n // rendered track size instead.\n private _snapshotTracks() {\n const rect = this._groupEl!.getBoundingClientRect();\n const axisSize = this.direction === `row` ? rect.width : rect.height;\n const collapsedPx = this._collapsedPx();\n const children = this._model!.children;\n\n const trackSizes = children.map((c) => {\n if (c.kind === `panel` && c.collapsed)\n return collapsedPx;\n if (c.kind === `panel` && c.fixedPx !== null)\n return c.fixedPx;\n return c.weight * axisSize;\n });\n const constraints = children.map((c) => {\n if (c.kind === `panel`) {\n return { minPx: c.minPx, maxPx: c.maxPx, fixedPx: c.fixedPx, whenSmall: c.whenSmall };\n }\n return { minPx: 0, maxPx: null as number | null, fixedPx: null as number | null, whenSmall: `prevent` as const };\n });\n\n return { rect, trackSizes, constraints };\n }\n\n private _reseedDragState(state: DragState, pointerX: number, pointerY: number): void {\n if (!this._groupEl || !this._model)\n return;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n state.startPointerX = pointerX;\n state.startPointerY = pointerY;\n state.containerRect = rect;\n state.trackSizes = trackSizes;\n state.minConstraints = constraints.map(c => c.minPx);\n state.maxConstraints = constraints.map(c => c.maxPx);\n state.fixedConstraints = constraints.map(c => c.fixedPx);\n state.whenSmallConstraints = constraints.map(c => c.whenSmall);\n }\n\n private _onGutterPointerDown = (e: PointerEvent, groupId: string, gutterIndex: number) => {\n e.preventDefault();\n if (!this._groupEl || !this._model)\n return;\n\n const { rect, trackSizes, constraints } = this._snapshotTracks();\n\n this._dragMachine.startGutterDrag(\n groupId,\n gutterIndex,\n e.pointerId,\n e.clientX,\n e.clientY,\n rect,\n trackSizes,\n constraints,\n );\n\n window.addEventListener(`pointermove`, this._onPointerMove);\n window.addEventListener(`pointerup`, this._onPointerUp);\n };\n\n private _onPointerMove = (e: PointerEvent) => {\n this._dragMachine.move(e);\n };\n\n private _onPointerUp = (e: PointerEvent) => {\n this._dragMachine.end(e);\n window.removeEventListener(`pointermove`, this._onPointerMove);\n window.removeEventListener(`pointerup`, this._onPointerUp);\n };\n\n private _emitResize() {\n if (!this._model)\n return;\n const detail: SplitResizeDetail = {\n sizes: this.getSizes(),\n groupId: this._model.id,\n };\n this.dispatchEvent(new CustomEvent<SplitResizeDetail>(`ixfx-split-resize`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n private _emitChange() {\n const layout = this.getLayout();\n if (!layout)\n return;\n const detail: SplitChangeDetail = { layout };\n this.dispatchEvent(new CustomEvent<SplitChangeDetail>(`ixfx-split-change`, {\n detail,\n bubbles: true,\n composed: true,\n }));\n }\n\n protected override render() {\n if (!this._model)\n return nothing;\n\n const isRow = this._model.axis === `row`;\n const trackSizes = this._resolveTracks(this._model);\n\n const cssVars = this._model.children.map((child, i) => {\n return `--s${i}: ${child.weight * 100}%`;\n }).join(`; `);\n\n const gridStyle = isRow\n ? `grid-template-columns: ${trackSizes}; grid-template-rows: 1fr; ${cssVars}`\n : `grid-template-rows: ${trackSizes}; grid-template-columns: 1fr; ${cssVars}`;\n\n return html`\n <div class=\"grid\" style=\"${gridStyle}\">\n ${this._model.children.map((_, i) => html`\n <div part=\"panel\" style=\"grid-column: ${isRow ? i * 2 + 1 : 1}; grid-row: ${isRow ? 1 : i * 2 + 1}; display: flex; flex-direction: ${isRow ? `row` : `column`}; overflow: hidden;\">\n <slot name=\"panel-${i}\"></slot>\n </div>\n `)}\n ${this._model.children.slice(0, -1).map((_, i) => this._renderGutter(this._model!.id, i, isRow))}\n </div>\n `;\n }\n\n private _getTrackSizes(count: number): string[] {\n const sizes: string[] = [];\n for (let i = 0; i < count; i++) {\n sizes.push(`var(--s${i}, 1fr)`);\n }\n return sizes;\n }\n\n private _resolveTracks(model: GroupNode): string {\n const _isRow = model.axis === `row`;\n const parts: string[] = [];\n const gutterSize = `var(--split-gutter-size, 6px)`;\n\n for (let i = 0; i < model.children.length; i++) {\n const child = model.children[i];\n let track: string;\n\n if (child.kind === `panel`) {\n if (child.collapsed) {\n track = `var(--split-collapsed-size, 0px)`;\n } else if (child.fixedPx !== null) {\n track = `${child.fixedPx}px`;\n } else {\n const min = child.minPx > 0 ? `${child.minPx}px` : `0px`;\n track = `minmax(${min}, var(--s${i}, 1fr))`;\n }\n } else {\n track = `minmax(0, var(--s${i}, 1fr))`;\n }\n\n parts.push(track);\n\n if (i < model.children.length - 1) {\n parts.push(gutterSize);\n }\n }\n\n return parts.join(` `);\n }\n\n private _renderGutter(groupId: string, index: number, isRow: boolean) {\n const cursor = isRow ? `ew-resize` : `ns-resize`;\n const gridColumn = isRow ? `${(index + 1) * 2}` : `1`;\n const gridRow = isRow ? `1` : `${(index + 1) * 2}`;\n\n return html`\n <div\n class=\"gutter\"\n data-group=\"${groupId}\"\n data-index=\"${index}\"\n style=\"cursor: ${cursor}; grid-column: ${gridColumn}; grid-row: ${gridRow};\"\n @pointerdown=${(e: PointerEvent) => this._onGutterPointerDown(e, groupId, index)}\n >\n <span\n class=\"ixfx-handle\"\n part=\"grip\"\n data-handle=\"dimpled\"\n data-shape=${isRow ? `vertical` : `horizontal`}\n ></span>\n </div>\n `;\n }\n\n static override styles = [\n themeFallbacks,\n handleStyles,\n css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n --split-gutter-size: 6px;\n --split-gutter-hit-size: 12px;\n --split-gutter-color: transparent;\n --split-gutter-hover-color: var(--surface-6);\n --split-gutter-active-color: var(--accent);\n --split-collapsed-size: 0px;\n --split-snap: 24px;\n\n /* Gutter grip — shared handle primitive (docs/infra-handle.md). */\n --ixfx-handle-length: 16px;\n --ixfx-handle-thickness: 8px;\n }\n\n * {\n box-sizing: border-box;\n }\n\n .grid {\n display: grid;\n width: 100%;\n height: 100%;\n }\n\n .grid slot {\n display: block;\n min-width: 0;\n min-height: 0;\n width: 100%;\n height: 100%;\n }\n\n ::part(panel) {\n width: 100%;\n height: 100%;\n }\n\n /* ::part() doesn't match inside our own shadow root, so target directly. */\n [part=\"panel\"] {\n contain: strict;\n }\n\n .gutter {\n z-index: 2;\n background: var(--split-gutter-color);\n transition: background-color var(--transition, 0.2s);\n pointer-events: auto;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n }\n\n .gutter::before {\n content: '';\n position: absolute;\n pointer-events: auto;\n background: transparent;\n }\n\n :host([direction=\"row\"]) .gutter {\n width: var(--split-gutter-size);\n cursor: ew-resize;\n min-height: 100%;\n }\n\n :host([direction=\"row\"]) .gutter::before {\n width: var(--split-gutter-hit-size, 12px);\n height: 100%;\n left: 50%;\n transform: translateX(-50%);\n }\n\n :host([direction=\"column\"]) .gutter {\n height: var(--split-gutter-size);\n cursor: ns-resize;\n min-width: 100%;\n }\n\n :host([direction=\"column\"]) .gutter::before {\n height: var(--split-gutter-hit-size, 12px);\n width: 100%;\n top: 50%;\n transform: translateY(-50%);\n }\n\n .gutter:hover,\n .gutter[data-active] {\n background: var(--split-gutter-hover-color);\n }\n\n :host([data-dragging]) .gutter {\n background: var(--split-gutter-active-color);\n }\n\n :host([data-dragging]) * {\n transition: none !important;\n user-select: none;\n }\n\n :host([data-dragging]) .gutter .ixfx-handle {\n display: none;\n }\n\n :host(:not([data-dragging])) .gutter:hover .ixfx-handle {\n display: none;\n }\n `,\n ];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ixfx-split-layout': SplitLayoutElement;\n }\n\n interface HTMLElementEventMap {\n 'ixfx-split-resize': CustomEvent<SplitResizeDetail>;\n 'ixfx-split-collapse': CustomEvent<SplitCollapseDetail>;\n 'ixfx-split-expand': CustomEvent<SplitExpandDetail>;\n 'ixfx-split-close': CustomEvent<SplitCloseDetail>;\n 'ixfx-split-change': CustomEvent<SplitChangeDetail>;\n 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@@ -1,2 +1,2 @@
1
- import { t as SplitLayoutElement } from "./split-layout-CXotkdbx.js";
1
+ import { t as SplitLayoutElement } from "./split-layout-Deoxy47d.js";
2
2
  export { SplitLayoutElement };
@@ -26,9 +26,8 @@ declare class TabListItemElement extends LitElement {
26
26
  private _compact;
27
27
  private _hasToolbarContent;
28
28
  private _hasStatusContent;
29
- private _resizeObserver?;
30
29
  private _commandCleanup?;
31
- private _labelObserver;
30
+ private _onLabelMutation;
32
31
  connectedCallback(): void;
33
32
  disconnectedCallback(): void;
34
33
  updated(changed: PropertyValues): void;
@@ -115,4 +114,4 @@ declare global {
115
114
  }
116
115
  //#endregion
117
116
  export { TabListReorderDetail as a, TabListElement as i, TabListChangeEvent as n, TabListReorderEvent as o, TabListDragMode as r, TabListItemElement as s, TabListChangeDetail as t };
118
- //# sourceMappingURL=tab-list-v8mKX7Fu.d.ts.map
117
+ //# sourceMappingURL=tab-list-D_dmImJM.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tab-list-D_dmImJM.d.ts","names":[],"sources":["../src/tabs/tab-list-item.ts","../src/tabs/tab-list.ts"],"mappings":";;;;;;;;;;;cAyCa,2BAA2B;EAEtC;EAGA;;;;;;;EASA;EAGA;EAGA;EAGA;EAGA,UAAU;UAEO;UACA;UACA;UACT;UACA;EAMC;EAoBA;EAaA,QAAQ,SAAS;UAQlB;UAUA;UAWA;UAIA;UAIA;;;;;;;UAUA;UASA;;;;;UAaA;UAiBA;;;;;;UASA;EAIC;EAOA,wBAAM;UA+BP;SAWQ,sBAAM;;QAyLhB;YACI;IACR,sBAAsB;;;;;;;;;;KChbd;WACD;WACA;WACA;;KAGC,qBAAqB,YAAY;KAEjC;WACD;WACA;WACA;;KAGC,sBAAsB,YAAY;KAElC;cAMC,uBAAuB;;EAElC;EAGA;EAGA;EAGA;;;;;;EAQA;EAGA;EAGA,UAAU;EA4BD,wBAAM;EAgEN;EAUA,QAAQ,mBAAmB;EAiHpC,sBAAkB;EAwBlB,cAAc,IAAI;SAicX,sBAAM;;QAyKP;YACI;IACR,iBAAiB"}
package/dist/tabs.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- import { a as TabListReorderDetail, i as TabListElement, n as TabListChangeEvent, o as TabListReorderEvent, r as TabListDragMode, t as TabListChangeDetail } from "./tab-list-v8mKX7Fu.js";
1
+ import { a as TabListReorderDetail, i as TabListElement, n as TabListChangeEvent, o as TabListReorderEvent, r as TabListDragMode, t as TabListChangeDetail } from "./tab-list-D_dmImJM.js";
2
2
  export { TabListChangeDetail, TabListChangeEvent, TabListDragMode, TabListElement, TabListReorderDetail, TabListReorderEvent };
package/dist/tabs.js CHANGED
@@ -115,9 +115,20 @@ let TabListElement = class TabListElement extends LitElement {
115
115
  window.addEventListener(`pointerup`, this.#onPointerUp);
116
116
  window.addEventListener(`pointercancel`, this.#onPointerCancel);
117
117
  };
118
+ this.#pendingMove = null;
119
+ this.#moveRaf = null;
118
120
  this.#onPointerMove = (event) => {
119
121
  const state = this.#dragState;
120
122
  if (!state || event.pointerId !== state.pointerId) return;
123
+ this.#pendingMove = event;
124
+ this.#moveRaf ??= requestAnimationFrame(this.#flushMove);
125
+ };
126
+ this.#flushMove = () => {
127
+ const event = this.#pendingMove;
128
+ this.#pendingMove = null;
129
+ this.#moveRaf = null;
130
+ const state = this.#dragState;
131
+ if (!state || !event) return;
121
132
  const dx = event.clientX - state.startX;
122
133
  const dy = event.clientY - state.startY;
123
134
  const distance = Math.hypot(dx, dy);
@@ -302,7 +313,17 @@ let TabListElement = class TabListElement extends LitElement {
302
313
  return item;
303
314
  }
304
315
  #onPointerDown;
316
+ #pendingMove;
317
+ #moveRaf;
305
318
  #onPointerMove;
319
+ #cancelPendingMove() {
320
+ if (this.#moveRaf !== null) {
321
+ cancelAnimationFrame(this.#moveRaf);
322
+ this.#moveRaf = null;
323
+ }
324
+ this.#pendingMove = null;
325
+ }
326
+ #flushMove;
306
327
  #onPointerUp;
307
328
  #onPointerCancel;
308
329
  #beginDrag(event) {
@@ -328,6 +349,7 @@ let TabListElement = class TabListElement extends LitElement {
328
349
  #endDrag(pointerId) {
329
350
  const state = this.#dragState;
330
351
  if (!state) return;
352
+ this.#cancelPendingMove();
331
353
  state.ghost?.destroy();
332
354
  state.ghost = null;
333
355
  this.#dragState = null;
package/dist/tabs.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"tabs.js","names":["#refreshItems","#syncIndicatorColors","#syncHideLabels","#syncLabelNogrow","#isVertical","#selectPrevious","#selectNext","#dragState","#abortDrag","#endDrag","#containerEl","#suppressNextClick","#findDragTarget","#items","#onPointerMove","#onPointerUp","#onPointerCancel","#beginDrag","#computeGapIndex","#commitDrag","#containerClass","#computeCaretStyle","#onKeyUp","#onSlotClick","#onPointerDown","#onKeyDown","#onWheel","#onSlotChange","#onToolbarSlotChange","#isSelected","#createGhost","customElement"],"sources":["../src/tabs/tab-list.ts"],"sourcesContent":["import type { PropertyValues } from \"lit\";\nimport type { DragGhost } from \"../util/drag-ghost.js\";\nimport type { TabListItemElement } from \"./tab-list-item.js\";\nimport { css, html, LitElement, nothing } from \"lit\";\nimport { property } from \"lit/decorators.js\";\nimport { themeFallbacks } from \"../styles/fallbacks.js\";\nimport { scrollFadeStyles } from \"../styles/scroll-fade.js\";\nimport { safeCustomElement as customElement } from \"../util/custom-elements.js\";\nimport { createDragGhost } from \"../util/drag-ghost.js\";\n\n/**\n * Events\n * 'change' - new tab selected { previous:string, selected:string, for:string }\n * 'reorder' - tab moved within the list { id:string, fromIndex:number, toIndex:number }\n */\nexport type TabListChangeDetail = {\n readonly previous: string | undefined;\n readonly selected: string;\n readonly for: string;\n};\n\nexport type TabListChangeEvent = CustomEvent<TabListChangeDetail>;\n\nexport type TabListReorderDetail = {\n readonly id: string;\n readonly fromIndex: number;\n readonly toIndex: number;\n};\n\nexport type TabListReorderEvent = CustomEvent<TabListReorderDetail>;\n\nexport type TabListDragMode = `off` | `reorder`;\n\n/** Pointer movement threshold (px) before a press becomes a drag. */\nconst DRAG_THRESHOLD_PX = 5;\n\n@customElement(`ixfx-tab-list`)\nexport class TabListElement extends LitElement {\n @property({ type: String })\n orientation: `horizontal` | `vertical-stack` | `vertical-side` = `horizontal`;\n\n @property({ type: Boolean })\n flip = false;\n\n @property({ type: Boolean })\n scrollable = false;\n\n @property({ type: Boolean, attribute: `hide-labels` })\n hideLabels = false;\n\n /**\n * Labels of the child items do not stretch to fill each tab\n * (`flex: 0 0 auto`), so status content sits next to the label text.\n * Mirrored onto every item as a `label-nogrow` attribute.\n */\n @property({ type: Boolean, attribute: `label-nogrow` })\n labelNogrow = false;\n\n @property({ type: Boolean, reflect: true })\n shrink = false;\n\n @property({ type: String, attribute: `drag-mode` })\n dragMode: TabListDragMode = `off`;\n\n #items: TabListItemElement[] = [];\n\n // ── Drag state (not reactive) ────────────────────────────────────────\n #dragState: {\n pointerId: number;\n source: TabListItemElement;\n fromIndex: number;\n startX: number;\n startY: number;\n active: boolean;\n ghost: DragGhost | null;\n gapIndex: number | undefined;\n } | null = null;\n\n #suppressNextClick = false;\n\n get #isVertical(): boolean {\n return this.orientation === `vertical-stack` || this.orientation === `vertical-side`;\n }\n\n get #containerClass(): string {\n const base = this.scrollable ? `${this.orientation} scrollable` : this.orientation;\n const fadeClass = this.scrollable ? (this.#isVertical ? `scroll-fade-y` : `scroll-fade-x`) : ``;\n return [base, fadeClass, this.dragMode === `reorder` ? `reorder` : ``].filter(Boolean).join(` `);\n }\n\n override render() {\n const caretStyle = this.#computeCaretStyle();\n return html`\n <div class=\"outer ${this.orientation}\">\n <div\n tabindex=0\n @keyup=${this.#onKeyUp}\n @click=${this.#onSlotClick}\n @pointerdown=${this.#onPointerDown}\n @keydown=${this.#onKeyDown}\n @wheel=${this.#onWheel}\n id=\"container\"\n class=${this.#containerClass}\n >\n <slot @slotchange=${this.#onSlotChange}></slot>\n ${caretStyle\n ? html`<div class=\"drop-caret\" style=${caretStyle}></div>`\n : nothing}\n </div>\n <div class=\"list-toolbar ${this.orientation}\" part=\"list-toolbar\">\n <slot name=\"toolbar\" @slotchange=${this.#onToolbarSlotChange}></slot>\n </div>\n </div>`;\n }\n\n #onSlotChange = () => {\n this.updateComplete.then(() => {\n this.#refreshItems();\n this.#syncIndicatorColors();\n this.#syncHideLabels();\n this.#syncLabelNogrow();\n });\n };\n\n /**\n * Re-read the assigned tab items. Some environments do not fire slotchange\n * for a slot's initial assignment, so firstUpdated also calls this before\n * syncing item attributes.\n */\n #refreshItems(): void {\n this.#items = (this.shadowRoot?.querySelector(`slot:not([name])`) as HTMLSlotElement)\n ?.assignedElements({ flatten: true }) as TabListItemElement[] ?? [];\n }\n\n #onToolbarSlotChange = () => {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"toolbar\"]`) as HTMLSlotElement | null;\n const assigned = slot?.assignedElements() ?? [];\n const has = assigned.length > 0;\n this.toggleAttribute(`has-toolbar`, has);\n const toolbarDiv = this.shadowRoot?.querySelector(`.list-toolbar`) as HTMLElement | null;\n if (toolbarDiv)\n toolbarDiv.hidden = !has;\n\n // Force ixfx-toolbar to re-measure after slot assignment\n if (has) {\n const toolbar = assigned[0];\n if (toolbar?.tagName === `IXFX-TOOLBAR`) {\n requestAnimationFrame(() => {\n (toolbar as any)?._scheduleMeasure?.();\n });\n }\n }\n };\n\n override firstUpdated() {\n this.updateComplete.then(() => {\n this.#refreshItems();\n this.#syncIndicatorColors();\n this.#syncHideLabels();\n this.#syncLabelNogrow();\n this.#onToolbarSlotChange();\n });\n }\n\n override updated(changedProperties: PropertyValues): void {\n super.updated(changedProperties);\n this.classList.toggle(`scrollable`, this.scrollable);\n if (changedProperties.has(`dragMode`)) {\n this.toggleAttribute(`drag-mode`, this.dragMode !== `off`);\n }\n if (changedProperties.has(`hideLabels`)) {\n this.#syncHideLabels();\n }\n if (changedProperties.has(`labelNogrow`)) {\n this.#syncLabelNogrow();\n }\n }\n\n #syncHideLabels() {\n for (const item of this.#items) {\n if (this.hideLabels) {\n item.setAttribute(`hide-labels`, ``);\n } else {\n item.removeAttribute(`hide-labels`);\n }\n }\n }\n\n #syncLabelNogrow() {\n for (const item of this.#items) {\n if (this.labelNogrow) {\n item.setAttribute(`label-nogrow`, ``);\n } else {\n item.removeAttribute(`label-nogrow`);\n }\n }\n }\n\n #syncIndicatorColors() {\n for (const item of this.#items) {\n item.style.setProperty(`--indicator-color-bottom`, `transparent`);\n item.style.setProperty(`--indicator-color-top`, `transparent`);\n item.style.setProperty(`--indicator-color-left`, `transparent`);\n item.style.setProperty(`--indicator-color-right`, `transparent`);\n\n if (item.hasAttribute(`selected`)) {\n if (this.orientation === `horizontal` && !this.flip) {\n item.style.setProperty(`--indicator-color-bottom`, `var(--accent)`);\n } else if (this.orientation === `horizontal` && this.flip) {\n item.style.setProperty(`--indicator-color-top`, `var(--accent)`);\n } else if (this.#isVertical && !this.flip) {\n item.style.setProperty(`--indicator-color-right`, `var(--accent)`);\n } else if (this.#isVertical && this.flip) {\n item.style.setProperty(`--indicator-color-left`, `var(--accent)`);\n }\n }\n }\n }\n\n #onKeyUp = (event: KeyboardEvent) => {\n const key = event.key;\n if (this.#isVertical) {\n if (key === `ArrowUp`) {\n this.#selectPrevious();\n } else if (key === `ArrowDown`) {\n this.#selectNext();\n }\n } else {\n if (key === `ArrowRight`) {\n this.#selectNext();\n } else if (key === `ArrowLeft`) {\n this.#selectPrevious();\n }\n }\n };\n\n // Escape during drag aborts it (and tears down listeners / releases capture)\n #onKeyDown = (event: KeyboardEvent): void => {\n const state = this.#dragState;\n if (event.key !== `Escape` || !state?.active)\n return;\n event.preventDefault();\n const pointerId = state.pointerId;\n this.#abortDrag();\n this.#endDrag(pointerId);\n };\n\n /**\n * Translate vertical wheel deltas into horizontal scroll on a scrollable\n * horizontal list (and vice-versa for vertical lists). Without this, the\n * default browser behaviour only scrolls horizontally with Shift+wheel or a\n * physical horizontal wheel — neither of which most users reach for on a\n * VS Code-style tab strip.\n *\n * Only kicks in when the list is actually scrollable (overflow content\n * present), and is a no-op when nothing is scrollable in that direction.\n */\n #onWheel = (event: WheelEvent): void => {\n if (!this.scrollable)\n return;\n const el = this.#containerEl;\n if (!el)\n return;\n\n if (!this.#isVertical) {\n if (event.deltaY === 0 || el.scrollWidth <= el.clientWidth)\n return;\n el.scrollLeft = el.scrollLeft + event.deltaY;\n event.preventDefault();\n } else {\n if (event.deltaX === 0 || el.scrollHeight <= el.clientHeight)\n return;\n el.scrollTop = el.scrollTop + event.deltaX;\n event.preventDefault();\n }\n };\n\n getSelectedElement() {\n for (const el of this.#items) {\n if (this.#isSelected(el))\n return el;\n }\n // Fallback: #items may not be populated yet (slotchange hasn't fired).\n // Query the slot directly to find the selected element.\n const slot = this.shadowRoot?.querySelector(`slot`);\n if (slot) {\n const els = (slot as HTMLSlotElement).assignedElements({ flatten: true });\n for (const el of els) {\n if (this.#isSelected(el as HTMLElement))\n return el as TabListItemElement;\n }\n }\n }\n\n #isSelected(el: HTMLElement) {\n const v = el.getAttribute(`selected`);\n if (v === null)\n return false;\n return (el.hasAttribute(`selected`));\n }\n\n selectElement(el: HTMLElement) {\n const existing = this.getSelectedElement();\n if (existing) {\n existing.removeAttribute(`selected`);\n existing.style.setProperty(`--indicator-color-bottom`, `transparent`);\n existing.style.setProperty(`--indicator-color-top`, `transparent`);\n existing.style.setProperty(`--indicator-color-left`, `transparent`);\n existing.style.setProperty(`--indicator-color-right`, `transparent`);\n }\n\n el.setAttribute(`selected`, ``);\n\n if (this.orientation === `horizontal` && !this.flip) {\n el.style.setProperty(`--indicator-color-bottom`, `var(--accent)`);\n } else if (this.orientation === `horizontal` && this.flip) {\n el.style.setProperty(`--indicator-color-top`, `var(--accent)`);\n } else if (this.#isVertical && !this.flip) {\n el.style.setProperty(`--indicator-color-right`, `var(--accent)`);\n } else if (this.#isVertical && this.flip) {\n el.style.setProperty(`--indicator-color-left`, `var(--accent)`);\n }\n }\n\n #selectNext() {\n let found = false;\n for (const el of this.#items) {\n if (this.#isSelected(el) && !found) {\n found = true;\n } else if (found) {\n this.selectElement(el);\n break;\n }\n }\n }\n\n #selectPrevious() {\n let prev: HTMLElement | undefined;\n for (const el of this.#items) {\n if (this.#isSelected(el) && prev) {\n this.selectElement(prev);\n } else {\n prev = el;\n }\n }\n }\n\n #onSlotClick = (event: MouseEvent) => {\n if (this.#suppressNextClick) {\n this.#suppressNextClick = false;\n event.preventDefault();\n event.stopPropagation();\n return;\n }\n\n this.focus();\n const t = (event.target as HTMLElement).closest(`ixfx-tab-list-item`);\n if (!t)\n return;\n const previous = this.getSelectedElement();\n this.selectElement(t);\n\n const forId = t.getAttribute(`for`);\n const previousId = previous?.id;\n this.dispatchEvent(new CustomEvent<TabListChangeDetail>(`change`, {\n bubbles: true,\n detail: {\n previous: previousId,\n selected: t.id,\n for: forId ?? ``,\n },\n }));\n };\n\n // ── Drag handling ────────────────────────────────────────────────────\n\n /**\n * Walk composedPath looking for the nearest ancestor tab-list-item, but bail\n * if the path goes through a `.close-btn` or `.toolbar` (so close/toolbar\n * buttons always win — same delegation pattern used by tooltip-controller).\n */\n #findDragTarget(event: PointerEvent): TabListItemElement | null {\n if (this.dragMode === `off`)\n return null;\n\n const path = event.composedPath();\n let item: TabListItemElement | null = null;\n for (const node of path) {\n if (!(node instanceof HTMLElement))\n continue;\n if (node.classList.contains(`close-btn`) || node.classList.contains(`toolbar`)) {\n return null;\n }\n if (!item && node.tagName === `IXFX-TAB-LIST-ITEM`) {\n item = node as TabListItemElement;\n }\n }\n return item;\n }\n\n #onPointerDown = (event: PointerEvent): void => {\n if (this.dragMode !== `reorder`)\n return;\n if (event.button !== 0)\n return;\n const target = this.#findDragTarget(event);\n if (!target)\n return;\n\n const fromIndex = this.#items.indexOf(target);\n if (fromIndex < 0)\n return;\n\n // Don't capture the pointer yet — doing so on pointerdown would redirect\n // the trailing click event to the capture target (the container), so the\n // click handler would see a container DIV as its target instead of the\n // tab-list-item and `closest('ixfx-tab-list-item')` would return null.\n // We capture only once the drag actually activates (#beginDrag). Until\n // then, an ordinary press still produces a normal click on the tab.\n\n this.#dragState = {\n pointerId: event.pointerId,\n source: target,\n fromIndex,\n startX: event.clientX,\n startY: event.clientY,\n active: false,\n ghost: null,\n gapIndex: undefined,\n };\n\n // Listen at window level for move/up so we don't lose events if the\n // pointer exits the host before pointerup fires.\n window.addEventListener(`pointermove`, this.#onPointerMove);\n window.addEventListener(`pointerup`, this.#onPointerUp);\n window.addEventListener(`pointercancel`, this.#onPointerCancel);\n };\n\n #onPointerMove = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n\n const dx = event.clientX - state.startX;\n const dy = event.clientY - state.startY;\n const distance = Math.hypot(dx, dy);\n\n if (!state.active) {\n if (distance < DRAG_THRESHOLD_PX)\n return;\n this.#beginDrag(event);\n }\n\n state.ghost?.move(event.clientX, event.clientY);\n\n const gap = this.#computeGapIndex(event.clientX, event.clientY);\n if (gap !== state.gapIndex) {\n state.gapIndex = gap;\n this.requestUpdate();\n }\n };\n\n #onPointerUp = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n\n if (state.active) {\n const gap = this.#computeGapIndex(event.clientX, event.clientY);\n this.#commitDrag(state.source, state.fromIndex, gap);\n }\n this.#endDrag(event.pointerId);\n };\n\n #onPointerCancel = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n this.#abortDrag();\n this.#endDrag(event.pointerId);\n };\n\n #beginDrag(event: PointerEvent): void {\n const state = this.#dragState;\n if (!state || state.active)\n return;\n\n // Now that we know we're dragging, capture the pointer so pointermove/up\n // events keep flowing even if the pointer leaves the host element.\n try {\n this.#containerEl?.setPointerCapture(event.pointerId);\n } catch {\n // setPointerCapture can throw if pointer is already captured elsewhere;\n // fall through — window listeners still catch move/up.\n }\n\n state.active = true;\n state.source.setAttribute(`drag-source`, ``);\n\n state.ghost = this.#createGhost(state.source);\n if (state.ghost) {\n state.ghost.move(event.clientX, event.clientY);\n }\n }\n\n #abortDrag(): void {\n const state = this.#dragState;\n if (!state)\n return;\n state.source.removeAttribute(`drag-source`);\n if (state.gapIndex !== undefined) {\n state.gapIndex = undefined;\n this.requestUpdate();\n }\n // Caller is responsible for invoking #endDrag to release pointer capture,\n // tear down listeners, and destroy the ghost.\n }\n\n #endDrag(pointerId: number): void {\n const state = this.#dragState;\n if (!state)\n return;\n\n state.ghost?.destroy();\n state.ghost = null;\n this.#dragState = null;\n\n window.removeEventListener(`pointermove`, this.#onPointerMove);\n window.removeEventListener(`pointerup`, this.#onPointerUp);\n window.removeEventListener(`pointercancel`, this.#onPointerCancel);\n\n try {\n this.#containerEl?.releasePointerCapture(pointerId);\n } catch { /* already released */ }\n\n // #dragState is a private field, not a Lit-reactive property — setting it\n // to null doesn't trigger a re-render on its own. Without this, the caret\n // (and any other drag-time UI) would remain in the DOM after the drag\n // ends, even though the next render would clear them.\n this.requestUpdate();\n }\n\n #commitDrag(source: TabListItemElement, fromIndex: number, gapIndex: number | undefined): void {\n source.removeAttribute(`drag-source`);\n\n // gapIndex is an index into the without-source siblings array: 0 = before\n // the first sibling, siblings.length = after the last. The siblings array\n // already excludes source, so we can insert directly at that position\n // using siblings[gapIndex] as the reference (or null to append).\n const siblings = this.#items.filter(el => el !== source);\n const target = gapIndex === undefined\n ? siblings.length\n : Math.max(0, Math.min(gapIndex, siblings.length));\n\n const parent = source.parentNode;\n if (!parent)\n return;\n\n const ref = siblings[target] ?? null;\n parent.insertBefore(source, ref);\n\n const toIndex = Array.prototype.indexOf.call(parent.children, source);\n if (toIndex === fromIndex) {\n // Dropped in the same gap the item already occupies — no reorder, and no\n // click suppression (a real click on the same tab is still meaningful).\n return;\n }\n\n // Refresh cached #items so subsequent drags / queries see the new order\n // (slotchange does NOT fire on reorder, only on add/remove).\n this.#items = (this.shadowRoot?.querySelector(`slot`) as HTMLSlotElement)\n ?.assignedElements({ flatten: true }) as TabListItemElement[] ?? [];\n this.#syncIndicatorColors();\n\n // A real reorder just happened. The trailing click event (which the\n // browser still fires after pointerup) would re-select whatever is under\n // the release point — not what the user wanted. Suppress it.\n this.#suppressNextClick = true;\n\n this.dispatchEvent(new CustomEvent<TabListReorderDetail>(`reorder`, {\n bubbles: true,\n detail: {\n id: source.id,\n fromIndex,\n toIndex,\n },\n }));\n }\n\n #createGhost(source: TabListItemElement): DragGhost | null {\n const content = document.createElement(`span`);\n content.style.display = `inline-flex`;\n content.style.alignItems = `center`;\n content.style.gap = `var(--space-xs, 4px)`;\n content.style.minWidth = `0`;\n\n const iconName = source.iconName;\n if (iconName) {\n const icon = document.createElement(`ixfx-icon`) as HTMLElement & { name: string };\n icon.name = iconName;\n content.appendChild(icon);\n }\n\n // Reconstruct label text from light-DOM children that aren't slotted.\n // We want the text content of the source item, excluding `slot=\"toolbar\"`\n // descendants (the close button lives inside the item's shadow DOM, not\n // its light DOM, so it isn't part of childNodes here).\n const label = document.createElement(`span`);\n label.textContent = (source.textContent ?? ``).trim();\n label.style.overflow = `hidden`;\n label.style.textOverflow = `ellipsis`;\n label.style.whiteSpace = `nowrap`;\n content.appendChild(label);\n\n try {\n return createDragGhost({ anchor: source, content });\n } catch {\n return null;\n }\n }\n\n /**\n * Compute the index of the gap nearest the pointer, ignoring the source item.\n * Returns 0..#items.length-1; undefined if no siblings.\n *\n * Per the plan: drag-mode=\"reorder\" has \"no sense of breaking out\", so the\n * perpendicular axis is ignored — the pointer always resolves to some gap.\n */\n #computeGapIndex(clientX: number, clientY: number): number | undefined {\n const state = this.#dragState;\n if (!state)\n return undefined;\n const siblings = this.#items.filter(el => el !== state.source);\n if (siblings.length === 0)\n return 0;\n\n const useX = !this.#isVertical;\n\n let bestGap = 0;\n let bestDist = Infinity;\n\n // For each sibling, decide: gap is \"before this sibling\" or \"after\" based\n // on which side of the midpoint the pointer is on. Pick the gap whose\n // position (the midpoint if \"before\", the edge if \"after\") is closest to\n // the pointer on the relevant axis.\n for (let i = 0; i < siblings.length; i++) {\n const rect = siblings[i].getBoundingClientRect();\n const start = useX ? rect.left : rect.top;\n const end = useX ? rect.right : rect.bottom;\n const mid = (start + end) / 2;\n const pos = useX ? clientX : clientY;\n\n // Two candidate gaps: before this sibling (at `start`) and after (at `end`).\n // \"Before\" gap index = i; \"after\" gap index = i + 1.\n const dStart = Math.abs(pos - start);\n const dMid = Math.abs(pos - mid);\n const dEnd = Math.abs(pos - end);\n\n // Heuristic: if pointer is left/above midpoint, prefer the \"before\" gap;\n // otherwise prefer the \"after\" gap. Within those, the closer edge wins.\n const preferBefore = pos < mid;\n if (preferBefore) {\n // Gap i (before this sibling)\n if (dStart < bestDist) {\n bestDist = dStart;\n bestGap = i;\n }\n } else {\n // Gap i+1 (after this sibling)\n if (dEnd < bestDist) {\n bestDist = dEnd;\n bestGap = i + 1;\n }\n }\n // The midpoint-distance is mostly redundant with the above but handles\n // ties near the boundary cleanly — no-op for the chosen gap.\n void dMid;\n }\n\n return bestGap;\n }\n\n #computeCaretStyle(): string | undefined {\n const state = this.#dragState;\n if (!state?.active || state.gapIndex === undefined)\n return undefined;\n\n const siblings = this.#items.filter(el => el !== state.source);\n if (siblings.length === 0)\n return undefined;\n\n const useX = !this.#isVertical;\n const containerRect = this.#containerEl?.getBoundingClientRect();\n if (!containerRect)\n return undefined;\n\n const gap = Math.max(0, Math.min(state.gapIndex, siblings.length));\n let rect: DOMRect | null = null;\n if (gap < siblings.length) {\n rect = siblings[gap].getBoundingClientRect();\n } else {\n // After the last sibling: use its trailing edge\n const last = siblings[siblings.length - 1].getBoundingClientRect();\n rect = last;\n }\n\n if (useX) {\n const x = (gap < siblings.length ? rect.left : rect.right) - containerRect.left;\n const y = 0;\n const h = containerRect.height;\n const w = 2;\n return `transform: translate(${x - w / 2}px, ${y}px); width: ${w}px; height: ${h}px;`;\n } else {\n const y = (gap < siblings.length ? rect.top : rect.bottom) - containerRect.top;\n const x = 0;\n const w = containerRect.width;\n const h = 2;\n return `transform: translate(${x}px, ${y - h / 2}px); width: ${w}px; height: ${h}px;`;\n }\n }\n\n get #containerEl(): HTMLElement | null {\n return this.shadowRoot?.getElementById(`container`) ?? null;\n }\n\n static styles = [themeFallbacks, scrollFadeStyles(`x`), scrollFadeStyles(`y`), css`\n :host {\n display: inline-block;\n --activated-colour: var(--accent);\n --colour: var(--surface-3-text);\n --scroll-max-height: 200px;\n --allow-overflow: hidden;\n color: var(--colour);\n border: var(--border, none);\n border-color: var(--surface-5);\n border-radius: var(--radius-l, 8px) var(--radius-l, 8px) 0 0;\n\n }\n :host(.scrollable) {\n max-height: var(--scroll-max-height);\n }\n :host([hide-labels]) {\n display: inline-flex;\n width: auto;\n }\n text {\n user-select:none;\n }\n .outer {\n display: flex;\n width: 100%;\n height: 100%;\n gap: var(--space-s);\n align-items: stretch;\n box-sizing: border-box;\n }\n .outer.horizontal {\n flex-direction: row;\n align-items: center;\n }\n .outer.vertical-stack,\n .outer.vertical-side {\n flex-direction: column;\n }\n .list-toolbar {\n display: flex;\n align-items: center;\n gap: var(--space-xs);\n flex: 0 0 auto;\n width: max-content;\n max-width: 50%;\n overflow: visible;\n }\n .list-toolbar.horizontal ::slotted(*:not(ixfx-toolbar)) {\n margin-left: auto;\n }\n .list-toolbar[hidden] {\n display: none !important;\n }\n .list-toolbar[hidden] {\n display: none !important;\n }\n ::slotted(ixfx-toolbar) {\n --toolbar-bg: transparent;\n --toolbar-border: none;\n --toolbar-padding: 0;\n width: max-content;\n max-width: 100%;\n min-width: 150px;\n flex-shrink: 0;\n }\n #container {\n display:flex;\n position: relative;\n flex: 1 1 0%;\n min-width: 0;\n min-height: 0;\n }\n .outer.vertical-stack #container,\n .outer.vertical-side #container {\n flex: 1 1 auto;\n height: 100%;\n }\n #container.horizontal {\n flex-direction: row;\n overflow: hidden;\n }\n #container.horizontal.scrollable {\n overflow-x: scroll;\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.horizontal.scrollable::-webkit-scrollbar {\n display: none;\n }\n #container.horizontal.scrollable ::slotted(ixfx-tab-list-item) {\n flex-shrink: 0;\n }\n #container.vertical-stack {\n flex-direction: column;\n height: 100%;\n }\n #container.vertical-stack.flip {\n flex-direction: column-reverse;\n }\n #container.vertical-stack.scrollable {\n overflow-y: scroll;\n max-height: var(--scroll-max-height);\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.vertical-stack.scrollable::-webkit-scrollbar {\n display: none;\n }\n #container.vertical-side {\n flex-direction: column;\n height: 100%;\n }\n #container.vertical-side.flip {\n flex-direction: column-reverse;\n }\n #container.vertical-side.scrollable {\n overflow-y: scroll;\n max-height: var(--scroll-max-height);\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.vertical-side.scrollable::-webkit-scrollbar {\n display: none;\n }\n\n ::slotted(ixfx-tab-list-item) {\n flex: 1 1 auto;\n min-width: 0;\n }\n\n :host([shrink]) ::slotted(ixfx-tab-list-item) {\n flex: 0 0 auto;\n }\n\n #container.vertical-side ::slotted(ixfx-tab-list-item) {\n writing-mode: vertical-lr;\n text-orientation: mixed;\n }\n #container.vertical-side.flip ::slotted(ixfx-tab-list-item) {\n writing-mode: vertical-rl;\n text-orientation: mixed;\n }\n\n /* Drag affordances — opt-in via drag-mode=\"reorder\" on the host (list). */\n #container.reorder ::slotted(ixfx-tab-list-item) {\n cursor: grab;\n }\n :host([drag-mode]) ::slotted(ixfx-tab-list-item[drag-source]) {\n cursor: grabbing;\n opacity: 0.4;\n transition: opacity var(--transition, 0.15s ease-out);\n }\n\n /* Insertion caret shown during an active drag. */\n .drop-caret {\n position: absolute;\n background: var(--accent);\n border-radius: 1px;\n pointer-events: none;\n z-index: 1;\n }\n\n ::slotted(.activated) {\n --colour: var(--activated-colour);\n }\n `];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ixfx-tab-list\": TabListElement;\n 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+ {"version":3,"file":"tabs.js","names":["#refreshItems","#syncIndicatorColors","#syncHideLabels","#syncLabelNogrow","#isVertical","#selectPrevious","#selectNext","#dragState","#abortDrag","#endDrag","#containerEl","#suppressNextClick","#findDragTarget","#items","#onPointerMove","#onPointerUp","#onPointerCancel","#pendingMove","#moveRaf","#flushMove","#beginDrag","#computeGapIndex","#commitDrag","#containerClass","#computeCaretStyle","#onKeyUp","#onSlotClick","#onPointerDown","#onKeyDown","#onWheel","#onSlotChange","#onToolbarSlotChange","#isSelected","#createGhost","#cancelPendingMove","customElement"],"sources":["../src/tabs/tab-list.ts"],"sourcesContent":["import type { PropertyValues } from \"lit\";\nimport type { DragGhost } from \"../util/drag-ghost.js\";\nimport type { TabListItemElement } from \"./tab-list-item.js\";\nimport { css, html, LitElement, nothing } from \"lit\";\nimport { property } from \"lit/decorators.js\";\nimport { themeFallbacks } from \"../styles/fallbacks.js\";\nimport { scrollFadeStyles } from \"../styles/scroll-fade.js\";\nimport { safeCustomElement as customElement } from \"../util/custom-elements.js\";\nimport { createDragGhost } from \"../util/drag-ghost.js\";\n\n/**\n * Events\n * 'change' - new tab selected { previous:string, selected:string, for:string }\n * 'reorder' - tab moved within the list { id:string, fromIndex:number, toIndex:number }\n */\nexport type TabListChangeDetail = {\n readonly previous: string | undefined;\n readonly selected: string;\n readonly for: string;\n};\n\nexport type TabListChangeEvent = CustomEvent<TabListChangeDetail>;\n\nexport type TabListReorderDetail = {\n readonly id: string;\n readonly fromIndex: number;\n readonly toIndex: number;\n};\n\nexport type TabListReorderEvent = CustomEvent<TabListReorderDetail>;\n\nexport type TabListDragMode = `off` | `reorder`;\n\n/** Pointer movement threshold (px) before a press becomes a drag. */\nconst DRAG_THRESHOLD_PX = 5;\n\n@customElement(`ixfx-tab-list`)\nexport class TabListElement extends LitElement {\n @property({ type: String })\n orientation: `horizontal` | `vertical-stack` | `vertical-side` = `horizontal`;\n\n @property({ type: Boolean })\n flip = false;\n\n @property({ type: Boolean })\n scrollable = false;\n\n @property({ type: Boolean, attribute: `hide-labels` })\n hideLabels = false;\n\n /**\n * Labels of the child items do not stretch to fill each tab\n * (`flex: 0 0 auto`), so status content sits next to the label text.\n * Mirrored onto every item as a `label-nogrow` attribute.\n */\n @property({ type: Boolean, attribute: `label-nogrow` })\n labelNogrow = false;\n\n @property({ type: Boolean, reflect: true })\n shrink = false;\n\n @property({ type: String, attribute: `drag-mode` })\n dragMode: TabListDragMode = `off`;\n\n #items: TabListItemElement[] = [];\n\n // ── Drag state (not reactive) ────────────────────────────────────────\n #dragState: {\n pointerId: number;\n source: TabListItemElement;\n fromIndex: number;\n startX: number;\n startY: number;\n active: boolean;\n ghost: DragGhost | null;\n gapIndex: number | undefined;\n } | null = null;\n\n #suppressNextClick = false;\n\n get #isVertical(): boolean {\n return this.orientation === `vertical-stack` || this.orientation === `vertical-side`;\n }\n\n get #containerClass(): string {\n const base = this.scrollable ? `${this.orientation} scrollable` : this.orientation;\n const fadeClass = this.scrollable ? (this.#isVertical ? `scroll-fade-y` : `scroll-fade-x`) : ``;\n return [base, fadeClass, this.dragMode === `reorder` ? `reorder` : ``].filter(Boolean).join(` `);\n }\n\n override render() {\n const caretStyle = this.#computeCaretStyle();\n return html`\n <div class=\"outer ${this.orientation}\">\n <div\n tabindex=0\n @keyup=${this.#onKeyUp}\n @click=${this.#onSlotClick}\n @pointerdown=${this.#onPointerDown}\n @keydown=${this.#onKeyDown}\n @wheel=${this.#onWheel}\n id=\"container\"\n class=${this.#containerClass}\n >\n <slot @slotchange=${this.#onSlotChange}></slot>\n ${caretStyle\n ? html`<div class=\"drop-caret\" style=${caretStyle}></div>`\n : nothing}\n </div>\n <div class=\"list-toolbar ${this.orientation}\" part=\"list-toolbar\">\n <slot name=\"toolbar\" @slotchange=${this.#onToolbarSlotChange}></slot>\n </div>\n </div>`;\n }\n\n #onSlotChange = () => {\n this.updateComplete.then(() => {\n this.#refreshItems();\n this.#syncIndicatorColors();\n this.#syncHideLabels();\n this.#syncLabelNogrow();\n });\n };\n\n /**\n * Re-read the assigned tab items. Some environments do not fire slotchange\n * for a slot's initial assignment, so firstUpdated also calls this before\n * syncing item attributes.\n */\n #refreshItems(): void {\n this.#items = (this.shadowRoot?.querySelector(`slot:not([name])`) as HTMLSlotElement)\n ?.assignedElements({ flatten: true }) as TabListItemElement[] ?? [];\n }\n\n #onToolbarSlotChange = () => {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"toolbar\"]`) as HTMLSlotElement | null;\n const assigned = slot?.assignedElements() ?? [];\n const has = assigned.length > 0;\n this.toggleAttribute(`has-toolbar`, has);\n const toolbarDiv = this.shadowRoot?.querySelector(`.list-toolbar`) as HTMLElement | null;\n if (toolbarDiv)\n toolbarDiv.hidden = !has;\n\n // Force ixfx-toolbar to re-measure after slot assignment\n if (has) {\n const toolbar = assigned[0];\n if (toolbar?.tagName === `IXFX-TOOLBAR`) {\n requestAnimationFrame(() => {\n (toolbar as any)?._scheduleMeasure?.();\n });\n }\n }\n };\n\n override firstUpdated() {\n this.updateComplete.then(() => {\n this.#refreshItems();\n this.#syncIndicatorColors();\n this.#syncHideLabels();\n this.#syncLabelNogrow();\n this.#onToolbarSlotChange();\n });\n }\n\n override updated(changedProperties: PropertyValues): void {\n super.updated(changedProperties);\n this.classList.toggle(`scrollable`, this.scrollable);\n if (changedProperties.has(`dragMode`)) {\n this.toggleAttribute(`drag-mode`, this.dragMode !== `off`);\n }\n if (changedProperties.has(`hideLabels`)) {\n this.#syncHideLabels();\n }\n if (changedProperties.has(`labelNogrow`)) {\n this.#syncLabelNogrow();\n }\n }\n\n #syncHideLabels() {\n for (const item of this.#items) {\n if (this.hideLabels) {\n item.setAttribute(`hide-labels`, ``);\n } else {\n item.removeAttribute(`hide-labels`);\n }\n }\n }\n\n #syncLabelNogrow() {\n for (const item of this.#items) {\n if (this.labelNogrow) {\n item.setAttribute(`label-nogrow`, ``);\n } else {\n item.removeAttribute(`label-nogrow`);\n }\n }\n }\n\n #syncIndicatorColors() {\n for (const item of this.#items) {\n item.style.setProperty(`--indicator-color-bottom`, `transparent`);\n item.style.setProperty(`--indicator-color-top`, `transparent`);\n item.style.setProperty(`--indicator-color-left`, `transparent`);\n item.style.setProperty(`--indicator-color-right`, `transparent`);\n\n if (item.hasAttribute(`selected`)) {\n if (this.orientation === `horizontal` && !this.flip) {\n item.style.setProperty(`--indicator-color-bottom`, `var(--accent)`);\n } else if (this.orientation === `horizontal` && this.flip) {\n item.style.setProperty(`--indicator-color-top`, `var(--accent)`);\n } else if (this.#isVertical && !this.flip) {\n item.style.setProperty(`--indicator-color-right`, `var(--accent)`);\n } else if (this.#isVertical && this.flip) {\n item.style.setProperty(`--indicator-color-left`, `var(--accent)`);\n }\n }\n }\n }\n\n #onKeyUp = (event: KeyboardEvent) => {\n const key = event.key;\n if (this.#isVertical) {\n if (key === `ArrowUp`) {\n this.#selectPrevious();\n } else if (key === `ArrowDown`) {\n this.#selectNext();\n }\n } else {\n if (key === `ArrowRight`) {\n this.#selectNext();\n } else if (key === `ArrowLeft`) {\n this.#selectPrevious();\n }\n }\n };\n\n // Escape during drag aborts it (and tears down listeners / releases capture)\n #onKeyDown = (event: KeyboardEvent): void => {\n const state = this.#dragState;\n if (event.key !== `Escape` || !state?.active)\n return;\n event.preventDefault();\n const pointerId = state.pointerId;\n this.#abortDrag();\n this.#endDrag(pointerId);\n };\n\n /**\n * Translate vertical wheel deltas into horizontal scroll on a scrollable\n * horizontal list (and vice-versa for vertical lists). Without this, the\n * default browser behaviour only scrolls horizontally with Shift+wheel or a\n * physical horizontal wheel — neither of which most users reach for on a\n * VS Code-style tab strip.\n *\n * Only kicks in when the list is actually scrollable (overflow content\n * present), and is a no-op when nothing is scrollable in that direction.\n */\n #onWheel = (event: WheelEvent): void => {\n if (!this.scrollable)\n return;\n const el = this.#containerEl;\n if (!el)\n return;\n\n if (!this.#isVertical) {\n if (event.deltaY === 0 || el.scrollWidth <= el.clientWidth)\n return;\n el.scrollLeft = el.scrollLeft + event.deltaY;\n event.preventDefault();\n } else {\n if (event.deltaX === 0 || el.scrollHeight <= el.clientHeight)\n return;\n el.scrollTop = el.scrollTop + event.deltaX;\n event.preventDefault();\n }\n };\n\n getSelectedElement() {\n for (const el of this.#items) {\n if (this.#isSelected(el))\n return el;\n }\n // Fallback: #items may not be populated yet (slotchange hasn't fired).\n // Query the slot directly to find the selected element.\n const slot = this.shadowRoot?.querySelector(`slot`);\n if (slot) {\n const els = (slot as HTMLSlotElement).assignedElements({ flatten: true });\n for (const el of els) {\n if (this.#isSelected(el as HTMLElement))\n return el as TabListItemElement;\n }\n }\n }\n\n #isSelected(el: HTMLElement) {\n const v = el.getAttribute(`selected`);\n if (v === null)\n return false;\n return (el.hasAttribute(`selected`));\n }\n\n selectElement(el: HTMLElement) {\n const existing = this.getSelectedElement();\n if (existing) {\n existing.removeAttribute(`selected`);\n existing.style.setProperty(`--indicator-color-bottom`, `transparent`);\n existing.style.setProperty(`--indicator-color-top`, `transparent`);\n existing.style.setProperty(`--indicator-color-left`, `transparent`);\n existing.style.setProperty(`--indicator-color-right`, `transparent`);\n }\n\n el.setAttribute(`selected`, ``);\n\n if (this.orientation === `horizontal` && !this.flip) {\n el.style.setProperty(`--indicator-color-bottom`, `var(--accent)`);\n } else if (this.orientation === `horizontal` && this.flip) {\n el.style.setProperty(`--indicator-color-top`, `var(--accent)`);\n } else if (this.#isVertical && !this.flip) {\n el.style.setProperty(`--indicator-color-right`, `var(--accent)`);\n } else if (this.#isVertical && this.flip) {\n el.style.setProperty(`--indicator-color-left`, `var(--accent)`);\n }\n }\n\n #selectNext() {\n let found = false;\n for (const el of this.#items) {\n if (this.#isSelected(el) && !found) {\n found = true;\n } else if (found) {\n this.selectElement(el);\n break;\n }\n }\n }\n\n #selectPrevious() {\n let prev: HTMLElement | undefined;\n for (const el of this.#items) {\n if (this.#isSelected(el) && prev) {\n this.selectElement(prev);\n } else {\n prev = el;\n }\n }\n }\n\n #onSlotClick = (event: MouseEvent) => {\n if (this.#suppressNextClick) {\n this.#suppressNextClick = false;\n event.preventDefault();\n event.stopPropagation();\n return;\n }\n\n this.focus();\n const t = (event.target as HTMLElement).closest(`ixfx-tab-list-item`);\n if (!t)\n return;\n const previous = this.getSelectedElement();\n this.selectElement(t);\n\n const forId = t.getAttribute(`for`);\n const previousId = previous?.id;\n this.dispatchEvent(new CustomEvent<TabListChangeDetail>(`change`, {\n bubbles: true,\n detail: {\n previous: previousId,\n selected: t.id,\n for: forId ?? ``,\n },\n }));\n };\n\n // ── Drag handling ────────────────────────────────────────────────────\n\n /**\n * Walk composedPath looking for the nearest ancestor tab-list-item, but bail\n * if the path goes through a `.close-btn` or `.toolbar` (so close/toolbar\n * buttons always win — same delegation pattern used by tooltip-controller).\n */\n #findDragTarget(event: PointerEvent): TabListItemElement | null {\n if (this.dragMode === `off`)\n return null;\n\n const path = event.composedPath();\n let item: TabListItemElement | null = null;\n for (const node of path) {\n if (!(node instanceof HTMLElement))\n continue;\n if (node.classList.contains(`close-btn`) || node.classList.contains(`toolbar`)) {\n return null;\n }\n if (!item && node.tagName === `IXFX-TAB-LIST-ITEM`) {\n item = node as TabListItemElement;\n }\n }\n return item;\n }\n\n #onPointerDown = (event: PointerEvent): void => {\n if (this.dragMode !== `reorder`)\n return;\n if (event.button !== 0)\n return;\n const target = this.#findDragTarget(event);\n if (!target)\n return;\n\n const fromIndex = this.#items.indexOf(target);\n if (fromIndex < 0)\n return;\n\n // Don't capture the pointer yet — doing so on pointerdown would redirect\n // the trailing click event to the capture target (the container), so the\n // click handler would see a container DIV as its target instead of the\n // tab-list-item and `closest('ixfx-tab-list-item')` would return null.\n // We capture only once the drag actually activates (#beginDrag). Until\n // then, an ordinary press still produces a normal click on the tab.\n\n this.#dragState = {\n pointerId: event.pointerId,\n source: target,\n fromIndex,\n startX: event.clientX,\n startY: event.clientY,\n active: false,\n ghost: null,\n gapIndex: undefined,\n };\n\n // Listen at window level for move/up so we don't lose events if the\n // pointer exits the host before pointerup fires.\n window.addEventListener(`pointermove`, this.#onPointerMove);\n window.addEventListener(`pointerup`, this.#onPointerUp);\n window.addEventListener(`pointercancel`, this.#onPointerCancel);\n };\n\n // Coalesce pointermove events (which can arrive faster than the display\n // refreshes) into one drag update per animation frame.\n #pendingMove: PointerEvent | null = null;\n #moveRaf: number | null = null;\n\n #onPointerMove = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n this.#pendingMove = event;\n this.#moveRaf ??= requestAnimationFrame(this.#flushMove);\n };\n\n #cancelPendingMove(): void {\n if (this.#moveRaf !== null) {\n cancelAnimationFrame(this.#moveRaf);\n this.#moveRaf = null;\n }\n this.#pendingMove = null;\n }\n\n #flushMove = (): void => {\n const event = this.#pendingMove;\n this.#pendingMove = null;\n this.#moveRaf = null;\n const state = this.#dragState;\n if (!state || !event)\n return;\n\n const dx = event.clientX - state.startX;\n const dy = event.clientY - state.startY;\n const distance = Math.hypot(dx, dy);\n\n if (!state.active) {\n if (distance < DRAG_THRESHOLD_PX)\n return;\n this.#beginDrag(event);\n }\n\n state.ghost?.move(event.clientX, event.clientY);\n\n const gap = this.#computeGapIndex(event.clientX, event.clientY);\n if (gap !== state.gapIndex) {\n state.gapIndex = gap;\n this.requestUpdate();\n }\n };\n\n #onPointerUp = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n\n if (state.active) {\n const gap = this.#computeGapIndex(event.clientX, event.clientY);\n this.#commitDrag(state.source, state.fromIndex, gap);\n }\n this.#endDrag(event.pointerId);\n };\n\n #onPointerCancel = (event: PointerEvent): void => {\n const state = this.#dragState;\n if (!state || event.pointerId !== state.pointerId)\n return;\n this.#abortDrag();\n this.#endDrag(event.pointerId);\n };\n\n #beginDrag(event: PointerEvent): void {\n const state = this.#dragState;\n if (!state || state.active)\n return;\n\n // Now that we know we're dragging, capture the pointer so pointermove/up\n // events keep flowing even if the pointer leaves the host element.\n try {\n this.#containerEl?.setPointerCapture(event.pointerId);\n } catch {\n // setPointerCapture can throw if pointer is already captured elsewhere;\n // fall through — window listeners still catch move/up.\n }\n\n state.active = true;\n state.source.setAttribute(`drag-source`, ``);\n\n state.ghost = this.#createGhost(state.source);\n if (state.ghost) {\n state.ghost.move(event.clientX, event.clientY);\n }\n }\n\n #abortDrag(): void {\n const state = this.#dragState;\n if (!state)\n return;\n state.source.removeAttribute(`drag-source`);\n if (state.gapIndex !== undefined) {\n state.gapIndex = undefined;\n this.requestUpdate();\n }\n // Caller is responsible for invoking #endDrag to release pointer capture,\n // tear down listeners, and destroy the ghost.\n }\n\n #endDrag(pointerId: number): void {\n const state = this.#dragState;\n if (!state)\n return;\n\n this.#cancelPendingMove();\n state.ghost?.destroy();\n state.ghost = null;\n this.#dragState = null;\n\n window.removeEventListener(`pointermove`, this.#onPointerMove);\n window.removeEventListener(`pointerup`, this.#onPointerUp);\n window.removeEventListener(`pointercancel`, this.#onPointerCancel);\n\n try {\n this.#containerEl?.releasePointerCapture(pointerId);\n } catch { /* already released */ }\n\n // #dragState is a private field, not a Lit-reactive property — setting it\n // to null doesn't trigger a re-render on its own. Without this, the caret\n // (and any other drag-time UI) would remain in the DOM after the drag\n // ends, even though the next render would clear them.\n this.requestUpdate();\n }\n\n #commitDrag(source: TabListItemElement, fromIndex: number, gapIndex: number | undefined): void {\n source.removeAttribute(`drag-source`);\n\n // gapIndex is an index into the without-source siblings array: 0 = before\n // the first sibling, siblings.length = after the last. The siblings array\n // already excludes source, so we can insert directly at that position\n // using siblings[gapIndex] as the reference (or null to append).\n const siblings = this.#items.filter(el => el !== source);\n const target = gapIndex === undefined\n ? siblings.length\n : Math.max(0, Math.min(gapIndex, siblings.length));\n\n const parent = source.parentNode;\n if (!parent)\n return;\n\n const ref = siblings[target] ?? null;\n parent.insertBefore(source, ref);\n\n const toIndex = Array.prototype.indexOf.call(parent.children, source);\n if (toIndex === fromIndex) {\n // Dropped in the same gap the item already occupies — no reorder, and no\n // click suppression (a real click on the same tab is still meaningful).\n return;\n }\n\n // Refresh cached #items so subsequent drags / queries see the new order\n // (slotchange does NOT fire on reorder, only on add/remove).\n this.#items = (this.shadowRoot?.querySelector(`slot`) as HTMLSlotElement)\n ?.assignedElements({ flatten: true }) as TabListItemElement[] ?? [];\n this.#syncIndicatorColors();\n\n // A real reorder just happened. The trailing click event (which the\n // browser still fires after pointerup) would re-select whatever is under\n // the release point — not what the user wanted. Suppress it.\n this.#suppressNextClick = true;\n\n this.dispatchEvent(new CustomEvent<TabListReorderDetail>(`reorder`, {\n bubbles: true,\n detail: {\n id: source.id,\n fromIndex,\n toIndex,\n },\n }));\n }\n\n #createGhost(source: TabListItemElement): DragGhost | null {\n const content = document.createElement(`span`);\n content.style.display = `inline-flex`;\n content.style.alignItems = `center`;\n content.style.gap = `var(--space-xs, 4px)`;\n content.style.minWidth = `0`;\n\n const iconName = source.iconName;\n if (iconName) {\n const icon = document.createElement(`ixfx-icon`) as HTMLElement & { name: string };\n icon.name = iconName;\n content.appendChild(icon);\n }\n\n // Reconstruct label text from light-DOM children that aren't slotted.\n // We want the text content of the source item, excluding `slot=\"toolbar\"`\n // descendants (the close button lives inside the item's shadow DOM, not\n // its light DOM, so it isn't part of childNodes here).\n const label = document.createElement(`span`);\n label.textContent = (source.textContent ?? ``).trim();\n label.style.overflow = `hidden`;\n label.style.textOverflow = `ellipsis`;\n label.style.whiteSpace = `nowrap`;\n content.appendChild(label);\n\n try {\n return createDragGhost({ anchor: source, content });\n } catch {\n return null;\n }\n }\n\n /**\n * Compute the index of the gap nearest the pointer, ignoring the source item.\n * Returns 0..#items.length-1; undefined if no siblings.\n *\n * Per the plan: drag-mode=\"reorder\" has \"no sense of breaking out\", so the\n * perpendicular axis is ignored — the pointer always resolves to some gap.\n */\n #computeGapIndex(clientX: number, clientY: number): number | undefined {\n const state = this.#dragState;\n if (!state)\n return undefined;\n const siblings = this.#items.filter(el => el !== state.source);\n if (siblings.length === 0)\n return 0;\n\n const useX = !this.#isVertical;\n\n let bestGap = 0;\n let bestDist = Infinity;\n\n // For each sibling, decide: gap is \"before this sibling\" or \"after\" based\n // on which side of the midpoint the pointer is on. Pick the gap whose\n // position (the midpoint if \"before\", the edge if \"after\") is closest to\n // the pointer on the relevant axis.\n for (let i = 0; i < siblings.length; i++) {\n const rect = siblings[i].getBoundingClientRect();\n const start = useX ? rect.left : rect.top;\n const end = useX ? rect.right : rect.bottom;\n const mid = (start + end) / 2;\n const pos = useX ? clientX : clientY;\n\n // Two candidate gaps: before this sibling (at `start`) and after (at `end`).\n // \"Before\" gap index = i; \"after\" gap index = i + 1.\n const dStart = Math.abs(pos - start);\n const dMid = Math.abs(pos - mid);\n const dEnd = Math.abs(pos - end);\n\n // Heuristic: if pointer is left/above midpoint, prefer the \"before\" gap;\n // otherwise prefer the \"after\" gap. Within those, the closer edge wins.\n const preferBefore = pos < mid;\n if (preferBefore) {\n // Gap i (before this sibling)\n if (dStart < bestDist) {\n bestDist = dStart;\n bestGap = i;\n }\n } else {\n // Gap i+1 (after this sibling)\n if (dEnd < bestDist) {\n bestDist = dEnd;\n bestGap = i + 1;\n }\n }\n // The midpoint-distance is mostly redundant with the above but handles\n // ties near the boundary cleanly — no-op for the chosen gap.\n void dMid;\n }\n\n return bestGap;\n }\n\n #computeCaretStyle(): string | undefined {\n const state = this.#dragState;\n if (!state?.active || state.gapIndex === undefined)\n return undefined;\n\n const siblings = this.#items.filter(el => el !== state.source);\n if (siblings.length === 0)\n return undefined;\n\n const useX = !this.#isVertical;\n const containerRect = this.#containerEl?.getBoundingClientRect();\n if (!containerRect)\n return undefined;\n\n const gap = Math.max(0, Math.min(state.gapIndex, siblings.length));\n let rect: DOMRect | null = null;\n if (gap < siblings.length) {\n rect = siblings[gap].getBoundingClientRect();\n } else {\n // After the last sibling: use its trailing edge\n const last = siblings[siblings.length - 1].getBoundingClientRect();\n rect = last;\n }\n\n if (useX) {\n const x = (gap < siblings.length ? rect.left : rect.right) - containerRect.left;\n const y = 0;\n const h = containerRect.height;\n const w = 2;\n return `transform: translate(${x - w / 2}px, ${y}px); width: ${w}px; height: ${h}px;`;\n } else {\n const y = (gap < siblings.length ? rect.top : rect.bottom) - containerRect.top;\n const x = 0;\n const w = containerRect.width;\n const h = 2;\n return `transform: translate(${x}px, ${y - h / 2}px); width: ${w}px; height: ${h}px;`;\n }\n }\n\n get #containerEl(): HTMLElement | null {\n return this.shadowRoot?.getElementById(`container`) ?? null;\n }\n\n static styles = [themeFallbacks, scrollFadeStyles(`x`), scrollFadeStyles(`y`), css`\n :host {\n display: inline-block;\n --activated-colour: var(--accent);\n --colour: var(--surface-3-text);\n --scroll-max-height: 200px;\n --allow-overflow: hidden;\n color: var(--colour);\n border: var(--border, none);\n border-color: var(--surface-5);\n border-radius: var(--radius-l, 8px) var(--radius-l, 8px) 0 0;\n\n }\n :host(.scrollable) {\n max-height: var(--scroll-max-height);\n }\n :host([hide-labels]) {\n display: inline-flex;\n width: auto;\n }\n text {\n user-select:none;\n }\n .outer {\n display: flex;\n width: 100%;\n height: 100%;\n gap: var(--space-s);\n align-items: stretch;\n box-sizing: border-box;\n }\n .outer.horizontal {\n flex-direction: row;\n align-items: center;\n }\n .outer.vertical-stack,\n .outer.vertical-side {\n flex-direction: column;\n }\n .list-toolbar {\n display: flex;\n align-items: center;\n gap: var(--space-xs);\n flex: 0 0 auto;\n width: max-content;\n max-width: 50%;\n overflow: visible;\n }\n .list-toolbar.horizontal ::slotted(*:not(ixfx-toolbar)) {\n margin-left: auto;\n }\n .list-toolbar[hidden] {\n display: none !important;\n }\n .list-toolbar[hidden] {\n display: none !important;\n }\n ::slotted(ixfx-toolbar) {\n --toolbar-bg: transparent;\n --toolbar-border: none;\n --toolbar-padding: 0;\n width: max-content;\n max-width: 100%;\n min-width: 150px;\n flex-shrink: 0;\n }\n #container {\n display:flex;\n position: relative;\n flex: 1 1 0%;\n min-width: 0;\n min-height: 0;\n }\n .outer.vertical-stack #container,\n .outer.vertical-side #container {\n flex: 1 1 auto;\n height: 100%;\n }\n #container.horizontal {\n flex-direction: row;\n overflow: hidden;\n }\n #container.horizontal.scrollable {\n overflow-x: scroll;\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.horizontal.scrollable::-webkit-scrollbar {\n display: none;\n }\n #container.horizontal.scrollable ::slotted(ixfx-tab-list-item) {\n flex-shrink: 0;\n }\n #container.vertical-stack {\n flex-direction: column;\n height: 100%;\n }\n #container.vertical-stack.flip {\n flex-direction: column-reverse;\n }\n #container.vertical-stack.scrollable {\n overflow-y: scroll;\n max-height: var(--scroll-max-height);\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.vertical-stack.scrollable::-webkit-scrollbar {\n display: none;\n }\n #container.vertical-side {\n flex-direction: column;\n height: 100%;\n }\n #container.vertical-side.flip {\n flex-direction: column-reverse;\n }\n #container.vertical-side.scrollable {\n overflow-y: scroll;\n max-height: var(--scroll-max-height);\n --allow-overflow: visible;\n scrollbar-width: none;\n }\n #container.vertical-side.scrollable::-webkit-scrollbar {\n display: none;\n }\n\n ::slotted(ixfx-tab-list-item) {\n flex: 1 1 auto;\n min-width: 0;\n }\n\n :host([shrink]) ::slotted(ixfx-tab-list-item) {\n flex: 0 0 auto;\n }\n\n #container.vertical-side ::slotted(ixfx-tab-list-item) {\n writing-mode: vertical-lr;\n text-orientation: mixed;\n }\n #container.vertical-side.flip ::slotted(ixfx-tab-list-item) {\n writing-mode: vertical-rl;\n text-orientation: mixed;\n }\n\n /* Drag affordances — opt-in via drag-mode=\"reorder\" on the host (list). */\n #container.reorder ::slotted(ixfx-tab-list-item) {\n cursor: grab;\n }\n :host([drag-mode]) ::slotted(ixfx-tab-list-item[drag-source]) {\n cursor: grabbing;\n opacity: 0.4;\n transition: opacity var(--transition, 0.15s ease-out);\n }\n\n /* Insertion caret shown during an active drag. */\n .drop-caret {\n position: absolute;\n background: var(--accent);\n border-radius: 1px;\n pointer-events: none;\n z-index: 1;\n }\n\n ::slotted(.activated) {\n --colour: var(--activated-colour);\n }\n `];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ixfx-tab-list\": TabListElement;\n 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