@iwer/devui 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/iwer-devui.js +41 -4
- package/build/iwer-devui.min.js +15 -15
- package/build/iwer-devui.module.js +41 -4
- package/build/iwer-devui.module.min.js +15 -15
- package/lib/components/header.d.ts +7 -0
- package/lib/components/header.d.ts.map +1 -1
- package/lib/components/header.js +37 -4
- package/lib/components/header.js.map +1 -1
- package/lib/index.d.ts +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/package.json +2 -2
- package/lib/components/fov.d.ts +0 -16
- package/lib/components/fov.d.ts.map +0 -1
- package/lib/components/fov.js +0 -30
- package/lib/components/fov.js.map +0 -1
- package/lib/package.json +0 -55
- package/lib/src/components/analog.d.ts +0 -17
- package/lib/src/components/analog.d.ts.map +0 -1
- package/lib/src/components/analog.js +0 -111
- package/lib/src/components/analog.js.map +0 -1
- package/lib/src/components/binary.d.ts +0 -17
- package/lib/src/components/binary.d.ts.map +0 -1
- package/lib/src/components/binary.js +0 -77
- package/lib/src/components/binary.js.map +0 -1
- package/lib/src/components/controls.d.ts +0 -29
- package/lib/src/components/controls.d.ts.map +0 -1
- package/lib/src/components/controls.js +0 -139
- package/lib/src/components/controls.js.map +0 -1
- package/lib/src/components/fov.d.ts +0 -16
- package/lib/src/components/fov.d.ts.map +0 -1
- package/lib/src/components/fov.js +0 -30
- package/lib/src/components/fov.js.map +0 -1
- package/lib/src/components/header.d.ts +0 -20
- package/lib/src/components/header.d.ts.map +0 -1
- package/lib/src/components/header.js +0 -47
- package/lib/src/components/header.js.map +0 -1
- package/lib/src/components/headset.d.ts +0 -17
- package/lib/src/components/headset.d.ts.map +0 -1
- package/lib/src/components/headset.js +0 -29
- package/lib/src/components/headset.js.map +0 -1
- package/lib/src/components/icons.d.ts +0 -37
- package/lib/src/components/icons.d.ts.map +0 -1
- package/lib/src/components/icons.js +0 -265
- package/lib/src/components/icons.js.map +0 -1
- package/lib/src/components/joystick.d.ts +0 -21
- package/lib/src/components/joystick.d.ts.map +0 -1
- package/lib/src/components/joystick.js +0 -245
- package/lib/src/components/joystick.js.map +0 -1
- package/lib/src/components/keys.d.ts +0 -10
- package/lib/src/components/keys.d.ts.map +0 -1
- package/lib/src/components/keys.js +0 -74
- package/lib/src/components/keys.js.map +0 -1
- package/lib/src/components/mapper.d.ts +0 -22
- package/lib/src/components/mapper.d.ts.map +0 -1
- package/lib/src/components/mapper.js +0 -108
- package/lib/src/components/mapper.js.map +0 -1
- package/lib/src/components/styled.d.ts +0 -70
- package/lib/src/components/styled.d.ts.map +0 -1
- package/lib/src/components/styled.js +0 -272
- package/lib/src/components/styled.js.map +0 -1
- package/lib/src/components/vec3.d.ts +0 -22
- package/lib/src/components/vec3.d.ts.map +0 -1
- package/lib/src/components/vec3.js +0 -123
- package/lib/src/components/vec3.js.map +0 -1
- package/lib/src/index.d.ts +0 -22
- package/lib/src/index.d.ts.map +0 -1
- package/lib/src/index.js +0 -92
- package/lib/src/index.js.map +0 -1
- package/lib/src/scene.d.ts +0 -51
- package/lib/src/scene.d.ts.map +0 -1
- package/lib/src/scene.js +0 -250
- package/lib/src/scene.js.map +0 -1
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font-size: 10px;
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64z"]}}),ShiftLeft:d.jsx(yo,{icon:Fo}),ShiftRight:d.jsx(yo,{icon:Fo}),Space:" ",ArrowUp:d.jsx(yo,{icon:{prefix:"fas",iconName:"caret-up",icon:[320,512,[],"f0d8","M182.6 137.4c-12.5-12.5-32.8-12.5-45.3 0l-128 128c-9.2 9.2-11.9 22.9-6.9 34.9s16.6 19.8 29.6 19.8l256 0c12.9 0 24.6-7.8 29.6-19.8s2.2-25.7-6.9-34.9l-128-128z"]}}),ArrowDown:d.jsx(yo,{icon:{prefix:"fas",iconName:"caret-down",icon:[320,512,[],"f0d7","M137.4 374.6c12.5 12.5 32.8 12.5 45.3 0l128-128c9.2-9.2 11.9-22.9 6.9-34.9s-16.6-19.8-29.6-19.8L32 192c-12.9 0-24.6 7.8-29.6 19.8s-2.2 25.7 6.9 34.9l128 128z"]}}),ArrowLeft:d.jsx(yo,{icon:{prefix:"fas",iconName:"caret-left",icon:[256,512,[],"f0d9","M9.4 278.6c-12.5-12.5-12.5-32.8 0-45.3l128-128c9.2-9.2 22.9-11.9 34.9-6.9s19.8 16.6 19.8 29.6l0 256c0 12.9-7.8 24.6-19.8 29.6s-25.7 2.2-34.9-6.9l-128-128z"]}}),ArrowRight:d.jsx(yo,{icon:{prefix:"fas",iconName:"caret-right",icon:[256,512,[],"f0da","M246.6 278.6c12.5-12.5 12.5-32.8 0-45.3l-128-128c-9.2-9.2-22.9-11.9-34.9-6.9s-19.8 16.6-19.8 29.6l0 256c0 12.9 7.8 24.6 19.8 29.6s25.7 2.2 34.9-6.9l128-128z"]}}),Semicolon:";",Equal:"=",Comma:",",Minus:"-",Period:".",Slash:"/",Backquote:"`",BracketLeft:"[",Backslash:"\\",BracketRight:"]",Quote:"'",MouseLeft:d.jsx((({scale:e=1.2})=>d.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:12,height:16,fill:"none",transform:`scale(${e}, ${e})`,children:[d.jsx("g",{clipPath:"url(#a)",children:d.jsx("path",{stroke:"#fff",d:"M.5 6.5H6m-5.5 0V5C.5 2.237 2.237.5 5 .5h1m-5.5 6V11c0 2.762 1.737 4.5 4.5 4.5h2c2.762 0 4.5-1.738 4.5-4.5V6.5M6 6.5v-6m0 6h5.5M6 .5h1c2.762 0 4.5 1.737 4.5 4.5v1.5",style:{stroke:"#fff",strokeOpacity:1}})}),d.jsx("path",{fill:"#fff",d:"M.5 6.5H6v-6H5C2.237.5.5 2.237.5 5v1.5Z",style:{fill:"#fff",fillOpacity:1}}),d.jsx("defs",{children:d.jsx("clipPath",{id:"a",children:d.jsx("path",{fill:"#fff",d:"M0 0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{}),MouseRight:d.jsx((({scale:e=1.2})=>d.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:12,height:16,fill:"none",transform:`scale(${e}, ${e})`,children:[d.jsx("g",{clipPath:"url(#a)",children:d.jsx("path",{stroke:"#fff",d:"M.5 6.5H6m-5.5 0V5C.5 2.237 2.237.5 5 .5h1m-5.5 6V11c0 2.762 1.737 4.5 4.5 4.5h2c2.762 0 4.5-1.738 4.5-4.5V6.5M6 6.5v-6m0 6h5.5M6 .5h1c2.762 0 4.5 1.737 4.5 4.5v1.5",style:{stroke:"#fff",strokeOpacity:1}})}),d.jsx("path",{fill:"#fff",d:"M11.5 6.5H6v-6h1c2.762 0 4.5 1.737 4.5 4.5v1.5Z",style:{fill:"#fff",fillOpacity:1}}),d.jsx("defs",{children:d.jsx("clipPath",{id:"a",children:d.jsx("path",{fill:"#fff",d:"M0 0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{})},es=e=>{let t;const n=new Set,i=(e,i)=>{const r="function"==typeof e?e(t):e;if(!Object.is(r,t)){const e=t;t=(null!=i?i:"object"!=typeof r||null===r)?r:Object.assign({},t,r),n.forEach((n=>n(t,e)))}},r=()=>t,a={setState:i,getState:r,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{"production"!==(import.meta.env?import.meta.env.MODE:void 0)&&console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(i,r,a);return a};var ts,ns,is,rs,as={exports:{}},os={},ss={exports:{}},ls={};function cs(){return ns||(ns=1,ss.exports=function(){if(ts)return ls;ts=1;var e=u(),t="function"==typeof Object.is?Object.is:function(e,t){return e===t&&(0!==e||1/e==1/t)||e!=e&&t!=t},n=e.useState,i=e.useEffect,r=e.useLayoutEffect,a=e.useDebugValue;function o(e){var n=e.getSnapshot;e=e.value;try{var i=n();return!t(e,i)}catch(e){return!0}}var s="undefined"==typeof window||void 0===window.document||void 0===window.document.createElement?function(e,t){return t()}:function(e,t){var s=t(),l=n({inst:{value:s,getSnapshot:t}}),c=l[0].inst,u=l[1];return r((function(){c.value=s,c.getSnapshot=t,o(c)&&u({inst:c})}),[e,s,t]),i((function(){return o(c)&&u({inst:c}),e((function(){o(c)&&u({inst:c})}))}),[e]),a(s),s};return ls.useSyncExternalStore=void 0!==e.useSyncExternalStore?e.useSyncExternalStore:s,ls}()),ss.exports}
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*/var us=(rs||(rs=1,as.exports=function(){if(is)return os;is=1;var e=u(),t=cs(),n="function"==typeof Object.is?Object.is:function(e,t){return e===t&&(0!==e||1/e==1/t)||e!=e&&t!=t},i=t.useSyncExternalStore,r=e.useRef,a=e.useEffect,o=e.useMemo,s=e.useDebugValue;return os.useSyncExternalStoreWithSelector=function(e,t,l,c,u){var d=r(null);if(null===d.current){var h={hasValue:!1,value:null};d.current=h}else h=d.current;d=o((function(){function e(e){if(!a){if(a=!0,i=e,e=c(e),void 0!==u&&h.hasValue){var t=h.value;if(u(t,e))return r=t}return r=e}if(t=r,n(i,e))return t;var o=c(e);return void 0!==u&&u(t,o)?(i=e,t):(i=e,r=o)}var i,r,a=!1,o=void 0===l?null:l;return[function(){return e(t())},null===o?void 0:function(){return e(o())}]}),[t,l,c,u]);var f=i(e,d[0],d[1]);return a((function(){h.hasValue=!0,h.value=f}),[f]),s(f),f},os}()),as.exports),ds=e(us);const{useDebugValue:hs}=Hn,{useSyncExternalStoreWithSelector:fs}=ds;let ps=!1;const ms=e=>e;const gs=e=>{"production"!==(import.meta.env?import.meta.env.MODE:void 0)&&"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");const t="function"==typeof e?(e=>e?es(e):es)(e):e,n=(e,n)=>function(e,t=ms,n){"production"!==(import.meta.env?import.meta.env.MODE:void 0)&&n&&!ps&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),ps=!0);const i=fs(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return hs(i),i}(t,e,n);return Object.assign(n,t),n},vs=e=>e?gs(e):gs,ys={left:{"thumbstick-up":"KeyW","thumbstick-down":"KeyS","thumbstick-left":"KeyA","thumbstick-right":"KeyD",thumbstick:"KeyR","x-button":"KeyX","y-button":"KeyZ",trigger:"KeyQ",squeeze:"KeyE",pinch:"MouseLeft",pose:"KeyF"},right:{"thumbstick-up":"ArrowUp","thumbstick-down":"ArrowDown","thumbstick-left":"ArrowLeft","thumbstick-right":"ArrowRight",thumbstick:"Slash","a-button":"Enter","b-button":"ShiftRight",trigger:"MouseLeft",squeeze:"MouseRight",pinch:"MouseRight",pose:"Backslash"}},xs=vs((e=>({keyMap:ys,bindKey:(t,n,i="Unmapped")=>e((e=>({keyMap:{...e.keyMap,[t]:{...e.keyMap[t],[n]:i}}})))}))),_s=Va.div`
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`,Rs=({xrController:e,pointerLocked:t,buttonId:n,mappedKeyUp:i,mappedKeyDown:r,mappedKeyLeft:a,mappedKeyRight:o,mappedKeyPressed:s})=>{const l=Bn.useRef(null),[c,u]=Bn.useState(!1),[h,f]=Bn.useState(!1),[p,m]=Bn.useState(!1),[g,v]=Bn.useState(!1),[y,x]=Bn.useState({x:0,y:0}),[_,b]=Bn.useState({up:!1,down:!1,left:!1,right:!1,pressed:!1}),S=e.inputSource.handedness,w=t=>{if(c&&l.current){const i=t.clientX-y.x,r=t.clientY-y.y,a=12;let o,s;if(Math.sqrt(i*i+r*r)<a)o=i,s=r;else{const e=Math.atan2(r,i);o=Math.cos(e)*a,s=Math.sin(e)*a}l.current.style.transform=`translate(${o}px, ${s}px)`;const c=o/a,u=s/a;e.updateAxes(n,c,u)}},M=()=>{u(!1),l.current&&(l.current.style.transform="translate(0, 0)",e.updateAxes(n,0,0))};return Bn.useEffect((()=>{const l=t=>{const l={..._};t.code===i&&(l.up=!0),t.code===r&&(l.down=!0),t.code===a&&(l.left=!0),t.code===o&&(l.right=!0),t.code===s&&(l.pressed=!0,e.updateButtonValue(n,1)),b(l),u(l)},c=t=>{const l={..._};t.code===i&&(l.up=!1),t.code===r&&(l.down=!1),t.code===a&&(l.left=!1),t.code===o&&(l.right=!1),t.code===s&&(l.pressed=!1,e.updateButtonValue(n,0)),b(l),u(l)},u=t=>{const i=(t.right?1:0)-(t.left?1:0),r=(t.down?1:0)-(t.up?1:0),a=Math.sqrt(i*i+r*r);if(0===a)return void e.updateAxes(n,0,0);const o=i/a,s=r/a;e.updateAxes(n,o,s)};return t?(window.addEventListener("keydown",l),window.addEventListener("keyup",c)):(window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)),()=>{window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)}}),[i,r,a,o,t,_]),Bn.useEffect((()=>(document.addEventListener("mousemove",w),document.addEventListener("mouseup",M),()=>{document.removeEventListener("mousemove",w),document.removeEventListener("mouseup",M)})),[c,y]),t?d.jsxs(d.Fragment,{children:[d.jsxs(mo,{$reverse:"right"===S,children:[d.jsx(qo,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),d.jsxs(go,{$reverse:"right"===S,children:[d.jsx(po,{$pressed:_.up,children:Jo[i]}),d.jsx(po,{$pressed:_.pressed,children:Jo[s]})]})]}),d.jsx(mo,{$reverse:"right"===S,style:"right"===S?{marginRight:"2px"}:{marginLeft:"2px"},children:d.jsxs(go,{$reverse:!1,style:{margin:0},children:[d.jsx(po,{$pressed:_.left,children:Jo[a]}),d.jsx(po,{$pressed:_.down,children:Jo[r]}),d.jsx(po,{$pressed:_.right,children:Jo[o]})]})})]}):d.jsx(Ms,{style:{flexDirection:"left"===e.inputSource.handedness?"row":"row-reverse",alignItems:"flex-start"},children:d.jsxs(d.Fragment,{children:[d.jsx(qo,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),d.jsx(Ts,{style:{margin:"0 5px"},children:d.jsx(As,{ref:l,onMouseDown:()=>{if(l.current){const e=l.current.getBoundingClientRect();x({x:e.left+e.width/2,y:e.top+e.height/2}),u(!0)}},children:d.jsx(yo,{icon:Wo,$size:50})})}),d.jsxs("div",{style:{display:"flex",flexDirection:"column",alignItems:"right"===S?"start":"end"},children:[d.jsx(uo,{$reverse:"right"===S,style:{background:g?Ja:Qa,width:`calc(${so} + ${lo} + ${co})`,marginBottom:co,borderRadius:ro},onClick:()=>{v(!0),e.updateButtonValue(n,1),setTimeout((()=>{v(!1),e.updateButtonValue(n,0)}),250)},children:"Press"}),d.jsxs(go,{$reverse:"right"===S,children:[d.jsx(Cs,{title:"Click to toggle touch state",$reverse:"left"!==e.inputSource.handedness,style:{background:h?Ja:Qa,width:lo},onClick:()=>{f(!h),e.updateButtonTouch(n,!h)},children:d.jsx(yo,{icon:Ao})}),d.jsx(Cs,{$reverse:"left"!==e.inputSource.handedness,style:{background:p?Ja:Qa,width:so},onClick:()=>{m(!p),e.updateButtonValue(n,p?0:1)},children:"Hold"})]})]})]})})};function Ps(e,t){const n=Math.pow(10,t);return Math.round(e*n)/n}const Ls=Va.div`
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`,Ns=({vector:e,label:t="",icon:n,multiplier:i=1,precision:r=2,onValidInput:a=()=>{},marginBottom:o="0"})=>{const[s,l]=Bn.useState({x:(e.x/i).toFixed(r),y:(e.y/i).toFixed(r),z:(e.z/i).toFixed(r)}),c=Bn.useRef({x:Ps(e.x/i,r),y:Ps(e.y/i,r),z:Ps(e.z/i,r)}),u=Bn.useRef(null),h=()=>{const t={x:Ps(e.x/i,r),y:Ps(e.y/i,r),z:Ps(e.z/i,r)},{x:n,y:a,z:o}=c.current;t.x===n&&t.y===a&&t.z===o||(c.current=t,l({x:t.x.toFixed(r),y:t.y.toFixed(r),z:t.z.toFixed(r)})),u.current=requestAnimationFrame(h)};Bn.useEffect((()=>(u.current=requestAnimationFrame(h),()=>{u.current&&cancelAnimationFrame(u.current)})),[e,i,r]);const f=t=>n=>{const r=n.target.value,o=parseFloat(r);l((e=>({...e,[t]:r}))),isNaN(o)||(c.current[t]=o,e[t]=o*i,a())};return d.jsxs(Ls,{style:{marginBottom:o},children:[n?d.jsx(yo,{icon:n,style:{marginRight:"5px"}}):d.jsx("span",{style:{marginRight:"5px"},children:t}),d.jsx(wo,{children:["x","y","z"].map((e=>d.jsxs("div",{style:{position:"relative",display:"inline-block",height:"25px"},children:[d.jsx(Mo,{value:s[e],onChange:f(e),className:parseFloat(s[e])!==c.current[e]?"invalid":void 0}),d.jsx(Eo,{children:e.toUpperCase()})]},`${t}-${e}`)))})]})};const Is=({controller:e,handle:t,handedness:n,pointerLocked:i})=>{const{keyMap:r}=xs(),[a,o]=Hn.useState(e.connected),[s,l]=Hn.useState(!1),c=function(e){const t=new Set;for(const n of e.axes)n&&n.id&&t.add(n.id);const n=e.buttons.filter((e=>null!==e)).map((e=>({id:e.id,type:e.type,hasAxes:t.has(e.id)})));return n.sort(((e,t)=>e.hasAxes&&!t.hasAxes?-1:!e.hasAxes&&t.hasAxes?1:0)),n}(e.gamepadConfig),u=c.flatMap((e=>e.hasAxes?[`${e.id}-left`,`${e.id}-right`,`${e.id}-up`,`${e.id}-down`,e.id]:e.id));return Hn.useEffect((()=>{i&&l(!1)}),[i]),d.jsxs(_o,{style:"left"===n?{left:"8px",bottom:"8px"}:{right:"8px",bottom:"8px"},children:[!i&&d.jsx(d.Fragment,{children:d.jsxs("div",{style:{display:"flex",flexDirection:"row",justifyContent:"space-between",alignItems:"center"},children:[d.jsxs("div",{style:{fontSize:"13px",display:"flex",flexDirection:"row",alignItems:"center"},children:[d.jsx(yo,{icon:Co,style:{marginRight:"5px"}}),"Controller ",d.jsxs("span",{style:{fontWeight:"bold"},children:["[","left"===n?"L":"R","]"]})]}),d.jsx("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:a?d.jsxs(d.Fragment,{children:[d.jsx(So,{title:`Click to ${s?"close":"change"} key bindings`,onClick:()=>{l(!s)},children:d.jsx(yo,{icon:Uo})}),d.jsx(So,{title:`Click to disconnect ${n} controller`,$isRed:!0,onClick:()=>{e.connected=!1,o(!1)},children:d.jsx(yo,{icon:Wo})})]}):d.jsx(So,{title:`Click to reconnect ${n} controller`,onClick:()=>{e.connected=!0,o(!0)},style:{marginLeft:"5px"},children:d.jsx(yo,{icon:Po})})})]})}),a&&!i&&d.jsxs(d.Fragment,{children:[!s&&d.jsxs(d.Fragment,{children:[d.jsx(bo,{}),d.jsx(Ns,{vector:t.position,label:"Position",marginBottom:co}),d.jsx(Ns,{vector:t.rotation,label:"Rotation"})]}),d.jsx(bo,{})]}),a&&(s?d.jsx(bs,{handedness:n,actions:u}):c.map((t=>{const a=r[n];return t.hasAxes?d.jsx(Rs,{xrController:e,pointerLocked:i,buttonId:t.id,mappedKeyUp:r[n][`${t.id}-up`],mappedKeyDown:a[`${t.id}-down`],mappedKeyLeft:a[`${t.id}-left`],mappedKeyRight:a[`${t.id}-right`],mappedKeyPressed:a[t.id]},t.id):"analog"===t.type?d.jsx(Ss,{xrController:e,buttonId:t.id,mappedKey:a[t.id],pointerLocked:i},t.id):d.jsx(ws,{xrController:e,buttonId:t.id,mappedKey:a[t.id],pointerLocked:i},t.id)})))]},n)},Ds=`calc(${so} + ${lo} + ${co})`,ks=({hand:e,pointerLocked:t,mappedKey:n})=>{const[i,r]=Bn.useState(!1),[a,o]=Bn.useState(!1),[s,l]=Bn.useState(0),c=e.inputSource.handedness;return Bn.useEffect((()=>{const i=t=>{t.code===n&&(e.updatePinchValue(1),o(!0))},r=t=>{t.code===n&&(e.updatePinchValue(0),o(!1))},a=t=>{("MouseLeft"===n&&0===t.button||"MouseRight"===n&&2===t.button)&&(e.updatePinchValue(1),o(!0))},s=t=>{("MouseLeft"===n&&0===t.button||"MouseRight"===n&&2===t.button)&&(e.updatePinchValue(0),o(!1))};return t?"MouseLeft"===n||"MouseRight"===n?(window.addEventListener("mousedown",a),window.addEventListener("mouseup",s)):(window.addEventListener("keydown",i),window.addEventListener("keyup",r)):"MouseLeft"===n||"MouseRight"===n?(window.removeEventListener("mousedown",a),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",i),window.removeEventListener("keyup",r)),()=>{"MouseLeft"===n||"MouseRight"===n?(window.removeEventListener("mousedown",a),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",i),window.removeEventListener("keyup",r))}}),[n,t,e]),d.jsxs(mo,{$reverse:"right"===c,children:[d.jsx(xo,{icon:Ho,$reverse:"left"===c}),d.jsx(go,{$reverse:"right"===c,children:t?d.jsx(po,{$pressed:a,children:Jo[n]}):d.jsxs(d.Fragment,{children:[d.jsx(uo,{$reverse:"right"===c,style:{background:i?Ja:Qa,width:so},onClick:()=>{r(!0),e.updatePinchValue(1),setTimeout((()=>{r(!1),e.updatePinchValue(0)}),250)},children:"Pinch"}),d.jsx(vo,{$reverse:"right"===c,value:s,onChange:t=>{const n=Number(t.target.value);l(n),e.updatePinchValue(n/100)},style:{width:Ds},min:"0",max:"100"})]})})]})},Os=["default","point"],Us=`calc(2 * ${so} - ${lo})`,zs=({hand:e,pointerLocked:t,mappedKey:n})=>{const[i,r]=Bn.useState(e.poseId),[a,o]=Bn.useState(!1),s=e.inputSource.handedness,l=t=>{const n=(Os.indexOf(e.poseId)+Os.length+t)%Os.length;r(Os[n]),e.poseId=Os[n]},c="right"===s;return Bn.useEffect((()=>{const e=e=>{e.code===n&&(l(1),o(!0))},i=e=>{e.code===n&&o(!1)};return t?(window.addEventListener("keydown",e),window.addEventListener("keyup",i)):(window.removeEventListener("keydown",e),window.removeEventListener("keyup",i)),()=>{window.removeEventListener("keydown",e),window.removeEventListener("keyup",i)}}),[n,t,e]),d.jsxs(mo,{$reverse:c,children:[d.jsx(xo,{icon:ko,$reverse:"left"===s}),d.jsx(go,{$reverse:c,children:t?d.jsx(po,{$pressed:a,children:Jo[n]}):d.jsxs(d.Fragment,{children:[d.jsx(uo,{$reverse:c,style:{width:lo},onClick:()=>{l(c?1:-1)},children:d.jsx(yo,{icon:c?Vo:Bo})}),d.jsxs(uo,{$reverse:c,style:{width:Us},disabled:!0,children:["Pose: ",i]}),d.jsx(uo,{$reverse:c,style:{width:lo},onClick:()=>{l(c?-1:1)},children:d.jsx(yo,{icon:c?Bo:Vo})})]})})]})},Fs=({hand:e,handle:t,handedness:n,pointerLocked:i})=>{const{keyMap:r}=xs(),[a,o]=Hn.useState(e.connected),[s,l]=Hn.useState(!1);return Hn.useEffect((()=>{i&&l(!1)}),[i]),d.jsxs(_o,{style:"left"===n?{left:"8px",bottom:"8px"}:{right:"8px",bottom:"8px"},children:[!i&&d.jsx(d.Fragment,{children:d.jsxs("div",{style:{display:"flex",flexDirection:"row",justifyContent:"space-between",alignItems:"center"},children:[d.jsxs("div",{style:{fontSize:"13px",display:"flex",flexDirection:"row",alignItems:"center"},children:[d.jsx(yo,{icon:Ro,$reverse:"left"===n,style:{marginRight:"5px"}}),"Hand ",d.jsxs("span",{style:{fontWeight:"bold"},children:["[","left"===n?"L":"R","]"]})]}),d.jsx("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:a?d.jsxs(d.Fragment,{children:[d.jsx(So,{title:`Click to ${s?"close":"change"} key bindings`,onClick:()=>{l(!s)},children:d.jsx(yo,{icon:Uo})}),d.jsx(So,{title:`Click to disconnect ${n} controller`,$isRed:!0,onClick:()=>{e.connected=!1,o(!1)},children:d.jsx(yo,{icon:Wo})})]}):d.jsx(So,{title:`Click to reconnect ${n} controller`,onClick:()=>{e.connected=!0,o(!0)},style:{marginLeft:"5px"},children:d.jsx(yo,{icon:Po})})})]})}),a&&!i&&d.jsxs(d.Fragment,{children:[!s&&d.jsxs(d.Fragment,{children:[d.jsx(bo,{}),d.jsx(Ns,{vector:t.position,label:"Position",marginBottom:co}),d.jsx(Ns,{vector:t.rotation,label:"Rotation"})]}),d.jsx(bo,{})]}),a&&(s?d.jsx(bs,{handedness:n,actions:["pose","pinch"]}):d.jsxs(d.Fragment,{children:[d.jsx(zs,{hand:e,pointerLocked:i,mappedKey:r[n].pose}),d.jsx(ks,{hand:e,pointerLocked:i,mappedKey:r[n].pinch})]}))]},n)},Bs=vs((e=>({inputMode:"controller",setInputMode:t=>e((()=>({inputMode:t})))}))),Hs=({xrDevice:e,inputLayer:t,pointerLocked:n})=>{const{inputMode:i}=Bs();return d.jsx(d.Fragment,{children:"controller"===i?Object.entries(e.controllers).map((([e,i])=>d.jsx(Is,{controller:i,handle:t.transformHandles.get(e),handedness:e,pointerLocked:n},`controller-${e}`))):Object.entries(e.hands).map((([e,i])=>d.jsx(Fs,{hand:i,handle:t.transformHandles.get(e),handedness:e,pointerLocked:n},`hand-${e}`)))})},Vs=Va.td`
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`,
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`,js=Va.td`
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color: ${Wa};
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padding: 0;
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-
`,
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+
`,Ws=["meeting_room","living_room","music_room","office_large","office_small"],Gs=vs((e=>({infoPanelOpen:!1,envDropDownOpen:!1,setInfoPanelOpen:t=>e((()=>({infoPanelOpen:t}))),setEnvDropDownOpen:t=>e((()=>({envDropDownOpen:t})))})));const Xs=({xrDevice:e,inputLayer:t})=>{var n,i,r;const[a,o]=Hn.useState(Boolean(null===(n=e.sem)||void 0===n?void 0:n.planesVisible)),[s,l]=Hn.useState(Boolean(null===(i=e.sem)||void 0===i?void 0:i.boundingBoxesVisible)),[c,u]=Hn.useState(Boolean(null===(r=e.sem)||void 0===r?void 0:r.meshesVisible)),{inputMode:h,setInputMode:f}=Bs(),{infoPanelOpen:p,setInfoPanelOpen:m,envDropDownOpen:g,setEnvDropDownOpen:v}=Gs();return d.jsxs("div",{style:{display:"flex",justifyContent:"center",flexDirection:"row",alignItems:"center",gap:"6px",padding:"8px"},children:[d.jsx(ho,{children:d.jsxs("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:[d.jsx(fo,{title:"Click to reset device transforms",onClick:()=>{t.resetDeviceTransforms()},children:d.jsx(yo,{icon:No,$size:16})}),d.jsx(fo,{title:"Click to activate play mode",onClick:()=>{t.lockPointer(),v(!1),m(!1)},children:d.jsx(yo,{icon:Io,$size:16})}),d.jsx(fo,{title:"Click to toggle input mode",onClick:()=>{"controller"===h?(f("hand"),e.primaryInputMode="hand"):(f("controller"),e.primaryInputMode="controller")},children:d.jsx(yo,{icon:"controller"===h?Co:Ro,$size:16})}),e.sem&&d.jsxs(d.Fragment,{children:[d.jsx(bo,{$horizontal:!1}),d.jsx(fo,{title:"Click to select/change emulated environment",onClick:()=>v(!g),children:d.jsx(yo,{icon:Do,$size:16})}),d.jsx(fo,{title:"Click to toggle visibility of planes",onClick:()=>{e.sem.planesVisible=!a,o(!a)},children:d.jsx(Ko,{size:16,color:a?ja:Wa})}),d.jsx(fo,{title:"Click to toggle visibility of bounding boxes",onClick:()=>{e.sem.boundingBoxesVisible=!s,l(!s)},children:d.jsx(Yo,{size:16,color:s?ja:Wa})}),d.jsx(fo,{title:"Click to toggle visibility of meshes",onClick:()=>{e.sem.meshesVisible=!c,u(!c)},children:d.jsx(Zo,{size:16,color:c?ja:Wa})})]}),d.jsx(bo,{$horizontal:!1}),d.jsx(fo,{title:"Click to exit XR session",onClick:()=>{const t=e.activeSession;null==t||t.end()},children:d.jsx(yo,{icon:To,$size:16})})]})}),d.jsx(ho,{children:d.jsxs("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:[d.jsx(fo,{title:"About IWER",onClick:()=>{m(!p)},children:d.jsx(Qo,{size:16})}),d.jsx(fo,{title:"Report issues",onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime/issues","_blank")},children:d.jsx(yo,{icon:zo,$size:16})})]})}),p&&d.jsxs(_o,{style:{top:"50vh",left:"50vw",transform:"translate(-50%, -50%)",maxWidth:"240px",gap:"4px"},children:[d.jsx("div",{style:{display:"flex",justifyContent:"end"},children:d.jsx(So,{$isRed:!0,onClick:()=>{m(!1)},children:d.jsx(yo,{icon:Wo})})}),d.jsx("div",{style:{display:"flex",justifyContent:"center"},children:d.jsx(Qo,{size:100})}),d.jsxs("p",{style:{textAlign:"center",padding:"0 5px",margin:"0"},children:[d.jsx("b",{children:"Immersive Web Emulation Runtime"})," (IWER) is a free, open-source WebXR developer tool created by Meta Platforms, Inc."]}),d.jsx("table",{style:{width:"100%",borderCollapse:"collapse",display:"flex",justifyContent:"center",fontSize:"12px",padding:"8px"},children:d.jsxs("tbody",{children:[d.jsxs("tr",{children:[d.jsx(Vs,{children:"IWER"}),d.jsxs(js,{children:["v",e.version]})]}),d.jsxs("tr",{children:[d.jsx(Vs,{children:"DevUI"}),d.jsxs(js,{children:["v",e.devui.version]})]}),e.sem&&d.jsxs("tr",{children:[d.jsx(Vs,{children:"SEM"}),d.jsxs(js,{children:["v",e.sem.version]})]})]})}),d.jsx(uo,{style:{borderRadius:ro},onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime/blob/main/LICENSE","_blank")},children:"MIT License"}),d.jsx(uo,{style:{borderRadius:ro},onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime","_blank")},children:"View Source on GitHub"})]}),g&&d.jsx(_o,{style:{position:"absolute",top:"40px"},children:Ws.map((t=>{return d.jsx("div",{children:d.jsx(fo,{style:{fontSize:"12px",width:"100%",justifyContent:"start",borderRadius:"8px"},onClick:()=>{e.sem.loadDefaultEnvironment(t)},children:(n=t,n.split("_").map((e=>e.charAt(0).toUpperCase()+e.slice(1))).join(" "))})},t);var n}))})]})},$s=Va.div`
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@@ -358,7 +358,7 @@ function e(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"de
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align-items: center;
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margin-top: ${co};
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font-size: 12px;
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`,
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`,qs=Va.input.attrs({type:"range"})`
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-webkit-appearance: none;
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appearance: none;
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background: ${Ka};
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@@ -395,7 +395,7 @@ function e(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"de
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background-color: ${ja};
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border-radius: ${io};
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}
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-
`,Xs=({xrDevice:e,inputLayer:t,pointerLocked:n})=>{const[i,r]=Hn.useState(e.fovy);return d.jsxs(_o,{style:{left:"8px",top:"8px"},children:[d.jsxs("div",{style:{display:"flex",flexDirection:"row",justifyContent:"space-between",alignItems:"center",height:"20px"},children:[d.jsxs("div",{style:{fontSize:"13px",display:"flex",flexDirection:"row",alignItems:"center",justifyItems:"start"},children:[d.jsx(yo,{icon:Vo,style:{marginRight:"5px"}}),d.jsx("div",{style:{alignItems:"end"},children:e.name})]}),d.jsx("div",{style:{display:"flex",flexDirection:"row",gap:"1px"}})]}),d.jsx(bo,{}),d.jsx(Ls,{vector:t.combinedCameraPosition,icon:ko}),!n&&d.jsxs(Ws,{children:[d.jsx(yo,{icon:Wo,style:{marginRight:"5px"}}),d.jsxs(wo,{children:[d.jsxs("div",{style:{position:"relative",display:"inline-block",height:"25px"},children:[d.jsx(Mo,{type:"text",value:(i/Math.PI*180).toFixed(0)+"°",readOnly:!0,style:{width:"73px"}}),d.jsx(Eo,{children:"FOV-Y"})]}),d.jsx("div",{style:{position:"relative",display:"inline-block"},children:d.jsx(Gs,{value:i,onChange:t=>{const 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Math.round(255*e);case Int32Array:return Math.round(2147483647*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw new Error("Invalid component type.")}}class Nc{constructor(e=0,t=0){Nc.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return 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t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8];return t*a*c-t*o*l-n*r*c+n*o*s+i*r*l-i*a*s}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=c*a-o*l,d=o*s-c*r,h=l*r-a*s,f=t*u+n*d+i*h;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const p=1/f;return e[0]=u*p,e[1]=(i*l-c*n)*p,e[2]=(o*n-i*a)*p,e[3]=d*p,e[4]=(c*t-i*s)*p,e[5]=(i*r-o*t)*p,e[6]=h*p,e[7]=(n*s-l*t)*p,e[8]=(a*t-n*r)*p,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,a,o){const s=Math.cos(r),l=Math.sin(r);return this.set(n*s,n*l,-n*(s*a+l*o)+a+e,-i*l,i*s,-i*(-l*a+s*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(Dc.makeScale(e,t)),this}rotate(e){return this.premultiply(Dc.makeRotation(-e)),this}translate(e,t){return this.premultiply(Dc.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const Dc=new Ic;function kc(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}function Oc(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function Uc(){const e=Oc("canvas");return e.style.display="block",e}const zc={};function Fc(e){e in zc||(zc[e]=!0,console.warn(e))}const Bc=(new Ic).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),Hc=(new Ic).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),Vc={[rc]:{transfer:sc,primaries:cc,toReference:e=>e,fromReference:e=>e},[ic]:{transfer:lc,primaries:cc,toReference:e=>e.convertSRGBToLinear(),fromReference:e=>e.convertLinearToSRGB()},[oc]:{transfer:sc,primaries:uc,toReference:e=>e.applyMatrix3(Hc),fromReference:e=>e.applyMatrix3(Bc)},[ac]:{transfer:lc,primaries:uc,toReference:e=>e.convertSRGBToLinear().applyMatrix3(Hc),fromReference:e=>e.applyMatrix3(Bc).convertLinearToSRGB()}},jc=new Set([rc,oc]),Wc={enabled:!0,_workingColorSpace:rc,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(e){if(!jc.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const i=Vc[t].toReference;return(0,Vc[n].fromReference)(i(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return Vc[e].primaries},getTransfer:function(e){return e===nc?sc:Vc[e].transfer}};function Gc(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Xc(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let $c;class qc{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===$c&&($c=Oc("canvas")),$c.width=e.width,$c.height=e.height;const n=$c.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=$c}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=Oc("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*Gc(r[e]/255);return n.putImageData(i,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*Gc(t[e]/255)):t[e]=Gc(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Yc=0;class Zc{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Yc++}),this.uuid=Ac(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Kc(i[t].image)):e.push(Kc(i[t]))}else e=Kc(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function Kc(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?qc.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Qc=0;class Jc extends wc{constructor(e=Jc.DEFAULT_IMAGE,t=Jc.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=1023,s=1009,l=Jc.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Qc++}),this.uuid=Ac(),this.name="",this.source=new Zc(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new Nc(0,0),this.repeat=new Nc(1,1),this.center=new Nc(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ic,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Nl:e.x=e.x-Math.floor(e.x);break;case Il:e.x=e.x<0?0:1;break;case Dl:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case Nl:e.y=e.y-Math.floor(e.y);break;case Il:e.y=e.y<0?0:1;break;case Dl:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}Jc.DEFAULT_IMAGE=null,Jc.DEFAULT_MAPPING=300,Jc.DEFAULT_ANISOTROPY=1;class eu{constructor(e=0,t=0,n=0,i=1){eu.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],u=s[8],d=s[1],h=s[5],f=s[9],p=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(u-p)<a&&Math.abs(f-m)<a){if(Math.abs(c+d)<o&&Math.abs(u+p)<o&&Math.abs(f+m)<o&&Math.abs(l+h+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(h+1)/2,v=(g+1)/2,y=(c+d)/4,x=(u+p)/4,_=(f+m)/4;return e>s&&e>v?e<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=y/n,r=x/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=y/i,r=_/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,t),this}let v=Math.sqrt((m-f)*(m-f)+(u-p)*(u-p)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(u-p)/v,this.z=(d-c)/v,this.w=Math.acos((l+h+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class tu extends wc{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new eu(0,0,e,t),this.scissorTest=!1,this.viewport=new eu(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:zl,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new Jc(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Zc(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class nu extends tu{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class iu extends Jc{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=kl,this.minFilter=kl,this.wrapR=Il,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class ru extends Jc{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=kl,this.minFilter=kl,this.wrapR=Il,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class au{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],u=n[i+3];const d=r[a+0],h=r[a+1],f=r[a+2],p=r[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===o)return e[t+0]=d,e[t+1]=h,e[t+2]=f,void(e[t+3]=p);if(u!==p||s!==d||l!==h||c!==f){let e=1-o;const t=s*d+l*h+c*f+u*p,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,t*n);e=Math.sin(e*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*e+d*r,l=l*e+h*r,c=c*e+f*r,u=u*e+p*r,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=e,l*=e,c*=e,u*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],u=r[a],d=r[a+1],h=r[a+2],f=r[a+3];return e[t]=o*f+c*u+s*h-l*d,e[t+1]=s*f+c*d+l*u-o*h,e[t+2]=l*f+c*h+o*d-s*u,e[t+3]=c*f-o*u-s*d-l*h,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),u=o(r/2),d=s(n/2),h=s(i/2),f=s(r/2);switch(a){case"XYZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"YXZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"ZXY":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"ZYX":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"YZX":this._x=d*c*u+l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u-d*h*f;break;case"XZY":this._x=d*c*u-l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u+d*h*f;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],u=t[10],d=n+o+u;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>o&&n>u){const e=2*Math.sqrt(1+n-o-u);this._w=(c-s)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(o>u){const e=2*Math.sqrt(1+o-n-u);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+u-n-o);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Cc(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class ou{constructor(e=0,t=0,n=0){ou.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(lu.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(lu.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*i-o*n),c=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+s*l+a*u-o*c,this.y=n+s*c+o*l-r*u,this.z=i+s*u+r*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return su.copy(this).projectOnVector(e),this.sub(su)}reflect(e){return this.sub(su.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Cc(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const su=new ou,lu=new au;class cu{constructor(e=new ou(1/0,1/0,1/0),t=new ou(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(du.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(du.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=du.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,du):du.fromBufferAttribute(i,t),du.applyMatrix4(e.matrixWorld),this.expandByPoint(du);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),hu.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),hu.copy(n.boundingBox)),hu.applyMatrix4(e.matrixWorld),this.union(hu)}const i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,du),du.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(xu),_u.subVectors(this.max,xu),fu.subVectors(e.a,xu),pu.subVectors(e.b,xu),mu.subVectors(e.c,xu),gu.subVectors(pu,fu),vu.subVectors(mu,pu),yu.subVectors(fu,mu);let t=[0,-gu.z,gu.y,0,-vu.z,vu.y,0,-yu.z,yu.y,gu.z,0,-gu.x,vu.z,0,-vu.x,yu.z,0,-yu.x,-gu.y,gu.x,0,-vu.y,vu.x,0,-yu.y,yu.x,0];return!!wu(t,fu,pu,mu,_u)&&(t=[1,0,0,0,1,0,0,0,1],!!wu(t,fu,pu,mu,_u)&&(bu.crossVectors(gu,vu),t=[bu.x,bu.y,bu.z],wu(t,fu,pu,mu,_u)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,du).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(du).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(uu[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),uu[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),uu[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),uu[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),uu[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),uu[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),uu[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),uu[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(uu)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const uu=[new ou,new ou,new ou,new ou,new ou,new ou,new ou,new ou],du=new ou,hu=new cu,fu=new ou,pu=new ou,mu=new ou,gu=new ou,vu=new ou,yu=new ou,xu=new ou,_u=new ou,bu=new ou,Su=new ou;function wu(e,t,n,i,r){for(let a=0,o=e.length-3;a<=o;a+=3){Su.fromArray(e,a);const o=r.x*Math.abs(Su.x)+r.y*Math.abs(Su.y)+r.z*Math.abs(Su.z),s=t.dot(Su),l=n.dot(Su),c=i.dot(Su);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const Mu=new cu,Eu=new ou,Tu=new ou;class Au{constructor(e=new ou,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):Mu.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Eu.subVectors(e,this.center);const t=Eu.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(Eu,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Tu.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Eu.copy(e.center).add(Tu)),this.expandByPoint(Eu.copy(e.center).sub(Tu))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Cu=new ou,Ru=new ou,Pu=new ou,Lu=new ou,Nu=new ou,Iu=new ou,Du=new ou;class ku{constructor(e=new ou,t=new ou(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Cu)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Cu.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Cu.copy(this.origin).addScaledVector(this.direction,t),Cu.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Ru.copy(e).add(t).multiplyScalar(.5),Pu.copy(t).sub(e).normalize(),Lu.copy(this.origin).sub(Ru);const r=.5*e.distanceTo(t),a=-this.direction.dot(Pu),o=Lu.dot(this.direction),s=-Lu.dot(Pu),l=Lu.lengthSq(),c=Math.abs(1-a*a);let u,d,h,f;if(c>0)if(u=a*s-o,d=a*o-s,f=r*c,u>=0)if(d>=-f)if(d<=f){const e=1/c;u*=e,d*=e,h=u*(u+a*d+2*o)+d*(a*u+d+2*s)+l}else d=r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d=-r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d<=-f?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l):d<=f?(u=0,d=Math.min(Math.max(-r,-s),r),h=d*(d+2*s)+l):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(Ru).addScaledVector(Pu,d),h}intersectSphere(e,t){Cu.subVectors(e.center,this.origin);const n=Cu.dot(this.direction),i=Cu.dot(Cu)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),c>=0?(r=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(r=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,Cu)}intersectTriangle(e,t,n,i,r){Nu.subVectors(t,e),Iu.subVectors(n,e),Du.crossVectors(Nu,Iu);let a,o=this.direction.dot(Du);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Lu.subVectors(this.origin,e);const s=a*this.direction.dot(Iu.crossVectors(Lu,Iu));if(s<0)return null;const l=a*this.direction.dot(Nu.cross(Lu));if(l<0)return null;if(s+l>o)return null;const c=-a*Lu.dot(Du);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ou{constructor(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){Ou.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m)}set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=d,g[3]=h,g[7]=f,g[11]=p,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ou).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Uu.setFromMatrixColumn(e,0).length(),r=1/Uu.setFromMatrixColumn(e,1).length(),a=1/Uu.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=-s*u,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*s,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e+r*o,t[4]=i*o-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e-r*o,t[4]=-a*u,t[8]=i+n*o,t[1]=n+i*o,t[5]=a*c,t[9]=r-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=s*u,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=r-e*u,t[8]=i*u+n,t[1]=u,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*u+i,t[10]=e-r*u}else if("XZY"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=-u,t[8]=l*c,t[1]=e*u+r,t[5]=a*c,t[9]=n*u-i,t[2]=i*u-n,t[6]=o*c,t[10]=r*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Fu,e,Bu)}lookAt(e,t,n){const i=this.elements;return ju.subVectors(e,t),0===ju.lengthSq()&&(ju.z=1),ju.normalize(),Hu.crossVectors(n,ju),0===Hu.lengthSq()&&(1===Math.abs(n.z)?ju.x+=1e-4:ju.z+=1e-4,ju.normalize(),Hu.crossVectors(n,ju)),Hu.normalize(),Vu.crossVectors(ju,Hu),i[0]=Hu.x,i[4]=Vu.x,i[8]=ju.x,i[1]=Hu.y,i[5]=Vu.y,i[9]=ju.y,i[2]=Hu.z,i[6]=Vu.z,i[10]=ju.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],d=n[9],h=n[13],f=n[2],p=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],S=i[4],w=i[8],M=i[12],E=i[1],T=i[5],A=i[9],C=i[13],R=i[2],P=i[6],L=i[10],N=i[14],I=i[3],D=i[7],k=i[11],O=i[15];return r[0]=a*b+o*E+s*R+l*I,r[4]=a*S+o*T+s*P+l*D,r[8]=a*w+o*A+s*L+l*k,r[12]=a*M+o*C+s*N+l*O,r[1]=c*b+u*E+d*R+h*I,r[5]=c*S+u*T+d*P+h*D,r[9]=c*w+u*A+d*L+h*k,r[13]=c*M+u*C+d*N+h*O,r[2]=f*b+p*E+m*R+g*I,r[6]=f*S+p*T+m*P+g*D,r[10]=f*w+p*A+m*L+g*k,r[14]=f*M+p*C+m*N+g*O,r[3]=v*b+y*E+x*R+_*I,r[7]=v*S+y*T+x*P+_*D,r[11]=v*w+y*A+x*L+_*k,r[15]=v*M+y*C+x*N+_*O,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],u=e[6],d=e[10],h=e[14];return e[3]*(+r*s*u-i*l*u-r*o*d+n*l*d+i*o*h-n*s*h)+e[7]*(+t*s*h-t*l*d+r*a*d-i*a*h+i*l*c-r*s*c)+e[11]*(+t*l*u-t*o*h-r*a*u+n*a*h+r*o*c-n*l*c)+e[15]*(-i*o*c-t*s*u+t*o*d+i*a*u-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=e[9],d=e[10],h=e[11],f=e[12],p=e[13],m=e[14],g=e[15],v=u*m*l-p*d*l+p*s*h-o*m*h-u*s*g+o*d*g,y=f*d*l-c*m*l-f*s*h+a*m*h+c*s*g-a*d*g,x=c*p*l-f*u*l+f*o*h-a*p*h-c*o*g+a*u*g,_=f*u*s-c*p*s-f*o*d+a*p*d+c*o*m-a*u*m,b=t*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=v*S,e[1]=(p*d*r-u*m*r-p*i*h+n*m*h+u*i*g-n*d*g)*S,e[2]=(o*m*r-p*s*r+p*i*l-n*m*l-o*i*g+n*s*g)*S,e[3]=(u*s*r-o*d*r-u*i*l+n*d*l+o*i*h-n*s*h)*S,e[4]=y*S,e[5]=(c*m*r-f*d*r+f*i*h-t*m*h-c*i*g+t*d*g)*S,e[6]=(f*s*r-a*m*r-f*i*l+t*m*l+a*i*g-t*s*g)*S,e[7]=(a*d*r-c*s*r+c*i*l-t*d*l-a*i*h+t*s*h)*S,e[8]=x*S,e[9]=(f*u*r-c*p*r-f*n*h+t*p*h+c*n*g-t*u*g)*S,e[10]=(a*p*r-f*o*r+f*n*l-t*p*l-a*n*g+t*o*g)*S,e[11]=(c*o*r-a*u*r-c*n*l+t*u*l+a*n*h-t*o*h)*S,e[12]=_*S,e[13]=(c*p*i-f*u*i+f*n*d-t*p*d-c*n*m+t*u*m)*S,e[14]=(f*o*i-a*p*i-f*n*s+t*p*s+a*n*m-t*o*m)*S,e[15]=(a*u*i-c*o*i+c*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,s=e.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,s=t._w,l=r+r,c=a+a,u=o+o,d=r*l,h=r*c,f=r*u,p=a*c,m=a*u,g=o*u,v=s*l,y=s*c,x=s*u,_=n.x,b=n.y,S=n.z;return i[0]=(1-(p+g))*_,i[1]=(h+x)*_,i[2]=(f-y)*_,i[3]=0,i[4]=(h-x)*b,i[5]=(1-(d+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(f+y)*S,i[9]=(m-v)*S,i[10]=(1-(d+p))*S,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Uu.set(i[0],i[1],i[2]).length();const a=Uu.set(i[4],i[5],i[6]).length(),o=Uu.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],zu.copy(this);const s=1/r,l=1/a,c=1/o;return zu.elements[0]*=s,zu.elements[1]*=s,zu.elements[2]*=s,zu.elements[4]*=l,zu.elements[5]*=l,zu.elements[6]*=l,zu.elements[8]*=c,zu.elements[9]*=c,zu.elements[10]*=c,t.setFromRotationMatrix(zu),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let h,f;if(o===bc)h=-(a+r)/(a-r),f=-2*a*r/(a-r);else{if(o!==Sc)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-r),f=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=f,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-i),u=1/(a-r),d=(t+e)*l,h=(n+i)*c;let f,p;if(o===bc)f=(a+r)*u,p=-2*u;else{if(o!==Sc)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=r*u,p=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=p,s[14]=-f,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Uu=new ou,zu=new Ou,Fu=new ou(0,0,0),Bu=new ou(1,1,1),Hu=new ou,Vu=new ou,ju=new ou,Wu=new Ou,Gu=new au;class Xu{constructor(e=0,t=0,n=0,i=Xu.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],u=i[2],d=i[6],h=i[10];switch(t){case"XYZ":this._y=Math.asin(Cc(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,h),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Cc(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(Cc(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-Cc(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,h),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Cc(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-Cc(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Wu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Wu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Gu.setFromEuler(this),this.setFromQuaternion(Gu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Xu.DEFAULT_ORDER="XYZ";class $u{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let qu=0;const Yu=new ou,Zu=new au,Ku=new Ou,Qu=new ou,Ju=new ou,ed=new ou,td=new au,nd=new ou(1,0,0),id=new ou(0,1,0),rd=new ou(0,0,1),ad={type:"added"},od={type:"removed"},sd={type:"childadded",child:null},ld={type:"childremoved",child:null};class cd extends wc{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:qu++}),this.uuid=Ac(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=cd.DEFAULT_UP.clone();const e=new ou,t=new Xu,n=new au,i=new ou(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ou},normalMatrix:{value:new Ic}}),this.matrix=new Ou,this.matrixWorld=new Ou,this.matrixAutoUpdate=cd.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=cd.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new $u,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Zu.setFromAxisAngle(e,t),this.quaternion.multiply(Zu),this}rotateOnWorldAxis(e,t){return Zu.setFromAxisAngle(e,t),this.quaternion.premultiply(Zu),this}rotateX(e){return this.rotateOnAxis(nd,e)}rotateY(e){return this.rotateOnAxis(id,e)}rotateZ(e){return this.rotateOnAxis(rd,e)}translateOnAxis(e,t){return Yu.copy(e).applyQuaternion(this.quaternion),this.position.add(Yu.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(nd,e)}translateY(e){return this.translateOnAxis(id,e)}translateZ(e){return this.translateOnAxis(rd,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ku.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Qu.copy(e):Qu.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ju.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ku.lookAt(Ju,Qu,this.up):Ku.lookAt(Qu,Ju,this.up),this.quaternion.setFromRotationMatrix(Ku),i&&(Ku.extractRotation(i.matrixWorld),Zu.setFromRotationMatrix(Ku),this.quaternion.premultiply(Zu.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ad),sd.child=e,this.dispatchEvent(sd),sd.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(od),ld.child=e,this.dispatchEvent(ld),ld.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ku.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),Ku.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ku),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(ad),sd.child=e,this.dispatchEvent(sd),sd.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ju,e,ed),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ju,td,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const i=t[n];!0!==i.matrixWorldAutoUpdate&&!0!==e||i.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=a(e.geometries),i=a(e.materials),r=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=i,n;function a(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}cd.DEFAULT_UP=new ou(0,1,0),cd.DEFAULT_MATRIX_AUTO_UPDATE=!0,cd.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const ud=new ou,dd=new ou,hd=new ou,fd=new ou,pd=new ou,md=new ou,gd=new ou,vd=new ou,yd=new ou,xd=new ou;class _d{constructor(e=new ou,t=new ou,n=new ou){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),ud.subVectors(e,t),i.cross(ud);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){ud.subVectors(i,t),dd.subVectors(n,t),hd.subVectors(e,t);const a=ud.dot(ud),o=ud.dot(dd),s=ud.dot(hd),l=dd.dot(dd),c=dd.dot(hd),u=a*l-o*o;if(0===u)return r.set(0,0,0),null;const d=1/u,h=(l*s-o*c)*d,f=(a*c-o*s)*d;return r.set(1-h-f,f,h)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,fd)&&(fd.x>=0&&fd.y>=0&&fd.x+fd.y<=1)}static getInterpolation(e,t,n,i,r,a,o,s){return null===this.getBarycoord(e,t,n,i,fd)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(r,fd.x),s.addScaledVector(a,fd.y),s.addScaledVector(o,fd.z),s)}static isFrontFacing(e,t,n,i){return ud.subVectors(n,t),dd.subVectors(e,t),ud.cross(dd).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return ud.subVectors(this.c,this.b),dd.subVectors(this.a,this.b),.5*ud.cross(dd).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return _d.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return _d.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return _d.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return _d.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return _d.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;pd.subVectors(i,n),md.subVectors(r,n),vd.subVectors(e,n);const s=pd.dot(vd),l=md.dot(vd);if(s<=0&&l<=0)return t.copy(n);yd.subVectors(e,i);const c=pd.dot(yd),u=md.dot(yd);if(c>=0&&u<=c)return t.copy(i);const d=s*u-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(pd,a);xd.subVectors(e,r);const h=pd.dot(xd),f=md.dot(xd);if(f>=0&&h<=f)return t.copy(r);const p=h*l-s*f;if(p<=0&&l>=0&&f<=0)return o=l/(l-f),t.copy(n).addScaledVector(md,o);const m=c*f-h*u;if(m<=0&&u-c>=0&&h-f>=0)return gd.subVectors(r,i),o=(u-c)/(u-c+(h-f)),t.copy(i).addScaledVector(gd,o);const g=1/(m+p+d);return a=p*g,o=d*g,t.copy(n).addScaledVector(pd,a).addScaledVector(md,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const bd={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Sd={h:0,s:0,l:0},wd={h:0,s:0,l:0};function Md(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Ed{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=ic){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,Wc.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Wc.workingColorSpace){return this.r=e,this.g=t,this.b=n,Wc.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Wc.workingColorSpace){if(e=function(e,t){return(e%t+t)%t}(e,1),t=Cc(t,0,1),n=Cc(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=Md(r,i,e+1/3),this.g=Md(r,i,e),this.b=Md(r,i,e-1/3)}return Wc.toWorkingColorSpace(this,i),this}setStyle(e,t=ic){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=ic){const n=bd[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Gc(e.r),this.g=Gc(e.g),this.b=Gc(e.b),this}copyLinearToSRGB(e){return this.r=Xc(e.r),this.g=Xc(e.g),this.b=Xc(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ic){return Wc.fromWorkingColorSpace(Td.copy(this),e),65536*Math.round(Cc(255*Td.r,0,255))+256*Math.round(Cc(255*Td.g,0,255))+Math.round(Cc(255*Td.b,0,255))}getHexString(e=ic){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Wc.workingColorSpace){Wc.fromWorkingColorSpace(Td.copy(this),t);const n=Td.r,i=Td.g,r=Td.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(i-r)/e+(i<r?6:0);break;case i:s=(r-n)/e+2;break;case r:s=(n-i)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=Wc.workingColorSpace){return Wc.fromWorkingColorSpace(Td.copy(this),t),e.r=Td.r,e.g=Td.g,e.b=Td.b,e}getStyle(e=ic){Wc.fromWorkingColorSpace(Td.copy(this),e);const t=Td.r,n=Td.g,i=Td.b;return e!==ic?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(Sd),this.setHSL(Sd.h+e,Sd.s+t,Sd.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Sd),e.getHSL(wd);const n=Rc(Sd.h,wd.h,t),i=Rc(Sd.s,wd.s,t),r=Rc(Sd.l,wd.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Td=new Ed;Ed.NAMES=bd;let Ad=0;class Cd extends wc{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Ad++}),this.uuid=Ac(),this.name="",this.type="Material",this.blending=1,this.side=Ks,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=el,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ed(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=dc,this.stencilZFail=dc,this.stencilZPass=dc,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==Ks&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==el&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==dc&&(n.stencilFail=this.stencilFail),this.stencilZFail!==dc&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==dc&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class Rd extends Cd{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ed(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xu,this.combine=yl,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Pd=new ou,Ld=new Nc;class Nd{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=Gl,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return Fc("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)Ld.fromBufferAttribute(this,t),Ld.applyMatrix3(e),this.setXY(t,Ld.x,Ld.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)Pd.fromBufferAttribute(this,t),Pd.applyMatrix3(e),this.setXYZ(t,Pd.x,Pd.y,Pd.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Pd.fromBufferAttribute(this,t),Pd.applyMatrix4(e),this.setXYZ(t,Pd.x,Pd.y,Pd.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Pd.fromBufferAttribute(this,t),Pd.applyNormalMatrix(e),this.setXYZ(t,Pd.x,Pd.y,Pd.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Pd.fromBufferAttribute(this,t),Pd.transformDirection(e),this.setXYZ(t,Pd.x,Pd.y,Pd.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Pc(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=Lc(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Pc(t,this.array)),t}setX(e,t){return this.normalized&&(t=Lc(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Pc(t,this.array)),t}setY(e,t){return this.normalized&&(t=Lc(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Pc(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Lc(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Pc(t,this.array)),t}setW(e,t){return this.normalized&&(t=Lc(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Lc(t,this.array),n=Lc(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=Lc(t,this.array),n=Lc(n,this.array),i=Lc(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=Lc(t,this.array),n=Lc(n,this.array),i=Lc(i,this.array),r=Lc(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class Id extends Nd{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Dd extends Nd{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class kd extends Nd{constructor(e,t,n){super(new Float32Array(e),t,n)}}let Od=0;const Ud=new Ou,zd=new cd,Fd=new ou,Bd=new cu,Hd=new cu,Vd=new ou;class jd extends wc{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Od++}),this.uuid=Ac(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(kc(e)?Dd:Id)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Ic).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return Ud.makeRotationFromQuaternion(e),this.applyMatrix4(Ud),this}rotateX(e){return Ud.makeRotationX(e),this.applyMatrix4(Ud),this}rotateY(e){return Ud.makeRotationY(e),this.applyMatrix4(Ud),this}rotateZ(e){return Ud.makeRotationZ(e),this.applyMatrix4(Ud),this}translate(e,t,n){return Ud.makeTranslation(e,t,n),this.applyMatrix4(Ud),this}scale(e,t,n){return Ud.makeScale(e,t,n),this.applyMatrix4(Ud),this}lookAt(e){return zd.lookAt(e),zd.updateMatrix(),this.applyMatrix4(zd.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Fd).negate(),this.translate(Fd.x,Fd.y,Fd.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new kd(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new cu);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new ou(-1/0,-1/0,-1/0),new ou(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Bd.setFromBufferAttribute(n),this.morphTargetsRelative?(Vd.addVectors(this.boundingBox.min,Bd.min),this.boundingBox.expandByPoint(Vd),Vd.addVectors(this.boundingBox.max,Bd.max),this.boundingBox.expandByPoint(Vd)):(this.boundingBox.expandByPoint(Bd.min),this.boundingBox.expandByPoint(Bd.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Au);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new ou,1/0);if(e){const n=this.boundingSphere.center;if(Bd.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Hd.setFromBufferAttribute(n),this.morphTargetsRelative?(Vd.addVectors(Bd.min,Hd.min),Bd.expandByPoint(Vd),Vd.addVectors(Bd.max,Hd.max),Bd.expandByPoint(Vd)):(Bd.expandByPoint(Hd.min),Bd.expandByPoint(Hd.max))}Bd.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)Vd.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(Vd));if(t)for(let r=0,a=t.length;r<a;r++){const a=t[r],o=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)Vd.fromBufferAttribute(a,t),o&&(Fd.fromBufferAttribute(e,t),Vd.add(Fd)),i=Math.max(i,n.distanceToSquared(Vd))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Nd(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new ou,s[e]=new ou;const l=new ou,c=new ou,u=new ou,d=new Nc,h=new Nc,f=new Nc,p=new ou,m=new ou;function g(e,t,i){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),u.fromBufferAttribute(n,i),d.fromBufferAttribute(r,e),h.fromBufferAttribute(r,t),f.fromBufferAttribute(r,i),c.sub(l),u.sub(l),h.sub(d),f.sub(d);const a=1/(h.x*f.y-f.x*h.y);isFinite(a)&&(p.copy(c).multiplyScalar(f.y).addScaledVector(u,-h.y).multiplyScalar(a),m.copy(u).multiplyScalar(h.x).addScaledVector(c,-f.x).multiplyScalar(a),o[e].add(p),o[t].add(p),o[i].add(p),s[e].add(m),s[t].add(m),s[i].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const y=new ou,x=new ou,_=new ou,b=new ou;function S(e){_.fromBufferAttribute(i,e),b.copy(_);const t=o[e];y.copy(t),y.sub(_.multiplyScalar(_.dot(t))).normalize(),x.crossVectors(b,t);const n=x.dot(s[e])<0?-1:1;a.setXYZW(e,y.x,y.y,y.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new Nd(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new ou,r=new ou,a=new ou,o=new ou,s=new ou,l=new ou,c=new ou,u=new ou;if(e)for(let d=0,h=e.count;d<h;d+=3){const h=e.getX(d+0),f=e.getX(d+1),p=e.getX(d+2);i.fromBufferAttribute(t,h),r.fromBufferAttribute(t,f),a.fromBufferAttribute(t,p),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),o.fromBufferAttribute(n,h),s.fromBufferAttribute(n,f),l.fromBufferAttribute(n,p),o.add(c),s.add(c),l.add(c),n.setXYZ(h,o.x,o.y,o.z),n.setXYZ(f,s.x,s.y,s.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Vd.fromBufferAttribute(e,t),Vd.normalize(),e.setXYZ(t,Vd.x,Vd.y,Vd.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i);let o=0,s=0;for(let r=0,l=t.length;r<l;r++){o=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[s++]=n[o++]}return new Nd(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new jd,n=this.index.array,i=this.attributes;for(const r in i){const a=e(i[r],n);t.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let t=0,i=o.length;t<i;t++){const i=e(o[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Wd=new Ou,Gd=new ku,Xd=new Au,$d=new ou,qd=new ou,Yd=new ou,Zd=new ou,Kd=new ou,Qd=new ou,Jd=new Nc,eh=new Nc,th=new Nc,nh=new ou,ih=new ou,rh=new ou,ah=new ou,oh=new ou;class sh extends cd{constructor(e=new jd,t=new Rd){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){Qd.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(Kd.fromBufferAttribute(s,e),a?Qd.addScaledVector(Kd,i):Qd.addScaledVector(Kd.sub(t),i))}t.add(Qd)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Xd.copy(n.boundingSphere),Xd.applyMatrix4(r),Gd.copy(e.ray).recast(e.near),!1===Xd.containsPoint(Gd.origin)){if(null===Gd.intersectSphere(Xd,$d))return;if(Gd.origin.distanceToSquared($d)>(e.far-e.near)**2)return}Wd.copy(r).invert(),Gd.copy(e.ray).applyMatrix4(Wd),null!==n.boundingBox&&!1===Gd.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,Gd)}}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,u=r.attributes.normal,d=r.groups,h=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=d.length;r<s;r++){const s=d[r],f=a[s.materialIndex];for(let r=Math.max(s.start,h.start),a=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));r<a;r+=3){i=lh(this,f,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);r<s;r+=3){i=lh(this,a,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=d.length;r<o;r++){const o=d[r],f=a[o.materialIndex];for(let r=Math.max(o.start,h.start),a=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));r<a;r+=3){i=lh(this,f,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);r<o;r+=3){i=lh(this,a,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function lh(e,t,n,i,r,a,o,s,l,c){e.getVertexPosition(s,qd),e.getVertexPosition(l,Yd),e.getVertexPosition(c,Zd);const u=function(e,t,n,i,r,a,o,s){let l;if(l=t.side===Qs?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,t.side===Ks,s),null===l)return null;oh.copy(s),oh.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(oh);return c<n.near||c>n.far?null:{distance:c,point:oh.clone(),object:e}}(e,t,n,i,qd,Yd,Zd,ah);if(u){r&&(Jd.fromBufferAttribute(r,s),eh.fromBufferAttribute(r,l),th.fromBufferAttribute(r,c),u.uv=_d.getInterpolation(ah,qd,Yd,Zd,Jd,eh,th,new Nc)),a&&(Jd.fromBufferAttribute(a,s),eh.fromBufferAttribute(a,l),th.fromBufferAttribute(a,c),u.uv1=_d.getInterpolation(ah,qd,Yd,Zd,Jd,eh,th,new Nc)),o&&(nh.fromBufferAttribute(o,s),ih.fromBufferAttribute(o,l),rh.fromBufferAttribute(o,c),u.normal=_d.getInterpolation(ah,qd,Yd,Zd,nh,ih,rh,new ou),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const e={a:s,b:l,c:c,normal:new ou,materialIndex:0};_d.getNormal(qd,Yd,Zd,e.normal),u.face=e}return u}class ch extends jd{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],u=[];let d=0,h=0;function f(e,t,n,i,r,a,f,p,m,g,v){const y=a/m,x=f/g,_=a/2,b=f/2,S=p/2,w=m+1,M=g+1;let E=0,T=0;const A=new ou;for(let a=0;a<M;a++){const o=a*x-b;for(let s=0;s<w;s++){const d=s*y-_;A[e]=d*i,A[t]=o*r,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=p>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+w*e,i=d+t+w*(e+1),r=d+(t+1)+w*(e+1),a=d+(t+1)+w*e;s.push(n,i,a),s.push(i,r,a),T+=6}o.addGroup(h,T,v),h+=T,d+=E}f("z","y","x",-1,-1,n,t,e,a,r,0),f("z","y","x",1,-1,n,t,-e,a,r,1),f("x","z","y",1,1,e,n,t,i,a,2),f("x","z","y",1,-1,e,n,-t,i,a,3),f("x","y","z",1,-1,e,t,n,i,r,4),f("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new kd(l,3)),this.setAttribute("normal",new kd(c,3)),this.setAttribute("uv",new kd(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ch(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function uh(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function dh(e){const t={};for(let n=0;n<e.length;n++){const i=uh(e[n]);for(const e in i)t[e]=i[e]}return t}function hh(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:Wc.workingColorSpace}const fh={clone:uh,merge:dh};class ph extends Cd{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=uh(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class mh extends cd{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ou,this.projectionMatrix=new Ou,this.projectionMatrixInverse=new Ou,this.coordinateSystem=bc}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const gh=new ou,vh=new Nc,yh=new Nc;class xh extends mh{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Tc*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*Ec*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*Tc*Math.atan(Math.tan(.5*Ec*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){gh.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(gh.x,gh.y).multiplyScalar(-e/gh.z),gh.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(gh.x,gh.y).multiplyScalar(-e/gh.z)}getViewSize(e,t){return this.getViewBounds(e,vh,yh),t.subVectors(yh,vh)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*Ec*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/o,i*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const _h=-90;class bh extends cd{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new xh(_h,1,e,t);i.layers=this.layers,this.add(i);const r=new xh(_h,1,e,t);r.layers=this.layers,this.add(r);const a=new xh(_h,1,e,t);a.layers=this.layers,this.add(a);const o=new xh(_h,1,e,t);o.layers=this.layers,this.add(o);const s=new xh(_h,1,e,t);s.layers=this.layers,this.add(s);const l=new xh(_h,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,s]=t;for(const e of t)this.remove(e);if(e===bc)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==Sc)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,s,l,c]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),f=e.xr.enabled;e.xr.enabled=!1;const p=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,s),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=p,e.setRenderTarget(n,5,i),e.render(t,c),e.setRenderTarget(u,d,h),e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class Sh extends Jc{constructor(e,t,n,i,r,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:Rl,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class wh extends nu{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new Sh(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:zl}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new ch(5,5,5),r=new ph({name:"CubemapFromEquirect",uniforms:uh(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Qs,blending:0});r.uniforms.tEquirect.value=t;const a=new sh(i,r),o=t.minFilter;t.minFilter===Bl&&(t.minFilter=zl);return new bh(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const Mh=new ou,Eh=new ou,Th=new Ic;class Ah{constructor(e=new ou(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Mh.subVectors(n,t).cross(Eh.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Mh),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Th.getNormalMatrix(e),i=this.coplanarPoint(Mh).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Ch=new Au,Rh=new ou;class Ph{constructor(e=new Ah,t=new Ah,n=new Ah,i=new Ah,r=new Ah,a=new Ah){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],u=i[6],d=i[7],h=i[8],f=i[9],p=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15];if(n[0].setComponents(s-r,d-l,m-h,x-g).normalize(),n[1].setComponents(s+r,d+l,m+h,x+g).normalize(),n[2].setComponents(s+a,d+c,m+f,x+v).normalize(),n[3].setComponents(s-a,d-c,m-f,x-v).normalize(),n[4].setComponents(s-o,d-u,m-p,x-y).normalize(),t===bc)n[5].setComponents(s+o,d+u,m+p,x+y).normalize();else{if(t!==Sc)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,u,p,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Ch.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Ch.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ch)}intersectsSprite(e){return Ch.center.set(0,0,0),Ch.radius=.7071067811865476,Ch.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ch)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Rh.x=i.normal.x>0?e.max.x:e.min.x,Rh.y=i.normal.y>0?e.max.y:e.min.y,Rh.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Rh)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Lh(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Nh(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);if(void 0===r)t.set(n,function(t,n){const i=t.array,r=t.usage,a=i.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,i,r),t.onUploadCallback(),i instanceof Float32Array)s=e.FLOAT;else if(i instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(i instanceof Int16Array)s=e.SHORT;else if(i instanceof Uint32Array)s=e.UNSIGNED_INT;else if(i instanceof Int32Array)s=e.INT;else if(i instanceof Int8Array)s=e.BYTE;else if(i instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){const r=n.array,a=n._updateRange,o=n.updateRanges;if(e.bindBuffer(i,t),-1===a.count&&0===o.length&&e.bufferSubData(i,0,r),0!==o.length){for(let t=0,n=o.length;t<n;t++){const n=o[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(i,a.offset*r.BYTES_PER_ELEMENT,r,a.offset,a.count),a.count=-1),n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}class Ih extends jd{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,u=e/o,d=t/s,h=[],f=[],p=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const i=n*u-r;f.push(i,-t,0),p.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;h.push(n,i,a),h.push(i,r,a)}this.setIndex(h),this.setAttribute("position",new kd(f,3)),this.setAttribute("normal",new kd(p,3)),this.setAttribute("uv",new kd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ih(e.width,e.height,e.widthSegments,e.heightSegments)}}const Dh={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( batchId );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},kh={common:{diffuse:{value:new Ed(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Ic},alphaMap:{value:null},alphaMapTransform:{value:new Ic},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Ic}},envmap:{envMap:{value:null},envMapRotation:{value:new Ic},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Ic}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Ic}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new 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0===l&&(l=c(e.createVertexArray()),s[a]=l);return l}(m,l,r);a!==y&&(a=y,s(a.object)),v=function(e,t,n,i){const r=a.attributes,o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){const n=r[t];let i=o[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;s++}}return a.attributesNum!==s||a.index!==i}(n,m,l,g),v&&function(e,t,n,i){const r={},o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,s++}}a.attributes=r,a.attributesNum=s,a.index=i}(n,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(v||o)&&(o=!1,function(n,i,r,a){u();const o=a.attributes,s=r.getAttributes(),l=i.defaultAttributeValues;for(const i in s){const r=s[i];if(r.location>=0){let s=o[i];if(void 0===s&&("instanceMatrix"===i&&n.instanceMatrix&&(s=n.instanceMatrix),"instanceColor"===i&&n.instanceColor&&(s=n.instanceColor)),void 0!==s){const i=s.normalized,o=s.itemSize,l=t.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,f=l.bytesPerElement,m=u===e.INT||u===e.UNSIGNED_INT||s.gpuType===jl;if(s.isInterleavedBufferAttribute){const t=s.data,l=t.stride,g=s.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)h(r.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)d(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<r.locationSize;e++)p(r.location+e,o/r.locationSize,u,i,l*f,(g+o/r.locationSize*e)*f,m)}else{if(s.isInstancedBufferAttribute){for(let e=0;e<r.locationSize;e++)h(r.location+e,s.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let e=0;e<r.locationSize;e++)d(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<r.locationSize;e++)p(r.location+e,o/r.locationSize,u,i,o*f,o/r.locationSize*e*f,m)}}else if(void 0!==l){const t=l[i];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(r.location,t);break;case 3:e.vertexAttrib3fv(r.location,t);break;case 4:e.vertexAttrib4fv(r.location,t);break;default:e.vertexAttrib1fv(r.location,t)}}}}f()}(n,r,l,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){m();for(const e in i){const t=i[e];for(const e in t){const n=t[e];for(const e in n)l(n[e].object),delete n[e];delete t[e]}delete i[e]}},releaseStatesOfGeometry:function(e){if(void 0===i[e.id])return;const t=i[e.id];for(const e in t){const n=t[e];for(const e in n)l(n[e].object),delete n[e];delete t[e]}delete i[e.id]},releaseStatesOfProgram:function(e){for(const t in i){const n=i[t];if(void 0===n[e.id])continue;const r=n[e.id];for(const e in r)l(r[e].object),delete r[e];delete n[e.id]}},initAttributes:u,enableAttribute:d,disableUnusedAttributes:f}}function Vh(e,t,n){let i;function r(t,r,a){0!==a&&(e.drawArraysInstanced(i,t,r,a),n.update(r,i,a))}this.setMode=function(e){i=e},this.render=function(t,r){e.drawArrays(i,t,r),n.update(r,i,1)},this.renderInstances=r,this.renderMultiDraw=function(e,r,a){if(0===a)return;const o=t.get("WEBGL_multi_draw");if(null===o)for(let t=0;t<a;t++)this.render(e[t],r[t]);else{o.multiDrawArraysWEBGL(i,e,0,r,0,a);let t=0;for(let e=0;e<a;e++)t+=r[e];n.update(t,i,1)}},this.renderMultiDrawInstances=function(e,a,o,s){if(0===o)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)r(e[t],a[t],s[t]);else{l.multiDrawArraysInstancedWEBGL(i,e,0,a,0,s,0,o);let t=0;for(let e=0;e<o;e++)t+=a[e];for(let e=0;e<s.length;e++)n.update(t,i,s[e])}}}function jh(e,t,n,i){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp";const s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=!0===n.logarithmicDepthBuffer,c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===ql||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===Xl&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==Hl&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==Gl&&!r)},precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:u,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:u>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function Wh(e){const t=this;let n=null,i=0,r=!1,a=!1;const o=new Ah,s=new Ic,l={value:null,needsUpdate:!1};function c(e,n,i,r){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const t=i+4*a,r=n.matrixWorldInverse;s.getNormalMatrix(r),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=i;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(r,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==i||r;return r=t,i=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(o,s,u){const d=o.clippingPlanes,h=o.clipIntersection,f=o.clipShadows,p=e.get(o);if(!r||null===d||0===d.length||a&&!f)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);t.numPlanes=i,t.numIntersection=0}();else{const e=a?0:i,t=4*e;let r=p.clippingState||null;l.value=r,r=c(d,s,t,u);for(let e=0;e!==t;++e)r[e]=n[e];p.clippingState=r,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=e}}}function Gh(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=Rl:304===t&&(e.mapping=Pl),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping;if(303===a||304===a){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const o=new wh(a.height);return o.fromEquirectangularTexture(e,r),t.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class Xh extends mh{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,s=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const $h=[.125,.215,.35,.446,.526,.582],qh=20,Yh=new Xh,Zh=new Ed;let Kh=null,Qh=0,Jh=0,ef=!1;const tf=(1+Math.sqrt(5))/2,nf=1/tf,rf=[new ou(-tf,nf,0),new ou(tf,nf,0),new ou(-nf,0,tf),new ou(nf,0,tf),new ou(0,tf,-nf),new ou(0,tf,nf),new ou(-1,1,-1),new ou(1,1,-1),new ou(-1,1,1),new ou(1,1,1)];class af{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Kh=this._renderer.getRenderTarget(),Qh=this._renderer.getActiveCubeFace(),Jh=this._renderer.getActiveMipmapLevel(),ef=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=cf(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=lf(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Kh,Qh,Jh),this._renderer.xr.enabled=ef,e.scissorTest=!1,sf(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Rl||e.mapping===Pl?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Kh=this._renderer.getRenderTarget(),Qh=this._renderer.getActiveCubeFace(),Jh=this._renderer.getActiveMipmapLevel(),ef=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:zl,minFilter:zl,generateMipmaps:!1,type:Xl,format:ql,colorSpace:rc,depthBuffer:!1},i=of(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=of(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const a=e-4+1+$h.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>e-4?s=$h[o-e+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,u=1+l,d=[c,c,u,c,u,u,c,c,u,u,c,u],h=6,f=6,p=3,m=2,g=1,v=new Float32Array(p*f*h),y=new Float32Array(m*f*h),x=new Float32Array(g*f*h);for(let e=0;e<h;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,p*f*e),y.set(d,m*f*e);const r=[e,e,e,e,e,e];x.set(r,g*f*e)}const _=new jd;_.setAttribute("position",new Nd(v,p)),_.setAttribute("uv",new Nd(y,m)),_.setAttribute("faceIndex",new Nd(x,g)),t.push(_),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(qh),r=new ou(0,1,0),a=new ph({name:"SphericalGaussianBlur",defines:{n:qh,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:uf(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,e,t)}return i}_compileMaterial(e){const t=new sh(this._lodPlanes[0],e);this._renderer.compile(t,Yh)}_sceneToCubeUV(e,t,n,i){const r=new xh(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Zh),s.toneMapping=bl,s.autoClear=!1;const u=new Rd({name:"PMREM.Background",side:Qs,depthWrite:!1,depthTest:!1}),d=new sh(new ch,u);let h=!1;const f=e.background;f?f.isColor&&(u.color.copy(f),e.background=null,h=!0):(u.color.copy(Zh),h=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,a[t],0),r.lookAt(o[t],0,0)):1===n?(r.up.set(0,0,a[t]),r.lookAt(0,o[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,o[t]));const l=this._cubeSize;sf(i,n*l,t>2?l:0,l,l),s.setRenderTarget(i),h&&s.render(d,r),s.render(e,r)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Rl||e.mapping===Pl;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=cf()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=lf());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new sh(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const o=this._cubeSize;sf(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Yh)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let t=1;t<i;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=rf[(i-t-1)%rf.length];this._blur(e,t-1,t,n,r)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new sh(this._lodPlanes[i],l),u=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(r)?Math.PI/(2*d):2*Math.PI/39,f=r/h,p=isFinite(r)?1+Math.floor(3*f):qh;p>qh&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<qh;++e){const t=e/f,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<p&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=p,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=h,u.mipInt.value=v-n;const y=this._sizeLods[i];sf(t,3*y*(i>v-4?i-v+4:0),4*(this._cubeSize-y),3*y,2*y),s.setRenderTarget(t),s.render(c,Yh)}}function of(e,t,n){const i=new nu(e,t,n);return i.texture.mapping=Ll,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function sf(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function lf(){return new ph({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:uf(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function cf(){return new ph({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:uf(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function uf(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function df(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=303===a||304===a,s=a===Rl||a===Pl;if(o||s){let a=t.get(r);const l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===n&&(n=new af(e)),a=o?n.fromEquirectangular(r,a):n.fromCubemap(r,a),a.texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;if(void 0!==a)return a.texture;{const l=r.image;return o&&l&&l.height>0||s&&l&&function(e){let t=0;const n=6;for(let i=0;i<n;i++)void 0!==e[i]&&t++;return t===n}(l)?(null===n&&(n=new af(e)),a=o?n.fromEquirectangular(r):n.fromCubemap(r),a.texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",i),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function hf(e){const t={};function n(n){if(void 0!==t[n])return t[n];let i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&Fc("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function ff(e,t,n,i){const r={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);for(const e in s.morphAttributes){const n=s.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],i=e.index,r=e.attributes.position;let o=0;if(null!==i){const e=i.array;o=i.version;for(let t=0,i=e.length;t<i;t+=3){const 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o(t,o,s){0!==s&&(e.drawElementsInstanced(i,o,r,t*a,s),n.update(o,i,s))}this.setMode=function(e){i=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(i,o,r,t*a),n.update(o,i,1)},this.renderInstances=o,this.renderMultiDraw=function(e,o,s){if(0===s)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<s;t++)this.render(e[t]/a,o[t]);else{l.multiDrawElementsWEBGL(i,o,0,r,e,0,s);let t=0;for(let e=0;e<s;e++)t+=o[e];n.update(t,i,1)}},this.renderMultiDrawInstances=function(e,s,l,c){if(0===l)return;const u=t.get("WEBGL_multi_draw");if(null===u)for(let t=0;t<e.length;t++)o(e[t]/a,s[t],c[t]);else{u.multiDrawElementsInstancedWEBGL(i,s,0,r,e,0,c,0,l);let t=0;for(let e=0;e<l;e++)t+=s[e];for(let e=0;e<c.length;e++)n.update(t,i,c[e])}}}function mf(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function gf(e,t,n){const i=new WeakMap,r=new eu;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=void 0!==c?c.length:0;let d=i.get(o);if(void 0===d||d.count!==u){void 0!==d&&d.texture.dispose();const h=void 0!==o.morphAttributes.position,f=void 0!==o.morphAttributes.normal,p=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let y=0;!0===h&&(y=1),!0===f&&(y=2),!0===p&&(y=3);let x=o.attributes.position.count*y,_=1;x>t.maxTextureSize&&(_=Math.ceil(x/t.maxTextureSize),x=t.maxTextureSize);const b=new Float32Array(x*_*4*u),S=new iu(b,x,_,u);S.type=Gl,S.needsUpdate=!0;const w=4*y;for(let E=0;E<u;E++){const T=m[E],A=g[E],C=v[E],R=x*_*4*E;for(let P=0;P<T.count;P++){const L=P*w;!0===h&&(r.fromBufferAttribute(T,P),b[R+L+0]=r.x,b[R+L+1]=r.y,b[R+L+2]=r.z,b[R+L+3]=0),!0===f&&(r.fromBufferAttribute(A,P),b[R+L+4]=r.x,b[R+L+5]=r.y,b[R+L+6]=r.z,b[R+L+7]=0),!0===p&&(r.fromBufferAttribute(C,P),b[R+L+8]=r.x,b[R+L+9]=r.y,b[R+L+10]=r.z,b[R+L+11]=4===C.itemSize?r.w:1)}}function M(){S.dispose(),i.delete(o),o.removeEventListener("dispose",M)}d={count:u,texture:S,size:new Nc(x,_)},i.set(o,d),o.addEventListener("dispose",M)}if(!0===a.isInstancedMesh&&null!==a.morphTexture)s.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let N=0;for(let D=0;D<l.length;D++)N+=l[D];const 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ge.vertexUv1s=c.has(1),ge.vertexUv2s=c.has(2),ge.vertexUv3s=c.has(3),c.clear(),ge},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.supportsVertexTextures&&s.enable(0);t.instancing&&s.enable(1);t.instancingColor&&s.enable(2);t.instancingMorph&&s.enable(3);t.matcap&&s.enable(4);t.envMap&&s.enable(5);t.normalMapObjectSpace&&s.enable(6);t.normalMapTangentSpace&&s.enable(7);t.clearcoat&&s.enable(8);t.iridescence&&s.enable(9);t.alphaTest&&s.enable(10);t.vertexColors&&s.enable(11);t.vertexAlphas&&s.enable(12);t.vertexUv1s&&s.enable(13);t.vertexUv2s&&s.enable(14);t.vertexUv3s&&s.enable(15);t.vertexTangents&&s.enable(16);t.anisotropy&&s.enable(17);t.alphaHash&&s.enable(18);t.batching&&s.enable(19);t.dispersion&&s.enable(20);t.batchingColor&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.skinning&&s.enable(4);t.morphTargets&&s.enable(5);t.morphNormals&&s.enable(6);t.morphColors&&s.enable(7);t.premultipliedAlpha&&s.enable(8);t.shadowMapEnabled&&s.enable(9);t.doubleSided&&s.enable(10);t.flipSided&&s.enable(11);t.useDepthPacking&&s.enable(12);t.dithering&&s.enable(13);t.transmission&&s.enable(14);t.sheen&&s.enable(15);t.opaque&&s.enable(16);t.pointsUvs&&s.enable(17);t.decodeVideoTexture&&s.enable(18);t.alphaToCoverage&&s.enable(19);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=p[e.type];let n;if(t){const e=Oh[t];n=fh.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=u.length;e<t;e++){const t=u[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new Hp(e,n,t,a),u.push(i)),i},releaseProgram:function(e){if(0==--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function Xp(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function $p(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function qp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Yp(){const e=[];let t=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.push(u):!0===o.transparent?r.push(u):n.push(u)},unshift:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.unshift(u):!0===o.transparent?r.unshift(u):n.unshift(u)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||$p),i.length>1&&i.sort(t||qp),r.length>1&&r.sort(t||qp)}}}function Zp(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new Yp,e.set(t,[r])):n>=i.length?(r=new Yp,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function Kp(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new ou,color:new Ed};break;case"SpotLight":n={position:new ou,direction:new ou,color:new Ed,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new ou,color:new Ed,distance:0,decay:0};break;case"HemisphereLight":n={direction:new ou,skyColor:new Ed,groundColor:new Ed};break;case"RectAreaLight":n={color:new Ed,position:new ou,halfWidth:new ou,halfHeight:new ou}}return e[t.id]=n,n}}}let Qp=0;function Jp(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function em(e){const t=new Kp,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Nc};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Nc,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)i.probe.push(new ou);const r=new ou,a=new Ou,o=new Ou;return{setup:function(r){let a=0,o=0,s=0;for(let e=0;e<9;e++)i.probe[e].set(0,0,0);let l=0,c=0,u=0,d=0,h=0,f=0,p=0,m=0,g=0,v=0,y=0;r.sort(Jp);for(let e=0,x=r.length;e<x;e++){const x=r[e],_=x.color,b=x.intensity,S=x.distance,w=x.shadow&&x.shadow.map?x.shadow.map.texture:null;if(x.isAmbientLight)a+=_.r*b,o+=_.g*b,s+=_.b*b;else if(x.isLightProbe){for(let e=0;e<9;e++)i.probe[e].addScaledVector(x.sh.coefficients[e],b);y++}else if(x.isDirectionalLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,i.directionalShadow[l]=t,i.directionalShadowMap[l]=w,i.directionalShadowMatrix[l]=x.shadow.matrix,f++}i.directional[l]=e,l++}else if(x.isSpotLight){const e=t.get(x);e.position.setFromMatrixPosition(x.matrixWorld),e.color.copy(_).multiplyScalar(b),e.distance=S,e.coneCos=Math.cos(x.angle),e.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),e.decay=x.decay,i.spot[u]=e;const r=x.shadow;if(x.map&&(i.spotLightMap[g]=x.map,g++,r.updateMatrices(x),x.castShadow&&v++),i.spotLightMatrix[u]=r.matrix,x.castShadow){const e=n.get(x);e.shadowBias=r.bias,e.shadowNormalBias=r.normalBias,e.shadowRadius=r.radius,e.shadowMapSize=r.mapSize,i.spotShadow[u]=e,i.spotShadowMap[u]=w,m++}u++}else if(x.isRectAreaLight){const e=t.get(x);e.color.copy(_).multiplyScalar(b),e.halfWidth.set(.5*x.width,0,0),e.halfHeight.set(0,.5*x.height,0),i.rectArea[d]=e,d++}else if(x.isPointLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),e.distance=x.distance,e.decay=x.decay,x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,i.pointShadow[c]=t,i.pointShadowMap[c]=w,i.pointShadowMatrix[c]=x.shadow.matrix,p++}i.point[c]=e,c++}else if(x.isHemisphereLight){const e=t.get(x);e.skyColor.copy(x.color).multiplyScalar(b),e.groundColor.copy(x.groundColor).multiplyScalar(b),i.hemi[h]=e,h++}}d>0&&(!0===e.has("OES_texture_float_linear")?(i.rectAreaLTC1=kh.LTC_FLOAT_1,i.rectAreaLTC2=kh.LTC_FLOAT_2):(i.rectAreaLTC1=kh.LTC_HALF_1,i.rectAreaLTC2=kh.LTC_HALF_2)),i.ambient[0]=a,i.ambient[1]=o,i.ambient[2]=s;const x=i.hash;x.directionalLength===l&&x.pointLength===c&&x.spotLength===u&&x.rectAreaLength===d&&x.hemiLength===h&&x.numDirectionalShadows===f&&x.numPointShadows===p&&x.numSpotShadows===m&&x.numSpotMaps===g&&x.numLightProbes===y||(i.directional.length=l,i.spot.length=u,i.rectArea.length=d,i.point.length=c,i.hemi.length=h,i.directionalShadow.length=f,i.directionalShadowMap.length=f,i.pointShadow.length=p,i.pointShadowMap.length=p,i.spotShadow.length=m,i.spotShadowMap.length=m,i.directionalShadowMatrix.length=f,i.pointShadowMatrix.length=p,i.spotLightMatrix.length=m+g-v,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=v,i.numLightProbes=y,x.directionalLength=l,x.pointLength=c,x.spotLength=u,x.rectAreaLength=d,x.hemiLength=h,x.numDirectionalShadows=f,x.numPointShadows=p,x.numSpotShadows=m,x.numSpotMaps=g,x.numLightProbes=y,i.version=Qp++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,u=0;const d=t.matrixWorldInverse;for(let t=0,h=e.length;t<h;t++){const h=e[t];if(h.isDirectionalLight){const e=i.directional[n];e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),n++}else if(h.isSpotLight){const e=i.spot[l];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),l++}else if(h.isRectAreaLight){const e=i.rectArea[c];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(h.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*h.width,0,0),e.halfHeight.set(0,.5*h.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(h.isPointLight){const e=i.point[s];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),s++}else if(h.isHemisphereLight){const e=i.hemi[u];e.direction.setFromMatrixPosition(h.matrixWorld),e.direction.transformDirection(d),u++}}},state:i}}function tm(e){const t=new em(e),n=[],i=[];const r={lightsArray:n,shadowsArray:i,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,n.length=0,i.length=0},state:r,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){i.push(e)}}}function nm(e){let t=new WeakMap;return{get:function(n,i=0){const r=t.get(n);let a;return void 0===r?(a=new tm(e),t.set(n,[a])):i>=r.length?(a=new tm(e),r.push(a)):a=r[i],a},dispose:function(){t=new WeakMap}}}class im extends Cd{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class rm extends Cd{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function am(e,t,n){let i=new Ph;const r=new Nc,a=new Nc,o=new eu,s=new im({depthPacking:3201}),l=new rm,c={},u=n.maxTextureSize,d={[Ks]:Qs,[Qs]:Ks,[Js]:2},h=new ph({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Nc},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const p=new jd;p.setAttribute("position",new Nd(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new sh(p,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=qs;let v=this.type;function y(n,i){const a=t.update(m);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new nu(r.x,r.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,a,h,m,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,a,f,m,null)}function x(t,n,i,r){let a=null;const o=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===i.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let i=c[e];void 0===i&&(i={},c[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",b)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===Zs?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function _(n,r,a,o,s){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===Zs)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=t.update(n),l=n.material;if(Array.isArray(l)){const t=i.groups;for(let c=0,u=t.length;c<u;c++){const u=t[c],d=l[u.materialIndex];if(d&&d.visible){const t=x(n,d,o,s);n.onBeforeShadow(e,n,r,a,i,t,u),e.renderBufferDirect(a,null,i,t,n,u),n.onAfterShadow(e,n,r,a,i,t,u)}}}else if(l.visible){const t=x(n,l,o,s);n.onBeforeShadow(e,n,r,a,i,t,null),e.renderBufferDirect(a,null,i,t,n,null),n.onAfterShadow(e,n,r,a,i,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)_(l[e],r,a,o,s)}function b(e){e.target.removeEventListener("dispose",b);for(const t in c){const n=c[t],i=e.target.uuid;if(i in n){n[i].dispose(),delete n[i]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),h=e.state;h.setBlending(0),h.buffers.color.setClear(1,1,1,1),h.buffers.depth.setTest(!0),h.setScissorTest(!1);const f=v!==Zs&&this.type===Zs,p=v===Zs&&this.type!==Zs;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;r.copy(d.mapSize);const m=d.getFrameExtents();if(r.multiply(m),a.copy(d.mapSize),(r.x>u||r.y>u)&&(r.x>u&&(a.x=Math.floor(u/m.x),r.x=a.x*m.x,d.mapSize.x=a.x),r.y>u&&(a.y=Math.floor(u/m.y),r.y=a.y*m.y,d.mapSize.y=a.y)),null===d.map||!0===f||!0===p){const e=this.type!==Zs?{minFilter:kl,magFilter:kl}:{};null!==d.map&&d.map.dispose(),d.map=new nu(r.x,r.y,e),d.map.texture.name=c.name+".shadowMap",d.camera.updateProjectionMatrix()}e.setRenderTarget(d.map),e.clear();const g=d.getViewportCount();for(let e=0;e<g;e++){const t=d.getViewport(e);o.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),h.viewport(o),d.updateMatrices(c,e),i=d.getFrustum(),_(n,s,d.camera,c,this.type)}!0!==d.isPointLightShadow&&this.type===Zs&&y(d,s),d.needsUpdate=!1}v=this.type,g.needsUpdate=!1,e.setRenderTarget(l,c,d)}}function om(e){const t=new function(){let t=!1;const n=new eu;let i=null;const r=new 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r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=i.get(o).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===z(t)){const r=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]);const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(k.length=0,O.length=0,k.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(k.push(c),O.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,O)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,k))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&l){const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=N,this.useMultisampledRTT=z}function lm(e,t){return{convert:function(n,i=""){let r;const a=Wc.getTransfer(i);if(n===Hl)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return e.UNSIGNED_INT_5_9_9_9_REV;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(n===Vl)return e.UNSIGNED_SHORT;if(n===jl)return e.INT;if(n===Wl)return e.UNSIGNED_INT;if(n===Gl)return e.FLOAT;if(n===Xl)return e.HALF_FLOAT;if(1021===n)return e.ALPHA;if(1022===n)return e.RGB;if(n===ql)return e.RGBA;if(1024===n)return e.LUMINANCE;if(1025===n)return e.LUMINANCE_ALPHA;if(n===Yl)return e.DEPTH_COMPONENT;if(n===Zl)return e.DEPTH_STENCIL;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(n===Kl||n===Ql||n===Jl||n===ec)if(a===lc){if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(n===Kl)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Ql)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Jl)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ec)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=t.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(n===Kl)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Ql)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Jl)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ec)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(r=t.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n){if(r=t.get("WEBGL_compressed_texture_etc"),null===r)return null;if(36196===n||37492===n)return a===lc?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(r=t.get("WEBGL_compressed_texture_astc"),null===r)return null;if(37808===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return a===lc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===tc||36494===n||36495===n){if(r=t.get("EXT_texture_compression_bptc"),null===r)return null;if(n===tc)return a===lc?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(r=t.get("EXT_texture_compression_rgtc"),null===r)return null;if(n===tc)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===$l?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class cm extends xh{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class um extends cd{constructor(){super(),this.isGroup=!0,this.type="Group"}}const dm={type:"move"};class hm{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new um,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new um,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ou,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ou),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new um,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ou,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ou),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(dm)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new um;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class fm{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const i=new Jc;e.properties.get(i).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new ph({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new sh(new Ih(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}}class pm extends wc{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,d=null,h=null,f=null;const p=new fm,m=t.getContextAttributes();let g=null,v=null;const y=[],x=[],_=new Nc;let b=null;const S=new xh;S.layers.enable(1),S.viewport=new eu;const w=new xh;w.layers.enable(2),w.viewport=new eu;const M=[S,w],E=new cm;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function C(e){const t=x.indexOf(e.inputSource);if(-1===t)return;const n=y[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function R(){i.removeEventListener("select",C),i.removeEventListener("selectstart",C),i.removeEventListener("selectend",C),i.removeEventListener("squeeze",C),i.removeEventListener("squeezestart",C),i.removeEventListener("squeezeend",C),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",P);for(let e=0;e<y.length;e++){const t=x[e];null!==t&&(x[e]=null,y[e].disconnect(t))}T=null,A=null,p.reset(),e.setRenderTarget(g),h=null,d=null,u=null,i=null,v=null,k.stop(),n.isPresenting=!1,e.setPixelRatio(b),e.setSize(_.width,_.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=x.indexOf(n);i>=0&&(x[i]=null,y[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=x.indexOf(n);if(-1===i){for(let e=0;e<y.length;e++){if(e>=x.length){x.push(n),i=e;break}if(null===x[e]){x[e]=n,i=e;break}}if(-1===i)break}const r=y[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new hm,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new hm,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new hm,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:h},this.getBinding=function(){return u},this.getFrame=function(){return f},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(g=e.getRenderTarget(),i.addEventListener("select",C),i.addEventListener("selectstart",C),i.addEventListener("selectend",C),i.addEventListener("squeeze",C),i.addEventListener("squeezestart",C),i.addEventListener("squeezeend",C),i.addEventListener("end",R),i.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(_),void 0===i.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),v=new nu(h.framebufferWidth,h.framebufferHeight,{format:ql,type:Hl,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Zl:Yl,a=m.stencil?$l:Wl);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:r};u=new XRWebGLBinding(i,t),d=u.createProjectionLayer(s),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new nu(d.textureWidth,d.textureHeight,{format:ql,type:Hl,depthTexture:new yf(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),k.setContext(i),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const L=new ou,N=new ou;function I(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===i)return;null!==p.texture&&(e.near=p.depthNear,e.far=p.depthFar),E.near=w.near=S.near=e.near,E.far=w.far=S.far=e.far,T===E.near&&A===E.far||(i.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far,S.near=T,S.far=A,w.near=T,w.far=A,S.updateProjectionMatrix(),w.updateProjectionMatrix(),e.updateProjectionMatrix());const t=e.parent,n=E.cameras;I(E,t);for(let e=0;e<n.length;e++)I(n[e],t);2===n.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),N.setFromMatrixPosition(n.matrixWorld);const i=L.distanceTo(N),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],u=(r[8]-1)/r[0],d=(a[8]+1)/a[0],h=o*u,f=o*d,p=i/(-u+d),m=p*-u;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(p),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=o+p,v=s+p,y=h-m,x=f+(i-m),_=l*s/v*g,b=c*s/v*g;e.projectionMatrix.makePerspective(y,x,_,b,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(E,S,w):E.projectionMatrix.copy(S.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Tc*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,E,t)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==d||null!==h)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==p.texture},this.getDepthSensingMesh=function(){return p.getMesh(E)};let D=null;const k=new Lh;k.setAnimationLoop((function(t,r){if(c=r.getViewerPose(l||a),f=r,null!==c){const t=c.views;null!==h&&(e.setRenderTargetFramebuffer(v,h.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let a=null;if(null!==h)a=h.getViewport(r);else{const t=u.getViewSubImage(d,r);a=t.viewport,0===i&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=M[i];void 0===o&&(o=new xh,o.layers.enable(i),o.viewport=new eu,M[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(E.matrix.copy(o.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(o)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")){const n=u.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&p.init(e,n,i.renderState)}}for(let e=0;e<y.length;e++){const t=x[e],n=y[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}D&&D(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),f=null})),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}const mm=new Xu,gm=new Ou;function vm(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function 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r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,mm.copy(o),mm.x*=-1,mm.y*=-1,mm.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(mm.y*=-1,mm.z*=-1),e.envMapRotation.value.setFromMatrix4(gm.makeRotationFromEuler(mm)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,hh(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===Qs&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const 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0!==t&&t.setValue(ge,V.setFromMatrixPosition(e.matrixWorld)),$.logarithmicDepthBuffer&&R.setValue(ge,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&R.setValue(ge,"isOrthographic",!0===e.isOrthographicCamera),M!==e&&(M=e,A=!0,C=!0)}if(r.isSkinnedMesh){R.setOptional(ge,r,"bindMatrix"),R.setOptional(ge,r,"bindMatrixInverse");const e=r.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),R.setValue(ge,"boneTexture",e.boneTexture,K))}r.isBatchedMesh&&(R.setOptional(ge,r,"batchingTexture"),R.setValue(ge,"batchingTexture",r._matricesTexture,K),R.setOptional(ge,r,"batchingColorTexture"),null!==r._colorsTexture&&R.setValue(ge,"batchingColorTexture",r._colorsTexture,K));const I=n.morphAttributes;void 0===I.position&&void 0===I.normal&&void 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D,k;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(wp.upload(ge,ke(x),P,K),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&R.setValue(ge,"center",r.center);if(R.setValue(ge,"modelViewMatrix",r.modelViewMatrix),R.setValue(ge,"normalMatrix",r.normalMatrix),R.setValue(ge,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t<n;t++){const n=e[t];me.update(n,E),me.bind(n,E)}}return E}(e,t,n,i,r);q.setMaterial(i,o);let l=n.index,c=1;if(!0===i.wireframe){if(l=te.getWireframeAttribute(n),void 0===l)return;c=2}const u=n.drawRange,d=n.attributes.position;let h=u.start*c,f=(u.start+u.count)*c;null!==a&&(h=Math.max(h,a.start*c),f=Math.min(f,(a.start+a.count)*c)),null!==l?(h=Math.max(h,0),f=Math.min(f,l.count)):null!=d&&(h=Math.max(h,0),f=Math.min(f,d.count));const p=f-h;if(p<0||p===1/0)return;let g;pe.setup(r,i,s,n,l);let 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o=e.texture,s=o.format,l=o.type;if(!$.textureFormatReadable(s))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!$.textureTypeReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){const e=ge.createBuffer();ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.bufferData(ge.PIXEL_PACK_BUFFER,a.byteLength,ge.STREAM_READ),ge.readPixels(t,n,i,r,fe.convert(s),fe.convert(l),0),ge.flush();const o=ge.fenceSync(ge.SYNC_GPU_COMMANDS_COMPLETE,0);await function(e,t,n){return new Promise((function(i,r){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:r();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:i()}}),n)}))}(ge,o,4);try{ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.getBufferSubData(ge.PIXEL_PACK_BUFFER,0,a)}finally{ge.deleteBuffer(e),ge.deleteSync(o)}return a}}finally{const e=null!==S?Z.get(S).__webglFramebuffer:null;q.bindFramebuffer(ge.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(console.warn("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;K.setTexture2D(e,0),ge.copyTexSubImage2D(ge.TEXTURE_2D,n,0,0,o,s,r,a),q.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture function signature has changed."),i=arguments[0]||null,e=arguments[1],t=arguments[2],r=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==i?(c=i.x,u=i.y):(c=0,u=0);const d=fe.convert(t.format),h=fe.convert(t.type);K.setTexture2D(t,0),ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const f=ge.getParameter(ge.UNPACK_ROW_LENGTH),p=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),m=ge.getParameter(ge.UNPACK_SKIP_PIXELS),g=ge.getParameter(ge.UNPACK_SKIP_ROWS),v=ge.getParameter(ge.UNPACK_SKIP_IMAGES),y=e.isCompressedTexture?e.mipmaps[r]:e.image;ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,y.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,s),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,l),e.isDataTexture?ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,a,o,d,h,y.data):e.isCompressedTexture?ge.compressedTexSubImage2D(ge.TEXTURE_2D,r,c,u,y.width,y.height,d,y.data):ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,d,h,y),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,f),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,m),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,g),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,v),0===r&&t.generateMipmaps&&ge.generateMipmap(ge.TEXTURE_2D),q.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u,d,h,f;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,i=arguments[1]||null,e=arguments[2],t=arguments[3],r=arguments[4]||0);const p=e.isCompressedTexture?e.mipmaps[r]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,u=n.min.z):(a=p.width,o=p.height,s=p.depth,l=0,c=0,u=0),null!==i?(d=i.x,h=i.y,f=i.z):(d=0,h=0,f=0);const m=fe.convert(t.format),g=fe.convert(t.type);let v;if(t.isData3DTexture)K.setTexture3D(t,0),v=ge.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");K.setTexture2DArray(t,0),v=ge.TEXTURE_2D_ARRAY}ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const y=ge.getParameter(ge.UNPACK_ROW_LENGTH),x=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),_=ge.getParameter(ge.UNPACK_SKIP_PIXELS),b=ge.getParameter(ge.UNPACK_SKIP_ROWS),S=ge.getParameter(ge.UNPACK_SKIP_IMAGES);ge.pixelStorei(ge.UNPACK_ROW_LENGTH,p.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,l),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,c),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,u),e.isDataTexture||e.isData3DTexture?ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p.data):t.isCompressedArrayTexture?ge.compressedTexSubImage3D(v,r,d,h,f,a,o,s,m,p.data):ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,x),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,_),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,b),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,S),0===r&&t.generateMipmaps&&ge.generateMipmap(v),q.unbindTexture()},this.initRenderTarget=function(e){void 0===Z.get(e).__webglFramebuffer&&K.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?K.setTextureCube(e,0):e.isData3DTexture?K.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?K.setTexture2DArray(e,0):K.setTexture2D(e,0),q.unbindTexture()},this.resetState=function(){_=0,b=0,S=null,q.reset(),pe.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return bc}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===ac?"display-p3":"srgb",t.unpackColorSpace=Wc.workingColorSpace===oc?"display-p3":"srgb"}}class _m extends cd{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Xu,this.environmentIntensity=1,this.environmentRotation=new Xu,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class bm extends Cd{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ed(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Sm=new ou,wm=new ou,Mm=new Ou,Em=new ku,Tm=new Au,Am=new ou,Cm=new ou;class Rm extends cd{constructor(e=new jd,t=new bm){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)Sm.fromBufferAttribute(t,e-1),wm.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Sm.distanceTo(wm);e.setAttribute("lineDistance",new kd(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Tm.copy(n.boundingSphere),Tm.applyMatrix4(i),Tm.radius+=r,!1===e.ray.intersectsSphere(Tm))return;Mm.copy(i).invert(),Em.copy(e.ray).applyMatrix4(Mm);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,u=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=c.getX(r),i=c.getX(r+1),a=Pm(this,e,Em,s,n,i);a&&t.push(a)}if(this.isLineLoop){const r=c.getX(i-1),a=c.getX(n),o=Pm(this,e,Em,s,r,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),i=Math.min(u.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=Pm(this,e,Em,s,r,r+1);n&&t.push(n)}if(this.isLineLoop){const r=Pm(this,e,Em,s,i-1,n);r&&t.push(r)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Pm(e,t,n,i,r,a){const o=e.geometry.attributes.position;Sm.fromBufferAttribute(o,r),wm.fromBufferAttribute(o,a);if(n.distanceSqToSegment(Sm,wm,Am,Cm)>i)return;Am.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(Am);return s<t.near||s>t.far?void 0:{distance:s,point:Cm.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,object:e}}const Lm=new ou,Nm=new ou;class Im extends Rm{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)Lm.fromBufferAttribute(t,e),Nm.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+Lm.distanceTo(Nm);e.setAttribute("lineDistance",new kd(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Dm extends jd{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],d=[],h=[];let f=0;const p=[],m=n/2;let g=0;function v(n){const r=f,a=new Nc,p=new ou;let v=0;const y=!0===n?e:t,x=!0===n?1:-1;for(let e=1;e<=i;e++)u.push(0,m*x,0),d.push(0,x,0),h.push(.5,.5),f++;const _=f;for(let e=0;e<=i;e++){const t=e/i*s+o,n=Math.cos(t),r=Math.sin(t);p.x=y*r,p.y=m*x,p.z=y*n,u.push(p.x,p.y,p.z),d.push(0,x,0),a.x=.5*n+.5,a.y=.5*r*x+.5,h.push(a.x,a.y),f++}for(let e=0;e<i;e++){const t=r+e,i=_+e;!0===n?c.push(i,i+1,t):c.push(i+1,i,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new ou,v=new ou;let y=0;const x=(t-e)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(t-e)+e;for(let e=0;e<=i;e++){const t=e/i,r=t*s+o,l=Math.sin(r),p=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*p,u.push(v.x,v.y,v.z),a.set(l,x,p).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),c.push(f++)}p.push(c)}for(let e=0;e<i;e++)for(let t=0;t<r;t++){const n=p[t][e],i=p[t+1][e],r=p[t+1][e+1],a=p[t][e+1];c.push(n,i,a),c.push(i,r,a),y+=6}l.addGroup(g,y,0),g+=y}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new kd(u,3)),this.setAttribute("normal",new kd(d,3)),this.setAttribute("uv",new kd(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Dm(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class km extends jd{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];function o(e,t,n,i){const r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];const o=e.clone().lerp(n,i/r),s=t.clone().lerp(n,i/r),l=r-i;for(let e=0;e<=l;e++)a[i][e]=0===e&&i===r?o:o.clone().lerp(s,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){const n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}function s(e){r.push(e.x,e.y,e.z)}function l(t,n){const i=3*t;n.x=e[i+0],n.y=e[i+1],n.z=e[i+2]}function c(e,t,n,i){i<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=i/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new ou,i=new ou,r=new ou;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],i),l(t[a+2],r),o(n,i,r,e)}(i),function(e){const t=new ou;for(let n=0;n<r.length;n+=3)t.x=r[n+0],t.y=r[n+1],t.z=r[n+2],t.normalize().multiplyScalar(e),r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z}(n),function(){const e=new ou;for(let n=0;n<r.length;n+=3){e.x=r[n+0],e.y=r[n+1],e.z=r[n+2];const i=u(e)/2/Math.PI+.5,o=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(i,1-o)}var t;(function(){const e=new ou,t=new ou,n=new ou,i=new ou,o=new Nc,s=new Nc,l=new Nc;for(let d=0,h=0;d<r.length;d+=9,h+=6){e.set(r[d+0],r[d+1],r[d+2]),t.set(r[d+3],r[d+4],r[d+5]),n.set(r[d+6],r[d+7],r[d+8]),o.set(a[h+0],a[h+1]),s.set(a[h+2],a[h+3]),l.set(a[h+4],a[h+5]),i.copy(e).add(t).add(n).divideScalar(3);const f=u(i);c(o,h+0,e,f),c(s,h+2,t,f),c(l,h+4,n,f)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],i=a[e+4],r=Math.max(t,n,i),o=Math.min(t,n,i);r>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),i<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new kd(r,3)),this.setAttribute("normal",new kd(r.slice(),3)),this.setAttribute("uv",new kd(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new km(e.vertices,e.indices,e.radius,e.details)}}class Om extends km{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Om(e.radius,e.detail)}}class Um extends jd{constructor(e=.5,t=1,n=32,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const o=[],s=[],l=[],c=[];let u=e;const d=(t-e)/(i=Math.max(1,i)),h=new ou,f=new Nc;for(let e=0;e<=i;e++){for(let e=0;e<=n;e++){const i=r+e/n*a;h.x=u*Math.cos(i),h.y=u*Math.sin(i),s.push(h.x,h.y,h.z),l.push(0,0,1),f.x=(h.x/t+1)/2,f.y=(h.y/t+1)/2,c.push(f.x,f.y)}u+=d}for(let e=0;e<i;e++){const t=e*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i,a=i+n+1,s=i+n+2,l=i+1;o.push(r,a,l),o.push(a,s,l)}}this.setIndex(o),this.setAttribute("position",new kd(s,3)),this.setAttribute("normal",new kd(l,3)),this.setAttribute("uv",new kd(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Um(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class zm extends jd{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new ou,d=new ou,h=[],f=[],p=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let y=0;0===h&&0===a?y=.5/t:h===n&&s===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const s=n/t;u.x=-e*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=e*Math.cos(a+v*o),u.z=e*Math.sin(i+s*r)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(s+y,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=c[e][i+1],r=c[e][i],o=c[e+1][i],l=c[e+1][i+1];(0!==e||a>0)&&h.push(t,r,l),(e!==n-1||s<Math.PI)&&h.push(r,o,l)}this.setIndex(h),this.setAttribute("position",new kd(f,3)),this.setAttribute("normal",new kd(p,3)),this.setAttribute("uv",new kd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new zm(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Fm extends jd{constructor(e=1,t=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],s=[],l=[],c=new ou,u=new ou,d=new ou;for(let a=0;a<=n;a++)for(let h=0;h<=i;h++){const f=h/i*r,p=a/n*Math.PI*2;u.x=(e+t*Math.cos(p))*Math.cos(f),u.y=(e+t*Math.cos(p))*Math.sin(f),u.z=t*Math.sin(p),o.push(u.x,u.y,u.z),c.x=e*Math.cos(f),c.y=e*Math.sin(f),d.subVectors(u,c).normalize(),s.push(d.x,d.y,d.z),l.push(h/i),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*e+t-1,r=(i+1)*(e-1)+t-1,o=(i+1)*(e-1)+t,s=(i+1)*e+t;a.push(n,r,s),a.push(r,o,s)}this.setIndex(a),this.setAttribute("position",new kd(o,3)),this.setAttribute("normal",new kd(s,3)),this.setAttribute("uv",new kd(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Fm(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}const Bm=new Ou;class Hm{constructor(e,t,n=0,i=1/0){this.ray=new ku(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new $u,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Bm.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Bm),this}intersectObject(e,t=!0,n=[]){return jm(e,this,n,t),n.sort(Vm),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)jm(e[i],this,n,t);return n.sort(Vm),n}}function Vm(e,t){return e.distance-t.distance}function jm(e,t,n,i){let r=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(r=!1)}if(!0===r&&!0===i){const i=e.children;for(let e=0,r=i.length;e<r;e++)jm(i[e],t,n,!0)}}const Wm=new ou,Gm=new ou;"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:$s}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=$s);class Xm{t1;t2;_position;_quaternion;_rotation;_scale;constructor(e,t){this.t1=e,this.t2=t}get time(){return this.t1.time-this.t2.time}get position(){return this._position??=this.t1.position.clone().sub(this.t2.position)}get quaternion(){return this._quaternion??=this.t2.quaternion.clone().invert().premultiply(this.t1.quaternion)}get rotation(){return this._rotation??=(new Xu).setFromQuaternion(this.quaternion)}get scale(){return this._scale??=this.t1.scale.clone().sub(this.t2.scale)}}class $m{cancel;previous;memo;event;initial;current;first;last;_delta;_offset;constructor(e){this.cancel=e}start(e,t){this.event=e,this.previous=void 0,this.current=t,this.initial=t,this.first=!0,this.last=!1,this.memo=void 0,this._delta=void 0,this._offset=void 0}update(e,t){this.event=e,this.previous=this.current,this.current=t,this.first=!1,this.last=!1,this._delta=void 0,this._offset=void 0}end(e){this.event=e,this.first=!1,this.last=!0,this._delta=void 0,this._offset=void 0}get delta(){if(null!=this.previous)return this._delta??=new Xm(this.current,this.previous)}get offset(){return this._offset??=new Xm(this.current,this.initial)}}function qm(e,t){if("sphere"===e.details.type)return!1;if("lines"===e.details.type){const{line:n}=e.details;return t.copy(n.end).sub(n.start).normalize(),!0}return"screen-ray"===e.details.type?(t.copy(e.details.direction),!0):(t.set(0,0,-1).applyQuaternion(e.pointerQuaternion),!0)}const Ym=new Ou,Zm=new Ou,Km={x:"XYZ",y:"YXZ",z:"ZXY"};function Qm(e,t,n,i,r,a){Ym.copy(n),null!=r&&Ym.premultiply(Zm.copy(r).invert());const o=new ou,s=new au,l=new ou;let c;Ym.decompose(o,s,l),cg(o,i.initialTargetPosition,a.translate??!0);const u=a.rotate??!0;if(!1===u)s.copy(i.initialTargetQuaternion),c=i.initialTargetRotation.clone();else if(Array.isArray(u)||!0===u||"string"!=typeof u&&!Array.isArray(u)&&!0===u.x&&!0===u.y&&!0===u.z)c=(new Xu).setFromQuaternion(s,i.initialTargetRotation.order);else if("string"==typeof u){const e=Km[u];c=(new Xu).setFromQuaternion(s,e);for(const t of e){const e=t.toLowerCase();e!==u&&(c[e]=0)}c.order=i.initialTargetRotation.order,s.setFromEuler(c)}else c=function(e,t,n){let i="",r="";for(const e of t.order)!1===n[e.toLowerCase()]?r+=e:i+=e;const a=i+r,o=(new Xu).setFromQuaternion(e,a);for(const e of a){const i=e.toLowerCase();o[i]=ug(i,o[i],t[i],n)}return e.setFromEuler(o),o}(s,i.initialTargetRotation,u);return cg(l,i.initialTargetScale,a.scale??!0),{pointerAmount:t,position:o,quaternion:s,rotation:c,scale:l,time:e}}const Jm=new Ah,eg=new ou,tg=new ou,ng=new ou,ig=new au;function rg(e,t,n){return Jm.normal.copy(e),Jm.constant=0,function(e,t){if(0===t.x)return void e.set(1,0,0);if(0===t.y)return void e.set(0,1,0);if(0===t.z)return void e.set(0,0,1);e.set(-t.y,t.x,0)}(eg,Jm.normal),tg.copy(eg),tg.applyQuaternion(ig.copy(t).invert().premultiply(n)),Jm.projectPoint(eg,eg).normalize(),Jm.projectPoint(tg,tg).normalize(),(ng.crossVectors(eg,Jm.normal).dot(tg)<0?1:-1)*eg.angleTo(tg)}const ag=new ou,og=new Ah,sg=new ou,lg=new ou;function cg(e,t,n){if(Array.isArray(n))switch(n.length){case 0:return void e.copy(t);case 1:return e.sub(t),Tg(e,n[0]instanceof ou?n[0]:ag.fromArray(n[0])),void e.add(t);case 2:return ag.crossVectors(n[0]instanceof ou?n[0]:sg.fromArray(n[0]),n[1]instanceof ou?n[1]:lg.fromArray(n[1])),og.setFromNormalAndCoplanarPoint(ag,t),void og.projectPoint(e,e)}else e.x=ug("x",e.x,t.x,n),e.y=ug("y",e.y,t.y,n),e.z=ug("z",e.z,t.z,n)}function ug(e,t,n,i){if("boolean"==typeof i)return i?t:n;if("string"==typeof i)return i===e?t:n;const r=i[e];return!1===r?n:Array.isArray(r)?function(e,t,n){return Math.max(t,Math.min(n,e))}(t,...r):t}function dg(e=!0,t,n,i,r,a){if(e){switch(t.length){case 0:case 3:return;case 1:return void function(e,t,n,i,r){const a=null==r?0:1-Math.abs(t.dot(r));if(null==r||a<.001)return void Eg(i,e,t);Mg.subVectors(n,e);const o=t.dot(r),s=t.dot(Mg),l=r.dot(Mg),c=1-o*o,u=(s-o*l)/c;if((o*s-l)/c<0)return void Eg(i,e,t);Mg.copy(i),i.copy(e).addScaledVector(t,u)}(n,...t,i,r,a);case 2:return void function(e,t,n,i,r,a){wg.crossVectors(e,t).normalize(),Sg.setFromNormalAndCoplanarPoint(wg,n);const o=null==a?0:Math.abs(wg.dot(a));if(null==a||o<.01)return void Sg.projectPoint(r,r);const s=Sg.distanceToPoint(i),l=-s/a.dot(Sg.normal);if(l<0)return void Sg.projectPoint(r,r);Mg.copy(r),r.copy(i).addScaledVector(a,l)}(...t,n,i,r,a)}throw new Error(`space cannot be ${t.length}D but received (${t.map((e=>e.toArray().join("/"))).join("; ")})`)}}const hg={x:new ou(1,0,0),y:new ou(0,1,0),z:new ou(0,0,1)};function fg(e,t,n,i,r){if(!1!==i){if(!0===i)return e[0]=hg.x,e[1]=hg.y,void(e[2]=hg.z);if("string"!=typeof i)if(Array.isArray(i))for(const a of i)xg(e,t,n,a,r);else!1!==i.x&&xg(e,t,n,"x",r),!1!==i.y&&xg(e,t,n,"y",r),!1!==i.z&&xg(e,t,n,"z",r);else xg(e,t,n,i,r)}}const pg=new au,mg=new Xu,gg=new ou,vg=new ou,yg=new ou;function xg(e,t,n,i,r){if(Array.isArray(i)?gg.set(...i):i instanceof ou?gg.copy(i):gg.copy(hg[i]),"translate"===r)return gg.applyQuaternion(t),void bg(e,gg);if("scale"===r)return Array.isArray(i)?pg.identity():pg.setFromEuler(n),pg.premultiply(t),gg.applyQuaternion(pg),void bg(e,gg);if(Array.isArray(i))mg.set(0,0,0);else{mg.copy(n);for(let e=2;e>=0;e--){const t=n.order[e].toLowerCase();if(mg[t]=0,t===i)break}}pg.setFromEuler(mg).premultiply(t),gg.normalize(),vg.set(0,1,0),gg.dot(vg)>.99&&vg.set(0,0,1),yg.crossVectors(gg,vg).normalize(),vg.copy(yg),yg.applyQuaternion(pg),bg(e,yg),yg.crossVectors(gg,vg).normalize(),yg.applyQuaternion(pg),bg(e,yg)}const _g=new ou;function bg(e,t){3!==e.length&&(0!==e.length?1!==e.length?(_g.crossVectors(e[0],e[1]),Math.abs(_g.dot(t))<.001||e.push(t.clone())):Math.abs(e[0].dot(t))<.999&&e.push(t.clone()):e.push(t.clone()))}const Sg=new Ah,wg=new ou,Mg=new ou;function Eg(e,t,n){e.sub(t),Tg(e,n),e.add(t)}function Tg(e,t){const n=e.dot(t);e.copy(t).multiplyScalar(n)}const Ag=new Ou,Cg=new Ou,Rg=new ou,Pg=new ou,Lg=new au,Ng=new ou(1,1,1),Ig=[];const Dg=new ou,kg=new ou,Og=new ou,Ug=new ou,zg=new ou,Fg=new ou,Bg=new ou,Hg=new Ou,Vg=new Ou,jg=new Ou,Wg=new au,Gg=new au,Xg=[];const $g=new ou,qg=new ou,Yg=new ou,Zg=new ou,Kg=new ou,Qg=new au,Jg=new au,ev=new Ou,tv=new ou,nv=[];const iv=new ou;class rv{target;getOptions;outputState;latestMoveEvent;inputState=new Map;capturedObjects=new Map;initialTargetPosition=new ou;initialTargetQuaternion=new au;initialTargetRotation=new Xu;initialTargetScale=new ou;initialTargetParentWorldMatrix;prevTwoPointerDeltaRotation;prevTranslateAsDeltaRotation;prevAngle;handlers={onPointerDown:this.onPointerDown.bind(this),onPointerMove:this.onPointerMove.bind(this),onPointerUp:this.onPointerUp.bind(this)};constructor(e,t=()=>({})){this.target=e,this.getOptions=t,this.outputState=new $m(this.cancel.bind(this))}firstOnPointer(e){const t=this.getTarget();if(null==t)return;const n=qm(e,iv)?iv.clone():void 0;e.intersection.details.type,this.inputState.set(e.pointerId,{pointerWorldDirection:n,pointerWorldPoint:e.point,pointerWorldOrigin:e.pointerPosition,pointerWorldQuaternion:e.pointerQuaternion,initialPointerWorldPoint:e.point.clone(),initialPointerWorldDirection:n?.clone(),initialPointerWorldQuaternion:e.pointerQuaternion.clone(),prevPointerWorldQuaternion:e.pointerQuaternion}),this.save(),1===this.inputState.size&&this.outputState.start(e,{pointerAmount:1,time:e.timeStamp,position:this.initialTargetPosition.clone(),quaternion:this.initialTargetQuaternion.clone(),rotation:this.initialTargetRotation.clone(),scale:this.initialTargetScale.clone()}),this.outputState.memo=this.apply(t)}onPointerDown(e){this.stopPropagation(e),this.capturePointer(e.pointerId,e.object)&&this.firstOnPointer(e)}onPointerMove(e){if(!this.capturedObjects.has(e.pointerId))return;this.stopPropagation(e);const t=this.inputState.get(e.pointerId);null!=t?(this.latestMoveEvent=e,t.pointerWorldPoint=e.point,t.prevPointerWorldQuaternion=t.pointerWorldQuaternion,t.pointerWorldQuaternion=e.pointerQuaternion,t.pointerWorldOrigin=e.pointerPosition,null!=t.pointerWorldDirection&&qm(e,t.pointerWorldDirection)):this.firstOnPointer(e)}cancel(){if(0===this.capturedObjects.size)return;for(const[e,t]of this.capturedObjects)t.releasePointerCapture(e);this.capturedObjects.clear(),this.inputState.clear(),this.outputState.end(void 0);const e=this.getTarget();null!=e&&this.apply(e)}onPointerUp(e){this.capturedObjects.has(e.pointerId)&&(this.stopPropagation(e),this.releasePointer(e.pointerId,e.object,e))}update(e){const t=this.getTarget();if(null==t||0===this.inputState.size||null==this.latestMoveEvent&&!1===(this.getOptions().alwaysUpdate??!1))return;const n=this.getOptions();let i;if("as-rotate"===n.translate||"as-rotate-and-scale"===n.translate||"as-scale"===n.translate){n.translate,this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0;const[r]=this.inputState.values(),a=t.matrixWorld,o=t.parent?.matrixWorld;i=function(e,t,n,i,r,a){if(null==r?Qg.identity():r.decompose($g,Qg,qg),nv.length=0,"as-scale"===a.translate&&fg(nv,Qg,n.initialTargetRotation,a.scale??!0,"scale"),"as-scale"!=a.translate&&fg(nv,Qg,n.initialTargetRotation,a.rotate??!0,"rotate"),ev.makeTranslation(n.initialTargetPosition),null!=n.initialTargetParentWorldMatrix&&ev.premultiply(n.initialTargetParentWorldMatrix),Zg.setFromMatrixPosition(ev),dg(a.projectRays,nv,t.initialPointerWorldPoint,t.pointerWorldOrigin,Zg,void 0),Zg.negate().add(t.initialPointerWorldPoint),Kg.setFromMatrixPosition(i),dg(a.projectRays,nv,t.initialPointerWorldPoint,t.pointerWorldOrigin,Kg,void 0),dg(a.projectRays,nv,t.initialPointerWorldPoint,t.pointerWorldOrigin,qg.copy(t.pointerWorldPoint),t.pointerWorldDirection),Kg.negate().add(qg),"as-scale"===a.translate?Qg.copy(n.initialTargetQuaternion):($g.copy(Zg),null!=n.prevTranslateAsDeltaRotation&&$g.applyQuaternion(n.prevTranslateAsDeltaRotation),$g.normalize(),qg.copy(Kg).normalize(),Qg.setFromUnitVectors($g,qg),null==n.prevTranslateAsDeltaRotation?n.prevTranslateAsDeltaRotation=new au:Qg.multiply(n.prevTranslateAsDeltaRotation),n.prevTranslateAsDeltaRotation.copy(Qg),null!=n.initialTargetParentWorldMatrix&&(Jg.setFromRotationMatrix(n.initialTargetParentWorldMatrix),Qg.multiply(Jg.normalize()),Qg.premultiply(Jg.invert())),Qg.multiply(n.initialTargetQuaternion)),"as-rotate"===a.translate)tv.set(1,1,1);else if("object"==typeof a.scale&&a.scale.uniform)tv.setScalar(Kg.length()/Zg.length());else if("as-rotate-and-scale"===a.translate){ev.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale),null!=n.initialTargetParentWorldMatrix&&ev.premultiply(n.initialTargetParentWorldMatrix),ev.decompose(qg,Jg,Yg),$g.copy(Zg).applyQuaternion(Jg.invert()).divide(Yg),$g.x=Math.abs($g.x),$g.y=Math.abs($g.y),$g.z=Math.abs($g.z);const e=Math.max(...$g.toArray());$g.divideScalar(e),tv.set(1,1,1),tv.addScaledVector($g,Kg.length()/Zg.length()-1)}else null!=n.initialTargetParentWorldMatrix?(n.initialTargetParentWorldMatrix.decompose($g,Jg,qg),Jg.multiply(n.initialTargetQuaternion)):Jg.copy(n.initialTargetQuaternion),$g.copy(Zg).applyQuaternion(Jg.invert()),null!=r?(r.decompose(qg,Jg,Yg),Jg.multiply(n.initialTargetQuaternion)):Jg.copy(n.initialTargetQuaternion),qg.copy(Kg).applyQuaternion(Jg.invert()),tv.x=Math.abs($g.x)<.001?1:Math.abs(qg.x/$g.x),tv.y=Math.abs($g.y)<.001?1:Math.abs(qg.y/$g.y),tv.z=Math.abs($g.z)<.001?1:Math.abs(qg.z/$g.z);return tv.multiply(n.initialTargetScale),ev.compose(n.initialTargetPosition,Qg,tv),Qm(e,1,ev,n,void 0,a)}(e,r,this,a,o,n)}else if(1===this.inputState.size){this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0,this.prevTranslateAsDeltaRotation=void 0;const[r]=this.inputState.values();i=function(e,t,n,i,r){return null==i?Lg.identity():i.decompose(Rg,Lg,Pg),Ig.length=0,fg(Ig,Lg,n.initialTargetRotation,r.translate??!0,"translate"),Cg.makeRotationFromQuaternion(Lg.copy(t.initialPointerWorldQuaternion).invert()).multiply(Ag.makeTranslation(Rg.copy(t.initialPointerWorldPoint).negate())),null!=n.initialTargetParentWorldMatrix&&Cg.multiply(n.initialTargetParentWorldMatrix),dg(r.projectRays,Ig,t.initialPointerWorldPoint,t.pointerWorldOrigin,Rg.copy(t.pointerWorldPoint),t.pointerWorldDirection),Lg.copy(t.pointerWorldQuaternion),!1===(r.rotate??!0)&&Lg.copy(t.initialPointerWorldQuaternion),Ag.compose(Rg,Lg,Ng).multiply(Cg).multiply(Cg.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale)),Qm(e,1,Ag,n,i,r)}(e,r,this,t.parent?.matrixWorld,n)}else{this.prevTranslateAsDeltaRotation=void 0;const[r,a]=this.inputState.values();i=function(e,t,n,i,r,a){null==r?Wg.identity():r.decompose(Og,Wg,Ug),Xg.length=0,fg(Xg,Wg,i.initialTargetRotation,a.translate??!0,"translate"),fg(Xg,Wg,i.initialTargetRotation,a.rotate??!0,"rotate"),fg(Xg,Wg,i.initialTargetRotation,a.scale??!0,"scale"),dg(a.projectRays,Xg,t.initialPointerWorldPoint,t.pointerWorldOrigin,Og.copy(t.pointerWorldPoint),t.pointerWorldDirection),dg(a.projectRays,Xg,n.initialPointerWorldPoint,n.pointerWorldOrigin,Ug.copy(n.pointerWorldPoint),n.pointerWorldDirection),Dg.copy(n.initialPointerWorldPoint).sub(t.initialPointerWorldPoint),kg.copy(Ug).sub(Og),Og.copy(Dg),null!=i.prevTwoPointerDeltaRotation&&Og.applyQuaternion(i.prevTwoPointerDeltaRotation),Og.normalize(),Ug.copy(kg).normalize(),Wg.setFromUnitVectors(Og,Ug),null==i.prevTwoPointerDeltaRotation?i.prevTwoPointerDeltaRotation=new au:Wg.multiply(i.prevTwoPointerDeltaRotation),i.prevTwoPointerDeltaRotation.copy(Wg);const o=.5*(rg(Ug,t.prevPointerWorldQuaternion,t.pointerWorldQuaternion)+rg(Ug,n.prevPointerWorldQuaternion,n.pointerWorldQuaternion))+(i.prevAngle??0);if(i.prevAngle=o,Wg.premultiply(Gg.setFromAxisAngle(Ug,o)),"object"==typeof a.scale&&a.scale.uniform)Bg.setScalar(kg.length()/Dg.length());else{jg.compose(i.initialTargetPosition,i.initialTargetQuaternion,i.initialTargetScale),null!=i.initialTargetParentWorldMatrix&&jg.premultiply(i.initialTargetParentWorldMatrix),jg.decompose(zg,Gg,Fg),Og.copy(Dg).applyQuaternion(Gg.invert()).divide(Fg),Og.x=Math.abs(Og.x),Og.y=Math.abs(Og.y),Og.z=Math.abs(Og.z);const e=Math.max(...Og.toArray());Og.divideScalar(e),Bg.set(1,1,1),Bg.addScaledVector(Og,kg.length()/Dg.length()-1)}return Hg.makeTranslation(Og.copy(kg).multiplyScalar(.5).add(t.pointerWorldPoint)).multiply(Vg.makeRotationFromQuaternion(Wg)).multiply(Vg.makeRotationFromQuaternion(Gg.invert())).multiply(Vg.makeScale(Bg.x,Bg.y,Bg.z)).multiply(Vg.makeRotationFromQuaternion(Gg.invert())).multiply(Vg.makeTranslation(Og.copy(Dg).multiplyScalar(.5).add(t.initialPointerWorldPoint).negate())).multiply(jg),Qm(e,2,Hg,i,r,a)}(e,r,a,this,t.parent?.matrixWorld,n)}this.outputState.update(this.latestMoveEvent,i),this.outputState.memo=this.apply(t),this.latestMoveEvent=void 0}getTarget(){return this.target instanceof cd?this.target:this.target?.current}capturePointer(e,t){if(this.capturedObjects.has(e))return!1;const{multitouch:n,translate:i}=this.getOptions();return(!1!==(n??!0)&&"string"!=typeof i||1!==this.capturedObjects.size)&&(this.capturedObjects.set(e,t),t.setPointerCapture(e),!0)}releasePointer(e,t,n){const i=this.getTarget();null!=i&&this.capturedObjects.delete(e)&&(this.inputState.delete(e),t.releasePointerCapture(e),this.inputState.size>0?this.save():(this.outputState.end(n),this.apply(i)))}stopPropagation(e){null!=e&&(this.getOptions()?.stopPropagation??1)&&e.stopPropagation()}apply(e){return(this.getOptions().apply??ov)(this.outputState,e)}getState(){return 0===this.inputState.size?void 0:this.outputState}save(){const e=this.getTarget();if(null!=e){e.updateWorldMatrix(!0,!1),this.prevAngle=void 0,this.prevTwoPointerDeltaRotation=void 0,this.prevTranslateAsDeltaRotation=void 0,this.initialTargetParentWorldMatrix=e.parent?.matrixWorld.clone(),e.matrixAutoUpdate?(this.initialTargetPosition.copy(e.position),this.initialTargetQuaternion.copy(e.quaternion),this.initialTargetRotation.copy(e.rotation),this.initialTargetScale.copy(e.scale)):(e.matrix.decompose(this.initialTargetPosition,this.initialTargetQuaternion,this.initialTargetScale),this.initialTargetRotation.setFromQuaternion(this.initialTargetQuaternion,e.rotation.order));for(const e of this.inputState.values())null!=e.pointerWorldDirection&&e.initialPointerWorldDirection?.copy(e.pointerWorldDirection),e.initialPointerWorldPoint.copy(e.pointerWorldPoint),e.initialPointerWorldQuaternion.copy(e.pointerWorldQuaternion)}}bind(e){const{onPointerDown:t,onPointerMove:n,onPointerUp:i}=this.handlers;return e.addEventListener("pointerdown",t),e.addEventListener("pointermove",n),e.addEventListener("pointerup",i),()=>{e.removeEventListener("pointerdown",t),e.removeEventListener("pointermove",n),e.removeEventListener("pointerup",i),this.cancel()}}capture(e,t){return this.capturePointer(e,t)?()=>this.releasePointer(e,t,void 0):av}}function av(){}function ov(e,t){t.position.copy(e.current.position),t.rotation.order=e.current.rotation.order,t.quaternion.copy(e.current.quaternion),t.scale.copy(e.current.scale)}class sv{target;getOptions;handles=[];hoveredTagMap=new Map;hoverSubscriptions=[];applySubscriptions=[];space;constructor(e,t){this.target=e,this.getOptions=t}getSpace(){return this.space??"world"}getTarget(){return this.target instanceof cd?this.target:this.target.current}getHandleOptions(e,t){const n=this.getOptions?.(),i=t?.();return{...n,...i,apply:(t,r)=>(this.onApply(e,t,r),(i?.apply??n?.apply??ov)?.(t,r))}}registerHandle(e,t,n){const i={object:t,store:e,tag:n};this.handles.push(i);const r=e.bind(t),a=this.onPointerEnter.bind(this,n),o=this.onPointerLeave.bind(this);return t.addEventListener("pointerenter",a),t.addEventListener("pointerleave",o),()=>{const t=this.handles.indexOf(i);-1!=t&&this.handles.splice(t,1),r(),e.cancel()}}subscribeHover(e){return this.hoverSubscriptions.push(e),e(Array.from(this.hoveredTagMap.values())),()=>{const t=this.hoverSubscriptions.indexOf(e);-1!==t&&this.hoverSubscriptions.splice(t,1)}}subscribeApply(e){return this.applySubscriptions.push(e),()=>{const t=this.applySubscriptions.indexOf(e);-1!==t&&this.applySubscriptions.splice(t,1)}}update(e){for(const{store:t}of this.handles)t.update(e)}onPointerEnter(e,t){this.hoveredTagMap.set(t.pointerId,e),this.updateHover()}onPointerLeave(e){this.hoveredTagMap.delete(e.pointerId),this.updateHover()}updateHover(){const e=Array.from(this.hoveredTagMap.values());for(const t of this.hoverSubscriptions)t(e)}onApply(e,t,n){for(const i of this.applySubscriptions)i(e,t,n)}}const lv={depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0};function cv(e,t,n,{color:i,hoverColor:r,hoverOpacity:a,opacity:o}){if(null!=r||null!=a)return r??=i,e.subscribeHover((e=>{const s=e.some((e=>e.includes(n)));t.color.set(s?r:i),t.opacity=(s?a:o)??1}))}const uv=new au;class dv extends Im{context;rotationOffset;constructor(e,t){super(),this.context=e,this.rotationOffset=t,this.renderOrder=1/0}update(){this.quaternion.setFromEuler(this.rotationOffset);const e=this.context.getTarget();"world"===this.context.getSpace()&&null!=e&&(e.getWorldQuaternion(uv).invert(),this.quaternion.premultiply(uv))}bind(e){this.geometry=new jd,this.geometry.setAttribute("position",new kd([-1e3,0,0,1e3,0,0],3)),this.material=new bm({...lv,color:this.material.color??"white",opacity:this.material.opacity??1});const t=this.context.subscribeHover((t=>{const n=t.some((t=>t.includes(e)));this.visible=n})),n=this.context.subscribeApply(((e,t)=>{if(t.last)return void this.position.set(0,0,0);this.position.copy(t.initial.position).sub(t.current.position);const n=this.context.getTarget();null!=n&&(uv.copy(n.quaternion).invert(),this.position.applyQuaternion(uv))}));return()=>{this.geometry.dispose(),this.material.dispose(),t(),n()}}}class hv extends um{context;axis;store;options;tag;constructor(e,t,n,i){super(),this.context=e,this.axis=t,this.tag=(n??"")+t,this.store=new rv(e.target,(()=>e.getHandleOptions(this.tag,i)))}}function fv(e,t=!0){if(!1===t)return!1;if(!0===t){const t={x:!1,y:!1,z:!1,e:!1};for(const n of e)t[n]=!0;return t}if("string"==typeof t)return t===e&&{x:!1,y:!1,z:!1,e:!1,[e]:!0};const n={x:!1,y:!1,z:!1,e:!1};for(const i of e){const e=t[i]??!0;if(!1===e)return!1;n[i]=e}return n}const pv=new ou,mv=new ou;function gv(e,t,n,i){if(!n)return i;let r;return t instanceof Xh?r=(t.top-t.bottom)/t.zoom:(t.getWorldPosition(pv),e.getWorldPosition(mv),r=pv.distanceTo(mv)*Math.min(1.9*Math.tan(Math.PI*t.fov/360)/t.zoom,7)),r*i/4}const vv=new Dm(0,.04,.1,12);vv.translate(0,.05,0);const yv=new Dm(.0075,.0075,.5,3);yv.translate(0,.25,0);const xv=new Xu(0,0,-Math.PI/2),_v=new Xu(0,0,Math.PI/2);class bv extends hv{invert;showArrowBody;constructor(e,t,n="",i,r=!1,a=!0){super(e,t,n,(()=>({scale:!1,rotate:!1,translate:null!=i?[i]:this.options,multitouch:!1}))),this.invert=r,this.showArrowBody=a}bind(e,t,n){const i=fv(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?_v:xv,a=new Rd(lv),o=cv(this.context,a,this.tag,{color:e,hoverColor:t}),s=new sh(vv,a);let l,c;if(s.renderOrder=1/0,s.position.x=this.invert?-.5:.5,s.rotation.copy(r),this.add(s),this.showArrowBody){const t=new Rd(lv);l=cv(this.context,t,this.tag,{color:e,hoverColor:16777024}),c=new sh(yv,t),c.renderOrder=1/0,c.rotation.copy(r),this.add(c)}const u=new sh(new Dm(.13,0,.6,4));u.pointerEventsOrder=1/0,u.position.x=this.invert?-.3:.3,u.rotation.copy(r),u.visible=!1,this.add(u);const d=this.context.registerHandle(this.store,u,this.tag);return()=>{a.dispose(),d(),o?.(),l?.(),this.remove(s),null!=c&&this.remove(c),this.remove(u)}}}class Sv extends hv{constructor(e,t,n="",i){super(e,t,n,(()=>({translate:i??this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=fv(this.axis,n);if(!1===i)return;this.options=i;const r=new Rd(lv),a=cv(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new sh(new ch(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}new ou;const wv=new au;class Mv extends hv{constructor(e){super(e,"xyz","",(()=>({translate:this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e){const t=fv(this.axis,e);if(!1===t)return;this.options=t;const n=new Rd(lv),i=cv(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25,hoverOpacity:1}),r=new sh(new Om(.1,0),n);r.renderOrder=1/0,this.add(r);const a=new sh(new Om(.2,0));a.pointerEventsOrder=1/0,a.visible=!1,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),r.geometry.dispose(),a.geometry.dispose(),o(),i?.(),this.remove(r),this.remove(a)}}}const Ev=new ou,Tv=new au,Av=new au,Cv=(new au).setFromEuler(new Xu(0,0,Math.PI/2)),Rv=(new au).setFromEuler(new Xu(0,-Math.PI/2,0)),Pv=new au,Lv=(new au).setFromEuler(new Xu(0,-Math.PI/2,0)),Nv=(new au).setFromEuler(new Xu(Math.PI/2,0,0));class Iv extends um{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;scaleGroup=new um;xAxis=new ou;yAxis=new ou;zAxis=new ou;negXAxis=new ou;negYAxis=new ou;negZAxis=new ou;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.add(this.scaleGroup),this.free=new Mv(this.context),this.scaleGroup.add(this.free),this.translationX=new bv(this.context,"x",void 0,this.xAxis),this.scaleGroup.add(this.translationX),this.translationY=new bv(this.context,"y",void 0,this.yAxis),this.scaleGroup.add(this.translationY),this.translationZ=new bv(this.context,"z",void 0,this.zAxis),this.scaleGroup.add(this.translationZ),this.translationNegX=new bv(this.context,"x",void 0,this.negXAxis,!0,!1),this.scaleGroup.add(this.translationNegX),this.translationNegY=new bv(this.context,"y",void 0,this.negYAxis,!0,!1),this.scaleGroup.add(this.translationNegY),this.translationNegZ=new bv(this.context,"z",void 0,this.negZAxis,!0,!1),this.scaleGroup.add(this.translationNegZ),this.translationXY=new Sv(this.context,"xy",void 0,[this.xAxis,this.yAxis]),this.scaleGroup.add(this.translationXY),this.translationXZ=new Sv(this.context,"xz",void 0,[this.xAxis,this.zAxis]),this.scaleGroup.add(this.translationXZ),this.translationYZ=new Sv(this.context,"yz",void 0,[this.yAxis,this.zAxis]),this.scaleGroup.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.xAxis.set(1,0,0),this.yAxis.set(0,1,0),this.zAxis.set(0,0,1),this.free.quaternion.identity(),this.translationX.quaternion.copy(Av),this.translationY.quaternion.copy(Cv),this.translationZ.quaternion.copy(Rv),this.translationNegX.quaternion.copy(Av),this.translationNegY.quaternion.copy(Cv),this.translationNegZ.quaternion.copy(Rv),this.translationXY.quaternion.copy(Pv),this.translationYZ.quaternion.copy(Lv),this.translationXZ.quaternion.copy(Nv);const t=this.context.getSpace(),n=this.context.getTarget();"world"==t&&null!=n?(n.getWorldQuaternion(Tv).invert(),this.free.quaternion.premultiply(Tv),this.translationX.quaternion.premultiply(Tv),this.translationY.quaternion.premultiply(Tv),this.translationZ.quaternion.premultiply(Tv),this.translationNegX.quaternion.premultiply(Tv),this.translationNegY.quaternion.premultiply(Tv),this.translationNegZ.quaternion.premultiply(Tv),this.translationXY.quaternion.premultiply(Tv),this.translationYZ.quaternion.premultiply(Tv),this.translationXZ.quaternion.premultiply(Tv),null!=n.parent&&(n.parent.getWorldQuaternion(Tv).invert(),this.xAxis.applyQuaternion(Tv),this.yAxis.applyQuaternion(Tv),this.zAxis.applyQuaternion(Tv))):null!=n&&(this.xAxis.applyQuaternion(n.quaternion),this.yAxis.applyQuaternion(n.quaternion),this.zAxis.applyQuaternion(n.quaternion)),this.negXAxis.copy(this.xAxis).negate(),this.negYAxis.copy(this.yAxis).negate(),this.negZAxis.copy(this.zAxis).negate(),this.scaleGroup.scale.setScalar(1),null!=n&&(n.getWorldScale(Ev),this.scaleGroup.scale.divide(Ev)),this.scaleGroup.scale.multiplyScalar(gv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=function(e,t){const n=new sh(new Om(.01,2),new Rd(lv));n.renderOrder=1/0,n.visible=!1,e.add(n);const i=new sh(new Om(.01,2),new Rd(lv));i.renderOrder=1/0,i.visible=!1,e.add(i);const r=new jd;r.setAttribute("position",new kd([0,0,0,1,1,1],3));const a=new Im(r,new bm(lv));a.renderOrder=1/0,a.visible=!1,e.add(a);const o=t.subscribeApply(((e,r)=>{i.position.set(0,0,0),n.position.copy(r.initial.position).sub(r.current.position);const o=t.getTarget();null!=o&&(wv.copy(o.quaternion).invert(),n.position.applyQuaternion(wv)),a.position.set(0,0,0),a.scale.copy(n.position),n.visible=!r.last,a.visible=!r.last,i.visible=!r.last}));return()=>{n.geometry.dispose(),n.material.dispose(),i.geometry.dispose(),i.material.dispose(),a.geometry.dispose(),a.material.dispose(),e.remove(n),e.remove(i),e.remove(a),o()}}(this,this.context),n=this.translationX.bind(16711680,16776960,e),i=this.translationY.bind(65280,16776960,e),r=this.translationZ.bind(255,16776960,e),a=this.translationNegX.bind(16711680,16776960,e),o=this.translationNegY.bind(65280,16776960,e),s=this.translationNegZ.bind(255,16776960,e),l=this.translationXY.bind(255,16776960,e),c=this.translationYZ.bind(16711680,16776960,e),u=this.translationXZ.bind(65280,16776960,e),d=this.free.bind(e);return()=>{t(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.(),d?.()}}}class Dv extends hv{constructor(e){super(e,"xyz","",(()=>({scale:{uniform:!0,...this.options},rotate:!1,translate:"as-scale",multitouch:!1})))}bind(e){const t=fv(this.axis,e);if(!1===t)return;this.options=t;const n=new Rd(lv),i=cv(this.context,n,this.tag,{opacity:.25,hoverOpacity:1,color:16777215,hoverColor:16776960}),r=new sh(new ch(.1,.1,.1),n);r.renderOrder=1/0,this.add(r);const a=new sh(new ch(.2,.2,.2));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const kv=new Xu(0,0,-Math.PI/2),Ov=new Xu(0,0,Math.PI/2);class Uv extends hv{invert;showHandleLine;constructor(e,t,n="",i=!1,r=!0){super(e,t,n,(()=>({scale:this.options,rotate:!1,translate:"as-scale",multitouch:!1}))),this.invert=i,this.showHandleLine=r}bind(e,t,n){const i=fv(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?Ov:kv,a=new um;a.position.x=this.invert?-.5:.5,a.rotation.copy(r),this.add(a);const o=new Rd(lv),s=cv(this.context,o,this.tag,{color:e,hoverColor:t}),l=new sh(new ch(.08,.08,.08),o);let c,u,d;if(l.renderOrder=1/0,l.rotation.copy(r),a.add(l),this.showHandleLine){d=new um,d.rotation.copy(r),this.add(d);const n=new Rd(lv);c=cv(this.context,n,this.tag,{color:e,hoverColor:t}),u=new sh(new Dm(.0075,.0075,.5,3),n),u.renderOrder=1/0,u.position.y=.25,d.add(u)}const h=new um;h.visible=!1,h.rotation.copy(r),h.position.x=this.invert?-.3:.3,this.add(h);const f=new sh(new Dm(.2,0,.6,4));f.pointerEventsOrder=1/0,f.position.y=.04,h.add(f);const p=this.context.registerHandle(this.store,f,this.tag);return()=>{o.dispose(),f.geometry.dispose(),l.geometry.dispose(),u?.geometry.dispose(),p(),s?.(),c?.(),this.remove(l),null!=d&&this.remove(d),this.remove(h),this.remove(a)}}}class zv extends hv{constructor(e,t,n=""){super(e,t,n,(()=>({translate:"as-scale",scale:this.options,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=fv(this.axis,n);if(!1===i)return;this.options=i;const r=new Rd(lv),a=cv(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new sh(new ch(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}const Fv=new ou;class Bv extends um{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.free=new Dv(this.context),this.add(this.free),this.translationX=new Uv(this.context,"x"),this.add(this.translationX),this.translationY=new Uv(this.context,"y"),this.translationY.rotation.z=Math.PI/2,this.add(this.translationY),this.translationZ=new Uv(this.context,"z"),this.translationZ.rotation.y=-Math.PI/2,this.add(this.translationZ),this.translationNegX=new Uv(this.context,"x",void 0,!0,!1),this.add(this.translationNegX),this.translationNegY=new Uv(this.context,"y",void 0,!0,!1),this.translationNegY.rotation.z=Math.PI/2,this.add(this.translationNegY),this.translationNegZ=new Uv(this.context,"z",void 0,!0,!1),this.translationNegZ.rotation.y=-Math.PI/2,this.add(this.translationNegZ),this.translationXY=new zv(this.context,"xy"),this.add(this.translationXY),this.translationXZ=new zv(this.context,"xz"),this.translationXZ.rotation.x=Math.PI/2,this.add(this.translationXZ),this.translationYZ=new zv(this.context,"yz"),this.translationYZ.rotation.y=-Math.PI/2,this.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(Fv),this.scale.divide(Fv)),this.scale.multiplyScalar(gv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.translationX.bind(16711680,16776960,e),n=this.translationY.bind(65280,16776960,e),i=this.translationZ.bind(255,16776960,e),r=this.translationNegX.bind(16711680,16776960,e),a=this.translationNegY.bind(65280,16776960,e),o=this.translationNegZ.bind(255,16776960,e),s=this.translationXY.bind(255,16776960,e),l=this.translationYZ.bind(16711680,16776960,e),c=this.translationXZ.bind(65280,16776960,e),u=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.()}}}const Hv={x:{vector1:new ou(0,0,-1),vector2:new ou(0,-1,0),rotationOffset:new au,axis:[1,0,0]},y:{vector1:new ou(0,0,-1),vector2:new ou(-1,0,-1),rotationOffset:(new au).setFromEuler(new Xu(0,0,Math.PI/2)),axis:[0,1,0]},z:{vector1:new ou(-1,0,0),vector2:new ou(0,-1,0),rotationOffset:(new au).setFromEuler(new Xu(0,Math.PI/2,0)),axis:[0,0,1]}},Vv=new ou,jv=new ou,Wv=new ou,Gv=new ou,Xv=new au;class $v extends hv{direction=new ou(1,0,0);constructor(e,t,n=""){super(e,t,n,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){const{rotationOffset:t,vector1:n,vector2:i}=Hv[this.axis];e.getWorldPosition(Vv),this.getWorldPosition(jv).sub(Vv),Wv.copy(n),Gv.copy(i);const r=this.context.getTarget(),a=this.context.getSpace();"local"===a&&null!=r&&(r.getWorldQuaternion(Xv),Wv.applyQuaternion(Xv),Gv.applyQuaternion(Xv)),Gv.crossVectors(Wv,Gv);const o=jv.dot(Gv);Gv.multiplyScalar(o),jv.sub(Gv),this.quaternion.setFromUnitVectors(Wv,jv.normalize()),"local"===a&&null!=r&&(r.getWorldQuaternion(Xv),this.quaternion.multiply(Xv)),this.quaternion.multiply(t),null!=r?.parent?(r.parent.matrixWorld.decompose(Vv,Xv,jv),Xv.invert(),this.quaternion.premultiply(Xv)):Xv.identity(),null==this.store.getState()&&(this.direction.fromArray(Hv[this.axis].axis),this.direction.applyQuaternion("local"===a&&null!=r?r?.quaternion:Xv)),null!=r&&this.quaternion.premultiply(Xv.copy(r.quaternion).invert())}bind(e,t){const n=fv(this.axis,t);if(!1===n)return;this.options=n;const i=new Rd(lv),r=cv(this.context,i,this.tag,{color:e,hoverColor:16776960}),a=new sh(ry(.5,.5),i);a.renderOrder=1/0,this.add(a);const o=new sh(new Fm(.5,.1,4,24));o.visible=!1,o.pointerEventsOrder=1/0,o.rotation.set(0,-Math.PI/2,-Math.PI/2),this.add(o);const s=this.context.registerHandle(this.store,o,this.tag);return()=>{i.dispose(),o.geometry.dispose(),a.geometry.dispose(),s(),r?.(),this.remove(o),this.remove(a)}}}const qv=new ou,Yv=new ou,Zv=new ou(1,0,0),Kv=new au;class Qv extends hv{constructor(e,t=""){super(e,"xyz",t,(()=>({scale:!1,translate:"as-rotate",rotate:this.options,multitouch:!1})))}update(e){e.getWorldPosition(qv),this.getWorldPosition(Yv).sub(qv),this.quaternion.setFromUnitVectors(Zv,Yv.normalize());const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(qv,Kv,Yv),Kv.invert(),this.quaternion.premultiply(Kv)),null!=t&&(Kv.copy(t.quaternion).invert(),this.quaternion.premultiply(Kv))}bind(e){const t=fv(this.axis,e);if(!1===t)return;this.options=t;const n=new Rd(lv),i=cv(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25}),r=new sh(ry(.5,1),n);r.renderOrder=1/0,this.add(r);const a=new sh(new zm(.25,10,8));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{this.pointerEvents="none",n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const Jv=new ou,ey=new ou,ty=new ou(1,0,0),ny=new au;class iy extends hv{direction=new ou(1,0,0);constructor(e,t=""){super(e,"e",t,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){e.getWorldPosition(Jv),this.getWorldPosition(this.direction).sub(Jv).normalize(),this.quaternion.setFromUnitVectors(ty,this.direction);const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(Jv,ny,ey),ny.invert(),this.quaternion.premultiply(ny),this.direction.applyQuaternion(ny)),null!=t&&(ny.copy(t.quaternion).invert(),this.quaternion.premultiply(ny)),this.direction.negate()}bind(e){const t=fv(this.axis,e);if(!1===t)return;this.options=t;const n=new Rd(lv),i=cv(this.context,n,this.tag,{color:16776960,hoverColor:16776960,opacity:.5}),r=new sh(ry(.75,1),n);r.renderOrder=1/0,this.add(r);const a=new sh(new Fm(.75,.1,2,24),new Rd({color:"white"}));a.visible=!1,a.rotation.y=Math.PI/2,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}function ry(e,t){const n=new Fm(e,.0075,3,64,t*Math.PI*2);return n.rotateY(Math.PI/2),n.rotateX(Math.PI/2),n}const ay=new ou;class oy extends um{context;fixed;size;rotationX;rotationY;rotationZ;free;screen;constructor(e,t,n){super(),this.context=e,this.fixed=t,this.size=n,this.rotationX=new $v(this.context,"x"),this.add(this.rotationX),this.rotationY=new $v(this.context,"y"),this.add(this.rotationY),this.rotationZ=new $v(this.context,"z"),this.add(this.rotationZ),this.free=new Qv(this.context),this.add(this.free),this.screen=new iy(this.context),this.add(this.screen)}update(e){this.updateWorldMatrix(!0,!1),this.rotationX.update(e),this.rotationY.update(e),this.rotationZ.update(e),this.free.update(e),this.screen.update(e),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(ay),this.scale.divide(ay)),this.scale.multiplyScalar(gv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.rotationX.bind(16711680,e),n=this.rotationY.bind(65280,e),i=this.rotationZ.bind(255,e),r=this.screen.bind(e),a=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.()}}}const sy=new Xu,ly=new Xu(0,0,Math.PI/2),cy=new Xu(0,-Math.PI/2,0);class uy extends um{xAxisHighlight;yAxisHighlight;zAxisHighlight;handles;context;constructor(e){super(),this.context=new sv(this,e),this.xAxisHighlight=new dv(this.context,sy),this.add(this.xAxisHighlight),this.yAxisHighlight=new dv(this.context,ly),this.add(this.yAxisHighlight),this.zAxisHighlight=new dv(this.context,cy),this.add(this.zAxisHighlight)}set space(e){this.context.space=e}get space(){return this.context.space}update(e,t){this.context.update(e),this.xAxisHighlight.update(),this.yAxisHighlight.update(),this.zAxisHighlight.update(),this.handles?.update(t)}bind(e,t){const n=this.xAxisHighlight.bind("x"),i=this.yAxisHighlight.bind("y"),r=this.zAxisHighlight.bind("z");switch(e){case"rotate":this.handles=new oy(this.context);break;case"scale":this.handles=new Bv(this.context);break;case"translate":this.handles=new Iv(this.context)}this.add(this.handles);const a=this.handles.bind(t);return()=>{null!=this.handles&&this.remove(this.handles),this.handles=void 0,a(),n(),i(),r()}}}new ou(0,0,1),new ou(0,1,0),new ou,new ou,new ou;class dy{nativeEvent;NONE=0;CAPTURING_PHASE=1;AT_TARGET=2;BUBBLING_PHASE=3;relatedTarget=null;get altKey(){return this.getFromNative("altKey",!1)}get button(){return this.getFromNative("button",0)}get buttons(){return this.getFromNative("buttons",0)}get clientX(){return this.getFromNative("clientX",0)}get clientY(){return this.getFromNative("clientY",0)}get ctrlKey(){return this.getFromNative("ctrlKey",!1)}get layerX(){return this.getFromNative("layerX",0)}get layerY(){return this.getFromNative("layerY",0)}get metaKey(){return this.getFromNative("metaKey",!1)}get movementX(){return this.getFromNative("movementX",0)}get movementY(){return this.getFromNative("movementY",0)}get offsetX(){return this.getFromNative("offsetX",0)}get offsetY(){return this.getFromNative("offsetY",0)}get pageX(){return this.getFromNative("pageX",0)}get pageY(){return this.getFromNative("pageY",0)}get screenX(){return this.getFromNative("screenX",0)}get screenY(){return this.getFromNative("screenY",0)}get shiftKey(){return this.getFromNative("shiftKey",!1)}get x(){return this.getFromNative("x",0)}get y(){return this.getFromNative("y",0)}get detail(){return this.getFromNative("detail",0)}get view(){return this.getFromNative("view",null)}get which(){return this.getFromNative("which",0)}get cancelBubble(){return this.getFromNative("cancelBubble",!1)}get composed(){return this.getFromNative("composed",!1)}get eventPhase(){return this.getFromNative("eventPhase",0)}get isTrusted(){return this.getFromNative("isTrusted",!1)}get returnValue(){return this.getFromNative("returnValue",!1)}get timeStamp(){return this.getFromNative("timeStamp",0)}get cancelable(){return this.getFromNative("cancelable",!1)}get defaultPrevented(){return this.getFromNative("defaultPrevented",!1)}constructor(e){this.nativeEvent=e}getFromNative(e,t){return e in this.nativeEvent?this.nativeEvent[e]:t}}const hy=new ou;class fy extends dy{type;bubbles;internalPointer;intersection;camera;currentObject;object;propagationState;get pointerId(){return this.internalPointer.id}get pointerType(){return this.internalPointer.type}get pointerState(){return this.internalPointer.state}get distance(){return this.intersection.distance}get distanceToRay(){return this.intersection.distanceToRay}get point(){return this.intersection.point}get index(){return this.intersection.index}get face(){return this.intersection.face}get faceIndex(){return this.intersection.faceIndex}get uv(){return this.intersection.uv}get uv1(){return this.intersection.uv1}get normal(){return this.intersection.normal}get instanceId(){return this.intersection.instanceId}get pointOnLine(){return this.intersection.pointOnLine}get batchId(){return this.intersection.batchId}get pointerPosition(){return this.intersection.pointerPosition}get pointerQuaternion(){return this.intersection.pointerQuaternion}get pointOnFace(){return this.intersection.pointOnFace}get localPoint(){return this.intersection.localPoint}get details(){return this.intersection.details}get target(){return this.object}get currentTarget(){return this.currentObject}get eventObject(){return this.currentObject}get srcElement(){return this.currentObject}_pointer;get pointer(){return null==this._pointer&&(hy.copy(this.intersection.point).project(this.camera),this._pointer=new Nc(hy.x,hy.y)),this._pointer}_ray;get ray(){if(null!=this._ray)return this._ray;switch(this.intersection.details.type){case"screen-ray":case"ray":case"sphere":return this._ray=new ku(this.intersection.pointerPosition,new ou(0,0,-1).applyQuaternion(this.intersection.pointerQuaternion));case"lines":return this._ray=new ku(this.intersection.details.line.start,this.intersection.details.line.end.clone().sub(this.intersection.details.line.start).normalize())}}_intersections=[];get intersections(){return null==this._intersections&&(this._intersections=[{...this.intersection,eventObject:this.currentObject}]),this._intersections}_unprojectedPoint;get unprojectedPoint(){if(null==this._unprojectedPoint){const e=this.pointer;this._unprojectedPoint=new ou(e.x,e.y,0).unproject(this.camera)}return this._unprojectedPoint}get stopped(){return this.propagationState.stoppedImmediate||this.propagationState.stopped}get stoppedImmediate(){return this.propagationState.stoppedImmediate}get delta(){throw new Error("not supported")}constructor(e,t,n,i,r,a,o=r.object,s=o,l={stopped:!t,stoppedImmediate:!1}){super(n),this.type=e,this.bubbles=t,this.internalPointer=i,this.intersection=r,this.camera=a,this.currentObject=o,this.object=s,this.propagationState=l}stopPropagation(){this.propagationState.stopped=!0}stopImmediatePropagation(){this.propagationState.stoppedImmediate=!0}retarget(e){return new fy(this.type,this.bubbles,this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target,this.propagationState)}}class py extends fy{get deltaX(){return this.nativeEvent.deltaX}get deltaY(){return this.nativeEvent.deltaY}get deltaZ(){return this.nativeEvent.deltaZ}constructor(e,t,n,i,r,a){super("wheel",!0,e,t,n,i,r,a)}retarget(e){return new py(this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target)}}function my(e){gy(e,e.currentObject)}function gy(e,t){if(null==t)return;const n=function(e,t){if(null!=e._listeners&&t in e._listeners)return e._listeners[t];let n;e.isVoidObject&&"click"===t&&null!=e.parent?.__r3f&&(n=e.parent.__r3f.root.getState().onPointerMissed);null!=e.__r3f&&(n=e.__r3f.handlers[vy[t]]);if(null==n)return;return[n]}(t,e.type);if(null!=n&&n.length>0){const i=e.retarget(t),r=n.length;for(let e=0;e<r&&!i.stoppedImmediate;e++)n[e](i)}e.stopped||gy(e,t.parent)}const vy={click:"onClick",contextmenu:"onContextMenu",dblclick:"onDoubleClick",pointercancel:"onPointerCancel",pointerdown:"onPointerDown",pointerenter:"onPointerEnter",pointerleave:"onPointerLeave",pointermove:"onPointerMove",pointerout:"onPointerOut",pointerover:"onPointerOver",pointerup:"onPointerUp",wheel:"onWheel"},yy=Object.keys(vy);const xy=new zm(1e10),_y=new Map;function by(e){let t=_y.get(e);return null==t&&(t=new sh(xy),t.isVoidObject=!0,t.parent=e,t.pointerEventsOrder=-1/0,_y.set(e,t)),t}function Sy(e,t){return t?!e:e}function wy(e,t,n,i=!1,r,a,o){const s=i||function(e,t){if(t.ancestorsHaveListeners)return!0;if("pointer"===e&&t.ancestorsHavePointerListeners)return!0;if("wheel"===e&&t.ancestorsHaveWheelListeners)return!0;if(null!=t.__r3f&&t.__r3f?.eventCount>0){if("wheel"===e&&null!=t.__r3f.handlers.onWheel)return!0;if("pointer"===e&&Object.keys(t.__r3f.handlers).some((e=>"onWheel"!=e)))return!0}if(null==t._listeners)return!1;if("wheel"===e){const e=t._listeners.wheel;return null!=e&&e.length>0}const n=Object.entries(t._listeners),i=n.length;for(let e=0;e<i;e++){const t=n[e];if("wheel"!==t[0]&&(yy.includes(t[0])&&null!=t[1]&&t[1].length>0))return!0}return!1}(e,t),l=t.pointerEvents??r,c=l??t.defaultPointerEvents??"listener",u=t.pointerEventsType??a??"all",d=t.pointerEventsOrder??o??0,h=function(e,t,n){if("none"===t)return!1;if("listener"===t&&!e)return!1;if("all"===n)return!0;if("function"==typeof n)return({id:e,type:t,state:i})=>n(e,t,i);let i,r;return"deny"in n?(r=!0,i=n.deny):(r=!1,i=n.allow),Array.isArray(i)?e=>Sy(i.includes(e.type),r):e=>Sy(i===e.type,r)}(s,c,u),f=n.length;if(1===f)(!0===h||"function"==typeof h&&h(n[0]))&&My(n[0],t,c,u,d);else if(!0===h)for(let e=0;e<f;e++)My(n[e],t,c,u,d);else if("function"==typeof h)for(let e=0;e<f;e++){const i=n[e];h(i)&&My(i,t,c,u,d)}if(0===t.children.length||!1===t.intersectChildren)return;const p=t.interactableDescendants??t.children,m=p.length;for(let t=0;t<m;t++)wy(e,p[t],n,s,l,u,d)}function My({intersector:e,options:t},n,i,r,a){!1!==t.filter?.(n,i,r,a)&&e.executeIntersection(n,a)}function Ey(e,t=0,n,i=0){return t!=i?i-t:e.distance-n.distance}const Ty=1e7;const Ay=Symbol("buttonsDownTime"),Cy=Symbol("buttonsClickTime"),Ry=new Map;function Py(e){return Ry.get(e)}cd.prototype.setPointerCapture=function(e){Py(e)?.setCapture(this)},cd.prototype.releasePointerCapture=function(e){const t=Py(e);null!=t&&t.hasCaptured(this)&&t.setCapture(void 0)},cd.prototype.hasPointerCapture=function(e){return Py(e)?.hasCaptured(this)??!1};class Ly{id;type;state;intersector;getCamera;onMoveCommited;parentSetPointerCapture;parentReleasePointerCapture;options;prevIntersection;intersection;prevEnabled=!0;enabled=!0;wheelIntersection;pointerEntered=[];pointerEnteredHelper=[];pointerCapture;buttonsDownTime=new Map;buttonsDown=new Set;wasMoved=!1;onFirstMove=[];constructor(e,t,n,i,r,a,o,s,l={}){this.id=e,this.type=t,this.state=n,this.intersector=i,this.getCamera=r,this.onMoveCommited=a,this.parentSetPointerCapture=o,this.parentReleasePointerCapture=s,this.options=l,Ry.set(e,this)}getPointerCapture(){return this.pointerCapture}hasCaptured(e){return this.pointerCapture?.object===e}setCapture(e){this.pointerCapture?.object!==e&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),null!=e&&null!=this.intersection&&(this.pointerCapture={object:e,intersection:this.intersection},this.parentSetPointerCapture?.()))}getButtonsDown(){return this.buttonsDown}getIntersection(){return this.intersection}getEnabled(){return this.enabled}setEnabled(e,t,n=!0){this.enabled!==e&&(e||null==this.pointerCapture||(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.enabled=e,n&&this.commit(t,!1))}computeIntersection(e,t,n){return null!=this.pointerCapture?this.intersector.intersectPointerCapture(this.pointerCapture,n):(this.intersector.startIntersection(n),wy(e,t,[this]),this.intersector.finalizeIntersection(t))}setIntersection(e){this.intersection=e}commit(e,t){const n=this.getCamera(),i=this.prevEnabled?this.prevIntersection:void 0,r=this.enabled?this.intersection:void 0;null!=i&&i.object!=r?.object&&my(new fy("pointerout",!0,e,this,i,n));const a=this.pointerEntered;this.pointerEntered=[],this.pointerEnteredHelper.length=0,Ny(r?.object,this.pointerEntered,a,this.pointerEnteredHelper);const o=a.length;for(let t=0;t<o;t++){const r=a[t];my(new fy("pointerleave",!1,e,this,i,n,r))}null!=r&&i?.object!=r.object&&my(new fy("pointerover",!0,e,this,r,n));for(let t=this.pointerEnteredHelper.length-1;t>=0;t--){const i=this.pointerEnteredHelper[t];my(new fy("pointerenter",!1,e,this,r,n,i))}if(t&&null!=r&&my(new fy("pointermove",!0,e,this,r,n)),this.prevIntersection=this.intersection,this.prevEnabled=this.enabled,!this.wasMoved&&this.intersector.isReady()){this.wasMoved=!0;const e=this.onFirstMove.length;for(let t=0;t<e;t++)this.onFirstMove[t](n);this.onFirstMove.length=0}this.onMoveCommited?.(this)}move(e,t){this.intersection=this.computeIntersection("pointer",e,t),this.commit(t,!0)}emitMove(e){null!=this.intersection&&my(new fy("pointermove",!0,e,this,this.intersection,this.getCamera()))}down(e){if(this.buttonsDown.add(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.down.bind(this,e));if(null==this.intersection)return;my(new fy("pointerdown",!0,e,this,this.intersection,this.getCamera()));const{object:t}=this.intersection;t[Ay]??=new Map,t[Ay].set(e.button,e.timeStamp),this.buttonsDownTime.set(e.button,e.timeStamp)}up(e){if(this.buttonsDown.delete(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.up.bind(this,e));if(null==this.intersection)return;const{contextMenuButton:t=2,dblClickThresholdMs:n=500,clickThesholdMs:i=300}=this.options;this.pointerCapture=void 0;const r=function(e,t,n,i,r){if(null==t)return!1;const a=t.get(n);if(null==a)return!1;if(i-a>r)return!1;if(a!=e.get(n))return!1;return!0}(this.buttonsDownTime,this.intersection.object[Ay],e.button,e.timeStamp,i),a=this.getCamera();if(r&&e.button===t&&my(new fy("contextmenu",!0,e,this,this.intersection,a)),my(new fy("pointerup",!0,e,this,this.intersection,a)),!r||e.button===t)return;my(new fy("click",!0,e,this,this.intersection,a));const{object:o}=this.intersection,s=o[Cy]??=new Map,l=s.get(e.button);null==l||e.timeStamp-l>n?s.set(e.button,e.timeStamp):(my(new fy("dblclick",!0,e,this,this.intersection,a)),s.delete(e.button))}cancel(e){this.enabled&&(this.wasMoved?null!=this.intersection&&my(new fy("pointercancel",!0,e,this,this.intersection,this.getCamera())):this.onFirstMove.push(this.cancel.bind(this,e)))}wheel(e,t,n=!1){if(!this.enabled)return;if(!this.wasMoved&&n)return void this.onFirstMove.push(this.wheel.bind(this,e,t,n));n||(this.wheelIntersection=this.computeIntersection("wheel",e,t));const i=n?this.intersection:this.wheelIntersection;null!=i&&my(new py(t,this,i,this.getCamera()))}emitWheel(e,t=!1){if(!this.enabled)return;if(!this.wasMoved&&t)return void this.onFirstMove.push(this.emitWheel.bind(this,e,t));const n=t?this.intersection:this.wheelIntersection;null!=n&&my(new py(e,this,n,this.getCamera()))}exit(e){this.wasMoved&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.intersection=void 0,this.commit(e,!1)),this.onFirstMove.length=0,this.wasMoved=!1}}function Ny(e,t,n,i){if(null==e)return;const r=n.indexOf(e);-1!=r?n.splice(r,1):i.push(e),t.push(e),Ny(e.parent,t,n,i)}const Iy=new _d,Dy=new _d,ky=new Nc,Oy=new Nc,Uy=new Nc,zy=new ou,Fy=new Ou,By=new ou;function Hy(e,t,n){By.copy(t).applyMatrix4(Fy.copy(n.matrixWorld).invert());const i=n.geometry.attributes.uv;if(null==i||!(i instanceof Nd))return!1;let r;return function(e,t){const n=e.geometry.drawRange;if(null!=e.geometry.index){const i=e.geometry.index,r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(i.getX(e),i.getX(e+1),i.getX(e+2));return}const i=e.geometry.attributes.position;if(null==i)return;const r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(e,e+1,e+2)}(n,((e,t,a)=>{n.getVertexPosition(e,Iy.a),n.getVertexPosition(t,Iy.b),n.getVertexPosition(a,Iy.c);const o=Iy.closestPointToPoint(By,zy).distanceTo(By);null!=r&&o>=r||(r=o,Dy.copy(Iy),ky.fromBufferAttribute(i,e),Oy.fromBufferAttribute(i,t),Uy.fromBufferAttribute(i,a))})),null!=r&&(Dy.closestPointToPoint(By,zy),Dy.getInterpolation(zy,ky,Oy,Uy,e),!0)}new Ou,new class{constructor(e=new ou,t=new ou){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Wm.subVectors(e,this.start),Gm.subVectors(this.end,this.start);const n=Gm.dot(Gm);let i=Gm.dot(Wm)/n;return t&&(i=Cc(i,0,1)),i}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},new ou,new Ah,new ku,new Nc,new ou(0,0,0),new ou(0,0,1);const Vy=new Ou,jy=new ou;new ou(0,0,-1),new Ah;const Wy=new Nc,Gy=new ou;class Xy{prepareTransformation;options;raycaster=new Hm;cameraQuaternion=new au;fromPosition=new ou;fromQuaternion=new au;coords=new Nc;viewPlane=new Ah;intersects=[];pointerEventsOrders=[];constructor(e,t){this.prepareTransformation=e,this.options=t}isReady(){return!0}intersectPointerCapture({intersection:e,object:t},n){const i=e.details;if("screen-ray"!=i.type)throw new Error(`unable to process a pointer capture of type "${e.details.type}" with a camera ray intersector`);if(!this.startIntersection(n))return e;this.viewPlane.constant-=i.distanceViewPlane;const r=this.raycaster.ray.intersectPlane(this.viewPlane,new ou);if(null==r)return e;e.object.updateWorldMatrix(!0,!1),function(e,t,n){const i=t.normal??t.face?.normal;null!=i&&(e.setFromNormalAndCoplanarPoint(i,t.localPoint),e.applyMatrix4(n))}(this.viewPlane,e,e.object.matrixWorld);let a=e.uv;return e.object instanceof sh&&Hy(Wy,r,e.object)&&(a=Wy.clone()),{...e,details:{...i,direction:this.raycaster.ray.direction.clone(),screenPoint:this.coords.clone()},uv:a,object:t,point:r,pointOnFace:r,pointerPosition:this.raycaster.ray.origin.clone(),pointerQuaternion:this.cameraQuaternion.clone()}}startIntersection(e){const t=this.prepareTransformation(e,this.coords);return null!=t&&(t.updateWorldMatrix(!0,!1),t.matrixWorld.decompose(this.fromPosition,this.fromQuaternion,jy),this.raycaster.setFromCamera(this.coords,t),this.viewPlane.setFromNormalAndCoplanarPoint(t.getWorldDirection(Gy),this.raycaster.ray.origin),!0)}executeIntersection(e,t){const n=this.intersects.length;e.raycast(this.raycaster,this.intersects),function(e,t,n){for(;n>0;)e.push(t),--n}(this.pointerEventsOrders,t,this.intersects.length-n)}finalizeIntersection(e){const t=this.fromPosition.clone(),n=this.cameraQuaternion.clone(),i=this.raycaster.ray.direction.clone(),r=function(e,t,{customSort:n=Ey}={},i){let r,a,o;const s=e.length;for(let i=0;i<s;i++){const s=e[i],l=t?.[i];(null==r||n(s,l,r,a)<0)&&(o=i,r=s,a=l)}return o}(this.intersects,this.pointerEventsOrders,this.options),a=null==r?void 0:this.intersects[r];return this.intersects.length=0,this.pointerEventsOrders.length=0,null==a?function(e,t,n,i,r,a=0){const o=t.direction.clone().multiplyScalar(Ty),s=Ty;return{distance:s+a,object:by(e),point:o,normal:t.origin.clone().sub(o).normalize(),details:n(o,s),pointerPosition:i,pointerQuaternion:r,pointOnFace:o,localPoint:o}}(e,this.raycaster.ray,((e,t)=>({type:"screen-ray",distanceViewPlane:t,screenPoint:this.coords.clone(),direction:i})),t,n):(a.object.updateWorldMatrix(!0,!1),Vy.copy(a.object.matrixWorld).invert(),Object.assign(a,{details:{type:"screen-ray",distanceViewPlane:this.viewPlane.distanceToPoint(a.point),screenPoint:this.coords.clone(),direction:i},pointOnFace:a.point,pointerPosition:t,pointerQuaternion:n,localPoint:a.point.clone().applyMatrix4(Vy)}))}}new ou,new Nc,new Ou,new ou,new Ah,new Au,new ou,new ou,new ou,new ou(1e-4,1e-4,1e-4),new Ou;let $y=23412;function qy(e,t,n){if(!(t instanceof globalThis.MouseEvent))return n.set(0,0);const{width:i,height:r,top:a,left:o}=e.getBoundingClientRect(),s=t.clientX-o,l=t.clientY-a;return n.set(s/i*2-1,-l/r*2+1)}function Yy(e,t,n,i){return function(e,t,n,i,r,a,o={}){const s=o?.forwardPointerCapture??!0,l=new Map,c=o.pointerTypePrefix??"forward-",u=(e,u)=>{let d=l.get(e.pointerId);return null!=d||(d=new Ly($y++,`${c}${e.pointerType}`,e.pointerState,new Xy(((e,n)=>(i(e,n),t())),o),t,void 0,s?r.bind(null,e.pointerId):void 0,s?a.bind(null,e.pointerId):void 0,o),"move"!=u&&"wheel"!=u&&(d.setIntersection(d.computeIntersection("pointer",n,e)),d.commit(e,!1)),l.set(e.pointerId,d)),d},d=new Map,h=new Map,f=[],p=[],m=(e,t,i)=>{switch(e){case"move":return void i.move(n,t);case"wheel":return void i.wheel(n,t);case"cancel":return void i.cancel(t);case"down":if(!Zy(t))return;return void i.down(t);case"up":if(!Zy(t))return;return void i.up(t);case"exit":return h.delete(i),d.delete(i),void i.exit(t)}},g=(e,t)=>{const n=u(t,e);"move"===e&&h.set(n,t),"wheel"===e&&d.set(n,t),o.batchEvents??1?p.push({type:e,event:t}):m(e,t,n)},v=g.bind(null,"move"),y=g.bind(null,"cancel"),x=g.bind(null,"down"),_=g.bind(null,"up"),b=g.bind(null,"wheel"),S=g.bind(null,"exit");return e.addEventListener("pointermove",v),e.addEventListener("pointercancel",y),e.addEventListener("pointerdown",x),e.addEventListener("pointerup",_),e.addEventListener("wheel",b),e.addEventListener("pointerleave",S),{destroy(){e.removeEventListener("pointermove",v),e.removeEventListener("pointercancel",y),e.removeEventListener("pointerdown",x),e.removeEventListener("pointerup",_),e.removeEventListener("wheel",b),e.removeEventListener("pointerleave",S),h.clear(),d.clear()},update(){const e=p.length;for(let t=0;t<e;t++){const{type:e,event:n}=p[t],i=u(n,e);"move"!==e||(f.push(i),h.get(i)==n)?"wheel"!==e||d.get(i)==n?m(e,n,i):i.emitWheel(n):i.emitMove(n)}if(p.length=0,o.intersectEveryFrame)for(const[e,t]of h.entries())f.includes(e)||e.move(n,t);f.length=0}}}(e,"function"==typeof t?t:()=>t,n,qy.bind(null,e),e.setPointerCapture.bind(e),e.releasePointerCapture.bind(e),{pointerTypePrefix:"screen-",...i})}function Zy(e){return null!=e.button}new Nc,new ou,new ou,new ou,new Nc,new Nc,new ou,new ou,new Nc,new Nc,new Nc,new Nc,new ou,new ou;class Ky{constructor(e){this.xrDevice=e,this.combinedCameraPosition=new ou,this.isPointerLocked=!1,this.vec3=new ou,this.quat=new au,this.keyState={ShiftLeft:!1,KeyW:!1,KeyA:!1,KeyS:!1,KeyD:!1,ArrowUp:!1,ArrowDown:!1},this.lastTime=0,this.scene=new _m,this.camera=new xh(50,window.innerWidth/window.innerHeight,.1,40),this.playerRig=new um,this.cameraRig=new um,this.scene.add(this.playerRig),this.playerRig.add(this.cameraRig),this.cameraRig.position.fromArray(e.position.vec3),this.cameraRig.quaternion.fromArray(e.quaternion.quat),this.cameraRig.add(this.camera),this.camera.position.x-=e.ipd/2;const t=new sh(new Um(.25,.27,32),new Rd({color:16777215,side:Ks}));t.rotateX(-Math.PI/2),this.scene.add(t),this.renderer=new xm({alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(window.innerWidth,window.innerHeight),this.renderer.setClearColor(0,0),this.renderer.domElement.style.position="fixed",this.renderer.domElement.style.top="50vh",this.renderer.domElement.style.left="50vw",this.renderer.domElement.style.transform="translate(-50%, -50%)",this.transformHandles=new Map,["left","right"].forEach((t=>{const n=new uy;n.scale.setScalar(.1),n.position.fromArray(e.controllers[t].position.vec3),n.quaternion.fromArray(e.controllers[t].quaternion.quat),this.cameraRig.attach(n),n.userData={defaultPosition:n.position.toArray(),defaultQuaternion:n.quaternion.toArray()},n.userData.setMode=e=>{var t,i;null===(i=(t=n.userData).modeCleanup)||void 0===i||i.call(t),n.userData.modeCleanup=n.bind(e),n.userData.mode=e},n.userData.setMode("translate"),n.space="local",this.transformHandles.set(t,n),n.addEventListener("click",(()=>{"translate"===n.userData.mode?n.userData.setMode("rotate"):n.userData.setMode("translate")}))})),window.transformHandles=this.transformHandles,this.mouseMoveHandler=t=>{if(!this.isPointerLocked)return;const n=t.movementX||t.mozMovementX||t.webkitMovementX||0,i=t.movementY||t.mozMovementY||t.webkitMovementY||0;this.playerRig.rotation.y-=.002*n,this.cameraRig.rotation.x-=.002*i,e.quaternion.copy(this.cameraRig.getWorldQuaternion(new au))},this.cameraRig.getWorldPosition(this.combinedCameraPosition),this.headsetDefaultPosition=this.cameraRig.position.clone(),this.headsetDefaultQuaternion=this.cameraRig.quaternion.clone(),this.forwardHtmlEvents=Yy(this.renderer.domElement,(()=>this.camera),this.scene).update,document.addEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("keydown",this.keyDownHandler.bind(this),!1),document.addEventListener("keyup",this.keyUpHandler.bind(this),!1)}lockPointer(){this.renderer.domElement.requestPointerLock=this.renderer.domElement.requestPointerLock||this.renderer.domElement.mozRequestPointerLock||this.renderer.domElement.webkitRequestPointerLock,this.renderer.domElement.requestPointerLock()}pointerLockChangeHandler(){this.isPointerLocked=document.pointerLockElement===this.renderer.domElement||document.mozPointerLockElement===this.renderer.domElement||document.webkitPointerLockElement===this.renderer.domElement,this.isPointerLocked?(document.addEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!1}))):(document.removeEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!0})))}keyDownHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!0),t.ShiftLeft&&t.ArrowUp&&(this.cameraRig.position.y+=.05),t.ShiftLeft&&t.ArrowDown&&(this.cameraRig.position.y-=.05)}keyUpHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!1)}movePlayerRig(e){const{playerRig:t,keyState:n,vec3:i}=this;i.set((n.KeyD?1:0)-(n.KeyA?1:0),0,(n.KeyS?1:0)-(n.KeyW?1:0)),i.lengthSq()>0&&n.ShiftLeft&&(i.normalize().multiplyScalar(2*e).applyQuaternion(t.quaternion),t.position.add(i))}resetDeviceTransforms(){const{playerRig:e,cameraRig:t,transformHandles:n}=this;t.position.copy(this.headsetDefaultPosition),t.quaternion.copy(this.headsetDefaultQuaternion),e.position.set(0,0,0),e.quaternion.set(0,0,0,1),n.forEach((e=>{e.position.fromArray(e.userData.defaultPosition),e.quaternion.fromArray(e.userData.defaultQuaternion)}))}syncDeviceTransforms(){const{xrDevice:e,cameraRig:t,transformHandles:n}=this;e.position.copy(t.getWorldPosition(this.vec3)),e.quaternion.copy(t.getWorldQuaternion(this.quat)),n.forEach(((t,n)=>{const i="controller"===e.primaryInputMode?e.controllers[n]:e.hands[n];i.position.copy(t.getWorldPosition(this.vec3)),i.quaternion.copy(t.getWorldQuaternion(this.quat))}))}renderScene(e){const t=this.xrDevice.fovy/Math.PI*180;let n=!1;this.camera.fov!==t&&(this.camera.fov=t,n=!0);const i=this.xrDevice.canvasDimensions;if(i){const e=this.renderer.domElement;(e.width!==i.width||e.height!==i.height)&&(this.camera.aspect=i.width/i.height,this.renderer.setSize(i.width,i.height),n=!0)}n&&this.camera.updateProjectionMatrix(),this.isPointerLocked?this.cameraRig.getWorldPosition(this.combinedCameraPosition):(this.cameraRig.position.y=this.combinedCameraPosition.y,this.playerRig.position.x=this.combinedCameraPosition.x,this.playerRig.position.z=this.combinedCameraPosition.z),this.forwardHtmlEvents(),this.transformHandles.forEach(((t,n)=>{var i;const r=Boolean(null===(i=this.xrDevice.controllers[n])||void 0===i?void 0:i.connected);t.visible=r&&!this.isPointerLocked,r&&t.update(e,this.camera)}));const r=Math.min((e-this.lastTime)/1e3,.1);this.movePlayerRig(r),this.syncDeviceTransforms(),this.renderer.render(this.scene,this.camera),this.lastTime=e}get domElement(){return this.renderer.domElement}dispose(){this.renderer.dispose(),document.removeEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mousemove",this.mouseMoveHandler,!1),document.removeEventListener("keydown",this.keyDownHandler.bind(this),!1),document.removeEventListener("keyup",this.keyUpHandler.bind(this),!1)}}const Qy="1.1.0";var Jy,ex,tx,nx,ix,rx={},ax={exports:{}},ox={},sx={exports:{}},lx={};function cx(){return ex||(ex=1,sx.exports=(Jy||(Jy=1,function(e){function t(e,t){var n=e.length;e.push(t);e:for(;0<n;){var i=n-1>>>1,a=e[i];if(!(0<r(a,t)))break 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e()}finally{h=n}},e.unstable_pauseExecution=function(){},e.unstable_requestPaint=function(){},e.unstable_runWithPriority=function(e,t){switch(e){case 1:case 2:case 3:case 4:case 5:break;default:e=3}var n=h;h=e;try{return t()}finally{h=n}},e.unstable_scheduleCallback=function(i,r,a){var o=e.unstable_now();switch(a="object"==typeof a&&null!==a&&"number"==typeof(a=a.delay)&&0<a?o+a:o,i){case 1:var s=-1;break;case 2:s=250;break;case 5:s=1073741823;break;case 4:s=1e4;break;default:s=5e3}return i={id:u++,callback:r,priorityLevel:i,startTime:a,expirationTime:s=a+s,sortIndex:-1},a>o?(i.sortIndex=a,t(c,i),null===n(l)&&i===n(c)&&(m?(v(E),E=-1):m=!0,I(_,a-o))):(i.sortIndex=s,t(l,i),p||f||(p=!0,N(b))),i},e.unstable_shouldYield=C,e.unstable_wrapCallback=function(e){var t=h;return function(){var n=h;h=t;try{return e.apply(this,arguments)}finally{h=n}}}}(lx)),lx)),sx.exports}
|
|
398
|
+
`,Ys=({xrDevice:e,inputLayer:t,pointerLocked:n})=>{const[i,r]=Hn.useState(e.fovy);return d.jsxs(_o,{style:{left:"8px",top:"8px"},children:[d.jsxs("div",{style:{display:"flex",flexDirection:"row",justifyContent:"space-between",alignItems:"center",height:"20px"},children:[d.jsxs("div",{style:{fontSize:"13px",display:"flex",flexDirection:"row",alignItems:"center",justifyItems:"start"},children:[d.jsx(yo,{icon:jo,style:{marginRight:"5px"}}),d.jsx("div",{style:{alignItems:"end"},children:e.name})]}),d.jsx("div",{style:{display:"flex",flexDirection:"row",gap:"1px"}})]}),d.jsx(bo,{}),d.jsx(Ns,{vector:t.combinedCameraPosition,icon:Oo}),!n&&d.jsxs($s,{children:[d.jsx(yo,{icon:Go,style:{marginRight:"5px"}}),d.jsxs(wo,{children:[d.jsxs("div",{style:{position:"relative",display:"inline-block",height:"25px"},children:[d.jsx(Mo,{type:"text",value:(i/Math.PI*180).toFixed(0)+"°",readOnly:!0,style:{width:"73px"}}),d.jsx(Eo,{children:"FOV-Y"})]}),d.jsx("div",{style:{position:"relative",display:"inline-block"},children:d.jsx(qs,{value:i,onChange:t=>{const 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workingColorSpace(e){if(!Xc.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const i=Gc[t].toReference;return(0,Gc[n].fromReference)(i(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return Gc[e].primaries},getTransfer:function(e){return e===ac?uc:Gc[e].transfer}};function qc(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Yc(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let Zc;class Kc{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Zc&&(Zc=Fc("canvas")),Zc.width=e.width,Zc.height=e.height;const n=Zc.getContext("2d");e instanceof 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No color space conversion applied."),e}}let Qc=0;class Jc{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Qc++}),this.uuid=Pc(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(eu(i[t].image)):e.push(eu(i[t]))}else e=eu(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function eu(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?Kc.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let tu=0;class nu extends Tc{constructor(e=nu.DEFAULT_IMAGE,t=nu.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=1023,s=1009,l=nu.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:tu++}),this.uuid=Pc(),this.name="",this.source=new Jc(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new kc(0,0),this.repeat=new kc(1,1),this.center=new kc(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Oc,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case kl:e.x=e.x-Math.floor(e.x);break;case Ol:e.x=e.x<0?0:1;break;case Ul:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case kl:e.y=e.y-Math.floor(e.y);break;case Ol:e.y=e.y<0?0:1;break;case Ul:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}nu.DEFAULT_IMAGE=null,nu.DEFAULT_MAPPING=300,nu.DEFAULT_ANISOTROPY=1;class iu{constructor(e=0,t=0,n=0,i=1){iu.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],u=s[8],d=s[1],h=s[5],f=s[9],p=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(u-p)<a&&Math.abs(f-m)<a){if(Math.abs(c+d)<o&&Math.abs(u+p)<o&&Math.abs(f+m)<o&&Math.abs(l+h+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(h+1)/2,v=(g+1)/2,y=(c+d)/4,x=(u+p)/4,_=(f+m)/4;return e>s&&e>v?e<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=y/n,r=x/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=y/i,r=_/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,t),this}let v=Math.sqrt((m-f)*(m-f)+(u-p)*(u-p)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(u-p)/v,this.z=(d-c)/v,this.w=Math.acos((l+h+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class ru extends Tc{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new iu(0,0,e,t),this.scissorTest=!1,this.viewport=new iu(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Hl,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new nu(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Jc(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class au extends ru{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class ou extends nu{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=zl,this.minFilter=zl,this.wrapR=Ol,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class su extends nu{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=zl,this.minFilter=zl,this.wrapR=Ol,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class lu{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],u=n[i+3];const d=r[a+0],h=r[a+1],f=r[a+2],p=r[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===o)return e[t+0]=d,e[t+1]=h,e[t+2]=f,void(e[t+3]=p);if(u!==p||s!==d||l!==h||c!==f){let e=1-o;const t=s*d+l*h+c*f+u*p,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,t*n);e=Math.sin(e*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*e+d*r,l=l*e+h*r,c=c*e+f*r,u=u*e+p*r,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=e,l*=e,c*=e,u*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],u=r[a],d=r[a+1],h=r[a+2],f=r[a+3];return e[t]=o*f+c*u+s*h-l*d,e[t+1]=s*f+c*d+l*u-o*h,e[t+2]=l*f+c*h+o*d-s*u,e[t+3]=c*f-o*u-s*d-l*h,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),u=o(r/2),d=s(n/2),h=s(i/2),f=s(r/2);switch(a){case"XYZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"YXZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"ZXY":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"ZYX":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"YZX":this._x=d*c*u+l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u-d*h*f;break;case"XZY":this._x=d*c*u-l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u+d*h*f;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],u=t[10],d=n+o+u;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>o&&n>u){const e=2*Math.sqrt(1+n-o-u);this._w=(c-s)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(o>u){const e=2*Math.sqrt(1+o-n-u);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+u-n-o);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Lc(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class cu{constructor(e=0,t=0,n=0){cu.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(du.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(du.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*i-o*n),c=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+s*l+a*u-o*c,this.y=n+s*c+o*l-r*u,this.z=i+s*u+r*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return uu.copy(this).projectOnVector(e),this.sub(uu)}reflect(e){return this.sub(uu.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Lc(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const uu=new cu,du=new lu;class hu{constructor(e=new cu(1/0,1/0,1/0),t=new cu(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(pu.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(pu.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=pu.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,pu):pu.fromBufferAttribute(i,t),pu.applyMatrix4(e.matrixWorld),this.expandByPoint(pu);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),mu.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),mu.copy(n.boundingBox)),mu.applyMatrix4(e.matrixWorld),this.union(mu)}const i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,pu),pu.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Su),wu.subVectors(this.max,Su),gu.subVectors(e.a,Su),vu.subVectors(e.b,Su),yu.subVectors(e.c,Su),xu.subVectors(vu,gu),_u.subVectors(yu,vu),bu.subVectors(gu,yu);let t=[0,-xu.z,xu.y,0,-_u.z,_u.y,0,-bu.z,bu.y,xu.z,0,-xu.x,_u.z,0,-_u.x,bu.z,0,-bu.x,-xu.y,xu.x,0,-_u.y,_u.x,0,-bu.y,bu.x,0];return!!Tu(t,gu,vu,yu,wu)&&(t=[1,0,0,0,1,0,0,0,1],!!Tu(t,gu,vu,yu,wu)&&(Mu.crossVectors(xu,_u),t=[Mu.x,Mu.y,Mu.z],Tu(t,gu,vu,yu,wu)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,pu).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(pu).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(fu[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),fu[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),fu[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),fu[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),fu[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),fu[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),fu[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),fu[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(fu)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const fu=[new cu,new cu,new cu,new cu,new cu,new cu,new cu,new cu],pu=new cu,mu=new hu,gu=new cu,vu=new cu,yu=new cu,xu=new cu,_u=new cu,bu=new cu,Su=new cu,wu=new cu,Mu=new cu,Eu=new cu;function Tu(e,t,n,i,r){for(let a=0,o=e.length-3;a<=o;a+=3){Eu.fromArray(e,a);const o=r.x*Math.abs(Eu.x)+r.y*Math.abs(Eu.y)+r.z*Math.abs(Eu.z),s=t.dot(Eu),l=n.dot(Eu),c=i.dot(Eu);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const Au=new hu,Cu=new cu,Ru=new cu;class Pu{constructor(e=new cu,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):Au.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Cu.subVectors(e,this.center);const t=Cu.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(Cu,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Ru.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Cu.copy(e.center).add(Ru)),this.expandByPoint(Cu.copy(e.center).sub(Ru))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Lu=new cu,Nu=new cu,Iu=new cu,Du=new cu,ku=new cu,Ou=new cu,Uu=new cu;class zu{constructor(e=new cu,t=new cu(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Lu)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Lu.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Lu.copy(this.origin).addScaledVector(this.direction,t),Lu.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Nu.copy(e).add(t).multiplyScalar(.5),Iu.copy(t).sub(e).normalize(),Du.copy(this.origin).sub(Nu);const r=.5*e.distanceTo(t),a=-this.direction.dot(Iu),o=Du.dot(this.direction),s=-Du.dot(Iu),l=Du.lengthSq(),c=Math.abs(1-a*a);let u,d,h,f;if(c>0)if(u=a*s-o,d=a*o-s,f=r*c,u>=0)if(d>=-f)if(d<=f){const e=1/c;u*=e,d*=e,h=u*(u+a*d+2*o)+d*(a*u+d+2*s)+l}else d=r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d=-r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d<=-f?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l):d<=f?(u=0,d=Math.min(Math.max(-r,-s),r),h=d*(d+2*s)+l):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(Nu).addScaledVector(Iu,d),h}intersectSphere(e,t){Lu.subVectors(e.center,this.origin);const n=Lu.dot(this.direction),i=Lu.dot(Lu)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),c>=0?(r=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(r=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,Lu)}intersectTriangle(e,t,n,i,r){ku.subVectors(t,e),Ou.subVectors(n,e),Uu.crossVectors(ku,Ou);let a,o=this.direction.dot(Uu);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Du.subVectors(this.origin,e);const s=a*this.direction.dot(Ou.crossVectors(Du,Ou));if(s<0)return null;const l=a*this.direction.dot(ku.cross(Du));if(l<0)return null;if(s+l>o)return null;const c=-a*Du.dot(Uu);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Fu{constructor(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){Fu.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m)}set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=d,g[3]=h,g[7]=f,g[11]=p,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Fu).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Bu.setFromMatrixColumn(e,0).length(),r=1/Bu.setFromMatrixColumn(e,1).length(),a=1/Bu.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=-s*u,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*s,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e+r*o,t[4]=i*o-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e-r*o,t[4]=-a*u,t[8]=i+n*o,t[1]=n+i*o,t[5]=a*c,t[9]=r-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=s*u,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=r-e*u,t[8]=i*u+n,t[1]=u,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*u+i,t[10]=e-r*u}else if("XZY"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=-u,t[8]=l*c,t[1]=e*u+r,t[5]=a*c,t[9]=n*u-i,t[2]=i*u-n,t[6]=o*c,t[10]=r*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Vu,e,ju)}lookAt(e,t,n){const i=this.elements;return Xu.subVectors(e,t),0===Xu.lengthSq()&&(Xu.z=1),Xu.normalize(),Wu.crossVectors(n,Xu),0===Wu.lengthSq()&&(1===Math.abs(n.z)?Xu.x+=1e-4:Xu.z+=1e-4,Xu.normalize(),Wu.crossVectors(n,Xu)),Wu.normalize(),Gu.crossVectors(Xu,Wu),i[0]=Wu.x,i[4]=Gu.x,i[8]=Xu.x,i[1]=Wu.y,i[5]=Gu.y,i[9]=Xu.y,i[2]=Wu.z,i[6]=Gu.z,i[10]=Xu.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],d=n[9],h=n[13],f=n[2],p=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],S=i[4],w=i[8],M=i[12],E=i[1],T=i[5],A=i[9],C=i[13],R=i[2],P=i[6],L=i[10],N=i[14],I=i[3],D=i[7],k=i[11],O=i[15];return r[0]=a*b+o*E+s*R+l*I,r[4]=a*S+o*T+s*P+l*D,r[8]=a*w+o*A+s*L+l*k,r[12]=a*M+o*C+s*N+l*O,r[1]=c*b+u*E+d*R+h*I,r[5]=c*S+u*T+d*P+h*D,r[9]=c*w+u*A+d*L+h*k,r[13]=c*M+u*C+d*N+h*O,r[2]=f*b+p*E+m*R+g*I,r[6]=f*S+p*T+m*P+g*D,r[10]=f*w+p*A+m*L+g*k,r[14]=f*M+p*C+m*N+g*O,r[3]=v*b+y*E+x*R+_*I,r[7]=v*S+y*T+x*P+_*D,r[11]=v*w+y*A+x*L+_*k,r[15]=v*M+y*C+x*N+_*O,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],u=e[6],d=e[10],h=e[14];return e[3]*(+r*s*u-i*l*u-r*o*d+n*l*d+i*o*h-n*s*h)+e[7]*(+t*s*h-t*l*d+r*a*d-i*a*h+i*l*c-r*s*c)+e[11]*(+t*l*u-t*o*h-r*a*u+n*a*h+r*o*c-n*l*c)+e[15]*(-i*o*c-t*s*u+t*o*d+i*a*u-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=e[9],d=e[10],h=e[11],f=e[12],p=e[13],m=e[14],g=e[15],v=u*m*l-p*d*l+p*s*h-o*m*h-u*s*g+o*d*g,y=f*d*l-c*m*l-f*s*h+a*m*h+c*s*g-a*d*g,x=c*p*l-f*u*l+f*o*h-a*p*h-c*o*g+a*u*g,_=f*u*s-c*p*s-f*o*d+a*p*d+c*o*m-a*u*m,b=t*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=v*S,e[1]=(p*d*r-u*m*r-p*i*h+n*m*h+u*i*g-n*d*g)*S,e[2]=(o*m*r-p*s*r+p*i*l-n*m*l-o*i*g+n*s*g)*S,e[3]=(u*s*r-o*d*r-u*i*l+n*d*l+o*i*h-n*s*h)*S,e[4]=y*S,e[5]=(c*m*r-f*d*r+f*i*h-t*m*h-c*i*g+t*d*g)*S,e[6]=(f*s*r-a*m*r-f*i*l+t*m*l+a*i*g-t*s*g)*S,e[7]=(a*d*r-c*s*r+c*i*l-t*d*l-a*i*h+t*s*h)*S,e[8]=x*S,e[9]=(f*u*r-c*p*r-f*n*h+t*p*h+c*n*g-t*u*g)*S,e[10]=(a*p*r-f*o*r+f*n*l-t*p*l-a*n*g+t*o*g)*S,e[11]=(c*o*r-a*u*r-c*n*l+t*u*l+a*n*h-t*o*h)*S,e[12]=_*S,e[13]=(c*p*i-f*u*i+f*n*d-t*p*d-c*n*m+t*u*m)*S,e[14]=(f*o*i-a*p*i-f*n*s+t*p*s+a*n*m-t*o*m)*S,e[15]=(a*u*i-c*o*i+c*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,s=e.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,s=t._w,l=r+r,c=a+a,u=o+o,d=r*l,h=r*c,f=r*u,p=a*c,m=a*u,g=o*u,v=s*l,y=s*c,x=s*u,_=n.x,b=n.y,S=n.z;return i[0]=(1-(p+g))*_,i[1]=(h+x)*_,i[2]=(f-y)*_,i[3]=0,i[4]=(h-x)*b,i[5]=(1-(d+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(f+y)*S,i[9]=(m-v)*S,i[10]=(1-(d+p))*S,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Bu.set(i[0],i[1],i[2]).length();const a=Bu.set(i[4],i[5],i[6]).length(),o=Bu.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Hu.copy(this);const s=1/r,l=1/a,c=1/o;return Hu.elements[0]*=s,Hu.elements[1]*=s,Hu.elements[2]*=s,Hu.elements[4]*=l,Hu.elements[5]*=l,Hu.elements[6]*=l,Hu.elements[8]*=c,Hu.elements[9]*=c,Hu.elements[10]*=c,t.setFromRotationMatrix(Hu),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let h,f;if(o===Mc)h=-(a+r)/(a-r),f=-2*a*r/(a-r);else{if(o!==Ec)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-r),f=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=f,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-i),u=1/(a-r),d=(t+e)*l,h=(n+i)*c;let f,p;if(o===Mc)f=(a+r)*u,p=-2*u;else{if(o!==Ec)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=r*u,p=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=p,s[14]=-f,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Bu=new cu,Hu=new Fu,Vu=new cu(0,0,0),ju=new cu(1,1,1),Wu=new cu,Gu=new cu,Xu=new cu,$u=new Fu,qu=new lu;class Yu{constructor(e=0,t=0,n=0,i=Yu.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],u=i[2],d=i[6],h=i[10];switch(t){case"XYZ":this._y=Math.asin(Lc(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,h),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Lc(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(Lc(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-Lc(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,h),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Lc(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-Lc(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return $u.makeRotationFromQuaternion(e),this.setFromRotationMatrix($u,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return qu.setFromEuler(this),this.setFromQuaternion(qu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Yu.DEFAULT_ORDER="XYZ";class Zu{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let Ku=0;const Qu=new cu,Ju=new lu,ed=new Fu,td=new cu,nd=new cu,id=new cu,rd=new lu,ad=new cu(1,0,0),od=new cu(0,1,0),sd=new cu(0,0,1),ld={type:"added"},cd={type:"removed"},ud={type:"childadded",child:null},dd={type:"childremoved",child:null};class hd extends Tc{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Ku++}),this.uuid=Pc(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=hd.DEFAULT_UP.clone();const e=new cu,t=new Yu,n=new lu,i=new cu(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Fu},normalMatrix:{value:new Oc}}),this.matrix=new Fu,this.matrixWorld=new Fu,this.matrixAutoUpdate=hd.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=hd.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Zu,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Ju.setFromAxisAngle(e,t),this.quaternion.multiply(Ju),this}rotateOnWorldAxis(e,t){return Ju.setFromAxisAngle(e,t),this.quaternion.premultiply(Ju),this}rotateX(e){return this.rotateOnAxis(ad,e)}rotateY(e){return this.rotateOnAxis(od,e)}rotateZ(e){return this.rotateOnAxis(sd,e)}translateOnAxis(e,t){return Qu.copy(e).applyQuaternion(this.quaternion),this.position.add(Qu.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(ad,e)}translateY(e){return this.translateOnAxis(od,e)}translateZ(e){return this.translateOnAxis(sd,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(ed.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?td.copy(e):td.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),nd.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ed.lookAt(nd,td,this.up):ed.lookAt(td,nd,this.up),this.quaternion.setFromRotationMatrix(ed),i&&(ed.extractRotation(i.matrixWorld),Ju.setFromRotationMatrix(ed),this.quaternion.premultiply(Ju.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ld),ud.child=e,this.dispatchEvent(ud),ud.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(cd),dd.child=e,this.dispatchEvent(dd),dd.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),ed.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),ed.multiply(e.parent.matrixWorld)),e.applyMatrix4(ed),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(ld),ud.child=e,this.dispatchEvent(ud),ud.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nd,e,id),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nd,rd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const i=t[n];!0!==i.matrixWorldAutoUpdate&&!0!==e||i.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=a(e.geometries),i=a(e.materials),r=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=i,n;function a(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}hd.DEFAULT_UP=new cu(0,1,0),hd.DEFAULT_MATRIX_AUTO_UPDATE=!0,hd.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const fd=new cu,pd=new cu,md=new cu,gd=new cu,vd=new cu,yd=new cu,xd=new cu,_d=new cu,bd=new cu,Sd=new cu;class wd{constructor(e=new cu,t=new cu,n=new cu){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),fd.subVectors(e,t),i.cross(fd);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){fd.subVectors(i,t),pd.subVectors(n,t),md.subVectors(e,t);const a=fd.dot(fd),o=fd.dot(pd),s=fd.dot(md),l=pd.dot(pd),c=pd.dot(md),u=a*l-o*o;if(0===u)return r.set(0,0,0),null;const d=1/u,h=(l*s-o*c)*d,f=(a*c-o*s)*d;return r.set(1-h-f,f,h)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,gd)&&(gd.x>=0&&gd.y>=0&&gd.x+gd.y<=1)}static getInterpolation(e,t,n,i,r,a,o,s){return null===this.getBarycoord(e,t,n,i,gd)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(r,gd.x),s.addScaledVector(a,gd.y),s.addScaledVector(o,gd.z),s)}static isFrontFacing(e,t,n,i){return fd.subVectors(n,t),pd.subVectors(e,t),fd.cross(pd).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return fd.subVectors(this.c,this.b),pd.subVectors(this.a,this.b),.5*fd.cross(pd).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return wd.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return wd.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return wd.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return wd.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return wd.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;vd.subVectors(i,n),yd.subVectors(r,n),_d.subVectors(e,n);const s=vd.dot(_d),l=yd.dot(_d);if(s<=0&&l<=0)return t.copy(n);bd.subVectors(e,i);const c=vd.dot(bd),u=yd.dot(bd);if(c>=0&&u<=c)return t.copy(i);const d=s*u-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(vd,a);Sd.subVectors(e,r);const h=vd.dot(Sd),f=yd.dot(Sd);if(f>=0&&h<=f)return t.copy(r);const p=h*l-s*f;if(p<=0&&l>=0&&f<=0)return o=l/(l-f),t.copy(n).addScaledVector(yd,o);const m=c*f-h*u;if(m<=0&&u-c>=0&&h-f>=0)return xd.subVectors(r,i),o=(u-c)/(u-c+(h-f)),t.copy(i).addScaledVector(xd,o);const g=1/(m+p+d);return a=p*g,o=d*g,t.copy(n).addScaledVector(vd,a).addScaledVector(yd,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Md={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ed={h:0,s:0,l:0},Td={h:0,s:0,l:0};function Ad(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Cd{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=oc){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,$c.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=$c.workingColorSpace){return this.r=e,this.g=t,this.b=n,$c.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=$c.workingColorSpace){if(e=function(e,t){return(e%t+t)%t}(e,1),t=Lc(t,0,1),n=Lc(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=Ad(r,i,e+1/3),this.g=Ad(r,i,e),this.b=Ad(r,i,e-1/3)}return $c.toWorkingColorSpace(this,i),this}setStyle(e,t=oc){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=oc){const n=Md[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=qc(e.r),this.g=qc(e.g),this.b=qc(e.b),this}copyLinearToSRGB(e){return this.r=Yc(e.r),this.g=Yc(e.g),this.b=Yc(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=oc){return $c.fromWorkingColorSpace(Rd.copy(this),e),65536*Math.round(Lc(255*Rd.r,0,255))+256*Math.round(Lc(255*Rd.g,0,255))+Math.round(Lc(255*Rd.b,0,255))}getHexString(e=oc){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=$c.workingColorSpace){$c.fromWorkingColorSpace(Rd.copy(this),t);const n=Rd.r,i=Rd.g,r=Rd.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(i-r)/e+(i<r?6:0);break;case i:s=(r-n)/e+2;break;case r:s=(n-i)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=$c.workingColorSpace){return $c.fromWorkingColorSpace(Rd.copy(this),t),e.r=Rd.r,e.g=Rd.g,e.b=Rd.b,e}getStyle(e=oc){$c.fromWorkingColorSpace(Rd.copy(this),e);const t=Rd.r,n=Rd.g,i=Rd.b;return e!==oc?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(Ed),this.setHSL(Ed.h+e,Ed.s+t,Ed.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Ed),e.getHSL(Td);const n=Nc(Ed.h,Td.h,t),i=Nc(Ed.s,Td.s,t),r=Nc(Ed.l,Td.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Rd=new Cd;Cd.NAMES=Md;let Pd=0;class Ld extends Tc{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Pd++}),this.uuid=Pc(),this.name="",this.type="Material",this.blending=1,this.side=el,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=il,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Cd(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=pc,this.stencilZFail=pc,this.stencilZPass=pc,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==el&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==il&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==pc&&(n.stencilFail=this.stencilFail),this.stencilZFail!==pc&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==pc&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class Nd extends Ld{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Cd(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Yu,this.combine=bl,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Id=new cu,Dd=new kc;class kd{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=ql,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return Vc("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)Dd.fromBufferAttribute(this,t),Dd.applyMatrix3(e),this.setXY(t,Dd.x,Dd.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)Id.fromBufferAttribute(this,t),Id.applyMatrix3(e),this.setXYZ(t,Id.x,Id.y,Id.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Id.fromBufferAttribute(this,t),Id.applyMatrix4(e),this.setXYZ(t,Id.x,Id.y,Id.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Id.fromBufferAttribute(this,t),Id.applyNormalMatrix(e),this.setXYZ(t,Id.x,Id.y,Id.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Id.fromBufferAttribute(this,t),Id.transformDirection(e),this.setXYZ(t,Id.x,Id.y,Id.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Ic(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=Dc(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Ic(t,this.array)),t}setX(e,t){return this.normalized&&(t=Dc(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Ic(t,this.array)),t}setY(e,t){return this.normalized&&(t=Dc(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Ic(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Dc(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Ic(t,this.array)),t}setW(e,t){return this.normalized&&(t=Dc(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Dc(t,this.array),n=Dc(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=Dc(t,this.array),n=Dc(n,this.array),i=Dc(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=Dc(t,this.array),n=Dc(n,this.array),i=Dc(i,this.array),r=Dc(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class Od extends kd{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Ud extends kd{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class zd extends kd{constructor(e,t,n){super(new Float32Array(e),t,n)}}let Fd=0;const Bd=new Fu,Hd=new hd,Vd=new cu,jd=new hu,Wd=new hu,Gd=new cu;class Xd extends Tc{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Fd++}),this.uuid=Pc(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(zc(e)?Ud:Od)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Oc).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return Bd.makeRotationFromQuaternion(e),this.applyMatrix4(Bd),this}rotateX(e){return Bd.makeRotationX(e),this.applyMatrix4(Bd),this}rotateY(e){return Bd.makeRotationY(e),this.applyMatrix4(Bd),this}rotateZ(e){return Bd.makeRotationZ(e),this.applyMatrix4(Bd),this}translate(e,t,n){return Bd.makeTranslation(e,t,n),this.applyMatrix4(Bd),this}scale(e,t,n){return Bd.makeScale(e,t,n),this.applyMatrix4(Bd),this}lookAt(e){return Hd.lookAt(e),Hd.updateMatrix(),this.applyMatrix4(Hd.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Vd).negate(),this.translate(Vd.x,Vd.y,Vd.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new zd(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new hu);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new cu(-1/0,-1/0,-1/0),new cu(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];jd.setFromBufferAttribute(n),this.morphTargetsRelative?(Gd.addVectors(this.boundingBox.min,jd.min),this.boundingBox.expandByPoint(Gd),Gd.addVectors(this.boundingBox.max,jd.max),this.boundingBox.expandByPoint(Gd)):(this.boundingBox.expandByPoint(jd.min),this.boundingBox.expandByPoint(jd.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Pu);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new cu,1/0);if(e){const n=this.boundingSphere.center;if(jd.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Wd.setFromBufferAttribute(n),this.morphTargetsRelative?(Gd.addVectors(jd.min,Wd.min),jd.expandByPoint(Gd),Gd.addVectors(jd.max,Wd.max),jd.expandByPoint(Gd)):(jd.expandByPoint(Wd.min),jd.expandByPoint(Wd.max))}jd.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)Gd.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(Gd));if(t)for(let r=0,a=t.length;r<a;r++){const a=t[r],o=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)Gd.fromBufferAttribute(a,t),o&&(Vd.fromBufferAttribute(e,t),Gd.add(Vd)),i=Math.max(i,n.distanceToSquared(Gd))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new kd(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new cu,s[e]=new cu;const l=new cu,c=new cu,u=new cu,d=new kc,h=new kc,f=new kc,p=new cu,m=new cu;function g(e,t,i){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),u.fromBufferAttribute(n,i),d.fromBufferAttribute(r,e),h.fromBufferAttribute(r,t),f.fromBufferAttribute(r,i),c.sub(l),u.sub(l),h.sub(d),f.sub(d);const a=1/(h.x*f.y-f.x*h.y);isFinite(a)&&(p.copy(c).multiplyScalar(f.y).addScaledVector(u,-h.y).multiplyScalar(a),m.copy(u).multiplyScalar(h.x).addScaledVector(c,-f.x).multiplyScalar(a),o[e].add(p),o[t].add(p),o[i].add(p),s[e].add(m),s[t].add(m),s[i].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const y=new cu,x=new cu,_=new cu,b=new cu;function S(e){_.fromBufferAttribute(i,e),b.copy(_);const t=o[e];y.copy(t),y.sub(_.multiplyScalar(_.dot(t))).normalize(),x.crossVectors(b,t);const n=x.dot(s[e])<0?-1:1;a.setXYZW(e,y.x,y.y,y.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new kd(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new cu,r=new cu,a=new cu,o=new cu,s=new cu,l=new cu,c=new cu,u=new cu;if(e)for(let d=0,h=e.count;d<h;d+=3){const h=e.getX(d+0),f=e.getX(d+1),p=e.getX(d+2);i.fromBufferAttribute(t,h),r.fromBufferAttribute(t,f),a.fromBufferAttribute(t,p),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),o.fromBufferAttribute(n,h),s.fromBufferAttribute(n,f),l.fromBufferAttribute(n,p),o.add(c),s.add(c),l.add(c),n.setXYZ(h,o.x,o.y,o.z),n.setXYZ(f,s.x,s.y,s.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Gd.fromBufferAttribute(e,t),Gd.normalize(),e.setXYZ(t,Gd.x,Gd.y,Gd.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i);let o=0,s=0;for(let r=0,l=t.length;r<l;r++){o=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[s++]=n[o++]}return new kd(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Xd,n=this.index.array,i=this.attributes;for(const r in i){const a=e(i[r],n);t.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let t=0,i=o.length;t<i;t++){const i=e(o[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const $d=new Fu,qd=new zu,Yd=new Pu,Zd=new cu,Kd=new cu,Qd=new cu,Jd=new cu,eh=new cu,th=new cu,nh=new kc,ih=new kc,rh=new kc,ah=new cu,oh=new cu,sh=new cu,lh=new cu,ch=new cu;class uh extends hd{constructor(e=new Xd,t=new Nd){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){th.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(eh.fromBufferAttribute(s,e),a?th.addScaledVector(eh,i):th.addScaledVector(eh.sub(t),i))}t.add(th)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Yd.copy(n.boundingSphere),Yd.applyMatrix4(r),qd.copy(e.ray).recast(e.near),!1===Yd.containsPoint(qd.origin)){if(null===qd.intersectSphere(Yd,Zd))return;if(qd.origin.distanceToSquared(Zd)>(e.far-e.near)**2)return}$d.copy(r).invert(),qd.copy(e.ray).applyMatrix4($d),null!==n.boundingBox&&!1===qd.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,qd)}}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,u=r.attributes.normal,d=r.groups,h=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=d.length;r<s;r++){const s=d[r],f=a[s.materialIndex];for(let r=Math.max(s.start,h.start),a=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));r<a;r+=3){i=dh(this,f,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);r<s;r+=3){i=dh(this,a,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=d.length;r<o;r++){const o=d[r],f=a[o.materialIndex];for(let r=Math.max(o.start,h.start),a=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));r<a;r+=3){i=dh(this,f,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);r<o;r+=3){i=dh(this,a,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function dh(e,t,n,i,r,a,o,s,l,c){e.getVertexPosition(s,Kd),e.getVertexPosition(l,Qd),e.getVertexPosition(c,Jd);const u=function(e,t,n,i,r,a,o,s){let l;if(l=t.side===tl?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,t.side===el,s),null===l)return null;ch.copy(s),ch.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(ch);return c<n.near||c>n.far?null:{distance:c,point:ch.clone(),object:e}}(e,t,n,i,Kd,Qd,Jd,lh);if(u){r&&(nh.fromBufferAttribute(r,s),ih.fromBufferAttribute(r,l),rh.fromBufferAttribute(r,c),u.uv=wd.getInterpolation(lh,Kd,Qd,Jd,nh,ih,rh,new kc)),a&&(nh.fromBufferAttribute(a,s),ih.fromBufferAttribute(a,l),rh.fromBufferAttribute(a,c),u.uv1=wd.getInterpolation(lh,Kd,Qd,Jd,nh,ih,rh,new kc)),o&&(ah.fromBufferAttribute(o,s),oh.fromBufferAttribute(o,l),sh.fromBufferAttribute(o,c),u.normal=wd.getInterpolation(lh,Kd,Qd,Jd,ah,oh,sh,new cu),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const e={a:s,b:l,c:c,normal:new cu,materialIndex:0};wd.getNormal(Kd,Qd,Jd,e.normal),u.face=e}return u}class hh extends Xd{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],u=[];let d=0,h=0;function f(e,t,n,i,r,a,f,p,m,g,v){const y=a/m,x=f/g,_=a/2,b=f/2,S=p/2,w=m+1,M=g+1;let E=0,T=0;const A=new cu;for(let a=0;a<M;a++){const o=a*x-b;for(let s=0;s<w;s++){const d=s*y-_;A[e]=d*i,A[t]=o*r,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=p>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+w*e,i=d+t+w*(e+1),r=d+(t+1)+w*(e+1),a=d+(t+1)+w*e;s.push(n,i,a),s.push(i,r,a),T+=6}o.addGroup(h,T,v),h+=T,d+=E}f("z","y","x",-1,-1,n,t,e,a,r,0),f("z","y","x",1,-1,n,t,-e,a,r,1),f("x","z","y",1,1,e,n,t,i,a,2),f("x","z","y",1,-1,e,n,-t,i,a,3),f("x","y","z",1,-1,e,t,n,i,r,4),f("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new zd(l,3)),this.setAttribute("normal",new zd(c,3)),this.setAttribute("uv",new zd(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hh(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function fh(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function ph(e){const t={};for(let n=0;n<e.length;n++){const i=fh(e[n]);for(const e in i)t[e]=i[e]}return t}function mh(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:$c.workingColorSpace}const gh={clone:fh,merge:ph};class vh extends Ld{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=fh(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class yh extends hd{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Fu,this.projectionMatrix=new Fu,this.projectionMatrixInverse=new Fu,this.coordinateSystem=Mc}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const xh=new cu,_h=new kc,bh=new kc;class Sh extends yh{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Rc*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*Cc*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*Rc*Math.atan(Math.tan(.5*Cc*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){xh.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(xh.x,xh.y).multiplyScalar(-e/xh.z),xh.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(xh.x,xh.y).multiplyScalar(-e/xh.z)}getViewSize(e,t){return this.getViewBounds(e,_h,bh),t.subVectors(bh,_h)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*Cc*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/o,i*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const wh=-90;class Mh extends hd{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Sh(wh,1,e,t);i.layers=this.layers,this.add(i);const r=new Sh(wh,1,e,t);r.layers=this.layers,this.add(r);const a=new Sh(wh,1,e,t);a.layers=this.layers,this.add(a);const o=new Sh(wh,1,e,t);o.layers=this.layers,this.add(o);const s=new Sh(wh,1,e,t);s.layers=this.layers,this.add(s);const l=new Sh(wh,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,s]=t;for(const e of t)this.remove(e);if(e===Mc)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==Ec)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,s,l,c]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),f=e.xr.enabled;e.xr.enabled=!1;const p=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,s),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=p,e.setRenderTarget(n,5,i),e.render(t,c),e.setRenderTarget(u,d,h),e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class Eh extends nu{constructor(e,t,n,i,r,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:Nl,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Th extends au{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new Eh(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:Hl}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new hh(5,5,5),r=new vh({name:"CubemapFromEquirect",uniforms:fh(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:tl,blending:0});r.uniforms.tEquirect.value=t;const a=new uh(i,r),o=t.minFilter;t.minFilter===jl&&(t.minFilter=Hl);return new Mh(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const Ah=new cu,Ch=new cu,Rh=new Oc;class Ph{constructor(e=new cu(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Ah.subVectors(n,t).cross(Ch.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Ah),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Rh.getNormalMatrix(e),i=this.coplanarPoint(Ah).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Lh=new Pu,Nh=new cu;class Ih{constructor(e=new Ph,t=new Ph,n=new Ph,i=new Ph,r=new Ph,a=new Ph){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],u=i[6],d=i[7],h=i[8],f=i[9],p=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15];if(n[0].setComponents(s-r,d-l,m-h,x-g).normalize(),n[1].setComponents(s+r,d+l,m+h,x+g).normalize(),n[2].setComponents(s+a,d+c,m+f,x+v).normalize(),n[3].setComponents(s-a,d-c,m-f,x-v).normalize(),n[4].setComponents(s-o,d-u,m-p,x-y).normalize(),t===Mc)n[5].setComponents(s+o,d+u,m+p,x+y).normalize();else{if(t!==Ec)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,u,p,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Lh.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Lh.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Lh)}intersectsSprite(e){return Lh.center.set(0,0,0),Lh.radius=.7071067811865476,Lh.applyMatrix4(e.matrixWorld),this.intersectsSphere(Lh)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Nh.x=i.normal.x>0?e.max.x:e.min.x,Nh.y=i.normal.y>0?e.max.y:e.min.y,Nh.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Nh)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Dh(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function kh(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);if(void 0===r)t.set(n,function(t,n){const i=t.array,r=t.usage,a=i.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,i,r),t.onUploadCallback(),i instanceof Float32Array)s=e.FLOAT;else if(i instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(i instanceof Int16Array)s=e.SHORT;else if(i instanceof Uint32Array)s=e.UNSIGNED_INT;else if(i instanceof Int32Array)s=e.INT;else if(i instanceof Int8Array)s=e.BYTE;else if(i instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){const r=n.array,a=n._updateRange,o=n.updateRanges;if(e.bindBuffer(i,t),-1===a.count&&0===o.length&&e.bufferSubData(i,0,r),0!==o.length){for(let t=0,n=o.length;t<n;t++){const n=o[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(i,a.offset*r.BYTES_PER_ELEMENT,r,a.offset,a.count),a.count=-1),n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}class Oh extends Xd{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,u=e/o,d=t/s,h=[],f=[],p=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const i=n*u-r;f.push(i,-t,0),p.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;h.push(n,i,a),h.push(i,r,a)}this.setIndex(h),this.setAttribute("position",new zd(f,3)),this.setAttribute("normal",new zd(p,3)),this.setAttribute("uv",new zd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Oh(e.width,e.height,e.widthSegments,e.heightSegments)}}const Uh={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( batchId );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( 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<map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},zh={common:{diffuse:{value:new Cd(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Oc},alphaMap:{value:null},alphaMapTransform:{value:new Oc},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Oc}},envmap:{envMap:{value:null},envMapRotation:{value:new Oc},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Oc}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Oc}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new 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0===l&&(l=c(e.createVertexArray()),s[a]=l);return l}(m,l,r);a!==y&&(a=y,s(a.object)),v=function(e,t,n,i){const r=a.attributes,o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){const n=r[t];let i=o[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;s++}}return a.attributesNum!==s||a.index!==i}(n,m,l,g),v&&function(e,t,n,i){const r={},o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,s++}}a.attributes=r,a.attributesNum=s,a.index=i}(n,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(v||o)&&(o=!1,function(n,i,r,a){u();const o=a.attributes,s=r.getAttributes(),l=i.defaultAttributeValues;for(const i in s){const r=s[i];if(r.location>=0){let s=o[i];if(void 0===s&&("instanceMatrix"===i&&n.instanceMatrix&&(s=n.instanceMatrix),"instanceColor"===i&&n.instanceColor&&(s=n.instanceColor)),void 0!==s){const i=s.normalized,o=s.itemSize,l=t.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,f=l.bytesPerElement,m=u===e.INT||u===e.UNSIGNED_INT||s.gpuType===Xl;if(s.isInterleavedBufferAttribute){const t=s.data,l=t.stride,g=s.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)h(r.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)d(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<r.locationSize;e++)p(r.location+e,o/r.locationSize,u,i,l*f,(g+o/r.locationSize*e)*f,m)}else{if(s.isInstancedBufferAttribute){for(let 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n[e];delete t[e]}delete i[e.id]},releaseStatesOfProgram:function(e){for(const t in i){const n=i[t];if(void 0===n[e.id])continue;const r=n[e.id];for(const e in r)l(r[e].object),delete r[e];delete n[e.id]}},initAttributes:u,enableAttribute:d,disableUnusedAttributes:f}}function Gh(e,t,n){let i;function r(t,r,a){0!==a&&(e.drawArraysInstanced(i,t,r,a),n.update(r,i,a))}this.setMode=function(e){i=e},this.render=function(t,r){e.drawArrays(i,t,r),n.update(r,i,1)},this.renderInstances=r,this.renderMultiDraw=function(e,r,a){if(0===a)return;const o=t.get("WEBGL_multi_draw");if(null===o)for(let t=0;t<a;t++)this.render(e[t],r[t]);else{o.multiDrawArraysWEBGL(i,e,0,r,0,a);let t=0;for(let e=0;e<a;e++)t+=r[e];n.update(t,i,1)}},this.renderMultiDrawInstances=function(e,a,o,s){if(0===o)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)r(e[t],a[t],s[t]);else{l.multiDrawArraysInstancedWEBGL(i,e,0,a,0,s,0,o);let t=0;for(let e=0;e<o;e++)t+=a[e];for(let e=0;e<s.length;e++)n.update(t,i,s[e])}}}function Xh(e,t,n,i){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp";const s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=!0===n.logarithmicDepthBuffer,c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===Kl||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===Yl&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==Wl&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==ql&&!r)},precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:u,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:u>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function $h(e){const t=this;let n=null,i=0,r=!1,a=!1;const o=new Ph,s=new Oc,l={value:null,needsUpdate:!1};function c(e,n,i,r){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const t=i+4*a,r=n.matrixWorldInverse;s.getNormalMatrix(r),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=i;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(r,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==i||r;return r=t,i=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(o,s,u){const d=o.clippingPlanes,h=o.clipIntersection,f=o.clipShadows,p=e.get(o);if(!r||null===d||0===d.length||a&&!f)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);t.numPlanes=i,t.numIntersection=0}();else{const e=a?0:i,t=4*e;let r=p.clippingState||null;l.value=r,r=c(d,s,t,u);for(let e=0;e!==t;++e)r[e]=n[e];p.clippingState=r,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=e}}}function qh(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=Nl:304===t&&(e.mapping=Il),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping;if(303===a||304===a){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const o=new Th(a.height);return o.fromEquirectangularTexture(e,r),t.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class Yh extends yh{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,s=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const Zh=[.125,.215,.35,.446,.526,.582],Kh=20,Qh=new Yh,Jh=new Cd;let ef=null,tf=0,nf=0,rf=!1;const af=(1+Math.sqrt(5))/2,of=1/af,sf=[new cu(-af,of,0),new cu(af,of,0),new cu(-of,0,af),new cu(of,0,af),new cu(0,af,-of),new cu(0,af,of),new cu(-1,1,-1),new cu(1,1,-1),new cu(-1,1,1),new cu(1,1,1)];class lf{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ef=this._renderer.getRenderTarget(),tf=this._renderer.getActiveCubeFace(),nf=this._renderer.getActiveMipmapLevel(),rf=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=hf(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=df(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(ef,tf,nf),this._renderer.xr.enabled=rf,e.scissorTest=!1,uf(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Nl||e.mapping===Il?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),ef=this._renderer.getRenderTarget(),tf=this._renderer.getActiveCubeFace(),nf=this._renderer.getActiveMipmapLevel(),rf=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:Hl,minFilter:Hl,generateMipmaps:!1,type:Yl,format:Kl,colorSpace:sc,depthBuffer:!1},i=cf(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=cf(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const a=e-4+1+Zh.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>e-4?s=Zh[o-e+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,u=1+l,d=[c,c,u,c,u,u,c,c,u,u,c,u],h=6,f=6,p=3,m=2,g=1,v=new Float32Array(p*f*h),y=new Float32Array(m*f*h),x=new Float32Array(g*f*h);for(let e=0;e<h;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,p*f*e),y.set(d,m*f*e);const r=[e,e,e,e,e,e];x.set(r,g*f*e)}const _=new Xd;_.setAttribute("position",new kd(v,p)),_.setAttribute("uv",new kd(y,m)),_.setAttribute("faceIndex",new kd(x,g)),t.push(_),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(Kh),r=new cu(0,1,0),a=new vh({name:"SphericalGaussianBlur",defines:{n:Kh,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:ff(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,e,t)}return i}_compileMaterial(e){const t=new uh(this._lodPlanes[0],e);this._renderer.compile(t,Qh)}_sceneToCubeUV(e,t,n,i){const r=new Sh(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Jh),s.toneMapping=Ml,s.autoClear=!1;const u=new Nd({name:"PMREM.Background",side:tl,depthWrite:!1,depthTest:!1}),d=new uh(new hh,u);let h=!1;const f=e.background;f?f.isColor&&(u.color.copy(f),e.background=null,h=!0):(u.color.copy(Jh),h=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,a[t],0),r.lookAt(o[t],0,0)):1===n?(r.up.set(0,0,a[t]),r.lookAt(0,o[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,o[t]));const l=this._cubeSize;uf(i,n*l,t>2?l:0,l,l),s.setRenderTarget(i),h&&s.render(d,r),s.render(e,r)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Nl||e.mapping===Il;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=hf()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=df());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new uh(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const o=this._cubeSize;uf(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Qh)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let t=1;t<i;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=sf[(i-t-1)%sf.length];this._blur(e,t-1,t,n,r)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new uh(this._lodPlanes[i],l),u=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(r)?Math.PI/(2*d):2*Math.PI/39,f=r/h,p=isFinite(r)?1+Math.floor(3*f):Kh;p>Kh&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<Kh;++e){const t=e/f,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<p&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=p,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=h,u.mipInt.value=v-n;const y=this._sizeLods[i];uf(t,3*y*(i>v-4?i-v+4:0),4*(this._cubeSize-y),3*y,2*y),s.setRenderTarget(t),s.render(c,Qh)}}function cf(e,t,n){const i=new au(e,t,n);return i.texture.mapping=Dl,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function uf(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function df(){return new vh({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ff(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function hf(){return new vh({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ff(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ff(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function pf(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=303===a||304===a,s=a===Nl||a===Il;if(o||s){let a=t.get(r);const l=void 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i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&Vc("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function gf(e,t,n,i){const r={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);for(const e in s.morphAttributes){const n=s.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],i=e.index,r=e.attributes.position;let o=0;if(null!==i){const e=i.array;o=i.version;for(let t=0,i=e.length;t<i;t+=3){const 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o(t,o,s){0!==s&&(e.drawElementsInstanced(i,o,r,t*a,s),n.update(o,i,s))}this.setMode=function(e){i=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(i,o,r,t*a),n.update(o,i,1)},this.renderInstances=o,this.renderMultiDraw=function(e,o,s){if(0===s)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<s;t++)this.render(e[t]/a,o[t]);else{l.multiDrawElementsWEBGL(i,o,0,r,e,0,s);let t=0;for(let e=0;e<s;e++)t+=o[e];n.update(t,i,1)}},this.renderMultiDrawInstances=function(e,s,l,c){if(0===l)return;const u=t.get("WEBGL_multi_draw");if(null===u)for(let t=0;t<e.length;t++)o(e[t]/a,s[t],c[t]);else{u.multiDrawElementsInstancedWEBGL(i,s,0,r,e,0,c,0,l);let t=0;for(let e=0;e<l;e++)t+=s[e];for(let e=0;e<c.length;e++)n.update(t,i,c[e])}}}function yf(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function xf(e,t,n){const i=new WeakMap,r=new iu;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=void 0!==c?c.length:0;let d=i.get(o);if(void 0===d||d.count!==u){void 0!==d&&d.texture.dispose();const h=void 0!==o.morphAttributes.position,f=void 0!==o.morphAttributes.normal,p=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let y=0;!0===h&&(y=1),!0===f&&(y=2),!0===p&&(y=3);let x=o.attributes.position.count*y,_=1;x>t.maxTextureSize&&(_=Math.ceil(x/t.maxTextureSize),x=t.maxTextureSize);const b=new Float32Array(x*_*4*u),S=new ou(b,x,_,u);S.type=ql,S.needsUpdate=!0;const w=4*y;for(let E=0;E<u;E++){const T=m[E],A=g[E],C=v[E],R=x*_*4*E;for(let P=0;P<T.count;P++){const L=P*w;!0===h&&(r.fromBufferAttribute(T,P),b[R+L+0]=r.x,b[R+L+1]=r.y,b[R+L+2]=r.z,b[R+L+3]=0),!0===f&&(r.fromBufferAttribute(A,P),b[R+L+4]=r.x,b[R+L+5]=r.y,b[R+L+6]=r.z,b[R+L+7]=0),!0===p&&(r.fromBufferAttribute(C,P),b[R+L+8]=r.x,b[R+L+9]=r.y,b[R+L+10]=r.z,b[R+L+11]=4===C.itemSize?r.w:1)}}function M(){S.dispose(),i.delete(o),o.removeEventListener("dispose",M)}d={count:u,texture:S,size:new kc(x,_)},i.set(o,d),o.addEventListener("dispose",M)}if(!0===a.isInstancedMesh&&null!==a.morphTexture)s.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let N=0;for(let D=0;D<l.length;D++)N+=l[D];const 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tp(e,t){e.uniform1fv(this.addr,t)}function np(e,t){const n=Nf(t,this.size,2);e.uniform2fv(this.addr,n)}function ip(e,t){const n=Nf(t,this.size,3);e.uniform3fv(this.addr,n)}function rp(e,t){const n=Nf(t,this.size,4);e.uniform4fv(this.addr,n)}function ap(e,t){const n=Nf(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function op(e,t){const n=Nf(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function sp(e,t){const n=Nf(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function lp(e,t){e.uniform1iv(this.addr,t)}function cp(e,t){e.uniform2iv(this.addr,t)}function up(e,t){e.uniform3iv(this.addr,t)}function dp(e,t){e.uniform4iv(this.addr,t)}function hp(e,t){e.uniform1uiv(this.addr,t)}function fp(e,t){e.uniform2uiv(this.addr,t)}function pp(e,t){e.uniform3uiv(this.addr,t)}function mp(e,t){e.uniform4uiv(this.addr,t)}function gp(e,t,n){const i=this.cache,r=t.length,a=kf(n,r);If(i,a)||(e.uniform1iv(this.addr,a),Df(i,a));for(let e=0;e!==r;++e)n.setTexture2D(t[e]||Sf,a[e])}function 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Use "%s" instead.',t,e)}return Up(n)}const Bp=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Hp(e){return e.replace(Bp,Vp)}function Vp(e,t,n,i){let r="";for(let e=parseInt(t);e<parseInt(n);e++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function jp(e){let t=`precision ${e.precision} float;\n\tprecision ${e.precision} int;\n\tprecision ${e.precision} sampler2D;\n\tprecision ${e.precision} samplerCube;\n\tprecision ${e.precision} sampler3D;\n\tprecision ${e.precision} sampler2DArray;\n\tprecision ${e.precision} sampler2DShadow;\n\tprecision ${e.precision} samplerCubeShadow;\n\tprecision ${e.precision} sampler2DArrayShadow;\n\tprecision ${e.precision} isampler2D;\n\tprecision ${e.precision} isampler3D;\n\tprecision ${e.precision} isamplerCube;\n\tprecision ${e.precision} isampler2DArray;\n\tprecision ${e.precision} usampler2D;\n\tprecision 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ge.vertexUv1s=c.has(1),ge.vertexUv2s=c.has(2),ge.vertexUv3s=c.has(3),c.clear(),ge},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in 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t=p[e.type];let n;if(t){const e=Fh[t];n=gh.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=u.length;e<t;e++){const t=u[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new Wp(e,n,t,a),u.push(i)),i},releaseProgram:function(e){if(0==--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function Yp(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function Zp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Kp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Qp(){const e=[];let t=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.push(u):!0===o.transparent?r.push(u):n.push(u)},unshift:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.unshift(u):!0===o.transparent?r.unshift(u):n.unshift(u)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||Zp),i.length>1&&i.sort(t||Kp),r.length>1&&r.sort(t||Kp)}}}function Jp(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new Qp,e.set(t,[r])):n>=i.length?(r=new Qp,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function em(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new cu,color:new Cd};break;case"SpotLight":n={position:new cu,direction:new cu,color:new Cd,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new cu,color:new Cd,distance:0,decay:0};break;case"HemisphereLight":n={direction:new cu,skyColor:new Cd,groundColor:new Cd};break;case"RectAreaLight":n={color:new Cd,position:new cu,halfWidth:new cu,halfHeight:new cu}}return e[t.id]=n,n}}}let tm=0;function nm(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function im(e){const t=new em,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new kc};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new kc,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)i.probe.push(new cu);const r=new cu,a=new Fu,o=new Fu;return{setup:function(r){let a=0,o=0,s=0;for(let e=0;e<9;e++)i.probe[e].set(0,0,0);let l=0,c=0,u=0,d=0,h=0,f=0,p=0,m=0,g=0,v=0,y=0;r.sort(nm);for(let e=0,x=r.length;e<x;e++){const x=r[e],_=x.color,b=x.intensity,S=x.distance,w=x.shadow&&x.shadow.map?x.shadow.map.texture:null;if(x.isAmbientLight)a+=_.r*b,o+=_.g*b,s+=_.b*b;else if(x.isLightProbe){for(let e=0;e<9;e++)i.probe[e].addScaledVector(x.sh.coefficients[e],b);y++}else if(x.isDirectionalLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,i.directionalShadow[l]=t,i.directionalShadowMap[l]=w,i.directionalShadowMatrix[l]=x.shadow.matrix,f++}i.directional[l]=e,l++}else if(x.isSpotLight){const e=t.get(x);e.position.setFromMatrixPosition(x.matrixWorld),e.color.copy(_).multiplyScalar(b),e.distance=S,e.coneCos=Math.cos(x.angle),e.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),e.decay=x.decay,i.spot[u]=e;const r=x.shadow;if(x.map&&(i.spotLightMap[g]=x.map,g++,r.updateMatrices(x),x.castShadow&&v++),i.spotLightMatrix[u]=r.matrix,x.castShadow){const e=n.get(x);e.shadowBias=r.bias,e.shadowNormalBias=r.normalBias,e.shadowRadius=r.radius,e.shadowMapSize=r.mapSize,i.spotShadow[u]=e,i.spotShadowMap[u]=w,m++}u++}else if(x.isRectAreaLight){const e=t.get(x);e.color.copy(_).multiplyScalar(b),e.halfWidth.set(.5*x.width,0,0),e.halfHeight.set(0,.5*x.height,0),i.rectArea[d]=e,d++}else if(x.isPointLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),e.distance=x.distance,e.decay=x.decay,x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,i.pointShadow[c]=t,i.pointShadowMap[c]=w,i.pointShadowMatrix[c]=x.shadow.matrix,p++}i.point[c]=e,c++}else if(x.isHemisphereLight){const e=t.get(x);e.skyColor.copy(x.color).multiplyScalar(b),e.groundColor.copy(x.groundColor).multiplyScalar(b),i.hemi[h]=e,h++}}d>0&&(!0===e.has("OES_texture_float_linear")?(i.rectAreaLTC1=zh.LTC_FLOAT_1,i.rectAreaLTC2=zh.LTC_FLOAT_2):(i.rectAreaLTC1=zh.LTC_HALF_1,i.rectAreaLTC2=zh.LTC_HALF_2)),i.ambient[0]=a,i.ambient[1]=o,i.ambient[2]=s;const x=i.hash;x.directionalLength===l&&x.pointLength===c&&x.spotLength===u&&x.rectAreaLength===d&&x.hemiLength===h&&x.numDirectionalShadows===f&&x.numPointShadows===p&&x.numSpotShadows===m&&x.numSpotMaps===g&&x.numLightProbes===y||(i.directional.length=l,i.spot.length=u,i.rectArea.length=d,i.point.length=c,i.hemi.length=h,i.directionalShadow.length=f,i.directionalShadowMap.length=f,i.pointShadow.length=p,i.pointShadowMap.length=p,i.spotShadow.length=m,i.spotShadowMap.length=m,i.directionalShadowMatrix.length=f,i.pointShadowMatrix.length=p,i.spotLightMatrix.length=m+g-v,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=v,i.numLightProbes=y,x.directionalLength=l,x.pointLength=c,x.spotLength=u,x.rectAreaLength=d,x.hemiLength=h,x.numDirectionalShadows=f,x.numPointShadows=p,x.numSpotShadows=m,x.numSpotMaps=g,x.numLightProbes=y,i.version=tm++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,u=0;const d=t.matrixWorldInverse;for(let t=0,h=e.length;t<h;t++){const h=e[t];if(h.isDirectionalLight){const e=i.directional[n];e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),n++}else if(h.isSpotLight){const e=i.spot[l];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),l++}else if(h.isRectAreaLight){const e=i.rectArea[c];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(h.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*h.width,0,0),e.halfHeight.set(0,.5*h.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(h.isPointLight){const e=i.point[s];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),s++}else if(h.isHemisphereLight){const e=i.hemi[u];e.direction.setFromMatrixPosition(h.matrixWorld),e.direction.transformDirection(d),u++}}},state:i}}function rm(e){const t=new im(e),n=[],i=[];const r={lightsArray:n,shadowsArray:i,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,n.length=0,i.length=0},state:r,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){i.push(e)}}}function am(e){let t=new WeakMap;return{get:function(n,i=0){const r=t.get(n);let a;return void 0===r?(a=new rm(e),t.set(n,[a])):i>=r.length?(a=new rm(e),r.push(a)):a=r[i],a},dispose:function(){t=new WeakMap}}}class om extends Ld{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class sm extends Ld{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function lm(e,t,n){let i=new Ih;const r=new kc,a=new kc,o=new iu,s=new om({depthPacking:3201}),l=new sm,c={},u=n.maxTextureSize,d={[el]:tl,[tl]:el,[nl]:2},h=new vh({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new kc},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const p=new Xd;p.setAttribute("position",new kd(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new uh(p,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ks;let v=this.type;function y(n,i){const a=t.update(m);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new au(r.x,r.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,a,h,m,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,a,f,m,null)}function x(t,n,i,r){let a=null;const o=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===i.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let i=c[e];void 0===i&&(i={},c[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",b)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===Js?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function _(n,r,a,o,s){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===Js)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=t.update(n),l=n.material;if(Array.isArray(l)){const t=i.groups;for(let c=0,u=t.length;c<u;c++){const u=t[c],d=l[u.materialIndex];if(d&&d.visible){const t=x(n,d,o,s);n.onBeforeShadow(e,n,r,a,i,t,u),e.renderBufferDirect(a,null,i,t,n,u),n.onAfterShadow(e,n,r,a,i,t,u)}}}else if(l.visible){const t=x(n,l,o,s);n.onBeforeShadow(e,n,r,a,i,t,null),e.renderBufferDirect(a,null,i,t,n,null),n.onAfterShadow(e,n,r,a,i,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)_(l[e],r,a,o,s)}function b(e){e.target.removeEventListener("dispose",b);for(const t in c){const n=c[t],i=e.target.uuid;if(i in n){n[i].dispose(),delete n[i]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),h=e.state;h.setBlending(0),h.buffers.color.setClear(1,1,1,1),h.buffers.depth.setTest(!0),h.setScissorTest(!1);const f=v!==Js&&this.type===Js,p=v===Js&&this.type!==Js;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;r.copy(d.mapSize);const m=d.getFrameExtents();if(r.multiply(m),a.copy(d.mapSize),(r.x>u||r.y>u)&&(r.x>u&&(a.x=Math.floor(u/m.x),r.x=a.x*m.x,d.mapSize.x=a.x),r.y>u&&(a.y=Math.floor(u/m.y),r.y=a.y*m.y,d.mapSize.y=a.y)),null===d.map||!0===f||!0===p){const e=this.type!==Js?{minFilter:zl,magFilter:zl}:{};null!==d.map&&d.map.dispose(),d.map=new au(r.x,r.y,e),d.map.texture.name=c.name+".shadowMap",d.camera.updateProjectionMatrix()}e.setRenderTarget(d.map),e.clear();const g=d.getViewportCount();for(let e=0;e<g;e++){const t=d.getViewport(e);o.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),h.viewport(o),d.updateMatrices(c,e),i=d.getFrustum(),_(n,s,d.camera,c,this.type)}!0!==d.isPointLightShadow&&this.type===Js&&y(d,s),d.needsUpdate=!1}v=this.type,g.needsUpdate=!1,e.setRenderTarget(l,c,d)}}function cm(e){const t=new function(){let t=!1;const n=new iu;let i=null;const r=new iu(0,0,0,0);return{setMask:function(n){i===n||t||(e.colorMask(n,n,n,n),i=n)},setLocked:function(e){t=e},setClear:function(t,i,a,o,s){!0===s&&(t*=o,i*=o,a*=o),n.set(t,i,a,o),!1===r.equals(n)&&(e.clearColor(t,i,a,o),r.copy(n))},reset:function(){t=!1,i=null,r.set(-1,0,0,0)}}},n=new function(){let t=!1,n=null,i=null,r=null;return{setTest:function(t){t?F(e.DEPTH_TEST):B(e.DEPTH_TEST)},setMask:function(i){n===i||t||(e.depthMask(i),n=i)},setFunc:function(t){if(i!==t){switch(t){case 0:e.depthFunc(e.NEVER);break;case 1:e.depthFunc(e.ALWAYS);break;case 2:e.depthFunc(e.LESS);break;case 3:default:e.depthFunc(e.LEQUAL);break;case 4:e.depthFunc(e.EQUAL);break;case 5:e.depthFunc(e.GEQUAL);break;case 6:e.depthFunc(e.GREATER);break;case 7:e.depthFunc(e.NOTEQUAL)}i=t}},setLocked:function(e){t=e},setClear:function(t){r!==t&&(e.clearDepth(t),r=t)},reset:function(){t=!1,n=null,i=null,r=null}}},i=new function(){let 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r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=i.get(o).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===z(t)){const r=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]);const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(k.length=0,O.length=0,k.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(k.push(c),O.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,O)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,k))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&l){const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=N,this.useMultisampledRTT=z}function dm(e,t){return{convert:function(n,i=""){let r;const a=$c.getTransfer(i);if(n===Wl)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return e.UNSIGNED_INT_5_9_9_9_REV;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(n===Gl)return e.UNSIGNED_SHORT;if(n===Xl)return e.INT;if(n===$l)return e.UNSIGNED_INT;if(n===ql)return e.FLOAT;if(n===Yl)return e.HALF_FLOAT;if(1021===n)return e.ALPHA;if(1022===n)return e.RGB;if(n===Kl)return e.RGBA;if(1024===n)return e.LUMINANCE;if(1025===n)return e.LUMINANCE_ALPHA;if(n===Ql)return e.DEPTH_COMPONENT;if(n===Jl)return e.DEPTH_STENCIL;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(n===ec||n===tc||n===nc||n===ic)if(a===dc){if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(n===ec)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===tc)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===nc)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ic)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=t.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(n===ec)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===tc)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===nc)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ic)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(r=t.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n){if(r=t.get("WEBGL_compressed_texture_etc"),null===r)return null;if(36196===n||37492===n)return a===dc?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(r=t.get("WEBGL_compressed_texture_astc"),null===r)return null;if(37808===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return a===dc?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===rc||36494===n||36495===n){if(r=t.get("EXT_texture_compression_bptc"),null===r)return null;if(n===rc)return a===dc?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(r=t.get("EXT_texture_compression_rgtc"),null===r)return null;if(n===rc)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Zl?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class hm extends Sh{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class fm extends hd{constructor(){super(),this.isGroup=!0,this.type="Group"}}const pm={type:"move"};class mm{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new fm,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new fm,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new cu,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new cu),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new fm,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new cu,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new cu),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(pm)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new fm;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class gm{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const i=new nu;e.properties.get(i).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new vh({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new uh(new Oh(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}}class vm extends Tc{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,d=null,h=null,f=null;const p=new gm,m=t.getContextAttributes();let g=null,v=null;const y=[],x=[],_=new kc;let b=null;const S=new Sh;S.layers.enable(1),S.viewport=new iu;const w=new Sh;w.layers.enable(2),w.viewport=new iu;const M=[S,w],E=new hm;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function C(e){const t=x.indexOf(e.inputSource);if(-1===t)return;const n=y[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function R(){i.removeEventListener("select",C),i.removeEventListener("selectstart",C),i.removeEventListener("selectend",C),i.removeEventListener("squeeze",C),i.removeEventListener("squeezestart",C),i.removeEventListener("squeezeend",C),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",P);for(let e=0;e<y.length;e++){const t=x[e];null!==t&&(x[e]=null,y[e].disconnect(t))}T=null,A=null,p.reset(),e.setRenderTarget(g),h=null,d=null,u=null,i=null,v=null,k.stop(),n.isPresenting=!1,e.setPixelRatio(b),e.setSize(_.width,_.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=x.indexOf(n);i>=0&&(x[i]=null,y[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=x.indexOf(n);if(-1===i){for(let e=0;e<y.length;e++){if(e>=x.length){x.push(n),i=e;break}if(null===x[e]){x[e]=n,i=e;break}}if(-1===i)break}const r=y[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new mm,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new mm,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new mm,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:h},this.getBinding=function(){return u},this.getFrame=function(){return f},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(g=e.getRenderTarget(),i.addEventListener("select",C),i.addEventListener("selectstart",C),i.addEventListener("selectend",C),i.addEventListener("squeeze",C),i.addEventListener("squeezestart",C),i.addEventListener("squeezeend",C),i.addEventListener("end",R),i.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(_),void 0===i.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),v=new au(h.framebufferWidth,h.framebufferHeight,{format:Kl,type:Wl,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Jl:Ql,a=m.stencil?Zl:$l);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:r};u=new XRWebGLBinding(i,t),d=u.createProjectionLayer(s),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new au(d.textureWidth,d.textureHeight,{format:Kl,type:Wl,depthTexture:new bf(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),k.setContext(i),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const L=new cu,N=new cu;function I(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===i)return;null!==p.texture&&(e.near=p.depthNear,e.far=p.depthFar),E.near=w.near=S.near=e.near,E.far=w.far=S.far=e.far,T===E.near&&A===E.far||(i.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far,S.near=T,S.far=A,w.near=T,w.far=A,S.updateProjectionMatrix(),w.updateProjectionMatrix(),e.updateProjectionMatrix());const t=e.parent,n=E.cameras;I(E,t);for(let e=0;e<n.length;e++)I(n[e],t);2===n.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),N.setFromMatrixPosition(n.matrixWorld);const i=L.distanceTo(N),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],u=(r[8]-1)/r[0],d=(a[8]+1)/a[0],h=o*u,f=o*d,p=i/(-u+d),m=p*-u;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(p),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=o+p,v=s+p,y=h-m,x=f+(i-m),_=l*s/v*g,b=c*s/v*g;e.projectionMatrix.makePerspective(y,x,_,b,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(E,S,w):E.projectionMatrix.copy(S.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Rc*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,E,t)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==d||null!==h)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==p.texture},this.getDepthSensingMesh=function(){return p.getMesh(E)};let D=null;const k=new Dh;k.setAnimationLoop((function(t,r){if(c=r.getViewerPose(l||a),f=r,null!==c){const t=c.views;null!==h&&(e.setRenderTargetFramebuffer(v,h.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let a=null;if(null!==h)a=h.getViewport(r);else{const t=u.getViewSubImage(d,r);a=t.viewport,0===i&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=M[i];void 0===o&&(o=new Sh,o.layers.enable(i),o.viewport=new iu,M[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(E.matrix.copy(o.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(o)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")){const n=u.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&p.init(e,n,i.renderState)}}for(let e=0;e<y.length;e++){const t=x[e],n=y[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}D&&D(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),f=null})),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}const ym=new Yu,xm=new Fu;function _m(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function 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D,k;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Tp.upload(ge,ke(x),P,K),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&R.setValue(ge,"center",r.center);if(R.setValue(ge,"modelViewMatrix",r.modelViewMatrix),R.setValue(ge,"normalMatrix",r.normalMatrix),R.setValue(ge,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t<n;t++){const n=e[t];me.update(n,E),me.bind(n,E)}}return E}(e,t,n,i,r);q.setMaterial(i,o);let l=n.index,c=1;if(!0===i.wireframe){if(l=te.getWireframeAttribute(n),void 0===l)return;c=2}const u=n.drawRange,d=n.attributes.position;let h=u.start*c,f=(u.start+u.count)*c;null!==a&&(h=Math.max(h,a.start*c),f=Math.min(f,(a.start+a.count)*c)),null!==l?(h=Math.max(h,0),f=Math.min(f,l.count)):null!=d&&(h=Math.max(h,0),f=Math.min(f,d.count));const p=f-h;if(p<0||p===1/0)return;let g;pe.setup(r,i,s,n,l);let 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s=y.getRenderTarget();y.setRenderTarget(a),y.getClearColor(C),R=y.getClearAlpha(),R<1&&y.setClearColor(16777215,.5),W?ce.render(n):y.clear();const l=y.toneMapping;y.toneMapping=Ml;const c=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),m.setupLightsView(i),!0===F&&se.setGlobalState(y.clippingPlanes,i),Ne(e,n,i),K.updateMultisampleRenderTarget(a),K.updateRenderTargetMipmap(a),!1===X.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let r=0,a=t.length;r<a;r++){const a=t[r],o=a.object,s=a.geometry,l=a.material,c=a.group;if(2===l.side&&o.layers.test(i.layers)){const t=l.side;l.side=tl,l.needsUpdate=!0,Ie(o,n,i,s,l,c),l.side=t,l.needsUpdate=!0,e=!0}}!0===e&&(K.updateMultisampleRenderTarget(a),K.updateRenderTargetMipmap(a))}y.setRenderTarget(s),y.setClearColor(C,R),void 0!==c&&(i.viewport=c),y.toneMapping=l}function Ne(e,t,n){const i=!0===t.isScene?t.overrideMaterial:null;for(let r=0,a=e.length;r<a;r++){const 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o=e.texture,s=o.format,l=o.type;if(!$.textureFormatReadable(s))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!$.textureTypeReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){const e=ge.createBuffer();ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.bufferData(ge.PIXEL_PACK_BUFFER,a.byteLength,ge.STREAM_READ),ge.readPixels(t,n,i,r,fe.convert(s),fe.convert(l),0),ge.flush();const o=ge.fenceSync(ge.SYNC_GPU_COMMANDS_COMPLETE,0);await function(e,t,n){return new Promise((function(i,r){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:r();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:i()}}),n)}))}(ge,o,4);try{ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.getBufferSubData(ge.PIXEL_PACK_BUFFER,0,a)}finally{ge.deleteBuffer(e),ge.deleteSync(o)}return a}}finally{const e=null!==S?Z.get(S).__webglFramebuffer:null;q.bindFramebuffer(ge.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(console.warn("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;K.setTexture2D(e,0),ge.copyTexSubImage2D(ge.TEXTURE_2D,n,0,0,o,s,r,a),q.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture function signature has changed."),i=arguments[0]||null,e=arguments[1],t=arguments[2],r=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==i?(c=i.x,u=i.y):(c=0,u=0);const d=fe.convert(t.format),h=fe.convert(t.type);K.setTexture2D(t,0),ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const f=ge.getParameter(ge.UNPACK_ROW_LENGTH),p=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),m=ge.getParameter(ge.UNPACK_SKIP_PIXELS),g=ge.getParameter(ge.UNPACK_SKIP_ROWS),v=ge.getParameter(ge.UNPACK_SKIP_IMAGES),y=e.isCompressedTexture?e.mipmaps[r]:e.image;ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,y.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,s),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,l),e.isDataTexture?ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,a,o,d,h,y.data):e.isCompressedTexture?ge.compressedTexSubImage2D(ge.TEXTURE_2D,r,c,u,y.width,y.height,d,y.data):ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,d,h,y),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,f),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,m),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,g),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,v),0===r&&t.generateMipmaps&&ge.generateMipmap(ge.TEXTURE_2D),q.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u,d,h,f;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,i=arguments[1]||null,e=arguments[2],t=arguments[3],r=arguments[4]||0);const p=e.isCompressedTexture?e.mipmaps[r]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,u=n.min.z):(a=p.width,o=p.height,s=p.depth,l=0,c=0,u=0),null!==i?(d=i.x,h=i.y,f=i.z):(d=0,h=0,f=0);const m=fe.convert(t.format),g=fe.convert(t.type);let v;if(t.isData3DTexture)K.setTexture3D(t,0),v=ge.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");K.setTexture2DArray(t,0),v=ge.TEXTURE_2D_ARRAY}ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const y=ge.getParameter(ge.UNPACK_ROW_LENGTH),x=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),_=ge.getParameter(ge.UNPACK_SKIP_PIXELS),b=ge.getParameter(ge.UNPACK_SKIP_ROWS),S=ge.getParameter(ge.UNPACK_SKIP_IMAGES);ge.pixelStorei(ge.UNPACK_ROW_LENGTH,p.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,l),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,c),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,u),e.isDataTexture||e.isData3DTexture?ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p.data):t.isCompressedArrayTexture?ge.compressedTexSubImage3D(v,r,d,h,f,a,o,s,m,p.data):ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,x),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,_),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,b),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,S),0===r&&t.generateMipmaps&&ge.generateMipmap(v),q.unbindTexture()},this.initRenderTarget=function(e){void 0===Z.get(e).__webglFramebuffer&&K.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?K.setTextureCube(e,0):e.isData3DTexture?K.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?K.setTexture2DArray(e,0):K.setTexture2D(e,0),q.unbindTexture()},this.resetState=function(){_=0,b=0,S=null,q.reset(),pe.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Mc}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===lc?"display-p3":"srgb",t.unpackColorSpace=$c.workingColorSpace===cc?"display-p3":"srgb"}}class wm extends hd{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Yu,this.environmentIntensity=1,this.environmentRotation=new Yu,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Mm extends Ld{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Cd(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Em=new cu,Tm=new cu,Am=new Fu,Cm=new zu,Rm=new Pu,Pm=new cu,Lm=new cu;class Nm extends hd{constructor(e=new Xd,t=new Mm){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)Em.fromBufferAttribute(t,e-1),Tm.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Em.distanceTo(Tm);e.setAttribute("lineDistance",new zd(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rm.copy(n.boundingSphere),Rm.applyMatrix4(i),Rm.radius+=r,!1===e.ray.intersectsSphere(Rm))return;Am.copy(i).invert(),Cm.copy(e.ray).applyMatrix4(Am);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,u=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=c.getX(r),i=c.getX(r+1),a=Im(this,e,Cm,s,n,i);a&&t.push(a)}if(this.isLineLoop){const r=c.getX(i-1),a=c.getX(n),o=Im(this,e,Cm,s,r,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),i=Math.min(u.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=Im(this,e,Cm,s,r,r+1);n&&t.push(n)}if(this.isLineLoop){const r=Im(this,e,Cm,s,i-1,n);r&&t.push(r)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Im(e,t,n,i,r,a){const o=e.geometry.attributes.position;Em.fromBufferAttribute(o,r),Tm.fromBufferAttribute(o,a);if(n.distanceSqToSegment(Em,Tm,Pm,Lm)>i)return;Pm.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(Pm);return s<t.near||s>t.far?void 0:{distance:s,point:Lm.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,object:e}}const Dm=new cu,km=new cu;class Om extends Nm{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)Dm.fromBufferAttribute(t,e),km.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+Dm.distanceTo(km);e.setAttribute("lineDistance",new zd(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Um extends Xd{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],d=[],h=[];let f=0;const p=[],m=n/2;let g=0;function v(n){const r=f,a=new kc,p=new cu;let v=0;const y=!0===n?e:t,x=!0===n?1:-1;for(let e=1;e<=i;e++)u.push(0,m*x,0),d.push(0,x,0),h.push(.5,.5),f++;const _=f;for(let e=0;e<=i;e++){const t=e/i*s+o,n=Math.cos(t),r=Math.sin(t);p.x=y*r,p.y=m*x,p.z=y*n,u.push(p.x,p.y,p.z),d.push(0,x,0),a.x=.5*n+.5,a.y=.5*r*x+.5,h.push(a.x,a.y),f++}for(let e=0;e<i;e++){const t=r+e,i=_+e;!0===n?c.push(i,i+1,t):c.push(i+1,i,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new cu,v=new cu;let y=0;const x=(t-e)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(t-e)+e;for(let e=0;e<=i;e++){const t=e/i,r=t*s+o,l=Math.sin(r),p=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*p,u.push(v.x,v.y,v.z),a.set(l,x,p).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),c.push(f++)}p.push(c)}for(let e=0;e<i;e++)for(let t=0;t<r;t++){const n=p[t][e],i=p[t+1][e],r=p[t+1][e+1],a=p[t][e+1];c.push(n,i,a),c.push(i,r,a),y+=6}l.addGroup(g,y,0),g+=y}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new zd(u,3)),this.setAttribute("normal",new zd(d,3)),this.setAttribute("uv",new zd(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Um(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class zm extends Xd{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];function o(e,t,n,i){const r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];const o=e.clone().lerp(n,i/r),s=t.clone().lerp(n,i/r),l=r-i;for(let e=0;e<=l;e++)a[i][e]=0===e&&i===r?o:o.clone().lerp(s,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){const n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}function s(e){r.push(e.x,e.y,e.z)}function l(t,n){const i=3*t;n.x=e[i+0],n.y=e[i+1],n.z=e[i+2]}function c(e,t,n,i){i<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=i/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new cu,i=new cu,r=new cu;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],i),l(t[a+2],r),o(n,i,r,e)}(i),function(e){const t=new cu;for(let n=0;n<r.length;n+=3)t.x=r[n+0],t.y=r[n+1],t.z=r[n+2],t.normalize().multiplyScalar(e),r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z}(n),function(){const e=new cu;for(let n=0;n<r.length;n+=3){e.x=r[n+0],e.y=r[n+1],e.z=r[n+2];const i=u(e)/2/Math.PI+.5,o=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(i,1-o)}var t;(function(){const e=new cu,t=new cu,n=new cu,i=new cu,o=new kc,s=new kc,l=new kc;for(let d=0,h=0;d<r.length;d+=9,h+=6){e.set(r[d+0],r[d+1],r[d+2]),t.set(r[d+3],r[d+4],r[d+5]),n.set(r[d+6],r[d+7],r[d+8]),o.set(a[h+0],a[h+1]),s.set(a[h+2],a[h+3]),l.set(a[h+4],a[h+5]),i.copy(e).add(t).add(n).divideScalar(3);const f=u(i);c(o,h+0,e,f),c(s,h+2,t,f),c(l,h+4,n,f)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],i=a[e+4],r=Math.max(t,n,i),o=Math.min(t,n,i);r>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),i<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new zd(r,3)),this.setAttribute("normal",new zd(r.slice(),3)),this.setAttribute("uv",new zd(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new zm(e.vertices,e.indices,e.radius,e.details)}}class Fm extends zm{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Fm(e.radius,e.detail)}}class Bm extends Xd{constructor(e=.5,t=1,n=32,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const o=[],s=[],l=[],c=[];let u=e;const d=(t-e)/(i=Math.max(1,i)),h=new cu,f=new kc;for(let e=0;e<=i;e++){for(let e=0;e<=n;e++){const i=r+e/n*a;h.x=u*Math.cos(i),h.y=u*Math.sin(i),s.push(h.x,h.y,h.z),l.push(0,0,1),f.x=(h.x/t+1)/2,f.y=(h.y/t+1)/2,c.push(f.x,f.y)}u+=d}for(let e=0;e<i;e++){const t=e*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i,a=i+n+1,s=i+n+2,l=i+1;o.push(r,a,l),o.push(a,s,l)}}this.setIndex(o),this.setAttribute("position",new zd(s,3)),this.setAttribute("normal",new zd(l,3)),this.setAttribute("uv",new zd(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Bm(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class Hm extends Xd{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new cu,d=new cu,h=[],f=[],p=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let y=0;0===h&&0===a?y=.5/t:h===n&&s===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const s=n/t;u.x=-e*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=e*Math.cos(a+v*o),u.z=e*Math.sin(i+s*r)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(s+y,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=c[e][i+1],r=c[e][i],o=c[e+1][i],l=c[e+1][i+1];(0!==e||a>0)&&h.push(t,r,l),(e!==n-1||s<Math.PI)&&h.push(r,o,l)}this.setIndex(h),this.setAttribute("position",new zd(f,3)),this.setAttribute("normal",new zd(p,3)),this.setAttribute("uv",new zd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Hm(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Vm extends Xd{constructor(e=1,t=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],s=[],l=[],c=new cu,u=new cu,d=new cu;for(let a=0;a<=n;a++)for(let h=0;h<=i;h++){const f=h/i*r,p=a/n*Math.PI*2;u.x=(e+t*Math.cos(p))*Math.cos(f),u.y=(e+t*Math.cos(p))*Math.sin(f),u.z=t*Math.sin(p),o.push(u.x,u.y,u.z),c.x=e*Math.cos(f),c.y=e*Math.sin(f),d.subVectors(u,c).normalize(),s.push(d.x,d.y,d.z),l.push(h/i),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*e+t-1,r=(i+1)*(e-1)+t-1,o=(i+1)*(e-1)+t,s=(i+1)*e+t;a.push(n,r,s),a.push(r,o,s)}this.setIndex(a),this.setAttribute("position",new zd(o,3)),this.setAttribute("normal",new zd(s,3)),this.setAttribute("uv",new zd(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Vm(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}const jm=new Fu;class Wm{constructor(e,t,n=0,i=1/0){this.ray=new zu(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Zu,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return jm.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(jm),this}intersectObject(e,t=!0,n=[]){return Xm(e,this,n,t),n.sort(Gm),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Xm(e[i],this,n,t);return n.sort(Gm),n}}function Gm(e,t){return e.distance-t.distance}function Xm(e,t,n,i){let r=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(r=!1)}if(!0===r&&!0===i){const i=e.children;for(let e=0,r=i.length;e<r;e++)Xm(i[e],t,n,!0)}}const $m=new cu,qm=new cu;"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Zs}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Zs);class Ym{t1;t2;_position;_quaternion;_rotation;_scale;constructor(e,t){this.t1=e,this.t2=t}get time(){return this.t1.time-this.t2.time}get position(){return this._position??=this.t1.position.clone().sub(this.t2.position)}get quaternion(){return this._quaternion??=this.t2.quaternion.clone().invert().premultiply(this.t1.quaternion)}get rotation(){return this._rotation??=(new Yu).setFromQuaternion(this.quaternion)}get scale(){return this._scale??=this.t1.scale.clone().sub(this.t2.scale)}}class Zm{cancel;previous;memo;event;initial;current;first;last;_delta;_offset;constructor(e){this.cancel=e}start(e,t){this.event=e,this.previous=void 0,this.current=t,this.initial=t,this.first=!0,this.last=!1,this.memo=void 0,this._delta=void 0,this._offset=void 0}update(e,t){this.event=e,this.previous=this.current,this.current=t,this.first=!1,this.last=!1,this._delta=void 0,this._offset=void 0}end(e){this.event=e,this.first=!1,this.last=!0,this._delta=void 0,this._offset=void 0}get delta(){if(null!=this.previous)return this._delta??=new Ym(this.current,this.previous)}get offset(){return this._offset??=new Ym(this.current,this.initial)}}function Km(e,t){if("sphere"===e.details.type)return!1;if("lines"===e.details.type){const{line:n}=e.details;return t.copy(n.end).sub(n.start).normalize(),!0}return"screen-ray"===e.details.type?(t.copy(e.details.direction),!0):(t.set(0,0,-1).applyQuaternion(e.pointerQuaternion),!0)}const Qm=new Fu,Jm=new Fu,eg={x:"XYZ",y:"YXZ",z:"ZXY"};function tg(e,t,n,i,r,a){Qm.copy(n),null!=r&&Qm.premultiply(Jm.copy(r).invert());const o=new cu,s=new lu,l=new cu;let c;Qm.decompose(o,s,l),hg(o,i.initialTargetPosition,a.translate??!0);const u=a.rotate??!0;if(!1===u)s.copy(i.initialTargetQuaternion),c=i.initialTargetRotation.clone();else if(Array.isArray(u)||!0===u||"string"!=typeof u&&!Array.isArray(u)&&!0===u.x&&!0===u.y&&!0===u.z)c=(new Yu).setFromQuaternion(s,i.initialTargetRotation.order);else if("string"==typeof u){const e=eg[u];c=(new Yu).setFromQuaternion(s,e);for(const t of e){const e=t.toLowerCase();e!==u&&(c[e]=0)}c.order=i.initialTargetRotation.order,s.setFromEuler(c)}else c=function(e,t,n){let i="",r="";for(const e of t.order)!1===n[e.toLowerCase()]?r+=e:i+=e;const a=i+r,o=(new Yu).setFromQuaternion(e,a);for(const e of a){const i=e.toLowerCase();o[i]=fg(i,o[i],t[i],n)}return e.setFromEuler(o),o}(s,i.initialTargetRotation,u);return hg(l,i.initialTargetScale,a.scale??!0),{pointerAmount:t,position:o,quaternion:s,rotation:c,scale:l,time:e}}const ng=new Ph,ig=new cu,rg=new cu,ag=new cu,og=new lu;function sg(e,t,n){return ng.normal.copy(e),ng.constant=0,function(e,t){if(0===t.x)return void e.set(1,0,0);if(0===t.y)return void e.set(0,1,0);if(0===t.z)return void e.set(0,0,1);e.set(-t.y,t.x,0)}(ig,ng.normal),rg.copy(ig),rg.applyQuaternion(og.copy(t).invert().premultiply(n)),ng.projectPoint(ig,ig).normalize(),ng.projectPoint(rg,rg).normalize(),(ag.crossVectors(ig,ng.normal).dot(rg)<0?1:-1)*ig.angleTo(rg)}const lg=new cu,cg=new Ph,ug=new cu,dg=new cu;function hg(e,t,n){if(Array.isArray(n))switch(n.length){case 0:return void e.copy(t);case 1:return e.sub(t),Rg(e,n[0]instanceof cu?n[0]:lg.fromArray(n[0])),void e.add(t);case 2:return lg.crossVectors(n[0]instanceof cu?n[0]:ug.fromArray(n[0]),n[1]instanceof cu?n[1]:dg.fromArray(n[1])),cg.setFromNormalAndCoplanarPoint(lg,t),void cg.projectPoint(e,e)}else e.x=fg("x",e.x,t.x,n),e.y=fg("y",e.y,t.y,n),e.z=fg("z",e.z,t.z,n)}function fg(e,t,n,i){if("boolean"==typeof i)return i?t:n;if("string"==typeof i)return i===e?t:n;const r=i[e];return!1===r?n:Array.isArray(r)?function(e,t,n){return Math.max(t,Math.min(n,e))}(t,...r):t}function pg(e=!0,t,n,i,r,a){if(e){switch(t.length){case 0:case 3:return;case 1:return void function(e,t,n,i,r){const a=null==r?0:1-Math.abs(t.dot(r));if(null==r||a<.001)return void Cg(i,e,t);Ag.subVectors(n,e);const o=t.dot(r),s=t.dot(Ag),l=r.dot(Ag),c=1-o*o,u=(s-o*l)/c;if((o*s-l)/c<0)return void Cg(i,e,t);Ag.copy(i),i.copy(e).addScaledVector(t,u)}(n,...t,i,r,a);case 2:return void function(e,t,n,i,r,a){Tg.crossVectors(e,t).normalize(),Eg.setFromNormalAndCoplanarPoint(Tg,n);const o=null==a?0:Math.abs(Tg.dot(a));if(null==a||o<.01)return void Eg.projectPoint(r,r);const s=Eg.distanceToPoint(i),l=-s/a.dot(Eg.normal);if(l<0)return void Eg.projectPoint(r,r);Ag.copy(r),r.copy(i).addScaledVector(a,l)}(...t,n,i,r,a)}throw new Error(`space cannot be ${t.length}D but received (${t.map((e=>e.toArray().join("/"))).join("; ")})`)}}const mg={x:new cu(1,0,0),y:new cu(0,1,0),z:new cu(0,0,1)};function gg(e,t,n,i,r){if(!1!==i){if(!0===i)return e[0]=mg.x,e[1]=mg.y,void(e[2]=mg.z);if("string"!=typeof i)if(Array.isArray(i))for(const a of i)Sg(e,t,n,a,r);else!1!==i.x&&Sg(e,t,n,"x",r),!1!==i.y&&Sg(e,t,n,"y",r),!1!==i.z&&Sg(e,t,n,"z",r);else Sg(e,t,n,i,r)}}const vg=new lu,yg=new Yu,xg=new cu,_g=new cu,bg=new cu;function Sg(e,t,n,i,r){if(Array.isArray(i)?xg.set(...i):i instanceof cu?xg.copy(i):xg.copy(mg[i]),"translate"===r)return xg.applyQuaternion(t),void Mg(e,xg);if("scale"===r)return Array.isArray(i)?vg.identity():vg.setFromEuler(n),vg.premultiply(t),xg.applyQuaternion(vg),void Mg(e,xg);if(Array.isArray(i))yg.set(0,0,0);else{yg.copy(n);for(let e=2;e>=0;e--){const t=n.order[e].toLowerCase();if(yg[t]=0,t===i)break}}vg.setFromEuler(yg).premultiply(t),xg.normalize(),_g.set(0,1,0),xg.dot(_g)>.99&&_g.set(0,0,1),bg.crossVectors(xg,_g).normalize(),_g.copy(bg),bg.applyQuaternion(vg),Mg(e,bg),bg.crossVectors(xg,_g).normalize(),bg.applyQuaternion(vg),Mg(e,bg)}const wg=new cu;function Mg(e,t){3!==e.length&&(0!==e.length?1!==e.length?(wg.crossVectors(e[0],e[1]),Math.abs(wg.dot(t))<.001||e.push(t.clone())):Math.abs(e[0].dot(t))<.999&&e.push(t.clone()):e.push(t.clone()))}const Eg=new Ph,Tg=new cu,Ag=new cu;function Cg(e,t,n){e.sub(t),Rg(e,n),e.add(t)}function Rg(e,t){const n=e.dot(t);e.copy(t).multiplyScalar(n)}const Pg=new Fu,Lg=new Fu,Ng=new cu,Ig=new cu,Dg=new lu,kg=new cu(1,1,1),Og=[];const Ug=new cu,zg=new cu,Fg=new cu,Bg=new cu,Hg=new cu,Vg=new cu,jg=new cu,Wg=new Fu,Gg=new Fu,Xg=new Fu,$g=new lu,qg=new lu,Yg=[];const Zg=new cu,Kg=new cu,Qg=new cu,Jg=new cu,ev=new cu,tv=new lu,nv=new lu,iv=new Fu,rv=new cu,av=[];const ov=new cu;class sv{target;getOptions;outputState;latestMoveEvent;inputState=new Map;capturedObjects=new Map;initialTargetPosition=new cu;initialTargetQuaternion=new lu;initialTargetRotation=new Yu;initialTargetScale=new cu;initialTargetParentWorldMatrix;prevTwoPointerDeltaRotation;prevTranslateAsDeltaRotation;prevAngle;handlers={onPointerDown:this.onPointerDown.bind(this),onPointerMove:this.onPointerMove.bind(this),onPointerUp:this.onPointerUp.bind(this)};constructor(e,t=()=>({})){this.target=e,this.getOptions=t,this.outputState=new Zm(this.cancel.bind(this))}firstOnPointer(e){const t=this.getTarget();if(null==t)return;const n=Km(e,ov)?ov.clone():void 0;e.intersection.details.type,this.inputState.set(e.pointerId,{pointerWorldDirection:n,pointerWorldPoint:e.point,pointerWorldOrigin:e.pointerPosition,pointerWorldQuaternion:e.pointerQuaternion,initialPointerWorldPoint:e.point.clone(),initialPointerWorldDirection:n?.clone(),initialPointerWorldQuaternion:e.pointerQuaternion.clone(),prevPointerWorldQuaternion:e.pointerQuaternion}),this.save(),1===this.inputState.size&&this.outputState.start(e,{pointerAmount:1,time:e.timeStamp,position:this.initialTargetPosition.clone(),quaternion:this.initialTargetQuaternion.clone(),rotation:this.initialTargetRotation.clone(),scale:this.initialTargetScale.clone()}),this.outputState.memo=this.apply(t)}onPointerDown(e){this.stopPropagation(e),this.capturePointer(e.pointerId,e.object)&&this.firstOnPointer(e)}onPointerMove(e){if(!this.capturedObjects.has(e.pointerId))return;this.stopPropagation(e);const t=this.inputState.get(e.pointerId);null!=t?(this.latestMoveEvent=e,t.pointerWorldPoint=e.point,t.prevPointerWorldQuaternion=t.pointerWorldQuaternion,t.pointerWorldQuaternion=e.pointerQuaternion,t.pointerWorldOrigin=e.pointerPosition,null!=t.pointerWorldDirection&&Km(e,t.pointerWorldDirection)):this.firstOnPointer(e)}cancel(){if(0===this.capturedObjects.size)return;for(const[e,t]of this.capturedObjects)t.releasePointerCapture(e);this.capturedObjects.clear(),this.inputState.clear(),this.outputState.end(void 0);const e=this.getTarget();null!=e&&this.apply(e)}onPointerUp(e){this.capturedObjects.has(e.pointerId)&&(this.stopPropagation(e),this.releasePointer(e.pointerId,e.object,e))}update(e){const t=this.getTarget();if(null==t||0===this.inputState.size||null==this.latestMoveEvent&&!1===(this.getOptions().alwaysUpdate??!1))return;const n=this.getOptions();let i;if("as-rotate"===n.translate||"as-rotate-and-scale"===n.translate||"as-scale"===n.translate){n.translate,this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0;const[r]=this.inputState.values(),a=t.matrixWorld,o=t.parent?.matrixWorld;i=function(e,t,n,i,r,a){if(null==r?tv.identity():r.decompose(Zg,tv,Kg),av.length=0,"as-scale"===a.translate&&gg(av,tv,n.initialTargetRotation,a.scale??!0,"scale"),"as-scale"!=a.translate&&gg(av,tv,n.initialTargetRotation,a.rotate??!0,"rotate"),iv.makeTranslation(n.initialTargetPosition),null!=n.initialTargetParentWorldMatrix&&iv.premultiply(n.initialTargetParentWorldMatrix),Jg.setFromMatrixPosition(iv),pg(a.projectRays,av,t.initialPointerWorldPoint,t.pointerWorldOrigin,Jg,void 0),Jg.negate().add(t.initialPointerWorldPoint),ev.setFromMatrixPosition(i),pg(a.projectRays,av,t.initialPointerWorldPoint,t.pointerWorldOrigin,ev,void 0),pg(a.projectRays,av,t.initialPointerWorldPoint,t.pointerWorldOrigin,Kg.copy(t.pointerWorldPoint),t.pointerWorldDirection),ev.negate().add(Kg),"as-scale"===a.translate?tv.copy(n.initialTargetQuaternion):(Zg.copy(Jg),null!=n.prevTranslateAsDeltaRotation&&Zg.applyQuaternion(n.prevTranslateAsDeltaRotation),Zg.normalize(),Kg.copy(ev).normalize(),tv.setFromUnitVectors(Zg,Kg),null==n.prevTranslateAsDeltaRotation?n.prevTranslateAsDeltaRotation=new lu:tv.multiply(n.prevTranslateAsDeltaRotation),n.prevTranslateAsDeltaRotation.copy(tv),null!=n.initialTargetParentWorldMatrix&&(nv.setFromRotationMatrix(n.initialTargetParentWorldMatrix),tv.multiply(nv.normalize()),tv.premultiply(nv.invert())),tv.multiply(n.initialTargetQuaternion)),"as-rotate"===a.translate)rv.set(1,1,1);else if("object"==typeof a.scale&&a.scale.uniform)rv.setScalar(ev.length()/Jg.length());else if("as-rotate-and-scale"===a.translate){iv.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale),null!=n.initialTargetParentWorldMatrix&&iv.premultiply(n.initialTargetParentWorldMatrix),iv.decompose(Kg,nv,Qg),Zg.copy(Jg).applyQuaternion(nv.invert()).divide(Qg),Zg.x=Math.abs(Zg.x),Zg.y=Math.abs(Zg.y),Zg.z=Math.abs(Zg.z);const e=Math.max(...Zg.toArray());Zg.divideScalar(e),rv.set(1,1,1),rv.addScaledVector(Zg,ev.length()/Jg.length()-1)}else null!=n.initialTargetParentWorldMatrix?(n.initialTargetParentWorldMatrix.decompose(Zg,nv,Kg),nv.multiply(n.initialTargetQuaternion)):nv.copy(n.initialTargetQuaternion),Zg.copy(Jg).applyQuaternion(nv.invert()),null!=r?(r.decompose(Kg,nv,Qg),nv.multiply(n.initialTargetQuaternion)):nv.copy(n.initialTargetQuaternion),Kg.copy(ev).applyQuaternion(nv.invert()),rv.x=Math.abs(Zg.x)<.001?1:Math.abs(Kg.x/Zg.x),rv.y=Math.abs(Zg.y)<.001?1:Math.abs(Kg.y/Zg.y),rv.z=Math.abs(Zg.z)<.001?1:Math.abs(Kg.z/Zg.z);return rv.multiply(n.initialTargetScale),iv.compose(n.initialTargetPosition,tv,rv),tg(e,1,iv,n,void 0,a)}(e,r,this,a,o,n)}else if(1===this.inputState.size){this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0,this.prevTranslateAsDeltaRotation=void 0;const[r]=this.inputState.values();i=function(e,t,n,i,r){return null==i?Dg.identity():i.decompose(Ng,Dg,Ig),Og.length=0,gg(Og,Dg,n.initialTargetRotation,r.translate??!0,"translate"),Lg.makeRotationFromQuaternion(Dg.copy(t.initialPointerWorldQuaternion).invert()).multiply(Pg.makeTranslation(Ng.copy(t.initialPointerWorldPoint).negate())),null!=n.initialTargetParentWorldMatrix&&Lg.multiply(n.initialTargetParentWorldMatrix),pg(r.projectRays,Og,t.initialPointerWorldPoint,t.pointerWorldOrigin,Ng.copy(t.pointerWorldPoint),t.pointerWorldDirection),Dg.copy(t.pointerWorldQuaternion),!1===(r.rotate??!0)&&Dg.copy(t.initialPointerWorldQuaternion),Pg.compose(Ng,Dg,kg).multiply(Lg).multiply(Lg.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale)),tg(e,1,Pg,n,i,r)}(e,r,this,t.parent?.matrixWorld,n)}else{this.prevTranslateAsDeltaRotation=void 0;const[r,a]=this.inputState.values();i=function(e,t,n,i,r,a){null==r?$g.identity():r.decompose(Fg,$g,Bg),Yg.length=0,gg(Yg,$g,i.initialTargetRotation,a.translate??!0,"translate"),gg(Yg,$g,i.initialTargetRotation,a.rotate??!0,"rotate"),gg(Yg,$g,i.initialTargetRotation,a.scale??!0,"scale"),pg(a.projectRays,Yg,t.initialPointerWorldPoint,t.pointerWorldOrigin,Fg.copy(t.pointerWorldPoint),t.pointerWorldDirection),pg(a.projectRays,Yg,n.initialPointerWorldPoint,n.pointerWorldOrigin,Bg.copy(n.pointerWorldPoint),n.pointerWorldDirection),Ug.copy(n.initialPointerWorldPoint).sub(t.initialPointerWorldPoint),zg.copy(Bg).sub(Fg),Fg.copy(Ug),null!=i.prevTwoPointerDeltaRotation&&Fg.applyQuaternion(i.prevTwoPointerDeltaRotation),Fg.normalize(),Bg.copy(zg).normalize(),$g.setFromUnitVectors(Fg,Bg),null==i.prevTwoPointerDeltaRotation?i.prevTwoPointerDeltaRotation=new lu:$g.multiply(i.prevTwoPointerDeltaRotation),i.prevTwoPointerDeltaRotation.copy($g);const o=.5*(sg(Bg,t.prevPointerWorldQuaternion,t.pointerWorldQuaternion)+sg(Bg,n.prevPointerWorldQuaternion,n.pointerWorldQuaternion))+(i.prevAngle??0);if(i.prevAngle=o,$g.premultiply(qg.setFromAxisAngle(Bg,o)),"object"==typeof a.scale&&a.scale.uniform)jg.setScalar(zg.length()/Ug.length());else{Xg.compose(i.initialTargetPosition,i.initialTargetQuaternion,i.initialTargetScale),null!=i.initialTargetParentWorldMatrix&&Xg.premultiply(i.initialTargetParentWorldMatrix),Xg.decompose(Hg,qg,Vg),Fg.copy(Ug).applyQuaternion(qg.invert()).divide(Vg),Fg.x=Math.abs(Fg.x),Fg.y=Math.abs(Fg.y),Fg.z=Math.abs(Fg.z);const e=Math.max(...Fg.toArray());Fg.divideScalar(e),jg.set(1,1,1),jg.addScaledVector(Fg,zg.length()/Ug.length()-1)}return Wg.makeTranslation(Fg.copy(zg).multiplyScalar(.5).add(t.pointerWorldPoint)).multiply(Gg.makeRotationFromQuaternion($g)).multiply(Gg.makeRotationFromQuaternion(qg.invert())).multiply(Gg.makeScale(jg.x,jg.y,jg.z)).multiply(Gg.makeRotationFromQuaternion(qg.invert())).multiply(Gg.makeTranslation(Fg.copy(Ug).multiplyScalar(.5).add(t.initialPointerWorldPoint).negate())).multiply(Xg),tg(e,2,Wg,i,r,a)}(e,r,a,this,t.parent?.matrixWorld,n)}this.outputState.update(this.latestMoveEvent,i),this.outputState.memo=this.apply(t),this.latestMoveEvent=void 0}getTarget(){return this.target instanceof hd?this.target:this.target?.current}capturePointer(e,t){if(this.capturedObjects.has(e))return!1;const{multitouch:n,translate:i}=this.getOptions();return(!1!==(n??!0)&&"string"!=typeof i||1!==this.capturedObjects.size)&&(this.capturedObjects.set(e,t),t.setPointerCapture(e),!0)}releasePointer(e,t,n){const i=this.getTarget();null!=i&&this.capturedObjects.delete(e)&&(this.inputState.delete(e),t.releasePointerCapture(e),this.inputState.size>0?this.save():(this.outputState.end(n),this.apply(i)))}stopPropagation(e){null!=e&&(this.getOptions()?.stopPropagation??1)&&e.stopPropagation()}apply(e){return(this.getOptions().apply??cv)(this.outputState,e)}getState(){return 0===this.inputState.size?void 0:this.outputState}save(){const e=this.getTarget();if(null!=e){e.updateWorldMatrix(!0,!1),this.prevAngle=void 0,this.prevTwoPointerDeltaRotation=void 0,this.prevTranslateAsDeltaRotation=void 0,this.initialTargetParentWorldMatrix=e.parent?.matrixWorld.clone(),e.matrixAutoUpdate?(this.initialTargetPosition.copy(e.position),this.initialTargetQuaternion.copy(e.quaternion),this.initialTargetRotation.copy(e.rotation),this.initialTargetScale.copy(e.scale)):(e.matrix.decompose(this.initialTargetPosition,this.initialTargetQuaternion,this.initialTargetScale),this.initialTargetRotation.setFromQuaternion(this.initialTargetQuaternion,e.rotation.order));for(const e of this.inputState.values())null!=e.pointerWorldDirection&&e.initialPointerWorldDirection?.copy(e.pointerWorldDirection),e.initialPointerWorldPoint.copy(e.pointerWorldPoint),e.initialPointerWorldQuaternion.copy(e.pointerWorldQuaternion)}}bind(e){const{onPointerDown:t,onPointerMove:n,onPointerUp:i}=this.handlers;return e.addEventListener("pointerdown",t),e.addEventListener("pointermove",n),e.addEventListener("pointerup",i),()=>{e.removeEventListener("pointerdown",t),e.removeEventListener("pointermove",n),e.removeEventListener("pointerup",i),this.cancel()}}capture(e,t){return this.capturePointer(e,t)?()=>this.releasePointer(e,t,void 0):lv}}function lv(){}function cv(e,t){t.position.copy(e.current.position),t.rotation.order=e.current.rotation.order,t.quaternion.copy(e.current.quaternion),t.scale.copy(e.current.scale)}class uv{target;getOptions;handles=[];hoveredTagMap=new Map;hoverSubscriptions=[];applySubscriptions=[];space;constructor(e,t){this.target=e,this.getOptions=t}getSpace(){return this.space??"world"}getTarget(){return this.target instanceof hd?this.target:this.target.current}getHandleOptions(e,t){const n=this.getOptions?.(),i=t?.();return{...n,...i,apply:(t,r)=>(this.onApply(e,t,r),(i?.apply??n?.apply??cv)?.(t,r))}}registerHandle(e,t,n){const i={object:t,store:e,tag:n};this.handles.push(i);const r=e.bind(t),a=this.onPointerEnter.bind(this,n),o=this.onPointerLeave.bind(this);return t.addEventListener("pointerenter",a),t.addEventListener("pointerleave",o),()=>{const t=this.handles.indexOf(i);-1!=t&&this.handles.splice(t,1),r(),e.cancel()}}subscribeHover(e){return this.hoverSubscriptions.push(e),e(Array.from(this.hoveredTagMap.values())),()=>{const t=this.hoverSubscriptions.indexOf(e);-1!==t&&this.hoverSubscriptions.splice(t,1)}}subscribeApply(e){return this.applySubscriptions.push(e),()=>{const t=this.applySubscriptions.indexOf(e);-1!==t&&this.applySubscriptions.splice(t,1)}}update(e){for(const{store:t}of this.handles)t.update(e)}onPointerEnter(e,t){this.hoveredTagMap.set(t.pointerId,e),this.updateHover()}onPointerLeave(e){this.hoveredTagMap.delete(e.pointerId),this.updateHover()}updateHover(){const e=Array.from(this.hoveredTagMap.values());for(const t of this.hoverSubscriptions)t(e)}onApply(e,t,n){for(const i of this.applySubscriptions)i(e,t,n)}}const dv={depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0};function hv(e,t,n,{color:i,hoverColor:r,hoverOpacity:a,opacity:o}){if(null!=r||null!=a)return r??=i,e.subscribeHover((e=>{const s=e.some((e=>e.includes(n)));t.color.set(s?r:i),t.opacity=(s?a:o)??1}))}const fv=new lu;class pv extends Om{context;rotationOffset;constructor(e,t){super(),this.context=e,this.rotationOffset=t,this.renderOrder=1/0}update(){this.quaternion.setFromEuler(this.rotationOffset);const e=this.context.getTarget();"world"===this.context.getSpace()&&null!=e&&(e.getWorldQuaternion(fv).invert(),this.quaternion.premultiply(fv))}bind(e){this.geometry=new Xd,this.geometry.setAttribute("position",new zd([-1e3,0,0,1e3,0,0],3)),this.material=new Mm({...dv,color:this.material.color??"white",opacity:this.material.opacity??1});const t=this.context.subscribeHover((t=>{const n=t.some((t=>t.includes(e)));this.visible=n})),n=this.context.subscribeApply(((e,t)=>{if(t.last)return void this.position.set(0,0,0);this.position.copy(t.initial.position).sub(t.current.position);const n=this.context.getTarget();null!=n&&(fv.copy(n.quaternion).invert(),this.position.applyQuaternion(fv))}));return()=>{this.geometry.dispose(),this.material.dispose(),t(),n()}}}class mv extends fm{context;axis;store;options;tag;constructor(e,t,n,i){super(),this.context=e,this.axis=t,this.tag=(n??"")+t,this.store=new sv(e.target,(()=>e.getHandleOptions(this.tag,i)))}}function gv(e,t=!0){if(!1===t)return!1;if(!0===t){const t={x:!1,y:!1,z:!1,e:!1};for(const n of e)t[n]=!0;return t}if("string"==typeof t)return t===e&&{x:!1,y:!1,z:!1,e:!1,[e]:!0};const n={x:!1,y:!1,z:!1,e:!1};for(const i of e){const e=t[i]??!0;if(!1===e)return!1;n[i]=e}return n}const vv=new cu,yv=new cu;function xv(e,t,n,i){if(!n)return i;let r;return t instanceof Yh?r=(t.top-t.bottom)/t.zoom:(t.getWorldPosition(vv),e.getWorldPosition(yv),r=vv.distanceTo(yv)*Math.min(1.9*Math.tan(Math.PI*t.fov/360)/t.zoom,7)),r*i/4}const _v=new Um(0,.04,.1,12);_v.translate(0,.05,0);const bv=new Um(.0075,.0075,.5,3);bv.translate(0,.25,0);const Sv=new Yu(0,0,-Math.PI/2),wv=new Yu(0,0,Math.PI/2);class Mv extends mv{invert;showArrowBody;constructor(e,t,n="",i,r=!1,a=!0){super(e,t,n,(()=>({scale:!1,rotate:!1,translate:null!=i?[i]:this.options,multitouch:!1}))),this.invert=r,this.showArrowBody=a}bind(e,t,n){const i=gv(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?wv:Sv,a=new Nd(dv),o=hv(this.context,a,this.tag,{color:e,hoverColor:t}),s=new uh(_v,a);let l,c;if(s.renderOrder=1/0,s.position.x=this.invert?-.5:.5,s.rotation.copy(r),this.add(s),this.showArrowBody){const t=new Nd(dv);l=hv(this.context,t,this.tag,{color:e,hoverColor:16777024}),c=new uh(bv,t),c.renderOrder=1/0,c.rotation.copy(r),this.add(c)}const u=new uh(new Um(.13,0,.6,4));u.pointerEventsOrder=1/0,u.position.x=this.invert?-.3:.3,u.rotation.copy(r),u.visible=!1,this.add(u);const d=this.context.registerHandle(this.store,u,this.tag);return()=>{a.dispose(),d(),o?.(),l?.(),this.remove(s),null!=c&&this.remove(c),this.remove(u)}}}class Ev extends mv{constructor(e,t,n="",i){super(e,t,n,(()=>({translate:i??this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=gv(this.axis,n);if(!1===i)return;this.options=i;const r=new Nd(dv),a=hv(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new uh(new hh(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}new cu;const Tv=new lu;class Av extends mv{constructor(e){super(e,"xyz","",(()=>({translate:this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e){const t=gv(this.axis,e);if(!1===t)return;this.options=t;const n=new Nd(dv),i=hv(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25,hoverOpacity:1}),r=new uh(new Fm(.1,0),n);r.renderOrder=1/0,this.add(r);const a=new uh(new Fm(.2,0));a.pointerEventsOrder=1/0,a.visible=!1,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),r.geometry.dispose(),a.geometry.dispose(),o(),i?.(),this.remove(r),this.remove(a)}}}const Cv=new cu,Rv=new lu,Pv=new lu,Lv=(new lu).setFromEuler(new Yu(0,0,Math.PI/2)),Nv=(new lu).setFromEuler(new Yu(0,-Math.PI/2,0)),Iv=new lu,Dv=(new lu).setFromEuler(new Yu(0,-Math.PI/2,0)),kv=(new lu).setFromEuler(new Yu(Math.PI/2,0,0));class Ov extends fm{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;scaleGroup=new fm;xAxis=new cu;yAxis=new cu;zAxis=new cu;negXAxis=new cu;negYAxis=new cu;negZAxis=new cu;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.add(this.scaleGroup),this.free=new Av(this.context),this.scaleGroup.add(this.free),this.translationX=new Mv(this.context,"x",void 0,this.xAxis),this.scaleGroup.add(this.translationX),this.translationY=new Mv(this.context,"y",void 0,this.yAxis),this.scaleGroup.add(this.translationY),this.translationZ=new Mv(this.context,"z",void 0,this.zAxis),this.scaleGroup.add(this.translationZ),this.translationNegX=new Mv(this.context,"x",void 0,this.negXAxis,!0,!1),this.scaleGroup.add(this.translationNegX),this.translationNegY=new Mv(this.context,"y",void 0,this.negYAxis,!0,!1),this.scaleGroup.add(this.translationNegY),this.translationNegZ=new Mv(this.context,"z",void 0,this.negZAxis,!0,!1),this.scaleGroup.add(this.translationNegZ),this.translationXY=new Ev(this.context,"xy",void 0,[this.xAxis,this.yAxis]),this.scaleGroup.add(this.translationXY),this.translationXZ=new Ev(this.context,"xz",void 0,[this.xAxis,this.zAxis]),this.scaleGroup.add(this.translationXZ),this.translationYZ=new Ev(this.context,"yz",void 0,[this.yAxis,this.zAxis]),this.scaleGroup.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.xAxis.set(1,0,0),this.yAxis.set(0,1,0),this.zAxis.set(0,0,1),this.free.quaternion.identity(),this.translationX.quaternion.copy(Pv),this.translationY.quaternion.copy(Lv),this.translationZ.quaternion.copy(Nv),this.translationNegX.quaternion.copy(Pv),this.translationNegY.quaternion.copy(Lv),this.translationNegZ.quaternion.copy(Nv),this.translationXY.quaternion.copy(Iv),this.translationYZ.quaternion.copy(Dv),this.translationXZ.quaternion.copy(kv);const t=this.context.getSpace(),n=this.context.getTarget();"world"==t&&null!=n?(n.getWorldQuaternion(Rv).invert(),this.free.quaternion.premultiply(Rv),this.translationX.quaternion.premultiply(Rv),this.translationY.quaternion.premultiply(Rv),this.translationZ.quaternion.premultiply(Rv),this.translationNegX.quaternion.premultiply(Rv),this.translationNegY.quaternion.premultiply(Rv),this.translationNegZ.quaternion.premultiply(Rv),this.translationXY.quaternion.premultiply(Rv),this.translationYZ.quaternion.premultiply(Rv),this.translationXZ.quaternion.premultiply(Rv),null!=n.parent&&(n.parent.getWorldQuaternion(Rv).invert(),this.xAxis.applyQuaternion(Rv),this.yAxis.applyQuaternion(Rv),this.zAxis.applyQuaternion(Rv))):null!=n&&(this.xAxis.applyQuaternion(n.quaternion),this.yAxis.applyQuaternion(n.quaternion),this.zAxis.applyQuaternion(n.quaternion)),this.negXAxis.copy(this.xAxis).negate(),this.negYAxis.copy(this.yAxis).negate(),this.negZAxis.copy(this.zAxis).negate(),this.scaleGroup.scale.setScalar(1),null!=n&&(n.getWorldScale(Cv),this.scaleGroup.scale.divide(Cv)),this.scaleGroup.scale.multiplyScalar(xv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=function(e,t){const n=new uh(new Fm(.01,2),new Nd(dv));n.renderOrder=1/0,n.visible=!1,e.add(n);const i=new uh(new Fm(.01,2),new Nd(dv));i.renderOrder=1/0,i.visible=!1,e.add(i);const r=new Xd;r.setAttribute("position",new zd([0,0,0,1,1,1],3));const a=new Om(r,new Mm(dv));a.renderOrder=1/0,a.visible=!1,e.add(a);const o=t.subscribeApply(((e,r)=>{i.position.set(0,0,0),n.position.copy(r.initial.position).sub(r.current.position);const o=t.getTarget();null!=o&&(Tv.copy(o.quaternion).invert(),n.position.applyQuaternion(Tv)),a.position.set(0,0,0),a.scale.copy(n.position),n.visible=!r.last,a.visible=!r.last,i.visible=!r.last}));return()=>{n.geometry.dispose(),n.material.dispose(),i.geometry.dispose(),i.material.dispose(),a.geometry.dispose(),a.material.dispose(),e.remove(n),e.remove(i),e.remove(a),o()}}(this,this.context),n=this.translationX.bind(16711680,16776960,e),i=this.translationY.bind(65280,16776960,e),r=this.translationZ.bind(255,16776960,e),a=this.translationNegX.bind(16711680,16776960,e),o=this.translationNegY.bind(65280,16776960,e),s=this.translationNegZ.bind(255,16776960,e),l=this.translationXY.bind(255,16776960,e),c=this.translationYZ.bind(16711680,16776960,e),u=this.translationXZ.bind(65280,16776960,e),d=this.free.bind(e);return()=>{t(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.(),d?.()}}}class Uv extends mv{constructor(e){super(e,"xyz","",(()=>({scale:{uniform:!0,...this.options},rotate:!1,translate:"as-scale",multitouch:!1})))}bind(e){const t=gv(this.axis,e);if(!1===t)return;this.options=t;const n=new Nd(dv),i=hv(this.context,n,this.tag,{opacity:.25,hoverOpacity:1,color:16777215,hoverColor:16776960}),r=new uh(new hh(.1,.1,.1),n);r.renderOrder=1/0,this.add(r);const a=new uh(new hh(.2,.2,.2));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const zv=new Yu(0,0,-Math.PI/2),Fv=new Yu(0,0,Math.PI/2);class Bv extends mv{invert;showHandleLine;constructor(e,t,n="",i=!1,r=!0){super(e,t,n,(()=>({scale:this.options,rotate:!1,translate:"as-scale",multitouch:!1}))),this.invert=i,this.showHandleLine=r}bind(e,t,n){const i=gv(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?Fv:zv,a=new fm;a.position.x=this.invert?-.5:.5,a.rotation.copy(r),this.add(a);const o=new Nd(dv),s=hv(this.context,o,this.tag,{color:e,hoverColor:t}),l=new uh(new hh(.08,.08,.08),o);let c,u,d;if(l.renderOrder=1/0,l.rotation.copy(r),a.add(l),this.showHandleLine){d=new fm,d.rotation.copy(r),this.add(d);const n=new Nd(dv);c=hv(this.context,n,this.tag,{color:e,hoverColor:t}),u=new uh(new Um(.0075,.0075,.5,3),n),u.renderOrder=1/0,u.position.y=.25,d.add(u)}const h=new fm;h.visible=!1,h.rotation.copy(r),h.position.x=this.invert?-.3:.3,this.add(h);const f=new uh(new Um(.2,0,.6,4));f.pointerEventsOrder=1/0,f.position.y=.04,h.add(f);const p=this.context.registerHandle(this.store,f,this.tag);return()=>{o.dispose(),f.geometry.dispose(),l.geometry.dispose(),u?.geometry.dispose(),p(),s?.(),c?.(),this.remove(l),null!=d&&this.remove(d),this.remove(h),this.remove(a)}}}class Hv extends mv{constructor(e,t,n=""){super(e,t,n,(()=>({translate:"as-scale",scale:this.options,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=gv(this.axis,n);if(!1===i)return;this.options=i;const r=new Nd(dv),a=hv(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new uh(new hh(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}const Vv=new cu;class jv extends fm{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.free=new Uv(this.context),this.add(this.free),this.translationX=new Bv(this.context,"x"),this.add(this.translationX),this.translationY=new Bv(this.context,"y"),this.translationY.rotation.z=Math.PI/2,this.add(this.translationY),this.translationZ=new Bv(this.context,"z"),this.translationZ.rotation.y=-Math.PI/2,this.add(this.translationZ),this.translationNegX=new Bv(this.context,"x",void 0,!0,!1),this.add(this.translationNegX),this.translationNegY=new Bv(this.context,"y",void 0,!0,!1),this.translationNegY.rotation.z=Math.PI/2,this.add(this.translationNegY),this.translationNegZ=new Bv(this.context,"z",void 0,!0,!1),this.translationNegZ.rotation.y=-Math.PI/2,this.add(this.translationNegZ),this.translationXY=new Hv(this.context,"xy"),this.add(this.translationXY),this.translationXZ=new Hv(this.context,"xz"),this.translationXZ.rotation.x=Math.PI/2,this.add(this.translationXZ),this.translationYZ=new Hv(this.context,"yz"),this.translationYZ.rotation.y=-Math.PI/2,this.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(Vv),this.scale.divide(Vv)),this.scale.multiplyScalar(xv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.translationX.bind(16711680,16776960,e),n=this.translationY.bind(65280,16776960,e),i=this.translationZ.bind(255,16776960,e),r=this.translationNegX.bind(16711680,16776960,e),a=this.translationNegY.bind(65280,16776960,e),o=this.translationNegZ.bind(255,16776960,e),s=this.translationXY.bind(255,16776960,e),l=this.translationYZ.bind(16711680,16776960,e),c=this.translationXZ.bind(65280,16776960,e),u=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.()}}}const Wv={x:{vector1:new cu(0,0,-1),vector2:new cu(0,-1,0),rotationOffset:new lu,axis:[1,0,0]},y:{vector1:new cu(0,0,-1),vector2:new cu(-1,0,-1),rotationOffset:(new lu).setFromEuler(new Yu(0,0,Math.PI/2)),axis:[0,1,0]},z:{vector1:new cu(-1,0,0),vector2:new cu(0,-1,0),rotationOffset:(new lu).setFromEuler(new Yu(0,Math.PI/2,0)),axis:[0,0,1]}},Gv=new cu,Xv=new cu,$v=new cu,qv=new cu,Yv=new lu;class Zv extends mv{direction=new cu(1,0,0);constructor(e,t,n=""){super(e,t,n,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){const{rotationOffset:t,vector1:n,vector2:i}=Wv[this.axis];e.getWorldPosition(Gv),this.getWorldPosition(Xv).sub(Gv),$v.copy(n),qv.copy(i);const r=this.context.getTarget(),a=this.context.getSpace();"local"===a&&null!=r&&(r.getWorldQuaternion(Yv),$v.applyQuaternion(Yv),qv.applyQuaternion(Yv)),qv.crossVectors($v,qv);const o=Xv.dot(qv);qv.multiplyScalar(o),Xv.sub(qv),this.quaternion.setFromUnitVectors($v,Xv.normalize()),"local"===a&&null!=r&&(r.getWorldQuaternion(Yv),this.quaternion.multiply(Yv)),this.quaternion.multiply(t),null!=r?.parent?(r.parent.matrixWorld.decompose(Gv,Yv,Xv),Yv.invert(),this.quaternion.premultiply(Yv)):Yv.identity(),null==this.store.getState()&&(this.direction.fromArray(Wv[this.axis].axis),this.direction.applyQuaternion("local"===a&&null!=r?r?.quaternion:Yv)),null!=r&&this.quaternion.premultiply(Yv.copy(r.quaternion).invert())}bind(e,t){const n=gv(this.axis,t);if(!1===n)return;this.options=n;const i=new Nd(dv),r=hv(this.context,i,this.tag,{color:e,hoverColor:16776960}),a=new uh(sy(.5,.5),i);a.renderOrder=1/0,this.add(a);const o=new uh(new Vm(.5,.1,4,24));o.visible=!1,o.pointerEventsOrder=1/0,o.rotation.set(0,-Math.PI/2,-Math.PI/2),this.add(o);const s=this.context.registerHandle(this.store,o,this.tag);return()=>{i.dispose(),o.geometry.dispose(),a.geometry.dispose(),s(),r?.(),this.remove(o),this.remove(a)}}}const Kv=new cu,Qv=new cu,Jv=new cu(1,0,0),ey=new lu;class ty extends mv{constructor(e,t=""){super(e,"xyz",t,(()=>({scale:!1,translate:"as-rotate",rotate:this.options,multitouch:!1})))}update(e){e.getWorldPosition(Kv),this.getWorldPosition(Qv).sub(Kv),this.quaternion.setFromUnitVectors(Jv,Qv.normalize());const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(Kv,ey,Qv),ey.invert(),this.quaternion.premultiply(ey)),null!=t&&(ey.copy(t.quaternion).invert(),this.quaternion.premultiply(ey))}bind(e){const t=gv(this.axis,e);if(!1===t)return;this.options=t;const n=new Nd(dv),i=hv(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25}),r=new uh(sy(.5,1),n);r.renderOrder=1/0,this.add(r);const a=new uh(new Hm(.25,10,8));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{this.pointerEvents="none",n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const ny=new cu,iy=new cu,ry=new cu(1,0,0),ay=new lu;class oy extends mv{direction=new cu(1,0,0);constructor(e,t=""){super(e,"e",t,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){e.getWorldPosition(ny),this.getWorldPosition(this.direction).sub(ny).normalize(),this.quaternion.setFromUnitVectors(ry,this.direction);const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(ny,ay,iy),ay.invert(),this.quaternion.premultiply(ay),this.direction.applyQuaternion(ay)),null!=t&&(ay.copy(t.quaternion).invert(),this.quaternion.premultiply(ay)),this.direction.negate()}bind(e){const t=gv(this.axis,e);if(!1===t)return;this.options=t;const n=new Nd(dv),i=hv(this.context,n,this.tag,{color:16776960,hoverColor:16776960,opacity:.5}),r=new uh(sy(.75,1),n);r.renderOrder=1/0,this.add(r);const a=new uh(new Vm(.75,.1,2,24),new Nd({color:"white"}));a.visible=!1,a.rotation.y=Math.PI/2,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}function sy(e,t){const n=new Vm(e,.0075,3,64,t*Math.PI*2);return n.rotateY(Math.PI/2),n.rotateX(Math.PI/2),n}const ly=new cu;class cy extends fm{context;fixed;size;rotationX;rotationY;rotationZ;free;screen;constructor(e,t,n){super(),this.context=e,this.fixed=t,this.size=n,this.rotationX=new Zv(this.context,"x"),this.add(this.rotationX),this.rotationY=new Zv(this.context,"y"),this.add(this.rotationY),this.rotationZ=new Zv(this.context,"z"),this.add(this.rotationZ),this.free=new ty(this.context),this.add(this.free),this.screen=new oy(this.context),this.add(this.screen)}update(e){this.updateWorldMatrix(!0,!1),this.rotationX.update(e),this.rotationY.update(e),this.rotationZ.update(e),this.free.update(e),this.screen.update(e),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(ly),this.scale.divide(ly)),this.scale.multiplyScalar(xv(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.rotationX.bind(16711680,e),n=this.rotationY.bind(65280,e),i=this.rotationZ.bind(255,e),r=this.screen.bind(e),a=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.()}}}const uy=new Yu,dy=new Yu(0,0,Math.PI/2),hy=new Yu(0,-Math.PI/2,0);class fy extends fm{xAxisHighlight;yAxisHighlight;zAxisHighlight;handles;context;constructor(e){super(),this.context=new uv(this,e),this.xAxisHighlight=new pv(this.context,uy),this.add(this.xAxisHighlight),this.yAxisHighlight=new pv(this.context,dy),this.add(this.yAxisHighlight),this.zAxisHighlight=new pv(this.context,hy),this.add(this.zAxisHighlight)}set space(e){this.context.space=e}get space(){return this.context.space}update(e,t){this.context.update(e),this.xAxisHighlight.update(),this.yAxisHighlight.update(),this.zAxisHighlight.update(),this.handles?.update(t)}bind(e,t){const n=this.xAxisHighlight.bind("x"),i=this.yAxisHighlight.bind("y"),r=this.zAxisHighlight.bind("z");switch(e){case"rotate":this.handles=new cy(this.context);break;case"scale":this.handles=new jv(this.context);break;case"translate":this.handles=new Ov(this.context)}this.add(this.handles);const a=this.handles.bind(t);return()=>{null!=this.handles&&this.remove(this.handles),this.handles=void 0,a(),n(),i(),r()}}}new cu(0,0,1),new cu(0,1,0),new cu,new cu,new cu;class py{nativeEvent;NONE=0;CAPTURING_PHASE=1;AT_TARGET=2;BUBBLING_PHASE=3;relatedTarget=null;get altKey(){return this.getFromNative("altKey",!1)}get button(){return this.getFromNative("button",0)}get buttons(){return this.getFromNative("buttons",0)}get clientX(){return this.getFromNative("clientX",0)}get clientY(){return this.getFromNative("clientY",0)}get ctrlKey(){return this.getFromNative("ctrlKey",!1)}get layerX(){return this.getFromNative("layerX",0)}get layerY(){return this.getFromNative("layerY",0)}get metaKey(){return this.getFromNative("metaKey",!1)}get movementX(){return this.getFromNative("movementX",0)}get movementY(){return this.getFromNative("movementY",0)}get offsetX(){return this.getFromNative("offsetX",0)}get offsetY(){return this.getFromNative("offsetY",0)}get pageX(){return this.getFromNative("pageX",0)}get pageY(){return this.getFromNative("pageY",0)}get screenX(){return this.getFromNative("screenX",0)}get screenY(){return this.getFromNative("screenY",0)}get shiftKey(){return this.getFromNative("shiftKey",!1)}get x(){return this.getFromNative("x",0)}get y(){return this.getFromNative("y",0)}get detail(){return this.getFromNative("detail",0)}get view(){return this.getFromNative("view",null)}get which(){return this.getFromNative("which",0)}get cancelBubble(){return this.getFromNative("cancelBubble",!1)}get composed(){return this.getFromNative("composed",!1)}get eventPhase(){return this.getFromNative("eventPhase",0)}get isTrusted(){return this.getFromNative("isTrusted",!1)}get returnValue(){return this.getFromNative("returnValue",!1)}get timeStamp(){return this.getFromNative("timeStamp",0)}get cancelable(){return this.getFromNative("cancelable",!1)}get defaultPrevented(){return this.getFromNative("defaultPrevented",!1)}constructor(e){this.nativeEvent=e}getFromNative(e,t){return e in this.nativeEvent?this.nativeEvent[e]:t}}const my=new cu;class gy extends py{type;bubbles;internalPointer;intersection;camera;currentObject;object;propagationState;get pointerId(){return this.internalPointer.id}get pointerType(){return this.internalPointer.type}get pointerState(){return this.internalPointer.state}get distance(){return this.intersection.distance}get distanceToRay(){return this.intersection.distanceToRay}get point(){return this.intersection.point}get index(){return this.intersection.index}get face(){return this.intersection.face}get faceIndex(){return this.intersection.faceIndex}get uv(){return this.intersection.uv}get uv1(){return this.intersection.uv1}get normal(){return this.intersection.normal}get instanceId(){return this.intersection.instanceId}get pointOnLine(){return this.intersection.pointOnLine}get batchId(){return this.intersection.batchId}get pointerPosition(){return this.intersection.pointerPosition}get pointerQuaternion(){return this.intersection.pointerQuaternion}get pointOnFace(){return this.intersection.pointOnFace}get localPoint(){return this.intersection.localPoint}get details(){return this.intersection.details}get target(){return this.object}get currentTarget(){return this.currentObject}get eventObject(){return this.currentObject}get srcElement(){return this.currentObject}_pointer;get pointer(){return null==this._pointer&&(my.copy(this.intersection.point).project(this.camera),this._pointer=new kc(my.x,my.y)),this._pointer}_ray;get ray(){if(null!=this._ray)return this._ray;switch(this.intersection.details.type){case"screen-ray":case"ray":case"sphere":return this._ray=new zu(this.intersection.pointerPosition,new cu(0,0,-1).applyQuaternion(this.intersection.pointerQuaternion));case"lines":return this._ray=new zu(this.intersection.details.line.start,this.intersection.details.line.end.clone().sub(this.intersection.details.line.start).normalize())}}_intersections=[];get intersections(){return null==this._intersections&&(this._intersections=[{...this.intersection,eventObject:this.currentObject}]),this._intersections}_unprojectedPoint;get unprojectedPoint(){if(null==this._unprojectedPoint){const e=this.pointer;this._unprojectedPoint=new cu(e.x,e.y,0).unproject(this.camera)}return this._unprojectedPoint}get stopped(){return this.propagationState.stoppedImmediate||this.propagationState.stopped}get stoppedImmediate(){return this.propagationState.stoppedImmediate}get delta(){throw new Error("not supported")}constructor(e,t,n,i,r,a,o=r.object,s=o,l={stopped:!t,stoppedImmediate:!1}){super(n),this.type=e,this.bubbles=t,this.internalPointer=i,this.intersection=r,this.camera=a,this.currentObject=o,this.object=s,this.propagationState=l}stopPropagation(){this.propagationState.stopped=!0}stopImmediatePropagation(){this.propagationState.stoppedImmediate=!0}retarget(e){return new gy(this.type,this.bubbles,this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target,this.propagationState)}}class vy extends gy{get deltaX(){return this.nativeEvent.deltaX}get deltaY(){return this.nativeEvent.deltaY}get deltaZ(){return this.nativeEvent.deltaZ}constructor(e,t,n,i,r,a){super("wheel",!0,e,t,n,i,r,a)}retarget(e){return new vy(this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target)}}function yy(e){xy(e,e.currentObject)}function xy(e,t){if(null==t)return;const n=function(e,t){if(null!=e._listeners&&t in e._listeners)return e._listeners[t];let n;e.isVoidObject&&"click"===t&&null!=e.parent?.__r3f&&(n=e.parent.__r3f.root.getState().onPointerMissed);null!=e.__r3f&&(n=e.__r3f.handlers[_y[t]]);if(null==n)return;return[n]}(t,e.type);if(null!=n&&n.length>0){const i=e.retarget(t),r=n.length;for(let e=0;e<r&&!i.stoppedImmediate;e++)n[e](i)}e.stopped||xy(e,t.parent)}const _y={click:"onClick",contextmenu:"onContextMenu",dblclick:"onDoubleClick",pointercancel:"onPointerCancel",pointerdown:"onPointerDown",pointerenter:"onPointerEnter",pointerleave:"onPointerLeave",pointermove:"onPointerMove",pointerout:"onPointerOut",pointerover:"onPointerOver",pointerup:"onPointerUp",wheel:"onWheel"},by=Object.keys(_y);const Sy=new Hm(1e10),wy=new Map;function My(e){let t=wy.get(e);return null==t&&(t=new uh(Sy),t.isVoidObject=!0,t.parent=e,t.pointerEventsOrder=-1/0,wy.set(e,t)),t}function Ey(e,t){return t?!e:e}function Ty(e,t,n,i=!1,r,a,o){const s=i||function(e,t){if(t.ancestorsHaveListeners)return!0;if("pointer"===e&&t.ancestorsHavePointerListeners)return!0;if("wheel"===e&&t.ancestorsHaveWheelListeners)return!0;if(null!=t.__r3f&&t.__r3f?.eventCount>0){if("wheel"===e&&null!=t.__r3f.handlers.onWheel)return!0;if("pointer"===e&&Object.keys(t.__r3f.handlers).some((e=>"onWheel"!=e)))return!0}if(null==t._listeners)return!1;if("wheel"===e){const e=t._listeners.wheel;return null!=e&&e.length>0}const n=Object.entries(t._listeners),i=n.length;for(let e=0;e<i;e++){const t=n[e];if("wheel"!==t[0]&&(by.includes(t[0])&&null!=t[1]&&t[1].length>0))return!0}return!1}(e,t),l=t.pointerEvents??r,c=l??t.defaultPointerEvents??"listener",u=t.pointerEventsType??a??"all",d=t.pointerEventsOrder??o??0,h=function(e,t,n){if("none"===t)return!1;if("listener"===t&&!e)return!1;if("all"===n)return!0;if("function"==typeof n)return({id:e,type:t,state:i})=>n(e,t,i);let i,r;return"deny"in n?(r=!0,i=n.deny):(r=!1,i=n.allow),Array.isArray(i)?e=>Ey(i.includes(e.type),r):e=>Ey(i===e.type,r)}(s,c,u),f=n.length;if(1===f)(!0===h||"function"==typeof h&&h(n[0]))&&Ay(n[0],t,c,u,d);else if(!0===h)for(let e=0;e<f;e++)Ay(n[e],t,c,u,d);else if("function"==typeof h)for(let e=0;e<f;e++){const i=n[e];h(i)&&Ay(i,t,c,u,d)}if(0===t.children.length||!1===t.intersectChildren)return;const p=t.interactableDescendants??t.children,m=p.length;for(let t=0;t<m;t++)Ty(e,p[t],n,s,l,u,d)}function Ay({intersector:e,options:t},n,i,r,a){!1!==t.filter?.(n,i,r,a)&&e.executeIntersection(n,a)}function Cy(e,t=0,n,i=0){return t!=i?i-t:e.distance-n.distance}const Ry=1e7;const Py=Symbol("buttonsDownTime"),Ly=Symbol("buttonsClickTime"),Ny=new Map;function Iy(e){return Ny.get(e)}hd.prototype.setPointerCapture=function(e){Iy(e)?.setCapture(this)},hd.prototype.releasePointerCapture=function(e){const t=Iy(e);null!=t&&t.hasCaptured(this)&&t.setCapture(void 0)},hd.prototype.hasPointerCapture=function(e){return Iy(e)?.hasCaptured(this)??!1};class Dy{id;type;state;intersector;getCamera;onMoveCommited;parentSetPointerCapture;parentReleasePointerCapture;options;prevIntersection;intersection;prevEnabled=!0;enabled=!0;wheelIntersection;pointerEntered=[];pointerEnteredHelper=[];pointerCapture;buttonsDownTime=new Map;buttonsDown=new Set;wasMoved=!1;onFirstMove=[];constructor(e,t,n,i,r,a,o,s,l={}){this.id=e,this.type=t,this.state=n,this.intersector=i,this.getCamera=r,this.onMoveCommited=a,this.parentSetPointerCapture=o,this.parentReleasePointerCapture=s,this.options=l,Ny.set(e,this)}getPointerCapture(){return this.pointerCapture}hasCaptured(e){return this.pointerCapture?.object===e}setCapture(e){this.pointerCapture?.object!==e&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),null!=e&&null!=this.intersection&&(this.pointerCapture={object:e,intersection:this.intersection},this.parentSetPointerCapture?.()))}getButtonsDown(){return this.buttonsDown}getIntersection(){return this.intersection}getEnabled(){return this.enabled}setEnabled(e,t,n=!0){this.enabled!==e&&(e||null==this.pointerCapture||(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.enabled=e,n&&this.commit(t,!1))}computeIntersection(e,t,n){return null!=this.pointerCapture?this.intersector.intersectPointerCapture(this.pointerCapture,n):(this.intersector.startIntersection(n),Ty(e,t,[this]),this.intersector.finalizeIntersection(t))}setIntersection(e){this.intersection=e}commit(e,t){const n=this.getCamera(),i=this.prevEnabled?this.prevIntersection:void 0,r=this.enabled?this.intersection:void 0;null!=i&&i.object!=r?.object&&yy(new gy("pointerout",!0,e,this,i,n));const a=this.pointerEntered;this.pointerEntered=[],this.pointerEnteredHelper.length=0,ky(r?.object,this.pointerEntered,a,this.pointerEnteredHelper);const o=a.length;for(let t=0;t<o;t++){const r=a[t];yy(new gy("pointerleave",!1,e,this,i,n,r))}null!=r&&i?.object!=r.object&&yy(new gy("pointerover",!0,e,this,r,n));for(let t=this.pointerEnteredHelper.length-1;t>=0;t--){const i=this.pointerEnteredHelper[t];yy(new gy("pointerenter",!1,e,this,r,n,i))}if(t&&null!=r&&yy(new gy("pointermove",!0,e,this,r,n)),this.prevIntersection=this.intersection,this.prevEnabled=this.enabled,!this.wasMoved&&this.intersector.isReady()){this.wasMoved=!0;const e=this.onFirstMove.length;for(let t=0;t<e;t++)this.onFirstMove[t](n);this.onFirstMove.length=0}this.onMoveCommited?.(this)}move(e,t){this.intersection=this.computeIntersection("pointer",e,t),this.commit(t,!0)}emitMove(e){null!=this.intersection&&yy(new gy("pointermove",!0,e,this,this.intersection,this.getCamera()))}down(e){if(this.buttonsDown.add(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.down.bind(this,e));if(null==this.intersection)return;yy(new gy("pointerdown",!0,e,this,this.intersection,this.getCamera()));const{object:t}=this.intersection;t[Py]??=new Map,t[Py].set(e.button,e.timeStamp),this.buttonsDownTime.set(e.button,e.timeStamp)}up(e){if(this.buttonsDown.delete(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.up.bind(this,e));if(null==this.intersection)return;const{contextMenuButton:t=2,dblClickThresholdMs:n=500,clickThesholdMs:i=300}=this.options;this.pointerCapture=void 0;const r=function(e,t,n,i,r){if(null==t)return!1;const a=t.get(n);if(null==a)return!1;if(i-a>r)return!1;if(a!=e.get(n))return!1;return!0}(this.buttonsDownTime,this.intersection.object[Py],e.button,e.timeStamp,i),a=this.getCamera();if(r&&e.button===t&&yy(new gy("contextmenu",!0,e,this,this.intersection,a)),yy(new gy("pointerup",!0,e,this,this.intersection,a)),!r||e.button===t)return;yy(new gy("click",!0,e,this,this.intersection,a));const{object:o}=this.intersection,s=o[Ly]??=new Map,l=s.get(e.button);null==l||e.timeStamp-l>n?s.set(e.button,e.timeStamp):(yy(new gy("dblclick",!0,e,this,this.intersection,a)),s.delete(e.button))}cancel(e){this.enabled&&(this.wasMoved?null!=this.intersection&&yy(new gy("pointercancel",!0,e,this,this.intersection,this.getCamera())):this.onFirstMove.push(this.cancel.bind(this,e)))}wheel(e,t,n=!1){if(!this.enabled)return;if(!this.wasMoved&&n)return void this.onFirstMove.push(this.wheel.bind(this,e,t,n));n||(this.wheelIntersection=this.computeIntersection("wheel",e,t));const i=n?this.intersection:this.wheelIntersection;null!=i&&yy(new vy(t,this,i,this.getCamera()))}emitWheel(e,t=!1){if(!this.enabled)return;if(!this.wasMoved&&t)return void this.onFirstMove.push(this.emitWheel.bind(this,e,t));const n=t?this.intersection:this.wheelIntersection;null!=n&&yy(new vy(e,this,n,this.getCamera()))}exit(e){this.wasMoved&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.intersection=void 0,this.commit(e,!1)),this.onFirstMove.length=0,this.wasMoved=!1}}function ky(e,t,n,i){if(null==e)return;const r=n.indexOf(e);-1!=r?n.splice(r,1):i.push(e),t.push(e),ky(e.parent,t,n,i)}const Oy=new wd,Uy=new wd,zy=new kc,Fy=new kc,By=new kc,Hy=new cu,Vy=new Fu,jy=new cu;function Wy(e,t,n){jy.copy(t).applyMatrix4(Vy.copy(n.matrixWorld).invert());const i=n.geometry.attributes.uv;if(null==i||!(i instanceof kd))return!1;let r;return function(e,t){const n=e.geometry.drawRange;if(null!=e.geometry.index){const i=e.geometry.index,r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(i.getX(e),i.getX(e+1),i.getX(e+2));return}const i=e.geometry.attributes.position;if(null==i)return;const r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(e,e+1,e+2)}(n,((e,t,a)=>{n.getVertexPosition(e,Oy.a),n.getVertexPosition(t,Oy.b),n.getVertexPosition(a,Oy.c);const o=Oy.closestPointToPoint(jy,Hy).distanceTo(jy);null!=r&&o>=r||(r=o,Uy.copy(Oy),zy.fromBufferAttribute(i,e),Fy.fromBufferAttribute(i,t),By.fromBufferAttribute(i,a))})),null!=r&&(Uy.closestPointToPoint(jy,Hy),Uy.getInterpolation(Hy,zy,Fy,By,e),!0)}new Fu,new class{constructor(e=new cu,t=new cu){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){$m.subVectors(e,this.start),qm.subVectors(this.end,this.start);const n=qm.dot(qm);let i=qm.dot($m)/n;return t&&(i=Lc(i,0,1)),i}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},new cu,new Ph,new zu,new kc,new cu(0,0,0),new cu(0,0,1);const Gy=new Fu,Xy=new cu;new cu(0,0,-1),new Ph;const $y=new kc,qy=new cu;class Yy{prepareTransformation;options;raycaster=new Wm;cameraQuaternion=new lu;fromPosition=new cu;fromQuaternion=new lu;coords=new kc;viewPlane=new Ph;intersects=[];pointerEventsOrders=[];constructor(e,t){this.prepareTransformation=e,this.options=t}isReady(){return!0}intersectPointerCapture({intersection:e,object:t},n){const i=e.details;if("screen-ray"!=i.type)throw new Error(`unable to process a pointer capture of type "${e.details.type}" with a camera ray intersector`);if(!this.startIntersection(n))return e;this.viewPlane.constant-=i.distanceViewPlane;const r=this.raycaster.ray.intersectPlane(this.viewPlane,new cu);if(null==r)return e;e.object.updateWorldMatrix(!0,!1),function(e,t,n){const i=t.normal??t.face?.normal;null!=i&&(e.setFromNormalAndCoplanarPoint(i,t.localPoint),e.applyMatrix4(n))}(this.viewPlane,e,e.object.matrixWorld);let a=e.uv;return e.object instanceof uh&&Wy($y,r,e.object)&&(a=$y.clone()),{...e,details:{...i,direction:this.raycaster.ray.direction.clone(),screenPoint:this.coords.clone()},uv:a,object:t,point:r,pointOnFace:r,pointerPosition:this.raycaster.ray.origin.clone(),pointerQuaternion:this.cameraQuaternion.clone()}}startIntersection(e){const t=this.prepareTransformation(e,this.coords);return null!=t&&(t.updateWorldMatrix(!0,!1),t.matrixWorld.decompose(this.fromPosition,this.fromQuaternion,Xy),this.raycaster.setFromCamera(this.coords,t),this.viewPlane.setFromNormalAndCoplanarPoint(t.getWorldDirection(qy),this.raycaster.ray.origin),!0)}executeIntersection(e,t){const n=this.intersects.length;e.raycast(this.raycaster,this.intersects),function(e,t,n){for(;n>0;)e.push(t),--n}(this.pointerEventsOrders,t,this.intersects.length-n)}finalizeIntersection(e){const t=this.fromPosition.clone(),n=this.cameraQuaternion.clone(),i=this.raycaster.ray.direction.clone(),r=function(e,t,{customSort:n=Cy}={},i){let r,a,o;const s=e.length;for(let i=0;i<s;i++){const s=e[i],l=t?.[i];(null==r||n(s,l,r,a)<0)&&(o=i,r=s,a=l)}return o}(this.intersects,this.pointerEventsOrders,this.options),a=null==r?void 0:this.intersects[r];return this.intersects.length=0,this.pointerEventsOrders.length=0,null==a?function(e,t,n,i,r,a=0){const o=t.direction.clone().multiplyScalar(Ry),s=Ry;return{distance:s+a,object:My(e),point:o,normal:t.origin.clone().sub(o).normalize(),details:n(o,s),pointerPosition:i,pointerQuaternion:r,pointOnFace:o,localPoint:o}}(e,this.raycaster.ray,((e,t)=>({type:"screen-ray",distanceViewPlane:t,screenPoint:this.coords.clone(),direction:i})),t,n):(a.object.updateWorldMatrix(!0,!1),Gy.copy(a.object.matrixWorld).invert(),Object.assign(a,{details:{type:"screen-ray",distanceViewPlane:this.viewPlane.distanceToPoint(a.point),screenPoint:this.coords.clone(),direction:i},pointOnFace:a.point,pointerPosition:t,pointerQuaternion:n,localPoint:a.point.clone().applyMatrix4(Gy)}))}}new cu,new kc,new Fu,new cu,new Ph,new Pu,new cu,new cu,new cu,new cu(1e-4,1e-4,1e-4),new Fu;let Zy=23412;function Ky(e,t,n){if(!(t instanceof globalThis.MouseEvent))return n.set(0,0);const{width:i,height:r,top:a,left:o}=e.getBoundingClientRect(),s=t.clientX-o,l=t.clientY-a;return n.set(s/i*2-1,-l/r*2+1)}function Qy(e,t,n,i){return function(e,t,n,i,r,a,o={}){const s=o?.forwardPointerCapture??!0,l=new Map,c=o.pointerTypePrefix??"forward-",u=(e,u)=>{let d=l.get(e.pointerId);return null!=d||(d=new Dy(Zy++,`${c}${e.pointerType}`,e.pointerState,new Yy(((e,n)=>(i(e,n),t())),o),t,void 0,s?r.bind(null,e.pointerId):void 0,s?a.bind(null,e.pointerId):void 0,o),"move"!=u&&"wheel"!=u&&(d.setIntersection(d.computeIntersection("pointer",n,e)),d.commit(e,!1)),l.set(e.pointerId,d)),d},d=new Map,h=new Map,f=[],p=[],m=(e,t,i)=>{switch(e){case"move":return void i.move(n,t);case"wheel":return void i.wheel(n,t);case"cancel":return void i.cancel(t);case"down":if(!Jy(t))return;return void i.down(t);case"up":if(!Jy(t))return;return void i.up(t);case"exit":return h.delete(i),d.delete(i),void i.exit(t)}},g=(e,t)=>{const n=u(t,e);"move"===e&&h.set(n,t),"wheel"===e&&d.set(n,t),o.batchEvents??1?p.push({type:e,event:t}):m(e,t,n)},v=g.bind(null,"move"),y=g.bind(null,"cancel"),x=g.bind(null,"down"),_=g.bind(null,"up"),b=g.bind(null,"wheel"),S=g.bind(null,"exit");return e.addEventListener("pointermove",v),e.addEventListener("pointercancel",y),e.addEventListener("pointerdown",x),e.addEventListener("pointerup",_),e.addEventListener("wheel",b),e.addEventListener("pointerleave",S),{destroy(){e.removeEventListener("pointermove",v),e.removeEventListener("pointercancel",y),e.removeEventListener("pointerdown",x),e.removeEventListener("pointerup",_),e.removeEventListener("wheel",b),e.removeEventListener("pointerleave",S),h.clear(),d.clear()},update(){const e=p.length;for(let t=0;t<e;t++){const{type:e,event:n}=p[t],i=u(n,e);"move"!==e||(f.push(i),h.get(i)==n)?"wheel"!==e||d.get(i)==n?m(e,n,i):i.emitWheel(n):i.emitMove(n)}if(p.length=0,o.intersectEveryFrame)for(const[e,t]of h.entries())f.includes(e)||e.move(n,t);f.length=0}}}(e,"function"==typeof t?t:()=>t,n,Ky.bind(null,e),e.setPointerCapture.bind(e),e.releasePointerCapture.bind(e),{pointerTypePrefix:"screen-",...i})}function Jy(e){return null!=e.button}new kc,new cu,new cu,new cu,new kc,new kc,new cu,new cu,new kc,new kc,new kc,new kc,new cu,new cu;class ex{constructor(e){this.xrDevice=e,this.combinedCameraPosition=new cu,this.isPointerLocked=!1,this.vec3=new cu,this.quat=new lu,this.keyState={ShiftLeft:!1,KeyW:!1,KeyA:!1,KeyS:!1,KeyD:!1,ArrowUp:!1,ArrowDown:!1},this.lastTime=0,this.scene=new wm,this.camera=new Sh(50,window.innerWidth/window.innerHeight,.1,40),this.playerRig=new fm,this.cameraRig=new fm,this.scene.add(this.playerRig),this.playerRig.add(this.cameraRig),this.cameraRig.position.fromArray(e.position.vec3),this.cameraRig.quaternion.fromArray(e.quaternion.quat),this.cameraRig.add(this.camera),this.camera.position.x-=e.ipd/2;const t=new uh(new Bm(.25,.27,32),new Nd({color:16777215,side:el}));t.rotateX(-Math.PI/2),this.scene.add(t),this.renderer=new Sm({alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(window.innerWidth,window.innerHeight),this.renderer.setClearColor(0,0),this.renderer.domElement.style.position="fixed",this.renderer.domElement.style.top="50vh",this.renderer.domElement.style.left="50vw",this.renderer.domElement.style.transform="translate(-50%, -50%)",this.transformHandles=new Map,["left","right"].forEach((t=>{const n=new fy;n.scale.setScalar(.1),n.position.fromArray(e.controllers[t].position.vec3),n.quaternion.fromArray(e.controllers[t].quaternion.quat),this.cameraRig.attach(n),n.userData={defaultPosition:n.position.toArray(),defaultQuaternion:n.quaternion.toArray()},n.userData.setMode=e=>{var t,i;null===(i=(t=n.userData).modeCleanup)||void 0===i||i.call(t),n.userData.modeCleanup=n.bind(e),n.userData.mode=e},n.userData.setMode("translate"),n.space="local",this.transformHandles.set(t,n),n.addEventListener("click",(()=>{"translate"===n.userData.mode?n.userData.setMode("rotate"):n.userData.setMode("translate")}))})),window.transformHandles=this.transformHandles,this.mouseMoveHandler=t=>{if(!this.isPointerLocked)return;const n=t.movementX||t.mozMovementX||t.webkitMovementX||0,i=t.movementY||t.mozMovementY||t.webkitMovementY||0;this.playerRig.rotation.y-=.002*n,this.cameraRig.rotation.x-=.002*i,e.quaternion.copy(this.cameraRig.getWorldQuaternion(new lu))},this.cameraRig.getWorldPosition(this.combinedCameraPosition),this.headsetDefaultPosition=this.cameraRig.position.clone(),this.headsetDefaultQuaternion=this.cameraRig.quaternion.clone(),this.forwardHtmlEvents=Qy(this.renderer.domElement,(()=>this.camera),this.scene).update,document.addEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("keydown",this.keyDownHandler.bind(this),!1),document.addEventListener("keyup",this.keyUpHandler.bind(this),!1)}lockPointer(){this.renderer.domElement.requestPointerLock=this.renderer.domElement.requestPointerLock||this.renderer.domElement.mozRequestPointerLock||this.renderer.domElement.webkitRequestPointerLock,this.renderer.domElement.requestPointerLock()}pointerLockChangeHandler(){this.isPointerLocked=document.pointerLockElement===this.renderer.domElement||document.mozPointerLockElement===this.renderer.domElement||document.webkitPointerLockElement===this.renderer.domElement,this.isPointerLocked?(document.addEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!1}))):(document.removeEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!0})))}keyDownHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!0),t.ShiftLeft&&t.ArrowUp&&(this.cameraRig.position.y+=.05),t.ShiftLeft&&t.ArrowDown&&(this.cameraRig.position.y-=.05)}keyUpHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!1)}movePlayerRig(e){const{playerRig:t,keyState:n,vec3:i}=this;i.set((n.KeyD?1:0)-(n.KeyA?1:0),0,(n.KeyS?1:0)-(n.KeyW?1:0)),i.lengthSq()>0&&n.ShiftLeft&&(i.normalize().multiplyScalar(2*e).applyQuaternion(t.quaternion),t.position.add(i))}resetDeviceTransforms(){const{playerRig:e,cameraRig:t,transformHandles:n}=this;t.position.copy(this.headsetDefaultPosition),t.quaternion.copy(this.headsetDefaultQuaternion),e.position.set(0,0,0),e.quaternion.set(0,0,0,1),n.forEach((e=>{e.position.fromArray(e.userData.defaultPosition),e.quaternion.fromArray(e.userData.defaultQuaternion)}))}syncDeviceTransforms(){const{xrDevice:e,cameraRig:t,transformHandles:n}=this;e.position.copy(t.getWorldPosition(this.vec3)),e.quaternion.copy(t.getWorldQuaternion(this.quat)),n.forEach(((t,n)=>{const i="controller"===e.primaryInputMode?e.controllers[n]:e.hands[n];i.position.copy(t.getWorldPosition(this.vec3)),i.quaternion.copy(t.getWorldQuaternion(this.quat))}))}renderScene(e){const t=this.xrDevice.fovy/Math.PI*180;let n=!1;this.camera.fov!==t&&(this.camera.fov=t,n=!0);const i=this.xrDevice.canvasDimensions;if(i){const e=this.renderer.domElement;(e.width!==i.width||e.height!==i.height)&&(this.camera.aspect=i.width/i.height,this.renderer.setSize(i.width,i.height),n=!0)}n&&this.camera.updateProjectionMatrix(),this.isPointerLocked?this.cameraRig.getWorldPosition(this.combinedCameraPosition):(this.cameraRig.position.y=this.combinedCameraPosition.y,this.playerRig.position.x=this.combinedCameraPosition.x,this.playerRig.position.z=this.combinedCameraPosition.z),this.forwardHtmlEvents(),this.transformHandles.forEach(((t,n)=>{var i;const r=Boolean(null===(i=this.xrDevice.controllers[n])||void 0===i?void 0:i.connected);t.visible=r&&!this.isPointerLocked,r&&t.update(e,this.camera)}));const r=Math.min((e-this.lastTime)/1e3,.1);this.movePlayerRig(r),this.syncDeviceTransforms(),this.renderer.render(this.scene,this.camera),this.lastTime=e}get domElement(){return this.renderer.domElement}dispose(){this.renderer.dispose(),document.removeEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mousemove",this.mouseMoveHandler,!1),document.removeEventListener("keydown",this.keyDownHandler.bind(this),!1),document.removeEventListener("keyup",this.keyUpHandler.bind(this),!1)}}const tx="1.1.1";var nx,ix,rx,ax,ox,sx={},lx={exports:{}},cx={},ux={exports:{}},dx={};function hx(){return ix||(ix=1,ux.exports=(nx||(nx=1,function(e){function t(e,t){var n=e.length;e.push(t);e:for(;0<n;){var i=n-1>>>1,a=e[i];if(!(0<r(a,t)))break e;e[i]=t,e[n]=a,n=i}}function n(e){return 0===e.length?null:e[0]}function i(e){if(0===e.length)return null;var t=e[0],n=e.pop();if(n!==t){e[0]=n;e:for(var i=0,a=e.length,o=a>>>1;i<o;){var s=2*(i+1)-1,l=e[s],c=s+1,u=e[c];if(0>r(l,n))c<a&&0>r(u,l)?(e[i]=u,e[c]=n,i=c):(e[i]=l,e[s]=n,i=s);else{if(!(c<a&&0>r(u,n)))break e;e[i]=u,e[c]=n,i=c}}}return t}function r(e,t){var n=e.sortIndex-t.sortIndex;return 0!==n?n:e.id-t.id}if("object"==typeof performance&&"function"==typeof performance.now){var a=performance;e.unstable_now=function(){return a.now()}}else{var o=Date,s=o.now();e.unstable_now=function(){return o.now()-s}}var l=[],c=[],u=1,d=null,h=3,f=!1,p=!1,m=!1,g="function"==typeof setTimeout?setTimeout:null,v="function"==typeof clearTimeout?clearTimeout:null,y="undefined"!=typeof setImmediate?setImmediate:null;function x(e){for(var r=n(c);null!==r;){if(null===r.callback)i(c);else{if(!(r.startTime<=e))break;i(c),r.sortIndex=r.expirationTime,t(l,r)}r=n(c)}}function _(e){if(m=!1,x(e),!p)if(null!==n(l))p=!0,N(b);else{var t=n(c);null!==t&&I(_,t.startTime-e)}}function b(t,r){p=!1,m&&(m=!1,v(E),E=-1),f=!0;var a=h;try{for(x(r),d=n(l);null!==d&&(!(d.expirationTime>r)||t&&!C());){var o=d.callback;if("function"==typeof o){d.callback=null,h=d.priorityLevel;var s=o(d.expirationTime<=r);r=e.unstable_now(),"function"==typeof s?d.callback=s:d===n(l)&&i(l),x(r)}else i(l);d=n(l)}if(null!==d)var u=!0;else{var g=n(c);null!==g&&I(_,g.startTime-r),u=!1}return u}finally{d=null,h=a,f=!1}}"undefined"!=typeof navigator&&void 0!==navigator.scheduling&&void 0!==navigator.scheduling.isInputPending&&navigator.scheduling.isInputPending.bind(navigator.scheduling);var S,w=!1,M=null,E=-1,T=5,A=-1;function C(){return!(e.unstable_now()-A<T)}function R(){if(null!==M){var t=e.unstable_now();A=t;var n=!0;try{n=M(!0,t)}finally{n?S():(w=!1,M=null)}}else w=!1}if("function"==typeof y)S=function(){y(R)};else if("undefined"!=typeof MessageChannel){var P=new MessageChannel,L=P.port2;P.port1.onmessage=R,S=function(){L.postMessage(null)}}else S=function(){g(R,0)};function N(e){M=e,w||(w=!0,S())}function I(t,n){E=g((function(){t(e.unstable_now())}),n)}e.unstable_IdlePriority=5,e.unstable_ImmediatePriority=1,e.unstable_LowPriority=4,e.unstable_NormalPriority=3,e.unstable_Profiling=null,e.unstable_UserBlockingPriority=2,e.unstable_cancelCallback=function(e){e.callback=null},e.unstable_continueExecution=function(){p||f||(p=!0,N(b))},e.unstable_forceFrameRate=function(e){0>e||125<e?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):T=0<e?Math.floor(1e3/e):5},e.unstable_getCurrentPriorityLevel=function(){return h},e.unstable_getFirstCallbackNode=function(){return n(l)},e.unstable_next=function(e){switch(h){case 1:case 2:case 3:var t=3;break;default:t=h}var n=h;h=t;try{return e()}finally{h=n}},e.unstable_pauseExecution=function(){},e.unstable_requestPaint=function(){},e.unstable_runWithPriority=function(e,t){switch(e){case 1:case 2:case 3:case 4:case 5:break;default:e=3}var n=h;h=e;try{return t()}finally{h=n}},e.unstable_scheduleCallback=function(i,r,a){var o=e.unstable_now();switch(a="object"==typeof a&&null!==a&&"number"==typeof(a=a.delay)&&0<a?o+a:o,i){case 1:var s=-1;break;case 2:s=250;break;case 5:s=1073741823;break;case 4:s=1e4;break;default:s=5e3}return i={id:u++,callback:r,priorityLevel:i,startTime:a,expirationTime:s=a+s,sortIndex:-1},a>o?(i.sortIndex=a,t(c,i),null===n(l)&&i===n(c)&&(m?(v(E),E=-1):m=!0,I(_,a-o))):(i.sortIndex=s,t(l,i),p||f||(p=!0,N(b))),i},e.unstable_shouldYield=C,e.unstable_wrapCallback=function(e){var t=h;return function(){var n=h;h=t;try{return e.apply(this,arguments)}finally{h=n}}}}(dx)),dx)),ux.exports}
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hx{constructor(e){this.version=Qy,e.ipd=0,Fs.getState().setInputMode(e.primaryInputMode),this.devUIContainer=document.createElement("div"),this.devUIContainer.style.position="fixed",this.devUIContainer.style.width="100vw",this.devUIContainer.style.height="100vh",this.devUIContainer.style.top="50vh",this.devUIContainer.style.left="50vw",this.devUIContainer.style.transform="translate(-50%, -50%)",this.devUIContainer.style.pointerEvents="none";const t=this.devUIContainer.attachShadow({mode:"open"});this.inputLayer=new Ky(e);dx.createRoot(t).render(d.jsx(fx,{xrDevice:e,inputLayer:this.inputLayer,shadowRoot:t}));const n=()=>{const t=document.createElement("div");document.body.appendChild(t);const n=t.attachShadow({mode:"open"});dx.createRoot(n).render(d.jsx(px,{xrDevice:e,shadowRoot:n}))};document.body?n():window.onload=n}render(e){this.inputLayer.renderScene(e)}get devUICanvas(){return this.inputLayer.domElement}}const fx=({xrDevice:e,inputLayer:t,shadowRoot:n})=>{const[i,r]=Bn.useState(!1);return Bn.useEffect((()=>{const e=()=>{const e=document.pointerLockElement||document.mozPointerLockElement||document.webkitPointerLockElement;r(!!e)};return document.addEventListener("pointerlockchange",e,!1),document.addEventListener("mozpointerlockchange",e,!1),document.addEventListener("webkitpointerlockchange",e,!1),()=>{document.removeEventListener("pointerlockchange",e,!1),document.removeEventListener("mozpointerlockchange",e,!1),document.removeEventListener("webkitpointerlockchange",e,!1)}}),[]),d.jsx(Ea,{target:n,disableCSSOMInjection:!0,children:d.jsxs("div",{style:{width:"100vw",height:"100vh",display:"flex",flexDirection:"column",justifyContent:"space-between",pointerEvents:"none"},children:[d.jsx(js,{xrDevice:e,inputLayer:t}),d.jsx(Xs,{xrDevice:e,inputLayer:t,pointerLocked:i}),d.jsx(Bs,{xrDevice:e,inputLayer:t,pointerLocked:i})]})})},px=({xrDevice:e,shadowRoot:t})=>{const[n,i]=Hn.useState(e.sessionOffered&&!e.activeSession);return Hn.useEffect((()=>{setInterval((()=>{i(e.sessionOffered&&!e.activeSession)}),1e3)}),[]),d.jsx(Ea,{target:t,disableCSSOMInjection:!0,children:d.jsxs(ho,{style:{zIndex:899,position:"fixed",top:n?"8px":"-30px",display:"flex",flexDirection:"row",alignItems:"center",justifyItems:"space-between",left:"50vw",transform:"translateX(-50%)",transition:"all 0.2s ease-in-out",paddingLeft:"5px",gap:"3px"},children:[d.jsx(Ko,{size:24}),d.jsx(fo,{onClick:()=>{e.grantOfferedSession()},style:{fontSize:"16px"},children:"Enter XR"})]})})};export{hx as DevUI,Qy as VERSION};
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407
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mx{constructor(e){this.version=tx,e.ipd=0,Bs.getState().setInputMode(e.primaryInputMode),this.devUIContainer=document.createElement("div"),this.devUIContainer.style.position="fixed",this.devUIContainer.style.width="100vw",this.devUIContainer.style.height="100vh",this.devUIContainer.style.top="50vh",this.devUIContainer.style.left="50vw",this.devUIContainer.style.transform="translate(-50%, -50%)",this.devUIContainer.style.pointerEvents="none";const t=this.devUIContainer.attachShadow({mode:"open"});this.inputLayer=new ex(e);px.createRoot(t).render(d.jsx(gx,{xrDevice:e,inputLayer:this.inputLayer,shadowRoot:t}));const n=()=>{const t=document.createElement("div");document.body.appendChild(t);const n=t.attachShadow({mode:"open"});px.createRoot(n).render(d.jsx(vx,{xrDevice:e,shadowRoot:n}))};document.body?n():window.onload=n}render(e){this.inputLayer.renderScene(e)}get devUICanvas(){return this.inputLayer.domElement}}const gx=({xrDevice:e,inputLayer:t,shadowRoot:n})=>{const[i,r]=Bn.useState(!1);return Bn.useEffect((()=>{const e=()=>{const e=document.pointerLockElement||document.mozPointerLockElement||document.webkitPointerLockElement;r(!!e)};return document.addEventListener("pointerlockchange",e,!1),document.addEventListener("mozpointerlockchange",e,!1),document.addEventListener("webkitpointerlockchange",e,!1),()=>{document.removeEventListener("pointerlockchange",e,!1),document.removeEventListener("mozpointerlockchange",e,!1),document.removeEventListener("webkitpointerlockchange",e,!1)}}),[]),d.jsx(Ea,{target:n,disableCSSOMInjection:!0,children:d.jsxs("div",{style:{width:"100vw",height:"100vh",display:"flex",flexDirection:"column",justifyContent:"space-between",pointerEvents:"none"},children:[d.jsx(Xs,{xrDevice:e,inputLayer:t}),d.jsx(Ys,{xrDevice:e,inputLayer:t,pointerLocked:i}),d.jsx(Hs,{xrDevice:e,inputLayer:t,pointerLocked:i})]})})},vx=({xrDevice:e,shadowRoot:t})=>{const[n,i]=Hn.useState(e.sessionOffered&&!e.activeSession);return Hn.useEffect((()=>{setInterval((()=>{i(e.sessionOffered&&!e.activeSession)}),1e3)}),[]),d.jsx(Ea,{target:t,disableCSSOMInjection:!0,children:d.jsxs(ho,{style:{zIndex:899,position:"fixed",top:n?"8px":"-30px",display:"flex",flexDirection:"row",alignItems:"center",justifyItems:"space-between",left:"50vw",transform:"translateX(-50%)",transition:"all 0.2s ease-in-out",paddingLeft:"5px",gap:"3px"},children:[d.jsx(Qo,{size:24}),d.jsx(fo,{onClick:()=>{e.grantOfferedSession()},style:{fontSize:"16px"},children:"Enter XR"})]})})};export{mx as DevUI,tx as VERSION};
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