@ives_xxz/framework 2.1.17 → 2.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -86,12 +86,16 @@ export class FWResManager extends FWManager implements FW.ResManager {
86
86
  return await this.assetMgr.loadSpineDataFromRemote(data);
87
87
  }
88
88
 
89
- async loadRemote<T extends cc.Asset = cc.Asset>(url: string, cb: (asset: any) => T): Promise<T> {
89
+ async loadRemote<T extends cc.Asset = cc.Asset>(url: string, texture?: boolean): Promise<T> {
90
90
  const asset = await this.assetMgr.loadRemote(url);
91
- if (asset instanceof cc.Texture2D) {
92
- return new cc.SpriteFrame(asset) as unknown as T;
93
- } else {
91
+ if (texture) {
94
92
  return asset as T;
93
+ } else {
94
+ if (asset instanceof cc.Texture2D) {
95
+ return new cc.SpriteFrame(asset) as unknown as T;
96
+ } else {
97
+ return asset as T;
98
+ }
95
99
  }
96
100
  }
97
101
 
@@ -133,8 +137,14 @@ export class FWResManager extends FWManager implements FW.ResManager {
133
137
  * @param assetProperty
134
138
  * @returns
135
139
  */
136
- async loadAsset<T extends cc.Asset>(assetProperty: FW.AssetProperty): Promise<T> {
140
+ async loadAsset<T extends cc.Asset>(
141
+ assetProperty: FW.AssetProperty,
142
+ texture?: boolean,
143
+ ): Promise<T> {
137
144
  const res = await this.assetMgr.load(assetProperty);
145
+ if (texture) {
146
+ return res.asset as T;
147
+ }
138
148
  return this.process<T>(res).asset as T;
139
149
  }
140
150
 
@@ -156,16 +166,24 @@ export class FWResManager extends FWManager implements FW.ResManager {
156
166
  * @param bundleName
157
167
  * @returns
158
168
  */
159
- getAssetData<T extends cc.Asset>(assetProperty: FW.AssetProperty) {
160
- return this.process<T>(this.assetMgr.get(assetProperty));
169
+ getAssetData<T extends cc.Asset>(assetProperty: FW.AssetProperty, texture?: boolean) {
170
+ const res = this.assetMgr.get(assetProperty);
171
+ if (texture) {
172
+ return res;
173
+ }
174
+ return this.process<T>(res);
161
175
  }
162
176
  /**
163
177
  * 获取资源
164
178
  * @param assetProperty
165
179
  * @returns
166
180
  */
167
- getAsset<T extends cc.Asset>(assetProperty: FW.AssetProperty): T {
168
- return this.process<T>(this.assetMgr.get(assetProperty)).asset as T;
181
+ getAsset<T extends cc.Asset>(assetProperty: FW.AssetProperty, texture?: boolean): T {
182
+ const res = this.assetMgr.get(assetProperty);
183
+ if (texture) {
184
+ return res.asset as T;
185
+ }
186
+ return this.process<T>(res).asset as T;
169
187
  }
170
188
 
171
189
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ives_xxz/framework",
3
- "version": "2.1.17",
3
+ "version": "2.1.18",
4
4
  "description": "cocoscreator 2.x mvc framework",
5
5
  "main": "index.js",
6
6
  "keywords": ["123456"],
package/types/FW.d.ts CHANGED
@@ -1063,7 +1063,7 @@ declare namespace FW {
1063
1063
  * @param cb - 回调函数
1064
1064
  * @returns Promise返回加载的资源
1065
1065
  */
1066
- loadRemote<T extends cc.Asset = cc.Asset>(url: string, cb?: (asset: cc.Asset) => T): Promise<T>;
1066
+ loadRemote<T extends cc.Asset = cc.Asset>(url: string, texutre?: boolean): Promise<T>;
1067
1067
 
1068
1068
  /**
1069
1069
  * 从远程加载spine动画数据
@@ -1092,7 +1092,7 @@ declare namespace FW {
1092
1092
  * @param cb - 回调函数
1093
1093
  * @returns Promise返回加载的资源
1094
1094
  */
1095
- loadAsset<T extends cc.Asset>(assetProperty: AssetProperty, cb?: () => void): Promise<T>;
1095
+ loadAsset<T extends cc.Asset>(assetProperty: AssetProperty, texture?: boolean): Promise<T>;
1096
1096
 
1097
1097
  /**
1098
1098
  * 获取资源数据
@@ -1100,7 +1100,7 @@ declare namespace FW {
1100
1100
  * @param assetProperty - 资源属性
1101
1101
  * @returns 资源数据
1102
1102
  */
1103
- getAssetData<T extends cc.Asset>(assetProperty: AssetProperty): AssetData;
1103
+ getAssetData<T extends cc.Asset>(assetProperty: AssetProperty, texture?: boolean): AssetData;
1104
1104
 
1105
1105
  /**
1106
1106
  * 获取资源
@@ -1108,7 +1108,7 @@ declare namespace FW {
1108
1108
  * @param assetProperty - 资源属性
1109
1109
  * @returns 资源对象
1110
1110
  */
1111
- getAsset<T extends cc.Asset = cc.Asset>(assetProperty: AssetProperty): T;
1111
+ getAsset<T extends cc.Asset = cc.Asset>(assetProperty: AssetProperty, texture?: boolean): T;
1112
1112
 
1113
1113
  /**
1114
1114
  * 释放资源