@ives_xxz/framework 2.1.0 → 2.1.1

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@@ -35,9 +35,8 @@ export abstract class FWLayerController extends FW.FrameworkBase implements FW.L
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  async destroy() {
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  FW.Entry.timeMgr?.unSchedule(this);
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  FW.Entry.evtMgr?.targetOff(this);
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- cc.Tween.stopAllByTarget(this.layer?.node);
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- this.layer?.node?.stopAllActions();
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  this.layer?.unscheduleAllCallbacks();
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+ this.layer?.node?.stopAllActions();
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  this.layer?.node?.destroy();
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  }
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package/entry/FWEntry.ts CHANGED
@@ -1,21 +1,21 @@
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- import FWUiManager from "../manager/FWUiManager";
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- import FWAnimationManager from "../manager/FWAnimationManager";
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- import FWAudioManager from "../manager/FWAudioManager";
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- import FWComponentManager from "../manager/FWComponentManager";
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- import FWEventManager from "../manager/FWEventManager";
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- import FWLanguageManager from "../manager/FWLanguageManager";
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- import { FWLayerManager } from "../manager/FWLayerManager";
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- import FWObjectManager from "../manager/FWObjectManager";
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- import { FWResManager } from "../manager/FWResManager";
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- import FWSocketManager from "../manager/FWSocketManager";
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- import { FWStateManager } from "../manager/FWStateManager";
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- import { FWTimeManager } from "../manager/FWTimeManager";
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- import { FWSocketAutoProcessPause } from "../expand/FWDecorator";
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- import FWTaskManager from "../manager/FWTaskManager";
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- import FWEngineManager from "../manager/FWEngineManager";
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- import FWHotUpdateManager from "../manager/FWHotUpdateManager";
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- import FWPromiseManager from "../manager/FWPromiseManager";
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- import { FWPerformanceManager } from "../manager/FWPerformanceManager";
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+ import FWUiManager from '../manager/FWUiManager';
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+ import FWAnimationManager from '../manager/FWAnimationManager';
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+ import FWAudioManager from '../manager/FWAudioManager';
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+ import FWComponentManager from '../manager/FWComponentManager';
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+ import FWEventManager from '../manager/FWEventManager';
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+ import FWLanguageManager from '../manager/FWLanguageManager';
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+ import { FWLayerManager } from '../manager/FWLayerManager';
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+ import FWObjectManager from '../manager/FWObjectManager';
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+ import { FWResManager } from '../manager/FWResManager';
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+ import FWSocketManager from '../manager/FWSocketManager';
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+ import { FWStateManager } from '../manager/FWStateManager';
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+ import { FWTimeManager } from '../manager/FWTimeManager';
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+ import { FWSocketAutoProcessPause } from '../expand/FWDecorator';
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+ import FWTaskManager from '../manager/FWTaskManager';
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+ import FWEngineManager from '../manager/FWEngineManager';
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+ import FWHotUpdateManager from '../manager/FWHotUpdateManager';
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+ import FWPromiseManager from '../manager/FWPromiseManager';
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+ import { FWPerformanceManager } from '../manager/FWPerformanceManager';
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  /**
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  * 入口脚本
@@ -98,18 +98,17 @@ export class FWEntry implements FW.Entry {
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  * bundle名字
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  */
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  bundleName: string;
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-
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  /**
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  * 初始化
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  * */
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  initialize() {
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  this.map = new Map<string, FW.RegisterBundle>();
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  this.evtMgr = new FWEventManager();
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+ this.timeMgr = new FWTimeManager();
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  this.engineMgr = new FWEngineManager();
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  this.taskMgr = new FWTaskManager();
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  this.resMgr = new FWResManager();
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  this.layerMgr = new FWLayerManager();
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- this.timeMgr = new FWTimeManager();
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  this.uiMgr = new FWUiManager();
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  this.animationMgr = new FWAnimationManager();
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  this.stateMgr = new FWStateManager();
@@ -139,10 +138,10 @@ export class FWEntry implements FW.Entry {
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  if (!this.hasSceneName(name)) {
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  try {
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  cc.director.loadScene(name);
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- this.bundleName = "";
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+ this.bundleName = '';
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  return;
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  } catch (e) {
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- FW.Log.error("launchScene failed:", name);
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+ FW.Log.error('launchScene failed:', name);
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  }
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  }
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@@ -201,13 +200,11 @@ export class FWEntry implements FW.Entry {
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  return this.map.get(this.bundleName)?.sceneName || undefined;
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  }
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- getComponent: <T>(serviceIdentifier: FW.ServiceIdentifier<T>) => T = (
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- serviceIdentifier
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- ) => FW.Framework.getComponent(serviceIdentifier);
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+ getComponent: <T>(serviceIdentifier: FW.ServiceIdentifier<T>) => T = (serviceIdentifier) =>
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+ FW.Framework.getComponent(serviceIdentifier);
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- getComponents: <T>(serviceIdentifier?: FW.ServiceIdentifier<T>) => T[] = (
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- serviceIdentifier
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- ) => FW.Framework.getComponents(serviceIdentifier);
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+ getComponents: <T>(serviceIdentifier?: FW.ServiceIdentifier<T>) => T[] = (serviceIdentifier) =>
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+ FW.Framework.getComponents(serviceIdentifier);
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  update(dt: number) {
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  this.timeMgr?.onUpdate(dt);
@@ -1,11 +1,8 @@
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- import { FWManager } from "./FWManager";
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+ import { FWManager } from './FWManager';
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- export default class FWEngineManager
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- extends FWManager
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- implements FW.EngineManager
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- {
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+ export default class FWEngineManager extends FWManager implements FW.EngineManager {
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  debug: boolean = false;
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- launchScene: string = "";
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+ launchScene: string = '';
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  initialize() {
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  this.registerCCCSystemEvent();
@@ -14,6 +11,7 @@ export default class FWEngineManager
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  onDestroy(): void {
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  cc.game.off(cc.game.EVENT_SHOW, this.onAppShow, this);
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  cc.game.off(cc.game.EVENT_HIDE, this.onAppHide, this);
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+ cc.game.off(cc.game.EVENT_GAME_INITED, this.onCreatorInited, this);
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  }
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  restart() {
@@ -25,21 +23,21 @@ export default class FWEngineManager
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  getMemory() {
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  if (!this.debug) return;
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- if (window.performance && window.performance["memory"]) {
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+ if (window.performance && window.performance['memory']) {
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  FW.Log.debug(
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- "浏览器允许的最大内存:",
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- this.formatBytes(window.performance["memory"].jsHeapSizeLimit)
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+ '浏览器允许的最大内存:',
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+ this.formatBytes(window.performance['memory'].jsHeapSizeLimit),
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  );
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  FW.Log.debug(
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- "浏览器已分配内存:",
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- this.formatBytes(window.performance["memory"].totalJSHeapSize)
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+ '浏览器已分配内存:',
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+ this.formatBytes(window.performance['memory'].totalJSHeapSize),
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  );
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  FW.Log.debug(
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- "浏览器已使用内存:",
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- this.formatBytes(window.performance["memory"].usedJSHeapSize)
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+ '浏览器已使用内存:',
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+ this.formatBytes(window.performance['memory'].usedJSHeapSize),
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  );
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  } else {
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- FW.Log.debug("当前浏览器不支持 performance.memory");
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+ FW.Log.debug('当前浏览器不支持 performance.memory');
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  }
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  }
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  /**
@@ -48,26 +46,34 @@ export default class FWEngineManager
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  private registerCCCSystemEvent() {
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  cc.game.on(cc.game.EVENT_SHOW, this.onAppShow, this);
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  cc.game.on(cc.game.EVENT_HIDE, this.onAppHide, this);
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+ cc.game.on(cc.game.EVENT_GAME_INITED, this.onCreatorInited, this);
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  }
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+
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+ private onCreatorInited() {
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+ FW.Entry.timeMgr.scheduleOnce(() => {
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+ this.launchScene = cc.director.getScene()?.name || 'launchScene';
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+ });
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+ }
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+
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  /** 应用切换到前台 */
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  private onAppShow() {
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- FW.Log.debug("game on show!");
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+ FW.Log.debug('game on show!');
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  FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_SHOW);
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  }
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  /** 应用切换到后台 */
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  private onAppHide() {
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- FW.Log.debug("game on hide!");
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+ FW.Log.debug('game on hide!');
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  FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_HIDE);
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  }
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  private formatBytes(bytes: number) {
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  if (bytes < 1024 * 1024) {
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- return (bytes / 1024).toFixed(2) + " KB";
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+ return (bytes / 1024).toFixed(2) + ' KB';
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  } else if (bytes < 1024 * 1024 * 1024) {
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- return (bytes / 1024 / 1024).toFixed(2) + " MB";
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+ return (bytes / 1024 / 1024).toFixed(2) + ' MB';
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  } else {
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- return (bytes / 1024 / 1024 / 1024).toFixed(2) + " GB";
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+ return (bytes / 1024 / 1024 / 1024).toFixed(2) + ' GB';
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ives_xxz/framework",
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- "version": "2.1.0",
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+ "version": "2.1.1",
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  "description": "cocoscreator 2.x mvc framework",
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  "main": "index.js",
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  "keywords": ["123456"],
package/scene/FWScene.ts CHANGED
@@ -7,10 +7,6 @@ export abstract class FWScene extends cc.Component {
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  @FWSocketAutoProcessResume()
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  onLoad(): void {
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  this.entry.scene = this;
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- if (!this.entry.engineMgr.launchScene) {
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- this.entry.engineMgr.launchScene =
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- cc.director.getScene()?.name || undefined;
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- }
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  }
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  update(dt: number): void {
package/types/FW.d.ts CHANGED
@@ -469,19 +469,19 @@ declare namespace FW {
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  */
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  type SocketConfig = {
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  /** 心跳间隔 */
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- heartInternal: number;
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+ heartInternal?: number;
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  /** 心跳超时时间 */
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- heartTimeout: number;
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+ heartTimeout?: number;
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  /** 心跳弱网时间 */
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- heartWeakTime: number;
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+ heartWeakTime?: number;
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  /** 最大重连次数 */
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- maxReconnectTimes: number;
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+ maxReconnectTimes?: number;
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  /** 重连间隔 */
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- reconnectInternal: number;
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+ reconnectInternal?: number;
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  /** 协议符号 */
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- protocolSymbol: Symbol;
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+ protocolSymbol?: Symbol;
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  /** 协议轮询时间 */
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- protocolPollingTime: number;
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+ protocolPollingTime?: number;
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  /** 证书(可选) */
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  certificate?: cc.Asset;
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  };