@ives_xxz/framework 2.0.6 → 2.0.8

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@@ -381,8 +381,8 @@ export class FWAssetManager extends FWManager implements FW.AssetManager {
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  assetData.refCount--;
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  if (assetData.refCount <= 0) {
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+ this.resMgr.getBundle(bundleName)?.release(path);
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  this.assetsMap.delete(key);
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- autoRelease && this.resMgr.getBundle(bundleName)?.release(path);
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  }
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  }
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@@ -1,7 +1,11 @@
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- import { FWManager } from './FWManager';
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+ import { FWManager } from "./FWManager";
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- export default class FWEngineManager extends FWManager implements FW.EngineManager {
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+ export default class FWEngineManager
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+ extends FWManager
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+ implements FW.EngineManager
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+ {
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  debug: boolean = false;
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+ launchScene: string = "";
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  initialize() {
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  this.registerCCCSystemEvent();
@@ -16,26 +20,26 @@ export default class FWEngineManager extends FWManager implements FW.EngineManag
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  FW.Entry.evtMgr.dispatch(FW.EventDefine.SystemEvent.SYSTEM_RESTART);
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  FW.Entry.initialize();
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  FW.Framework.restart();
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- cc.game.restart();
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+ FW.Entry.launchScene(this.launchScene);
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  }
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  getMemory() {
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  if (!this.debug) return;
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- if (window.performance && window.performance['memory']) {
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+ if (window.performance && window.performance["memory"]) {
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  FW.Log.debug(
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- '浏览器允许的最大内存:',
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- this.formatBytes(window.performance['memory'].jsHeapSizeLimit),
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+ "浏览器允许的最大内存:",
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+ this.formatBytes(window.performance["memory"].jsHeapSizeLimit)
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  );
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  FW.Log.debug(
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- '浏览器已分配内存:',
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- this.formatBytes(window.performance['memory'].totalJSHeapSize),
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+ "浏览器已分配内存:",
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+ this.formatBytes(window.performance["memory"].totalJSHeapSize)
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  );
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  FW.Log.debug(
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- '浏览器已使用内存:',
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- this.formatBytes(window.performance['memory'].usedJSHeapSize),
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+ "浏览器已使用内存:",
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+ this.formatBytes(window.performance["memory"].usedJSHeapSize)
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  );
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  } else {
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- FW.Log.debug('当前浏览器不支持 performance.memory');
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+ FW.Log.debug("当前浏览器不支持 performance.memory");
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  }
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  }
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  /**
@@ -47,23 +51,23 @@ export default class FWEngineManager extends FWManager implements FW.EngineManag
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  }
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  /** 应用切换到前台 */
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  private onAppShow() {
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- FW.Log.debug('game on show!');
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+ FW.Log.debug("game on show!");
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  FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_SHOW);
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  }
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  /** 应用切换到后台 */
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  private onAppHide() {
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- FW.Log.debug('game on hide!');
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+ FW.Log.debug("game on hide!");
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  FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_HIDE);
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  }
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  private formatBytes(bytes: number) {
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  if (bytes < 1024 * 1024) {
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- return (bytes / 1024).toFixed(2) + ' KB';
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+ return (bytes / 1024).toFixed(2) + " KB";
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  } else if (bytes < 1024 * 1024 * 1024) {
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- return (bytes / 1024 / 1024).toFixed(2) + ' MB';
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+ return (bytes / 1024 / 1024).toFixed(2) + " MB";
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  } else {
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- return (bytes / 1024 / 1024 / 1024).toFixed(2) + ' GB';
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+ return (bytes / 1024 / 1024 / 1024).toFixed(2) + " GB";
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  }
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  }
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  }
@@ -226,6 +226,5 @@ export class FWResManager extends FWManager implements FW.ResManager {
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  public onDestroy(): void {
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  this.assetMgr.onDestroy();
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  this.bundleMgr.onDestroy();
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- cc.assetManager.releaseAll();
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ives_xxz/framework",
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- "version": "2.0.6",
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+ "version": "2.0.8",
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  "description": "cocoscreator 2.x mvc framework",
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  "main": "index.js",
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  "keywords": [
package/scene/FWScene.ts CHANGED
@@ -7,6 +7,10 @@ export abstract class FWScene extends cc.Component {
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  @FWSocketAutoProcessResume()
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  onLoad(): void {
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  this.entry.scene = this;
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+ if (!this.entry.engineMgr.launchScene) {
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+ this.entry.engineMgr.launchScene =
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+ cc.director.getScene()?.name || undefined;
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+ }
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  }
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  update(dt: number): void {
package/types/FW.d.ts CHANGED
@@ -1019,6 +1019,7 @@ declare namespace FW {
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  };
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  type EngineManager = {
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+ launchScene: string;
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  debug: boolean;
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  getMemory(): void;
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  restart(): void;