@itwin/imodel-components-react 4.9.0 → 4.10.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/imodel-components-react/UiIModelComponents.js +2 -4
- package/lib/cjs/imodel-components-react/UiIModelComponents.js.map +1 -1
- package/lib/cjs/imodel-components-react/color/ColorPickerButton.js +1 -1
- package/lib/cjs/imodel-components-react/color/ColorPickerButton.js.map +1 -1
- package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts +3 -1
- package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js +1 -1
- package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
- package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js +5 -10
- package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.scss +0 -4
- package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js +1 -2
- package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js +2 -2
- package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatType.js +3 -2
- package/lib/cjs/imodel-components-react/quantityformat/FormatType.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js +1 -2
- package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js +6 -10
- package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js +5 -9
- package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js +2 -5
- package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js.map +1 -1
- package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js +1 -2
- package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/InlineEdit.scss +1 -4
- package/lib/cjs/imodel-components-react/timeline/Scrubber.d.ts +1 -3
- package/lib/cjs/imodel-components-react/timeline/Scrubber.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/Scrubber.js +13 -33
- package/lib/cjs/imodel-components-react/timeline/Scrubber.js.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/Scrubber.scss +5 -5
- package/lib/cjs/imodel-components-react/timeline/SolarTimeline.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js +8 -25
- package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/SolarTimeline.scss +7 -13
- package/lib/cjs/imodel-components-react/timeline/TimelineComponent.d.ts.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js +5 -35
- package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js.map +1 -1
- package/lib/cjs/imodel-components-react/timeline/TimelineComponent.scss +0 -17
- package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js +7 -9
- package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js.map +1 -1
- package/lib/esm/imodel-components-react/UiIModelComponents.js +2 -4
- package/lib/esm/imodel-components-react/UiIModelComponents.js.map +1 -1
- package/lib/esm/imodel-components-react/color/ColorPickerButton.js +1 -1
- package/lib/esm/imodel-components-react/color/ColorPickerButton.js.map +1 -1
- package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.d.ts +3 -1
- package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.js +1 -1
- package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
- package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.js +5 -10
- package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatPanel.js +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatPanel.scss +0 -4
- package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.js +1 -2
- package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatSample.js +2 -2
- package/lib/esm/imodel-components-react/quantityformat/FormatSample.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatType.js +3 -2
- package/lib/esm/imodel-components-react/quantityformat/FormatType.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatUnitLabel.js +1 -2
- package/lib/esm/imodel-components-react/quantityformat/FormatUnitLabel.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/FormatUnits.js +6 -10
- package/lib/esm/imodel-components-react/quantityformat/FormatUnits.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/MiscFormatOptions.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/MiscFormatOptions.js +5 -9
- package/lib/esm/imodel-components-react/quantityformat/MiscFormatOptions.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/misc/ThousandsSelector.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/misc/ThousandsSelector.js +2 -5
- package/lib/esm/imodel-components-react/quantityformat/misc/ThousandsSelector.js.map +1 -1
- package/lib/esm/imodel-components-react/quantityformat/misc/ThousandsSeparator.js +1 -2
- package/lib/esm/imodel-components-react/quantityformat/misc/ThousandsSeparator.js.map +1 -1
- package/lib/esm/imodel-components-react/timeline/InlineEdit.scss +1 -4
- package/lib/esm/imodel-components-react/timeline/Scrubber.d.ts +1 -3
- package/lib/esm/imodel-components-react/timeline/Scrubber.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/timeline/Scrubber.js +13 -33
- package/lib/esm/imodel-components-react/timeline/Scrubber.js.map +1 -1
- package/lib/esm/imodel-components-react/timeline/Scrubber.scss +5 -5
- package/lib/esm/imodel-components-react/timeline/SolarTimeline.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/timeline/SolarTimeline.js +8 -25
- package/lib/esm/imodel-components-react/timeline/SolarTimeline.js.map +1 -1
- package/lib/esm/imodel-components-react/timeline/SolarTimeline.scss +7 -13
- package/lib/esm/imodel-components-react/timeline/TimelineComponent.d.ts.map +1 -1
- package/lib/esm/imodel-components-react/timeline/TimelineComponent.js +5 -35
- package/lib/esm/imodel-components-react/timeline/TimelineComponent.js.map +1 -1
- package/lib/esm/imodel-components-react/timeline/TimelineComponent.scss +0 -17
- package/lib/esm/imodel-components-react/viewport/ViewportComponent.js +7 -9
- package/lib/esm/imodel-components-react/viewport/ViewportComponent.js.map +1 -1
- package/package.json +12 -12
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@@ -113,14 +113,14 @@ export class TimelineComponent extends React.Component {
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};
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// set the current duration, which will call the OnChange callback
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this._setDuration = (currentDuration, updatedTotal) => {
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const actualDuration = Math.min(updatedTotal
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const actualDuration = Math.min(updatedTotal ?? this.state.totalDuration, Math.max(currentDuration, 0));
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this._timeLastCycle = new Date().getTime();
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// istanbul ignore else
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if (!this._unmounted)
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this.setState({ currentDuration: actualDuration });
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if (this.props.onChange) {
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const fraction = actualDuration / (updatedTotal
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const fraction = actualDuration / (updatedTotal ?? this.state.totalDuration);
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this.props.onChange(fraction);
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}
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};
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@@ -225,7 +225,7 @@ export class TimelineComponent extends React.Component {
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itemNodes.push(React.createElement(MenuItem, { key: ++keyIndex, onClick: () => {
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this._onRepeatChanged();
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close();
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},
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}, startIcon: icon }, this._repeatLabel));
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itemNodes.push(React.createElement(MenuDivider, { key: ++keyIndex }));
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}
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contextMenuItems.forEach((item, index) => {
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});
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return itemNodes;
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};
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return (React.createElement(DropdownMenu, { menuItems: createMenuItemNodes, placement: "top-start",
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modifiers: [
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{
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name: "hide", // When the timeline is no longer visible, hide the popper.
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},
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{
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name: "preventOverflow",
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options: {
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altAxis: true, // Allow the popper to go below the reference element and use as much space as needed.
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},
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},
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{
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name: "computeStyles",
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options: {
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roundOffsets: ({ x, y }) => ({
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x,
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y: Math.max(y, 0), // Ensure that the top of the popper will not go over the top of the document.
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}),
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{
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name: "setPopperClass",
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enabled: true,
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phase: "beforeWrite",
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fn({ state }) {
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state.attributes.popper.class =
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"timeline-component-max-sized-scrolling-menu";
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],
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} },
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return (React.createElement(DropdownMenu, { menuItems: createMenuItemNodes, placement: "top-start" },
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React.createElement("span", { "data-testid": "timeline-settings", className: "timeline-settings icon", role: "button", tabIndex: -1, title: UiComponents.translate("button.label.settings") },
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React.createElement(Icon, { iconSpec: React.createElement(SvgMoreVertical, null) }))));
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const icon = checked ? (React.createElement("span", { className: "icon" },
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React.createElement(Icon, { iconSpec: React.createElement(SvgCheckmark, null) }),
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" ")) : (React.createElement("span", null));
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return (React.createElement(MenuItem, { key: index,
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return (React.createElement(MenuItem, { key: index, startIcon: icon, onClick: () => {
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this._onSetTotalDuration(item.timelineDuration);
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close();
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} }, label));
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-----------------------------\n * Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\nimport type { GenericUiEventArgs } from \"@itwin/appui-abstract\";\nimport { UiAdmin } from \"@itwin/appui-abstract\";\nimport type { DateFormatOptions } from \"@itwin/components-react\";\nimport {\n toDateString,\n toTimeString,\n UiComponents,\n} from \"@itwin/components-react\";\nimport { Icon } from \"@itwin/core-react\";\nimport {\n SvgCaretLeft,\n SvgCaretRight,\n SvgCheckmark,\n SvgMoreVertical,\n SvgPlayCircular,\n} from \"@itwin/itwinui-icons-react\";\nimport { DropdownMenu, MenuDivider, MenuItem } from \"@itwin/itwinui-react\";\nimport classnames from \"classnames\";\nimport * as React from \"react\";\n\nimport { UiIModelComponents } from \"../UiIModelComponents\";\nimport { InlineEdit } from \"./InlineEdit\";\nimport type { PlaybackSettings, TimelinePausePlayArgs } from \"./interfaces\";\nimport { TimelinePausePlayAction } from \"./interfaces\";\nimport { PlayButton, PlayerButton } from \"./PlayerButton\";\nimport { Scrubber } from \"./Scrubber\";\n\nimport \"./TimelineComponent.scss\";\n\n// cspell:ignore millisec\n\nconst slowSpeed = 60 * 1000;\nconst mediumSpeed = 20 * 1000;\nconst fastSpeed = 10 * 1000;\n/**\n * [[TimelineMenuItemOption]]: specifies how the app wants the timeline speeds to be installed on the TimelineComponent's ContextMenu\n * \"replace\" : use the app-supplied items in place of the standard items\n * \"append\" : add the app-supplied items following the standard items\n * \"prefix\" : add the app-supplied items before the standard items\n *\n * @public\n */\nexport type TimelineMenuItemOption = \"replace\" | \"append\" | \"prefix\";\n/**\n * [[TimelineMenuItemProps]] specifies playback speed entries in the Timeline's ContextMenu\n * @public\n */\nexport interface TimelineMenuItemProps {\n /** localized label for menu item */\n label: string;\n\n /** duration for the entire timeline to play */\n timelineDuration: number;\n}\n/** TimelineDateMarkerProps: Mark a date on the timeline with an indicator\n * @public\n */\nexport interface TimelineDateMarkerProps {\n /** Date to mark. If undefined, today's date will be used. */\n date?: Date;\n /** ReactNode to use as the marker on the timeline. If undefined, a short vertical bar will mark the date. */\n dateMarker?: React.ReactNode;\n}\n/**\n * [[TimelineComponentProps]] configure the timeline\n * @public\n */\nexport interface TimelineComponentProps {\n /** Start date: beginning of the date range of a date-based timeline. */\n startDate?: Date;\n /** End date: end of the date range of a date-based timeline. */\n endDate?: Date;\n /** Total duration: range of the timeline in milliseconds. */\n totalDuration: number;\n /** Initial value for the current duration (the location of the thumb) in milliseconds */\n initialDuration?: number;\n /** Show in minimized mode (For future use. This prop will always be treated as true.) */\n minimized?: boolean;\n /** When playing, repeat indefinitely */\n repeat?: boolean;\n /** Show duration instead of time */\n showDuration?: boolean;\n /** Callback with current duration value (as a fraction) */\n onChange?: (duration: number) => void;\n /** Callback triggered when play/pause button is pressed */\n onPlayPause?: (playing: boolean) => void;\n /** Callback triggered when backward/forward buttons are pressed */\n onJump?: (forward: boolean) => void;\n /** Callback triggered when a setting is changed */\n onSettingsChange?: (arg: PlaybackSettings) => void;\n /** Always display in miniMode with no expand menu (For future use. This prop will always be treated as true) */\n alwaysMinimized?: boolean;\n /** ComponentId -- must be set to use TimelineComponentEvents */\n componentId?: string;\n /** Include the repeat option on the Timeline Context Menu */\n includeRepeat?: boolean;\n /** App-supplied speed entries in the Timeline Context Menu */\n appMenuItems?: TimelineMenuItemProps[];\n /** How to include the supplied app menu items in the Timeline Context Menu (prefix, append, replace)*/\n appMenuItemOption?: TimelineMenuItemOption;\n /** Display date and time offset by the number of minutes specified. When undefined - local timezone will be used */\n timeZoneOffset?: number;\n /** Display a marker on the timeline rail to indicate current date - will only work if starDate and endDate are defined */\n markDate?: TimelineDateMarkerProps;\n /** Options used to format date string. If not defined it will user browser default locale settings. */\n dateFormatOptions?: DateFormatOptions;\n /** Options used to format time string. If not defined it will user browser default locale settings. */\n timeFormatOptions?: DateFormatOptions;\n}\n/** @internal */\ninterface TimelineComponentState {\n /** True if timeline is currently playing, false if paused */\n isPlaying: boolean;\n /** Minimized mode (For future use. This will always be true) */\n minimized?: boolean;\n /** Current duration in milliseconds */\n currentDuration: number;\n /** Total duration in milliseconds */\n totalDuration: number;\n /** If true, automatically restart when the timeline is finished playing */\n repeat: boolean;\n /** If true, include the repeat option in the timeline context menu */\n includeRepeat: boolean;\n}\n\n/**\n * [[TimelineComponent]] is used to playback timeline data\n * @public\n */\nexport class TimelineComponent extends React.Component<\n TimelineComponentProps,\n TimelineComponentState\n> {\n private _timeLastCycle = 0;\n private _requestFrame = 0;\n private _unmounted = false;\n private _repeatLabel: string;\n private _removeListener?: () => void;\n private _standardTimelineMenuItems: TimelineMenuItemProps[] = [\n {\n label: UiIModelComponents.translate(\"timeline.slow\"),\n timelineDuration: slowSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.medium\"),\n timelineDuration: mediumSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.fast\"),\n timelineDuration: fastSpeed,\n },\n ];\n\n constructor(props: TimelineComponentProps) {\n super(props);\n\n this.state = {\n isPlaying: false,\n minimized: true,\n currentDuration: props.initialDuration\n ? props.initialDuration\n : /* istanbul ignore next */ 0,\n totalDuration: this.props.totalDuration,\n repeat: this.props.repeat ? true : false,\n includeRepeat:\n this.props.includeRepeat || this.props.includeRepeat === undefined\n ? true\n : false,\n };\n\n this._repeatLabel = UiIModelComponents.translate(\"timeline.repeat\");\n // istanbul ignore else\n if (this.props.componentId) {\n // can't handle an event if we have no id\n this._removeListener = UiAdmin.onGenericUiEvent.addListener(\n this._handleTimelinePausePlayEvent\n );\n }\n }\n\n public override componentWillUnmount() {\n if (this._removeListener) this._removeListener();\n window.cancelAnimationFrame(this._requestFrame);\n this._unmounted = true;\n }\n\n public override shouldComponentUpdate(\n nextProps: TimelineComponentProps,\n nextState: TimelineComponentState\n ) {\n let result = false;\n\n // istanbul ignore next\n if (\n nextState !== this.state ||\n nextProps !== this.props ||\n nextProps.startDate !== this.props.startDate ||\n nextProps.endDate !== this.props.endDate ||\n nextProps.initialDuration !== this.props.initialDuration ||\n nextProps.repeat !== this.props.repeat\n )\n result = true;\n\n return result;\n }\n\n public override componentDidUpdate(prevProps: TimelineComponentProps) {\n // istanbul ignore else\n if (this.props.initialDuration !== prevProps.initialDuration) {\n this._setDuration(\n this.props.initialDuration\n ? this.props.initialDuration\n : /* istanbul ignore next */ 0,\n this.props.totalDuration !== prevProps.totalDuration\n ? this.props.totalDuration\n : undefined\n );\n }\n\n // istanbul ignore else\n if (this.props.repeat !== prevProps.repeat) {\n this._changeRepeatSetting(this.props.repeat);\n }\n\n // istanbul ignore else\n if (this.props.totalDuration !== prevProps.totalDuration) {\n this._onSetTotalDuration(this.props.totalDuration);\n }\n }\n private _handleTimelinePausePlayEvent = (args: GenericUiEventArgs): void => {\n const timelineArgs = args as TimelinePausePlayArgs;\n // istanbul ignore else\n if (\n !timelineArgs ||\n this.props.componentId !== timelineArgs.uiComponentId ||\n timelineArgs.timelineAction === undefined\n )\n return;\n\n let startPlaying: boolean;\n switch (timelineArgs.timelineAction) {\n case TimelinePausePlayAction.Play:\n startPlaying = true;\n break;\n case TimelinePausePlayAction.Pause:\n startPlaying = false;\n break;\n case TimelinePausePlayAction.Toggle:\n startPlaying = !this.state.isPlaying;\n break;\n // istanbul ignore next\n default:\n return; // throw error?\n }\n if (startPlaying) this._onPlay();\n else this._onPause();\n };\n\n // user clicked backward button\n private _onBackward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(false);\n };\n\n // user clicked forward button\n private _onForward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(true);\n };\n\n // user clicked play button\n private _onPlay = () => {\n // istanbul ignore if\n if (this.state.isPlaying) return;\n\n // timeline was complete, restart from the beginning\n if (this.state.currentDuration >= this.state.totalDuration) {\n this._replay();\n } else this._play();\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(true);\n };\n\n // user clicked pause button\n private _onPause = () => {\n // istanbul ignore if\n if (!this.state.isPlaying) return;\n\n // stop requesting frames\n window.cancelAnimationFrame(this._requestFrame);\n\n // stop playing\n this.setState({ isPlaying: false });\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n };\n\n // user clicked on timeline rail or dragged scrubber handle\n private _onTimelineChange = (values: ReadonlyArray<number>) => {\n const currentDuration = values[0];\n this._setDuration(currentDuration);\n };\n\n // set the current duration, which will call the OnChange callback\n private _setDuration = (currentDuration: number, updatedTotal?: number) => {\n const actualDuration = Math.min(\n updatedTotal ?? this.state.totalDuration,\n Math.max(currentDuration, 0)\n );\n\n this._timeLastCycle = new Date().getTime();\n // istanbul ignore else\n if (!this._unmounted) this.setState({ currentDuration: actualDuration });\n // istanbul ignore else\n if (this.props.onChange) {\n const fraction =\n actualDuration / (updatedTotal ?? this.state.totalDuration);\n this.props.onChange(fraction);\n }\n };\n\n // recursively update the animation until we hit the end or the pause button is clicked\n private _updateAnimation = (_timestamp: number) => {\n // istanbul ignore else\n if (!this.state.isPlaying && !this._unmounted) {\n return;\n }\n\n // update duration\n const currentTime = new Date().getTime();\n const millisecondsElapsed = currentTime - this._timeLastCycle;\n const duration = this.state.currentDuration + millisecondsElapsed;\n this._setDuration(duration);\n\n // stop the animation!\n if (duration >= this.state.totalDuration) {\n window.cancelAnimationFrame(this._requestFrame);\n this.setState({ isPlaying: false });\n if (this.state.repeat) this._replay();\n else {\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n }\n\n return;\n }\n\n // continue the animation - request the next frame\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n };\n\n private _play() {\n // start playing\n this.setState({ isPlaying: true }, () => {\n // request the next frame\n this._timeLastCycle = new Date().getTime();\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n });\n }\n\n private _replay = () => {\n // timeline was complete, restart from the beginning\n this.setState({ currentDuration: 0 }, () => this._play());\n };\n\n private _displayTime(millisec: number) {\n const addZero = (i: number) => {\n return i < 10 ? `0${i}` : i;\n };\n\n const date = new Date(millisec);\n // const hours = date.getUTCHours();\n const minutes = date.getUTCMinutes();\n const seconds = date.getUTCSeconds();\n return `${addZero(minutes)}:${addZero(seconds)}`;\n }\n\n private _getMilliseconds(time: string) {\n // istanbul ignore else - WIP\n if (time.indexOf(\":\") !== -1) {\n return (\n (Number(time.split(\":\")[0]) * 60 + Number(time.split(\":\")[1])) * 1000\n );\n } else {\n return Number(time) * 1000;\n }\n }\n\n // user changed the total duration\n private _onTotalDurationChange = (value: string) => {\n // NOTE: we should reset the current duration to 0\n const milliseconds = this._getMilliseconds(value);\n this._onSetTotalDuration(milliseconds);\n };\n\n private _changeRepeatSetting = (newValue?: boolean) => {\n // istanbul ignore else\n if (newValue !== undefined) {\n this.setState(\n () => ({ repeat: newValue }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n }\n };\n\n private _onRepeatChanged = () => {\n this.setState(\n (prevState) => ({ repeat: !prevState.repeat }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n };\n\n private _currentDate = (): Date => {\n const fraction = this.state.currentDuration / this.state.totalDuration;\n if (this.props.endDate && this.props.startDate) {\n const timeElapsed =\n (this.props.endDate.getTime() - this.props.startDate.getTime()) *\n fraction;\n return new Date(this.props.startDate.getTime() + timeElapsed);\n }\n return new Date();\n };\n\n private _onSetTotalDuration = (milliseconds: number) => {\n this.setState({ totalDuration: milliseconds }, () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ duration: milliseconds });\n }\n });\n };\n\n private _createMenuItemNode(\n item: TimelineMenuItemProps,\n index: number,\n currentTimelineDuration: number,\n close: () => void\n ): React.ReactElement {\n const label = item.label;\n const checked = currentTimelineDuration === item.timelineDuration;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n return (\n <MenuItem\n key={index}\n icon={icon}\n onClick={() => {\n this._onSetTotalDuration(item.timelineDuration);\n close();\n }}\n >\n {label}\n </MenuItem>\n );\n }\n\n private _renderSettings = () => {\n const createMenuItemNodes = (close: () => void): React.ReactElement[] => {\n const { totalDuration } = this.state;\n let contextMenuItems: Array<TimelineMenuItemProps> = [];\n\n if (!this.props.appMenuItems) {\n contextMenuItems = this._standardTimelineMenuItems;\n } else {\n if (this.props.appMenuItemOption === \"append\") {\n contextMenuItems = this._standardTimelineMenuItems.concat(\n this.props.appMenuItems\n );\n } else if (this.props.appMenuItemOption === \"prefix\") {\n contextMenuItems = this.props.appMenuItems.concat(\n this._standardTimelineMenuItems\n );\n } else {\n contextMenuItems = this.props.appMenuItems;\n }\n }\n\n const itemNodes: React.ReactElement[] = [];\n let keyIndex = 0;\n if (this.state.includeRepeat) {\n const checked = this.state.repeat;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n itemNodes.push(\n <MenuItem\n key={++keyIndex}\n onClick={() => {\n this._onRepeatChanged();\n close();\n }}\n icon={icon}\n >\n {this._repeatLabel}\n </MenuItem>\n );\n itemNodes.push(<MenuDivider key={++keyIndex} />);\n }\n\n contextMenuItems.forEach((item: TimelineMenuItemProps, index: number) => {\n itemNodes.push(\n this._createMenuItemNode(\n item,\n index + keyIndex + 1,\n totalDuration,\n close\n )\n );\n });\n\n return itemNodes;\n };\n\n return (\n <DropdownMenu\n menuItems={createMenuItemNodes}\n placement=\"top-start\"\n popperOptions={{\n modifiers: [\n {\n name: \"hide\", // When the timeline is no longer visible, hide the popper.\n },\n {\n name: \"preventOverflow\",\n options: {\n altAxis: true, // Allow the popper to go below the reference element and use as much space as needed.\n },\n },\n {\n name: \"computeStyles\",\n options: {\n roundOffsets: ({ x, y }: { x: number; y: number }) => ({\n x,\n y: Math.max(y, 0), // Ensure that the top of the popper will not go over the top of the document.\n }),\n },\n },\n {\n name: \"setPopperClass\", // Ensure we target only THIS popper with a class\n enabled: true,\n phase: \"beforeWrite\",\n fn({ state }) {\n state.attributes.popper.class =\n \"timeline-component-max-sized-scrolling-menu\";\n },\n },\n ],\n }}\n >\n <span\n data-testid=\"timeline-settings\"\n className=\"timeline-settings icon\"\n role=\"button\"\n tabIndex={-1}\n title={UiComponents.translate(\"button.label.settings\")}\n >\n <Icon iconSpec={<SvgMoreVertical />} />\n </span>\n </DropdownMenu>\n );\n };\n\n public override render() {\n const {\n startDate,\n endDate,\n showDuration,\n timeZoneOffset,\n dateFormatOptions,\n timeFormatOptions,\n } = this.props;\n const { currentDuration, totalDuration, minimized } = this.state;\n const currentDate = this._currentDate();\n const durationString = this._displayTime(currentDuration);\n const totalDurationString = this._displayTime(totalDuration);\n const hasDates = !!startDate && !!endDate;\n\n return (\n <div\n data-testid=\"timeline-component\"\n className={classnames(\n \"timeline-component\",\n !!minimized && \"minimized\",\n hasDates && \"has-dates\"\n )}\n >\n <div className=\"header\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n data-testid=\"timeline-play\"\n />\n <PlayerButton\n className=\"play-backward\"\n icon={<SvgCaretLeft />}\n onClick={this._onBackward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <PlayerButton\n className=\"play-button-step\"\n icon={<SvgPlayCircular />}\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n title={UiIModelComponents.translate(\"timeline.step\")}\n />\n <PlayerButton\n className=\"play-forward\"\n icon={<SvgCaretRight />}\n onClick={this._onForward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <span className=\"current-date\">\n {toDateString(currentDate, timeZoneOffset, dateFormatOptions)}\n </span>\n </div>\n <div className=\"scrubber\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n />\n <div className=\"start-time-container\">\n {hasDates && (\n <span data-testid=\"test-start-date\" className=\"start-date\">\n {toDateString(startDate, timeZoneOffset, dateFormatOptions)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span data-testid=\"test-start-time\" className=\"start-time\">\n {toTimeString(startDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <span className=\"duration-start-time\">{durationString}</span>\n )}\n </div>\n <Scrubber\n className=\"slider\"\n currentDuration={this.state.currentDuration}\n totalDuration={totalDuration}\n startDate={startDate}\n endDate={endDate}\n isPlaying={this.state.isPlaying}\n inMiniMode={!!minimized}\n showTime={!showDuration}\n onChange={this._onTimelineChange}\n onUpdate={this._onTimelineChange}\n timeZoneOffset={this.props.timeZoneOffset}\n markDate={this.props.markDate}\n />\n <div className=\"end-time-container\">\n {hasDates && (\n <span className=\"end-date\">\n {toDateString(endDate, timeZoneOffset)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span className=\"end-time\">\n {toTimeString(endDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <InlineEdit\n className=\"duration-end-time\"\n defaultValue={totalDurationString}\n onChange={this._onTotalDurationChange}\n />\n )}\n </div>\n {minimized && this._renderSettings()}\n </div>\n </div>\n );\n }\n}\n"]}
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+
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\nimport type { GenericUiEventArgs } from \"@itwin/appui-abstract\";\nimport { UiAdmin } from \"@itwin/appui-abstract\";\nimport type { DateFormatOptions } from \"@itwin/components-react\";\nimport {\n toDateString,\n toTimeString,\n UiComponents,\n} from \"@itwin/components-react\";\nimport { Icon } from \"@itwin/core-react\";\nimport {\n SvgCaretLeft,\n SvgCaretRight,\n SvgCheckmark,\n SvgMoreVertical,\n SvgPlayCircular,\n} from \"@itwin/itwinui-icons-react\";\nimport { DropdownMenu, MenuDivider, MenuItem } from \"@itwin/itwinui-react\";\nimport classnames from \"classnames\";\nimport * as React from \"react\";\n\nimport { UiIModelComponents } from \"../UiIModelComponents\";\nimport { InlineEdit } from \"./InlineEdit\";\nimport type { PlaybackSettings, TimelinePausePlayArgs } from \"./interfaces\";\nimport { TimelinePausePlayAction } from \"./interfaces\";\nimport { PlayButton, PlayerButton } from \"./PlayerButton\";\nimport { Scrubber } from \"./Scrubber\";\n\nimport \"./TimelineComponent.scss\";\n\n// cspell:ignore millisec\n\nconst slowSpeed = 60 * 1000;\nconst mediumSpeed = 20 * 1000;\nconst fastSpeed = 10 * 1000;\n/**\n * [[TimelineMenuItemOption]]: specifies how the app wants the timeline speeds to be installed on the TimelineComponent's ContextMenu\n * \"replace\" : use the app-supplied items in place of the standard items\n * \"append\" : add the app-supplied items following the standard items\n * \"prefix\" : add the app-supplied items before the standard items\n *\n * @public\n */\nexport type TimelineMenuItemOption = \"replace\" | \"append\" | \"prefix\";\n/**\n * [[TimelineMenuItemProps]] specifies playback speed entries in the Timeline's ContextMenu\n * @public\n */\nexport interface TimelineMenuItemProps {\n /** localized label for menu item */\n label: string;\n\n /** duration for the entire timeline to play */\n timelineDuration: number;\n}\n/** TimelineDateMarkerProps: Mark a date on the timeline with an indicator\n * @public\n */\nexport interface TimelineDateMarkerProps {\n /** Date to mark. If undefined, today's date will be used. */\n date?: Date;\n /** ReactNode to use as the marker on the timeline. If undefined, a short vertical bar will mark the date. */\n dateMarker?: React.ReactNode;\n}\n/**\n * [[TimelineComponentProps]] configure the timeline\n * @public\n */\nexport interface TimelineComponentProps {\n /** Start date: beginning of the date range of a date-based timeline. */\n startDate?: Date;\n /** End date: end of the date range of a date-based timeline. */\n endDate?: Date;\n /** Total duration: range of the timeline in milliseconds. */\n totalDuration: number;\n /** Initial value for the current duration (the location of the thumb) in milliseconds */\n initialDuration?: number;\n /** Show in minimized mode (For future use. This prop will always be treated as true.) */\n minimized?: boolean;\n /** When playing, repeat indefinitely */\n repeat?: boolean;\n /** Show duration instead of time */\n showDuration?: boolean;\n /** Callback with current duration value (as a fraction) */\n onChange?: (duration: number) => void;\n /** Callback triggered when play/pause button is pressed */\n onPlayPause?: (playing: boolean) => void;\n /** Callback triggered when backward/forward buttons are pressed */\n onJump?: (forward: boolean) => void;\n /** Callback triggered when a setting is changed */\n onSettingsChange?: (arg: PlaybackSettings) => void;\n /** Always display in miniMode with no expand menu (For future use. This prop will always be treated as true) */\n alwaysMinimized?: boolean;\n /** ComponentId -- must be set to use TimelineComponentEvents */\n componentId?: string;\n /** Include the repeat option on the Timeline Context Menu */\n includeRepeat?: boolean;\n /** App-supplied speed entries in the Timeline Context Menu */\n appMenuItems?: TimelineMenuItemProps[];\n /** How to include the supplied app menu items in the Timeline Context Menu (prefix, append, replace)*/\n appMenuItemOption?: TimelineMenuItemOption;\n /** Display date and time offset by the number of minutes specified. When undefined - local timezone will be used */\n timeZoneOffset?: number;\n /** Display a marker on the timeline rail to indicate current date - will only work if starDate and endDate are defined */\n markDate?: TimelineDateMarkerProps;\n /** Options used to format date string. If not defined it will user browser default locale settings. */\n dateFormatOptions?: DateFormatOptions;\n /** Options used to format time string. If not defined it will user browser default locale settings. */\n timeFormatOptions?: DateFormatOptions;\n}\n/** @internal */\ninterface TimelineComponentState {\n /** True if timeline is currently playing, false if paused */\n isPlaying: boolean;\n /** Minimized mode (For future use. This will always be true) */\n minimized?: boolean;\n /** Current duration in milliseconds */\n currentDuration: number;\n /** Total duration in milliseconds */\n totalDuration: number;\n /** If true, automatically restart when the timeline is finished playing */\n repeat: boolean;\n /** If true, include the repeat option in the timeline context menu */\n includeRepeat: boolean;\n}\n\n/**\n * [[TimelineComponent]] is used to playback timeline data\n * @public\n */\nexport class TimelineComponent extends React.Component<\n TimelineComponentProps,\n TimelineComponentState\n> {\n private _timeLastCycle = 0;\n private _requestFrame = 0;\n private _unmounted = false;\n private _repeatLabel: string;\n private _removeListener?: () => void;\n private _standardTimelineMenuItems: TimelineMenuItemProps[] = [\n {\n label: UiIModelComponents.translate(\"timeline.slow\"),\n timelineDuration: slowSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.medium\"),\n timelineDuration: mediumSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.fast\"),\n timelineDuration: fastSpeed,\n },\n ];\n\n constructor(props: TimelineComponentProps) {\n super(props);\n\n this.state = {\n isPlaying: false,\n minimized: true,\n currentDuration: props.initialDuration\n ? props.initialDuration\n : /* istanbul ignore next */ 0,\n totalDuration: this.props.totalDuration,\n repeat: this.props.repeat ? true : false,\n includeRepeat:\n this.props.includeRepeat || this.props.includeRepeat === undefined\n ? true\n : false,\n };\n\n this._repeatLabel = UiIModelComponents.translate(\"timeline.repeat\");\n // istanbul ignore else\n if (this.props.componentId) {\n // can't handle an event if we have no id\n this._removeListener = UiAdmin.onGenericUiEvent.addListener(\n this._handleTimelinePausePlayEvent\n );\n }\n }\n\n public override componentWillUnmount() {\n if (this._removeListener) this._removeListener();\n window.cancelAnimationFrame(this._requestFrame);\n this._unmounted = true;\n }\n\n public override shouldComponentUpdate(\n nextProps: TimelineComponentProps,\n nextState: TimelineComponentState\n ) {\n let result = false;\n\n // istanbul ignore next\n if (\n nextState !== this.state ||\n nextProps !== this.props ||\n nextProps.startDate !== this.props.startDate ||\n nextProps.endDate !== this.props.endDate ||\n nextProps.initialDuration !== this.props.initialDuration ||\n nextProps.repeat !== this.props.repeat\n )\n result = true;\n\n return result;\n }\n\n public override componentDidUpdate(prevProps: TimelineComponentProps) {\n // istanbul ignore else\n if (this.props.initialDuration !== prevProps.initialDuration) {\n this._setDuration(\n this.props.initialDuration\n ? this.props.initialDuration\n : /* istanbul ignore next */ 0,\n this.props.totalDuration !== prevProps.totalDuration\n ? this.props.totalDuration\n : undefined\n );\n }\n\n // istanbul ignore else\n if (this.props.repeat !== prevProps.repeat) {\n this._changeRepeatSetting(this.props.repeat);\n }\n\n // istanbul ignore else\n if (this.props.totalDuration !== prevProps.totalDuration) {\n this._onSetTotalDuration(this.props.totalDuration);\n }\n }\n private _handleTimelinePausePlayEvent = (args: GenericUiEventArgs): void => {\n const timelineArgs = args as TimelinePausePlayArgs;\n // istanbul ignore else\n if (\n !timelineArgs ||\n this.props.componentId !== timelineArgs.uiComponentId ||\n timelineArgs.timelineAction === undefined\n )\n return;\n\n let startPlaying: boolean;\n switch (timelineArgs.timelineAction) {\n case TimelinePausePlayAction.Play:\n startPlaying = true;\n break;\n case TimelinePausePlayAction.Pause:\n startPlaying = false;\n break;\n case TimelinePausePlayAction.Toggle:\n startPlaying = !this.state.isPlaying;\n break;\n // istanbul ignore next\n default:\n return; // throw error?\n }\n if (startPlaying) this._onPlay();\n else this._onPause();\n };\n\n // user clicked backward button\n private _onBackward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(false);\n };\n\n // user clicked forward button\n private _onForward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(true);\n };\n\n // user clicked play button\n private _onPlay = () => {\n // istanbul ignore if\n if (this.state.isPlaying) return;\n\n // timeline was complete, restart from the beginning\n if (this.state.currentDuration >= this.state.totalDuration) {\n this._replay();\n } else this._play();\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(true);\n };\n\n // user clicked pause button\n private _onPause = () => {\n // istanbul ignore if\n if (!this.state.isPlaying) return;\n\n // stop requesting frames\n window.cancelAnimationFrame(this._requestFrame);\n\n // stop playing\n this.setState({ isPlaying: false });\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n };\n\n // user clicked on timeline rail or dragged scrubber handle\n private _onTimelineChange = (values: ReadonlyArray<number>) => {\n const currentDuration = values[0];\n this._setDuration(currentDuration);\n };\n\n // set the current duration, which will call the OnChange callback\n private _setDuration = (currentDuration: number, updatedTotal?: number) => {\n const actualDuration = Math.min(\n updatedTotal ?? this.state.totalDuration,\n Math.max(currentDuration, 0)\n );\n\n this._timeLastCycle = new Date().getTime();\n // istanbul ignore else\n if (!this._unmounted) this.setState({ currentDuration: actualDuration });\n // istanbul ignore else\n if (this.props.onChange) {\n const fraction =\n actualDuration / (updatedTotal ?? this.state.totalDuration);\n this.props.onChange(fraction);\n }\n };\n\n // recursively update the animation until we hit the end or the pause button is clicked\n private _updateAnimation = (_timestamp: number) => {\n // istanbul ignore else\n if (!this.state.isPlaying && !this._unmounted) {\n return;\n }\n\n // update duration\n const currentTime = new Date().getTime();\n const millisecondsElapsed = currentTime - this._timeLastCycle;\n const duration = this.state.currentDuration + millisecondsElapsed;\n this._setDuration(duration);\n\n // stop the animation!\n if (duration >= this.state.totalDuration) {\n window.cancelAnimationFrame(this._requestFrame);\n this.setState({ isPlaying: false });\n if (this.state.repeat) this._replay();\n else {\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n }\n\n return;\n }\n\n // continue the animation - request the next frame\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n };\n\n private _play() {\n // start playing\n this.setState({ isPlaying: true }, () => {\n // request the next frame\n this._timeLastCycle = new Date().getTime();\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n });\n }\n\n private _replay = () => {\n // timeline was complete, restart from the beginning\n this.setState({ currentDuration: 0 }, () => this._play());\n };\n\n private _displayTime(millisec: number) {\n const addZero = (i: number) => {\n return i < 10 ? `0${i}` : i;\n };\n\n const date = new Date(millisec);\n // const hours = date.getUTCHours();\n const minutes = date.getUTCMinutes();\n const seconds = date.getUTCSeconds();\n return `${addZero(minutes)}:${addZero(seconds)}`;\n }\n\n private _getMilliseconds(time: string) {\n // istanbul ignore else - WIP\n if (time.indexOf(\":\") !== -1) {\n return (\n (Number(time.split(\":\")[0]) * 60 + Number(time.split(\":\")[1])) * 1000\n );\n } else {\n return Number(time) * 1000;\n }\n }\n\n // user changed the total duration\n private _onTotalDurationChange = (value: string) => {\n // NOTE: we should reset the current duration to 0\n const milliseconds = this._getMilliseconds(value);\n this._onSetTotalDuration(milliseconds);\n };\n\n private _changeRepeatSetting = (newValue?: boolean) => {\n // istanbul ignore else\n if (newValue !== undefined) {\n this.setState(\n () => ({ repeat: newValue }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n }\n };\n\n private _onRepeatChanged = () => {\n this.setState(\n (prevState) => ({ repeat: !prevState.repeat }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n };\n\n private _currentDate = (): Date => {\n const fraction = this.state.currentDuration / this.state.totalDuration;\n if (this.props.endDate && this.props.startDate) {\n const timeElapsed =\n (this.props.endDate.getTime() - this.props.startDate.getTime()) *\n fraction;\n return new Date(this.props.startDate.getTime() + timeElapsed);\n }\n return new Date();\n };\n\n private _onSetTotalDuration = (milliseconds: number) => {\n this.setState({ totalDuration: milliseconds }, () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ duration: milliseconds });\n }\n });\n };\n\n private _createMenuItemNode(\n item: TimelineMenuItemProps,\n index: number,\n currentTimelineDuration: number,\n close: () => void\n ): React.ReactElement {\n const label = item.label;\n const checked = currentTimelineDuration === item.timelineDuration;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n return (\n <MenuItem\n key={index}\n startIcon={icon}\n onClick={() => {\n this._onSetTotalDuration(item.timelineDuration);\n close();\n }}\n >\n {label}\n </MenuItem>\n );\n }\n\n private _renderSettings = () => {\n const createMenuItemNodes = (close: () => void): React.ReactElement[] => {\n const { totalDuration } = this.state;\n let contextMenuItems: Array<TimelineMenuItemProps> = [];\n\n if (!this.props.appMenuItems) {\n contextMenuItems = this._standardTimelineMenuItems;\n } else {\n if (this.props.appMenuItemOption === \"append\") {\n contextMenuItems = this._standardTimelineMenuItems.concat(\n this.props.appMenuItems\n );\n } else if (this.props.appMenuItemOption === \"prefix\") {\n contextMenuItems = this.props.appMenuItems.concat(\n this._standardTimelineMenuItems\n );\n } else {\n contextMenuItems = this.props.appMenuItems;\n }\n }\n\n const itemNodes: React.ReactElement[] = [];\n let keyIndex = 0;\n if (this.state.includeRepeat) {\n const checked = this.state.repeat;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n itemNodes.push(\n <MenuItem\n key={++keyIndex}\n onClick={() => {\n this._onRepeatChanged();\n close();\n }}\n startIcon={icon}\n >\n {this._repeatLabel}\n </MenuItem>\n );\n itemNodes.push(<MenuDivider key={++keyIndex} />);\n }\n\n contextMenuItems.forEach((item: TimelineMenuItemProps, index: number) => {\n itemNodes.push(\n this._createMenuItemNode(\n item,\n index + keyIndex + 1,\n totalDuration,\n close\n )\n );\n });\n\n return itemNodes;\n };\n\n return (\n <DropdownMenu menuItems={createMenuItemNodes} placement=\"top-start\">\n <span\n data-testid=\"timeline-settings\"\n className=\"timeline-settings icon\"\n role=\"button\"\n tabIndex={-1}\n title={UiComponents.translate(\"button.label.settings\")}\n >\n <Icon iconSpec={<SvgMoreVertical />} />\n </span>\n </DropdownMenu>\n );\n };\n\n public override render() {\n const {\n startDate,\n endDate,\n showDuration,\n timeZoneOffset,\n dateFormatOptions,\n timeFormatOptions,\n } = this.props;\n const { currentDuration, totalDuration, minimized } = this.state;\n const currentDate = this._currentDate();\n const durationString = this._displayTime(currentDuration);\n const totalDurationString = this._displayTime(totalDuration);\n const hasDates = !!startDate && !!endDate;\n\n return (\n <div\n data-testid=\"timeline-component\"\n className={classnames(\n \"timeline-component\",\n !!minimized && \"minimized\",\n hasDates && \"has-dates\"\n )}\n >\n <div className=\"header\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n data-testid=\"timeline-play\"\n />\n <PlayerButton\n className=\"play-backward\"\n icon={<SvgCaretLeft />}\n onClick={this._onBackward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <PlayerButton\n className=\"play-button-step\"\n icon={<SvgPlayCircular />}\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n title={UiIModelComponents.translate(\"timeline.step\")}\n />\n <PlayerButton\n className=\"play-forward\"\n icon={<SvgCaretRight />}\n onClick={this._onForward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <span className=\"current-date\">\n {toDateString(currentDate, timeZoneOffset, dateFormatOptions)}\n </span>\n </div>\n <div className=\"scrubber\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n />\n <div className=\"start-time-container\">\n {hasDates && (\n <span data-testid=\"test-start-date\" className=\"start-date\">\n {toDateString(startDate, timeZoneOffset, dateFormatOptions)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span data-testid=\"test-start-time\" className=\"start-time\">\n {toTimeString(startDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <span className=\"duration-start-time\">{durationString}</span>\n )}\n </div>\n <Scrubber\n className=\"slider\"\n currentDuration={this.state.currentDuration}\n totalDuration={totalDuration}\n startDate={startDate}\n endDate={endDate}\n isPlaying={this.state.isPlaying}\n inMiniMode={!!minimized}\n showTime={!showDuration}\n onChange={this._onTimelineChange}\n onUpdate={this._onTimelineChange}\n timeZoneOffset={this.props.timeZoneOffset}\n markDate={this.props.markDate}\n />\n <div className=\"end-time-container\">\n {hasDates && (\n <span className=\"end-date\">\n {toDateString(endDate, timeZoneOffset)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span className=\"end-time\">\n {toTimeString(endDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <InlineEdit\n className=\"duration-end-time\"\n defaultValue={totalDurationString}\n onChange={this._onTotalDurationChange}\n />\n )}\n </div>\n {minimized && this._renderSettings()}\n </div>\n </div>\n );\n }\n}\n"]}
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Viewport\n */\n\nimport * as React from \"react\";\nimport type { Id64String } from \"@itwin/core-bentley\";\nimport { Logger } from \"@itwin/core-bentley\";\nimport type { Point3d } from \"@itwin/core-geometry\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { NpcCenter } from \"@itwin/core-common\";\nimport type {\n IModelConnection,\n TentativePoint,\n ViewManager,\n Viewport,\n ViewState,\n} from \"@itwin/core-frontend\";\nimport {\n IModelApp,\n ScreenViewport,\n StandardView,\n ToolSettings,\n} from \"@itwin/core-frontend\";\n\nimport type { CommonProps } from \"@itwin/core-react\";\nimport type {\n CubeRotationChangeEventArgs,\n DrawingViewportChangeEventArgs,\n StandardRotationChangeEventArgs,\n} from \"./ViewportComponentEvents\";\nimport { ViewportComponentEvents } from \"./ViewportComponentEvents\";\n\n/** Type for a ViewState prop\n * @public\n */\nexport type ViewStateProp = ViewState | (() => ViewState);\n\n/**\n * Properties for [[ViewportComponent]] component.\n * @public\n */\nexport interface ViewportProps extends CommonProps {\n /** IModel to display */\n imodel: IModelConnection;\n /** Id of a default view definition to load as a starting point */\n viewDefinitionId?: Id64String;\n /** ViewState to use as a starting point */\n viewState?: ViewStateProp;\n /** Function to get a reference to the ScreenViewport */\n viewportRef?: (v: ScreenViewport) => void;\n /** controlId for this content component @internal */\n controlId?: string;\n /** @internal */\n onContextMenu?: (e: React.MouseEvent) => boolean;\n /** @internal */\n getViewOverlay?: (viewport: ScreenViewport) => React.ReactNode;\n /** @internal used only for testing */\n viewManagerOverride?: ViewManager;\n /** @internal used only for testing */\n screenViewportOverride?: typeof ScreenViewport;\n /** @internal used only for testing */\n tentativePointOverride?: TentativePoint;\n}\n\n/**\n * A viewport React component that creates a ScreenViewport.\n * @public\n */\nexport function ViewportComponent(props: ViewportProps) {\n const {\n viewState,\n imodel,\n viewDefinitionId,\n getViewOverlay,\n viewManagerOverride,\n tentativePointOverride,\n onContextMenu,\n style,\n className,\n screenViewportOverride,\n controlId,\n viewportRef,\n } = props;\n // istanbul ignore next\n const viewManagerRef = React.useRef(\n viewManagerOverride ?? IModelApp.viewManager\n );\n const tentativePointOverrideRef = React.useRef(tentativePointOverride);\n const screenViewportCreated = React.useRef(false);\n const viewportDiv = React.useRef<HTMLDivElement>(null);\n const screenViewportRef = React.useRef<ScreenViewport | null>(null);\n const isMounted = React.useRef(false);\n const viewClassFullName = React.useRef(\"\");\n const viewId = React.useRef(\"0\");\n\n // istanbul ignore next\n const handleViewChanged = (vp: Viewport) => {\n // istanbul ignore next\n if (!(vp.iModel.isOpen || vp.iModel.isBlank)) return;\n ViewportComponentEvents.setViewMatrix(vp);\n if (viewClassFullName.current !== vp.view.classFullName) {\n setTimeout(() => {\n ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({\n viewport: vp,\n oldName: viewClassFullName.current,\n newName: vp.view.classFullName,\n });\n viewClassFullName.current = vp.view.classFullName;\n });\n }\n if (viewId.current !== vp.view.id) {\n setTimeout(() => {\n ViewportComponentEvents.onViewIdChangedEvent.emit({\n viewport: vp,\n oldId: viewId.current,\n newId: vp.view.id,\n });\n viewId.current = vp.view.id;\n });\n }\n };\n\n const handleStandardRotationChangeEvent = (\n args: StandardRotationChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setRotationAboutPoint(\n StandardView.getStandardRotation(args.standardRotation)\n );\n currentScreenViewport.synchWithView();\n }\n };\n\n const handleDrawingViewportChangeEvent = (\n args: DrawingViewportChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setOrigin(args.origin);\n currentScreenViewport.view.setRotation(args.rotation);\n currentScreenViewport.synchWithView({\n noSaveInUndo: args.complete !== true,\n });\n }\n };\n\n const targetPoint = React.useRef<Point3d | null>(null);\n\n const getRotatePoint = (vp: ScreenViewport): Point3d => {\n const lastTargetPoint = targetPoint.current;\n // istanbul ignore next\n const tentativePoint =\n tentativePointOverrideRef.current ?? IModelApp.tentativePoint;\n // istanbul ignore else\n if (tentativePoint.isActive) return tentativePoint.getPoint();\n\n // istanbul ignore else\n if (null !== lastTargetPoint) {\n const testPt = vp.worldToView(lastTargetPoint);\n const viewRect = vp.viewRect.clone();\n viewRect.scaleAboutCenter(0.25, 0.25);\n // istanbul ignore next hard to reach because of mocks\n if (viewRect.containsPoint(testPt)) return lastTargetPoint;\n targetPoint.current = null;\n }\n\n const visiblePoint = vp.pickNearestVisibleGeometry(\n vp.npcToWorld(NpcCenter),\n vp.pixelsFromInches(ToolSettings.viewToolPickRadiusInches)\n );\n targetPoint.current =\n undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint();\n // istanbul ignore next\n return targetPoint.current ?? vp.view.getCenter();\n };\n\n const handleCubeRotationChangeEvent = (args: CubeRotationChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n // istanbul ignore else\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n const rotMatrix = args.rotMatrix;\n // istanbul ignore else\n if (currentScreenViewport.rotation !== rotMatrix) {\n const inverse = rotMatrix.transpose(); // rotation is from current nav cube state...\n const center = getRotatePoint(currentScreenViewport);\n const targetMatrix = inverse.multiplyMatrixMatrix(\n currentScreenViewport.view.getRotation()\n );\n const worldTransform = Transform.createFixedPointAndMatrix(\n center,\n targetMatrix\n );\n const frustum = currentScreenViewport.getWorldFrustum();\n frustum.multiply(worldTransform);\n currentScreenViewport.view.setupFromFrustum(frustum);\n currentScreenViewport.synchWithView({ noSaveInUndo: !args.complete });\n }\n }\n };\n\n const handleDisconnectFromViewManager = () => {\n const screenViewport = screenViewportRef.current;\n if (screenViewport) {\n const viewManager = IModelApp.viewManager;\n screenViewport.onViewChanged.removeListener(handleViewChanged);\n screenViewportRef.current = null;\n screenViewportCreated.current = false;\n ViewportComponentEvents.onDrawingViewportChangeEvent.removeListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.removeListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.removeListener(\n handleStandardRotationChangeEvent\n );\n viewManager.dropViewport(screenViewport, true);\n }\n };\n\n // istanbul ignore next\n const handleWindowUnload = () => {\n const parentDiv = viewportDiv.current;\n if (parentDiv) {\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n if (parentWindow !== window) {\n handleDisconnectFromViewManager();\n }\n }\n };\n\n const getScreenViewport = (\n parentDiv: HTMLDivElement,\n inViewState: ViewState\n ) => {\n // istanbul ignore next\n const screenViewportFactory = screenViewportOverride\n ? screenViewportOverride\n : ScreenViewport;\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n parentWindow.addEventListener(\"unload\", handleWindowUnload, true); // listener clear after being called\n ViewportComponentEvents.initialize();\n ViewportComponentEvents.onDrawingViewportChangeEvent.addListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.addListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.addListener(\n handleStandardRotationChangeEvent\n );\n const screenViewport = screenViewportFactory.create(parentDiv, inViewState);\n screenViewportCreated.current = true;\n viewClassFullName.current = screenViewport.view.classFullName;\n viewId.current = screenViewport.view.id;\n screenViewport.onViewChanged.addListener(handleViewChanged);\n return screenViewport;\n };\n\n React.useEffect(() => {\n isMounted.current = true;\n Logger.logInfo(\n \"ViewportComponent\",\n `mounting ViewportComponent for controlId=${controlId}`\n );\n\n return () => {\n isMounted.current = false;\n Logger.logInfo(\n \"ViewportComponent\",\n `un-mounting ViewportComponent for controlId=${controlId}`\n );\n handleDisconnectFromViewManager();\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n const [initialViewState, setInitialViewState] = React.useState<\n ViewState | undefined\n >(undefined);\n React.useEffect(() => {\n setInitialViewState(undefined);\n }, [viewDefinitionId, viewState]);\n React.useEffect(() => {\n async function fetchInitialViewstate() {\n let currentViewState: ViewState | undefined;\n if (viewState) {\n if (typeof viewState === \"function\") currentViewState = viewState();\n else currentViewState = viewState;\n } else if (viewDefinitionId && imodel) {\n try {\n currentViewState = await imodel.views.load(viewDefinitionId);\n // istanbul ignore next\n if (!currentViewState) {\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } catch (_e) {\n // istanbul ignore next\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } else {\n Logger.logError(\n \"ViewportComponent\",\n `A Viewstate or a viewId and imodel must be provided`\n );\n }\n // istanbul ignore next\n if (\n isMounted.current &&\n (currentViewState?.iModel.isOpen || currentViewState?.iModel.isBlank)\n ) {\n setInitialViewState(currentViewState?.clone());\n }\n }\n if (undefined === initialViewState) void fetchInitialViewstate();\n }, [imodel, initialViewState, viewDefinitionId, viewState]);\n\n const [viewOverlay, setViewOverlay] = React.useState<React.ReactNode>(null);\n\n // This useEffect connects to ViewManger as soon as initialViewState is available once component is mounted.\n React.useEffect(() => {\n const parentDiv = viewportDiv.current;\n const viewManager = viewManagerRef.current;\n // istanbul ignore next\n if (\n parentDiv &&\n initialViewState &&\n (initialViewState?.iModel.isOpen || initialViewState?.iModel.isBlank)\n ) {\n if (!screenViewportCreated.current) {\n const screenViewport = getScreenViewport(parentDiv, initialViewState);\n screenViewportRef.current = screenViewport;\n\n if (viewportRef) viewportRef(screenViewport);\n\n Logger.logInfo(\n \"ViewportComponent\",\n `processing viewManager.addViewport for controlId=${controlId}`\n );\n viewManager.addViewport(screenViewport);\n\n // overlay component is set up once a ScreenViewport is available. The overlay component must handle any view changes itself.\n setViewOverlay(getViewOverlay ? getViewOverlay(screenViewport) : null);\n } else {\n // istanbul ignore next\n screenViewportRef.current?.changeView(initialViewState);\n }\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [controlId, initialViewState, viewportRef]);\n\n const handleContextMenu = React.useCallback(\n (e: React.MouseEvent) => {\n e.preventDefault();\n if (onContextMenu) onContextMenu(e);\n },\n [onContextMenu]\n );\n\n const parentDivStyle: React.CSSProperties = {\n height: \"100%\",\n width: \"100%\",\n position: \"relative\",\n };\n\n const viewportDivStyle: React.CSSProperties = {\n ...style,\n height: \"100%\",\n width: \"100%\",\n };\n\n return (\n <div style={parentDivStyle} data-item-id={controlId}>\n <div\n ref={viewportDiv}\n data-testid=\"viewport-component\"\n className={className}\n style={viewportDivStyle}\n onContextMenu={handleContextMenu}\n />\n {viewOverlay}\n </div>\n );\n}\n"]}
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Viewport\n */\n\nimport * as React from \"react\";\nimport type { Id64String } from \"@itwin/core-bentley\";\nimport { Logger } from \"@itwin/core-bentley\";\nimport type { Point3d } from \"@itwin/core-geometry\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { NpcCenter } from \"@itwin/core-common\";\nimport type {\n IModelConnection,\n TentativePoint,\n ViewManager,\n Viewport,\n ViewState,\n} from \"@itwin/core-frontend\";\nimport {\n IModelApp,\n ScreenViewport,\n StandardView,\n ToolSettings,\n} from \"@itwin/core-frontend\";\n\nimport type { CommonProps } from \"@itwin/core-react\";\nimport type {\n CubeRotationChangeEventArgs,\n DrawingViewportChangeEventArgs,\n StandardRotationChangeEventArgs,\n} from \"./ViewportComponentEvents\";\nimport { ViewportComponentEvents } from \"./ViewportComponentEvents\";\n\n/** Type for a ViewState prop\n * @public\n */\nexport type ViewStateProp = ViewState | (() => ViewState);\n\n/**\n * Properties for [[ViewportComponent]] component.\n * @public\n */\nexport interface ViewportProps extends CommonProps {\n /** IModel to display */\n imodel: IModelConnection;\n /** Id of a default view definition to load as a starting point */\n viewDefinitionId?: Id64String;\n /** ViewState to use as a starting point */\n viewState?: ViewStateProp;\n /** Function to get a reference to the ScreenViewport */\n viewportRef?: (v: ScreenViewport) => void;\n /** controlId for this content component @internal */\n controlId?: string;\n /** @internal */\n onContextMenu?: (e: React.MouseEvent) => boolean;\n /** @internal */\n getViewOverlay?: (viewport: ScreenViewport) => React.ReactNode;\n /** @internal used only for testing */\n viewManagerOverride?: ViewManager;\n /** @internal used only for testing */\n screenViewportOverride?: typeof ScreenViewport;\n /** @internal used only for testing */\n tentativePointOverride?: TentativePoint;\n}\n\n/**\n * A viewport React component that creates a ScreenViewport.\n * @public\n */\nexport function ViewportComponent(props: ViewportProps) {\n const {\n viewState,\n imodel,\n viewDefinitionId,\n getViewOverlay,\n viewManagerOverride,\n tentativePointOverride,\n onContextMenu,\n style,\n className,\n screenViewportOverride,\n controlId,\n viewportRef,\n } = props;\n // istanbul ignore next\n const viewManagerRef = React.useRef(\n viewManagerOverride ?? IModelApp.viewManager\n );\n const tentativePointOverrideRef = React.useRef(tentativePointOverride);\n const screenViewportCreated = React.useRef(false);\n const viewportDiv = React.useRef<HTMLDivElement>(null);\n const screenViewportRef = React.useRef<ScreenViewport | null>(null);\n const isMounted = React.useRef(false);\n const viewClassFullName = React.useRef(\"\");\n const viewId = React.useRef(\"0\");\n\n // istanbul ignore next\n const handleViewChanged = (vp: Viewport) => {\n // istanbul ignore next\n if (!(vp.iModel.isOpen || vp.iModel.isBlank)) return;\n ViewportComponentEvents.setViewMatrix(vp);\n if (viewClassFullName.current !== vp.view.classFullName) {\n setTimeout(() => {\n ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({\n viewport: vp,\n oldName: viewClassFullName.current,\n newName: vp.view.classFullName,\n });\n viewClassFullName.current = vp.view.classFullName;\n });\n }\n if (viewId.current !== vp.view.id) {\n setTimeout(() => {\n ViewportComponentEvents.onViewIdChangedEvent.emit({\n viewport: vp,\n oldId: viewId.current,\n newId: vp.view.id,\n });\n viewId.current = vp.view.id;\n });\n }\n };\n\n const handleStandardRotationChangeEvent = (\n args: StandardRotationChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setRotationAboutPoint(\n StandardView.getStandardRotation(args.standardRotation)\n );\n currentScreenViewport.synchWithView();\n }\n };\n\n const handleDrawingViewportChangeEvent = (\n args: DrawingViewportChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setOrigin(args.origin);\n currentScreenViewport.view.setRotation(args.rotation);\n currentScreenViewport.synchWithView({\n noSaveInUndo: args.complete !== true,\n });\n }\n };\n\n const targetPoint = React.useRef<Point3d | null>(null);\n\n const getRotatePoint = (vp: ScreenViewport): Point3d => {\n const lastTargetPoint = targetPoint.current;\n // istanbul ignore next\n const tentativePoint =\n tentativePointOverrideRef.current ?? IModelApp.tentativePoint;\n // istanbul ignore else\n if (tentativePoint.isActive) return tentativePoint.getPoint();\n\n // istanbul ignore else\n if (null !== lastTargetPoint) {\n const testPt = vp.worldToView(lastTargetPoint);\n const viewRect = vp.viewRect.clone();\n viewRect.scaleAboutCenter(0.25, 0.25);\n // istanbul ignore next hard to reach because of mocks\n if (viewRect.containsPoint(testPt)) return lastTargetPoint;\n targetPoint.current = null;\n }\n\n const visiblePoint = vp.pickNearestVisibleGeometry(\n vp.npcToWorld(NpcCenter),\n vp.pixelsFromInches(ToolSettings.viewToolPickRadiusInches)\n );\n targetPoint.current =\n undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint();\n // istanbul ignore next\n return targetPoint.current ?? vp.view.getCenter();\n };\n\n const handleCubeRotationChangeEvent = (args: CubeRotationChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n // istanbul ignore else\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n const rotMatrix = args.rotMatrix;\n // istanbul ignore else\n if (currentScreenViewport.rotation !== rotMatrix) {\n const inverse = rotMatrix.transpose(); // rotation is from current nav cube state...\n const center = getRotatePoint(currentScreenViewport);\n const targetMatrix = inverse.multiplyMatrixMatrix(\n currentScreenViewport.view.getRotation()\n );\n const worldTransform = Transform.createFixedPointAndMatrix(\n center,\n targetMatrix\n );\n const frustum = currentScreenViewport.getWorldFrustum();\n frustum.multiply(worldTransform);\n currentScreenViewport.view.setupFromFrustum(frustum);\n currentScreenViewport.synchWithView({ noSaveInUndo: !args.complete });\n }\n }\n };\n\n const handleDisconnectFromViewManager = () => {\n const screenViewport = screenViewportRef.current;\n if (screenViewport) {\n const viewManager = IModelApp.viewManager;\n screenViewport.onViewChanged.removeListener(handleViewChanged);\n screenViewportRef.current = null;\n screenViewportCreated.current = false;\n ViewportComponentEvents.onDrawingViewportChangeEvent.removeListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.removeListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.removeListener(\n handleStandardRotationChangeEvent\n );\n viewManager.dropViewport(screenViewport, true);\n }\n };\n\n // istanbul ignore next\n const handleWindowUnload = () => {\n const parentDiv = viewportDiv.current;\n if (parentDiv) {\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n if (parentWindow !== window) {\n handleDisconnectFromViewManager();\n }\n }\n };\n\n const getScreenViewport = (\n parentDiv: HTMLDivElement,\n inViewState: ViewState\n ) => {\n // istanbul ignore next\n const screenViewportFactory = screenViewportOverride\n ? screenViewportOverride\n : ScreenViewport;\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n parentWindow.addEventListener(\"unload\", handleWindowUnload, true); // listener clear after being called\n ViewportComponentEvents.initialize();\n ViewportComponentEvents.onDrawingViewportChangeEvent.addListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.addListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.addListener(\n handleStandardRotationChangeEvent\n );\n const screenViewport = screenViewportFactory.create(parentDiv, inViewState);\n screenViewportCreated.current = true;\n viewClassFullName.current = screenViewport.view.classFullName;\n viewId.current = screenViewport.view.id;\n screenViewport.onViewChanged.addListener(handleViewChanged);\n return screenViewport;\n };\n\n React.useEffect(() => {\n isMounted.current = true;\n Logger.logInfo(\n \"ViewportComponent\",\n `mounting ViewportComponent for controlId=${controlId}`\n );\n\n return () => {\n isMounted.current = false;\n Logger.logInfo(\n \"ViewportComponent\",\n `un-mounting ViewportComponent for controlId=${controlId}`\n );\n handleDisconnectFromViewManager();\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n const [initialViewState, setInitialViewState] = React.useState<\n ViewState | undefined\n >(undefined);\n React.useEffect(() => {\n setInitialViewState(undefined);\n }, [viewDefinitionId, viewState]);\n React.useEffect(() => {\n async function fetchInitialViewstate() {\n let currentViewState: ViewState | undefined;\n if (viewState) {\n if (typeof viewState === \"function\") currentViewState = viewState();\n else currentViewState = viewState;\n } else if (viewDefinitionId && imodel) {\n try {\n currentViewState = await imodel.views.load(viewDefinitionId);\n // istanbul ignore next\n if (!currentViewState) {\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } catch (_e) {\n // istanbul ignore next\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } else {\n Logger.logError(\n \"ViewportComponent\",\n `A Viewstate or a viewId and imodel must be provided`\n );\n }\n // istanbul ignore next\n if (\n isMounted.current &&\n (currentViewState?.iModel.isOpen || currentViewState?.iModel.isBlank)\n ) {\n setInitialViewState(currentViewState?.clone());\n }\n }\n if (undefined === initialViewState) void fetchInitialViewstate();\n }, [imodel, initialViewState, viewDefinitionId, viewState]);\n\n const [viewOverlay, setViewOverlay] = React.useState<React.ReactNode>(null);\n\n // This useEffect connects to ViewManger as soon as initialViewState is available once component is mounted.\n React.useEffect(() => {\n const parentDiv = viewportDiv.current;\n const viewManager = viewManagerRef.current;\n // istanbul ignore next\n if (\n parentDiv &&\n initialViewState &&\n (initialViewState?.iModel.isOpen || initialViewState?.iModel.isBlank)\n ) {\n if (!screenViewportCreated.current) {\n const screenViewport = getScreenViewport(parentDiv, initialViewState);\n screenViewportRef.current = screenViewport;\n\n if (viewportRef) viewportRef(screenViewport);\n\n Logger.logInfo(\n \"ViewportComponent\",\n `processing viewManager.addViewport for controlId=${controlId}`\n );\n viewManager.addViewport(screenViewport);\n\n // overlay component is set up once a ScreenViewport is available. The overlay component must handle any view changes itself.\n setViewOverlay(getViewOverlay ? getViewOverlay(screenViewport) : null);\n } else {\n // istanbul ignore next\n screenViewportRef.current?.changeView(initialViewState);\n }\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [controlId, initialViewState, viewportRef]);\n\n const handleContextMenu = React.useCallback(\n (e: React.MouseEvent) => {\n e.preventDefault();\n if (onContextMenu) onContextMenu(e);\n },\n [onContextMenu]\n );\n\n const parentDivStyle: React.CSSProperties = {\n height: \"100%\",\n width: \"100%\",\n position: \"relative\",\n };\n\n const viewportDivStyle: React.CSSProperties = {\n ...style,\n height: \"100%\",\n width: \"100%\",\n };\n\n return (\n <div style={parentDivStyle} data-item-id={controlId}>\n <div\n ref={viewportDiv}\n data-testid=\"viewport-component\"\n className={className}\n style={viewportDivStyle}\n onContextMenu={handleContextMenu}\n />\n {viewOverlay}\n </div>\n );\n}\n"]}
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package/package.json
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{
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"name": "@itwin/imodel-components-react",
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"version": "4.
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"version": "4.10.0-dev.1",
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"description": "iTwin.js UI IModel Components",
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"main": "lib/cjs/imodel-components-react.js",
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"module": "lib/esm/imodel-components-react.js",
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},
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"peerDependencies": {
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"@itwin/appui-abstract": "^3.7.0 || ^4.0.0",
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"@itwin/components-react": "^4.
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"@itwin/components-react": "^4.10.0-dev.1",
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"@itwin/core-bentley": "^3.7.0 || ^4.0.0",
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"@itwin/core-common": "^3.7.0 || ^4.0.0",
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"@itwin/core-frontend": "^3.7.0 || ^4.0.0",
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"@itwin/core-geometry": "^3.7.0 || ^4.0.0",
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"@itwin/core-quantity": "^3.7.0 || ^4.0.0",
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"@itwin/core-react": "^4.
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"@itwin/core-react": "^4.10.0-dev.1",
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"react": "^17.0.0 || ^18.0.0",
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"react-dom": "^17.0.0 || ^18.0.0"
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},
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"raf": "^3.4.0",
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"react": "^17.0.0",
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"react-dom": "^17.0.0",
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"react-test-renderer": "^17.0.0",
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"rimraf": "^3.0.2",
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"sinon": "^17.0.1",
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"sinon-chai": "^3.2.0",
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"ts-node": "^10.8.2",
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"typemoq": "^2.1.0",
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"typescript": "~5.0.2",
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"
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"@itwin/
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"upath": "^2.0.1",
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"@itwin/components-react": "4.10.0-dev.1",
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"@itwin/core-react": "4.10.0-dev.1"
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},
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"//dependencies": [
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"NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API",
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],
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"dependencies": {
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"@bentley/icons-generic": "^1.0.34",
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"@itwin/itwinui-react": "^2.
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"@itwin/itwinui-variables": "^
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"@itwin/itwinui-icons-react": "^2.
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"@itwin/itwinui-react": "^3.2.4",
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"@itwin/itwinui-variables": "^3.0.0",
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"@itwin/itwinui-icons-react": "^2.8.0",
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"classnames": "2.3.1",
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"ts-key-enum": "~2.0.12"
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},
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],
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"check-coverage": true,
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"statements": 99
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"branches": 99
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"statements": 99,
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"branches": 99,
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"functions": 100,
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"lines": 99
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"lines": 99
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},
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"scripts": {
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"start": "run-p -l \"build:** -- -w\" \"copy:** -- -w\"",
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