@itwin/imodel-components-react 4.1.0-dev.1 → 4.2.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/CHANGELOG.md +327 -319
  2. package/LICENSE.md +9 -9
  3. package/README.md +11 -11
  4. package/lib/cjs/imodel-components-react/UiIModelComponents.d.ts.map +1 -1
  5. package/lib/cjs/imodel-components-react/UiIModelComponents.js +11 -6
  6. package/lib/cjs/imodel-components-react/UiIModelComponents.js.map +1 -1
  7. package/lib/cjs/imodel-components-react/color/AlphaSlider.d.ts.map +1 -1
  8. package/lib/cjs/imodel-components-react/color/AlphaSlider.js +23 -17
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  10. package/lib/cjs/imodel-components-react/color/AlphaSlider.scss +15 -7
  11. package/lib/cjs/imodel-components-react/color/ColorPickerButton.d.ts +1 -1
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  15. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.d.ts +1 -1
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  23. package/lib/cjs/imodel-components-react/color/HueSlider.d.ts +1 -1
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  45. package/lib/cjs/imodel-components-react/inputs/QuantityInput.d.ts +1 -1
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  59. package/lib/cjs/imodel-components-react/navigationaids/Cube.d.ts.map +1 -1
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  89. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.d.ts.map +1 -1
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  92. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.d.ts.map +1 -1
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  98. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\nimport type { GenericUiEventArgs} from \"@itwin/appui-abstract\";\nimport { UiAdmin } from \"@itwin/appui-abstract\";\nimport type { DateFormatOptions} from \"@itwin/components-react\";\nimport { toDateString, toTimeString, UiComponents } from \"@itwin/components-react\";\nimport { Icon } from \"@itwin/core-react\";\nimport { SvgCaretLeft, SvgCaretRight, SvgCheckmark, SvgMoreVertical, SvgPlayCircular } from \"@itwin/itwinui-icons-react\";\nimport { DropdownMenu, MenuDivider, MenuItem } from \"@itwin/itwinui-react\";\nimport classnames from \"classnames\";\nimport * as React from \"react\";\n\nimport { UiIModelComponents } from \"../UiIModelComponents\";\nimport { InlineEdit } from \"./InlineEdit\";\nimport type { PlaybackSettings, TimelinePausePlayArgs } from \"./interfaces\";\nimport { TimelinePausePlayAction } from \"./interfaces\";\nimport { PlayButton, PlayerButton } from \"./PlayerButton\";\nimport { Scrubber } from \"./Scrubber\";\n\nimport \"./TimelineComponent.scss\";\n\n// cspell:ignore millisec\n\nconst slowSpeed = 60 * 1000;\nconst mediumSpeed = 20 * 1000;\nconst fastSpeed = 10 * 1000;\n/**\n * [[TimelineMenuItemOption]]: specifies how the app wants the timeline speeds to be installed on the TimelineComponent's ContextMenu\n * \"replace\" : use the app-supplied items in place of the standard items\n * \"append\" : add the app-supplied items following the standard items\n * \"prefix\" : add the app-supplied items before the standard items\n *\n * @public\n */\nexport type TimelineMenuItemOption = \"replace\" | \"append\" | \"prefix\";\n/**\n * [[TimelineMenuItemProps]] specifies playback speed entries in the Timeline's ContextMenu\n * @public\n */\nexport interface TimelineMenuItemProps {\n /** localized label for menu item */\n label: string;\n\n /** duration for the entire timeline to play */\n timelineDuration: number;\n}\n/** TimelineDateMarkerProps: Mark a date on the timeline with an indicator\n * @public\n */\nexport interface TimelineDateMarkerProps {\n /** Date to mark. If undefined, today's date will be used. */\n date?: Date;\n /** ReactNode to use as the marker on the timeline. If undefined, a short vertical bar will mark the date. */\n dateMarker?: React.ReactNode;\n}\n/**\n * [[TimelineComponentProps]] configure the timeline\n * @public\n */\nexport interface TimelineComponentProps {\n /** Start date: beginning of the date range of a date-based timeline. */\n startDate?: Date;\n /** End date: end of the date range of a date-based timeline. */\n endDate?: Date;\n /** Total duration: range of the timeline in milliseconds. */\n totalDuration: number;\n /** Initial value for the current duration (the location of the thumb) in milliseconds */\n initialDuration?: number;\n /** Show in minimized mode (For future use. This prop will always be treated as true.) */\n minimized?: boolean;\n /** When playing, repeat indefinitely */\n repeat?: boolean;\n /** Show duration instead of time */\n showDuration?: boolean;\n /** Callback with current duration value (as a fraction) */\n onChange?: (duration: number) => void;\n /** Callback triggered when play/pause button is pressed */\n onPlayPause?: (playing: boolean) => void;\n /** Callback triggered when backward/forward buttons are pressed */\n onJump?: (forward: boolean) => void;\n /** Callback triggered when a setting is changed */\n onSettingsChange?: (arg: PlaybackSettings) => void;\n /** Always display in miniMode with no expand menu (For future use. This prop will always be treated as true) */\n alwaysMinimized?: boolean;\n /** ComponentId -- must be set to use TimelineComponentEvents */\n componentId?: string;\n /** Include the repeat option on the Timeline Context Menu */\n includeRepeat?: boolean;\n /** App-supplied speed entries in the Timeline Context Menu */\n appMenuItems?: TimelineMenuItemProps[];\n /** How to include the supplied app menu items in the Timeline Context Menu (prefix, append, replace)*/\n appMenuItemOption?: TimelineMenuItemOption;\n /** Display date and time offset by the number of minutes specified. When undefined - local timezone will be used */\n timeZoneOffset?: number;\n /** Display a marker on the timeline rail to indicate current date - will only work if starDate and endDate are defined */\n markDate?: TimelineDateMarkerProps;\n /** Options used to format date string. If not defined it will user browser default locale settings. */\n dateFormatOptions?: DateFormatOptions;\n /** Options used to format time string. If not defined it will user browser default locale settings. */\n timeFormatOptions?: DateFormatOptions;\n}\n/** @internal */\ninterface TimelineComponentState {\n /** True if timeline is currently playing, false if paused */\n isPlaying: boolean;\n /** Minimized mode (For future use. This will always be true) */\n minimized?: boolean;\n /** Current duration in milliseconds */\n currentDuration: number;\n /** Total duration in milliseconds */\n totalDuration: number;\n /** If true, automatically restart when the timeline is finished playing */\n repeat: boolean;\n /** If true, include the repeat option in the timeline context menu */\n includeRepeat: boolean;\n}\n\n/**\n * [[TimelineComponent]] is used to playback timeline data\n * @public\n */\nexport class TimelineComponent extends React.Component<TimelineComponentProps, TimelineComponentState> {\n private _timeLastCycle = 0;\n private _requestFrame = 0;\n private _unmounted = false;\n private _repeatLabel: string;\n private _removeListener?: () => void;\n private _standardTimelineMenuItems: TimelineMenuItemProps[] = [\n { label: UiIModelComponents.translate(\"timeline.slow\"), timelineDuration: slowSpeed },\n { label: UiIModelComponents.translate(\"timeline.medium\"), timelineDuration: mediumSpeed },\n { label: UiIModelComponents.translate(\"timeline.fast\"), timelineDuration: fastSpeed },\n ];\n\n constructor(props: TimelineComponentProps) {\n super(props);\n\n this.state = {\n isPlaying: false,\n minimized: true,\n currentDuration: props.initialDuration ? props.initialDuration : /* istanbul ignore next */ 0,\n totalDuration: this.props.totalDuration,\n repeat: this.props.repeat ? true : false,\n includeRepeat: this.props.includeRepeat || this.props.includeRepeat === undefined ? true : false,\n };\n\n this._repeatLabel = UiIModelComponents.translate(\"timeline.repeat\");\n // istanbul ignore else\n if (this.props.componentId) { // can't handle an event if we have no id\n this._removeListener = UiAdmin.onGenericUiEvent.addListener(this._handleTimelinePausePlayEvent);\n }\n }\n\n public override componentWillUnmount() {\n if (this._removeListener)\n this._removeListener();\n window.cancelAnimationFrame(this._requestFrame);\n this._unmounted = true;\n }\n\n public override shouldComponentUpdate(nextProps: TimelineComponentProps, nextState: TimelineComponentState) {\n let result = false;\n\n // istanbul ignore next\n if (nextState !== this.state || nextProps !== this.props ||\n nextProps.startDate !== this.props.startDate ||\n nextProps.endDate !== this.props.endDate ||\n nextProps.initialDuration !== this.props.initialDuration ||\n nextProps.repeat !== this.props.repeat\n )\n result = true;\n\n return result;\n }\n\n public override componentDidUpdate(prevProps: TimelineComponentProps) {\n // istanbul ignore else\n if (this.props.initialDuration !== prevProps.initialDuration) {\n this._setDuration(this.props.initialDuration ? this.props.initialDuration : /* istanbul ignore next */ 0);\n }\n\n // istanbul ignore else\n if (this.props.repeat !== prevProps.repeat) {\n this._changeRepeatSetting(this.props.repeat);\n }\n\n // istanbul ignore else\n if (this.props.totalDuration !== prevProps.totalDuration) {\n this._onSetTotalDuration(this.props.totalDuration);\n }\n }\n private _handleTimelinePausePlayEvent = (args: GenericUiEventArgs): void => {\n const timelineArgs = args as TimelinePausePlayArgs;\n // istanbul ignore else\n if (!timelineArgs || this.props.componentId !== timelineArgs.uiComponentId || timelineArgs.timelineAction === undefined)\n return;\n\n let startPlaying: boolean;\n switch (timelineArgs.timelineAction) {\n case TimelinePausePlayAction.Play:\n startPlaying = true;\n break;\n case TimelinePausePlayAction.Pause:\n startPlaying = false;\n break;\n case TimelinePausePlayAction.Toggle:\n startPlaying = !this.state.isPlaying;\n break;\n // istanbul ignore next\n default:\n return; // throw error?\n }\n if (startPlaying)\n this._onPlay();\n else\n this._onPause();\n };\n\n // user clicked backward button\n private _onBackward = () => {\n // istanbul ignore else\n if (this.props.onJump)\n this.props.onJump(false);\n };\n\n // user clicked forward button\n private _onForward = () => {\n // istanbul ignore else\n if (this.props.onJump)\n this.props.onJump(true);\n };\n\n // user clicked play button\n private _onPlay = () => {\n // istanbul ignore if\n if (this.state.isPlaying)\n return;\n\n // timeline was complete, restart from the beginning\n if (this.state.currentDuration >= this.state.totalDuration) {\n this._replay();\n } else\n this._play();\n\n // istanbul ignore else\n if (this.props.onPlayPause)\n this.props.onPlayPause(true);\n };\n\n // user clicked pause button\n private _onPause = () => {\n // istanbul ignore if\n if (!this.state.isPlaying)\n return;\n\n // stop requesting frames\n window.cancelAnimationFrame(this._requestFrame);\n\n // stop playing\n this.setState({ isPlaying: false });\n\n // istanbul ignore else\n if (this.props.onPlayPause)\n this.props.onPlayPause(false);\n };\n\n // user clicked on timeline rail or dragged scrubber handle\n private _onTimelineChange = (values: ReadonlyArray<number>) => {\n const currentDuration = values[0];\n this._setDuration(currentDuration);\n };\n\n // set the current duration, which will call the OnChange callback\n private _setDuration = (currentDuration: number) => {\n const actualDuration = Math.min(this.state.totalDuration, (Math.max(currentDuration, 0)));\n\n this._timeLastCycle = new Date().getTime();\n // istanbul ignore else\n if (!this._unmounted)\n this.setState({ currentDuration: actualDuration });\n // istanbul ignore else\n if (this.props.onChange) {\n const fraction = actualDuration / this.state.totalDuration;\n this.props.onChange(fraction);\n }\n };\n\n // recursively update the animation until we hit the end or the pause button is clicked\n private _updateAnimation = (_timestamp: number) => {\n // istanbul ignore else\n if (!this.state.isPlaying && !this._unmounted) {\n return;\n }\n\n // update duration\n const currentTime = new Date().getTime();\n const millisecondsElapsed = currentTime - this._timeLastCycle;\n const duration = this.state.currentDuration + millisecondsElapsed;\n this._setDuration(duration);\n\n // stop the animation!\n if (duration >= this.state.totalDuration) {\n window.cancelAnimationFrame(this._requestFrame);\n this.setState({ isPlaying: false });\n if (this.state.repeat)\n this._replay();\n else {\n // istanbul ignore else\n if (this.props.onPlayPause)\n this.props.onPlayPause(false);\n }\n\n return;\n }\n\n // continue the animation - request the next frame\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n };\n\n private _play() {\n // start playing\n this.setState({ isPlaying: true }, () => {\n // request the next frame\n this._timeLastCycle = new Date().getTime();\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n });\n }\n\n private _replay = () => {\n // timeline was complete, restart from the beginning\n this.setState({ currentDuration: 0 }, (() => this._play()));\n };\n\n private _displayTime(millisec: number) {\n const addZero = (i: number) => {\n return (i < 10) ? `0${i}` : i;\n };\n\n const date = new Date(millisec);\n // const hours = date.getUTCHours();\n const minutes = date.getUTCMinutes();\n const seconds = date.getUTCSeconds();\n return `${addZero(minutes)}:${addZero(seconds)}`;\n }\n\n private _getMilliseconds(time: string) {\n // istanbul ignore else - WIP\n if (time.indexOf(\":\") !== -1) {\n return (Number(time.split(\":\")[0]) * 60 + Number(time.split(\":\")[1])) * 1000;\n } else {\n return Number(time) * 1000;\n }\n }\n\n // user changed the total duration\n private _onTotalDurationChange = (value: string) => {\n // NOTE: we should reset the current duration to 0\n const milliseconds = this._getMilliseconds(value);\n this._onSetTotalDuration(milliseconds);\n };\n\n private _changeRepeatSetting = (newValue?: boolean) => {\n // istanbul ignore else\n if (newValue !== undefined) {\n this.setState(\n () => ({ repeat: newValue }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n });\n }\n };\n\n private _onRepeatChanged = () => {\n this.setState(\n (prevState) => ({ repeat: !prevState.repeat }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n });\n };\n\n private _currentDate = (): Date => {\n const fraction = this.state.currentDuration / this.state.totalDuration;\n if (this.props.endDate && this.props.startDate) {\n const timeElapsed = (this.props.endDate.getTime() - this.props.startDate.getTime()) * fraction;\n return new Date(this.props.startDate.getTime() + timeElapsed);\n }\n return new Date();\n };\n\n private _onSetTotalDuration = (milliseconds: number) => {\n this.setState(\n { totalDuration: milliseconds },\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ duration: milliseconds });\n }\n });\n };\n\n private _createMenuItemNode(item: TimelineMenuItemProps, index: number, currentTimelineDuration: number, close: () => void): JSX.Element {\n const label = item.label;\n const checked = currentTimelineDuration === item.timelineDuration;\n const icon = checked ? <span className=\"icon\"><Icon iconSpec={<SvgCheckmark />} /> </span> : <span />;\n return (\n <MenuItem key={index} icon={icon}\n onClick={() => { this._onSetTotalDuration(item.timelineDuration); close(); }} >\n {label}\n </MenuItem>\n );\n }\n\n private _renderSettings = () => {\n const createMenuItemNodes = (close: () => void): JSX.Element[] => {\n\n const { totalDuration } = this.state;\n let contextMenuItems: Array<TimelineMenuItemProps> = [];\n\n if (!this.props.appMenuItems) {\n contextMenuItems = this._standardTimelineMenuItems;\n } else {\n if (this.props.appMenuItemOption === \"append\") {\n contextMenuItems = this._standardTimelineMenuItems.concat(this.props.appMenuItems);\n } else if (this.props.appMenuItemOption === \"prefix\") {\n contextMenuItems = this.props.appMenuItems.concat(this._standardTimelineMenuItems);\n } else {\n contextMenuItems = this.props.appMenuItems;\n }\n }\n\n const itemNodes: JSX.Element[] = [];\n let keyIndex = 0;\n if (this.state.includeRepeat) {\n const checked = this.state.repeat;\n const icon = checked ? <span className=\"icon\"><Icon iconSpec={<SvgCheckmark />} /> </span> : <span />;\n itemNodes.push(<MenuItem key={++keyIndex} onClick={() => { this._onRepeatChanged(); close(); }} icon={icon}>\n {this._repeatLabel}\n </MenuItem>);\n itemNodes.push(<MenuDivider key={++keyIndex} />);\n }\n\n contextMenuItems.forEach((item: TimelineMenuItemProps, index: number) => {\n itemNodes.push(this._createMenuItemNode(item, index + keyIndex + 1, totalDuration, close));\n });\n\n return itemNodes;\n };\n\n return (\n <DropdownMenu menuItems={createMenuItemNodes} placement=\"top-start\" popperOptions={{\n modifiers: [\n {\n name: \"hide\", // When the timeline is no longer visible, hide the popper.\n },\n {\n name: \"preventOverflow\",\n options: {\n altAxis: true, // Allow the popper to go below the reference element and use as much space as needed.\n },\n },\n {\n name: \"computeStyles\",\n options: {\n roundOffsets: ({ x, y }: { x: number, y: number }) => ({\n x,\n y: Math.max(y, 0), // Ensure that the top of the popper will not go over the top of the document.\n }),\n },\n },\n {\n name: \"setPopperClass\", // Ensure we target only THIS popper with a class\n enabled: true,\n phase: \"beforeWrite\",\n fn({ state }) {\n state.attributes.popper.class = \"timeline-component-max-sized-scrolling-menu\";\n },\n },\n ]}}>\n <span data-testid=\"timeline-settings\" className=\"timeline-settings icon\"\n role=\"button\" tabIndex={-1} title={UiComponents.translate(\"button.label.settings\")}\n ><Icon iconSpec={<SvgMoreVertical />} /></span>\n </DropdownMenu>\n );\n };\n\n public override render() {\n const { startDate, endDate, showDuration, timeZoneOffset, dateFormatOptions, timeFormatOptions } = this.props;\n const { currentDuration, totalDuration, minimized } = this.state;\n const currentDate = this._currentDate();\n const durationString = this._displayTime(currentDuration);\n const totalDurationString = this._displayTime(totalDuration);\n const hasDates = !!startDate && !!endDate;\n\n return (\n <div data-testid=\"timeline-component\" className={classnames(\"timeline-component\", !!minimized && \"minimized\", hasDates && \"has-dates\")} >\n <div className=\"header\">\n <PlayButton className=\"play-button\" isPlaying={this.state.isPlaying} onPlay={this._onPlay} onPause={this._onPause} data-testid=\"timeline-play\" />\n <PlayerButton className=\"play-backward\" icon={<SvgCaretLeft />} onClick={this._onBackward}\n title={UiIModelComponents.translate(\"timeline.backward\")} />\n <PlayerButton className=\"play-button-step\" icon={<SvgPlayCircular />}\n isPlaying={this.state.isPlaying} onPlay={this._onPlay} onPause={this._onPause}\n title={UiIModelComponents.translate(\"timeline.step\")} />\n <PlayerButton className=\"play-forward\" icon={<SvgCaretRight />} onClick={this._onForward}\n title={UiIModelComponents.translate(\"timeline.backward\")} />\n <span className=\"current-date\">{toDateString(currentDate, timeZoneOffset, dateFormatOptions)}</span>\n </div>\n <div className=\"scrubber\">\n <PlayButton className=\"play-button\" isPlaying={this.state.isPlaying} onPlay={this._onPlay} onPause={this._onPause} />\n <div className=\"start-time-container\">\n {hasDates && <span data-testid=\"test-start-date\" className=\"start-date\">{toDateString(startDate, timeZoneOffset, dateFormatOptions)}</span>}\n {hasDates && !showDuration && <span data-testid=\"test-start-time\" className=\"start-time\">{toTimeString(startDate, timeZoneOffset, timeFormatOptions)}</span>}\n {showDuration && <span className=\"duration-start-time\">{durationString}</span>}\n </div>\n <Scrubber\n className=\"slider\"\n currentDuration={this.state.currentDuration}\n totalDuration={totalDuration}\n startDate={startDate}\n endDate={endDate}\n isPlaying={this.state.isPlaying}\n inMiniMode={!!minimized}\n showTime={!showDuration}\n onChange={this._onTimelineChange}\n onUpdate={this._onTimelineChange}\n timeZoneOffset={this.props.timeZoneOffset}\n markDate={this.props.markDate}\n />\n <div className=\"end-time-container\">\n {hasDates && <span className=\"end-date\">{toDateString(endDate, timeZoneOffset)}</span>}\n {hasDates && !showDuration && <span className=\"end-time\">{toTimeString(endDate, timeZoneOffset, timeFormatOptions)}</span>}\n {showDuration && <InlineEdit className=\"duration-end-time\" defaultValue={totalDurationString} onChange={this._onTotalDurationChange} />}\n </div>\n {minimized && this._renderSettings()}\n </div>\n </div>\n );\n }\n}\n"]}
1
+ 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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\nimport type { GenericUiEventArgs } from \"@itwin/appui-abstract\";\nimport { UiAdmin } from \"@itwin/appui-abstract\";\nimport type { DateFormatOptions } from \"@itwin/components-react\";\nimport {\n toDateString,\n toTimeString,\n UiComponents,\n} from \"@itwin/components-react\";\nimport { Icon } from \"@itwin/core-react\";\nimport {\n SvgCaretLeft,\n SvgCaretRight,\n SvgCheckmark,\n SvgMoreVertical,\n SvgPlayCircular,\n} from \"@itwin/itwinui-icons-react\";\nimport { DropdownMenu, MenuDivider, MenuItem } from \"@itwin/itwinui-react\";\nimport classnames from \"classnames\";\nimport * as React from \"react\";\n\nimport { UiIModelComponents } from \"../UiIModelComponents\";\nimport { InlineEdit } from \"./InlineEdit\";\nimport type { PlaybackSettings, TimelinePausePlayArgs } from \"./interfaces\";\nimport { TimelinePausePlayAction } from \"./interfaces\";\nimport { PlayButton, PlayerButton } from \"./PlayerButton\";\nimport { Scrubber } from \"./Scrubber\";\n\nimport \"./TimelineComponent.scss\";\n\n// cspell:ignore millisec\n\nconst slowSpeed = 60 * 1000;\nconst mediumSpeed = 20 * 1000;\nconst fastSpeed = 10 * 1000;\n/**\n * [[TimelineMenuItemOption]]: specifies how the app wants the timeline speeds to be installed on the TimelineComponent's ContextMenu\n * \"replace\" : use the app-supplied items in place of the standard items\n * \"append\" : add the app-supplied items following the standard items\n * \"prefix\" : add the app-supplied items before the standard items\n *\n * @public\n */\nexport type TimelineMenuItemOption = \"replace\" | \"append\" | \"prefix\";\n/**\n * [[TimelineMenuItemProps]] specifies playback speed entries in the Timeline's ContextMenu\n * @public\n */\nexport interface TimelineMenuItemProps {\n /** localized label for menu item */\n label: string;\n\n /** duration for the entire timeline to play */\n timelineDuration: number;\n}\n/** TimelineDateMarkerProps: Mark a date on the timeline with an indicator\n * @public\n */\nexport interface TimelineDateMarkerProps {\n /** Date to mark. If undefined, today's date will be used. */\n date?: Date;\n /** ReactNode to use as the marker on the timeline. If undefined, a short vertical bar will mark the date. */\n dateMarker?: React.ReactNode;\n}\n/**\n * [[TimelineComponentProps]] configure the timeline\n * @public\n */\nexport interface TimelineComponentProps {\n /** Start date: beginning of the date range of a date-based timeline. */\n startDate?: Date;\n /** End date: end of the date range of a date-based timeline. */\n endDate?: Date;\n /** Total duration: range of the timeline in milliseconds. */\n totalDuration: number;\n /** Initial value for the current duration (the location of the thumb) in milliseconds */\n initialDuration?: number;\n /** Show in minimized mode (For future use. This prop will always be treated as true.) */\n minimized?: boolean;\n /** When playing, repeat indefinitely */\n repeat?: boolean;\n /** Show duration instead of time */\n showDuration?: boolean;\n /** Callback with current duration value (as a fraction) */\n onChange?: (duration: number) => void;\n /** Callback triggered when play/pause button is pressed */\n onPlayPause?: (playing: boolean) => void;\n /** Callback triggered when backward/forward buttons are pressed */\n onJump?: (forward: boolean) => void;\n /** Callback triggered when a setting is changed */\n onSettingsChange?: (arg: PlaybackSettings) => void;\n /** Always display in miniMode with no expand menu (For future use. This prop will always be treated as true) */\n alwaysMinimized?: boolean;\n /** ComponentId -- must be set to use TimelineComponentEvents */\n componentId?: string;\n /** Include the repeat option on the Timeline Context Menu */\n includeRepeat?: boolean;\n /** App-supplied speed entries in the Timeline Context Menu */\n appMenuItems?: TimelineMenuItemProps[];\n /** How to include the supplied app menu items in the Timeline Context Menu (prefix, append, replace)*/\n appMenuItemOption?: TimelineMenuItemOption;\n /** Display date and time offset by the number of minutes specified. When undefined - local timezone will be used */\n timeZoneOffset?: number;\n /** Display a marker on the timeline rail to indicate current date - will only work if starDate and endDate are defined */\n markDate?: TimelineDateMarkerProps;\n /** Options used to format date string. If not defined it will user browser default locale settings. */\n dateFormatOptions?: DateFormatOptions;\n /** Options used to format time string. If not defined it will user browser default locale settings. */\n timeFormatOptions?: DateFormatOptions;\n}\n/** @internal */\ninterface TimelineComponentState {\n /** True if timeline is currently playing, false if paused */\n isPlaying: boolean;\n /** Minimized mode (For future use. This will always be true) */\n minimized?: boolean;\n /** Current duration in milliseconds */\n currentDuration: number;\n /** Total duration in milliseconds */\n totalDuration: number;\n /** If true, automatically restart when the timeline is finished playing */\n repeat: boolean;\n /** If true, include the repeat option in the timeline context menu */\n includeRepeat: boolean;\n}\n\n/**\n * [[TimelineComponent]] is used to playback timeline data\n * @public\n */\nexport class TimelineComponent extends React.Component<\n TimelineComponentProps,\n TimelineComponentState\n> {\n private _timeLastCycle = 0;\n private _requestFrame = 0;\n private _unmounted = false;\n private _repeatLabel: string;\n private _removeListener?: () => void;\n private _standardTimelineMenuItems: TimelineMenuItemProps[] = [\n {\n label: UiIModelComponents.translate(\"timeline.slow\"),\n timelineDuration: slowSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.medium\"),\n timelineDuration: mediumSpeed,\n },\n {\n label: UiIModelComponents.translate(\"timeline.fast\"),\n timelineDuration: fastSpeed,\n },\n ];\n\n constructor(props: TimelineComponentProps) {\n super(props);\n\n this.state = {\n isPlaying: false,\n minimized: true,\n currentDuration: props.initialDuration\n ? props.initialDuration\n : /* istanbul ignore next */ 0,\n totalDuration: this.props.totalDuration,\n repeat: this.props.repeat ? true : false,\n includeRepeat:\n this.props.includeRepeat || this.props.includeRepeat === undefined\n ? true\n : false,\n };\n\n this._repeatLabel = UiIModelComponents.translate(\"timeline.repeat\");\n // istanbul ignore else\n if (this.props.componentId) {\n // can't handle an event if we have no id\n this._removeListener = UiAdmin.onGenericUiEvent.addListener(\n this._handleTimelinePausePlayEvent\n );\n }\n }\n\n public override componentWillUnmount() {\n if (this._removeListener) this._removeListener();\n window.cancelAnimationFrame(this._requestFrame);\n this._unmounted = true;\n }\n\n public override shouldComponentUpdate(\n nextProps: TimelineComponentProps,\n nextState: TimelineComponentState\n ) {\n let result = false;\n\n // istanbul ignore next\n if (\n nextState !== this.state ||\n nextProps !== this.props ||\n nextProps.startDate !== this.props.startDate ||\n nextProps.endDate !== this.props.endDate ||\n nextProps.initialDuration !== this.props.initialDuration ||\n nextProps.repeat !== this.props.repeat\n )\n result = true;\n\n return result;\n }\n\n public override componentDidUpdate(prevProps: TimelineComponentProps) {\n // istanbul ignore else\n if (this.props.initialDuration !== prevProps.initialDuration) {\n this._setDuration(\n this.props.initialDuration\n ? this.props.initialDuration\n : /* istanbul ignore next */ 0\n );\n }\n\n // istanbul ignore else\n if (this.props.repeat !== prevProps.repeat) {\n this._changeRepeatSetting(this.props.repeat);\n }\n\n // istanbul ignore else\n if (this.props.totalDuration !== prevProps.totalDuration) {\n this._onSetTotalDuration(this.props.totalDuration);\n }\n }\n private _handleTimelinePausePlayEvent = (args: GenericUiEventArgs): void => {\n const timelineArgs = args as TimelinePausePlayArgs;\n // istanbul ignore else\n if (\n !timelineArgs ||\n this.props.componentId !== timelineArgs.uiComponentId ||\n timelineArgs.timelineAction === undefined\n )\n return;\n\n let startPlaying: boolean;\n switch (timelineArgs.timelineAction) {\n case TimelinePausePlayAction.Play:\n startPlaying = true;\n break;\n case TimelinePausePlayAction.Pause:\n startPlaying = false;\n break;\n case TimelinePausePlayAction.Toggle:\n startPlaying = !this.state.isPlaying;\n break;\n // istanbul ignore next\n default:\n return; // throw error?\n }\n if (startPlaying) this._onPlay();\n else this._onPause();\n };\n\n // user clicked backward button\n private _onBackward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(false);\n };\n\n // user clicked forward button\n private _onForward = () => {\n // istanbul ignore else\n if (this.props.onJump) this.props.onJump(true);\n };\n\n // user clicked play button\n private _onPlay = () => {\n // istanbul ignore if\n if (this.state.isPlaying) return;\n\n // timeline was complete, restart from the beginning\n if (this.state.currentDuration >= this.state.totalDuration) {\n this._replay();\n } else this._play();\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(true);\n };\n\n // user clicked pause button\n private _onPause = () => {\n // istanbul ignore if\n if (!this.state.isPlaying) return;\n\n // stop requesting frames\n window.cancelAnimationFrame(this._requestFrame);\n\n // stop playing\n this.setState({ isPlaying: false });\n\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n };\n\n // user clicked on timeline rail or dragged scrubber handle\n private _onTimelineChange = (values: ReadonlyArray<number>) => {\n const currentDuration = values[0];\n this._setDuration(currentDuration);\n };\n\n // set the current duration, which will call the OnChange callback\n private _setDuration = (currentDuration: number) => {\n const actualDuration = Math.min(\n this.state.totalDuration,\n Math.max(currentDuration, 0)\n );\n\n this._timeLastCycle = new Date().getTime();\n // istanbul ignore else\n if (!this._unmounted) this.setState({ currentDuration: actualDuration });\n // istanbul ignore else\n if (this.props.onChange) {\n const fraction = actualDuration / this.state.totalDuration;\n this.props.onChange(fraction);\n }\n };\n\n // recursively update the animation until we hit the end or the pause button is clicked\n private _updateAnimation = (_timestamp: number) => {\n // istanbul ignore else\n if (!this.state.isPlaying && !this._unmounted) {\n return;\n }\n\n // update duration\n const currentTime = new Date().getTime();\n const millisecondsElapsed = currentTime - this._timeLastCycle;\n const duration = this.state.currentDuration + millisecondsElapsed;\n this._setDuration(duration);\n\n // stop the animation!\n if (duration >= this.state.totalDuration) {\n window.cancelAnimationFrame(this._requestFrame);\n this.setState({ isPlaying: false });\n if (this.state.repeat) this._replay();\n else {\n // istanbul ignore else\n if (this.props.onPlayPause) this.props.onPlayPause(false);\n }\n\n return;\n }\n\n // continue the animation - request the next frame\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n };\n\n private _play() {\n // start playing\n this.setState({ isPlaying: true }, () => {\n // request the next frame\n this._timeLastCycle = new Date().getTime();\n this._requestFrame = window.requestAnimationFrame(this._updateAnimation);\n });\n }\n\n private _replay = () => {\n // timeline was complete, restart from the beginning\n this.setState({ currentDuration: 0 }, () => this._play());\n };\n\n private _displayTime(millisec: number) {\n const addZero = (i: number) => {\n return i < 10 ? `0${i}` : i;\n };\n\n const date = new Date(millisec);\n // const hours = date.getUTCHours();\n const minutes = date.getUTCMinutes();\n const seconds = date.getUTCSeconds();\n return `${addZero(minutes)}:${addZero(seconds)}`;\n }\n\n private _getMilliseconds(time: string) {\n // istanbul ignore else - WIP\n if (time.indexOf(\":\") !== -1) {\n return (\n (Number(time.split(\":\")[0]) * 60 + Number(time.split(\":\")[1])) * 1000\n );\n } else {\n return Number(time) * 1000;\n }\n }\n\n // user changed the total duration\n private _onTotalDurationChange = (value: string) => {\n // NOTE: we should reset the current duration to 0\n const milliseconds = this._getMilliseconds(value);\n this._onSetTotalDuration(milliseconds);\n };\n\n private _changeRepeatSetting = (newValue?: boolean) => {\n // istanbul ignore else\n if (newValue !== undefined) {\n this.setState(\n () => ({ repeat: newValue }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n }\n };\n\n private _onRepeatChanged = () => {\n this.setState(\n (prevState) => ({ repeat: !prevState.repeat }),\n () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ loop: this.state.repeat });\n }\n }\n );\n };\n\n private _currentDate = (): Date => {\n const fraction = this.state.currentDuration / this.state.totalDuration;\n if (this.props.endDate && this.props.startDate) {\n const timeElapsed =\n (this.props.endDate.getTime() - this.props.startDate.getTime()) *\n fraction;\n return new Date(this.props.startDate.getTime() + timeElapsed);\n }\n return new Date();\n };\n\n private _onSetTotalDuration = (milliseconds: number) => {\n this.setState({ totalDuration: milliseconds }, () => {\n // istanbul ignore else\n if (this.props.onSettingsChange) {\n this.props.onSettingsChange({ duration: milliseconds });\n }\n });\n };\n\n private _createMenuItemNode(\n item: TimelineMenuItemProps,\n index: number,\n currentTimelineDuration: number,\n close: () => void\n ): React.ReactElement {\n const label = item.label;\n const checked = currentTimelineDuration === item.timelineDuration;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n return (\n <MenuItem\n key={index}\n icon={icon}\n onClick={() => {\n this._onSetTotalDuration(item.timelineDuration);\n close();\n }}\n >\n {label}\n </MenuItem>\n );\n }\n\n private _renderSettings = () => {\n const createMenuItemNodes = (close: () => void): React.ReactElement[] => {\n const { totalDuration } = this.state;\n let contextMenuItems: Array<TimelineMenuItemProps> = [];\n\n if (!this.props.appMenuItems) {\n contextMenuItems = this._standardTimelineMenuItems;\n } else {\n if (this.props.appMenuItemOption === \"append\") {\n contextMenuItems = this._standardTimelineMenuItems.concat(\n this.props.appMenuItems\n );\n } else if (this.props.appMenuItemOption === \"prefix\") {\n contextMenuItems = this.props.appMenuItems.concat(\n this._standardTimelineMenuItems\n );\n } else {\n contextMenuItems = this.props.appMenuItems;\n }\n }\n\n const itemNodes: React.ReactElement[] = [];\n let keyIndex = 0;\n if (this.state.includeRepeat) {\n const checked = this.state.repeat;\n const icon = checked ? (\n <span className=\"icon\">\n <Icon iconSpec={<SvgCheckmark />} />{\" \"}\n </span>\n ) : (\n <span />\n );\n itemNodes.push(\n <MenuItem\n key={++keyIndex}\n onClick={() => {\n this._onRepeatChanged();\n close();\n }}\n icon={icon}\n >\n {this._repeatLabel}\n </MenuItem>\n );\n itemNodes.push(<MenuDivider key={++keyIndex} />);\n }\n\n contextMenuItems.forEach((item: TimelineMenuItemProps, index: number) => {\n itemNodes.push(\n this._createMenuItemNode(\n item,\n index + keyIndex + 1,\n totalDuration,\n close\n )\n );\n });\n\n return itemNodes;\n };\n\n return (\n <DropdownMenu\n menuItems={createMenuItemNodes}\n placement=\"top-start\"\n popperOptions={{\n modifiers: [\n {\n name: \"hide\", // When the timeline is no longer visible, hide the popper.\n },\n {\n name: \"preventOverflow\",\n options: {\n altAxis: true, // Allow the popper to go below the reference element and use as much space as needed.\n },\n },\n {\n name: \"computeStyles\",\n options: {\n roundOffsets: ({ x, y }: { x: number; y: number }) => ({\n x,\n y: Math.max(y, 0), // Ensure that the top of the popper will not go over the top of the document.\n }),\n },\n },\n {\n name: \"setPopperClass\", // Ensure we target only THIS popper with a class\n enabled: true,\n phase: \"beforeWrite\",\n fn({ state }) {\n state.attributes.popper.class =\n \"timeline-component-max-sized-scrolling-menu\";\n },\n },\n ],\n }}\n >\n <span\n data-testid=\"timeline-settings\"\n className=\"timeline-settings icon\"\n role=\"button\"\n tabIndex={-1}\n title={UiComponents.translate(\"button.label.settings\")}\n >\n <Icon iconSpec={<SvgMoreVertical />} />\n </span>\n </DropdownMenu>\n );\n };\n\n public override render() {\n const {\n startDate,\n endDate,\n showDuration,\n timeZoneOffset,\n dateFormatOptions,\n timeFormatOptions,\n } = this.props;\n const { currentDuration, totalDuration, minimized } = this.state;\n const currentDate = this._currentDate();\n const durationString = this._displayTime(currentDuration);\n const totalDurationString = this._displayTime(totalDuration);\n const hasDates = !!startDate && !!endDate;\n\n return (\n <div\n data-testid=\"timeline-component\"\n className={classnames(\n \"timeline-component\",\n !!minimized && \"minimized\",\n hasDates && \"has-dates\"\n )}\n >\n <div className=\"header\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n data-testid=\"timeline-play\"\n />\n <PlayerButton\n className=\"play-backward\"\n icon={<SvgCaretLeft />}\n onClick={this._onBackward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <PlayerButton\n className=\"play-button-step\"\n icon={<SvgPlayCircular />}\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n title={UiIModelComponents.translate(\"timeline.step\")}\n />\n <PlayerButton\n className=\"play-forward\"\n icon={<SvgCaretRight />}\n onClick={this._onForward}\n title={UiIModelComponents.translate(\"timeline.backward\")}\n />\n <span className=\"current-date\">\n {toDateString(currentDate, timeZoneOffset, dateFormatOptions)}\n </span>\n </div>\n <div className=\"scrubber\">\n <PlayButton\n className=\"play-button\"\n isPlaying={this.state.isPlaying}\n onPlay={this._onPlay}\n onPause={this._onPause}\n />\n <div className=\"start-time-container\">\n {hasDates && (\n <span data-testid=\"test-start-date\" className=\"start-date\">\n {toDateString(startDate, timeZoneOffset, dateFormatOptions)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span data-testid=\"test-start-time\" className=\"start-time\">\n {toTimeString(startDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <span className=\"duration-start-time\">{durationString}</span>\n )}\n </div>\n <Scrubber\n className=\"slider\"\n currentDuration={this.state.currentDuration}\n totalDuration={totalDuration}\n startDate={startDate}\n endDate={endDate}\n isPlaying={this.state.isPlaying}\n inMiniMode={!!minimized}\n showTime={!showDuration}\n onChange={this._onTimelineChange}\n onUpdate={this._onTimelineChange}\n timeZoneOffset={this.props.timeZoneOffset}\n markDate={this.props.markDate}\n />\n <div className=\"end-time-container\">\n {hasDates && (\n <span className=\"end-date\">\n {toDateString(endDate, timeZoneOffset)}\n </span>\n )}\n {hasDates && !showDuration && (\n <span className=\"end-time\">\n {toTimeString(endDate, timeZoneOffset, timeFormatOptions)}\n </span>\n )}\n {showDuration && (\n <InlineEdit\n className=\"duration-end-time\"\n defaultValue={totalDurationString}\n onChange={this._onTotalDurationChange}\n />\n )}\n </div>\n {minimized && this._renderSettings()}\n </div>\n </div>\n );\n }\n}\n"]}
@@ -1,7 +1,7 @@
1
1
  /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
5
  .timeline-component {
6
6
  box-sizing: border-box;
7
7
  width: 100%;
@@ -175,4 +175,4 @@
175
175
  }
176
176
  }
177
177
  }
178
- }
178
+ }
@@ -1 +1 @@
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@@ -1,8 +1,8 @@
1
1
  "use strict";
2
2
  /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
6
  /** @packageDocumentation
7
7
  * @module Timeline
8
8
  */
@@ -1 +1 @@
1
- {"version":3,"file":"interfaces.js","sourceRoot":"","sources":["../../../../src/imodel-components-react/timeline/interfaces.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAMH;;GAEG;AACH,IAAY,aAWX;AAXD,WAAY,aAAa;IACvB,iBAAiB;IACjB,mDAAK,CAAA;IACL,oBAAoB;IACpB,yDAAQ,CAAA;IACR,kBAAkB;IAClB,qDAAM,CAAA;IACN,gBAAgB;IAChB,iDAAI,CAAA;IACJ,iBAAiB;IACjB,mDAAK,CAAA;AACP,CAAC,EAXW,aAAa,GAAb,qBAAa,KAAb,qBAAa,QAWxB;AAED;;GAEG;AACH,IAAY,mBAKX;AALD,WAAY,mBAAmB;IAC7B,qDAAqD;IACrD,yEAAU,CAAA;IACV,sEAAsE;IACtE,2EAAW,CAAA;AACb,CAAC,EALW,mBAAmB,GAAnB,2BAAmB,KAAnB,2BAAmB,QAK9B;AAoCD;;GAEG;AACH,IAAY,uBAIX;AAJD,WAAY,uBAAuB;IACjC,yEAAM,CAAA;IACN,uEAAK,CAAA;IACL,qEAAI,CAAA;AACN,CAAC,EAJW,uBAAuB,GAAvB,+BAAuB,KAAvB,+BAAuB,QAIlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\n\nimport type { ColorDef } from \"@itwin/core-common\";\nimport type { ScreenViewport } from \"@itwin/core-frontend\";\nimport type { GenericUiEventArgs } from \"@itwin/appui-abstract\";\n\n/** The timeline scale.\n * @public\n */\nexport enum TimelineScale {\n /** Show years */\n Years,\n /** Show quarters */\n Quarters,\n /** Show months */\n Months,\n /** Show days */\n Days,\n /** Show hours */\n Hours,\n}\n\n/** Determines if data displayed to use is the actual date or the amount of time elapsed since project start.\n * @public\n */\nexport enum TimelineDateDisplay {\n /** Display time axis using actual start/end dates */\n ActualTime,\n /** Display time axis using time relative to actual start/end dates */\n ProjectTime,\n}\n\n/**\n * Playback Settings.\n * @public\n */\nexport interface PlaybackSettings {\n /** time in milliseconds to play animation from start date to end date */\n duration?: number;\n /** Set to True if animation to restart each time playbackEnd is reached. Defaults to false. */\n loop?: boolean;\n /** If true a minimal set of data is displayed. */\n minimized?: boolean;\n /** Playback start. If defined must be within start-end range. If not define 'start' is used. */\n playbackStart?: Date;\n /** Playback end. If defined must be within start-end range and later than playbackStart. If not define 'end' is used. */\n playbackEnd?: Date;\n /** Set to True if user should be allowed to insert milestone dates. Defaults to false */\n allowMilestoneEdits?: boolean;\n /** Define if actual date/times are used or date/times relative to project are used to draw timeline axis. */\n dateDisplay?: TimelineDateDisplay;\n}\n\n/**\n * An interface used to notify Handlers of the current pointer position in the timeline playback. Valid range is 0 to 1 and it determines percentage complete.\n * @public\n */\nexport type AnimationFractionChangeHandler = (animationFraction: number) => void;\n\n/**\n * An interface used to notify Handlers of Playback Settings changes.\n * Contains the settings to be used.\n * @public\n */\nexport type PlaybackSettingsChangeHandler = (settingsChange: PlaybackSettings) => void;\n\n/** Actions for Pause/Play event\n * @public\n */\nexport enum TimelinePausePlayAction {\n Toggle,\n Pause,\n Play,\n}\n/** Args for event to pause or play the timeline component\n * @public\n */\nexport interface TimelinePausePlayArgs extends GenericUiEventArgs {\n timelineAction: TimelinePausePlayAction;\n}\n/** Interface for a timeline data provider class\n * @public\n */\nexport interface TimelineDataProvider {\n /** uniqueId of provider */\n id: string;\n /** view id when viewport is initially assigned */\n viewId: string;\n /** returns true if the provider has timeline animation data available */\n supportsTimelineAnimation: boolean;\n /** Starting date for entire timeline */\n start?: Date;\n /** End date for entire timeline */\n end?: Date;\n /** Current animation fraction from 0.0 to 1.0 */\n animationFraction?: number;\n getSettings(): PlaybackSettings;\n /** Called to get the initial scrubber location. This must be a value between 0 and the duration in PlaybackSettings. */\n initialDuration: number;\n /** Called to get the duration of the Playback. */\n duration: number;\n /** If true the playback will continuously loop. */\n loop: boolean;\n /** Called to save the playback settings */\n updateSettings(settings: PlaybackSettings): void;\n /** Async call to load milestone and settings data */\n loadTimelineData(): Promise<boolean>;\n /** Called when an internal process has defined the playback settings and the UI needs to be updated */\n onPlaybackSettingChanged?: PlaybackSettingsChangeHandler;\n /** Called when the an internal process has defined the playback settings and the UI needs to be updated */\n onAnimationFractionChanged?: AnimationFractionChangeHandler;\n /** viewport to show animation */\n viewport?: ScreenViewport;\n}\n\n/**\n * An interface used to notify Handlers of Playback progress.\n * Contains the settings to be used.\n * @alpha\n */\nexport type SolarPlaybackProgressHandler = (time: Date) => void;\n\n/** Data Provider interface for getting and setting solar position\n * @alpha\n */\nexport interface SolarDataProvider {\n // View Id used to determine sunrise and sunset\n viewId: string;\n /** returns true if the provider has timeline animation data available */\n supportsTimelineAnimation: boolean;\n // set to true is timeline should be shown - return false if view is not set to display shadow.\n readonly shouldShowTimeline: boolean;\n /** Starting date for entire timeline */\n day: Date;\n /** Starting time for day in milliseconds */\n readonly dayStartMs: number;\n /** Time of day for sun */\n readonly timeOfDay: Date;\n /** Called during playback to update animation */\n onTimeChanged?: SolarPlaybackProgressHandler;\n /** viewport to show animation */\n viewport?: ScreenViewport;\n /** Time of Sunrise to nearest minute */\n readonly sunrise: Date;\n /** time of Sunrise to nearest minute */\n readonly sunset: Date;\n /** shadow color */\n shadowColor: ColorDef;\n /** timezone offset for local project time */\n readonly timeZoneOffset: number;\n /** set date for shadow study. If isProjectDate is false the is assume to be in users\n * current time and the value is adjusted to be the same date and time at the project location. */\n setDateAndTime: (day: Date, isProjectDate?: boolean) => void;\n}\n"]}
1
+ {"version":3,"file":"interfaces.js","sourceRoot":"","sources":["../../../../src/imodel-components-react/timeline/interfaces.ts"],"names":[],"mappings":";AAAA;;;gGAGgG;AAChG;;GAEG;;;AAMH;;GAEG;AACH,IAAY,aAWX;AAXD,WAAY,aAAa;IACvB,iBAAiB;IACjB,mDAAK,CAAA;IACL,oBAAoB;IACpB,yDAAQ,CAAA;IACR,kBAAkB;IAClB,qDAAM,CAAA;IACN,gBAAgB;IAChB,iDAAI,CAAA;IACJ,iBAAiB;IACjB,mDAAK,CAAA;AACP,CAAC,EAXW,aAAa,GAAb,qBAAa,KAAb,qBAAa,QAWxB;AAED;;GAEG;AACH,IAAY,mBAKX;AALD,WAAY,mBAAmB;IAC7B,qDAAqD;IACrD,yEAAU,CAAA;IACV,sEAAsE;IACtE,2EAAW,CAAA;AACb,CAAC,EALW,mBAAmB,GAAnB,2BAAmB,KAAnB,2BAAmB,QAK9B;AAwCD;;GAEG;AACH,IAAY,uBAIX;AAJD,WAAY,uBAAuB;IACjC,yEAAM,CAAA;IACN,uEAAK,CAAA;IACL,qEAAI,CAAA;AACN,CAAC,EAJW,uBAAuB,GAAvB,+BAAuB,KAAvB,+BAAuB,QAIlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n * Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Timeline\n */\n\nimport type { ColorDef } from \"@itwin/core-common\";\nimport type { ScreenViewport } from \"@itwin/core-frontend\";\nimport type { GenericUiEventArgs } from \"@itwin/appui-abstract\";\n\n/** The timeline scale.\n * @public\n */\nexport enum TimelineScale {\n /** Show years */\n Years,\n /** Show quarters */\n Quarters,\n /** Show months */\n Months,\n /** Show days */\n Days,\n /** Show hours */\n Hours,\n}\n\n/** Determines if data displayed to use is the actual date or the amount of time elapsed since project start.\n * @public\n */\nexport enum TimelineDateDisplay {\n /** Display time axis using actual start/end dates */\n ActualTime,\n /** Display time axis using time relative to actual start/end dates */\n ProjectTime,\n}\n\n/**\n * Playback Settings.\n * @public\n */\nexport interface PlaybackSettings {\n /** time in milliseconds to play animation from start date to end date */\n duration?: number;\n /** Set to True if animation to restart each time playbackEnd is reached. Defaults to false. */\n loop?: boolean;\n /** If true a minimal set of data is displayed. */\n minimized?: boolean;\n /** Playback start. If defined must be within start-end range. If not define 'start' is used. */\n playbackStart?: Date;\n /** Playback end. If defined must be within start-end range and later than playbackStart. If not define 'end' is used. */\n playbackEnd?: Date;\n /** Set to True if user should be allowed to insert milestone dates. Defaults to false */\n allowMilestoneEdits?: boolean;\n /** Define if actual date/times are used or date/times relative to project are used to draw timeline axis. */\n dateDisplay?: TimelineDateDisplay;\n}\n\n/**\n * An interface used to notify Handlers of the current pointer position in the timeline playback. Valid range is 0 to 1 and it determines percentage complete.\n * @public\n */\nexport type AnimationFractionChangeHandler = (\n animationFraction: number\n) => void;\n\n/**\n * An interface used to notify Handlers of Playback Settings changes.\n * Contains the settings to be used.\n * @public\n */\nexport type PlaybackSettingsChangeHandler = (\n settingsChange: PlaybackSettings\n) => void;\n\n/** Actions for Pause/Play event\n * @public\n */\nexport enum TimelinePausePlayAction {\n Toggle,\n Pause,\n Play,\n}\n/** Args for event to pause or play the timeline component\n * @public\n */\nexport interface TimelinePausePlayArgs extends GenericUiEventArgs {\n timelineAction: TimelinePausePlayAction;\n}\n/** Interface for a timeline data provider class\n * @public\n */\nexport interface TimelineDataProvider {\n /** uniqueId of provider */\n id: string;\n /** view id when viewport is initially assigned */\n viewId: string;\n /** returns true if the provider has timeline animation data available */\n supportsTimelineAnimation: boolean;\n /** Starting date for entire timeline */\n start?: Date;\n /** End date for entire timeline */\n end?: Date;\n /** Current animation fraction from 0.0 to 1.0 */\n animationFraction?: number;\n getSettings(): PlaybackSettings;\n /** Called to get the initial scrubber location. This must be a value between 0 and the duration in PlaybackSettings. */\n initialDuration: number;\n /** Called to get the duration of the Playback. */\n duration: number;\n /** If true the playback will continuously loop. */\n loop: boolean;\n /** Called to save the playback settings */\n updateSettings(settings: PlaybackSettings): void;\n /** Async call to load milestone and settings data */\n loadTimelineData(): Promise<boolean>;\n /** Called when an internal process has defined the playback settings and the UI needs to be updated */\n onPlaybackSettingChanged?: PlaybackSettingsChangeHandler;\n /** Called when the an internal process has defined the playback settings and the UI needs to be updated */\n onAnimationFractionChanged?: AnimationFractionChangeHandler;\n /** viewport to show animation */\n viewport?: ScreenViewport;\n}\n\n/**\n * An interface used to notify Handlers of Playback progress.\n * Contains the settings to be used.\n * @alpha\n */\nexport type SolarPlaybackProgressHandler = (time: Date) => void;\n\n/** Data Provider interface for getting and setting solar position\n * @alpha\n */\nexport interface SolarDataProvider {\n // View Id used to determine sunrise and sunset\n viewId: string;\n /** returns true if the provider has timeline animation data available */\n supportsTimelineAnimation: boolean;\n // set to true is timeline should be shown - return false if view is not set to display shadow.\n readonly shouldShowTimeline: boolean;\n /** Starting date for entire timeline */\n day: Date;\n /** Starting time for day in milliseconds */\n readonly dayStartMs: number;\n /** Time of day for sun */\n readonly timeOfDay: Date;\n /** Called during playback to update animation */\n onTimeChanged?: SolarPlaybackProgressHandler;\n /** viewport to show animation */\n viewport?: ScreenViewport;\n /** Time of Sunrise to nearest minute */\n readonly sunrise: Date;\n /** time of Sunrise to nearest minute */\n readonly sunset: Date;\n /** shadow color */\n shadowColor: ColorDef;\n /** timezone offset for local project time */\n readonly timeZoneOffset: number;\n /** set date for shadow study. If isProjectDate is false the is assume to be in users\n * current time and the value is adjusted to be the same date and time at the project location. */\n setDateAndTime: (day: Date, isProjectDate?: boolean) => void;\n}\n"]}
@@ -3,8 +3,8 @@
3
3
  */
4
4
  import * as React from "react";
5
5
  import type { Id64String } from "@itwin/core-bentley";
6
- import type { IModelConnection, TentativePoint, ViewManager } from "@itwin/core-frontend";
7
- import { ScreenViewport, ViewState } from "@itwin/core-frontend";
6
+ import type { IModelConnection, TentativePoint, ViewManager, ViewState } from "@itwin/core-frontend";
7
+ import { ScreenViewport } from "@itwin/core-frontend";
8
8
  import type { CommonProps } from "@itwin/core-react";
9
9
  /** Type for a ViewState prop
10
10
  * @public
@@ -1 +1 @@
1
- {"version":3,"file":"ViewportComponent.d.ts","sourceRoot":"","sources":["../../../../src/imodel-components-react/viewport/ViewportComponent.tsx"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAC,MAAM,qBAAqB,CAAC;AAKrD,OAAO,KAAK,EAAE,gBAAgB,EAC5B,cAAc,EAAE,WAAW,EAClB,MAAM,sBAAsB,CAAC;AACxC,OAAO,EACM,cAAc,EAAgB,SAAS,EACnD,MAAM,sBAAsB,CAAC;AAE9B,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAMrD;;GAEG;AACH,MAAM,MAAM,aAAa,GAAG,SAAS,GAAG,CAAC,MAAM,SAAS,CAAC,CAAC;AAE1D;;;GAGG;AACH,MAAM,WAAW,aAAc,SAAQ,WAAW;IAChD,wBAAwB;IACxB,MAAM,EAAE,gBAAgB,CAAC;IACzB,kEAAkE;IAClE,gBAAgB,CAAC,EAAE,UAAU,CAAC;IAC9B,2CAA2C;IAC3C,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,wDAAwD;IACxD,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,cAAc,KAAK,IAAI,CAAC;IAC1C,qDAAqD;IACrD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB;IAChB,aAAa,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,KAAK,OAAO,CAAC;IACjD,gBAAgB;IAChB,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,KAAK,CAAC,SAAS,CAAC;IAC/D,sCAAsC;IACtC,mBAAmB,CAAC,EAAE,WAAW,CAAC;IAClC,sCAAsC;IACtC,sBAAsB,CAAC,EAAE,OAAO,cAAc,CAAC;IAC/C,sCAAsC;IACtC,sBAAsB,CAAC,EAAE,cAAc,CAAC;CACzC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,aAAa,eAwQrD"}
1
+ {"version":3,"file":"ViewportComponent.d.ts","sourceRoot":"","sources":["../../../../src/imodel-components-react/viewport/ViewportComponent.tsx"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAKtD,OAAO,KAAK,EACV,gBAAgB,EAChB,cAAc,EACd,WAAW,EAEX,SAAS,EACV,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAEL,cAAc,EAGf,MAAM,sBAAsB,CAAC;AAE9B,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAQrD;;GAEG;AACH,MAAM,MAAM,aAAa,GAAG,SAAS,GAAG,CAAC,MAAM,SAAS,CAAC,CAAC;AAE1D;;;GAGG;AACH,MAAM,WAAW,aAAc,SAAQ,WAAW;IAChD,wBAAwB;IACxB,MAAM,EAAE,gBAAgB,CAAC;IACzB,kEAAkE;IAClE,gBAAgB,CAAC,EAAE,UAAU,CAAC;IAC9B,2CAA2C;IAC3C,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,wDAAwD;IACxD,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,cAAc,KAAK,IAAI,CAAC;IAC1C,qDAAqD;IACrD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB;IAChB,aAAa,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,KAAK,OAAO,CAAC;IACjD,gBAAgB;IAChB,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,KAAK,CAAC,SAAS,CAAC;IAC/D,sCAAsC;IACtC,mBAAmB,CAAC,EAAE,WAAW,CAAC;IAClC,sCAAsC;IACtC,sBAAsB,CAAC,EAAE,OAAO,cAAc,CAAC;IAC/C,sCAAsC;IACtC,sBAAsB,CAAC,EAAE,cAAc,CAAC;CACzC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,aAAa,eAiVrD"}
@@ -1,8 +1,8 @@
1
1
  "use strict";
2
2
  /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
6
  /** @packageDocumentation
7
7
  * @module Viewport
8
8
  */
@@ -42,7 +42,7 @@ const ViewportComponentEvents_1 = require("./ViewportComponentEvents");
42
42
  * @public
43
43
  */
44
44
  function ViewportComponent(props) {
45
- const { viewState, imodel, viewDefinitionId, getViewOverlay, viewManagerOverride, tentativePointOverride, onContextMenu, style, className, screenViewportOverride, controlId, viewportRef } = props;
45
+ const { viewState, imodel, viewDefinitionId, getViewOverlay, viewManagerOverride, tentativePointOverride, onContextMenu, style, className, screenViewportOverride, controlId, viewportRef, } = props;
46
46
  // istanbul ignore next
47
47
  const viewManagerRef = React.useRef(viewManagerOverride !== null && viewManagerOverride !== void 0 ? viewManagerOverride : core_frontend_1.IModelApp.viewManager);
48
48
  const tentativePointOverrideRef = React.useRef(tentativePointOverride);
@@ -60,13 +60,21 @@ function ViewportComponent(props) {
60
60
  ViewportComponentEvents_1.ViewportComponentEvents.setViewMatrix(vp);
61
61
  if (viewClassFullName.current !== vp.view.classFullName) {
62
62
  setTimeout(() => {
63
- ViewportComponentEvents_1.ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({ viewport: vp, oldName: viewClassFullName.current, newName: vp.view.classFullName });
63
+ ViewportComponentEvents_1.ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({
64
+ viewport: vp,
65
+ oldName: viewClassFullName.current,
66
+ newName: vp.view.classFullName,
67
+ });
64
68
  viewClassFullName.current = vp.view.classFullName;
65
69
  });
66
70
  }
67
71
  if (viewId.current !== vp.view.id) {
68
72
  setTimeout(() => {
69
- ViewportComponentEvents_1.ViewportComponentEvents.onViewIdChangedEvent.emit({ viewport: vp, oldId: viewId.current, newId: vp.view.id });
73
+ ViewportComponentEvents_1.ViewportComponentEvents.onViewIdChangedEvent.emit({
74
+ viewport: vp,
75
+ oldId: viewId.current,
76
+ newId: vp.view.id,
77
+ });
70
78
  viewId.current = vp.view.id;
71
79
  });
72
80
  }
@@ -74,18 +82,22 @@ function ViewportComponent(props) {
74
82
  const handleStandardRotationChangeEvent = (args) => {
75
83
  const viewManager = viewManagerRef.current;
76
84
  const currentScreenViewport = screenViewportRef.current;
77
- if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {
78
- currentScreenViewport.view.setRotationAboutPoint(core_frontend_1.ViewState.getStandardViewMatrix(args.standardRotation));
85
+ if (currentScreenViewport &&
86
+ viewManager.selectedView === currentScreenViewport) {
87
+ currentScreenViewport.view.setRotationAboutPoint(core_frontend_1.StandardView.getStandardRotation(args.standardRotation));
79
88
  currentScreenViewport.synchWithView();
80
89
  }
81
90
  };
82
91
  const handleDrawingViewportChangeEvent = (args) => {
83
92
  const viewManager = viewManagerRef.current;
84
93
  const currentScreenViewport = screenViewportRef.current;
85
- if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {
94
+ if (currentScreenViewport &&
95
+ viewManager.selectedView === currentScreenViewport) {
86
96
  currentScreenViewport.view.setOrigin(args.origin);
87
97
  currentScreenViewport.view.setRotation(args.rotation);
88
- currentScreenViewport.synchWithView({ noSaveInUndo: args.complete !== true });
98
+ currentScreenViewport.synchWithView({
99
+ noSaveInUndo: args.complete !== true,
100
+ });
89
101
  }
90
102
  };
91
103
  const targetPoint = React.useRef(null);
@@ -98,14 +110,6 @@ function ViewportComponent(props) {
98
110
  if (tentativePoint.isActive)
99
111
  return tentativePoint.getPoint();
100
112
  // istanbul ignore else
101
- if (undefined !== vp.viewCmdTargetCenter) {
102
- const testPt = vp.worldToView(vp.viewCmdTargetCenter);
103
- const viewRect = vp.viewRect;
104
- if (viewRect.containsPoint(testPt))
105
- return vp.viewCmdTargetCenter;
106
- vp.viewCmdTargetCenter = undefined;
107
- }
108
- // istanbul ignore else
109
113
  if (null !== lastTargetPoint) {
110
114
  const testPt = vp.worldToView(lastTargetPoint);
111
115
  const viewRect = vp.viewRect.clone();
@@ -116,7 +120,8 @@ function ViewportComponent(props) {
116
120
  targetPoint.current = null;
117
121
  }
118
122
  const visiblePoint = vp.pickNearestVisibleGeometry(vp.npcToWorld(core_common_1.NpcCenter), vp.pixelsFromInches(core_frontend_1.ToolSettings.viewToolPickRadiusInches));
119
- targetPoint.current = (undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint());
123
+ targetPoint.current =
124
+ undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint();
120
125
  // istanbul ignore next
121
126
  return (_b = targetPoint.current) !== null && _b !== void 0 ? _b : vp.view.getCenter();
122
127
  };
@@ -124,7 +129,8 @@ function ViewportComponent(props) {
124
129
  const viewManager = viewManagerRef.current;
125
130
  const currentScreenViewport = screenViewportRef.current;
126
131
  // istanbul ignore else
127
- if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {
132
+ if (currentScreenViewport &&
133
+ viewManager.selectedView === currentScreenViewport) {
128
134
  const rotMatrix = args.rotMatrix;
129
135
  // istanbul ignore else
130
136
  if (currentScreenViewport.rotation !== rotMatrix) {
@@ -164,7 +170,9 @@ function ViewportComponent(props) {
164
170
  };
165
171
  const getScreenViewport = (parentDiv, inViewState) => {
166
172
  // istanbul ignore next
167
- const screenViewportFactory = screenViewportOverride ? screenViewportOverride : core_frontend_1.ScreenViewport;
173
+ const screenViewportFactory = screenViewportOverride
174
+ ? screenViewportOverride
175
+ : core_frontend_1.ScreenViewport;
168
176
  const parentWindow = parentDiv.ownerDocument.defaultView;
169
177
  parentWindow.addEventListener("unload", handleWindowUnload, true); // listener clear after being called
170
178
  ViewportComponentEvents_1.ViewportComponentEvents.initialize();
@@ -226,12 +234,13 @@ function ViewportComponent(props) {
226
234
  core_bentley_1.Logger.logError("ViewportComponent", `A Viewstate or a viewId and imodel must be provided`);
227
235
  }
228
236
  // istanbul ignore next
229
- if (isMounted.current && ((currentViewState === null || currentViewState === void 0 ? void 0 : currentViewState.iModel.isOpen) || (currentViewState === null || currentViewState === void 0 ? void 0 : currentViewState.iModel.isBlank))) {
237
+ if (isMounted.current &&
238
+ ((currentViewState === null || currentViewState === void 0 ? void 0 : currentViewState.iModel.isOpen) || (currentViewState === null || currentViewState === void 0 ? void 0 : currentViewState.iModel.isBlank))) {
230
239
  setInitialViewState(currentViewState === null || currentViewState === void 0 ? void 0 : currentViewState.clone());
231
240
  }
232
241
  }
233
242
  if (undefined === initialViewState)
234
- fetchInitialViewstate(); // eslint-disable-line @typescript-eslint/no-floating-promises
243
+ void fetchInitialViewstate();
235
244
  }, [imodel, initialViewState, viewDefinitionId, viewState]);
236
245
  const [viewOverlay, setViewOverlay] = React.useState(null);
237
246
  // This useEffect connects to ViewManger as soon as initialViewState is available once component is mounted.
@@ -240,7 +249,9 @@ function ViewportComponent(props) {
240
249
  const parentDiv = viewportDiv.current;
241
250
  const viewManager = viewManagerRef.current;
242
251
  // istanbul ignore next
243
- if (parentDiv && initialViewState && ((initialViewState === null || initialViewState === void 0 ? void 0 : initialViewState.iModel.isOpen) || (initialViewState === null || initialViewState === void 0 ? void 0 : initialViewState.iModel.isBlank))) {
252
+ if (parentDiv &&
253
+ initialViewState &&
254
+ ((initialViewState === null || initialViewState === void 0 ? void 0 : initialViewState.iModel.isOpen) || (initialViewState === null || initialViewState === void 0 ? void 0 : initialViewState.iModel.isBlank))) {
244
255
  if (!screenViewportCreated.current) {
245
256
  const screenViewport = getScreenViewport(parentDiv, initialViewState);
246
257
  screenViewportRef.current = screenViewport;
@@ -264,11 +275,14 @@ function ViewportComponent(props) {
264
275
  onContextMenu(e);
265
276
  }, [onContextMenu]);
266
277
  const parentDivStyle = {
267
- height: "100%", width: "100%", position: "relative",
278
+ height: "100%",
279
+ width: "100%",
280
+ position: "relative",
268
281
  };
269
282
  const viewportDivStyle = {
270
283
  ...style,
271
- height: "100%", width: "100%",
284
+ height: "100%",
285
+ width: "100%",
272
286
  };
273
287
  return (React.createElement("div", { style: parentDivStyle, "data-item-id": controlId },
274
288
  React.createElement(React.Fragment, null,
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Viewport\n */\n\nimport * as React from \"react\";\nimport type { Id64String} from \"@itwin/core-bentley\";\nimport { Logger } from \"@itwin/core-bentley\";\nimport type { Point3d} from \"@itwin/core-geometry\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { NpcCenter } from \"@itwin/core-common\";\nimport type { IModelConnection,\n TentativePoint, ViewManager,\n Viewport} from \"@itwin/core-frontend\";\nimport {\n IModelApp, ScreenViewport, ToolSettings, ViewState,\n} from \"@itwin/core-frontend\";\n\nimport type { CommonProps } from \"@itwin/core-react\";\nimport type {\n CubeRotationChangeEventArgs, DrawingViewportChangeEventArgs, StandardRotationChangeEventArgs} from \"./ViewportComponentEvents\";\nimport { ViewportComponentEvents,\n} from \"./ViewportComponentEvents\";\n\n/** Type for a ViewState prop\n * @public\n */\nexport type ViewStateProp = ViewState | (() => ViewState);\n\n/**\n * Properties for [[ViewportComponent]] component.\n * @public\n */\nexport interface ViewportProps extends CommonProps {\n /** IModel to display */\n imodel: IModelConnection;\n /** Id of a default view definition to load as a starting point */\n viewDefinitionId?: Id64String;\n /** ViewState to use as a starting point */\n viewState?: ViewStateProp;\n /** Function to get a reference to the ScreenViewport */\n viewportRef?: (v: ScreenViewport) => void;\n /** controlId for this content component @internal */\n controlId?: string;\n /** @internal */\n onContextMenu?: (e: React.MouseEvent) => boolean;\n /** @internal */\n getViewOverlay?: (viewport: ScreenViewport) => React.ReactNode;\n /** @internal used only for testing */\n viewManagerOverride?: ViewManager;\n /** @internal used only for testing */\n screenViewportOverride?: typeof ScreenViewport;\n /** @internal used only for testing */\n tentativePointOverride?: TentativePoint;\n}\n\n/**\n * A viewport React component that creates a ScreenViewport.\n * @public\n */\nexport function ViewportComponent(props: ViewportProps) {\n const { viewState, imodel, viewDefinitionId, getViewOverlay, viewManagerOverride,\n tentativePointOverride, onContextMenu, style, className, screenViewportOverride, controlId, viewportRef } = props;\n // istanbul ignore next\n const viewManagerRef = React.useRef(viewManagerOverride ?? IModelApp.viewManager);\n const tentativePointOverrideRef = React.useRef(tentativePointOverride);\n const screenViewportCreated = React.useRef(false);\n const viewportDiv = React.useRef<HTMLDivElement>(null);\n const screenViewportRef = React.useRef<ScreenViewport | null>(null);\n const isMounted = React.useRef(false);\n const viewClassFullName = React.useRef(\"\");\n const viewId = React.useRef(\"0\");\n\n // istanbul ignore next\n const handleViewChanged = (vp: Viewport) => {\n // istanbul ignore next\n if (!(vp.iModel.isOpen || vp.iModel.isBlank))\n return;\n ViewportComponentEvents.setViewMatrix(vp);\n if (viewClassFullName.current !== vp.view.classFullName) {\n setTimeout(() => {\n ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({ viewport: vp, oldName: viewClassFullName.current, newName: vp.view.classFullName });\n viewClassFullName.current = vp.view.classFullName;\n });\n }\n if (viewId.current !== vp.view.id) {\n setTimeout(() => {\n ViewportComponentEvents.onViewIdChangedEvent.emit({ viewport: vp, oldId: viewId.current, newId: vp.view.id });\n viewId.current = vp.view.id;\n });\n }\n };\n\n const handleStandardRotationChangeEvent = (args: StandardRotationChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {\n currentScreenViewport.view.setRotationAboutPoint(ViewState.getStandardViewMatrix(args.standardRotation));\n currentScreenViewport.synchWithView();\n }\n };\n\n const handleDrawingViewportChangeEvent = (args: DrawingViewportChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {\n currentScreenViewport.view.setOrigin(args.origin);\n currentScreenViewport.view.setRotation(args.rotation);\n currentScreenViewport.synchWithView({ noSaveInUndo: args.complete !== true });\n }\n };\n\n const targetPoint = React.useRef<Point3d | null>(null);\n\n const getRotatePoint = (vp: ScreenViewport): Point3d => {\n const lastTargetPoint = targetPoint.current;\n // istanbul ignore next\n const tentativePoint = tentativePointOverrideRef.current ?? IModelApp.tentativePoint;\n // istanbul ignore else\n if (tentativePoint.isActive)\n return tentativePoint.getPoint();\n\n // istanbul ignore else\n if (undefined !== vp.viewCmdTargetCenter) {\n const testPt = vp.worldToView(vp.viewCmdTargetCenter);\n const viewRect = vp.viewRect;\n if (viewRect.containsPoint(testPt))\n return vp.viewCmdTargetCenter;\n vp.viewCmdTargetCenter = undefined;\n }\n\n // istanbul ignore else\n if (null !== lastTargetPoint) {\n const testPt = vp.worldToView(lastTargetPoint);\n const viewRect = vp.viewRect.clone();\n viewRect.scaleAboutCenter(0.25, 0.25);\n // istanbul ignore next hard to reach because of mocks\n if (viewRect.containsPoint(testPt))\n return lastTargetPoint;\n targetPoint.current = null;\n }\n\n const visiblePoint = vp.pickNearestVisibleGeometry(vp.npcToWorld(NpcCenter), vp.pixelsFromInches(ToolSettings.viewToolPickRadiusInches));\n targetPoint.current = (undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint());\n // istanbul ignore next\n return targetPoint.current ?? vp.view.getCenter();\n };\n\n const handleCubeRotationChangeEvent = (args: CubeRotationChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n // istanbul ignore else\n if (currentScreenViewport && viewManager.selectedView === currentScreenViewport) {\n const rotMatrix = args.rotMatrix;\n // istanbul ignore else\n if (currentScreenViewport.rotation !== rotMatrix) {\n const inverse = rotMatrix.transpose(); // rotation is from current nav cube state...\n const center = getRotatePoint(currentScreenViewport);\n const targetMatrix = inverse.multiplyMatrixMatrix(currentScreenViewport.view.getRotation());\n const worldTransform = Transform.createFixedPointAndMatrix(center, targetMatrix);\n const frustum = currentScreenViewport.getWorldFrustum();\n frustum.multiply(worldTransform);\n currentScreenViewport.view.setupFromFrustum(frustum);\n currentScreenViewport.synchWithView({ noSaveInUndo: !args.complete });\n }\n }\n };\n\n const handleDisconnectFromViewManager = () => {\n const screenViewport = screenViewportRef.current;\n if (screenViewport) {\n const viewManager = IModelApp.viewManager;\n screenViewport.onViewChanged.removeListener(handleViewChanged);\n screenViewportRef.current = null;\n screenViewportCreated.current = false;\n ViewportComponentEvents.onDrawingViewportChangeEvent.removeListener(handleDrawingViewportChangeEvent);\n ViewportComponentEvents.onCubeRotationChangeEvent.removeListener(handleCubeRotationChangeEvent);\n ViewportComponentEvents.onStandardRotationChangeEvent.removeListener(handleStandardRotationChangeEvent);\n viewManager.dropViewport(screenViewport, true);\n }\n };\n\n // istanbul ignore next\n const handleWindowUnload = () => {\n const parentDiv = viewportDiv.current;\n if (parentDiv) {\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n if (parentWindow !== window) {\n handleDisconnectFromViewManager();\n }\n }\n };\n\n const getScreenViewport = (parentDiv: HTMLDivElement, inViewState: ViewState) => {\n // istanbul ignore next\n const screenViewportFactory = screenViewportOverride ? screenViewportOverride : ScreenViewport;\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n parentWindow.addEventListener(\"unload\", handleWindowUnload, true); // listener clear after being called\n ViewportComponentEvents.initialize();\n ViewportComponentEvents.onDrawingViewportChangeEvent.addListener(handleDrawingViewportChangeEvent);\n ViewportComponentEvents.onCubeRotationChangeEvent.addListener(handleCubeRotationChangeEvent);\n ViewportComponentEvents.onStandardRotationChangeEvent.addListener(handleStandardRotationChangeEvent);\n const screenViewport = screenViewportFactory.create(parentDiv, inViewState);\n screenViewportCreated.current = true;\n viewClassFullName.current = screenViewport.view.classFullName;\n viewId.current = screenViewport.view.id;\n screenViewport.onViewChanged.addListener(handleViewChanged);\n return screenViewport;\n };\n\n React.useEffect(() => {\n isMounted.current = true;\n Logger.logInfo(\"ViewportComponent\", `mounting ViewportComponent for controlId=${controlId}`);\n\n return () => {\n isMounted.current = false;\n Logger.logInfo(\"ViewportComponent\", `un-mounting ViewportComponent for controlId=${controlId}`);\n handleDisconnectFromViewManager();\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n const [initialViewState, setInitialViewState] = React.useState<ViewState | undefined>(() => {\n if (viewState) {\n if (typeof viewState === \"function\")\n return viewState().clone();\n else\n return viewState.clone();\n }\n return undefined;\n });\n\n React.useEffect(() => {\n setInitialViewState(undefined);\n }, [viewDefinitionId, viewState]);\n React.useEffect(() => {\n async function fetchInitialViewstate() {\n let currentViewState: ViewState | undefined;\n if (viewState) {\n if (typeof viewState === \"function\")\n currentViewState = viewState();\n else\n currentViewState = viewState;\n } else if (viewDefinitionId && imodel) {\n try {\n currentViewState = await imodel.views.load(viewDefinitionId);\n // istanbul ignore next\n if (!currentViewState) {\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } catch (_e) {\n // istanbul ignore next\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } else {\n Logger.logError(\"ViewportComponent\", `A Viewstate or a viewId and imodel must be provided`);\n }\n // istanbul ignore next\n if (isMounted.current && (currentViewState?.iModel.isOpen || currentViewState?.iModel.isBlank)) {\n setInitialViewState(currentViewState?.clone());\n }\n }\n if (undefined === initialViewState)\n fetchInitialViewstate(); // eslint-disable-line @typescript-eslint/no-floating-promises\n }, [imodel, initialViewState, viewDefinitionId, viewState]);\n\n const [viewOverlay, setViewOverlay] = React.useState<React.ReactNode>(null);\n\n // This useEffect connects to ViewManger as soon as initialViewState is available once component is mounted.\n React.useEffect(() => {\n const parentDiv = viewportDiv.current;\n const viewManager = viewManagerRef.current;\n // istanbul ignore next\n if (parentDiv && initialViewState && (initialViewState?.iModel.isOpen || initialViewState?.iModel.isBlank)) {\n if (!screenViewportCreated.current) {\n const screenViewport = getScreenViewport(parentDiv, initialViewState);\n screenViewportRef.current = screenViewport;\n\n if (viewportRef)\n viewportRef(screenViewport);\n\n Logger.logInfo(\"ViewportComponent\", `processing viewManager.addViewport for controlId=${controlId}`);\n viewManager.addViewport(screenViewport);\n\n // overlay component is set up once a ScreenViewport is available. The overlay component must handle any view changes itself.\n setViewOverlay(getViewOverlay ? getViewOverlay(screenViewport) : null);\n } else {\n // istanbul ignore next\n screenViewportRef.current?.changeView(initialViewState);\n }\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [controlId, initialViewState, viewportRef]);\n\n const handleContextMenu = React.useCallback((e: React.MouseEvent) => {\n e.preventDefault();\n if (onContextMenu)\n onContextMenu(e);\n }, [onContextMenu]);\n\n const parentDivStyle: React.CSSProperties = {\n height: \"100%\", width: \"100%\", position: \"relative\",\n };\n\n const viewportDivStyle: React.CSSProperties = {\n ...style,\n height: \"100%\", width: \"100%\",\n };\n\n return (\n <div style={parentDivStyle} data-item-id={controlId}\n >\n <>\n <div\n ref={viewportDiv}\n data-testid=\"viewport-component\"\n className={className}\n style={viewportDivStyle}\n onContextMenu={handleContextMenu}\n />\n {viewOverlay}\n </>\n </div>\n );\n}\n"]}
1
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n * See LICENSE.md in the project root for license terms and full copyright notice.\n *--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Viewport\n */\n\nimport * as React from \"react\";\nimport type { Id64String } from \"@itwin/core-bentley\";\nimport { Logger } from \"@itwin/core-bentley\";\nimport type { Point3d } from \"@itwin/core-geometry\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { NpcCenter } from \"@itwin/core-common\";\nimport type {\n IModelConnection,\n TentativePoint,\n ViewManager,\n Viewport,\n ViewState,\n} from \"@itwin/core-frontend\";\nimport {\n IModelApp,\n ScreenViewport,\n StandardView,\n ToolSettings,\n} from \"@itwin/core-frontend\";\n\nimport type { CommonProps } from \"@itwin/core-react\";\nimport type {\n CubeRotationChangeEventArgs,\n DrawingViewportChangeEventArgs,\n StandardRotationChangeEventArgs,\n} from \"./ViewportComponentEvents\";\nimport { ViewportComponentEvents } from \"./ViewportComponentEvents\";\n\n/** Type for a ViewState prop\n * @public\n */\nexport type ViewStateProp = ViewState | (() => ViewState);\n\n/**\n * Properties for [[ViewportComponent]] component.\n * @public\n */\nexport interface ViewportProps extends CommonProps {\n /** IModel to display */\n imodel: IModelConnection;\n /** Id of a default view definition to load as a starting point */\n viewDefinitionId?: Id64String;\n /** ViewState to use as a starting point */\n viewState?: ViewStateProp;\n /** Function to get a reference to the ScreenViewport */\n viewportRef?: (v: ScreenViewport) => void;\n /** controlId for this content component @internal */\n controlId?: string;\n /** @internal */\n onContextMenu?: (e: React.MouseEvent) => boolean;\n /** @internal */\n getViewOverlay?: (viewport: ScreenViewport) => React.ReactNode;\n /** @internal used only for testing */\n viewManagerOverride?: ViewManager;\n /** @internal used only for testing */\n screenViewportOverride?: typeof ScreenViewport;\n /** @internal used only for testing */\n tentativePointOverride?: TentativePoint;\n}\n\n/**\n * A viewport React component that creates a ScreenViewport.\n * @public\n */\nexport function ViewportComponent(props: ViewportProps) {\n const {\n viewState,\n imodel,\n viewDefinitionId,\n getViewOverlay,\n viewManagerOverride,\n tentativePointOverride,\n onContextMenu,\n style,\n className,\n screenViewportOverride,\n controlId,\n viewportRef,\n } = props;\n // istanbul ignore next\n const viewManagerRef = React.useRef(\n viewManagerOverride ?? IModelApp.viewManager\n );\n const tentativePointOverrideRef = React.useRef(tentativePointOverride);\n const screenViewportCreated = React.useRef(false);\n const viewportDiv = React.useRef<HTMLDivElement>(null);\n const screenViewportRef = React.useRef<ScreenViewport | null>(null);\n const isMounted = React.useRef(false);\n const viewClassFullName = React.useRef(\"\");\n const viewId = React.useRef(\"0\");\n\n // istanbul ignore next\n const handleViewChanged = (vp: Viewport) => {\n // istanbul ignore next\n if (!(vp.iModel.isOpen || vp.iModel.isBlank)) return;\n ViewportComponentEvents.setViewMatrix(vp);\n if (viewClassFullName.current !== vp.view.classFullName) {\n setTimeout(() => {\n ViewportComponentEvents.onViewClassFullNameChangedEvent.emit({\n viewport: vp,\n oldName: viewClassFullName.current,\n newName: vp.view.classFullName,\n });\n viewClassFullName.current = vp.view.classFullName;\n });\n }\n if (viewId.current !== vp.view.id) {\n setTimeout(() => {\n ViewportComponentEvents.onViewIdChangedEvent.emit({\n viewport: vp,\n oldId: viewId.current,\n newId: vp.view.id,\n });\n viewId.current = vp.view.id;\n });\n }\n };\n\n const handleStandardRotationChangeEvent = (\n args: StandardRotationChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setRotationAboutPoint(\n StandardView.getStandardRotation(args.standardRotation)\n );\n currentScreenViewport.synchWithView();\n }\n };\n\n const handleDrawingViewportChangeEvent = (\n args: DrawingViewportChangeEventArgs\n ) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n currentScreenViewport.view.setOrigin(args.origin);\n currentScreenViewport.view.setRotation(args.rotation);\n currentScreenViewport.synchWithView({\n noSaveInUndo: args.complete !== true,\n });\n }\n };\n\n const targetPoint = React.useRef<Point3d | null>(null);\n\n const getRotatePoint = (vp: ScreenViewport): Point3d => {\n const lastTargetPoint = targetPoint.current;\n // istanbul ignore next\n const tentativePoint =\n tentativePointOverrideRef.current ?? IModelApp.tentativePoint;\n // istanbul ignore else\n if (tentativePoint.isActive) return tentativePoint.getPoint();\n\n // istanbul ignore else\n if (null !== lastTargetPoint) {\n const testPt = vp.worldToView(lastTargetPoint);\n const viewRect = vp.viewRect.clone();\n viewRect.scaleAboutCenter(0.25, 0.25);\n // istanbul ignore next hard to reach because of mocks\n if (viewRect.containsPoint(testPt)) return lastTargetPoint;\n targetPoint.current = null;\n }\n\n const visiblePoint = vp.pickNearestVisibleGeometry(\n vp.npcToWorld(NpcCenter),\n vp.pixelsFromInches(ToolSettings.viewToolPickRadiusInches)\n );\n targetPoint.current =\n undefined !== visiblePoint ? visiblePoint : vp.view.getTargetPoint();\n // istanbul ignore next\n return targetPoint.current ?? vp.view.getCenter();\n };\n\n const handleCubeRotationChangeEvent = (args: CubeRotationChangeEventArgs) => {\n const viewManager = viewManagerRef.current;\n const currentScreenViewport = screenViewportRef.current;\n // istanbul ignore else\n if (\n currentScreenViewport &&\n viewManager.selectedView === currentScreenViewport\n ) {\n const rotMatrix = args.rotMatrix;\n // istanbul ignore else\n if (currentScreenViewport.rotation !== rotMatrix) {\n const inverse = rotMatrix.transpose(); // rotation is from current nav cube state...\n const center = getRotatePoint(currentScreenViewport);\n const targetMatrix = inverse.multiplyMatrixMatrix(\n currentScreenViewport.view.getRotation()\n );\n const worldTransform = Transform.createFixedPointAndMatrix(\n center,\n targetMatrix\n );\n const frustum = currentScreenViewport.getWorldFrustum();\n frustum.multiply(worldTransform);\n currentScreenViewport.view.setupFromFrustum(frustum);\n currentScreenViewport.synchWithView({ noSaveInUndo: !args.complete });\n }\n }\n };\n\n const handleDisconnectFromViewManager = () => {\n const screenViewport = screenViewportRef.current;\n if (screenViewport) {\n const viewManager = IModelApp.viewManager;\n screenViewport.onViewChanged.removeListener(handleViewChanged);\n screenViewportRef.current = null;\n screenViewportCreated.current = false;\n ViewportComponentEvents.onDrawingViewportChangeEvent.removeListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.removeListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.removeListener(\n handleStandardRotationChangeEvent\n );\n viewManager.dropViewport(screenViewport, true);\n }\n };\n\n // istanbul ignore next\n const handleWindowUnload = () => {\n const parentDiv = viewportDiv.current;\n if (parentDiv) {\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n if (parentWindow !== window) {\n handleDisconnectFromViewManager();\n }\n }\n };\n\n const getScreenViewport = (\n parentDiv: HTMLDivElement,\n inViewState: ViewState\n ) => {\n // istanbul ignore next\n const screenViewportFactory = screenViewportOverride\n ? screenViewportOverride\n : ScreenViewport;\n const parentWindow = parentDiv.ownerDocument.defaultView as Window;\n parentWindow.addEventListener(\"unload\", handleWindowUnload, true); // listener clear after being called\n ViewportComponentEvents.initialize();\n ViewportComponentEvents.onDrawingViewportChangeEvent.addListener(\n handleDrawingViewportChangeEvent\n );\n ViewportComponentEvents.onCubeRotationChangeEvent.addListener(\n handleCubeRotationChangeEvent\n );\n ViewportComponentEvents.onStandardRotationChangeEvent.addListener(\n handleStandardRotationChangeEvent\n );\n const screenViewport = screenViewportFactory.create(parentDiv, inViewState);\n screenViewportCreated.current = true;\n viewClassFullName.current = screenViewport.view.classFullName;\n viewId.current = screenViewport.view.id;\n screenViewport.onViewChanged.addListener(handleViewChanged);\n return screenViewport;\n };\n\n React.useEffect(() => {\n isMounted.current = true;\n Logger.logInfo(\n \"ViewportComponent\",\n `mounting ViewportComponent for controlId=${controlId}`\n );\n\n return () => {\n isMounted.current = false;\n Logger.logInfo(\n \"ViewportComponent\",\n `un-mounting ViewportComponent for controlId=${controlId}`\n );\n handleDisconnectFromViewManager();\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n const [initialViewState, setInitialViewState] = React.useState<\n ViewState | undefined\n >(() => {\n if (viewState) {\n if (typeof viewState === \"function\") return viewState().clone();\n else return viewState.clone();\n }\n return undefined;\n });\n\n React.useEffect(() => {\n setInitialViewState(undefined);\n }, [viewDefinitionId, viewState]);\n React.useEffect(() => {\n async function fetchInitialViewstate() {\n let currentViewState: ViewState | undefined;\n if (viewState) {\n if (typeof viewState === \"function\") currentViewState = viewState();\n else currentViewState = viewState;\n } else if (viewDefinitionId && imodel) {\n try {\n currentViewState = await imodel.views.load(viewDefinitionId);\n // istanbul ignore next\n if (!currentViewState) {\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } catch (_e) {\n // istanbul ignore next\n Logger.logError(\"ViewportComponent\", `Viewstate failed to load`);\n }\n } else {\n Logger.logError(\n \"ViewportComponent\",\n `A Viewstate or a viewId and imodel must be provided`\n );\n }\n // istanbul ignore next\n if (\n isMounted.current &&\n (currentViewState?.iModel.isOpen || currentViewState?.iModel.isBlank)\n ) {\n setInitialViewState(currentViewState?.clone());\n }\n }\n if (undefined === initialViewState) void fetchInitialViewstate();\n }, [imodel, initialViewState, viewDefinitionId, viewState]);\n\n const [viewOverlay, setViewOverlay] = React.useState<React.ReactNode>(null);\n\n // This useEffect connects to ViewManger as soon as initialViewState is available once component is mounted.\n React.useEffect(() => {\n const parentDiv = viewportDiv.current;\n const viewManager = viewManagerRef.current;\n // istanbul ignore next\n if (\n parentDiv &&\n initialViewState &&\n (initialViewState?.iModel.isOpen || initialViewState?.iModel.isBlank)\n ) {\n if (!screenViewportCreated.current) {\n const screenViewport = getScreenViewport(parentDiv, initialViewState);\n screenViewportRef.current = screenViewport;\n\n if (viewportRef) viewportRef(screenViewport);\n\n Logger.logInfo(\n \"ViewportComponent\",\n `processing viewManager.addViewport for controlId=${controlId}`\n );\n viewManager.addViewport(screenViewport);\n\n // overlay component is set up once a ScreenViewport is available. The overlay component must handle any view changes itself.\n setViewOverlay(getViewOverlay ? getViewOverlay(screenViewport) : null);\n } else {\n // istanbul ignore next\n screenViewportRef.current?.changeView(initialViewState);\n }\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [controlId, initialViewState, viewportRef]);\n\n const handleContextMenu = React.useCallback(\n (e: React.MouseEvent) => {\n e.preventDefault();\n if (onContextMenu) onContextMenu(e);\n },\n [onContextMenu]\n );\n\n const parentDivStyle: React.CSSProperties = {\n height: \"100%\",\n width: \"100%\",\n position: \"relative\",\n };\n\n const viewportDivStyle: React.CSSProperties = {\n ...style,\n height: \"100%\",\n width: \"100%\",\n };\n\n return (\n <div style={parentDivStyle} data-item-id={controlId}>\n <>\n <div\n ref={viewportDiv}\n data-testid=\"viewport-component\"\n className={className}\n style={viewportDivStyle}\n onContextMenu={handleContextMenu}\n />\n {viewOverlay}\n </>\n </div>\n );\n}\n"]}
@@ -1 +1 @@
1
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@@ -1,8 +1,8 @@
1
1
  "use strict";
2
2
  /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
6
  /** @packageDocumentation
7
7
  * @module Viewport
8
8
  */
@@ -55,7 +55,8 @@ class ViewportComponentEvents {
55
55
  static initialize() {
56
56
  if (undefined !== this._removeListener)
57
57
  return;
58
- this._removeListener = core_frontend_1.IModelApp.viewManager.onSelectedViewportChanged.addListener(ViewportComponentEvents.handleSelectedViewportChanged);
58
+ this._removeListener =
59
+ core_frontend_1.IModelApp.viewManager.onSelectedViewportChanged.addListener(ViewportComponentEvents.handleSelectedViewportChanged);
59
60
  }
60
61
  /** @internal - for unit testing */
61
62
  static terminate() {