@itwin/imodel-components-react 4.0.0-dev.10 → 4.0.0-dev.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/lib/cjs/imodel-components-react/UiIModelComponents.d.ts +28 -28
  2. package/lib/cjs/imodel-components-react/UiIModelComponents.d.ts.map +1 -1
  3. package/lib/cjs/imodel-components-react/UiIModelComponents.js +77 -79
  4. package/lib/cjs/imodel-components-react/UiIModelComponents.js.map +1 -1
  5. package/lib/cjs/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  6. package/lib/cjs/imodel-components-react/color/AlphaSlider.js +186 -186
  7. package/lib/cjs/imodel-components-react/color/AlphaSlider.js.map +1 -1
  8. package/lib/cjs/imodel-components-react/color/AlphaSlider.scss +63 -63
  9. package/lib/cjs/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  10. package/lib/cjs/imodel-components-react/color/ColorPickerButton.d.ts.map +1 -1
  11. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js +108 -107
  12. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  13. package/lib/cjs/imodel-components-react/color/ColorPickerButton.scss +90 -90
  14. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  15. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js +74 -74
  16. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  17. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  18. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js +145 -145
  19. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
  20. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.scss +93 -93
  21. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
  22. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.d.ts.map +1 -1
  23. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js +139 -137
  24. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js.map +1 -1
  25. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.scss +62 -63
  26. package/lib/cjs/imodel-components-react/color/HueSlider.d.ts +22 -22
  27. package/lib/cjs/imodel-components-react/color/HueSlider.js +199 -199
  28. package/lib/cjs/imodel-components-react/color/HueSlider.js.map +1 -1
  29. package/lib/cjs/imodel-components-react/color/HueSlider.scss +61 -61
  30. package/lib/cjs/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  31. package/lib/cjs/imodel-components-react/color/SaturationPicker.js +213 -213
  32. package/lib/cjs/imodel-components-react/color/SaturationPicker.js.map +1 -1
  33. package/lib/cjs/imodel-components-react/color/SaturationPicker.scss +35 -35
  34. package/lib/cjs/imodel-components-react/color/Swatch.d.ts +22 -22
  35. package/lib/cjs/imodel-components-react/color/Swatch.js +60 -60
  36. package/lib/cjs/imodel-components-react/color/Swatch.js.map +1 -1
  37. package/lib/cjs/imodel-components-react/color/Swatch.scss +22 -23
  38. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
  39. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js +23 -23
  40. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js.map +1 -1
  41. package/lib/cjs/imodel-components-react/editors/ColorEditor.d.ts +44 -44
  42. package/lib/cjs/imodel-components-react/editors/ColorEditor.js +151 -151
  43. package/lib/cjs/imodel-components-react/editors/ColorEditor.js.map +1 -1
  44. package/lib/cjs/imodel-components-react/editors/ColorEditor.scss +18 -18
  45. package/lib/cjs/imodel-components-react/editors/WeightEditor.d.ts +47 -47
  46. package/lib/cjs/imodel-components-react/editors/WeightEditor.js +160 -160
  47. package/lib/cjs/imodel-components-react/editors/WeightEditor.js.map +1 -1
  48. package/lib/cjs/imodel-components-react/editors/WeightEditor.scss +16 -16
  49. package/lib/cjs/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
  50. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js +96 -96
  51. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js.map +1 -1
  52. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts +44 -44
  53. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts.map +1 -1
  54. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js +268 -265
  55. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
  56. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.scss +106 -107
  57. package/lib/cjs/imodel-components-react/lineweight/Swatch.d.ts +33 -33
  58. package/lib/cjs/imodel-components-react/lineweight/Swatch.js +85 -85
  59. package/lib/cjs/imodel-components-react/lineweight/Swatch.js.map +1 -1
  60. package/lib/cjs/imodel-components-react/lineweight/Swatch.scss +48 -48
  61. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.d.ts +60 -60
  62. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js +159 -159
  63. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js.map +1 -1
  64. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.scss +52 -52
  65. package/lib/cjs/imodel-components-react/navigationaids/Cube.d.ts +45 -45
  66. package/lib/cjs/imodel-components-react/navigationaids/Cube.js +127 -127
  67. package/lib/cjs/imodel-components-react/navigationaids/Cube.js.map +1 -1
  68. package/lib/cjs/imodel-components-react/navigationaids/Cube.scss +19 -19
  69. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.d.ts +174 -174
  70. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.d.ts.map +1 -1
  71. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js +638 -634
  72. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
  73. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.scss +178 -182
  74. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts +145 -145
  75. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts.map +1 -1
  76. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js +653 -647
  77. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js.map +1 -1
  78. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.scss +135 -134
  79. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.d.ts +26 -26
  80. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js +99 -99
  81. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
  82. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.scss +63 -63
  83. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.d.ts +17 -17
  84. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js +53 -53
  85. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
  86. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.d.ts +18 -18
  87. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.d.ts.map +1 -1
  88. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js +84 -83
  89. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js.map +1 -1
  90. package/lib/cjs/imodel-components-react/quantityformat/FormatType.d.ts +17 -17
  91. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js +86 -86
  92. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js.map +1 -1
  93. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.d.ts +17 -17
  94. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js +109 -109
  95. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js.map +1 -1
  96. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.d.ts +19 -19
  97. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js +133 -133
  98. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js.map +1 -1
  99. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.d.ts +21 -21
  100. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js +184 -184
  101. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js.map +1 -1
  102. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.d.ts +22 -22
  103. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js +145 -145
  104. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js.map +1 -1
  105. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.d.ts +17 -17
  106. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js +59 -59
  107. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js.map +1 -1
  108. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.d.ts +17 -17
  109. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js +47 -47
  110. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js.map +1 -1
  111. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.d.ts +16 -16
  112. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js +54 -54
  113. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js.map +1 -1
  114. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.d.ts +18 -18
  115. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js +48 -48
  116. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js.map +1 -1
  117. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.d.ts +17 -17
  118. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js +50 -50
  119. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js.map +1 -1
  120. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.d.ts +17 -17
  121. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js +58 -58
  122. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js.map +1 -1
  123. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.d.ts +17 -17
  124. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js +47 -47
  125. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js.map +1 -1
  126. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.d.ts +17 -17
  127. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js +56 -56
  128. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js.map +1 -1
  129. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.d.ts +17 -17
  130. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js +95 -95
  131. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js.map +1 -1
  132. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.d.ts +23 -23
  133. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js +119 -119
  134. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js.map +1 -1
  135. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.d.ts +52 -52
  136. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js +143 -143
  137. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js.map +1 -1
  138. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.d.ts +31 -31
  139. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js +69 -69
  140. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js.map +1 -1
  141. package/lib/cjs/imodel-components-react/timeline/InlineEdit.d.ts +27 -27
  142. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js +81 -81
  143. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js.map +1 -1
  144. package/lib/cjs/imodel-components-react/timeline/InlineEdit.scss +26 -26
  145. package/lib/cjs/imodel-components-react/timeline/PlayerButton.d.ts +33 -33
  146. package/lib/cjs/imodel-components-react/timeline/PlayerButton.d.ts.map +1 -1
  147. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js +95 -91
  148. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js.map +1 -1
  149. package/lib/cjs/imodel-components-react/timeline/PlayerButton.scss +28 -31
  150. package/lib/cjs/imodel-components-react/timeline/Scrubber.d.ts +54 -54
  151. package/lib/cjs/imodel-components-react/timeline/Scrubber.js +191 -191
  152. package/lib/cjs/imodel-components-react/timeline/Scrubber.js.map +1 -1
  153. package/lib/cjs/imodel-components-react/timeline/Scrubber.scss +105 -112
  154. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.d.ts +77 -77
  155. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.d.ts.map +1 -1
  156. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js +428 -424
  157. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js.map +1 -1
  158. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.scss +359 -356
  159. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.d.ts +15 -15
  160. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js +54 -54
  161. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js.map +1 -1
  162. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.scss +39 -39
  163. package/lib/cjs/imodel-components-react/timeline/Timeline.scss +164 -164
  164. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.d.ts +133 -133
  165. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.d.ts.map +1 -1
  166. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js +365 -358
  167. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js.map +1 -1
  168. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.scss +161 -164
  169. package/lib/cjs/imodel-components-react/timeline/interfaces.d.ts +174 -174
  170. package/lib/cjs/imodel-components-react/timeline/interfaces.js +45 -45
  171. package/lib/cjs/imodel-components-react/timeline/interfaces.js.map +1 -1
  172. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.d.ts +42 -42
  173. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js +274 -274
  174. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js.map +1 -1
  175. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.d.ts +106 -106
  176. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.js +105 -105
  177. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.js.map +1 -1
  178. package/lib/cjs/imodel-components-react.d.ts +82 -82
  179. package/lib/cjs/imodel-components-react.js +101 -101
  180. package/lib/cjs/imodel-components-react.js.map +1 -1
  181. package/lib/esm/imodel-components-react/UiIModelComponents.d.ts +28 -28
  182. package/lib/esm/imodel-components-react/UiIModelComponents.d.ts.map +1 -1
  183. package/lib/esm/imodel-components-react/UiIModelComponents.js +73 -75
  184. package/lib/esm/imodel-components-react/UiIModelComponents.js.map +1 -1
  185. package/lib/esm/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  186. package/lib/esm/imodel-components-react/color/AlphaSlider.js +160 -160
  187. package/lib/esm/imodel-components-react/color/AlphaSlider.js.map +1 -1
  188. package/lib/esm/imodel-components-react/color/AlphaSlider.scss +63 -63
  189. package/lib/esm/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  190. package/lib/esm/imodel-components-react/color/ColorPickerButton.d.ts.map +1 -1
  191. package/lib/esm/imodel-components-react/color/ColorPickerButton.js +83 -82
  192. package/lib/esm/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  193. package/lib/esm/imodel-components-react/color/ColorPickerButton.scss +90 -90
  194. package/lib/esm/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  195. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js +51 -51
  196. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  197. package/lib/esm/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  198. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js +122 -122
  199. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
  200. package/lib/esm/imodel-components-react/color/ColorPickerPanel.scss +93 -93
  201. package/lib/esm/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
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  205. package/lib/esm/imodel-components-react/color/ColorPickerPopup.scss +62 -63
  206. package/lib/esm/imodel-components-react/color/HueSlider.d.ts +22 -22
  207. package/lib/esm/imodel-components-react/color/HueSlider.js +173 -173
  208. package/lib/esm/imodel-components-react/color/HueSlider.js.map +1 -1
  209. package/lib/esm/imodel-components-react/color/HueSlider.scss +61 -61
  210. package/lib/esm/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  211. package/lib/esm/imodel-components-react/color/SaturationPicker.js +187 -187
  212. package/lib/esm/imodel-components-react/color/SaturationPicker.js.map +1 -1
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  214. package/lib/esm/imodel-components-react/color/Swatch.d.ts +22 -22
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  218. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
  219. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.js +19 -19
  220. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.js.map +1 -1
  221. package/lib/esm/imodel-components-react/editors/ColorEditor.d.ts +44 -44
  222. package/lib/esm/imodel-components-react/editors/ColorEditor.js +124 -124
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  225. package/lib/esm/imodel-components-react/editors/WeightEditor.d.ts +47 -47
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  227. package/lib/esm/imodel-components-react/editors/WeightEditor.js.map +1 -1
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  229. package/lib/esm/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
  230. package/lib/esm/imodel-components-react/inputs/QuantityInput.js +70 -70
  231. package/lib/esm/imodel-components-react/inputs/QuantityInput.js.map +1 -1
  232. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.d.ts +44 -44
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  234. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.js +243 -240
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  236. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.scss +106 -107
  237. package/lib/esm/imodel-components-react/lineweight/Swatch.d.ts +33 -33
  238. package/lib/esm/imodel-components-react/lineweight/Swatch.js +59 -59
  239. package/lib/esm/imodel-components-react/lineweight/Swatch.js.map +1 -1
  240. package/lib/esm/imodel-components-react/lineweight/Swatch.scss +48 -48
  241. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.d.ts +60 -60
  242. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.js +133 -133
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  245. package/lib/esm/imodel-components-react/navigationaids/Cube.d.ts +45 -45
  246. package/lib/esm/imodel-components-react/navigationaids/Cube.js +100 -100
  247. package/lib/esm/imodel-components-react/navigationaids/Cube.js.map +1 -1
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@@ -1,607 +1,611 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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- * See LICENSE.md in the project root for license terms and full copyright notice.
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- *--------------------------------------------------------------------------------------------*/
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- /** @packageDocumentation
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- * @module NavigationAids
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- */
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- import "./CubeNavigationAid.scss";
9
- import classnames from "classnames";
10
- import * as React from "react";
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- import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
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- import { IModelApp } from "@itwin/core-frontend";
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- import { UiIModelComponents } from "../UiIModelComponents";
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- import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
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- import { Cube, Face } from "./Cube";
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- /** @public */
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- export var CubeNavigationHitBoxX;
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- (function (CubeNavigationHitBoxX) {
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- CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
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- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
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- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
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- })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
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- /** @internal
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- * @deprecated Use [[CubeNavigationHitBoxX]] */
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- export var HitBoxX;
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- (function (HitBoxX) {
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- HitBoxX[HitBoxX["None"] = 0] = "None";
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- HitBoxX[HitBoxX["Right"] = 1] = "Right";
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- HitBoxX[HitBoxX["Left"] = -1] = "Left";
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- })(HitBoxX || (HitBoxX = {}));
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- /** @public */
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- export var CubeNavigationHitBoxY;
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- (function (CubeNavigationHitBoxY) {
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- CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
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- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
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- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
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- })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
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- /** @internal
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- * @deprecated Use [[CubeNavigationHitBoxY]] */
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- export var HitBoxY;
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- (function (HitBoxY) {
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- HitBoxY[HitBoxY["None"] = 0] = "None";
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- HitBoxY[HitBoxY["Back"] = 1] = "Back";
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- HitBoxY[HitBoxY["Front"] = -1] = "Front";
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- })(HitBoxY || (HitBoxY = {}));
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- /** @public */
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- export var CubeNavigationHitBoxZ;
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- (function (CubeNavigationHitBoxZ) {
49
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
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- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
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- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
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- })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
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- /** @internal
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- * @deprecated [[CubeNavigationHitBoxZ]] */
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- export var HitBoxZ;
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- (function (HitBoxZ) {
57
- HitBoxZ[HitBoxZ["None"] = 0] = "None";
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- HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
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- HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
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- })(HitBoxZ || (HitBoxZ = {}));
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- const cubeNavigationFaceLocs = {
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- [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
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- [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
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- [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
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- [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
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- [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
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- [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
68
- };
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- const cubeNavigationFaceRotations = {
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- [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
71
- [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
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- [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
73
- [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
74
- [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
75
- [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
76
- };
77
- // data relating Up/Down/Left/Right directions relative to every surface
78
- const cubeNavigationRoutes = {
79
- [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
80
- [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
81
- [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
82
- [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
83
- [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
84
- [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
85
- };
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- /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
87
- const DEFAULT_TOLERANCE = 1.0e-6;
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- /** @internal */
89
- export var CubeHover;
90
- (function (CubeHover) {
91
- CubeHover[CubeHover["None"] = 0] = "None";
92
- CubeHover[CubeHover["Hover"] = 1] = "Hover";
93
- CubeHover[CubeHover["Active"] = 2] = "Active";
94
- })(CubeHover || (CubeHover = {}));
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- /** Cube Navigation Aid Component
96
- * @public
97
- */
98
- export class CubeNavigationAid extends React.Component {
99
- constructor() {
100
- super(...arguments);
101
- this._start = Vector2d.createZero();
102
- /** @internal */
103
- this.state = {
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- dragging: false,
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- startRotMatrix: Matrix3d.createIdentity(),
106
- endRotMatrix: Matrix3d.createIdentity(),
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- animation: 1,
108
- hoverMap: {},
109
- face: Face.Top,
110
- };
111
- this._mounted = false;
112
- this._labels = {
113
- [Face.Right]: UiIModelComponents.translate("cube.right"),
114
- [Face.Left]: UiIModelComponents.translate("cube.left"),
115
- [Face.Back]: UiIModelComponents.translate("cube.back"),
116
- [Face.Front]: UiIModelComponents.translate("cube.front"),
117
- [Face.Top]: UiIModelComponents.translate("cube.top"),
118
- [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
119
- };
120
- // Synchronize with rotation coming from the Viewport
121
- this._handleViewRotationChangeEvent = (args) => {
122
- const { animation, dragging, endRotMatrix } = this.state;
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- // istanbul ignore else
124
- if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
125
- const newMatrix = this.props.viewport.view.getRotation().clone();
126
- if (!endRotMatrix.isAlmostEqual(newMatrix)) {
127
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
128
- }
129
- }
130
- };
131
- this._animation = () => {
132
- const t = Date.now();
133
- const delta = this._lastTime ? t - this._lastTime : 16;
134
- this._lastTime = t;
135
- if (this.state.animation !== 1) {
136
- const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
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- // istanbul ignore next
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- if (this._mounted) {
139
- this.setState({ animation }, () => {
140
- this._animationFrame = setTimeout(this._animation, 16.667);
141
- });
142
- }
143
- }
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- else {
145
- this._lastTime = undefined;
146
- this._animationEnd();
147
- }
148
- };
149
- this._animationEnd = () => {
150
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
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- const startRotMatrix = this.state.endRotMatrix.clone();
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- // istanbul ignore next
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- if (this._mounted) {
154
- this.setState({ startRotMatrix }, () => {
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- // istanbul ignore else
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- if (this.props.onAnimationEnd)
157
- this.props.onAnimationEnd();
158
- });
159
- }
160
- };
161
- this._handleCellHoverChange = (vect, state) => {
162
- var _a, _b;
163
- if (this._isInteractionLocked()) {
164
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
165
- return;
166
- }
167
- const hoverMap = this.state.hoverMap;
168
- hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
169
- this.setState({ hoverMap });
170
- };
171
- this._isInteractionLocked = () => {
172
- // Locked by markup
173
- if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
174
- return true;
175
- }
176
- return false;
177
- };
178
- this._onArrowClick = (arrow) => {
179
- var _a, _b;
180
- if (this._isInteractionLocked()) {
181
- // istanbul ignore next
182
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
183
- return;
184
- }
185
- const { newRotation, face } = this.getArrowRotationAndFace(arrow);
186
- this._animateRotation(newRotation, face);
187
- };
188
- this._lastClientXY = Vector2d.createZero();
189
- this._handleBoxMouseDown = (event) => {
190
- var _a, _b;
191
- if (this._isInteractionLocked()) {
192
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
193
- return;
194
- }
195
- event.preventDefault();
196
- // only start listening after drag is confirmed. Ie. the 3D box is clicked.
197
- window.addEventListener("mousemove", this._onMouseMove, false);
198
- window.addEventListener("mouseup", this._onMouseUp, false);
199
- this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
200
- this._start = this._lastClientXY;
201
- };
202
- this._onMouseMove = (event) => {
203
- const mousePos = Vector2d.create(event.clientX, event.clientY);
204
- this._processDrag(mousePos);
205
- };
206
- this._onMouseUp = () => {
207
- if (this.state.dragging) {
208
- this.setState({ dragging: false });
209
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
210
- }
211
- // remove so event only triggers after this.onMouseStartDrag
212
- window.removeEventListener("mousemove", this._onMouseMove);
213
- window.removeEventListener("mouseup", this._onMouseUp);
214
- };
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- // istanbul ignore next - unable to test touch
216
- this._handleBoxTouchStart = (event) => {
217
- var _a, _b;
218
- if (this._isInteractionLocked()) {
219
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
220
- return;
221
- }
222
- if (1 !== event.targetTouches.length)
223
- return;
224
- window.addEventListener("touchmove", this._onTouchMove, false);
225
- window.addEventListener("touchend", this._onTouchEnd, false);
226
- this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
227
- this._start = this._lastClientXY;
228
- };
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- // istanbul ignore next - unable to test touch
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- this._onTouchMove = (event) => {
231
- if (1 !== event.targetTouches.length)
232
- return;
233
- const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
234
- this._processDrag(mousePos);
235
- };
236
- // istanbul ignore next - unable to test touch
237
- this._onTouchEnd = (event) => {
238
- if (0 !== event.targetTouches.length)
239
- return;
240
- if (this.state.dragging) {
241
- this.setState({ dragging: false });
242
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
243
- }
244
- window.removeEventListener("touchmove", this._onTouchMove);
245
- window.removeEventListener("touchend", this._onTouchEnd);
246
- };
247
- this._handleFaceCellClick = (pos, face) => {
248
- var _a, _b;
249
- if (this._isInteractionLocked()) {
250
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
251
- return;
252
- }
253
- const { endRotMatrix } = this.state;
254
- let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
255
- // istanbul ignore else
256
- if (rotMatrix) {
257
- // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
258
- if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
259
- const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
260
- // istanbul ignore else
261
- if (angleAxis.ok) {
262
- const xAx = endRotMatrix.columnX();
263
- const a = Math.atan2(xAx.y, xAx.x);
264
- const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
265
- const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
266
- rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
267
- }
268
- }
269
- this._animateRotation(rotMatrix, face);
270
- }
271
- window.removeEventListener("mousemove", this._onMouseMove);
272
- };
273
- this._animateRotation = (endRotMatrix, face) => {
274
- if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
275
- return;
276
- // set animation variables, let css transitions animate it.
277
- this._animationFrame = setTimeout(this._animation, 16.667);
278
- this.setState((prevState) => ({
279
- startRotMatrix: prevState.endRotMatrix, endRotMatrix,
280
- animation: 0,
281
- face,
282
- }));
283
- };
284
- this._setRotation = (endRotMatrix, face) => {
285
- ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
286
- // set variables, with animTime at 0 to prevent animation.
287
- this.setState({
288
- startRotMatrix: endRotMatrix,
289
- endRotMatrix,
290
- animation: 1,
291
- face,
292
- });
293
- };
294
- }
295
- /** @internal */
296
- componentDidMount() {
297
- this._mounted = true;
298
- ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
299
- // set initial rotation
300
- if (this.props.viewport) {
301
- const newMatrix = this.props.viewport.view.getRotation().clone();
302
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
303
- }
304
- }
305
- /** @internal */
306
- componentWillUnmount() {
307
- ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
308
- clearTimeout(this._animationFrame);
309
- this._mounted = false;
310
- }
311
- render() {
312
- const { animation, startRotMatrix, endRotMatrix } = this.state;
313
- const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
314
- const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
315
- if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
316
- ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
317
- const faces = {};
318
- for (const key in this._labels) {
319
- // istanbul ignore else
320
- if (this._labels.hasOwnProperty(key)) {
321
- const f = key;
322
- const label = this._labels[f];
323
- faces[f] =
324
- React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
325
- }
326
- }
327
- const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
328
- const upTitle = this.getArrowTitle(Pointer.Up);
329
- const downTitle = this.getArrowTitle(Pointer.Down);
330
- const leftTitle = this.getArrowTitle(Pointer.Left);
331
- const rightTitle = this.getArrowTitle(Pointer.Right);
332
- return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
333
- React.createElement("div", { className: "cube-element-container" },
334
- React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
335
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
336
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
337
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
338
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
339
- }
340
- static correctSmallNumber(value, tolerance) {
341
- return Math.abs(value) < tolerance ? 0 : value;
342
- }
343
- /**
344
- * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
345
- * * perpendicular to a face of the unit cube.
346
- * * or pass through a nearby vertex or edge of the unit cube.
347
- * @param zVector existing z vector.
348
- * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
349
- */
350
- static snapVectorToCubeFeatures(zVector, tolerance) {
351
- const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
352
- let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
353
- let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
354
- const xx = Math.abs(x);
355
- const yy = Math.abs(y);
356
- const zz = Math.abs(z);
357
- // adjust any adjacent pair of near equal values to the first.
358
- // istanbul ignore next
359
- if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
360
- y = Geometry.split3WaySign(y, -xx, xx, xx);
361
- }
362
- if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
363
- z = Geometry.split3WaySign(z, -yy, yy, yy);
364
- }
365
- if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
366
- z = Geometry.split3WaySign(z, -xx, xx, xx);
367
- }
368
- return Vector3d.create(x, y, z);
369
- }
370
- /**
371
- * Adjust a worldToView matrix to favor both
372
- * * direct view at faces, edges, and corners of a view cube.
373
- * * heads up
374
- * @param worldToView candidate matrix
375
- * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
376
- * @param result optional result.
377
- */
378
- static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
379
- const oldZ = worldToView.rowZ();
380
- const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
381
- // If newZ is true up or down, it will have true 0 for x and y.
382
- // special case this to take x direction from the input.
383
- // istanbul ignore next
384
- if (newZ.x === 0.0 && newZ.y === 0) {
385
- const perpVector = worldToView.rowX();
386
- result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
387
- }
388
- else {
389
- result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
390
- }
391
- // istanbul ignore else
392
- if (result)
393
- result.transposeInPlace();
394
- return result;
395
- }
396
- getArrowRotationAndFace(arrow) {
397
- const localRotationAxis = Vector3d.create(0, 0, 0);
398
- switch (arrow) {
399
- case Pointer.Up:
400
- localRotationAxis.x = -1.0;
401
- break;
402
- case Pointer.Down:
403
- localRotationAxis.x = 1.0;
404
- break;
405
- case Pointer.Left:
406
- localRotationAxis.y = -1.0;
407
- break;
408
- default:
409
- localRotationAxis.y = 1.0;
410
- break;
411
- }
412
- const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
413
- const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
414
- CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
415
- const face = CubeNavigationAid._getMatrixFace(newRotation);
416
- return { newRotation, face };
417
- }
418
- getArrowTitle(arrow) {
419
- const { face } = this.getArrowRotationAndFace(arrow);
420
- return this._labels[face];
421
- }
422
- _processDrag(mousePos) {
423
- // istanbul ignore else
424
- if (!this._start.isAlmostEqual(mousePos)) {
425
- const movement = mousePos.minus(this._lastClientXY);
426
- const diff = movement.scale(0.05);
427
- const yaw = Angle.createRadians(diff.x);
428
- const pitch = Angle.createRadians(diff.y);
429
- const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
430
- const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
431
- const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
432
- this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
433
- if (!this.state.dragging)
434
- this.setState({ dragging: true });
435
- }
436
- this._lastClientXY = mousePos;
437
- }
438
- }
439
- CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
440
- CubeNavigationAid._isMatrixFace = (matrix) => {
441
- let sum = 0;
442
- for (const coff of matrix.coffs) {
443
- if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
444
- sum++;
445
- }
446
- // Assuming matrix is a proper rotation matrix:
447
- // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
448
- return sum === 3;
449
- };
450
- CubeNavigationAid._getMatrixFace = (rotMatrix) => {
451
- if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
452
- return Face.None;
453
- }
454
- let matrixFace = Face.None;
455
- for (const face in cubeNavigationFaceRotations) {
456
- // istanbul ignore else
457
- if (face in cubeNavigationFaceRotations) {
458
- const loc = cubeNavigationFaceRotations[face];
459
- if (rotMatrix.isAlmostEqual(loc)) {
460
- matrixFace = face;
461
- break;
462
- }
463
- }
464
- }
465
- return matrixFace;
466
- };
467
- CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
468
- if (anim === 0)
469
- return start;
470
- if (anim === 1 || start.isAlmostEqual(end))
471
- return end;
472
- const startInverse = start.transpose();
473
- const diff = end.multiplyMatrixMatrix(startInverse);
474
- const angleAxis = diff.getAxisAndAngleOfRotation();
475
- // istanbul ignore else
476
- if (angleAxis.ok) {
477
- const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
478
- const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
479
- // istanbul ignore else
480
- if (newDiff) {
481
- const newMatrix = newDiff.multiplyMatrixMatrix(start);
482
- return newMatrix;
483
- }
484
- }
485
- // istanbul ignore next
486
- return end;
487
- };
488
- /** @internal */
489
- export class NavCubeFace extends React.Component {
490
- render() {
491
- const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
492
- return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
493
- return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
494
- return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
495
- label));
496
- })));
497
- })));
498
- }
499
- }
500
- NavCubeFace.faceCellToPos = (face, x, y) => {
501
- const faceVect = cubeNavigationFaceLocs[face];
502
- const route = cubeNavigationRoutes[face];
503
- const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
504
- const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
505
- const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
506
- const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
507
- return faceVect.plus(xVect).plus(yVect);
508
- };
509
- class FaceRow extends React.Component {
510
- render() {
511
- const { center, children, ...props } = this.props;
512
- const classNames = classnames("face-row", center && "cube-center");
513
- return React.createElement("div", { className: classNames, ...props }, children);
514
- }
515
- }
516
- /** @internal */
517
- export class FaceCell extends React.Component {
518
- constructor() {
519
- super(...arguments);
520
- this._handleMouseOver = () => {
521
- const { vector } = this.props;
522
- this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
523
- };
524
- this._handleMouseOut = () => {
525
- const { vector } = this.props;
526
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
527
- };
528
- this._handleMouseDown = (event) => {
529
- const { clientX, clientY } = event;
530
- this.handlePointerDown(clientX, clientY);
531
- };
532
- this._handleMouseUp = (event) => {
533
- const { clientX, clientY } = event;
534
- this.handlePointerUp(clientX, clientY);
535
- };
536
- this._handleTouchStart = (event) => {
537
- event.preventDefault();
538
- event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
539
- };
540
- this._handleTouchEnd = (event) => {
541
- event.preventDefault();
542
- event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
543
- };
544
- }
545
- render() {
546
- const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
547
- const { x, y, z } = vector;
548
- const n = `${x}-${y}-${z}`;
549
- const hover = hoverMap[n] === CubeHover.Hover;
550
- const active = hoverMap[n] === CubeHover.Active;
551
- const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
552
- // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
553
- return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
554
- }
555
- handlePointerDown(x, y) {
556
- const { vector } = this.props;
557
- this._startMouse = Point2d.create(x, y);
558
- this.props.onFaceCellHoverChange(vector, CubeHover.Active);
559
- }
560
- handlePointerUp(x, y) {
561
- const { vector, face } = this.props;
562
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
563
- const mouse = Point2d.create(x, y);
564
- if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
565
- const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
566
- this.props.onFaceCellClick(vector, isFace ? face : Face.None);
567
- }
568
- }
569
- }
570
- var Pointer;
571
- (function (Pointer) {
572
- Pointer[Pointer["None"] = 0] = "None";
573
- Pointer[Pointer["Up"] = 1] = "Up";
574
- Pointer[Pointer["Down"] = 2] = "Down";
575
- Pointer[Pointer["Left"] = 3] = "Left";
576
- Pointer[Pointer["Right"] = 4] = "Right";
577
- })(Pointer || (Pointer = {}));
578
- const pointerIconClass = {
579
- [Pointer.Up]: "icon-caret-down",
580
- [Pointer.Down]: "icon-caret-up",
581
- [Pointer.Left]: "icon-caret-right",
582
- [Pointer.Right]: "icon-caret-left",
583
- };
584
- const pointerClass = {
585
- [Pointer.Up]: "cube-up",
586
- [Pointer.Down]: "cube-down",
587
- [Pointer.Left]: "cube-left",
588
- [Pointer.Right]: "cube-right",
589
- };
590
- class PointerButton extends React.Component {
591
- constructor() {
592
- super(...arguments);
593
- this._handleClick = (event) => {
594
- const { pointerType } = this.props;
595
- event.preventDefault();
596
- this.props.onArrowClick(pointerType);
597
- };
598
- }
599
- render() {
600
- const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
601
- const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], pointerIconClass[pointerType], visible && "cube-visible");
602
- return (
603
- // eslint-disable-next-line jsx-a11y/click-events-have-key-events
604
- React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick }));
605
- }
606
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module NavigationAids
7
+ */
8
+ import "./CubeNavigationAid.scss";
9
+ import classnames from "classnames";
10
+ import * as React from "react";
11
+ import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
12
+ import { IModelApp } from "@itwin/core-frontend";
13
+ import { Icon } from "@itwin/core-react";
14
+ import { UiIModelComponents } from "../UiIModelComponents";
15
+ import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
16
+ import { Cube, Face } from "./Cube";
17
+ import { SvgCaretDownSmall, SvgCaretLeftSmall, SvgCaretRightSmall, SvgCaretUpSmall } from "@itwin/itwinui-icons-react";
18
+ /** @public */
19
+ export var CubeNavigationHitBoxX;
20
+ (function (CubeNavigationHitBoxX) {
21
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
22
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
23
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
24
+ })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
25
+ /** @internal
26
+ * @deprecated in 2.x. Use [[CubeNavigationHitBoxX]] */
27
+ export var HitBoxX;
28
+ (function (HitBoxX) {
29
+ HitBoxX[HitBoxX["None"] = 0] = "None";
30
+ HitBoxX[HitBoxX["Right"] = 1] = "Right";
31
+ HitBoxX[HitBoxX["Left"] = -1] = "Left";
32
+ })(HitBoxX || (HitBoxX = {}));
33
+ /** @public */
34
+ export var CubeNavigationHitBoxY;
35
+ (function (CubeNavigationHitBoxY) {
36
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
37
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
38
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
39
+ })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
40
+ /** @internal
41
+ * @deprecated in 2.x. Use [[CubeNavigationHitBoxY]] */
42
+ export var HitBoxY;
43
+ (function (HitBoxY) {
44
+ HitBoxY[HitBoxY["None"] = 0] = "None";
45
+ HitBoxY[HitBoxY["Back"] = 1] = "Back";
46
+ HitBoxY[HitBoxY["Front"] = -1] = "Front";
47
+ })(HitBoxY || (HitBoxY = {}));
48
+ /** @public */
49
+ export var CubeNavigationHitBoxZ;
50
+ (function (CubeNavigationHitBoxZ) {
51
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
52
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
53
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
54
+ })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
55
+ /** @internal
56
+ * @deprecated in 2.x. [[CubeNavigationHitBoxZ]] */
57
+ export var HitBoxZ;
58
+ (function (HitBoxZ) {
59
+ HitBoxZ[HitBoxZ["None"] = 0] = "None";
60
+ HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
61
+ HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
62
+ })(HitBoxZ || (HitBoxZ = {}));
63
+ const cubeNavigationFaceLocs = {
64
+ [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
65
+ [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
66
+ [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
67
+ [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
68
+ [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
69
+ [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
70
+ };
71
+ const cubeNavigationFaceRotations = {
72
+ [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
73
+ [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
74
+ [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
75
+ [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
76
+ [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
77
+ [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
78
+ };
79
+ // data relating Up/Down/Left/Right directions relative to every surface
80
+ const cubeNavigationRoutes = {
81
+ [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
82
+ [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
83
+ [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
84
+ [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
85
+ [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
86
+ [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
87
+ };
88
+ /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
89
+ const DEFAULT_TOLERANCE = 1.0e-6;
90
+ /** @internal */
91
+ export var CubeHover;
92
+ (function (CubeHover) {
93
+ CubeHover[CubeHover["None"] = 0] = "None";
94
+ CubeHover[CubeHover["Hover"] = 1] = "Hover";
95
+ CubeHover[CubeHover["Active"] = 2] = "Active";
96
+ })(CubeHover || (CubeHover = {}));
97
+ /** Cube Navigation Aid Component
98
+ * @public
99
+ */
100
+ export class CubeNavigationAid extends React.Component {
101
+ constructor() {
102
+ super(...arguments);
103
+ this._start = Vector2d.createZero();
104
+ /** @internal */
105
+ this.state = {
106
+ dragging: false,
107
+ startRotMatrix: Matrix3d.createIdentity(),
108
+ endRotMatrix: Matrix3d.createIdentity(),
109
+ animation: 1,
110
+ hoverMap: {},
111
+ face: Face.Top,
112
+ };
113
+ this._mounted = false;
114
+ this._labels = {
115
+ [Face.Right]: UiIModelComponents.translate("cube.right"),
116
+ [Face.Left]: UiIModelComponents.translate("cube.left"),
117
+ [Face.Back]: UiIModelComponents.translate("cube.back"),
118
+ [Face.Front]: UiIModelComponents.translate("cube.front"),
119
+ [Face.Top]: UiIModelComponents.translate("cube.top"),
120
+ [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
121
+ };
122
+ // Synchronize with rotation coming from the Viewport
123
+ this._handleViewRotationChangeEvent = (args) => {
124
+ const { animation, dragging, endRotMatrix } = this.state;
125
+ // istanbul ignore else
126
+ if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
127
+ const newMatrix = this.props.viewport.view.getRotation().clone();
128
+ if (!endRotMatrix.isAlmostEqual(newMatrix)) {
129
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
130
+ }
131
+ }
132
+ };
133
+ this._animation = () => {
134
+ const t = Date.now();
135
+ const delta = this._lastTime ? t - this._lastTime : 16;
136
+ this._lastTime = t;
137
+ if (this.state.animation !== 1) {
138
+ const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
139
+ // istanbul ignore next
140
+ if (this._mounted) {
141
+ this.setState({ animation }, () => {
142
+ this._animationFrame = setTimeout(this._animation, 16.667);
143
+ });
144
+ }
145
+ }
146
+ else {
147
+ this._lastTime = undefined;
148
+ this._animationEnd();
149
+ }
150
+ };
151
+ this._animationEnd = () => {
152
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
153
+ const startRotMatrix = this.state.endRotMatrix.clone();
154
+ // istanbul ignore next
155
+ if (this._mounted) {
156
+ this.setState({ startRotMatrix }, () => {
157
+ // istanbul ignore else
158
+ if (this.props.onAnimationEnd)
159
+ this.props.onAnimationEnd();
160
+ });
161
+ }
162
+ };
163
+ this._handleCellHoverChange = (vect, state) => {
164
+ var _a, _b;
165
+ if (this._isInteractionLocked()) {
166
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
167
+ return;
168
+ }
169
+ const hoverMap = this.state.hoverMap;
170
+ hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
171
+ this.setState({ hoverMap });
172
+ };
173
+ this._isInteractionLocked = () => {
174
+ // Locked by markup
175
+ if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
176
+ return true;
177
+ }
178
+ return false;
179
+ };
180
+ this._onArrowClick = (arrow) => {
181
+ var _a, _b;
182
+ if (this._isInteractionLocked()) {
183
+ // istanbul ignore next
184
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
185
+ return;
186
+ }
187
+ const { newRotation, face } = this.getArrowRotationAndFace(arrow);
188
+ this._animateRotation(newRotation, face);
189
+ };
190
+ this._lastClientXY = Vector2d.createZero();
191
+ this._handleBoxMouseDown = (event) => {
192
+ var _a, _b;
193
+ if (this._isInteractionLocked()) {
194
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
195
+ return;
196
+ }
197
+ event.preventDefault();
198
+ // only start listening after drag is confirmed. Ie. the 3D box is clicked.
199
+ window.addEventListener("mousemove", this._onMouseMove, false);
200
+ window.addEventListener("mouseup", this._onMouseUp, false);
201
+ this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
202
+ this._start = this._lastClientXY;
203
+ };
204
+ this._onMouseMove = (event) => {
205
+ const mousePos = Vector2d.create(event.clientX, event.clientY);
206
+ this._processDrag(mousePos);
207
+ };
208
+ this._onMouseUp = () => {
209
+ if (this.state.dragging) {
210
+ this.setState({ dragging: false });
211
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
212
+ }
213
+ // remove so event only triggers after this.onMouseStartDrag
214
+ window.removeEventListener("mousemove", this._onMouseMove);
215
+ window.removeEventListener("mouseup", this._onMouseUp);
216
+ };
217
+ // istanbul ignore next - unable to test touch
218
+ this._handleBoxTouchStart = (event) => {
219
+ var _a, _b;
220
+ if (this._isInteractionLocked()) {
221
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
222
+ return;
223
+ }
224
+ if (1 !== event.targetTouches.length)
225
+ return;
226
+ window.addEventListener("touchmove", this._onTouchMove, false);
227
+ window.addEventListener("touchend", this._onTouchEnd, false);
228
+ this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
229
+ this._start = this._lastClientXY;
230
+ };
231
+ // istanbul ignore next - unable to test touch
232
+ this._onTouchMove = (event) => {
233
+ if (1 !== event.targetTouches.length)
234
+ return;
235
+ const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
236
+ this._processDrag(mousePos);
237
+ };
238
+ // istanbul ignore next - unable to test touch
239
+ this._onTouchEnd = (event) => {
240
+ if (0 !== event.targetTouches.length)
241
+ return;
242
+ if (this.state.dragging) {
243
+ this.setState({ dragging: false });
244
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
245
+ }
246
+ window.removeEventListener("touchmove", this._onTouchMove);
247
+ window.removeEventListener("touchend", this._onTouchEnd);
248
+ };
249
+ this._handleFaceCellClick = (pos, face) => {
250
+ var _a, _b;
251
+ if (this._isInteractionLocked()) {
252
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
253
+ return;
254
+ }
255
+ const { endRotMatrix } = this.state;
256
+ let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
257
+ // istanbul ignore else
258
+ if (rotMatrix) {
259
+ // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
260
+ if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
261
+ const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
262
+ // istanbul ignore else
263
+ if (angleAxis.ok) {
264
+ const xAx = endRotMatrix.columnX();
265
+ const a = Math.atan2(xAx.y, xAx.x);
266
+ const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
267
+ const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
268
+ rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
269
+ }
270
+ }
271
+ this._animateRotation(rotMatrix, face);
272
+ }
273
+ window.removeEventListener("mousemove", this._onMouseMove);
274
+ };
275
+ this._animateRotation = (endRotMatrix, face) => {
276
+ if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
277
+ return;
278
+ // set animation variables, let css transitions animate it.
279
+ this._animationFrame = setTimeout(this._animation, 16.667);
280
+ this.setState((prevState) => ({
281
+ startRotMatrix: prevState.endRotMatrix, endRotMatrix,
282
+ animation: 0,
283
+ face,
284
+ }));
285
+ };
286
+ this._setRotation = (endRotMatrix, face) => {
287
+ ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
288
+ // set variables, with animTime at 0 to prevent animation.
289
+ this.setState({
290
+ startRotMatrix: endRotMatrix,
291
+ endRotMatrix,
292
+ animation: 1,
293
+ face,
294
+ });
295
+ };
296
+ }
297
+ /** @internal */
298
+ componentDidMount() {
299
+ this._mounted = true;
300
+ ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
301
+ // set initial rotation
302
+ if (this.props.viewport) {
303
+ const newMatrix = this.props.viewport.view.getRotation().clone();
304
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
305
+ }
306
+ }
307
+ /** @internal */
308
+ componentWillUnmount() {
309
+ ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
310
+ clearTimeout(this._animationFrame);
311
+ this._mounted = false;
312
+ }
313
+ render() {
314
+ const { animation, startRotMatrix, endRotMatrix } = this.state;
315
+ const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
316
+ const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
317
+ if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
318
+ ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
319
+ const faces = {};
320
+ for (const key in this._labels) {
321
+ // istanbul ignore else
322
+ if (this._labels.hasOwnProperty(key)) {
323
+ const f = key;
324
+ const label = this._labels[f];
325
+ faces[f] =
326
+ React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
327
+ }
328
+ }
329
+ const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
330
+ const upTitle = this.getArrowTitle(Pointer.Up);
331
+ const downTitle = this.getArrowTitle(Pointer.Down);
332
+ const leftTitle = this.getArrowTitle(Pointer.Left);
333
+ const rightTitle = this.getArrowTitle(Pointer.Right);
334
+ return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
335
+ React.createElement("div", { className: "cube-element-container" },
336
+ React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
337
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
338
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
339
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
340
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
341
+ }
342
+ static correctSmallNumber(value, tolerance) {
343
+ return Math.abs(value) < tolerance ? 0 : value;
344
+ }
345
+ /**
346
+ * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
347
+ * * perpendicular to a face of the unit cube.
348
+ * * or pass through a nearby vertex or edge of the unit cube.
349
+ * @param zVector existing z vector.
350
+ * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
351
+ */
352
+ static snapVectorToCubeFeatures(zVector, tolerance) {
353
+ const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
354
+ let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
355
+ let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
356
+ const xx = Math.abs(x);
357
+ const yy = Math.abs(y);
358
+ const zz = Math.abs(z);
359
+ // adjust any adjacent pair of near equal values to the first.
360
+ // istanbul ignore next
361
+ if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
362
+ y = Geometry.split3WaySign(y, -xx, xx, xx);
363
+ }
364
+ if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
365
+ z = Geometry.split3WaySign(z, -yy, yy, yy);
366
+ }
367
+ if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
368
+ z = Geometry.split3WaySign(z, -xx, xx, xx);
369
+ }
370
+ return Vector3d.create(x, y, z);
371
+ }
372
+ /**
373
+ * Adjust a worldToView matrix to favor both
374
+ * * direct view at faces, edges, and corners of a view cube.
375
+ * * heads up
376
+ * @param worldToView candidate matrix
377
+ * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
378
+ * @param result optional result.
379
+ */
380
+ static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
381
+ const oldZ = worldToView.rowZ();
382
+ const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
383
+ // If newZ is true up or down, it will have true 0 for x and y.
384
+ // special case this to take x direction from the input.
385
+ // istanbul ignore next
386
+ if (newZ.x === 0.0 && newZ.y === 0) {
387
+ const perpVector = worldToView.rowX();
388
+ result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
389
+ }
390
+ else {
391
+ result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
392
+ }
393
+ // istanbul ignore else
394
+ if (result)
395
+ result.transposeInPlace();
396
+ return result;
397
+ }
398
+ getArrowRotationAndFace(arrow) {
399
+ const localRotationAxis = Vector3d.create(0, 0, 0);
400
+ switch (arrow) {
401
+ case Pointer.Up:
402
+ localRotationAxis.x = -1.0;
403
+ break;
404
+ case Pointer.Down:
405
+ localRotationAxis.x = 1.0;
406
+ break;
407
+ case Pointer.Left:
408
+ localRotationAxis.y = -1.0;
409
+ break;
410
+ default:
411
+ localRotationAxis.y = 1.0;
412
+ break;
413
+ }
414
+ const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
415
+ const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
416
+ CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
417
+ const face = CubeNavigationAid._getMatrixFace(newRotation);
418
+ return { newRotation, face };
419
+ }
420
+ getArrowTitle(arrow) {
421
+ const { face } = this.getArrowRotationAndFace(arrow);
422
+ return this._labels[face];
423
+ }
424
+ _processDrag(mousePos) {
425
+ // istanbul ignore else
426
+ if (!this._start.isAlmostEqual(mousePos)) {
427
+ const movement = mousePos.minus(this._lastClientXY);
428
+ const diff = movement.scale(0.05);
429
+ const yaw = Angle.createRadians(diff.x);
430
+ const pitch = Angle.createRadians(diff.y);
431
+ const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
432
+ const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
433
+ const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
434
+ this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
435
+ if (!this.state.dragging)
436
+ this.setState({ dragging: true });
437
+ }
438
+ this._lastClientXY = mousePos;
439
+ }
440
+ }
441
+ CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
442
+ CubeNavigationAid._isMatrixFace = (matrix) => {
443
+ let sum = 0;
444
+ for (const coff of matrix.coffs) {
445
+ if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
446
+ sum++;
447
+ }
448
+ // Assuming matrix is a proper rotation matrix:
449
+ // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
450
+ return sum === 3;
451
+ };
452
+ CubeNavigationAid._getMatrixFace = (rotMatrix) => {
453
+ if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
454
+ return Face.None;
455
+ }
456
+ let matrixFace = Face.None;
457
+ for (const face in cubeNavigationFaceRotations) {
458
+ // istanbul ignore else
459
+ if (face in cubeNavigationFaceRotations) {
460
+ const loc = cubeNavigationFaceRotations[face];
461
+ if (rotMatrix.isAlmostEqual(loc)) {
462
+ matrixFace = face;
463
+ break;
464
+ }
465
+ }
466
+ }
467
+ return matrixFace;
468
+ };
469
+ CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
470
+ if (anim === 0)
471
+ return start;
472
+ if (anim === 1 || start.isAlmostEqual(end))
473
+ return end;
474
+ const startInverse = start.transpose();
475
+ const diff = end.multiplyMatrixMatrix(startInverse);
476
+ const angleAxis = diff.getAxisAndAngleOfRotation();
477
+ // istanbul ignore else
478
+ if (angleAxis.ok) {
479
+ const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
480
+ const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
481
+ // istanbul ignore else
482
+ if (newDiff) {
483
+ const newMatrix = newDiff.multiplyMatrixMatrix(start);
484
+ return newMatrix;
485
+ }
486
+ }
487
+ // istanbul ignore next
488
+ return end;
489
+ };
490
+ /** @internal */
491
+ export class NavCubeFace extends React.Component {
492
+ render() {
493
+ const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
494
+ return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
495
+ return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
496
+ return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
497
+ label));
498
+ })));
499
+ })));
500
+ }
501
+ }
502
+ NavCubeFace.faceCellToPos = (face, x, y) => {
503
+ const faceVect = cubeNavigationFaceLocs[face];
504
+ const route = cubeNavigationRoutes[face];
505
+ const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
506
+ const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
507
+ const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
508
+ const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
509
+ return faceVect.plus(xVect).plus(yVect);
510
+ };
511
+ class FaceRow extends React.Component {
512
+ render() {
513
+ const { center, children, ...props } = this.props;
514
+ const classNames = classnames("face-row", center && "cube-center");
515
+ return React.createElement("div", { className: classNames, ...props }, children);
516
+ }
517
+ }
518
+ /** @internal */
519
+ export class FaceCell extends React.Component {
520
+ constructor() {
521
+ super(...arguments);
522
+ this._handleMouseOver = () => {
523
+ const { vector } = this.props;
524
+ this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
525
+ };
526
+ this._handleMouseOut = () => {
527
+ const { vector } = this.props;
528
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
529
+ };
530
+ this._handleMouseDown = (event) => {
531
+ const { clientX, clientY } = event;
532
+ this.handlePointerDown(clientX, clientY);
533
+ };
534
+ this._handleMouseUp = (event) => {
535
+ const { clientX, clientY } = event;
536
+ this.handlePointerUp(clientX, clientY);
537
+ };
538
+ this._handleTouchStart = (event) => {
539
+ event.preventDefault();
540
+ event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
541
+ };
542
+ this._handleTouchEnd = (event) => {
543
+ event.preventDefault();
544
+ event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
545
+ };
546
+ }
547
+ render() {
548
+ const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
549
+ const { x, y, z } = vector;
550
+ const n = `${x}-${y}-${z}`;
551
+ const hover = hoverMap[n] === CubeHover.Hover;
552
+ const active = hoverMap[n] === CubeHover.Active;
553
+ const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
554
+ // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
555
+ return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
556
+ }
557
+ handlePointerDown(x, y) {
558
+ const { vector } = this.props;
559
+ this._startMouse = Point2d.create(x, y);
560
+ this.props.onFaceCellHoverChange(vector, CubeHover.Active);
561
+ }
562
+ handlePointerUp(x, y) {
563
+ const { vector, face } = this.props;
564
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
565
+ const mouse = Point2d.create(x, y);
566
+ if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
567
+ const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
568
+ this.props.onFaceCellClick(vector, isFace ? face : Face.None);
569
+ }
570
+ }
571
+ }
572
+ var Pointer;
573
+ (function (Pointer) {
574
+ Pointer[Pointer["None"] = 0] = "None";
575
+ Pointer[Pointer["Up"] = 1] = "Up";
576
+ Pointer[Pointer["Down"] = 2] = "Down";
577
+ Pointer[Pointer["Left"] = 3] = "Left";
578
+ Pointer[Pointer["Right"] = 4] = "Right";
579
+ })(Pointer || (Pointer = {}));
580
+ const pointerIconSpec = {
581
+ [Pointer.Up]: React.createElement(SvgCaretDownSmall, null),
582
+ [Pointer.Down]: React.createElement(SvgCaretUpSmall, null),
583
+ [Pointer.Left]: React.createElement(SvgCaretRightSmall, null),
584
+ [Pointer.Right]: React.createElement(SvgCaretLeftSmall, null),
585
+ };
586
+ const pointerClass = {
587
+ [Pointer.Up]: "cube-up",
588
+ [Pointer.Down]: "cube-down",
589
+ [Pointer.Left]: "cube-left",
590
+ [Pointer.Right]: "cube-right",
591
+ };
592
+ class PointerButton extends React.Component {
593
+ constructor() {
594
+ super(...arguments);
595
+ this._handleClick = (event) => {
596
+ const { pointerType } = this.props;
597
+ event.preventDefault();
598
+ this.props.onArrowClick(pointerType);
599
+ };
600
+ }
601
+ render() {
602
+ const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
603
+ const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], visible && "cube-visible");
604
+ return (
605
+ // eslint-disable-next-line jsx-a11y/click-events-have-key-events
606
+ React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick },
607
+ React.createElement(Icon, { iconSpec: pointerIconSpec[pointerType] }),
608
+ " "));
609
+ }
610
+ }
607
611
  //# sourceMappingURL=CubeNavigationAid.js.map