@itwin/imodel-components-react 3.6.0-dev.8 → 4.0.0-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/CHANGELOG.md +1 -66
  2. package/lib/cjs/imodel-components-react/UiIModelComponents.d.ts +28 -28
  3. package/lib/cjs/imodel-components-react/UiIModelComponents.js +79 -79
  4. package/lib/cjs/imodel-components-react/UiIModelComponents.js.map +1 -1
  5. package/lib/cjs/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  6. package/lib/cjs/imodel-components-react/color/AlphaSlider.js +186 -186
  7. package/lib/cjs/imodel-components-react/color/AlphaSlider.js.map +1 -1
  8. package/lib/cjs/imodel-components-react/color/AlphaSlider.scss +63 -63
  9. package/lib/cjs/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  10. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js +107 -107
  11. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  12. package/lib/cjs/imodel-components-react/color/ColorPickerButton.scss +90 -92
  13. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  14. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js +74 -74
  15. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  16. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  17. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js +145 -145
  18. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
  19. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.scss +93 -93
  20. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
  21. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js +137 -137
  22. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js.map +1 -1
  23. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.scss +63 -64
  24. package/lib/cjs/imodel-components-react/color/HueSlider.d.ts +22 -22
  25. package/lib/cjs/imodel-components-react/color/HueSlider.js +199 -199
  26. package/lib/cjs/imodel-components-react/color/HueSlider.js.map +1 -1
  27. package/lib/cjs/imodel-components-react/color/HueSlider.scss +61 -61
  28. package/lib/cjs/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  29. package/lib/cjs/imodel-components-react/color/SaturationPicker.js +213 -213
  30. package/lib/cjs/imodel-components-react/color/SaturationPicker.js.map +1 -1
  31. package/lib/cjs/imodel-components-react/color/SaturationPicker.scss +35 -35
  32. package/lib/cjs/imodel-components-react/color/Swatch.d.ts +22 -22
  33. package/lib/cjs/imodel-components-react/color/Swatch.js +60 -60
  34. package/lib/cjs/imodel-components-react/color/Swatch.js.map +1 -1
  35. package/lib/cjs/imodel-components-react/color/Swatch.scss +23 -24
  36. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
  37. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js +23 -23
  38. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js.map +1 -1
  39. package/lib/cjs/imodel-components-react/editors/ColorEditor.d.ts +44 -44
  40. package/lib/cjs/imodel-components-react/editors/ColorEditor.js +151 -151
  41. package/lib/cjs/imodel-components-react/editors/ColorEditor.js.map +1 -1
  42. package/lib/cjs/imodel-components-react/editors/ColorEditor.scss +18 -19
  43. package/lib/cjs/imodel-components-react/editors/WeightEditor.d.ts +47 -47
  44. package/lib/cjs/imodel-components-react/editors/WeightEditor.js +160 -160
  45. package/lib/cjs/imodel-components-react/editors/WeightEditor.js.map +1 -1
  46. package/lib/cjs/imodel-components-react/editors/WeightEditor.scss +16 -17
  47. package/lib/cjs/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
  48. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js +96 -96
  49. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js.map +1 -1
  50. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts +44 -44
  51. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js +265 -265
  52. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
  53. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.scss +107 -107
  54. package/lib/cjs/imodel-components-react/lineweight/Swatch.d.ts +33 -33
  55. package/lib/cjs/imodel-components-react/lineweight/Swatch.js +85 -85
  56. package/lib/cjs/imodel-components-react/lineweight/Swatch.js.map +1 -1
  57. package/lib/cjs/imodel-components-react/lineweight/Swatch.scss +48 -49
  58. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.d.ts +60 -60
  59. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js +159 -159
  60. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js.map +1 -1
  61. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.scss +52 -53
  62. package/lib/cjs/imodel-components-react/navigationaids/Cube.d.ts +45 -45
  63. package/lib/cjs/imodel-components-react/navigationaids/Cube.js +127 -127
  64. package/lib/cjs/imodel-components-react/navigationaids/Cube.js.map +1 -1
  65. package/lib/cjs/imodel-components-react/navigationaids/Cube.scss +19 -19
  66. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.d.ts +174 -174
  67. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js +634 -634
  68. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
  69. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.scss +182 -181
  70. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts +145 -145
  71. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js +647 -647
  72. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js.map +1 -1
  73. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.scss +134 -134
  74. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.d.ts +26 -26
  75. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js +99 -99
  76. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
  77. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.scss +63 -65
  78. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.d.ts +17 -17
  79. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js +53 -53
  80. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
  81. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.d.ts +18 -18
  82. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js +83 -83
  83. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js.map +1 -1
  84. package/lib/cjs/imodel-components-react/quantityformat/FormatType.d.ts +17 -17
  85. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js +86 -86
  86. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js.map +1 -1
  87. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.d.ts +17 -17
  88. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js +109 -109
  89. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js.map +1 -1
  90. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.d.ts +19 -19
  91. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js +133 -133
  92. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js.map +1 -1
  93. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.d.ts +21 -21
  94. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js +184 -184
  95. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js.map +1 -1
  96. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.d.ts +22 -22
  97. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.d.ts.map +1 -1
  98. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js +145 -154
  99. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js.map +1 -1
  100. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.d.ts +17 -17
  101. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js +59 -59
  102. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js.map +1 -1
  103. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.d.ts +17 -17
  104. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js +47 -47
  105. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js.map +1 -1
  106. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.d.ts +16 -16
  107. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js +54 -54
  108. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js.map +1 -1
  109. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.d.ts +18 -18
  110. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js +48 -48
  111. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js.map +1 -1
  112. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.d.ts +17 -17
  113. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js +50 -50
  114. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js.map +1 -1
  115. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.d.ts +17 -17
  116. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js +58 -58
  117. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js.map +1 -1
  118. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.d.ts +17 -17
  119. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js +47 -47
  120. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js.map +1 -1
  121. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.d.ts +17 -17
  122. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js +56 -56
  123. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js.map +1 -1
  124. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.d.ts +17 -17
  125. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js +95 -95
  126. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js.map +1 -1
  127. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.d.ts +23 -23
  128. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js +119 -119
  129. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js.map +1 -1
  130. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.d.ts +52 -52
  131. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js +143 -143
  132. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js.map +1 -1
  133. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.d.ts +31 -31
  134. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js +69 -69
  135. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js.map +1 -1
  136. package/lib/cjs/imodel-components-react/timeline/InlineEdit.d.ts +27 -27
  137. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js +81 -81
  138. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js.map +1 -1
  139. package/lib/cjs/imodel-components-react/timeline/InlineEdit.scss +26 -26
  140. package/lib/cjs/imodel-components-react/timeline/PlayerButton.d.ts +33 -33
  141. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js +91 -91
  142. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js.map +1 -1
  143. package/lib/cjs/imodel-components-react/timeline/PlayerButton.scss +31 -26
  144. package/lib/cjs/imodel-components-react/timeline/Scrubber.d.ts +54 -54
  145. package/lib/cjs/imodel-components-react/timeline/Scrubber.js +191 -191
  146. package/lib/cjs/imodel-components-react/timeline/Scrubber.js.map +1 -1
  147. package/lib/cjs/imodel-components-react/timeline/Scrubber.scss +112 -107
  148. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.d.ts +77 -77
  149. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js +424 -424
  150. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js.map +1 -1
  151. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.scss +356 -358
  152. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.d.ts +15 -15
  153. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js +54 -54
  154. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js.map +1 -1
  155. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.scss +39 -39
  156. package/lib/cjs/imodel-components-react/timeline/Timeline.scss +164 -164
  157. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.d.ts +133 -133
  158. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js +358 -358
  159. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js.map +1 -1
  160. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.scss +164 -164
  161. package/lib/cjs/imodel-components-react/timeline/interfaces.d.ts +174 -174
  162. package/lib/cjs/imodel-components-react/timeline/interfaces.js +45 -45
  163. package/lib/cjs/imodel-components-react/timeline/interfaces.js.map +1 -1
  164. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.d.ts +42 -42
  165. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js +274 -274
  166. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js.map +1 -1
  167. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.d.ts +106 -106
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  170. package/lib/cjs/imodel-components-react.d.ts +82 -82
  171. package/lib/cjs/imodel-components-react.js +101 -101
  172. package/lib/cjs/imodel-components-react.js.map +1 -1
  173. package/lib/esm/imodel-components-react/UiIModelComponents.d.ts +28 -28
  174. package/lib/esm/imodel-components-react/UiIModelComponents.js +75 -75
  175. package/lib/esm/imodel-components-react/UiIModelComponents.js.map +1 -1
  176. package/lib/esm/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  177. package/lib/esm/imodel-components-react/color/AlphaSlider.js +160 -160
  178. package/lib/esm/imodel-components-react/color/AlphaSlider.js.map +1 -1
  179. package/lib/esm/imodel-components-react/color/AlphaSlider.scss +63 -63
  180. package/lib/esm/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  181. package/lib/esm/imodel-components-react/color/ColorPickerButton.js +82 -82
  182. package/lib/esm/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  183. package/lib/esm/imodel-components-react/color/ColorPickerButton.scss +90 -92
  184. package/lib/esm/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  185. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js +51 -51
  186. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  187. package/lib/esm/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  188. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js +122 -122
  189. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
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  191. package/lib/esm/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
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  195. package/lib/esm/imodel-components-react/color/HueSlider.d.ts +22 -22
  196. package/lib/esm/imodel-components-react/color/HueSlider.js +173 -173
  197. package/lib/esm/imodel-components-react/color/HueSlider.js.map +1 -1
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  199. package/lib/esm/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  200. package/lib/esm/imodel-components-react/color/SaturationPicker.js +187 -187
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  203. package/lib/esm/imodel-components-react/color/Swatch.d.ts +22 -22
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  207. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
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  210. package/lib/esm/imodel-components-react/editors/ColorEditor.d.ts +44 -44
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  218. package/lib/esm/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
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  225. package/lib/esm/imodel-components-react/lineweight/Swatch.d.ts +33 -33
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  233. package/lib/esm/imodel-components-react/navigationaids/Cube.d.ts +45 -45
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  237. package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.d.ts +174 -174
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  241. package/lib/esm/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts +145 -145
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  245. package/lib/esm/imodel-components-react/quantityformat/FormatPanel.d.ts +26 -26
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  249. package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.d.ts +17 -17
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  345. package/package.json +25 -33
@@ -1,607 +1,607 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module NavigationAids
7
- */
8
- import "./CubeNavigationAid.scss";
9
- import classnames from "classnames";
10
- import * as React from "react";
11
- import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
12
- import { IModelApp } from "@itwin/core-frontend";
13
- import { UiIModelComponents } from "../UiIModelComponents";
14
- import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
15
- import { Cube, Face } from "./Cube";
16
- /** @public */
17
- export var CubeNavigationHitBoxX;
18
- (function (CubeNavigationHitBoxX) {
19
- CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
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- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
21
- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
22
- })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
23
- /** @internal
24
- * @deprecated Use [[CubeNavigationHitBoxX]] */
25
- export var HitBoxX;
26
- (function (HitBoxX) {
27
- HitBoxX[HitBoxX["None"] = 0] = "None";
28
- HitBoxX[HitBoxX["Right"] = 1] = "Right";
29
- HitBoxX[HitBoxX["Left"] = -1] = "Left";
30
- })(HitBoxX || (HitBoxX = {}));
31
- /** @public */
32
- export var CubeNavigationHitBoxY;
33
- (function (CubeNavigationHitBoxY) {
34
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
35
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
36
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
37
- })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
38
- /** @internal
39
- * @deprecated Use [[CubeNavigationHitBoxY]] */
40
- export var HitBoxY;
41
- (function (HitBoxY) {
42
- HitBoxY[HitBoxY["None"] = 0] = "None";
43
- HitBoxY[HitBoxY["Back"] = 1] = "Back";
44
- HitBoxY[HitBoxY["Front"] = -1] = "Front";
45
- })(HitBoxY || (HitBoxY = {}));
46
- /** @public */
47
- export var CubeNavigationHitBoxZ;
48
- (function (CubeNavigationHitBoxZ) {
49
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
50
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
51
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
52
- })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
53
- /** @internal
54
- * @deprecated [[CubeNavigationHitBoxZ]] */
55
- export var HitBoxZ;
56
- (function (HitBoxZ) {
57
- HitBoxZ[HitBoxZ["None"] = 0] = "None";
58
- HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
59
- HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
60
- })(HitBoxZ || (HitBoxZ = {}));
61
- const cubeNavigationFaceLocs = {
62
- [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
63
- [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
64
- [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
65
- [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
66
- [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
67
- [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
68
- };
69
- const cubeNavigationFaceRotations = {
70
- [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
71
- [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
72
- [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
73
- [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
74
- [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
75
- [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
76
- };
77
- // data relating Up/Down/Left/Right directions relative to every surface
78
- const cubeNavigationRoutes = {
79
- [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
80
- [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
81
- [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
82
- [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
83
- [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
84
- [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
85
- };
86
- /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
87
- const DEFAULT_TOLERANCE = 1.0e-6;
88
- /** @internal */
89
- export var CubeHover;
90
- (function (CubeHover) {
91
- CubeHover[CubeHover["None"] = 0] = "None";
92
- CubeHover[CubeHover["Hover"] = 1] = "Hover";
93
- CubeHover[CubeHover["Active"] = 2] = "Active";
94
- })(CubeHover || (CubeHover = {}));
95
- /** Cube Navigation Aid Component
96
- * @public
97
- */
98
- export class CubeNavigationAid extends React.Component {
99
- constructor() {
100
- super(...arguments);
101
- this._start = Vector2d.createZero();
102
- /** @internal */
103
- this.state = {
104
- dragging: false,
105
- startRotMatrix: Matrix3d.createIdentity(),
106
- endRotMatrix: Matrix3d.createIdentity(),
107
- animation: 1,
108
- hoverMap: {},
109
- face: Face.Top,
110
- };
111
- this._mounted = false;
112
- this._labels = {
113
- [Face.Right]: UiIModelComponents.translate("cube.right"),
114
- [Face.Left]: UiIModelComponents.translate("cube.left"),
115
- [Face.Back]: UiIModelComponents.translate("cube.back"),
116
- [Face.Front]: UiIModelComponents.translate("cube.front"),
117
- [Face.Top]: UiIModelComponents.translate("cube.top"),
118
- [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
119
- };
120
- // Synchronize with rotation coming from the Viewport
121
- this._handleViewRotationChangeEvent = (args) => {
122
- const { animation, dragging, endRotMatrix } = this.state;
123
- // istanbul ignore else
124
- if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
125
- const newMatrix = this.props.viewport.view.getRotation().clone();
126
- if (!endRotMatrix.isAlmostEqual(newMatrix)) {
127
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
128
- }
129
- }
130
- };
131
- this._animation = () => {
132
- const t = Date.now();
133
- const delta = this._lastTime ? t - this._lastTime : 16;
134
- this._lastTime = t;
135
- if (this.state.animation !== 1) {
136
- const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
137
- // istanbul ignore next
138
- if (this._mounted) {
139
- this.setState({ animation }, () => {
140
- this._animationFrame = setTimeout(this._animation, 16.667);
141
- });
142
- }
143
- }
144
- else {
145
- this._lastTime = undefined;
146
- this._animationEnd();
147
- }
148
- };
149
- this._animationEnd = () => {
150
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
151
- const startRotMatrix = this.state.endRotMatrix.clone();
152
- // istanbul ignore next
153
- if (this._mounted) {
154
- this.setState({ startRotMatrix }, () => {
155
- // istanbul ignore else
156
- if (this.props.onAnimationEnd)
157
- this.props.onAnimationEnd();
158
- });
159
- }
160
- };
161
- this._handleCellHoverChange = (vect, state) => {
162
- var _a, _b;
163
- if (this._isInteractionLocked()) {
164
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
165
- return;
166
- }
167
- const hoverMap = this.state.hoverMap;
168
- hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
169
- this.setState({ hoverMap });
170
- };
171
- this._isInteractionLocked = () => {
172
- // Locked by markup
173
- if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
174
- return true;
175
- }
176
- return false;
177
- };
178
- this._onArrowClick = (arrow) => {
179
- var _a, _b;
180
- if (this._isInteractionLocked()) {
181
- // istanbul ignore next
182
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
183
- return;
184
- }
185
- const { newRotation, face } = this.getArrowRotationAndFace(arrow);
186
- this._animateRotation(newRotation, face);
187
- };
188
- this._lastClientXY = Vector2d.createZero();
189
- this._handleBoxMouseDown = (event) => {
190
- var _a, _b;
191
- if (this._isInteractionLocked()) {
192
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
193
- return;
194
- }
195
- event.preventDefault();
196
- // only start listening after drag is confirmed. Ie. the 3D box is clicked.
197
- window.addEventListener("mousemove", this._onMouseMove, false);
198
- window.addEventListener("mouseup", this._onMouseUp, false);
199
- this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
200
- this._start = this._lastClientXY;
201
- };
202
- this._onMouseMove = (event) => {
203
- const mousePos = Vector2d.create(event.clientX, event.clientY);
204
- this._processDrag(mousePos);
205
- };
206
- this._onMouseUp = () => {
207
- if (this.state.dragging) {
208
- this.setState({ dragging: false });
209
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
210
- }
211
- // remove so event only triggers after this.onMouseStartDrag
212
- window.removeEventListener("mousemove", this._onMouseMove);
213
- window.removeEventListener("mouseup", this._onMouseUp);
214
- };
215
- // istanbul ignore next - unable to test touch
216
- this._handleBoxTouchStart = (event) => {
217
- var _a, _b;
218
- if (this._isInteractionLocked()) {
219
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
220
- return;
221
- }
222
- if (1 !== event.targetTouches.length)
223
- return;
224
- window.addEventListener("touchmove", this._onTouchMove, false);
225
- window.addEventListener("touchend", this._onTouchEnd, false);
226
- this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
227
- this._start = this._lastClientXY;
228
- };
229
- // istanbul ignore next - unable to test touch
230
- this._onTouchMove = (event) => {
231
- if (1 !== event.targetTouches.length)
232
- return;
233
- const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
234
- this._processDrag(mousePos);
235
- };
236
- // istanbul ignore next - unable to test touch
237
- this._onTouchEnd = (event) => {
238
- if (0 !== event.targetTouches.length)
239
- return;
240
- if (this.state.dragging) {
241
- this.setState({ dragging: false });
242
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
243
- }
244
- window.removeEventListener("touchmove", this._onTouchMove);
245
- window.removeEventListener("touchend", this._onTouchEnd);
246
- };
247
- this._handleFaceCellClick = (pos, face) => {
248
- var _a, _b;
249
- if (this._isInteractionLocked()) {
250
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
251
- return;
252
- }
253
- const { endRotMatrix } = this.state;
254
- let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
255
- // istanbul ignore else
256
- if (rotMatrix) {
257
- // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
258
- if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
259
- const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
260
- // istanbul ignore else
261
- if (angleAxis.ok) {
262
- const xAx = endRotMatrix.columnX();
263
- const a = Math.atan2(xAx.y, xAx.x);
264
- const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
265
- const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
266
- rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
267
- }
268
- }
269
- this._animateRotation(rotMatrix, face);
270
- }
271
- window.removeEventListener("mousemove", this._onMouseMove);
272
- };
273
- this._animateRotation = (endRotMatrix, face) => {
274
- if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
275
- return;
276
- // set animation variables, let css transitions animate it.
277
- this._animationFrame = setTimeout(this._animation, 16.667);
278
- this.setState((prevState) => ({
279
- startRotMatrix: prevState.endRotMatrix, endRotMatrix,
280
- animation: 0,
281
- face,
282
- }));
283
- };
284
- this._setRotation = (endRotMatrix, face) => {
285
- ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
286
- // set variables, with animTime at 0 to prevent animation.
287
- this.setState({
288
- startRotMatrix: endRotMatrix,
289
- endRotMatrix,
290
- animation: 1,
291
- face,
292
- });
293
- };
294
- }
295
- /** @internal */
296
- componentDidMount() {
297
- this._mounted = true;
298
- ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
299
- // set initial rotation
300
- if (this.props.viewport) {
301
- const newMatrix = this.props.viewport.view.getRotation().clone();
302
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
303
- }
304
- }
305
- /** @internal */
306
- componentWillUnmount() {
307
- ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
308
- clearTimeout(this._animationFrame);
309
- this._mounted = false;
310
- }
311
- render() {
312
- const { animation, startRotMatrix, endRotMatrix } = this.state;
313
- const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
314
- const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
315
- if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
316
- ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
317
- const faces = {};
318
- for (const key in this._labels) {
319
- // istanbul ignore else
320
- if (this._labels.hasOwnProperty(key)) {
321
- const f = key;
322
- const label = this._labels[f];
323
- faces[f] =
324
- React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
325
- }
326
- }
327
- const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
328
- const upTitle = this.getArrowTitle(Pointer.Up);
329
- const downTitle = this.getArrowTitle(Pointer.Down);
330
- const leftTitle = this.getArrowTitle(Pointer.Left);
331
- const rightTitle = this.getArrowTitle(Pointer.Right);
332
- return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
333
- React.createElement("div", { className: "cube-element-container" },
334
- React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
335
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
336
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
337
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
338
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
339
- }
340
- static correctSmallNumber(value, tolerance) {
341
- return Math.abs(value) < tolerance ? 0 : value;
342
- }
343
- /**
344
- * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
345
- * * perpendicular to a face of the unit cube.
346
- * * or pass through a nearby vertex or edge of the unit cube.
347
- * @param zVector existing z vector.
348
- * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
349
- */
350
- static snapVectorToCubeFeatures(zVector, tolerance) {
351
- const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
352
- let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
353
- let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
354
- const xx = Math.abs(x);
355
- const yy = Math.abs(y);
356
- const zz = Math.abs(z);
357
- // adjust any adjacent pair of near equal values to the first.
358
- // istanbul ignore next
359
- if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
360
- y = Geometry.split3WaySign(y, -xx, xx, xx);
361
- }
362
- if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
363
- z = Geometry.split3WaySign(z, -yy, yy, yy);
364
- }
365
- if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
366
- z = Geometry.split3WaySign(z, -xx, xx, xx);
367
- }
368
- return Vector3d.create(x, y, z);
369
- }
370
- /**
371
- * Adjust a worldToView matrix to favor both
372
- * * direct view at faces, edges, and corners of a view cube.
373
- * * heads up
374
- * @param worldToView candidate matrix
375
- * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
376
- * @param result optional result.
377
- */
378
- static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
379
- const oldZ = worldToView.rowZ();
380
- const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
381
- // If newZ is true up or down, it will have true 0 for x and y.
382
- // special case this to take x direction from the input.
383
- // istanbul ignore next
384
- if (newZ.x === 0.0 && newZ.y === 0) {
385
- const perpVector = worldToView.rowX();
386
- result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
387
- }
388
- else {
389
- result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
390
- }
391
- // istanbul ignore else
392
- if (result)
393
- result.transposeInPlace();
394
- return result;
395
- }
396
- getArrowRotationAndFace(arrow) {
397
- const localRotationAxis = Vector3d.create(0, 0, 0);
398
- switch (arrow) {
399
- case Pointer.Up:
400
- localRotationAxis.x = -1.0;
401
- break;
402
- case Pointer.Down:
403
- localRotationAxis.x = 1.0;
404
- break;
405
- case Pointer.Left:
406
- localRotationAxis.y = -1.0;
407
- break;
408
- default:
409
- localRotationAxis.y = 1.0;
410
- break;
411
- }
412
- const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
413
- const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
414
- CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
415
- const face = CubeNavigationAid._getMatrixFace(newRotation);
416
- return { newRotation, face };
417
- }
418
- getArrowTitle(arrow) {
419
- const { face } = this.getArrowRotationAndFace(arrow);
420
- return this._labels[face];
421
- }
422
- _processDrag(mousePos) {
423
- // istanbul ignore else
424
- if (!this._start.isAlmostEqual(mousePos)) {
425
- const movement = mousePos.minus(this._lastClientXY);
426
- const diff = movement.scale(0.05);
427
- const yaw = Angle.createRadians(diff.x);
428
- const pitch = Angle.createRadians(diff.y);
429
- const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
430
- const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
431
- const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
432
- this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
433
- if (!this.state.dragging)
434
- this.setState({ dragging: true });
435
- }
436
- this._lastClientXY = mousePos;
437
- }
438
- }
439
- CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
440
- CubeNavigationAid._isMatrixFace = (matrix) => {
441
- let sum = 0;
442
- for (const coff of matrix.coffs) {
443
- if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
444
- sum++;
445
- }
446
- // Assuming matrix is a proper rotation matrix:
447
- // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
448
- return sum === 3;
449
- };
450
- CubeNavigationAid._getMatrixFace = (rotMatrix) => {
451
- if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
452
- return Face.None;
453
- }
454
- let matrixFace = Face.None;
455
- for (const face in cubeNavigationFaceRotations) {
456
- // istanbul ignore else
457
- if (face in cubeNavigationFaceRotations) {
458
- const loc = cubeNavigationFaceRotations[face];
459
- if (rotMatrix.isAlmostEqual(loc)) {
460
- matrixFace = face;
461
- break;
462
- }
463
- }
464
- }
465
- return matrixFace;
466
- };
467
- CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
468
- if (anim === 0)
469
- return start;
470
- if (anim === 1 || start.isAlmostEqual(end))
471
- return end;
472
- const startInverse = start.transpose();
473
- const diff = end.multiplyMatrixMatrix(startInverse);
474
- const angleAxis = diff.getAxisAndAngleOfRotation();
475
- // istanbul ignore else
476
- if (angleAxis.ok) {
477
- const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
478
- const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
479
- // istanbul ignore else
480
- if (newDiff) {
481
- const newMatrix = newDiff.multiplyMatrixMatrix(start);
482
- return newMatrix;
483
- }
484
- }
485
- // istanbul ignore next
486
- return end;
487
- };
488
- /** @internal */
489
- export class NavCubeFace extends React.Component {
490
- render() {
491
- const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
492
- return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
493
- return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
494
- return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
495
- label));
496
- })));
497
- })));
498
- }
499
- }
500
- NavCubeFace.faceCellToPos = (face, x, y) => {
501
- const faceVect = cubeNavigationFaceLocs[face];
502
- const route = cubeNavigationRoutes[face];
503
- const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
504
- const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
505
- const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
506
- const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
507
- return faceVect.plus(xVect).plus(yVect);
508
- };
509
- class FaceRow extends React.Component {
510
- render() {
511
- const { center, children, ...props } = this.props;
512
- const classNames = classnames("face-row", center && "cube-center");
513
- return React.createElement("div", { className: classNames, ...props }, children);
514
- }
515
- }
516
- /** @internal */
517
- export class FaceCell extends React.Component {
518
- constructor() {
519
- super(...arguments);
520
- this._handleMouseOver = () => {
521
- const { vector } = this.props;
522
- this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
523
- };
524
- this._handleMouseOut = () => {
525
- const { vector } = this.props;
526
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
527
- };
528
- this._handleMouseDown = (event) => {
529
- const { clientX, clientY } = event;
530
- this.handlePointerDown(clientX, clientY);
531
- };
532
- this._handleMouseUp = (event) => {
533
- const { clientX, clientY } = event;
534
- this.handlePointerUp(clientX, clientY);
535
- };
536
- this._handleTouchStart = (event) => {
537
- event.preventDefault();
538
- event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
539
- };
540
- this._handleTouchEnd = (event) => {
541
- event.preventDefault();
542
- event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
543
- };
544
- }
545
- render() {
546
- const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
547
- const { x, y, z } = vector;
548
- const n = `${x}-${y}-${z}`;
549
- const hover = hoverMap[n] === CubeHover.Hover;
550
- const active = hoverMap[n] === CubeHover.Active;
551
- const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
552
- // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
553
- return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
554
- }
555
- handlePointerDown(x, y) {
556
- const { vector } = this.props;
557
- this._startMouse = Point2d.create(x, y);
558
- this.props.onFaceCellHoverChange(vector, CubeHover.Active);
559
- }
560
- handlePointerUp(x, y) {
561
- const { vector, face } = this.props;
562
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
563
- const mouse = Point2d.create(x, y);
564
- if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
565
- const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
566
- this.props.onFaceCellClick(vector, isFace ? face : Face.None);
567
- }
568
- }
569
- }
570
- var Pointer;
571
- (function (Pointer) {
572
- Pointer[Pointer["None"] = 0] = "None";
573
- Pointer[Pointer["Up"] = 1] = "Up";
574
- Pointer[Pointer["Down"] = 2] = "Down";
575
- Pointer[Pointer["Left"] = 3] = "Left";
576
- Pointer[Pointer["Right"] = 4] = "Right";
577
- })(Pointer || (Pointer = {}));
578
- const pointerIconClass = {
579
- [Pointer.Up]: "icon-caret-down",
580
- [Pointer.Down]: "icon-caret-up",
581
- [Pointer.Left]: "icon-caret-right",
582
- [Pointer.Right]: "icon-caret-left",
583
- };
584
- const pointerClass = {
585
- [Pointer.Up]: "cube-up",
586
- [Pointer.Down]: "cube-down",
587
- [Pointer.Left]: "cube-left",
588
- [Pointer.Right]: "cube-right",
589
- };
590
- class PointerButton extends React.Component {
591
- constructor() {
592
- super(...arguments);
593
- this._handleClick = (event) => {
594
- const { pointerType } = this.props;
595
- event.preventDefault();
596
- this.props.onArrowClick(pointerType);
597
- };
598
- }
599
- render() {
600
- const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
601
- const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], pointerIconClass[pointerType], visible && "cube-visible");
602
- return (
603
- // eslint-disable-next-line jsx-a11y/click-events-have-key-events
604
- React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick }));
605
- }
606
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module NavigationAids
7
+ */
8
+ import "./CubeNavigationAid.scss";
9
+ import classnames from "classnames";
10
+ import * as React from "react";
11
+ import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
12
+ import { IModelApp } from "@itwin/core-frontend";
13
+ import { UiIModelComponents } from "../UiIModelComponents";
14
+ import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
15
+ import { Cube, Face } from "./Cube";
16
+ /** @public */
17
+ export var CubeNavigationHitBoxX;
18
+ (function (CubeNavigationHitBoxX) {
19
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
20
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
21
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
22
+ })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
23
+ /** @internal
24
+ * @deprecated Use [[CubeNavigationHitBoxX]] */
25
+ export var HitBoxX;
26
+ (function (HitBoxX) {
27
+ HitBoxX[HitBoxX["None"] = 0] = "None";
28
+ HitBoxX[HitBoxX["Right"] = 1] = "Right";
29
+ HitBoxX[HitBoxX["Left"] = -1] = "Left";
30
+ })(HitBoxX || (HitBoxX = {}));
31
+ /** @public */
32
+ export var CubeNavigationHitBoxY;
33
+ (function (CubeNavigationHitBoxY) {
34
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
35
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
36
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
37
+ })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
38
+ /** @internal
39
+ * @deprecated Use [[CubeNavigationHitBoxY]] */
40
+ export var HitBoxY;
41
+ (function (HitBoxY) {
42
+ HitBoxY[HitBoxY["None"] = 0] = "None";
43
+ HitBoxY[HitBoxY["Back"] = 1] = "Back";
44
+ HitBoxY[HitBoxY["Front"] = -1] = "Front";
45
+ })(HitBoxY || (HitBoxY = {}));
46
+ /** @public */
47
+ export var CubeNavigationHitBoxZ;
48
+ (function (CubeNavigationHitBoxZ) {
49
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
50
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
51
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
52
+ })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
53
+ /** @internal
54
+ * @deprecated [[CubeNavigationHitBoxZ]] */
55
+ export var HitBoxZ;
56
+ (function (HitBoxZ) {
57
+ HitBoxZ[HitBoxZ["None"] = 0] = "None";
58
+ HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
59
+ HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
60
+ })(HitBoxZ || (HitBoxZ = {}));
61
+ const cubeNavigationFaceLocs = {
62
+ [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
63
+ [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
64
+ [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
65
+ [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
66
+ [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
67
+ [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
68
+ };
69
+ const cubeNavigationFaceRotations = {
70
+ [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
71
+ [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
72
+ [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
73
+ [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
74
+ [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
75
+ [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
76
+ };
77
+ // data relating Up/Down/Left/Right directions relative to every surface
78
+ const cubeNavigationRoutes = {
79
+ [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
80
+ [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
81
+ [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
82
+ [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
83
+ [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
84
+ [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
85
+ };
86
+ /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
87
+ const DEFAULT_TOLERANCE = 1.0e-6;
88
+ /** @internal */
89
+ export var CubeHover;
90
+ (function (CubeHover) {
91
+ CubeHover[CubeHover["None"] = 0] = "None";
92
+ CubeHover[CubeHover["Hover"] = 1] = "Hover";
93
+ CubeHover[CubeHover["Active"] = 2] = "Active";
94
+ })(CubeHover || (CubeHover = {}));
95
+ /** Cube Navigation Aid Component
96
+ * @public
97
+ */
98
+ export class CubeNavigationAid extends React.Component {
99
+ constructor() {
100
+ super(...arguments);
101
+ this._start = Vector2d.createZero();
102
+ /** @internal */
103
+ this.state = {
104
+ dragging: false,
105
+ startRotMatrix: Matrix3d.createIdentity(),
106
+ endRotMatrix: Matrix3d.createIdentity(),
107
+ animation: 1,
108
+ hoverMap: {},
109
+ face: Face.Top,
110
+ };
111
+ this._mounted = false;
112
+ this._labels = {
113
+ [Face.Right]: UiIModelComponents.translate("cube.right"),
114
+ [Face.Left]: UiIModelComponents.translate("cube.left"),
115
+ [Face.Back]: UiIModelComponents.translate("cube.back"),
116
+ [Face.Front]: UiIModelComponents.translate("cube.front"),
117
+ [Face.Top]: UiIModelComponents.translate("cube.top"),
118
+ [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
119
+ };
120
+ // Synchronize with rotation coming from the Viewport
121
+ this._handleViewRotationChangeEvent = (args) => {
122
+ const { animation, dragging, endRotMatrix } = this.state;
123
+ // istanbul ignore else
124
+ if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
125
+ const newMatrix = this.props.viewport.view.getRotation().clone();
126
+ if (!endRotMatrix.isAlmostEqual(newMatrix)) {
127
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
128
+ }
129
+ }
130
+ };
131
+ this._animation = () => {
132
+ const t = Date.now();
133
+ const delta = this._lastTime ? t - this._lastTime : 16;
134
+ this._lastTime = t;
135
+ if (this.state.animation !== 1) {
136
+ const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
137
+ // istanbul ignore next
138
+ if (this._mounted) {
139
+ this.setState({ animation }, () => {
140
+ this._animationFrame = setTimeout(this._animation, 16.667);
141
+ });
142
+ }
143
+ }
144
+ else {
145
+ this._lastTime = undefined;
146
+ this._animationEnd();
147
+ }
148
+ };
149
+ this._animationEnd = () => {
150
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
151
+ const startRotMatrix = this.state.endRotMatrix.clone();
152
+ // istanbul ignore next
153
+ if (this._mounted) {
154
+ this.setState({ startRotMatrix }, () => {
155
+ // istanbul ignore else
156
+ if (this.props.onAnimationEnd)
157
+ this.props.onAnimationEnd();
158
+ });
159
+ }
160
+ };
161
+ this._handleCellHoverChange = (vect, state) => {
162
+ var _a, _b;
163
+ if (this._isInteractionLocked()) {
164
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
165
+ return;
166
+ }
167
+ const hoverMap = this.state.hoverMap;
168
+ hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
169
+ this.setState({ hoverMap });
170
+ };
171
+ this._isInteractionLocked = () => {
172
+ // Locked by markup
173
+ if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
174
+ return true;
175
+ }
176
+ return false;
177
+ };
178
+ this._onArrowClick = (arrow) => {
179
+ var _a, _b;
180
+ if (this._isInteractionLocked()) {
181
+ // istanbul ignore next
182
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
183
+ return;
184
+ }
185
+ const { newRotation, face } = this.getArrowRotationAndFace(arrow);
186
+ this._animateRotation(newRotation, face);
187
+ };
188
+ this._lastClientXY = Vector2d.createZero();
189
+ this._handleBoxMouseDown = (event) => {
190
+ var _a, _b;
191
+ if (this._isInteractionLocked()) {
192
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
193
+ return;
194
+ }
195
+ event.preventDefault();
196
+ // only start listening after drag is confirmed. Ie. the 3D box is clicked.
197
+ window.addEventListener("mousemove", this._onMouseMove, false);
198
+ window.addEventListener("mouseup", this._onMouseUp, false);
199
+ this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
200
+ this._start = this._lastClientXY;
201
+ };
202
+ this._onMouseMove = (event) => {
203
+ const mousePos = Vector2d.create(event.clientX, event.clientY);
204
+ this._processDrag(mousePos);
205
+ };
206
+ this._onMouseUp = () => {
207
+ if (this.state.dragging) {
208
+ this.setState({ dragging: false });
209
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
210
+ }
211
+ // remove so event only triggers after this.onMouseStartDrag
212
+ window.removeEventListener("mousemove", this._onMouseMove);
213
+ window.removeEventListener("mouseup", this._onMouseUp);
214
+ };
215
+ // istanbul ignore next - unable to test touch
216
+ this._handleBoxTouchStart = (event) => {
217
+ var _a, _b;
218
+ if (this._isInteractionLocked()) {
219
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
220
+ return;
221
+ }
222
+ if (1 !== event.targetTouches.length)
223
+ return;
224
+ window.addEventListener("touchmove", this._onTouchMove, false);
225
+ window.addEventListener("touchend", this._onTouchEnd, false);
226
+ this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
227
+ this._start = this._lastClientXY;
228
+ };
229
+ // istanbul ignore next - unable to test touch
230
+ this._onTouchMove = (event) => {
231
+ if (1 !== event.targetTouches.length)
232
+ return;
233
+ const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
234
+ this._processDrag(mousePos);
235
+ };
236
+ // istanbul ignore next - unable to test touch
237
+ this._onTouchEnd = (event) => {
238
+ if (0 !== event.targetTouches.length)
239
+ return;
240
+ if (this.state.dragging) {
241
+ this.setState({ dragging: false });
242
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
243
+ }
244
+ window.removeEventListener("touchmove", this._onTouchMove);
245
+ window.removeEventListener("touchend", this._onTouchEnd);
246
+ };
247
+ this._handleFaceCellClick = (pos, face) => {
248
+ var _a, _b;
249
+ if (this._isInteractionLocked()) {
250
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
251
+ return;
252
+ }
253
+ const { endRotMatrix } = this.state;
254
+ let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
255
+ // istanbul ignore else
256
+ if (rotMatrix) {
257
+ // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
258
+ if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
259
+ const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
260
+ // istanbul ignore else
261
+ if (angleAxis.ok) {
262
+ const xAx = endRotMatrix.columnX();
263
+ const a = Math.atan2(xAx.y, xAx.x);
264
+ const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
265
+ const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
266
+ rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
267
+ }
268
+ }
269
+ this._animateRotation(rotMatrix, face);
270
+ }
271
+ window.removeEventListener("mousemove", this._onMouseMove);
272
+ };
273
+ this._animateRotation = (endRotMatrix, face) => {
274
+ if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
275
+ return;
276
+ // set animation variables, let css transitions animate it.
277
+ this._animationFrame = setTimeout(this._animation, 16.667);
278
+ this.setState((prevState) => ({
279
+ startRotMatrix: prevState.endRotMatrix, endRotMatrix,
280
+ animation: 0,
281
+ face,
282
+ }));
283
+ };
284
+ this._setRotation = (endRotMatrix, face) => {
285
+ ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
286
+ // set variables, with animTime at 0 to prevent animation.
287
+ this.setState({
288
+ startRotMatrix: endRotMatrix,
289
+ endRotMatrix,
290
+ animation: 1,
291
+ face,
292
+ });
293
+ };
294
+ }
295
+ /** @internal */
296
+ componentDidMount() {
297
+ this._mounted = true;
298
+ ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
299
+ // set initial rotation
300
+ if (this.props.viewport) {
301
+ const newMatrix = this.props.viewport.view.getRotation().clone();
302
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
303
+ }
304
+ }
305
+ /** @internal */
306
+ componentWillUnmount() {
307
+ ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
308
+ clearTimeout(this._animationFrame);
309
+ this._mounted = false;
310
+ }
311
+ render() {
312
+ const { animation, startRotMatrix, endRotMatrix } = this.state;
313
+ const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
314
+ const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
315
+ if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
316
+ ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
317
+ const faces = {};
318
+ for (const key in this._labels) {
319
+ // istanbul ignore else
320
+ if (this._labels.hasOwnProperty(key)) {
321
+ const f = key;
322
+ const label = this._labels[f];
323
+ faces[f] =
324
+ React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
325
+ }
326
+ }
327
+ const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
328
+ const upTitle = this.getArrowTitle(Pointer.Up);
329
+ const downTitle = this.getArrowTitle(Pointer.Down);
330
+ const leftTitle = this.getArrowTitle(Pointer.Left);
331
+ const rightTitle = this.getArrowTitle(Pointer.Right);
332
+ return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
333
+ React.createElement("div", { className: "cube-element-container" },
334
+ React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
335
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
336
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
337
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
338
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
339
+ }
340
+ static correctSmallNumber(value, tolerance) {
341
+ return Math.abs(value) < tolerance ? 0 : value;
342
+ }
343
+ /**
344
+ * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
345
+ * * perpendicular to a face of the unit cube.
346
+ * * or pass through a nearby vertex or edge of the unit cube.
347
+ * @param zVector existing z vector.
348
+ * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
349
+ */
350
+ static snapVectorToCubeFeatures(zVector, tolerance) {
351
+ const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
352
+ let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
353
+ let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
354
+ const xx = Math.abs(x);
355
+ const yy = Math.abs(y);
356
+ const zz = Math.abs(z);
357
+ // adjust any adjacent pair of near equal values to the first.
358
+ // istanbul ignore next
359
+ if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
360
+ y = Geometry.split3WaySign(y, -xx, xx, xx);
361
+ }
362
+ if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
363
+ z = Geometry.split3WaySign(z, -yy, yy, yy);
364
+ }
365
+ if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
366
+ z = Geometry.split3WaySign(z, -xx, xx, xx);
367
+ }
368
+ return Vector3d.create(x, y, z);
369
+ }
370
+ /**
371
+ * Adjust a worldToView matrix to favor both
372
+ * * direct view at faces, edges, and corners of a view cube.
373
+ * * heads up
374
+ * @param worldToView candidate matrix
375
+ * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
376
+ * @param result optional result.
377
+ */
378
+ static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
379
+ const oldZ = worldToView.rowZ();
380
+ const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
381
+ // If newZ is true up or down, it will have true 0 for x and y.
382
+ // special case this to take x direction from the input.
383
+ // istanbul ignore next
384
+ if (newZ.x === 0.0 && newZ.y === 0) {
385
+ const perpVector = worldToView.rowX();
386
+ result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
387
+ }
388
+ else {
389
+ result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
390
+ }
391
+ // istanbul ignore else
392
+ if (result)
393
+ result.transposeInPlace();
394
+ return result;
395
+ }
396
+ getArrowRotationAndFace(arrow) {
397
+ const localRotationAxis = Vector3d.create(0, 0, 0);
398
+ switch (arrow) {
399
+ case Pointer.Up:
400
+ localRotationAxis.x = -1.0;
401
+ break;
402
+ case Pointer.Down:
403
+ localRotationAxis.x = 1.0;
404
+ break;
405
+ case Pointer.Left:
406
+ localRotationAxis.y = -1.0;
407
+ break;
408
+ default:
409
+ localRotationAxis.y = 1.0;
410
+ break;
411
+ }
412
+ const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
413
+ const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
414
+ CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
415
+ const face = CubeNavigationAid._getMatrixFace(newRotation);
416
+ return { newRotation, face };
417
+ }
418
+ getArrowTitle(arrow) {
419
+ const { face } = this.getArrowRotationAndFace(arrow);
420
+ return this._labels[face];
421
+ }
422
+ _processDrag(mousePos) {
423
+ // istanbul ignore else
424
+ if (!this._start.isAlmostEqual(mousePos)) {
425
+ const movement = mousePos.minus(this._lastClientXY);
426
+ const diff = movement.scale(0.05);
427
+ const yaw = Angle.createRadians(diff.x);
428
+ const pitch = Angle.createRadians(diff.y);
429
+ const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
430
+ const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
431
+ const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
432
+ this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
433
+ if (!this.state.dragging)
434
+ this.setState({ dragging: true });
435
+ }
436
+ this._lastClientXY = mousePos;
437
+ }
438
+ }
439
+ CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
440
+ CubeNavigationAid._isMatrixFace = (matrix) => {
441
+ let sum = 0;
442
+ for (const coff of matrix.coffs) {
443
+ if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
444
+ sum++;
445
+ }
446
+ // Assuming matrix is a proper rotation matrix:
447
+ // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
448
+ return sum === 3;
449
+ };
450
+ CubeNavigationAid._getMatrixFace = (rotMatrix) => {
451
+ if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
452
+ return Face.None;
453
+ }
454
+ let matrixFace = Face.None;
455
+ for (const face in cubeNavigationFaceRotations) {
456
+ // istanbul ignore else
457
+ if (face in cubeNavigationFaceRotations) {
458
+ const loc = cubeNavigationFaceRotations[face];
459
+ if (rotMatrix.isAlmostEqual(loc)) {
460
+ matrixFace = face;
461
+ break;
462
+ }
463
+ }
464
+ }
465
+ return matrixFace;
466
+ };
467
+ CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
468
+ if (anim === 0)
469
+ return start;
470
+ if (anim === 1 || start.isAlmostEqual(end))
471
+ return end;
472
+ const startInverse = start.transpose();
473
+ const diff = end.multiplyMatrixMatrix(startInverse);
474
+ const angleAxis = diff.getAxisAndAngleOfRotation();
475
+ // istanbul ignore else
476
+ if (angleAxis.ok) {
477
+ const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
478
+ const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
479
+ // istanbul ignore else
480
+ if (newDiff) {
481
+ const newMatrix = newDiff.multiplyMatrixMatrix(start);
482
+ return newMatrix;
483
+ }
484
+ }
485
+ // istanbul ignore next
486
+ return end;
487
+ };
488
+ /** @internal */
489
+ export class NavCubeFace extends React.Component {
490
+ render() {
491
+ const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
492
+ return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
493
+ return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
494
+ return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
495
+ label));
496
+ })));
497
+ })));
498
+ }
499
+ }
500
+ NavCubeFace.faceCellToPos = (face, x, y) => {
501
+ const faceVect = cubeNavigationFaceLocs[face];
502
+ const route = cubeNavigationRoutes[face];
503
+ const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
504
+ const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
505
+ const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
506
+ const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
507
+ return faceVect.plus(xVect).plus(yVect);
508
+ };
509
+ class FaceRow extends React.Component {
510
+ render() {
511
+ const { center, children, ...props } = this.props;
512
+ const classNames = classnames("face-row", center && "cube-center");
513
+ return React.createElement("div", { className: classNames, ...props }, children);
514
+ }
515
+ }
516
+ /** @internal */
517
+ export class FaceCell extends React.Component {
518
+ constructor() {
519
+ super(...arguments);
520
+ this._handleMouseOver = () => {
521
+ const { vector } = this.props;
522
+ this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
523
+ };
524
+ this._handleMouseOut = () => {
525
+ const { vector } = this.props;
526
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
527
+ };
528
+ this._handleMouseDown = (event) => {
529
+ const { clientX, clientY } = event;
530
+ this.handlePointerDown(clientX, clientY);
531
+ };
532
+ this._handleMouseUp = (event) => {
533
+ const { clientX, clientY } = event;
534
+ this.handlePointerUp(clientX, clientY);
535
+ };
536
+ this._handleTouchStart = (event) => {
537
+ event.preventDefault();
538
+ event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
539
+ };
540
+ this._handleTouchEnd = (event) => {
541
+ event.preventDefault();
542
+ event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
543
+ };
544
+ }
545
+ render() {
546
+ const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
547
+ const { x, y, z } = vector;
548
+ const n = `${x}-${y}-${z}`;
549
+ const hover = hoverMap[n] === CubeHover.Hover;
550
+ const active = hoverMap[n] === CubeHover.Active;
551
+ const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
552
+ // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
553
+ return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
554
+ }
555
+ handlePointerDown(x, y) {
556
+ const { vector } = this.props;
557
+ this._startMouse = Point2d.create(x, y);
558
+ this.props.onFaceCellHoverChange(vector, CubeHover.Active);
559
+ }
560
+ handlePointerUp(x, y) {
561
+ const { vector, face } = this.props;
562
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
563
+ const mouse = Point2d.create(x, y);
564
+ if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
565
+ const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
566
+ this.props.onFaceCellClick(vector, isFace ? face : Face.None);
567
+ }
568
+ }
569
+ }
570
+ var Pointer;
571
+ (function (Pointer) {
572
+ Pointer[Pointer["None"] = 0] = "None";
573
+ Pointer[Pointer["Up"] = 1] = "Up";
574
+ Pointer[Pointer["Down"] = 2] = "Down";
575
+ Pointer[Pointer["Left"] = 3] = "Left";
576
+ Pointer[Pointer["Right"] = 4] = "Right";
577
+ })(Pointer || (Pointer = {}));
578
+ const pointerIconClass = {
579
+ [Pointer.Up]: "icon-caret-down",
580
+ [Pointer.Down]: "icon-caret-up",
581
+ [Pointer.Left]: "icon-caret-right",
582
+ [Pointer.Right]: "icon-caret-left",
583
+ };
584
+ const pointerClass = {
585
+ [Pointer.Up]: "cube-up",
586
+ [Pointer.Down]: "cube-down",
587
+ [Pointer.Left]: "cube-left",
588
+ [Pointer.Right]: "cube-right",
589
+ };
590
+ class PointerButton extends React.Component {
591
+ constructor() {
592
+ super(...arguments);
593
+ this._handleClick = (event) => {
594
+ const { pointerType } = this.props;
595
+ event.preventDefault();
596
+ this.props.onArrowClick(pointerType);
597
+ };
598
+ }
599
+ render() {
600
+ const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
601
+ const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], pointerIconClass[pointerType], visible && "cube-visible");
602
+ return (
603
+ // eslint-disable-next-line jsx-a11y/click-events-have-key-events
604
+ React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick }));
605
+ }
606
+ }
607
607
  //# sourceMappingURL=CubeNavigationAid.js.map