@itwin/imodel-components-react 3.5.0-dev.65 → 3.5.0-dev.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/lib/cjs/imodel-components-react/UiIModelComponents.d.ts +28 -28
  2. package/lib/cjs/imodel-components-react/UiIModelComponents.js +79 -79
  3. package/lib/cjs/imodel-components-react/UiIModelComponents.js.map +1 -1
  4. package/lib/cjs/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  5. package/lib/cjs/imodel-components-react/color/AlphaSlider.js +186 -186
  6. package/lib/cjs/imodel-components-react/color/AlphaSlider.js.map +1 -1
  7. package/lib/cjs/imodel-components-react/color/AlphaSlider.scss +63 -63
  8. package/lib/cjs/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  9. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js +107 -107
  10. package/lib/cjs/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  11. package/lib/cjs/imodel-components-react/color/ColorPickerButton.scss +91 -91
  12. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  13. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js +74 -74
  14. package/lib/cjs/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  15. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  16. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js +145 -145
  17. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
  18. package/lib/cjs/imodel-components-react/color/ColorPickerPanel.scss +93 -93
  19. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
  20. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js +137 -137
  21. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.js.map +1 -1
  22. package/lib/cjs/imodel-components-react/color/ColorPickerPopup.scss +64 -64
  23. package/lib/cjs/imodel-components-react/color/HueSlider.d.ts +22 -22
  24. package/lib/cjs/imodel-components-react/color/HueSlider.js +199 -199
  25. package/lib/cjs/imodel-components-react/color/HueSlider.js.map +1 -1
  26. package/lib/cjs/imodel-components-react/color/HueSlider.scss +61 -61
  27. package/lib/cjs/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  28. package/lib/cjs/imodel-components-react/color/SaturationPicker.js +213 -213
  29. package/lib/cjs/imodel-components-react/color/SaturationPicker.js.map +1 -1
  30. package/lib/cjs/imodel-components-react/color/SaturationPicker.scss +35 -35
  31. package/lib/cjs/imodel-components-react/color/Swatch.d.ts +22 -22
  32. package/lib/cjs/imodel-components-react/color/Swatch.js +60 -60
  33. package/lib/cjs/imodel-components-react/color/Swatch.js.map +1 -1
  34. package/lib/cjs/imodel-components-react/color/Swatch.scss +23 -23
  35. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
  36. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js +23 -23
  37. package/lib/cjs/imodel-components-react/color/getCSSColorFromDef.js.map +1 -1
  38. package/lib/cjs/imodel-components-react/editors/ColorEditor.d.ts +44 -44
  39. package/lib/cjs/imodel-components-react/editors/ColorEditor.js +151 -151
  40. package/lib/cjs/imodel-components-react/editors/ColorEditor.js.map +1 -1
  41. package/lib/cjs/imodel-components-react/editors/ColorEditor.scss +18 -18
  42. package/lib/cjs/imodel-components-react/editors/WeightEditor.d.ts +47 -47
  43. package/lib/cjs/imodel-components-react/editors/WeightEditor.js +160 -160
  44. package/lib/cjs/imodel-components-react/editors/WeightEditor.js.map +1 -1
  45. package/lib/cjs/imodel-components-react/editors/WeightEditor.scss +16 -16
  46. package/lib/cjs/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
  47. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js +96 -96
  48. package/lib/cjs/imodel-components-react/inputs/QuantityInput.js.map +1 -1
  49. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.d.ts +44 -44
  50. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js +265 -265
  51. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
  52. package/lib/cjs/imodel-components-react/inputs/QuantityNumberInput.scss +107 -107
  53. package/lib/cjs/imodel-components-react/lineweight/Swatch.d.ts +33 -33
  54. package/lib/cjs/imodel-components-react/lineweight/Swatch.js +85 -85
  55. package/lib/cjs/imodel-components-react/lineweight/Swatch.js.map +1 -1
  56. package/lib/cjs/imodel-components-react/lineweight/Swatch.scss +48 -48
  57. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.d.ts +60 -60
  58. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js +159 -159
  59. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.js.map +1 -1
  60. package/lib/cjs/imodel-components-react/lineweight/WeightPickerButton.scss +52 -52
  61. package/lib/cjs/imodel-components-react/navigationaids/Cube.d.ts +45 -45
  62. package/lib/cjs/imodel-components-react/navigationaids/Cube.js +127 -127
  63. package/lib/cjs/imodel-components-react/navigationaids/Cube.js.map +1 -1
  64. package/lib/cjs/imodel-components-react/navigationaids/Cube.scss +19 -19
  65. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.d.ts +174 -174
  66. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js +634 -634
  67. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
  68. package/lib/cjs/imodel-components-react/navigationaids/CubeNavigationAid.scss +180 -180
  69. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts +145 -145
  70. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js +647 -647
  71. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.js.map +1 -1
  72. package/lib/cjs/imodel-components-react/navigationaids/DrawingNavigationAid.scss +133 -133
  73. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.d.ts +26 -26
  74. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js +99 -99
  75. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
  76. package/lib/cjs/imodel-components-react/quantityformat/FormatPanel.scss +64 -64
  77. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.d.ts +17 -17
  78. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js +53 -53
  79. package/lib/cjs/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
  80. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.d.ts +18 -18
  81. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js +83 -83
  82. package/lib/cjs/imodel-components-react/quantityformat/FormatSample.js.map +1 -1
  83. package/lib/cjs/imodel-components-react/quantityformat/FormatType.d.ts +17 -17
  84. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js +86 -86
  85. package/lib/cjs/imodel-components-react/quantityformat/FormatType.js.map +1 -1
  86. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.d.ts +17 -17
  87. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js +109 -109
  88. package/lib/cjs/imodel-components-react/quantityformat/FormatUnitLabel.js.map +1 -1
  89. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.d.ts +19 -19
  90. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js +133 -133
  91. package/lib/cjs/imodel-components-react/quantityformat/FormatUnits.js.map +1 -1
  92. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.d.ts +21 -21
  93. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js +184 -184
  94. package/lib/cjs/imodel-components-react/quantityformat/MiscFormatOptions.js.map +1 -1
  95. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.d.ts +22 -22
  96. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js +154 -154
  97. package/lib/cjs/imodel-components-react/quantityformat/QuantityFormatPanel.js.map +1 -1
  98. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.d.ts +17 -17
  99. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js +59 -59
  100. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalPrecision.js.map +1 -1
  101. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.d.ts +17 -17
  102. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js +47 -47
  103. package/lib/cjs/imodel-components-react/quantityformat/misc/DecimalSeparator.js.map +1 -1
  104. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.d.ts +16 -16
  105. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js +54 -54
  106. package/lib/cjs/imodel-components-react/quantityformat/misc/FractionPrecision.js.map +1 -1
  107. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.d.ts +18 -18
  108. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js +48 -48
  109. package/lib/cjs/imodel-components-react/quantityformat/misc/ScientificType.js.map +1 -1
  110. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.d.ts +17 -17
  111. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js +50 -50
  112. package/lib/cjs/imodel-components-react/quantityformat/misc/SignOption.js.map +1 -1
  113. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.d.ts +17 -17
  114. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js +58 -58
  115. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSeparatorSelector.js.map +1 -1
  116. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.d.ts +17 -17
  117. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js +47 -47
  118. package/lib/cjs/imodel-components-react/quantityformat/misc/StationSizeSelector.js.map +1 -1
  119. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.d.ts +17 -17
  120. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js +56 -56
  121. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSelector.js.map +1 -1
  122. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.d.ts +17 -17
  123. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js +95 -95
  124. package/lib/cjs/imodel-components-react/quantityformat/misc/ThousandsSeparator.js.map +1 -1
  125. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.d.ts +23 -23
  126. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js +119 -119
  127. package/lib/cjs/imodel-components-react/quantityformat/misc/UnitDescr.js.map +1 -1
  128. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.d.ts +52 -52
  129. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js +143 -143
  130. package/lib/cjs/imodel-components-react/timeline/BaseSolarDataProvider.js.map +1 -1
  131. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.d.ts +31 -31
  132. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js +69 -69
  133. package/lib/cjs/imodel-components-react/timeline/BaseTimelineDataProvider.js.map +1 -1
  134. package/lib/cjs/imodel-components-react/timeline/InlineEdit.d.ts +27 -27
  135. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js +81 -81
  136. package/lib/cjs/imodel-components-react/timeline/InlineEdit.js.map +1 -1
  137. package/lib/cjs/imodel-components-react/timeline/InlineEdit.scss +26 -26
  138. package/lib/cjs/imodel-components-react/timeline/PlayerButton.d.ts +33 -33
  139. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js +91 -91
  140. package/lib/cjs/imodel-components-react/timeline/PlayerButton.js.map +1 -1
  141. package/lib/cjs/imodel-components-react/timeline/PlayerButton.scss +25 -25
  142. package/lib/cjs/imodel-components-react/timeline/Scrubber.d.ts +54 -54
  143. package/lib/cjs/imodel-components-react/timeline/Scrubber.js +191 -191
  144. package/lib/cjs/imodel-components-react/timeline/Scrubber.js.map +1 -1
  145. package/lib/cjs/imodel-components-react/timeline/Scrubber.scss +106 -106
  146. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.d.ts +77 -77
  147. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js +424 -424
  148. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.js.map +1 -1
  149. package/lib/cjs/imodel-components-react/timeline/SolarTimeline.scss +357 -357
  150. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.d.ts +15 -15
  151. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js +54 -54
  152. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.js.map +1 -1
  153. package/lib/cjs/imodel-components-react/timeline/SpeedTimeline.scss +39 -39
  154. package/lib/cjs/imodel-components-react/timeline/Timeline.scss +164 -164
  155. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.d.ts +133 -133
  156. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js +358 -358
  157. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.js.map +1 -1
  158. package/lib/cjs/imodel-components-react/timeline/TimelineComponent.scss +163 -163
  159. package/lib/cjs/imodel-components-react/timeline/interfaces.d.ts +174 -174
  160. package/lib/cjs/imodel-components-react/timeline/interfaces.js +45 -45
  161. package/lib/cjs/imodel-components-react/timeline/interfaces.js.map +1 -1
  162. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.d.ts +42 -42
  163. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js +274 -274
  164. package/lib/cjs/imodel-components-react/viewport/ViewportComponent.js.map +1 -1
  165. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.d.ts +106 -106
  166. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.js +105 -105
  167. package/lib/cjs/imodel-components-react/viewport/ViewportComponentEvents.js.map +1 -1
  168. package/lib/cjs/imodel-components-react.d.ts +82 -82
  169. package/lib/cjs/imodel-components-react.js +101 -101
  170. package/lib/cjs/imodel-components-react.js.map +1 -1
  171. package/lib/esm/imodel-components-react/UiIModelComponents.d.ts +28 -28
  172. package/lib/esm/imodel-components-react/UiIModelComponents.js +75 -75
  173. package/lib/esm/imodel-components-react/UiIModelComponents.js.map +1 -1
  174. package/lib/esm/imodel-components-react/color/AlphaSlider.d.ts +36 -36
  175. package/lib/esm/imodel-components-react/color/AlphaSlider.js +160 -160
  176. package/lib/esm/imodel-components-react/color/AlphaSlider.js.map +1 -1
  177. package/lib/esm/imodel-components-react/color/AlphaSlider.scss +63 -63
  178. package/lib/esm/imodel-components-react/color/ColorPickerButton.d.ts +37 -37
  179. package/lib/esm/imodel-components-react/color/ColorPickerButton.js +82 -82
  180. package/lib/esm/imodel-components-react/color/ColorPickerButton.js.map +1 -1
  181. package/lib/esm/imodel-components-react/color/ColorPickerButton.scss +91 -91
  182. package/lib/esm/imodel-components-react/color/ColorPickerDialog.d.ts +23 -23
  183. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js +51 -51
  184. package/lib/esm/imodel-components-react/color/ColorPickerDialog.js.map +1 -1
  185. package/lib/esm/imodel-components-react/color/ColorPickerPanel.d.ts +21 -21
  186. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js +122 -122
  187. package/lib/esm/imodel-components-react/color/ColorPickerPanel.js.map +1 -1
  188. package/lib/esm/imodel-components-react/color/ColorPickerPanel.scss +93 -93
  189. package/lib/esm/imodel-components-react/color/ColorPickerPopup.d.ts +44 -44
  190. package/lib/esm/imodel-components-react/color/ColorPickerPopup.js +112 -112
  191. package/lib/esm/imodel-components-react/color/ColorPickerPopup.js.map +1 -1
  192. package/lib/esm/imodel-components-react/color/ColorPickerPopup.scss +64 -64
  193. package/lib/esm/imodel-components-react/color/HueSlider.d.ts +22 -22
  194. package/lib/esm/imodel-components-react/color/HueSlider.js +173 -173
  195. package/lib/esm/imodel-components-react/color/HueSlider.js.map +1 -1
  196. package/lib/esm/imodel-components-react/color/HueSlider.scss +61 -61
  197. package/lib/esm/imodel-components-react/color/SaturationPicker.d.ts +20 -20
  198. package/lib/esm/imodel-components-react/color/SaturationPicker.js +187 -187
  199. package/lib/esm/imodel-components-react/color/SaturationPicker.js.map +1 -1
  200. package/lib/esm/imodel-components-react/color/SaturationPicker.scss +35 -35
  201. package/lib/esm/imodel-components-react/color/Swatch.d.ts +22 -22
  202. package/lib/esm/imodel-components-react/color/Swatch.js +34 -34
  203. package/lib/esm/imodel-components-react/color/Swatch.js.map +1 -1
  204. package/lib/esm/imodel-components-react/color/Swatch.scss +23 -23
  205. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.d.ts +6 -6
  206. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.js +19 -19
  207. package/lib/esm/imodel-components-react/color/getCSSColorFromDef.js.map +1 -1
  208. package/lib/esm/imodel-components-react/editors/ColorEditor.d.ts +44 -44
  209. package/lib/esm/imodel-components-react/editors/ColorEditor.js +124 -124
  210. package/lib/esm/imodel-components-react/editors/ColorEditor.js.map +1 -1
  211. package/lib/esm/imodel-components-react/editors/ColorEditor.scss +18 -18
  212. package/lib/esm/imodel-components-react/editors/WeightEditor.d.ts +47 -47
  213. package/lib/esm/imodel-components-react/editors/WeightEditor.js +133 -133
  214. package/lib/esm/imodel-components-react/editors/WeightEditor.js.map +1 -1
  215. package/lib/esm/imodel-components-react/editors/WeightEditor.scss +16 -16
  216. package/lib/esm/imodel-components-react/inputs/QuantityInput.d.ts +25 -25
  217. package/lib/esm/imodel-components-react/inputs/QuantityInput.js +70 -70
  218. package/lib/esm/imodel-components-react/inputs/QuantityInput.js.map +1 -1
  219. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.d.ts +44 -44
  220. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.js +240 -240
  221. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.js.map +1 -1
  222. package/lib/esm/imodel-components-react/inputs/QuantityNumberInput.scss +107 -107
  223. package/lib/esm/imodel-components-react/lineweight/Swatch.d.ts +33 -33
  224. package/lib/esm/imodel-components-react/lineweight/Swatch.js +59 -59
  225. package/lib/esm/imodel-components-react/lineweight/Swatch.js.map +1 -1
  226. package/lib/esm/imodel-components-react/lineweight/Swatch.scss +48 -48
  227. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.d.ts +60 -60
  228. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.js +133 -133
  229. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.js.map +1 -1
  230. package/lib/esm/imodel-components-react/lineweight/WeightPickerButton.scss +52 -52
  231. package/lib/esm/imodel-components-react/navigationaids/Cube.d.ts +45 -45
  232. package/lib/esm/imodel-components-react/navigationaids/Cube.js +100 -100
  233. package/lib/esm/imodel-components-react/navigationaids/Cube.js.map +1 -1
  234. package/lib/esm/imodel-components-react/navigationaids/Cube.scss +19 -19
  235. package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.d.ts +174 -174
  236. package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.js +606 -606
  237. package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.js.map +1 -1
  238. package/lib/esm/imodel-components-react/navigationaids/CubeNavigationAid.scss +180 -180
  239. package/lib/esm/imodel-components-react/navigationaids/DrawingNavigationAid.d.ts +145 -145
  240. package/lib/esm/imodel-components-react/navigationaids/DrawingNavigationAid.js +620 -620
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  242. package/lib/esm/imodel-components-react/navigationaids/DrawingNavigationAid.scss +133 -133
  243. package/lib/esm/imodel-components-react/quantityformat/FormatPanel.d.ts +26 -26
  244. package/lib/esm/imodel-components-react/quantityformat/FormatPanel.js +76 -76
  245. package/lib/esm/imodel-components-react/quantityformat/FormatPanel.js.map +1 -1
  246. package/lib/esm/imodel-components-react/quantityformat/FormatPanel.scss +64 -64
  247. package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.d.ts +17 -17
  248. package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.js +30 -30
  249. package/lib/esm/imodel-components-react/quantityformat/FormatPrecision.js.map +1 -1
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  342. package/package.json +19 -19
@@ -1,607 +1,607 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module NavigationAids
7
- */
8
- import "./CubeNavigationAid.scss";
9
- import classnames from "classnames";
10
- import * as React from "react";
11
- import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
12
- import { IModelApp } from "@itwin/core-frontend";
13
- import { UiIModelComponents } from "../UiIModelComponents";
14
- import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
15
- import { Cube, Face } from "./Cube";
16
- /** @public */
17
- export var CubeNavigationHitBoxX;
18
- (function (CubeNavigationHitBoxX) {
19
- CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
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- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
21
- CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
22
- })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
23
- /** @internal
24
- * @deprecated Use [[CubeNavigationHitBoxX]] */
25
- export var HitBoxX;
26
- (function (HitBoxX) {
27
- HitBoxX[HitBoxX["None"] = 0] = "None";
28
- HitBoxX[HitBoxX["Right"] = 1] = "Right";
29
- HitBoxX[HitBoxX["Left"] = -1] = "Left";
30
- })(HitBoxX || (HitBoxX = {}));
31
- /** @public */
32
- export var CubeNavigationHitBoxY;
33
- (function (CubeNavigationHitBoxY) {
34
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
35
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
36
- CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
37
- })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
38
- /** @internal
39
- * @deprecated Use [[CubeNavigationHitBoxY]] */
40
- export var HitBoxY;
41
- (function (HitBoxY) {
42
- HitBoxY[HitBoxY["None"] = 0] = "None";
43
- HitBoxY[HitBoxY["Back"] = 1] = "Back";
44
- HitBoxY[HitBoxY["Front"] = -1] = "Front";
45
- })(HitBoxY || (HitBoxY = {}));
46
- /** @public */
47
- export var CubeNavigationHitBoxZ;
48
- (function (CubeNavigationHitBoxZ) {
49
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
50
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
51
- CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
52
- })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
53
- /** @internal
54
- * @deprecated [[CubeNavigationHitBoxZ]] */
55
- export var HitBoxZ;
56
- (function (HitBoxZ) {
57
- HitBoxZ[HitBoxZ["None"] = 0] = "None";
58
- HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
59
- HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
60
- })(HitBoxZ || (HitBoxZ = {}));
61
- const cubeNavigationFaceLocs = {
62
- [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
63
- [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
64
- [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
65
- [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
66
- [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
67
- [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
68
- };
69
- const cubeNavigationFaceRotations = {
70
- [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
71
- [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
72
- [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
73
- [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
74
- [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
75
- [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
76
- };
77
- // data relating Up/Down/Left/Right directions relative to every surface
78
- const cubeNavigationRoutes = {
79
- [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
80
- [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
81
- [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
82
- [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
83
- [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
84
- [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
85
- };
86
- /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
87
- const DEFAULT_TOLERANCE = 1.0e-6;
88
- /** @internal */
89
- export var CubeHover;
90
- (function (CubeHover) {
91
- CubeHover[CubeHover["None"] = 0] = "None";
92
- CubeHover[CubeHover["Hover"] = 1] = "Hover";
93
- CubeHover[CubeHover["Active"] = 2] = "Active";
94
- })(CubeHover || (CubeHover = {}));
95
- /** Cube Navigation Aid Component
96
- * @public
97
- */
98
- export class CubeNavigationAid extends React.Component {
99
- constructor() {
100
- super(...arguments);
101
- this._start = Vector2d.createZero();
102
- /** @internal */
103
- this.state = {
104
- dragging: false,
105
- startRotMatrix: Matrix3d.createIdentity(),
106
- endRotMatrix: Matrix3d.createIdentity(),
107
- animation: 1,
108
- hoverMap: {},
109
- face: Face.Top,
110
- };
111
- this._mounted = false;
112
- this._labels = {
113
- [Face.Right]: UiIModelComponents.translate("cube.right"),
114
- [Face.Left]: UiIModelComponents.translate("cube.left"),
115
- [Face.Back]: UiIModelComponents.translate("cube.back"),
116
- [Face.Front]: UiIModelComponents.translate("cube.front"),
117
- [Face.Top]: UiIModelComponents.translate("cube.top"),
118
- [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
119
- };
120
- // Synchronize with rotation coming from the Viewport
121
- this._handleViewRotationChangeEvent = (args) => {
122
- const { animation, dragging, endRotMatrix } = this.state;
123
- // istanbul ignore else
124
- if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
125
- const newMatrix = this.props.viewport.view.getRotation().clone();
126
- if (!endRotMatrix.isAlmostEqual(newMatrix)) {
127
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
128
- }
129
- }
130
- };
131
- this._animation = () => {
132
- const t = Date.now();
133
- const delta = this._lastTime ? t - this._lastTime : 16;
134
- this._lastTime = t;
135
- if (this.state.animation !== 1) {
136
- const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
137
- // istanbul ignore next
138
- if (this._mounted) {
139
- this.setState({ animation }, () => {
140
- this._animationFrame = setTimeout(this._animation, 16.667);
141
- });
142
- }
143
- }
144
- else {
145
- this._lastTime = undefined;
146
- this._animationEnd();
147
- }
148
- };
149
- this._animationEnd = () => {
150
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
151
- const startRotMatrix = this.state.endRotMatrix.clone();
152
- // istanbul ignore next
153
- if (this._mounted) {
154
- this.setState({ startRotMatrix }, () => {
155
- // istanbul ignore else
156
- if (this.props.onAnimationEnd)
157
- this.props.onAnimationEnd();
158
- });
159
- }
160
- };
161
- this._handleCellHoverChange = (vect, state) => {
162
- var _a, _b;
163
- if (this._isInteractionLocked()) {
164
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
165
- return;
166
- }
167
- const hoverMap = this.state.hoverMap;
168
- hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
169
- this.setState({ hoverMap });
170
- };
171
- this._isInteractionLocked = () => {
172
- // Locked by markup
173
- if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
174
- return true;
175
- }
176
- return false;
177
- };
178
- this._onArrowClick = (arrow) => {
179
- var _a, _b;
180
- if (this._isInteractionLocked()) {
181
- // istanbul ignore next
182
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
183
- return;
184
- }
185
- const { newRotation, face } = this.getArrowRotationAndFace(arrow);
186
- this._animateRotation(newRotation, face);
187
- };
188
- this._lastClientXY = Vector2d.createZero();
189
- this._handleBoxMouseDown = (event) => {
190
- var _a, _b;
191
- if (this._isInteractionLocked()) {
192
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
193
- return;
194
- }
195
- event.preventDefault();
196
- // only start listening after drag is confirmed. Ie. the 3D box is clicked.
197
- window.addEventListener("mousemove", this._onMouseMove, false);
198
- window.addEventListener("mouseup", this._onMouseUp, false);
199
- this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
200
- this._start = this._lastClientXY;
201
- };
202
- this._onMouseMove = (event) => {
203
- const mousePos = Vector2d.create(event.clientX, event.clientY);
204
- this._processDrag(mousePos);
205
- };
206
- this._onMouseUp = () => {
207
- if (this.state.dragging) {
208
- this.setState({ dragging: false });
209
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
210
- }
211
- // remove so event only triggers after this.onMouseStartDrag
212
- window.removeEventListener("mousemove", this._onMouseMove);
213
- window.removeEventListener("mouseup", this._onMouseUp);
214
- };
215
- // istanbul ignore next - unable to test touch
216
- this._handleBoxTouchStart = (event) => {
217
- var _a, _b;
218
- if (this._isInteractionLocked()) {
219
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
220
- return;
221
- }
222
- if (1 !== event.targetTouches.length)
223
- return;
224
- window.addEventListener("touchmove", this._onTouchMove, false);
225
- window.addEventListener("touchend", this._onTouchEnd, false);
226
- this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
227
- this._start = this._lastClientXY;
228
- };
229
- // istanbul ignore next - unable to test touch
230
- this._onTouchMove = (event) => {
231
- if (1 !== event.targetTouches.length)
232
- return;
233
- const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
234
- this._processDrag(mousePos);
235
- };
236
- // istanbul ignore next - unable to test touch
237
- this._onTouchEnd = (event) => {
238
- if (0 !== event.targetTouches.length)
239
- return;
240
- if (this.state.dragging) {
241
- this.setState({ dragging: false });
242
- ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
243
- }
244
- window.removeEventListener("touchmove", this._onTouchMove);
245
- window.removeEventListener("touchend", this._onTouchEnd);
246
- };
247
- this._handleFaceCellClick = (pos, face) => {
248
- var _a, _b;
249
- if (this._isInteractionLocked()) {
250
- (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
251
- return;
252
- }
253
- const { endRotMatrix } = this.state;
254
- let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
255
- // istanbul ignore else
256
- if (rotMatrix) {
257
- // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
258
- if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
259
- const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
260
- // istanbul ignore else
261
- if (angleAxis.ok) {
262
- const xAx = endRotMatrix.columnX();
263
- const a = Math.atan2(xAx.y, xAx.x);
264
- const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
265
- const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
266
- rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
267
- }
268
- }
269
- this._animateRotation(rotMatrix, face);
270
- }
271
- window.removeEventListener("mousemove", this._onMouseMove);
272
- };
273
- this._animateRotation = (endRotMatrix, face) => {
274
- if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
275
- return;
276
- // set animation variables, let css transitions animate it.
277
- this._animationFrame = setTimeout(this._animation, 16.667);
278
- this.setState((prevState) => ({
279
- startRotMatrix: prevState.endRotMatrix, endRotMatrix,
280
- animation: 0,
281
- face,
282
- }));
283
- };
284
- this._setRotation = (endRotMatrix, face) => {
285
- ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
286
- // set variables, with animTime at 0 to prevent animation.
287
- this.setState({
288
- startRotMatrix: endRotMatrix,
289
- endRotMatrix,
290
- animation: 1,
291
- face,
292
- });
293
- };
294
- }
295
- /** @internal */
296
- componentDidMount() {
297
- this._mounted = true;
298
- ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
299
- // set initial rotation
300
- if (this.props.viewport) {
301
- const newMatrix = this.props.viewport.view.getRotation().clone();
302
- this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
303
- }
304
- }
305
- /** @internal */
306
- componentWillUnmount() {
307
- ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
308
- clearTimeout(this._animationFrame);
309
- this._mounted = false;
310
- }
311
- render() {
312
- const { animation, startRotMatrix, endRotMatrix } = this.state;
313
- const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
314
- const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
315
- if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
316
- ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
317
- const faces = {};
318
- for (const key in this._labels) {
319
- // istanbul ignore else
320
- if (this._labels.hasOwnProperty(key)) {
321
- const f = key;
322
- const label = this._labels[f];
323
- faces[f] =
324
- React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
325
- }
326
- }
327
- const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
328
- const upTitle = this.getArrowTitle(Pointer.Up);
329
- const downTitle = this.getArrowTitle(Pointer.Down);
330
- const leftTitle = this.getArrowTitle(Pointer.Left);
331
- const rightTitle = this.getArrowTitle(Pointer.Right);
332
- return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
333
- React.createElement("div", { className: "cube-element-container" },
334
- React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
335
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
336
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
337
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
338
- React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
339
- }
340
- static correctSmallNumber(value, tolerance) {
341
- return Math.abs(value) < tolerance ? 0 : value;
342
- }
343
- /**
344
- * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
345
- * * perpendicular to a face of the unit cube.
346
- * * or pass through a nearby vertex or edge of the unit cube.
347
- * @param zVector existing z vector.
348
- * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
349
- */
350
- static snapVectorToCubeFeatures(zVector, tolerance) {
351
- const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
352
- let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
353
- let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
354
- const xx = Math.abs(x);
355
- const yy = Math.abs(y);
356
- const zz = Math.abs(z);
357
- // adjust any adjacent pair of near equal values to the first.
358
- // istanbul ignore next
359
- if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
360
- y = Geometry.split3WaySign(y, -xx, xx, xx);
361
- }
362
- if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
363
- z = Geometry.split3WaySign(z, -yy, yy, yy);
364
- }
365
- if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
366
- z = Geometry.split3WaySign(z, -xx, xx, xx);
367
- }
368
- return Vector3d.create(x, y, z);
369
- }
370
- /**
371
- * Adjust a worldToView matrix to favor both
372
- * * direct view at faces, edges, and corners of a view cube.
373
- * * heads up
374
- * @param worldToView candidate matrix
375
- * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
376
- * @param result optional result.
377
- */
378
- static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
379
- const oldZ = worldToView.rowZ();
380
- const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
381
- // If newZ is true up or down, it will have true 0 for x and y.
382
- // special case this to take x direction from the input.
383
- // istanbul ignore next
384
- if (newZ.x === 0.0 && newZ.y === 0) {
385
- const perpVector = worldToView.rowX();
386
- result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
387
- }
388
- else {
389
- result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
390
- }
391
- // istanbul ignore else
392
- if (result)
393
- result.transposeInPlace();
394
- return result;
395
- }
396
- getArrowRotationAndFace(arrow) {
397
- const localRotationAxis = Vector3d.create(0, 0, 0);
398
- switch (arrow) {
399
- case Pointer.Up:
400
- localRotationAxis.x = -1.0;
401
- break;
402
- case Pointer.Down:
403
- localRotationAxis.x = 1.0;
404
- break;
405
- case Pointer.Left:
406
- localRotationAxis.y = -1.0;
407
- break;
408
- default:
409
- localRotationAxis.y = 1.0;
410
- break;
411
- }
412
- const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
413
- const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
414
- CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
415
- const face = CubeNavigationAid._getMatrixFace(newRotation);
416
- return { newRotation, face };
417
- }
418
- getArrowTitle(arrow) {
419
- const { face } = this.getArrowRotationAndFace(arrow);
420
- return this._labels[face];
421
- }
422
- _processDrag(mousePos) {
423
- // istanbul ignore else
424
- if (!this._start.isAlmostEqual(mousePos)) {
425
- const movement = mousePos.minus(this._lastClientXY);
426
- const diff = movement.scale(0.05);
427
- const yaw = Angle.createRadians(diff.x);
428
- const pitch = Angle.createRadians(diff.y);
429
- const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
430
- const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
431
- const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
432
- this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
433
- if (!this.state.dragging)
434
- this.setState({ dragging: true });
435
- }
436
- this._lastClientXY = mousePos;
437
- }
438
- }
439
- CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
440
- CubeNavigationAid._isMatrixFace = (matrix) => {
441
- let sum = 0;
442
- for (const coff of matrix.coffs) {
443
- if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
444
- sum++;
445
- }
446
- // Assuming matrix is a proper rotation matrix:
447
- // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
448
- return sum === 3;
449
- };
450
- CubeNavigationAid._getMatrixFace = (rotMatrix) => {
451
- if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
452
- return Face.None;
453
- }
454
- let matrixFace = Face.None;
455
- for (const face in cubeNavigationFaceRotations) {
456
- // istanbul ignore else
457
- if (face in cubeNavigationFaceRotations) {
458
- const loc = cubeNavigationFaceRotations[face];
459
- if (rotMatrix.isAlmostEqual(loc)) {
460
- matrixFace = face;
461
- break;
462
- }
463
- }
464
- }
465
- return matrixFace;
466
- };
467
- CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
468
- if (anim === 0)
469
- return start;
470
- if (anim === 1 || start.isAlmostEqual(end))
471
- return end;
472
- const startInverse = start.transpose();
473
- const diff = end.multiplyMatrixMatrix(startInverse);
474
- const angleAxis = diff.getAxisAndAngleOfRotation();
475
- // istanbul ignore else
476
- if (angleAxis.ok) {
477
- const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
478
- const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
479
- // istanbul ignore else
480
- if (newDiff) {
481
- const newMatrix = newDiff.multiplyMatrixMatrix(start);
482
- return newMatrix;
483
- }
484
- }
485
- // istanbul ignore next
486
- return end;
487
- };
488
- /** @internal */
489
- export class NavCubeFace extends React.Component {
490
- render() {
491
- const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
492
- return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
493
- return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
494
- return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
495
- label));
496
- })));
497
- })));
498
- }
499
- }
500
- NavCubeFace.faceCellToPos = (face, x, y) => {
501
- const faceVect = cubeNavigationFaceLocs[face];
502
- const route = cubeNavigationRoutes[face];
503
- const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
504
- const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
505
- const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
506
- const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
507
- return faceVect.plus(xVect).plus(yVect);
508
- };
509
- class FaceRow extends React.Component {
510
- render() {
511
- const { center, children, ...props } = this.props;
512
- const classNames = classnames("face-row", center && "cube-center");
513
- return React.createElement("div", { className: classNames, ...props }, children);
514
- }
515
- }
516
- /** @internal */
517
- export class FaceCell extends React.Component {
518
- constructor() {
519
- super(...arguments);
520
- this._handleMouseOver = () => {
521
- const { vector } = this.props;
522
- this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
523
- };
524
- this._handleMouseOut = () => {
525
- const { vector } = this.props;
526
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
527
- };
528
- this._handleMouseDown = (event) => {
529
- const { clientX, clientY } = event;
530
- this.handlePointerDown(clientX, clientY);
531
- };
532
- this._handleMouseUp = (event) => {
533
- const { clientX, clientY } = event;
534
- this.handlePointerUp(clientX, clientY);
535
- };
536
- this._handleTouchStart = (event) => {
537
- event.preventDefault();
538
- event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
539
- };
540
- this._handleTouchEnd = (event) => {
541
- event.preventDefault();
542
- event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
543
- };
544
- }
545
- render() {
546
- const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
547
- const { x, y, z } = vector;
548
- const n = `${x}-${y}-${z}`;
549
- const hover = hoverMap[n] === CubeHover.Hover;
550
- const active = hoverMap[n] === CubeHover.Active;
551
- const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
552
- // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
553
- return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
554
- }
555
- handlePointerDown(x, y) {
556
- const { vector } = this.props;
557
- this._startMouse = Point2d.create(x, y);
558
- this.props.onFaceCellHoverChange(vector, CubeHover.Active);
559
- }
560
- handlePointerUp(x, y) {
561
- const { vector, face } = this.props;
562
- this.props.onFaceCellHoverChange(vector, CubeHover.None);
563
- const mouse = Point2d.create(x, y);
564
- if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
565
- const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
566
- this.props.onFaceCellClick(vector, isFace ? face : Face.None);
567
- }
568
- }
569
- }
570
- var Pointer;
571
- (function (Pointer) {
572
- Pointer[Pointer["None"] = 0] = "None";
573
- Pointer[Pointer["Up"] = 1] = "Up";
574
- Pointer[Pointer["Down"] = 2] = "Down";
575
- Pointer[Pointer["Left"] = 3] = "Left";
576
- Pointer[Pointer["Right"] = 4] = "Right";
577
- })(Pointer || (Pointer = {}));
578
- const pointerIconClass = {
579
- [Pointer.Up]: "icon-caret-down",
580
- [Pointer.Down]: "icon-caret-up",
581
- [Pointer.Left]: "icon-caret-right",
582
- [Pointer.Right]: "icon-caret-left",
583
- };
584
- const pointerClass = {
585
- [Pointer.Up]: "cube-up",
586
- [Pointer.Down]: "cube-down",
587
- [Pointer.Left]: "cube-left",
588
- [Pointer.Right]: "cube-right",
589
- };
590
- class PointerButton extends React.Component {
591
- constructor() {
592
- super(...arguments);
593
- this._handleClick = (event) => {
594
- const { pointerType } = this.props;
595
- event.preventDefault();
596
- this.props.onArrowClick(pointerType);
597
- };
598
- }
599
- render() {
600
- const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
601
- const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], pointerIconClass[pointerType], visible && "cube-visible");
602
- return (
603
- // eslint-disable-next-line jsx-a11y/click-events-have-key-events
604
- React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick }));
605
- }
606
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module NavigationAids
7
+ */
8
+ import "./CubeNavigationAid.scss";
9
+ import classnames from "classnames";
10
+ import * as React from "react";
11
+ import { Angle, AxisIndex, AxisOrder, Geometry, Matrix3d, Point2d, Vector2d, Vector3d } from "@itwin/core-geometry";
12
+ import { IModelApp } from "@itwin/core-frontend";
13
+ import { UiIModelComponents } from "../UiIModelComponents";
14
+ import { ViewportComponentEvents } from "../viewport/ViewportComponentEvents";
15
+ import { Cube, Face } from "./Cube";
16
+ /** @public */
17
+ export var CubeNavigationHitBoxX;
18
+ (function (CubeNavigationHitBoxX) {
19
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["None"] = 0] = "None";
20
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Right"] = 1] = "Right";
21
+ CubeNavigationHitBoxX[CubeNavigationHitBoxX["Left"] = -1] = "Left";
22
+ })(CubeNavigationHitBoxX || (CubeNavigationHitBoxX = {}));
23
+ /** @internal
24
+ * @deprecated Use [[CubeNavigationHitBoxX]] */
25
+ export var HitBoxX;
26
+ (function (HitBoxX) {
27
+ HitBoxX[HitBoxX["None"] = 0] = "None";
28
+ HitBoxX[HitBoxX["Right"] = 1] = "Right";
29
+ HitBoxX[HitBoxX["Left"] = -1] = "Left";
30
+ })(HitBoxX || (HitBoxX = {}));
31
+ /** @public */
32
+ export var CubeNavigationHitBoxY;
33
+ (function (CubeNavigationHitBoxY) {
34
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["None"] = 0] = "None";
35
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Back"] = 1] = "Back";
36
+ CubeNavigationHitBoxY[CubeNavigationHitBoxY["Front"] = -1] = "Front";
37
+ })(CubeNavigationHitBoxY || (CubeNavigationHitBoxY = {}));
38
+ /** @internal
39
+ * @deprecated Use [[CubeNavigationHitBoxY]] */
40
+ export var HitBoxY;
41
+ (function (HitBoxY) {
42
+ HitBoxY[HitBoxY["None"] = 0] = "None";
43
+ HitBoxY[HitBoxY["Back"] = 1] = "Back";
44
+ HitBoxY[HitBoxY["Front"] = -1] = "Front";
45
+ })(HitBoxY || (HitBoxY = {}));
46
+ /** @public */
47
+ export var CubeNavigationHitBoxZ;
48
+ (function (CubeNavigationHitBoxZ) {
49
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["None"] = 0] = "None";
50
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Top"] = 1] = "Top";
51
+ CubeNavigationHitBoxZ[CubeNavigationHitBoxZ["Bottom"] = -1] = "Bottom";
52
+ })(CubeNavigationHitBoxZ || (CubeNavigationHitBoxZ = {}));
53
+ /** @internal
54
+ * @deprecated [[CubeNavigationHitBoxZ]] */
55
+ export var HitBoxZ;
56
+ (function (HitBoxZ) {
57
+ HitBoxZ[HitBoxZ["None"] = 0] = "None";
58
+ HitBoxZ[HitBoxZ["Top"] = 1] = "Top";
59
+ HitBoxZ[HitBoxZ["Bottom"] = -1] = "Bottom";
60
+ })(HitBoxZ || (HitBoxZ = {}));
61
+ const cubeNavigationFaceLocs = {
62
+ [Face.Left]: Vector3d.create(CubeNavigationHitBoxX.Left, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
63
+ [Face.Right]: Vector3d.create(CubeNavigationHitBoxX.Right, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.None),
64
+ [Face.Back]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Back, CubeNavigationHitBoxZ.None),
65
+ [Face.Front]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.Front, CubeNavigationHitBoxZ.None),
66
+ [Face.Bottom]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Bottom),
67
+ [Face.Top]: Vector3d.create(CubeNavigationHitBoxX.None, CubeNavigationHitBoxY.None, CubeNavigationHitBoxZ.Top),
68
+ };
69
+ const cubeNavigationFaceRotations = {
70
+ [Face.Left]: Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0),
71
+ [Face.Right]: Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0),
72
+ [Face.Back]: Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0),
73
+ [Face.Front]: Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0),
74
+ [Face.Bottom]: Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1),
75
+ [Face.Top]: Matrix3d.createRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1),
76
+ };
77
+ // data relating Up/Down/Left/Right directions relative to every surface
78
+ const cubeNavigationRoutes = {
79
+ [Face.Front]: { up: Face.Top, down: Face.Bottom, left: Face.Left, right: Face.Right },
80
+ [Face.Back]: { up: Face.Top, down: Face.Bottom, left: Face.Right, right: Face.Left },
81
+ [Face.Top]: { up: Face.Back, down: Face.Front, left: Face.Left, right: Face.Right },
82
+ [Face.Bottom]: { up: Face.Front, down: Face.Back, left: Face.Left, right: Face.Right },
83
+ [Face.Right]: { up: Face.Top, down: Face.Bottom, left: Face.Front, right: Face.Back },
84
+ [Face.Left]: { up: Face.Top, down: Face.Bottom, left: Face.Back, right: Face.Front },
85
+ };
86
+ /** The default tolerance (1.0e-6) is appropriate if very dirty viewing operations are expected. */
87
+ const DEFAULT_TOLERANCE = 1.0e-6;
88
+ /** @internal */
89
+ export var CubeHover;
90
+ (function (CubeHover) {
91
+ CubeHover[CubeHover["None"] = 0] = "None";
92
+ CubeHover[CubeHover["Hover"] = 1] = "Hover";
93
+ CubeHover[CubeHover["Active"] = 2] = "Active";
94
+ })(CubeHover || (CubeHover = {}));
95
+ /** Cube Navigation Aid Component
96
+ * @public
97
+ */
98
+ export class CubeNavigationAid extends React.Component {
99
+ constructor() {
100
+ super(...arguments);
101
+ this._start = Vector2d.createZero();
102
+ /** @internal */
103
+ this.state = {
104
+ dragging: false,
105
+ startRotMatrix: Matrix3d.createIdentity(),
106
+ endRotMatrix: Matrix3d.createIdentity(),
107
+ animation: 1,
108
+ hoverMap: {},
109
+ face: Face.Top,
110
+ };
111
+ this._mounted = false;
112
+ this._labels = {
113
+ [Face.Right]: UiIModelComponents.translate("cube.right"),
114
+ [Face.Left]: UiIModelComponents.translate("cube.left"),
115
+ [Face.Back]: UiIModelComponents.translate("cube.back"),
116
+ [Face.Front]: UiIModelComponents.translate("cube.front"),
117
+ [Face.Top]: UiIModelComponents.translate("cube.top"),
118
+ [Face.Bottom]: UiIModelComponents.translate("cube.bottom"),
119
+ };
120
+ // Synchronize with rotation coming from the Viewport
121
+ this._handleViewRotationChangeEvent = (args) => {
122
+ const { animation, dragging, endRotMatrix } = this.state;
123
+ // istanbul ignore else
124
+ if (this.props.viewport === args.viewport && animation >= 1 && !dragging) {
125
+ const newMatrix = this.props.viewport.view.getRotation().clone();
126
+ if (!endRotMatrix.isAlmostEqual(newMatrix)) {
127
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1, face: Face.None });
128
+ }
129
+ }
130
+ };
131
+ this._animation = () => {
132
+ const t = Date.now();
133
+ const delta = this._lastTime ? t - this._lastTime : 16;
134
+ this._lastTime = t;
135
+ if (this.state.animation !== 1) {
136
+ const animation = Math.min(1, this.state.animation + delta / (1000 * (this.props.animationTime || /* istanbul ignore next */ 0.4)));
137
+ // istanbul ignore next
138
+ if (this._mounted) {
139
+ this.setState({ animation }, () => {
140
+ this._animationFrame = setTimeout(this._animation, 16.667);
141
+ });
142
+ }
143
+ }
144
+ else {
145
+ this._lastTime = undefined;
146
+ this._animationEnd();
147
+ }
148
+ };
149
+ this._animationEnd = () => {
150
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, this.state.face, true);
151
+ const startRotMatrix = this.state.endRotMatrix.clone();
152
+ // istanbul ignore next
153
+ if (this._mounted) {
154
+ this.setState({ startRotMatrix }, () => {
155
+ // istanbul ignore else
156
+ if (this.props.onAnimationEnd)
157
+ this.props.onAnimationEnd();
158
+ });
159
+ }
160
+ };
161
+ this._handleCellHoverChange = (vect, state) => {
162
+ var _a, _b;
163
+ if (this._isInteractionLocked()) {
164
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
165
+ return;
166
+ }
167
+ const hoverMap = this.state.hoverMap;
168
+ hoverMap[`${vect.x}-${vect.y}-${vect.z}`] = state;
169
+ this.setState({ hoverMap });
170
+ };
171
+ this._isInteractionLocked = () => {
172
+ // Locked by markup
173
+ if (undefined !== this.props.viewport && this.props.viewport === IModelApp.toolAdmin.markupView) {
174
+ return true;
175
+ }
176
+ return false;
177
+ };
178
+ this._onArrowClick = (arrow) => {
179
+ var _a, _b;
180
+ if (this._isInteractionLocked()) {
181
+ // istanbul ignore next
182
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
183
+ return;
184
+ }
185
+ const { newRotation, face } = this.getArrowRotationAndFace(arrow);
186
+ this._animateRotation(newRotation, face);
187
+ };
188
+ this._lastClientXY = Vector2d.createZero();
189
+ this._handleBoxMouseDown = (event) => {
190
+ var _a, _b;
191
+ if (this._isInteractionLocked()) {
192
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
193
+ return;
194
+ }
195
+ event.preventDefault();
196
+ // only start listening after drag is confirmed. Ie. the 3D box is clicked.
197
+ window.addEventListener("mousemove", this._onMouseMove, false);
198
+ window.addEventListener("mouseup", this._onMouseUp, false);
199
+ this._lastClientXY = Vector2d.create(event.clientX, event.clientY);
200
+ this._start = this._lastClientXY;
201
+ };
202
+ this._onMouseMove = (event) => {
203
+ const mousePos = Vector2d.create(event.clientX, event.clientY);
204
+ this._processDrag(mousePos);
205
+ };
206
+ this._onMouseUp = () => {
207
+ if (this.state.dragging) {
208
+ this.setState({ dragging: false });
209
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
210
+ }
211
+ // remove so event only triggers after this.onMouseStartDrag
212
+ window.removeEventListener("mousemove", this._onMouseMove);
213
+ window.removeEventListener("mouseup", this._onMouseUp);
214
+ };
215
+ // istanbul ignore next - unable to test touch
216
+ this._handleBoxTouchStart = (event) => {
217
+ var _a, _b;
218
+ if (this._isInteractionLocked()) {
219
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
220
+ return;
221
+ }
222
+ if (1 !== event.targetTouches.length)
223
+ return;
224
+ window.addEventListener("touchmove", this._onTouchMove, false);
225
+ window.addEventListener("touchend", this._onTouchEnd, false);
226
+ this._lastClientXY = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
227
+ this._start = this._lastClientXY;
228
+ };
229
+ // istanbul ignore next - unable to test touch
230
+ this._onTouchMove = (event) => {
231
+ if (1 !== event.targetTouches.length)
232
+ return;
233
+ const mousePos = Vector2d.create(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
234
+ this._processDrag(mousePos);
235
+ };
236
+ // istanbul ignore next - unable to test touch
237
+ this._onTouchEnd = (event) => {
238
+ if (0 !== event.targetTouches.length)
239
+ return;
240
+ if (this.state.dragging) {
241
+ this.setState({ dragging: false });
242
+ ViewportComponentEvents.setCubeMatrix(this.state.endRotMatrix, CubeNavigationAid._getMatrixFace(this.state.endRotMatrix), true);
243
+ }
244
+ window.removeEventListener("touchmove", this._onTouchMove);
245
+ window.removeEventListener("touchend", this._onTouchEnd);
246
+ };
247
+ this._handleFaceCellClick = (pos, face) => {
248
+ var _a, _b;
249
+ if (this._isInteractionLocked()) {
250
+ (_b = (_a = this.props).onAnimationEnd) === null || _b === void 0 ? void 0 : _b.call(_a);
251
+ return;
252
+ }
253
+ const { endRotMatrix } = this.state;
254
+ let rotMatrix = Matrix3d.createRigidViewAxesZTowardsEye(pos.x, pos.y, pos.z).inverse();
255
+ // istanbul ignore else
256
+ if (rotMatrix) {
257
+ // if isMatrixFace and user is clicking on top/bottom, the current matrix face must be top or bottom
258
+ if (!CubeNavigationAid._isMatrixFace(endRotMatrix) && (face === Face.Top || face === Face.Bottom)) {
259
+ const angleAxis = endRotMatrix.getAxisAndAngleOfRotation();
260
+ // istanbul ignore else
261
+ if (angleAxis.ok) {
262
+ const xAx = endRotMatrix.columnX();
263
+ const a = Math.atan2(xAx.y, xAx.x);
264
+ const r = Math.round(a * 2 / Math.PI) * Math.PI / 2; // round to quarter turn intervals
265
+ const rot = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(r));
266
+ rotMatrix = rot.multiplyMatrixMatrix(rotMatrix);
267
+ }
268
+ }
269
+ this._animateRotation(rotMatrix, face);
270
+ }
271
+ window.removeEventListener("mousemove", this._onMouseMove);
272
+ };
273
+ this._animateRotation = (endRotMatrix, face) => {
274
+ if (this.state.endRotMatrix.isAlmostEqual(endRotMatrix))
275
+ return;
276
+ // set animation variables, let css transitions animate it.
277
+ this._animationFrame = setTimeout(this._animation, 16.667);
278
+ this.setState((prevState) => ({
279
+ startRotMatrix: prevState.endRotMatrix, endRotMatrix,
280
+ animation: 0,
281
+ face,
282
+ }));
283
+ };
284
+ this._setRotation = (endRotMatrix, face) => {
285
+ ViewportComponentEvents.setCubeMatrix(endRotMatrix, face);
286
+ // set variables, with animTime at 0 to prevent animation.
287
+ this.setState({
288
+ startRotMatrix: endRotMatrix,
289
+ endRotMatrix,
290
+ animation: 1,
291
+ face,
292
+ });
293
+ };
294
+ }
295
+ /** @internal */
296
+ componentDidMount() {
297
+ this._mounted = true;
298
+ ViewportComponentEvents.onViewRotationChangeEvent.addListener(this._handleViewRotationChangeEvent);
299
+ // set initial rotation
300
+ if (this.props.viewport) {
301
+ const newMatrix = this.props.viewport.view.getRotation().clone();
302
+ this.setState({ startRotMatrix: newMatrix, endRotMatrix: newMatrix, animation: 1 });
303
+ }
304
+ }
305
+ /** @internal */
306
+ componentWillUnmount() {
307
+ ViewportComponentEvents.onViewRotationChangeEvent.removeListener(this._handleViewRotationChangeEvent);
308
+ clearTimeout(this._animationFrame);
309
+ this._mounted = false;
310
+ }
311
+ render() {
312
+ const { animation, startRotMatrix, endRotMatrix } = this.state;
313
+ const visible = CubeNavigationAid._isMatrixFace(endRotMatrix) && animation === 1.0;
314
+ const rotMatrix = CubeNavigationAid._interpolateRotMatrix(startRotMatrix, animation, endRotMatrix);
315
+ if (rotMatrix !== startRotMatrix && rotMatrix !== endRotMatrix)
316
+ ViewportComponentEvents.setCubeMatrix(rotMatrix, Face.None);
317
+ const faces = {};
318
+ for (const key in this._labels) {
319
+ // istanbul ignore else
320
+ if (this._labels.hasOwnProperty(key)) {
321
+ const f = key;
322
+ const label = this._labels[f];
323
+ faces[f] =
324
+ React.createElement(NavCubeFace, { face: f, label: label, hoverMap: this.state.hoverMap, onFaceCellClick: this._handleFaceCellClick, onFaceCellHoverChange: this._handleCellHoverChange });
325
+ }
326
+ }
327
+ const cubeClassNames = classnames("nav-cube", this.state.dragging && "cube-dragging");
328
+ const upTitle = this.getArrowTitle(Pointer.Up);
329
+ const downTitle = this.getArrowTitle(Pointer.Down);
330
+ const leftTitle = this.getArrowTitle(Pointer.Left);
331
+ const rightTitle = this.getArrowTitle(Pointer.Right);
332
+ return (React.createElement("div", { className: classnames("components-cube-container", this.props.className), style: this.props.style, "data-testid": "components-cube-navigation-aid", onMouseDown: this._handleBoxMouseDown, onTouchStart: this._handleBoxTouchStart, role: "presentation" },
333
+ React.createElement("div", { className: "cube-element-container" },
334
+ React.createElement(Cube, { className: cubeClassNames, rotMatrix: rotMatrix, faces: faces })),
335
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-up", visible: visible, pointerType: Pointer.Up, onArrowClick: this._onArrowClick, title: upTitle }),
336
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-down", visible: visible, pointerType: Pointer.Down, onArrowClick: this._onArrowClick, title: downTitle }),
337
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-left", visible: visible, pointerType: Pointer.Left, onArrowClick: this._onArrowClick, title: leftTitle }),
338
+ React.createElement(PointerButton, { "data-testid": "cube-pointer-button-right", visible: visible, pointerType: Pointer.Right, onArrowClick: this._onArrowClick, title: rightTitle })));
339
+ }
340
+ static correctSmallNumber(value, tolerance) {
341
+ return Math.abs(value) < tolerance ? 0 : value;
342
+ }
343
+ /**
344
+ * Snap coordinates of a vector to zero and to each other so that the vector prefers to be
345
+ * * perpendicular to a face of the unit cube.
346
+ * * or pass through a nearby vertex or edge of the unit cube.
347
+ * @param zVector existing z vector.
348
+ * @param tolerance tolerance to determine if a z vector component is close to zero or 1.
349
+ */
350
+ static snapVectorToCubeFeatures(zVector, tolerance) {
351
+ const x = CubeNavigationAid.correctSmallNumber(zVector.x, tolerance);
352
+ let y = CubeNavigationAid.correctSmallNumber(zVector.y, tolerance);
353
+ let z = CubeNavigationAid.correctSmallNumber(zVector.z, tolerance);
354
+ const xx = Math.abs(x);
355
+ const yy = Math.abs(y);
356
+ const zz = Math.abs(z);
357
+ // adjust any adjacent pair of near equal values to the first.
358
+ // istanbul ignore next
359
+ if (Geometry.isSameCoordinate(xx, yy, tolerance)) {
360
+ y = Geometry.split3WaySign(y, -xx, xx, xx);
361
+ }
362
+ if (Geometry.isSameCoordinate(yy, zz, tolerance)) {
363
+ z = Geometry.split3WaySign(z, -yy, yy, yy);
364
+ }
365
+ if (Geometry.isSameCoordinate(xx, zz, tolerance)) {
366
+ z = Geometry.split3WaySign(z, -xx, xx, xx);
367
+ }
368
+ return Vector3d.create(x, y, z);
369
+ }
370
+ /**
371
+ * Adjust a worldToView matrix to favor both
372
+ * * direct view at faces, edges, and corners of a view cube.
373
+ * * heads up
374
+ * @param worldToView candidate matrix
375
+ * @param tolerance tolerance for cleaning up fuzz. The default (1.0e-6) is appropriate if very dirty viewing operations are expected.
376
+ * @param result optional result.
377
+ */
378
+ static snapWorldToViewMatrixToCubeFeatures(worldToView, tolerance, result) {
379
+ const oldZ = worldToView.rowZ();
380
+ const newZ = CubeNavigationAid.snapVectorToCubeFeatures(oldZ, tolerance);
381
+ // If newZ is true up or down, it will have true 0 for x and y.
382
+ // special case this to take x direction from the input.
383
+ // istanbul ignore next
384
+ if (newZ.x === 0.0 && newZ.y === 0) {
385
+ const perpVector = worldToView.rowX();
386
+ result = Matrix3d.createRigidFromColumns(newZ, perpVector, AxisOrder.ZXY, result);
387
+ }
388
+ else {
389
+ result = Matrix3d.createRigidViewAxesZTowardsEye(newZ.x, newZ.y, newZ.z, result);
390
+ }
391
+ // istanbul ignore else
392
+ if (result)
393
+ result.transposeInPlace();
394
+ return result;
395
+ }
396
+ getArrowRotationAndFace(arrow) {
397
+ const localRotationAxis = Vector3d.create(0, 0, 0);
398
+ switch (arrow) {
399
+ case Pointer.Up:
400
+ localRotationAxis.x = -1.0;
401
+ break;
402
+ case Pointer.Down:
403
+ localRotationAxis.x = 1.0;
404
+ break;
405
+ case Pointer.Left:
406
+ localRotationAxis.y = -1.0;
407
+ break;
408
+ default:
409
+ localRotationAxis.y = 1.0;
410
+ break;
411
+ }
412
+ const localRotation = Matrix3d.createRotationAroundVector(localRotationAxis, Angle.createDegrees(-90));
413
+ const newRotation = localRotation.multiplyMatrixMatrix(this.state.endRotMatrix);
414
+ CubeNavigationAid.snapWorldToViewMatrixToCubeFeatures(newRotation, DEFAULT_TOLERANCE, newRotation);
415
+ const face = CubeNavigationAid._getMatrixFace(newRotation);
416
+ return { newRotation, face };
417
+ }
418
+ getArrowTitle(arrow) {
419
+ const { face } = this.getArrowRotationAndFace(arrow);
420
+ return this._labels[face];
421
+ }
422
+ _processDrag(mousePos) {
423
+ // istanbul ignore else
424
+ if (!this._start.isAlmostEqual(mousePos)) {
425
+ const movement = mousePos.minus(this._lastClientXY);
426
+ const diff = movement.scale(0.05);
427
+ const yaw = Angle.createRadians(diff.x);
428
+ const pitch = Angle.createRadians(diff.y);
429
+ const matX = Matrix3d.createRotationAroundAxisIndex(AxisIndex.X, pitch);
430
+ const matZ = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, yaw);
431
+ const mat = matX.multiplyMatrixMatrix(this.state.startRotMatrix).multiplyMatrixMatrix(matZ);
432
+ this._setRotation(mat, CubeNavigationAid._getMatrixFace(mat));
433
+ if (!this.state.dragging)
434
+ this.setState({ dragging: true });
435
+ }
436
+ this._lastClientXY = mousePos;
437
+ }
438
+ }
439
+ CubeNavigationAid._animationFn = (t) => t < .5 ? 2 * t ** 2 : -1 + (4 - 2 * t) * t;
440
+ CubeNavigationAid._isMatrixFace = (matrix) => {
441
+ let sum = 0;
442
+ for (const coff of matrix.coffs) {
443
+ if (Geometry.isAlmostEqualNumber(Math.abs(coff), 1))
444
+ sum++;
445
+ }
446
+ // Assuming matrix is a proper rotation matrix:
447
+ // if matrix viewing a face, there will be a total of 3 values either almost -1, or almost 1.
448
+ return sum === 3;
449
+ };
450
+ CubeNavigationAid._getMatrixFace = (rotMatrix) => {
451
+ if (!CubeNavigationAid._isMatrixFace(rotMatrix)) {
452
+ return Face.None;
453
+ }
454
+ let matrixFace = Face.None;
455
+ for (const face in cubeNavigationFaceRotations) {
456
+ // istanbul ignore else
457
+ if (face in cubeNavigationFaceRotations) {
458
+ const loc = cubeNavigationFaceRotations[face];
459
+ if (rotMatrix.isAlmostEqual(loc)) {
460
+ matrixFace = face;
461
+ break;
462
+ }
463
+ }
464
+ }
465
+ return matrixFace;
466
+ };
467
+ CubeNavigationAid._interpolateRotMatrix = (start, anim, end) => {
468
+ if (anim === 0)
469
+ return start;
470
+ if (anim === 1 || start.isAlmostEqual(end))
471
+ return end;
472
+ const startInverse = start.transpose();
473
+ const diff = end.multiplyMatrixMatrix(startInverse);
474
+ const angleAxis = diff.getAxisAndAngleOfRotation();
475
+ // istanbul ignore else
476
+ if (angleAxis.ok) {
477
+ const angle = Angle.createRadians(angleAxis.angle.radians * CubeNavigationAid._animationFn(anim));
478
+ const newDiff = Matrix3d.createRotationAroundVector(angleAxis.axis, angle);
479
+ // istanbul ignore else
480
+ if (newDiff) {
481
+ const newMatrix = newDiff.multiplyMatrixMatrix(start);
482
+ return newMatrix;
483
+ }
484
+ }
485
+ // istanbul ignore next
486
+ return end;
487
+ };
488
+ /** @internal */
489
+ export class NavCubeFace extends React.Component {
490
+ render() {
491
+ const { face, hoverMap, onFaceCellClick, onFaceCellHoverChange, label } = this.props;
492
+ return (React.createElement("div", { className: "nav-cube-face", "data-testid": "nav-cube-face" }, [-1, 0, 1].map((y) => {
493
+ return (React.createElement(FaceRow, { key: y, center: y === 0 }, [-1, 0, 1].map((x) => {
494
+ return (React.createElement(FaceCell, { key: x, onFaceCellHoverChange: onFaceCellHoverChange, onFaceCellClick: onFaceCellClick, hoverMap: hoverMap, vector: NavCubeFace.faceCellToPos(face, x, y), face: face, center: x === 0 }, x === 0 && y === 0 &&
495
+ label));
496
+ })));
497
+ })));
498
+ }
499
+ }
500
+ NavCubeFace.faceCellToPos = (face, x, y) => {
501
+ const faceVect = cubeNavigationFaceLocs[face];
502
+ const route = cubeNavigationRoutes[face];
503
+ const faceX = x < 0 ? route.left : x > 0 ? route.right : Face.None;
504
+ const xVect = faceX !== Face.None ? cubeNavigationFaceLocs[faceX] : Vector3d.createZero();
505
+ const faceY = y < 0 ? route.up : y > 0 ? route.down : Face.None;
506
+ const yVect = faceY !== Face.None ? cubeNavigationFaceLocs[faceY] : Vector3d.createZero();
507
+ return faceVect.plus(xVect).plus(yVect);
508
+ };
509
+ class FaceRow extends React.Component {
510
+ render() {
511
+ const { center, children, ...props } = this.props;
512
+ const classNames = classnames("face-row", center && "cube-center");
513
+ return React.createElement("div", { className: classNames, ...props }, children);
514
+ }
515
+ }
516
+ /** @internal */
517
+ export class FaceCell extends React.Component {
518
+ constructor() {
519
+ super(...arguments);
520
+ this._handleMouseOver = () => {
521
+ const { vector } = this.props;
522
+ this.props.onFaceCellHoverChange(vector, CubeHover.Hover);
523
+ };
524
+ this._handleMouseOut = () => {
525
+ const { vector } = this.props;
526
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
527
+ };
528
+ this._handleMouseDown = (event) => {
529
+ const { clientX, clientY } = event;
530
+ this.handlePointerDown(clientX, clientY);
531
+ };
532
+ this._handleMouseUp = (event) => {
533
+ const { clientX, clientY } = event;
534
+ this.handlePointerUp(clientX, clientY);
535
+ };
536
+ this._handleTouchStart = (event) => {
537
+ event.preventDefault();
538
+ event.targetTouches.length === 1 && this.handlePointerDown(event.targetTouches[0].clientX, event.targetTouches[0].clientY);
539
+ };
540
+ this._handleTouchEnd = (event) => {
541
+ event.preventDefault();
542
+ event.changedTouches.length === 1 && this.handlePointerUp(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
543
+ };
544
+ }
545
+ render() {
546
+ const { center, children, onFaceCellClick, onFaceCellHoverChange, hoverMap, face, vector, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
547
+ const { x, y, z } = vector;
548
+ const n = `${x}-${y}-${z}`;
549
+ const hover = hoverMap[n] === CubeHover.Hover;
550
+ const active = hoverMap[n] === CubeHover.Active;
551
+ const classNames = classnames("face-cell", center && "cube-center", hover && "cube-hover", active && "cube-active");
552
+ // eslint-disable-next-line jsx-a11y/mouse-events-have-key-events
553
+ return React.createElement("div", { onMouseDown: this._handleMouseDown, onMouseUp: this._handleMouseUp, onMouseOver: this._handleMouseOver, onMouseOut: this._handleMouseOut, onTouchStart: this._handleTouchStart, onTouchEnd: this._handleTouchEnd, "data-testid": `nav-cube-face-cell-${face}-${n}`, className: classNames, role: "presentation", ...props }, children);
554
+ }
555
+ handlePointerDown(x, y) {
556
+ const { vector } = this.props;
557
+ this._startMouse = Point2d.create(x, y);
558
+ this.props.onFaceCellHoverChange(vector, CubeHover.Active);
559
+ }
560
+ handlePointerUp(x, y) {
561
+ const { vector, face } = this.props;
562
+ this.props.onFaceCellHoverChange(vector, CubeHover.None);
563
+ const mouse = Point2d.create(x, y);
564
+ if (this._startMouse && this._startMouse.isAlmostEqual(mouse)) {
565
+ const isFace = Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z) === 1;
566
+ this.props.onFaceCellClick(vector, isFace ? face : Face.None);
567
+ }
568
+ }
569
+ }
570
+ var Pointer;
571
+ (function (Pointer) {
572
+ Pointer[Pointer["None"] = 0] = "None";
573
+ Pointer[Pointer["Up"] = 1] = "Up";
574
+ Pointer[Pointer["Down"] = 2] = "Down";
575
+ Pointer[Pointer["Left"] = 3] = "Left";
576
+ Pointer[Pointer["Right"] = 4] = "Right";
577
+ })(Pointer || (Pointer = {}));
578
+ const pointerIconClass = {
579
+ [Pointer.Up]: "icon-caret-down",
580
+ [Pointer.Down]: "icon-caret-up",
581
+ [Pointer.Left]: "icon-caret-right",
582
+ [Pointer.Right]: "icon-caret-left",
583
+ };
584
+ const pointerClass = {
585
+ [Pointer.Up]: "cube-up",
586
+ [Pointer.Down]: "cube-down",
587
+ [Pointer.Left]: "cube-left",
588
+ [Pointer.Right]: "cube-right",
589
+ };
590
+ class PointerButton extends React.Component {
591
+ constructor() {
592
+ super(...arguments);
593
+ this._handleClick = (event) => {
594
+ const { pointerType } = this.props;
595
+ event.preventDefault();
596
+ this.props.onArrowClick(pointerType);
597
+ };
598
+ }
599
+ render() {
600
+ const { visible, pointerType, onArrowClick, title, ...props } = this.props; // eslint-disable-line @typescript-eslint/no-unused-vars
601
+ const classes = classnames("cube-pointer", "icon", pointerClass[pointerType], pointerIconClass[pointerType], visible && "cube-visible");
602
+ return (
603
+ // eslint-disable-next-line jsx-a11y/click-events-have-key-events
604
+ React.createElement("div", { className: classes, role: "button", tabIndex: -1, title: title, ...props, onClick: this._handleClick }));
605
+ }
606
+ }
607
607
  //# sourceMappingURL=CubeNavigationAid.js.map