@itwin/frontend-devtools 5.0.0-dev.7 → 5.0.0-dev.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +31 -1
- package/lib/cjs/ClipboardUtilities.js.map +1 -1
- package/lib/cjs/FrontEndDevTools.js +1 -1
- package/lib/cjs/FrontEndDevTools.js.map +1 -1
- package/lib/cjs/effects/Convolution.js +23 -23
- package/lib/cjs/effects/Convolution.js.map +1 -1
- package/lib/cjs/effects/EffectTools.js +2 -2
- package/lib/cjs/effects/EffectTools.js.map +1 -1
- package/lib/cjs/effects/Explosion.js +37 -25
- package/lib/cjs/effects/Explosion.js.map +1 -1
- package/lib/cjs/effects/FlipImage.js +22 -22
- package/lib/cjs/effects/FlipImage.js.map +1 -1
- package/lib/cjs/effects/LensDistortion.js +25 -25
- package/lib/cjs/effects/LensDistortion.js.map +1 -1
- package/lib/cjs/effects/Random.js.map +1 -1
- package/lib/cjs/effects/Saturation.js +30 -30
- package/lib/cjs/effects/Saturation.js.map +1 -1
- package/lib/cjs/effects/Snow.d.ts +1 -1
- package/lib/cjs/effects/Snow.d.ts.map +1 -1
- package/lib/cjs/effects/Snow.js +19 -8
- package/lib/cjs/effects/Snow.js.map +1 -1
- package/lib/cjs/effects/Vignette.js +41 -41
- package/lib/cjs/effects/Vignette.js.map +1 -1
- package/lib/cjs/frontend-devtools.js.map +1 -1
- package/lib/cjs/tools/AnimationIntervalTool.js +1 -1
- package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/cjs/tools/ChangeUnitsTool.js +1 -1
- package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/cjs/tools/ClipTools.js +6 -8
- package/lib/cjs/tools/ClipTools.js.map +1 -1
- package/lib/cjs/tools/DisplayStyleTools.js +21 -25
- package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
- package/lib/cjs/tools/EmphasizeElementsTool.js +7 -13
- package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/cjs/tools/FrustumDecoration.js +28 -9
- package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
- package/lib/cjs/tools/InspectElementTool.js +7 -6
- package/lib/cjs/tools/InspectElementTool.js.map +1 -1
- package/lib/cjs/tools/MapLayerTool.js +24 -20
- package/lib/cjs/tools/MapLayerTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTileLoadTime.js +4 -1
- package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/cjs/tools/ModelAppearanceTools.js +9 -9
- package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/cjs/tools/PlanProjectionTools.js +8 -15
- package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
- package/lib/cjs/tools/PlanarMaskTools.js +21 -26
- package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
- package/lib/cjs/tools/ProjectExtents.js +6 -3
- package/lib/cjs/tools/ProjectExtents.js.map +1 -1
- package/lib/cjs/tools/RealityModelTools.js +10 -10
- package/lib/cjs/tools/RealityModelTools.js.map +1 -1
- package/lib/cjs/tools/RealityTransitionTool.js +1 -1
- package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
- package/lib/cjs/tools/RenderSystemTools.js +4 -3
- package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
- package/lib/cjs/tools/RenderTargetTools.d.ts +1 -1
- package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
- package/lib/cjs/tools/RenderTargetTools.js +15 -20
- package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +1 -1
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/cjs/tools/SavedViews.js +4 -7
- package/lib/cjs/tools/SavedViews.js.map +1 -1
- package/lib/cjs/tools/ScheduleScriptTools.d.ts.map +1 -1
- package/lib/cjs/tools/ScheduleScriptTools.js +11 -12
- package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/cjs/tools/SelectionTools.js +4 -6
- package/lib/cjs/tools/SelectionTools.js.map +1 -1
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js +1 -1
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/cjs/tools/SourceAspectIdTools.js +2 -2
- package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/cjs/tools/TileRequestDecoration.js +6 -3
- package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
- package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts.map +1 -1
- package/lib/cjs/tools/TileTreeBoundsDecoration.js +8 -4
- package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/cjs/tools/ToolTipProvider.js +2 -1
- package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
- package/lib/cjs/tools/ViewportTools.js +22 -19
- package/lib/cjs/tools/ViewportTools.js.map +1 -1
- package/lib/cjs/tools/parseArgs.js.map +1 -1
- package/lib/cjs/tools/parseBoolean.js.map +1 -1
- package/lib/cjs/tools/parseToggle.js.map +1 -1
- package/lib/cjs/ui/Button.js.map +1 -1
- package/lib/cjs/ui/CheckBox.js.map +1 -1
- package/lib/cjs/ui/ColorInput.js.map +1 -1
- package/lib/cjs/ui/ComboBox.js.map +1 -1
- package/lib/cjs/ui/DataList.js.map +1 -1
- package/lib/cjs/ui/NestedMenu.js.map +1 -1
- package/lib/cjs/ui/NumericInput.js.map +1 -1
- package/lib/cjs/ui/RadioBox.js.map +1 -1
- package/lib/cjs/ui/Slider.js.map +1 -1
- package/lib/cjs/ui/TextBox.js.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.js +11 -1
- package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/cjs/widgets/FpsTracker.d.ts +1 -1
- package/lib/cjs/widgets/FpsTracker.d.ts.map +1 -1
- package/lib/cjs/widgets/FpsTracker.js +5 -1
- package/lib/cjs/widgets/FpsTracker.js.map +1 -1
- package/lib/cjs/widgets/GpuProfiler.d.ts +1 -1
- package/lib/cjs/widgets/GpuProfiler.d.ts.map +1 -1
- package/lib/cjs/widgets/GpuProfiler.js +89 -82
- package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
- package/lib/cjs/widgets/KeyinField.js +8 -1
- package/lib/cjs/widgets/KeyinField.js.map +1 -1
- package/lib/cjs/widgets/MemoryTracker.d.ts +1 -1
- package/lib/cjs/widgets/MemoryTracker.d.ts.map +1 -1
- package/lib/cjs/widgets/MemoryTracker.js +16 -4
- package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts.map +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.js +6 -2
- package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +1 -1
- package/lib/cjs/widgets/TileMemoryBreakdown.d.ts.map +1 -1
- package/lib/cjs/widgets/TileMemoryBreakdown.js +10 -8
- package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileStatisticsTracker.d.ts +1 -1
- package/lib/cjs/widgets/TileStatisticsTracker.d.ts.map +1 -1
- package/lib/cjs/widgets/TileStatisticsTracker.js +5 -2
- package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/cjs/widgets/ToolSettingsTracker.d.ts +1 -1
- package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
- package/lib/cjs/widgets/ToolSettingsTracker.js +2 -2
- package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/esm/ClipboardUtilities.js.map +1 -1
- package/lib/esm/FrontEndDevTools.js +1 -1
- package/lib/esm/FrontEndDevTools.js.map +1 -1
- package/lib/esm/effects/Convolution.js +23 -23
- package/lib/esm/effects/Convolution.js.map +1 -1
- package/lib/esm/effects/EffectTools.js +2 -2
- package/lib/esm/effects/EffectTools.js.map +1 -1
- package/lib/esm/effects/Explosion.js +37 -25
- package/lib/esm/effects/Explosion.js.map +1 -1
- package/lib/esm/effects/FlipImage.js +22 -22
- package/lib/esm/effects/FlipImage.js.map +1 -1
- package/lib/esm/effects/LensDistortion.js +25 -25
- package/lib/esm/effects/LensDistortion.js.map +1 -1
- package/lib/esm/effects/Random.js.map +1 -1
- package/lib/esm/effects/Saturation.js +30 -30
- package/lib/esm/effects/Saturation.js.map +1 -1
- package/lib/esm/effects/Snow.d.ts +1 -1
- package/lib/esm/effects/Snow.d.ts.map +1 -1
- package/lib/esm/effects/Snow.js +19 -8
- package/lib/esm/effects/Snow.js.map +1 -1
- package/lib/esm/effects/Vignette.js +41 -41
- package/lib/esm/effects/Vignette.js.map +1 -1
- package/lib/esm/frontend-devtools.js.map +1 -1
- package/lib/esm/tools/AnimationIntervalTool.js +1 -1
- package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/esm/tools/ChangeUnitsTool.js +1 -1
- package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/esm/tools/ClipTools.js +6 -8
- package/lib/esm/tools/ClipTools.js.map +1 -1
- package/lib/esm/tools/DisplayStyleTools.js +21 -25
- package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
- package/lib/esm/tools/EmphasizeElementsTool.js +7 -13
- package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/esm/tools/FrustumDecoration.js +28 -9
- package/lib/esm/tools/FrustumDecoration.js.map +1 -1
- package/lib/esm/tools/InspectElementTool.js +7 -6
- package/lib/esm/tools/InspectElementTool.js.map +1 -1
- package/lib/esm/tools/MapLayerTool.js +24 -20
- package/lib/esm/tools/MapLayerTool.js.map +1 -1
- package/lib/esm/tools/MeasureTileLoadTime.js +4 -1
- package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/esm/tools/ModelAppearanceTools.js +9 -9
- package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/esm/tools/PlanProjectionTools.js +8 -15
- package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
- package/lib/esm/tools/PlanarMaskTools.js +21 -26
- package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
- package/lib/esm/tools/ProjectExtents.js +6 -3
- package/lib/esm/tools/ProjectExtents.js.map +1 -1
- package/lib/esm/tools/RealityModelTools.js +10 -10
- package/lib/esm/tools/RealityModelTools.js.map +1 -1
- package/lib/esm/tools/RealityTransitionTool.js +1 -1
- package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
- package/lib/esm/tools/RenderSystemTools.js +4 -3
- package/lib/esm/tools/RenderSystemTools.js.map +1 -1
- package/lib/esm/tools/RenderTargetTools.d.ts +1 -1
- package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
- package/lib/esm/tools/RenderTargetTools.js +15 -20
- package/lib/esm/tools/RenderTargetTools.js.map +1 -1
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js +1 -1
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/esm/tools/SavedViews.js +4 -7
- package/lib/esm/tools/SavedViews.js.map +1 -1
- package/lib/esm/tools/ScheduleScriptTools.d.ts.map +1 -1
- package/lib/esm/tools/ScheduleScriptTools.js +11 -12
- package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/esm/tools/SelectionTools.js +4 -6
- package/lib/esm/tools/SelectionTools.js.map +1 -1
- package/lib/esm/tools/SetGpuMemoryLimitTool.js +1 -1
- package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/esm/tools/SourceAspectIdTools.js +2 -2
- package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/esm/tools/TileRequestDecoration.js +6 -3
- package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
- package/lib/esm/tools/TileTreeBoundsDecoration.d.ts.map +1 -1
- package/lib/esm/tools/TileTreeBoundsDecoration.js +8 -4
- package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/esm/tools/ToolTipProvider.js +2 -1
- package/lib/esm/tools/ToolTipProvider.js.map +1 -1
- package/lib/esm/tools/ViewportTools.js +22 -19
- package/lib/esm/tools/ViewportTools.js.map +1 -1
- package/lib/esm/tools/parseArgs.js.map +1 -1
- package/lib/esm/tools/parseBoolean.js.map +1 -1
- package/lib/esm/tools/parseToggle.js.map +1 -1
- package/lib/esm/ui/Button.js.map +1 -1
- package/lib/esm/ui/CheckBox.js.map +1 -1
- package/lib/esm/ui/ColorInput.js.map +1 -1
- package/lib/esm/ui/ComboBox.js.map +1 -1
- package/lib/esm/ui/DataList.js.map +1 -1
- package/lib/esm/ui/NestedMenu.js.map +1 -1
- package/lib/esm/ui/NumericInput.js.map +1 -1
- package/lib/esm/ui/RadioBox.js.map +1 -1
- package/lib/esm/ui/Slider.js.map +1 -1
- package/lib/esm/ui/TextBox.js.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.d.ts +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.d.ts.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.js +11 -1
- package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/esm/widgets/FpsTracker.d.ts +1 -1
- package/lib/esm/widgets/FpsTracker.d.ts.map +1 -1
- package/lib/esm/widgets/FpsTracker.js +5 -1
- package/lib/esm/widgets/FpsTracker.js.map +1 -1
- package/lib/esm/widgets/GpuProfiler.d.ts +1 -1
- package/lib/esm/widgets/GpuProfiler.d.ts.map +1 -1
- package/lib/esm/widgets/GpuProfiler.js +89 -82
- package/lib/esm/widgets/GpuProfiler.js.map +1 -1
- package/lib/esm/widgets/KeyinField.js +8 -1
- package/lib/esm/widgets/KeyinField.js.map +1 -1
- package/lib/esm/widgets/MemoryTracker.d.ts +1 -1
- package/lib/esm/widgets/MemoryTracker.d.ts.map +1 -1
- package/lib/esm/widgets/MemoryTracker.js +16 -4
- package/lib/esm/widgets/MemoryTracker.js.map +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts.map +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.js +6 -2
- package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileMemoryBreakdown.d.ts +1 -1
- package/lib/esm/widgets/TileMemoryBreakdown.d.ts.map +1 -1
- package/lib/esm/widgets/TileMemoryBreakdown.js +10 -8
- package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileStatisticsTracker.d.ts +1 -1
- package/lib/esm/widgets/TileStatisticsTracker.d.ts.map +1 -1
- package/lib/esm/widgets/TileStatisticsTracker.js +5 -2
- package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/esm/widgets/ToolSettingsTracker.d.ts +1 -1
- package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
- package/lib/esm/widgets/ToolSettingsTracker.js +2 -2
- package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/public/locales/en/FrontendDevTools.json +494 -494
- package/package.json +7 -7
|
@@ -11,14 +11,22 @@ import { GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder,
|
|
|
11
11
|
import { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from "./Random";
|
|
12
12
|
/** Represents one particle in the system. */
|
|
13
13
|
class Particle {
|
|
14
|
+
/** Current position in the particle system's local coordinate space. */
|
|
15
|
+
position;
|
|
16
|
+
/** Current velocity in meters per second. */
|
|
17
|
+
velocity;
|
|
18
|
+
/** Current age in seconds, incremented each frame. */
|
|
19
|
+
age = 0;
|
|
20
|
+
/** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */
|
|
21
|
+
lifetime;
|
|
22
|
+
/** Particle size in meters. */
|
|
23
|
+
size;
|
|
24
|
+
/** Particle transparency in [0..255]. */
|
|
25
|
+
transparency = 0;
|
|
14
26
|
get x() { return this.position.x; }
|
|
15
27
|
get y() { return this.position.y; }
|
|
16
28
|
get z() { return this.position.z; }
|
|
17
29
|
constructor(position, velocity, lifetime, size) {
|
|
18
|
-
/** Current age in seconds, incremented each frame. */
|
|
19
|
-
this.age = 0;
|
|
20
|
-
/** Particle transparency in [0..255]. */
|
|
21
|
-
this.transparency = 0;
|
|
22
30
|
this.position = position;
|
|
23
31
|
this.velocity = velocity;
|
|
24
32
|
this.lifetime = lifetime;
|
|
@@ -30,16 +38,14 @@ class Particle {
|
|
|
30
38
|
* Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.
|
|
31
39
|
*/
|
|
32
40
|
class ParticleEmitter {
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
this.numParticlesRange = Range1d.createXX(1600, 2200);
|
|
42
|
-
}
|
|
41
|
+
/** Range from which each particle's initial speed in meters per second will be selected. */
|
|
42
|
+
speedRange = Range1d.createXX(1, 2);
|
|
43
|
+
/** Range from which each particle's lifetime in seconds will be selected. */
|
|
44
|
+
lifetimeRange = Range1d.createXX(5, 10);
|
|
45
|
+
/** Range from which each particle's size in meters will be selected. */
|
|
46
|
+
sizeRange = Range1d.createXX(0.2, 1.0);
|
|
47
|
+
/** Range from which the number of particles emitted will be selected. */
|
|
48
|
+
numParticlesRange = Range1d.createXX(1600, 2200);
|
|
43
49
|
/** Emit an explosion of particles from the center of the sphere. */
|
|
44
50
|
emit() {
|
|
45
51
|
const particles = [];
|
|
@@ -56,26 +62,33 @@ class ParticleEmitter {
|
|
|
56
62
|
}
|
|
57
63
|
}
|
|
58
64
|
class ParticleSystem {
|
|
65
|
+
_origin;
|
|
66
|
+
_pickableId;
|
|
67
|
+
_emitter = new ParticleEmitter();
|
|
68
|
+
_numEmissions;
|
|
69
|
+
_texture;
|
|
70
|
+
_lastUpdateTime;
|
|
71
|
+
_particles = [];
|
|
72
|
+
_scratchVector3d = new Vector3d();
|
|
73
|
+
_dispose;
|
|
74
|
+
/** Acceleration in Z applied to particles, in meters per second squared. */
|
|
75
|
+
gravity = -3;
|
|
76
|
+
static numEmissionsRange = Range1d.createXX(1, 5);
|
|
59
77
|
constructor(texture, iModel, numEmissions) {
|
|
60
|
-
this._emitter = new ParticleEmitter();
|
|
61
|
-
this._particles = [];
|
|
62
|
-
this._scratchVector3d = new Vector3d();
|
|
63
|
-
/** Acceleration in Z applied to particles, in meters per second squared. */
|
|
64
|
-
this.gravity = -3;
|
|
65
78
|
this._texture = texture;
|
|
66
79
|
this._pickableId = iModel.transientIds.getNext();
|
|
67
80
|
this._numEmissions = numEmissions;
|
|
68
81
|
this._lastUpdateTime = Date.now();
|
|
69
82
|
this._origin = randomPositionInRange(iModel.projectExtents);
|
|
70
|
-
this._dispose = iModel.onClose.addListener(() => this.dispose());
|
|
83
|
+
this._dispose = iModel.onClose.addListener(() => this[Symbol.dispose]());
|
|
71
84
|
}
|
|
72
|
-
dispose() {
|
|
85
|
+
[Symbol.dispose]() {
|
|
73
86
|
if (this._dispose) {
|
|
74
87
|
this._dispose();
|
|
75
88
|
this._dispose = undefined;
|
|
76
89
|
}
|
|
77
90
|
IModelApp.viewManager.dropDecorator(this);
|
|
78
|
-
this._texture.dispose();
|
|
91
|
+
this._texture[Symbol.dispose]();
|
|
79
92
|
}
|
|
80
93
|
update() {
|
|
81
94
|
const now = Date.now();
|
|
@@ -86,7 +99,7 @@ class ParticleSystem {
|
|
|
86
99
|
if (numParticles === 0) {
|
|
87
100
|
this._numEmissions--;
|
|
88
101
|
if (this._numEmissions < 0)
|
|
89
|
-
this.dispose();
|
|
102
|
+
this[Symbol.dispose]();
|
|
90
103
|
else
|
|
91
104
|
this._particles = this._emitter.emit();
|
|
92
105
|
return;
|
|
@@ -148,11 +161,11 @@ class ParticleSystem {
|
|
|
148
161
|
IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));
|
|
149
162
|
}
|
|
150
163
|
}
|
|
151
|
-
ParticleSystem.numEmissionsRange = Range1d.createXX(1, 5);
|
|
152
164
|
/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).
|
|
153
165
|
* @beta
|
|
154
166
|
*/
|
|
155
167
|
export class ExplosionEffect extends Tool {
|
|
168
|
+
static toolId = "ExplosionEffect";
|
|
156
169
|
/** This method runs the tool, applying an explosion particle effect. */
|
|
157
170
|
async run() {
|
|
158
171
|
const vp = IModelApp.viewManager.selectedView;
|
|
@@ -161,5 +174,4 @@ export class ExplosionEffect extends Tool {
|
|
|
161
174
|
return true;
|
|
162
175
|
}
|
|
163
176
|
}
|
|
164
|
-
ExplosionEffect.toolId = "ExplosionEffect";
|
|
165
177
|
//# sourceMappingURL=Explosion.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Explosion.js","sourceRoot":"","sources":["../../../src/effects/Explosion.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAClE,OAAO,EAAiB,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EACY,WAAW,EAAa,mBAAmB,EAAE,SAAS,EAAoB,yBAAyB,EAAiB,IAAI,GAC1I,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAExG,6CAA6C;AAC7C,MAAM,QAAQ;IAcZ,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAE1C,YAAmB,QAAiB,EAAE,QAAkB,EAAE,QAAgB,EAAE,IAAY;QAbxF,sDAAsD;QAC/C,QAAG,GAAG,CAAC,CAAC;QAKf,yCAAyC;QAClC,iBAAY,GAAG,CAAC,CAAC;QAOtB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;CAC7D;AAED;;GAEG;AACH,MAAM,eAAe;IAArB;QACE,4FAA4F;QAC5E,eAAU,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,6EAA6E;QAC7D,kBAAa,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QACxD,wEAAwE;QACxD,cAAS,GAAG,OAAO,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACvD,yEAAyE;QAClE,sBAAiB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAkB1D,CAAC;IAhBC,oEAAoE;IAC7D,IAAI;QACT,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,MAAM,YAAY,GAAG,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;YACtG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAC5B,QAAQ,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAE3D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACxD,MAAM,IAAI,GAAG,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAChD,SAAS,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAED,MAAM,cAAc;IAelB,YAAmB,OAAsB,EAAE,MAAwB,EAAE,YAAoB;QAZxE,aAAQ,GAAG,IAAI,eAAe,EAAE,CAAC;QAI1C,eAAU,GAAe,EAAE,CAAC;QACnB,qBAAgB,GAAG,IAAI,QAAQ,EAAE,CAAC;QAEnD,4EAA4E;QACrE,YAAO,GAAG,CAAC,CAAC,CAAC;QAKlB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAElC,IAAI,CAAC,OAAO,GAAG,qBAAqB,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE5D,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IACnE,CAAC;IAEM,OAAO;QACZ,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC5B,CAAC;QAED,SAAS,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;IAEM,MAAM;QACX,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,IAAI,WAAW,GAAG,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3B,IAAI,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE,CAAC;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC;gBACxB,IAAI,CAAC,OAAO,EAAE,CAAC;;gBAEf,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;YAEzC,OAAO;QACT,CAAC;QAED,MAAM,cAAc,GAAG,WAAW,GAAG,IAAI,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;YAC9C,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBACvB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;gBACvD,EAAE,CAAC,CAAC;gBACJ,EAAE,YAAY,CAAC;YACjB,CAAC;QACH,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,YAAY,CAAC;IACxC,CAAC;IAEO,cAAc,CAAC,QAAkB,EAAE,cAAsB;QAC/D,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAChE,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QACzC,QAAQ,CAAC,CAAC,IAAI,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5C,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACvC,QAAQ,CAAC,YAAY,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAEjE,QAAQ,CAAC,GAAG,IAAI,cAAc,CAAC;IACjC,CAAC;IAEM,QAAQ,CAAC,OAAwB;QACtC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE;YACxC,OAAO;QAET,IAAI,CAAC,MAAM,EAAE,CAAC;QAEd,MAAM,OAAO,GAAG,yBAAyB,CAAC,MAAM,CAAC;YAC/C,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;YACtE,YAAY,EAAE,CAAC;YACf,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,UAAU,EAAE,IAAI,CAAC,WAAW;SAC7B,CAAC,CAAC;QAEH,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU;YACpC,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,eAAe,EAAE,OAAO,CAAC,CAAC;YAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,qBAAqB,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;IAEM,iBAAiB,CAAC,EAAc;QACrC,OAAO,EAAE,KAAK,IAAI,CAAC,WAAW,CAAC;IACjC,CAAC;IAEM,KAAK,CAAC,oBAAoB,CAAC,IAAe;QAC/C,OAAO,kBAAkB,CAAC;IAC5B,CAAC;IAEM,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,MAAwB;QACvD,yGAAyG;QACzG,MAAM,KAAK,GAAG,MAAM,mBAAmB,CAAC,GAAG,SAAS,CAAC,UAAU,gCAAgC,CAAC,CAAC;QACjG,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,aAAa,CAAC;YACnD,SAAS,EAAE,UAAU;YACrB,KAAK,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,mBAAmB,CAAC,KAAK,EAAE;SAClE,CAAC,CAAC;QACH,IAAI,OAAO;YACT,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAC1H,CAAC;;AA1Ga,gCAAiB,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,AAAzB,CAA0B;AA6G3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,IAAI;IAGvC,wEAAwE;IACxD,KAAK,CAAC,GAAG;QACvB,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC9C,IAAI,EAAE;YACJ,MAAM,cAAc,CAAC,YAAY,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAE/C,OAAO,IAAI,CAAC;IACd,CAAC;;AATsB,sBAAM,GAAG,iBAAiB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\r\n} from \"@itwin/core-frontend\";\r\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\r\n\r\n/** Represents one particle in the system. */\r\nclass Particle implements ParticleProps {\r\n /** Current position in the particle system's local coordinate space. */\r\n public readonly position: Point3d;\r\n /** Current velocity in meters per second. */\r\n public readonly velocity: Vector3d;\r\n /** Current age in seconds, incremented each frame. */\r\n public age = 0;\r\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\r\n public readonly lifetime: number;\r\n /** Particle size in meters. */\r\n public size: number;\r\n /** Particle transparency in [0..255]. */\r\n public transparency = 0;\r\n\r\n public get x() { return this.position.x; }\r\n public get y() { return this.position.y; }\r\n public get z() { return this.position.z; }\r\n\r\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\r\n this.position = position;\r\n this.velocity = velocity;\r\n this.lifetime = lifetime;\r\n this.size = size;\r\n }\r\n\r\n public get isExpired() { return this.age >= this.lifetime; }\r\n}\r\n\r\n/** Emits particles in a sphere with its center at the origin.\r\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\r\n */\r\nclass ParticleEmitter {\r\n /** Range from which each particle's initial speed in meters per second will be selected. */\r\n public readonly speedRange = Range1d.createXX(1, 2);\r\n /** Range from which each particle's lifetime in seconds will be selected. */\r\n public readonly lifetimeRange = Range1d.createXX(5, 10);\r\n /** Range from which each particle's size in meters will be selected. */\r\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\r\n /** Range from which the number of particles emitted will be selected. */\r\n public numParticlesRange = Range1d.createXX(1600, 2200);\r\n\r\n /** Emit an explosion of particles from the center of the sphere. */\r\n public emit(): Particle[] {\r\n const particles = [];\r\n const numParticles = randomIntegerInRange(this.numParticlesRange);\r\n for (let i = 0; i < numParticles; i++) {\r\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\r\n velocity.normalizeInPlace();\r\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\r\n\r\n const lifetime = randomFloatInRange(this.lifetimeRange);\r\n const size = randomFloatInRange(this.sizeRange);\r\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\r\n }\r\n\r\n return particles;\r\n }\r\n}\r\n\r\nclass ParticleSystem {\r\n private readonly _origin: Point3d;\r\n private readonly _pickableId: Id64String;\r\n private readonly _emitter = new ParticleEmitter();\r\n private _numEmissions: number;\r\n private readonly _texture: RenderTexture;\r\n private _lastUpdateTime: number;\r\n private _particles: Particle[] = [];\r\n private readonly _scratchVector3d = new Vector3d();\r\n private _dispose?: VoidFunction;\r\n /** Acceleration in Z applied to particles, in meters per second squared. */\r\n public gravity = -3;\r\n\r\n public static numEmissionsRange = Range1d.createXX(1, 5);\r\n\r\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\r\n this._texture = texture;\r\n this._pickableId = iModel.transientIds.getNext();\r\n this._numEmissions = numEmissions;\r\n this._lastUpdateTime = Date.now();\r\n\r\n this._origin = randomPositionInRange(iModel.projectExtents);\r\n\r\n this._dispose = iModel.onClose.addListener(() => this.dispose());\r\n }\r\n\r\n public dispose(): void {\r\n if (this._dispose) {\r\n this._dispose();\r\n this._dispose = undefined;\r\n }\r\n\r\n IModelApp.viewManager.dropDecorator(this);\r\n this._texture.dispose();\r\n }\r\n\r\n public update(): void {\r\n const now = Date.now();\r\n let deltaMillis = now - this._lastUpdateTime;\r\n deltaMillis = Math.min(100, deltaMillis);\r\n this._lastUpdateTime = now;\r\n\r\n let numParticles = this._particles.length;\r\n if (numParticles === 0) {\r\n this._numEmissions--;\r\n if (this._numEmissions < 0)\r\n this.dispose();\r\n else\r\n this._particles = this._emitter.emit();\r\n\r\n return;\r\n }\r\n\r\n const elapsedSeconds = deltaMillis / 1000;\r\n for (let i = 0; i < numParticles; i++) {\r\n const particle = this._particles[i];\r\n this.updateParticle(particle, elapsedSeconds);\r\n if (particle.isExpired) {\r\n this._particles[i] = this._particles[numParticles - 1];\r\n --i;\r\n --numParticles;\r\n }\r\n }\r\n\r\n this._particles.length = numParticles;\r\n }\r\n\r\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\r\n const velocity = particle.velocity.clone(this._scratchVector3d);\r\n velocity.scale(elapsedSeconds, velocity);\r\n velocity.z += elapsedSeconds * this.gravity;\r\n particle.position.addInPlace(velocity);\r\n particle.transparency = 255 * (particle.age / particle.lifetime);\r\n\r\n particle.age += elapsedSeconds;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (!context.viewport.view.isSpatialView())\r\n return;\r\n\r\n this.update();\r\n\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: context.viewport,\r\n texture: this._texture,\r\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\r\n transparency: 0,\r\n origin: this._origin,\r\n pickableId: this._pickableId,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic) {\r\n context.addDecoration(GraphicType.WorldDecoration, graphic);\r\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\r\n }\r\n }\r\n\r\n public testDecorationHit(id: Id64String): boolean {\r\n return id === this._pickableId;\r\n }\r\n\r\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\r\n return \"Explosion effect\";\r\n }\r\n\r\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\r\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n if (texture)\r\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\r\n }\r\n}\r\n\r\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\r\n * @beta\r\n */\r\nexport class ExplosionEffect extends Tool {\r\n public static override toolId = \"ExplosionEffect\";\r\n\r\n /** This method runs the tool, applying an explosion particle effect. */\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await ParticleSystem.addDecorator(vp.iModel);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"Explosion.js","sourceRoot":"","sources":["../../../src/effects/Explosion.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAClE,OAAO,EAAiB,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EACY,WAAW,EAAa,mBAAmB,EAAE,SAAS,EAAoB,yBAAyB,EAAiB,IAAI,GAC1I,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAExG,6CAA6C;AAC7C,MAAM,QAAQ;IACZ,wEAAwE;IACxD,QAAQ,CAAU;IAClC,6CAA6C;IAC7B,QAAQ,CAAW;IACnC,sDAAsD;IAC/C,GAAG,GAAG,CAAC,CAAC;IACf,6FAA6F;IAC7E,QAAQ,CAAS;IACjC,+BAA+B;IACxB,IAAI,CAAS;IACpB,yCAAyC;IAClC,YAAY,GAAG,CAAC,CAAC;IAExB,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,IAAW,CAAC,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAE1C,YAAmB,QAAiB,EAAE,QAAkB,EAAE,QAAgB,EAAE,IAAY;QACtF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;CAC7D;AAED;;GAEG;AACH,MAAM,eAAe;IACnB,4FAA4F;IAC5E,UAAU,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,6EAA6E;IAC7D,aAAa,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IACxD,wEAAwE;IACxD,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACvD,yEAAyE;IAClE,iBAAiB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAExD,oEAAoE;IAC7D,IAAI;QACT,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,MAAM,YAAY,GAAG,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;YACtG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAC5B,QAAQ,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAE3D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACxD,MAAM,IAAI,GAAG,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAChD,SAAS,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAED,MAAM,cAAc;IACD,OAAO,CAAU;IACjB,WAAW,CAAa;IACxB,QAAQ,GAAG,IAAI,eAAe,EAAE,CAAC;IAC1C,aAAa,CAAS;IACb,QAAQ,CAAgB;IACjC,eAAe,CAAS;IACxB,UAAU,GAAe,EAAE,CAAC;IACnB,gBAAgB,GAAG,IAAI,QAAQ,EAAE,CAAC;IAC3C,QAAQ,CAAgB;IAChC,4EAA4E;IACrE,OAAO,GAAG,CAAC,CAAC,CAAC;IAEb,MAAM,CAAC,iBAAiB,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAEzD,YAAmB,OAAsB,EAAE,MAAwB,EAAE,YAAoB;QACvF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAElC,IAAI,CAAC,OAAO,GAAG,qBAAqB,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE5D,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC3E,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC5B,CAAC;QAED,SAAS,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;IAClC,CAAC;IAEM,MAAM;QACX,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,IAAI,WAAW,GAAG,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3B,IAAI,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE,CAAC;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC;gBACxB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;;gBAEvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;YAEzC,OAAO;QACT,CAAC;QAED,MAAM,cAAc,GAAG,WAAW,GAAG,IAAI,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;YAC9C,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBACvB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;gBACvD,EAAE,CAAC,CAAC;gBACJ,EAAE,YAAY,CAAC;YACjB,CAAC;QACH,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,YAAY,CAAC;IACxC,CAAC;IAEO,cAAc,CAAC,QAAkB,EAAE,cAAsB;QAC/D,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAChE,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QACzC,QAAQ,CAAC,CAAC,IAAI,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5C,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACvC,QAAQ,CAAC,YAAY,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAEjE,QAAQ,CAAC,GAAG,IAAI,cAAc,CAAC;IACjC,CAAC;IAEM,QAAQ,CAAC,OAAwB;QACtC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE;YACxC,OAAO;QAET,IAAI,CAAC,MAAM,EAAE,CAAC;QAEd,MAAM,OAAO,GAAG,yBAAyB,CAAC,MAAM,CAAC;YAC/C,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;YACtE,YAAY,EAAE,CAAC;YACf,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,UAAU,EAAE,IAAI,CAAC,WAAW;SAC7B,CAAC,CAAC;QAEH,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU;YACpC,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,eAAe,EAAE,OAAO,CAAC,CAAC;YAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,qBAAqB,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;IAEM,iBAAiB,CAAC,EAAc;QACrC,OAAO,EAAE,KAAK,IAAI,CAAC,WAAW,CAAC;IACjC,CAAC;IAEM,KAAK,CAAC,oBAAoB,CAAC,IAAe;QAC/C,OAAO,kBAAkB,CAAC;IAC5B,CAAC;IAEM,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,MAAwB;QACvD,yGAAyG;QACzG,MAAM,KAAK,GAAG,MAAM,mBAAmB,CAAC,GAAG,SAAS,CAAC,UAAU,gCAAgC,CAAC,CAAC;QACjG,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,aAAa,CAAC;YACnD,SAAS,EAAE,UAAU;YACrB,KAAK,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,mBAAmB,CAAC,KAAK,EAAE;SAClE,CAAC,CAAC;QACH,IAAI,OAAO;YACT,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAC1H,CAAC;;AAGH;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,IAAI;IAChC,MAAM,CAAU,MAAM,GAAG,iBAAiB,CAAC;IAElD,wEAAwE;IACxD,KAAK,CAAC,GAAG;QACvB,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC9C,IAAI,EAAE;YACJ,MAAM,cAAc,CAAC,YAAY,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAE/C,OAAO,IAAI,CAAC;IACd,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\n} from \"@itwin/core-frontend\";\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\n\n/** Represents one particle in the system. */\nclass Particle implements ParticleProps {\n /** Current position in the particle system's local coordinate space. */\n public readonly position: Point3d;\n /** Current velocity in meters per second. */\n public readonly velocity: Vector3d;\n /** Current age in seconds, incremented each frame. */\n public age = 0;\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\n public readonly lifetime: number;\n /** Particle size in meters. */\n public size: number;\n /** Particle transparency in [0..255]. */\n public transparency = 0;\n\n public get x() { return this.position.x; }\n public get y() { return this.position.y; }\n public get z() { return this.position.z; }\n\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\n this.position = position;\n this.velocity = velocity;\n this.lifetime = lifetime;\n this.size = size;\n }\n\n public get isExpired() { return this.age >= this.lifetime; }\n}\n\n/** Emits particles in a sphere with its center at the origin.\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\n */\nclass ParticleEmitter {\n /** Range from which each particle's initial speed in meters per second will be selected. */\n public readonly speedRange = Range1d.createXX(1, 2);\n /** Range from which each particle's lifetime in seconds will be selected. */\n public readonly lifetimeRange = Range1d.createXX(5, 10);\n /** Range from which each particle's size in meters will be selected. */\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\n /** Range from which the number of particles emitted will be selected. */\n public numParticlesRange = Range1d.createXX(1600, 2200);\n\n /** Emit an explosion of particles from the center of the sphere. */\n public emit(): Particle[] {\n const particles = [];\n const numParticles = randomIntegerInRange(this.numParticlesRange);\n for (let i = 0; i < numParticles; i++) {\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\n velocity.normalizeInPlace();\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\n\n const lifetime = randomFloatInRange(this.lifetimeRange);\n const size = randomFloatInRange(this.sizeRange);\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\n }\n\n return particles;\n }\n}\n\nclass ParticleSystem {\n private readonly _origin: Point3d;\n private readonly _pickableId: Id64String;\n private readonly _emitter = new ParticleEmitter();\n private _numEmissions: number;\n private readonly _texture: RenderTexture;\n private _lastUpdateTime: number;\n private _particles: Particle[] = [];\n private readonly _scratchVector3d = new Vector3d();\n private _dispose?: VoidFunction;\n /** Acceleration in Z applied to particles, in meters per second squared. */\n public gravity = -3;\n\n public static numEmissionsRange = Range1d.createXX(1, 5);\n\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\n this._texture = texture;\n this._pickableId = iModel.transientIds.getNext();\n this._numEmissions = numEmissions;\n this._lastUpdateTime = Date.now();\n\n this._origin = randomPositionInRange(iModel.projectExtents);\n\n this._dispose = iModel.onClose.addListener(() => this[Symbol.dispose]());\n }\n\n public [Symbol.dispose](): void {\n if (this._dispose) {\n this._dispose();\n this._dispose = undefined;\n }\n\n IModelApp.viewManager.dropDecorator(this);\n this._texture[Symbol.dispose]();\n }\n\n public update(): void {\n const now = Date.now();\n let deltaMillis = now - this._lastUpdateTime;\n deltaMillis = Math.min(100, deltaMillis);\n this._lastUpdateTime = now;\n\n let numParticles = this._particles.length;\n if (numParticles === 0) {\n this._numEmissions--;\n if (this._numEmissions < 0)\n this[Symbol.dispose]();\n else\n this._particles = this._emitter.emit();\n\n return;\n }\n\n const elapsedSeconds = deltaMillis / 1000;\n for (let i = 0; i < numParticles; i++) {\n const particle = this._particles[i];\n this.updateParticle(particle, elapsedSeconds);\n if (particle.isExpired) {\n this._particles[i] = this._particles[numParticles - 1];\n --i;\n --numParticles;\n }\n }\n\n this._particles.length = numParticles;\n }\n\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\n const velocity = particle.velocity.clone(this._scratchVector3d);\n velocity.scale(elapsedSeconds, velocity);\n velocity.z += elapsedSeconds * this.gravity;\n particle.position.addInPlace(velocity);\n particle.transparency = 255 * (particle.age / particle.lifetime);\n\n particle.age += elapsedSeconds;\n }\n\n public decorate(context: DecorateContext): void {\n if (!context.viewport.view.isSpatialView())\n return;\n\n this.update();\n\n const builder = ParticleCollectionBuilder.create({\n viewport: context.viewport,\n texture: this._texture,\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\n transparency: 0,\n origin: this._origin,\n pickableId: this._pickableId,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic) {\n context.addDecoration(GraphicType.WorldDecoration, graphic);\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\n }\n }\n\n public testDecorationHit(id: Id64String): boolean {\n return id === this._pickableId;\n }\n\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\n return \"Explosion effect\";\n }\n\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n if (texture)\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\n }\n}\n\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\n * @beta\n */\nexport class ExplosionEffect extends Tool {\n public static override toolId = \"ExplosionEffect\";\n\n /** This method runs the tool, applying an explosion particle effect. */\n public override async run(): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await ParticleSystem.addDecorator(vp.iModel);\n\n return true;\n }\n}\n"]}
|
|
@@ -16,33 +16,34 @@ let flipColor = false;
|
|
|
16
16
|
* @beta
|
|
17
17
|
*/
|
|
18
18
|
export class FlipImageEffect extends AddEffectTool {
|
|
19
|
+
static toolId = "FlipImageEffect";
|
|
19
20
|
get effectName() { return "flip"; }
|
|
20
21
|
get textureCoordFromPosition() { return true; }
|
|
21
22
|
get source() {
|
|
22
23
|
return {
|
|
23
24
|
// Compute texture coordinate for use in fragment shader.
|
|
24
|
-
vertex: `
|
|
25
|
-
void effectMain(vec4 pos) {
|
|
26
|
-
vec2 uv = textureCoordFromPosition(pos);
|
|
27
|
-
if (u_flipHorizontal)
|
|
28
|
-
uv.x = 1.0 - uv.x;
|
|
29
|
-
|
|
30
|
-
if (u_flipVertical)
|
|
31
|
-
uv.y = 1.0 - uv.y;
|
|
32
|
-
|
|
33
|
-
v_uv = uv;
|
|
25
|
+
vertex: `
|
|
26
|
+
void effectMain(vec4 pos) {
|
|
27
|
+
vec2 uv = textureCoordFromPosition(pos);
|
|
28
|
+
if (u_flipHorizontal)
|
|
29
|
+
uv.x = 1.0 - uv.x;
|
|
30
|
+
|
|
31
|
+
if (u_flipVertical)
|
|
32
|
+
uv.y = 1.0 - uv.y;
|
|
33
|
+
|
|
34
|
+
v_uv = uv;
|
|
34
35
|
}`,
|
|
35
36
|
// Sample the original image to flip on x and/or y axis, then invert its color.
|
|
36
|
-
fragment: `
|
|
37
|
-
vec4 effectMain() {
|
|
38
|
-
vec4 color = sampleSourcePixel();
|
|
39
|
-
if (u_flipColor) {
|
|
40
|
-
color.r = 1.0 - color.r;
|
|
41
|
-
color.g = 1.0 - color.g;
|
|
42
|
-
color.b = 1.0 - color.b;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
return color;
|
|
37
|
+
fragment: `
|
|
38
|
+
vec4 effectMain() {
|
|
39
|
+
vec4 color = sampleSourcePixel();
|
|
40
|
+
if (u_flipColor) {
|
|
41
|
+
color.r = 1.0 - color.r;
|
|
42
|
+
color.g = 1.0 - color.g;
|
|
43
|
+
color.b = 1.0 - color.b;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
return color;
|
|
46
47
|
}`,
|
|
47
48
|
// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
|
|
48
49
|
// element locate will not work correctly.
|
|
@@ -72,11 +73,11 @@ export class FlipImageEffect extends AddEffectTool {
|
|
|
72
73
|
});
|
|
73
74
|
}
|
|
74
75
|
}
|
|
75
|
-
FlipImageEffect.toolId = "FlipImageEffect";
|
|
76
76
|
/** Configure the [[FlipImageEffect]].
|
|
77
77
|
* @beta
|
|
78
78
|
*/
|
|
79
79
|
export class FlipImageConfig extends Tool {
|
|
80
|
+
static toolId = "FlipImageConfig";
|
|
80
81
|
static get minArgs() { return 0; }
|
|
81
82
|
static get maxArgs() { return 3; }
|
|
82
83
|
async run(horizontal, vertical, color) {
|
|
@@ -91,5 +92,4 @@ export class FlipImageConfig extends Tool {
|
|
|
91
92
|
return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
|
|
92
93
|
}
|
|
93
94
|
}
|
|
94
|
-
FlipImageConfig.toolId = "FlipImageConfig";
|
|
95
95
|
//# sourceMappingURL=FlipImage.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,aAAa;
|
|
1
|
+
{"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,aAAa;IACzC,MAAM,CAAU,MAAM,GAAG,iBAAiB,CAAC;IAElD,IAAc,UAAU,KAAK,OAAO,MAAM,CAAC,CAAC,CAAC;IAC7C,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,yDAAyD;YACzD,MAAM,EAAE;;;;;;;;;;UAUJ;YACJ,+EAA+E;YAC/E,QAAQ,EAAE;;;;;;;;;;UAUN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE,kCAAkC;SACtD,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,gEAAgE;QAChE,OAAO,CAAC,WAAW,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,IAAI,YAAY,IAAI,SAAS,CAAC;QAEhF,iDAAiD;QACjD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,wBAAwB;QACxB,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,gBAAgB;YACtB,IAAI,EAAE,WAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,WAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAGH;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,IAAI;IAChC,MAAM,CAAU,MAAM,GAAG,iBAAiB,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,UAAoB,EAAE,QAAkB,EAAE,KAAe;QACjF,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;QAC9B,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC1B,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC;QAEpB,yBAAyB,CAAC,UAAU,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\nlet flipHorizontal = false;\nlet flipVertical = false;\nlet flipColor = false;\n\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\n * @beta\n */\nexport class FlipImageEffect extends AddEffectTool {\n public static override toolId = \"FlipImageEffect\";\n\n protected get effectName() { return \"flip\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n // Compute texture coordinate for use in fragment shader.\n vertex: `\n void effectMain(vec4 pos) {\n vec2 uv = textureCoordFromPosition(pos);\n if (u_flipHorizontal)\n uv.x = 1.0 - uv.x;\n\n if (u_flipVertical)\n uv.y = 1.0 - uv.y;\n\n v_uv = uv;\n }`,\n // Sample the original image to flip on x and/or y axis, then invert its color.\n fragment: `\n vec4 effectMain() {\n vec4 color = sampleSourcePixel();\n if (u_flipColor) {\n color.r = 1.0 - color.r;\n color.g = 1.0 - color.g;\n color.b = 1.0 - color.b;\n }\n\n return color;\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Don't bother applying the effect if nothing is to be flipped.\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\n\n // Define the varying for the texture coordinate.\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\n\n // Hook up the uniforms.\n builder.addUniform({\n name: \"u_flipHorizontal\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipVertical\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipColor\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\n });\n }\n}\n\n/** Configure the [[FlipImageEffect]].\n * @beta\n */\nexport class FlipImageConfig extends Tool {\n public static override toolId = \"FlipImageConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 3; }\n\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\n flipHorizontal = !!horizontal;\n flipVertical = !!vertical;\n flipColor = !!color;\n\n refreshViewportsForEffect(\"fdt flip\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\n }\n}\n"]}
|
|
@@ -16,36 +16,37 @@ import { parseArgs } from "../tools/parseArgs";
|
|
|
16
16
|
* @beta
|
|
17
17
|
*/
|
|
18
18
|
export class LensDistortionEffect extends AddEffectTool {
|
|
19
|
+
static toolId = "LensDistortionEffect";
|
|
19
20
|
get effectName() { return "lensdistortion"; }
|
|
20
21
|
get textureCoordFromPosition() { return true; }
|
|
21
22
|
get source() {
|
|
22
23
|
return {
|
|
23
|
-
vertex: `
|
|
24
|
-
void effectMain(vec4 position) {
|
|
25
|
-
vec2 uv = textureCoordFromPosition(position);
|
|
26
|
-
float scaledHeight = strength * height;
|
|
27
|
-
float cylAspectRatio = aspectRatio * cylindricalRatio;
|
|
28
|
-
float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
|
|
29
|
-
float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
|
|
30
|
-
vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
|
|
31
|
-
|
|
32
|
-
float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
|
|
33
|
-
float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
|
|
34
|
-
|
|
35
|
-
vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
|
|
36
|
-
vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
|
|
37
|
-
vUV.xy += uv;
|
|
24
|
+
vertex: `
|
|
25
|
+
void effectMain(vec4 position) {
|
|
26
|
+
vec2 uv = textureCoordFromPosition(position);
|
|
27
|
+
float scaledHeight = strength * height;
|
|
28
|
+
float cylAspectRatio = aspectRatio * cylindricalRatio;
|
|
29
|
+
float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
|
|
30
|
+
float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
|
|
31
|
+
vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
|
|
32
|
+
|
|
33
|
+
float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
|
|
34
|
+
float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
|
|
35
|
+
|
|
36
|
+
vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
|
|
37
|
+
vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
|
|
38
|
+
vUV.xy += uv;
|
|
38
39
|
}`,
|
|
39
40
|
// We simply shift pixels - we don't alter their colors.
|
|
40
|
-
fragment: `
|
|
41
|
-
vec4 effectMain() {
|
|
42
|
-
return sampleSourcePixel();
|
|
41
|
+
fragment: `
|
|
42
|
+
vec4 effectMain() {
|
|
43
|
+
return sampleSourcePixel();
|
|
43
44
|
}`,
|
|
44
45
|
// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
|
|
45
46
|
// element locate will not work correctly.
|
|
46
|
-
sampleSourcePixel: `
|
|
47
|
-
vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
|
|
48
|
-
return TEXTURE_PROJ(u_diffuse, uv);
|
|
47
|
+
sampleSourcePixel: `
|
|
48
|
+
vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
|
|
49
|
+
return TEXTURE_PROJ(u_diffuse, uv);
|
|
49
50
|
`,
|
|
50
51
|
};
|
|
51
52
|
}
|
|
@@ -81,13 +82,15 @@ export class LensDistortionEffect extends AddEffectTool {
|
|
|
81
82
|
});
|
|
82
83
|
}
|
|
83
84
|
}
|
|
84
|
-
LensDistortionEffect.toolId = "LensDistortionEffect";
|
|
85
85
|
/** Configures the [[LensDistortionEffect]].
|
|
86
86
|
* @beta
|
|
87
87
|
*/
|
|
88
88
|
export class LensDistortionConfig extends Tool {
|
|
89
|
+
static toolId = "LensDistortionConfig";
|
|
89
90
|
static get minArgs() { return 0; }
|
|
90
91
|
static get maxArgs() { return 2; }
|
|
92
|
+
static strength = 0.5;
|
|
93
|
+
static cylindricalRatio = 0.5;
|
|
91
94
|
async run(strength, ratio) {
|
|
92
95
|
LensDistortionConfig.strength = strength ?? 0.5;
|
|
93
96
|
LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
|
|
@@ -99,7 +102,4 @@ export class LensDistortionConfig extends Tool {
|
|
|
99
102
|
return this.run(args.getFloat("s"), args.getFloat("r"));
|
|
100
103
|
}
|
|
101
104
|
}
|
|
102
|
-
LensDistortionConfig.toolId = "LensDistortionConfig";
|
|
103
|
-
LensDistortionConfig.strength = 0.5;
|
|
104
|
-
LensDistortionConfig.cylindricalRatio = 0.5;
|
|
105
105
|
//# sourceMappingURL=LensDistortion.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AACzE,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAE/C;;;;;GAKG;AACH,MAAM,OAAO,oBAAqB,SAAQ,aAAa;
|
|
1
|
+
{"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AACzE,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAE/C;;;;;GAKG;AACH,MAAM,OAAO,oBAAqB,SAAQ,aAAa;IAC9C,MAAM,CAAU,MAAM,GAAG,sBAAsB,CAAC;IAEvD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAGH;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,IAAI;IACrC,MAAM,CAAU,MAAM,GAAG,sBAAsB,CAAC;IAChD,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAE3C,MAAM,CAAC,QAAQ,GAAG,GAAG,CAAC;IACtB,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC;IAErB,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,IAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,IAAI,GAAG,CAAC;QACrD,yBAAyB,CAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\
|
|
1
|
+
{"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
|
|
@@ -12,40 +12,41 @@ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
|
|
|
12
12
|
* @beta
|
|
13
13
|
*/
|
|
14
14
|
export class SaturationEffect extends AddEffectTool {
|
|
15
|
+
static toolId = "SaturationEffect";
|
|
15
16
|
get effectName() { return "Saturation"; }
|
|
16
17
|
get textureCoordFromPosition() { return true; }
|
|
17
18
|
get source() {
|
|
18
19
|
// rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
|
|
19
20
|
return {
|
|
20
21
|
// Vertex shader simply computes texture coordinate for source pixel.
|
|
21
|
-
vertex: `
|
|
22
|
-
void effectMain(vec4 pos) {
|
|
23
|
-
v_texCoord = textureCoordFromPosition(pos);
|
|
22
|
+
vertex: `
|
|
23
|
+
void effectMain(vec4 pos) {
|
|
24
|
+
v_texCoord = textureCoordFromPosition(pos);
|
|
24
25
|
}`,
|
|
25
26
|
// Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
|
|
26
|
-
fragment: `
|
|
27
|
-
vec3 rgb2hsv(vec3 c) {
|
|
28
|
-
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
29
|
-
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
|
30
|
-
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
|
31
|
-
|
|
32
|
-
float d = q.x - min(q.w, q.y);
|
|
33
|
-
float e = 1.0e-10;
|
|
34
|
-
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
vec3 hsv2rgb(vec3 c) {
|
|
38
|
-
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
39
|
-
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
40
|
-
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
vec4 effectMain() {
|
|
44
|
-
vec4 color = TEXTURE(u_diffuse, v_texCoord);
|
|
45
|
-
color.rgb = rgb2hsv(color.rgb);
|
|
46
|
-
color.rgb.y = color.rgb.y * u_saturationMult;
|
|
47
|
-
color.rgb = hsv2rgb(color.rgb);
|
|
48
|
-
return color;
|
|
27
|
+
fragment: `
|
|
28
|
+
vec3 rgb2hsv(vec3 c) {
|
|
29
|
+
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
30
|
+
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
|
31
|
+
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
|
32
|
+
|
|
33
|
+
float d = q.x - min(q.w, q.y);
|
|
34
|
+
float e = 1.0e-10;
|
|
35
|
+
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
vec3 hsv2rgb(vec3 c) {
|
|
39
|
+
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
40
|
+
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
41
|
+
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
vec4 effectMain() {
|
|
45
|
+
vec4 color = TEXTURE(u_diffuse, v_texCoord);
|
|
46
|
+
color.rgb = rgb2hsv(color.rgb);
|
|
47
|
+
color.rgb.y = color.rgb.y * u_saturationMult;
|
|
48
|
+
color.rgb = hsv2rgb(color.rgb);
|
|
49
|
+
return color;
|
|
49
50
|
}`,
|
|
50
51
|
};
|
|
51
52
|
}
|
|
@@ -58,13 +59,15 @@ export class SaturationEffect extends AddEffectTool {
|
|
|
58
59
|
});
|
|
59
60
|
}
|
|
60
61
|
}
|
|
61
|
-
SaturationEffect.toolId = "SaturationEffect";
|
|
62
62
|
/** Configures the [[SaturationEffect]].
|
|
63
63
|
* @beta
|
|
64
64
|
*/
|
|
65
65
|
export class SaturationConfig extends Tool {
|
|
66
|
+
static toolId = "SaturationConfig";
|
|
66
67
|
static get minArgs() { return 0; }
|
|
67
68
|
static get maxArgs() { return 1; }
|
|
69
|
+
/** Multiplier applied to the saturation of each color in the source image. */
|
|
70
|
+
static multiplier = 2.0;
|
|
68
71
|
async run(multiplier) {
|
|
69
72
|
SaturationConfig.multiplier = multiplier ?? 2.0;
|
|
70
73
|
refreshViewportsForEffect("fdt Saturation");
|
|
@@ -75,7 +78,4 @@ export class SaturationConfig extends Tool {
|
|
|
75
78
|
return this.run(args.getFloat("s"));
|
|
76
79
|
}
|
|
77
80
|
}
|
|
78
|
-
SaturationConfig.toolId = "SaturationConfig";
|
|
79
|
-
/** Multiplier applied to the saturation of each color in the source image. */
|
|
80
|
-
SaturationConfig.multiplier = 2.0;
|
|
81
81
|
//# sourceMappingURL=Saturation.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;
|
|
1
|
+
{"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAC1C,MAAM,CAAU,MAAM,GAAG,kBAAkB,CAAC;IAEnD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAGH;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IACjC,MAAM,CAAU,MAAM,GAAG,kBAAkB,CAAC;IAC5C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElD,8EAA8E;IACvE,MAAM,CAAC,UAAU,GAAG,GAAG,CAAC;IAEf,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,IAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\n/** Adjusts the saturation of colors in a viewport.\n * @beta\n */\nexport class SaturationEffect extends AddEffectTool {\n public static override toolId = \"SaturationEffect\";\n\n protected get effectName() { return \"Saturation\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\n return {\n // Vertex shader simply computes texture coordinate for source pixel.\n vertex: `\n void effectMain(vec4 pos) {\n v_texCoord = textureCoordFromPosition(pos);\n }`,\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\n fragment: `\n vec3 rgb2hsv(vec3 c) {\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n }\n\n vec3 hsv2rgb(vec3 c) {\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n }\n\n vec4 effectMain() {\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\n color.rgb = rgb2hsv(color.rgb);\n color.rgb.y = color.rgb.y * u_saturationMult;\n color.rgb = hsv2rgb(color.rgb);\n return color;\n }`,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\n builder.addUniform({\n name: \"u_saturationMult\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\n });\n }\n}\n\n/** Configures the [[SaturationEffect]].\n * @beta\n */\nexport class SaturationConfig extends Tool {\n public static override toolId = \"SaturationConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 1; }\n\n /** Multiplier applied to the saturation of each color in the source image. */\n public static multiplier = 2.0;\n\n public override async run(multiplier?: number): Promise<boolean> {\n SaturationConfig.multiplier = multiplier ?? 2.0;\n refreshViewportsForEffect(\"fdt Saturation\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"));\n }\n}\n\n"]}
|
|
@@ -41,7 +41,7 @@ export declare class SnowDecorator implements Decorator {
|
|
|
41
41
|
/** The viewport being decorated. */
|
|
42
42
|
readonly viewport: Viewport;
|
|
43
43
|
/** Invoked when this decorator is to be destroyed. */
|
|
44
|
-
readonly dispose: VoidFunction;
|
|
44
|
+
readonly [Symbol.dispose]: VoidFunction;
|
|
45
45
|
/** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
|
|
46
46
|
private readonly _dimensions;
|
|
47
47
|
/** The list of particles being drawn. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,EAAE,IAAI,EAAE,QAAQ,EAClI,MAAM,sBAAsB,CAAC;AAI9B;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,oDAAoD;IACpD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,8CAA8C;IAC9C,QAAQ,EAAE,QAAQ,CAAC;CACpB;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,sKAAsK;IACtK,YAAY,EAAE,MAAM,CAAC;IACrB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAC;IACnB,wEAAwE;IACxE,iBAAiB,EAAE,OAAO,CAAC;IAC3B,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAC;IACvB,2JAA2J;IAC3J,iBAAiB,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD;;;;GAIG;AACH,qBAAa,aAAc,YAAW,SAAS;IAC7C,oCAAoC;IACpC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,sDAAsD;IACtD,SAAgB,OAAO,EAAE,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,EAAE,IAAI,EAAE,QAAQ,EAClI,MAAM,sBAAsB,CAAC;AAI9B;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,oDAAoD;IACpD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,8CAA8C;IAC9C,QAAQ,EAAE,QAAQ,CAAC;CACpB;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,sKAAsK;IACtK,YAAY,EAAE,MAAM,CAAC;IACrB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAC;IACnB,wEAAwE;IACxE,iBAAiB,EAAE,OAAO,CAAC;IAC3B,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAC;IACvB,2JAA2J;IAC3J,iBAAiB,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD;;;;GAIG;AACH,qBAAa,aAAc,YAAW,SAAS;IAC7C,oCAAoC;IACpC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,sDAAsD;IACtD,SAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,YAAY,CAAC;IAC/C,oHAAoH;IACpH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAU;IACtC,yCAAyC;IACzC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAsB;IACjD,8CAA8C;IAC9C,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,sEAAsE;IACtE,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,OAAO;IAuCA,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;IA0B/C,8DAA8D;IACvD,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI;IAQnD,sDAAsD;IACtD,OAAO,CAAC,IAAI;IAaZ,OAAO,CAAC,eAAe;IA4CvB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAsC;IAEzE;;;OAGG;WACiB,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;CAmBhF;AAED;;;GAGG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAuB,MAAM,SAAgB;IAEvB,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAQvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE"}
|