@itwin/frontend-devtools 5.0.0-dev.40 → 5.0.0-dev.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/lib/cjs/effects/Explosion.js +4 -4
  3. package/lib/cjs/effects/Explosion.js.map +1 -1
  4. package/lib/cjs/effects/Snow.d.ts +1 -1
  5. package/lib/cjs/effects/Snow.d.ts.map +1 -1
  6. package/lib/cjs/effects/Snow.js +5 -4
  7. package/lib/cjs/effects/Snow.js.map +1 -1
  8. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +1 -1
  9. package/lib/cjs/widgets/DiagnosticsPanel.d.ts.map +1 -1
  10. package/lib/cjs/widgets/DiagnosticsPanel.js +1 -1
  11. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  12. package/lib/cjs/widgets/FpsTracker.d.ts +1 -1
  13. package/lib/cjs/widgets/FpsTracker.d.ts.map +1 -1
  14. package/lib/cjs/widgets/FpsTracker.js +1 -1
  15. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  16. package/lib/cjs/widgets/GpuProfiler.d.ts +1 -1
  17. package/lib/cjs/widgets/GpuProfiler.d.ts.map +1 -1
  18. package/lib/cjs/widgets/GpuProfiler.js +1 -1
  19. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  20. package/lib/cjs/widgets/MemoryTracker.d.ts +1 -1
  21. package/lib/cjs/widgets/MemoryTracker.d.ts.map +1 -1
  22. package/lib/cjs/widgets/MemoryTracker.js +1 -1
  23. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  24. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +1 -1
  25. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts.map +1 -1
  26. package/lib/cjs/widgets/RenderCommandBreakdown.js +1 -1
  27. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  28. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +1 -1
  29. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts.map +1 -1
  30. package/lib/cjs/widgets/TileMemoryBreakdown.js +1 -1
  31. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  32. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +1 -1
  33. package/lib/cjs/widgets/TileStatisticsTracker.d.ts.map +1 -1
  34. package/lib/cjs/widgets/TileStatisticsTracker.js +1 -1
  35. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  36. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +1 -1
  37. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  38. package/lib/cjs/widgets/ToolSettingsTracker.js +1 -1
  39. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  40. package/lib/esm/effects/Explosion.js +4 -4
  41. package/lib/esm/effects/Explosion.js.map +1 -1
  42. package/lib/esm/effects/Snow.d.ts +1 -1
  43. package/lib/esm/effects/Snow.d.ts.map +1 -1
  44. package/lib/esm/effects/Snow.js +5 -4
  45. package/lib/esm/effects/Snow.js.map +1 -1
  46. package/lib/esm/widgets/DiagnosticsPanel.d.ts +1 -1
  47. package/lib/esm/widgets/DiagnosticsPanel.d.ts.map +1 -1
  48. package/lib/esm/widgets/DiagnosticsPanel.js +1 -1
  49. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  50. package/lib/esm/widgets/FpsTracker.d.ts +1 -1
  51. package/lib/esm/widgets/FpsTracker.d.ts.map +1 -1
  52. package/lib/esm/widgets/FpsTracker.js +1 -1
  53. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  54. package/lib/esm/widgets/GpuProfiler.d.ts +1 -1
  55. package/lib/esm/widgets/GpuProfiler.d.ts.map +1 -1
  56. package/lib/esm/widgets/GpuProfiler.js +1 -1
  57. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  58. package/lib/esm/widgets/MemoryTracker.d.ts +1 -1
  59. package/lib/esm/widgets/MemoryTracker.d.ts.map +1 -1
  60. package/lib/esm/widgets/MemoryTracker.js +1 -1
  61. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  62. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +1 -1
  63. package/lib/esm/widgets/RenderCommandBreakdown.d.ts.map +1 -1
  64. package/lib/esm/widgets/RenderCommandBreakdown.js +1 -1
  65. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  66. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +1 -1
  67. package/lib/esm/widgets/TileMemoryBreakdown.d.ts.map +1 -1
  68. package/lib/esm/widgets/TileMemoryBreakdown.js +1 -1
  69. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  70. package/lib/esm/widgets/TileStatisticsTracker.d.ts +1 -1
  71. package/lib/esm/widgets/TileStatisticsTracker.d.ts.map +1 -1
  72. package/lib/esm/widgets/TileStatisticsTracker.js +1 -1
  73. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  74. package/lib/esm/widgets/ToolSettingsTracker.d.ts +1 -1
  75. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  76. package/lib/esm/widgets/ToolSettingsTracker.js +1 -1
  77. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  78. package/package.json +6 -6
package/CHANGELOG.md CHANGED
@@ -1,6 +1,16 @@
1
1
  # Change Log - @itwin/frontend-devtools
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- This log was last generated on Mon, 13 Jan 2025 14:09:29 GMT and should not be manually modified.
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+ This log was last generated on Fri, 24 Jan 2025 08:05:17 GMT and should not be manually modified.
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+
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+ ## 4.10.6
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+ Fri, 24 Jan 2025 08:02:40 GMT
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+
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+ _Version update only_
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+
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+ ## 4.10.5
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+ Tue, 21 Jan 2025 21:56:45 GMT
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+
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+ _Version update only_
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  ## 4.10.4
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  Mon, 13 Jan 2025 14:06:43 GMT
@@ -71,15 +71,15 @@ class ParticleSystem {
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  this._numEmissions = numEmissions;
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  this._lastUpdateTime = Date.now();
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  this._origin = (0, Random_1.randomPositionInRange)(iModel.projectExtents);
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- this._dispose = iModel.onClose.addListener(() => this.dispose());
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+ this._dispose = iModel.onClose.addListener(() => this[Symbol.dispose]());
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  }
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- dispose() {
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+ [Symbol.dispose]() {
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  if (this._dispose) {
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  this._dispose();
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  this._dispose = undefined;
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  }
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  core_frontend_1.IModelApp.viewManager.dropDecorator(this);
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- this._texture.dispose();
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+ this._texture[Symbol.dispose]();
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  }
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  update() {
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  const now = Date.now();
@@ -90,7 +90,7 @@ class ParticleSystem {
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  if (numParticles === 0) {
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  this._numEmissions--;
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  if (this._numEmissions < 0)
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- this.dispose();
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+ this[Symbol.dispose]();
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  else
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  this._particles = this._emitter.emit();
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  return;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\n} from \"@itwin/core-frontend\";\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\n\n/** Represents one particle in the system. */\nclass Particle implements ParticleProps {\n /** Current position in the particle system's local coordinate space. */\n public readonly position: Point3d;\n /** Current velocity in meters per second. */\n public readonly velocity: Vector3d;\n /** Current age in seconds, incremented each frame. */\n public age = 0;\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\n public readonly lifetime: number;\n /** Particle size in meters. */\n public size: number;\n /** Particle transparency in [0..255]. */\n public transparency = 0;\n\n public get x() { return this.position.x; }\n public get y() { return this.position.y; }\n public get z() { return this.position.z; }\n\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\n this.position = position;\n this.velocity = velocity;\n this.lifetime = lifetime;\n this.size = size;\n }\n\n public get isExpired() { return this.age >= this.lifetime; }\n}\n\n/** Emits particles in a sphere with its center at the origin.\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\n */\nclass ParticleEmitter {\n /** Range from which each particle's initial speed in meters per second will be selected. */\n public readonly speedRange = Range1d.createXX(1, 2);\n /** Range from which each particle's lifetime in seconds will be selected. */\n public readonly lifetimeRange = Range1d.createXX(5, 10);\n /** Range from which each particle's size in meters will be selected. */\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\n /** Range from which the number of particles emitted will be selected. */\n public numParticlesRange = Range1d.createXX(1600, 2200);\n\n /** Emit an explosion of particles from the center of the sphere. */\n public emit(): Particle[] {\n const particles = [];\n const numParticles = randomIntegerInRange(this.numParticlesRange);\n for (let i = 0; i < numParticles; i++) {\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\n velocity.normalizeInPlace();\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\n\n const lifetime = randomFloatInRange(this.lifetimeRange);\n const size = randomFloatInRange(this.sizeRange);\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\n }\n\n return particles;\n }\n}\n\nclass ParticleSystem {\n private readonly _origin: Point3d;\n private readonly _pickableId: Id64String;\n private readonly _emitter = new ParticleEmitter();\n private _numEmissions: number;\n private readonly _texture: RenderTexture;\n private _lastUpdateTime: number;\n private _particles: Particle[] = [];\n private readonly _scratchVector3d = new Vector3d();\n private _dispose?: VoidFunction;\n /** Acceleration in Z applied to particles, in meters per second squared. */\n public gravity = -3;\n\n public static numEmissionsRange = Range1d.createXX(1, 5);\n\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\n this._texture = texture;\n this._pickableId = iModel.transientIds.getNext();\n this._numEmissions = numEmissions;\n this._lastUpdateTime = Date.now();\n\n this._origin = randomPositionInRange(iModel.projectExtents);\n\n this._dispose = iModel.onClose.addListener(() => this.dispose());\n }\n\n public dispose(): void {\n if (this._dispose) {\n this._dispose();\n this._dispose = undefined;\n }\n\n IModelApp.viewManager.dropDecorator(this);\n this._texture.dispose();\n }\n\n public update(): void {\n const now = Date.now();\n let deltaMillis = now - this._lastUpdateTime;\n deltaMillis = Math.min(100, deltaMillis);\n this._lastUpdateTime = now;\n\n let numParticles = this._particles.length;\n if (numParticles === 0) {\n this._numEmissions--;\n if (this._numEmissions < 0)\n this.dispose();\n else\n this._particles = this._emitter.emit();\n\n return;\n }\n\n const elapsedSeconds = deltaMillis / 1000;\n for (let i = 0; i < numParticles; i++) {\n const particle = this._particles[i];\n this.updateParticle(particle, elapsedSeconds);\n if (particle.isExpired) {\n this._particles[i] = this._particles[numParticles - 1];\n --i;\n --numParticles;\n }\n }\n\n this._particles.length = numParticles;\n }\n\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\n const velocity = particle.velocity.clone(this._scratchVector3d);\n velocity.scale(elapsedSeconds, velocity);\n velocity.z += elapsedSeconds * this.gravity;\n particle.position.addInPlace(velocity);\n particle.transparency = 255 * (particle.age / particle.lifetime);\n\n particle.age += elapsedSeconds;\n }\n\n public decorate(context: DecorateContext): void {\n if (!context.viewport.view.isSpatialView())\n return;\n\n this.update();\n\n const builder = ParticleCollectionBuilder.create({\n viewport: context.viewport,\n texture: this._texture,\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\n transparency: 0,\n origin: this._origin,\n pickableId: this._pickableId,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic) {\n context.addDecoration(GraphicType.WorldDecoration, graphic);\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\n }\n }\n\n public testDecorationHit(id: Id64String): boolean {\n return id === this._pickableId;\n }\n\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\n return \"Explosion effect\";\n }\n\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n if (texture)\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\n }\n}\n\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\n * @beta\n */\nexport class ExplosionEffect extends Tool {\n public static override toolId = \"ExplosionEffect\";\n\n /** This method runs the tool, applying an explosion particle effect. */\n public override async run(): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await ParticleSystem.addDecorator(vp.iModel);\n\n return true;\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\n} from \"@itwin/core-frontend\";\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\n\n/** Represents one particle in the system. */\nclass Particle implements ParticleProps {\n /** Current position in the particle system's local coordinate space. */\n public readonly position: Point3d;\n /** Current velocity in meters per second. */\n public readonly velocity: Vector3d;\n /** Current age in seconds, incremented each frame. */\n public age = 0;\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\n public readonly lifetime: number;\n /** Particle size in meters. */\n public size: number;\n /** Particle transparency in [0..255]. */\n public transparency = 0;\n\n public get x() { return this.position.x; }\n public get y() { return this.position.y; }\n public get z() { return this.position.z; }\n\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\n this.position = position;\n this.velocity = velocity;\n this.lifetime = lifetime;\n this.size = size;\n }\n\n public get isExpired() { return this.age >= this.lifetime; }\n}\n\n/** Emits particles in a sphere with its center at the origin.\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\n */\nclass ParticleEmitter {\n /** Range from which each particle's initial speed in meters per second will be selected. */\n public readonly speedRange = Range1d.createXX(1, 2);\n /** Range from which each particle's lifetime in seconds will be selected. */\n public readonly lifetimeRange = Range1d.createXX(5, 10);\n /** Range from which each particle's size in meters will be selected. */\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\n /** Range from which the number of particles emitted will be selected. */\n public numParticlesRange = Range1d.createXX(1600, 2200);\n\n /** Emit an explosion of particles from the center of the sphere. */\n public emit(): Particle[] {\n const particles = [];\n const numParticles = randomIntegerInRange(this.numParticlesRange);\n for (let i = 0; i < numParticles; i++) {\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\n velocity.normalizeInPlace();\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\n\n const lifetime = randomFloatInRange(this.lifetimeRange);\n const size = randomFloatInRange(this.sizeRange);\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\n }\n\n return particles;\n }\n}\n\nclass ParticleSystem {\n private readonly _origin: Point3d;\n private readonly _pickableId: Id64String;\n private readonly _emitter = new ParticleEmitter();\n private _numEmissions: number;\n private readonly _texture: RenderTexture;\n private _lastUpdateTime: number;\n private _particles: Particle[] = [];\n private readonly _scratchVector3d = new Vector3d();\n private _dispose?: VoidFunction;\n /** Acceleration in Z applied to particles, in meters per second squared. */\n public gravity = -3;\n\n public static numEmissionsRange = Range1d.createXX(1, 5);\n\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\n this._texture = texture;\n this._pickableId = iModel.transientIds.getNext();\n this._numEmissions = numEmissions;\n this._lastUpdateTime = Date.now();\n\n this._origin = randomPositionInRange(iModel.projectExtents);\n\n this._dispose = iModel.onClose.addListener(() => this[Symbol.dispose]());\n }\n\n public [Symbol.dispose](): void {\n if (this._dispose) {\n this._dispose();\n this._dispose = undefined;\n }\n\n IModelApp.viewManager.dropDecorator(this);\n this._texture[Symbol.dispose]();\n }\n\n public update(): void {\n const now = Date.now();\n let deltaMillis = now - this._lastUpdateTime;\n deltaMillis = Math.min(100, deltaMillis);\n this._lastUpdateTime = now;\n\n let numParticles = this._particles.length;\n if (numParticles === 0) {\n this._numEmissions--;\n if (this._numEmissions < 0)\n this[Symbol.dispose]();\n else\n this._particles = this._emitter.emit();\n\n return;\n }\n\n const elapsedSeconds = deltaMillis / 1000;\n for (let i = 0; i < numParticles; i++) {\n const particle = this._particles[i];\n this.updateParticle(particle, elapsedSeconds);\n if (particle.isExpired) {\n this._particles[i] = this._particles[numParticles - 1];\n --i;\n --numParticles;\n }\n }\n\n this._particles.length = numParticles;\n }\n\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\n const velocity = particle.velocity.clone(this._scratchVector3d);\n velocity.scale(elapsedSeconds, velocity);\n velocity.z += elapsedSeconds * this.gravity;\n particle.position.addInPlace(velocity);\n particle.transparency = 255 * (particle.age / particle.lifetime);\n\n particle.age += elapsedSeconds;\n }\n\n public decorate(context: DecorateContext): void {\n if (!context.viewport.view.isSpatialView())\n return;\n\n this.update();\n\n const builder = ParticleCollectionBuilder.create({\n viewport: context.viewport,\n texture: this._texture,\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\n transparency: 0,\n origin: this._origin,\n pickableId: this._pickableId,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic) {\n context.addDecoration(GraphicType.WorldDecoration, graphic);\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\n }\n }\n\n public testDecorationHit(id: Id64String): boolean {\n return id === this._pickableId;\n }\n\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\n return \"Explosion effect\";\n }\n\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n if (texture)\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\n }\n}\n\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\n * @beta\n */\nexport class ExplosionEffect extends Tool {\n public static override toolId = \"ExplosionEffect\";\n\n /** This method runs the tool, applying an explosion particle effect. */\n public override async run(): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await ParticleSystem.addDecorator(vp.iModel);\n\n return true;\n }\n}\n"]}
@@ -41,7 +41,7 @@ export declare class SnowDecorator implements Decorator {
41
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  /** The viewport being decorated. */
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  readonly viewport: Viewport;
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  /** Invoked when this decorator is to be destroyed. */
44
- readonly dispose: VoidFunction;
44
+ readonly [Symbol.dispose]: VoidFunction;
45
45
  /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
46
  private readonly _dimensions;
47
47
  /** The list of particles being drawn. */
@@ -1 +1 @@
1
- {"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,EAAE,IAAI,EAAE,QAAQ,EAClI,MAAM,sBAAsB,CAAC;AAI9B;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,oDAAoD;IACpD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,8CAA8C;IAC9C,QAAQ,EAAE,QAAQ,CAAC;CACpB;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,sKAAsK;IACtK,YAAY,EAAE,MAAM,CAAC;IACrB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAC;IACnB,wEAAwE;IACxE,iBAAiB,EAAE,OAAO,CAAC;IAC3B,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAC;IACvB,2JAA2J;IAC3J,iBAAiB,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD;;;;GAIG;AACH,qBAAa,aAAc,YAAW,SAAS;IAC7C,oCAAoC;IACpC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,sDAAsD;IACtD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,oHAAoH;IACpH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAU;IACtC,yCAAyC;IACzC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAsB;IACjD,8CAA8C;IAC9C,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,sEAAsE;IACtE,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,OAAO;IAuCA,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;IA0B/C,8DAA8D;IACvD,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI;IAQnD,sDAAsD;IACtD,OAAO,CAAC,IAAI;IAaZ,OAAO,CAAC,eAAe;IA4CvB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAsC;IAEzE;;;OAGG;WACiB,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;CAmBhF;AAED;;;GAGG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAuB,MAAM,SAAgB;IAEvB,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAQvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE"}
1
+ {"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,EAAE,IAAI,EAAE,QAAQ,EAClI,MAAM,sBAAsB,CAAC;AAI9B;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,oDAAoD;IACpD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,8CAA8C;IAC9C,QAAQ,EAAE,QAAQ,CAAC;CACpB;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,sKAAsK;IACtK,YAAY,EAAE,MAAM,CAAC;IACrB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAC;IACnB,wEAAwE;IACxE,iBAAiB,EAAE,OAAO,CAAC;IAC3B,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAC;IACvB,2JAA2J;IAC3J,iBAAiB,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD;;;;GAIG;AACH,qBAAa,aAAc,YAAW,SAAS;IAC7C,oCAAoC;IACpC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,sDAAsD;IACtD,SAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,YAAY,CAAC;IAC/C,oHAAoH;IACpH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAU;IACtC,yCAAyC;IACzC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAsB;IACjD,8CAA8C;IAC9C,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,sEAAsE;IACtE,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,OAAO;IAuCA,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;IA0B/C,8DAA8D;IACvD,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI;IAQnD,sDAAsD;IACtD,OAAO,CAAC,IAAI;IAaZ,OAAO,CAAC,eAAe;IA4CvB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAsC;IAEzE;;;OAGG;WACiB,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;CAmBhF;AAED;;;GAGG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAuB,MAAM,SAAgB;IAEvB,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAQvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE"}
@@ -29,6 +29,7 @@ const defaultSnowParams = {
29
29
  * @beta
30
30
  */
31
31
  class SnowDecorator {
32
+ static { Symbol.dispose; }
32
33
  constructor(viewport, texture) {
33
34
  /** The list of particles being drawn. */
34
35
  this._particles = [];
@@ -44,13 +45,13 @@ class SnowDecorator {
44
45
  // Transfer ownership of the texture to the new decorator.
45
46
  const tex = this._texture;
46
47
  this._texture = undefined;
47
- this.dispose();
48
+ this[Symbol.dispose]();
48
49
  new SnowDecorator(viewport, tex);
49
50
  });
50
51
  // When the viewport is destroyed, dispose of this decorator too.
51
- const removeOnDispose = viewport.onDisposed.addListener(() => this.dispose());
52
+ const removeOnDispose = viewport.onDisposed.addListener(() => this[Symbol.dispose]());
52
53
  const removeDecorator = core_frontend_1.IModelApp.viewManager.addDecorator(this);
53
- this.dispose = () => {
54
+ this[Symbol.dispose] = () => {
54
55
  removeDecorator();
55
56
  removeOnRender();
56
57
  removeOnDispose();
@@ -151,7 +152,7 @@ class SnowDecorator {
151
152
  if (undefined === enable)
152
153
  enable = undefined === decorator;
153
154
  if (undefined !== decorator && !enable)
154
- decorator.dispose();
155
+ decorator[Symbol.dispose]();
155
156
  else if (undefined === decorator && enable) {
156
157
  // Create a texture to use for the particles.
157
158
  // Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.
@@ -1 +1 @@
1
- {"version":3,"file":"Snow.js","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA8C;AAC9C,wDAA2E;AAC3E,oDAAwE;AACxE,wDAE8B;AAC9B,sDAAmD;AACnD,qCAAsD;AAkCtD,+EAA+E;AAC/E,MAAM,iBAAiB,GAAe;IACpC,YAAY,EAAE,IAAI;IAClB,SAAS,EAAE,uBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC;IAClC,iBAAiB,EAAE,uBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC;IAC1C,aAAa,EAAE,IAAI,uBAAO,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC;IAC5C,iBAAiB,EAAE,IAAI,uBAAO,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC;IAClD,YAAY,EAAE,CAAC;CAChB,CAAC;AAEF;;;;GAIG;AACH,MAAa,aAAa;IAexB,YAAoB,QAAkB,EAAE,OAAkC;QAR1E,yCAAyC;QACxB,eAAU,GAAmB,EAAE,CAAC;QAQ/C,IAAI,CAAC,OAAO,GAAG,EAAE,GAAG,iBAAiB,EAAE,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAClF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,0GAA0G;QAC1G,MAAM,cAAc,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,qBAAqB,EAAE,CAAC,CAAC;QAE7F,mGAAmG;QACnG,MAAM,eAAe,GAAG,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,GAAG,EAAE;YAC1D,0DAA0D;YAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,aAAa,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QAEH,iEAAiE;QACjE,MAAM,eAAe,GAAG,QAAQ,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;QAC9E,MAAM,eAAe,GAAG,yBAAS,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAEjE,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAClB,eAAe,EAAE,CAAC;YAClB,cAAc,EAAE,CAAC;YACjB,eAAe,EAAE,CAAC;YAClB,eAAe,EAAE,CAAC;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACvC,aAAa,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC7C,CAAC,CAAC;QAEF,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAE9C,4BAA4B;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,EAAE;YAChD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1C,CAAC;IAEM,QAAQ,CAAC,OAAwB;QACtC,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ;YACtD,OAAO;QAET,wBAAwB;QACxB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,MAAM,WAAW,GAAG,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC;QAC/C,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3B,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,IAAI,CAAC,CAAC;QAEzC,4BAA4B;QAC5B,MAAM,OAAO,GAAG,yCAAyB,CAAC,MAAM,CAAC;YAC/C,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,YAAY,EAAE,IAAI;YAClB,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,IAAI,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;SACrE,CAAC,CAAC;QAEH,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU;YACpC,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,OAAO;YACT,OAAO,CAAC,aAAa,CAAC,2BAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC;IAC5D,CAAC;IAED,8DAA8D;IACvD,SAAS,CAAC,MAA2B;QAC1C,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACtC,MAAM,GAAG,GAAI,MAAc,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,SAAS,KAAK,GAAG;gBAClB,IAAI,CAAC,OAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;QACrC,CAAC;IACH,CAAC;IAED,sDAAsD;IAC9C,IAAI,CAAC,eAAwB;QACnC,OAAO;YACL,CAAC,EAAE,IAAA,sBAAa,EAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YACvC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,IAAA,sBAAa,EAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,CAAC,EAAE,CAAC;YACJ,IAAI,EAAE,IAAA,sBAAa,EAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC;YAC5E,YAAY,EAAE,IAAA,sBAAa,EAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC;YACpG,QAAQ,EAAE,IAAI,wBAAQ,CAAC,IAAA,oBAAW,EAAC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,EACrG,IAAA,oBAAW,EAAC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACpF,CAAC;IACJ,CAAC;IAED,8HAA8H;IACtH,eAAe,CAAC,cAAsB;QAC5C,gEAAgE;QAChE,MAAM,mBAAmB,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;QAC/E,IAAI,mBAAmB,GAAG,CAAC,EAAE,CAAC;YAC5B,6CAA6C;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,CAAC,EAAE;gBAC1C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1C,CAAC;aAAM,CAAC;YACN,2BAA2B;YAC3B,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;QACrD,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,wBAAQ,EAAE,CAAC;QACpC,MAAM,QAAQ,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,mDAAmD;YACnD,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACpC,YAAY,CAAC,GAAG,CAAC,IAAA,oBAAW,EAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,EACvG,IAAA,oBAAW,EAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5F,YAAY,CAAC,KAAK,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;YACjD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAExD,kBAAkB;YAClB,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAClC,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,QAA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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Point2d, Range1d, Range2d, Vector2d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, Decorator, GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, ParticleProps, Tool, Viewport,\n} from \"@itwin/core-frontend\";\nimport { parseToggle } from \"../tools/parseToggle\";\nimport { randomFloat, randomInteger } from \"./Random\";\n\n/** Represents one particle displayed by a [[SnowDecorator]].\n * Particle positions are in [CoordSystem.View]($frontend).\n * @beta\n */\nexport interface SnowParticle extends ParticleProps {\n /** Make x, y, and z from ParticleProps writable. */\n x: number;\n y: number;\n z: number;\n\n /** Current velocity, in pixels per second. */\n velocity: Vector2d;\n}\n\n/** Parameters controlling how a [[SnowDecorator]] works.\n * @beta\n */\nexport interface SnowParams {\n /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */\n numParticles: number;\n /** Range from which to randomly select each particle's size, in pixels. */\n sizeRange: Range1d;\n /** Range from which to randomly select each particle's transparency. */\n transparencyRange: Range1d;\n /** Range from which to randomly select each particle's initial velocity, in pixels per second. */\n velocityRange: Range2d;\n /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */\n accelerationRange: Range2d;\n /** Wind velocity in pixels per second in X. */\n windVelocity: number;\n}\n\n/** The default snow effect parameters used by newly-created SnowDecorators. */\nconst defaultSnowParams: SnowParams = {\n numParticles: 2000,\n sizeRange: Range1d.createXX(3, 22),\n transparencyRange: Range1d.createXX(0, 50),\n velocityRange: new Range2d(-30, 50, 30, 130),\n accelerationRange: new Range2d(-1, -0.25, 1, 0.25),\n windVelocity: 0,\n};\n\n/** Simulates snowfall in a [Viewport]($frontend) using particle effects.\n * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.\n * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.\n * @beta\n */\nexport class SnowDecorator implements Decorator {\n /** The viewport being decorated. */\n public readonly viewport: Viewport;\n /** Invoked when this decorator is to be destroyed. */\n public readonly dispose: VoidFunction;\n /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */\n private readonly _dimensions: Point2d;\n /** The list of particles being drawn. */\n private readonly _particles: SnowParticle[] = [];\n /** The image to display for each particle. */\n private _texture?: RenderTexture;\n /** The last time `updateParticles()` was invoked, in milliseconds. */\n private _lastUpdateTime: number;\n private readonly _params: SnowParams;\n\n private constructor(viewport: Viewport, texture: RenderTexture | undefined) {\n this._params = { ...defaultSnowParams };\n this.viewport = viewport;\n this._dimensions = new Point2d(viewport.viewRect.width, viewport.viewRect.height);\n this._lastUpdateTime = Date.now();\n this._texture = texture;\n\n // Tell the viewport to re-render the decorations every frame so that the snow particles animate smoothly.\n const removeOnRender = viewport.onRender.addListener(() => viewport.invalidateDecorations());\n\n // When the viewport is resized, replace this decorator with a new one to match the new dimensions.\n const removeOnResized = viewport.onResized.addListener(() => {\n // Transfer ownership of the texture to the new decorator.\n const tex = this._texture;\n this._texture = undefined;\n this.dispose();\n new SnowDecorator(viewport, tex);\n });\n\n // When the viewport is destroyed, dispose of this decorator too.\n const removeOnDispose = viewport.onDisposed.addListener(() => this.dispose());\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\n\n this.dispose = () => {\n removeDecorator();\n removeOnRender();\n removeOnDispose();\n removeOnResized();\n this._texture = dispose(this._texture);\n SnowDecorator._decorators.delete(viewport);\n };\n\n SnowDecorator._decorators.set(viewport, this);\n\n // Initialize the particles.\n for (let i = 0; i < this._params.numParticles; i++)\n this._particles.push(this.emit(true));\n }\n\n public decorate(context: DecorateContext): void {\n if (context.viewport !== this.viewport || !this._texture)\n return;\n\n // Update the particles.\n const now = Date.now();\n const deltaMillis = now - this._lastUpdateTime;\n this._lastUpdateTime = now;\n this.updateParticles(deltaMillis / 1000);\n\n // Create particle graphics.\n const builder = ParticleCollectionBuilder.create({\n viewport: this.viewport,\n isViewCoords: true,\n texture: this._texture,\n size: (this._params.sizeRange.high - this._params.sizeRange.low) / 2,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic)\n context.addDecoration(GraphicType.ViewOverlay, graphic);\n }\n\n /** Change some of the parameters affecting this decorator. */\n public configure(params: Partial<SnowParams>): void {\n for (const key of Object.keys(params)) {\n const val = (params as any)[key];\n if (undefined !== val)\n (this._params as any)[key] = val;\n }\n }\n\n /** Emit a new particle with randomized properties. */\n private emit(randomizeHeight: boolean): SnowParticle {\n return {\n x: randomInteger(0, this._dimensions.x),\n y: randomizeHeight ? randomInteger(0, this._dimensions.y) : 0,\n z: 0,\n size: randomInteger(this._params.sizeRange.low, this._params.sizeRange.high),\n transparency: randomInteger(this._params.transparencyRange.low, this._params.transparencyRange.high),\n velocity: new Vector2d(randomFloat(this._params.velocityRange.low.x, this._params.velocityRange.high.x),\n randomFloat(this._params.velocityRange.low.y, this._params.velocityRange.high.y)),\n };\n }\n\n // Update the positions and velocities of all the particles based on the amount of time that has passed since the last update.\n private updateParticles(elapsedSeconds: number): void {\n // Determine if someone changed the desired number of particles.\n const particleDiscrepancy = this._params.numParticles - this._particles.length;\n if (particleDiscrepancy > 0) {\n // Birth new particles up to the new maximum.\n for (let i = 0; i < particleDiscrepancy; i++)\n this._particles.push(this.emit(true));\n } else {\n // Destroy extra particles.\n this._particles.length = this._params.numParticles;\n }\n\n const acceleration = new Vector2d();\n const velocity = new Vector2d();\n for (let i = 0; i < this._particles.length; i++) {\n // Apply some acceleration to produce random drift.\n const particle = this._particles[i];\n acceleration.set(randomFloat(this._params.accelerationRange.low.x, this._params.accelerationRange.high.x),\n randomFloat(this._params.accelerationRange.low.y, this._params.accelerationRange.high.y));\n\n acceleration.scale(elapsedSeconds, acceleration);\n particle.velocity.plus(acceleration, particle.velocity);\n\n // Apply velocity.\n particle.velocity.clone(velocity);\n velocity.scale(elapsedSeconds, velocity);\n particle.x += velocity.x;\n particle.y += velocity.y;\n\n // Apply wind\n particle.x += this._params.windVelocity * elapsedSeconds;\n\n // Particles that travel beyond the viewport's left or right edges wrap around to the other side.\n if (particle.x < 0)\n particle.x = this._dimensions.x - 1;\n else if (particle.x >= this._dimensions.x)\n particle.x = 0;\n\n // Particles that travel beyond the viewport's bottom or top edges are replaced by newborn particles.\n if (particle.y < 0 || particle.y >= this._dimensions.y)\n this._particles[i] = this.emit(false);\n }\n }\n\n private static readonly _decorators = new Map<Viewport, SnowDecorator>();\n\n /** Toggle this decorator for the specified viewport.\n * @param viewport The viewport to which the effect should be applied or removed.\n * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.\n */\n public static async toggle(viewport: Viewport, enable?: boolean): Promise<void> {\n const decorator = this._decorators.get(viewport);\n if (undefined === enable)\n enable = undefined === decorator;\n\n if (undefined !== decorator && !enable)\n decorator.dispose();\n else if (undefined === decorator && enable) {\n // Create a texture to use for the particles.\n // Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_snow.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n\n new SnowDecorator(viewport, texture);\n }\n }\n}\n\n/** Toggles a decorator that simulates snow using particle effects.\n * @see [[SnowDecorator]] for the implementation of the decorator.\n * @beta\n */\nexport class SnowEffect extends Tool {\n public static override toolId = \"SnowEffect\";\n\n public override async run(enable?: boolean): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await SnowDecorator.toggle(vp, enable);\n\n return true;\n }\n\n public override async parseAndRun(...args: string[]): Promise<boolean> {\n const enable = parseToggle(args[0]);\n if (typeof enable !== \"string\")\n await this.run(enable);\n\n return true;\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Point2d, Range1d, Range2d, Vector2d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, Decorator, GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, ParticleProps, Tool, Viewport,\n} from \"@itwin/core-frontend\";\nimport { parseToggle } from \"../tools/parseToggle\";\nimport { randomFloat, randomInteger } from \"./Random\";\n\n/** Represents one particle displayed by a [[SnowDecorator]].\n * Particle positions are in [CoordSystem.View]($frontend).\n * @beta\n */\nexport interface SnowParticle extends ParticleProps {\n /** Make x, y, and z from ParticleProps writable. */\n x: number;\n y: number;\n z: number;\n\n /** Current velocity, in pixels per second. */\n velocity: Vector2d;\n}\n\n/** Parameters controlling how a [[SnowDecorator]] works.\n * @beta\n */\nexport interface SnowParams {\n /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */\n numParticles: number;\n /** Range from which to randomly select each particle's size, in pixels. */\n sizeRange: Range1d;\n /** Range from which to randomly select each particle's transparency. */\n transparencyRange: Range1d;\n /** Range from which to randomly select each particle's initial velocity, in pixels per second. */\n velocityRange: Range2d;\n /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */\n accelerationRange: Range2d;\n /** Wind velocity in pixels per second in X. */\n windVelocity: number;\n}\n\n/** The default snow effect parameters used by newly-created SnowDecorators. */\nconst defaultSnowParams: SnowParams = {\n numParticles: 2000,\n sizeRange: Range1d.createXX(3, 22),\n transparencyRange: Range1d.createXX(0, 50),\n velocityRange: new Range2d(-30, 50, 30, 130),\n accelerationRange: new Range2d(-1, -0.25, 1, 0.25),\n windVelocity: 0,\n};\n\n/** Simulates snowfall in a [Viewport]($frontend) using particle effects.\n * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.\n * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.\n * @beta\n */\nexport class SnowDecorator implements Decorator {\n /** The viewport being decorated. */\n public readonly viewport: Viewport;\n /** Invoked when this decorator is to be destroyed. */\n public readonly [Symbol.dispose]: VoidFunction;\n /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */\n private readonly _dimensions: Point2d;\n /** The list of particles being drawn. */\n private readonly _particles: SnowParticle[] = [];\n /** The image to display for each particle. */\n private _texture?: RenderTexture;\n /** The last time `updateParticles()` was invoked, in milliseconds. */\n private _lastUpdateTime: number;\n private readonly _params: SnowParams;\n\n private constructor(viewport: Viewport, texture: RenderTexture | undefined) {\n this._params = { ...defaultSnowParams };\n this.viewport = viewport;\n this._dimensions = new Point2d(viewport.viewRect.width, viewport.viewRect.height);\n this._lastUpdateTime = Date.now();\n this._texture = texture;\n\n // Tell the viewport to re-render the decorations every frame so that the snow particles animate smoothly.\n const removeOnRender = viewport.onRender.addListener(() => viewport.invalidateDecorations());\n\n // When the viewport is resized, replace this decorator with a new one to match the new dimensions.\n const removeOnResized = viewport.onResized.addListener(() => {\n // Transfer ownership of the texture to the new decorator.\n const tex = this._texture;\n this._texture = undefined;\n this[Symbol.dispose]();\n new SnowDecorator(viewport, tex);\n });\n\n // When the viewport is destroyed, dispose of this decorator too.\n const removeOnDispose = viewport.onDisposed.addListener(() => this[Symbol.dispose]());\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\n\n this[Symbol.dispose] = () => {\n removeDecorator();\n removeOnRender();\n removeOnDispose();\n removeOnResized();\n this._texture = dispose(this._texture);\n SnowDecorator._decorators.delete(viewport);\n };\n\n SnowDecorator._decorators.set(viewport, this);\n\n // Initialize the particles.\n for (let i = 0; i < this._params.numParticles; i++)\n this._particles.push(this.emit(true));\n }\n\n public decorate(context: DecorateContext): void {\n if (context.viewport !== this.viewport || !this._texture)\n return;\n\n // Update the particles.\n const now = Date.now();\n const deltaMillis = now - this._lastUpdateTime;\n this._lastUpdateTime = now;\n this.updateParticles(deltaMillis / 1000);\n\n // Create particle graphics.\n const builder = ParticleCollectionBuilder.create({\n viewport: this.viewport,\n isViewCoords: true,\n texture: this._texture,\n size: (this._params.sizeRange.high - this._params.sizeRange.low) / 2,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic)\n context.addDecoration(GraphicType.ViewOverlay, graphic);\n }\n\n /** Change some of the parameters affecting this decorator. */\n public configure(params: Partial<SnowParams>): void {\n for (const key of Object.keys(params)) {\n const val = (params as any)[key];\n if (undefined !== val)\n (this._params as any)[key] = val;\n }\n }\n\n /** Emit a new particle with randomized properties. */\n private emit(randomizeHeight: boolean): SnowParticle {\n return {\n x: randomInteger(0, this._dimensions.x),\n y: randomizeHeight ? randomInteger(0, this._dimensions.y) : 0,\n z: 0,\n size: randomInteger(this._params.sizeRange.low, this._params.sizeRange.high),\n transparency: randomInteger(this._params.transparencyRange.low, this._params.transparencyRange.high),\n velocity: new Vector2d(randomFloat(this._params.velocityRange.low.x, this._params.velocityRange.high.x),\n randomFloat(this._params.velocityRange.low.y, this._params.velocityRange.high.y)),\n };\n }\n\n // Update the positions and velocities of all the particles based on the amount of time that has passed since the last update.\n private updateParticles(elapsedSeconds: number): void {\n // Determine if someone changed the desired number of particles.\n const particleDiscrepancy = this._params.numParticles - this._particles.length;\n if (particleDiscrepancy > 0) {\n // Birth new particles up to the new maximum.\n for (let i = 0; i < particleDiscrepancy; i++)\n this._particles.push(this.emit(true));\n } else {\n // Destroy extra particles.\n this._particles.length = this._params.numParticles;\n }\n\n const acceleration = new Vector2d();\n const velocity = new Vector2d();\n for (let i = 0; i < this._particles.length; i++) {\n // Apply some acceleration to produce random drift.\n const particle = this._particles[i];\n acceleration.set(randomFloat(this._params.accelerationRange.low.x, this._params.accelerationRange.high.x),\n randomFloat(this._params.accelerationRange.low.y, this._params.accelerationRange.high.y));\n\n acceleration.scale(elapsedSeconds, acceleration);\n particle.velocity.plus(acceleration, particle.velocity);\n\n // Apply velocity.\n particle.velocity.clone(velocity);\n velocity.scale(elapsedSeconds, velocity);\n particle.x += velocity.x;\n particle.y += velocity.y;\n\n // Apply wind\n particle.x += this._params.windVelocity * elapsedSeconds;\n\n // Particles that travel beyond the viewport's left or right edges wrap around to the other side.\n if (particle.x < 0)\n particle.x = this._dimensions.x - 1;\n else if (particle.x >= this._dimensions.x)\n particle.x = 0;\n\n // Particles that travel beyond the viewport's bottom or top edges are replaced by newborn particles.\n if (particle.y < 0 || particle.y >= this._dimensions.y)\n this._particles[i] = this.emit(false);\n }\n }\n\n private static readonly _decorators = new Map<Viewport, SnowDecorator>();\n\n /** Toggle this decorator for the specified viewport.\n * @param viewport The viewport to which the effect should be applied or removed.\n * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.\n */\n public static async toggle(viewport: Viewport, enable?: boolean): Promise<void> {\n const decorator = this._decorators.get(viewport);\n if (undefined === enable)\n enable = undefined === decorator;\n\n if (undefined !== decorator && !enable)\n decorator[Symbol.dispose]();\n else if (undefined === decorator && enable) {\n // Create a texture to use for the particles.\n // Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_snow.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n\n new SnowDecorator(viewport, texture);\n }\n }\n}\n\n/** Toggles a decorator that simulates snow using particle effects.\n * @see [[SnowDecorator]] for the implementation of the decorator.\n * @beta\n */\nexport class SnowEffect extends Tool {\n public static override toolId = \"SnowEffect\";\n\n public override async run(enable?: boolean): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await SnowDecorator.toggle(vp, enable);\n\n return true;\n }\n\n public override async parseAndRun(...args: string[]): Promise<boolean> {\n const enable = parseToggle(args[0]);\n if (typeof enable !== \"string\")\n await this.run(enable);\n\n return true;\n }\n}\n"]}
@@ -32,7 +32,7 @@ export declare class DiagnosticsPanel {
32
32
  readonly keyinField?: KeyinField;
33
33
  constructor(vp: Viewport, props?: DiagnosticsPanelProps);
34
34
  get element(): HTMLElement;
35
- dispose(): void;
35
+ [Symbol.dispose](): void;
36
36
  private addSeparator;
37
37
  }
38
38
  //# sourceMappingURL=DiagnosticsPanel.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"DiagnosticsPanel.d.ts","sourceRoot":"","sources":["../../../src/widgets/DiagnosticsPanel.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAO1C;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,yCAAyC;IACzC,OAAO,CAAC,EAAE;QACR,KAAK,CAAC,EAAE,OAAO,CAAC;QAChB,GAAG,CAAC,EAAE,OAAO,CAAC;QACd,SAAS,CAAC,EAAE,OAAO,CAAC;QACpB,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,mBAAmB,CAAC,EAAE,OAAO,CAAC;QAC9B,cAAc,CAAC,EAAE,OAAO,CAAC;QACzB,WAAW,CAAC,EAAE,OAAO,CAAC;QACtB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB,CAAC;CACH;AAED;;GAEG;AACH,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAc;IACvC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAc;IAC9C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAa;IAC1C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAgB;IAChD,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAsB;IAC5D,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAyB;IAC1D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAwB;IACvD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAc;IAC5C,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAsB;IAC5D,SAAgB,UAAU,CAAC,EAAE,UAAU,CAAC;gBAErB,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,EAAE,qBAAqB;IAoD9D,IAAW,OAAO,IAAI,WAAW,CAA0B;IAEpD,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAa/B,OAAO,CAAC,YAAY;CAGrB"}
@@ -63,7 +63,7 @@ class DiagnosticsPanel {
63
63
  this._toolSettingsTracker = new ToolSettingsTracker_1.ToolSettingsTracker(this._element, vp);
64
64
  }
65
65
  get element() { return this._element; }
66
- dispose() {
66
+ [Symbol.dispose]() {
67
67
  (0, core_bentley_1.dispose)(this._fpsTracker);
68
68
  (0, core_bentley_1.dispose)(this._memoryTracker);
69
69
  (0, core_bentley_1.dispose)(this._tileMemoryBreakdown);
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Viewport } from \"@itwin/core-frontend\";\nimport { FpsTracker } from \"./FpsTracker\";\nimport { GpuProfiler } from \"./GpuProfiler\";\nimport { KeyinField } from \"./KeyinField\";\nimport { MemoryTracker } from \"./MemoryTracker\";\nimport { RenderCommandBreakdown } from \"./RenderCommandBreakdown\";\nimport { TileMemoryBreakdown } from \"./TileMemoryBreakdown\";\nimport { TileStatisticsTracker } from \"./TileStatisticsTracker\";\nimport { ToolSettingsTracker } from \"./ToolSettingsTracker\";\n\n/** Options for configuring a [[DiagnosticsPanel]].\n * @beta\n */\nexport interface DiagnosticsPanelProps {\n /** Widgets to exclude from the panel. */\n exclude?: {\n keyin?: boolean;\n fps?: boolean;\n tileStats?: boolean;\n memory?: boolean;\n tileMemoryBreakdown?: boolean;\n renderCommands?: boolean;\n gpuProfiler?: boolean;\n toolSettings?: boolean;\n };\n}\n\n/** Consolidates many other widgets into a single panel.\n * @beta\n */\nexport class DiagnosticsPanel {\n private readonly _element: HTMLElement;\n private readonly _parentElement?: HTMLElement;\n private readonly _fpsTracker?: FpsTracker;\n private readonly _memoryTracker?: MemoryTracker;\n private readonly _tileMemoryBreakdown?: TileMemoryBreakdown;\n private readonly _renderCommands?: RenderCommandBreakdown;\n private readonly _statsTracker?: TileStatisticsTracker;\n private readonly _gpuProfiler?: GpuProfiler;\n private readonly _toolSettingsTracker?: ToolSettingsTracker;\n public readonly keyinField?: KeyinField;\n\n public constructor(vp: Viewport, props?: DiagnosticsPanelProps) {\n const exclude = (undefined !== props && undefined !== props.exclude) ? props.exclude : {};\n\n this._element = document.createElement(\"div\");\n this._element.className = \"debugPanel\";\n\n if (true !== exclude.fps) {\n this._fpsTracker = new FpsTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.keyin) {\n this.keyinField = new KeyinField({\n parent: this._element,\n baseId: \"diagnosticsPanelKeyin\",\n wantButton: true,\n wantLabel: true,\n historyLength: 20,\n });\n\n this.addSeparator();\n }\n\n if (true !== exclude.tileStats) {\n this._statsTracker = new TileStatisticsTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.tileMemoryBreakdown) {\n this._tileMemoryBreakdown = new TileMemoryBreakdown(this._element);\n this.addSeparator();\n }\n\n if (!exclude.renderCommands) {\n this._renderCommands = new RenderCommandBreakdown(this._element);\n this.addSeparator();\n }\n\n if (true !== exclude.memory) {\n this._memoryTracker = new MemoryTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.gpuProfiler) {\n this._gpuProfiler = new GpuProfiler(this._element);\n this.addSeparator();\n }\n\n if (true !== exclude.toolSettings)\n this._toolSettingsTracker = new ToolSettingsTracker(this._element, vp);\n }\n\n public get element(): HTMLElement { return this._element; }\n\n public dispose(): void {\n dispose(this._fpsTracker);\n dispose(this._memoryTracker);\n dispose(this._tileMemoryBreakdown);\n dispose(this._renderCommands);\n dispose(this._statsTracker);\n dispose(this._gpuProfiler);\n dispose(this._toolSettingsTracker);\n\n if (undefined !== this._parentElement)\n this._parentElement.removeChild(this._element);\n }\n\n private addSeparator(): void {\n this._element.appendChild(document.createElement(\"hr\"));\n }\n}\n"]}
1
+ {"version":3,"file":"DiagnosticsPanel.js","sourceRoot":"","sources":["../../../src/widgets/DiagnosticsPanel.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAA8C;AAE9C,6CAA0C;AAC1C,+CAA4C;AAC5C,6CAA0C;AAC1C,mDAAgD;AAChD,qEAAkE;AAClE,+DAA4D;AAC5D,mEAAgE;AAChE,+DAA4D;AAmB5D;;GAEG;AACH,MAAa,gBAAgB;IAY3B,YAAmB,EAAY,EAAE,KAA6B;QAC5D,MAAM,OAAO,GAAG,CAAC,SAAS,KAAK,KAAK,IAAI,SAAS,KAAK,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAE1F,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;QAEvC,IAAI,IAAI,KAAK,OAAO,CAAC,GAAG,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,KAAK,EAAE,CAAC;YAC3B,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAU,CAAC;gBAC/B,MAAM,EAAE,IAAI,CAAC,QAAQ;gBACrB,MAAM,EAAE,uBAAuB;gBAC/B,UAAU,EAAE,IAAI;gBAChB,SAAS,EAAE,IAAI;gBACf,aAAa,EAAE,EAAE;aAClB,CAAC,CAAC;YAEH,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,SAAS,EAAE,CAAC;YAC/B,IAAI,CAAC,aAAa,GAAG,IAAI,6CAAqB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAClE,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,mBAAmB,EAAE,CAAC;YACzC,IAAI,CAAC,oBAAoB,GAAG,IAAI,yCAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnE,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,+CAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;YAC5B,IAAI,CAAC,cAAc,GAAG,IAAI,6BAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAC3D,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,WAAW,EAAE,CAAC;YACjC,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnD,IAAI,CAAC,YAAY,EAAE,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,KAAK,OAAO,CAAC,YAAY;YAC/B,IAAI,CAAC,oBAAoB,GAAG,IAAI,yCAAmB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;IAC3E,CAAC;IAED,IAAW,OAAO,KAAkB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAEpD,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAA,sBAAO,EAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1B,IAAA,sBAAO,EAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7B,IAAA,sBAAO,EAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACnC,IAAA,sBAAO,EAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC9B,IAAA,sBAAO,EAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5B,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAA,sBAAO,EAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAEnC,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc;YACnC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACnD,CAAC;IAEO,YAAY;QAClB,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1D,CAAC;CACF;AAlFD,4CAkFC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { dispose } from \"@itwin/core-bentley\";\nimport { Viewport } from \"@itwin/core-frontend\";\nimport { FpsTracker } from \"./FpsTracker\";\nimport { GpuProfiler } from \"./GpuProfiler\";\nimport { KeyinField } from \"./KeyinField\";\nimport { MemoryTracker } from \"./MemoryTracker\";\nimport { RenderCommandBreakdown } from \"./RenderCommandBreakdown\";\nimport { TileMemoryBreakdown } from \"./TileMemoryBreakdown\";\nimport { TileStatisticsTracker } from \"./TileStatisticsTracker\";\nimport { ToolSettingsTracker } from \"./ToolSettingsTracker\";\n\n/** Options for configuring a [[DiagnosticsPanel]].\n * @beta\n */\nexport interface DiagnosticsPanelProps {\n /** Widgets to exclude from the panel. */\n exclude?: {\n keyin?: boolean;\n fps?: boolean;\n tileStats?: boolean;\n memory?: boolean;\n tileMemoryBreakdown?: boolean;\n renderCommands?: boolean;\n gpuProfiler?: boolean;\n toolSettings?: boolean;\n };\n}\n\n/** Consolidates many other widgets into a single panel.\n * @beta\n */\nexport class DiagnosticsPanel {\n private readonly _element: HTMLElement;\n private readonly _parentElement?: HTMLElement;\n private readonly _fpsTracker?: FpsTracker;\n private readonly _memoryTracker?: MemoryTracker;\n private readonly _tileMemoryBreakdown?: TileMemoryBreakdown;\n private readonly _renderCommands?: RenderCommandBreakdown;\n private readonly _statsTracker?: TileStatisticsTracker;\n private readonly _gpuProfiler?: GpuProfiler;\n private readonly _toolSettingsTracker?: ToolSettingsTracker;\n public readonly keyinField?: KeyinField;\n\n public constructor(vp: Viewport, props?: DiagnosticsPanelProps) {\n const exclude = (undefined !== props && undefined !== props.exclude) ? props.exclude : {};\n\n this._element = document.createElement(\"div\");\n this._element.className = \"debugPanel\";\n\n if (true !== exclude.fps) {\n this._fpsTracker = new FpsTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.keyin) {\n this.keyinField = new KeyinField({\n parent: this._element,\n baseId: \"diagnosticsPanelKeyin\",\n wantButton: true,\n wantLabel: true,\n historyLength: 20,\n });\n\n this.addSeparator();\n }\n\n if (true !== exclude.tileStats) {\n this._statsTracker = new TileStatisticsTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.tileMemoryBreakdown) {\n this._tileMemoryBreakdown = new TileMemoryBreakdown(this._element);\n this.addSeparator();\n }\n\n if (!exclude.renderCommands) {\n this._renderCommands = new RenderCommandBreakdown(this._element);\n this.addSeparator();\n }\n\n if (true !== exclude.memory) {\n this._memoryTracker = new MemoryTracker(this._element, vp);\n this.addSeparator();\n }\n\n if (true !== exclude.gpuProfiler) {\n this._gpuProfiler = new GpuProfiler(this._element);\n this.addSeparator();\n }\n\n if (true !== exclude.toolSettings)\n this._toolSettingsTracker = new ToolSettingsTracker(this._element, vp);\n }\n\n public get element(): HTMLElement { return this._element; }\n\n public [Symbol.dispose](): void {\n dispose(this._fpsTracker);\n dispose(this._memoryTracker);\n dispose(this._tileMemoryBreakdown);\n dispose(this._renderCommands);\n dispose(this._statsTracker);\n dispose(this._gpuProfiler);\n dispose(this._toolSettingsTracker);\n\n if (undefined !== this._parentElement)\n this._parentElement.removeChild(this._element);\n }\n\n private addSeparator(): void {\n this._element.appendChild(document.createElement(\"hr\"));\n }\n}\n"]}
@@ -12,7 +12,7 @@ export declare class FpsTracker {
12
12
  private _curIntervalId?;
13
13
  private readonly _vp;
14
14
  constructor(parent: HTMLElement, viewport: Viewport);
15
- dispose(): void;
15
+ [Symbol.dispose](): void;
16
16
  private clearInterval;
17
17
  private toggle;
18
18
  private updateFPS;
@@ -1 +1 @@
1
- {"version":3,"file":"FpsTracker.d.ts","sourceRoot":"","sources":["../../../src/widgets/FpsTracker.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAA8B,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAG5E;;;GAGG;AACH,qBAAa,UAAU;IACrB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,QAAQ,CAAC,CAAqB;IACtC,OAAO,CAAC,cAAc,CAAC,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAW;gBAEZ,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ;IAUnD,OAAO,IAAI,IAAI;IAItB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,MAAM;IAed,OAAO,CAAC,SAAS;CAKlB"}
1
+ {"version":3,"file":"FpsTracker.d.ts","sourceRoot":"","sources":["../../../src/widgets/FpsTracker.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAA8B,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAG5E;;;GAGG;AACH,qBAAa,UAAU;IACrB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,QAAQ,CAAC,CAAqB;IACtC,OAAO,CAAC,cAAc,CAAC,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAW;gBAEZ,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ;IAUnD,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAI/B,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,MAAM;IAed,OAAO,CAAC,SAAS;CAKlB"}
@@ -24,7 +24,7 @@ class FpsTracker {
24
24
  handler: (cb) => this.toggle(cb.checked),
25
25
  }).label;
26
26
  }
27
- dispose() {
27
+ [Symbol.dispose]() {
28
28
  this.toggle(false);
29
29
  }
30
30
  clearInterval() {
@@ -1 +1 @@
1
- {"version":3,"file":"FpsTracker.js","sourceRoot":"","sources":["../../../src/widgets/FpsTracker.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,wDAA4E;AAC5E,6CAAgD;AAEhD;;;GAGG;AACH,MAAa,UAAU;IAMrB,YAAmB,MAAmB,EAAE,QAAkB;QACxD,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,IAAA,yBAAc,EAAC;YAC3B,MAAM;YACN,IAAI,EAAE,WAAW;YACjB,EAAE,EAAE,mBAAmB;YACvB,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC;SACzC,CAAC,CAAC,KAAK,CAAC;IACX,CAAC;IAEM,OAAO;QACZ,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACrB,CAAC;IAEO,aAAa;QACnB,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC1C,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAClC,CAAC;IACH,CAAC;IAEO,MAAM,CAAC,OAAgB;QAC7B,IAAI,CAAC,GAAG,CAAC,mBAAmB,GAAG,OAAO,CAAC;QACvC,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,kCAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACpD,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,GAAG,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,iBAAiB,CAAC;QAC5C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;YAC1B,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,WAAW,CAAC;QACtC,CAAC;QAEA,IAAI,CAAC,GAAG,CAAC,MAAiB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjE,CAAC;IAEO,SAAS;QACf,MAAM,OAAO,GAAG,IAAI,CAAC,QAAS,CAAC;QAC/B,MAAM,GAAG,GAAG,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,EAAE,CAAC;IACxC,CAAC;CACF;AA/CD,gCA+CC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { PerformanceMetrics, Target, Viewport } from \"@itwin/core-frontend\";\nimport { createCheckBox } from \"../ui/CheckBox\";\n\n/** Displays average frames-per-second.\n * NOTE: Enabling fps tracking causes a new frame to render on every tick of the render loop, which may negatively impact battery life.\n * @beta\n */\nexport class FpsTracker {\n private readonly _label: HTMLLabelElement;\n private _metrics?: PerformanceMetrics;\n private _curIntervalId?: number;\n private readonly _vp: Viewport;\n\n public constructor(parent: HTMLElement, viewport: Viewport) {\n this._vp = viewport;\n this._label = createCheckBox({\n parent,\n name: \"Track FPS\",\n id: \"fpsTracker_toggle\",\n handler: (cb) => this.toggle(cb.checked),\n }).label;\n }\n\n public dispose(): void {\n this.toggle(false);\n }\n\n private clearInterval(): void {\n if (undefined !== this._curIntervalId) {\n window.clearInterval(this._curIntervalId);\n this._curIntervalId = undefined;\n }\n }\n\n private toggle(enabled: boolean): void {\n this._vp.continuousRendering = enabled;\n if (enabled) {\n this._metrics = new PerformanceMetrics(false, true);\n this._curIntervalId = window.setInterval(() => this.updateFPS(), 500);\n this._label.innerText = \"Tracking FPS...\";\n } else {\n this._metrics = undefined;\n this.clearInterval();\n this._label.innerText = \"Track FPS\";\n }\n\n (this._vp.target as Target).performanceMetrics = this._metrics;\n }\n\n private updateFPS(): void {\n const metrics = this._metrics!;\n const fps = (metrics.spfTimes.length / metrics.spfSum).toFixed(2);\n this._label.innerText = `FPS: ${fps}`;\n }\n}\n"]}
1
+ {"version":3,"file":"FpsTracker.js","sourceRoot":"","sources":["../../../src/widgets/FpsTracker.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,wDAA4E;AAC5E,6CAAgD;AAEhD;;;GAGG;AACH,MAAa,UAAU;IAMrB,YAAmB,MAAmB,EAAE,QAAkB;QACxD,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,IAAA,yBAAc,EAAC;YAC3B,MAAM;YACN,IAAI,EAAE,WAAW;YACjB,EAAE,EAAE,mBAAmB;YACvB,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC;SACzC,CAAC,CAAC,KAAK,CAAC;IACX,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACrB,CAAC;IAEO,aAAa;QACnB,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC1C,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAClC,CAAC;IACH,CAAC;IAEO,MAAM,CAAC,OAAgB;QAC7B,IAAI,CAAC,GAAG,CAAC,mBAAmB,GAAG,OAAO,CAAC;QACvC,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,kCAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACpD,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,GAAG,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,iBAAiB,CAAC;QAC5C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;YAC1B,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,WAAW,CAAC;QACtC,CAAC;QAEA,IAAI,CAAC,GAAG,CAAC,MAAiB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjE,CAAC;IAEO,SAAS;QACf,MAAM,OAAO,GAAG,IAAI,CAAC,QAAS,CAAC;QAC/B,MAAM,GAAG,GAAG,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,EAAE,CAAC;IACxC,CAAC;CACF;AA/CD,gCA+CC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { PerformanceMetrics, Target, Viewport } from \"@itwin/core-frontend\";\nimport { createCheckBox } from \"../ui/CheckBox\";\n\n/** Displays average frames-per-second.\n * NOTE: Enabling fps tracking causes a new frame to render on every tick of the render loop, which may negatively impact battery life.\n * @beta\n */\nexport class FpsTracker {\n private readonly _label: HTMLLabelElement;\n private _metrics?: PerformanceMetrics;\n private _curIntervalId?: number;\n private readonly _vp: Viewport;\n\n public constructor(parent: HTMLElement, viewport: Viewport) {\n this._vp = viewport;\n this._label = createCheckBox({\n parent,\n name: \"Track FPS\",\n id: \"fpsTracker_toggle\",\n handler: (cb) => this.toggle(cb.checked),\n }).label;\n }\n\n public [Symbol.dispose](): void {\n this.toggle(false);\n }\n\n private clearInterval(): void {\n if (undefined !== this._curIntervalId) {\n window.clearInterval(this._curIntervalId);\n this._curIntervalId = undefined;\n }\n }\n\n private toggle(enabled: boolean): void {\n this._vp.continuousRendering = enabled;\n if (enabled) {\n this._metrics = new PerformanceMetrics(false, true);\n this._curIntervalId = window.setInterval(() => this.updateFPS(), 500);\n this._label.innerText = \"Tracking FPS...\";\n } else {\n this._metrics = undefined;\n this.clearInterval();\n this._label.innerText = \"Track FPS\";\n }\n\n (this._vp.target as Target).performanceMetrics = this._metrics;\n }\n\n private updateFPS(): void {\n const metrics = this._metrics!;\n const fps = (metrics.spfTimes.length / metrics.spfSum).toFixed(2);\n this._label.innerText = `FPS: ${fps}`;\n }\n}\n"]}
@@ -8,7 +8,7 @@ export declare class GpuProfiler {
8
8
  private _recordedResults;
9
9
  private _isRecording;
10
10
  constructor(parent: HTMLElement);
11
- dispose(): void;
11
+ [Symbol.dispose](): void;
12
12
  private toggleProfileCheckBox;
13
13
  private _clickRecord;
14
14
  private stopRecording;
@@ -1 +1 @@
1
- {"version":3,"file":"GpuProfiler.d.ts","sourceRoot":"","sources":["../../../src/widgets/GpuProfiler.ts"],"names":[],"mappings":"AA2FA,aAAa;AACb,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAiB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;IAChD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2B;IAEzD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IACnD,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,YAAY,CAAU;gBAEX,MAAM,EAAE,WAAW;IAmC/B,OAAO,IAAI,IAAI;IAItB,OAAO,CAAC,qBAAqB;IAY7B,OAAO,CAAC,YAAY,CAQlB;IAEF,OAAO,CAAC,aAAa;IAYrB,OAAO,CAAC,gBAAgB,CA0EtB;CACH"}
1
+ {"version":3,"file":"GpuProfiler.d.ts","sourceRoot":"","sources":["../../../src/widgets/GpuProfiler.ts"],"names":[],"mappings":"AA2FA,aAAa;AACb,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAiB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;IAChD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2B;IAEzD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IACnD,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,YAAY,CAAU;gBAEX,MAAM,EAAE,WAAW;IAmC/B,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAI/B,OAAO,CAAC,qBAAqB;IAY7B,OAAO,CAAC,YAAY,CAQlB;IAEF,OAAO,CAAC,aAAa;IAYrB,OAAO,CAAC,gBAAgB,CA0EtB;CACH"}
@@ -163,7 +163,7 @@ class GpuProfiler {
163
163
  this._div.appendChild(this._resultsDiv);
164
164
  parent.appendChild(this._div);
165
165
  }
166
- dispose() {
166
+ [Symbol.dispose]() {
167
167
  this._debugControl.resultsCallback = undefined;
168
168
  }
169
169
  toggleProfileCheckBox(isEnabled) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { saveAs } from \"file-saver\";\nimport { GLTimerResult, IModelApp, RenderSystemDebugControl } from \"@itwin/core-frontend\";\nimport { createCheckBox } from \"../ui/CheckBox\";\n\n/** Trace Event Format, viewable with chrome://tracing\n * https://docs.google.com/document/d/1CvAClvFfyA5R-PhYUmn5OOQtYMH4h6I0nSsKchNAySU/edit\n */\ninterface ChromeTrace {\n traceEvents: ChromeTraceEvent[];\n}\n\ninterface ChromeTraceEvent {\n /** Required by chrome://tracing */\n pid: 1;\n /** Timestamp in microseconds */\n ts: number;\n /** Duration in microseconds */\n dur: number;\n /** Denotes \"complete\" event */\n ph: \"X\";\n /** Label for chrome://tracing view */\n name: string;\n /** dummy value, args must be defined for entries to be clickable in chrome://tracing */\n args: ChromeTraceEventArgs;\n}\n\ninterface ChromeTraceEventArgs { 0: 0 }\nconst dummyArgs: ChromeTraceEventArgs = { 0: 0 }; // Reuse instead of allocating for each entry\n\n/**\n * @param name Label for the trace event\n * @param start Timestamp in microseconds of when trace event started\n * @param duration Duration in microseconds of trace event\n */\nfunction createTraceEvent(name: string, start: number, duration: number): ChromeTraceEvent {\n return {\n pid: 1,\n ts: start,\n dur: duration,\n ph: \"X\",\n name,\n args: dummyArgs,\n };\n}\n\nfunction createTraceFromTimerResults(timerResults: GLTimerResult[]): ChromeTrace {\n const traceEvents: ChromeTraceEvent[] = [];\n\n const addChildren = (startTime: number, children: GLTimerResult[]) => {\n for (const child of children) {\n if (child.nanoseconds < 100)\n continue;\n const microseconds = child.nanoseconds / 1E3;\n traceEvents.push(createTraceEvent(child.label, startTime, microseconds));\n if (child.children)\n addChildren(startTime, child.children);\n startTime += microseconds;\n }\n };\n\n let frameStartTime = 0;\n let frameNumber = 0;\n for (const tr of timerResults) {\n const microseconds = tr.nanoseconds / 1E3;\n traceEvents.push(createTraceEvent(`Frame ${frameNumber}`, frameStartTime, microseconds));\n if (tr.children)\n addChildren(frameStartTime, tr.children);\n frameStartTime += microseconds;\n ++frameNumber;\n }\n\n return { traceEvents };\n}\n\n/** @internal */\ninterface GpuProfilerResults {\n label: string;\n sum: number;\n paddingLeft: string;\n values: number[];\n}\n\n/** @alpha */\nexport class GpuProfiler {\n private readonly _div: HTMLDivElement;\n private readonly _resultsDiv: HTMLDivElement;\n private readonly _results: GpuProfilerResults[];\n private readonly _debugControl: RenderSystemDebugControl;\n\n private readonly _recordButton!: HTMLButtonElement;\n private _recordedResults: GLTimerResult[];\n private _isRecording: boolean;\n\n public constructor(parent: HTMLElement) {\n this._debugControl = IModelApp.renderSystem.debugControl!;\n\n const checkBox = createCheckBox({\n parent,\n name: \"Profile GPU\",\n id: \"gpu-profiler-toggle\",\n handler: (cb) => this.toggleProfileCheckBox(cb.checked),\n });\n\n if (!this._debugControl.isGLTimerSupported) {\n checkBox.checkbox.disabled = true;\n checkBox.div.title = \"EXT_disjoint_timer_query is not available in this browser\";\n }\n\n this._div = document.createElement(\"div\");\n this._div.style.display = \"none\";\n\n this._recordButton = document.createElement(\"button\");\n this._recordButton.style.textAlign = \"center\";\n this._isRecording = false;\n this._recordButton.innerText = \"Record Profile\";\n this._recordButton.title = \"Record a profile to open with chrome://tracing\";\n this._recordedResults = [];\n this._recordButton.addEventListener(\"click\", this._clickRecord);\n this._div.appendChild(this._recordButton);\n\n this._results = [];\n this._resultsDiv = document.createElement(\"div\");\n this._resultsDiv.style.textAlign = \"left\";\n this._div.appendChild(this._resultsDiv);\n\n parent.appendChild(this._div);\n }\n\n public dispose(): void {\n this._debugControl.resultsCallback = undefined;\n }\n\n private toggleProfileCheckBox(isEnabled: boolean): void {\n if (isEnabled) {\n this._debugControl.resultsCallback = this._resultsCallback;\n this._resultsDiv.innerHTML = \"\";\n this._div.style.display = \"block\";\n } else {\n this._debugControl.resultsCallback = undefined;\n this._div.style.display = \"none\";\n this.stopRecording();\n }\n }\n\n private _clickRecord = () => {\n if (!this._isRecording) {\n this._isRecording = true;\n this._recordButton.innerText = \"Stop Recording\";\n return;\n }\n\n this.stopRecording();\n };\n\n private stopRecording() {\n this._isRecording = false;\n this._recordButton.innerText = \"Record Profile\";\n\n if (this._recordedResults.length !== 0) {\n const chromeTrace = createTraceFromTimerResults(this._recordedResults);\n const blob = new Blob([JSON.stringify(chromeTrace)], { type: \"application/json;charset=utf-8\" });\n saveAs(blob, \"gpu-profile.json\");\n this._recordedResults = [];\n }\n }\n\n private _resultsCallback = (result: GLTimerResult): void => {\n if (this._isRecording)\n this._recordedResults.push(result);\n\n const fragment = document.createDocumentFragment();\n const numSavedFrames = 120;\n let lastValue: string;\n const changedResults = new Array<boolean>(this._results.length); // default values false\n const printDepth = (depth: number, currentRes: GLTimerResult) => {\n const index = this._results.findIndex((res) => res.label === currentRes.label);\n if (index < 0) { // Add brand new entry\n const data: GpuProfilerResults = {\n label: currentRes.label,\n paddingLeft: `${depth}em`,\n sum: currentRes.nanoseconds,\n values: [currentRes.nanoseconds],\n };\n if (lastValue === undefined) {\n this._results.unshift(data);\n changedResults.unshift(true);\n } else if (currentRes.label === \"Read Pixels\") {\n this._results.push(data); // Read Pixels should go at the end of the list\n changedResults.push(true);\n } else {\n const prevIndex = this._results.findIndex((res) => res.label === lastValue);\n this._results.splice(prevIndex + 1, 0, data);\n changedResults.splice(prevIndex + 1, 0, true);\n }\n } else { // Edit old entry\n let oldVal = 0.0;\n const savedResults = this._results[index];\n if (savedResults.values.length >= numSavedFrames) { // keep up to numSavedFrames values to average between\n oldVal = savedResults.values.shift()!;\n }\n const newVal = currentRes.nanoseconds < 100 ? 0.0 : currentRes.nanoseconds; // high-pass filter, empty queries have some noise\n savedResults.sum += newVal - oldVal;\n savedResults.values.push(newVal);\n changedResults[index] = true;\n }\n lastValue = currentRes.label;\n\n if (!currentRes.children)\n return;\n\n for (const childRes of currentRes.children)\n printDepth(depth + 1, childRes);\n };\n printDepth(0, result);\n\n this._results.forEach((value, index) => {\n if (!changedResults[index]) { // if no data received on this item, add a value of 0.0 to the avg.\n const oldVal = value.values.length >= numSavedFrames ? value.values.shift()! : 0.0;\n value.sum -= oldVal;\n value.values.push(0.0);\n }\n const div = document.createElement(\"div\");\n div.style.display = \"flex\";\n div.style.width = \"75%\";\n const textLabel = document.createElement(\"text\");\n textLabel.innerText = `${value.label}`;\n textLabel.style.paddingLeft = value.paddingLeft;\n div.appendChild(textLabel);\n const divLine = document.createElement(\"div\");\n divLine.style.flexGrow = \"1\";\n divLine.style.borderBottom = \"dotted 1px\";\n div.appendChild(divLine);\n const textValue = document.createElement(\"text\");\n textValue.innerText = `${(value.sum / value.values.length / 1.E6).toFixed(3)} ms\\n`;\n div.appendChild(textValue);\n fragment.appendChild(div);\n });\n\n this._resultsDiv.innerHTML = \"\";\n this._resultsDiv.appendChild(fragment);\n };\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Widgets\n */\n\nimport { saveAs } from \"file-saver\";\nimport { GLTimerResult, IModelApp, RenderSystemDebugControl } from \"@itwin/core-frontend\";\nimport { createCheckBox } from \"../ui/CheckBox\";\n\n/** Trace Event Format, viewable with chrome://tracing\n * https://docs.google.com/document/d/1CvAClvFfyA5R-PhYUmn5OOQtYMH4h6I0nSsKchNAySU/edit\n */\ninterface ChromeTrace {\n traceEvents: ChromeTraceEvent[];\n}\n\ninterface ChromeTraceEvent {\n /** Required by chrome://tracing */\n pid: 1;\n /** Timestamp in microseconds */\n ts: number;\n /** Duration in microseconds */\n dur: number;\n /** Denotes \"complete\" event */\n ph: \"X\";\n /** Label for chrome://tracing view */\n name: string;\n /** dummy value, args must be defined for entries to be clickable in chrome://tracing */\n args: ChromeTraceEventArgs;\n}\n\ninterface ChromeTraceEventArgs { 0: 0 }\nconst dummyArgs: ChromeTraceEventArgs = { 0: 0 }; // Reuse instead of allocating for each entry\n\n/**\n * @param name Label for the trace event\n * @param start Timestamp in microseconds of when trace event started\n * @param duration Duration in microseconds of trace event\n */\nfunction createTraceEvent(name: string, start: number, duration: number): ChromeTraceEvent {\n return {\n pid: 1,\n ts: start,\n dur: duration,\n ph: \"X\",\n name,\n args: dummyArgs,\n };\n}\n\nfunction createTraceFromTimerResults(timerResults: GLTimerResult[]): ChromeTrace {\n const traceEvents: ChromeTraceEvent[] = [];\n\n const addChildren = (startTime: number, children: GLTimerResult[]) => {\n for (const child of children) {\n if (child.nanoseconds < 100)\n continue;\n const microseconds = child.nanoseconds / 1E3;\n traceEvents.push(createTraceEvent(child.label, startTime, microseconds));\n if (child.children)\n addChildren(startTime, child.children);\n startTime += microseconds;\n }\n };\n\n let frameStartTime = 0;\n let frameNumber = 0;\n for (const tr of timerResults) {\n const microseconds = tr.nanoseconds / 1E3;\n traceEvents.push(createTraceEvent(`Frame ${frameNumber}`, frameStartTime, microseconds));\n if (tr.children)\n addChildren(frameStartTime, tr.children);\n frameStartTime += microseconds;\n ++frameNumber;\n }\n\n return { traceEvents };\n}\n\n/** @internal */\ninterface GpuProfilerResults {\n label: string;\n sum: number;\n paddingLeft: string;\n values: number[];\n}\n\n/** @alpha */\nexport class GpuProfiler {\n private readonly _div: HTMLDivElement;\n private readonly _resultsDiv: HTMLDivElement;\n private readonly _results: GpuProfilerResults[];\n private readonly _debugControl: RenderSystemDebugControl;\n\n private readonly _recordButton!: HTMLButtonElement;\n private _recordedResults: GLTimerResult[];\n private _isRecording: boolean;\n\n public constructor(parent: HTMLElement) {\n this._debugControl = IModelApp.renderSystem.debugControl!;\n\n const checkBox = createCheckBox({\n parent,\n name: \"Profile GPU\",\n id: \"gpu-profiler-toggle\",\n handler: (cb) => this.toggleProfileCheckBox(cb.checked),\n });\n\n if (!this._debugControl.isGLTimerSupported) {\n checkBox.checkbox.disabled = true;\n checkBox.div.title = \"EXT_disjoint_timer_query is not available in this browser\";\n }\n\n this._div = document.createElement(\"div\");\n this._div.style.display = \"none\";\n\n this._recordButton = document.createElement(\"button\");\n this._recordButton.style.textAlign = \"center\";\n this._isRecording = false;\n this._recordButton.innerText = \"Record Profile\";\n this._recordButton.title = \"Record a profile to open with chrome://tracing\";\n this._recordedResults = [];\n this._recordButton.addEventListener(\"click\", this._clickRecord);\n this._div.appendChild(this._recordButton);\n\n this._results = [];\n this._resultsDiv = document.createElement(\"div\");\n this._resultsDiv.style.textAlign = \"left\";\n this._div.appendChild(this._resultsDiv);\n\n parent.appendChild(this._div);\n }\n\n public [Symbol.dispose](): void {\n this._debugControl.resultsCallback = undefined;\n }\n\n private toggleProfileCheckBox(isEnabled: boolean): void {\n if (isEnabled) {\n this._debugControl.resultsCallback = this._resultsCallback;\n this._resultsDiv.innerHTML = \"\";\n this._div.style.display = \"block\";\n } else {\n this._debugControl.resultsCallback = undefined;\n this._div.style.display = \"none\";\n this.stopRecording();\n }\n }\n\n private _clickRecord = () => {\n if (!this._isRecording) {\n this._isRecording = true;\n this._recordButton.innerText = \"Stop Recording\";\n return;\n }\n\n this.stopRecording();\n };\n\n private stopRecording() {\n this._isRecording = false;\n this._recordButton.innerText = \"Record Profile\";\n\n if (this._recordedResults.length !== 0) {\n const chromeTrace = createTraceFromTimerResults(this._recordedResults);\n const blob = new Blob([JSON.stringify(chromeTrace)], { type: \"application/json;charset=utf-8\" });\n saveAs(blob, \"gpu-profile.json\");\n this._recordedResults = [];\n }\n }\n\n private _resultsCallback = (result: GLTimerResult): void => {\n if (this._isRecording)\n this._recordedResults.push(result);\n\n const fragment = document.createDocumentFragment();\n const numSavedFrames = 120;\n let lastValue: string;\n const changedResults = new Array<boolean>(this._results.length); // default values false\n const printDepth = (depth: number, currentRes: GLTimerResult) => {\n const index = this._results.findIndex((res) => res.label === currentRes.label);\n if (index < 0) { // Add brand new entry\n const data: GpuProfilerResults = {\n label: currentRes.label,\n paddingLeft: `${depth}em`,\n sum: currentRes.nanoseconds,\n values: [currentRes.nanoseconds],\n };\n if (lastValue === undefined) {\n this._results.unshift(data);\n changedResults.unshift(true);\n } else if (currentRes.label === \"Read Pixels\") {\n this._results.push(data); // Read Pixels should go at the end of the list\n changedResults.push(true);\n } else {\n const prevIndex = this._results.findIndex((res) => res.label === lastValue);\n this._results.splice(prevIndex + 1, 0, data);\n changedResults.splice(prevIndex + 1, 0, true);\n }\n } else { // Edit old entry\n let oldVal = 0.0;\n const savedResults = this._results[index];\n if (savedResults.values.length >= numSavedFrames) { // keep up to numSavedFrames values to average between\n oldVal = savedResults.values.shift()!;\n }\n const newVal = currentRes.nanoseconds < 100 ? 0.0 : currentRes.nanoseconds; // high-pass filter, empty queries have some noise\n savedResults.sum += newVal - oldVal;\n savedResults.values.push(newVal);\n changedResults[index] = true;\n }\n lastValue = currentRes.label;\n\n if (!currentRes.children)\n return;\n\n for (const childRes of currentRes.children)\n printDepth(depth + 1, childRes);\n };\n printDepth(0, result);\n\n this._results.forEach((value, index) => {\n if (!changedResults[index]) { // if no data received on this item, add a value of 0.0 to the avg.\n const oldVal = value.values.length >= numSavedFrames ? value.values.shift()! : 0.0;\n value.sum -= oldVal;\n value.values.push(0.0);\n }\n const div = document.createElement(\"div\");\n div.style.display = \"flex\";\n div.style.width = \"75%\";\n const textLabel = document.createElement(\"text\");\n textLabel.innerText = `${value.label}`;\n textLabel.style.paddingLeft = value.paddingLeft;\n div.appendChild(textLabel);\n const divLine = document.createElement(\"div\");\n divLine.style.flexGrow = \"1\";\n divLine.style.borderBottom = \"dotted 1px\";\n div.appendChild(divLine);\n const textValue = document.createElement(\"text\");\n textValue.innerText = `${(value.sum / value.values.length / 1.E6).toFixed(3)} ms\\n`;\n div.appendChild(textValue);\n fragment.appendChild(div);\n });\n\n this._resultsDiv.innerHTML = \"\";\n this._resultsDiv.appendChild(fragment);\n };\n}\n"]}
@@ -16,7 +16,7 @@ export declare class MemoryTracker {
16
16
  private readonly _textures;
17
17
  private readonly _buffers;
18
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  constructor(parent: HTMLElement, vp: Viewport);
19
- dispose(): void;
19
+ [Symbol.dispose](): void;
20
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  private addSelector;
21
21
  private addPurgeButton;
22
22
  private addStatistics;
@@ -1 +1 @@
1
- {"version":3,"file":"MemoryTracker.d.ts","sourceRoot":"","sources":["../../../src/widgets/MemoryTracker.ts"],"names":[],"mappings":"AAUA,OAAO,EACmE,QAAQ,EACjF,MAAM,sBAAsB,CAAC;AAoG9B,gBAAgB;AAChB,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAYrD;AAgDD;;GAEG;AACH,qBAAa,aAAa;IACxB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiC;IACxD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAW;IAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,cAAc,CAAC,CAAS;IAChC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAc;IACzC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAc;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAoB;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAc;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAc;gBAEpB,MAAM,EAAE,WAAW,EAAE,EAAE,EAAE,QAAQ;IAwC7C,OAAO,IAAI,IAAI;IAItB,OAAO,CAAC,WAAW;IAenB,OAAO,CAAC,cAAc;IActB,OAAO,CAAC,aAAa;IASrB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,MAAM;IAqBd,OAAO,CAAC,MAAM;IAWd,OAAO,CAAC,KAAK;CAQd"}
1
+ {"version":3,"file":"MemoryTracker.d.ts","sourceRoot":"","sources":["../../../src/widgets/MemoryTracker.ts"],"names":[],"mappings":"AAUA,OAAO,EACmE,QAAQ,EACjF,MAAM,sBAAsB,CAAC;AAoG9B,gBAAgB;AAChB,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAYrD;AAgDD;;GAEG;AACH,qBAAa,aAAa;IACxB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiC;IACxD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAW;IAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,cAAc,CAAC,CAAS;IAChC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAc;IACzC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAc;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAoB;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAc;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAc;gBAEpB,MAAM,EAAE,WAAW,EAAE,EAAE,EAAE,QAAQ;IAwC7C,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAI/B,OAAO,CAAC,WAAW;IAenB,OAAO,CAAC,cAAc;IActB,OAAO,CAAC,aAAa;IASrB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,MAAM;IAqBd,OAAO,CAAC,MAAM;IAWd,OAAO,CAAC,KAAK;CAQd"}
@@ -165,7 +165,7 @@ class MemoryTracker {
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  this._purgeButton = this.addPurgeButton(this._div);
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  parent.appendChild(this._div);
167
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  }
168
- dispose() {
168
+ [Symbol.dispose]() {
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  this.clearInterval();
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  }
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  addSelector(parent) {