@itwin/frontend-devtools 4.6.0-dev.9 → 4.7.0-dev.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/README.md +6 -5
  3. package/lib/cjs/FrontEndDevTools.d.ts.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.js +2 -1
  5. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  6. package/lib/cjs/effects/Convolution.js +6 -6
  7. package/lib/cjs/effects/Convolution.js.map +1 -1
  8. package/lib/cjs/effects/EffectTools.js +2 -2
  9. package/lib/cjs/effects/EffectTools.js.map +1 -1
  10. package/lib/cjs/effects/Explosion.js +1 -1
  11. package/lib/cjs/effects/Explosion.js.map +1 -1
  12. package/lib/cjs/effects/FlipImage.js +2 -2
  13. package/lib/cjs/effects/FlipImage.js.map +1 -1
  14. package/lib/cjs/effects/LensDistortion.js +2 -2
  15. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  16. package/lib/cjs/effects/Saturation.js +2 -2
  17. package/lib/cjs/effects/Saturation.js.map +1 -1
  18. package/lib/cjs/effects/Snow.js +2 -2
  19. package/lib/cjs/effects/Snow.js.map +1 -1
  20. package/lib/cjs/effects/Vignette.js +2 -2
  21. package/lib/cjs/effects/Vignette.js.map +1 -1
  22. package/lib/cjs/tools/AnimationIntervalTool.js +1 -1
  23. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  24. package/lib/cjs/tools/ChangeUnitsTool.js +1 -1
  25. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  26. package/lib/cjs/tools/ClipTools.js +4 -4
  27. package/lib/cjs/tools/ClipTools.js.map +1 -1
  28. package/lib/cjs/tools/DisplayStyleTools.js +10 -10
  29. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  30. package/lib/cjs/tools/EmphasizeElementsTool.js +5 -5
  31. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  32. package/lib/cjs/tools/FrustumDecoration.js +3 -3
  33. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  34. package/lib/cjs/tools/InspectElementTool.js +1 -1
  35. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  36. package/lib/cjs/tools/MapLayerTool.d.ts +7 -0
  37. package/lib/cjs/tools/MapLayerTool.d.ts.map +1 -1
  38. package/lib/cjs/tools/MapLayerTool.js +28 -20
  39. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  40. package/lib/cjs/tools/MeasureTileLoadTime.js +1 -1
  41. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  42. package/lib/cjs/tools/ModelAppearanceTools.js +8 -8
  43. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  44. package/lib/cjs/tools/PlanProjectionTools.js +3 -3
  45. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  46. package/lib/cjs/tools/PlanarMaskTools.js +12 -12
  47. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  48. package/lib/cjs/tools/ProjectExtents.js +1 -1
  49. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  50. package/lib/cjs/tools/RealityModelTools.js +10 -10
  51. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  52. package/lib/cjs/tools/RealityTransitionTool.js +1 -1
  53. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  54. package/lib/cjs/tools/RenderSystemTools.js +3 -3
  55. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  56. package/lib/cjs/tools/RenderTargetTools.js +10 -10
  57. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  58. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +1 -1
  59. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  60. package/lib/cjs/tools/SavedViews.js +3 -3
  61. package/lib/cjs/tools/SavedViews.js.map +1 -1
  62. package/lib/cjs/tools/ScheduleScriptTools.js +3 -3
  63. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  64. package/lib/cjs/tools/SelectionTools.js +2 -2
  65. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  66. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +1 -1
  67. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  68. package/lib/cjs/tools/SourceAspectIdTools.js +2 -2
  69. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  70. package/lib/cjs/tools/TileRequestDecoration.js +1 -1
  71. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  72. package/lib/cjs/tools/TileTreeBoundsDecoration.js +1 -1
  73. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  74. package/lib/cjs/tools/ToolTipProvider.js +1 -1
  75. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  76. package/lib/cjs/tools/ViewportTools.js +19 -19
  77. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  78. package/lib/cjs/tools/parseArgs.js.map +1 -1
  79. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  80. package/lib/cjs/tools/parseToggle.js.map +1 -1
  81. package/lib/cjs/ui/ColorInput.js.map +1 -1
  82. package/lib/cjs/ui/ComboBox.js.map +1 -1
  83. package/lib/cjs/ui/DataList.js.map +1 -1
  84. package/lib/cjs/ui/NumericInput.js.map +1 -1
  85. package/lib/cjs/ui/RadioBox.js.map +1 -1
  86. package/lib/cjs/ui/Slider.js.map +1 -1
  87. package/lib/cjs/ui/TextBox.js.map +1 -1
  88. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  89. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  90. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  91. package/lib/cjs/widgets/KeyinField.js +1 -1
  92. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  93. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  94. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  95. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  96. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  97. package/lib/cjs/widgets/ToolSettingsTracker.js +1 -1
  98. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  99. package/lib/esm/FrontEndDevTools.d.ts.map +1 -1
  100. package/lib/esm/FrontEndDevTools.js +3 -3
  101. package/lib/esm/FrontEndDevTools.js.map +1 -1
  102. package/lib/esm/effects/Convolution.js +6 -12
  103. package/lib/esm/effects/Convolution.js.map +1 -1
  104. package/lib/esm/effects/EffectTools.js +2 -4
  105. package/lib/esm/effects/EffectTools.js.map +1 -1
  106. package/lib/esm/effects/Explosion.js +1 -2
  107. package/lib/esm/effects/Explosion.js.map +1 -1
  108. package/lib/esm/effects/FlipImage.js +2 -4
  109. package/lib/esm/effects/FlipImage.js.map +1 -1
  110. package/lib/esm/effects/LensDistortion.js +2 -4
  111. package/lib/esm/effects/LensDistortion.js.map +1 -1
  112. package/lib/esm/effects/Saturation.js +2 -4
  113. package/lib/esm/effects/Saturation.js.map +1 -1
  114. package/lib/esm/effects/Snow.js +2 -4
  115. package/lib/esm/effects/Snow.js.map +1 -1
  116. package/lib/esm/effects/Vignette.js +2 -4
  117. package/lib/esm/effects/Vignette.js.map +1 -1
  118. package/lib/esm/tools/AnimationIntervalTool.js +1 -2
  119. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  120. package/lib/esm/tools/ChangeUnitsTool.js +1 -2
  121. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  122. package/lib/esm/tools/ClipTools.js +4 -8
  123. package/lib/esm/tools/ClipTools.js.map +1 -1
  124. package/lib/esm/tools/DisplayStyleTools.js +10 -20
  125. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  126. package/lib/esm/tools/EmphasizeElementsTool.js +5 -10
  127. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  128. package/lib/esm/tools/FrustumDecoration.js +3 -6
  129. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  130. package/lib/esm/tools/InspectElementTool.js +1 -2
  131. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  132. package/lib/esm/tools/MapLayerTool.d.ts +7 -0
  133. package/lib/esm/tools/MapLayerTool.d.ts.map +1 -1
  134. package/lib/esm/tools/MapLayerTool.js +26 -38
  135. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  136. package/lib/esm/tools/MeasureTileLoadTime.js +1 -2
  137. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  138. package/lib/esm/tools/ModelAppearanceTools.js +8 -16
  139. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  140. package/lib/esm/tools/PlanProjectionTools.js +3 -6
  141. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  142. package/lib/esm/tools/PlanarMaskTools.js +12 -24
  143. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  144. package/lib/esm/tools/ProjectExtents.js +1 -2
  145. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  146. package/lib/esm/tools/RealityModelTools.js +10 -20
  147. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  148. package/lib/esm/tools/RealityTransitionTool.js +1 -2
  149. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  150. package/lib/esm/tools/RenderSystemTools.js +3 -6
  151. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  152. package/lib/esm/tools/RenderTargetTools.js +10 -20
  153. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  154. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +1 -2
  155. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  156. package/lib/esm/tools/SavedViews.js +3 -6
  157. package/lib/esm/tools/SavedViews.js.map +1 -1
  158. package/lib/esm/tools/ScheduleScriptTools.js +3 -6
  159. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  160. package/lib/esm/tools/SelectionTools.js +2 -4
  161. package/lib/esm/tools/SelectionTools.js.map +1 -1
  162. package/lib/esm/tools/SetGpuMemoryLimitTool.js +1 -2
  163. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  164. package/lib/esm/tools/SourceAspectIdTools.js +2 -4
  165. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  166. package/lib/esm/tools/TileRequestDecoration.js +1 -2
  167. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  168. package/lib/esm/tools/TileTreeBoundsDecoration.js +1 -2
  169. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  170. package/lib/esm/tools/ToolTipProvider.js +1 -2
  171. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  172. package/lib/esm/tools/ViewportTools.js +19 -38
  173. package/lib/esm/tools/ViewportTools.js.map +1 -1
  174. package/lib/esm/tools/parseArgs.js.map +1 -1
  175. package/lib/esm/tools/parseBoolean.js.map +1 -1
  176. package/lib/esm/tools/parseToggle.js.map +1 -1
  177. package/lib/esm/ui/ColorInput.js.map +1 -1
  178. package/lib/esm/ui/ComboBox.js.map +1 -1
  179. package/lib/esm/ui/DataList.js.map +1 -1
  180. package/lib/esm/ui/NumericInput.js.map +1 -1
  181. package/lib/esm/ui/RadioBox.js.map +1 -1
  182. package/lib/esm/ui/Slider.js.map +1 -1
  183. package/lib/esm/ui/TextBox.js.map +1 -1
  184. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  185. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  186. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  187. package/lib/esm/widgets/KeyinField.js.map +1 -1
  188. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  189. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  190. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  191. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  192. package/lib/esm/widgets/ToolSettingsTracker.js +1 -2
  193. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  194. package/lib/public/locales/en/FrontendDevTools.json +3 -0
  195. package/package.json +8 -8
@@ -11,7 +11,7 @@ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
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  /** Adjusts the saturation of colors in a viewport.
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  * @beta
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  */
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- class SaturationEffect extends AddEffectTool {
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+ export class SaturationEffect extends AddEffectTool {
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  get effectName() { return "Saturation"; }
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  get textureCoordFromPosition() { return true; }
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  get source() {
@@ -59,11 +59,10 @@ class SaturationEffect extends AddEffectTool {
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  }
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  }
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  SaturationEffect.toolId = "SaturationEffect";
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- export { SaturationEffect };
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  /** Configures the [[SaturationEffect]].
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  * @beta
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  */
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- class SaturationConfig extends Tool {
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+ export class SaturationConfig extends Tool {
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  static get minArgs() { return 0; }
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  static get maxArgs() { return 1; }
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  async run(multiplier) {
@@ -79,5 +78,4 @@ class SaturationConfig extends Tool {
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  SaturationConfig.toolId = "SaturationConfig";
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  /** Multiplier applied to the saturation of each color in the source image. */
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  SaturationConfig.multiplier = 2.0;
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- export { SaturationConfig };
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  //# sourceMappingURL=Saturation.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAa,gBAAiB,SAAQ,aAAa;IAGjD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAhDsB,uBAAM,GAAG,kBAAkB,CAAC;SADxC,gBAAgB;AAoD7B;;GAEG;AACH,MAAa,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,IAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC;;AAhBsB,uBAAM,GAAG,kBAAkB,CAAC;AAInD,8EAA8E;AAChE,2BAAU,GAAG,GAAG,CAAC;SANpB,gBAAgB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Adjusts the saturation of colors in a viewport.\r\n * @beta\r\n */\r\nexport class SaturationEffect extends AddEffectTool {\r\n public static override toolId = \"SaturationEffect\";\r\n\r\n protected get effectName() { return \"Saturation\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\r\n return {\r\n // Vertex shader simply computes texture coordinate for source pixel.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }`,\r\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\r\n fragment: `\r\n vec3 rgb2hsv(vec3 c) {\r\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\r\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\r\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\r\n\r\n float d = q.x - min(q.w, q.y);\r\n float e = 1.0e-10;\r\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\r\n }\r\n\r\n vec3 hsv2rgb(vec3 c) {\r\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\r\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\r\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\r\n }\r\n\r\n vec4 effectMain() {\r\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\r\n color.rgb = rgb2hsv(color.rgb);\r\n color.rgb.y = color.rgb.y * u_saturationMult;\r\n color.rgb = hsv2rgb(color.rgb);\r\n return color;\r\n }`,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_saturationMult\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[SaturationEffect]].\r\n * @beta\r\n */\r\nexport class SaturationConfig extends Tool {\r\n public static override toolId = \"SaturationConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** Multiplier applied to the saturation of each color in the source image. */\r\n public static multiplier = 2.0;\r\n\r\n public override async run(multiplier?: number): Promise<boolean> {\r\n SaturationConfig.multiplier = multiplier ?? 2.0;\r\n refreshViewportsForEffect(\"fdt Saturation\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"));\r\n }\r\n}\r\n\r\n"]}
1
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@@ -25,7 +25,7 @@ const defaultSnowParams = {
25
25
  * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
26
26
  * @beta
27
27
  */
28
- class SnowDecorator {
28
+ export class SnowDecorator {
29
29
  constructor(viewport, texture) {
30
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  /** The list of particles being drawn. */
31
31
  this._particles = [];
@@ -161,12 +161,11 @@ class SnowDecorator {
161
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  }
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  }
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  SnowDecorator._decorators = new Map();
164
- export { SnowDecorator };
165
164
  /** Toggles a decorator that simulates snow using particle effects.
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  * @see [[SnowDecorator]] for the implementation of the decorator.
167
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  * @beta
168
167
  */
169
- class SnowEffect extends Tool {
168
+ export class SnowEffect extends Tool {
170
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  async run(enable) {
171
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  const vp = IModelApp.viewManager.selectedView;
172
171
  if (vp)
@@ -181,5 +180,4 @@ class SnowEffect extends Tool {
181
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  }
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  }
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  SnowEffect.toolId = "SnowEffect";
184
- export { SnowEffect };
185
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  //# sourceMappingURL=Snow.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point2d, Range1d, Range2d, Vector2d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, Decorator, GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, ParticleProps, Tool, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"../tools/parseToggle\";\r\nimport { randomFloat, randomInteger } from \"./Random\";\r\n\r\n/** Represents one particle displayed by a [[SnowDecorator]].\r\n * Particle positions are in [CoordSystem.View]($frontend).\r\n * @beta\r\n */\r\nexport interface SnowParticle extends ParticleProps {\r\n /** Make x, y, and z from ParticleProps writable. */\r\n x: number;\r\n y: number;\r\n z: number;\r\n\r\n /** Current velocity, in pixels per second. */\r\n velocity: Vector2d;\r\n}\r\n\r\n/** Parameters controlling how a [[SnowDecorator]] works.\r\n * @beta\r\n */\r\nexport interface SnowParams {\r\n /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */\r\n numParticles: number;\r\n /** Range from which to randomly select each particle's size, in pixels. */\r\n sizeRange: Range1d;\r\n /** Range from which to randomly select each particle's transparency. */\r\n transparencyRange: Range1d;\r\n /** Range from which to randomly select each particle's initial velocity, in pixels per second. */\r\n velocityRange: Range2d;\r\n /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */\r\n accelerationRange: Range2d;\r\n /** Wind velocity in pixels per second in X. */\r\n windVelocity: number;\r\n}\r\n\r\n/** The default snow effect parameters used by newly-created SnowDecorators. */\r\nconst defaultSnowParams: SnowParams = {\r\n numParticles: 2000,\r\n sizeRange: Range1d.createXX(3, 22),\r\n transparencyRange: Range1d.createXX(0, 50),\r\n velocityRange: new Range2d(-30, 50, 30, 130),\r\n accelerationRange: new Range2d(-1, -0.25, 1, 0.25),\r\n windVelocity: 0,\r\n};\r\n\r\n/** Simulates snowfall in a [Viewport]($frontend) using particle effects.\r\n * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.\r\n * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.\r\n * @beta\r\n */\r\nexport class SnowDecorator implements Decorator {\r\n /** The viewport being decorated. */\r\n public readonly viewport: Viewport;\r\n /** Invoked when this decorator is to be destroyed. */\r\n public readonly dispose: VoidFunction;\r\n /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */\r\n private readonly _dimensions: Point2d;\r\n /** The list of particles being drawn. */\r\n private readonly _particles: SnowParticle[] = [];\r\n /** The image to display for each particle. */\r\n private _texture?: RenderTexture;\r\n /** The last time `updateParticles()` was invoked, in milliseconds. */\r\n private _lastUpdateTime: number;\r\n private readonly _params: SnowParams;\r\n\r\n private constructor(viewport: Viewport, texture: RenderTexture | undefined) {\r\n this._params = { ...defaultSnowParams };\r\n this.viewport = viewport;\r\n this._dimensions = new Point2d(viewport.viewRect.width, viewport.viewRect.height);\r\n this._lastUpdateTime = Date.now();\r\n this._texture = texture;\r\n\r\n // Tell the viewport to re-render the decorations every frame so that the snow particles animate smoothly.\r\n const removeOnRender = viewport.onRender.addListener(() => viewport.invalidateDecorations());\r\n\r\n // When the viewport is resized, replace this decorator with a new one to match the new dimensions.\r\n const removeOnResized = viewport.onResized.addListener(() => {\r\n // Transfer ownership of the texture to the new decorator.\r\n const tex = this._texture;\r\n this._texture = undefined;\r\n this.dispose();\r\n new SnowDecorator(viewport, tex);\r\n });\r\n\r\n // When the viewport is destroyed, dispose of this decorator too.\r\n const removeOnDispose = viewport.onDisposed.addListener(() => this.dispose());\r\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\r\n\r\n this.dispose = () => {\r\n removeDecorator();\r\n removeOnRender();\r\n removeOnDispose();\r\n removeOnResized();\r\n this._texture = dispose(this._texture);\r\n SnowDecorator._decorators.delete(viewport);\r\n };\r\n\r\n SnowDecorator._decorators.set(viewport, this);\r\n\r\n // Initialize the particles.\r\n for (let i = 0; i < this._params.numParticles; i++)\r\n this._particles.push(this.emit(true));\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (context.viewport !== this.viewport || !this._texture)\r\n return;\r\n\r\n // Update the particles.\r\n const now = Date.now();\r\n const deltaMillis = now - this._lastUpdateTime;\r\n this._lastUpdateTime = now;\r\n this.updateParticles(deltaMillis / 1000);\r\n\r\n // Create particle graphics.\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: this.viewport,\r\n isViewCoords: true,\r\n texture: this._texture,\r\n size: (this._params.sizeRange.high - this._params.sizeRange.low) / 2,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic)\r\n context.addDecoration(GraphicType.ViewOverlay, graphic);\r\n }\r\n\r\n /** Change some of the parameters affecting this decorator. */\r\n public configure(params: Partial<SnowParams>): void {\r\n for (const key of Object.keys(params)) {\r\n const val = (params as any)[key];\r\n if (undefined !== val)\r\n (this._params as any)[key] = val;\r\n }\r\n }\r\n\r\n /** Emit a new particle with randomized properties. */\r\n private emit(randomizeHeight: boolean): SnowParticle {\r\n return {\r\n x: randomInteger(0, this._dimensions.x),\r\n y: randomizeHeight ? randomInteger(0, this._dimensions.y) : 0,\r\n z: 0,\r\n size: randomInteger(this._params.sizeRange.low, this._params.sizeRange.high),\r\n transparency: randomInteger(this._params.transparencyRange.low, this._params.transparencyRange.high),\r\n velocity: new Vector2d(randomFloat(this._params.velocityRange.low.x, this._params.velocityRange.high.x),\r\n randomFloat(this._params.velocityRange.low.y, this._params.velocityRange.high.y)),\r\n };\r\n }\r\n\r\n // Update the positions and velocities of all the particles based on the amount of time that has passed since the last update.\r\n private updateParticles(elapsedSeconds: number): void {\r\n // Determine if someone changed the desired number of particles.\r\n const particleDiscrepancy = this._params.numParticles - this._particles.length;\r\n if (particleDiscrepancy > 0) {\r\n // Birth new particles up to the new maximum.\r\n for (let i = 0; i < particleDiscrepancy; i++)\r\n this._particles.push(this.emit(true));\r\n } else {\r\n // Destroy extra particles.\r\n this._particles.length = this._params.numParticles;\r\n }\r\n\r\n const acceleration = new Vector2d();\r\n const velocity = new Vector2d();\r\n for (let i = 0; i < this._particles.length; i++) {\r\n // Apply some acceleration to produce random drift.\r\n const particle = this._particles[i];\r\n acceleration.set(randomFloat(this._params.accelerationRange.low.x, this._params.accelerationRange.high.x),\r\n randomFloat(this._params.accelerationRange.low.y, this._params.accelerationRange.high.y));\r\n\r\n acceleration.scale(elapsedSeconds, acceleration);\r\n particle.velocity.plus(acceleration, particle.velocity);\r\n\r\n // Apply velocity.\r\n particle.velocity.clone(velocity);\r\n velocity.scale(elapsedSeconds, velocity);\r\n particle.x += velocity.x;\r\n particle.y += velocity.y;\r\n\r\n // Apply wind\r\n particle.x += this._params.windVelocity * elapsedSeconds;\r\n\r\n // Particles that travel beyond the viewport's left or right edges wrap around to the other side.\r\n if (particle.x < 0)\r\n particle.x = this._dimensions.x - 1;\r\n else if (particle.x >= this._dimensions.x)\r\n particle.x = 0;\r\n\r\n // Particles that travel beyond the viewport's bottom or top edges are replaced by newborn particles.\r\n if (particle.y < 0 || particle.y >= this._dimensions.y)\r\n this._particles[i] = this.emit(false);\r\n }\r\n }\r\n\r\n private static readonly _decorators = new Map<Viewport, SnowDecorator>();\r\n\r\n /** Toggle this decorator for the specified viewport.\r\n * @param viewport The viewport to which the effect should be applied or removed.\r\n * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.\r\n */\r\n public static async toggle(viewport: Viewport, enable?: boolean): Promise<void> {\r\n const decorator = this._decorators.get(viewport);\r\n if (undefined === enable)\r\n enable = undefined === decorator;\r\n\r\n if (undefined !== decorator && !enable)\r\n decorator.dispose();\r\n else if (undefined === decorator && enable) {\r\n // Create a texture to use for the particles.\r\n // Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_snow.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n\r\n new SnowDecorator(viewport, texture);\r\n }\r\n }\r\n}\r\n\r\n/** Toggles a decorator that simulates snow using particle effects.\r\n * @see [[SnowDecorator]] for the implementation of the decorator.\r\n * @beta\r\n */\r\nexport class SnowEffect extends Tool {\r\n public static override toolId = \"SnowEffect\";\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await SnowDecorator.toggle(vp, enable);\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point2d, Range1d, Range2d, Vector2d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, Decorator, GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, ParticleProps, Tool, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"../tools/parseToggle\";\r\nimport { randomFloat, randomInteger } from \"./Random\";\r\n\r\n/** Represents one particle displayed by a [[SnowDecorator]].\r\n * Particle positions are in [CoordSystem.View]($frontend).\r\n * @beta\r\n */\r\nexport interface SnowParticle extends ParticleProps {\r\n /** Make x, y, and z from ParticleProps writable. */\r\n x: number;\r\n y: number;\r\n z: number;\r\n\r\n /** Current velocity, in pixels per second. */\r\n velocity: Vector2d;\r\n}\r\n\r\n/** Parameters controlling how a [[SnowDecorator]] works.\r\n * @beta\r\n */\r\nexport interface SnowParams {\r\n /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */\r\n numParticles: number;\r\n /** Range from which to randomly select each particle's size, in pixels. */\r\n sizeRange: Range1d;\r\n /** Range from which to randomly select each particle's transparency. */\r\n transparencyRange: Range1d;\r\n /** Range from which to randomly select each particle's initial velocity, in pixels per second. */\r\n velocityRange: Range2d;\r\n /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */\r\n accelerationRange: Range2d;\r\n /** Wind velocity in pixels per second in X. */\r\n windVelocity: number;\r\n}\r\n\r\n/** The default snow effect parameters used by newly-created SnowDecorators. */\r\nconst defaultSnowParams: SnowParams = {\r\n numParticles: 2000,\r\n sizeRange: Range1d.createXX(3, 22),\r\n transparencyRange: Range1d.createXX(0, 50),\r\n velocityRange: new Range2d(-30, 50, 30, 130),\r\n accelerationRange: new Range2d(-1, -0.25, 1, 0.25),\r\n windVelocity: 0,\r\n};\r\n\r\n/** Simulates snowfall in a [Viewport]($frontend) using particle effects.\r\n * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.\r\n * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.\r\n * @beta\r\n */\r\nexport class SnowDecorator implements Decorator {\r\n /** The viewport being decorated. */\r\n public readonly viewport: Viewport;\r\n /** Invoked when this decorator is to be destroyed. */\r\n public readonly dispose: VoidFunction;\r\n /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */\r\n private readonly _dimensions: Point2d;\r\n /** The list of particles being drawn. */\r\n private readonly _particles: SnowParticle[] = [];\r\n /** The image to display for each particle. */\r\n private _texture?: RenderTexture;\r\n /** The last time `updateParticles()` was invoked, in milliseconds. */\r\n private _lastUpdateTime: number;\r\n private readonly _params: SnowParams;\r\n\r\n private constructor(viewport: Viewport, texture: RenderTexture | undefined) {\r\n this._params = { ...defaultSnowParams };\r\n this.viewport = viewport;\r\n this._dimensions = new Point2d(viewport.viewRect.width, viewport.viewRect.height);\r\n this._lastUpdateTime = Date.now();\r\n this._texture = texture;\r\n\r\n // Tell the viewport to re-render the decorations every frame so that the snow particles animate smoothly.\r\n const removeOnRender = viewport.onRender.addListener(() => viewport.invalidateDecorations());\r\n\r\n // When the viewport is resized, replace this decorator with a new one to match the new dimensions.\r\n const removeOnResized = viewport.onResized.addListener(() => {\r\n // Transfer ownership of the texture to the new decorator.\r\n const tex = this._texture;\r\n this._texture = undefined;\r\n this.dispose();\r\n new SnowDecorator(viewport, tex);\r\n });\r\n\r\n // When the viewport is destroyed, dispose of this decorator too.\r\n const removeOnDispose = viewport.onDisposed.addListener(() => this.dispose());\r\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\r\n\r\n this.dispose = () => {\r\n removeDecorator();\r\n removeOnRender();\r\n removeOnDispose();\r\n removeOnResized();\r\n this._texture = dispose(this._texture);\r\n SnowDecorator._decorators.delete(viewport);\r\n };\r\n\r\n SnowDecorator._decorators.set(viewport, this);\r\n\r\n // Initialize the particles.\r\n for (let i = 0; i < this._params.numParticles; i++)\r\n this._particles.push(this.emit(true));\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (context.viewport !== this.viewport || !this._texture)\r\n return;\r\n\r\n // Update the particles.\r\n const now = Date.now();\r\n const deltaMillis = now - this._lastUpdateTime;\r\n this._lastUpdateTime = now;\r\n this.updateParticles(deltaMillis / 1000);\r\n\r\n // Create particle graphics.\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: this.viewport,\r\n isViewCoords: true,\r\n texture: this._texture,\r\n size: (this._params.sizeRange.high - this._params.sizeRange.low) / 2,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic)\r\n context.addDecoration(GraphicType.ViewOverlay, graphic);\r\n }\r\n\r\n /** Change some of the parameters affecting this decorator. */\r\n public configure(params: Partial<SnowParams>): void {\r\n for (const key of Object.keys(params)) {\r\n const val = (params as any)[key];\r\n if (undefined !== val)\r\n (this._params as any)[key] = val;\r\n }\r\n }\r\n\r\n /** Emit a new particle with randomized properties. */\r\n private emit(randomizeHeight: boolean): SnowParticle {\r\n return {\r\n x: randomInteger(0, this._dimensions.x),\r\n y: randomizeHeight ? randomInteger(0, this._dimensions.y) : 0,\r\n z: 0,\r\n size: randomInteger(this._params.sizeRange.low, this._params.sizeRange.high),\r\n transparency: randomInteger(this._params.transparencyRange.low, this._params.transparencyRange.high),\r\n velocity: new Vector2d(randomFloat(this._params.velocityRange.low.x, this._params.velocityRange.high.x),\r\n randomFloat(this._params.velocityRange.low.y, this._params.velocityRange.high.y)),\r\n };\r\n }\r\n\r\n // Update the positions and velocities of all the particles based on the amount of time that has passed since the last update.\r\n private updateParticles(elapsedSeconds: number): void {\r\n // Determine if someone changed the desired number of particles.\r\n const particleDiscrepancy = this._params.numParticles - this._particles.length;\r\n if (particleDiscrepancy > 0) {\r\n // Birth new particles up to the new maximum.\r\n for (let i = 0; i < particleDiscrepancy; i++)\r\n this._particles.push(this.emit(true));\r\n } else {\r\n // Destroy extra particles.\r\n this._particles.length = this._params.numParticles;\r\n }\r\n\r\n const acceleration = new Vector2d();\r\n const velocity = new Vector2d();\r\n for (let i = 0; i < this._particles.length; i++) {\r\n // Apply some acceleration to produce random drift.\r\n const particle = this._particles[i];\r\n acceleration.set(randomFloat(this._params.accelerationRange.low.x, this._params.accelerationRange.high.x),\r\n randomFloat(this._params.accelerationRange.low.y, this._params.accelerationRange.high.y));\r\n\r\n acceleration.scale(elapsedSeconds, acceleration);\r\n particle.velocity.plus(acceleration, particle.velocity);\r\n\r\n // Apply velocity.\r\n particle.velocity.clone(velocity);\r\n velocity.scale(elapsedSeconds, velocity);\r\n particle.x += velocity.x;\r\n particle.y += velocity.y;\r\n\r\n // Apply wind\r\n particle.x += this._params.windVelocity * elapsedSeconds;\r\n\r\n // Particles that travel beyond the viewport's left or right edges wrap around to the other side.\r\n if (particle.x < 0)\r\n particle.x = this._dimensions.x - 1;\r\n else if (particle.x >= this._dimensions.x)\r\n particle.x = 0;\r\n\r\n // Particles that travel beyond the viewport's bottom or top edges are replaced by newborn particles.\r\n if (particle.y < 0 || particle.y >= this._dimensions.y)\r\n this._particles[i] = this.emit(false);\r\n }\r\n }\r\n\r\n private static readonly _decorators = new Map<Viewport, SnowDecorator>();\r\n\r\n /** Toggle this decorator for the specified viewport.\r\n * @param viewport The viewport to which the effect should be applied or removed.\r\n * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.\r\n */\r\n public static async toggle(viewport: Viewport, enable?: boolean): Promise<void> {\r\n const decorator = this._decorators.get(viewport);\r\n if (undefined === enable)\r\n enable = undefined === decorator;\r\n\r\n if (undefined !== decorator && !enable)\r\n decorator.dispose();\r\n else if (undefined === decorator && enable) {\r\n // Create a texture to use for the particles.\r\n // Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_snow.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n\r\n new SnowDecorator(viewport, texture);\r\n }\r\n }\r\n}\r\n\r\n/** Toggles a decorator that simulates snow using particle effects.\r\n * @see [[SnowDecorator]] for the implementation of the decorator.\r\n * @beta\r\n */\r\nexport class SnowEffect extends Tool {\r\n public static override toolId = \"SnowEffect\";\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await SnowDecorator.toggle(vp, enable);\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -12,7 +12,7 @@ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
12
12
  * From https://github.com/TyLindberg/glsl-vignette/blob/master/advanced.glsl.
13
13
  * @beta
14
14
  */
15
- class VignetteEffect extends AddEffectTool {
15
+ export class VignetteEffect extends AddEffectTool {
16
16
  get effectName() { return "Vignette"; }
17
17
  get textureCoordFromPosition() { return true; }
18
18
  get source() {
@@ -70,11 +70,10 @@ class VignetteEffect extends AddEffectTool {
70
70
  }
71
71
  }
72
72
  VignetteEffect.toolId = "VignetteEffect";
73
- export { VignetteEffect };
74
73
  /** Configures the [[VignetteEffect]].
75
74
  * @beta
76
75
  */
77
- class VignetteConfig extends Tool {
76
+ export class VignetteConfig extends Tool {
78
77
  static get minArgs() { return 0; }
79
78
  static get maxArgs() { return 4; }
80
79
  async run(width, height, roundness, smoothness) {
@@ -102,5 +101,4 @@ VignetteConfig.roundness = 1.0;
102
101
  * fully faded in at (size.x + smoothness, size.y * smoothness). A value of 0.0 produces a hard edge.
103
102
  */
104
103
  VignetteConfig.smoothness = 0.5;
105
- export { VignetteConfig };
106
104
  //# sourceMappingURL=Vignette.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Applies a [vignette](https://en.wikipedia.org/wiki/Vignetting) effect to the viewport.\r\n * From https://github.com/TyLindberg/glsl-vignette/blob/master/advanced.glsl.\r\n * @beta\r\n */\r\nexport class VignetteEffect extends AddEffectTool {\r\n public static override toolId = \"VignetteEffect\";\r\n\r\n protected get effectName() { return \"Vignette\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }\r\n `,\r\n fragment: `\r\n float sdSquare(vec2 point, float width) {\r\n vec2 d = abs(point) - width;\r\n return min(max(d.x,d.y),0.0) + length(max(d,0.0));\r\n }\r\n\r\n float vignette(vec2 uv, vec2 size, float roundness, float smoothness) {\r\n // Center UVs\r\n uv -= 0.5;\r\n\r\n // Shift UVs based on the larger of width or height\r\n float minWidth = min(size.x, size.y);\r\n uv.x = sign(uv.x) * clamp(abs(uv.x) - abs(minWidth - size.x), 0.0, 1.0);\r\n uv.y = sign(uv.y) * clamp(abs(uv.y) - abs(minWidth - size.y), 0.0, 1.0);\r\n\r\n // Signed distance calculation\r\n float boxSize = minWidth * (1.0 - roundness);\r\n float dist = sdSquare(uv, boxSize) - (minWidth * roundness);\r\n\r\n return 1.0 - smoothstep(0.0, smoothness, dist);\r\n }\r\n\r\n vec4 effectMain() {\r\n return TEXTURE(u_diffuse, v_texCoord) * vignette(v_texCoord, u_size, u_roundness, u_smoothness);\r\n }\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_size\",\r\n type: UniformType.Vec2,\r\n bind: (uniform) => uniform.setUniform2fv(VignetteConfig.size),\r\n });\r\n builder.addUniform({\r\n name: \"u_roundness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.roundness),\r\n });\r\n builder.addUniform({\r\n name: \"u_smoothness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.smoothness),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[VignetteEffect]].\r\n * @beta\r\n */\r\nexport class VignetteConfig extends Tool {\r\n public static override toolId = \"VignetteConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n /** Size of the vignette in the form (width/2, height/2). e.g., to make the vignette start fading in halfway between the center and edges of\r\n * UV space, use (0.25, 0.25).\r\n */\r\n public static readonly size = new Float32Array([0.25, 0.25]);\r\n\r\n /** How round the vignette will be, from 0.0 (perfectly rectangular) to 1.0 (perfectly round). */\r\n public static roundness = 1.0;\r\n\r\n /** How quickly the vignette fades in. The vignette starts fading in at the edge of the values provided by `size` and will be\r\n * fully faded in at (size.x + smoothness, size.y * smoothness). A value of 0.0 produces a hard edge.\r\n */\r\n public static smoothness = 0.5;\r\n\r\n public override async run(width?: number, height?: number, roundness?: number, smoothness?: number): Promise<boolean> {\r\n const config = VignetteConfig;\r\n config.size[0] = width ?? config.size[0];\r\n config.size[1] = height ?? config.size[1];\r\n config.roundness = roundness ?? config.roundness;\r\n config.smoothness = smoothness ?? config.smoothness;\r\n\r\n refreshViewportsForEffect(\"fdt Vignette\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"w\"), args.getFloat(\"h\"), args.getFloat(\"r\"), args.getFloat(\"s\"));\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Applies a [vignette](https://en.wikipedia.org/wiki/Vignetting) effect to the viewport.\r\n * From https://github.com/TyLindberg/glsl-vignette/blob/master/advanced.glsl.\r\n * @beta\r\n */\r\nexport class VignetteEffect extends AddEffectTool {\r\n public static override toolId = \"VignetteEffect\";\r\n\r\n protected get effectName() { return \"Vignette\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }\r\n `,\r\n fragment: `\r\n float sdSquare(vec2 point, float width) {\r\n vec2 d = abs(point) - width;\r\n return min(max(d.x,d.y),0.0) + length(max(d,0.0));\r\n }\r\n\r\n float vignette(vec2 uv, vec2 size, float roundness, float smoothness) {\r\n // Center UVs\r\n uv -= 0.5;\r\n\r\n // Shift UVs based on the larger of width or height\r\n float minWidth = min(size.x, size.y);\r\n uv.x = sign(uv.x) * clamp(abs(uv.x) - abs(minWidth - size.x), 0.0, 1.0);\r\n uv.y = sign(uv.y) * clamp(abs(uv.y) - abs(minWidth - size.y), 0.0, 1.0);\r\n\r\n // Signed distance calculation\r\n float boxSize = minWidth * (1.0 - roundness);\r\n float dist = sdSquare(uv, boxSize) - (minWidth * roundness);\r\n\r\n return 1.0 - smoothstep(0.0, smoothness, dist);\r\n }\r\n\r\n vec4 effectMain() {\r\n return TEXTURE(u_diffuse, v_texCoord) * vignette(v_texCoord, u_size, u_roundness, u_smoothness);\r\n }\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_size\",\r\n type: UniformType.Vec2,\r\n bind: (uniform) => uniform.setUniform2fv(VignetteConfig.size),\r\n });\r\n builder.addUniform({\r\n name: \"u_roundness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.roundness),\r\n });\r\n builder.addUniform({\r\n name: \"u_smoothness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.smoothness),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[VignetteEffect]].\r\n * @beta\r\n */\r\nexport class VignetteConfig extends Tool {\r\n public static override toolId = \"VignetteConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n /** Size of the vignette in the form (width/2, height/2). e.g., to make the vignette start fading in halfway between the center and edges of\r\n * UV space, use (0.25, 0.25).\r\n */\r\n public static readonly size = new Float32Array([0.25, 0.25]);\r\n\r\n /** How round the vignette will be, from 0.0 (perfectly rectangular) to 1.0 (perfectly round). */\r\n public static roundness = 1.0;\r\n\r\n /** How quickly the vignette fades in. The vignette starts fading in at the edge of the values provided by `size` and will be\r\n * fully faded in at (size.x + smoothness, size.y * smoothness). A value of 0.0 produces a hard edge.\r\n */\r\n public static smoothness = 0.5;\r\n\r\n public override async run(width?: number, height?: number, roundness?: number, smoothness?: number): Promise<boolean> {\r\n const config = VignetteConfig;\r\n config.size[0] = width ?? config.size[0];\r\n config.size[1] = height ?? config.size[1];\r\n config.roundness = roundness ?? config.roundness;\r\n config.smoothness = smoothness ?? config.smoothness;\r\n\r\n refreshViewportsForEffect(\"fdt Vignette\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"w\"), args.getFloat(\"h\"), args.getFloat(\"r\"), args.getFloat(\"s\"));\r\n }\r\n}\r\n"]}
@@ -10,7 +10,7 @@ import { IModelApp, Tool } from "@itwin/core-frontend";
10
10
  /** Changes the [IModelApp.animationInterval]($frontend). Specify the interval in integer milliseconds; or pass any string not parseable as an integer to disable the animation interval callback.
11
11
  * @beta
12
12
  */
13
- class AnimationIntervalTool extends Tool {
13
+ export class AnimationIntervalTool extends Tool {
14
14
  static get minArgs() { return 1; }
15
15
  static get maxArgs() { return 1; }
16
16
  async run(interval) {
@@ -24,5 +24,4 @@ class AnimationIntervalTool extends Tool {
24
24
  }
25
25
  }
26
26
  AnimationIntervalTool.toolId = "AnimationInterval";
27
- export { AnimationIntervalTool };
28
27
  //# sourceMappingURL=AnimationIntervalTool.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationIntervalTool.js","sourceRoot":"","sources":["../../../src/tools/AnimationIntervalTool.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEvD;;GAEG;AACH,MAAa,qBAAsB,SAAQ,IAAI;IAEtC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,QAAqB;QAC7C,SAAS,CAAC,iBAAiB,GAAG,QAAQ,CAAC;QACvC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,IAAc;QACjD,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACzF,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC;;AAbsB,4BAAM,GAAG,mBAAmB,CAAC;SADzC,qBAAqB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { BeDuration } from \"@itwin/core-bentley\";\r\nimport { IModelApp, Tool } from \"@itwin/core-frontend\";\r\n\r\n/** Changes the [IModelApp.animationInterval]($frontend). Specify the interval in integer milliseconds; or pass any string not parseable as an integer to disable the animation interval callback.\r\n * @beta\r\n */\r\nexport class AnimationIntervalTool extends Tool {\r\n public static override toolId = \"AnimationInterval\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(interval?: BeDuration): Promise<boolean> {\r\n IModelApp.animationInterval = interval;\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const millis = Number.parseInt(args[0], 10);\r\n const interval = !Number.isNaN(millis) ? BeDuration.fromMilliseconds(millis) : undefined;\r\n return this.run(interval);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"AnimationIntervalTool.js","sourceRoot":"","sources":["../../../src/tools/AnimationIntervalTool.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,IAAI;IAEtC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,QAAqB;QAC7C,SAAS,CAAC,iBAAiB,GAAG,QAAQ,CAAC;QACvC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,IAAc;QACjD,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACzF,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC;;AAbsB,4BAAM,GAAG,mBAAmB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { BeDuration } from \"@itwin/core-bentley\";\r\nimport { IModelApp, Tool } from \"@itwin/core-frontend\";\r\n\r\n/** Changes the [IModelApp.animationInterval]($frontend). Specify the interval in integer milliseconds; or pass any string not parseable as an integer to disable the animation interval callback.\r\n * @beta\r\n */\r\nexport class AnimationIntervalTool extends Tool {\r\n public static override toolId = \"AnimationInterval\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(interval?: BeDuration): Promise<boolean> {\r\n IModelApp.animationInterval = interval;\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const millis = Number.parseInt(args[0], 10);\r\n const interval = !Number.isNaN(millis) ? BeDuration.fromMilliseconds(millis) : undefined;\r\n return this.run(interval);\r\n }\r\n}\r\n"]}
@@ -12,7 +12,7 @@ import { parseToggle } from "./parseToggle";
12
12
  * Such formatting is used in many places; one example is the output of the MeasureTool.
13
13
  * @beta
14
14
  */
15
- class ChangeUnitsTool extends Tool {
15
+ export class ChangeUnitsTool extends Tool {
16
16
  static get minArgs() { return 0; }
17
17
  static get maxArgs() { return 1; }
18
18
  // support boolean for backwards compatibility
@@ -35,5 +35,4 @@ class ChangeUnitsTool extends Tool {
35
35
  }
36
36
  }
37
37
  ChangeUnitsTool.toolId = "ChangeUnits";
38
- export { ChangeUnitsTool };
39
38
  //# sourceMappingURL=ChangeUnitsTool.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"ChangeUnitsTool.js","sourceRoot":"","sources":["../../../src/tools/ChangeUnitsTool.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,sBAAsB;AAEtB;;;GAGG;AACH,MAAa,eAAgB,SAAQ,IAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElD,8CAA8C;IAC9B,KAAK,CAAC,GAAG,CAAC,SAAmB;QAC3C,MAAM,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAEzC,kEAAkE;QAClE,MAAM,WAAW,GAAG,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,KAAK,QAAQ,CAAC;QAC9F,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;QAEvD,IAAI,UAAU,KAAK,IAAI,CAAC,gBAAgB,EAAE;YACxC,MAAM,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAC3C,MAAM,SAAS,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;SAC9C;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,IAAc;QACjD,MAAM,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,OAAO,MAAM,KAAK,QAAQ;YAC5B,MAAM,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IACd,CAAC;;AA1BsB,sBAAM,GAAG,aAAa,CAAC;SADnC,eAAe","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { IModelApp, Tool } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\n// CSpell: ignore fmtr\r\n\r\n/** Controls whether quantities are formatted using imperial or metric units.\r\n * Such formatting is used in many places; one example is the output of the MeasureTool.\r\n * @beta\r\n */\r\nexport class ChangeUnitsTool extends Tool {\r\n public static override toolId = \"ChangeUnits\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n // support boolean for backwards compatibility\r\n public override async run(useMetric?: boolean): Promise<boolean> {\r\n const fmtr = IModelApp.quantityFormatter;\r\n\r\n // if no arg then toggle to metric from any non-metric unit system\r\n const useImperial = undefined !== useMetric ? !useMetric : fmtr.activeUnitSystem === \"metric\";\r\n const unitSystem = useImperial ? \"imperial\" : \"metric\";\r\n\r\n if (unitSystem !== fmtr.activeUnitSystem) {\r\n await fmtr.setActiveUnitSystem(unitSystem);\r\n await IModelApp.toolAdmin.startDefaultTool();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"ChangeUnitsTool.js","sourceRoot":"","sources":["../../../src/tools/ChangeUnitsTool.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,sBAAsB;AAEtB;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,IAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElD,8CAA8C;IAC9B,KAAK,CAAC,GAAG,CAAC,SAAmB;QAC3C,MAAM,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAEzC,kEAAkE;QAClE,MAAM,WAAW,GAAG,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,KAAK,QAAQ,CAAC;QAC9F,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;QAEvD,IAAI,UAAU,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACzC,MAAM,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAC3C,MAAM,SAAS,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC/C,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,IAAc;QACjD,MAAM,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,OAAO,MAAM,KAAK,QAAQ;YAC5B,MAAM,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IACd,CAAC;;AA1BsB,sBAAM,GAAG,aAAa,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { IModelApp, Tool } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\n// CSpell: ignore fmtr\r\n\r\n/** Controls whether quantities are formatted using imperial or metric units.\r\n * Such formatting is used in many places; one example is the output of the MeasureTool.\r\n * @beta\r\n */\r\nexport class ChangeUnitsTool extends Tool {\r\n public static override toolId = \"ChangeUnits\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n // support boolean for backwards compatibility\r\n public override async run(useMetric?: boolean): Promise<boolean> {\r\n const fmtr = IModelApp.quantityFormatter;\r\n\r\n // if no arg then toggle to metric from any non-metric unit system\r\n const useImperial = undefined !== useMetric ? !useMetric : fmtr.activeUnitSystem === \"metric\";\r\n const unitSystem = useImperial ? \"imperial\" : \"metric\";\r\n\r\n if (unitSystem !== fmtr.activeUnitSystem) {\r\n await fmtr.setActiveUnitSystem(unitSystem);\r\n await IModelApp.toolAdmin.startDefaultTool();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -25,7 +25,7 @@ import { DisplayStyleTool } from "./DisplayStyleTools";
25
25
  * @see [ColorDef]
26
26
  * @beta
27
27
  */
28
- class ClipColorTool extends Tool {
28
+ export class ClipColorTool extends Tool {
29
29
  static get minArgs() { return 1; }
30
30
  static get maxArgs() { return 2; }
31
31
  _clearClipColors() {
@@ -71,7 +71,6 @@ class ClipColorTool extends Tool {
71
71
  }
72
72
  }
73
73
  ClipColorTool.toolId = "ClipColorTool";
74
- export { ClipColorTool };
75
74
  /** This tool specifies or un-specifies a color and width to use for pixels within the specified width of a clip plane.
76
75
  * Arguments can be:
77
76
  * - off
@@ -88,7 +87,7 @@ export { ClipColorTool };
88
87
  * @see [ColorDef]
89
88
  * @beta
90
89
  */
91
- class ClipIntersectionTool extends Tool {
90
+ export class ClipIntersectionTool extends Tool {
92
91
  static get minArgs() { return 0; }
93
92
  static get maxArgs() { return 4; }
94
93
  _toggleIntersectionStyle(toggle) {
@@ -159,11 +158,10 @@ class ClipIntersectionTool extends Tool {
159
158
  }
160
159
  }
161
160
  ClipIntersectionTool.toolId = "ClipIntersectionTool";
162
- export { ClipIntersectionTool };
163
161
  /** Controls a view state's view details' flag for producing cut geometry for a clip style.
164
162
  * @beta
165
163
  */
166
- class ToggleSectionCutTool extends Tool {
164
+ export class ToggleSectionCutTool extends Tool {
167
165
  static get minArgs() { return 0; }
168
166
  static get maxArgs() { return 1; }
169
167
  /** This method runs the tool, controlling a view state's view details' flag for producing cut geometry for a clip style.
@@ -196,11 +194,10 @@ class ToggleSectionCutTool extends Tool {
196
194
  }
197
195
  }
198
196
  ToggleSectionCutTool.toolId = "ToggleSectionCut";
199
- export { ToggleSectionCutTool };
200
197
  /** Simple tool that toggles a hard-coded clip style overriding various aspects of the cut geometry appearance.
201
198
  * @beta
202
199
  */
203
- class TestClipStyleTool extends DisplayStyleTool {
200
+ export class TestClipStyleTool extends DisplayStyleTool {
204
201
  constructor() {
205
202
  super(...arguments);
206
203
  this._useStyle = false;
@@ -248,5 +245,4 @@ class TestClipStyleTool extends DisplayStyleTool {
248
245
  }
249
246
  }
250
247
  TestClipStyleTool.toolId = "TestClipStyle";
251
- export { TestClipStyleTool };
252
248
  //# sourceMappingURL=ClipTools.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ClipIntersectionStyle, ClipStyle, ClipStyleProps, ColorByName, ColorDef, CutStyleProps, LinePixels, RenderMode, RgbColor,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp, Tool, Viewport } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\nimport { parseBoolean } from \"./parseBoolean\";\r\nimport { DisplayStyleTool } from \"./DisplayStyleTools\";\r\n\r\n/** This tool specifies or un-specifies a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipColorTool extends Tool {\r\n public static override toolId = \"ClipColorTool\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n private _clearClipColors() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.insideColor = props.outsideColor = undefined;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipColor(colStr: string, which: \"insideColor\" | \"outsideColor\") {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props[which] = colStr === \"clear\" ? undefined : RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (1 === args.length) {\r\n if (args[0] === \"clear\")\r\n this._clearClipColors();\r\n\r\n return true;\r\n }\r\n\r\n const which = args[0];\r\n if (which === \"inside\" || which === \"outside\")\r\n this.setClipColor(args[1], \"inside\" === which ? \"insideColor\" : \"outsideColor\");\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** This tool specifies or un-specifies a color and width to use for pixels within the specified width of a clip plane.\r\n * Arguments can be:\r\n * - off\r\n * - default\r\n * - color <color string>\r\n * - width <number>\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipIntersectionTool extends Tool {\r\n public static override toolId = \"ClipIntersectionTool\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n private _toggleIntersectionStyle(toggle: boolean) {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.colorizeIntersection = toggle;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private _defaultClipIntersection() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n if (!props.intersectionStyle) {\r\n props.intersectionStyle = ClipIntersectionStyle.defaults;\r\n } else {\r\n props.intersectionStyle.color = RgbColor.fromColorDef(ColorDef.white);\r\n props.intersectionStyle.width = 1;\r\n }\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipIntersection(colStr: string, width: number) {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n\r\n if (!props.intersectionStyle) {\r\n props.intersectionStyle = ClipIntersectionStyle.defaults;\r\n }\r\n if (colStr) {\r\n props.intersectionStyle.color = RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n }\r\n if (width) {\r\n props.intersectionStyle.width = width;\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a color and width to use for pixels within the specified width of a clip plane.\r\n * Arguments can be:\r\n * - off\r\n * - default\r\n * - color <color string>\r\n * - width <number>\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (args[0] === \"off\") {\r\n this._toggleIntersectionStyle(false);\r\n return true;\r\n }\r\n\r\n this._toggleIntersectionStyle(true);\r\n if (args[0] === \"default\") {\r\n this._defaultClipIntersection();\r\n return true;\r\n }\r\n\r\n args[0] === \"color\" ? this.setClipIntersection(args[1], +args[3]) : this.setClipIntersection(args[3], +args[1]);\r\n return true;\r\n }\r\n}\r\n\r\n/** Controls a view state's view details' flag for producing cut geometry for a clip style.\r\n * @beta\r\n */\r\nexport class ToggleSectionCutTool extends Tool {\r\n public static override toolId = \"ToggleSectionCut\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** This method runs the tool, controlling a view state's view details' flag for producing cut geometry for a clip style.\r\n * @param produceCutGeometry whether to produce cut geometry\r\n */\r\n public override async run(produceCutGeometry?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const style = vp.view.displayStyle.settings.clipStyle;\r\n produceCutGeometry = produceCutGeometry ?? !style.produceCutGeometry;\r\n if (produceCutGeometry !== style.produceCutGeometry) {\r\n const json = {\r\n ...vp.view.displayStyle.settings.clipStyle.toJSON(),\r\n produceCutGeometry,\r\n };\r\n\r\n vp.view.displayStyle.settings.clipStyle = ClipStyle.fromJSON(json);\r\n vp.invalidateScene();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Executes this tool's run method with args[0] containing `produceCutGeometry`.\r\n * @see [[run]]\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Simple tool that toggles a hard-coded clip style overriding various aspects of the cut geometry appearance.\r\n * @beta\r\n */\r\nexport class TestClipStyleTool extends DisplayStyleTool {\r\n public static override toolId = \"TestClipStyle\";\r\n public static override get maxArgs() { return 2; }\r\n public static override get minArgs() { return 1; }\r\n\r\n private _useStyle = false;\r\n private _style?: CutStyleProps;\r\n\r\n protected override get require3d() { return true; }\r\n\r\n protected async parse(args: string[]): Promise<boolean> {\r\n this._useStyle = parseBoolean(args[0]) ?? false;\r\n if (this._useStyle && args.length > 1)\r\n this._style = JSON.parse(args[1]);\r\n return true;\r\n }\r\n\r\n protected async execute(vp: Viewport) {\r\n const props: ClipStyleProps = { produceCutGeometry: true };\r\n if (this._useStyle) {\r\n if (this._style)\r\n props.cutStyle = this._style;\r\n else\r\n props.cutStyle = {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n },\r\n appearance: {\r\n rgb: { r: 0xff, g: 0x7f, b: 0 },\r\n transparency: 0.5,\r\n nonLocatable: true,\r\n },\r\n hiddenLine: {\r\n visible: {\r\n ovrColor: true,\r\n color: ColorByName.blue,\r\n pattern: LinePixels.Solid,\r\n width: 3,\r\n },\r\n },\r\n };\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n vp.invalidateRenderPlan();\r\n vp.setFeatureOverrideProviderChanged();\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ClipIntersectionStyle, ClipStyle, ClipStyleProps, ColorByName, ColorDef, CutStyleProps, LinePixels, RenderMode, RgbColor,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp, Tool, Viewport } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\nimport { parseBoolean } from \"./parseBoolean\";\r\nimport { DisplayStyleTool } from \"./DisplayStyleTools\";\r\n\r\n/** This tool specifies or un-specifies a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipColorTool extends Tool {\r\n public static override toolId = \"ClipColorTool\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n private _clearClipColors() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.insideColor = props.outsideColor = undefined;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipColor(colStr: string, which: \"insideColor\" | \"outsideColor\") {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props[which] = colStr === \"clear\" ? undefined : RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (1 === args.length) {\r\n if (args[0] === \"clear\")\r\n this._clearClipColors();\r\n\r\n return true;\r\n }\r\n\r\n const which = args[0];\r\n if (which === \"inside\" || which === \"outside\")\r\n this.setClipColor(args[1], \"inside\" === which ? \"insideColor\" : \"outsideColor\");\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** This tool specifies or un-specifies a color and width to use for pixels within the specified width of a clip plane.\r\n * Arguments can be:\r\n * - off\r\n * - default\r\n * - color <color string>\r\n * - width <number>\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipIntersectionTool extends Tool {\r\n public static override toolId = \"ClipIntersectionTool\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n private _toggleIntersectionStyle(toggle: boolean) {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.colorizeIntersection = toggle;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private _defaultClipIntersection() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n if (!props.intersectionStyle) {\r\n props.intersectionStyle = ClipIntersectionStyle.defaults;\r\n } else {\r\n props.intersectionStyle.color = RgbColor.fromColorDef(ColorDef.white);\r\n props.intersectionStyle.width = 1;\r\n }\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipIntersection(colStr: string, width: number) {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n\r\n if (!props.intersectionStyle) {\r\n props.intersectionStyle = ClipIntersectionStyle.defaults;\r\n }\r\n if (colStr) {\r\n props.intersectionStyle.color = RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n }\r\n if (width) {\r\n props.intersectionStyle.width = width;\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a color and width to use for pixels within the specified width of a clip plane.\r\n * Arguments can be:\r\n * - off\r\n * - default\r\n * - color <color string>\r\n * - width <number>\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (args[0] === \"off\") {\r\n this._toggleIntersectionStyle(false);\r\n return true;\r\n }\r\n\r\n this._toggleIntersectionStyle(true);\r\n if (args[0] === \"default\") {\r\n this._defaultClipIntersection();\r\n return true;\r\n }\r\n\r\n args[0] === \"color\" ? this.setClipIntersection(args[1], +args[3]) : this.setClipIntersection(args[3], +args[1]);\r\n return true;\r\n }\r\n}\r\n\r\n/** Controls a view state's view details' flag for producing cut geometry for a clip style.\r\n * @beta\r\n */\r\nexport class ToggleSectionCutTool extends Tool {\r\n public static override toolId = \"ToggleSectionCut\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** This method runs the tool, controlling a view state's view details' flag for producing cut geometry for a clip style.\r\n * @param produceCutGeometry whether to produce cut geometry\r\n */\r\n public override async run(produceCutGeometry?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const style = vp.view.displayStyle.settings.clipStyle;\r\n produceCutGeometry = produceCutGeometry ?? !style.produceCutGeometry;\r\n if (produceCutGeometry !== style.produceCutGeometry) {\r\n const json = {\r\n ...vp.view.displayStyle.settings.clipStyle.toJSON(),\r\n produceCutGeometry,\r\n };\r\n\r\n vp.view.displayStyle.settings.clipStyle = ClipStyle.fromJSON(json);\r\n vp.invalidateScene();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Executes this tool's run method with args[0] containing `produceCutGeometry`.\r\n * @see [[run]]\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Simple tool that toggles a hard-coded clip style overriding various aspects of the cut geometry appearance.\r\n * @beta\r\n */\r\nexport class TestClipStyleTool extends DisplayStyleTool {\r\n public static override toolId = \"TestClipStyle\";\r\n public static override get maxArgs() { return 2; }\r\n public static override get minArgs() { return 1; }\r\n\r\n private _useStyle = false;\r\n private _style?: CutStyleProps;\r\n\r\n protected override get require3d() { return true; }\r\n\r\n protected async parse(args: string[]): Promise<boolean> {\r\n this._useStyle = parseBoolean(args[0]) ?? false;\r\n if (this._useStyle && args.length > 1)\r\n this._style = JSON.parse(args[1]);\r\n return true;\r\n }\r\n\r\n protected async execute(vp: Viewport) {\r\n const props: ClipStyleProps = { produceCutGeometry: true };\r\n if (this._useStyle) {\r\n if (this._style)\r\n props.cutStyle = this._style;\r\n else\r\n props.cutStyle = {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n },\r\n appearance: {\r\n rgb: { r: 0xff, g: 0x7f, b: 0 },\r\n transparency: 0.5,\r\n nonLocatable: true,\r\n },\r\n hiddenLine: {\r\n visible: {\r\n ovrColor: true,\r\n color: ColorByName.blue,\r\n pattern: LinePixels.Solid,\r\n width: 3,\r\n },\r\n },\r\n };\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n vp.invalidateRenderPlan();\r\n vp.setFeatureOverrideProviderChanged();\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -44,7 +44,7 @@ export class DisplayStyleTool extends Tool {
44
44
  * Flag names are case-insensitive.
45
45
  * @beta
46
46
  */
47
- class ChangeViewFlagsTool extends Tool {
47
+ export class ChangeViewFlagsTool extends Tool {
48
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  static get maxArgs() { return undefined; }
49
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  static get minArgs() { return 1; }
50
50
  async run(vf, vp) {
@@ -90,11 +90,10 @@ class ChangeViewFlagsTool extends Tool {
90
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  }
91
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  }
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  ChangeViewFlagsTool.toolId = "ChangeViewFlags";
93
- export { ChangeViewFlagsTool };
94
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  /** Toggles the skybox.
95
94
  * @beta
96
95
  */
97
- class ToggleSkyboxTool extends DisplayStyleTool {
96
+ export class ToggleSkyboxTool extends DisplayStyleTool {
98
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  get require3d() { return true; }
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  async parse(_args) { return true; } // no arguments
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  async execute(vp) {
@@ -104,11 +103,10 @@ class ToggleSkyboxTool extends DisplayStyleTool {
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  }
105
104
  }
106
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  ToggleSkyboxTool.toolId = "ToggleSkybox";
107
- export { ToggleSkyboxTool };
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  /** Defines a [SkySphere]($common) to apply to the current view.
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  * @beta
110
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  */
111
- class SkySphereTool extends DisplayStyleTool {
109
+ export class SkySphereTool extends DisplayStyleTool {
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  static get minArgs() { return 1; }
113
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  static get maxArgs() { return 1; }
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  get require3d() { return true; }
@@ -127,11 +125,10 @@ class SkySphereTool extends DisplayStyleTool {
127
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  }
128
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  }
129
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  SkySphereTool.toolId = "SetSkySphere";
130
- export { SkySphereTool };
131
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  /** Defines a [SkyCube]($common) to apply to the current view.
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  * @beta
133
130
  */
134
- class SkyCubeTool extends DisplayStyleTool {
131
+ export class SkyCubeTool extends DisplayStyleTool {
135
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  constructor() {
136
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  super(...arguments);
137
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  this._images = [];
@@ -191,7 +188,6 @@ class SkyCubeTool extends DisplayStyleTool {
191
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  }
192
189
  }
193
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  SkyCubeTool.toolId = "SetSkyCube";
194
- export { SkyCubeTool };
195
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  /** Outputs (and optionally copies to the clipboard) a "rendering style" as a partial DisplayStyle3dSettingsProps JSON object based
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  * on the current view's display style settings.
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  * All arguments are optional, of the form "name=value" where `value` is 0 for false or 1 for true. All arguments default to `false` if omitted.
@@ -206,7 +202,7 @@ export { SkyCubeTool };
206
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  * * `quote`: format the JSON so it can be parsed directly by [ApplyRenderingStyleTool].
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  * @beta
208
204
  */
209
- class SaveRenderingStyleTool extends DisplayStyleTool {
205
+ export class SaveRenderingStyleTool extends DisplayStyleTool {
210
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  constructor() {
211
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  super(...arguments);
212
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  this._options = {};
@@ -240,12 +236,11 @@ class SaveRenderingStyleTool extends DisplayStyleTool {
240
236
  }
241
237
  }
242
238
  SaveRenderingStyleTool.toolId = "SaveRenderingStyle";
243
- export { SaveRenderingStyleTool };
244
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  /** Given a "rendering style" as a partial DisplayStyle3dSettingsProperties JSON string, apply it to the selected viewport's display style.
245
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  * @see [DisplayStyleSettings.applyOverrides]($common) for details.
246
241
  * @beta
247
242
  */
248
- class ApplyRenderingStyleTool extends DisplayStyleTool {
243
+ export class ApplyRenderingStyleTool extends DisplayStyleTool {
249
244
  static get minArgs() { return 1; }
250
245
  static get maxArgs() { return 1; }
251
246
  async parse(args) {
@@ -265,11 +260,10 @@ class ApplyRenderingStyleTool extends DisplayStyleTool {
265
260
  }
266
261
  }
267
262
  ApplyRenderingStyleTool.toolId = "ApplyRenderingStyle";
268
- export { ApplyRenderingStyleTool };
269
263
  /** Apply appearance overrides to one or more subcategories in the active viewport.
270
264
  * @beta
271
265
  */
272
- class OverrideSubCategoryTool extends DisplayStyleTool {
266
+ export class OverrideSubCategoryTool extends DisplayStyleTool {
273
267
  constructor() {
274
268
  super(...arguments);
275
269
  this._overrideProps = {};
@@ -300,11 +294,10 @@ class OverrideSubCategoryTool extends DisplayStyleTool {
300
294
  }
301
295
  }
302
296
  OverrideSubCategoryTool.toolId = "OverrideSubCategory";
303
- export { OverrideSubCategoryTool };
304
297
  /** Set whether background color is ignored when applying white-on-white reversal.
305
298
  * @beta
306
299
  */
307
- class WoWIgnoreBackgroundTool extends DisplayStyleTool {
300
+ export class WoWIgnoreBackgroundTool extends DisplayStyleTool {
308
301
  static get minArgs() { return 0; }
309
302
  static get maxArgs() { return 1; }
310
303
  async parse(args) {
@@ -321,12 +314,11 @@ class WoWIgnoreBackgroundTool extends DisplayStyleTool {
321
314
  }
322
315
  }
323
316
  WoWIgnoreBackgroundTool.toolId = "WoWIgnoreBackground";
324
- export { WoWIgnoreBackgroundTool };
325
317
  /** Toggle whether surfaces display with overlaid wiremesh in the active viewport.
326
318
  * @see [ViewFlags.wiremesh]($common).
327
319
  * @beta
328
320
  */
329
- class ToggleWiremeshTool extends DisplayStyleTool {
321
+ export class ToggleWiremeshTool extends DisplayStyleTool {
330
322
  static get minArgs() { return 0; }
331
323
  static get maxArgs() { return 1; }
332
324
  async parse(args) {
@@ -342,11 +334,10 @@ class ToggleWiremeshTool extends DisplayStyleTool {
342
334
  }
343
335
  }
344
336
  ToggleWiremeshTool.toolId = "ToggleWiremesh";
345
- export { ToggleWiremeshTool };
346
337
  /** Change the background color of the active viewport and optionally its transparency.
347
338
  * @beta
348
339
  */
349
- class ChangeBackgroundColorTool extends DisplayStyleTool {
340
+ export class ChangeBackgroundColorTool extends DisplayStyleTool {
350
341
  static get minArgs() { return 1; }
351
342
  static get maxArgs() { return 1; }
352
343
  async parse(args) {
@@ -361,5 +352,4 @@ class ChangeBackgroundColorTool extends DisplayStyleTool {
361
352
  }
362
353
  }
363
354
  ChangeBackgroundColorTool.toolId = "ChangeBackgroundColor";
364
- export { ChangeBackgroundColorTool };
365
355
  //# sourceMappingURL=DisplayStyleTools.js.map