@itwin/frontend-devtools 4.0.0-dev.52 → 4.0.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  4. package/lib/cjs/FrontEndDevTools.js +221 -221
  5. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  6. package/lib/cjs/effects/Convolution.d.ts +68 -68
  7. package/lib/cjs/effects/Convolution.js +148 -148
  8. package/lib/cjs/effects/Convolution.js.map +1 -1
  9. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  10. package/lib/cjs/effects/EffectTools.js +67 -67
  11. package/lib/cjs/effects/EffectTools.js.map +1 -1
  12. package/lib/cjs/effects/Explosion.d.ts +12 -12
  13. package/lib/cjs/effects/Explosion.js +168 -168
  14. package/lib/cjs/effects/Explosion.js.map +1 -1
  15. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  16. package/lib/cjs/effects/FlipImage.js +79 -79
  17. package/lib/cjs/effects/FlipImage.js.map +1 -1
  18. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  19. package/lib/cjs/effects/LensDistortion.js +88 -88
  20. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  21. package/lib/cjs/effects/Random.d.ts +24 -24
  22. package/lib/cjs/effects/Random.js +49 -49
  23. package/lib/cjs/effects/Saturation.d.ts +30 -30
  24. package/lib/cjs/effects/Saturation.js +59 -59
  25. package/lib/cjs/effects/Saturation.js.map +1 -1
  26. package/lib/cjs/effects/Snow.d.ts +76 -76
  27. package/lib/cjs/effects/Snow.js +187 -187
  28. package/lib/cjs/effects/Snow.js.map +1 -1
  29. package/lib/cjs/effects/Vignette.d.ts +39 -39
  30. package/lib/cjs/effects/Vignette.js +79 -79
  31. package/lib/cjs/effects/Vignette.js.map +1 -1
  32. package/lib/cjs/frontend-devtools.d.ts +82 -82
  33. package/lib/cjs/frontend-devtools.js +102 -98
  34. package/lib/cjs/frontend-devtools.js.map +1 -1
  35. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  36. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  37. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  38. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  39. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  40. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  41. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  42. package/lib/cjs/tools/ClipTools.js +161 -161
  43. package/lib/cjs/tools/ClipTools.js.map +1 -1
  44. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  45. package/lib/cjs/tools/DisplayStyleTools.js +368 -368
  46. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  47. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  48. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  49. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  50. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  51. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  52. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  53. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  54. package/lib/cjs/tools/InspectElementTool.js +198 -198
  55. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  56. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  57. package/lib/cjs/tools/MapLayerTool.js +507 -507
  58. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  59. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  60. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  61. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  62. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  63. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  64. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  65. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  66. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  67. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  69. package/lib/cjs/tools/PlanarMaskTools.js +391 -391
  70. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  71. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  72. package/lib/cjs/tools/ProjectExtents.js +110 -110
  73. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  74. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  75. package/lib/cjs/tools/RealityModelTools.js +281 -281
  76. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  77. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  78. package/lib/cjs/tools/RealityTransitionTool.js +115 -115
  79. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  80. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  81. package/lib/cjs/tools/RenderSystemTools.js +69 -69
  82. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  83. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  84. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  85. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  86. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  87. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  88. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  90. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  91. package/lib/cjs/tools/SavedViews.js +136 -136
  92. package/lib/cjs/tools/SavedViews.js.map +1 -1
  93. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  94. package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
  95. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  96. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  97. package/lib/cjs/tools/SelectionTools.js +87 -87
  98. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  99. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  100. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  102. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  103. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  104. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  105. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  106. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  107. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  108. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  109. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  111. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  112. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  113. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  114. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  115. package/lib/cjs/tools/ViewportTools.js +516 -516
  116. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  117. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  118. package/lib/cjs/tools/parseArgs.js +51 -51
  119. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  120. package/lib/cjs/tools/parseBoolean.js +26 -26
  121. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  122. package/lib/cjs/tools/parseToggle.js +25 -25
  123. package/lib/cjs/ui/Button.d.ts +29 -29
  124. package/lib/cjs/ui/Button.d.ts.map +1 -1
  125. package/lib/cjs/ui/Button.js +26 -26
  126. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  127. package/lib/cjs/ui/CheckBox.d.ts.map +1 -1
  128. package/lib/cjs/ui/CheckBox.js +27 -27
  129. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  130. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  131. package/lib/cjs/ui/ColorInput.js +53 -53
  132. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  133. package/lib/cjs/ui/ComboBox.d.ts.map +1 -1
  134. package/lib/cjs/ui/ComboBox.js +42 -42
  135. package/lib/cjs/ui/DataList.d.ts +27 -27
  136. package/lib/cjs/ui/DataList.d.ts.map +1 -1
  137. package/lib/cjs/ui/DataList.js +39 -39
  138. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  139. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  140. package/lib/cjs/ui/NestedMenu.js +46 -46
  141. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  142. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  143. package/lib/cjs/ui/NumericInput.js +61 -61
  144. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  145. package/lib/cjs/ui/RadioBox.d.ts.map +1 -1
  146. package/lib/cjs/ui/RadioBox.js +76 -76
  147. package/lib/cjs/ui/Slider.d.ts +28 -28
  148. package/lib/cjs/ui/Slider.d.ts.map +1 -1
  149. package/lib/cjs/ui/Slider.js +42 -42
  150. package/lib/cjs/ui/TextBox.d.ts +32 -32
  151. package/lib/cjs/ui/TextBox.d.ts.map +1 -1
  152. package/lib/cjs/ui/TextBox.js +56 -56
  153. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  154. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  155. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  156. package/lib/cjs/widgets/FpsTracker.js +56 -56
  157. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  158. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  159. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  160. package/lib/cjs/widgets/KeyinField.js +186 -186
  161. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  162. package/lib/cjs/widgets/MemoryTracker.js +242 -242
  163. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  164. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  165. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
  166. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  167. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
  168. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  169. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  170. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  171. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  172. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  173. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  174. package/lib/esm/ClipboardUtilities.js +22 -22
  175. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  176. package/lib/esm/FrontEndDevTools.js +218 -217
  177. package/lib/esm/FrontEndDevTools.js.map +1 -1
  178. package/lib/esm/effects/Convolution.d.ts +68 -68
  179. package/lib/esm/effects/Convolution.js +144 -138
  180. package/lib/esm/effects/Convolution.js.map +1 -1
  181. package/lib/esm/effects/EffectTools.d.ts +33 -33
  182. package/lib/esm/effects/EffectTools.js +63 -61
  183. package/lib/esm/effects/EffectTools.js.map +1 -1
  184. package/lib/esm/effects/Explosion.d.ts +12 -12
  185. package/lib/esm/effects/Explosion.js +165 -164
  186. package/lib/esm/effects/Explosion.js.map +1 -1
  187. package/lib/esm/effects/FlipImage.d.ts +30 -30
  188. package/lib/esm/effects/FlipImage.js +76 -74
  189. package/lib/esm/effects/FlipImage.js.map +1 -1
  190. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  191. package/lib/esm/effects/LensDistortion.js +85 -83
  192. package/lib/esm/effects/LensDistortion.js.map +1 -1
  193. package/lib/esm/effects/Random.d.ts +24 -24
  194. package/lib/esm/effects/Random.js +41 -41
  195. package/lib/esm/effects/Saturation.d.ts +30 -30
  196. package/lib/esm/effects/Saturation.js +56 -54
  197. package/lib/esm/effects/Saturation.js.map +1 -1
  198. package/lib/esm/effects/Snow.d.ts +76 -76
  199. package/lib/esm/effects/Snow.js +184 -182
  200. package/lib/esm/effects/Snow.js.map +1 -1
  201. package/lib/esm/effects/Vignette.d.ts +39 -39
  202. package/lib/esm/effects/Vignette.js +76 -74
  203. package/lib/esm/effects/Vignette.js.map +1 -1
  204. package/lib/esm/frontend-devtools.d.ts +82 -82
  205. package/lib/esm/frontend-devtools.js +86 -86
  206. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  207. package/lib/esm/tools/AnimationIntervalTool.js +27 -26
  208. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  209. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  210. package/lib/esm/tools/ChangeUnitsTool.js +38 -37
  211. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  212. package/lib/esm/tools/ClipTools.d.ts +67 -67
  213. package/lib/esm/tools/ClipTools.js +158 -155
  214. package/lib/esm/tools/ClipTools.js.map +1 -1
  215. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  216. package/lib/esm/tools/DisplayStyleTools.js +364 -354
  217. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  218. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  219. package/lib/esm/tools/EmphasizeElementsTool.js +150 -145
  220. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  221. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  222. package/lib/esm/tools/FrustumDecoration.js +370 -367
  223. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  224. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  225. package/lib/esm/tools/InspectElementTool.js +195 -194
  226. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  227. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  228. package/lib/esm/tools/MapLayerTool.js +504 -485
  229. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  230. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  231. package/lib/esm/tools/MeasureTileLoadTime.js +60 -59
  232. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  233. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  234. package/lib/esm/tools/ModelAppearanceTools.js +180 -172
  235. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  236. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  237. package/lib/esm/tools/PlanProjectionTools.js +146 -143
  238. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  239. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  240. package/lib/esm/tools/PlanarMaskTools.js +387 -375
  241. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  242. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  243. package/lib/esm/tools/ProjectExtents.js +105 -104
  244. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  245. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  246. package/lib/esm/tools/RealityModelTools.js +278 -268
  247. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  248. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  249. package/lib/esm/tools/RealityTransitionTool.js +112 -111
  250. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  251. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  252. package/lib/esm/tools/RenderSystemTools.js +65 -62
  253. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  254. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  255. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  256. package/lib/esm/tools/RenderTargetTools.js +169 -159
  257. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  258. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  259. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +27 -26
  260. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  261. package/lib/esm/tools/SavedViews.d.ts +46 -46
  262. package/lib/esm/tools/SavedViews.js +131 -128
  263. package/lib/esm/tools/SavedViews.js.map +1 -1
  264. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  265. package/lib/esm/tools/ScheduleScriptTools.js +154 -151
  266. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  267. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  268. package/lib/esm/tools/SelectionTools.js +84 -82
  269. package/lib/esm/tools/SelectionTools.js.map +1 -1
  270. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  271. package/lib/esm/tools/SetGpuMemoryLimitTool.js +30 -29
  272. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  273. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  274. package/lib/esm/tools/SourceAspectIdTools.js +82 -80
  275. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  276. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  277. package/lib/esm/tools/TileRequestDecoration.js +80 -79
  278. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  279. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  280. package/lib/esm/tools/TileTreeBoundsDecoration.js +71 -70
  281. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  282. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  283. package/lib/esm/tools/ToolTipProvider.js +63 -62
  284. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  285. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  286. package/lib/esm/tools/ViewportTools.js +511 -492
  287. package/lib/esm/tools/ViewportTools.js.map +1 -1
  288. package/lib/esm/tools/parseArgs.d.ts +23 -23
  289. package/lib/esm/tools/parseArgs.js +47 -47
  290. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  291. package/lib/esm/tools/parseBoolean.js +22 -22
  292. package/lib/esm/tools/parseToggle.d.ts +8 -8
  293. package/lib/esm/tools/parseToggle.js +21 -21
  294. package/lib/esm/ui/Button.d.ts +29 -29
  295. package/lib/esm/ui/Button.d.ts.map +1 -1
  296. package/lib/esm/ui/Button.js +22 -22
  297. package/lib/esm/ui/CheckBox.d.ts +23 -23
  298. package/lib/esm/ui/CheckBox.d.ts.map +1 -1
  299. package/lib/esm/ui/CheckBox.js +23 -23
  300. package/lib/esm/ui/ColorInput.d.ts +27 -27
  301. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  302. package/lib/esm/ui/ColorInput.js +48 -48
  303. package/lib/esm/ui/ComboBox.d.ts +28 -28
  304. package/lib/esm/ui/ComboBox.d.ts.map +1 -1
  305. package/lib/esm/ui/ComboBox.js +38 -38
  306. package/lib/esm/ui/DataList.d.ts +27 -27
  307. package/lib/esm/ui/DataList.d.ts.map +1 -1
  308. package/lib/esm/ui/DataList.js +34 -34
  309. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  310. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  311. package/lib/esm/ui/NestedMenu.js +42 -42
  312. package/lib/esm/ui/NumericInput.d.ts +35 -35
  313. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  314. package/lib/esm/ui/NumericInput.js +56 -56
  315. package/lib/esm/ui/RadioBox.d.ts +29 -29
  316. package/lib/esm/ui/RadioBox.d.ts.map +1 -1
  317. package/lib/esm/ui/RadioBox.js +72 -72
  318. package/lib/esm/ui/Slider.d.ts +28 -28
  319. package/lib/esm/ui/Slider.d.ts.map +1 -1
  320. package/lib/esm/ui/Slider.js +38 -38
  321. package/lib/esm/ui/TextBox.d.ts +32 -32
  322. package/lib/esm/ui/TextBox.d.ts.map +1 -1
  323. package/lib/esm/ui/TextBox.js +52 -52
  324. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  325. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  326. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  327. package/lib/esm/widgets/FpsTracker.js +52 -52
  328. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  329. package/lib/esm/widgets/GpuProfiler.js +188 -188
  330. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  331. package/lib/esm/widgets/KeyinField.js +182 -182
  332. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  333. package/lib/esm/widgets/MemoryTracker.js +237 -237
  334. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  335. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  336. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
  337. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  338. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
  339. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  340. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  341. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  342. package/lib/esm/widgets/ToolSettingsTracker.js +208 -207
  343. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  344. package/package.json +8 -8
@@ -1,375 +1,375 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- Object.defineProperty(exports, "__esModule", { value: true });
7
- exports.ToggleShadowFrustumTool = exports.ToggleSelectedViewFrustumTool = exports.ToggleFrustumSnapshotTool = exports.FrustumDecorator = void 0;
8
- /** @packageDocumentation
9
- * @module Tools
10
- */
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- const core_common_1 = require("@itwin/core-common");
13
- const core_frontend_1 = require("@itwin/core-frontend");
14
- const parseToggle_1 = require("./parseToggle");
15
- /**
16
- * Decorates the viewport with a graphical depiction of a Frustum.
17
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
18
- * Options for doing so include:
19
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
20
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
21
- */
22
- class FrustumDecoration {
23
- constructor(vp, view, _options) {
24
- this._options = _options;
25
- this._worldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, false);
26
- this._adjustedWorldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, true);
27
- this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
28
- this._npcFrustum = vp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
29
- this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
30
- this._eyePoint = view.camera.getEyePoint().clone();
31
- this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
32
- this._isCameraOn = vp.isCameraOn;
33
- }
34
- static create(vp, options) {
35
- const view = vp.view.isSpatialView() ? vp.view : undefined;
36
- return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
37
- }
38
- decorate(context) {
39
- const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
40
- if (this._isCameraOn)
41
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
42
- FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
43
- FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
44
- const options = this._options;
45
- if (options !== undefined) {
46
- if (options.showPreloadFrustum)
47
- FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
48
- if (options?.showBackgroundIntersections) {
49
- const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
50
- if (backgroundMapGeometry)
51
- backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
52
- }
53
- }
54
- context.addDecorationFromBuilder(builder);
55
- }
56
- static drawPreloadFrustum(builder, frustum) {
57
- const preloadColor = core_common_1.ColorDef.create(core_common_1.ColorByName.coral);
58
- builder.setSymbology(preloadColor, preloadColor, 1, 2);
59
- builder.addFrustum(frustum);
60
- }
61
- static drawFrustumBox(builder, frustum, adjustedBox, vp) {
62
- const backPts = this.getPlanePts(frustum.points, false); // back plane
63
- const frontPts = this.getPlanePts(frustum.points, true); // front plane
64
- const bgColor = vp.view.backgroundColor;
65
- const backAndBottomColor = core_common_1.ColorDef.red.adjustedForContrast(bgColor);
66
- const frontAndTopLeftColor = core_common_1.ColorDef.blue.adjustedForContrast(bgColor);
67
- const frontAndTopRightColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
68
- const edgeWeight = adjustedBox ? 2 : 1;
69
- const edgeStyle = adjustedBox ? core_common_1.LinePixels.Solid : core_common_1.LinePixels.Code2;
70
- // Back plane
71
- builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
72
- builder.addLineString(backPts);
73
- // Front plane
74
- builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
75
- builder.addLineString(frontPts);
76
- // Bottom edge
77
- builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
78
- builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
79
- builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
80
- // Top edge
81
- builder.setSymbology(frontAndTopRightColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
82
- builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
83
- builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
84
- builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
85
- }
86
- static getEdgePts(startPts, endPts, index) {
87
- return [
88
- startPts[index],
89
- endPts[index],
90
- ];
91
- }
92
- static getPlanePts(frustPts, front) {
93
- const baseIndex = front ? core_common_1.Npc._001 : core_common_1.Npc._000;
94
- const planePts = [
95
- frustPts[baseIndex + core_common_1.Npc._000],
96
- frustPts[baseIndex + core_common_1.Npc._100],
97
- frustPts[baseIndex + core_common_1.Npc._110],
98
- frustPts[baseIndex + core_common_1.Npc._010],
99
- ];
100
- planePts.push(planePts[0]);
101
- return planePts;
102
- }
103
- static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
104
- // Eye position...
105
- const contrastColor = vp.getContrastToBackgroundColor();
106
- builder.setSymbology(contrastColor, core_common_1.ColorDef.black, 8);
107
- builder.addPointString([eyePoint]);
108
- // Focal plane...
109
- const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
110
- const focalPtsWorld = [];
111
- for (const npcPt of focalPtsNpc)
112
- focalPtsWorld.push(core_geometry_1.Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
113
- worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
114
- const bgColor = vp.view.backgroundColor;
115
- const focalPlaneColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
116
- const focalTransColor = focalPlaneColor.withTransparency(100);
117
- builder.setSymbology(focalPlaneColor, focalTransColor, 2);
118
- builder.addLineString(focalPtsWorld);
119
- builder.addShape(focalPtsWorld);
120
- }
121
- }
122
- /**
123
- * Decorates the viewport with a graphical depiction of a Frustum.
124
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
125
- * Options for doing so include:
126
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
127
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
128
- * @beta
129
- */
130
- class FrustumDecorator {
131
- constructor(vp, options) {
132
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
133
- this.useCachedDecorations = true;
134
- this._decoration = FrustumDecoration.create(vp, options);
135
- }
136
- decorate(context) {
137
- if (undefined !== this._decoration)
138
- this._decoration.decorate(context);
139
- }
140
- /** Add the decoration to the specified viewport. */
141
- static enable(vp, options) {
142
- FrustumDecorator.disable();
143
- FrustumDecorator._instance = new FrustumDecorator(vp, options);
144
- core_frontend_1.IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
145
- }
146
- /** Remove the decoration from the specified viewport. */
147
- static disable() {
148
- const instance = FrustumDecorator._instance;
149
- if (undefined !== instance) {
150
- core_frontend_1.IModelApp.viewManager.dropDecorator(instance);
151
- FrustumDecorator._instance = undefined;
152
- }
153
- }
154
- static get isEnabled() { return undefined !== FrustumDecorator._instance; }
155
- }
156
- exports.FrustumDecorator = FrustumDecorator;
157
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
158
- * @beta
159
- */
160
- class ToggleFrustumSnapshotTool extends core_frontend_1.Tool {
161
- static get minArgs() { return 0; }
162
- static get maxArgs() { return 2; }
163
- async run(enable, showPreloadFrustum, showBackgroundIntersections) {
164
- const vp = core_frontend_1.IModelApp.viewManager.selectedView;
165
- if (undefined === vp)
166
- return true;
167
- if (undefined === enable)
168
- enable = !FrustumDecorator.isEnabled;
169
- if (enable !== FrustumDecorator.isEnabled) {
170
- if (enable) {
171
- FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
172
- vp.onChangeView.addOnce(() => FrustumDecorator.disable());
173
- }
174
- else {
175
- FrustumDecorator.disable();
176
- }
177
- }
178
- return true;
179
- }
180
- async parseAndRun(...args) {
181
- let showPreload, showBackgroundIntersections, enable;
182
- for (const arg of args) {
183
- if (arg === "preload")
184
- showPreload = true;
185
- else if (arg === "background")
186
- showBackgroundIntersections = true;
187
- else
188
- enable = (0, parseToggle_1.parseToggle)(arg);
189
- }
190
- if (typeof enable !== "string")
191
- await this.run(enable, showPreload, showBackgroundIntersections);
192
- return true;
193
- }
194
- }
195
- exports.ToggleFrustumSnapshotTool = ToggleFrustumSnapshotTool;
196
- ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
197
- /**
198
- * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
199
- * Only useful when more than one spatial viewport is open.
200
- */
201
- class SelectedViewFrustumDecoration {
202
- constructor(vp, _options) {
203
- this._options = _options;
204
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
205
- this.useCachedDecorations = true;
206
- this._targetVp = vp;
207
- this._removeDecorationListener = core_frontend_1.IModelApp.viewManager.addDecorator(this);
208
- this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
209
- core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
210
- }
211
- stop() {
212
- if (this._removeDecorationListener) {
213
- this._removeDecorationListener();
214
- this._removeDecorationListener = undefined;
215
- }
216
- if (this._removeViewChangedListener) {
217
- this._removeViewChangedListener();
218
- this._removeViewChangedListener = undefined;
219
- }
220
- core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
221
- }
222
- onViewChanged(targetVp) {
223
- if (targetVp !== this._targetVp)
224
- return;
225
- const decorator = SelectedViewFrustumDecoration._decorator;
226
- if (undefined !== decorator) {
227
- for (const vp of core_frontend_1.IModelApp.viewManager) {
228
- if (vp !== this._targetVp)
229
- vp.invalidateCachedDecorations(decorator);
230
- }
231
- }
232
- }
233
- decorate(context) {
234
- const vp = context.viewport;
235
- if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
236
- return;
237
- const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
238
- if (this._targetVp.isCameraOn) {
239
- const npcFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
240
- const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
241
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
242
- }
243
- const worldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, false);
244
- const adjustedWorldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, true);
245
- FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
246
- FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
247
- if (this._options && this._options.showPreloadFrustum)
248
- FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
249
- context.addDecorationFromBuilder(builder);
250
- }
251
- // Returns true if decoration becomes enabled.
252
- static toggle(vp, enabled) {
253
- if (undefined !== enabled) {
254
- const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
255
- if (enabled === alreadyEnabled)
256
- return alreadyEnabled;
257
- }
258
- if (undefined === SelectedViewFrustumDecoration._decorator) {
259
- SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
260
- return true;
261
- }
262
- else {
263
- SelectedViewFrustumDecoration._decorator.stop();
264
- SelectedViewFrustumDecoration._decorator = undefined;
265
- return false;
266
- }
267
- }
268
- }
269
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
270
- * @beta
271
- */
272
- class ToggleSelectedViewFrustumTool extends core_frontend_1.Tool {
273
- static get minArgs() { return 0; }
274
- static get maxArgs() { return 1; }
275
- async run(enable) {
276
- const vp = core_frontend_1.IModelApp.viewManager.selectedView;
277
- if (undefined === vp || !vp.view.isSpatialView())
278
- return false;
279
- if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
280
- const remove = vp.onChangeView.addListener((_vp, prev) => {
281
- if (!prev.hasSameCoordinates(vp.view)) {
282
- SelectedViewFrustumDecoration.toggle(vp, false);
283
- remove();
284
- }
285
- });
286
- }
287
- return true;
288
- }
289
- async parseAndRun(...args) {
290
- const enable = (0, parseToggle_1.parseToggle)(args[0]);
291
- if (typeof enable !== "string")
292
- await this.run(enable);
293
- return true;
294
- }
295
- }
296
- exports.ToggleSelectedViewFrustumTool = ToggleSelectedViewFrustumTool;
297
- ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
298
- class ShadowFrustumDecoration {
299
- constructor(vp) {
300
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
301
- this.useCachedDecorations = true;
302
- this._targetVp = vp;
303
- const removeDecorator = core_frontend_1.IModelApp.viewManager.addDecorator(this);
304
- const removeOnRender = vp.onRender.addListener((_) => this.onRender());
305
- this._cleanup = () => {
306
- removeDecorator();
307
- removeOnRender();
308
- };
309
- core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
310
- }
311
- stop() {
312
- if (undefined !== this._cleanup) {
313
- this._cleanup();
314
- this._cleanup = undefined;
315
- }
316
- core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
317
- }
318
- onRender() {
319
- const decorator = ShadowFrustumDecoration._instance;
320
- if (undefined !== decorator) {
321
- for (const vp of core_frontend_1.IModelApp.viewManager) {
322
- if (vp !== this._targetVp)
323
- vp.invalidateCachedDecorations(decorator);
324
- }
325
- }
326
- }
327
- decorate(context) {
328
- const frustum = this._targetVp.target.debugControl.shadowFrustum;
329
- if (undefined === frustum)
330
- return;
331
- const thisVp = context.viewport;
332
- if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
333
- return;
334
- const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
335
- FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
336
- context.addDecorationFromBuilder(builder);
337
- }
338
- static toggle(vp, enabled) {
339
- const instance = ShadowFrustumDecoration._instance;
340
- if (undefined !== enabled) {
341
- const alreadyEnabled = undefined !== instance;
342
- if (enabled === alreadyEnabled)
343
- return;
344
- }
345
- if (undefined === instance) {
346
- ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
347
- }
348
- else {
349
- instance.stop();
350
- ShadowFrustumDecoration._instance = undefined;
351
- }
352
- }
353
- }
354
- /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
355
- * @beta
356
- */
357
- class ToggleShadowFrustumTool extends core_frontend_1.Tool {
358
- static get minArgs() { return 0; }
359
- static get maxArgs() { return 1; }
360
- async run(enable) {
361
- const vp = core_frontend_1.IModelApp.viewManager.selectedView;
362
- if (undefined !== vp && vp.view.isSpatialView())
363
- ShadowFrustumDecoration.toggle(vp, enable);
364
- return true;
365
- }
366
- async parseAndRun(...args) {
367
- const enable = (0, parseToggle_1.parseToggle)(args[0]);
368
- if (typeof enable !== "string")
369
- await this.run(enable);
370
- return true;
371
- }
372
- }
373
- exports.ToggleShadowFrustumTool = ToggleShadowFrustumTool;
374
- ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.ToggleShadowFrustumTool = exports.ToggleSelectedViewFrustumTool = exports.ToggleFrustumSnapshotTool = exports.FrustumDecorator = void 0;
8
+ /** @packageDocumentation
9
+ * @module Tools
10
+ */
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ const core_common_1 = require("@itwin/core-common");
13
+ const core_frontend_1 = require("@itwin/core-frontend");
14
+ const parseToggle_1 = require("./parseToggle");
15
+ /**
16
+ * Decorates the viewport with a graphical depiction of a Frustum.
17
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
18
+ * Options for doing so include:
19
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
20
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
21
+ */
22
+ class FrustumDecoration {
23
+ constructor(vp, view, _options) {
24
+ this._options = _options;
25
+ this._worldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, false);
26
+ this._adjustedWorldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, true);
27
+ this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
28
+ this._npcFrustum = vp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
29
+ this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
30
+ this._eyePoint = view.camera.getEyePoint().clone();
31
+ this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
32
+ this._isCameraOn = vp.isCameraOn;
33
+ }
34
+ static create(vp, options) {
35
+ const view = vp.view.isSpatialView() ? vp.view : undefined;
36
+ return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
37
+ }
38
+ decorate(context) {
39
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
40
+ if (this._isCameraOn)
41
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
42
+ FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
43
+ FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
44
+ const options = this._options;
45
+ if (options !== undefined) {
46
+ if (options.showPreloadFrustum)
47
+ FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
48
+ if (options?.showBackgroundIntersections) {
49
+ const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
50
+ if (backgroundMapGeometry)
51
+ backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
52
+ }
53
+ }
54
+ context.addDecorationFromBuilder(builder);
55
+ }
56
+ static drawPreloadFrustum(builder, frustum) {
57
+ const preloadColor = core_common_1.ColorDef.create(core_common_1.ColorByName.coral);
58
+ builder.setSymbology(preloadColor, preloadColor, 1, core_common_1.LinePixels.Code2);
59
+ builder.addFrustum(frustum);
60
+ }
61
+ static drawFrustumBox(builder, frustum, adjustedBox, vp) {
62
+ const backPts = this.getPlanePts(frustum.points, false); // back plane
63
+ const frontPts = this.getPlanePts(frustum.points, true); // front plane
64
+ const bgColor = vp.view.backgroundColor;
65
+ const backAndBottomColor = core_common_1.ColorDef.red.adjustedForContrast(bgColor);
66
+ const frontAndTopLeftColor = core_common_1.ColorDef.blue.adjustedForContrast(bgColor);
67
+ const frontAndTopRightColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
68
+ const edgeWeight = adjustedBox ? 2 : 1;
69
+ const edgeStyle = adjustedBox ? core_common_1.LinePixels.Solid : core_common_1.LinePixels.Code2;
70
+ // Back plane
71
+ builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
72
+ builder.addLineString(backPts);
73
+ // Front plane
74
+ builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
75
+ builder.addLineString(frontPts);
76
+ // Bottom edge
77
+ builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
78
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
79
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
80
+ // Top edge
81
+ builder.setSymbology(frontAndTopRightColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
82
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
83
+ builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
84
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
85
+ }
86
+ static getEdgePts(startPts, endPts, index) {
87
+ return [
88
+ startPts[index],
89
+ endPts[index],
90
+ ];
91
+ }
92
+ static getPlanePts(frustPts, front) {
93
+ const baseIndex = front ? core_common_1.Npc._001 : core_common_1.Npc._000;
94
+ const planePts = [
95
+ frustPts[baseIndex + core_common_1.Npc._000],
96
+ frustPts[baseIndex + core_common_1.Npc._100],
97
+ frustPts[baseIndex + core_common_1.Npc._110],
98
+ frustPts[baseIndex + core_common_1.Npc._010],
99
+ ];
100
+ planePts.push(planePts[0]);
101
+ return planePts;
102
+ }
103
+ static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
104
+ // Eye position...
105
+ const contrastColor = vp.getContrastToBackgroundColor();
106
+ builder.setSymbology(contrastColor, core_common_1.ColorDef.black, 8);
107
+ builder.addPointString([eyePoint]);
108
+ // Focal plane...
109
+ const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
110
+ const focalPtsWorld = [];
111
+ for (const npcPt of focalPtsNpc)
112
+ focalPtsWorld.push(core_geometry_1.Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
113
+ worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
114
+ const bgColor = vp.view.backgroundColor;
115
+ const focalPlaneColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
116
+ const focalTransColor = focalPlaneColor.withTransparency(100);
117
+ builder.setSymbology(focalPlaneColor, focalTransColor, 2);
118
+ builder.addLineString(focalPtsWorld);
119
+ builder.addShape(focalPtsWorld);
120
+ }
121
+ }
122
+ /**
123
+ * Decorates the viewport with a graphical depiction of a Frustum.
124
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
125
+ * Options for doing so include:
126
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
127
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
128
+ * @beta
129
+ */
130
+ class FrustumDecorator {
131
+ constructor(vp, options) {
132
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
133
+ this.useCachedDecorations = true;
134
+ this._decoration = FrustumDecoration.create(vp, options);
135
+ }
136
+ decorate(context) {
137
+ if (undefined !== this._decoration)
138
+ this._decoration.decorate(context);
139
+ }
140
+ /** Add the decoration to the specified viewport. */
141
+ static enable(vp, options) {
142
+ FrustumDecorator.disable();
143
+ FrustumDecorator._instance = new FrustumDecorator(vp, options);
144
+ core_frontend_1.IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
145
+ }
146
+ /** Remove the decoration from the specified viewport. */
147
+ static disable() {
148
+ const instance = FrustumDecorator._instance;
149
+ if (undefined !== instance) {
150
+ core_frontend_1.IModelApp.viewManager.dropDecorator(instance);
151
+ FrustumDecorator._instance = undefined;
152
+ }
153
+ }
154
+ static get isEnabled() { return undefined !== FrustumDecorator._instance; }
155
+ }
156
+ exports.FrustumDecorator = FrustumDecorator;
157
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
158
+ * @beta
159
+ */
160
+ class ToggleFrustumSnapshotTool extends core_frontend_1.Tool {
161
+ static get minArgs() { return 0; }
162
+ static get maxArgs() { return 2; }
163
+ async run(enable, showPreloadFrustum, showBackgroundIntersections) {
164
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
165
+ if (undefined === vp)
166
+ return true;
167
+ if (undefined === enable)
168
+ enable = !FrustumDecorator.isEnabled;
169
+ if (enable !== FrustumDecorator.isEnabled) {
170
+ if (enable) {
171
+ FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
172
+ vp.onChangeView.addOnce(() => FrustumDecorator.disable());
173
+ }
174
+ else {
175
+ FrustumDecorator.disable();
176
+ }
177
+ }
178
+ return true;
179
+ }
180
+ async parseAndRun(...args) {
181
+ let showPreload, showBackgroundIntersections, enable;
182
+ for (const arg of args) {
183
+ if (arg === "preload")
184
+ showPreload = true;
185
+ else if (arg === "background")
186
+ showBackgroundIntersections = true;
187
+ else
188
+ enable = (0, parseToggle_1.parseToggle)(arg);
189
+ }
190
+ if (typeof enable !== "string")
191
+ await this.run(enable, showPreload, showBackgroundIntersections);
192
+ return true;
193
+ }
194
+ }
195
+ ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
196
+ exports.ToggleFrustumSnapshotTool = ToggleFrustumSnapshotTool;
197
+ /**
198
+ * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
199
+ * Only useful when more than one spatial viewport is open.
200
+ */
201
+ class SelectedViewFrustumDecoration {
202
+ constructor(vp, _options) {
203
+ this._options = _options;
204
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
205
+ this.useCachedDecorations = true;
206
+ this._targetVp = vp;
207
+ this._removeDecorationListener = core_frontend_1.IModelApp.viewManager.addDecorator(this);
208
+ this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
209
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
210
+ }
211
+ stop() {
212
+ if (this._removeDecorationListener) {
213
+ this._removeDecorationListener();
214
+ this._removeDecorationListener = undefined;
215
+ }
216
+ if (this._removeViewChangedListener) {
217
+ this._removeViewChangedListener();
218
+ this._removeViewChangedListener = undefined;
219
+ }
220
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
221
+ }
222
+ onViewChanged(targetVp) {
223
+ if (targetVp !== this._targetVp)
224
+ return;
225
+ const decorator = SelectedViewFrustumDecoration._decorator;
226
+ if (undefined !== decorator) {
227
+ for (const vp of core_frontend_1.IModelApp.viewManager) {
228
+ if (vp !== this._targetVp)
229
+ vp.invalidateCachedDecorations(decorator);
230
+ }
231
+ }
232
+ }
233
+ decorate(context) {
234
+ const vp = context.viewport;
235
+ if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
236
+ return;
237
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
238
+ if (this._targetVp.isCameraOn) {
239
+ const npcFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
240
+ const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
241
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
242
+ }
243
+ const worldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, false);
244
+ const adjustedWorldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, true);
245
+ FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
246
+ FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
247
+ if (this._options && this._options.showPreloadFrustum)
248
+ FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
249
+ context.addDecorationFromBuilder(builder);
250
+ }
251
+ // Returns true if decoration becomes enabled.
252
+ static toggle(vp, enabled) {
253
+ if (undefined !== enabled) {
254
+ const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
255
+ if (enabled === alreadyEnabled)
256
+ return alreadyEnabled;
257
+ }
258
+ if (undefined === SelectedViewFrustumDecoration._decorator) {
259
+ SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
260
+ return true;
261
+ }
262
+ else {
263
+ SelectedViewFrustumDecoration._decorator.stop();
264
+ SelectedViewFrustumDecoration._decorator = undefined;
265
+ return false;
266
+ }
267
+ }
268
+ }
269
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
270
+ * @beta
271
+ */
272
+ class ToggleSelectedViewFrustumTool extends core_frontend_1.Tool {
273
+ static get minArgs() { return 0; }
274
+ static get maxArgs() { return 1; }
275
+ async run(enable) {
276
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
277
+ if (undefined === vp || !vp.view.isSpatialView())
278
+ return false;
279
+ if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
280
+ const remove = vp.onChangeView.addListener((_vp, prev) => {
281
+ if (!prev.hasSameCoordinates(vp.view)) {
282
+ SelectedViewFrustumDecoration.toggle(vp, false);
283
+ remove();
284
+ }
285
+ });
286
+ }
287
+ return true;
288
+ }
289
+ async parseAndRun(...args) {
290
+ const enable = (0, parseToggle_1.parseToggle)(args[0]);
291
+ if (typeof enable !== "string")
292
+ await this.run(enable);
293
+ return true;
294
+ }
295
+ }
296
+ ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
297
+ exports.ToggleSelectedViewFrustumTool = ToggleSelectedViewFrustumTool;
298
+ class ShadowFrustumDecoration {
299
+ constructor(vp) {
300
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
301
+ this.useCachedDecorations = true;
302
+ this._targetVp = vp;
303
+ const removeDecorator = core_frontend_1.IModelApp.viewManager.addDecorator(this);
304
+ const removeOnRender = vp.onRender.addListener((_) => this.onRender());
305
+ this._cleanup = () => {
306
+ removeDecorator();
307
+ removeOnRender();
308
+ };
309
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
310
+ }
311
+ stop() {
312
+ if (undefined !== this._cleanup) {
313
+ this._cleanup();
314
+ this._cleanup = undefined;
315
+ }
316
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
317
+ }
318
+ onRender() {
319
+ const decorator = ShadowFrustumDecoration._instance;
320
+ if (undefined !== decorator) {
321
+ for (const vp of core_frontend_1.IModelApp.viewManager) {
322
+ if (vp !== this._targetVp)
323
+ vp.invalidateCachedDecorations(decorator);
324
+ }
325
+ }
326
+ }
327
+ decorate(context) {
328
+ const frustum = this._targetVp.target.debugControl.shadowFrustum;
329
+ if (undefined === frustum)
330
+ return;
331
+ const thisVp = context.viewport;
332
+ if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
333
+ return;
334
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
335
+ FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
336
+ context.addDecorationFromBuilder(builder);
337
+ }
338
+ static toggle(vp, enabled) {
339
+ const instance = ShadowFrustumDecoration._instance;
340
+ if (undefined !== enabled) {
341
+ const alreadyEnabled = undefined !== instance;
342
+ if (enabled === alreadyEnabled)
343
+ return;
344
+ }
345
+ if (undefined === instance) {
346
+ ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
347
+ }
348
+ else {
349
+ instance.stop();
350
+ ShadowFrustumDecoration._instance = undefined;
351
+ }
352
+ }
353
+ }
354
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
355
+ * @beta
356
+ */
357
+ class ToggleShadowFrustumTool extends core_frontend_1.Tool {
358
+ static get minArgs() { return 0; }
359
+ static get maxArgs() { return 1; }
360
+ async run(enable) {
361
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
362
+ if (undefined !== vp && vp.view.isSpatialView())
363
+ ShadowFrustumDecoration.toggle(vp, enable);
364
+ return true;
365
+ }
366
+ async parseAndRun(...args) {
367
+ const enable = (0, parseToggle_1.parseToggle)(args[0]);
368
+ if (typeof enable !== "string")
369
+ await this.run(enable);
370
+ return true;
371
+ }
372
+ }
373
+ ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
374
+ exports.ToggleShadowFrustumTool = ToggleShadowFrustumTool;
375
375
  //# sourceMappingURL=FrustumDecoration.js.map