@itwin/frontend-devtools 4.0.0-dev.52 → 4.0.0-dev.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  4. package/lib/cjs/FrontEndDevTools.js +221 -221
  5. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  6. package/lib/cjs/effects/Convolution.d.ts +68 -68
  7. package/lib/cjs/effects/Convolution.js +148 -148
  8. package/lib/cjs/effects/Convolution.js.map +1 -1
  9. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  10. package/lib/cjs/effects/EffectTools.js +67 -67
  11. package/lib/cjs/effects/EffectTools.js.map +1 -1
  12. package/lib/cjs/effects/Explosion.d.ts +12 -12
  13. package/lib/cjs/effects/Explosion.js +168 -168
  14. package/lib/cjs/effects/Explosion.js.map +1 -1
  15. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  16. package/lib/cjs/effects/FlipImage.js +79 -79
  17. package/lib/cjs/effects/FlipImage.js.map +1 -1
  18. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  19. package/lib/cjs/effects/LensDistortion.js +88 -88
  20. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  21. package/lib/cjs/effects/Random.d.ts +24 -24
  22. package/lib/cjs/effects/Random.js +49 -49
  23. package/lib/cjs/effects/Saturation.d.ts +30 -30
  24. package/lib/cjs/effects/Saturation.js +59 -59
  25. package/lib/cjs/effects/Saturation.js.map +1 -1
  26. package/lib/cjs/effects/Snow.d.ts +76 -76
  27. package/lib/cjs/effects/Snow.js +187 -187
  28. package/lib/cjs/effects/Snow.js.map +1 -1
  29. package/lib/cjs/effects/Vignette.d.ts +39 -39
  30. package/lib/cjs/effects/Vignette.js +79 -79
  31. package/lib/cjs/effects/Vignette.js.map +1 -1
  32. package/lib/cjs/frontend-devtools.d.ts +82 -82
  33. package/lib/cjs/frontend-devtools.js +102 -98
  34. package/lib/cjs/frontend-devtools.js.map +1 -1
  35. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  36. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  37. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  38. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  39. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  40. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  41. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  42. package/lib/cjs/tools/ClipTools.js +161 -161
  43. package/lib/cjs/tools/ClipTools.js.map +1 -1
  44. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  45. package/lib/cjs/tools/DisplayStyleTools.js +368 -368
  46. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  47. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  48. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  49. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  50. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  51. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  52. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  53. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  54. package/lib/cjs/tools/InspectElementTool.js +198 -198
  55. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  56. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  57. package/lib/cjs/tools/MapLayerTool.js +507 -507
  58. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  59. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  60. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  61. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  62. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  63. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  64. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  65. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  66. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  67. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  69. package/lib/cjs/tools/PlanarMaskTools.js +391 -391
  70. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  71. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  72. package/lib/cjs/tools/ProjectExtents.js +110 -110
  73. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  74. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  75. package/lib/cjs/tools/RealityModelTools.js +281 -281
  76. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  77. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  78. package/lib/cjs/tools/RealityTransitionTool.js +115 -115
  79. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  80. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  81. package/lib/cjs/tools/RenderSystemTools.js +69 -69
  82. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  83. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  84. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  85. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  86. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  87. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  88. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  90. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  91. package/lib/cjs/tools/SavedViews.js +136 -136
  92. package/lib/cjs/tools/SavedViews.js.map +1 -1
  93. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  94. package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
  95. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  96. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  97. package/lib/cjs/tools/SelectionTools.js +87 -87
  98. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  99. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  100. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  102. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  103. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  104. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  105. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  106. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  107. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  108. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  109. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  111. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  112. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  113. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  114. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  115. package/lib/cjs/tools/ViewportTools.js +516 -516
  116. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  117. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  118. package/lib/cjs/tools/parseArgs.js +51 -51
  119. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  120. package/lib/cjs/tools/parseBoolean.js +26 -26
  121. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  122. package/lib/cjs/tools/parseToggle.js +25 -25
  123. package/lib/cjs/ui/Button.d.ts +29 -29
  124. package/lib/cjs/ui/Button.d.ts.map +1 -1
  125. package/lib/cjs/ui/Button.js +26 -26
  126. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  127. package/lib/cjs/ui/CheckBox.d.ts.map +1 -1
  128. package/lib/cjs/ui/CheckBox.js +27 -27
  129. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  130. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  131. package/lib/cjs/ui/ColorInput.js +53 -53
  132. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  133. package/lib/cjs/ui/ComboBox.d.ts.map +1 -1
  134. package/lib/cjs/ui/ComboBox.js +42 -42
  135. package/lib/cjs/ui/DataList.d.ts +27 -27
  136. package/lib/cjs/ui/DataList.d.ts.map +1 -1
  137. package/lib/cjs/ui/DataList.js +39 -39
  138. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  139. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  140. package/lib/cjs/ui/NestedMenu.js +46 -46
  141. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  142. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  143. package/lib/cjs/ui/NumericInput.js +61 -61
  144. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  145. package/lib/cjs/ui/RadioBox.d.ts.map +1 -1
  146. package/lib/cjs/ui/RadioBox.js +76 -76
  147. package/lib/cjs/ui/Slider.d.ts +28 -28
  148. package/lib/cjs/ui/Slider.d.ts.map +1 -1
  149. package/lib/cjs/ui/Slider.js +42 -42
  150. package/lib/cjs/ui/TextBox.d.ts +32 -32
  151. package/lib/cjs/ui/TextBox.d.ts.map +1 -1
  152. package/lib/cjs/ui/TextBox.js +56 -56
  153. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  154. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  155. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  156. package/lib/cjs/widgets/FpsTracker.js +56 -56
  157. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  158. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  159. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  160. package/lib/cjs/widgets/KeyinField.js +186 -186
  161. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  162. package/lib/cjs/widgets/MemoryTracker.js +242 -242
  163. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  164. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  165. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
  166. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  167. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
  168. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  169. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  170. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  171. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  172. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  173. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  174. package/lib/esm/ClipboardUtilities.js +22 -22
  175. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  176. package/lib/esm/FrontEndDevTools.js +218 -217
  177. package/lib/esm/FrontEndDevTools.js.map +1 -1
  178. package/lib/esm/effects/Convolution.d.ts +68 -68
  179. package/lib/esm/effects/Convolution.js +144 -138
  180. package/lib/esm/effects/Convolution.js.map +1 -1
  181. package/lib/esm/effects/EffectTools.d.ts +33 -33
  182. package/lib/esm/effects/EffectTools.js +63 -61
  183. package/lib/esm/effects/EffectTools.js.map +1 -1
  184. package/lib/esm/effects/Explosion.d.ts +12 -12
  185. package/lib/esm/effects/Explosion.js +165 -164
  186. package/lib/esm/effects/Explosion.js.map +1 -1
  187. package/lib/esm/effects/FlipImage.d.ts +30 -30
  188. package/lib/esm/effects/FlipImage.js +76 -74
  189. package/lib/esm/effects/FlipImage.js.map +1 -1
  190. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  191. package/lib/esm/effects/LensDistortion.js +85 -83
  192. package/lib/esm/effects/LensDistortion.js.map +1 -1
  193. package/lib/esm/effects/Random.d.ts +24 -24
  194. package/lib/esm/effects/Random.js +41 -41
  195. package/lib/esm/effects/Saturation.d.ts +30 -30
  196. package/lib/esm/effects/Saturation.js +56 -54
  197. package/lib/esm/effects/Saturation.js.map +1 -1
  198. package/lib/esm/effects/Snow.d.ts +76 -76
  199. package/lib/esm/effects/Snow.js +184 -182
  200. package/lib/esm/effects/Snow.js.map +1 -1
  201. package/lib/esm/effects/Vignette.d.ts +39 -39
  202. package/lib/esm/effects/Vignette.js +76 -74
  203. package/lib/esm/effects/Vignette.js.map +1 -1
  204. package/lib/esm/frontend-devtools.d.ts +82 -82
  205. package/lib/esm/frontend-devtools.js +86 -86
  206. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  207. package/lib/esm/tools/AnimationIntervalTool.js +27 -26
  208. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  209. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  210. package/lib/esm/tools/ChangeUnitsTool.js +38 -37
  211. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  212. package/lib/esm/tools/ClipTools.d.ts +67 -67
  213. package/lib/esm/tools/ClipTools.js +158 -155
  214. package/lib/esm/tools/ClipTools.js.map +1 -1
  215. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  216. package/lib/esm/tools/DisplayStyleTools.js +364 -354
  217. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  218. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  219. package/lib/esm/tools/EmphasizeElementsTool.js +150 -145
  220. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  221. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  222. package/lib/esm/tools/FrustumDecoration.js +370 -367
  223. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  224. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  225. package/lib/esm/tools/InspectElementTool.js +195 -194
  226. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  227. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  228. package/lib/esm/tools/MapLayerTool.js +504 -485
  229. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  230. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  231. package/lib/esm/tools/MeasureTileLoadTime.js +60 -59
  232. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  233. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  234. package/lib/esm/tools/ModelAppearanceTools.js +180 -172
  235. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  236. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  237. package/lib/esm/tools/PlanProjectionTools.js +146 -143
  238. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  239. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  240. package/lib/esm/tools/PlanarMaskTools.js +387 -375
  241. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  242. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  243. package/lib/esm/tools/ProjectExtents.js +105 -104
  244. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  245. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  246. package/lib/esm/tools/RealityModelTools.js +278 -268
  247. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  248. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  249. package/lib/esm/tools/RealityTransitionTool.js +112 -111
  250. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  251. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  252. package/lib/esm/tools/RenderSystemTools.js +65 -62
  253. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  254. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  255. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  256. package/lib/esm/tools/RenderTargetTools.js +169 -159
  257. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  258. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  259. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +27 -26
  260. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  261. package/lib/esm/tools/SavedViews.d.ts +46 -46
  262. package/lib/esm/tools/SavedViews.js +131 -128
  263. package/lib/esm/tools/SavedViews.js.map +1 -1
  264. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  265. package/lib/esm/tools/ScheduleScriptTools.js +154 -151
  266. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  267. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  268. package/lib/esm/tools/SelectionTools.js +84 -82
  269. package/lib/esm/tools/SelectionTools.js.map +1 -1
  270. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  271. package/lib/esm/tools/SetGpuMemoryLimitTool.js +30 -29
  272. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  273. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  274. package/lib/esm/tools/SourceAspectIdTools.js +82 -80
  275. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  276. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  277. package/lib/esm/tools/TileRequestDecoration.js +80 -79
  278. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  279. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  280. package/lib/esm/tools/TileTreeBoundsDecoration.js +71 -70
  281. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  282. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  283. package/lib/esm/tools/ToolTipProvider.js +63 -62
  284. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  285. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  286. package/lib/esm/tools/ViewportTools.js +511 -492
  287. package/lib/esm/tools/ViewportTools.js.map +1 -1
  288. package/lib/esm/tools/parseArgs.d.ts +23 -23
  289. package/lib/esm/tools/parseArgs.js +47 -47
  290. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  291. package/lib/esm/tools/parseBoolean.js +22 -22
  292. package/lib/esm/tools/parseToggle.d.ts +8 -8
  293. package/lib/esm/tools/parseToggle.js +21 -21
  294. package/lib/esm/ui/Button.d.ts +29 -29
  295. package/lib/esm/ui/Button.d.ts.map +1 -1
  296. package/lib/esm/ui/Button.js +22 -22
  297. package/lib/esm/ui/CheckBox.d.ts +23 -23
  298. package/lib/esm/ui/CheckBox.d.ts.map +1 -1
  299. package/lib/esm/ui/CheckBox.js +23 -23
  300. package/lib/esm/ui/ColorInput.d.ts +27 -27
  301. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  302. package/lib/esm/ui/ColorInput.js +48 -48
  303. package/lib/esm/ui/ComboBox.d.ts +28 -28
  304. package/lib/esm/ui/ComboBox.d.ts.map +1 -1
  305. package/lib/esm/ui/ComboBox.js +38 -38
  306. package/lib/esm/ui/DataList.d.ts +27 -27
  307. package/lib/esm/ui/DataList.d.ts.map +1 -1
  308. package/lib/esm/ui/DataList.js +34 -34
  309. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  310. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  311. package/lib/esm/ui/NestedMenu.js +42 -42
  312. package/lib/esm/ui/NumericInput.d.ts +35 -35
  313. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  314. package/lib/esm/ui/NumericInput.js +56 -56
  315. package/lib/esm/ui/RadioBox.d.ts +29 -29
  316. package/lib/esm/ui/RadioBox.d.ts.map +1 -1
  317. package/lib/esm/ui/RadioBox.js +72 -72
  318. package/lib/esm/ui/Slider.d.ts +28 -28
  319. package/lib/esm/ui/Slider.d.ts.map +1 -1
  320. package/lib/esm/ui/Slider.js +38 -38
  321. package/lib/esm/ui/TextBox.d.ts +32 -32
  322. package/lib/esm/ui/TextBox.d.ts.map +1 -1
  323. package/lib/esm/ui/TextBox.js +52 -52
  324. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  325. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  326. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  327. package/lib/esm/widgets/FpsTracker.js +52 -52
  328. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  329. package/lib/esm/widgets/GpuProfiler.js +188 -188
  330. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  331. package/lib/esm/widgets/KeyinField.js +182 -182
  332. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  333. package/lib/esm/widgets/MemoryTracker.js +237 -237
  334. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  335. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  336. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
  337. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  338. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
  339. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  340. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  341. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  342. package/lib/esm/widgets/ToolSettingsTracker.js +208 -207
  343. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  344. package/package.json +8 -8
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { Map4d, Point3d } from \"@itwin/core-geometry\";\r\nimport { ColorByName, ColorDef, Frustum, LinePixels, Npc } from \"@itwin/core-common\";\r\nimport {\r\n CoordSystem, DecorateContext, Decorator, GraphicBuilder, GraphicType, IModelApp, Tool, Viewport, ViewState, ViewState3d,\r\n} from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\ninterface FrustumDecorationOptions {\r\n showPreloadFrustum?: boolean;\r\n showBackgroundIntersections?: boolean;\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum.\r\n * This is obviously only useful when drawn inside a viewport using a *different* Frustum.\r\n * Options for doing so include:\r\n * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and\r\n * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.\r\n */\r\nclass FrustumDecoration {\r\n private readonly _worldFrustum: Frustum;\r\n private readonly _adjustedWorldFrustum: Frustum;\r\n private readonly _preloadFrustum: Frustum;\r\n private readonly _npcFrustum: Frustum;\r\n private readonly _worldToNpcMap: Map4d;\r\n private readonly _eyePoint: Point3d;\r\n private readonly _focalPlane: number;\r\n private readonly _isCameraOn: boolean;\r\n\r\n private constructor(vp: Viewport, view: ViewState3d, private readonly _options?: FrustumDecorationOptions) {\r\n this._worldFrustum = vp.getFrustum(CoordSystem.World, false);\r\n this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);\r\n this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();\r\n this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);\r\n this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();\r\n this._eyePoint = view.camera.getEyePoint().clone();\r\n this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;\r\n this._isCameraOn = vp.isCameraOn;\r\n }\r\n\r\n public static create(vp: Viewport, options?: FrustumDecorationOptions): FrustumDecoration | undefined {\r\n const view = vp.view.isSpatialView() ? vp.view : undefined;\r\n return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n\r\n if (this._isCameraOn)\r\n FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);\r\n\r\n FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...\r\n FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...\r\n const options = this._options;\r\n if (options !== undefined) {\r\n if (options.showPreloadFrustum)\r\n FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);\r\n\r\n if (options?.showBackgroundIntersections) {\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (backgroundMapGeometry)\r\n backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);\r\n }\r\n }\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n public static drawPreloadFrustum(builder: GraphicBuilder, frustum: Frustum) {\r\n const preloadColor = ColorDef.create(ColorByName.coral);\r\n builder.setSymbology(preloadColor, preloadColor, 1, 2);\r\n builder.addFrustum(frustum);\r\n }\r\n\r\n public static drawFrustumBox(builder: GraphicBuilder, frustum: Frustum, adjustedBox: boolean, vp: Viewport): void {\r\n const backPts = this.getPlanePts(frustum.points, false); // back plane\r\n const frontPts = this.getPlanePts(frustum.points, true); // front plane\r\n\r\n const bgColor = vp.view.backgroundColor;\r\n const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);\r\n const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);\r\n const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);\r\n const edgeWeight = adjustedBox ? 2 : 1;\r\n const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;\r\n\r\n // Back plane\r\n builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(backPts);\r\n\r\n // Front plane\r\n builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(frontPts);\r\n\r\n // Bottom edge\r\n builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 0));\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 1));\r\n\r\n // Top edge\r\n builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 2));\r\n builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 3));\r\n }\r\n\r\n private static getEdgePts(startPts: Point3d[], endPts: Point3d[], index: number): Point3d[] {\r\n return [\r\n startPts[index],\r\n endPts[index],\r\n ];\r\n }\r\n\r\n private static getPlanePts(frustPts: Point3d[], front: boolean): Point3d[] {\r\n const baseIndex = front ? Npc._001 : Npc._000;\r\n const planePts = [\r\n frustPts[baseIndex + Npc._000],\r\n frustPts[baseIndex + Npc._100],\r\n frustPts[baseIndex + Npc._110],\r\n frustPts[baseIndex + Npc._010],\r\n ];\r\n\r\n planePts.push(planePts[0]);\r\n return planePts;\r\n }\r\n\r\n public static drawEyePositionAndFocalPlane(builder: GraphicBuilder, npcFrustum: Frustum, worldToNpcMap: Map4d, eyePoint: Point3d, focusPlaneNpc: number, vp: Viewport): void {\r\n // Eye position...\r\n const contrastColor = vp.getContrastToBackgroundColor();\r\n builder.setSymbology(contrastColor, ColorDef.black, 8);\r\n builder.addPointString([eyePoint]);\r\n\r\n // Focal plane...\r\n const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);\r\n const focalPtsWorld: Point3d[] = [];\r\n for (const npcPt of focalPtsNpc)\r\n focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));\r\n worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);\r\n\r\n const bgColor = vp.view.backgroundColor;\r\n const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);\r\n const focalTransColor = focalPlaneColor.withTransparency(100);\r\n builder.setSymbology(focalPlaneColor, focalTransColor, 2);\r\n builder.addLineString(focalPtsWorld);\r\n builder.addShape(focalPtsWorld);\r\n }\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum.\r\n * This is obviously only useful when drawn inside a viewport using a *different* Frustum.\r\n * Options for doing so include:\r\n * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and\r\n * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.\r\n * @beta\r\n */\r\nexport class FrustumDecorator implements Decorator {\r\n private readonly _decoration?: FrustumDecoration;\r\n\r\n private constructor(vp: Viewport, options?: FrustumDecorationOptions) {\r\n this._decoration = FrustumDecoration.create(vp, options);\r\n }\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (undefined !== this._decoration)\r\n this._decoration.decorate(context);\r\n }\r\n\r\n private static _instance?: FrustumDecorator;\r\n\r\n /** Add the decoration to the specified viewport. */\r\n public static enable(vp: Viewport, options?: FrustumDecorationOptions): void {\r\n FrustumDecorator.disable();\r\n FrustumDecorator._instance = new FrustumDecorator(vp, options);\r\n IModelApp.viewManager.addDecorator(FrustumDecorator._instance);\r\n }\r\n\r\n /** Remove the decoration from the specified viewport. */\r\n public static disable(): void {\r\n const instance = FrustumDecorator._instance;\r\n if (undefined !== instance) {\r\n IModelApp.viewManager.dropDecorator(instance);\r\n FrustumDecorator._instance = undefined;\r\n }\r\n }\r\n\r\n public static get isEnabled() { return undefined !== FrustumDecorator._instance; }\r\n}\r\n\r\n/** Enable (\"ON\"), disable (\"OFF\"), or toggle (\"TOGGLE\" or omitted) the [[FrustumDecorator]].\r\n * @beta\r\n */\r\nexport class ToggleFrustumSnapshotTool extends Tool {\r\n public static override toolId = \"ToggleFrustumSnapshot\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public override async run(enable?: boolean, showPreloadFrustum?: boolean, showBackgroundIntersections?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp)\r\n return true;\r\n\r\n if (undefined === enable)\r\n enable = !FrustumDecorator.isEnabled;\r\n\r\n if (enable !== FrustumDecorator.isEnabled) {\r\n if (enable) {\r\n FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });\r\n vp.onChangeView.addOnce(() => FrustumDecorator.disable());\r\n } else {\r\n FrustumDecorator.disable();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n let showPreload, showBackgroundIntersections, enable;\r\n for (const arg of args) {\r\n if (arg === \"preload\")\r\n showPreload = true;\r\n else if (arg === \"background\")\r\n showBackgroundIntersections = true;\r\n else\r\n enable = parseToggle(arg);\r\n }\r\n\r\n if (typeof enable !== \"string\")\r\n await this.run(enable, showPreload, showBackgroundIntersections);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.\r\n * Only useful when more than one spatial viewport is open.\r\n */\r\nclass SelectedViewFrustumDecoration {\r\n private static _decorator?: SelectedViewFrustumDecoration;\r\n protected _targetVp: Viewport;\r\n protected _removeDecorationListener?: () => void;\r\n protected _removeViewChangedListener?: () => void;\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public constructor(vp: Viewport, private _options?: FrustumDecorationOptions) {\r\n this._targetVp = vp;\r\n this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);\r\n this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n protected stop(): void {\r\n if (this._removeDecorationListener) {\r\n this._removeDecorationListener();\r\n this._removeDecorationListener = undefined;\r\n }\r\n if (this._removeViewChangedListener) {\r\n this._removeViewChangedListener();\r\n this._removeViewChangedListener = undefined;\r\n }\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n public onViewChanged(targetVp: Viewport): void {\r\n if (targetVp !== this._targetVp)\r\n return;\r\n const decorator = SelectedViewFrustumDecoration._decorator;\r\n if (undefined !== decorator) {\r\n for (const vp of IModelApp.viewManager) {\r\n if (vp !== this._targetVp)\r\n vp.invalidateCachedDecorations(decorator);\r\n }\r\n }\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const vp = context.viewport;\r\n if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())\r\n return;\r\n\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n\r\n if (this._targetVp.isCameraOn) {\r\n const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);\r\n const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;\r\n FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);\r\n }\r\n\r\n const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);\r\n const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);\r\n\r\n FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...\r\n FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...\r\n if (this._options && this._options.showPreloadFrustum)\r\n FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());\r\n\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n // Returns true if decoration becomes enabled.\r\n public static toggle(vp: Viewport, enabled?: boolean): boolean {\r\n if (undefined !== enabled) {\r\n const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;\r\n if (enabled === alreadyEnabled)\r\n return alreadyEnabled;\r\n }\r\n\r\n if (undefined === SelectedViewFrustumDecoration._decorator) {\r\n SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);\r\n return true;\r\n } else {\r\n SelectedViewFrustumDecoration._decorator.stop();\r\n SelectedViewFrustumDecoration._decorator = undefined;\r\n return false;\r\n }\r\n }\r\n}\r\n\r\n/** Enable (\"ON\"), disable (\"OFF\"), or toggle (\"TOGGLE\" or omitted) the selected view frustum decoration.\r\n * @beta\r\n */\r\nexport class ToggleSelectedViewFrustumTool extends Tool {\r\n public static override toolId = \"ToggleSelectedViewFrustum\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp || !vp.view.isSpatialView())\r\n return false;\r\n if (SelectedViewFrustumDecoration.toggle(vp, enable)) {\r\n const remove = vp.onChangeView.addListener((_vp: Viewport, prev: ViewState) => {\r\n if (!prev.hasSameCoordinates(vp.view)) {\r\n SelectedViewFrustumDecoration.toggle(vp, false);\r\n remove();\r\n }\r\n });\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\nclass ShadowFrustumDecoration {\r\n private static _instance?: ShadowFrustumDecoration;\r\n private _targetVp: Viewport;\r\n private _cleanup?: () => void;\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public constructor(vp: Viewport) {\r\n this._targetVp = vp;\r\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\r\n const removeOnRender = vp.onRender.addListener((_) => this.onRender());\r\n this._cleanup = () => {\r\n removeDecorator();\r\n removeOnRender();\r\n };\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n private stop(): void {\r\n if (undefined !== this._cleanup) {\r\n this._cleanup();\r\n this._cleanup = undefined;\r\n }\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n public onRender(): void {\r\n const decorator = ShadowFrustumDecoration._instance;\r\n if (undefined !== decorator) {\r\n for (const vp of IModelApp.viewManager) {\r\n if (vp !== this._targetVp)\r\n vp.invalidateCachedDecorations(decorator);\r\n }\r\n }\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const frustum = this._targetVp.target.debugControl!.shadowFrustum;\r\n if (undefined === frustum)\r\n return;\r\n\r\n const thisVp = context.viewport;\r\n if (thisVp === this._targetVp || !thisVp.view.isSpatialView())\r\n return;\r\n\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n public static toggle(vp: Viewport, enabled?: boolean): void {\r\n const instance = ShadowFrustumDecoration._instance;\r\n if (undefined !== enabled) {\r\n const alreadyEnabled = undefined !== instance;\r\n if (enabled === alreadyEnabled)\r\n return;\r\n }\r\n\r\n if (undefined === instance) {\r\n ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);\r\n } else {\r\n instance.stop();\r\n ShadowFrustumDecoration._instance = undefined;\r\n }\r\n }\r\n}\r\n\r\n/** Toggle visualization of the selected viewport's shadow frustum in all other viewports.\r\n * @beta\r\n */\r\nexport class ToggleShadowFrustumTool extends Tool {\r\n public static override toolId = \"ToggleShadowFrustum\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && vp.view.isSpatialView())\r\n ShadowFrustumDecoration.toggle(vp, enable);\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { Map4d, Point3d } from \"@itwin/core-geometry\";\r\nimport { ColorByName, ColorDef, Frustum, LinePixels, Npc } from \"@itwin/core-common\";\r\nimport {\r\n CoordSystem, DecorateContext, Decorator, GraphicBuilder, GraphicType, IModelApp, Tool, Viewport, ViewState, ViewState3d,\r\n} from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\ninterface FrustumDecorationOptions {\r\n showPreloadFrustum?: boolean;\r\n showBackgroundIntersections?: boolean;\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum.\r\n * This is obviously only useful when drawn inside a viewport using a *different* Frustum.\r\n * Options for doing so include:\r\n * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and\r\n * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.\r\n */\r\nclass FrustumDecoration {\r\n private readonly _worldFrustum: Frustum;\r\n private readonly _adjustedWorldFrustum: Frustum;\r\n private readonly _preloadFrustum: Frustum;\r\n private readonly _npcFrustum: Frustum;\r\n private readonly _worldToNpcMap: Map4d;\r\n private readonly _eyePoint: Point3d;\r\n private readonly _focalPlane: number;\r\n private readonly _isCameraOn: boolean;\r\n\r\n private constructor(vp: Viewport, view: ViewState3d, private readonly _options?: FrustumDecorationOptions) {\r\n this._worldFrustum = vp.getFrustum(CoordSystem.World, false);\r\n this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);\r\n this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();\r\n this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);\r\n this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();\r\n this._eyePoint = view.camera.getEyePoint().clone();\r\n this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;\r\n this._isCameraOn = vp.isCameraOn;\r\n }\r\n\r\n public static create(vp: Viewport, options?: FrustumDecorationOptions): FrustumDecoration | undefined {\r\n const view = vp.view.isSpatialView() ? vp.view : undefined;\r\n return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n\r\n if (this._isCameraOn)\r\n FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);\r\n\r\n FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...\r\n FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...\r\n const options = this._options;\r\n if (options !== undefined) {\r\n if (options.showPreloadFrustum)\r\n FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);\r\n\r\n if (options?.showBackgroundIntersections) {\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (backgroundMapGeometry)\r\n backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);\r\n }\r\n }\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n public static drawPreloadFrustum(builder: GraphicBuilder, frustum: Frustum) {\r\n const preloadColor = ColorDef.create(ColorByName.coral);\r\n builder.setSymbology(preloadColor, preloadColor, 1, LinePixels.Code2);\r\n builder.addFrustum(frustum);\r\n }\r\n\r\n public static drawFrustumBox(builder: GraphicBuilder, frustum: Frustum, adjustedBox: boolean, vp: Viewport): void {\r\n const backPts = this.getPlanePts(frustum.points, false); // back plane\r\n const frontPts = this.getPlanePts(frustum.points, true); // front plane\r\n\r\n const bgColor = vp.view.backgroundColor;\r\n const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);\r\n const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);\r\n const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);\r\n const edgeWeight = adjustedBox ? 2 : 1;\r\n const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;\r\n\r\n // Back plane\r\n builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(backPts);\r\n\r\n // Front plane\r\n builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(frontPts);\r\n\r\n // Bottom edge\r\n builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 0));\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 1));\r\n\r\n // Top edge\r\n builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 2));\r\n builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);\r\n builder.addLineString(this.getEdgePts(backPts, frontPts, 3));\r\n }\r\n\r\n private static getEdgePts(startPts: Point3d[], endPts: Point3d[], index: number): Point3d[] {\r\n return [\r\n startPts[index],\r\n endPts[index],\r\n ];\r\n }\r\n\r\n private static getPlanePts(frustPts: Point3d[], front: boolean): Point3d[] {\r\n const baseIndex = front ? Npc._001 : Npc._000;\r\n const planePts = [\r\n frustPts[baseIndex + Npc._000],\r\n frustPts[baseIndex + Npc._100],\r\n frustPts[baseIndex + Npc._110],\r\n frustPts[baseIndex + Npc._010],\r\n ];\r\n\r\n planePts.push(planePts[0]);\r\n return planePts;\r\n }\r\n\r\n public static drawEyePositionAndFocalPlane(builder: GraphicBuilder, npcFrustum: Frustum, worldToNpcMap: Map4d, eyePoint: Point3d, focusPlaneNpc: number, vp: Viewport): void {\r\n // Eye position...\r\n const contrastColor = vp.getContrastToBackgroundColor();\r\n builder.setSymbology(contrastColor, ColorDef.black, 8);\r\n builder.addPointString([eyePoint]);\r\n\r\n // Focal plane...\r\n const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);\r\n const focalPtsWorld: Point3d[] = [];\r\n for (const npcPt of focalPtsNpc)\r\n focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));\r\n worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);\r\n\r\n const bgColor = vp.view.backgroundColor;\r\n const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);\r\n const focalTransColor = focalPlaneColor.withTransparency(100);\r\n builder.setSymbology(focalPlaneColor, focalTransColor, 2);\r\n builder.addLineString(focalPtsWorld);\r\n builder.addShape(focalPtsWorld);\r\n }\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum.\r\n * This is obviously only useful when drawn inside a viewport using a *different* Frustum.\r\n * Options for doing so include:\r\n * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and\r\n * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.\r\n * @beta\r\n */\r\nexport class FrustumDecorator implements Decorator {\r\n private readonly _decoration?: FrustumDecoration;\r\n\r\n private constructor(vp: Viewport, options?: FrustumDecorationOptions) {\r\n this._decoration = FrustumDecoration.create(vp, options);\r\n }\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (undefined !== this._decoration)\r\n this._decoration.decorate(context);\r\n }\r\n\r\n private static _instance?: FrustumDecorator;\r\n\r\n /** Add the decoration to the specified viewport. */\r\n public static enable(vp: Viewport, options?: FrustumDecorationOptions): void {\r\n FrustumDecorator.disable();\r\n FrustumDecorator._instance = new FrustumDecorator(vp, options);\r\n IModelApp.viewManager.addDecorator(FrustumDecorator._instance);\r\n }\r\n\r\n /** Remove the decoration from the specified viewport. */\r\n public static disable(): void {\r\n const instance = FrustumDecorator._instance;\r\n if (undefined !== instance) {\r\n IModelApp.viewManager.dropDecorator(instance);\r\n FrustumDecorator._instance = undefined;\r\n }\r\n }\r\n\r\n public static get isEnabled() { return undefined !== FrustumDecorator._instance; }\r\n}\r\n\r\n/** Enable (\"ON\"), disable (\"OFF\"), or toggle (\"TOGGLE\" or omitted) the [[FrustumDecorator]].\r\n * @beta\r\n */\r\nexport class ToggleFrustumSnapshotTool extends Tool {\r\n public static override toolId = \"ToggleFrustumSnapshot\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public override async run(enable?: boolean, showPreloadFrustum?: boolean, showBackgroundIntersections?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp)\r\n return true;\r\n\r\n if (undefined === enable)\r\n enable = !FrustumDecorator.isEnabled;\r\n\r\n if (enable !== FrustumDecorator.isEnabled) {\r\n if (enable) {\r\n FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });\r\n vp.onChangeView.addOnce(() => FrustumDecorator.disable());\r\n } else {\r\n FrustumDecorator.disable();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n let showPreload, showBackgroundIntersections, enable;\r\n for (const arg of args) {\r\n if (arg === \"preload\")\r\n showPreload = true;\r\n else if (arg === \"background\")\r\n showBackgroundIntersections = true;\r\n else\r\n enable = parseToggle(arg);\r\n }\r\n\r\n if (typeof enable !== \"string\")\r\n await this.run(enable, showPreload, showBackgroundIntersections);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.\r\n * Only useful when more than one spatial viewport is open.\r\n */\r\nclass SelectedViewFrustumDecoration {\r\n private static _decorator?: SelectedViewFrustumDecoration;\r\n protected _targetVp: Viewport;\r\n protected _removeDecorationListener?: () => void;\r\n protected _removeViewChangedListener?: () => void;\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public constructor(vp: Viewport, private _options?: FrustumDecorationOptions) {\r\n this._targetVp = vp;\r\n this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);\r\n this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n protected stop(): void {\r\n if (this._removeDecorationListener) {\r\n this._removeDecorationListener();\r\n this._removeDecorationListener = undefined;\r\n }\r\n if (this._removeViewChangedListener) {\r\n this._removeViewChangedListener();\r\n this._removeViewChangedListener = undefined;\r\n }\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n public onViewChanged(targetVp: Viewport): void {\r\n if (targetVp !== this._targetVp)\r\n return;\r\n const decorator = SelectedViewFrustumDecoration._decorator;\r\n if (undefined !== decorator) {\r\n for (const vp of IModelApp.viewManager) {\r\n if (vp !== this._targetVp)\r\n vp.invalidateCachedDecorations(decorator);\r\n }\r\n }\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const vp = context.viewport;\r\n if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())\r\n return;\r\n\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n\r\n if (this._targetVp.isCameraOn) {\r\n const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);\r\n const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;\r\n FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);\r\n }\r\n\r\n const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);\r\n const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);\r\n\r\n FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...\r\n FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...\r\n if (this._options && this._options.showPreloadFrustum)\r\n FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());\r\n\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n // Returns true if decoration becomes enabled.\r\n public static toggle(vp: Viewport, enabled?: boolean): boolean {\r\n if (undefined !== enabled) {\r\n const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;\r\n if (enabled === alreadyEnabled)\r\n return alreadyEnabled;\r\n }\r\n\r\n if (undefined === SelectedViewFrustumDecoration._decorator) {\r\n SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);\r\n return true;\r\n } else {\r\n SelectedViewFrustumDecoration._decorator.stop();\r\n SelectedViewFrustumDecoration._decorator = undefined;\r\n return false;\r\n }\r\n }\r\n}\r\n\r\n/** Enable (\"ON\"), disable (\"OFF\"), or toggle (\"TOGGLE\" or omitted) the selected view frustum decoration.\r\n * @beta\r\n */\r\nexport class ToggleSelectedViewFrustumTool extends Tool {\r\n public static override toolId = \"ToggleSelectedViewFrustum\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp || !vp.view.isSpatialView())\r\n return false;\r\n if (SelectedViewFrustumDecoration.toggle(vp, enable)) {\r\n const remove = vp.onChangeView.addListener((_vp: Viewport, prev: ViewState) => {\r\n if (!prev.hasSameCoordinates(vp.view)) {\r\n SelectedViewFrustumDecoration.toggle(vp, false);\r\n remove();\r\n }\r\n });\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\nclass ShadowFrustumDecoration {\r\n private static _instance?: ShadowFrustumDecoration;\r\n private _targetVp: Viewport;\r\n private _cleanup?: () => void;\r\n\r\n /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */\r\n public readonly useCachedDecorations = true;\r\n\r\n public constructor(vp: Viewport) {\r\n this._targetVp = vp;\r\n const removeDecorator = IModelApp.viewManager.addDecorator(this);\r\n const removeOnRender = vp.onRender.addListener((_) => this.onRender());\r\n this._cleanup = () => {\r\n removeDecorator();\r\n removeOnRender();\r\n };\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n private stop(): void {\r\n if (undefined !== this._cleanup) {\r\n this._cleanup();\r\n this._cleanup = undefined;\r\n }\r\n\r\n IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);\r\n }\r\n\r\n public onRender(): void {\r\n const decorator = ShadowFrustumDecoration._instance;\r\n if (undefined !== decorator) {\r\n for (const vp of IModelApp.viewManager) {\r\n if (vp !== this._targetVp)\r\n vp.invalidateCachedDecorations(decorator);\r\n }\r\n }\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const frustum = this._targetVp.target.debugControl!.shadowFrustum;\r\n if (undefined === frustum)\r\n return;\r\n\r\n const thisVp = context.viewport;\r\n if (thisVp === this._targetVp || !thisVp.view.isSpatialView())\r\n return;\r\n\r\n const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);\r\n FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);\r\n context.addDecorationFromBuilder(builder);\r\n }\r\n\r\n public static toggle(vp: Viewport, enabled?: boolean): void {\r\n const instance = ShadowFrustumDecoration._instance;\r\n if (undefined !== enabled) {\r\n const alreadyEnabled = undefined !== instance;\r\n if (enabled === alreadyEnabled)\r\n return;\r\n }\r\n\r\n if (undefined === instance) {\r\n ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);\r\n } else {\r\n instance.stop();\r\n ShadowFrustumDecoration._instance = undefined;\r\n }\r\n }\r\n}\r\n\r\n/** Toggle visualization of the selected viewport's shadow frustum in all other viewports.\r\n * @beta\r\n */\r\nexport class ToggleShadowFrustumTool extends Tool {\r\n public static override toolId = \"ToggleShadowFrustum\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override async run(enable?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && vp.view.isSpatialView())\r\n ShadowFrustumDecoration.toggle(vp, enable);\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -1,43 +1,43 @@
1
- /** @packageDocumentation
2
- * @module Tools
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { GeometrySummaryOptions } from "@itwin/core-common";
6
- import { BeButtonEvent, EventHandled, HitDetail, LocateFilterStatus, LocateResponse, PrimitiveTool } from "@itwin/core-frontend";
7
- /** Creates a readable text summary of a geometric element or geometry part. The keyin takes the following arguments, all of which are optional:
8
- * - `id=elementId,elementId,elementId` comma-separated list of element Ids where each `elementId` is a hexadecimal element Id such as "0x12cb";
9
- * - `symbology=0|1` where 1 indicates detailed symbology information should be included in the output;
10
- * - `placement=0|1` where 1 indicates detailed geometric element placement should be included; and
11
- * - `verbosity=0|1|2` controlling the verbosity of the output for each geometric primitive in the geometry stream. Higher values = more detailed information. Note verbosity=2 can produce megabytes of data for certain types of geometric primitives like large meshes.
12
- * - `modal=0|1` where 1 indicates the output should appear in a modal dialog.
13
- * - `copy=0|1` where 1 indicates the output should be copied to the clipboard. Defaults to true.
14
- * - `refs=0|1` where 1 indicates that for geometry parts a list of all elements referencing that part should be included in the output. This is extremely computationally expensive.
15
- * If no id is specified, the tool runs in interactive mode: first operating upon the selection set (if any), then allowing the user to select additional elements.
16
- * @beta
17
- */
18
- export declare class InspectElementTool extends PrimitiveTool {
19
- static toolId: string;
20
- static get minArgs(): number;
21
- static get maxArgs(): number;
22
- private _options;
23
- private _elementIds?;
24
- private _modal;
25
- private _useSelection;
26
- private _doCopy;
27
- private _explodeParts;
28
- constructor(options?: GeometrySummaryOptions, elementIds?: Id64String[]);
29
- private setupAndPromptForNextAction;
30
- private showPrompt;
31
- autoLockTarget(): void;
32
- requireWriteableTarget(): boolean;
33
- onUnsuspend(): Promise<void>;
34
- onPostInstall(): Promise<void>;
35
- onDataButtonDown(ev: BeButtonEvent): Promise<EventHandled>;
36
- onResetButtonUp(_ev: BeButtonEvent): Promise<EventHandled>;
37
- onReinitialize(): Promise<void>;
38
- onRestartTool(): Promise<void>;
39
- filterHit(hit: HitDetail, _out: LocateResponse): Promise<LocateFilterStatus>;
40
- private process;
41
- parseAndRun(...inputArgs: string[]): Promise<boolean>;
42
- }
1
+ /** @packageDocumentation
2
+ * @module Tools
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { GeometrySummaryOptions } from "@itwin/core-common";
6
+ import { BeButtonEvent, EventHandled, HitDetail, LocateFilterStatus, LocateResponse, PrimitiveTool } from "@itwin/core-frontend";
7
+ /** Creates a readable text summary of a geometric element or geometry part. The keyin takes the following arguments, all of which are optional:
8
+ * - `id=elementId,elementId,elementId` comma-separated list of element Ids where each `elementId` is a hexadecimal element Id such as "0x12cb";
9
+ * - `symbology=0|1` where 1 indicates detailed symbology information should be included in the output;
10
+ * - `placement=0|1` where 1 indicates detailed geometric element placement should be included; and
11
+ * - `verbosity=0|1|2` controlling the verbosity of the output for each geometric primitive in the geometry stream. Higher values = more detailed information. Note verbosity=2 can produce megabytes of data for certain types of geometric primitives like large meshes.
12
+ * - `modal=0|1` where 1 indicates the output should appear in a modal dialog.
13
+ * - `copy=0|1` where 1 indicates the output should be copied to the clipboard. Defaults to true.
14
+ * - `refs=0|1` where 1 indicates that for geometry parts a list of all elements referencing that part should be included in the output. This is extremely computationally expensive.
15
+ * If no id is specified, the tool runs in interactive mode: first operating upon the selection set (if any), then allowing the user to select additional elements.
16
+ * @beta
17
+ */
18
+ export declare class InspectElementTool extends PrimitiveTool {
19
+ static toolId: string;
20
+ static get minArgs(): number;
21
+ static get maxArgs(): number;
22
+ private _options;
23
+ private _elementIds?;
24
+ private _modal;
25
+ private _useSelection;
26
+ private _doCopy;
27
+ private _explodeParts;
28
+ constructor(options?: GeometrySummaryOptions, elementIds?: Id64String[]);
29
+ private setupAndPromptForNextAction;
30
+ private showPrompt;
31
+ autoLockTarget(): void;
32
+ requireWriteableTarget(): boolean;
33
+ onUnsuspend(): Promise<void>;
34
+ onPostInstall(): Promise<void>;
35
+ onDataButtonDown(ev: BeButtonEvent): Promise<EventHandled>;
36
+ onResetButtonUp(_ev: BeButtonEvent): Promise<EventHandled>;
37
+ onReinitialize(): Promise<void>;
38
+ onRestartTool(): Promise<void>;
39
+ filterHit(hit: HitDetail, _out: LocateResponse): Promise<LocateFilterStatus>;
40
+ private process;
41
+ parseAndRun(...inputArgs: string[]): Promise<boolean>;
42
+ }
43
43
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