@itwin/frontend-devtools 4.0.0-dev.51 → 4.0.0-dev.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (346) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  4. package/lib/cjs/FrontEndDevTools.js +221 -221
  5. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  6. package/lib/cjs/effects/Convolution.d.ts +68 -68
  7. package/lib/cjs/effects/Convolution.js +148 -148
  8. package/lib/cjs/effects/Convolution.js.map +1 -1
  9. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  10. package/lib/cjs/effects/EffectTools.js +67 -67
  11. package/lib/cjs/effects/EffectTools.js.map +1 -1
  12. package/lib/cjs/effects/Explosion.d.ts +12 -12
  13. package/lib/cjs/effects/Explosion.js +168 -168
  14. package/lib/cjs/effects/Explosion.js.map +1 -1
  15. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  16. package/lib/cjs/effects/FlipImage.js +79 -79
  17. package/lib/cjs/effects/FlipImage.js.map +1 -1
  18. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  19. package/lib/cjs/effects/LensDistortion.js +88 -88
  20. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  21. package/lib/cjs/effects/Random.d.ts +24 -24
  22. package/lib/cjs/effects/Random.js +49 -49
  23. package/lib/cjs/effects/Saturation.d.ts +30 -30
  24. package/lib/cjs/effects/Saturation.js +59 -59
  25. package/lib/cjs/effects/Saturation.js.map +1 -1
  26. package/lib/cjs/effects/Snow.d.ts +76 -76
  27. package/lib/cjs/effects/Snow.js +187 -187
  28. package/lib/cjs/effects/Snow.js.map +1 -1
  29. package/lib/cjs/effects/Vignette.d.ts +39 -39
  30. package/lib/cjs/effects/Vignette.js +79 -79
  31. package/lib/cjs/effects/Vignette.js.map +1 -1
  32. package/lib/cjs/frontend-devtools.d.ts +82 -82
  33. package/lib/cjs/frontend-devtools.js +102 -98
  34. package/lib/cjs/frontend-devtools.js.map +1 -1
  35. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  36. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  37. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  38. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  39. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  40. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  41. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  42. package/lib/cjs/tools/ClipTools.js +161 -161
  43. package/lib/cjs/tools/ClipTools.js.map +1 -1
  44. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  45. package/lib/cjs/tools/DisplayStyleTools.js +368 -368
  46. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  47. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  48. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  49. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  50. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  51. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  52. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  53. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  54. package/lib/cjs/tools/InspectElementTool.js +198 -198
  55. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  56. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  57. package/lib/cjs/tools/MapLayerTool.js +507 -507
  58. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  59. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  60. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  61. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  62. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  63. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  64. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  65. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  66. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  67. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  69. package/lib/cjs/tools/PlanarMaskTools.js +391 -391
  70. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  71. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  72. package/lib/cjs/tools/ProjectExtents.js +110 -110
  73. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  74. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  75. package/lib/cjs/tools/RealityModelTools.js +281 -281
  76. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  77. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  78. package/lib/cjs/tools/RealityTransitionTool.js +115 -115
  79. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  80. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  81. package/lib/cjs/tools/RenderSystemTools.js +69 -69
  82. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  83. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  84. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  85. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  86. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  87. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  88. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  90. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  91. package/lib/cjs/tools/SavedViews.js +136 -136
  92. package/lib/cjs/tools/SavedViews.js.map +1 -1
  93. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  94. package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
  95. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  96. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  97. package/lib/cjs/tools/SelectionTools.js +87 -87
  98. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  99. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  100. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  102. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  103. package/lib/cjs/tools/SourceAspectIdTools.d.ts.map +1 -1
  104. package/lib/cjs/tools/SourceAspectIdTools.js +86 -85
  105. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  106. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  107. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  108. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  109. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  112. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  113. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  114. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  115. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  116. package/lib/cjs/tools/ViewportTools.js +516 -516
  117. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  118. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  119. package/lib/cjs/tools/parseArgs.js +51 -51
  120. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  121. package/lib/cjs/tools/parseBoolean.js +26 -26
  122. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  123. package/lib/cjs/tools/parseToggle.js +25 -25
  124. package/lib/cjs/ui/Button.d.ts +29 -29
  125. package/lib/cjs/ui/Button.d.ts.map +1 -1
  126. package/lib/cjs/ui/Button.js +26 -26
  127. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  128. package/lib/cjs/ui/CheckBox.d.ts.map +1 -1
  129. package/lib/cjs/ui/CheckBox.js +27 -27
  130. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  131. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  132. package/lib/cjs/ui/ColorInput.js +53 -53
  133. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  134. package/lib/cjs/ui/ComboBox.d.ts.map +1 -1
  135. package/lib/cjs/ui/ComboBox.js +42 -42
  136. package/lib/cjs/ui/DataList.d.ts +27 -27
  137. package/lib/cjs/ui/DataList.d.ts.map +1 -1
  138. package/lib/cjs/ui/DataList.js +39 -39
  139. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  140. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  141. package/lib/cjs/ui/NestedMenu.js +46 -46
  142. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  143. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  144. package/lib/cjs/ui/NumericInput.js +61 -61
  145. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  146. package/lib/cjs/ui/RadioBox.d.ts.map +1 -1
  147. package/lib/cjs/ui/RadioBox.js +76 -76
  148. package/lib/cjs/ui/Slider.d.ts +28 -28
  149. package/lib/cjs/ui/Slider.d.ts.map +1 -1
  150. package/lib/cjs/ui/Slider.js +42 -42
  151. package/lib/cjs/ui/TextBox.d.ts +32 -32
  152. package/lib/cjs/ui/TextBox.d.ts.map +1 -1
  153. package/lib/cjs/ui/TextBox.js +56 -56
  154. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  155. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  156. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  157. package/lib/cjs/widgets/FpsTracker.js +56 -56
  158. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  159. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  160. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  161. package/lib/cjs/widgets/KeyinField.js +186 -186
  162. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  163. package/lib/cjs/widgets/MemoryTracker.js +242 -242
  164. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  165. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  166. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
  167. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  168. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
  169. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  170. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  171. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  172. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  173. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  174. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  175. package/lib/esm/ClipboardUtilities.js +22 -22
  176. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  177. package/lib/esm/FrontEndDevTools.js +218 -217
  178. package/lib/esm/FrontEndDevTools.js.map +1 -1
  179. package/lib/esm/effects/Convolution.d.ts +68 -68
  180. package/lib/esm/effects/Convolution.js +144 -138
  181. package/lib/esm/effects/Convolution.js.map +1 -1
  182. package/lib/esm/effects/EffectTools.d.ts +33 -33
  183. package/lib/esm/effects/EffectTools.js +63 -61
  184. package/lib/esm/effects/EffectTools.js.map +1 -1
  185. package/lib/esm/effects/Explosion.d.ts +12 -12
  186. package/lib/esm/effects/Explosion.js +165 -164
  187. package/lib/esm/effects/Explosion.js.map +1 -1
  188. package/lib/esm/effects/FlipImage.d.ts +30 -30
  189. package/lib/esm/effects/FlipImage.js +76 -74
  190. package/lib/esm/effects/FlipImage.js.map +1 -1
  191. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  192. package/lib/esm/effects/LensDistortion.js +85 -83
  193. package/lib/esm/effects/LensDistortion.js.map +1 -1
  194. package/lib/esm/effects/Random.d.ts +24 -24
  195. package/lib/esm/effects/Random.js +41 -41
  196. package/lib/esm/effects/Saturation.d.ts +30 -30
  197. package/lib/esm/effects/Saturation.js +56 -54
  198. package/lib/esm/effects/Saturation.js.map +1 -1
  199. package/lib/esm/effects/Snow.d.ts +76 -76
  200. package/lib/esm/effects/Snow.js +184 -182
  201. package/lib/esm/effects/Snow.js.map +1 -1
  202. package/lib/esm/effects/Vignette.d.ts +39 -39
  203. package/lib/esm/effects/Vignette.js +76 -74
  204. package/lib/esm/effects/Vignette.js.map +1 -1
  205. package/lib/esm/frontend-devtools.d.ts +82 -82
  206. package/lib/esm/frontend-devtools.js +86 -86
  207. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  208. package/lib/esm/tools/AnimationIntervalTool.js +27 -26
  209. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  210. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  211. package/lib/esm/tools/ChangeUnitsTool.js +38 -37
  212. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  213. package/lib/esm/tools/ClipTools.d.ts +67 -67
  214. package/lib/esm/tools/ClipTools.js +158 -155
  215. package/lib/esm/tools/ClipTools.js.map +1 -1
  216. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  217. package/lib/esm/tools/DisplayStyleTools.js +364 -354
  218. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  219. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  220. package/lib/esm/tools/EmphasizeElementsTool.js +150 -145
  221. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  222. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  223. package/lib/esm/tools/FrustumDecoration.js +370 -367
  224. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  225. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  226. package/lib/esm/tools/InspectElementTool.js +195 -194
  227. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  228. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  229. package/lib/esm/tools/MapLayerTool.js +504 -485
  230. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  231. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  232. package/lib/esm/tools/MeasureTileLoadTime.js +60 -59
  233. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  234. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  235. package/lib/esm/tools/ModelAppearanceTools.js +180 -172
  236. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  237. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  238. package/lib/esm/tools/PlanProjectionTools.js +146 -143
  239. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  240. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  241. package/lib/esm/tools/PlanarMaskTools.js +387 -375
  242. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  243. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  244. package/lib/esm/tools/ProjectExtents.js +105 -104
  245. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  246. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  247. package/lib/esm/tools/RealityModelTools.js +278 -268
  248. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  249. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  250. package/lib/esm/tools/RealityTransitionTool.js +112 -111
  251. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  252. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  253. package/lib/esm/tools/RenderSystemTools.js +65 -62
  254. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  255. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  256. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  257. package/lib/esm/tools/RenderTargetTools.js +169 -159
  258. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  259. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  260. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +27 -26
  261. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  262. package/lib/esm/tools/SavedViews.d.ts +46 -46
  263. package/lib/esm/tools/SavedViews.js +131 -128
  264. package/lib/esm/tools/SavedViews.js.map +1 -1
  265. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  266. package/lib/esm/tools/ScheduleScriptTools.js +154 -151
  267. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  268. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  269. package/lib/esm/tools/SelectionTools.js +84 -82
  270. package/lib/esm/tools/SelectionTools.js.map +1 -1
  271. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  272. package/lib/esm/tools/SetGpuMemoryLimitTool.js +30 -29
  273. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  274. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  275. package/lib/esm/tools/SourceAspectIdTools.d.ts.map +1 -1
  276. package/lib/esm/tools/SourceAspectIdTools.js +82 -79
  277. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  278. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  279. package/lib/esm/tools/TileRequestDecoration.js +80 -79
  280. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  281. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  282. package/lib/esm/tools/TileTreeBoundsDecoration.js +71 -70
  283. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  284. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  285. package/lib/esm/tools/ToolTipProvider.js +63 -62
  286. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  287. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  288. package/lib/esm/tools/ViewportTools.js +511 -492
  289. package/lib/esm/tools/ViewportTools.js.map +1 -1
  290. package/lib/esm/tools/parseArgs.d.ts +23 -23
  291. package/lib/esm/tools/parseArgs.js +47 -47
  292. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  293. package/lib/esm/tools/parseBoolean.js +22 -22
  294. package/lib/esm/tools/parseToggle.d.ts +8 -8
  295. package/lib/esm/tools/parseToggle.js +21 -21
  296. package/lib/esm/ui/Button.d.ts +29 -29
  297. package/lib/esm/ui/Button.d.ts.map +1 -1
  298. package/lib/esm/ui/Button.js +22 -22
  299. package/lib/esm/ui/CheckBox.d.ts +23 -23
  300. package/lib/esm/ui/CheckBox.d.ts.map +1 -1
  301. package/lib/esm/ui/CheckBox.js +23 -23
  302. package/lib/esm/ui/ColorInput.d.ts +27 -27
  303. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  304. package/lib/esm/ui/ColorInput.js +48 -48
  305. package/lib/esm/ui/ComboBox.d.ts +28 -28
  306. package/lib/esm/ui/ComboBox.d.ts.map +1 -1
  307. package/lib/esm/ui/ComboBox.js +38 -38
  308. package/lib/esm/ui/DataList.d.ts +27 -27
  309. package/lib/esm/ui/DataList.d.ts.map +1 -1
  310. package/lib/esm/ui/DataList.js +34 -34
  311. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  312. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  313. package/lib/esm/ui/NestedMenu.js +42 -42
  314. package/lib/esm/ui/NumericInput.d.ts +35 -35
  315. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  316. package/lib/esm/ui/NumericInput.js +56 -56
  317. package/lib/esm/ui/RadioBox.d.ts +29 -29
  318. package/lib/esm/ui/RadioBox.d.ts.map +1 -1
  319. package/lib/esm/ui/RadioBox.js +72 -72
  320. package/lib/esm/ui/Slider.d.ts +28 -28
  321. package/lib/esm/ui/Slider.d.ts.map +1 -1
  322. package/lib/esm/ui/Slider.js +38 -38
  323. package/lib/esm/ui/TextBox.d.ts +32 -32
  324. package/lib/esm/ui/TextBox.d.ts.map +1 -1
  325. package/lib/esm/ui/TextBox.js +52 -52
  326. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  327. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  328. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  329. package/lib/esm/widgets/FpsTracker.js +52 -52
  330. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  331. package/lib/esm/widgets/GpuProfiler.js +188 -188
  332. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  333. package/lib/esm/widgets/KeyinField.js +182 -182
  334. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  335. package/lib/esm/widgets/MemoryTracker.js +237 -237
  336. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  337. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  338. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
  339. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  340. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
  341. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  342. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  343. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  344. package/lib/esm/widgets/ToolSettingsTracker.js +208 -207
  345. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  346. package/package.json +8 -8
@@ -1,368 +1,371 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Tools
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
- import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
- import { parseToggle } from "./parseToggle";
12
- /**
13
- * Decorates the viewport with a graphical depiction of a Frustum.
14
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
- * Options for doing so include:
16
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
- */
19
- class FrustumDecoration {
20
- constructor(vp, view, _options) {
21
- this._options = _options;
22
- this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
- this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
- this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
- this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
- this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
- this._eyePoint = view.camera.getEyePoint().clone();
28
- this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
- this._isCameraOn = vp.isCameraOn;
30
- }
31
- static create(vp, options) {
32
- const view = vp.view.isSpatialView() ? vp.view : undefined;
33
- return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
- }
35
- decorate(context) {
36
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
- if (this._isCameraOn)
38
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
- FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
- FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
- const options = this._options;
42
- if (options !== undefined) {
43
- if (options.showPreloadFrustum)
44
- FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
- if (options?.showBackgroundIntersections) {
46
- const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
- if (backgroundMapGeometry)
48
- backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
- }
50
- }
51
- context.addDecorationFromBuilder(builder);
52
- }
53
- static drawPreloadFrustum(builder, frustum) {
54
- const preloadColor = ColorDef.create(ColorByName.coral);
55
- builder.setSymbology(preloadColor, preloadColor, 1, 2);
56
- builder.addFrustum(frustum);
57
- }
58
- static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
- const backPts = this.getPlanePts(frustum.points, false); // back plane
60
- const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
- const bgColor = vp.view.backgroundColor;
62
- const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
- const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
- const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
- const edgeWeight = adjustedBox ? 2 : 1;
66
- const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
- // Back plane
68
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
- builder.addLineString(backPts);
70
- // Front plane
71
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
- builder.addLineString(frontPts);
73
- // Bottom edge
74
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
- builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
- builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
- // Top edge
78
- builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
- builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
- builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
- }
83
- static getEdgePts(startPts, endPts, index) {
84
- return [
85
- startPts[index],
86
- endPts[index],
87
- ];
88
- }
89
- static getPlanePts(frustPts, front) {
90
- const baseIndex = front ? Npc._001 : Npc._000;
91
- const planePts = [
92
- frustPts[baseIndex + Npc._000],
93
- frustPts[baseIndex + Npc._100],
94
- frustPts[baseIndex + Npc._110],
95
- frustPts[baseIndex + Npc._010],
96
- ];
97
- planePts.push(planePts[0]);
98
- return planePts;
99
- }
100
- static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
- // Eye position...
102
- const contrastColor = vp.getContrastToBackgroundColor();
103
- builder.setSymbology(contrastColor, ColorDef.black, 8);
104
- builder.addPointString([eyePoint]);
105
- // Focal plane...
106
- const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
- const focalPtsWorld = [];
108
- for (const npcPt of focalPtsNpc)
109
- focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
- worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
- const bgColor = vp.view.backgroundColor;
112
- const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
- const focalTransColor = focalPlaneColor.withTransparency(100);
114
- builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
- builder.addLineString(focalPtsWorld);
116
- builder.addShape(focalPtsWorld);
117
- }
118
- }
119
- /**
120
- * Decorates the viewport with a graphical depiction of a Frustum.
121
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
- * Options for doing so include:
123
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
- * @beta
126
- */
127
- export class FrustumDecorator {
128
- constructor(vp, options) {
129
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
- this.useCachedDecorations = true;
131
- this._decoration = FrustumDecoration.create(vp, options);
132
- }
133
- decorate(context) {
134
- if (undefined !== this._decoration)
135
- this._decoration.decorate(context);
136
- }
137
- /** Add the decoration to the specified viewport. */
138
- static enable(vp, options) {
139
- FrustumDecorator.disable();
140
- FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
- IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
- }
143
- /** Remove the decoration from the specified viewport. */
144
- static disable() {
145
- const instance = FrustumDecorator._instance;
146
- if (undefined !== instance) {
147
- IModelApp.viewManager.dropDecorator(instance);
148
- FrustumDecorator._instance = undefined;
149
- }
150
- }
151
- static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
- }
153
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
- * @beta
155
- */
156
- export class ToggleFrustumSnapshotTool extends Tool {
157
- static get minArgs() { return 0; }
158
- static get maxArgs() { return 2; }
159
- async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
- const vp = IModelApp.viewManager.selectedView;
161
- if (undefined === vp)
162
- return true;
163
- if (undefined === enable)
164
- enable = !FrustumDecorator.isEnabled;
165
- if (enable !== FrustumDecorator.isEnabled) {
166
- if (enable) {
167
- FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
- vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
- }
170
- else {
171
- FrustumDecorator.disable();
172
- }
173
- }
174
- return true;
175
- }
176
- async parseAndRun(...args) {
177
- let showPreload, showBackgroundIntersections, enable;
178
- for (const arg of args) {
179
- if (arg === "preload")
180
- showPreload = true;
181
- else if (arg === "background")
182
- showBackgroundIntersections = true;
183
- else
184
- enable = parseToggle(arg);
185
- }
186
- if (typeof enable !== "string")
187
- await this.run(enable, showPreload, showBackgroundIntersections);
188
- return true;
189
- }
190
- }
191
- ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
- /**
193
- * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
194
- * Only useful when more than one spatial viewport is open.
195
- */
196
- class SelectedViewFrustumDecoration {
197
- constructor(vp, _options) {
198
- this._options = _options;
199
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
200
- this.useCachedDecorations = true;
201
- this._targetVp = vp;
202
- this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
203
- this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
204
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
205
- }
206
- stop() {
207
- if (this._removeDecorationListener) {
208
- this._removeDecorationListener();
209
- this._removeDecorationListener = undefined;
210
- }
211
- if (this._removeViewChangedListener) {
212
- this._removeViewChangedListener();
213
- this._removeViewChangedListener = undefined;
214
- }
215
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
216
- }
217
- onViewChanged(targetVp) {
218
- if (targetVp !== this._targetVp)
219
- return;
220
- const decorator = SelectedViewFrustumDecoration._decorator;
221
- if (undefined !== decorator) {
222
- for (const vp of IModelApp.viewManager) {
223
- if (vp !== this._targetVp)
224
- vp.invalidateCachedDecorations(decorator);
225
- }
226
- }
227
- }
228
- decorate(context) {
229
- const vp = context.viewport;
230
- if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
231
- return;
232
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
233
- if (this._targetVp.isCameraOn) {
234
- const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
235
- const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
236
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
237
- }
238
- const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
239
- const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
240
- FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
241
- FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
242
- if (this._options && this._options.showPreloadFrustum)
243
- FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
244
- context.addDecorationFromBuilder(builder);
245
- }
246
- // Returns true if decoration becomes enabled.
247
- static toggle(vp, enabled) {
248
- if (undefined !== enabled) {
249
- const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
250
- if (enabled === alreadyEnabled)
251
- return alreadyEnabled;
252
- }
253
- if (undefined === SelectedViewFrustumDecoration._decorator) {
254
- SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
255
- return true;
256
- }
257
- else {
258
- SelectedViewFrustumDecoration._decorator.stop();
259
- SelectedViewFrustumDecoration._decorator = undefined;
260
- return false;
261
- }
262
- }
263
- }
264
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
265
- * @beta
266
- */
267
- export class ToggleSelectedViewFrustumTool extends Tool {
268
- static get minArgs() { return 0; }
269
- static get maxArgs() { return 1; }
270
- async run(enable) {
271
- const vp = IModelApp.viewManager.selectedView;
272
- if (undefined === vp || !vp.view.isSpatialView())
273
- return false;
274
- if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
275
- const remove = vp.onChangeView.addListener((_vp, prev) => {
276
- if (!prev.hasSameCoordinates(vp.view)) {
277
- SelectedViewFrustumDecoration.toggle(vp, false);
278
- remove();
279
- }
280
- });
281
- }
282
- return true;
283
- }
284
- async parseAndRun(...args) {
285
- const enable = parseToggle(args[0]);
286
- if (typeof enable !== "string")
287
- await this.run(enable);
288
- return true;
289
- }
290
- }
291
- ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
292
- class ShadowFrustumDecoration {
293
- constructor(vp) {
294
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
295
- this.useCachedDecorations = true;
296
- this._targetVp = vp;
297
- const removeDecorator = IModelApp.viewManager.addDecorator(this);
298
- const removeOnRender = vp.onRender.addListener((_) => this.onRender());
299
- this._cleanup = () => {
300
- removeDecorator();
301
- removeOnRender();
302
- };
303
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
304
- }
305
- stop() {
306
- if (undefined !== this._cleanup) {
307
- this._cleanup();
308
- this._cleanup = undefined;
309
- }
310
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
311
- }
312
- onRender() {
313
- const decorator = ShadowFrustumDecoration._instance;
314
- if (undefined !== decorator) {
315
- for (const vp of IModelApp.viewManager) {
316
- if (vp !== this._targetVp)
317
- vp.invalidateCachedDecorations(decorator);
318
- }
319
- }
320
- }
321
- decorate(context) {
322
- const frustum = this._targetVp.target.debugControl.shadowFrustum;
323
- if (undefined === frustum)
324
- return;
325
- const thisVp = context.viewport;
326
- if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
327
- return;
328
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
329
- FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
330
- context.addDecorationFromBuilder(builder);
331
- }
332
- static toggle(vp, enabled) {
333
- const instance = ShadowFrustumDecoration._instance;
334
- if (undefined !== enabled) {
335
- const alreadyEnabled = undefined !== instance;
336
- if (enabled === alreadyEnabled)
337
- return;
338
- }
339
- if (undefined === instance) {
340
- ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
341
- }
342
- else {
343
- instance.stop();
344
- ShadowFrustumDecoration._instance = undefined;
345
- }
346
- }
347
- }
348
- /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
349
- * @beta
350
- */
351
- export class ToggleShadowFrustumTool extends Tool {
352
- static get minArgs() { return 0; }
353
- static get maxArgs() { return 1; }
354
- async run(enable) {
355
- const vp = IModelApp.viewManager.selectedView;
356
- if (undefined !== vp && vp.view.isSpatialView())
357
- ShadowFrustumDecoration.toggle(vp, enable);
358
- return true;
359
- }
360
- async parseAndRun(...args) {
361
- const enable = parseToggle(args[0]);
362
- if (typeof enable !== "string")
363
- await this.run(enable);
364
- return true;
365
- }
366
- }
367
- ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Tools
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
+ import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
+ import { parseToggle } from "./parseToggle";
12
+ /**
13
+ * Decorates the viewport with a graphical depiction of a Frustum.
14
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
+ * Options for doing so include:
16
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
+ */
19
+ class FrustumDecoration {
20
+ constructor(vp, view, _options) {
21
+ this._options = _options;
22
+ this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
+ this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
+ this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
+ this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
+ this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
+ this._eyePoint = view.camera.getEyePoint().clone();
28
+ this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
+ this._isCameraOn = vp.isCameraOn;
30
+ }
31
+ static create(vp, options) {
32
+ const view = vp.view.isSpatialView() ? vp.view : undefined;
33
+ return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
+ }
35
+ decorate(context) {
36
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
+ if (this._isCameraOn)
38
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
+ FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
+ FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
+ const options = this._options;
42
+ if (options !== undefined) {
43
+ if (options.showPreloadFrustum)
44
+ FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
+ if (options?.showBackgroundIntersections) {
46
+ const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
+ if (backgroundMapGeometry)
48
+ backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
+ }
50
+ }
51
+ context.addDecorationFromBuilder(builder);
52
+ }
53
+ static drawPreloadFrustum(builder, frustum) {
54
+ const preloadColor = ColorDef.create(ColorByName.coral);
55
+ builder.setSymbology(preloadColor, preloadColor, 1, LinePixels.Code2);
56
+ builder.addFrustum(frustum);
57
+ }
58
+ static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
+ const backPts = this.getPlanePts(frustum.points, false); // back plane
60
+ const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
+ const bgColor = vp.view.backgroundColor;
62
+ const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
+ const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
+ const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
+ const edgeWeight = adjustedBox ? 2 : 1;
66
+ const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
+ // Back plane
68
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
+ builder.addLineString(backPts);
70
+ // Front plane
71
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
+ builder.addLineString(frontPts);
73
+ // Bottom edge
74
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
+ // Top edge
78
+ builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
+ }
83
+ static getEdgePts(startPts, endPts, index) {
84
+ return [
85
+ startPts[index],
86
+ endPts[index],
87
+ ];
88
+ }
89
+ static getPlanePts(frustPts, front) {
90
+ const baseIndex = front ? Npc._001 : Npc._000;
91
+ const planePts = [
92
+ frustPts[baseIndex + Npc._000],
93
+ frustPts[baseIndex + Npc._100],
94
+ frustPts[baseIndex + Npc._110],
95
+ frustPts[baseIndex + Npc._010],
96
+ ];
97
+ planePts.push(planePts[0]);
98
+ return planePts;
99
+ }
100
+ static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
+ // Eye position...
102
+ const contrastColor = vp.getContrastToBackgroundColor();
103
+ builder.setSymbology(contrastColor, ColorDef.black, 8);
104
+ builder.addPointString([eyePoint]);
105
+ // Focal plane...
106
+ const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
+ const focalPtsWorld = [];
108
+ for (const npcPt of focalPtsNpc)
109
+ focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
+ worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
+ const bgColor = vp.view.backgroundColor;
112
+ const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
+ const focalTransColor = focalPlaneColor.withTransparency(100);
114
+ builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
+ builder.addLineString(focalPtsWorld);
116
+ builder.addShape(focalPtsWorld);
117
+ }
118
+ }
119
+ /**
120
+ * Decorates the viewport with a graphical depiction of a Frustum.
121
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
+ * Options for doing so include:
123
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
+ * @beta
126
+ */
127
+ export class FrustumDecorator {
128
+ constructor(vp, options) {
129
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
+ this.useCachedDecorations = true;
131
+ this._decoration = FrustumDecoration.create(vp, options);
132
+ }
133
+ decorate(context) {
134
+ if (undefined !== this._decoration)
135
+ this._decoration.decorate(context);
136
+ }
137
+ /** Add the decoration to the specified viewport. */
138
+ static enable(vp, options) {
139
+ FrustumDecorator.disable();
140
+ FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
+ IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
+ }
143
+ /** Remove the decoration from the specified viewport. */
144
+ static disable() {
145
+ const instance = FrustumDecorator._instance;
146
+ if (undefined !== instance) {
147
+ IModelApp.viewManager.dropDecorator(instance);
148
+ FrustumDecorator._instance = undefined;
149
+ }
150
+ }
151
+ static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
+ }
153
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
+ * @beta
155
+ */
156
+ class ToggleFrustumSnapshotTool extends Tool {
157
+ static get minArgs() { return 0; }
158
+ static get maxArgs() { return 2; }
159
+ async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
+ const vp = IModelApp.viewManager.selectedView;
161
+ if (undefined === vp)
162
+ return true;
163
+ if (undefined === enable)
164
+ enable = !FrustumDecorator.isEnabled;
165
+ if (enable !== FrustumDecorator.isEnabled) {
166
+ if (enable) {
167
+ FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
+ vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
+ }
170
+ else {
171
+ FrustumDecorator.disable();
172
+ }
173
+ }
174
+ return true;
175
+ }
176
+ async parseAndRun(...args) {
177
+ let showPreload, showBackgroundIntersections, enable;
178
+ for (const arg of args) {
179
+ if (arg === "preload")
180
+ showPreload = true;
181
+ else if (arg === "background")
182
+ showBackgroundIntersections = true;
183
+ else
184
+ enable = parseToggle(arg);
185
+ }
186
+ if (typeof enable !== "string")
187
+ await this.run(enable, showPreload, showBackgroundIntersections);
188
+ return true;
189
+ }
190
+ }
191
+ ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
+ export { ToggleFrustumSnapshotTool };
193
+ /**
194
+ * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
195
+ * Only useful when more than one spatial viewport is open.
196
+ */
197
+ class SelectedViewFrustumDecoration {
198
+ constructor(vp, _options) {
199
+ this._options = _options;
200
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
201
+ this.useCachedDecorations = true;
202
+ this._targetVp = vp;
203
+ this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
204
+ this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
205
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
206
+ }
207
+ stop() {
208
+ if (this._removeDecorationListener) {
209
+ this._removeDecorationListener();
210
+ this._removeDecorationListener = undefined;
211
+ }
212
+ if (this._removeViewChangedListener) {
213
+ this._removeViewChangedListener();
214
+ this._removeViewChangedListener = undefined;
215
+ }
216
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
217
+ }
218
+ onViewChanged(targetVp) {
219
+ if (targetVp !== this._targetVp)
220
+ return;
221
+ const decorator = SelectedViewFrustumDecoration._decorator;
222
+ if (undefined !== decorator) {
223
+ for (const vp of IModelApp.viewManager) {
224
+ if (vp !== this._targetVp)
225
+ vp.invalidateCachedDecorations(decorator);
226
+ }
227
+ }
228
+ }
229
+ decorate(context) {
230
+ const vp = context.viewport;
231
+ if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
232
+ return;
233
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
234
+ if (this._targetVp.isCameraOn) {
235
+ const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
236
+ const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
237
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
238
+ }
239
+ const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
240
+ const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
241
+ FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
242
+ FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
243
+ if (this._options && this._options.showPreloadFrustum)
244
+ FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
245
+ context.addDecorationFromBuilder(builder);
246
+ }
247
+ // Returns true if decoration becomes enabled.
248
+ static toggle(vp, enabled) {
249
+ if (undefined !== enabled) {
250
+ const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
251
+ if (enabled === alreadyEnabled)
252
+ return alreadyEnabled;
253
+ }
254
+ if (undefined === SelectedViewFrustumDecoration._decorator) {
255
+ SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
256
+ return true;
257
+ }
258
+ else {
259
+ SelectedViewFrustumDecoration._decorator.stop();
260
+ SelectedViewFrustumDecoration._decorator = undefined;
261
+ return false;
262
+ }
263
+ }
264
+ }
265
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
266
+ * @beta
267
+ */
268
+ class ToggleSelectedViewFrustumTool extends Tool {
269
+ static get minArgs() { return 0; }
270
+ static get maxArgs() { return 1; }
271
+ async run(enable) {
272
+ const vp = IModelApp.viewManager.selectedView;
273
+ if (undefined === vp || !vp.view.isSpatialView())
274
+ return false;
275
+ if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
276
+ const remove = vp.onChangeView.addListener((_vp, prev) => {
277
+ if (!prev.hasSameCoordinates(vp.view)) {
278
+ SelectedViewFrustumDecoration.toggle(vp, false);
279
+ remove();
280
+ }
281
+ });
282
+ }
283
+ return true;
284
+ }
285
+ async parseAndRun(...args) {
286
+ const enable = parseToggle(args[0]);
287
+ if (typeof enable !== "string")
288
+ await this.run(enable);
289
+ return true;
290
+ }
291
+ }
292
+ ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
293
+ export { ToggleSelectedViewFrustumTool };
294
+ class ShadowFrustumDecoration {
295
+ constructor(vp) {
296
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
297
+ this.useCachedDecorations = true;
298
+ this._targetVp = vp;
299
+ const removeDecorator = IModelApp.viewManager.addDecorator(this);
300
+ const removeOnRender = vp.onRender.addListener((_) => this.onRender());
301
+ this._cleanup = () => {
302
+ removeDecorator();
303
+ removeOnRender();
304
+ };
305
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
306
+ }
307
+ stop() {
308
+ if (undefined !== this._cleanup) {
309
+ this._cleanup();
310
+ this._cleanup = undefined;
311
+ }
312
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
313
+ }
314
+ onRender() {
315
+ const decorator = ShadowFrustumDecoration._instance;
316
+ if (undefined !== decorator) {
317
+ for (const vp of IModelApp.viewManager) {
318
+ if (vp !== this._targetVp)
319
+ vp.invalidateCachedDecorations(decorator);
320
+ }
321
+ }
322
+ }
323
+ decorate(context) {
324
+ const frustum = this._targetVp.target.debugControl.shadowFrustum;
325
+ if (undefined === frustum)
326
+ return;
327
+ const thisVp = context.viewport;
328
+ if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
329
+ return;
330
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
331
+ FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
332
+ context.addDecorationFromBuilder(builder);
333
+ }
334
+ static toggle(vp, enabled) {
335
+ const instance = ShadowFrustumDecoration._instance;
336
+ if (undefined !== enabled) {
337
+ const alreadyEnabled = undefined !== instance;
338
+ if (enabled === alreadyEnabled)
339
+ return;
340
+ }
341
+ if (undefined === instance) {
342
+ ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
343
+ }
344
+ else {
345
+ instance.stop();
346
+ ShadowFrustumDecoration._instance = undefined;
347
+ }
348
+ }
349
+ }
350
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
351
+ * @beta
352
+ */
353
+ class ToggleShadowFrustumTool extends Tool {
354
+ static get minArgs() { return 0; }
355
+ static get maxArgs() { return 1; }
356
+ async run(enable) {
357
+ const vp = IModelApp.viewManager.selectedView;
358
+ if (undefined !== vp && vp.view.isSpatialView())
359
+ ShadowFrustumDecoration.toggle(vp, enable);
360
+ return true;
361
+ }
362
+ async parseAndRun(...args) {
363
+ const enable = parseToggle(args[0]);
364
+ if (typeof enable !== "string")
365
+ await this.run(enable);
366
+ return true;
367
+ }
368
+ }
369
+ ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
370
+ export { ToggleShadowFrustumTool };
368
371
  //# sourceMappingURL=FrustumDecoration.js.map