@itwin/frontend-devtools 4.0.0-dev.24 → 4.0.0-dev.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/lib/cjs/effects/EffectTools.js +1 -2
  3. package/lib/cjs/effects/EffectTools.js.map +1 -1
  4. package/lib/cjs/effects/LensDistortion.js +2 -2
  5. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  6. package/lib/cjs/effects/Saturation.js +1 -1
  7. package/lib/cjs/effects/Saturation.js.map +1 -1
  8. package/lib/cjs/effects/Vignette.js +4 -4
  9. package/lib/cjs/effects/Vignette.js.map +1 -1
  10. package/lib/cjs/tools/ClipTools.js +4 -7
  11. package/lib/cjs/tools/ClipTools.js.map +1 -1
  12. package/lib/cjs/tools/DisplayStyleTools.js +2 -4
  13. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  14. package/lib/cjs/tools/FrustumDecoration.js +1 -1
  15. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  16. package/lib/cjs/tools/PlanarMaskTools.js +4 -6
  17. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  18. package/lib/cjs/tools/RealityTransitionTool.js +1 -2
  19. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  20. package/lib/cjs/tools/RenderSystemTools.js +1 -2
  21. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  22. package/lib/cjs/tools/ScheduleScriptTools.js +4 -6
  23. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  24. package/lib/cjs/tools/SourceAspectIdTools.js +1 -2
  25. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  26. package/lib/cjs/tools/ViewportTools.js +2 -3
  27. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  28. package/lib/cjs/widgets/KeyinField.js +1 -2
  29. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  30. package/lib/cjs/widgets/MemoryTracker.js +1 -2
  31. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  32. package/lib/cjs/widgets/RenderCommandBreakdown.js +1 -2
  33. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  34. package/lib/cjs/widgets/TileMemoryBreakdown.js +1 -2
  35. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  36. package/lib/cjs/widgets/TileStatisticsTracker.js +1 -1
  37. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  38. package/lib/esm/effects/EffectTools.js +1 -2
  39. package/lib/esm/effects/EffectTools.js.map +1 -1
  40. package/lib/esm/effects/LensDistortion.js +2 -2
  41. package/lib/esm/effects/LensDistortion.js.map +1 -1
  42. package/lib/esm/effects/Saturation.js +1 -1
  43. package/lib/esm/effects/Saturation.js.map +1 -1
  44. package/lib/esm/effects/Vignette.js +4 -4
  45. package/lib/esm/effects/Vignette.js.map +1 -1
  46. package/lib/esm/tools/ClipTools.js +4 -7
  47. package/lib/esm/tools/ClipTools.js.map +1 -1
  48. package/lib/esm/tools/DisplayStyleTools.js +2 -4
  49. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/esm/tools/FrustumDecoration.js +1 -1
  51. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  52. package/lib/esm/tools/PlanarMaskTools.js +4 -6
  53. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  54. package/lib/esm/tools/RealityTransitionTool.js +1 -2
  55. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  56. package/lib/esm/tools/RenderSystemTools.js +1 -2
  57. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  58. package/lib/esm/tools/ScheduleScriptTools.js +4 -6
  59. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  60. package/lib/esm/tools/SourceAspectIdTools.js +1 -2
  61. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  62. package/lib/esm/tools/ViewportTools.js +2 -3
  63. package/lib/esm/tools/ViewportTools.js.map +1 -1
  64. package/lib/esm/widgets/KeyinField.js +1 -2
  65. package/lib/esm/widgets/KeyinField.js.map +1 -1
  66. package/lib/esm/widgets/MemoryTracker.js +1 -2
  67. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  68. package/lib/esm/widgets/RenderCommandBreakdown.js +1 -2
  69. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  70. package/lib/esm/widgets/TileMemoryBreakdown.js +1 -2
  71. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  72. package/lib/esm/widgets/TileStatisticsTracker.js +1 -1
  73. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  74. package/package.json +7 -7
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { IModelApp, TileAdmin, Viewport } from \"@itwin/core-frontend\";\r\nimport { createButton } from \"../ui/Button\";\r\nimport { createCheckBox } from \"../ui/CheckBox\";\r\nimport { createNumericInput } from \"../ui/NumericInput\";\r\n\r\ntype GetStatValue = (stats: TileAdmin.Statistics, vp: Viewport) => number;\r\ninterface StatEntry {\r\n label: string;\r\n getValue: GetStatValue;\r\n}\r\n\r\nfunction computeProgress(vp: Viewport): number {\r\n const ready = vp.numReadyTiles;\r\n const requested = vp.numRequestedTiles;\r\n const total = ready + requested;\r\n const ratio = (total > 0) ? (ready / total) : 1.0;\r\n return Math.round(ratio * 100);\r\n}\r\n\r\nconst statEntries: StatEntry[] = [\r\n { getValue: (stats, vp) => stats.numActiveRequests + (IModelApp.tileAdmin.getTilesForUser(vp)?.external.requested ?? 0), label: \"Active\" },\r\n { getValue: (stats, _vp) => stats.numPendingRequests, label: \"Pending\" },\r\n { getValue: (stats, _vp) => stats.numCanceled, label: \"Canceled\" },\r\n { getValue: (stats, _vp) => stats.numActiveRequests + stats.numPendingRequests, label: \"Total\" },\r\n { getValue: (_stats, vp) => vp.numSelectedTiles, label: \"Selected\" },\r\n { getValue: (_stats, vp) => vp.numReadyTiles, label: \"Ready\" },\r\n { getValue: (_stats, vp) => computeProgress(vp), label: \"Progress\" },\r\n { getValue: (stats, _vp) => stats.totalCompletedRequests, label: \"Completed\" },\r\n { getValue: (stats, _vp) => stats.totalTimedOutRequests, label: \"Timed Out\" },\r\n { getValue: (stats, _vp) => stats.totalFailedRequests, label: \"Failed\" },\r\n { getValue: (stats, _vp) => stats.totalEmptyTiles, label: \"Empty\" },\r\n { getValue: (stats, _vp) => stats.totalUndisplayableTiles, label: \"Undisplayable\" },\r\n { getValue: (stats, _vp) => stats.totalElidedTiles, label: \"Elided\" },\r\n { getValue: (stats, _vp) => stats.totalCacheMisses, label: \"Cache Misses\" },\r\n { getValue: (stats, _vp) => stats.totalDispatchedRequests, label: \"Dispatched\" },\r\n { getValue: (stats, _vp) => stats.totalAbortedRequests, label: \"Aborted\" },\r\n { getValue: (stats) => Math.round(stats.decoding.mean), label: \"Decoding mean time (ms)\" },\r\n { getValue: (stats) => stats.decoding.max, label: \"Decoding max time (ms)\" },\r\n];\r\n\r\nconst indexOfFirstGlobalStatistic = 7; // \"Completed\"\r\n\r\n/** Outputs statistics related to tile requests including the current number of active, pending, selected, and ready tile requests; as well as cumulative statistics for the session including the number of failed, timed-out, empty, and elided tile requests.\r\n * @beta\r\n */\r\nexport class TileStatisticsTracker {\r\n private readonly _statElements: HTMLElement[] = [];\r\n private readonly _div: HTMLDivElement;\r\n private readonly _vp: Viewport;\r\n private _curIntervalId?: NodeJS.Timer;\r\n\r\n public constructor(parent: HTMLElement, vp: Viewport) {\r\n this._vp = vp;\r\n this.addMaxActive(parent);\r\n createCheckBox({\r\n parent,\r\n name: \"Track Tile Requests\",\r\n id: \"stats_trackMemory\",\r\n handler: (_cb) => this.toggle(),\r\n });\r\n\r\n this._div = document.createElement(\"div\");\r\n this._div.style.display = \"none\";\r\n this._div.style.textAlign = \"right\";\r\n\r\n const table = document.createElement(\"table\");\r\n table.style.width = \"100%\";\r\n table.setAttribute(\"border\", \"1\");\r\n this._div.appendChild(table);\r\n\r\n const row = document.createElement(\"tr\");\r\n const frameColumn = document.createElement(\"td\");\r\n const globalColumn = document.createElement(\"td\");\r\n frameColumn.style.width = globalColumn.style.width = \"50%\";\r\n row.appendChild(frameColumn);\r\n row.appendChild(globalColumn);\r\n table.appendChild(row);\r\n\r\n for (let i = 0; i < statEntries.length; i++) {\r\n const div = document.createElement(\"div\");\r\n const elem = document.createElement(\"text\");\r\n this._statElements[i] = elem;\r\n div.appendChild(elem);\r\n\r\n const column = i >= indexOfFirstGlobalStatistic ? globalColumn : frameColumn;\r\n column.appendChild(div);\r\n }\r\n\r\n const resetButton = createButton({\r\n parent: this._div,\r\n value: \"Reset\",\r\n tooltip: \"Reset all cumulative statistics\",\r\n handler: () => this.reset(),\r\n });\r\n resetButton.div.style.textAlign = \"center\";\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public dispose(): void {\r\n this.clearInterval();\r\n }\r\n\r\n private addMaxActive(parent: HTMLElement): void {\r\n const div = document.createElement(\"div\");\r\n\r\n const label = document.createElement(\"label\");\r\n label.style.display = \"inline\";\r\n label.htmlFor = \"maxActiveRequests\";\r\n label.innerText = \"Max Active Requests: \";\r\n div.appendChild(label);\r\n\r\n createNumericInput({\r\n parent: div,\r\n id: \"maxActiveRequests\",\r\n display: \"inline\",\r\n min: 0,\r\n step: 1,\r\n value: IModelApp.tileAdmin.channels.rpcConcurrency,\r\n handler: (value, _input) => this.updateMaxActive(value),\r\n });\r\n\r\n parent.appendChild(div);\r\n }\r\n\r\n private updateMaxActive(value: number): void {\r\n IModelApp.tileAdmin.channels.setRpcConcurrency(value);\r\n }\r\n\r\n private clearInterval(): void {\r\n if (undefined !== this._curIntervalId) {\r\n clearInterval(this._curIntervalId);\r\n this._curIntervalId = undefined;\r\n }\r\n }\r\n\r\n private toggle(): void {\r\n if (undefined !== this._curIntervalId) {\r\n // Currently on - turn off.\r\n this._div.style.display = \"none\";\r\n this.clearInterval();\r\n } else {\r\n // Currently off - turn on.\r\n this._div.style.display = \"block\";\r\n this.update();\r\n this._curIntervalId = setInterval(() => this.update(), 500);\r\n }\r\n }\r\n\r\n private update(): void {\r\n const stats = IModelApp.tileAdmin.statistics;\r\n for (let i = 0; i < statEntries.length; i++) {\r\n const stat = statEntries[i];\r\n const label = `${stat.label}: ${stat.getValue(stats, this._vp)}`;\r\n this._statElements[i].innerText = label;\r\n }\r\n }\r\n\r\n private reset(): void {\r\n IModelApp.tileAdmin.resetStatistics();\r\n this.update();\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { IModelApp, TileAdmin, Viewport } from \"@itwin/core-frontend\";\r\nimport { createButton } from \"../ui/Button\";\r\nimport { createCheckBox } from \"../ui/CheckBox\";\r\nimport { createNumericInput } from \"../ui/NumericInput\";\r\n\r\ntype GetStatValue = (stats: TileAdmin.Statistics, vp: Viewport) => number;\r\ninterface StatEntry {\r\n label: string;\r\n getValue: GetStatValue;\r\n}\r\n\r\nfunction computeProgress(vp: Viewport): number {\r\n const ready = vp.numReadyTiles;\r\n const requested = vp.numRequestedTiles;\r\n const total = ready + requested;\r\n const ratio = (total > 0) ? (ready / total) : 1.0;\r\n return Math.round(ratio * 100);\r\n}\r\n\r\nconst statEntries: StatEntry[] = [\r\n { getValue: (stats, vp) => stats.numActiveRequests + (IModelApp.tileAdmin.getTilesForUser(vp)?.external.requested ?? 0), label: \"Active\" },\r\n { getValue: (stats, _vp) => stats.numPendingRequests, label: \"Pending\" },\r\n { getValue: (stats, _vp) => stats.numCanceled, label: \"Canceled\" },\r\n { getValue: (stats, _vp) => stats.numActiveRequests + stats.numPendingRequests, label: \"Total\" },\r\n { getValue: (_stats, vp) => vp.numSelectedTiles, label: \"Selected\" },\r\n { getValue: (_stats, vp) => vp.numReadyTiles, label: \"Ready\" },\r\n { getValue: (_stats, vp) => computeProgress(vp), label: \"Progress\" },\r\n { getValue: (stats, _vp) => stats.totalCompletedRequests, label: \"Completed\" },\r\n { getValue: (stats, _vp) => stats.totalTimedOutRequests, label: \"Timed Out\" },\r\n { getValue: (stats, _vp) => stats.totalFailedRequests, label: \"Failed\" },\r\n { getValue: (stats, _vp) => stats.totalEmptyTiles, label: \"Empty\" },\r\n { getValue: (stats, _vp) => stats.totalUndisplayableTiles, label: \"Undisplayable\" },\r\n { getValue: (stats, _vp) => stats.totalElidedTiles, label: \"Elided\" },\r\n { getValue: (stats, _vp) => stats.totalCacheMisses, label: \"Cache Misses\" },\r\n { getValue: (stats, _vp) => stats.totalDispatchedRequests, label: \"Dispatched\" },\r\n { getValue: (stats, _vp) => stats.totalAbortedRequests, label: \"Aborted\" },\r\n { getValue: (stats) => Math.round(stats.decoding.mean), label: \"Decoding mean time (ms)\" },\r\n { getValue: (stats) => stats.decoding.max, label: \"Decoding max time (ms)\" },\r\n];\r\n\r\nconst indexOfFirstGlobalStatistic = 7; // \"Completed\"\r\n\r\n/** Outputs statistics related to tile requests including the current number of active, pending, selected, and ready tile requests; as well as cumulative statistics for the session including the number of failed, timed-out, empty, and elided tile requests.\r\n * @beta\r\n */\r\nexport class TileStatisticsTracker {\r\n private readonly _statElements: HTMLElement[] = [];\r\n private readonly _div: HTMLDivElement;\r\n private readonly _vp: Viewport;\r\n private _curIntervalId?: NodeJS.Timer;\r\n\r\n public constructor(parent: HTMLElement, vp: Viewport) {\r\n this._vp = vp;\r\n this.addMaxActive(parent);\r\n createCheckBox({\r\n parent,\r\n name: \"Track Tile Requests\",\r\n id: \"stats_trackMemory\",\r\n handler: (_cb) => this.toggle(),\r\n });\r\n\r\n this._div = document.createElement(\"div\");\r\n this._div.style.display = \"none\";\r\n this._div.style.textAlign = \"right\";\r\n\r\n const table = document.createElement(\"table\");\r\n table.style.width = \"100%\";\r\n table.setAttribute(\"border\", \"1\");\r\n this._div.appendChild(table);\r\n\r\n const row = document.createElement(\"tr\");\r\n const frameColumn = document.createElement(\"td\");\r\n const globalColumn = document.createElement(\"td\");\r\n frameColumn.style.width = globalColumn.style.width = \"50%\";\r\n row.appendChild(frameColumn);\r\n row.appendChild(globalColumn);\r\n table.appendChild(row);\r\n\r\n for (let i = 0; i < statEntries.length; i++) {\r\n const div = document.createElement(\"div\");\r\n const elem = document.createElement(\"text\");\r\n this._statElements[i] = elem;\r\n div.appendChild(elem);\r\n\r\n const column = i >= indexOfFirstGlobalStatistic ? globalColumn : frameColumn;\r\n column.appendChild(div);\r\n }\r\n\r\n const resetButton = createButton({\r\n parent: this._div,\r\n value: \"Reset\",\r\n tooltip: \"Reset all cumulative statistics\",\r\n handler: () => this.reset(),\r\n });\r\n resetButton.div.style.textAlign = \"center\";\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public dispose(): void {\r\n this.clearInterval();\r\n }\r\n\r\n private addMaxActive(parent: HTMLElement): void {\r\n const div = document.createElement(\"div\");\r\n\r\n const label = document.createElement(\"label\");\r\n label.style.display = \"inline\";\r\n label.htmlFor = \"maxActiveRequests\";\r\n label.innerText = \"Max Active Requests: \";\r\n div.appendChild(label);\r\n\r\n createNumericInput({\r\n parent: div,\r\n id: \"maxActiveRequests\",\r\n display: \"inline\",\r\n min: 0,\r\n step: 1,\r\n value: IModelApp.tileAdmin.channels.rpcConcurrency,\r\n handler: (value, _input) => this.updateMaxActive(value),\r\n });\r\n\r\n parent.appendChild(div);\r\n }\r\n\r\n private updateMaxActive(value: number): void {\r\n IModelApp.tileAdmin.channels.setRpcConcurrency(value);\r\n }\r\n\r\n private clearInterval(): void {\r\n if (undefined !== this._curIntervalId) {\r\n clearInterval(this._curIntervalId);\r\n this._curIntervalId = undefined;\r\n }\r\n }\r\n\r\n private toggle(): void {\r\n if (undefined !== this._curIntervalId) {\r\n // Currently on - turn off.\r\n this._div.style.display = \"none\";\r\n this.clearInterval();\r\n } else {\r\n // Currently off - turn on.\r\n this._div.style.display = \"block\";\r\n this.update();\r\n this._curIntervalId = setInterval(() => this.update(), 500);\r\n }\r\n }\r\n\r\n private update(): void {\r\n const stats = IModelApp.tileAdmin.statistics;\r\n for (let i = 0; i < statEntries.length; i++) {\r\n const stat = statEntries[i];\r\n const label = `${stat.label}: ${stat.getValue(stats, this._vp)}`;\r\n this._statElements[i].innerText = label;\r\n }\r\n }\r\n\r\n private reset(): void {\r\n IModelApp.tileAdmin.resetStatistics();\r\n this.update();\r\n }\r\n}\r\n"]}
@@ -40,8 +40,7 @@ export class ClearEffectsTool extends Tool {
40
40
  static get minArgs() { return 0; }
41
41
  static get maxArgs() { return 0; }
42
42
  async run() {
43
- var _a;
44
- (_a = IModelApp.viewManager.selectedView) === null || _a === void 0 ? void 0 : _a.removeScreenSpaceEffects();
43
+ IModelApp.viewManager.selectedView?.removeScreenSpaceEffects();
45
44
  return true;
46
45
  }
47
46
  }
@@ -1 +1 @@
1
- {"version":3,"file":"EffectTools.js","sourceRoot":"","sources":["../../../src/effects/EffectTools.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EACL,SAAS,EAAqD,IAAI,GACnE,MAAM,sBAAsB,CAAC;AAE9B;;GAEG;AACH,MAAM,OAAgB,aAAc,SAAQ,IAAI;IAY9B,KAAK,CAAC,GAAG;QACvB,2EAA2E;QAC3E,MAAM,IAAI,GAAG,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YAC/C,uBAAuB;YACvB,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,8BAA8B,CAAC;gBACpE,IAAI;gBACJ,wBAAwB,EAAE,IAAI,CAAC,wBAAwB;gBACvD,MAAM,EAAE,IAAI,CAAC,MAAM;aACpB,CAAC,CAAC;YAEH,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YAC3B,OAAO,CAAC,MAAM,EAAE,CAAC;YAEjB,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;SAC5C;QAED,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC9C,IAAI,EAAE;YACJ,EAAE,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC;IACd,CAAC;;AAlCuB,gCAAkB,GAAG,IAAI,GAAG,EAAU,CAAC;AAqCjE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG;;QACvB,MAAA,SAAS,CAAC,WAAW,CAAC,YAAY,0CAAE,wBAAwB,EAAE,CAAC;QAC/D,OAAO,IAAI,CAAC;IACd,CAAC;;AAPsB,uBAAM,GAAG,cAAc,CAAC;AAUjD;;;GAGG;AACH,MAAM,UAAU,yBAAyB,CAAC,UAAkB;IAC1D,KAAK,MAAM,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE;QACtC,KAAK,MAAM,YAAY,IAAI,EAAE,CAAC,kBAAkB,EAAE;YAChD,IAAI,YAAY,KAAK,UAAU,EAAE;gBAC/B,EAAE,CAAC,aAAa,EAAE,CAAC;gBACnB,MAAM;aACP;SACF;KACF;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport {\r\n IModelApp, ScreenSpaceEffectBuilder, ScreenSpaceEffectSource, Tool,\r\n} from \"@itwin/core-frontend\";\r\n\r\n/** Adds a screen-space effect to the selected viewport.\r\n * @beta\r\n */\r\nexport abstract class AddEffectTool extends Tool {\r\n private static readonly _registeredEffects = new Set<string>();\r\n\r\n /** Name of effect as used in keyins like `fdt effect add`. Ideally one word. */\r\n protected abstract get effectName(): string;\r\n /** vertex, fragment, and optional sampleSourcePixel GLSL snippets. */\r\n protected abstract get source(): ScreenSpaceEffectSource;\r\n /** Whether the fragment shader should include built-in `textureCoordFromPosition` function. */\r\n protected abstract get textureCoordFromPosition(): boolean;\r\n /** Add uniforms, varyings, etc. */\r\n protected abstract defineEffect(builder: ScreenSpaceEffectBuilder): void;\r\n\r\n public override async run(): Promise<boolean> {\r\n // Avoid conflicts with the names of other registered screen-space effects.\r\n const name = `fdt ${this.effectName}`;\r\n if (!AddEffectTool._registeredEffects.has(name)) {\r\n // Register the effect.\r\n const builder = IModelApp.renderSystem.createScreenSpaceEffectBuilder({\r\n name,\r\n textureCoordFromPosition: this.textureCoordFromPosition,\r\n source: this.source,\r\n });\r\n\r\n assert(undefined !== builder);\r\n this.defineEffect(builder);\r\n builder.finish();\r\n\r\n AddEffectTool._registeredEffects.add(name);\r\n }\r\n\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n vp.addScreenSpaceEffect(name);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Removes all screen-space effects from the selected viewport.\r\n * @beta\r\n */\r\nexport class ClearEffectsTool extends Tool {\r\n public static override toolId = \"ClearEffects\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 0; }\r\n\r\n public override async run(): Promise<boolean> {\r\n IModelApp.viewManager.selectedView?.removeScreenSpaceEffects();\r\n return true;\r\n }\r\n}\r\n\r\n/** Requests that any viewport to which the specified effect has been applied redraw its contents.\r\n * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified.\r\n * @beta\r\n */\r\nexport function refreshViewportsForEffect(effectName: string): void {\r\n for (const vp of IModelApp.viewManager) {\r\n for (const vpEffectName of vp.screenSpaceEffects) {\r\n if (vpEffectName === effectName) {\r\n vp.requestRedraw();\r\n break;\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"EffectTools.js","sourceRoot":"","sources":["../../../src/effects/EffectTools.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EACL,SAAS,EAAqD,IAAI,GACnE,MAAM,sBAAsB,CAAC;AAE9B;;GAEG;AACH,MAAM,OAAgB,aAAc,SAAQ,IAAI;IAY9B,KAAK,CAAC,GAAG;QACvB,2EAA2E;QAC3E,MAAM,IAAI,GAAG,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YAC/C,uBAAuB;YACvB,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,8BAA8B,CAAC;gBACpE,IAAI;gBACJ,wBAAwB,EAAE,IAAI,CAAC,wBAAwB;gBACvD,MAAM,EAAE,IAAI,CAAC,MAAM;aACpB,CAAC,CAAC;YAEH,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YAC3B,OAAO,CAAC,MAAM,EAAE,CAAC;YAEjB,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;SAC5C;QAED,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC9C,IAAI,EAAE;YACJ,EAAE,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC;IACd,CAAC;;AAlCuB,gCAAkB,GAAG,IAAI,GAAG,EAAU,CAAC;AAqCjE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG;QACvB,SAAS,CAAC,WAAW,CAAC,YAAY,EAAE,wBAAwB,EAAE,CAAC;QAC/D,OAAO,IAAI,CAAC;IACd,CAAC;;AAPsB,uBAAM,GAAG,cAAc,CAAC;AAUjD;;;GAGG;AACH,MAAM,UAAU,yBAAyB,CAAC,UAAkB;IAC1D,KAAK,MAAM,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE;QACtC,KAAK,MAAM,YAAY,IAAI,EAAE,CAAC,kBAAkB,EAAE;YAChD,IAAI,YAAY,KAAK,UAAU,EAAE;gBAC/B,EAAE,CAAC,aAAa,EAAE,CAAC;gBACnB,MAAM;aACP;SACF;KACF;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport {\r\n IModelApp, ScreenSpaceEffectBuilder, ScreenSpaceEffectSource, Tool,\r\n} from \"@itwin/core-frontend\";\r\n\r\n/** Adds a screen-space effect to the selected viewport.\r\n * @beta\r\n */\r\nexport abstract class AddEffectTool extends Tool {\r\n private static readonly _registeredEffects = new Set<string>();\r\n\r\n /** Name of effect as used in keyins like `fdt effect add`. Ideally one word. */\r\n protected abstract get effectName(): string;\r\n /** vertex, fragment, and optional sampleSourcePixel GLSL snippets. */\r\n protected abstract get source(): ScreenSpaceEffectSource;\r\n /** Whether the fragment shader should include built-in `textureCoordFromPosition` function. */\r\n protected abstract get textureCoordFromPosition(): boolean;\r\n /** Add uniforms, varyings, etc. */\r\n protected abstract defineEffect(builder: ScreenSpaceEffectBuilder): void;\r\n\r\n public override async run(): Promise<boolean> {\r\n // Avoid conflicts with the names of other registered screen-space effects.\r\n const name = `fdt ${this.effectName}`;\r\n if (!AddEffectTool._registeredEffects.has(name)) {\r\n // Register the effect.\r\n const builder = IModelApp.renderSystem.createScreenSpaceEffectBuilder({\r\n name,\r\n textureCoordFromPosition: this.textureCoordFromPosition,\r\n source: this.source,\r\n });\r\n\r\n assert(undefined !== builder);\r\n this.defineEffect(builder);\r\n builder.finish();\r\n\r\n AddEffectTool._registeredEffects.add(name);\r\n }\r\n\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n vp.addScreenSpaceEffect(name);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Removes all screen-space effects from the selected viewport.\r\n * @beta\r\n */\r\nexport class ClearEffectsTool extends Tool {\r\n public static override toolId = \"ClearEffects\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 0; }\r\n\r\n public override async run(): Promise<boolean> {\r\n IModelApp.viewManager.selectedView?.removeScreenSpaceEffects();\r\n return true;\r\n }\r\n}\r\n\r\n/** Requests that any viewport to which the specified effect has been applied redraw its contents.\r\n * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified.\r\n * @beta\r\n */\r\nexport function refreshViewportsForEffect(effectName: string): void {\r\n for (const vp of IModelApp.viewManager) {\r\n for (const vpEffectName of vp.screenSpaceEffects) {\r\n if (vpEffectName === effectName) {\r\n vp.requestRedraw();\r\n break;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -89,8 +89,8 @@ export class LensDistortionConfig extends Tool {
89
89
  static get minArgs() { return 0; }
90
90
  static get maxArgs() { return 2; }
91
91
  async run(strength, ratio) {
92
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
93
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
92
+ LensDistortionConfig.strength = strength ?? 0.5;
93
+ LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
94
94
  refreshViewportsForEffect("fdt lensdistortion");
95
95
  return true;
96
96
  }
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
@@ -66,7 +66,7 @@ export class SaturationConfig extends Tool {
66
66
  static get minArgs() { return 0; }
67
67
  static get maxArgs() { return 1; }
68
68
  async run(multiplier) {
69
- SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
69
+ SaturationConfig.multiplier = multiplier ?? 2.0;
70
70
  refreshViewportsForEffect("fdt Saturation");
71
71
  return true;
72
72
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAGjD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAhDsB,uBAAM,GAAG,kBAAkB,CAAC;AAmDrD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC;;AAhBsB,uBAAM,GAAG,kBAAkB,CAAC;AAInD,8EAA8E;AAChE,2BAAU,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Adjusts the saturation of colors in a viewport.\r\n * @beta\r\n */\r\nexport class SaturationEffect extends AddEffectTool {\r\n public static override toolId = \"SaturationEffect\";\r\n\r\n protected get effectName() { return \"Saturation\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\r\n return {\r\n // Vertex shader simply computes texture coordinate for source pixel.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }`,\r\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\r\n fragment: `\r\n vec3 rgb2hsv(vec3 c) {\r\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\r\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\r\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\r\n\r\n float d = q.x - min(q.w, q.y);\r\n float e = 1.0e-10;\r\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\r\n }\r\n\r\n vec3 hsv2rgb(vec3 c) {\r\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\r\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\r\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\r\n }\r\n\r\n vec4 effectMain() {\r\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\r\n color.rgb = rgb2hsv(color.rgb);\r\n color.rgb.y = color.rgb.y * u_saturationMult;\r\n color.rgb = hsv2rgb(color.rgb);\r\n return color;\r\n }`,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_saturationMult\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[SaturationEffect]].\r\n * @beta\r\n */\r\nexport class SaturationConfig extends Tool {\r\n public static override toolId = \"SaturationConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** Multiplier applied to the saturation of each color in the source image. */\r\n public static multiplier = 2.0;\r\n\r\n public override async run(multiplier?: number): Promise<boolean> {\r\n SaturationConfig.multiplier = multiplier ?? 2.0;\r\n refreshViewportsForEffect(\"fdt Saturation\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"));\r\n }\r\n}\r\n\r\n"]}
1
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@@ -78,10 +78,10 @@ export class VignetteConfig extends Tool {
78
78
  static get maxArgs() { return 4; }
79
79
  async run(width, height, roundness, smoothness) {
80
80
  const config = VignetteConfig;
81
- config.size[0] = width !== null && width !== void 0 ? width : config.size[0];
82
- config.size[1] = height !== null && height !== void 0 ? height : config.size[1];
83
- config.roundness = roundness !== null && roundness !== void 0 ? roundness : config.roundness;
84
- config.smoothness = smoothness !== null && smoothness !== void 0 ? smoothness : config.smoothness;
81
+ config.size[0] = width ?? config.size[0];
82
+ config.size[1] = height ?? config.size[1];
83
+ config.roundness = roundness ?? config.roundness;
84
+ config.smoothness = smoothness ?? config.smoothness;
85
85
  refreshViewportsForEffect("fdt Vignette");
86
86
  return true;
87
87
  }
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Applies a [vignette](https://en.wikipedia.org/wiki/Vignetting) effect to the viewport.\r\n * From https://github.com/TyLindberg/glsl-vignette/blob/master/advanced.glsl.\r\n * @beta\r\n */\r\nexport class VignetteEffect extends AddEffectTool {\r\n public static override toolId = \"VignetteEffect\";\r\n\r\n protected get effectName() { return \"Vignette\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }\r\n `,\r\n fragment: `\r\n float sdSquare(vec2 point, float width) {\r\n vec2 d = abs(point) - width;\r\n return min(max(d.x,d.y),0.0) + length(max(d,0.0));\r\n }\r\n\r\n float vignette(vec2 uv, vec2 size, float roundness, float smoothness) {\r\n // Center UVs\r\n uv -= 0.5;\r\n\r\n // Shift UVs based on the larger of width or height\r\n float minWidth = min(size.x, size.y);\r\n uv.x = sign(uv.x) * clamp(abs(uv.x) - abs(minWidth - size.x), 0.0, 1.0);\r\n uv.y = sign(uv.y) * clamp(abs(uv.y) - abs(minWidth - size.y), 0.0, 1.0);\r\n\r\n // Signed distance calculation\r\n float boxSize = minWidth * (1.0 - roundness);\r\n float dist = sdSquare(uv, boxSize) - (minWidth * roundness);\r\n\r\n return 1.0 - smoothstep(0.0, smoothness, dist);\r\n }\r\n\r\n vec4 effectMain() {\r\n return TEXTURE(u_diffuse, v_texCoord) * vignette(v_texCoord, u_size, u_roundness, u_smoothness);\r\n }\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_size\",\r\n type: UniformType.Vec2,\r\n bind: (uniform) => uniform.setUniform2fv(VignetteConfig.size),\r\n });\r\n builder.addUniform({\r\n name: \"u_roundness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.roundness),\r\n });\r\n builder.addUniform({\r\n name: \"u_smoothness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.smoothness),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[VignetteEffect]].\r\n * @beta\r\n */\r\nexport class VignetteConfig extends Tool {\r\n public static override toolId = \"VignetteConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n /** Size of the vignette in the form (width/2, height/2). e.g., to make the vignette start fading in halfway between the center and edges of\r\n * UV space, use (0.25, 0.25).\r\n */\r\n public static readonly size = new Float32Array([0.25, 0.25]);\r\n\r\n /** How round the vignette will be, from 0.0 (perfectly rectangular) to 1.0 (perfectly round). */\r\n public static roundness = 1.0;\r\n\r\n /** How quickly the vignette fades in. The vignette starts fading in at the edge of the values provided by `size` and will be\r\n * fully faded in at (size.x + smoothness, size.y * smoothness). A value of 0.0 produces a hard edge.\r\n */\r\n public static smoothness = 0.5;\r\n\r\n public override async run(width?: number, height?: number, roundness?: number, smoothness?: number): Promise<boolean> {\r\n const config = VignetteConfig;\r\n config.size[0] = width ?? config.size[0];\r\n config.size[1] = height ?? config.size[1];\r\n config.roundness = roundness ?? config.roundness;\r\n config.smoothness = smoothness ?? config.smoothness;\r\n\r\n refreshViewportsForEffect(\"fdt Vignette\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"w\"), args.getFloat(\"h\"), args.getFloat(\"r\"), args.getFloat(\"s\"));\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"Vignette.js","sourceRoot":"","sources":["../../../src/effects/Vignette.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;;GAGG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAG/C,IAAc,UAAU,KAAK,OAAO,UAAU,CAAC,CAAC,CAAC;IACjD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;OAIP;YACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;OAyBT;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,WAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,CAAC;SAC9D,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC;SAClE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,cAAc;YACpB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,UAAU,CAAC;SACnE,CAAC,CAAC;IACL,CAAC;;AA1DsB,qBAAM,GAAG,gBAAgB,CAAC;AA6DnD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,IAAI;IAE/B,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAelC,KAAK,CAAC,GAAG,CAAC,KAAc,EAAE,MAAe,EAAE,SAAkB,EAAE,UAAmB;QAChG,MAAM,MAAM,GAAG,cAAc,CAAC;QAC9B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACzC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,SAAS,GAAG,SAAS,IAAI,MAAM,CAAC,SAAS,CAAC;QACjD,MAAM,CAAC,UAAU,GAAG,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC;QAEpD,yBAAyB,CAAC,cAAc,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAClG,CAAC;;AA/BsB,qBAAM,GAAG,gBAAgB,CAAC;AAIjD;;GAEG;AACoB,mBAAI,GAAG,IAAI,YAAY,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;AAE7D,iGAAiG;AACnF,wBAAS,GAAG,GAAG,CAAC;AAE9B;;GAEG;AACW,yBAAU,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\n/** Applies a [vignette](https://en.wikipedia.org/wiki/Vignetting) effect to the viewport.\r\n * From https://github.com/TyLindberg/glsl-vignette/blob/master/advanced.glsl.\r\n * @beta\r\n */\r\nexport class VignetteEffect extends AddEffectTool {\r\n public static override toolId = \"VignetteEffect\";\r\n\r\n protected get effectName() { return \"Vignette\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n v_texCoord = textureCoordFromPosition(pos);\r\n }\r\n `,\r\n fragment: `\r\n float sdSquare(vec2 point, float width) {\r\n vec2 d = abs(point) - width;\r\n return min(max(d.x,d.y),0.0) + length(max(d,0.0));\r\n }\r\n\r\n float vignette(vec2 uv, vec2 size, float roundness, float smoothness) {\r\n // Center UVs\r\n uv -= 0.5;\r\n\r\n // Shift UVs based on the larger of width or height\r\n float minWidth = min(size.x, size.y);\r\n uv.x = sign(uv.x) * clamp(abs(uv.x) - abs(minWidth - size.x), 0.0, 1.0);\r\n uv.y = sign(uv.y) * clamp(abs(uv.y) - abs(minWidth - size.y), 0.0, 1.0);\r\n\r\n // Signed distance calculation\r\n float boxSize = minWidth * (1.0 - roundness);\r\n float dist = sdSquare(uv, boxSize) - (minWidth * roundness);\r\n\r\n return 1.0 - smoothstep(0.0, smoothness, dist);\r\n }\r\n\r\n vec4 effectMain() {\r\n return TEXTURE(u_diffuse, v_texCoord) * vignette(v_texCoord, u_size, u_roundness, u_smoothness);\r\n }\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\r\n builder.addUniform({\r\n name: \"u_size\",\r\n type: UniformType.Vec2,\r\n bind: (uniform) => uniform.setUniform2fv(VignetteConfig.size),\r\n });\r\n builder.addUniform({\r\n name: \"u_roundness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.roundness),\r\n });\r\n builder.addUniform({\r\n name: \"u_smoothness\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(VignetteConfig.smoothness),\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[VignetteEffect]].\r\n * @beta\r\n */\r\nexport class VignetteConfig extends Tool {\r\n public static override toolId = \"VignetteConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 4; }\r\n\r\n /** Size of the vignette in the form (width/2, height/2). e.g., to make the vignette start fading in halfway between the center and edges of\r\n * UV space, use (0.25, 0.25).\r\n */\r\n public static readonly size = new Float32Array([0.25, 0.25]);\r\n\r\n /** How round the vignette will be, from 0.0 (perfectly rectangular) to 1.0 (perfectly round). */\r\n public static roundness = 1.0;\r\n\r\n /** How quickly the vignette fades in. The vignette starts fading in at the edge of the values provided by `size` and will be\r\n * fully faded in at (size.x + smoothness, size.y * smoothness). A value of 0.0 produces a hard edge.\r\n */\r\n public static smoothness = 0.5;\r\n\r\n public override async run(width?: number, height?: number, roundness?: number, smoothness?: number): Promise<boolean> {\r\n const config = VignetteConfig;\r\n config.size[0] = width ?? config.size[0];\r\n config.size[1] = height ?? config.size[1];\r\n config.roundness = roundness ?? config.roundness;\r\n config.smoothness = smoothness ?? config.smoothness;\r\n\r\n refreshViewportsForEffect(\"fdt Vignette\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"w\"), args.getFloat(\"h\"), args.getFloat(\"r\"), args.getFloat(\"s\"));\r\n }\r\n}\r\n"]}
@@ -29,19 +29,17 @@ export class ClipColorTool extends Tool {
29
29
  static get minArgs() { return 1; }
30
30
  static get maxArgs() { return 2; }
31
31
  _clearClipColors() {
32
- var _a;
33
32
  const vp = IModelApp.viewManager.selectedView;
34
33
  if (undefined !== vp) {
35
- const props = (_a = vp.displayStyle.settings.clipStyle.toJSON()) !== null && _a !== void 0 ? _a : {};
34
+ const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};
36
35
  props.insideColor = props.outsideColor = undefined;
37
36
  vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);
38
37
  }
39
38
  }
40
39
  setClipColor(colStr, which) {
41
- var _a;
42
40
  const vp = IModelApp.viewManager.selectedView;
43
41
  if (vp) {
44
- const props = (_a = vp.displayStyle.settings.clipStyle.toJSON()) !== null && _a !== void 0 ? _a : {};
42
+ const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};
45
43
  props[which] = colStr === "clear" ? undefined : RgbColor.fromColorDef(ColorDef.fromString(colStr));
46
44
  vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);
47
45
  }
@@ -86,7 +84,7 @@ export class ToggleSectionCutTool extends Tool {
86
84
  const vp = IModelApp.viewManager.selectedView;
87
85
  if (vp) {
88
86
  const style = vp.view.displayStyle.settings.clipStyle;
89
- produceCutGeometry = produceCutGeometry !== null && produceCutGeometry !== void 0 ? produceCutGeometry : !style.produceCutGeometry;
87
+ produceCutGeometry = produceCutGeometry ?? !style.produceCutGeometry;
90
88
  if (produceCutGeometry !== style.produceCutGeometry) {
91
89
  const json = {
92
90
  ...vp.view.displayStyle.settings.clipStyle.toJSON(),
@@ -121,8 +119,7 @@ export class TestClipStyleTool extends DisplayStyleTool {
121
119
  static get minArgs() { return 1; }
122
120
  get require3d() { return true; }
123
121
  async parse(args) {
124
- var _a;
125
- this._useStyle = (_a = parseBoolean(args[0])) !== null && _a !== void 0 ? _a : false;
122
+ this._useStyle = parseBoolean(args[0]) ?? false;
126
123
  return true;
127
124
  }
128
125
  async execute(vp) {
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ClipStyle, ClipStyleProps, ColorByName, ColorDef, LinePixels, RenderMode, RgbColor,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp, Tool, Viewport } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\nimport { parseBoolean } from \"./parseBoolean\";\r\nimport { DisplayStyleTool } from \"./DisplayStyleTools\";\r\n\r\n/** This tool specifies or un-specifies a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipColorTool extends Tool {\r\n public static override toolId = \"ClipColorTool\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n private _clearClipColors() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.insideColor = props.outsideColor = undefined;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipColor(colStr: string, which: \"insideColor\" | \"outsideColor\") {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props[which] = colStr === \"clear\" ? undefined : RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (1 === args.length) {\r\n if (args[0] === \"clear\")\r\n this._clearClipColors();\r\n\r\n return true;\r\n }\r\n\r\n const which = args[0];\r\n if (which === \"inside\" || which === \"outside\")\r\n this.setClipColor(args[1], \"inside\" === which ? \"insideColor\" : \"outsideColor\");\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Controls a view state's view details' flag for producing cut geometry for a clip style.\r\n * @beta\r\n */\r\nexport class ToggleSectionCutTool extends Tool {\r\n public static override toolId = \"ToggleSectionCut\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** This method runs the tool, controlling a view state's view details' flag for producing cut geometry for a clip style.\r\n * @param produceCutGeometry whether to produce cut geometry\r\n */\r\n public override async run(produceCutGeometry?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const style = vp.view.displayStyle.settings.clipStyle;\r\n produceCutGeometry = produceCutGeometry ?? !style.produceCutGeometry;\r\n if (produceCutGeometry !== style.produceCutGeometry) {\r\n const json = {\r\n ...vp.view.displayStyle.settings.clipStyle.toJSON(),\r\n produceCutGeometry,\r\n };\r\n\r\n vp.view.displayStyle.settings.clipStyle = ClipStyle.fromJSON(json);\r\n vp.invalidateScene();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Executes this tool's run method with args[0] containing `produceCutGeometry`.\r\n * @see [[run]]\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Simple tool that toggles a hard-coded clip style overriding various aspects of the cut geometry appearance.\r\n * @beta\r\n */\r\nexport class TestClipStyleTool extends DisplayStyleTool {\r\n public static override toolId = \"TestClipStyle\";\r\n public static override get maxArgs() { return 1; }\r\n public static override get minArgs() { return 1; }\r\n\r\n private _useStyle = false;\r\n\r\n protected override get require3d() { return true; }\r\n\r\n protected async parse(args: string[]): Promise<boolean> {\r\n this._useStyle = parseBoolean(args[0]) ?? false;\r\n return true;\r\n }\r\n\r\n protected async execute(vp: Viewport) {\r\n const props: ClipStyleProps = { produceCutGeometry: true };\r\n if (this._useStyle) {\r\n props.cutStyle = {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n },\r\n appearance: {\r\n rgb: { r: 0xff, g: 0x7f, b: 0 },\r\n transparency: 0.5,\r\n nonLocatable: true,\r\n },\r\n hiddenLine: {\r\n visible: {\r\n ovrColor: true,\r\n color: ColorByName.blue,\r\n pattern: LinePixels.Solid,\r\n width: 3,\r\n },\r\n },\r\n };\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n vp.invalidateRenderPlan();\r\n vp.setFeatureOverrideProviderChanged();\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ClipStyle, ClipStyleProps, ColorByName, ColorDef, LinePixels, RenderMode, RgbColor,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp, Tool, Viewport } from \"@itwin/core-frontend\";\r\nimport { parseToggle } from \"./parseToggle\";\r\nimport { parseBoolean } from \"./parseBoolean\";\r\nimport { DisplayStyleTool } from \"./DisplayStyleTools\";\r\n\r\n/** This tool specifies or un-specifies a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @see [ColorDef]\r\n * @beta\r\n */\r\nexport class ClipColorTool extends Tool {\r\n public static override toolId = \"ClipColorTool\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n private _clearClipColors() {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props.insideColor = props.outsideColor = undefined;\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n private setClipColor(colStr: string, which: \"insideColor\" | \"outsideColor\") {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const props = vp.displayStyle.settings.clipStyle.toJSON() ?? {};\r\n props[which] = colStr === \"clear\" ? undefined : RgbColor.fromColorDef(ColorDef.fromString(colStr));\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n }\r\n }\r\n\r\n /** This runs the tool using the given arguments, specifying or unspecifying a clip color to use for pixels inside or outside the clip region.\r\n * Arguments can be:\r\n * - clear\r\n * - inside <color string> | clear\r\n * - outside <color string> | clear\r\n * <color string> must be in one of the following forms:\r\n * \"rgb(255,0,0)\"\r\n * \"rgba(255,0,0,255)\"\r\n * \"rgb(100%,0%,0%)\"\r\n * \"hsl(120,50%,50%)\"\r\n * \"#rrbbgg\"\r\n * \"blanchedAlmond\" (see possible values from [[ColorByName]]). Case insensitive.\r\n * @beta\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (1 === args.length) {\r\n if (args[0] === \"clear\")\r\n this._clearClipColors();\r\n\r\n return true;\r\n }\r\n\r\n const which = args[0];\r\n if (which === \"inside\" || which === \"outside\")\r\n this.setClipColor(args[1], \"inside\" === which ? \"insideColor\" : \"outsideColor\");\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Controls a view state's view details' flag for producing cut geometry for a clip style.\r\n * @beta\r\n */\r\nexport class ToggleSectionCutTool extends Tool {\r\n public static override toolId = \"ToggleSectionCut\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n /** This method runs the tool, controlling a view state's view details' flag for producing cut geometry for a clip style.\r\n * @param produceCutGeometry whether to produce cut geometry\r\n */\r\n public override async run(produceCutGeometry?: boolean): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const style = vp.view.displayStyle.settings.clipStyle;\r\n produceCutGeometry = produceCutGeometry ?? !style.produceCutGeometry;\r\n if (produceCutGeometry !== style.produceCutGeometry) {\r\n const json = {\r\n ...vp.view.displayStyle.settings.clipStyle.toJSON(),\r\n produceCutGeometry,\r\n };\r\n\r\n vp.view.displayStyle.settings.clipStyle = ClipStyle.fromJSON(json);\r\n vp.invalidateScene();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Executes this tool's run method with args[0] containing `produceCutGeometry`.\r\n * @see [[run]]\r\n */\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable !== \"string\")\r\n await this.run(enable);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Simple tool that toggles a hard-coded clip style overriding various aspects of the cut geometry appearance.\r\n * @beta\r\n */\r\nexport class TestClipStyleTool extends DisplayStyleTool {\r\n public static override toolId = \"TestClipStyle\";\r\n public static override get maxArgs() { return 1; }\r\n public static override get minArgs() { return 1; }\r\n\r\n private _useStyle = false;\r\n\r\n protected override get require3d() { return true; }\r\n\r\n protected async parse(args: string[]): Promise<boolean> {\r\n this._useStyle = parseBoolean(args[0]) ?? false;\r\n return true;\r\n }\r\n\r\n protected async execute(vp: Viewport) {\r\n const props: ClipStyleProps = { produceCutGeometry: true };\r\n if (this._useStyle) {\r\n props.cutStyle = {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n },\r\n appearance: {\r\n rgb: { r: 0xff, g: 0x7f, b: 0 },\r\n transparency: 0.5,\r\n nonLocatable: true,\r\n },\r\n hiddenLine: {\r\n visible: {\r\n ovrColor: true,\r\n color: ColorByName.blue,\r\n pattern: LinePixels.Solid,\r\n width: 3,\r\n },\r\n },\r\n };\r\n }\r\n\r\n vp.displayStyle.settings.clipStyle = ClipStyle.fromJSON(props);\r\n vp.invalidateRenderPlan();\r\n vp.setFeatureOverrideProviderChanged();\r\n\r\n return true;\r\n }\r\n}\r\n"]}
@@ -308,8 +308,7 @@ export class WoWIgnoreBackgroundTool extends DisplayStyleTool {
308
308
  return true;
309
309
  }
310
310
  async execute(vp) {
311
- var _a;
312
- const ignoreBackgroundColor = (_a = this._ignore) !== null && _a !== void 0 ? _a : !vp.displayStyle.settings.whiteOnWhiteReversal.ignoreBackgroundColor;
311
+ const ignoreBackgroundColor = this._ignore ?? !vp.displayStyle.settings.whiteOnWhiteReversal.ignoreBackgroundColor;
313
312
  vp.displayStyle.settings.whiteOnWhiteReversal = WhiteOnWhiteReversalSettings.fromJSON({ ignoreBackgroundColor });
314
313
  return true;
315
314
  }
@@ -330,8 +329,7 @@ export class ToggleWiremeshTool extends DisplayStyleTool {
330
329
  return true;
331
330
  }
332
331
  async execute(vp) {
333
- var _a;
334
- vp.viewFlags = vp.viewFlags.with("wiremesh", (_a = this._enable) !== null && _a !== void 0 ? _a : !vp.viewFlags.wiremesh);
332
+ vp.viewFlags = vp.viewFlags.with("wiremesh", this._enable ?? !vp.viewFlags.wiremesh);
335
333
  return true;
336
334
  }
337
335
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ColorDef, DisplayStyle3dSettingsProps, DisplayStyleOverridesOptions, RenderMode, SkyCube, SkySphere,\r\n SubCategoryAppearance, SubCategoryOverride, ViewFlags, ViewFlagsProperties, WhiteOnWhiteReversalSettings,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n DisplayStyle3dState, IModelApp, NotifyMessageDetails, OutputMessagePriority, Tool, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { copyStringToClipboard } from \"../ClipboardUtilities\";\r\nimport { parseArgs } from \"./parseArgs\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\ntype BooleanFlagName =\r\n \"dimensions\" | \"patterns\" | \"weights\" | \"styles\" | \"transparency\" | \"fill\" | \"textures\" | \"materials\" | \"acsTriad\" | \"grid\" | \"visibleEdges\" |\r\n \"hiddenEdges\" | \"lighting\" | \"shadows\" | \"clipVolume\" | \"constructions\" | \"monochrome\" | \"backgroundMap\" | \"ambientOcclusion\" | \"forceSurfaceDiscard\"\r\n | \"wiremesh\";\r\n\r\n// Compiler has the info to construct this array for us, but we have no access to it...\r\nconst booleanFlagNames: BooleanFlagName[] = [\r\n \"dimensions\", \"patterns\", \"weights\", \"styles\", \"transparency\", \"fill\", \"textures\", \"materials\", \"acsTriad\", \"grid\", \"visibleEdges\",\r\n \"hiddenEdges\", \"lighting\", \"shadows\", \"clipVolume\", \"constructions\", \"monochrome\", \"backgroundMap\", \"ambientOcclusion\", \"forceSurfaceDiscard\",\r\n \"wiremesh\",\r\n];\r\n\r\nconst lowercaseBooleanFlagNames = booleanFlagNames.map((name) => name.toLowerCase());\r\n\r\n/** Modifies the selected viewport's DisplayStyleState.\r\n * @beta\r\n */\r\nexport abstract class DisplayStyleTool extends Tool {\r\n protected get require3d() { return false; }\r\n // Return true if the display style was modified - we will invalidate the viewport's render plan.\r\n protected abstract execute(vp: Viewport): Promise<boolean>;\r\n // Return false if failed to parse.\r\n protected abstract parse(args: string[], vp: Viewport): Promise<boolean>;\r\n\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && (!this.require3d || vp.view.is3d()) && await this.execute(vp))\r\n vp.displayStyle = vp.view.displayStyle;\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && (!this.require3d || vp.view.is3d()) && await this.parse(args, vp))\r\n return this.run();\r\n else\r\n return false;\r\n }\r\n}\r\n\r\n/** Modifies the selected viewport's ViewFlags.\r\n * The keyin syntax is as follows:\r\n * fdt change viewflags flag=value\r\n * Where 'flag' is one of the BooleanFlagName values, or \"renderMode\"; and value is an integer.\r\n * For boolean flags, value is 0 for false or 1 for true. For renderMode, value is one of the RenderMode enum values.\r\n * Flag names are case-insensitive.\r\n * @beta\r\n */\r\nexport class ChangeViewFlagsTool extends Tool {\r\n public static override toolId = \"ChangeViewFlags\";\r\n public static override get maxArgs() { return undefined; }\r\n public static override get minArgs() { return 1; }\r\n\r\n public override async run(vf: ViewFlags, vp?: Viewport): Promise<boolean> {\r\n if (undefined !== vf && undefined !== vp)\r\n vp.viewFlags = vf;\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp || 0 === args.length)\r\n return true;\r\n\r\n const vf: Partial<ViewFlagsProperties> = { ...vp.viewFlags };\r\n for (const arg of args) {\r\n const parts = arg.split(\"=\");\r\n if (2 !== parts.length)\r\n continue;\r\n\r\n const value = parseInt(parts[1], 10);\r\n if (Number.isNaN(value))\r\n continue;\r\n\r\n const name = parts[0].toLowerCase();\r\n if (name === \"rendermode\") {\r\n switch (value) {\r\n case RenderMode.SmoothShade:\r\n case RenderMode.Wireframe:\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n vf.renderMode = value;\r\n vp.invalidateRenderPlan();\r\n break;\r\n }\r\n\r\n continue;\r\n }\r\n\r\n if (0 !== value && 1 !== value)\r\n continue;\r\n\r\n const index = lowercaseBooleanFlagNames.indexOf(name);\r\n if (-1 !== index) {\r\n const propName = booleanFlagNames[index];\r\n vf[propName] = 0 !== value;\r\n vp.invalidateRenderPlan();\r\n }\r\n }\r\n\r\n return this.run(new ViewFlags(vf), vp);\r\n }\r\n}\r\n\r\n/** Toggles the skybox.\r\n * @beta\r\n */\r\nexport class ToggleSkyboxTool extends DisplayStyleTool {\r\n public static override toolId = \"ToggleSkybox\";\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(_args: string[]): Promise<boolean> { return true; } // no arguments\r\n\r\n public async execute(vp: Viewport) {\r\n const style = vp.view.displayStyle as DisplayStyle3dState;\r\n style.environment = style.environment.withDisplay({ sky: !style.environment.displaySky });\r\n return true;\r\n }\r\n}\r\n\r\n/** Defines a [SkySphere]($common) to apply to the current view.\r\n * @beta\r\n */\r\nexport class SkySphereTool extends DisplayStyleTool {\r\n private _image?: string;\r\n\r\n public static override toolId = \"SetSkySphere\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(args: string[]) {\r\n this._image = args[0];\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (this._image && vp.view.is3d()) {\r\n vp.view.displayStyle.environment = vp.view.displayStyle.environment.clone({\r\n displaySky: true,\r\n sky: new SkySphere(this._image),\r\n });\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Defines a [SkyCube]($common) to apply to the current view.\r\n * @beta\r\n */\r\nexport class SkyCubeTool extends DisplayStyleTool {\r\n private _images: string[] = [];\r\n\r\n public static override toolId = \"SetSkyCube\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 6; }\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(args: string[]) {\r\n this._images = [...args];\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const imgs = this._images;\r\n if (imgs.length === 0 || !vp.view.is3d())\r\n return true;\r\n\r\n let top, bottom, left, right, front, back;\r\n switch (imgs.length) {\r\n case 1:\r\n top = bottom = left = right = front = back = imgs[0];\r\n break;\r\n case 2:\r\n top = bottom = imgs[0];\r\n left = right = front = back = imgs[1];\r\n break;\r\n case 3:\r\n top = bottom = imgs[0];\r\n left = right = imgs[1];\r\n front = back = imgs[2];\r\n break;\r\n case 4:\r\n top = imgs[0];\r\n bottom = imgs[1];\r\n left = right = imgs[2];\r\n front = back = imgs[3];\r\n break;\r\n case 5:\r\n top = bottom = imgs[0];\r\n left = imgs[1];\r\n right = imgs[2];\r\n front = imgs[3];\r\n back = imgs[4];\r\n break;\r\n default:\r\n top = imgs[0];\r\n bottom = imgs[1];\r\n left = imgs[2];\r\n right = imgs[3];\r\n front = imgs[4];\r\n back = imgs[5];\r\n break;\r\n }\r\n\r\n vp.view.displayStyle.environment = vp.view.displayStyle.environment.clone({\r\n displaySky: true,\r\n sky: new SkyCube({ top, bottom, left, right, front, back }),\r\n });\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Outputs (and optionally copies to the clipboard) a \"rendering style\" as a partial DisplayStyle3dSettingsProps JSON object based\r\n * on the current view's display style settings.\r\n * All arguments are optional, of the form \"name=value\" where `value` is 0 for false or 1 for true. All arguments default to `false` if omitted.\r\n * @see [DisplayStyleSettings.toOverrides]($common) for details.\r\n * Arguments:\r\n * * `all`: include all settings.\r\n * * `imodel`: include iModel-specific settings.\r\n * * `project`: include iTwin-specific (formerly known as project) settings.\r\n * * `map`: include background map settings.\r\n * * `drawingaids`: include drawing aid decoration settings.\r\n * * `copy`: copy result to system clipboard.\r\n * * `quote`: format the JSON so it can be parsed directly by [ApplyRenderingStyleTool].\r\n * @beta\r\n */\r\nexport class SaveRenderingStyleTool extends DisplayStyleTool {\r\n private _options: DisplayStyleOverridesOptions = {};\r\n private _copyToClipboard = false;\r\n private _quote = false;\r\n\r\n public static override toolId = \"SaveRenderingStyle\";\r\n\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 7; }\r\n\r\n public async parse(inputArgs: string[]) {\r\n const args = parseArgs(inputArgs);\r\n function getArg(name: string): true | undefined {\r\n return args.getBoolean(name) ? true : undefined;\r\n }\r\n\r\n this._options.includeAll = getArg(\"a\");\r\n this._options.includeIModelSpecific = getArg(\"i\");\r\n this._options.includeITwinSpecific = getArg(\"p\"); // \"p\" for backwards compatibility with old \"project\" terminology\r\n this._options.includeBackgroundMap = getArg(\"m\");\r\n this._options.includeDrawingAids = getArg(\"d\");\r\n this._copyToClipboard = true === getArg(\"c\");\r\n this._quote = true === getArg(\"q\");\r\n\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n let json = JSON.stringify(vp.displayStyle.settings.toOverrides(this._options));\r\n if (this._quote)\r\n json = `\"${json.replace(/\"/g, '\"\"')}\"`;\r\n\r\n IModelApp.notifications.outputMessage(new NotifyMessageDetails(OutputMessagePriority.Info, \"Rendering style saved\", json));\r\n if (this._copyToClipboard)\r\n copyStringToClipboard(json);\r\n\r\n return false;\r\n }\r\n}\r\n\r\n/** Given a \"rendering style\" as a partial DisplayStyle3dSettingsProperties JSON string, apply it to the selected viewport's display style.\r\n * @see [DisplayStyleSettings.applyOverrides]($common) for details.\r\n * @beta\r\n */\r\nexport class ApplyRenderingStyleTool extends DisplayStyleTool {\r\n private _overrides?: DisplayStyle3dSettingsProps;\r\n\r\n public static override toolId = \"ApplyRenderingStyle\";\r\n\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n try {\r\n this._overrides = JSON.parse(args[0]);\r\n return true;\r\n } catch {\r\n IModelApp.notifications.outputMessage(new NotifyMessageDetails(OutputMessagePriority.Error, \"Invalid JSON\"));\r\n return false;\r\n }\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (this._overrides)\r\n vp.overrideDisplayStyle(this._overrides);\r\n\r\n return false;\r\n }\r\n}\r\n\r\n/** Apply appearance overrides to one or more subcategories in the active viewport.\r\n * @beta\r\n */\r\nexport class OverrideSubCategoryTool extends DisplayStyleTool {\r\n private _overrideProps: SubCategoryAppearance.Props = {};\r\n private _subcategoryIds: string[] = [];\r\n\r\n public static override toolId = \"OverrideSubCategory\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 7; }\r\n\r\n public async parse(inArgs: string[]) {\r\n const args = parseArgs(inArgs);\r\n const ids = args.get(\"i\");\r\n if (ids)\r\n this._subcategoryIds = ids.split(\",\");\r\n\r\n const props = this._overrideProps;\r\n props.color = args.getInteger(\"c\");\r\n props.weight = args.getInteger(\"w\");\r\n props.priority = args.getInteger(\"p\");\r\n props.transp = args.getFloat(\"t\");\r\n props.material = args.get(\"m\");\r\n\r\n const visible = args.getBoolean(\"v\");\r\n props.invisible = typeof visible === \"boolean\" ? !visible : undefined;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const ovr = SubCategoryOverride.fromJSON(this._overrideProps);\r\n for (const id of this._subcategoryIds)\r\n vp.displayStyle.overrideSubCategory(id, ovr);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Set whether background color is ignored when applying white-on-white reversal.\r\n * @beta\r\n */\r\nexport class WoWIgnoreBackgroundTool extends DisplayStyleTool {\r\n private _ignore?: boolean;\r\n\r\n public static override toolId = \"WoWIgnoreBackground\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n const ignore = parseToggle(args[0]);\r\n if (typeof ignore === \"string\")\r\n return false;\r\n\r\n this._ignore = ignore;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const ignoreBackgroundColor = this._ignore ?? !vp.displayStyle.settings.whiteOnWhiteReversal.ignoreBackgroundColor;\r\n vp.displayStyle.settings.whiteOnWhiteReversal = WhiteOnWhiteReversalSettings.fromJSON({ ignoreBackgroundColor });\r\n return true;\r\n }\r\n}\r\n\r\n/** Toggle whether surfaces display with overlaid wiremesh in the active viewport.\r\n * @see [ViewFlags.wiremesh]($common).\r\n * @beta\r\n */\r\nexport class ToggleWiremeshTool extends DisplayStyleTool {\r\n private _enable?: boolean;\r\n\r\n public static override toolId = \"ToggleWiremesh\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable === \"string\")\r\n return false;\r\n\r\n this._enable = enable;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n vp.viewFlags = vp.viewFlags.with(\"wiremesh\", this._enable ?? !vp.viewFlags.wiremesh);\r\n return true;\r\n }\r\n}\r\n\r\n/** Change the background color of the active viewport and optionally its transparency.\r\n * @beta\r\n */\r\nexport class ChangeBackgroundColorTool extends DisplayStyleTool {\r\n private _color?: ColorDef;\r\n\r\n public static override toolId = \"ChangeBackgroundColor\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n this._color = ColorDef.fromString(args[0]);\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (!this._color)\r\n return false;\r\n\r\n vp.displayStyle.backgroundColor = this._color;\r\n return true;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport {\r\n ColorDef, DisplayStyle3dSettingsProps, DisplayStyleOverridesOptions, RenderMode, SkyCube, SkySphere,\r\n SubCategoryAppearance, SubCategoryOverride, ViewFlags, ViewFlagsProperties, WhiteOnWhiteReversalSettings,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n DisplayStyle3dState, IModelApp, NotifyMessageDetails, OutputMessagePriority, Tool, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { copyStringToClipboard } from \"../ClipboardUtilities\";\r\nimport { parseArgs } from \"./parseArgs\";\r\nimport { parseToggle } from \"./parseToggle\";\r\n\r\ntype BooleanFlagName =\r\n \"dimensions\" | \"patterns\" | \"weights\" | \"styles\" | \"transparency\" | \"fill\" | \"textures\" | \"materials\" | \"acsTriad\" | \"grid\" | \"visibleEdges\" |\r\n \"hiddenEdges\" | \"lighting\" | \"shadows\" | \"clipVolume\" | \"constructions\" | \"monochrome\" | \"backgroundMap\" | \"ambientOcclusion\" | \"forceSurfaceDiscard\"\r\n | \"wiremesh\";\r\n\r\n// Compiler has the info to construct this array for us, but we have no access to it...\r\nconst booleanFlagNames: BooleanFlagName[] = [\r\n \"dimensions\", \"patterns\", \"weights\", \"styles\", \"transparency\", \"fill\", \"textures\", \"materials\", \"acsTriad\", \"grid\", \"visibleEdges\",\r\n \"hiddenEdges\", \"lighting\", \"shadows\", \"clipVolume\", \"constructions\", \"monochrome\", \"backgroundMap\", \"ambientOcclusion\", \"forceSurfaceDiscard\",\r\n \"wiremesh\",\r\n];\r\n\r\nconst lowercaseBooleanFlagNames = booleanFlagNames.map((name) => name.toLowerCase());\r\n\r\n/** Modifies the selected viewport's DisplayStyleState.\r\n * @beta\r\n */\r\nexport abstract class DisplayStyleTool extends Tool {\r\n protected get require3d() { return false; }\r\n // Return true if the display style was modified - we will invalidate the viewport's render plan.\r\n protected abstract execute(vp: Viewport): Promise<boolean>;\r\n // Return false if failed to parse.\r\n protected abstract parse(args: string[], vp: Viewport): Promise<boolean>;\r\n\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && (!this.require3d || vp.view.is3d()) && await this.execute(vp))\r\n vp.displayStyle = vp.view.displayStyle;\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined !== vp && (!this.require3d || vp.view.is3d()) && await this.parse(args, vp))\r\n return this.run();\r\n else\r\n return false;\r\n }\r\n}\r\n\r\n/** Modifies the selected viewport's ViewFlags.\r\n * The keyin syntax is as follows:\r\n * fdt change viewflags flag=value\r\n * Where 'flag' is one of the BooleanFlagName values, or \"renderMode\"; and value is an integer.\r\n * For boolean flags, value is 0 for false or 1 for true. For renderMode, value is one of the RenderMode enum values.\r\n * Flag names are case-insensitive.\r\n * @beta\r\n */\r\nexport class ChangeViewFlagsTool extends Tool {\r\n public static override toolId = \"ChangeViewFlags\";\r\n public static override get maxArgs() { return undefined; }\r\n public static override get minArgs() { return 1; }\r\n\r\n public override async run(vf: ViewFlags, vp?: Viewport): Promise<boolean> {\r\n if (undefined !== vf && undefined !== vp)\r\n vp.viewFlags = vf;\r\n\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp || 0 === args.length)\r\n return true;\r\n\r\n const vf: Partial<ViewFlagsProperties> = { ...vp.viewFlags };\r\n for (const arg of args) {\r\n const parts = arg.split(\"=\");\r\n if (2 !== parts.length)\r\n continue;\r\n\r\n const value = parseInt(parts[1], 10);\r\n if (Number.isNaN(value))\r\n continue;\r\n\r\n const name = parts[0].toLowerCase();\r\n if (name === \"rendermode\") {\r\n switch (value) {\r\n case RenderMode.SmoothShade:\r\n case RenderMode.Wireframe:\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n vf.renderMode = value;\r\n vp.invalidateRenderPlan();\r\n break;\r\n }\r\n\r\n continue;\r\n }\r\n\r\n if (0 !== value && 1 !== value)\r\n continue;\r\n\r\n const index = lowercaseBooleanFlagNames.indexOf(name);\r\n if (-1 !== index) {\r\n const propName = booleanFlagNames[index];\r\n vf[propName] = 0 !== value;\r\n vp.invalidateRenderPlan();\r\n }\r\n }\r\n\r\n return this.run(new ViewFlags(vf), vp);\r\n }\r\n}\r\n\r\n/** Toggles the skybox.\r\n * @beta\r\n */\r\nexport class ToggleSkyboxTool extends DisplayStyleTool {\r\n public static override toolId = \"ToggleSkybox\";\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(_args: string[]): Promise<boolean> { return true; } // no arguments\r\n\r\n public async execute(vp: Viewport) {\r\n const style = vp.view.displayStyle as DisplayStyle3dState;\r\n style.environment = style.environment.withDisplay({ sky: !style.environment.displaySky });\r\n return true;\r\n }\r\n}\r\n\r\n/** Defines a [SkySphere]($common) to apply to the current view.\r\n * @beta\r\n */\r\nexport class SkySphereTool extends DisplayStyleTool {\r\n private _image?: string;\r\n\r\n public static override toolId = \"SetSkySphere\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(args: string[]) {\r\n this._image = args[0];\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (this._image && vp.view.is3d()) {\r\n vp.view.displayStyle.environment = vp.view.displayStyle.environment.clone({\r\n displaySky: true,\r\n sky: new SkySphere(this._image),\r\n });\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Defines a [SkyCube]($common) to apply to the current view.\r\n * @beta\r\n */\r\nexport class SkyCubeTool extends DisplayStyleTool {\r\n private _images: string[] = [];\r\n\r\n public static override toolId = \"SetSkyCube\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 6; }\r\n\r\n public override get require3d() { return true; }\r\n\r\n public async parse(args: string[]) {\r\n this._images = [...args];\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const imgs = this._images;\r\n if (imgs.length === 0 || !vp.view.is3d())\r\n return true;\r\n\r\n let top, bottom, left, right, front, back;\r\n switch (imgs.length) {\r\n case 1:\r\n top = bottom = left = right = front = back = imgs[0];\r\n break;\r\n case 2:\r\n top = bottom = imgs[0];\r\n left = right = front = back = imgs[1];\r\n break;\r\n case 3:\r\n top = bottom = imgs[0];\r\n left = right = imgs[1];\r\n front = back = imgs[2];\r\n break;\r\n case 4:\r\n top = imgs[0];\r\n bottom = imgs[1];\r\n left = right = imgs[2];\r\n front = back = imgs[3];\r\n break;\r\n case 5:\r\n top = bottom = imgs[0];\r\n left = imgs[1];\r\n right = imgs[2];\r\n front = imgs[3];\r\n back = imgs[4];\r\n break;\r\n default:\r\n top = imgs[0];\r\n bottom = imgs[1];\r\n left = imgs[2];\r\n right = imgs[3];\r\n front = imgs[4];\r\n back = imgs[5];\r\n break;\r\n }\r\n\r\n vp.view.displayStyle.environment = vp.view.displayStyle.environment.clone({\r\n displaySky: true,\r\n sky: new SkyCube({ top, bottom, left, right, front, back }),\r\n });\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Outputs (and optionally copies to the clipboard) a \"rendering style\" as a partial DisplayStyle3dSettingsProps JSON object based\r\n * on the current view's display style settings.\r\n * All arguments are optional, of the form \"name=value\" where `value` is 0 for false or 1 for true. All arguments default to `false` if omitted.\r\n * @see [DisplayStyleSettings.toOverrides]($common) for details.\r\n * Arguments:\r\n * * `all`: include all settings.\r\n * * `imodel`: include iModel-specific settings.\r\n * * `project`: include iTwin-specific (formerly known as project) settings.\r\n * * `map`: include background map settings.\r\n * * `drawingaids`: include drawing aid decoration settings.\r\n * * `copy`: copy result to system clipboard.\r\n * * `quote`: format the JSON so it can be parsed directly by [ApplyRenderingStyleTool].\r\n * @beta\r\n */\r\nexport class SaveRenderingStyleTool extends DisplayStyleTool {\r\n private _options: DisplayStyleOverridesOptions = {};\r\n private _copyToClipboard = false;\r\n private _quote = false;\r\n\r\n public static override toolId = \"SaveRenderingStyle\";\r\n\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 7; }\r\n\r\n public async parse(inputArgs: string[]) {\r\n const args = parseArgs(inputArgs);\r\n function getArg(name: string): true | undefined {\r\n return args.getBoolean(name) ? true : undefined;\r\n }\r\n\r\n this._options.includeAll = getArg(\"a\");\r\n this._options.includeIModelSpecific = getArg(\"i\");\r\n this._options.includeITwinSpecific = getArg(\"p\"); // \"p\" for backwards compatibility with old \"project\" terminology\r\n this._options.includeBackgroundMap = getArg(\"m\");\r\n this._options.includeDrawingAids = getArg(\"d\");\r\n this._copyToClipboard = true === getArg(\"c\");\r\n this._quote = true === getArg(\"q\");\r\n\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n let json = JSON.stringify(vp.displayStyle.settings.toOverrides(this._options));\r\n if (this._quote)\r\n json = `\"${json.replace(/\"/g, '\"\"')}\"`;\r\n\r\n IModelApp.notifications.outputMessage(new NotifyMessageDetails(OutputMessagePriority.Info, \"Rendering style saved\", json));\r\n if (this._copyToClipboard)\r\n copyStringToClipboard(json);\r\n\r\n return false;\r\n }\r\n}\r\n\r\n/** Given a \"rendering style\" as a partial DisplayStyle3dSettingsProperties JSON string, apply it to the selected viewport's display style.\r\n * @see [DisplayStyleSettings.applyOverrides]($common) for details.\r\n * @beta\r\n */\r\nexport class ApplyRenderingStyleTool extends DisplayStyleTool {\r\n private _overrides?: DisplayStyle3dSettingsProps;\r\n\r\n public static override toolId = \"ApplyRenderingStyle\";\r\n\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n try {\r\n this._overrides = JSON.parse(args[0]);\r\n return true;\r\n } catch {\r\n IModelApp.notifications.outputMessage(new NotifyMessageDetails(OutputMessagePriority.Error, \"Invalid JSON\"));\r\n return false;\r\n }\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (this._overrides)\r\n vp.overrideDisplayStyle(this._overrides);\r\n\r\n return false;\r\n }\r\n}\r\n\r\n/** Apply appearance overrides to one or more subcategories in the active viewport.\r\n * @beta\r\n */\r\nexport class OverrideSubCategoryTool extends DisplayStyleTool {\r\n private _overrideProps: SubCategoryAppearance.Props = {};\r\n private _subcategoryIds: string[] = [];\r\n\r\n public static override toolId = \"OverrideSubCategory\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 7; }\r\n\r\n public async parse(inArgs: string[]) {\r\n const args = parseArgs(inArgs);\r\n const ids = args.get(\"i\");\r\n if (ids)\r\n this._subcategoryIds = ids.split(\",\");\r\n\r\n const props = this._overrideProps;\r\n props.color = args.getInteger(\"c\");\r\n props.weight = args.getInteger(\"w\");\r\n props.priority = args.getInteger(\"p\");\r\n props.transp = args.getFloat(\"t\");\r\n props.material = args.get(\"m\");\r\n\r\n const visible = args.getBoolean(\"v\");\r\n props.invisible = typeof visible === \"boolean\" ? !visible : undefined;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const ovr = SubCategoryOverride.fromJSON(this._overrideProps);\r\n for (const id of this._subcategoryIds)\r\n vp.displayStyle.overrideSubCategory(id, ovr);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** Set whether background color is ignored when applying white-on-white reversal.\r\n * @beta\r\n */\r\nexport class WoWIgnoreBackgroundTool extends DisplayStyleTool {\r\n private _ignore?: boolean;\r\n\r\n public static override toolId = \"WoWIgnoreBackground\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n const ignore = parseToggle(args[0]);\r\n if (typeof ignore === \"string\")\r\n return false;\r\n\r\n this._ignore = ignore;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n const ignoreBackgroundColor = this._ignore ?? !vp.displayStyle.settings.whiteOnWhiteReversal.ignoreBackgroundColor;\r\n vp.displayStyle.settings.whiteOnWhiteReversal = WhiteOnWhiteReversalSettings.fromJSON({ ignoreBackgroundColor });\r\n return true;\r\n }\r\n}\r\n\r\n/** Toggle whether surfaces display with overlaid wiremesh in the active viewport.\r\n * @see [ViewFlags.wiremesh]($common).\r\n * @beta\r\n */\r\nexport class ToggleWiremeshTool extends DisplayStyleTool {\r\n private _enable?: boolean;\r\n\r\n public static override toolId = \"ToggleWiremesh\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n const enable = parseToggle(args[0]);\r\n if (typeof enable === \"string\")\r\n return false;\r\n\r\n this._enable = enable;\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n vp.viewFlags = vp.viewFlags.with(\"wiremesh\", this._enable ?? !vp.viewFlags.wiremesh);\r\n return true;\r\n }\r\n}\r\n\r\n/** Change the background color of the active viewport and optionally its transparency.\r\n * @beta\r\n */\r\nexport class ChangeBackgroundColorTool extends DisplayStyleTool {\r\n private _color?: ColorDef;\r\n\r\n public static override toolId = \"ChangeBackgroundColor\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 1; }\r\n\r\n public async parse(args: string[]) {\r\n this._color = ColorDef.fromString(args[0]);\r\n return true;\r\n }\r\n\r\n public async execute(vp: Viewport) {\r\n if (!this._color)\r\n return false;\r\n\r\n vp.displayStyle.backgroundColor = this._color;\r\n return true;\r\n }\r\n}\r\n"]}
@@ -42,7 +42,7 @@ class FrustumDecoration {
42
42
  if (options !== undefined) {
43
43
  if (options.showPreloadFrustum)
44
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  FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
- if (options === null || options === void 0 ? void 0 : options.showBackgroundIntersections) {
45
+ if (options?.showBackgroundIntersections) {
46
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  const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
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  if (backgroundMapGeometry)
48
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  backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);