@itwin/frontend-devtools 3.4.0-dev.50 → 3.4.0-dev.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  2. package/lib/cjs/ClipboardUtilities.js +26 -26
  3. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  4. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  5. package/lib/cjs/FrontEndDevTools.js +219 -219
  6. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  7. package/lib/cjs/effects/Convolution.d.ts +68 -68
  8. package/lib/cjs/effects/Convolution.js +165 -165
  9. package/lib/cjs/effects/Convolution.js.map +1 -1
  10. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  11. package/lib/cjs/effects/EffectTools.js +68 -68
  12. package/lib/cjs/effects/EffectTools.js.map +1 -1
  13. package/lib/cjs/effects/Explosion.d.ts +12 -12
  14. package/lib/cjs/effects/Explosion.js +168 -168
  15. package/lib/cjs/effects/Explosion.js.map +1 -1
  16. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  17. package/lib/cjs/effects/FlipImage.js +99 -99
  18. package/lib/cjs/effects/FlipImage.js.map +1 -1
  19. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  20. package/lib/cjs/effects/LensDistortion.js +109 -109
  21. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  22. package/lib/cjs/effects/Random.d.ts +24 -24
  23. package/lib/cjs/effects/Random.js +49 -49
  24. package/lib/cjs/effects/Random.js.map +1 -1
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +85 -85
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +108 -108
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +98 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +164 -164
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.d.ts.map +1 -1
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -371
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +257 -257
  60. package/lib/cjs/tools/MapLayerTool.js +499 -499
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.d.ts.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -60
  65. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  66. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  67. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  68. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  69. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  70. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  71. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  72. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
  74. package/lib/cjs/tools/PlanarMaskTools.js +393 -390
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +100 -100
  89. package/lib/cjs/tools/RenderTargetTools.js +166 -166
  90. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  94. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  95. package/lib/cjs/tools/SavedViews.js +136 -136
  96. package/lib/cjs/tools/SavedViews.js.map +1 -1
  97. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  98. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  99. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  100. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  101. package/lib/cjs/tools/SelectionTools.d.ts.map +1 -1
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.js +516 -516
  121. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  122. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  123. package/lib/cjs/tools/parseArgs.js +51 -51
  124. package/lib/cjs/tools/parseArgs.js.map +1 -1
  125. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  126. package/lib/cjs/tools/parseBoolean.js +26 -26
  127. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  128. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  129. package/lib/cjs/tools/parseToggle.js +25 -25
  130. package/lib/cjs/tools/parseToggle.js.map +1 -1
  131. package/lib/cjs/ui/Button.d.ts +29 -29
  132. package/lib/cjs/ui/Button.d.ts.map +1 -1
  133. package/lib/cjs/ui/Button.js +26 -26
  134. package/lib/cjs/ui/Button.js.map +1 -1
  135. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  136. package/lib/cjs/ui/CheckBox.js +27 -27
  137. package/lib/cjs/ui/CheckBox.js.map +1 -1
  138. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  139. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  140. package/lib/cjs/ui/ColorInput.js +53 -53
  141. package/lib/cjs/ui/ColorInput.js.map +1 -1
  142. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  143. package/lib/cjs/ui/ComboBox.js +42 -42
  144. package/lib/cjs/ui/ComboBox.js.map +1 -1
  145. package/lib/cjs/ui/DataList.d.ts +27 -27
  146. package/lib/cjs/ui/DataList.js +39 -39
  147. package/lib/cjs/ui/DataList.js.map +1 -1
  148. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  149. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  150. package/lib/cjs/ui/NestedMenu.js +46 -46
  151. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  152. package/lib/cjs/ui/NumericInput.d.ts +34 -34
  153. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  154. package/lib/cjs/ui/NumericInput.js +59 -59
  155. package/lib/cjs/ui/NumericInput.js.map +1 -1
  156. package/lib/cjs/ui/RadioBox.d.ts +28 -28
  157. package/lib/cjs/ui/RadioBox.js +76 -76
  158. package/lib/cjs/ui/RadioBox.js.map +1 -1
  159. package/lib/cjs/ui/Slider.d.ts +24 -24
  160. package/lib/cjs/ui/Slider.js +32 -32
  161. package/lib/cjs/ui/Slider.js.map +1 -1
  162. package/lib/cjs/ui/TextBox.d.ts +32 -32
  163. package/lib/cjs/ui/TextBox.js +56 -56
  164. package/lib/cjs/ui/TextBox.js.map +1 -1
  165. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  166. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  167. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  168. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  169. package/lib/cjs/widgets/FpsTracker.js +56 -56
  170. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  171. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  172. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  173. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  174. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  175. package/lib/cjs/widgets/KeyinField.js +187 -187
  176. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  177. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  178. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  179. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  180. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  181. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  182. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  183. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  184. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  185. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  186. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  187. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  188. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  189. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  190. package/lib/cjs/widgets/ToolSettingsTracker.d.ts.map +1 -1
  191. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -181
  192. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  193. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  194. package/lib/esm/ClipboardUtilities.js +22 -22
  195. package/lib/esm/ClipboardUtilities.js.map +1 -1
  196. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  197. package/lib/esm/FrontEndDevTools.js +215 -215
  198. package/lib/esm/FrontEndDevTools.js.map +1 -1
  199. package/lib/esm/effects/Convolution.d.ts +68 -68
  200. package/lib/esm/effects/Convolution.js +155 -155
  201. package/lib/esm/effects/Convolution.js.map +1 -1
  202. package/lib/esm/effects/EffectTools.d.ts +33 -33
  203. package/lib/esm/effects/EffectTools.js +62 -62
  204. package/lib/esm/effects/EffectTools.js.map +1 -1
  205. package/lib/esm/effects/Explosion.d.ts +12 -12
  206. package/lib/esm/effects/Explosion.js +164 -164
  207. package/lib/esm/effects/Explosion.js.map +1 -1
  208. package/lib/esm/effects/FlipImage.d.ts +30 -30
  209. package/lib/esm/effects/FlipImage.js +94 -94
  210. package/lib/esm/effects/FlipImage.js.map +1 -1
  211. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  212. package/lib/esm/effects/LensDistortion.js +104 -104
  213. package/lib/esm/effects/LensDistortion.js.map +1 -1
  214. package/lib/esm/effects/Random.d.ts +24 -24
  215. package/lib/esm/effects/Random.js +41 -41
  216. package/lib/esm/effects/Random.js.map +1 -1
  217. package/lib/esm/effects/Saturation.d.ts +30 -30
  218. package/lib/esm/effects/Saturation.js +80 -80
  219. package/lib/esm/effects/Saturation.js.map +1 -1
  220. package/lib/esm/effects/Snow.d.ts +76 -76
  221. package/lib/esm/effects/Snow.js +182 -182
  222. package/lib/esm/effects/Snow.js.map +1 -1
  223. package/lib/esm/effects/Vignette.d.ts +39 -39
  224. package/lib/esm/effects/Vignette.js +103 -103
  225. package/lib/esm/effects/Vignette.js.map +1 -1
  226. package/lib/esm/frontend-devtools.d.ts +82 -82
  227. package/lib/esm/frontend-devtools.js +86 -86
  228. package/lib/esm/frontend-devtools.js.map +1 -1
  229. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  230. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  231. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  232. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  233. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  234. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  235. package/lib/esm/tools/ClipTools.d.ts +67 -67
  236. package/lib/esm/tools/ClipTools.js +158 -158
  237. package/lib/esm/tools/ClipTools.js.map +1 -1
  238. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  239. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  240. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  241. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  242. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  243. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  244. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  245. package/lib/esm/tools/FrustumDecoration.d.ts.map +1 -1
  246. package/lib/esm/tools/FrustumDecoration.js +367 -364
  247. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  248. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  249. package/lib/esm/tools/InspectElementTool.js +194 -194
  250. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  251. package/lib/esm/tools/MapLayerTool.d.ts +257 -257
  252. package/lib/esm/tools/MapLayerTool.js +478 -478
  253. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  254. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  255. package/lib/esm/tools/MeasureTileLoadTime.d.ts.map +1 -1
  256. package/lib/esm/tools/MeasureTileLoadTime.js +59 -56
  257. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  258. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  259. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  260. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  261. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  262. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  263. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  264. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  265. package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
  266. package/lib/esm/tools/PlanarMaskTools.js +377 -374
  267. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  268. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  269. package/lib/esm/tools/ProjectExtents.js +104 -104
  270. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  271. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  272. package/lib/esm/tools/RealityModelTools.js +268 -268
  273. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  274. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  275. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  276. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  277. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  278. package/lib/esm/tools/RenderSystemTools.js +63 -63
  279. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  280. package/lib/esm/tools/RenderTargetTools.d.ts +100 -100
  281. package/lib/esm/tools/RenderTargetTools.js +152 -152
  282. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  283. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  284. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  285. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  286. package/lib/esm/tools/SavedViews.d.ts +46 -46
  287. package/lib/esm/tools/SavedViews.js +128 -128
  288. package/lib/esm/tools/SavedViews.js.map +1 -1
  289. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  290. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  291. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  292. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  293. package/lib/esm/tools/SelectionTools.d.ts.map +1 -1
  294. package/lib/esm/tools/SelectionTools.js +82 -82
  295. package/lib/esm/tools/SelectionTools.js.map +1 -1
  296. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  297. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  298. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  299. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  300. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  301. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  302. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  303. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  304. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  305. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  306. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  307. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  308. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  309. package/lib/esm/tools/ToolTipProvider.js +62 -62
  310. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  311. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  312. package/lib/esm/tools/ViewportTools.js +492 -492
  313. package/lib/esm/tools/ViewportTools.js.map +1 -1
  314. package/lib/esm/tools/parseArgs.d.ts +23 -23
  315. package/lib/esm/tools/parseArgs.js +47 -47
  316. package/lib/esm/tools/parseArgs.js.map +1 -1
  317. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  318. package/lib/esm/tools/parseBoolean.js +22 -22
  319. package/lib/esm/tools/parseBoolean.js.map +1 -1
  320. package/lib/esm/tools/parseToggle.d.ts +8 -8
  321. package/lib/esm/tools/parseToggle.js +21 -21
  322. package/lib/esm/tools/parseToggle.js.map +1 -1
  323. package/lib/esm/ui/Button.d.ts +29 -29
  324. package/lib/esm/ui/Button.d.ts.map +1 -1
  325. package/lib/esm/ui/Button.js +22 -22
  326. package/lib/esm/ui/Button.js.map +1 -1
  327. package/lib/esm/ui/CheckBox.d.ts +23 -23
  328. package/lib/esm/ui/CheckBox.js +23 -23
  329. package/lib/esm/ui/CheckBox.js.map +1 -1
  330. package/lib/esm/ui/ColorInput.d.ts +27 -27
  331. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  332. package/lib/esm/ui/ColorInput.js +48 -48
  333. package/lib/esm/ui/ColorInput.js.map +1 -1
  334. package/lib/esm/ui/ComboBox.d.ts +28 -28
  335. package/lib/esm/ui/ComboBox.js +38 -38
  336. package/lib/esm/ui/ComboBox.js.map +1 -1
  337. package/lib/esm/ui/DataList.d.ts +27 -27
  338. package/lib/esm/ui/DataList.js +34 -34
  339. package/lib/esm/ui/DataList.js.map +1 -1
  340. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  341. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  342. package/lib/esm/ui/NestedMenu.js +42 -42
  343. package/lib/esm/ui/NestedMenu.js.map +1 -1
  344. package/lib/esm/ui/NumericInput.d.ts +34 -34
  345. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  346. package/lib/esm/ui/NumericInput.js +54 -54
  347. package/lib/esm/ui/NumericInput.js.map +1 -1
  348. package/lib/esm/ui/RadioBox.d.ts +28 -28
  349. package/lib/esm/ui/RadioBox.js +72 -72
  350. package/lib/esm/ui/RadioBox.js.map +1 -1
  351. package/lib/esm/ui/Slider.d.ts +24 -24
  352. package/lib/esm/ui/Slider.js +28 -28
  353. package/lib/esm/ui/Slider.js.map +1 -1
  354. package/lib/esm/ui/TextBox.d.ts +32 -32
  355. package/lib/esm/ui/TextBox.js +52 -52
  356. package/lib/esm/ui/TextBox.js.map +1 -1
  357. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  358. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  359. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  360. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  361. package/lib/esm/widgets/FpsTracker.js +52 -52
  362. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  363. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  364. package/lib/esm/widgets/GpuProfiler.js +188 -188
  365. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  366. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  367. package/lib/esm/widgets/KeyinField.js +183 -183
  368. package/lib/esm/widgets/KeyinField.js.map +1 -1
  369. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  370. package/lib/esm/widgets/MemoryTracker.js +238 -238
  371. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  372. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  373. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  374. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  375. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  376. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  377. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  378. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  379. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  380. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  381. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  382. package/lib/esm/widgets/ToolSettingsTracker.d.ts.map +1 -1
  383. package/lib/esm/widgets/ToolSettingsTracker.js +207 -177
  384. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  385. package/lib/public/locales/en/FrontendDevTools.json +479 -479
  386. package/package.json +7 -7
@@ -1,42 +1,42 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- /** Generate integer in [min, max].
10
- * @beta
11
- */
12
- export function randomInteger(min, max) {
13
- return Math.floor(Math.random() * (max - min + 1)) + min;
14
- }
15
- /** Generate random integer in [range.low, range.high].
16
- * @beta
17
- */
18
- export function randomIntegerInRange(range) {
19
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
- }
21
- /** Generate random floating-point number in [min, max).
22
- * @beta
23
- */
24
- export function randomFloat(min, max) {
25
- return Math.random() * (max - min) + min;
26
- }
27
- /** Generate random floating-point number in [range.low, range.high).
28
- * @beta
29
- */
30
- export function randomFloatInRange(range) {
31
- return randomFloat(range.low, range.high);
32
- }
33
- /** Generate a random position in the specified range.
34
- * @beta
35
- */
36
- export function randomPositionInRange(range) {
37
- const x = randomFloat(range.low.x, range.high.x);
38
- const y = randomFloat(range.low.y, range.high.y);
39
- const z = randomFloat(range.low.z, range.high.z);
40
- return new Point3d(x, y, z);
41
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ /** Generate integer in [min, max].
10
+ * @beta
11
+ */
12
+ export function randomInteger(min, max) {
13
+ return Math.floor(Math.random() * (max - min + 1)) + min;
14
+ }
15
+ /** Generate random integer in [range.low, range.high].
16
+ * @beta
17
+ */
18
+ export function randomIntegerInRange(range) {
19
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
+ }
21
+ /** Generate random floating-point number in [min, max).
22
+ * @beta
23
+ */
24
+ export function randomFloat(min, max) {
25
+ return Math.random() * (max - min) + min;
26
+ }
27
+ /** Generate random floating-point number in [range.low, range.high).
28
+ * @beta
29
+ */
30
+ export function randomFloatInRange(range) {
31
+ return randomFloat(range.low, range.high);
32
+ }
33
+ /** Generate a random position in the specified range.
34
+ * @beta
35
+ */
36
+ export function randomPositionInRange(range) {
37
+ const x = randomFloat(range.low.x, range.high.x);
38
+ const y = randomFloat(range.low.y, range.high.y);
39
+ const z = randomFloat(range.low.z, range.high.z);
40
+ return new Point3d(x, y, z);
41
+ }
42
42
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Generate integer in [min, max].\r\n * @beta\r\n */\r\nexport function randomInteger(min: number, max: number): number {\r\n return Math.floor(Math.random() * (max - min + 1)) + min;\r\n}\r\n\r\n/** Generate random integer in [range.low, range.high].\r\n * @beta\r\n */\r\nexport function randomIntegerInRange(range: Range1d): number {\r\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\r\n}\r\n\r\n/** Generate random floating-point number in [min, max).\r\n * @beta\r\n */\r\nexport function randomFloat(min: number, max: number): number {\r\n return Math.random() * (max - min) + min;\r\n}\r\n\r\n/** Generate random floating-point number in [range.low, range.high).\r\n * @beta\r\n */\r\nexport function randomFloatInRange(range: Range1d): number {\r\n return randomFloat(range.low, range.high);\r\n}\r\n\r\n/** Generate a random position in the specified range.\r\n * @beta\r\n */\r\nexport function randomPositionInRange(range: Range3d): Point3d {\r\n const x = randomFloat(range.low.x, range.high.x);\r\n const y = randomFloat(range.low.y, range.high.y);\r\n const z = randomFloat(range.low.z, range.high.z);\r\n return new Point3d(x, y, z);\r\n}\r\n"]}
1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map
@@ -1,81 +1,81 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- /** Adjusts the saturation of colors in a viewport.
12
- * @beta
13
- */
14
- export class SaturationEffect extends AddEffectTool {
15
- get effectName() { return "Saturation"; }
16
- get textureCoordFromPosition() { return true; }
17
- get source() {
18
- // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
- return {
20
- // Vertex shader simply computes texture coordinate for source pixel.
21
- vertex: `
22
- void effectMain(vec4 pos) {
23
- v_texCoord = textureCoordFromPosition(pos);
24
- }`,
25
- // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
- fragment: `
27
- vec3 rgb2hsv(vec3 c) {
28
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
- vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
- vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
-
32
- float d = q.x - min(q.w, q.y);
33
- float e = 1.0e-10;
34
- return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
- }
36
-
37
- vec3 hsv2rgb(vec3 c) {
38
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
- return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
- }
42
-
43
- vec4 effectMain() {
44
- vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
- color.rgb = rgb2hsv(color.rgb);
46
- color.rgb.y = color.rgb.y * u_saturationMult;
47
- color.rgb = hsv2rgb(color.rgb);
48
- return color;
49
- }`,
50
- };
51
- }
52
- defineEffect(builder) {
53
- builder.addVarying("v_texCoord", VaryingType.Vec2);
54
- builder.addUniform({
55
- name: "u_saturationMult",
56
- type: UniformType.Float,
57
- bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
- });
59
- }
60
- }
61
- SaturationEffect.toolId = "SaturationEffect";
62
- /** Configures the [[SaturationEffect]].
63
- * @beta
64
- */
65
- export class SaturationConfig extends Tool {
66
- static get minArgs() { return 0; }
67
- static get maxArgs() { return 1; }
68
- async run(multiplier) {
69
- SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
- refreshViewportsForEffect("fdt Saturation");
71
- return true;
72
- }
73
- async parseAndRun(...input) {
74
- const args = parseArgs(input);
75
- return this.run(args.getFloat("s"));
76
- }
77
- }
78
- SaturationConfig.toolId = "SaturationConfig";
79
- /** Multiplier applied to the saturation of each color in the source image. */
80
- SaturationConfig.multiplier = 2.0;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ /** Adjusts the saturation of colors in a viewport.
12
+ * @beta
13
+ */
14
+ export class SaturationEffect extends AddEffectTool {
15
+ get effectName() { return "Saturation"; }
16
+ get textureCoordFromPosition() { return true; }
17
+ get source() {
18
+ // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
+ return {
20
+ // Vertex shader simply computes texture coordinate for source pixel.
21
+ vertex: `
22
+ void effectMain(vec4 pos) {
23
+ v_texCoord = textureCoordFromPosition(pos);
24
+ }`,
25
+ // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
+ fragment: `
27
+ vec3 rgb2hsv(vec3 c) {
28
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
+
32
+ float d = q.x - min(q.w, q.y);
33
+ float e = 1.0e-10;
34
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
+ }
36
+
37
+ vec3 hsv2rgb(vec3 c) {
38
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
+ }
42
+
43
+ vec4 effectMain() {
44
+ vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
+ color.rgb = rgb2hsv(color.rgb);
46
+ color.rgb.y = color.rgb.y * u_saturationMult;
47
+ color.rgb = hsv2rgb(color.rgb);
48
+ return color;
49
+ }`,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ builder.addVarying("v_texCoord", VaryingType.Vec2);
54
+ builder.addUniform({
55
+ name: "u_saturationMult",
56
+ type: UniformType.Float,
57
+ bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
+ });
59
+ }
60
+ }
61
+ SaturationEffect.toolId = "SaturationEffect";
62
+ /** Configures the [[SaturationEffect]].
63
+ * @beta
64
+ */
65
+ export class SaturationConfig extends Tool {
66
+ static get minArgs() { return 0; }
67
+ static get maxArgs() { return 1; }
68
+ async run(multiplier) {
69
+ SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
+ refreshViewportsForEffect("fdt Saturation");
71
+ return true;
72
+ }
73
+ async parseAndRun(...input) {
74
+ const args = parseArgs(input);
75
+ return this.run(args.getFloat("s"));
76
+ }
77
+ }
78
+ SaturationConfig.toolId = "SaturationConfig";
79
+ /** Multiplier applied to the saturation of each color in the source image. */
80
+ SaturationConfig.multiplier = 2.0;
81
81
  //# sourceMappingURL=Saturation.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAGjD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAhDsB,uBAAM,GAAG,kBAAkB,CAAC;AAmDrD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC;;AAhBsB,uBAAM,GAAG,kBAAkB,CAAC;AAInD,8EAA8E;AAChE,2BAAU,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\n/** Adjusts the saturation of colors in a viewport.\n * @beta\n */\nexport class SaturationEffect extends AddEffectTool {\n public static override toolId = \"SaturationEffect\";\n\n protected get effectName() { return \"Saturation\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\n return {\n // Vertex shader simply computes texture coordinate for source pixel.\n vertex: `\n void effectMain(vec4 pos) {\n v_texCoord = textureCoordFromPosition(pos);\n }`,\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\n fragment: `\n vec3 rgb2hsv(vec3 c) {\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n }\n\n vec3 hsv2rgb(vec3 c) {\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n }\n\n vec4 effectMain() {\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\n color.rgb = rgb2hsv(color.rgb);\n color.rgb.y = color.rgb.y * u_saturationMult;\n color.rgb = hsv2rgb(color.rgb);\n return color;\n }`,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\n builder.addUniform({\n name: \"u_saturationMult\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\n });\n }\n}\n\n/** Configures the [[SaturationEffect]].\n * @beta\n */\nexport class SaturationConfig extends Tool {\n public static override toolId = \"SaturationConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 1; }\n\n /** Multiplier applied to the saturation of each color in the source image. */\n public static multiplier = 2.0;\n\n public override async run(multiplier?: number): Promise<boolean> {\n SaturationConfig.multiplier = multiplier ?? 2.0;\n refreshViewportsForEffect(\"fdt Saturation\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"));\n }\n}\n\n"]}
@@ -1,77 +1,77 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
- import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
- /** Represents one particle displayed by a [[SnowDecorator]].
7
- * Particle positions are in [CoordSystem.View]($frontend).
8
- * @beta
9
- */
10
- export interface SnowParticle extends ParticleProps {
11
- /** Make x, y, and z from ParticleProps writable. */
12
- x: number;
13
- y: number;
14
- z: number;
15
- /** Current velocity, in pixels per second. */
16
- velocity: Vector2d;
17
- }
18
- /** Parameters controlling how a [[SnowDecorator]] works.
19
- * @beta
20
- */
21
- export interface SnowParams {
22
- /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
- numParticles: number;
24
- /** Range from which to randomly select each particle's size, in pixels. */
25
- sizeRange: Range1d;
26
- /** Range from which to randomly select each particle's transparency. */
27
- transparencyRange: Range1d;
28
- /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
- velocityRange: Range2d;
30
- /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
- accelerationRange: Range2d;
32
- /** Wind velocity in pixels per second in X. */
33
- windVelocity: number;
34
- }
35
- /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
- * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
- * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
- * @beta
39
- */
40
- export declare class SnowDecorator implements Decorator {
41
- /** The viewport being decorated. */
42
- readonly viewport: Viewport;
43
- /** Invoked when this decorator is to be destroyed. */
44
- readonly dispose: VoidFunction;
45
- /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
- private readonly _dimensions;
47
- /** The list of particles being drawn. */
48
- private readonly _particles;
49
- /** The image to display for each particle. */
50
- private _texture?;
51
- /** The last time `updateParticles()` was invoked, in milliseconds. */
52
- private _lastUpdateTime;
53
- private readonly _params;
54
- private constructor();
55
- decorate(context: DecorateContext): void;
56
- /** Change some of the parameters affecting this decorator. */
57
- configure(params: Partial<SnowParams>): void;
58
- /** Emit a new particle with randomized properties. */
59
- private emit;
60
- private updateParticles;
61
- private static readonly _decorators;
62
- /** Toggle this decorator for the specified viewport.
63
- * @param viewport The viewport to which the effect should be applied or removed.
64
- * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
- */
66
- static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
- }
68
- /** Toggles a decorator that simulates snow using particle effects.
69
- * @see [[SnowDecorator]] for the implementation of the decorator.
70
- * @beta
71
- */
72
- export declare class SnowEffect extends Tool {
73
- static toolId: string;
74
- run(enable?: boolean): Promise<boolean>;
75
- parseAndRun(...args: string[]): Promise<boolean>;
76
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
+ import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
+ /** Represents one particle displayed by a [[SnowDecorator]].
7
+ * Particle positions are in [CoordSystem.View]($frontend).
8
+ * @beta
9
+ */
10
+ export interface SnowParticle extends ParticleProps {
11
+ /** Make x, y, and z from ParticleProps writable. */
12
+ x: number;
13
+ y: number;
14
+ z: number;
15
+ /** Current velocity, in pixels per second. */
16
+ velocity: Vector2d;
17
+ }
18
+ /** Parameters controlling how a [[SnowDecorator]] works.
19
+ * @beta
20
+ */
21
+ export interface SnowParams {
22
+ /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
+ numParticles: number;
24
+ /** Range from which to randomly select each particle's size, in pixels. */
25
+ sizeRange: Range1d;
26
+ /** Range from which to randomly select each particle's transparency. */
27
+ transparencyRange: Range1d;
28
+ /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
+ velocityRange: Range2d;
30
+ /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
+ accelerationRange: Range2d;
32
+ /** Wind velocity in pixels per second in X. */
33
+ windVelocity: number;
34
+ }
35
+ /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
+ * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
+ * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
+ * @beta
39
+ */
40
+ export declare class SnowDecorator implements Decorator {
41
+ /** The viewport being decorated. */
42
+ readonly viewport: Viewport;
43
+ /** Invoked when this decorator is to be destroyed. */
44
+ readonly dispose: VoidFunction;
45
+ /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
+ private readonly _dimensions;
47
+ /** The list of particles being drawn. */
48
+ private readonly _particles;
49
+ /** The image to display for each particle. */
50
+ private _texture?;
51
+ /** The last time `updateParticles()` was invoked, in milliseconds. */
52
+ private _lastUpdateTime;
53
+ private readonly _params;
54
+ private constructor();
55
+ decorate(context: DecorateContext): void;
56
+ /** Change some of the parameters affecting this decorator. */
57
+ configure(params: Partial<SnowParams>): void;
58
+ /** Emit a new particle with randomized properties. */
59
+ private emit;
60
+ private updateParticles;
61
+ private static readonly _decorators;
62
+ /** Toggle this decorator for the specified viewport.
63
+ * @param viewport The viewport to which the effect should be applied or removed.
64
+ * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
+ */
66
+ static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
+ }
68
+ /** Toggles a decorator that simulates snow using particle effects.
69
+ * @see [[SnowDecorator]] for the implementation of the decorator.
70
+ * @beta
71
+ */
72
+ export declare class SnowEffect extends Tool {
73
+ static toolId: string;
74
+ run(enable?: boolean): Promise<boolean>;
75
+ parseAndRun(...args: string[]): Promise<boolean>;
76
+ }
77
77
  //# sourceMappingURL=Snow.d.ts.map