@itwin/frontend-devtools 3.0.0-extension.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +96 -1
- package/LICENSE.md +1 -1
- package/README.md +28 -3
- package/lib/cjs/FrontEndDevTools.d.ts.map +1 -1
- package/lib/cjs/FrontEndDevTools.js +6 -1
- package/lib/cjs/FrontEndDevTools.js.map +1 -1
- package/lib/cjs/effects/Explosion.d.ts.map +1 -1
- package/lib/cjs/effects/Explosion.js +3 -2
- package/lib/cjs/effects/Explosion.js.map +1 -1
- package/lib/cjs/effects/Snow.d.ts.map +1 -1
- package/lib/cjs/effects/Snow.js +3 -2
- package/lib/cjs/effects/Snow.js.map +1 -1
- package/lib/cjs/frontend-devtools.d.ts +1 -1
- package/lib/cjs/frontend-devtools.js +1 -1
- package/lib/cjs/frontend-devtools.js.map +1 -1
- package/lib/cjs/tools/ClipTools.d.ts +2 -2
- package/lib/cjs/tools/ClipTools.d.ts.map +1 -1
- package/lib/cjs/tools/ClipTools.js +2 -2
- package/lib/cjs/tools/ClipTools.js.map +1 -1
- package/lib/cjs/tools/DisplayStyleTools.d.ts +75 -16
- package/lib/cjs/tools/DisplayStyleTools.d.ts.map +1 -1
- package/lib/cjs/tools/DisplayStyleTools.js +219 -15
- package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
- package/lib/cjs/tools/PlanProjectionTools.d.ts +6 -6
- package/lib/cjs/tools/PlanProjectionTools.d.ts.map +1 -1
- package/lib/cjs/tools/PlanProjectionTools.js +6 -6
- package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
- package/lib/cjs/tools/PlanarMaskTools.d.ts +3 -2
- package/lib/cjs/tools/PlanarMaskTools.d.ts.map +1 -1
- package/lib/cjs/tools/PlanarMaskTools.js +47 -22
- package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
- package/lib/cjs/tools/RenderSystemTools.d.ts +0 -7
- package/lib/cjs/tools/RenderSystemTools.d.ts.map +1 -1
- package/lib/cjs/tools/RenderSystemTools.js +1 -11
- package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
- package/lib/cjs/tools/SourceAspectIdTools.js +1 -1
- package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/cjs/tools/ViewportTools.d.ts +15 -0
- package/lib/cjs/tools/ViewportTools.d.ts.map +1 -1
- package/lib/cjs/tools/ViewportTools.js +46 -1
- package/lib/cjs/tools/ViewportTools.js.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts +2 -0
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.js +6 -0
- package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/cjs/widgets/MemoryTracker.js +2 -2
- package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +16 -0
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts.map +1 -0
- package/lib/cjs/widgets/RenderCommandBreakdown.js +69 -0
- package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -0
- package/lib/esm/FrontEndDevTools.d.ts.map +1 -1
- package/lib/esm/FrontEndDevTools.js +9 -4
- package/lib/esm/FrontEndDevTools.js.map +1 -1
- package/lib/esm/effects/Explosion.d.ts.map +1 -1
- package/lib/esm/effects/Explosion.js +3 -2
- package/lib/esm/effects/Explosion.js.map +1 -1
- package/lib/esm/effects/Snow.d.ts.map +1 -1
- package/lib/esm/effects/Snow.js +3 -2
- package/lib/esm/effects/Snow.js.map +1 -1
- package/lib/esm/frontend-devtools.d.ts +1 -1
- package/lib/esm/frontend-devtools.js +1 -1
- package/lib/esm/frontend-devtools.js.map +1 -1
- package/lib/esm/tools/ClipTools.d.ts +2 -2
- package/lib/esm/tools/ClipTools.d.ts.map +1 -1
- package/lib/esm/tools/ClipTools.js +2 -2
- package/lib/esm/tools/ClipTools.js.map +1 -1
- package/lib/esm/tools/DisplayStyleTools.d.ts +75 -16
- package/lib/esm/tools/DisplayStyleTools.d.ts.map +1 -1
- package/lib/esm/tools/DisplayStyleTools.js +215 -16
- package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
- package/lib/esm/tools/PlanProjectionTools.d.ts +6 -6
- package/lib/esm/tools/PlanProjectionTools.d.ts.map +1 -1
- package/lib/esm/tools/PlanProjectionTools.js +6 -6
- package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
- package/lib/esm/tools/PlanarMaskTools.d.ts +3 -2
- package/lib/esm/tools/PlanarMaskTools.d.ts.map +1 -1
- package/lib/esm/tools/PlanarMaskTools.js +47 -22
- package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
- package/lib/esm/tools/RenderSystemTools.d.ts +0 -7
- package/lib/esm/tools/RenderSystemTools.d.ts.map +1 -1
- package/lib/esm/tools/RenderSystemTools.js +0 -9
- package/lib/esm/tools/RenderSystemTools.js.map +1 -1
- package/lib/esm/tools/SourceAspectIdTools.js +1 -1
- package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/esm/tools/ViewportTools.d.ts +15 -0
- package/lib/esm/tools/ViewportTools.d.ts.map +1 -1
- package/lib/esm/tools/ViewportTools.js +44 -0
- package/lib/esm/tools/ViewportTools.js.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.d.ts +2 -0
- package/lib/esm/widgets/DiagnosticsPanel.d.ts.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.js +6 -0
- package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/esm/widgets/MemoryTracker.js +2 -2
- package/lib/esm/widgets/MemoryTracker.js.map +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts +16 -0
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts.map +1 -0
- package/lib/esm/widgets/RenderCommandBreakdown.js +65 -0
- package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -0
- package/lib/public/locales/en/FrontendDevTools.json +464 -449
- package/package.json +10 -10
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Viewport } from \"@itwin/core-frontend\";\r\nimport { FpsTracker } from \"./FpsTracker\";\r\nimport { GpuProfiler } from \"./GpuProfiler\";\r\nimport { KeyinField } from \"./KeyinField\";\r\nimport { MemoryTracker } from \"./MemoryTracker\";\r\nimport { RenderCommandBreakdown } from \"./RenderCommandBreakdown\";\r\nimport { TileMemoryBreakdown } from \"./TileMemoryBreakdown\";\r\nimport { TileStatisticsTracker } from \"./TileStatisticsTracker\";\r\nimport { ToolSettingsTracker } from \"./ToolSettingsTracker\";\r\n\r\n/** Options for configuring a [[DiagnosticsPanel]].\r\n * @beta\r\n */\r\nexport interface DiagnosticsPanelProps {\r\n /** Widgets to exclude from the panel. */\r\n exclude?: {\r\n keyin?: boolean;\r\n fps?: boolean;\r\n tileStats?: boolean;\r\n memory?: boolean;\r\n tileMemoryBreakdown?: boolean;\r\n renderCommands?: boolean;\r\n gpuProfiler?: boolean;\r\n toolSettings?: boolean;\r\n };\r\n}\r\n\r\n/** Consolidates many other widgets into a single panel.\r\n * @beta\r\n */\r\nexport class DiagnosticsPanel {\r\n private readonly _element: HTMLElement;\r\n private readonly _parentElement?: HTMLElement;\r\n private readonly _fpsTracker?: FpsTracker;\r\n private readonly _memoryTracker?: MemoryTracker;\r\n private readonly _tileMemoryBreakdown?: TileMemoryBreakdown;\r\n private readonly _renderCommands?: RenderCommandBreakdown;\r\n private readonly _statsTracker?: TileStatisticsTracker;\r\n private readonly _gpuProfiler?: GpuProfiler;\r\n private readonly _toolSettingsTracker?: ToolSettingsTracker;\r\n public readonly keyinField?: KeyinField;\r\n\r\n public constructor(vp: Viewport, props?: DiagnosticsPanelProps) {\r\n const exclude = (undefined !== props && undefined !== props.exclude) ? props.exclude : {};\r\n\r\n this._element = document.createElement(\"div\");\r\n this._element.className = \"debugPanel\";\r\n\r\n if (true !== exclude.fps) {\r\n this._fpsTracker = new FpsTracker(this._element, vp);\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.keyin) {\r\n this.keyinField = new KeyinField({\r\n parent: this._element,\r\n baseId: \"diagnosticsPanelKeyin\",\r\n wantButton: true,\r\n wantLabel: true,\r\n historyLength: 20,\r\n });\r\n\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.tileStats) {\r\n this._statsTracker = new TileStatisticsTracker(this._element, vp);\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.tileMemoryBreakdown) {\r\n this._tileMemoryBreakdown = new TileMemoryBreakdown(this._element);\r\n this.addSeparator();\r\n }\r\n\r\n if (!exclude.renderCommands) {\r\n this._renderCommands = new RenderCommandBreakdown(this._element);\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.memory) {\r\n this._memoryTracker = new MemoryTracker(this._element, vp);\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.gpuProfiler) {\r\n this._gpuProfiler = new GpuProfiler(this._element);\r\n this.addSeparator();\r\n }\r\n\r\n if (true !== exclude.toolSettings)\r\n this._toolSettingsTracker = new ToolSettingsTracker(this._element, vp);\r\n }\r\n\r\n public get element(): HTMLElement { return this._element; }\r\n\r\n public dispose(): void {\r\n dispose(this._fpsTracker);\r\n dispose(this._memoryTracker);\r\n dispose(this._tileMemoryBreakdown);\r\n dispose(this._renderCommands);\r\n dispose(this._statsTracker);\r\n dispose(this._gpuProfiler);\r\n dispose(this._toolSettingsTracker);\r\n\r\n if (undefined !== this._parentElement)\r\n this._parentElement.removeChild(this._element);\r\n }\r\n\r\n private addSeparator(): void {\r\n this._element.appendChild(document.createElement(\"hr\")!);\r\n }\r\n}\r\n"]}
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row1.appendChild(cell10);
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row1.appendChild(cell11);
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table.appendChild(row1);
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this._textures = new MemoryPanel(cell00, "Textures", ["Surface Textures", "Vertex Tables", "Feature Tables", "Feature Overrides", "Clip Volumes", "Planar Classifiers", "Shadow Maps", "Texture Attachments", "Thematic Textures"]);
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this._buffers = new MemoryPanel(cell01, "Buffers", ["Surfaces", "Visible Edges", "Silhouettes", "Polyline Edges", "Polylines", "Point Strings", "Point Clouds", "Instances", "Terrain", "Reality Mesh"]);
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this._textures = new MemoryPanel(cell00, "Textures", ["Surface Textures", "Vertex Tables", "Edge Tables", "Feature Tables", "Feature Overrides", "Clip Volumes", "Planar Classifiers", "Shadow Maps", "Texture Attachments", "Thematic Textures"]);
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this._buffers = new MemoryPanel(cell01, "Buffers", ["Surfaces", "Visible Edges", "Silhouettes", "Polyline Edges", "Indexed Edges", "Polylines", "Point Strings", "Point Clouds", "Instances", "Terrain", "Reality Mesh"]);
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this._totalElem = this.addStatistics(cell10);
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this._totalTreesElem = this.addStatistics(cell11);
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this._purgeButton = this.addPurgeButton(this._div);
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n DisclosedTileTreeSet, IModelApp, RenderMemory, TileTree, TileTreeOwner, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { ComboBoxEntry, createComboBox } from \"../ui/ComboBox\";\r\n\r\nfunction collectTileTreeMemory(stats: RenderMemory.Statistics, owner: TileTreeOwner): void {\r\n const tree = owner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n}\r\n\r\n// Returns the number of tile trees processed.\r\ntype CalcMem = (stats: RenderMemory.Statistics, vp: Viewport) => number;\r\ntype PurgeMem = (olderThan?: BeTimePoint) => void;\r\n\r\nconst enum MemIndex { // eslint-disable-line no-restricted-syntax\r\n None = -1,\r\n ViewportTileTrees,\r\n SelectedTiles,\r\n AllTileTrees,\r\n RenderTarget,\r\n // eslint-disable-next-line @typescript-eslint/no-shadow\r\n Viewport, // RenderTarget + Viewed Tile Trees\r\n System,\r\n All, // All Tile Trees + System + (RenderTarget for each ViewManager viewport)\r\n\r\n COUNT,\r\n}\r\n\r\n// Includes None (-1) at index 0\r\nconst memLabels = [\r\n \"None\",\r\n \"Viewed Tile Trees\",\r\n \"Selected Tiles\",\r\n \"All Tile Trees\",\r\n \"Render Target\",\r\n \"Viewport\",\r\n \"System\",\r\n \"All\",\r\n];\r\n\r\nfunction collectStatisticsForViewedTileTrees(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n vp.collectStatistics(stats);\r\n const trees = new DisclosedTileTreeSet();\r\n vp.discloseTileTrees(trees);\r\n return trees.size;\r\n}\r\n\r\nfunction collectStatisticsForSelectedTiles(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n const trees = new Set<TileTree>();\r\n const selectedTiles = IModelApp.tileAdmin.getTilesForViewport(vp)?.selected;\r\n if (selectedTiles) {\r\n for (const tile of selectedTiles) {\r\n trees.add(tile.tree);\r\n tile.collectStatistics(stats);\r\n }\r\n }\r\n\r\n return trees.size;\r\n}\r\n\r\nfunction collectStatisticsForAllTileTrees(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n let numTrees = 0;\r\n vp.view.iModel.tiles.forEachTreeOwner((owner) => {\r\n collectTileTreeMemory(stats, owner);\r\n if (undefined !== owner.tileTree)\r\n ++numTrees;\r\n });\r\n return numTrees;\r\n}\r\n\r\nconst calcMem: CalcMem[] = [\r\n (stats, vp) => collectStatisticsForViewedTileTrees(vp, stats),\r\n (stats, vp) => collectStatisticsForSelectedTiles(vp, stats),\r\n (stats, vp) => collectStatisticsForAllTileTrees(vp, stats),\r\n (stats, vp) => {\r\n vp.target.collectStatistics(stats);\r\n return 0;\r\n },\r\n (stats, vp) => {\r\n vp.target.collectStatistics(stats);\r\n return collectStatisticsForViewedTileTrees(vp, stats);\r\n },\r\n (stats, vp) => {\r\n vp.target.renderSystem.collectStatistics(stats);\r\n return 0;\r\n },\r\n (stats, vp) => {\r\n vp.target.renderSystem.collectStatistics(stats);\r\n for (const x of IModelApp.viewManager)\r\n x.target.collectStatistics(stats);\r\n\r\n return collectStatisticsForAllTileTrees(vp, stats);\r\n },\r\n];\r\n\r\n// ###TODO...\r\nconst purgeMem: Array<PurgeMem | undefined> = [\r\n undefined,\r\n (olderThan?) => IModelApp.viewManager.purgeTileTrees(olderThan ? olderThan : BeTimePoint.now()),\r\n];\r\n\r\n/** @internal */\r\nexport function formatMemory(numBytes: number): string {\r\n let suffix = \"b\";\r\n if (numBytes >= 1024) {\r\n numBytes /= 1024;\r\n suffix = \"kb\";\r\n if (numBytes >= 1024) {\r\n numBytes /= 1024;\r\n suffix = \"mb\";\r\n }\r\n }\r\n\r\n return numBytes.toFixed(2) + suffix;\r\n}\r\n\r\nclass MemoryPanel {\r\n private readonly _label: string;\r\n private readonly _labels: string[];\r\n private readonly _elems: HTMLElement[] = [];\r\n private readonly _div: HTMLDivElement;\r\n private readonly _header: HTMLElement;\r\n\r\n public constructor(parent: HTMLElement, label: string, labels: string[]) {\r\n this._label = label;\r\n this._labels = labels;\r\n this._div = document.createElement(\"div\");\r\n\r\n this._header = document.createElement(\"label\")!;\r\n this._header.style.fontWeight = \"bold\";\r\n this._div.appendChild(this._header);\r\n\r\n const numElems = labels.length;\r\n for (let i = 0; i < numElems; i++) {\r\n const elem = document.createElement(\"label\");\r\n this._elems.push(elem);\r\n this._div.appendChild(elem);\r\n }\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public update(stats: RenderMemory.Consumers[], total: number): void {\r\n assert(this._labels.length === stats.length);\r\n assert(this._labels.length === this._elems.length);\r\n\r\n this._header.innerHTML = `${this._label}: ${formatMemory(total)}`;\r\n\r\n for (let i = 0; i < this._labels.length; i++) {\r\n const elem = this._elems[i];\r\n const stat = stats[i];\r\n if (0 === stat.totalBytes) {\r\n elem.style.display = \"none\";\r\n continue;\r\n }\r\n\r\n elem.style.display = \"block\";\r\n elem.innerHTML = `${this._labels[i]} (${stat.count}): ${formatMemory(stat.totalBytes)}`; // + \"\\n(max: \" + formatMemory(stat.maxBytes) + \")\";\r\n }\r\n }\r\n}\r\n\r\n/** Displays GPU memory allocated to tile trees - either all tile trees in the system, or only those associated with a specific Viewport.\r\n * @beta\r\n */\r\nexport class MemoryTracker {\r\n private readonly _stats = new RenderMemory.Statistics();\r\n private readonly _vp: Viewport;\r\n private readonly _div: HTMLDivElement;\r\n private _curIntervalId?: NodeJS.Timer;\r\n private _memIndex = MemIndex.None;\r\n private readonly _totalElem: HTMLElement;\r\n private readonly _totalTreesElem: HTMLElement;\r\n private readonly _purgeButton: HTMLButtonElement;\r\n private readonly _textures: MemoryPanel;\r\n private readonly _buffers: MemoryPanel;\r\n\r\n public constructor(parent: HTMLElement, vp: Viewport) {\r\n this._vp = vp;\r\n\r\n this._div = document.createElement(\"div\");\r\n this._div.style.display = \"none\";\r\n this._div.style.textAlign = \"right\";\r\n\r\n this.addSelector(parent);\r\n\r\n const table = document.createElement(\"table\");\r\n table.style.width = \"100%\";\r\n table.setAttribute(\"border\", \"1\");\r\n this._div.appendChild(table);\r\n\r\n const row0 = document.createElement(\"tr\");\r\n const cell00 = document.createElement(\"td\");\r\n const cell01 = document.createElement(\"td\");\r\n cell00.style.width = cell01.style.width = \"50%\";\r\n row0.appendChild(cell00);\r\n row0.appendChild(cell01);\r\n table.appendChild(row0);\r\n\r\n const row1 = document.createElement(\"tr\");\r\n const cell10 = document.createElement(\"td\");\r\n const cell11 = document.createElement(\"td\");\r\n cell10.style.width = cell11.style.width = \"50%\";\r\n row1.appendChild(cell10);\r\n row1.appendChild(cell11);\r\n table.appendChild(row1);\r\n\r\n this._textures = new MemoryPanel(cell00, \"Textures\", [\"Surface Textures\", \"Vertex Tables\", \"Feature Tables\", \"Feature Overrides\", \"Clip Volumes\", \"Planar Classifiers\", \"Shadow Maps\", \"Texture Attachments\", \"Thematic Textures\"]);\r\n this._buffers = new MemoryPanel(cell01, \"Buffers\", [\"Surfaces\", \"Visible Edges\", \"Silhouettes\", \"Polyline Edges\", \"Polylines\", \"Point Strings\", \"Point Clouds\", \"Instances\", \"Terrain\", \"Reality Mesh\"]);\r\n this._totalElem = this.addStatistics(cell10);\r\n this._totalTreesElem = this.addStatistics(cell11);\r\n\r\n this._purgeButton = this.addPurgeButton(this._div);\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public dispose(): void {\r\n this.clearInterval();\r\n }\r\n\r\n private addSelector(parent: HTMLElement): void {\r\n const entries: ComboBoxEntry[] = [];\r\n for (let i = MemIndex.None; i < MemIndex.COUNT; i++)\r\n entries.push({ name: memLabels[i + 1], value: i });\r\n\r\n createComboBox({\r\n parent,\r\n name: \"Track Memory: \",\r\n id: \"memTracker_type\",\r\n value: MemIndex.None,\r\n handler: (select) => this.change(Number.parseInt(select.value, 10)),\r\n entries,\r\n });\r\n }\r\n\r\n private addPurgeButton(parent: HTMLElement): HTMLButtonElement {\r\n const div = document.createElement(\"div\");\r\n div.style.textAlign = \"center\";\r\n\r\n const button = document.createElement(\"button\");\r\n button.innerText = \"Purge\";\r\n button.addEventListener(\"click\", () => this.purge());\r\n\r\n div.appendChild(button);\r\n parent.appendChild(div);\r\n\r\n return button;\r\n }\r\n\r\n private addStatistics(parent: HTMLElement): HTMLElement {\r\n const div = document.createElement(\"div\");\r\n const text = document.createElement(\"text\");\r\n text.style.fontWeight = \"bold\";\r\n div.appendChild(text);\r\n parent.appendChild(div);\r\n return text;\r\n }\r\n\r\n private clearInterval(): void {\r\n if (undefined !== this._curIntervalId) {\r\n clearInterval(this._curIntervalId);\r\n this._curIntervalId = undefined;\r\n }\r\n }\r\n\r\n private change(newIndex: MemIndex): void {\r\n if (newIndex === this._memIndex)\r\n return;\r\n\r\n this._memIndex = newIndex;\r\n if (MemIndex.None === newIndex) {\r\n this.clearInterval();\r\n this._div.style.display = \"none\";\r\n return;\r\n }\r\n\r\n if (undefined === this._curIntervalId) {\r\n this._curIntervalId = setInterval(() => this.update(), 1000);\r\n this._div.style.display = \"block\";\r\n }\r\n\r\n this._purgeButton.disabled = undefined === purgeMem[this._memIndex];\r\n\r\n this.update();\r\n }\r\n\r\n private update(): void {\r\n const calc = calcMem[this._memIndex];\r\n this._stats.clear();\r\n const numTrees = calc(this._stats, this._vp);\r\n this._totalElem.innerText = `Total: ${formatMemory(this._stats.totalBytes)}`;\r\n this._totalTreesElem.innerText = `Total Tile Trees: ${numTrees}`;\r\n\r\n this._textures.update(this._stats.consumers, this._stats.totalBytes - this._stats.buffers.totalBytes);\r\n this._buffers.update(this._stats.buffers.consumers, this._stats.buffers.totalBytes);\r\n }\r\n\r\n private purge(): void {\r\n const purge = purgeMem[this._memIndex];\r\n if (undefined !== purge) {\r\n purge();\r\n this._vp.invalidateScene(); // to trigger reloading of tiles we actually do want to continue drawing\r\n this.update();\r\n }\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n DisclosedTileTreeSet, IModelApp, RenderMemory, TileTree, TileTreeOwner, Viewport,\r\n} from \"@itwin/core-frontend\";\r\nimport { ComboBoxEntry, createComboBox } from \"../ui/ComboBox\";\r\n\r\nfunction collectTileTreeMemory(stats: RenderMemory.Statistics, owner: TileTreeOwner): void {\r\n const tree = owner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n}\r\n\r\n// Returns the number of tile trees processed.\r\ntype CalcMem = (stats: RenderMemory.Statistics, vp: Viewport) => number;\r\ntype PurgeMem = (olderThan?: BeTimePoint) => void;\r\n\r\nconst enum MemIndex { // eslint-disable-line no-restricted-syntax\r\n None = -1,\r\n ViewportTileTrees,\r\n SelectedTiles,\r\n AllTileTrees,\r\n RenderTarget,\r\n // eslint-disable-next-line @typescript-eslint/no-shadow\r\n Viewport, // RenderTarget + Viewed Tile Trees\r\n System,\r\n All, // All Tile Trees + System + (RenderTarget for each ViewManager viewport)\r\n\r\n COUNT,\r\n}\r\n\r\n// Includes None (-1) at index 0\r\nconst memLabels = [\r\n \"None\",\r\n \"Viewed Tile Trees\",\r\n \"Selected Tiles\",\r\n \"All Tile Trees\",\r\n \"Render Target\",\r\n \"Viewport\",\r\n \"System\",\r\n \"All\",\r\n];\r\n\r\nfunction collectStatisticsForViewedTileTrees(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n vp.collectStatistics(stats);\r\n const trees = new DisclosedTileTreeSet();\r\n vp.discloseTileTrees(trees);\r\n return trees.size;\r\n}\r\n\r\nfunction collectStatisticsForSelectedTiles(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n const trees = new Set<TileTree>();\r\n const selectedTiles = IModelApp.tileAdmin.getTilesForViewport(vp)?.selected;\r\n if (selectedTiles) {\r\n for (const tile of selectedTiles) {\r\n trees.add(tile.tree);\r\n tile.collectStatistics(stats);\r\n }\r\n }\r\n\r\n return trees.size;\r\n}\r\n\r\nfunction collectStatisticsForAllTileTrees(vp: Viewport, stats: RenderMemory.Statistics): number {\r\n let numTrees = 0;\r\n vp.view.iModel.tiles.forEachTreeOwner((owner) => {\r\n collectTileTreeMemory(stats, owner);\r\n if (undefined !== owner.tileTree)\r\n ++numTrees;\r\n });\r\n return numTrees;\r\n}\r\n\r\nconst calcMem: CalcMem[] = [\r\n (stats, vp) => collectStatisticsForViewedTileTrees(vp, stats),\r\n (stats, vp) => collectStatisticsForSelectedTiles(vp, stats),\r\n (stats, vp) => collectStatisticsForAllTileTrees(vp, stats),\r\n (stats, vp) => {\r\n vp.target.collectStatistics(stats);\r\n return 0;\r\n },\r\n (stats, vp) => {\r\n vp.target.collectStatistics(stats);\r\n return collectStatisticsForViewedTileTrees(vp, stats);\r\n },\r\n (stats, vp) => {\r\n vp.target.renderSystem.collectStatistics(stats);\r\n return 0;\r\n },\r\n (stats, vp) => {\r\n vp.target.renderSystem.collectStatistics(stats);\r\n for (const x of IModelApp.viewManager)\r\n x.target.collectStatistics(stats);\r\n\r\n return collectStatisticsForAllTileTrees(vp, stats);\r\n },\r\n];\r\n\r\n// ###TODO...\r\nconst purgeMem: Array<PurgeMem | undefined> = [\r\n undefined,\r\n (olderThan?) => IModelApp.viewManager.purgeTileTrees(olderThan ? olderThan : BeTimePoint.now()),\r\n];\r\n\r\n/** @internal */\r\nexport function formatMemory(numBytes: number): string {\r\n let suffix = \"b\";\r\n if (numBytes >= 1024) {\r\n numBytes /= 1024;\r\n suffix = \"kb\";\r\n if (numBytes >= 1024) {\r\n numBytes /= 1024;\r\n suffix = \"mb\";\r\n }\r\n }\r\n\r\n return numBytes.toFixed(2) + suffix;\r\n}\r\n\r\nclass MemoryPanel {\r\n private readonly _label: string;\r\n private readonly _labels: string[];\r\n private readonly _elems: HTMLElement[] = [];\r\n private readonly _div: HTMLDivElement;\r\n private readonly _header: HTMLElement;\r\n\r\n public constructor(parent: HTMLElement, label: string, labels: string[]) {\r\n this._label = label;\r\n this._labels = labels;\r\n this._div = document.createElement(\"div\");\r\n\r\n this._header = document.createElement(\"label\")!;\r\n this._header.style.fontWeight = \"bold\";\r\n this._div.appendChild(this._header);\r\n\r\n const numElems = labels.length;\r\n for (let i = 0; i < numElems; i++) {\r\n const elem = document.createElement(\"label\");\r\n this._elems.push(elem);\r\n this._div.appendChild(elem);\r\n }\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public update(stats: RenderMemory.Consumers[], total: number): void {\r\n assert(this._labels.length === stats.length);\r\n assert(this._labels.length === this._elems.length);\r\n\r\n this._header.innerHTML = `${this._label}: ${formatMemory(total)}`;\r\n\r\n for (let i = 0; i < this._labels.length; i++) {\r\n const elem = this._elems[i];\r\n const stat = stats[i];\r\n if (0 === stat.totalBytes) {\r\n elem.style.display = \"none\";\r\n continue;\r\n }\r\n\r\n elem.style.display = \"block\";\r\n elem.innerHTML = `${this._labels[i]} (${stat.count}): ${formatMemory(stat.totalBytes)}`; // + \"\\n(max: \" + formatMemory(stat.maxBytes) + \")\";\r\n }\r\n }\r\n}\r\n\r\n/** Displays GPU memory allocated to tile trees - either all tile trees in the system, or only those associated with a specific Viewport.\r\n * @beta\r\n */\r\nexport class MemoryTracker {\r\n private readonly _stats = new RenderMemory.Statistics();\r\n private readonly _vp: Viewport;\r\n private readonly _div: HTMLDivElement;\r\n private _curIntervalId?: NodeJS.Timer;\r\n private _memIndex = MemIndex.None;\r\n private readonly _totalElem: HTMLElement;\r\n private readonly _totalTreesElem: HTMLElement;\r\n private readonly _purgeButton: HTMLButtonElement;\r\n private readonly _textures: MemoryPanel;\r\n private readonly _buffers: MemoryPanel;\r\n\r\n public constructor(parent: HTMLElement, vp: Viewport) {\r\n this._vp = vp;\r\n\r\n this._div = document.createElement(\"div\");\r\n this._div.style.display = \"none\";\r\n this._div.style.textAlign = \"right\";\r\n\r\n this.addSelector(parent);\r\n\r\n const table = document.createElement(\"table\");\r\n table.style.width = \"100%\";\r\n table.setAttribute(\"border\", \"1\");\r\n this._div.appendChild(table);\r\n\r\n const row0 = document.createElement(\"tr\");\r\n const cell00 = document.createElement(\"td\");\r\n const cell01 = document.createElement(\"td\");\r\n cell00.style.width = cell01.style.width = \"50%\";\r\n row0.appendChild(cell00);\r\n row0.appendChild(cell01);\r\n table.appendChild(row0);\r\n\r\n const row1 = document.createElement(\"tr\");\r\n const cell10 = document.createElement(\"td\");\r\n const cell11 = document.createElement(\"td\");\r\n cell10.style.width = cell11.style.width = \"50%\";\r\n row1.appendChild(cell10);\r\n row1.appendChild(cell11);\r\n table.appendChild(row1);\r\n\r\n this._textures = new MemoryPanel(cell00, \"Textures\", [\"Surface Textures\", \"Vertex Tables\", \"Edge Tables\", \"Feature Tables\", \"Feature Overrides\", \"Clip Volumes\", \"Planar Classifiers\", \"Shadow Maps\", \"Texture Attachments\", \"Thematic Textures\"]);\r\n this._buffers = new MemoryPanel(cell01, \"Buffers\", [\"Surfaces\", \"Visible Edges\", \"Silhouettes\", \"Polyline Edges\", \"Indexed Edges\", \"Polylines\", \"Point Strings\", \"Point Clouds\", \"Instances\", \"Terrain\", \"Reality Mesh\"]);\r\n this._totalElem = this.addStatistics(cell10);\r\n this._totalTreesElem = this.addStatistics(cell11);\r\n\r\n this._purgeButton = this.addPurgeButton(this._div);\r\n\r\n parent.appendChild(this._div);\r\n }\r\n\r\n public dispose(): void {\r\n this.clearInterval();\r\n }\r\n\r\n private addSelector(parent: HTMLElement): void {\r\n const entries: ComboBoxEntry[] = [];\r\n for (let i = MemIndex.None; i < MemIndex.COUNT; i++)\r\n entries.push({ name: memLabels[i + 1], value: i });\r\n\r\n createComboBox({\r\n parent,\r\n name: \"Track Memory: \",\r\n id: \"memTracker_type\",\r\n value: MemIndex.None,\r\n handler: (select) => this.change(Number.parseInt(select.value, 10)),\r\n entries,\r\n });\r\n }\r\n\r\n private addPurgeButton(parent: HTMLElement): HTMLButtonElement {\r\n const div = document.createElement(\"div\");\r\n div.style.textAlign = \"center\";\r\n\r\n const button = document.createElement(\"button\");\r\n button.innerText = \"Purge\";\r\n button.addEventListener(\"click\", () => this.purge());\r\n\r\n div.appendChild(button);\r\n parent.appendChild(div);\r\n\r\n return button;\r\n }\r\n\r\n private addStatistics(parent: HTMLElement): HTMLElement {\r\n const div = document.createElement(\"div\");\r\n const text = document.createElement(\"text\");\r\n text.style.fontWeight = \"bold\";\r\n div.appendChild(text);\r\n parent.appendChild(div);\r\n return text;\r\n }\r\n\r\n private clearInterval(): void {\r\n if (undefined !== this._curIntervalId) {\r\n clearInterval(this._curIntervalId);\r\n this._curIntervalId = undefined;\r\n }\r\n }\r\n\r\n private change(newIndex: MemIndex): void {\r\n if (newIndex === this._memIndex)\r\n return;\r\n\r\n this._memIndex = newIndex;\r\n if (MemIndex.None === newIndex) {\r\n this.clearInterval();\r\n this._div.style.display = \"none\";\r\n return;\r\n }\r\n\r\n if (undefined === this._curIntervalId) {\r\n this._curIntervalId = setInterval(() => this.update(), 1000);\r\n this._div.style.display = \"block\";\r\n }\r\n\r\n this._purgeButton.disabled = undefined === purgeMem[this._memIndex];\r\n\r\n this.update();\r\n }\r\n\r\n private update(): void {\r\n const calc = calcMem[this._memIndex];\r\n this._stats.clear();\r\n const numTrees = calc(this._stats, this._vp);\r\n this._totalElem.innerText = `Total: ${formatMemory(this._stats.totalBytes)}`;\r\n this._totalTreesElem.innerText = `Total Tile Trees: ${numTrees}`;\r\n\r\n this._textures.update(this._stats.consumers, this._stats.totalBytes - this._stats.buffers.totalBytes);\r\n this._buffers.update(this._stats.buffers.consumers, this._stats.buffers.totalBytes);\r\n }\r\n\r\n private purge(): void {\r\n const purge = purgeMem[this._memIndex];\r\n if (undefined !== purge) {\r\n purge();\r\n this._vp.invalidateScene(); // to trigger reloading of tiles we actually do want to continue drawing\r\n this.update();\r\n }\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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export declare class RenderCommandBreakdown {
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constructor(parent: HTMLElement);
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private toggle;
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{"version":3,"file":"RenderCommandBreakdown.d.ts","sourceRoot":"","sources":["../../../src/widgets/RenderCommandBreakdown.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH,qBAAa,sBAAsB;IACjC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAiB;IAC1C,OAAO,CAAC,cAAc,CAAC,CAAe;IACtC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAkC;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAc;gBAElB,MAAM,EAAE,WAAW;IAkB/B,OAAO,IAAI,IAAI;IAItB,OAAO,CAAC,MAAM;IAWd,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,MAAM;CAoBf"}
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"use strict";
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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exports.RenderCommandBreakdown = void 0;
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const core_frontend_1 = require("@itwin/core-frontend");
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const CheckBox_1 = require("../ui/CheckBox");
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class RenderCommandBreakdown {
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constructor(parent) {
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this._cells = new Map();
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(0, CheckBox_1.createCheckBox)({
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parent,
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name: "Render Commands",
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handler: () => this.toggle(),
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dispose() {
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toggle() {
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clearInterval() {
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update() {
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{"version":3,"file":"RenderCommandBreakdown.js","sourceRoot":"","sources":["../../../src/widgets/RenderCommandBreakdown.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiD;AACjD,6CAAgD;AAEhD,MAAa,sBAAsB;IAOjC,YAAmB,MAAmB;QAHrB,WAAM,GAAG,IAAI,GAAG,EAAuB,CAAC;QAIvD,IAAA,yBAAc,EAAC;YACb,MAAM;YACN,IAAI,EAAE,iBAAiB;YACvB,EAAE,EAAE,wBAAwB;YAC5B,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE;SAC7B,CAAC,CAAC;QAEH,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,OAAO,CAAC;QAEpC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QACnE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,UAAU,CAAC;IACrC,CAAC;IAEM,OAAO;QACZ,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IAEO,MAAM;QACZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;YACjC,IAAI,CAAC,aAAa,EAAE,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;YAClC,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,CAAC;SAC7D;IACH,CAAC;IAEO,aAAa;QACnB,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;YACrC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;SACjC;IACH,CAAC;IAEO,MAAM;;QACZ,MAAM,IAAI,GAAG,MAAA,yBAAS,CAAC,WAAW,CAAC,YAAY,0CAAE,MAAM,CAAC,YAAY,CAAC;QACrE,IAAI,CAAC,IAAI;YACP,OAAO;QAET,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACtC,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;YACtB,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YACrC,IAAI,CAAC,IAAI,EAAE;gBACT,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACjC;YAED,KAAK,IAAI,GAAG,CAAC,KAAK,CAAC;YACnB,IAAI,CAAC,SAAS,GAAG,GAAG,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,KAAK,EAAE,CAAC;SAC9C;QAED,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,UAAU,KAAK,EAAE,CAAC;IAC5C,CAAC;CACF;AAnED,wDAmEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Widgets\r\n */\r\n\r\nimport { IModelApp } from \"@itwin/core-frontend\";\r\nimport { createCheckBox } from \"../ui/CheckBox\";\r\n\r\nexport class RenderCommandBreakdown {\r\n private readonly _div: HTMLDivElement;\r\n private readonly _cellDiv: HTMLDivElement;\r\n private _curIntervalId?: NodeJS.Timer;\r\n private readonly _cells = new Map<string, HTMLElement>();\r\n private readonly _total: HTMLElement;\r\n\r\n public constructor(parent: HTMLElement) {\r\n createCheckBox({\r\n parent,\r\n name: \"Render Commands\",\r\n id: \"renderCommandBreakdown\",\r\n handler: () => this.toggle(),\r\n });\r\n\r\n parent.appendChild(this._div = document.createElement(\"div\"));\r\n this._div.style.display = \"none\";\r\n this._div.style.textAlign = \"right\";\r\n\r\n this._div.appendChild(this._cellDiv = document.createElement(\"div\"));\r\n\r\n this._div.appendChild(this._total = document.createElement(\"div\"));\r\n this._total.innerText = \"Total: 0\";\r\n }\r\n\r\n public dispose(): void {\r\n this.clearInterval();\r\n }\r\n\r\n private toggle(): void {\r\n if (undefined !== this._curIntervalId) {\r\n this._div.style.display = \"none\";\r\n this.clearInterval();\r\n } else {\r\n this._div.style.display = \"block\";\r\n this.update();\r\n this._curIntervalId = setInterval(() => this.update(), 500);\r\n }\r\n }\r\n\r\n private clearInterval(): void {\r\n if (undefined !== this._curIntervalId) {\r\n clearInterval(this._curIntervalId);\r\n this._curIntervalId = undefined;\r\n }\r\n }\r\n\r\n private update(): void {\r\n const ctrl = IModelApp.viewManager.selectedView?.target.debugControl;\r\n if (!ctrl)\r\n return;\r\n\r\n const cmds = ctrl.getRenderCommands();\r\n let total = 0;\r\n for (const cmd of cmds) {\r\n let cell = this._cells.get(cmd.name);\r\n if (!cell) {\r\n this._cellDiv.appendChild(cell = document.createElement(\"div\"));\r\n this._cells.set(cmd.name, cell);\r\n }\r\n\r\n total += cmd.count;\r\n cell.innerText = `${cmd.name}: ${cmd.count}`;\r\n }\r\n\r\n this._total.innerText = `Total: ${total}`;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"FrontEndDevTools.d.ts","sourceRoot":"","sources":["../../src/FrontEndDevTools.ts"],"names":[],"mappings":"AAIA;;GAEG;
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{"version":3,"file":"FrontEndDevTools.d.ts","sourceRoot":"","sources":["../../src/FrontEndDevTools.ts"],"names":[],"mappings":"AAIA;;GAEG;AA+DH;;GAEG;AACH,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,MAAM,CAAC,YAAY,CAAS;IAEpC;;;;;;;OAOG;WACiB,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;CAwJhD"}
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@@ -14,12 +14,12 @@ import { LensDistortionConfig, LensDistortionEffect } from "./effects/LensDistor
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import { SaturationConfig, SaturationEffect } from "./effects/Saturation";
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import { SnowEffect } from "./effects/Snow";
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import { VignetteConfig, VignetteEffect } from "./effects/Vignette";
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import { MaskBackgroundMapByElementTool, MaskBackgroundMapByExcludedElementTool, MaskBackgroundMapByModelTool, MaskBackgroundMapBySubCategoryTool, MaskRealityModelByElementTool, MaskRealityModelByExcludedElementTool, MaskRealityModelByModelTool, MaskRealityModelBySubCategoryTool, SetHigherPriorityRealityModelMasking, SetMapHigherPriorityMasking, UnmaskMapTool, UnmaskRealityModelTool } from "./tools/PlanarMaskTools";
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import { ChangeCameraTool, ChangeEmphasisSettingsTool, ChangeFlashSettingsTool, ChangeHiliteSettingsTool, DefaultTileSizeModifierTool, FadeOutTool, FreezeSceneTool, SetAspectRatioSkewTool, ShowTileVolumesTool, Toggle3dManipulationsTool, ToggleDrawingGraphicsTool, ToggleSectionDrawingSpatialViewTool, ToggleViewAttachmentBoundariesTool, ToggleViewAttachmentClipShapesTool, ToggleViewAttachmentsTool, ViewportAddRealityModel, ViewportTileSizeModifierTool } from "./tools/ViewportTools";
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import { MaskBackgroundMapByElementTool, MaskBackgroundMapByExcludedElementTool, MaskBackgroundMapByModelTool, MaskBackgroundMapBySubCategoryTool, MaskRealityModelByElementTool, MaskRealityModelByExcludedElementTool, MaskRealityModelByModelTool, MaskRealityModelBySubCategoryTool, SetHigherPriorityRealityModelMasking, SetMapHigherPriorityMasking, UnmaskMapTool, UnmaskRealityModelTool, } from "./tools/PlanarMaskTools";
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import { ChangeCameraTool, ChangeEmphasisSettingsTool, ChangeFlashSettingsTool, ChangeHiliteSettingsTool, DefaultTileSizeModifierTool, FadeOutTool, FreezeSceneTool, SetAspectRatioSkewTool, ShowTileVolumesTool, Toggle3dManipulationsTool, ToggleDrawingGraphicsTool, ToggleSectionDrawingSpatialViewTool, ToggleTileTreeReferencesTool, ToggleViewAttachmentBoundariesTool, ToggleViewAttachmentClipShapesTool, ToggleViewAttachmentsTool, ViewportAddRealityModel, ViewportTileSizeModifierTool, } from "./tools/ViewportTools";
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import { AnimationIntervalTool } from "./tools/AnimationIntervalTool";
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import { ChangeUnitsTool } from "./tools/ChangeUnitsTool";
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import { ClipColorTool, TestClipStyleTool, ToggleSectionCutTool } from "./tools/ClipTools";
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import { ApplyRenderingStyleTool, ChangeViewFlagsTool, OverrideSubCategoryTool, SaveRenderingStyleTool, ToggleSkyboxTool, WoWIgnoreBackgroundTool, } from "./tools/DisplayStyleTools";
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import { ApplyRenderingStyleTool, ChangeBackgroundColorTool, ChangeViewFlagsTool, OverrideSubCategoryTool, QueryScheduleScriptTool, SaveRenderingStyleTool, SkyCubeTool, SkySphereTool, ToggleSkyboxTool, ToggleWiremeshTool, WoWIgnoreBackgroundTool, } from "./tools/DisplayStyleTools";
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import { ClearEmphasizedElementsTool, ClearIsolatedElementsTool, EmphasizeSelectedElementsTool, EmphasizeVisibleElementsTool, IsolateSelectedElementsTool, } from "./tools/EmphasizeElementsTool";
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import { ToggleFrustumSnapshotTool, ToggleSelectedViewFrustumTool, ToggleShadowFrustumTool } from "./tools/FrustumDecoration";
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import { InspectElementTool } from "./tools/InspectElementTool";
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@@ -30,7 +30,7 @@ import { ChangePlanProjectionSettingsTool, DumpPlanProjectionSettingsTool, Overr
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import { ToggleProjectExtentsTool } from "./tools/ProjectExtents";
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import { AttachCesiumAssetTool, AttachRealityModelTool, ClearRealityModelAppearanceOverrides, DetachRealityModelTool, SaveRealityModelTool, SetRealityModelColorTool, SetRealityModelEmphasizedTool, SetRealityModelLocateTool, SetRealityModelTransparencyTool, ToggleOSMBuildingDisplay, } from "./tools/RealityModelTools";
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import { RealityTransitionTool } from "./tools/RealityTransitionTool";
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import { CompileShadersTool, LoseWebGLContextTool, ToggleDPIForLODTool
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import { CompileShadersTool, LoseWebGLContextTool, ToggleDPIForLODTool } from "./tools/RenderSystemTools";
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import { SetAASamplesTool, ToggleDrapeFrustumTool, TogglePrimitiveVisibilityTool, ToggleReadPixelsTool, ToggleRealityTileBounds, ToggleRealityTileFreeze, ToggleRealityTileLogging, ToggleRealityTilePreload, ToggleVolClassIntersect, } from "./tools/RenderTargetTools";
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import { ReportWebGLCompatibilityTool } from "./tools/ReportWebGLCompatibilityTool";
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import { ApplyViewByIdTool, ApplyViewTool, SaveViewTool } from "./tools/SavedViews";
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ApplyRenderingStyleTool,
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ApplyViewByIdTool,
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ApplyViewTool,
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ChangeBackgroundColorTool,
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ChangeCameraTool,
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ChangeEmphasisSettingsTool,
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MeasureTileLoadTimeTool,
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OverrideSubCategoryTool,
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OverrideSubCategoryPriorityTool,
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QueryScheduleScriptTool,
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RealityTransitionTool,
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ReorderMapLayers,
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ReportWebGLCompatibilityTool,
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@@ -125,6 +127,8 @@ export class FrontendDevTools {
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SharpenEffect,
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SharpnessEffect,
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ShowTileVolumesTool,
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SkyCubeTool,
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SkySphereTool,
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SnowEffect,
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SourceAspectIdFromElementIdTool,
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TestClipStyleTool,
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ToggleSkyboxTool,
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ToggleTileRequestDecorationTool,
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ToggleTileTreeBoundsDecorationTool,
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ToggleTileTreeReferencesTool,
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----------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utilities\r\n */\r\n\r\nimport { IModelApp } from \"@itwin/core-frontend\";\r\nimport { EdgeDetectionEffect, EmbossEffect, GaussianBlurEffect, SharpenEffect, SharpnessEffect, UnsharpenEffect } from \"./effects/Convolution\";\r\nimport { ClearEffectsTool } from \"./effects/EffectTools\";\r\nimport { ExplosionEffect } from \"./effects/Explosion\";\r\nimport { FlipImageConfig, FlipImageEffect } from \"./effects/FlipImage\";\r\nimport { LensDistortionConfig, LensDistortionEffect } from \"./effects/LensDistortion\";\r\nimport { SaturationConfig, SaturationEffect } from \"./effects/Saturation\";\r\nimport { SnowEffect } from \"./effects/Snow\";\r\nimport { VignetteConfig, VignetteEffect } from \"./effects/Vignette\";\r\nimport { MaskBackgroundMapByElementTool, MaskBackgroundMapByExcludedElementTool, MaskBackgroundMapByModelTool, MaskBackgroundMapBySubCategoryTool, MaskRealityModelByElementTool, MaskRealityModelByExcludedElementTool, MaskRealityModelByModelTool, MaskRealityModelBySubCategoryTool, SetHigherPriorityRealityModelMasking, SetMapHigherPriorityMasking, UnmaskMapTool, UnmaskRealityModelTool } from \"./tools/PlanarMaskTools\";\r\nimport { ChangeCameraTool, ChangeEmphasisSettingsTool, ChangeFlashSettingsTool, ChangeHiliteSettingsTool, DefaultTileSizeModifierTool, FadeOutTool, FreezeSceneTool, SetAspectRatioSkewTool, ShowTileVolumesTool, Toggle3dManipulationsTool, ToggleDrawingGraphicsTool, ToggleSectionDrawingSpatialViewTool, ToggleViewAttachmentBoundariesTool, ToggleViewAttachmentClipShapesTool, ToggleViewAttachmentsTool, ViewportAddRealityModel, ViewportTileSizeModifierTool } from \"./tools/ViewportTools\";\r\nimport { AnimationIntervalTool } from \"./tools/AnimationIntervalTool\";\r\nimport { ChangeUnitsTool } from \"./tools/ChangeUnitsTool\";\r\nimport { ClipColorTool, TestClipStyleTool, ToggleSectionCutTool } from \"./tools/ClipTools\";\r\nimport {\r\n ApplyRenderingStyleTool, ChangeViewFlagsTool, OverrideSubCategoryTool, SaveRenderingStyleTool, ToggleSkyboxTool, WoWIgnoreBackgroundTool,\r\n} from \"./tools/DisplayStyleTools\";\r\nimport {\r\n ClearEmphasizedElementsTool, ClearIsolatedElementsTool, EmphasizeSelectedElementsTool, EmphasizeVisibleElementsTool, IsolateSelectedElementsTool,\r\n} from \"./tools/EmphasizeElementsTool\";\r\nimport { ToggleFrustumSnapshotTool, ToggleSelectedViewFrustumTool, ToggleShadowFrustumTool } from \"./tools/FrustumDecoration\";\r\nimport { InspectElementTool } from \"./tools/InspectElementTool\";\r\nimport {\r\n AttachArcGISMapLayerByUrlTool, AttachMapLayerTool, AttachMapOverlayTool, AttachTileURLMapLayerByUrlTool, AttachWmsMapLayerByUrlTool,\r\n AttachWmtsMapLayerByUrlTool, DetachMapLayersTool, MapBaseColorTool, MapBaseTransparencyTool, MapBaseVisibilityTool, MapLayerSubLayerVisibilityTool,\r\n MapLayerTransparencyTool, MapLayerVisibilityTool, MapLayerZoomTool, ReorderMapLayers, SetMapBaseTool, ToggleTerrainTool,\r\n} from \"./tools/MapLayerTool\";\r\nimport { MeasureTileLoadTimeTool } from \"./tools/MeasureTileLoadTime\";\r\nimport {\r\n ClearModelAppearanceOverrides, SetModelColorTool, SetModelEmphasizedTool, SetModelIgnoresMaterialsTool, SetModelLineCodeTool,\r\n SetModelLineWeightTool, SetModelLocateTool, SetModelTransparencyTool,\r\n} from \"./tools/ModelAppearanceTools\";\r\nimport { ChangePlanProjectionSettingsTool, DumpPlanProjectionSettingsTool, OverrideSubCategoryPriorityTool } from \"./tools/PlanProjectionTools\";\r\nimport { ToggleProjectExtentsTool } from \"./tools/ProjectExtents\";\r\nimport {\r\n AttachCesiumAssetTool, AttachRealityModelTool, ClearRealityModelAppearanceOverrides, DetachRealityModelTool, SaveRealityModelTool,\r\n SetRealityModelColorTool, SetRealityModelEmphasizedTool, SetRealityModelLocateTool, SetRealityModelTransparencyTool, ToggleOSMBuildingDisplay,\r\n} from \"./tools/RealityModelTools\";\r\nimport { RealityTransitionTool } from \"./tools/RealityTransitionTool\";\r\nimport { CompileShadersTool, LoseWebGLContextTool, ToggleDPIForLODTool, ToggleWiremeshTool } from \"./tools/RenderSystemTools\";\r\nimport {\r\n SetAASamplesTool, ToggleDrapeFrustumTool, TogglePrimitiveVisibilityTool, ToggleReadPixelsTool, ToggleRealityTileBounds, ToggleRealityTileFreeze,\r\n ToggleRealityTileLogging, ToggleRealityTilePreload, ToggleVolClassIntersect,\r\n} from \"./tools/RenderTargetTools\";\r\nimport { ReportWebGLCompatibilityTool } from \"./tools/ReportWebGLCompatibilityTool\";\r\nimport { ApplyViewByIdTool, ApplyViewTool, SaveViewTool } from \"./tools/SavedViews\";\r\nimport { SelectElementsByIdTool } from \"./tools/SelectionTools\";\r\nimport { SetGpuMemoryLimitTool } from \"./tools/SetGpuMemoryLimitTool\";\r\nimport { ElementIdFromSourceAspectIdTool, SourceAspectIdFromElementIdTool } from \"./tools/SourceAspectIdTools\";\r\nimport { ToggleTileRequestDecorationTool } from \"./tools/TileRequestDecoration\";\r\nimport { ToggleTileTreeBoundsDecorationTool } from \"./tools/TileTreeBoundsDecoration\";\r\nimport { ToggleToolTipsTool } from \"./tools/ToolTipProvider\";\r\n\r\n/** Entry-point for the package. Before using the package you *must* call [[FrontendDevTools.initialize]].\r\n * @beta\r\n */\r\nexport class FrontendDevTools {\r\n private static _initialized = false;\r\n\r\n /** Call this before using the package (e.g., before instantiating any of its widgets or attempting to use any of its tools.\r\n * To initialize when starting up your app:\r\n * ```ts\r\n * IModelApp.startup();\r\n * await FrontendDevTools.initialize();\r\n * ```\r\n * @beta\r\n */\r\n public static async initialize(): Promise<void> {\r\n if (this._initialized)\r\n return;\r\n\r\n this._initialized = true;\r\n\r\n const namespace = \"FrontendDevTools\";\r\n const namespacePromise = IModelApp.localization.registerNamespace(namespace);\r\n const tools = [\r\n AttachMapLayerTool,\r\n AttachMapOverlayTool,\r\n AttachArcGISMapLayerByUrlTool,\r\n AttachWmsMapLayerByUrlTool,\r\n AttachWmtsMapLayerByUrlTool,\r\n AttachTileURLMapLayerByUrlTool,\r\n AnimationIntervalTool,\r\n ApplyRenderingStyleTool,\r\n ApplyViewByIdTool,\r\n ApplyViewTool,\r\n ChangeCameraTool,\r\n ChangeEmphasisSettingsTool,\r\n ChangeFlashSettingsTool,\r\n ChangeHiliteSettingsTool,\r\n ChangePlanProjectionSettingsTool,\r\n ChangeUnitsTool,\r\n ChangeViewFlagsTool,\r\n ClearEffectsTool,\r\n ClearEmphasizedElementsTool,\r\n ClearIsolatedElementsTool,\r\n ClipColorTool,\r\n CompileShadersTool,\r\n DefaultTileSizeModifierTool,\r\n DetachMapLayersTool,\r\n DumpPlanProjectionSettingsTool,\r\n EdgeDetectionEffect,\r\n EmbossEffect,\r\n ElementIdFromSourceAspectIdTool,\r\n EmphasizeSelectedElementsTool,\r\n EmphasizeVisibleElementsTool,\r\n ExplosionEffect,\r\n FadeOutTool,\r\n FlipImageConfig,\r\n FlipImageEffect,\r\n FreezeSceneTool,\r\n GaussianBlurEffect,\r\n InspectElementTool,\r\n IsolateSelectedElementsTool,\r\n LensDistortionConfig,\r\n LensDistortionEffect,\r\n LoseWebGLContextTool,\r\n MapLayerTransparencyTool,\r\n MapLayerVisibilityTool,\r\n MapLayerSubLayerVisibilityTool,\r\n MapLayerZoomTool,\r\n MapBaseColorTool,\r\n MapBaseTransparencyTool,\r\n MapBaseVisibilityTool,\r\n MeasureTileLoadTimeTool,\r\n OverrideSubCategoryTool,\r\n OverrideSubCategoryPriorityTool,\r\n RealityTransitionTool,\r\n ReorderMapLayers,\r\n ReportWebGLCompatibilityTool,\r\n SaturationConfig,\r\n SaturationEffect,\r\n SaveRenderingStyleTool,\r\n SaveViewTool,\r\n SelectElementsByIdTool,\r\n SetAASamplesTool,\r\n SetAspectRatioSkewTool,\r\n ToggleVolClassIntersect,\r\n SetMapBaseTool,\r\n SharpenEffect,\r\n SharpnessEffect,\r\n ShowTileVolumesTool,\r\n SnowEffect,\r\n SourceAspectIdFromElementIdTool,\r\n TestClipStyleTool,\r\n Toggle3dManipulationsTool,\r\n ToggleDrawingGraphicsTool,\r\n ToggleDPIForLODTool,\r\n ToggleDrapeFrustumTool,\r\n ToggleFrustumSnapshotTool,\r\n TogglePrimitiveVisibilityTool,\r\n ToggleProjectExtentsTool,\r\n ToggleReadPixelsTool,\r\n ToggleSectionDrawingSpatialViewTool,\r\n ToggleSelectedViewFrustumTool,\r\n ToggleShadowFrustumTool,\r\n ToggleSkyboxTool,\r\n ToggleTileRequestDecorationTool,\r\n ToggleTileTreeBoundsDecorationTool,\r\n ToggleToolTipsTool,\r\n ToggleViewAttachmentBoundariesTool,\r\n ToggleViewAttachmentClipShapesTool,\r\n ToggleViewAttachmentsTool,\r\n ToggleWiremeshTool,\r\n ToggleRealityTileBounds,\r\n ToggleRealityTilePreload,\r\n ToggleRealityTileLogging,\r\n ToggleRealityTileFreeze,\r\n ToggleSectionCutTool,\r\n ToggleTerrainTool,\r\n UnsharpenEffect,\r\n ViewportAddRealityModel,\r\n ViewportTileSizeModifierTool,\r\n VignetteConfig,\r\n VignetteEffect,\r\n AttachRealityModelTool,\r\n DetachRealityModelTool,\r\n SaveRealityModelTool,\r\n SetGpuMemoryLimitTool,\r\n SetRealityModelLocateTool,\r\n SetRealityModelEmphasizedTool,\r\n SetRealityModelTransparencyTool,\r\n SetRealityModelColorTool,\r\n SetModelLocateTool,\r\n SetModelEmphasizedTool,\r\n SetModelTransparencyTool,\r\n SetModelColorTool,\r\n SetModelLineWeightTool,\r\n SetModelLineCodeTool,\r\n SetModelIgnoresMaterialsTool,\r\n ClearRealityModelAppearanceOverrides,\r\n ClearModelAppearanceOverrides,\r\n AttachCesiumAssetTool,\r\n ToggleOSMBuildingDisplay,\r\n SetHigherPriorityRealityModelMasking,\r\n SetMapHigherPriorityMasking,\r\n MaskRealityModelByModelTool,\r\n MaskRealityModelBySubCategoryTool,\r\n MaskRealityModelByElementTool,\r\n MaskRealityModelByExcludedElementTool,\r\n UnmaskRealityModelTool,\r\n MaskBackgroundMapByModelTool,\r\n MaskBackgroundMapBySubCategoryTool,\r\n MaskBackgroundMapByElementTool,\r\n MaskBackgroundMapByExcludedElementTool,\r\n UnmaskMapTool,\r\n WoWIgnoreBackgroundTool,\r\n ];\r\n\r\n for (const tool of tools)\r\n tool.register(namespace);\r\n\r\n return namespacePromise;\r\n }\r\n}\r\n"]}
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,gBAAgB,CAAC;IAC1B,CAAC;;AAjKc,6BAAY,GAAG,KAAK,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utilities\r\n */\r\n\r\nimport { IModelApp } from \"@itwin/core-frontend\";\r\nimport { EdgeDetectionEffect, EmbossEffect, GaussianBlurEffect, SharpenEffect, SharpnessEffect, UnsharpenEffect } from \"./effects/Convolution\";\r\nimport { ClearEffectsTool } from \"./effects/EffectTools\";\r\nimport { ExplosionEffect } from \"./effects/Explosion\";\r\nimport { FlipImageConfig, FlipImageEffect } from \"./effects/FlipImage\";\r\nimport { LensDistortionConfig, LensDistortionEffect } from \"./effects/LensDistortion\";\r\nimport { SaturationConfig, SaturationEffect } from \"./effects/Saturation\";\r\nimport { SnowEffect } from \"./effects/Snow\";\r\nimport { VignetteConfig, VignetteEffect } from \"./effects/Vignette\";\r\nimport {\r\n MaskBackgroundMapByElementTool, MaskBackgroundMapByExcludedElementTool, MaskBackgroundMapByModelTool, MaskBackgroundMapBySubCategoryTool, MaskRealityModelByElementTool, MaskRealityModelByExcludedElementTool,\r\n MaskRealityModelByModelTool, MaskRealityModelBySubCategoryTool, SetHigherPriorityRealityModelMasking, SetMapHigherPriorityMasking, UnmaskMapTool, UnmaskRealityModelTool,\r\n} from \"./tools/PlanarMaskTools\";\r\nimport {\r\n ChangeCameraTool, ChangeEmphasisSettingsTool, ChangeFlashSettingsTool, ChangeHiliteSettingsTool, DefaultTileSizeModifierTool, FadeOutTool, FreezeSceneTool, SetAspectRatioSkewTool, ShowTileVolumesTool,\r\n Toggle3dManipulationsTool, ToggleDrawingGraphicsTool, ToggleSectionDrawingSpatialViewTool, ToggleTileTreeReferencesTool, ToggleViewAttachmentBoundariesTool, ToggleViewAttachmentClipShapesTool,\r\n ToggleViewAttachmentsTool, ViewportAddRealityModel, ViewportTileSizeModifierTool,\r\n} from \"./tools/ViewportTools\";\r\nimport { AnimationIntervalTool } from \"./tools/AnimationIntervalTool\";\r\nimport { ChangeUnitsTool } from \"./tools/ChangeUnitsTool\";\r\nimport { ClipColorTool, TestClipStyleTool, ToggleSectionCutTool } from \"./tools/ClipTools\";\r\nimport {\r\n ApplyRenderingStyleTool, ChangeBackgroundColorTool, ChangeViewFlagsTool, OverrideSubCategoryTool, QueryScheduleScriptTool, SaveRenderingStyleTool, SkyCubeTool, SkySphereTool, ToggleSkyboxTool,\r\n ToggleWiremeshTool, WoWIgnoreBackgroundTool,\r\n} from \"./tools/DisplayStyleTools\";\r\nimport {\r\n ClearEmphasizedElementsTool, ClearIsolatedElementsTool, EmphasizeSelectedElementsTool, EmphasizeVisibleElementsTool, IsolateSelectedElementsTool,\r\n} from \"./tools/EmphasizeElementsTool\";\r\nimport { ToggleFrustumSnapshotTool, ToggleSelectedViewFrustumTool, ToggleShadowFrustumTool } from \"./tools/FrustumDecoration\";\r\nimport { InspectElementTool } from \"./tools/InspectElementTool\";\r\nimport {\r\n AttachArcGISMapLayerByUrlTool, AttachMapLayerTool, AttachMapOverlayTool, AttachTileURLMapLayerByUrlTool, AttachWmsMapLayerByUrlTool,\r\n AttachWmtsMapLayerByUrlTool, DetachMapLayersTool, MapBaseColorTool, MapBaseTransparencyTool, MapBaseVisibilityTool, MapLayerSubLayerVisibilityTool,\r\n MapLayerTransparencyTool, MapLayerVisibilityTool, MapLayerZoomTool, ReorderMapLayers, SetMapBaseTool, ToggleTerrainTool,\r\n} from \"./tools/MapLayerTool\";\r\nimport { MeasureTileLoadTimeTool } from \"./tools/MeasureTileLoadTime\";\r\nimport {\r\n ClearModelAppearanceOverrides, SetModelColorTool, SetModelEmphasizedTool, SetModelIgnoresMaterialsTool, SetModelLineCodeTool,\r\n SetModelLineWeightTool, SetModelLocateTool, SetModelTransparencyTool,\r\n} from \"./tools/ModelAppearanceTools\";\r\nimport { ChangePlanProjectionSettingsTool, DumpPlanProjectionSettingsTool, OverrideSubCategoryPriorityTool } from \"./tools/PlanProjectionTools\";\r\nimport { ToggleProjectExtentsTool } from \"./tools/ProjectExtents\";\r\nimport {\r\n AttachCesiumAssetTool, AttachRealityModelTool, ClearRealityModelAppearanceOverrides, DetachRealityModelTool, SaveRealityModelTool,\r\n SetRealityModelColorTool, SetRealityModelEmphasizedTool, SetRealityModelLocateTool, SetRealityModelTransparencyTool, ToggleOSMBuildingDisplay,\r\n} from \"./tools/RealityModelTools\";\r\nimport { RealityTransitionTool } from \"./tools/RealityTransitionTool\";\r\nimport { CompileShadersTool, LoseWebGLContextTool, ToggleDPIForLODTool } from \"./tools/RenderSystemTools\";\r\nimport {\r\n SetAASamplesTool, ToggleDrapeFrustumTool, TogglePrimitiveVisibilityTool, ToggleReadPixelsTool, ToggleRealityTileBounds, ToggleRealityTileFreeze,\r\n ToggleRealityTileLogging, ToggleRealityTilePreload, ToggleVolClassIntersect,\r\n} from \"./tools/RenderTargetTools\";\r\nimport { ReportWebGLCompatibilityTool } from \"./tools/ReportWebGLCompatibilityTool\";\r\nimport { ApplyViewByIdTool, ApplyViewTool, SaveViewTool } from \"./tools/SavedViews\";\r\nimport { SelectElementsByIdTool } from \"./tools/SelectionTools\";\r\nimport { SetGpuMemoryLimitTool } from \"./tools/SetGpuMemoryLimitTool\";\r\nimport { ElementIdFromSourceAspectIdTool, SourceAspectIdFromElementIdTool } from \"./tools/SourceAspectIdTools\";\r\nimport { ToggleTileRequestDecorationTool } from \"./tools/TileRequestDecoration\";\r\nimport { ToggleTileTreeBoundsDecorationTool } from \"./tools/TileTreeBoundsDecoration\";\r\nimport { ToggleToolTipsTool } from \"./tools/ToolTipProvider\";\r\n\r\n/** Entry-point for the package. Before using the package you *must* call [[FrontendDevTools.initialize]].\r\n * @beta\r\n */\r\nexport class FrontendDevTools {\r\n private static _initialized = false;\r\n\r\n /** Call this before using the package (e.g., before instantiating any of its widgets or attempting to use any of its tools.\r\n * To initialize when starting up your app:\r\n * ```ts\r\n * IModelApp.startup();\r\n * await FrontendDevTools.initialize();\r\n * ```\r\n * @beta\r\n */\r\n public static async initialize(): Promise<void> {\r\n if (this._initialized)\r\n return;\r\n\r\n this._initialized = true;\r\n\r\n const namespace = \"FrontendDevTools\";\r\n const namespacePromise = IModelApp.localization.registerNamespace(namespace);\r\n const tools = [\r\n AttachMapLayerTool,\r\n AttachMapOverlayTool,\r\n AttachArcGISMapLayerByUrlTool,\r\n AttachWmsMapLayerByUrlTool,\r\n AttachWmtsMapLayerByUrlTool,\r\n AttachTileURLMapLayerByUrlTool,\r\n AnimationIntervalTool,\r\n ApplyRenderingStyleTool,\r\n ApplyViewByIdTool,\r\n ApplyViewTool,\r\n ChangeBackgroundColorTool,\r\n ChangeCameraTool,\r\n ChangeEmphasisSettingsTool,\r\n ChangeFlashSettingsTool,\r\n ChangeHiliteSettingsTool,\r\n ChangePlanProjectionSettingsTool,\r\n ChangeUnitsTool,\r\n ChangeViewFlagsTool,\r\n ClearEffectsTool,\r\n ClearEmphasizedElementsTool,\r\n ClearIsolatedElementsTool,\r\n ClipColorTool,\r\n CompileShadersTool,\r\n DefaultTileSizeModifierTool,\r\n DetachMapLayersTool,\r\n DumpPlanProjectionSettingsTool,\r\n EdgeDetectionEffect,\r\n EmbossEffect,\r\n ElementIdFromSourceAspectIdTool,\r\n EmphasizeSelectedElementsTool,\r\n EmphasizeVisibleElementsTool,\r\n ExplosionEffect,\r\n FadeOutTool,\r\n FlipImageConfig,\r\n FlipImageEffect,\r\n FreezeSceneTool,\r\n GaussianBlurEffect,\r\n InspectElementTool,\r\n IsolateSelectedElementsTool,\r\n LensDistortionConfig,\r\n LensDistortionEffect,\r\n LoseWebGLContextTool,\r\n MapLayerTransparencyTool,\r\n MapLayerVisibilityTool,\r\n MapLayerSubLayerVisibilityTool,\r\n MapLayerZoomTool,\r\n MapBaseColorTool,\r\n MapBaseTransparencyTool,\r\n MapBaseVisibilityTool,\r\n MeasureTileLoadTimeTool,\r\n OverrideSubCategoryTool,\r\n OverrideSubCategoryPriorityTool,\r\n QueryScheduleScriptTool,\r\n RealityTransitionTool,\r\n ReorderMapLayers,\r\n ReportWebGLCompatibilityTool,\r\n SaturationConfig,\r\n SaturationEffect,\r\n SaveRenderingStyleTool,\r\n SaveViewTool,\r\n SelectElementsByIdTool,\r\n SetAASamplesTool,\r\n SetAspectRatioSkewTool,\r\n ToggleVolClassIntersect,\r\n SetMapBaseTool,\r\n SharpenEffect,\r\n SharpnessEffect,\r\n ShowTileVolumesTool,\r\n SkyCubeTool,\r\n SkySphereTool,\r\n SnowEffect,\r\n SourceAspectIdFromElementIdTool,\r\n TestClipStyleTool,\r\n Toggle3dManipulationsTool,\r\n ToggleDrawingGraphicsTool,\r\n ToggleDPIForLODTool,\r\n ToggleDrapeFrustumTool,\r\n ToggleFrustumSnapshotTool,\r\n TogglePrimitiveVisibilityTool,\r\n ToggleProjectExtentsTool,\r\n ToggleReadPixelsTool,\r\n ToggleSectionDrawingSpatialViewTool,\r\n ToggleSelectedViewFrustumTool,\r\n ToggleShadowFrustumTool,\r\n ToggleSkyboxTool,\r\n ToggleTileRequestDecorationTool,\r\n ToggleTileTreeBoundsDecorationTool,\r\n ToggleTileTreeReferencesTool,\r\n ToggleToolTipsTool,\r\n ToggleViewAttachmentBoundariesTool,\r\n ToggleViewAttachmentClipShapesTool,\r\n ToggleViewAttachmentsTool,\r\n ToggleWiremeshTool,\r\n ToggleRealityTileBounds,\r\n ToggleRealityTilePreload,\r\n ToggleRealityTileLogging,\r\n ToggleRealityTileFreeze,\r\n ToggleSectionCutTool,\r\n ToggleTerrainTool,\r\n UnsharpenEffect,\r\n ViewportAddRealityModel,\r\n ViewportTileSizeModifierTool,\r\n VignetteConfig,\r\n VignetteEffect,\r\n AttachRealityModelTool,\r\n DetachRealityModelTool,\r\n SaveRealityModelTool,\r\n SetGpuMemoryLimitTool,\r\n SetRealityModelLocateTool,\r\n SetRealityModelEmphasizedTool,\r\n SetRealityModelTransparencyTool,\r\n SetRealityModelColorTool,\r\n SetModelLocateTool,\r\n SetModelEmphasizedTool,\r\n SetModelTransparencyTool,\r\n SetModelColorTool,\r\n SetModelLineWeightTool,\r\n SetModelLineCodeTool,\r\n SetModelIgnoresMaterialsTool,\r\n ClearRealityModelAppearanceOverrides,\r\n ClearModelAppearanceOverrides,\r\n AttachCesiumAssetTool,\r\n ToggleOSMBuildingDisplay,\r\n SetHigherPriorityRealityModelMasking,\r\n SetMapHigherPriorityMasking,\r\n MaskRealityModelByModelTool,\r\n MaskRealityModelBySubCategoryTool,\r\n MaskRealityModelByElementTool,\r\n MaskRealityModelByExcludedElementTool,\r\n UnmaskRealityModelTool,\r\n MaskBackgroundMapByModelTool,\r\n MaskBackgroundMapBySubCategoryTool,\r\n MaskBackgroundMapByElementTool,\r\n MaskBackgroundMapByExcludedElementTool,\r\n UnmaskMapTool,\r\n WoWIgnoreBackgroundTool,\r\n ];\r\n\r\n for (const tool of tools)\r\n tool.register(namespace);\r\n\r\n return namespacePromise;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"Explosion.d.ts","sourceRoot":"","sources":["../../../src/effects/Explosion.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH,OAAO,
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{"version":3,"file":"Explosion.d.ts","sourceRoot":"","sources":["../../../src/effects/Explosion.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH,OAAO,EACgI,IAAI,EAC1I,MAAM,sBAAsB,CAAC;AAyL9B;;GAEG;AACH,qBAAa,eAAgB,SAAQ,IAAI;IACvC,OAAuB,MAAM,SAAqB;IAElD,wEAAwE;IAClD,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC;CAO9C"}
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@@ -6,7 +6,8 @@
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* @module Effects
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*/
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import { Point3d, Range1d, Vector3d } from "@itwin/core-geometry";
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import {
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import { TextureTransparency } from "@itwin/core-common";
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import { GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, Tool, } from "@itwin/core-frontend";
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import { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from "./Random";
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/** Represents one particle in the system. */
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class Particle {
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@@ -138,7 +139,7 @@ class ParticleSystem {
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}
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static async addDecorator(iModel) {
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// Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.
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-
const image = await imageElementFromUrl(
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const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);
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const texture = IModelApp.renderSystem.createTexture({
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ownership: "external",
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image: { source: image, transparency: TextureTransparency.Mixed },
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, TextureTransparency, Tool,\r\n} from \"@itwin/core-frontend\";\r\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\r\n\r\n/** Represents one particle in the system. */\r\nclass Particle implements ParticleProps {\r\n /** Current position in the particle system's local coordinate space. */\r\n public readonly position: Point3d;\r\n /** Current velocity in meters per second. */\r\n public readonly velocity: Vector3d;\r\n /** Current age in seconds, incremented each frame. */\r\n public age = 0;\r\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\r\n public readonly lifetime: number;\r\n /** Particle size in meters. */\r\n public size: number;\r\n /** Particle transparency in [0..255]. */\r\n public transparency = 0;\r\n\r\n public get x() { return this.position.x; }\r\n public get y() { return this.position.y; }\r\n public get z() { return this.position.z; }\r\n\r\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\r\n this.position = position;\r\n this.velocity = velocity;\r\n this.lifetime = lifetime;\r\n this.size = size;\r\n }\r\n\r\n public get isExpired() { return this.age >= this.lifetime; }\r\n}\r\n\r\n/** Emits particles in a sphere with its center at the origin.\r\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\r\n */\r\nclass ParticleEmitter {\r\n /** Range from which each particle's initial speed in meters per second will be selected. */\r\n public readonly speedRange = Range1d.createXX(1, 2);\r\n /** Range from which each particle's lifetime in seconds will be selected. */\r\n public readonly lifetimeRange = Range1d.createXX(5, 10);\r\n /** Range from which each particle's size in meters will be selected. */\r\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\r\n /** Range from which the number of particles emitted will be selected. */\r\n public numParticlesRange = Range1d.createXX(1600, 2200);\r\n\r\n /** Emit an explosion of particles from the center of the sphere. */\r\n public emit(): Particle[] {\r\n const particles = [];\r\n const numParticles = randomIntegerInRange(this.numParticlesRange);\r\n for (let i = 0; i < numParticles; i++) {\r\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\r\n velocity.normalizeInPlace();\r\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\r\n\r\n const lifetime = randomFloatInRange(this.lifetimeRange);\r\n const size = randomFloatInRange(this.sizeRange);\r\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\r\n }\r\n\r\n return particles;\r\n }\r\n}\r\n\r\nclass ParticleSystem {\r\n private readonly _origin: Point3d;\r\n private readonly _pickableId: Id64String;\r\n private readonly _emitter = new ParticleEmitter();\r\n private _numEmissions: number;\r\n private readonly _texture: RenderTexture;\r\n private _lastUpdateTime: number;\r\n private _particles: Particle[] = [];\r\n private readonly _scratchVector3d = new Vector3d();\r\n private _dispose?: VoidFunction;\r\n /** Acceleration in Z applied to particles, in meters per second squared. */\r\n public gravity = -3;\r\n\r\n public static numEmissionsRange = Range1d.createXX(1, 5);\r\n\r\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\r\n this._texture = texture;\r\n this._pickableId = iModel.transientIds.next;\r\n this._numEmissions = numEmissions;\r\n this._lastUpdateTime = Date.now();\r\n\r\n this._origin = randomPositionInRange(iModel.projectExtents);\r\n\r\n this._dispose = iModel.onClose.addListener(() => this.dispose());\r\n }\r\n\r\n public dispose(): void {\r\n if (this._dispose) {\r\n this._dispose();\r\n this._dispose = undefined;\r\n }\r\n\r\n IModelApp.viewManager.dropDecorator(this);\r\n this._texture.dispose();\r\n }\r\n\r\n public update(): void {\r\n const now = Date.now();\r\n let deltaMillis = now - this._lastUpdateTime;\r\n deltaMillis = Math.min(100, deltaMillis);\r\n this._lastUpdateTime = now;\r\n\r\n let numParticles = this._particles.length;\r\n if (numParticles === 0) {\r\n this._numEmissions--;\r\n if (this._numEmissions < 0)\r\n this.dispose();\r\n else\r\n this._particles = this._emitter.emit();\r\n\r\n return;\r\n }\r\n\r\n const elapsedSeconds = deltaMillis / 1000;\r\n for (let i = 0; i < numParticles; i++) {\r\n const particle = this._particles[i];\r\n this.updateParticle(particle, elapsedSeconds);\r\n if (particle.isExpired) {\r\n this._particles[i] = this._particles[numParticles - 1];\r\n --i;\r\n --numParticles;\r\n }\r\n }\r\n\r\n this._particles.length = numParticles;\r\n }\r\n\r\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\r\n const velocity = particle.velocity.clone(this._scratchVector3d);\r\n velocity.scale(elapsedSeconds, velocity);\r\n velocity.z += elapsedSeconds * this.gravity;\r\n particle.position.addInPlace(velocity);\r\n particle.transparency = 255 * (particle.age / particle.lifetime);\r\n\r\n particle.age += elapsedSeconds;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (!context.viewport.view.isSpatialView())\r\n return;\r\n\r\n this.update();\r\n\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: context.viewport,\r\n texture: this._texture,\r\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\r\n transparency: 0,\r\n origin: this._origin,\r\n pickableId: this._pickableId,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic) {\r\n context.addDecoration(GraphicType.WorldDecoration, graphic);\r\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\r\n }\r\n }\r\n\r\n public testDecorationHit(id: Id64String): boolean {\r\n return id === this._pickableId;\r\n }\r\n\r\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\r\n return \"Explosion effect\";\r\n }\r\n\r\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\r\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(\"./sprites/particle_explosion.png\");\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n if (texture)\r\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\r\n }\r\n}\r\n\r\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\r\n * @beta\r\n */\r\nexport class ExplosionEffect extends Tool {\r\n public static override toolId = \"ExplosionEffect\";\r\n\r\n /** This method runs the tool, applying an explosion particle effect. */\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await ParticleSystem.addDecorator(vp.iModel);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\r\n} from \"@itwin/core-frontend\";\r\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\r\n\r\n/** Represents one particle in the system. */\r\nclass Particle implements ParticleProps {\r\n /** Current position in the particle system's local coordinate space. */\r\n public readonly position: Point3d;\r\n /** Current velocity in meters per second. */\r\n public readonly velocity: Vector3d;\r\n /** Current age in seconds, incremented each frame. */\r\n public age = 0;\r\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\r\n public readonly lifetime: number;\r\n /** Particle size in meters. */\r\n public size: number;\r\n /** Particle transparency in [0..255]. */\r\n public transparency = 0;\r\n\r\n public get x() { return this.position.x; }\r\n public get y() { return this.position.y; }\r\n public get z() { return this.position.z; }\r\n\r\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\r\n this.position = position;\r\n this.velocity = velocity;\r\n this.lifetime = lifetime;\r\n this.size = size;\r\n }\r\n\r\n public get isExpired() { return this.age >= this.lifetime; }\r\n}\r\n\r\n/** Emits particles in a sphere with its center at the origin.\r\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\r\n */\r\nclass ParticleEmitter {\r\n /** Range from which each particle's initial speed in meters per second will be selected. */\r\n public readonly speedRange = Range1d.createXX(1, 2);\r\n /** Range from which each particle's lifetime in seconds will be selected. */\r\n public readonly lifetimeRange = Range1d.createXX(5, 10);\r\n /** Range from which each particle's size in meters will be selected. */\r\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\r\n /** Range from which the number of particles emitted will be selected. */\r\n public numParticlesRange = Range1d.createXX(1600, 2200);\r\n\r\n /** Emit an explosion of particles from the center of the sphere. */\r\n public emit(): Particle[] {\r\n const particles = [];\r\n const numParticles = randomIntegerInRange(this.numParticlesRange);\r\n for (let i = 0; i < numParticles; i++) {\r\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\r\n velocity.normalizeInPlace();\r\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\r\n\r\n const lifetime = randomFloatInRange(this.lifetimeRange);\r\n const size = randomFloatInRange(this.sizeRange);\r\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\r\n }\r\n\r\n return particles;\r\n }\r\n}\r\n\r\nclass ParticleSystem {\r\n private readonly _origin: Point3d;\r\n private readonly _pickableId: Id64String;\r\n private readonly _emitter = new ParticleEmitter();\r\n private _numEmissions: number;\r\n private readonly _texture: RenderTexture;\r\n private _lastUpdateTime: number;\r\n private _particles: Particle[] = [];\r\n private readonly _scratchVector3d = new Vector3d();\r\n private _dispose?: VoidFunction;\r\n /** Acceleration in Z applied to particles, in meters per second squared. */\r\n public gravity = -3;\r\n\r\n public static numEmissionsRange = Range1d.createXX(1, 5);\r\n\r\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\r\n this._texture = texture;\r\n this._pickableId = iModel.transientIds.next;\r\n this._numEmissions = numEmissions;\r\n this._lastUpdateTime = Date.now();\r\n\r\n this._origin = randomPositionInRange(iModel.projectExtents);\r\n\r\n this._dispose = iModel.onClose.addListener(() => this.dispose());\r\n }\r\n\r\n public dispose(): void {\r\n if (this._dispose) {\r\n this._dispose();\r\n this._dispose = undefined;\r\n }\r\n\r\n IModelApp.viewManager.dropDecorator(this);\r\n this._texture.dispose();\r\n }\r\n\r\n public update(): void {\r\n const now = Date.now();\r\n let deltaMillis = now - this._lastUpdateTime;\r\n deltaMillis = Math.min(100, deltaMillis);\r\n this._lastUpdateTime = now;\r\n\r\n let numParticles = this._particles.length;\r\n if (numParticles === 0) {\r\n this._numEmissions--;\r\n if (this._numEmissions < 0)\r\n this.dispose();\r\n else\r\n this._particles = this._emitter.emit();\r\n\r\n return;\r\n }\r\n\r\n const elapsedSeconds = deltaMillis / 1000;\r\n for (let i = 0; i < numParticles; i++) {\r\n const particle = this._particles[i];\r\n this.updateParticle(particle, elapsedSeconds);\r\n if (particle.isExpired) {\r\n this._particles[i] = this._particles[numParticles - 1];\r\n --i;\r\n --numParticles;\r\n }\r\n }\r\n\r\n this._particles.length = numParticles;\r\n }\r\n\r\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\r\n const velocity = particle.velocity.clone(this._scratchVector3d);\r\n velocity.scale(elapsedSeconds, velocity);\r\n velocity.z += elapsedSeconds * this.gravity;\r\n particle.position.addInPlace(velocity);\r\n particle.transparency = 255 * (particle.age / particle.lifetime);\r\n\r\n particle.age += elapsedSeconds;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (!context.viewport.view.isSpatialView())\r\n return;\r\n\r\n this.update();\r\n\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: context.viewport,\r\n texture: this._texture,\r\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\r\n transparency: 0,\r\n origin: this._origin,\r\n pickableId: this._pickableId,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic) {\r\n context.addDecoration(GraphicType.WorldDecoration, graphic);\r\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\r\n }\r\n }\r\n\r\n public testDecorationHit(id: Id64String): boolean {\r\n return id === this._pickableId;\r\n }\r\n\r\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\r\n return \"Explosion effect\";\r\n }\r\n\r\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\r\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n if (texture)\r\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\r\n }\r\n}\r\n\r\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\r\n * @beta\r\n */\r\nexport class ExplosionEffect extends Tool {\r\n public static override toolId = \"ExplosionEffect\";\r\n\r\n /** This method runs the tool, applying an explosion particle effect. */\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await ParticleSystem.addDecorator(vp.iModel);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,
|
|
1
|
+
{"version":3,"file":"Snow.d.ts","sourceRoot":"","sources":["../../../src/effects/Snow.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAW,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAE3E,OAAO,EACL,eAAe,EAAE,SAAS,EAA0E,aAAa,EAAE,IAAI,EAAE,QAAQ,EAClI,MAAM,sBAAsB,CAAC;AAI9B;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,oDAAoD;IACpD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,8CAA8C;IAC9C,QAAQ,EAAE,QAAQ,CAAC;CACpB;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,sKAAsK;IACtK,YAAY,EAAE,MAAM,CAAC;IACrB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAC;IACnB,wEAAwE;IACxE,iBAAiB,EAAE,OAAO,CAAC;IAC3B,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAC;IACvB,2JAA2J;IAC3J,iBAAiB,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD;;;;GAIG;AACH,qBAAa,aAAc,YAAW,SAAS;IAC7C,oCAAoC;IACpC,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,sDAAsD;IACtD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,oHAAoH;IACpH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAU;IACtC,yCAAyC;IACzC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAsB;IACjD,8CAA8C;IAC9C,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,sEAAsE;IACtE,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,OAAO;IAuCA,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;IA0B/C,8DAA8D;IACvD,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI;IAQnD,sDAAsD;IACtD,OAAO,CAAC,IAAI;IAaZ,OAAO,CAAC,eAAe;IA4CvB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAsC;IAEzE;;;OAGG;WACiB,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;CAmBhF;AAED;;;GAGG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAuB,MAAM,SAAgB;IAEvB,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAQvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE"}
|
package/lib/esm/effects/Snow.js
CHANGED
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@@ -7,7 +7,8 @@
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|
7
7
|
*/
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|
8
8
|
import { dispose } from "@itwin/core-bentley";
|
|
9
9
|
import { Point2d, Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
|
|
10
|
-
import {
|
|
10
|
+
import { TextureTransparency } from "@itwin/core-common";
|
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11
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+
import { GraphicType, imageElementFromUrl, IModelApp, ParticleCollectionBuilder, Tool, } from "@itwin/core-frontend";
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11
12
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import { parseToggle } from "../tools/parseToggle";
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12
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import { randomFloat, randomInteger } from "./Random";
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13
14
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/** The default snow effect parameters used by newly-created SnowDecorators. */
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@@ -150,7 +151,7 @@ export class SnowDecorator {
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150
151
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else if (undefined === decorator && enable) {
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151
152
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// Create a texture to use for the particles.
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152
153
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// Note: the decorator takes ownership of the texture, and disposes of it when the decorator is disposed.
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153
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-
const image = await imageElementFromUrl(
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154
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+
const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_snow.png`);
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154
155
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const texture = IModelApp.renderSystem.createTexture({
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155
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ownership: "external",
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156
157
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image: { source: image, transparency: TextureTransparency.Mixed },
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