@itwin/frontend-devtools 3.0.0-dev.72

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Files changed (244) hide show
  1. package/CHANGELOG.md +723 -0
  2. package/LICENSE.md +9 -0
  3. package/README.md +321 -0
  4. package/lib/ClipboardUtilities.d.ts +9 -0
  5. package/lib/ClipboardUtilities.d.ts.map +1 -0
  6. package/lib/ClipboardUtilities.js +27 -0
  7. package/lib/ClipboardUtilities.js.map +1 -0
  8. package/lib/FrontEndDevTools.d.ts +19 -0
  9. package/lib/FrontEndDevTools.d.ts.map +1 -0
  10. package/lib/FrontEndDevTools.js +203 -0
  11. package/lib/FrontEndDevTools.js.map +1 -0
  12. package/lib/effects/Convolution.d.ts +69 -0
  13. package/lib/effects/Convolution.d.ts.map +1 -0
  14. package/lib/effects/Convolution.js +166 -0
  15. package/lib/effects/Convolution.js.map +1 -0
  16. package/lib/effects/EffectTools.d.ts +34 -0
  17. package/lib/effects/EffectTools.d.ts.map +1 -0
  18. package/lib/effects/EffectTools.js +69 -0
  19. package/lib/effects/EffectTools.js.map +1 -0
  20. package/lib/effects/Explosion.d.ts +13 -0
  21. package/lib/effects/Explosion.d.ts.map +1 -0
  22. package/lib/effects/Explosion.js +168 -0
  23. package/lib/effects/Explosion.js.map +1 -0
  24. package/lib/effects/FlipImage.d.ts +31 -0
  25. package/lib/effects/FlipImage.d.ts.map +1 -0
  26. package/lib/effects/FlipImage.js +100 -0
  27. package/lib/effects/FlipImage.js.map +1 -0
  28. package/lib/effects/LensDistortion.d.ts +35 -0
  29. package/lib/effects/LensDistortion.d.ts.map +1 -0
  30. package/lib/effects/LensDistortion.js +110 -0
  31. package/lib/effects/LensDistortion.js.map +1 -0
  32. package/lib/effects/Random.d.ts +25 -0
  33. package/lib/effects/Random.d.ts.map +1 -0
  34. package/lib/effects/Random.js +50 -0
  35. package/lib/effects/Random.js.map +1 -0
  36. package/lib/effects/Saturation.d.ts +31 -0
  37. package/lib/effects/Saturation.d.ts.map +1 -0
  38. package/lib/effects/Saturation.js +86 -0
  39. package/lib/effects/Saturation.js.map +1 -0
  40. package/lib/effects/Snow.d.ts +77 -0
  41. package/lib/effects/Snow.d.ts.map +1 -0
  42. package/lib/effects/Snow.js +187 -0
  43. package/lib/effects/Snow.js.map +1 -0
  44. package/lib/effects/Vignette.d.ts +40 -0
  45. package/lib/effects/Vignette.d.ts.map +1 -0
  46. package/lib/effects/Vignette.js +109 -0
  47. package/lib/effects/Vignette.js.map +1 -0
  48. package/lib/frontend-devtools.d.ts +82 -0
  49. package/lib/frontend-devtools.d.ts.map +1 -0
  50. package/lib/frontend-devtools.js +98 -0
  51. package/lib/frontend-devtools.js.map +1 -0
  52. package/lib/public/locales/en/FrontendDevTools.json +449 -0
  53. package/lib/public/sprites/particle_explosion.png +0 -0
  54. package/lib/public/sprites/particle_flame.png +0 -0
  55. package/lib/public/sprites/particle_snow.png +0 -0
  56. package/lib/tools/AnimationIntervalTool.d.ts +16 -0
  57. package/lib/tools/AnimationIntervalTool.d.ts.map +1 -0
  58. package/lib/tools/AnimationIntervalTool.js +31 -0
  59. package/lib/tools/AnimationIntervalTool.js.map +1 -0
  60. package/lib/tools/ChangeUnitsTool.d.ts +16 -0
  61. package/lib/tools/ChangeUnitsTool.d.ts.map +1 -0
  62. package/lib/tools/ChangeUnitsTool.js +42 -0
  63. package/lib/tools/ChangeUnitsTool.js.map +1 -0
  64. package/lib/tools/ClipTools.d.ts +68 -0
  65. package/lib/tools/ClipTools.d.ts.map +1 -0
  66. package/lib/tools/ClipTools.js +162 -0
  67. package/lib/tools/ClipTools.js.map +1 -0
  68. package/lib/tools/DisplayStyleTools.d.ts +99 -0
  69. package/lib/tools/DisplayStyleTools.d.ts.map +1 -0
  70. package/lib/tools/DisplayStyleTools.js +242 -0
  71. package/lib/tools/DisplayStyleTools.js.map +1 -0
  72. package/lib/tools/EmphasizeElementsTool.d.ts +61 -0
  73. package/lib/tools/EmphasizeElementsTool.d.ts.map +1 -0
  74. package/lib/tools/EmphasizeElementsTool.js +155 -0
  75. package/lib/tools/EmphasizeElementsTool.js.map +1 -0
  76. package/lib/tools/FrustumDecoration.d.ts +58 -0
  77. package/lib/tools/FrustumDecoration.d.ts.map +1 -0
  78. package/lib/tools/FrustumDecoration.js +372 -0
  79. package/lib/tools/FrustumDecoration.js.map +1 -0
  80. package/lib/tools/InspectElementTool.d.ts +42 -0
  81. package/lib/tools/InspectElementTool.d.ts.map +1 -0
  82. package/lib/tools/InspectElementTool.js +185 -0
  83. package/lib/tools/InspectElementTool.js.map +1 -0
  84. package/lib/tools/MapLayerTool.d.ts +248 -0
  85. package/lib/tools/MapLayerTool.d.ts.map +1 -0
  86. package/lib/tools/MapLayerTool.js +462 -0
  87. package/lib/tools/MapLayerTool.js.map +1 -0
  88. package/lib/tools/MeasureTileLoadTime.d.ts +13 -0
  89. package/lib/tools/MeasureTileLoadTime.d.ts.map +1 -0
  90. package/lib/tools/MeasureTileLoadTime.js +61 -0
  91. package/lib/tools/MeasureTileLoadTime.js.map +1 -0
  92. package/lib/tools/ModelAppearanceTools.d.ts +87 -0
  93. package/lib/tools/ModelAppearanceTools.d.ts.map +1 -0
  94. package/lib/tools/ModelAppearanceTools.js +184 -0
  95. package/lib/tools/ModelAppearanceTools.js.map +1 -0
  96. package/lib/tools/PlanProjectionTools.d.ts +41 -0
  97. package/lib/tools/PlanProjectionTools.d.ts.map +1 -0
  98. package/lib/tools/PlanProjectionTools.js +150 -0
  99. package/lib/tools/PlanProjectionTools.js.map +1 -0
  100. package/lib/tools/PlanarMaskTools.d.ts +182 -0
  101. package/lib/tools/PlanarMaskTools.d.ts.map +1 -0
  102. package/lib/tools/PlanarMaskTools.js +366 -0
  103. package/lib/tools/PlanarMaskTools.js.map +1 -0
  104. package/lib/tools/ProjectExtents.d.ts +41 -0
  105. package/lib/tools/ProjectExtents.d.ts.map +1 -0
  106. package/lib/tools/ProjectExtents.js +108 -0
  107. package/lib/tools/ProjectExtents.js.map +1 -0
  108. package/lib/tools/RealityModelTools.d.ts +117 -0
  109. package/lib/tools/RealityModelTools.d.ts.map +1 -0
  110. package/lib/tools/RealityModelTools.js +269 -0
  111. package/lib/tools/RealityModelTools.js.map +1 -0
  112. package/lib/tools/RealityTransitionTool.d.ts +26 -0
  113. package/lib/tools/RealityTransitionTool.d.ts.map +1 -0
  114. package/lib/tools/RealityTransitionTool.js +110 -0
  115. package/lib/tools/RealityTransitionTool.js.map +1 -0
  116. package/lib/tools/RenderSystemTools.d.ts +46 -0
  117. package/lib/tools/RenderSystemTools.d.ts.map +1 -0
  118. package/lib/tools/RenderSystemTools.js +81 -0
  119. package/lib/tools/RenderSystemTools.js.map +1 -0
  120. package/lib/tools/RenderTargetTools.d.ts +101 -0
  121. package/lib/tools/RenderTargetTools.d.ts.map +1 -0
  122. package/lib/tools/RenderTargetTools.js +167 -0
  123. package/lib/tools/RenderTargetTools.js.map +1 -0
  124. package/lib/tools/ReportWebGLCompatibilityTool.d.ts +12 -0
  125. package/lib/tools/ReportWebGLCompatibilityTool.d.ts.map +1 -0
  126. package/lib/tools/ReportWebGLCompatibilityTool.js +31 -0
  127. package/lib/tools/ReportWebGLCompatibilityTool.js.map +1 -0
  128. package/lib/tools/SavedViews.d.ts +47 -0
  129. package/lib/tools/SavedViews.d.ts.map +1 -0
  130. package/lib/tools/SavedViews.js +137 -0
  131. package/lib/tools/SavedViews.js.map +1 -0
  132. package/lib/tools/SelectionTools.d.ts +17 -0
  133. package/lib/tools/SelectionTools.d.ts.map +1 -0
  134. package/lib/tools/SelectionTools.js +28 -0
  135. package/lib/tools/SelectionTools.js.map +1 -0
  136. package/lib/tools/SetGpuMemoryLimitTool.d.ts +16 -0
  137. package/lib/tools/SetGpuMemoryLimitTool.d.ts.map +1 -0
  138. package/lib/tools/SetGpuMemoryLimitTool.js +34 -0
  139. package/lib/tools/SetGpuMemoryLimitTool.js.map +1 -0
  140. package/lib/tools/SourceAspectIdTools.d.ts +41 -0
  141. package/lib/tools/SourceAspectIdTools.d.ts.map +1 -0
  142. package/lib/tools/SourceAspectIdTools.js +105 -0
  143. package/lib/tools/SourceAspectIdTools.js.map +1 -0
  144. package/lib/tools/TileRequestDecoration.d.ts +13 -0
  145. package/lib/tools/TileRequestDecoration.d.ts.map +1 -0
  146. package/lib/tools/TileRequestDecoration.js +84 -0
  147. package/lib/tools/TileRequestDecoration.js.map +1 -0
  148. package/lib/tools/TileTreeBoundsDecoration.d.ts +12 -0
  149. package/lib/tools/TileTreeBoundsDecoration.d.ts.map +1 -0
  150. package/lib/tools/TileTreeBoundsDecoration.js +75 -0
  151. package/lib/tools/TileTreeBoundsDecoration.js.map +1 -0
  152. package/lib/tools/ToolTipProvider.d.ts +16 -0
  153. package/lib/tools/ToolTipProvider.d.ts.map +1 -0
  154. package/lib/tools/ToolTipProvider.js +67 -0
  155. package/lib/tools/ToolTipProvider.js.map +1 -0
  156. package/lib/tools/ViewportTools.d.ts +194 -0
  157. package/lib/tools/ViewportTools.d.ts.map +1 -0
  158. package/lib/tools/ViewportTools.js +451 -0
  159. package/lib/tools/ViewportTools.js.map +1 -0
  160. package/lib/tools/parseArgs.d.ts +24 -0
  161. package/lib/tools/parseArgs.d.ts.map +1 -0
  162. package/lib/tools/parseArgs.js +52 -0
  163. package/lib/tools/parseArgs.js.map +1 -0
  164. package/lib/tools/parseBoolean.d.ts +9 -0
  165. package/lib/tools/parseBoolean.d.ts.map +1 -0
  166. package/lib/tools/parseBoolean.js +27 -0
  167. package/lib/tools/parseBoolean.js.map +1 -0
  168. package/lib/tools/parseToggle.d.ts +9 -0
  169. package/lib/tools/parseToggle.d.ts.map +1 -0
  170. package/lib/tools/parseToggle.js +26 -0
  171. package/lib/tools/parseToggle.js.map +1 -0
  172. package/lib/ui/Button.d.ts +30 -0
  173. package/lib/ui/Button.d.ts.map +1 -0
  174. package/lib/ui/Button.js +27 -0
  175. package/lib/ui/Button.js.map +1 -0
  176. package/lib/ui/CheckBox.d.ts +24 -0
  177. package/lib/ui/CheckBox.d.ts.map +1 -0
  178. package/lib/ui/CheckBox.js +28 -0
  179. package/lib/ui/CheckBox.js.map +1 -0
  180. package/lib/ui/ColorInput.d.ts +28 -0
  181. package/lib/ui/ColorInput.d.ts.map +1 -0
  182. package/lib/ui/ColorInput.js +54 -0
  183. package/lib/ui/ColorInput.js.map +1 -0
  184. package/lib/ui/ComboBox.d.ts +29 -0
  185. package/lib/ui/ComboBox.d.ts.map +1 -0
  186. package/lib/ui/ComboBox.js +43 -0
  187. package/lib/ui/ComboBox.js.map +1 -0
  188. package/lib/ui/DataList.d.ts +28 -0
  189. package/lib/ui/DataList.d.ts.map +1 -0
  190. package/lib/ui/DataList.js +40 -0
  191. package/lib/ui/DataList.js.map +1 -0
  192. package/lib/ui/NestedMenu.d.ts +20 -0
  193. package/lib/ui/NestedMenu.d.ts.map +1 -0
  194. package/lib/ui/NestedMenu.js +47 -0
  195. package/lib/ui/NestedMenu.js.map +1 -0
  196. package/lib/ui/NumericInput.d.ts +35 -0
  197. package/lib/ui/NumericInput.d.ts.map +1 -0
  198. package/lib/ui/NumericInput.js +60 -0
  199. package/lib/ui/NumericInput.js.map +1 -0
  200. package/lib/ui/RadioBox.d.ts +29 -0
  201. package/lib/ui/RadioBox.d.ts.map +1 -0
  202. package/lib/ui/RadioBox.js +77 -0
  203. package/lib/ui/RadioBox.js.map +1 -0
  204. package/lib/ui/Slider.d.ts +25 -0
  205. package/lib/ui/Slider.d.ts.map +1 -0
  206. package/lib/ui/Slider.js +33 -0
  207. package/lib/ui/Slider.js.map +1 -0
  208. package/lib/ui/TextBox.d.ts +33 -0
  209. package/lib/ui/TextBox.d.ts.map +1 -0
  210. package/lib/ui/TextBox.js +57 -0
  211. package/lib/ui/TextBox.js.map +1 -0
  212. package/lib/widgets/DiagnosticsPanel.d.ts +36 -0
  213. package/lib/widgets/DiagnosticsPanel.d.ts.map +1 -0
  214. package/lib/widgets/DiagnosticsPanel.js +76 -0
  215. package/lib/widgets/DiagnosticsPanel.js.map +1 -0
  216. package/lib/widgets/FpsTracker.d.ts +20 -0
  217. package/lib/widgets/FpsTracker.d.ts.map +1 -0
  218. package/lib/widgets/FpsTracker.js +57 -0
  219. package/lib/widgets/FpsTracker.js.map +1 -0
  220. package/lib/widgets/GpuProfiler.d.ts +17 -0
  221. package/lib/widgets/GpuProfiler.d.ts.map +1 -0
  222. package/lib/widgets/GpuProfiler.js +193 -0
  223. package/lib/widgets/GpuProfiler.js.map +1 -0
  224. package/lib/widgets/KeyinField.d.ts +62 -0
  225. package/lib/widgets/KeyinField.d.ts.map +1 -0
  226. package/lib/widgets/KeyinField.js +188 -0
  227. package/lib/widgets/KeyinField.js.map +1 -0
  228. package/lib/widgets/MemoryTracker.d.ts +28 -0
  229. package/lib/widgets/MemoryTracker.d.ts.map +1 -0
  230. package/lib/widgets/MemoryTracker.js +244 -0
  231. package/lib/widgets/MemoryTracker.js.map +1 -0
  232. package/lib/widgets/TileMemoryBreakdown.d.ts +31 -0
  233. package/lib/widgets/TileMemoryBreakdown.d.ts.map +1 -0
  234. package/lib/widgets/TileMemoryBreakdown.js +205 -0
  235. package/lib/widgets/TileMemoryBreakdown.js.map +1 -0
  236. package/lib/widgets/TileStatisticsTracker.d.ts +22 -0
  237. package/lib/widgets/TileStatisticsTracker.d.ts.map +1 -0
  238. package/lib/widgets/TileStatisticsTracker.js +143 -0
  239. package/lib/widgets/TileStatisticsTracker.js.map +1 -0
  240. package/lib/widgets/ToolSettingsTracker.d.ts +10 -0
  241. package/lib/widgets/ToolSettingsTracker.d.ts.map +1 -0
  242. package/lib/widgets/ToolSettingsTracker.js +182 -0
  243. package/lib/widgets/ToolSettingsTracker.js.map +1 -0
  244. package/package.json +59 -0
@@ -0,0 +1,155 @@
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+ "use strict";
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+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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+ * See LICENSE.md in the project root for license terms and full copyright notice.
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+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
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+ * @module Tools
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.EmphasizeVisibleElementsTool = exports.ClearEmphasizedElementsTool = exports.ClearIsolatedElementsTool = exports.IsolateSelectedElementsTool = exports.EmphasizeSelectedElementsTool = exports.EmphasizeElementsTool = void 0;
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+ const core_bentley_1 = require("@itwin/core-bentley");
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+ const core_common_1 = require("@itwin/core-common");
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+ const core_frontend_1 = require("@itwin/core-frontend");
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+ const parseArgs_1 = require("./parseArgs");
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+ /** Applies the `EmphasizeElements` API in some way to the selected Viewport.
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+ * @beta
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+ */
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+ class EmphasizeElementsTool extends core_frontend_1.Tool {
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+ get _wantCreate() { return true; }
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+ get _wantClear() { return false; }
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+ async run(_args) {
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+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
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+ if (undefined === vp)
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+ return true;
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+ if (this._wantClear)
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+ core_frontend_1.EmphasizeElements.clear(vp);
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+ const emph = this._wantCreate ? core_frontend_1.EmphasizeElements.getOrCreate(vp) : core_frontend_1.EmphasizeElements.get(vp);
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+ if (undefined !== emph)
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+ this.execute(emph, vp);
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+ return true;
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+ }
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+ }
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+ exports.EmphasizeElementsTool = EmphasizeElementsTool;
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+ /** If any elements are selected, emphasize them all by overriding their color to be orange; and de-emphasize all other elements by drawing them transparent grey.
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+ * @beta
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+ */
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+ class EmphasizeSelectedElementsTool extends EmphasizeElementsTool {
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+ constructor() {
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+ super(...arguments);
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+ this._type = 0 /* None */;
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+ }
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+ static get minArgs() { return 0; }
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+ static get maxArgs() { return 1; }
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+ execute(emph, vp) {
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+ if (0 /* None */ === (this._type & 1 /* Color */) || emph.overrideSelectedElements(vp, core_common_1.ColorDef.white, undefined, true, false)) {
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+ emph.wantEmphasis = 0 /* None */ !== (this._type & 2 /* Emphasis */);
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+ if (emph.emphasizeSelectedElements(vp, undefined, true)) {
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+ vp.isFadeOutActive = true;
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+ return;
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+ }
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+ }
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+ // Empty selection set - clear any previous overrides.
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+ core_frontend_1.EmphasizeElements.clear(vp);
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+ emph.wantEmphasis = false;
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+ vp.isFadeOutActive = false;
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+ }
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+ async parseAndRun(...args) {
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+ if (1 === args.length) {
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+ switch (args[0].toLowerCase()[0]) {
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+ case "n":
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+ break;
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+ case "c":
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+ this._type = 1 /* Color */;
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+ break;
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+ case "e":
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+ this._type = 2 /* Emphasis */;
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+ break;
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+ case "b":
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+ this._type = 3 /* Both */;
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+ break;
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+ }
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+ }
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+ return this.run(args);
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+ }
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+ }
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+ exports.EmphasizeSelectedElementsTool = EmphasizeSelectedElementsTool;
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+ EmphasizeSelectedElementsTool.toolId = "EmphasizeSelectedElements";
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+ /** Isolate all selected elements so that *only* those elements will be drawn.
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+ * @beta
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+ */
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+ class IsolateSelectedElementsTool extends EmphasizeElementsTool {
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+ execute(emph, vp) {
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+ emph.isolateSelectedElements(vp, true, true);
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+ }
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+ }
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+ exports.IsolateSelectedElementsTool = IsolateSelectedElementsTool;
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+ IsolateSelectedElementsTool.toolId = "IsolateSelectedElements";
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+ /** Clear the set of isolated elements.
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+ * @beta
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+ */
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+ class ClearIsolatedElementsTool extends EmphasizeElementsTool {
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+ get _wantCreate() { return false; }
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+ execute(emph, vp) {
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+ emph.clearIsolatedElements(vp);
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+ }
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+ }
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+ exports.ClearIsolatedElementsTool = ClearIsolatedElementsTool;
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+ ClearIsolatedElementsTool.toolId = "ClearIsolatedElements";
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+ /** Reset [EmphasizeElements]($frontend) for the active [Viewport]($frontend).
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+ * @beta
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+ */
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+ class ClearEmphasizedElementsTool extends EmphasizeElementsTool {
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+ get _wantCreate() { return false; }
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+ get _wantClear() { return true; }
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+ execute(emph, vp) {
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+ emph.clearEmphasizedElements(vp);
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+ vp.isFadeOutActive = false;
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+ }
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+ }
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+ exports.ClearEmphasizedElementsTool = ClearEmphasizedElementsTool;
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+ ClearEmphasizedElementsTool.toolId = "ClearEmphasizedElements";
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+ /** Emphasize the set of elements currently visible in the view based on [Viewport.queryVisibleFeatures]($frontend).
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+ * @beta
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+ */
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+ class EmphasizeVisibleElementsTool extends EmphasizeElementsTool {
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+ constructor() {
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+ super(...arguments);
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+ this._options = { source: "screen" };
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+ }
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+ static get minArgs() { return 1; }
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+ static get maxArgs() { return 2; }
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+ get _wantClear() { return true; }
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+ async parseAndRun(...input) {
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+ const args = (0, parseArgs_1.parseArgs)(input);
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+ const includeNonLocatable = args.getBoolean("n");
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+ let source;
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+ switch (input[0].toLowerCase()) {
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+ case "screen":
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+ source = "screen";
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+ break;
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+ case "tiles":
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+ source = "tiles";
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+ break;
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+ default:
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+ return false;
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+ }
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+ this._options = { source, includeNonLocatable };
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+ return this.run(input);
139
+ }
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+ execute(emph, vp) {
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+ const elementIds = new Set();
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+ vp.queryVisibleFeatures(this._options, (features) => {
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+ for (const feature of features) {
144
+ if (feature.iModel === vp.iModel && core_bentley_1.Id64.isValid(feature.elementId))
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+ elementIds.add(feature.elementId);
146
+ }
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+ });
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+ emph.wantEmphasis = true;
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+ if (emph.emphasizeElements(elementIds, vp))
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+ vp.isFadeOutActive = true;
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+ }
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+ }
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+ exports.EmphasizeVisibleElementsTool = EmphasizeVisibleElementsTool;
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+ EmphasizeVisibleElementsTool.toolId = "EmphasizeVisibleElements";
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+ //# sourceMappingURL=EmphasizeElementsTool.js.map
@@ -0,0 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tools\r\n */\r\n\r\nimport { Id64 } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { EmphasizeElements, IModelApp, QueryVisibleFeaturesOptions, ScreenViewport, Tool } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"./parseArgs\";\r\n\r\n/** Applies the `EmphasizeElements` API in some way to the selected Viewport.\r\n * @beta\r\n */\r\nexport abstract class EmphasizeElementsTool extends Tool {\r\n protected get _wantCreate(): boolean { return true; }\r\n protected get _wantClear(): boolean { return false; }\r\n protected abstract execute(emph: EmphasizeElements, vp: ScreenViewport): void;\r\n\r\n public override async run(_args: any[]): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (undefined === vp)\r\n return true;\r\n\r\n if (this._wantClear)\r\n EmphasizeElements.clear(vp);\r\n\r\n const emph = this._wantCreate ? EmphasizeElements.getOrCreate(vp) : EmphasizeElements.get(vp);\r\n if (undefined !== emph)\r\n this.execute(emph, vp);\r\n\r\n return true;\r\n }\r\n}\r\n\r\nconst enum OverrideType { // eslint-disable-line no-restricted-syntax\r\n None = 0,\r\n Color = 1 << 0,\r\n Emphasis = 1 << 1,\r\n Both = Color | Emphasis,\r\n}\r\n\r\n/** If any elements are selected, emphasize them all by overriding their color to be orange; and de-emphasize all other elements by drawing them transparent grey.\r\n * @beta\r\n */\r\nexport class EmphasizeSelectedElementsTool extends EmphasizeElementsTool {\r\n public static override toolId = \"EmphasizeSelectedElements\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 1; }\r\n private _type = OverrideType.None;\r\n\r\n public execute(emph: EmphasizeElements, vp: ScreenViewport): void {\r\n if (OverrideType.None === (this._type & OverrideType.Color) || emph.overrideSelectedElements(vp, ColorDef.white, undefined, true, false)) {\r\n emph.wantEmphasis = OverrideType.None !== (this._type & OverrideType.Emphasis);\r\n if (emph.emphasizeSelectedElements(vp, undefined, true)) {\r\n vp.isFadeOutActive = true;\r\n return;\r\n }\r\n }\r\n\r\n // Empty selection set - clear any previous overrides.\r\n EmphasizeElements.clear(vp);\r\n emph.wantEmphasis = false;\r\n vp.isFadeOutActive = false;\r\n }\r\n\r\n public override async parseAndRun(...args: string[]): Promise<boolean> {\r\n if (1 === args.length) {\r\n switch (args[0].toLowerCase()[0]) {\r\n case \"n\":\r\n break;\r\n case \"c\":\r\n this._type = OverrideType.Color;\r\n break;\r\n case \"e\":\r\n this._type = OverrideType.Emphasis;\r\n break;\r\n case \"b\":\r\n this._type = OverrideType.Both;\r\n break;\r\n }\r\n }\r\n\r\n return this.run(args);\r\n }\r\n}\r\n\r\n/** Isolate all selected elements so that *only* those elements will be drawn.\r\n * @beta\r\n */\r\nexport class IsolateSelectedElementsTool extends EmphasizeElementsTool {\r\n public static override toolId = \"IsolateSelectedElements\";\r\n public execute(emph: EmphasizeElements, vp: ScreenViewport): void {\r\n emph.isolateSelectedElements(vp, true, true);\r\n }\r\n}\r\n\r\n/** Clear the set of isolated elements.\r\n * @beta\r\n */\r\nexport class ClearIsolatedElementsTool extends EmphasizeElementsTool {\r\n public static override toolId = \"ClearIsolatedElements\";\r\n protected override get _wantCreate() { return false; }\r\n public execute(emph: EmphasizeElements, vp: ScreenViewport): void {\r\n emph.clearIsolatedElements(vp);\r\n }\r\n}\r\n\r\n/** Reset [EmphasizeElements]($frontend) for the active [Viewport]($frontend).\r\n * @beta\r\n */\r\nexport class ClearEmphasizedElementsTool extends EmphasizeElementsTool {\r\n public static override toolId = \"ClearEmphasizedElements\";\r\n protected override get _wantCreate() { return false; }\r\n protected override get _wantClear() { return true; }\r\n\r\n public execute(emph: EmphasizeElements, vp: ScreenViewport): void {\r\n emph.clearEmphasizedElements(vp);\r\n vp.isFadeOutActive = false;\r\n }\r\n}\r\n\r\n/** Emphasize the set of elements currently visible in the view based on [Viewport.queryVisibleFeatures]($frontend).\r\n * @beta\r\n */\r\nexport class EmphasizeVisibleElementsTool extends EmphasizeElementsTool {\r\n public static override toolId = \"EmphasizeVisibleElements\";\r\n public static override get minArgs() { return 1; }\r\n public static override get maxArgs() { return 2; }\r\n private _options: QueryVisibleFeaturesOptions = { source: \"screen\" };\r\n protected override get _wantClear() { return true; }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n const includeNonLocatable = args.getBoolean(\"n\");\r\n let source: \"screen\" | \"tiles\";\r\n switch (input[0].toLowerCase()) {\r\n case \"screen\":\r\n source = \"screen\";\r\n break;\r\n case \"tiles\":\r\n source = \"tiles\";\r\n break;\r\n default:\r\n return false;\r\n }\r\n\r\n this._options = { source, includeNonLocatable };\r\n return this.run(input);\r\n }\r\n\r\n public execute(emph: EmphasizeElements, vp: ScreenViewport): void {\r\n const elementIds = new Set<string>();\r\n vp.queryVisibleFeatures(this._options, (features) => {\r\n for (const feature of features) {\r\n if (feature.iModel === vp.iModel && Id64.isValid(feature.elementId))\r\n elementIds.add(feature.elementId);\r\n }\r\n });\r\n\r\n emph.wantEmphasis = true;\r\n if (emph.emphasizeElements(elementIds, vp))\r\n vp.isFadeOutActive = true;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,58 @@
1
+ import { DecorateContext, Decorator, Tool, Viewport } from "@itwin/core-frontend";
2
+ interface FrustumDecorationOptions {
3
+ showPreloadFrustum?: boolean;
4
+ showBackgroundIntersections?: boolean;
5
+ }
6
+ /**
7
+ * Decorates the viewport with a graphical depiction of a Frustum.
8
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
9
+ * Options for doing so include:
10
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
11
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
12
+ * @beta
13
+ */
14
+ export declare class FrustumDecorator implements Decorator {
15
+ private readonly _decoration?;
16
+ private constructor();
17
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
18
+ readonly useCachedDecorations = true;
19
+ decorate(context: DecorateContext): void;
20
+ private static _instance?;
21
+ /** Add the decoration to the specified viewport. */
22
+ static enable(vp: Viewport, options?: FrustumDecorationOptions): void;
23
+ /** Remove the decoration from the specified viewport. */
24
+ static disable(): void;
25
+ static get isEnabled(): boolean;
26
+ }
27
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
28
+ * @beta
29
+ */
30
+ export declare class ToggleFrustumSnapshotTool extends Tool {
31
+ static toolId: string;
32
+ static get minArgs(): number;
33
+ static get maxArgs(): number;
34
+ run(enable?: boolean, showPreloadFrustum?: boolean, showBackgroundIntersections?: boolean): Promise<boolean>;
35
+ parseAndRun(...args: string[]): Promise<boolean>;
36
+ }
37
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
38
+ * @beta
39
+ */
40
+ export declare class ToggleSelectedViewFrustumTool extends Tool {
41
+ static toolId: string;
42
+ static get minArgs(): number;
43
+ static get maxArgs(): number;
44
+ run(enable?: boolean): Promise<boolean>;
45
+ parseAndRun(...args: string[]): Promise<boolean>;
46
+ }
47
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
48
+ * @beta
49
+ */
50
+ export declare class ToggleShadowFrustumTool extends Tool {
51
+ static toolId: string;
52
+ static get minArgs(): number;
53
+ static get maxArgs(): number;
54
+ run(enable?: boolean): Promise<boolean>;
55
+ parseAndRun(...args: string[]): Promise<boolean>;
56
+ }
57
+ export {};
58
+ //# sourceMappingURL=FrustumDecoration.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FrustumDecoration.d.ts","sourceRoot":"","sources":["../../src/tools/FrustumDecoration.ts"],"names":[],"mappings":"AAWA,OAAO,EACQ,eAAe,EAAE,SAAS,EAA0C,IAAI,EAAE,QAAQ,EAChG,MAAM,sBAAsB,CAAC;AAG9B,UAAU,wBAAwB;IAChC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,2BAA2B,CAAC,EAAE,OAAO,CAAC;CACvC;AAwID;;;;;;;GAOG;AACH,qBAAa,gBAAiB,YAAW,SAAS;IAChD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAoB;IAEjD,OAAO;IAIP,0HAA0H;IAC1H,SAAgB,oBAAoB,QAAQ;IAErC,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;IAK/C,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAmB;IAE5C,oDAAoD;WACtC,MAAM,CAAC,EAAE,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,wBAAwB,GAAG,IAAI;IAM5E,yDAAyD;WAC3C,OAAO,IAAI,IAAI;IAQ7B,WAAkB,SAAS,YAAuD;CACnF;AAED;;GAEG;AACH,qBAAa,yBAA0B,SAAQ,IAAI;IACjD,OAAuB,MAAM,SAA2B;IACxD,WAA2B,OAAO,WAAgB;IAClD,WAA2B,OAAO,WAAgB;IAE5B,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,2BAA2B,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAoB5G,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAgBvE;AA0FD;;GAEG;AACH,qBAAa,6BAA8B,SAAQ,IAAI;IACrD,OAAuB,MAAM,SAA+B;IAC5D,WAA2B,OAAO,WAAgB;IAClD,WAA2B,OAAO,WAAgB;IAE5B,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAgBvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE;AAoED;;GAEG;AACH,qBAAa,uBAAwB,SAAQ,IAAI;IAC/C,OAAuB,MAAM,SAAyB;IACtD,WAA2B,OAAO,WAAgB;IAClD,WAA2B,OAAO,WAAgB;IAE5B,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAQvC,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC;CAOvE"}
@@ -0,0 +1,372 @@
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.ToggleShadowFrustumTool = exports.ToggleSelectedViewFrustumTool = exports.ToggleFrustumSnapshotTool = exports.FrustumDecorator = void 0;
8
+ /** @packageDocumentation
9
+ * @module Tools
10
+ */
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ const core_common_1 = require("@itwin/core-common");
13
+ const core_frontend_1 = require("@itwin/core-frontend");
14
+ const parseToggle_1 = require("./parseToggle");
15
+ /**
16
+ * Decorates the viewport with a graphical depiction of a Frustum.
17
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
18
+ * Options for doing so include:
19
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
20
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
21
+ */
22
+ class FrustumDecoration {
23
+ constructor(vp, view, _options) {
24
+ this._options = _options;
25
+ this._worldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, false);
26
+ this._adjustedWorldFrustum = vp.getFrustum(core_frontend_1.CoordSystem.World, true);
27
+ this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
28
+ this._npcFrustum = vp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
29
+ this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
30
+ this._eyePoint = view.camera.getEyePoint().clone();
31
+ this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
32
+ this._isCameraOn = vp.isCameraOn;
33
+ }
34
+ static create(vp, options) {
35
+ const view = vp.view.isSpatialView() ? vp.view : undefined;
36
+ return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
37
+ }
38
+ decorate(context) {
39
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
40
+ if (this._isCameraOn)
41
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
42
+ FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
43
+ FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
44
+ const options = this._options;
45
+ if (options !== undefined) {
46
+ if (options.showPreloadFrustum)
47
+ FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
48
+ if (options === null || options === void 0 ? void 0 : options.showBackgroundIntersections) {
49
+ const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
50
+ if (backgroundMapGeometry)
51
+ backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
52
+ }
53
+ }
54
+ context.addDecorationFromBuilder(builder);
55
+ }
56
+ static drawPreloadFrustum(builder, frustum) {
57
+ const preloadColor = core_common_1.ColorDef.create(core_common_1.ColorByName.coral);
58
+ builder.setSymbology(preloadColor, preloadColor, 1, 2);
59
+ builder.addFrustum(frustum);
60
+ }
61
+ static drawFrustumBox(builder, frustum, adjustedBox, vp) {
62
+ const backPts = this.getPlanePts(frustum.points, false); // back plane
63
+ const frontPts = this.getPlanePts(frustum.points, true); // front plane
64
+ const bgColor = vp.view.backgroundColor;
65
+ const backAndBottomColor = core_common_1.ColorDef.red.adjustedForContrast(bgColor);
66
+ const frontAndTopLeftColor = core_common_1.ColorDef.blue.adjustedForContrast(bgColor);
67
+ const frontAndTopRightColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
68
+ const edgeWeight = adjustedBox ? 2 : 1;
69
+ const edgeStyle = adjustedBox ? core_common_1.LinePixels.Solid : core_common_1.LinePixels.Code2;
70
+ // Back plane
71
+ builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
72
+ builder.addLineString(backPts);
73
+ // Front plane
74
+ builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
75
+ builder.addLineString(frontPts);
76
+ // Bottom edge
77
+ builder.setSymbology(backAndBottomColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
78
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
79
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
80
+ // Top edge
81
+ builder.setSymbology(frontAndTopRightColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
82
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
83
+ builder.setSymbology(frontAndTopLeftColor, core_common_1.ColorDef.black, edgeWeight, edgeStyle);
84
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
85
+ }
86
+ static getEdgePts(startPts, endPts, index) {
87
+ return [
88
+ startPts[index],
89
+ endPts[index],
90
+ ];
91
+ }
92
+ static getPlanePts(frustPts, front) {
93
+ const baseIndex = front ? core_common_1.Npc._001 : core_common_1.Npc._000;
94
+ const planePts = [
95
+ frustPts[baseIndex + core_common_1.Npc._000],
96
+ frustPts[baseIndex + core_common_1.Npc._100],
97
+ frustPts[baseIndex + core_common_1.Npc._110],
98
+ frustPts[baseIndex + core_common_1.Npc._010],
99
+ ];
100
+ planePts.push(planePts[0]);
101
+ return planePts;
102
+ }
103
+ static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
104
+ // Eye position...
105
+ const contrastColor = vp.getContrastToBackgroundColor();
106
+ builder.setSymbology(contrastColor, core_common_1.ColorDef.black, 8);
107
+ builder.addPointString([eyePoint]);
108
+ // Focal plane...
109
+ const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
110
+ const focalPtsWorld = [];
111
+ for (const npcPt of focalPtsNpc)
112
+ focalPtsWorld.push(core_geometry_1.Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
113
+ worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
114
+ const bgColor = vp.view.backgroundColor;
115
+ const focalPlaneColor = core_common_1.ColorDef.green.adjustedForContrast(bgColor);
116
+ const focalTransColor = focalPlaneColor.withTransparency(100);
117
+ builder.setSymbology(focalPlaneColor, focalTransColor, 2);
118
+ builder.addLineString(focalPtsWorld);
119
+ builder.addShape(focalPtsWorld);
120
+ }
121
+ }
122
+ /**
123
+ * Decorates the viewport with a graphical depiction of a Frustum.
124
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
125
+ * Options for doing so include:
126
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
127
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
128
+ * @beta
129
+ */
130
+ class FrustumDecorator {
131
+ constructor(vp, options) {
132
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
133
+ this.useCachedDecorations = true;
134
+ this._decoration = FrustumDecoration.create(vp, options);
135
+ }
136
+ decorate(context) {
137
+ if (undefined !== this._decoration)
138
+ this._decoration.decorate(context);
139
+ }
140
+ /** Add the decoration to the specified viewport. */
141
+ static enable(vp, options) {
142
+ FrustumDecorator.disable();
143
+ FrustumDecorator._instance = new FrustumDecorator(vp, options);
144
+ core_frontend_1.IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
145
+ }
146
+ /** Remove the decoration from the specified viewport. */
147
+ static disable() {
148
+ const instance = FrustumDecorator._instance;
149
+ if (undefined !== instance) {
150
+ core_frontend_1.IModelApp.viewManager.dropDecorator(instance);
151
+ FrustumDecorator._instance = undefined;
152
+ }
153
+ }
154
+ static get isEnabled() { return undefined !== FrustumDecorator._instance; }
155
+ }
156
+ exports.FrustumDecorator = FrustumDecorator;
157
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
158
+ * @beta
159
+ */
160
+ class ToggleFrustumSnapshotTool extends core_frontend_1.Tool {
161
+ static get minArgs() { return 0; }
162
+ static get maxArgs() { return 2; }
163
+ async run(enable, showPreloadFrustum, showBackgroundIntersections) {
164
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
165
+ if (undefined === vp)
166
+ return true;
167
+ if (undefined === enable)
168
+ enable = !FrustumDecorator.isEnabled;
169
+ if (enable !== FrustumDecorator.isEnabled) {
170
+ if (enable) {
171
+ FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
172
+ vp.onChangeView.addOnce(() => FrustumDecorator.disable());
173
+ }
174
+ else {
175
+ FrustumDecorator.disable();
176
+ }
177
+ }
178
+ return true;
179
+ }
180
+ async parseAndRun(...args) {
181
+ let showPreload, showBackgroundIntersections, enable;
182
+ for (const arg of args) {
183
+ if (arg === "preload")
184
+ showPreload = true;
185
+ else if (arg === "background")
186
+ showBackgroundIntersections = true;
187
+ else
188
+ enable = (0, parseToggle_1.parseToggle)(arg);
189
+ }
190
+ if (typeof enable !== "string")
191
+ await this.run(enable, showPreload, showBackgroundIntersections);
192
+ return true;
193
+ }
194
+ }
195
+ exports.ToggleFrustumSnapshotTool = ToggleFrustumSnapshotTool;
196
+ ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
197
+ /**
198
+ * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
199
+ * Only useful when more than one spatial viewport is open.
200
+ */
201
+ class SelectedViewFrustumDecoration {
202
+ constructor(vp, _options) {
203
+ this._options = _options;
204
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
205
+ this.useCachedDecorations = true;
206
+ this._targetVp = vp;
207
+ this._removeDecorationListener = core_frontend_1.IModelApp.viewManager.addDecorator(this);
208
+ this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
209
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
210
+ }
211
+ stop() {
212
+ if (this._removeDecorationListener) {
213
+ this._removeDecorationListener();
214
+ this._removeDecorationListener = undefined;
215
+ }
216
+ if (this._removeViewChangedListener) {
217
+ this._removeViewChangedListener();
218
+ this._removeViewChangedListener = undefined;
219
+ }
220
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
221
+ }
222
+ onViewChanged(targetVp) {
223
+ if (targetVp !== this._targetVp)
224
+ return;
225
+ const decorator = SelectedViewFrustumDecoration._decorator;
226
+ if (undefined !== decorator) {
227
+ for (const vp of core_frontend_1.IModelApp.viewManager) {
228
+ if (vp !== this._targetVp)
229
+ vp.invalidateCachedDecorations(decorator);
230
+ }
231
+ }
232
+ }
233
+ decorate(context) {
234
+ const vp = context.viewport;
235
+ if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
236
+ return;
237
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
238
+ if (this._targetVp.isCameraOn) {
239
+ const npcFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.Npc, true);
240
+ const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
241
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
242
+ }
243
+ const worldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, false);
244
+ const adjustedWorldFrustum = this._targetVp.getFrustum(core_frontend_1.CoordSystem.World, true);
245
+ FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
246
+ FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
247
+ if (this._options && this._options.showPreloadFrustum)
248
+ FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
249
+ context.addDecorationFromBuilder(builder);
250
+ }
251
+ // Returns true if decoration becomes enabled.
252
+ static toggle(vp, enabled) {
253
+ if (undefined !== enabled) {
254
+ const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
255
+ if (enabled === alreadyEnabled)
256
+ return alreadyEnabled;
257
+ }
258
+ if (undefined === SelectedViewFrustumDecoration._decorator) {
259
+ SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
260
+ return true;
261
+ }
262
+ else {
263
+ SelectedViewFrustumDecoration._decorator.stop();
264
+ SelectedViewFrustumDecoration._decorator = undefined;
265
+ return false;
266
+ }
267
+ }
268
+ }
269
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
270
+ * @beta
271
+ */
272
+ class ToggleSelectedViewFrustumTool extends core_frontend_1.Tool {
273
+ static get minArgs() { return 0; }
274
+ static get maxArgs() { return 1; }
275
+ async run(enable) {
276
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
277
+ if (undefined === vp || !vp.view.isSpatialView())
278
+ return false;
279
+ if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
280
+ const remove = vp.onChangeView.addListener((_vp, prev) => {
281
+ if (!prev.hasSameCoordinates(vp.view)) {
282
+ SelectedViewFrustumDecoration.toggle(vp, false);
283
+ remove();
284
+ }
285
+ });
286
+ }
287
+ return true;
288
+ }
289
+ async parseAndRun(...args) {
290
+ const enable = (0, parseToggle_1.parseToggle)(args[0]);
291
+ if (typeof enable !== "string")
292
+ await this.run(enable);
293
+ return true;
294
+ }
295
+ }
296
+ exports.ToggleSelectedViewFrustumTool = ToggleSelectedViewFrustumTool;
297
+ ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
298
+ class ShadowFrustumDecoration {
299
+ constructor(vp) {
300
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
301
+ this.useCachedDecorations = true;
302
+ this._targetVp = vp;
303
+ const removeDecorator = core_frontend_1.IModelApp.viewManager.addDecorator(this);
304
+ const removeOnRender = vp.onRender.addListener((_) => this.onRender());
305
+ this._cleanup = () => { removeDecorator(); removeOnRender(); };
306
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
307
+ }
308
+ stop() {
309
+ if (undefined !== this._cleanup) {
310
+ this._cleanup();
311
+ this._cleanup = undefined;
312
+ }
313
+ core_frontend_1.IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
314
+ }
315
+ onRender() {
316
+ const decorator = ShadowFrustumDecoration._instance;
317
+ if (undefined !== decorator) {
318
+ for (const vp of core_frontend_1.IModelApp.viewManager) {
319
+ if (vp !== this._targetVp)
320
+ vp.invalidateCachedDecorations(decorator);
321
+ }
322
+ }
323
+ }
324
+ decorate(context) {
325
+ const frustum = this._targetVp.target.debugControl.shadowFrustum;
326
+ if (undefined === frustum)
327
+ return;
328
+ const thisVp = context.viewport;
329
+ if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
330
+ return;
331
+ const builder = context.createGraphicBuilder(core_frontend_1.GraphicType.WorldDecoration);
332
+ FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
333
+ context.addDecorationFromBuilder(builder);
334
+ }
335
+ static toggle(vp, enabled) {
336
+ const instance = ShadowFrustumDecoration._instance;
337
+ if (undefined !== enabled) {
338
+ const alreadyEnabled = undefined !== instance;
339
+ if (enabled === alreadyEnabled)
340
+ return;
341
+ }
342
+ if (undefined === instance) {
343
+ ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
344
+ }
345
+ else {
346
+ instance.stop();
347
+ ShadowFrustumDecoration._instance = undefined;
348
+ }
349
+ }
350
+ }
351
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
352
+ * @beta
353
+ */
354
+ class ToggleShadowFrustumTool extends core_frontend_1.Tool {
355
+ static get minArgs() { return 0; }
356
+ static get maxArgs() { return 1; }
357
+ async run(enable) {
358
+ const vp = core_frontend_1.IModelApp.viewManager.selectedView;
359
+ if (undefined !== vp && vp.view.isSpatialView())
360
+ ShadowFrustumDecoration.toggle(vp, enable);
361
+ return true;
362
+ }
363
+ async parseAndRun(...args) {
364
+ const enable = (0, parseToggle_1.parseToggle)(args[0]);
365
+ if (typeof enable !== "string")
366
+ await this.run(enable);
367
+ return true;
368
+ }
369
+ }
370
+ exports.ToggleShadowFrustumTool = ToggleShadowFrustumTool;
371
+ ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
372
+ //# sourceMappingURL=FrustumDecoration.js.map