@itwin/ecschema-rpcinterface-tests 5.11.0-dev.17 → 5.11.0-dev.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/dist/bundled-tests.js +48 -64
- package/lib/dist/bundled-tests.js.map +1 -1
- package/package.json +15 -15
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@@ -20427,6 +20427,19 @@ __webpack_require__.r(__webpack_exports__);
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*/
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var CompressedId64Set;
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(function (CompressedId64Set) {
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/** Returns `true` if `ids` is a valid [[CompressedId64Set]] — either an empty string
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* (representing an empty set) or a non-empty string beginning with `'+'`.
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* Useful as a type guard to distinguish a compressed set from an [[Id64String]] or other
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* value when the type of a string is not known statically.
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* @note This is a syntactic prefix check only — it does not validate the encoded content
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* after `'+'`. A value may pass this guard and still throw during [[CompressedId64Set.iterator]]
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* (e.g. `'+0'` or `'+garbage'`).
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* @see [[CompressedId64Set.iterable]] to iterate the Ids represented by a compressed string.
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*/
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function isValid(ids) {
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return typeof ids === "string" && (ids.length === 0 || ids[0] === "+");
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}
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CompressedId64Set.isValid = isValid;
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function isHexDigit(ch) {
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// ascii values:
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// '0' = 48
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@@ -212391,8 +212404,7 @@ __webpack_require__.r(__webpack_exports__);
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* * endPoint
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* * The segment is parameterized with fraction 0 at the start and fraction 1 at the end, i.e. each of these
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* equivalent forms maps fraction `f` to a point `X(f)`:
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* ```
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* equation
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* ```equation
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* X(f) = P_0 + f*(P_1 - P_0)\newline
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* X(f) = (1-f)*P_0 + f*P_1
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* ```
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@@ -232800,8 +232812,7 @@ __webpack_require__.r(__webpack_exports__);
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/**
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* A bilinear patch is a surface defined by its 4 corner points.
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* * The corner points do not have to be coplanar, but if they are, the quadrilateral should be convex to avoid a self-intersecting surface.
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* ```
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* equation
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* ```equation
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* \begin{matrix}
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* v\text{-direction}\\
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* \uparrow\\
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@@ -238535,15 +238546,14 @@ __webpack_require__.r(__webpack_exports__);
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/* eslint-disable @itwin/prefer-get */
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// cSpell:words XXYZ YXYZ ZXYZ SaeedTorabi arctan
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// cSpell:words XXYZ YXYZ ZXYZ SaeedTorabi arctan diagonalization
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/**
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* PackedMatrix3dOps contains static methods for matrix operations where the matrix is a Float64Array.
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* * The Float64Array contains the matrix entries in row-major order
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*
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*
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* equation
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* \newcommand[1]\mij{#1_{00}\ #1_{01}\ a_{02}}
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* * The Float64Array contains the matrix entries in row-major order:
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* ```equation
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* \mij{a}
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* ```
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* @internal
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*/
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class PackedMatrix3dOps {
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/**
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@@ -238691,13 +238701,11 @@ var InverseMatrixState;
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* * A very common use is to hold a rigid body rotation (which has no scaling or skew), but the 3x3 contents can
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* also hold scaling and skewing.
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* * The matrix with 2-dimensional layout (note: a 2d array can be shown by a matrix)
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* ```
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* equation
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* ```equation
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* \matrixXY{A}
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* ```
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* is stored as 9 numbers in "row-major" order in a `Float64Array`, viz
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* ```
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* equation
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* ```equation
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* \rowMajorMatrixXY{A}
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* ```
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* * If the matrix inverse is known it is stored in the inverseCoffs array.
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@@ -238721,8 +238729,7 @@ class Matrix3d {
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static numComputeCache = 0;
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/**
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* Matrix contents as a flat array of numbers in row-major order.
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* ```
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* equation
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* ```equation
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* \mxy{B}
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* \mij{B}
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* ```
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@@ -238731,8 +238738,7 @@ class Matrix3d {
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coffs;
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/**
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* Matrix inverse contents.
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* ```
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* equation
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* ```equation
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* \mxy{A}
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* ```
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* * DO NOT directly modify this array. It will destroy integrity of the cached inverse state.
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@@ -238902,8 +238908,7 @@ class Matrix3d {
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/**
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* Returns a Matrix3d populated by numeric values given in row-major order.
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* Sets all entries in the matrix from call parameters appearing in row-major order, i.e.
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* ```
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* equation
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* ```equation
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* \begin{bmatrix}a_{xx}\ a_{xy}\ a_{xz}\\ a_{yx}\ a_{yy}\ a_{yz}\\ a_{zx}\ a_{zy}\ a_{zz}\end{bmatrix}
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* ```
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* @param axx Row x, column x(0, 0) entry
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* * Note that for geometry transformations "all zeros" is not a useful default state.
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* * Hence, almost always use `createIdentity` for graphics transformations.
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* * "All zeros" is appropriate for summing moment data.
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-
* ```
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* equation
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* ```equation
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* \begin{bmatrix}0 & 0 & 0 \\ 0 & 0 & 0 \\ 0 & 0 & 0\end{bmatrix}
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* ```
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*/
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* * All diagonal entries (xx,yy,zz) are one
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* * All others are zero.
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* * This (rather than "all zeros") is the useful state for most graphics transformations.
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-
* ```
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* equation
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* ```equation
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* \begin{bmatrix}1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1\end{bmatrix}
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* ```
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*
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}
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/**
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* Create a matrix with distinct x,y,z diagonal (scale) entries.
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* ```
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* equation
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* ```equation
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* \begin{bmatrix}s_x & 0 & 0 \\ 0 & s_y & 0\\ 0 & 0 & s_z\end{bmatrix}
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* ```
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*/
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}
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/**
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* Create a matrix with uniform scale factor "s":
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* ```
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* equation
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* ```equation
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* \begin{bmatrix}s & 0 & 0 \\ 0 & s & 0\\ 0 & 0 & s\end{bmatrix}
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* ```
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*/
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}
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/**
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* Create a matrix from column vectors.
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* ```
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* equation
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* ```equation
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* \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ U_z & V_z & W_z \end{bmatrix}
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* ```
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*/
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}
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/**
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* Create a matrix with each column's _x,y_ parts given `XAndY` and separate numeric z values.
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* ```
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* ```equation
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* \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ u & v & w \end{bmatrix}
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* ```
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*/
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}
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/**
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* Create a matrix from row vectors.
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* ```
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* ```equation
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* \begin{bmatrix}U_x & U_y & U_z \\ V_x & V_y & V_z \\ W_x & W_y & W_z \end{bmatrix}
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* ```
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*/
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* mirror of the `vector` across the `plane`. In general, When scale != 0, the result is computed by first
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* projecting the `vector` to the `plane`, then translating that projection along the `direction` (if scale > 0)
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* or in opposite direction (if scale < 0).
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* ```
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* ```equation
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* \text{The matrix is } I + (s-1) D D^T
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* \\ \text{with }D\text{ being the normalized direction vector and }s\text{ being the scale.}
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* ```
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}
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/**
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* Multiply `matrix * point`, treating the point as a column vector on the right.
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* ```equation
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* \matrixXY{A}\columnSubXYZ{U}
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* ```
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* @return the point result
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}
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/**
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* Multiply `matrix * vector`, treating the vector is a column vector on the right.
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* ```
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* ```equation
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* \matrixXY{A}\columnSubXYZ{U}
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* ```
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* @return the vector result
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/**
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* Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
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* Multiply the 4x4 matrix by `[x,y,z,w]`
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* ```
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* ```equation
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* \begin{bmatrix}M_0 & M_1 & M_2 & Ox \\ M_3 & M_4 & M_5 & Oy \\ M_6 & M_7 & M_8 & Oz \\ 0 & 0 & 0 & 1\end{bmatrix} * \begin{bmatrix}x \\ y \\ z \\ w\end{bmatrix}
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* ```
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* @param origin translation part (xyz in column 3)
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/**
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* Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
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* Multiply the 4x4 matrix by `[x,y,z,w]`
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* ```equation
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* \begin{bmatrix}M_0 & M_1 & M_2 & Ox \\ M_3 & M_4 & M_5 & Oy \\ M_6 & M_7 & M_8 & Oz \\ 0 & 0 & 0 & 1\end{bmatrix} * \begin{bmatrix}x \\ y \\ z \\ w\end{bmatrix}
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* ```
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/**
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* Treat the 3x3 matrix and origin as a 3x4 matrix.
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* * Multiply the 3x4 matrix by `[x,y,z,1]`
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* ```equation
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* \begin{bmatrix}M_0 & M_1 & M_2 & Ox \\ M_3 & M_4 & M_5 & Oy \\ M_6 & M_7 & M_8 & Oz\end{bmatrix} * \begin{bmatrix}x \\ y \\ z \\ 1\end{bmatrix}
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* ```
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* @param origin translation part (xyz in column 3)
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/**
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* Multiply the transpose matrix times a vector.
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* * This produces the same x,y,z as treating the vector as a row on the left of the (un-transposed) matrix.
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* \begin{matrix}
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* \text{Treating U as a column to the right of transposed matrix\: return column}&\columnSubXYZ{V}&=&\matrixTransposeSubXY{A}\columnSubXYZ{U} \\
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* \text{Treating U as a row to the left of untransposed matrix\: return row}&\rowSubXYZ{V}&=&\rowSubXYZ{U}\matrixXY{A}
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/**
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* Multiply the transpose matrix times column using individual numeric inputs.
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* * This produces the same x,y,z as treating the vector as a row on the left of the (un-transposed) matrix.
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* \begin{matrix}
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* \text{treating the input as a column vector } \columnXYZ{x}{y}{z}\text{ compute }&\columnSubXYZ{V} &= &A^T \columnXYZ{x}{y}{z} \\
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* \text{or as a row vector } \rowXYZ{x}{y}{z} \text{ compute }&\rowSubXYZ{V} &= &\rowXYZ{x}{y}{z} A \\
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* \phantom{8888}\text{and return V as a Vector3d} & & &
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* \end{matrix}
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*
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* ```
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* @param result the vector result (optional)
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*/
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multiplyTransposeXYZ(x, y, z, result) {
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/**
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* Multiply `this` matrix times the transpose of `other` matrix
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* ```equation
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* \text{for instance matrix }A\text{ and matrix }B\text{ return matrix }C{\text where }\\\matrixXY{C}=\matrixXY{A}\matrixTransposeSubXY{B}
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* ```
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}
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/**
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* Multiply the transpose of `this` matrix times `other` matrix
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-
* ```
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* equation
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* ```equation
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* \matrixXY{result}=\matrixXY{\text{this}}\matrixTransposeSubXY{\text{other}}
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* ```
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* @return the matrix result: thisTranspose*other
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/**
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* Multiply `this` Matrix3d (considered to be a Transform with 0 `origin`) times `other` Transform.
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* * **Note:** If `this = [A 0]` and `other = [B b]`, then `this * other` is defined as [A*B Ab] because:
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* ```
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* equation
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* ```equation
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* \begin{matrix}
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* \text{this matrix }\bold{A}\text{ promoted to block Transform} & \blockTransform{A}{0} \\
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* \text{other Transform with `matrix` part }\bold{B}\text{ and origin part }\bold{b} & \blockTransform{B}{b}\\
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@@ -240907,8 +240894,7 @@ class Matrix3d {
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* Add scaled values from an outer product of vectors U and V.
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* * The scaled outer product is a matrix with `rank 1` (all columns/rows are linearly dependent).
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* * This is useful in constructing mirrors and directional scales.
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-
* ```
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* equation
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* ```equation
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* A += s \columnSubXYZ{U}\rowSubXYZ{V}
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* \\ \matrixXY{A} += s \begin{bmatrix}
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* U_x * V_x & U_x * V_y & U_x * V_z \\
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/**
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* Multiply `this` Transform times `other` Transform.
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* * **Note:** If `this = [A a]` and `other = [B b]` then `this * other` is defined as `[A*B Ab+a]` because:
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-
* ```
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* equation
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* ```equation
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* \begin{matrix}
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* \text{this Transform with matrix part }\bold{A}\text{ and origin part }\bold{a} & \blockTransform{A}{a}\\
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* \text{other Transform with matrix part }\bold{B}\text{ and origin part }\bold{b} & \blockTransform{B}{b} \\
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/**
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* Multiply `this` Transform times `other` Matrix3d (considered to be a Transform with 0 `origin`).
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* * **Note:** If `this = [A a]` and `other = [B 0]`, then `this * other` is defined as [A*B a] because:
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-
* ```
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* equation
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* ```equation
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* \begin{matrix}
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* \text{this Transform with matrix part }\bold{A}\text{ and origin part }\bold{a} & \blockTransform{A}{a}\\
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* \text{other matrix }\bold{B}\text{ promoted to block Transform} & \blockTransform{B}{0} \\
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@@ -332793,7 +332777,7 @@ var loadLanguages = instance.loadLanguages;
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/***/ ((module) => {
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"use strict";
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-
module.exports = /*#__PURE__*/JSON.parse('{"name":"@itwin/core-frontend","version":"5.11.0-dev.
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+
module.exports = /*#__PURE__*/JSON.parse('{"name":"@itwin/core-frontend","version":"5.11.0-dev.19","description":"iTwin.js frontend components","main":"lib/cjs/core-frontend.js","module":"lib/esm/core-frontend.js","typings":"lib/cjs/core-frontend","license":"MIT","scripts":{"build":"npm run -s copy:public && npm run -s build:cjs && npm run -s build:esm && npm run -s webpackWorkers && npm run -s copy:workers && npm run -s copy:draco","build:cjs":"npm run -s copy:js:cjs && tsc 1>&2 --outDir lib/cjs","build:esm":"npm run -s copy:js:esm && tsc 1>&2 --module ES2022 --outDir lib/esm","clean":"rimraf -g lib .rush/temp/package-deps*.json","copy:public":"cpx \\"./src/public/**/*\\" ./lib/public","copy:js:cjs":"cpx \\"./src/**/*.js\\" ./lib/cjs","copy:js:esm":"cpx \\"./src/**/*.js\\" ./lib/esm","copy:workers":"cpx \\"./lib/workers/webpack/parse-imdl-worker.js\\" ./lib/public/scripts","copy:draco":"cpx \\"./node_modules/@loaders.gl/draco/dist/libs/*\\" ./lib/public/scripts","docs":"betools docs --json=../../generated-docs/core/core-frontend/file.json --tsIndexFile=./core-frontend.ts --onlyJson --excludes=webgl/**/*,**/map/*.d.ts,**/tile/*.d.ts,**/*-css.ts && npm run -s extract","extract":"betools extract --fileExt=ts --extractFrom=./src/test/example-code --recursive --out=../../generated-docs/extract","extract-api":"betools extract-api --entry=core-frontend && npm run extract-extension-api","extract-extension-api":"eslint --no-inline-config -c extraction.eslint.config.js \\"./src/**/*.ts\\" 1>&2","lint":"eslint \\"./src/**/*.ts\\" 1>&2","lint-fix":"eslint --fix -f visualstudio \\"./src/**/*.ts\\" 1>&2","lint-deprecation":"eslint --fix -f visualstudio --no-inline-config -c ../../common/config/eslint/eslint.config.deprecation-policy.js \\"./src/**/*.ts\\"","pseudolocalize":"betools pseudolocalize --englishDir ./src/public/locales/en --out ./public/locales/en-PSEUDO","test":"npm run webpackTestWorker && vitest --run","cover":"npm run webpackTestWorker && vitest --run","webpackTests":"webpack --config ./src/test/utils/webpack.config.js 1>&2 && npm run -s webpackTestWorker","webpackTestWorker":"webpack --config ./src/test/worker/webpack.config.js 1>&2 && cpx \\"./lib/test/test-worker.js\\" ./lib/test","webpackWorkers":"webpack --config ./src/workers/ImdlParser/webpack.config.js 1>&2"},"repository":{"type":"git","url":"https://github.com/iTwin/itwinjs-core.git","directory":"core/frontend"},"keywords":["Bentley","BIM","iModel","digital-twin","iTwin"],"author":{"name":"Bentley Systems, Inc.","url":"http://www.bentley.com"},"peerDependencies":{"@itwin/appui-abstract":"workspace:*","@itwin/core-bentley":"workspace:*","@itwin/core-common":"workspace:*","@itwin/core-geometry":"workspace:*","@itwin/core-orbitgt":"workspace:*","@itwin/core-quantity":"workspace:*","@itwin/ecschema-metadata":"workspace:*","@itwin/ecschema-rpcinterface-common":"workspace:*"},"//devDependencies":["NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install","NOTE: All tools used by scripts in this package must be listed as devDependencies"],"devDependencies":{"@bentley/aec-units-schema":"^1.0.3","@bentley/formats-schema":"^1.0.0","@bentley/units-schema":"^1.0.10","@itwin/appui-abstract":"workspace:*","@itwin/build-tools":"workspace:*","@itwin/core-bentley":"workspace:*","@itwin/core-common":"workspace:*","@itwin/core-geometry":"workspace:*","@itwin/core-orbitgt":"workspace:*","@itwin/core-quantity":"workspace:*","@itwin/ecschema-metadata":"workspace:*","@itwin/ecschema-rpcinterface-common":"workspace:*","@itwin/object-storage-core":"^3.0.4","@itwin/eslint-plugin":"^6.0.0","@types/chai-as-promised":"^7","@types/draco3d":"^1.4.10","@types/node":"~20.17.0","@types/sinon":"^17.0.2","@vitest/browser-playwright":"^4.1.8","@vitest/coverage-v8":"^4.1.8","cpx2":"^8.0.0","eslint":"^9.31.0","glob":"^10.5.0","playwright":"~1.56.1","rimraf":"^6.0.1","sinon":"^17.0.2","source-map-loader":"^5.0.0","typescript":"~5.6.2","vitest":"^4.1.8","vite-multiple-assets":"^1.3.1","vite-plugin-static-copy":"2.2.0","webpack":"^5.97.1"},"//dependencies":["NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API","NOTE: core-frontend should remain UI technology agnostic, so no react/angular dependencies are allowed"],"dependencies":{"@itwin/core-i18n":"workspace:*","@itwin/webgl-compatibility":"workspace:*","@loaders.gl/core":"~4.3.4","@loaders.gl/draco":"~4.3.4","fuse.js":"^3.3.0","wms-capabilities":"0.4.0"}}');
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/***/ })
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