@itwin/ecschema-rpcinterface-tests 3.6.0-dev.47 → 3.6.0-dev.50

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@@ -191018,6 +191018,11 @@ __webpack_require__.r(__webpack_exports__);
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  /* eslint-disable @typescript-eslint/naming-convention, no-empty */
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  /** Enumeration of the 6 possible orderings of XYZ axis order
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+ *
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+ * * **Note:** There are 3 axis order with right hand system (XYZ = 0, YZX = 1, ZXY = 2) and 3 axis order with
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+ * left hand system (XZY = 4, YXZ = 5, ZYX = 6). Note that AxisOrder is encoding the handedness as well. Cross
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+ * product of the i_th axis in an ordering (i=0,1,2), with the i+1_th in that ordering, will produce the i+2_th
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+ * axis in that ordering.
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  * @public
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  */
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  var AxisOrder;
@@ -191047,7 +191052,7 @@ var AxisIndex;
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  /** 2 axis is index 2 */
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  AxisIndex[AxisIndex["Z"] = 2] = "Z";
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  })(AxisIndex || (AxisIndex = {}));
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- /** Standard views. Used in `Matrix3d.createStandardViewAxes (index: StandardViewIndex, worldToView :boolean)`
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+ /** Standard views. Used in `Matrix3d.createStandardViewAxes(index: StandardViewIndex, invert: boolean)`
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  * @public
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  */
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  var StandardViewIndex;
@@ -191064,9 +191069,9 @@ var StandardViewIndex;
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  StandardViewIndex[StandardViewIndex["Front"] = 5] = "Front";
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  /** negative X to right, Z up */
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  StandardViewIndex[StandardViewIndex["Back"] = 6] = "Back";
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- /** View towards origin from (-1,-1,1) */
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+ /** isometric: view towards origin from (-1,-1,1) */
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  StandardViewIndex[StandardViewIndex["Iso"] = 7] = "Iso";
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- /** View towards origin from (1,-1,1) */
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+ /** right isometric: view towards origin from (1,-1,1) */
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  StandardViewIndex[StandardViewIndex["RightIso"] = 8] = "RightIso";
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  })(StandardViewIndex || (StandardViewIndex = {}));
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  /** Enumeration among choice for how a coordinate transformation should incorporate scaling.
@@ -191251,7 +191256,7 @@ class Geometry {
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  }
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  /**
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  * Toleranced equality test, using caller-supplied tolerance.
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- * If no tolerance is given, use smallMetricDistance
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+ * If no tolerance is given, use smallMetricDistance.
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  */
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  static isDistanceWithinTol(distance, tol) {
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  if (tol !== undefined)
@@ -191504,11 +191509,18 @@ class Geometry {
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  static resolveToUndefined(value, targetValue) {
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  return value === targetValue ? undefined : value;
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  }
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- /** simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */
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+ /** Simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */
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  static interpolate(a, f, b) {
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  return f <= 0.5 ? a + f * (b - a) : b - (1.0 - f) * (b - a);
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  }
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- /** given an axisOrder (e.g. XYZ, YZX, ZXY, XZYLeftHanded etc) and an (integer) offset, resolve to an axis index. */
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+ /**
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+ * Given an axisOrder (e.g. XYZ, YZX, etc) and an index, returns the axis index at the given index.
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+ * * For example, if axisOrder = XYZ, then for index 0 returns X (or axis index 0), for index 1 returns
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+ * Y (or axis index 1), and for index 2 returns Z (or axis index 2). For indexes greater than 2 or smaller
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+ * than 0, it returns cyclic axis index. See Geometry.cyclic3dAxis for more info.
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+ * * Another example: if axisOrder = ZYX, then for index 0 returns Z (or axis index 2), for index 1 returns
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+ * Y (or axis index 1), and for index 2 returns X (or axis index 0).
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+ * */
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  static axisOrderToAxis(order, index) {
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  const axis = order <= AxisOrder.ZXY ? order + index : (order - AxisOrder.XZY) - index;
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  return Geometry.cyclic3dAxis(axis);
@@ -226005,7 +226017,7 @@ class PackedMatrix3dOps {
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  dest[8] = a22;
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  }
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  /**
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- * * multiply 3x3 matrix `a*b`, store in c.
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+ * Multiply 3x3 matrix `a*b`, store in `result`.
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  * * All params assumed length 9, allocated by caller.
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  * * c may alias either input.
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  */
@@ -226016,7 +226028,7 @@ class PackedMatrix3dOps {
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  return result;
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  }
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  /**
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- * * multiply 3x3 matrix `a*bTranspose`, store in c.
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+ * Multiply 3x3 matrix `a*bTranspose`, store in `result`.
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  * * All params assumed length 9, allocated by caller.
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  * * c may alias either input.
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  */
@@ -226027,7 +226039,7 @@ class PackedMatrix3dOps {
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  return result;
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  }
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  /**
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- * * multiply 3x3 matrix `a*bTranspose`, store in c.
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+ * Multiply 3x3 matrix `aTranspose*b`, store in `result`.
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  * * All params assumed length 9, allocated by caller.
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  * * c may alias either input.
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  */
@@ -226037,7 +226049,7 @@ class PackedMatrix3dOps {
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  PackedMatrix3dOps.loadMatrix(result, (a[0] * b[0] + a[3] * b[3] + a[6] * b[6]), (a[0] * b[1] + a[3] * b[4] + a[6] * b[7]), (a[0] * b[2] + a[3] * b[5] + a[6] * b[8]), (a[1] * b[0] + a[4] * b[3] + a[7] * b[6]), (a[1] * b[1] + a[4] * b[4] + a[7] * b[7]), (a[1] * b[2] + a[4] * b[5] + a[7] * b[8]), (a[2] * b[0] + a[5] * b[3] + a[8] * b[6]), (a[2] * b[1] + a[5] * b[4] + a[8] * b[7]), (a[2] * b[2] + a[5] * b[5] + a[8] * b[8]));
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  return result;
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  }
226040
- /** transpose 3x3 coefficients in place */
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+ /** Transpose 3x3 matrix `a` in place */
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  static transposeInPlace(a) {
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  let q = a[1];
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  a[1] = a[3];
@@ -226049,10 +226061,14 @@ class PackedMatrix3dOps {
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  a[5] = a[7];
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  a[7] = q;
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  }
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- /** transpose 3x3 coefficients in place */
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+ /**
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+ * Returns the transpose of 3x3 matrix `a`
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+ * * If `dest` is passed as argument, then the function copies the transpose of 3x3 matrix `a` into `dest`
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+ * * `a` is not changed unless also passed as the dest, i.e., copyTransposed(a,a) transposes `a` in place
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+ */
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  static copyTransposed(a, dest) {
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  if (dest === a) {
226055
- PackedMatrix3dOps.transposeInPlace(a);
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+ PackedMatrix3dOps.transposeInPlace(dest);
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  }
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  else {
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  if (!dest)
@@ -226069,7 +226085,7 @@ class PackedMatrix3dOps {
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  }
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  return dest;
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  }
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- /** transpose 3x3 coefficients in place */
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+ /** Copy matrix `a` entries into `dest` */
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  static copy(a, dest) {
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  if (dest !== a) {
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  dest[0] = a[0];
@@ -226087,29 +226103,31 @@ class PackedMatrix3dOps {
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  }
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  /** A Matrix3d is tagged indicating one of the following states:
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  * * unknown: it is not know if the matrix is invertible.
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- * * inverseStored: the matrix has its inverse stored
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+ * * inverseStored: the matrix has its inverse stored.
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  * * singular: the matrix is known to be singular.
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  * @public
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  */
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  var InverseMatrixState;
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  (function (InverseMatrixState) {
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  /**
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- * * The invertibility of the `coffs` array has not been determined.
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- * * Any `inverseCoffs` contents are random.
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+ * The invertibility of the `coffs` array has not been determined.
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+ * Any `inverseCoffs` contents are random.
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  */
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  InverseMatrixState[InverseMatrixState["unknown"] = 0] = "unknown";
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- /** An inverse was computed and stored as the `inverseCoffs` */
226117
+ /**
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+ * An inverse was computed and stored as the `inverseCoffs`
226119
+ */
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  InverseMatrixState[InverseMatrixState["inverseStored"] = 1] = "inverseStored";
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  /**
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- * * The `coffs` array is known to be singular.
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- * * Any `inverseCoffs` contents are random.
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+ * The `coffs` array is known to be singular.
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+ * Any `inverseCoffs` contents are random.
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  */
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  InverseMatrixState[InverseMatrixState["singular"] = 2] = "singular";
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  })(InverseMatrixState || (InverseMatrixState = {}));
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  /** A Matrix3d is a 3x3 matrix.
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  * * A very common use is to hold a rigid body rotation (which has no scaling or skew), but the 3x3 contents can
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  * also hold scaling and skewing.
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- * * The matrix with 2-dimensional layout
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+ * * The matrix with 2-dimensional layout (note: a 2d array can be shown by a matrix)
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  * ```
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  * equation
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  * \matrixXY{A}
@@ -226121,19 +226139,21 @@ var InverseMatrixState;
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  * ```
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  * * If the matrix inverse is known it is stored in the inverseCoffs array.
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  * * The inverse status (`unknown`, `inverseStored`, `singular`) status is indicated by the `inverseState` property.
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- * * construction methods that are able to trivially construct the inverse store it immediately and note that in the inverseState.
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- * * constructions (e.g. createRowValues) for which the inverse is not immediately known mark the
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- * inverseState as unknown.
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- * * Later queries for the inverse trigger full computation if needed at that time.
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+ * * Construction methods that are able to trivially construct the inverse, store it immediately and note that in
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+ * the inverseState.
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+ * * Constructions (e.g. createRowValues) for which the inverse is not immediately known mark the inverseState as
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+ * unknown.
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+ * * Later queries for the inverse, trigger full computation if needed at that time.
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  * * Most matrix queries are present with both "column" and "row" variants.
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- * * Usage elsewhere in the library is typically "column" based. For example, in a Transform
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- * that carries a coordinate frame the matrix columns are the unit vectors for the axes.
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+ * * Usage elsewhere in the library is typically "column" based. For example, in a Transform that carries a
226149
+ * coordinate frame, the matrix columns are the unit vectors for the axes.
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  * @public
226132
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  */
226133
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  class Matrix3d {
226134
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  /**
226135
- *
226136
- * @param coffs optional coefficient array. This is captured.
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+ * Constructor
226155
+ * @param coffs optional coefficient array.
226156
+ * * **WARNING:** coffs is captured (i.e., is now owned by the Matrix3d object and can be modified by it).
226137
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  */
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  constructor(coffs) {
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  this.coffs = coffs ? coffs : new Float64Array(9);
@@ -226151,14 +226171,16 @@ class Matrix3d {
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  /** Freeze this Matrix3d. */
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  freeze() {
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226173
  this.computeCachedInverse(true);
226154
- /* hm.. can't freeze the Float64Arrays . . .
226174
+ /*
226175
+ hm.. can't freeze the Float64Arrays..
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  Object.freeze(this.coffs);
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  if (this.inverseCoffs)
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  Object.freeze(this.inverseCoffs);
226158
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  */
226159
226180
  return Object.freeze(this);
226160
226181
  }
226161
- /** Return a json object containing the 9 numeric entries as a single array in row major order,
226182
+ /**
226183
+ * Return a json object containing the 9 numeric entries as a single array in row major order,
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226184
  * `[ [1, 2, 3],[ 4, 5, 6], [7, 8, 9] ]`
226163
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  */
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  toJSON() {
@@ -226166,46 +226188,81 @@ class Matrix3d {
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  [this.coffs[3], this.coffs[4], this.coffs[5]],
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  [this.coffs[6], this.coffs[7], this.coffs[8]]];
226168
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  }
226169
- /** copy data from various input forms to this matrix.
226191
+ /**
226192
+ * Copy data from various input forms to this matrix.
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  * The source can be:
226171
226194
  * * Another `Matrix3d`
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  * * An array of 3 arrays, each of which has the 3 numbers for a row of the matrix.
226173
- * * An array of 9 numbers in row major order.
226196
+ * * An array of 4 or 9 numbers in row major order.
226197
+ * * **WARNING:** if json is an array of numbers but size is not 4 or 9, the matrix is set to zeros.
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  */
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  setFromJSON(json) {
226176
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  this.inverseCoffs = undefined;
226201
+ // if no json is passed
226177
226202
  if (!json) {
226178
226203
  this.setRowValues(0, 0, 0, 0, 0, 0, 0, 0, 0);
226179
226204
  return;
226180
226205
  }
226206
+ // if json is Matrix3d
226181
226207
  if (!Array.isArray(json)) {
226182
226208
  if (json instanceof Matrix3d)
226183
226209
  this.setFrom(json);
226184
226210
  return;
226185
226211
  }
226212
+ // if json is Matrix3dProps and is an array of arrays
226186
226213
  if (_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isArrayOfNumberArray(json, 3, 3)) {
226187
226214
  const data = json;
226188
226215
  this.setRowValues(data[0][0], data[0][1], data[0][2], data[1][0], data[1][1], data[1][2], data[2][0], data[2][1], data[2][2]);
226189
226216
  return;
226190
226217
  }
226218
+ // if json is Matrix3dProps and is an array of numbers
226191
226219
  if (json.length === 9) {
226192
226220
  const data = json;
226193
226221
  this.setRowValues(data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8]);
226222
+ return;
226194
226223
  }
226195
226224
  else if (json.length === 4) {
226196
226225
  const data = json;
226197
226226
  this.setRowValues(data[0], data[1], 0, data[2], data[3], 0, 0, 0, 1);
226227
+ return;
226198
226228
  }
226229
+ // if json is Matrix3dProps but is not the right size
226230
+ this.setRowValues(0, 0, 0, 0, 0, 0, 0, 0, 0);
226231
+ return;
226199
226232
  }
226200
- /** Return a new Matrix3d constructed from contents of the json value. Se `setFromJSON` for layout rules */
226201
- static fromJSON(json) { const result = Matrix3d.createIdentity(); result.setFromJSON(json); return result; }
226202
- /** Test if this Matrix3d and other are within tolerance in all numeric entries.
226233
+ /** Return a new Matrix3d constructed from contents of the json value. See `setFromJSON` for layout rules */
226234
+ static fromJSON(json) {
226235
+ const result = Matrix3d.createIdentity();
226236
+ result.setFromJSON(json);
226237
+ return result;
226238
+ }
226239
+ /**
226240
+ * Test if `this` and `other` are within tolerance in all numeric entries.
226203
226241
  * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
226204
226242
  */
226205
226243
  isAlmostEqual(other, tol) {
226206
226244
  return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isDistanceWithinTol(this.maxDiff(other), tol);
226207
226245
  }
226208
- /** Test if `this` and `other` have almost equal Z column and have X and Y columns differing only by a rotation around that Z.
226246
+ /**
226247
+ * Test if `this` and `other` are within tolerance in the column entries specified by `columnIndex`.
226248
+ * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
226249
+ */
226250
+ isAlmostEqualColumn(columnIndex, other, tol) {
226251
+ const max = _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.maxAbsXYZ(this.coffs[columnIndex] - other.coffs[columnIndex], this.coffs[columnIndex + 3] - other.coffs[columnIndex + 3], this.coffs[columnIndex + 6] - other.coffs[columnIndex + 6]);
226252
+ return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isDistanceWithinTol(max, tol);
226253
+ }
226254
+ /**
226255
+ * Test if column (specified by `columnIndex`) entries of `this` and [ax,ay,az] are within tolerance.
226256
+ * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
226257
+ */
226258
+ isAlmostEqualColumnXYZ(columnIndex, ax, ay, az, tol) {
226259
+ const max = _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.maxAbsXYZ(this.coffs[columnIndex] - ax, this.coffs[columnIndex + 3] - ay, this.coffs[columnIndex + 6] - az);
226260
+ return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isDistanceWithinTol(max, tol);
226261
+ }
226262
+ /**
226263
+ * Test if `this` and `other` have almost equal Z column and have X and Y columns differing only by a
226264
+ * rotation of the same angle around that Z.
226265
+ * * **WARNING:** X and Y columns have to be perpendicular to Z column in both `this` and `other`.
226209
226266
  * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
226210
226267
  */
226211
226268
  isAlmostEqualAllowZRotation(other, tol) {
@@ -226213,10 +226270,15 @@ class Matrix3d {
226213
226270
  return true;
226214
226271
  if (this.isAlmostEqualColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.AxisIndex.Z, other, tol)) {
226215
226272
  const radians = _Angle__WEBPACK_IMPORTED_MODULE_1__.Angle.radiansBetweenVectorsXYZ(this.coffs[0], this.coffs[3], this.coffs[6], other.coffs[0], other.coffs[3], other.coffs[6]);
226216
- const angle = _Angle__WEBPACK_IMPORTED_MODULE_1__.Angle.createRadians(radians);
226273
+ const angle = _Angle__WEBPACK_IMPORTED_MODULE_1__.Angle.createRadians(radians); // angle between X columns in `this` and `other`
226217
226274
  const columnX = this.columnX();
226218
226275
  const columnY = this.columnY();
226219
226276
  const columnZ = this.columnZ();
226277
+ /**
226278
+ * Here we rotate this.columnX() around this.columnZ() by "angle" and expect to get other.columnX().
226279
+ * Then we rotate this.columnY() around this.columnZ() by the same "angle" and if we get other.columnY(),
226280
+ * that means this` and `other` have X and Y columns differing only by a rotation around that Z.
226281
+ */
226220
226282
  let column = _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createRotateVectorAroundVector(columnX, columnZ, angle);
226221
226283
  if (other.isAlmostEqualColumnXYZ(0, column.x, column.y, column.z, tol)) {
226222
226284
  column = _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createRotateVectorAroundVector(columnY, columnZ, angle);
@@ -226225,16 +226287,10 @@ class Matrix3d {
226225
226287
  }
226226
226288
  return false;
226227
226289
  }
226228
- isAlmostEqualColumn(columnIndex, other, tol) {
226229
- const a = _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.maxAbsXYZ(this.coffs[columnIndex] - other.coffs[columnIndex], this.coffs[columnIndex + 3] - other.coffs[columnIndex + 3], this.coffs[columnIndex + 6] - other.coffs[columnIndex + 6]);
226230
- return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isDistanceWithinTol(a, tol);
226231
- }
226232
- isAlmostEqualColumnXYZ(columnIndex, ax, ay, az, tol) {
226233
- const a = _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.maxAbsXYZ(this.coffs[columnIndex] - ax, this.coffs[columnIndex + 3] - ay, this.coffs[columnIndex + 6] - az);
226234
- return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.isDistanceWithinTol(a, tol);
226235
- }
226236
226290
  /** Test for exact (bitwise) equality with other. */
226237
- isExactEqual(other) { return this.maxDiff(other) === 0.0; }
226291
+ isExactEqual(other) {
226292
+ return this.maxDiff(other) === 0.0;
226293
+ }
226238
226294
  /** test if all entries in the z row and column are exact 001, i.e. the matrix only acts in 2d */
226239
226295
  get isXY() {
226240
226296
  return this.coffs[2] === 0.0
@@ -226243,10 +226299,16 @@ class Matrix3d {
226243
226299
  && this.coffs[7] === 0.0
226244
226300
  && this.coffs[8] === 1.0;
226245
226301
  }
226246
- // !! does not clear supplied result !!
226247
- static _create(result) { return result ? result : new Matrix3d(); }
226248
- /** Returns a Matrix3d populated by numeric values given in row-major order.
226249
- * set all entries in the matrix from call parameters appearing in row - major order, i.e.
226302
+ /**
226303
+ * If result is not provided, then the method returns a new (zeroed) matrix; otherwise the result is
226304
+ * not zeroed first and is just returned as-is.
226305
+ */
226306
+ static _create(result) {
226307
+ return result ? result : new Matrix3d();
226308
+ }
226309
+ /**
226310
+ * Returns a Matrix3d populated by numeric values given in row-major order.
226311
+ * Sets all entries in the matrix from call parameters appearing in row-major order, i.e.
226250
226312
  * ```
226251
226313
  * equation
226252
226314
  * \begin{bmatrix}a_{xx}\ a_{xy}\ a_{xz}\\ a_{yx}\ a_{yy}\ a_{yz}\\ a_{zx}\ a_{zy}\ a_{zz}\end{bmatrix}
@@ -226277,7 +226339,7 @@ class Matrix3d {
226277
226339
  }
226278
226340
  /**
226279
226341
  * Create a Matrix3d with caller-supplied coefficients and optional inverse coefficients.
226280
- * * The inputs are captured into the new Matrix3d.
226342
+ * * The inputs are captured into (i.e., owned by) the new Matrix3d.
226281
226343
  * * The caller is responsible for validity of the inverse coefficients.
226282
226344
  * @param coffs (required) array of 9 coefficients.
226283
226345
  * @param inverseCoffs (optional) array of 9 coefficients.
@@ -226295,12 +226357,15 @@ class Matrix3d {
226295
226357
  return result;
226296
226358
  }
226297
226359
  /**
226298
- * create a matrix by distributing vectors to columns in one of 6 orders.
226360
+ * Create a matrix by distributing vectors to columns in one of 6 orders.
226299
226361
  * @param axisOrder identifies where the columns are placed.
226300
- * @param columnA vector to place in the first column named by the axis order.
226301
- * @param columnB vector to place in the second column named by the axis order.
226302
- * @param columnC vector to place in the third column named by the axis order.
226303
- * @param result
226362
+ * @param columnA vector to place in the column specified by first letter in the AxisOrder name.
226363
+ * @param columnB vector to place in the column specified by second letter in the AxisOrder name.
226364
+ * @param columnC vector to place in the column specified by third letter in the AxisOrder name.
226365
+ * @param result optional result matrix3d
226366
+ * * Example: If you pass AxisOrder.YZX, then result will be [columnC, columnA, columnB] because
226367
+ * first letter Y means columnA should go to the second column, second letter Z means columnB should
226368
+ * go to the third column, and third letter X means columnC should go to the first column.
226304
226369
  */
226305
226370
  static createColumnsInAxisOrder(axisOrder, columnA, columnB, columnC, result) {
226306
226371
  if (!result)
@@ -226320,13 +226385,26 @@ class Matrix3d {
226320
226385
  else if (axisOrder === _Geometry__WEBPACK_IMPORTED_MODULE_0__.AxisOrder.ZYX) {
226321
226386
  result.setColumns(columnC, columnB, columnA);
226322
226387
  }
226323
- else { // fallthrough should only happen for AxisOrder.XYZ
226388
+ else { // AxisOrder.XYZ
226324
226389
  result.setColumns(columnA, columnB, columnC);
226325
226390
  }
226326
226391
  return result;
226327
226392
  }
226328
226393
  /**
226329
- * set all entries in the matrix from call parameters appearing in row-major order.
226394
+ * Copy the transpose of the coffs to the inverseCoffs.
226395
+ * * Mark the matrix as inverseStored.
226396
+ */
226397
+ setupInverseTranspose() {
226398
+ const coffs = this.coffs;
226399
+ this.inverseState = InverseMatrixState.inverseStored;
226400
+ this.inverseCoffs = Float64Array.from([
226401
+ coffs[0], coffs[3], coffs[6],
226402
+ coffs[1], coffs[4], coffs[7],
226403
+ coffs[2], coffs[5], coffs[8],
226404
+ ]);
226405
+ }
226406
+ /**
226407
+ * Set all entries in the matrix from call parameters appearing in row-major order.
226330
226408
  * @param axx Row x, column x (0,0) entry
226331
226409
  * @param axy Row x, column y (0,1) entry
226332
226410
  * @param axz Row x, column z (0,2) entry
@@ -226350,15 +226428,22 @@ class Matrix3d {
226350
226428
  this.inverseState = InverseMatrixState.unknown;
226351
226429
  }
226352
226430
  /** Set the matrix to an identity. */
226353
- setIdentity() { this.setRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1); this.setupInverseTranspose(); }
226431
+ setIdentity() {
226432
+ this.setRowValues(1, 0, 0, 0, 1, 0, 0, 0, 1);
226433
+ this.setupInverseTranspose();
226434
+ }
226354
226435
  /** Set the matrix to all zeros. */
226355
- setZero() { this.setRowValues(0, 0, 0, 0, 0, 0, 0, 0, 0); this.inverseState = InverseMatrixState.singular; }
226356
- /** copy contents from another matrix. */
226436
+ setZero() {
226437
+ this.setRowValues(0, 0, 0, 0, 0, 0, 0, 0, 0);
226438
+ this.inverseState = InverseMatrixState.singular;
226439
+ }
226440
+ /** Copy contents from another matrix. */
226357
226441
  setFrom(other) {
226358
226442
  if (other === undefined) {
226359
226443
  this.setIdentity();
226444
+ return;
226360
226445
  }
226361
- else if (other !== this) {
226446
+ if (other !== this) {
226362
226447
  for (let i = 0; i < 9; i++)
226363
226448
  this.coffs[i] = other.coffs[i];
226364
226449
  if (other.inverseState === InverseMatrixState.inverseStored && other.inverseCoffs !== undefined) {
@@ -226370,28 +226455,29 @@ class Matrix3d {
226370
226455
  else if (other.inverseState !== InverseMatrixState.inverseStored) {
226371
226456
  this.inverseState = other.inverseState;
226372
226457
  }
226373
- else { // This is reached of other says stored but does not have coffs. This should not happen.
226458
+ else { // This is reached when other says stored but does not have coffs. This should not happen.
226374
226459
  this.inverseState = InverseMatrixState.unknown;
226375
226460
  }
226376
226461
  }
226377
226462
  }
226378
- /** return a clone of this matrix.
226379
- * * coefficients are copied.
226380
- * * inverse coefficients are NOT copied.
226381
- * * inverse status is set to unknown
226463
+ /**
226464
+ * Return a clone of this matrix.
226465
+ * * Coefficients are copied.
226466
+ * * Inverse coefficients and inverse status are copied if stored by `this`.
226382
226467
  */
226383
226468
  clone(result) {
226384
226469
  result = result ? result : new Matrix3d();
226385
226470
  result.setFrom(this);
226386
226471
  return result;
226387
226472
  }
226388
- /** create a matrix with all zeros.
226473
+ /**
226474
+ * Create a matrix with all zeros.
226389
226475
  * * Note that for geometry transformations "all zeros" is not a useful default state.
226390
- * * Hence almost always use `createIdentity` for graphics transformations.
226391
- * * "all zeros" is appropriate for summing moment data.
226476
+ * * Hence, almost always use `createIdentity` for graphics transformations.
226477
+ * * "All zeros" is appropriate for summing moment data.
226392
226478
  * ```
226393
226479
  * equation
226394
- * \begin{bmatrix}0 0 0 \\ 0 0 0 \\ 0 0 0\end{bmatrix}
226480
+ * \begin{bmatrix}0 & 0 & 0 \\ 0 & 0 & 0 \\ 0 & 0 & 0\end{bmatrix}
226395
226481
  * ```
226396
226482
  */
226397
226483
  static createZero() {
@@ -226399,13 +226485,14 @@ class Matrix3d {
226399
226485
  retVal.inverseState = InverseMatrixState.singular;
226400
226486
  return retVal;
226401
226487
  }
226402
- /** create an identity matrix.
226403
- * * all diagonal entries (xx,yy,zz) are one
226404
- * * all others are zero.
226405
- * * This (rather than all zeros) is the useful state for most graphics transformations.
226488
+ /**
226489
+ * Create an identity matrix.
226490
+ * * All diagonal entries (xx,yy,zz) are one
226491
+ * * All others are zero.
226492
+ * * This (rather than "all zeros") is the useful state for most graphics transformations.
226406
226493
  * ```
226407
226494
  * equation
226408
- * \begin{bmatrix}1 0 0 \\ 0 1 0 \\ 0 0 1\end{bmatrix}
226495
+ * \begin{bmatrix}1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1\end{bmatrix}
226409
226496
  * ```
226410
226497
  *
226411
226498
  */
@@ -226415,55 +226502,7 @@ class Matrix3d {
226415
226502
  return result;
226416
226503
  }
226417
226504
  /**
226418
- * Create a matrix with uniform scale factors.
226419
- * For scale factor _s_,
226420
- * ```
226421
- * equation
226422
- * \begin{bmatrix}s & 0 & 0 \\ 0 & s & 0\\ 0 & 0 & s\end{bmatrix}
226423
- * ```
226424
- */
226425
- static createUniformScale(scaleFactor) {
226426
- return Matrix3d.createScale(scaleFactor, scaleFactor, scaleFactor);
226427
- }
226428
- /**
226429
- * Construct a rigid matrix using createPerpendicularVectorFavorXYPlane to generate a vector perpendicular to vectorA.
226430
- * *
226431
- */
226432
- static createRigidHeadsUp(vectorA, axisOrder = _Geometry__WEBPACK_IMPORTED_MODULE_0__.AxisOrder.ZXY, result) {
226433
- const vectorB = Matrix3d.createPerpendicularVectorFavorXYPlane(vectorA);
226434
- const matrix = Matrix3d.createRigidFromColumns(vectorA, vectorB, axisOrder, result);
226435
- if (matrix) {
226436
- matrix.setupInverseTranspose();
226437
- return matrix;
226438
- }
226439
- return Matrix3d.createIdentity(result);
226440
- }
226441
- /**
226442
- * return a vector that is perpendicular to the input direction.
226443
- * * Among the infinite number of perpendiculars possible, this method
226444
- * favors having one in the xy plane.
226445
- * * Hence, when vectorA is NOT close to the Z axis, the returned vector is Z cross vectorA.
226446
- * * But vectorA is close to the Z axis, the returned vector is unitY cross vectorA.
226447
- */
226448
- static createPerpendicularVectorFavorXYPlane(vector, result) {
226449
- const a = vector.magnitude();
226450
- const b = a / 64.0; // A constant from the dawn of time in the CAD industry.
226451
- if (Math.abs(vector.x) < b && Math.abs(vector.y) < b) {
226452
- return _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createCrossProduct(vector.x, vector.y, vector.z, 0, -1, 0, result);
226453
- }
226454
- return _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createCrossProduct(0, 0, 1, vector.x, vector.y, vector.z, result);
226455
- }
226456
- /**
226457
- * return a vector that is perpendicular to the input direction.
226458
- * * Among the infinite number of perpendiculars possible, this method
226459
- * favors having one near the Z.
226460
- * That is achieved by crossing "this" vector with the result of createPerpendicularVectorFavorXYPlane.
226461
- */
226462
- static createPerpendicularVectorFavorPlaneContainingZ(vector, result) {
226463
- result = Matrix3d.createPerpendicularVectorFavorXYPlane(vector, result);
226464
- return vector.crossProduct(result, result);
226465
- }
226466
- /** Create a matrix with distinct x,y,z diagonal (scale) entries.
226505
+ * Create a matrix with distinct x,y,z diagonal (scale) entries.
226467
226506
  * ```
226468
226507
  * equation
226469
226508
  * \begin{bmatrix}s_x & 0 & 0 \\ 0 & s_y & 0\\ 0 & 0 & s_z\end{bmatrix}
@@ -226488,7 +226527,101 @@ class Matrix3d {
226488
226527
  }
226489
226528
  return result;
226490
226529
  }
226491
- /** return a rotation of specified angle around an axis */
226530
+ /**
226531
+ * Create a matrix with uniform scale factors for scale factor "s"
226532
+ * ```
226533
+ * equation
226534
+ * \begin{bmatrix}s & 0 & 0 \\ 0 & s & 0\\ 0 & 0 & s\end{bmatrix}
226535
+ * ```
226536
+ */
226537
+ static createUniformScale(scaleFactor) {
226538
+ return Matrix3d.createScale(scaleFactor, scaleFactor, scaleFactor);
226539
+ }
226540
+ /**
226541
+ * Return a vector that is perpendicular to the input `vectorA`.
226542
+ * * Among the infinite number of perpendiculars possible, this method favors having one in the xy plane.
226543
+ * * Hence, when `vectorA` is close to the Z axis, the returned vector is `vectorA cross -unitY`
226544
+ * but when `vectorA` is NOT close to the Z axis, the returned vector is `unitZ cross vectorA`.
226545
+ */
226546
+ static createPerpendicularVectorFavorXYPlane(vectorA, result) {
226547
+ const a = vectorA.magnitude();
226548
+ const scale = 64.0; // A constant from the dawn of time in the CAD industry
226549
+ const b = a / scale;
226550
+ // if vectorA is close to the Z axis
226551
+ if (Math.abs(vectorA.x) < b && Math.abs(vectorA.y) < b) {
226552
+ return _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createCrossProduct(vectorA.x, vectorA.y, vectorA.z, 0, -1, 0, result);
226553
+ }
226554
+ // if vectorA is NOT close to the Z axis
226555
+ return _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.createCrossProduct(0, 0, 1, vectorA.x, vectorA.y, vectorA.z, result);
226556
+ }
226557
+ /**
226558
+ * Return a vector that is perpendicular to the input `vectorA`.
226559
+ * * Among the infinite number of perpendiculars possible, this method favors having one near the plane
226560
+ * containing Z.
226561
+ * That is achieved by cross product of `this` vector with the result of createPerpendicularVectorFavorXYPlane.
226562
+ */
226563
+ static createPerpendicularVectorFavorPlaneContainingZ(vectorA, result) {
226564
+ /**
226565
+ * vectorA, result (below), and "vectorA cross result" form a coordinate system where "result" is located on
226566
+ * the XY-plane. Once you've got a coordinate system with an axis in the XY-plane, your other two axes form
226567
+ * a plane that includes the z-axis.
226568
+ */
226569
+ result = Matrix3d.createPerpendicularVectorFavorXYPlane(vectorA, result);
226570
+ return vectorA.crossProduct(result, result);
226571
+ }
226572
+ /**
226573
+ * Create a matrix from column vectors, shuffled into place per axisOrder
226574
+ * For example, if axisOrder = XYZ then it returns [vectorU, vectorV, vectorW]
226575
+ * Another example, if axisOrder = YZX then it returns [vectorW, vectorU, vectorV] because
226576
+ * Y is at index 0 so vectorU goes to the column Y (column 2), Z is at index 1 so vectorV goes
226577
+ * to the column Z (column 3), and X is at index 2 so vectorW goes to the column X (column 1)
226578
+ */
226579
+ static createShuffledColumns(vectorU, vectorV, vectorW, axisOrder, result) {
226580
+ const target = Matrix3d._create(result);
226581
+ target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 0), vectorU);
226582
+ target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 1), vectorV);
226583
+ target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 2), vectorW);
226584
+ return target;
226585
+ }
226586
+ /**
226587
+ * Create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
226588
+ * * `vectorA1 = Normalized vectorA` is placed in the column specified by **first** letter in
226589
+ * the AxisOrder name.
226590
+ * * Normalized `vectorC1 = vectorA1 cross vectorB` is placed in the column specified by **third**
226591
+ * letter in the AxisOrder name.
226592
+ * * Normalized `vectorC1 cross vectorA` is placed in the column specified by **second**
226593
+ * letter in the AxisOrder name.
226594
+ * * This function internally uses createShuffledColumns.
226595
+ */
226596
+ static createRigidFromColumns(vectorA, vectorB, axisOrder, result) {
226597
+ const vectorA1 = vectorA.normalize();
226598
+ if (vectorA1) {
226599
+ const vectorC1 = vectorA1.unitCrossProduct(vectorB);
226600
+ if (vectorC1) {
226601
+ const vectorB1 = vectorC1.unitCrossProduct(vectorA);
226602
+ if (vectorB1) {
226603
+ const retVal = Matrix3d.createShuffledColumns(vectorA1, vectorB1, vectorC1, axisOrder, result);
226604
+ retVal.setupInverseTranspose();
226605
+ return retVal;
226606
+ }
226607
+ }
226608
+ }
226609
+ return undefined;
226610
+ }
226611
+ /**
226612
+ * Construct a rigid matrix using vectorA and its 2 perpendicular.
226613
+ * * This function internally uses createPerpendicularVectorFavorXYPlane and createRigidFromColumns.
226614
+ */
226615
+ static createRigidHeadsUp(vectorA, axisOrder = _Geometry__WEBPACK_IMPORTED_MODULE_0__.AxisOrder.ZXY, result) {
226616
+ const vectorB = Matrix3d.createPerpendicularVectorFavorXYPlane(vectorA);
226617
+ const matrix = Matrix3d.createRigidFromColumns(vectorA, vectorB, axisOrder, result);
226618
+ if (matrix) {
226619
+ matrix.setupInverseTranspose();
226620
+ return matrix;
226621
+ }
226622
+ return Matrix3d.createIdentity(result);
226623
+ }
226624
+ /** Return the matrix for rotation of `angle` around `axis` */
226492
226625
  static createRotationAroundVector(axis, angle, result) {
226493
226626
  // Rodriguez formula (matrix form), https://mathworld.wolfram.com/RodriguesRotationFormula.html
226494
226627
  const c = angle.cos();
@@ -226506,6 +226639,7 @@ class Matrix3d {
226506
226639
  * @param axisIndex index of axis (AxisIndex.X, AxisIndex.Y, AxisIndex.Z) kept fixed by the rotation.
226507
226640
  * @param angle angle of rotation
226508
226641
  * @param result optional result matrix.
226642
+ * * Math details of 3d rotation matrices derivation can be found at docs/learning/geometry/Angle.md
226509
226643
  */
226510
226644
  static createRotationAroundAxisIndex(axisIndex, angle, result) {
226511
226645
  const c = angle.cos();
@@ -226523,27 +226657,77 @@ class Matrix3d {
226523
226657
  myResult.setupInverseTranspose();
226524
226658
  return myResult;
226525
226659
  }
226660
+ /**
226661
+ * Replace current columns Ui and Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
226662
+ * * There is no checking for i,j being 0,1,2.
226663
+ * * This is used in compute intensive inner loops
226664
+ * @param i first row index. **must be 0,1,2** (unchecked)
226665
+ * @param j second row index. **must be 0,1,2** (unchecked)
226666
+ * @param c fist coefficient
226667
+ * @param s second coefficient
226668
+ */
226669
+ applyGivensColumnOp(i, j, c, s) {
226670
+ const limit = i + 9;
226671
+ for (; i < limit; i += 3, j += 3) {
226672
+ const a = this.coffs[i];
226673
+ const b = this.coffs[j];
226674
+ this.coffs[i] = a * c + b * s;
226675
+ this.coffs[j] = -a * s + b * c;
226676
+ }
226677
+ }
226678
+ /**
226679
+ * Create a matrix from column vectors.
226680
+ * ```
226681
+ * equation
226682
+ * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ U_z & V_z & W_z \end{bmatrix}
226683
+ * ```
226684
+ */
226685
+ static createColumns(vectorU, vectorV, vectorW, result) {
226686
+ return Matrix3d.createRowValues(vectorU.x, vectorV.x, vectorW.x, vectorU.y, vectorV.y, vectorW.y, vectorU.z, vectorV.z, vectorW.z, result);
226687
+ }
226688
+ /** Create a matrix with each column's _x,y_ parts given `XAndY` and separate numeric z values.
226689
+ * ```
226690
+ * equation
226691
+ * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ u & v & w \end{bmatrix}
226692
+ * ```
226693
+ */
226694
+ static createColumnsXYW(vectorU, u, vectorV, v, vectorW, w, result) {
226695
+ return Matrix3d.createRowValues(vectorU.x, vectorV.x, vectorW.x, vectorU.y, vectorV.y, vectorW.y, u, v, w, result);
226696
+ }
226526
226697
  /** Create a matrix from "as viewed" right and up vectors.
226527
226698
  * * ColumnX points in the rightVector direction
226528
- * * ColumnY points in in the upVectorDirection
226529
- * * ColumnZ is a unit cross product.
226530
- * Optionally rotate the standard cube by 45 to bring its left or right vertical edge to center
226531
- * * leftNoneRight = [-1,0,1] respectively for left edge, no rotation, or right edge
226532
- * * bottomNoneTop = [-1,0,1] respectively for isometric rotation to view the bottom, no isometric rotation, and isometric rotation to view the top
226533
- * This is expected to be used with various principal unit vectors that are perpendicular to each other.
226534
- * * STANDARD TOP VIEW: (Vector3d.UnitX (), Vector3d.UnitY (), 0, 0)
226535
- * * STANDARD FRONT VIEW: (Vector3d.UnitX (), Vector3d.UnitZ (), 0, 0)
226536
- * * STANDARD BACK VIEW: (Vector3d.UnitX (-1), Vector3d.UnitZ (), 0, 0)
226537
- * * STANDARD RIGHT VIEW: (Vector3d.UnitY (1), Vector3d.UnitZ (), 0, 0)
226538
- * * STANDARD LEFT VIEW: (Vector3d.UnitY (-1), Vector3d.UnitZ (), 0, 0)
226539
- * * STANDARD BOTTOM VIEW: (Vector3d.UnitX (1), Vector3d.UnitY (-1), 0, 0)
226540
- * @param leftNoneRight Normally one of {-1,0,1}, where (-1) indicates the left vertical is rotated to center and (1) for right. Other numbers are used as multiplier for this 45 degree rotation
226541
- * @returns undefined if columnX, columnY are coplanar.
226699
+ * * ColumnY points in the upVector direction
226700
+ * * ColumnZ is a unit cross product of ColumnX and ColumnY.
226701
+ * * Optionally rotate the standard cube by 45 degrees ccw around Y to bring its left or right vertical edge to center.
226702
+ * * Optionally rotate the standard cube by 35.264 degrees ccw around X (isometric rotation).
226703
+ * * This is expected to be used with various principal unit vectors that are perpendicular to each other.
226704
+ * * STANDARD TOP VIEW: createViewedAxes(Vector3d.unitX(), Vector3d.unitY(), 0, 0)
226705
+ * * STANDARD FRONT VIEW: createViewedAxes(Vector3d.unitX(), Vector3d.unitZ(), 0, 0)
226706
+ * * STANDARD BACK VIEW: createViewedAxes(Vector3d.unitX(-1), Vector3d.unitZ(), 0, 0)
226707
+ * * STANDARD RIGHT VIEW: createViewedAxes(Vector3d.unitY(), Vector3d.unitZ(), 0, 0)
226708
+ * * STANDARD LEFT VIEW: createViewedAxes(Vector3d.unitY(-1), Vector3d.unitZ(), 0, 0)
226709
+ * * STANDARD BOTTOM VIEW: createViewedAxes(Vector3d.unitX(), Vector3d.unitY(-1), 0, 0)
226710
+ * * Note: createViewedAxes is column-based so always returns local to world
226711
+ *
226712
+ * @param rightVector ColumnX of the returned matrix. Expected to be perpendicular to upVector.
226713
+ * @param upVector ColumnY of the returned matrix. Expected to be perpendicular to rightVector.
226714
+ * @param leftNoneRight Specifies the ccw rotation around Y axis. Normally one of "-1", "0", and "1", where
226715
+ * "-1" indicates rotation by 45 degrees to bring the left vertical edge to center, "0" means no rotation,
226716
+ * and "1" indicates rotation by 45 degrees to bring the right vertical edge to center. Other numbers are
226717
+ * used as multiplier for this 45 degree rotation.
226718
+ * @param topNoneBottom Specifies the ccw rotation around X axis. Normally one of "-1", "0", and "1", where
226719
+ * "-1" indicates isometric rotation (35.264 degrees) to bring the bottom upward, "0" means no rotation,
226720
+ * and "1" indicates isometric rotation (35.264 degrees) to bring the top downward. Other numbers are
226721
+ * used as multiplier for the 35.264 degree rotation.
226722
+ * @returns matrix = [rightVector, upVector, rightVector cross upVector] with the applied rotations specified
226723
+ * by leftNoneRight and topNoneBottom. Returns undefined if rightVector and upVector are parallel.
226542
226724
  */
226543
226725
  static createViewedAxes(rightVector, upVector, leftNoneRight = 0, topNoneBottom = 0) {
226544
226726
  const columnZ = rightVector.crossProduct(upVector);
226545
226727
  if (columnZ.normalizeInPlace()) {
226546
- const geometry = Matrix3d.createColumns(rightVector, upVector, columnZ);
226728
+ // matrix = [rightVector, upVector, rightVector cross upVector]
226729
+ const matrix = Matrix3d.createColumns(rightVector, upVector, columnZ);
226730
+ // "45 degrees * leftNoneRight" rotation around Y
226547
226731
  if (leftNoneRight !== 0.0) {
226548
226732
  let c = Math.sqrt(0.5);
226549
226733
  let s = leftNoneRight < 0.0 ? -c : c;
@@ -226552,51 +226736,63 @@ class Matrix3d {
226552
226736
  c = Math.cos(radians);
226553
226737
  s = Math.sin(radians);
226554
226738
  }
226555
- geometry.applyGivensColumnOp(2, 0, c, s); // rotate around Y
226739
+ matrix.applyGivensColumnOp(2, 0, c, s); // rotate around Y (equivalent to matrix*rotationY)
226556
226740
  }
226741
+ // "35.264 degrees * topNoneBottom" rotation around X
226557
226742
  if (topNoneBottom !== 0.0) {
226558
226743
  const theta = topNoneBottom * Math.atan(Math.sqrt(0.5));
226559
226744
  const c = Math.cos(theta);
226560
226745
  const s = Math.sin(theta);
226561
- geometry.applyGivensColumnOp(1, 2, c, -s); // rotate around X
226746
+ matrix.applyGivensColumnOp(1, 2, c, -s); // rotate around X (equivalent to matrix*rotationX)
226562
226747
  }
226563
- return geometry;
226748
+ return matrix;
226564
226749
  }
226565
226750
  return undefined;
226566
226751
  }
226567
226752
  /**
226568
226753
  * Create a rotation matrix for one of the 8 standard views.
226569
- * * With `invert === false` the return is such that `matrix.multiply(worldVector)` returns the vector as seen in the xy (projected) coordinates of the view.
226570
- * * With invert === true the matrix is transposed so that `matrix.multiply(viewVector` maps the "in view" vector to a world vector.
226754
+ * * Default is TOP view (`local X = world X`, `local Y = world Y`, `local Z = world Z`).
226755
+ * * To change view from the TOP to one of the other 7 standard views, we need to multiply "world data" to
226756
+ * the corresponding matrix1 provided by `createStandardWorldToView(index, false)` and then
226757
+ * `matrix1.multiply(world data)` will returns "local data".
226758
+ * * To change view back to the TOP, we need to multiply "local data" to the corresponding matrix2 provided
226759
+ * by `createStandardWorldToView(index, true)` and then `matrix2.multiply(local data)` will returns "world data".
226571
226760
  *
226572
- * @param index standard view index `StandardViewIndex.Top, Bottom, LEft, Right, Front, Back, Iso, LeftIso`
226573
- * @param invert if false (default), the returned Matrix3d "projects" world vectors into XY view vectors. If true, it is inverted to map view vectors to world.
226761
+ * @param index standard view index `StandardViewIndex.Top, Bottom, Left, Right, Front, Back, Iso, RightIso`
226762
+ * @param invert if false (default), the return matrix is world to local (view) and if true, the the return
226763
+ * matrix is local (view) to world.
226574
226764
  * @param result optional result.
226575
226765
  */
226576
226766
  static createStandardWorldToView(index, invert = false, result) {
226577
226767
  switch (index) {
226768
+ // start with TOP view, ccw rotation by 180 degrees around X
226578
226769
  case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Bottom:
226579
226770
  result = Matrix3d.createRowValues(1, 0, 0, 0, -1, 0, 0, 0, -1);
226580
226771
  break;
226772
+ // start with TOP view, ccw rotation by -90 degrees around X and by 90 degrees around Z
226581
226773
  case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Left:
226582
226774
  result = Matrix3d.createRowValues(0, -1, 0, 0, 0, 1, -1, 0, 0);
226583
226775
  break;
226776
+ // start with TOP view, ccw rotation by -90 degrees around X and by -90 degrees around Z
226584
226777
  case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Right:
226585
226778
  result = Matrix3d.createRowValues(0, 1, 0, 0, 0, 1, 1, 0, 0);
226586
226779
  break;
226587
- case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Front: // 0-based 4
226780
+ // start with TOP view, ccw rotation by -90 degrees around X
226781
+ case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Front:
226588
226782
  result = Matrix3d.createRowValues(1, 0, 0, 0, 0, 1, 0, -1, 0);
226589
226783
  break;
226590
- case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Back: // 0-based 5
226784
+ // start with TOP view, ccw rotation by -90 degrees around X and by 180 degrees around Z
226785
+ case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Back:
226591
226786
  result = Matrix3d.createRowValues(-1, 0, 0, 0, 0, 1, 0, 1, 0);
226592
226787
  break;
226593
226788
  case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Iso:
226789
+ // start with FRONT view, ccw rotation by -45 degrees around Y and by 35.264 degrees around X
226594
226790
  result = Matrix3d.createRowValues(0.707106781186548, -0.70710678118654757, 0.00000000000000000, 0.408248290463863, 0.40824829046386302, 0.81649658092772603, -0.577350269189626, -0.57735026918962573, 0.57735026918962573);
226595
226791
  break;
226596
226792
  case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.RightIso:
226597
226793
  result = Matrix3d.createRowValues(0.707106781186548, 0.70710678118654757, 0.00000000000000000, -0.408248290463863, 0.40824829046386302, 0.81649658092772603, 0.577350269189626, -0.57735026918962573, 0.57735026918962573);
226598
226794
  break;
226599
- case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Top:
226795
+ case _Geometry__WEBPACK_IMPORTED_MODULE_0__.StandardViewIndex.Top: // no rotation
226600
226796
  default:
226601
226797
  result = Matrix3d.createIdentity(result);
226602
226798
  }
@@ -226673,7 +226869,7 @@ class Matrix3d {
226673
226869
  */
226674
226870
  /**
226675
226871
  * Compute the (unit vector) axis and angle of rotation.
226676
- * @returns Returns with result.ok === true when the conversion succeeded.
226872
+ * @returns Returns axis and angle of rotation with result.ok === true when the conversion succeeded.
226677
226873
  */
226678
226874
  getAxisAndAngleOfRotation() {
226679
226875
  const trace = this.coffs[0] + this.coffs[4] + this.coffs[8];
@@ -226856,7 +227052,7 @@ class Matrix3d {
226856
227052
  columnZCrossVector(vector, result) {
226857
227053
  return _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.crossProductXYZXYZ(this.coffs[2], this.coffs[5], this.coffs[8], vector.x, vector.y, vector.z, result);
226858
227054
  }
226859
- /**
227055
+ /*
226860
227056
  * Replace current rows Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
226861
227057
  * @param i first row index. must be 0,1,2 (unchecked)
226862
227058
  * @param j second row index. must be 0,1,2 (unchecked)
@@ -226874,23 +227070,6 @@ class Matrix3d {
226874
227070
  this.coffs[jj] = -a * s + b * c;
226875
227071
  }
226876
227072
  }
226877
- /**
226878
- * Replace current columns Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
226879
- * * This is used in compute intensive inner loops -- there is no checking for i,j being 0,1,2.
226880
- * @param i first row index. must be 0,1,2 (unchecked)
226881
- * @param j second row index. must be 0,1,2 (unchecked)
226882
- * @param c fist coefficient
226883
- * @param s second coefficient
226884
- */
226885
- applyGivensColumnOp(i, j, c, s) {
226886
- const limit = i + 9;
226887
- for (; i < limit; i += 3, j += 3) {
226888
- const a = this.coffs[i];
226889
- const b = this.coffs[j];
226890
- this.coffs[i] = a * c + b * s;
226891
- this.coffs[j] = -a * s + b * c;
226892
- }
226893
- }
226894
227073
  /**
226895
227074
  * create a rigid coordinate frame column z parallel to (_x_,_y_,_z_) and column x in the xy plane.
226896
227075
  * * column z points from origin to x,y,z
@@ -227123,33 +227302,14 @@ class Matrix3d {
227123
227302
  }
227124
227303
  return false;
227125
227304
  }
227126
- /**
227127
- * Create a matrix from column vectors.
227128
- * ```
227129
- * equation
227130
- * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ U_z & V_z & W_z \end{bmatrix}
227131
- * ```
227132
- */
227133
- static createColumns(vectorU, vectorV, vectorW, result) {
227134
- return Matrix3d.createRowValues(vectorU.x, vectorV.x, vectorW.x, vectorU.y, vectorV.y, vectorW.y, vectorU.z, vectorV.z, vectorW.z, result);
227135
- }
227136
- /** Create a matrix with each column's _x,y_ parts given `XAndY` and separate numeric z values.
227137
- * ```
227138
- * equation
227139
- * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ u & v & w \end{bmatrix}
227140
- * ```
227141
- */
227142
- static createColumnsXYW(vectorU, u, vectorV, v, vectorW, w, result) {
227143
- return Matrix3d.createRowValues(vectorU.x, vectorV.x, vectorW.x, vectorU.y, vectorV.y, vectorW.y, u, v, w, result);
227144
- }
227145
227305
  /** Install data from xyz parts of Point4d (w part of Point4d ignored) */
227146
227306
  setColumnsPoint4dXYZ(vectorU, vectorV, vectorW) {
227147
227307
  this.inverseState = InverseMatrixState.unknown;
227148
227308
  this.setRowValues(vectorU.x, vectorV.x, vectorW.x, vectorU.y, vectorV.y, vectorW.y, vectorU.z, vectorV.z, vectorW.z);
227149
227309
  }
227150
227310
  /**
227151
- * set entries in one column of the matrix.
227152
- * @param columnIndex column index. this is interpreted cyclically.
227311
+ * Set entries in one column of the matrix.
227312
+ * @param columnIndex column index (this is interpreted cyclically. See Geometry.cyclic3dAxis for more info).
227153
227313
  * @param value x,yz, values for column. If undefined, zeros are installed.
227154
227314
  */
227155
227315
  setColumn(columnIndex, value) {
@@ -227198,14 +227358,6 @@ class Matrix3d {
227198
227358
  const index = 3 * _Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.cyclic3dAxis(columnIndex);
227199
227359
  return _Point3dVector3d__WEBPACK_IMPORTED_MODULE_2__.Vector3d.create(this.coffs[index], this.coffs[index + 1], this.coffs[index + 2], result);
227200
227360
  }
227201
- /** Create a matrix from column vectors, shuffled into place per AxisTriple */
227202
- static createShuffledColumns(vectorU, vectorV, vectorW, axisOrder, result) {
227203
- const target = Matrix3d._create(result);
227204
- target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 0), vectorU);
227205
- target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 1), vectorV);
227206
- target.setColumn(_Geometry__WEBPACK_IMPORTED_MODULE_0__.Geometry.axisOrderToAxis(axisOrder, 2), vectorW);
227207
- return target;
227208
- }
227209
227361
  /** Create a matrix from row vectors.
227210
227362
  * ```
227211
227363
  * equation
@@ -227637,7 +227789,11 @@ class Matrix3d {
227637
227789
  this.multiplyMatrixMatrix(other.matrix, result.matrix);
227638
227790
  return result;
227639
227791
  }
227640
- /** return a transposed matrix. `this` is not changed unless also passed as the result. */
227792
+ /**
227793
+ * Return the transpose of `this` matrix.
227794
+ * If `result` is passed as argument, then the function copies the transpose of `this` into `result`
227795
+ * `this` is not changed unless also passed as the result, i.e., this.transpose(this) transposes `this` in place
227796
+ */
227641
227797
  transpose(result) {
227642
227798
  if (!result)
227643
227799
  result = new Matrix3d();
@@ -227652,8 +227808,8 @@ class Matrix3d {
227652
227808
  }
227653
227809
  return result;
227654
227810
  }
227655
- /** transpose this matrix in place.
227656
- *
227811
+ /**
227812
+ * Transpose this matrix in place.
227657
227813
  */
227658
227814
  transposeInPlace() {
227659
227815
  PackedMatrix3dOps.transposeInPlace(this.coffs);
@@ -227684,18 +227840,6 @@ class Matrix3d {
227684
227840
  result.inverseState = this.inverseState;
227685
227841
  return result;
227686
227842
  }
227687
- /** copy the transpose of the coffs to the inverseCoffs.
227688
- * * mark the matrix as inverseStored.
227689
- */
227690
- setupInverseTranspose() {
227691
- const coffs = this.coffs;
227692
- this.inverseState = InverseMatrixState.inverseStored;
227693
- this.inverseCoffs = Float64Array.from([
227694
- coffs[0], coffs[3], coffs[6],
227695
- coffs[1], coffs[4], coffs[7],
227696
- coffs[2], coffs[5], coffs[8]
227697
- ]);
227698
- }
227699
227843
  /* Alternate implementation of computedCachedInverse - more direct addressing of arrays.
227700
227844
  This is indeed 10% faster than using static work areas. */
227701
227845
  // take the cross product of two rows of source.
@@ -227803,8 +227947,10 @@ class Matrix3d {
227803
227947
  markSingular() {
227804
227948
  this.inverseState = InverseMatrixState.singular;
227805
227949
  }
227806
- /** Create the inverseCoffs member (filled with zeros)
227807
- * This is for use by matrix * matrix multiplications which need to be sure the member is there to be filled with method-specific content.
227950
+ /**
227951
+ * Create the inverseCoffs member (filled with zeros)
227952
+ * This is for use by matrix * matrix multiplications which need to be sure the member is there to be
227953
+ * filled with method-specific content.
227808
227954
  */
227809
227955
  createInverseCoffsWithZeros() {
227810
227956
  if (!this.inverseCoffs) {
@@ -227953,7 +228099,7 @@ class Matrix3d {
227953
228099
  /**
227954
228100
  * add scaled values from other Matrix3d to this Matrix3d
227955
228101
  * @param other Matrix3d with values to be added
227956
- * @param scale scale factor to apply to th eadded values.
228102
+ * @param scale scale factor to apply to the added values.
227957
228103
  */
227958
228104
  addScaledInPlace(other, scale) {
227959
228105
  for (let i = 0; i < 9; i++)
@@ -228016,18 +228162,18 @@ class Matrix3d {
228016
228162
  /** Return the sum of squares of all entries */
228017
228163
  sumSquares() {
228018
228164
  let i = 0;
228019
- let a = 0;
228165
+ let sum = 0;
228020
228166
  for (i = 0; i < 9; i++)
228021
- a += this.coffs[i] * this.coffs[i];
228022
- return a;
228167
+ sum += this.coffs[i] * this.coffs[i];
228168
+ return sum;
228023
228169
  }
228024
228170
  /** Return the sum of squares of diagonal entries */
228025
228171
  sumDiagonalSquares() {
228026
228172
  let i = 0;
228027
- let a = 0;
228173
+ let sum = 0;
228028
228174
  for (i = 0; i < 9; i += 4)
228029
- a += this.coffs[i] * this.coffs[i];
228030
- return a;
228175
+ sum += this.coffs[i] * this.coffs[i];
228176
+ return sum;
228031
228177
  }
228032
228178
  /** Return the sum of diagonal entries (also known as the trace) */
228033
228179
  sumDiagonal() {
@@ -228036,18 +228182,18 @@ class Matrix3d {
228036
228182
  /** Return the Maximum absolute value of any single entry */
228037
228183
  maxAbs() {
228038
228184
  let i = 0;
228039
- let a = 0;
228185
+ let max = 0;
228040
228186
  for (i = 0; i < 9; i++)
228041
- a = Math.max(a, Math.abs(this.coffs[i]));
228042
- return a;
228187
+ max = Math.max(max, Math.abs(this.coffs[i]));
228188
+ return max;
228043
228189
  }
228044
- /** Return the maximum absolute difference between corresponding entries */
228190
+ /** Return the maximum absolute difference between corresponding entries of `this` and `other` */
228045
228191
  maxDiff(other) {
228046
228192
  let i = 0;
228047
- let a = 0;
228193
+ let max = 0;
228048
228194
  for (i = 0; i < 9; i++)
228049
- a = Math.max(a, Math.abs(this.coffs[i] - other.coffs[i]));
228050
- return a;
228195
+ max = Math.max(max, Math.abs(this.coffs[i] - other.coffs[i]));
228196
+ return max;
228051
228197
  }
228052
228198
  /** Test if the matrix is (very near to) an identity */
228053
228199
  get isIdentity() {
@@ -228138,25 +228284,6 @@ class Matrix3d {
228138
228284
  const product = this.multiplyMatrixMatrixTranspose(this);
228139
228285
  return product.isIdentity;
228140
228286
  }
228141
- /** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
228142
- * vectorA is placed in the first column of the axis order.
228143
- * vectorB is projected perpendicular to vectorA within their plane and placed in the second column.
228144
- */
228145
- static createRigidFromColumns(vectorA, vectorB, axisOrder, result) {
228146
- const vectorA1 = vectorA.normalize();
228147
- if (vectorA1) {
228148
- const vectorC1 = vectorA1.unitCrossProduct(vectorB);
228149
- if (vectorC1) {
228150
- const vectorB1 = vectorC1.unitCrossProduct(vectorA);
228151
- if (vectorB1) {
228152
- const retVal = Matrix3d.createShuffledColumns(vectorA1, vectorB1, vectorC1, axisOrder, result);
228153
- retVal.setupInverseTranspose();
228154
- return retVal;
228155
- }
228156
- }
228157
- }
228158
- return undefined;
228159
- }
228160
228287
  /** Adjust the matrix in place so that:
228161
228288
  * * columns are perpendicular and have unit length
228162
228289
  * * transpose equals inverse
@@ -228197,8 +228324,8 @@ class Matrix3d {
228197
228324
  return coff;
228198
228325
  }
228199
228326
  /** create a matrix from a quaternion.
228200
- * WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
228201
- * WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
228327
+ * **WARNING:** There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
228328
+ * **WARNING:** If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
228202
228329
  */
228203
228330
  static createFromQuaternion(quat) {
228204
228331
  const qqx = quat.x * quat.x;
@@ -228217,8 +228344,8 @@ class Matrix3d {
228217
228344
  }
228218
228345
  /** convert the matrix to a quaternion.
228219
228346
  * @note This calculation requires the matrix to have unit length rows and columns.
228220
- * WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
228221
- * WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
228347
+ * **WARNING:** There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
228348
+ * **WARNING:** If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
228222
228349
  */
228223
228350
  toQuaternion() {
228224
228351
  const result = _geometry4d_Point4d__WEBPACK_IMPORTED_MODULE_4__.Point4d.createZero();
@@ -228272,9 +228399,9 @@ class Matrix3d {
228272
228399
  }
228273
228400
  /** Control flag for whether this class uses cached inverse of matrices. */
228274
228401
  Matrix3d.useCachedInverse = true; // cached inverse can be suppressed for testing.
228275
- /** total number of times a cached inverse was used to avoid recompute */
228402
+ /** Total number of times a cached inverse was used to avoid recompute */
228276
228403
  Matrix3d.numUseCache = 0;
228277
- /** total number of times a cached inverse was computed. */
228404
+ /** Total number of times a cached inverse was computed. */
228278
228405
  Matrix3d.numComputeCache = 0;
228279
228406
  Matrix3d._productBuffer = new Float64Array(9);
228280
228407
 
@@ -302798,7 +302925,7 @@ module.exports = JSON.parse('{"name":"axios","version":"0.21.4","description":"P
302798
302925
  /***/ ((module) => {
302799
302926
 
302800
302927
  "use strict";
302801
- module.exports = JSON.parse('{"name":"@itwin/core-frontend","version":"3.6.0-dev.47","description":"iTwin.js frontend components","main":"lib/cjs/core-frontend.js","module":"lib/esm/core-frontend.js","typings":"lib/cjs/core-frontend","license":"MIT","scripts":{"build":"npm run -s copy:public && npm run -s build:cjs","build:ci":"npm run -s build && npm run -s build:esm","build:cjs":"npm run -s copy:js:cjs && tsc 1>&2 --outDir lib/cjs","build:esm":"npm run -s copy:js:esm && tsc 1>&2 --module ES2020 --outDir lib/esm","clean":"rimraf lib .rush/temp/package-deps*.json","copy:public":"cpx \\"./src/public/**/*\\" ./lib/public","copy:js:cjs":"cpx \\"./src/**/*.js\\" ./lib/cjs","copy:js:esm":"cpx \\"./src/**/*.js\\" ./lib/esm","docs":"betools docs --includes=../../generated-docs/extract --json=../../generated-docs/core/core-frontend/file.json --tsIndexFile=./core-frontend.ts --onlyJson --excludes=webgl/**/*,**/primitives,**/map/*.d.ts,**/tile/*.d.ts,**/*-css.ts","extract-api":"betools extract-api --entry=core-frontend && npm run extract-extension-api","extract-extension-api":"eslint --no-eslintrc -c \\"../../tools/eslint-plugin/dist/configs/extension-exports-config.js\\" \\"./src/**/*.ts\\" 1>&2","lint":"eslint -f visualstudio \\"./src/**/*.ts\\" 1>&2","pseudolocalize":"betools pseudolocalize --englishDir ./src/public/locales/en --out ./public/locales/en-PSEUDO","test":"npm run -s webpackTests && certa -r chrome","cover":"npm -s test","test:debug":"certa -r chrome --debug","webpackTests":"webpack --config ./src/test/utils/webpack.config.js 1>&2"},"repository":{"type":"git","url":"https://github.com/iTwin/itwinjs-core/tree/master/core/frontend"},"keywords":["Bentley","BIM","iModel","digital-twin","iTwin"],"author":{"name":"Bentley Systems, Inc.","url":"http://www.bentley.com"},"peerDependencies":{"@itwin/appui-abstract":"workspace:^3.6.0-dev.47","@itwin/core-bentley":"workspace:^3.6.0-dev.47","@itwin/core-common":"workspace:^3.6.0-dev.47","@itwin/core-geometry":"workspace:^3.6.0-dev.47","@itwin/core-orbitgt":"workspace:^3.6.0-dev.47","@itwin/core-quantity":"workspace:^3.6.0-dev.47","@itwin/webgl-compatibility":"workspace:^3.6.0-dev.47"},"//devDependencies":["NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install","NOTE: All tools used by scripts in this package must be listed as devDependencies"],"devDependencies":{"@itwin/appui-abstract":"workspace:*","@itwin/build-tools":"workspace:*","@itwin/core-bentley":"workspace:*","@itwin/core-common":"workspace:*","@itwin/core-geometry":"workspace:*","@itwin/core-orbitgt":"workspace:*","@itwin/core-quantity":"workspace:*","@itwin/certa":"workspace:*","@itwin/eslint-plugin":"workspace:*","@itwin/webgl-compatibility":"workspace:*","@types/chai":"4.3.1","@types/chai-as-promised":"^7","@types/deep-assign":"^0.1.0","@types/lodash":"^4.14.0","@types/mocha":"^8.2.2","@types/node":"18.11.5","@types/qs":"^6.5.0","@types/semver":"7.3.10","@types/superagent":"^4.1.14","@types/sinon":"^9.0.0","babel-loader":"~8.2.5","babel-plugin-istanbul":"~6.1.1","chai":"^4.1.2","chai-as-promised":"^7","cpx2":"^3.0.0","eslint":"^7.11.0","glob":"^7.1.2","mocha":"^10.0.0","nyc":"^15.1.0","rimraf":"^3.0.2","sinon":"^9.0.2","source-map-loader":"^4.0.0","typescript":"~4.4.0","webpack":"^5.64.4"},"//dependencies":["NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API","NOTE: core-frontend should remain UI technology agnostic, so no react/angular dependencies are allowed"],"dependencies":{"@itwin/object-storage-azure":"~1.4.0","@itwin/cloud-agnostic-core":"~1.4.0","@itwin/object-storage-core":"~1.4.0","@itwin/core-i18n":"workspace:*","@itwin/core-telemetry":"workspace:*","@loaders.gl/core":"^3.1.6","@loaders.gl/draco":"^3.1.6","deep-assign":"^2.0.0","fuse.js":"^3.3.0","lodash":"^4.17.10","qs":"^6.5.3","semver":"^7.3.5","superagent":"^7.1.5","wms-capabilities":"0.4.0","reflect-metadata":"0.1.13"},"nyc":{"extends":"./node_modules/@itwin/build-tools/.nycrc"},"eslintConfig":{"plugins":["@itwin"],"extends":"plugin:@itwin/itwinjs-recommended","rules":{"@itwin/no-internal-barrel-imports":["error",{"required-barrel-modules":["./src/tile/internal.ts"]}],"@itwin/public-extension-exports":["error",{"releaseTags":["public","preview"],"outputApiFile":false}]},"overrides":[{"files":["*.test.ts","*.test.tsx","**/test/**/*.ts"],"rules":{"@itwin/no-internal-barrel-imports":"off"}}]}}');
302928
+ module.exports = JSON.parse('{"name":"@itwin/core-frontend","version":"3.6.0-dev.50","description":"iTwin.js frontend components","main":"lib/cjs/core-frontend.js","module":"lib/esm/core-frontend.js","typings":"lib/cjs/core-frontend","license":"MIT","scripts":{"build":"npm run -s copy:public && npm run -s build:cjs","build:ci":"npm run -s build && npm run -s build:esm","build:cjs":"npm run -s copy:js:cjs && tsc 1>&2 --outDir lib/cjs","build:esm":"npm run -s copy:js:esm && tsc 1>&2 --module ES2020 --outDir lib/esm","clean":"rimraf lib .rush/temp/package-deps*.json","copy:public":"cpx \\"./src/public/**/*\\" ./lib/public","copy:js:cjs":"cpx \\"./src/**/*.js\\" ./lib/cjs","copy:js:esm":"cpx \\"./src/**/*.js\\" ./lib/esm","docs":"betools docs --includes=../../generated-docs/extract --json=../../generated-docs/core/core-frontend/file.json --tsIndexFile=./core-frontend.ts --onlyJson --excludes=webgl/**/*,**/primitives,**/map/*.d.ts,**/tile/*.d.ts,**/*-css.ts","extract-api":"betools extract-api --entry=core-frontend && npm run extract-extension-api","extract-extension-api":"eslint --no-eslintrc -c \\"../../tools/eslint-plugin/dist/configs/extension-exports-config.js\\" \\"./src/**/*.ts\\" 1>&2","lint":"eslint -f visualstudio \\"./src/**/*.ts\\" 1>&2","pseudolocalize":"betools pseudolocalize --englishDir ./src/public/locales/en --out ./public/locales/en-PSEUDO","test":"npm run -s webpackTests && certa -r chrome","cover":"npm -s test","test:debug":"certa -r chrome --debug","webpackTests":"webpack --config ./src/test/utils/webpack.config.js 1>&2"},"repository":{"type":"git","url":"https://github.com/iTwin/itwinjs-core/tree/master/core/frontend"},"keywords":["Bentley","BIM","iModel","digital-twin","iTwin"],"author":{"name":"Bentley Systems, Inc.","url":"http://www.bentley.com"},"peerDependencies":{"@itwin/appui-abstract":"workspace:^3.6.0-dev.50","@itwin/core-bentley":"workspace:^3.6.0-dev.50","@itwin/core-common":"workspace:^3.6.0-dev.50","@itwin/core-geometry":"workspace:^3.6.0-dev.50","@itwin/core-orbitgt":"workspace:^3.6.0-dev.50","@itwin/core-quantity":"workspace:^3.6.0-dev.50","@itwin/webgl-compatibility":"workspace:^3.6.0-dev.50"},"//devDependencies":["NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install","NOTE: All tools used by scripts in this package must be listed as devDependencies"],"devDependencies":{"@itwin/appui-abstract":"workspace:*","@itwin/build-tools":"workspace:*","@itwin/core-bentley":"workspace:*","@itwin/core-common":"workspace:*","@itwin/core-geometry":"workspace:*","@itwin/core-orbitgt":"workspace:*","@itwin/core-quantity":"workspace:*","@itwin/certa":"workspace:*","@itwin/eslint-plugin":"workspace:*","@itwin/webgl-compatibility":"workspace:*","@types/chai":"4.3.1","@types/chai-as-promised":"^7","@types/deep-assign":"^0.1.0","@types/lodash":"^4.14.0","@types/mocha":"^8.2.2","@types/node":"18.11.5","@types/qs":"^6.5.0","@types/semver":"7.3.10","@types/superagent":"^4.1.14","@types/sinon":"^9.0.0","babel-loader":"~8.2.5","babel-plugin-istanbul":"~6.1.1","chai":"^4.1.2","chai-as-promised":"^7","cpx2":"^3.0.0","eslint":"^7.11.0","glob":"^7.1.2","mocha":"^10.0.0","nyc":"^15.1.0","rimraf":"^3.0.2","sinon":"^9.0.2","source-map-loader":"^4.0.0","typescript":"~4.4.0","webpack":"^5.64.4"},"//dependencies":["NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API","NOTE: core-frontend should remain UI technology agnostic, so no react/angular dependencies are allowed"],"dependencies":{"@itwin/object-storage-azure":"~1.4.0","@itwin/cloud-agnostic-core":"~1.4.0","@itwin/object-storage-core":"~1.4.0","@itwin/core-i18n":"workspace:*","@itwin/core-telemetry":"workspace:*","@loaders.gl/core":"^3.1.6","@loaders.gl/draco":"^3.1.6","deep-assign":"^2.0.0","fuse.js":"^3.3.0","lodash":"^4.17.10","qs":"^6.5.3","semver":"^7.3.5","superagent":"^7.1.5","wms-capabilities":"0.4.0","reflect-metadata":"0.1.13"},"nyc":{"extends":"./node_modules/@itwin/build-tools/.nycrc"},"eslintConfig":{"plugins":["@itwin"],"extends":"plugin:@itwin/itwinjs-recommended","rules":{"@itwin/no-internal-barrel-imports":["error",{"required-barrel-modules":["./src/tile/internal.ts"]}],"@itwin/public-extension-exports":["error",{"releaseTags":["public","preview"],"outputApiFile":false}]},"overrides":[{"files":["*.test.ts","*.test.tsx","**/test/**/*.ts"],"rules":{"@itwin/no-internal-barrel-imports":"off"}}]}}');
302802
302929
 
302803
302930
  /***/ })
302804
302931