@itwin/core-geometry 5.9.0-dev.8 → 5.10.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/Geometry.d.ts +8 -6
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +8 -6
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/curve/Arc3d.d.ts +7 -0
  7. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  8. package/lib/cjs/curve/Arc3d.js +11 -0
  9. package/lib/cjs/curve/Arc3d.js.map +1 -1
  10. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +11 -2
  11. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  12. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +25 -15
  13. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  14. package/lib/cjs/curve/CurveCollection.d.ts +15 -6
  15. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  16. package/lib/cjs/curve/CurveCollection.js +15 -6
  17. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  18. package/lib/cjs/curve/CurveCurve.d.ts +1 -1
  19. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  20. package/lib/cjs/curve/CurveCurve.js +2 -1
  21. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  22. package/lib/cjs/curve/CurveLocationDetail.d.ts +21 -0
  23. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  24. package/lib/cjs/curve/CurveLocationDetail.js +59 -0
  25. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  26. package/lib/cjs/curve/CurvePrimitive.d.ts +13 -12
  27. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  28. package/lib/cjs/curve/CurvePrimitive.js +12 -11
  29. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  30. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  31. package/lib/cjs/curve/Loop.js +3 -1
  32. package/lib/cjs/curve/Loop.js.map +1 -1
  33. package/lib/cjs/curve/RegionOps.d.ts +17 -4
  34. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  35. package/lib/cjs/curve/RegionOps.js +114 -18
  36. package/lib/cjs/curve/RegionOps.js.map +1 -1
  37. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +3 -11
  38. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  39. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -91
  40. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  41. package/lib/cjs/curve/StrokeOptions.d.ts +13 -6
  42. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  43. package/lib/cjs/curve/StrokeOptions.js +13 -6
  44. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  45. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts +1 -1
  46. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -1
  47. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js +1 -2
  48. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  49. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +1 -1
  50. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -1
  51. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +1 -2
  52. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  53. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +1 -1
  54. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  55. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +1 -2
  56. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  57. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +113 -109
  58. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  59. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +361 -385
  60. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  61. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +17 -17
  62. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  63. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +153 -184
  64. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  65. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +1 -2
  66. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  67. package/lib/cjs/curve/spiral/DirectSpiral3d.js +9 -3
  68. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  69. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +1 -2
  70. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
  71. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +10 -4
  72. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  73. package/lib/cjs/geometry3d/AngleSweep.d.ts +3 -1
  74. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  75. package/lib/cjs/geometry3d/AngleSweep.js +6 -2
  76. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  77. package/lib/cjs/geometry3d/GeometryHandler.d.ts +33 -4
  78. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  79. package/lib/cjs/geometry3d/GeometryHandler.js +79 -1
  80. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  81. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +9 -6
  82. package/lib/cjs/geometry3d/GrowableXYArray.d.ts.map +1 -1
  83. package/lib/cjs/geometry3d/GrowableXYArray.js +20 -10
  84. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  85. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +9 -6
  86. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  87. package/lib/cjs/geometry3d/GrowableXYZArray.js +20 -10
  88. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  89. package/lib/cjs/geometry3d/Matrix3d.d.ts +4 -4
  90. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  91. package/lib/cjs/geometry3d/Matrix3d.js +5 -4
  92. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  93. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  94. package/lib/cjs/geometry3d/PointHelpers.js +6 -7
  95. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  96. package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
  97. package/lib/cjs/numerics/BezierPolynomials.js +1 -1
  98. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  99. package/lib/cjs/numerics/Newton.d.ts +52 -13
  100. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  101. package/lib/cjs/numerics/Newton.js +73 -23
  102. package/lib/cjs/numerics/Newton.js.map +1 -1
  103. package/lib/cjs/polyface/PolyfaceQuery.d.ts +14 -14
  104. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  105. package/lib/cjs/polyface/PolyfaceQuery.js +14 -14
  106. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  107. package/lib/cjs/serialization/BGFBReader.js +2 -2
  108. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  109. package/lib/cjs/topology/Graph.d.ts +15 -15
  110. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  111. package/lib/cjs/topology/Graph.js +1 -1
  112. package/lib/cjs/topology/Graph.js.map +1 -1
  113. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +3 -3
  114. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  115. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  116. package/lib/esm/Geometry.d.ts +8 -6
  117. package/lib/esm/Geometry.d.ts.map +1 -1
  118. package/lib/esm/Geometry.js +8 -6
  119. package/lib/esm/Geometry.js.map +1 -1
  120. package/lib/esm/curve/Arc3d.d.ts +7 -0
  121. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  122. package/lib/esm/curve/Arc3d.js +11 -0
  123. package/lib/esm/curve/Arc3d.js.map +1 -1
  124. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +11 -2
  125. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  126. package/lib/esm/curve/CurveChainWithDistanceIndex.js +25 -15
  127. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  128. package/lib/esm/curve/CurveCollection.d.ts +15 -6
  129. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  130. package/lib/esm/curve/CurveCollection.js +15 -6
  131. package/lib/esm/curve/CurveCollection.js.map +1 -1
  132. package/lib/esm/curve/CurveCurve.d.ts +1 -1
  133. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  134. package/lib/esm/curve/CurveCurve.js +2 -1
  135. package/lib/esm/curve/CurveCurve.js.map +1 -1
  136. package/lib/esm/curve/CurveLocationDetail.d.ts +21 -0
  137. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  138. package/lib/esm/curve/CurveLocationDetail.js +59 -0
  139. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  140. package/lib/esm/curve/CurvePrimitive.d.ts +13 -12
  141. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  142. package/lib/esm/curve/CurvePrimitive.js +12 -11
  143. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  144. package/lib/esm/curve/Loop.d.ts.map +1 -1
  145. package/lib/esm/curve/Loop.js +3 -1
  146. package/lib/esm/curve/Loop.js.map +1 -1
  147. package/lib/esm/curve/RegionOps.d.ts +17 -4
  148. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  149. package/lib/esm/curve/RegionOps.js +116 -20
  150. package/lib/esm/curve/RegionOps.js.map +1 -1
  151. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +3 -11
  152. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  153. package/lib/esm/curve/RegionOpsClassificationSweeps.js +2 -92
  154. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  155. package/lib/esm/curve/StrokeOptions.d.ts +13 -6
  156. package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
  157. package/lib/esm/curve/StrokeOptions.js +13 -6
  158. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  159. package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts +1 -1
  160. package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -1
  161. package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js +1 -2
  162. package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  163. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +1 -1
  164. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -1
  165. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +1 -2
  166. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  167. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +1 -1
  168. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  169. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +1 -2
  170. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  171. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +113 -109
  172. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  173. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +364 -388
  174. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  175. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +17 -17
  176. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  177. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +153 -184
  178. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  179. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +1 -2
  180. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  181. package/lib/esm/curve/spiral/DirectSpiral3d.js +9 -3
  182. package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
  183. package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts +1 -2
  184. package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
  185. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +10 -4
  186. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  187. package/lib/esm/geometry3d/AngleSweep.d.ts +3 -1
  188. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  189. package/lib/esm/geometry3d/AngleSweep.js +6 -2
  190. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  191. package/lib/esm/geometry3d/GeometryHandler.d.ts +33 -4
  192. package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
  193. package/lib/esm/geometry3d/GeometryHandler.js +77 -0
  194. package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
  195. package/lib/esm/geometry3d/GrowableXYArray.d.ts +9 -6
  196. package/lib/esm/geometry3d/GrowableXYArray.d.ts.map +1 -1
  197. package/lib/esm/geometry3d/GrowableXYArray.js +20 -10
  198. package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
  199. package/lib/esm/geometry3d/GrowableXYZArray.d.ts +9 -6
  200. package/lib/esm/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  201. package/lib/esm/geometry3d/GrowableXYZArray.js +20 -10
  202. package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
  203. package/lib/esm/geometry3d/Matrix3d.d.ts +4 -4
  204. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  205. package/lib/esm/geometry3d/Matrix3d.js +5 -4
  206. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  207. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  208. package/lib/esm/geometry3d/PointHelpers.js +6 -7
  209. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  210. package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
  211. package/lib/esm/numerics/BezierPolynomials.js +1 -1
  212. package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
  213. package/lib/esm/numerics/Newton.d.ts +52 -13
  214. package/lib/esm/numerics/Newton.d.ts.map +1 -1
  215. package/lib/esm/numerics/Newton.js +71 -22
  216. package/lib/esm/numerics/Newton.js.map +1 -1
  217. package/lib/esm/polyface/PolyfaceQuery.d.ts +14 -14
  218. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  219. package/lib/esm/polyface/PolyfaceQuery.js +14 -14
  220. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  221. package/lib/esm/serialization/BGFBReader.js +2 -2
  222. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  223. package/lib/esm/topology/Graph.d.ts +15 -15
  224. package/lib/esm/topology/Graph.d.ts.map +1 -1
  225. package/lib/esm/topology/Graph.js +1 -1
  226. package/lib/esm/topology/Graph.js.map +1 -1
  227. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts +3 -3
  228. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  229. package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
  230. package/package.json +3 -3
  231. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +0 -23
  232. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +0 -1
  233. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +0 -37
  234. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +0 -1
  235. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +0 -23
  236. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +0 -1
  237. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js +0 -33
  238. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +0 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/**\r\n * Tolerance blob for various stroking methods.\r\n *\r\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\r\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\r\n * * angle is the angle between two contiguous strokes or across a facet edge.\r\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\r\n * * It is rare for all three to be active at once.\r\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\r\n * * For curves, 15 degrees is typical\r\n * * For facets, 22.5 degrees is typical.\r\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\r\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\r\n * * When creating output for devices such as 3D printing will want a chord tolerance.\r\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\r\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\r\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\r\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\r\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\r\n * @public\r\n */\r\nexport class StrokeOptions {\r\n /** Distance from stroke to actual geometry. */\r\n public chordTol?: number;\r\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\r\n public angleTol?: Angle;\r\n /** Maximum length of a single stroke. */\r\n public maxEdgeLength?: number;\r\n /**\r\n * Caller expects convex facets.\r\n * @deprecated in 4.2.0 - will not be removed until after 2026-06-13. Never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\r\n */\r\n public needConvexFacets?: boolean;\r\n /** Minimum strokes on a primitive. */\r\n public minStrokesPerPrimitive?: number;\r\n /** Whether or not to triangulate each added facet. */\r\n public shouldTriangulate: boolean = false;\r\n private _needNormals?: boolean;\r\n private _needTwoSided?: boolean;\r\n private _needParams?: boolean;\r\n /** Whether params are requested. */\r\n public get needParams(): boolean {\r\n return this._needParams !== undefined ? this._needParams : false;\r\n }\r\n public set needParams(value: boolean) {\r\n this._needParams = value;\r\n }\r\n /** Whether normals are requested */\r\n public get needNormals(): boolean {\r\n return this._needNormals !== undefined ? this._needNormals : false;\r\n }\r\n public set needNormals(value: boolean) {\r\n this._needNormals = value;\r\n }\r\n /**\r\n * Whether to request facets that are viewable from the back.\r\n * * Default value is true.\r\n * * Set to false only if the requested facets are expected to form a closed volume with outward normals,\r\n * indicating they are amenable to backface culling for improved display performance.\r\n */\r\n public get needTwoSided(): boolean {\r\n return this._needTwoSided !== undefined ? this._needTwoSided : true;\r\n }\r\n public set needTwoSided(value: boolean) {\r\n this._needTwoSided = value;\r\n }\r\n /** Optional color request flag */\r\n public needColors?: boolean;\r\n /** Default number of strokes for a circle. */\r\n public defaultCircleStrokes = 16;\r\n /** Ask if angleTol is specified */\r\n public get hasAngleTol(): boolean {\r\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\r\n }\r\n /** Ask if chordTol is specified */\r\n public get hasChordTol(): boolean {\r\n return this.chordTol !== undefined && this.chordTol > 0.0;\r\n }\r\n /** Ask if maxEdgeLength is specified */\r\n public get hasMaxEdgeLength(): boolean {\r\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\r\n }\r\n private _maximizeConvexFacets?: boolean;\r\n /**\r\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\r\n * * Setting this to true also sets [[shouldTriangulate]] to true.\r\n */\r\n public get maximizeConvexFacets(): boolean {\r\n return this._maximizeConvexFacets ?? false;\r\n }\r\n public set maximizeConvexFacets(value: boolean) {\r\n this._maximizeConvexFacets = value;\r\n if (value)\r\n this.shouldTriangulate = value;\r\n }\r\n /** Return a deep clone */\r\n public clone(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.chordTol = this.chordTol;\r\n options.angleTol = this.angleTol?.clone();\r\n options.maxEdgeLength = this.maxEdgeLength;\r\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\r\n options.shouldTriangulate = this.shouldTriangulate;\r\n options._needNormals = this._needNormals;\r\n options._needTwoSided = this._needTwoSided;\r\n options._needParams = this._needParams;\r\n options.needColors = this.needColors;\r\n options.defaultCircleStrokes = this.defaultCircleStrokes;\r\n options._maximizeConvexFacets = this._maximizeConvexFacets;\r\n return options;\r\n }\r\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\r\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\r\n totalLength = Math.abs(totalLength);\r\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\r\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\r\n * sweepRadians.\r\n * * defaultStepRadians is assumed to be larger than zero.\r\n */\r\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\r\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\r\n }\r\n /**\r\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\r\n * from the options.\r\n */\r\n public static applyAngleTol(\r\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\r\n ): number {\r\n sweepRadians = Math.abs(sweepRadians);\r\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\r\n if (options && options.angleTol && options.angleTol.radians > 0.0)\r\n stepRadians = options.angleTol.radians;\r\n if (minCount * stepRadians < sweepRadians)\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n return minCount;\r\n }\r\n /**\r\n * Return the number of strokes needed for given edgeLength curve.\r\n * @param options\r\n * @param minCount smallest allowed count\r\n * @param edgeLength\r\n */\r\n public static applyMaxEdgeLength(\r\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\r\n ): number {\r\n if (edgeLength < 0)\r\n edgeLength = - edgeLength;\r\n if (minCount < 1)\r\n minCount = 1;\r\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\r\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\r\n * chord, and minimum stroke.\r\n */\r\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\r\n let numStrokes = 1;\r\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\r\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\r\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\r\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\r\n return numStrokes;\r\n }\r\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\r\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\r\n const a = this.chordTol;\r\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\r\n * arc length and radians\r\n */\r\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0) {\r\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\r\n if (radius !== undefined)\r\n return this.applyChordTol(minCount, radius, sweepRadians);\r\n }\r\n return minCount;\r\n }\r\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\r\n public applyMinStrokesPerPrimitive(minCount: number): number {\r\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\r\n && this.minStrokesPerPrimitive > minCount)\r\n minCount = this.minStrokesPerPrimitive;\r\n return minCount;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for curves.\r\n * * angle tolerance of 15 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForCurves(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(15.0);\r\n return options;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\r\n * * angle tolerance of 22.5 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForFacets(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(22.5);\r\n return options;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/**\r\n * Tolerance blob for various stroking methods.\r\n *\r\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\r\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\r\n * * angle is the angle between two contiguous strokes or across a facet edge.\r\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\r\n * * It is rare for all three to be active at once.\r\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\r\n * * For curves, 15 degrees is typical\r\n * * For facets, 22.5 degrees is typical.\r\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as\r\n * many facets.\r\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is\r\n * suddenly scaled into millimeters rather than meters, the facet counts remain the same.\r\n * * When creating output for devices such as 3D printing will want a chord tolerance.\r\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of\r\n * several pixels.\r\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\r\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to\r\n * get many nearly-square facets instead of the small number of long quads usually used for graphics.\r\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore\r\n * tolerances in awkward situations.\r\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most\r\n * strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a\r\n * section of a curve.\r\n * @public\r\n */\r\nexport class StrokeOptions {\r\n /** Distance from stroke to actual geometry. */\r\n public chordTol?: number;\r\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\r\n public angleTol?: Angle;\r\n /** Maximum length of a single stroke. */\r\n public maxEdgeLength?: number;\r\n /**\r\n * Caller expects convex facets.\r\n * @deprecated in 4.2.0 - will not be removed until after 2026-06-13. Never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\r\n */\r\n public needConvexFacets?: boolean;\r\n /** Minimum strokes on a primitive. */\r\n public minStrokesPerPrimitive?: number;\r\n /** Whether or not to triangulate each added facet. */\r\n public shouldTriangulate: boolean = false;\r\n private _needNormals?: boolean;\r\n private _needTwoSided?: boolean;\r\n private _needParams?: boolean;\r\n /** Whether params are requested. */\r\n public get needParams(): boolean {\r\n return this._needParams !== undefined ? this._needParams : false;\r\n }\r\n public set needParams(value: boolean) {\r\n this._needParams = value;\r\n }\r\n /** Whether normals are requested */\r\n public get needNormals(): boolean {\r\n return this._needNormals !== undefined ? this._needNormals : false;\r\n }\r\n public set needNormals(value: boolean) {\r\n this._needNormals = value;\r\n }\r\n /**\r\n * Whether to request facets that are viewable from the back.\r\n * * Default value is true.\r\n * * Set to false only if the requested facets are expected to form a closed volume with outward normals,\r\n * indicating they are amenable to backface culling for improved display performance.\r\n */\r\n public get needTwoSided(): boolean {\r\n return this._needTwoSided !== undefined ? this._needTwoSided : true;\r\n }\r\n public set needTwoSided(value: boolean) {\r\n this._needTwoSided = value;\r\n }\r\n /** Optional color request flag */\r\n public needColors?: boolean;\r\n /** Default number of strokes for a circle. */\r\n public defaultCircleStrokes = 16;\r\n /** Ask if angleTol is specified */\r\n public get hasAngleTol(): boolean {\r\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\r\n }\r\n /** Ask if chordTol is specified */\r\n public get hasChordTol(): boolean {\r\n return this.chordTol !== undefined && this.chordTol > 0.0;\r\n }\r\n /** Ask if maxEdgeLength is specified */\r\n public get hasMaxEdgeLength(): boolean {\r\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\r\n }\r\n private _maximizeConvexFacets?: boolean;\r\n /**\r\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\r\n * * Setting this to true also sets [[shouldTriangulate]] to true.\r\n */\r\n public get maximizeConvexFacets(): boolean {\r\n return this._maximizeConvexFacets ?? false;\r\n }\r\n public set maximizeConvexFacets(value: boolean) {\r\n this._maximizeConvexFacets = value;\r\n if (value)\r\n this.shouldTriangulate = value;\r\n }\r\n /** Return a deep clone */\r\n public clone(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.chordTol = this.chordTol;\r\n options.angleTol = this.angleTol?.clone();\r\n options.maxEdgeLength = this.maxEdgeLength;\r\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\r\n options.shouldTriangulate = this.shouldTriangulate;\r\n options._needNormals = this._needNormals;\r\n options._needTwoSided = this._needTwoSided;\r\n options._needParams = this._needParams;\r\n options.needColors = this.needColors;\r\n options.defaultCircleStrokes = this.defaultCircleStrokes;\r\n options._maximizeConvexFacets = this._maximizeConvexFacets;\r\n return options;\r\n }\r\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\r\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\r\n totalLength = Math.abs(totalLength);\r\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\r\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\r\n * sweepRadians.\r\n * * defaultStepRadians is assumed to be larger than zero.\r\n */\r\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\r\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\r\n }\r\n /**\r\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\r\n * from the options.\r\n */\r\n public static applyAngleTol(\r\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\r\n ): number {\r\n sweepRadians = Math.abs(sweepRadians);\r\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\r\n if (options && options.angleTol && options.angleTol.radians > 0.0)\r\n stepRadians = options.angleTol.radians;\r\n if (minCount * stepRadians < sweepRadians)\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n return minCount;\r\n }\r\n /**\r\n * Return the number of strokes needed for given edgeLength curve.\r\n * @param options\r\n * @param minCount smallest allowed count\r\n * @param edgeLength\r\n */\r\n public static applyMaxEdgeLength(\r\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\r\n ): number {\r\n if (edgeLength < 0)\r\n edgeLength = - edgeLength;\r\n if (minCount < 1)\r\n minCount = 1;\r\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\r\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\r\n * chord, and minimum stroke.\r\n */\r\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\r\n let numStrokes = 1;\r\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\r\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\r\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\r\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\r\n return numStrokes;\r\n }\r\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\r\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\r\n const a = this.chordTol;\r\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\r\n * arc length and radians\r\n */\r\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0) {\r\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\r\n if (radius !== undefined)\r\n return this.applyChordTol(minCount, radius, sweepRadians);\r\n }\r\n return minCount;\r\n }\r\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\r\n public applyMinStrokesPerPrimitive(minCount: number): number {\r\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\r\n && this.minStrokesPerPrimitive > minCount)\r\n minCount = this.minStrokesPerPrimitive;\r\n return minCount;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for curves.\r\n * * angle tolerance of 15 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForCurves(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(15.0);\r\n return options;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\r\n * * angle tolerance of 22.5 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForFacets(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(22.5);\r\n return options;\r\n }\r\n}\r\n"]}
@@ -3,9 +3,9 @@
3
3
  */
4
4
  import { IStrokeHandler } from "../../geometry3d/GeometryHandler";
5
5
  import { Point3d, Vector3d } from "../../geometry3d/Point3dVector3d";
6
+ import { NewtonRtoRStrokeHandler } from "../../numerics/Newton";
6
7
  import { CurveLocationDetail } from "../CurveLocationDetail";
7
8
  import { CurvePrimitive, TangentOptions } from "../CurvePrimitive";
8
- import { NewtonRtoRStrokeHandler } from "./NewtonRtoRStrokeHandler";
9
9
  /**
10
10
  * Context for searching for the tangent(s) to a CurvePrimitive.
11
11
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"AnnounceTangentStrokeHandler.d.ts","sourceRoot":"","sources":["../../../../src/curve/internalContexts/AnnounceTangentStrokeHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,kCAAkC,CAAC;AAGrE,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnE,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AAEpE;;;GAGG;AACH,qBAAa,4BAA6B,SAAQ,uBAAwB,YAAW,cAAc;IACjG,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,gBAAgB,CAAwC;IAChE,OAAO,CAAC,WAAW,CAAU;IAC7B,OAAO,CAAC,YAAY,CAAW;IAC/B,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,mBAAmB,CAAS;IAEpC,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,YAAY,CAAC,CAAS;IAC9B,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,WAAW,CAAC,CAAsB;IAC1C,OAAO,CAAC,aAAa,CAAyC;IAC9D,kBAAkB;gBACC,UAAU,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC,OAAO,EAAE,mBAAmB,KAAK,GAAG,EAAE,OAAO,CAAC,EAAE,cAAc;IAWxH,mCAAmC;IAC5B,6BAA6B;IAGpC,mCAAmC;IAC5B,mBAAmB,CAAC,KAAK,EAAE,cAAc,GAAG,SAAS;IAM5D,mCAAmC;IAC5B,iBAAiB;IAExB,mCAAmC;IAC5B,qCAAqC,CAC1C,EAAE,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC3E,IAAI;IAWP,OAAO,CAAC,iBAAiB;IAUzB,mCAAmC;IAC5B,uBAAuB,CAC5B,EAAE,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC9G,IAAI;IAiBP;;;;;;;OAOG;IACH,OAAO,CAAC,cAAc;IAgBtB,OAAO,CAAC,wBAAwB;IAIhC;;;;;;;;;;MAUE;IACF,OAAO,CAAC,gBAAgB;IAUxB,4CAA4C;IACrC,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAQ1C,OAAO,CAAC,WAAW;IAWnB,mCAAmC;IAC5B,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ;CAGnF"}
1
+ {"version":3,"file":"AnnounceTangentStrokeHandler.d.ts","sourceRoot":"","sources":["../../../../src/curve/internalContexts/AnnounceTangentStrokeHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,kCAAkC,CAAC;AAErE,OAAO,EAA0C,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACxG,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGnE;;;GAGG;AACH,qBAAa,4BAA6B,SAAQ,uBAAwB,YAAW,cAAc;IACjG,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,gBAAgB,CAAwC;IAChE,OAAO,CAAC,WAAW,CAAU;IAC7B,OAAO,CAAC,YAAY,CAAW;IAC/B,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,mBAAmB,CAAS;IAEpC,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,YAAY,CAAC,CAAS;IAC9B,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,WAAW,CAAC,CAAsB;IAC1C,OAAO,CAAC,aAAa,CAAyC;IAC9D,kBAAkB;gBACC,UAAU,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC,OAAO,EAAE,mBAAmB,KAAK,GAAG,EAAE,OAAO,CAAC,EAAE,cAAc;IAWxH,mCAAmC;IAC5B,6BAA6B;IAGpC,mCAAmC;IAC5B,mBAAmB,CAAC,KAAK,EAAE,cAAc,GAAG,SAAS;IAM5D,mCAAmC;IAC5B,iBAAiB;IAExB,mCAAmC;IAC5B,qCAAqC,CAC1C,EAAE,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC3E,IAAI;IAWP,OAAO,CAAC,iBAAiB;IAUzB,mCAAmC;IAC5B,uBAAuB,CAC5B,EAAE,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC9G,IAAI;IAiBP;;;;;;;OAOG;IACH,OAAO,CAAC,cAAc;IAgBtB,OAAO,CAAC,wBAAwB;IAIhC;;;;;;;;;;MAUE;IACF,OAAO,CAAC,gBAAgB;IAUxB,4CAA4C;IACrC,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAQ1C,OAAO,CAAC,WAAW;IAWnB,mCAAmC;IAC5B,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ;CAGnF"}
@@ -14,12 +14,11 @@ const Point3dVector3d_1 = require("../../geometry3d/Point3dVector3d");
14
14
  const Ray3d_1 = require("../../geometry3d/Ray3d");
15
15
  const Newton_1 = require("../../numerics/Newton");
16
16
  const CurveLocationDetail_1 = require("../CurveLocationDetail");
17
- const NewtonRtoRStrokeHandler_1 = require("./NewtonRtoRStrokeHandler");
18
17
  /**
19
18
  * Context for searching for the tangent(s) to a CurvePrimitive.
20
19
  * @internal
21
20
  */
22
- class AnnounceTangentStrokeHandler extends NewtonRtoRStrokeHandler_1.NewtonRtoRStrokeHandler {
21
+ class AnnounceTangentStrokeHandler extends Newton_1.NewtonRtoRStrokeHandler {
23
22
  _curve;
24
23
  _announceTangent;
25
24
  _spacePoint;
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive, TangentOptions } from \"../CurvePrimitive\";\r\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\r\n\r\n/**\r\n * Context for searching for the tangent(s) to a CurvePrimitive.\r\n * @internal\r\n */\r\nexport class AnnounceTangentStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _announceTangent: (tangent: CurveLocationDetail) => any;\r\n private _spacePoint: Point3d;\r\n private _vectorToEye: Vector3d;\r\n private _distanceTol: number;\r\n private _distanceTolSquared: number;\r\n // fraction and function value on one side of an interval that may bracket a root\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // fraction and function value on the other side of an interval that may bracket a root\r\n private _fractionB: number = 0;\r\n private _functionB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars to use within methods\r\n private _fractionMRU?: number;\r\n private _curveMRU?: CurvePrimitive;\r\n private _workRay: Ray3d;\r\n private _workDetail?: CurveLocationDetail;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n /** Constructor */\r\n public constructor(spacePoint: Point3d, announceTangent: (tangent: CurveLocationDetail) => any, options?: TangentOptions) {\r\n super();\r\n this._announceTangent = announceTangent;\r\n this._spacePoint = spacePoint;\r\n this._vectorToEye = options?.vectorToEye ?? Vector3d.unitZ();\r\n this._distanceTol = options?.distanceTol ?? Geometry.smallMetricDistance;\r\n this._distanceTolSquared = this._distanceTol * this._distanceTol;\r\n this._workRay = Ray3d.createZero();\r\n this.startCurvePrimitive(undefined);\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public needPrimaryGeometryForStrokes() {\r\n return true;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public endCurvePrimitive() {\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1)\r\n numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._workRay);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n }\r\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d): void {\r\n if (this._parentCurvePrimitive)\r\n cp = this._parentCurvePrimitive;\r\n if (this._curveMRU === cp && Geometry.isAlmostEqualOptional(this._fractionMRU, fraction, Geometry.smallFloatingPoint))\r\n return; // avoid announcing duplicate tangents in succession (e.g., at interior stroke point)\r\n this._workDetail = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._workDetail);\r\n this._announceTangent(this._workDetail);\r\n this._fractionMRU = fraction;\r\n this._curveMRU = cp;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n let fraction: number;\r\n let point: Point3d;\r\n const distance0 = this._spacePoint.distanceSquared(point0);\r\n const distance1 = this._spacePoint.distanceSquared(point1);\r\n if (distance0 < distance1) {\r\n fraction = fraction0;\r\n point = point0;\r\n } else {\r\n fraction = fraction1;\r\n point = point1;\r\n }\r\n // evaluate at midpoint; the endpoints may be at corners, which have ambiguous tangent\r\n const value = this.evaluateFunction(undefined, (fraction0 + fraction1) / 2, cp);\r\n if (value !== undefined && Geometry.isDistanceWithinTol(value, this._distanceTol))\r\n this.announceCandidate(cp, fraction, point);\r\n }\r\n /**\r\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\r\n * fractional interval.\r\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\r\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\r\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\r\n * this method can miss a root of `f`.\r\n */\r\n private searchInterval() {\r\n // directly announce at endpoint if we are extra certain it's a root; Newton can miss it if it has multiplicity > 1\r\n if (Geometry.isDistanceWithinTol(this._functionA, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionA);\r\n if (Geometry.isDistanceWithinTol(this._functionB, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n private announceSolutionFraction(fraction: number) {\r\n if (this._curve)\r\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\r\n }\r\n /**\r\n * Evaluate the univariate real-valued function for which we are finding roots.\r\n * * For finding the tangents to curve `X` from point `Q` as seen in a view plane with normal `N`, this\r\n * function is `f(t) := (Q - X(t)) dot (X'(t) cross N)`. The second vector in the dot product defines a\r\n * _tangent plane_ at `X(t)`.\r\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\r\n * @param pointAndDerivative pre-evaluated curve\r\n * @param fraction fraction at which to evaluate `curve`\r\n * @param curve curve to evaluate at `fraction`\r\n * @returns distance of `Q` from the tangent plane at `X(t)`.\r\n */\r\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\r\n if (pointAndDerivative)\r\n this._workRay.setFrom(pointAndDerivative);\r\n else if (fraction !== undefined && curve)\r\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\r\n else\r\n return undefined;\r\n const cross = this._vectorToEye.unitCrossProduct(this._workRay.direction); // normalized so we return true distance\r\n return cross ? cross.dotProductStartEnd(this._workRay.origin, this._spacePoint) : undefined;\r\n }\r\n /** Specified by NewtonRtoRStrokeHandler. */\r\n public evaluate(fraction: number): boolean {\r\n const curve = this._parentCurvePrimitive ?? this._curve;\r\n const value = this.evaluateFunction(undefined, fraction, curve);\r\n if (value === undefined)\r\n return false;\r\n this.currentF = value;\r\n return true;\r\n }\r\n private announceRay(fraction: number, data: Ray3d): void {\r\n const value = this.evaluateFunction(data);\r\n if (value === undefined)\r\n return;\r\n this._functionB = value;\r\n this._fractionB = fraction;\r\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\r\n this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announcePointTangent(_point: Point3d, _fraction: number, _tangent: Vector3d) {\r\n assert(false, \"No callers expected. IStrokeHandler probably didn't need to specify this method.\");\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Newton1dUnboundedApproximateDerivative, NewtonRtoRStrokeHandler } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive, TangentOptions } from \"../CurvePrimitive\";\r\n\r\n\r\n/**\r\n * Context for searching for the tangent(s) to a CurvePrimitive.\r\n * @internal\r\n */\r\nexport class AnnounceTangentStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _announceTangent: (tangent: CurveLocationDetail) => any;\r\n private _spacePoint: Point3d;\r\n private _vectorToEye: Vector3d;\r\n private _distanceTol: number;\r\n private _distanceTolSquared: number;\r\n // fraction and function value on one side of an interval that may bracket a root\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // fraction and function value on the other side of an interval that may bracket a root\r\n private _fractionB: number = 0;\r\n private _functionB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars to use within methods\r\n private _fractionMRU?: number;\r\n private _curveMRU?: CurvePrimitive;\r\n private _workRay: Ray3d;\r\n private _workDetail?: CurveLocationDetail;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n /** Constructor */\r\n public constructor(spacePoint: Point3d, announceTangent: (tangent: CurveLocationDetail) => any, options?: TangentOptions) {\r\n super();\r\n this._announceTangent = announceTangent;\r\n this._spacePoint = spacePoint;\r\n this._vectorToEye = options?.vectorToEye ?? Vector3d.unitZ();\r\n this._distanceTol = options?.distanceTol ?? Geometry.smallMetricDistance;\r\n this._distanceTolSquared = this._distanceTol * this._distanceTol;\r\n this._workRay = Ray3d.createZero();\r\n this.startCurvePrimitive(undefined);\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public needPrimaryGeometryForStrokes() {\r\n return true;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public endCurvePrimitive() {\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1)\r\n numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._workRay);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n }\r\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d): void {\r\n if (this._parentCurvePrimitive)\r\n cp = this._parentCurvePrimitive;\r\n if (this._curveMRU === cp && Geometry.isAlmostEqualOptional(this._fractionMRU, fraction, Geometry.smallFloatingPoint))\r\n return; // avoid announcing duplicate tangents in succession (e.g., at interior stroke point)\r\n this._workDetail = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._workDetail);\r\n this._announceTangent(this._workDetail);\r\n this._fractionMRU = fraction;\r\n this._curveMRU = cp;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n let fraction: number;\r\n let point: Point3d;\r\n const distance0 = this._spacePoint.distanceSquared(point0);\r\n const distance1 = this._spacePoint.distanceSquared(point1);\r\n if (distance0 < distance1) {\r\n fraction = fraction0;\r\n point = point0;\r\n } else {\r\n fraction = fraction1;\r\n point = point1;\r\n }\r\n // evaluate at midpoint; the endpoints may be at corners, which have ambiguous tangent\r\n const value = this.evaluateFunction(undefined, (fraction0 + fraction1) / 2, cp);\r\n if (value !== undefined && Geometry.isDistanceWithinTol(value, this._distanceTol))\r\n this.announceCandidate(cp, fraction, point);\r\n }\r\n /**\r\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\r\n * fractional interval.\r\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\r\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\r\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\r\n * this method can miss a root of `f`.\r\n */\r\n private searchInterval() {\r\n // directly announce at endpoint if we are extra certain it's a root; Newton can miss it if it has multiplicity > 1\r\n if (Geometry.isDistanceWithinTol(this._functionA, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionA);\r\n if (Geometry.isDistanceWithinTol(this._functionB, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n private announceSolutionFraction(fraction: number) {\r\n if (this._curve)\r\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\r\n }\r\n /**\r\n * Evaluate the univariate real-valued function for which we are finding roots.\r\n * * For finding the tangents to curve `X` from point `Q` as seen in a view plane with normal `N`, this\r\n * function is `f(t) := (Q - X(t)) dot (X'(t) cross N)`. The second vector in the dot product defines a\r\n * _tangent plane_ at `X(t)`.\r\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\r\n * @param pointAndDerivative pre-evaluated curve\r\n * @param fraction fraction at which to evaluate `curve`\r\n * @param curve curve to evaluate at `fraction`\r\n * @returns distance of `Q` from the tangent plane at `X(t)`.\r\n */\r\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\r\n if (pointAndDerivative)\r\n this._workRay.setFrom(pointAndDerivative);\r\n else if (fraction !== undefined && curve)\r\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\r\n else\r\n return undefined;\r\n const cross = this._vectorToEye.unitCrossProduct(this._workRay.direction); // normalized so we return true distance\r\n return cross ? cross.dotProductStartEnd(this._workRay.origin, this._spacePoint) : undefined;\r\n }\r\n /** Specified by NewtonRtoRStrokeHandler. */\r\n public evaluate(fraction: number): boolean {\r\n const curve = this._parentCurvePrimitive ?? this._curve;\r\n const value = this.evaluateFunction(undefined, fraction, curve);\r\n if (value === undefined)\r\n return false;\r\n this.currentF = value;\r\n return true;\r\n }\r\n private announceRay(fraction: number, data: Ray3d): void {\r\n const value = this.evaluateFunction(data);\r\n if (value === undefined)\r\n return;\r\n this._functionB = value;\r\n this._fractionB = fraction;\r\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\r\n this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announcePointTangent(_point: Point3d, _fraction: number, _tangent: Vector3d) {\r\n assert(false, \"No callers expected. IStrokeHandler probably didn't need to specify this method.\");\r\n }\r\n}\r\n"]}
@@ -4,9 +4,9 @@
4
4
  import { PlaneAltitudeEvaluator } from "../../Geometry";
5
5
  import { IStrokeHandler } from "../../geometry3d/GeometryHandler";
6
6
  import { Point3d, Vector3d } from "../../geometry3d/Point3dVector3d";
7
+ import { NewtonRtoRStrokeHandler } from "../../numerics/Newton";
7
8
  import { CurveLocationDetail } from "../CurveLocationDetail";
8
9
  import { CurvePrimitive } from "../CurvePrimitive";
9
- import { NewtonRtoRStrokeHandler } from "./NewtonRtoRStrokeHandler";
10
10
  /**
11
11
  * Context for computing intersections of a CurvePrimitive with a plane.
12
12
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"AppendPlaneIntersectionStrokeHandler.d.ts","sourceRoot":"","sources":["../../../../src/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAY,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,kCAAkC,CAAC;AAIrE,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AAEpE;;;GAGG;AACH,qBAAa,oCAAqC,SAAQ,uBAAwB,YAAW,cAAc;IACzG,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,MAAM,CAAyB;IACvC,OAAO,CAAC,cAAc,CAAwB;IAC9C,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,aAAa,CAAyC;IAGvD,cAAc,IAAI,cAAc,GAAG,SAAS;IAMnD,IAAW,cAAc,WAExB;gBAEkB,KAAK,EAAE,sBAAsB,EAAE,aAAa,EAAE,mBAAmB,EAAE;IAS/E,mBAAmB,CAAC,KAAK,EAAE,cAAc,GAAG,SAAS;IAQrD,iBAAiB;IAGjB,qCAAqC,CAC1C,EAAE,EAAE,cAAc,EAClB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,GAAG,IAAI;IAWnB,uBAAuB,CAC5B,GAAG,EAAE,cAAc,EACnB,MAAM,EAAE,OAAO,EACf,MAAM,EAAE,OAAO,EACf,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,GAAG,IAAI;IAkB1B,OAAO,CAAC,wBAAwB;IAQzB,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAQ1C;;;;OAIG;IACH,OAAO,CAAC,cAAc;IActB,kEAAkE;IAClE,OAAO,CAAC,SAAS;IAMjB;;;;;;;;;OASG;IACI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;CAMrF"}
1
+ {"version":3,"file":"AppendPlaneIntersectionStrokeHandler.d.ts","sourceRoot":"","sources":["../../../../src/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAY,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,kCAAkC,CAAC;AAGrE,OAAO,EAA0C,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACxG,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD;;;GAGG;AACH,qBAAa,oCAAqC,SAAQ,uBAAwB,YAAW,cAAc;IACzG,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,MAAM,CAAyB;IACvC,OAAO,CAAC,cAAc,CAAwB;IAC9C,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,aAAa,CAAyC;IAGvD,cAAc,IAAI,cAAc,GAAG,SAAS;IAMnD,IAAW,cAAc,WAExB;gBAEkB,KAAK,EAAE,sBAAsB,EAAE,aAAa,EAAE,mBAAmB,EAAE;IAS/E,mBAAmB,CAAC,KAAK,EAAE,cAAc,GAAG,SAAS;IAQrD,iBAAiB;IAGjB,qCAAqC,CAC1C,EAAE,EAAE,cAAc,EAClB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,GAAG,IAAI;IAWnB,uBAAuB,CAC5B,GAAG,EAAE,cAAc,EACnB,MAAM,EAAE,OAAO,EACf,MAAM,EAAE,OAAO,EACf,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,GAAG,IAAI;IAkB1B,OAAO,CAAC,wBAAwB;IAQzB,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAQ1C;;;;OAIG;IACH,OAAO,CAAC,cAAc;IActB,kEAAkE;IAClE,OAAO,CAAC,SAAS;IAMjB;;;;;;;;;OASG;IACI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;CAMrF"}
@@ -13,12 +13,11 @@ const Ray3d_1 = require("../../geometry3d/Ray3d");
13
13
  const BezierPolynomials_1 = require("../../numerics/BezierPolynomials");
14
14
  const Newton_1 = require("../../numerics/Newton");
15
15
  const CurveLocationDetail_1 = require("../CurveLocationDetail");
16
- const NewtonRtoRStrokeHandler_1 = require("./NewtonRtoRStrokeHandler");
17
16
  /**
18
17
  * Context for computing intersections of a CurvePrimitive with a plane.
19
18
  * @internal
20
19
  */
21
- class AppendPlaneIntersectionStrokeHandler extends NewtonRtoRStrokeHandler_1.NewtonRtoRStrokeHandler {
20
+ class AppendPlaneIntersectionStrokeHandler extends Newton_1.NewtonRtoRStrokeHandler {
22
21
  _curve;
23
22
  _plane;
24
23
  _intersections;
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Order2Bezier } from \"../../numerics/BezierPolynomials\";\r\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\r\n\r\n/**\r\n * Context for computing intersections of a CurvePrimitive with a plane.\r\n * @internal\r\n */\r\nexport class AppendPlaneIntersectionStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _plane: PlaneAltitudeEvaluator;\r\n private _intersections: CurveLocationDetail[];\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // private derivativeA: number; <---- Not currently used\r\n private _functionB: number = 0;\r\n private _fractionB: number = 0;\r\n private _derivativeB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars for use within methods.\r\n private _ray: Ray3d;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n\r\n // Return the first defined curve among: this.parentCurvePrimitive, this.curve;\r\n public effectiveCurve(): CurvePrimitive | undefined {\r\n if (this._parentCurvePrimitive)\r\n return this._parentCurvePrimitive;\r\n return this._curve;\r\n }\r\n\r\n public get getDerivativeB() {\r\n return this._derivativeB; // <--- _derivativeB is not currently used anywhere. Provided getter to suppress lint error\r\n }\r\n\r\n public constructor(plane: PlaneAltitudeEvaluator, intersections: CurveLocationDetail[]) {\r\n super();\r\n this._plane = plane;\r\n this._intersections = intersections;\r\n this.startCurvePrimitive(undefined);\r\n this._ray = Ray3d.createZero();\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n // this.derivativeA = 0.0;\r\n }\r\n\r\n public endCurvePrimitive() {\r\n }\r\n\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1) numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._ray);\r\n this.announcePointTangent(this._ray.origin, fraction, this._ray.direction);\r\n }\r\n }\r\n\r\n public announceSegmentInterval(\r\n _cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n _numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const h0 = this._plane.altitude(point0);\r\n const h1 = this._plane.altitude(point1);\r\n if (h0 * h1 > 0.0)\r\n return;\r\n const fraction01 = Order2Bezier.solveCoffs(h0, h1);\r\n // let numIntersection = 0;\r\n if (fraction01 !== undefined) {\r\n // numIntersection++;\r\n const fraction = Geometry.interpolate(fraction0, fraction01, fraction1);\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations()) {\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n // this.intersections.push(CurveLocationDetail.createCurveFractionPoint(cp, fraction, cp.fractionToPoint(fraction)));\r\n }\r\n }\r\n\r\n private announceSolutionFraction(fraction: number) {\r\n const curve = this.effectiveCurve();\r\n if (curve) {\r\n this._ray = curve.fractionToPointAndDerivative(fraction, this._ray);\r\n this._intersections.push(CurveLocationDetail.createCurveFractionPoint(curve, fraction, this._ray.origin));\r\n }\r\n }\r\n\r\n public evaluate(fraction: number): boolean {\r\n const curve = this.effectiveCurve();\r\n if (!curve)\r\n return false;\r\n this.currentF = this._plane.altitude(curve.fractionToPoint(fraction));\r\n return true;\r\n }\r\n\r\n /**\r\n * * ASSUME both the \"A\" and \"B\" evaluations (fraction, function, and derivative) are known.\r\n * * If function value changed sign between, interpolate an approximate root and improve it with\r\n * the newton solver.\r\n */\r\n private searchInterval() {\r\n if (this._functionA * this._functionB > 0) return;\r\n if (this._functionA === 0) this.announceSolutionFraction(this._fractionA);\r\n if (this._functionB === 0) this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n\r\n /** Evaluate and save _functionB, _derivativeB, and _fractionB. */\r\n private evaluateB(xyz: Point3d, fraction: number, tangent: Vector3d) {\r\n this._functionB = this._plane.altitude(xyz);\r\n this._derivativeB = this._plane.velocity(tangent);\r\n this._fractionB = fraction;\r\n }\r\n\r\n /**\r\n * Announce point and tangent for evaluations.\r\n * * The function evaluation is saved as the \"B\" function point.\r\n * * The function point count is incremented\r\n * * If function point count is greater than 1, the current interval is searched.\r\n * * The just-evaluated point (\"B\") is saved as the \"old\" (\"A\") evaluation point.\r\n * @param xyz\r\n * @param fraction\r\n * @param tangent\r\n */\r\n public announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void {\r\n this.evaluateB(xyz, fraction, tangent);\r\n if (this._numThisCurve++ > 0) this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Order2Bezier } from \"../../numerics/BezierPolynomials\";\r\nimport { Newton1dUnboundedApproximateDerivative, NewtonRtoRStrokeHandler } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\n\r\n/**\r\n * Context for computing intersections of a CurvePrimitive with a plane.\r\n * @internal\r\n */\r\nexport class AppendPlaneIntersectionStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _plane: PlaneAltitudeEvaluator;\r\n private _intersections: CurveLocationDetail[];\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // private derivativeA: number; <---- Not currently used\r\n private _functionB: number = 0;\r\n private _fractionB: number = 0;\r\n private _derivativeB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars for use within methods.\r\n private _ray: Ray3d;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n\r\n // Return the first defined curve among: this.parentCurvePrimitive, this.curve;\r\n public effectiveCurve(): CurvePrimitive | undefined {\r\n if (this._parentCurvePrimitive)\r\n return this._parentCurvePrimitive;\r\n return this._curve;\r\n }\r\n\r\n public get getDerivativeB() {\r\n return this._derivativeB; // <--- _derivativeB is not currently used anywhere. Provided getter to suppress lint error\r\n }\r\n\r\n public constructor(plane: PlaneAltitudeEvaluator, intersections: CurveLocationDetail[]) {\r\n super();\r\n this._plane = plane;\r\n this._intersections = intersections;\r\n this.startCurvePrimitive(undefined);\r\n this._ray = Ray3d.createZero();\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n // this.derivativeA = 0.0;\r\n }\r\n\r\n public endCurvePrimitive() {\r\n }\r\n\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1) numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._ray);\r\n this.announcePointTangent(this._ray.origin, fraction, this._ray.direction);\r\n }\r\n }\r\n\r\n public announceSegmentInterval(\r\n _cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n _numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const h0 = this._plane.altitude(point0);\r\n const h1 = this._plane.altitude(point1);\r\n if (h0 * h1 > 0.0)\r\n return;\r\n const fraction01 = Order2Bezier.solveCoffs(h0, h1);\r\n // let numIntersection = 0;\r\n if (fraction01 !== undefined) {\r\n // numIntersection++;\r\n const fraction = Geometry.interpolate(fraction0, fraction01, fraction1);\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations()) {\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n // this.intersections.push(CurveLocationDetail.createCurveFractionPoint(cp, fraction, cp.fractionToPoint(fraction)));\r\n }\r\n }\r\n\r\n private announceSolutionFraction(fraction: number) {\r\n const curve = this.effectiveCurve();\r\n if (curve) {\r\n this._ray = curve.fractionToPointAndDerivative(fraction, this._ray);\r\n this._intersections.push(CurveLocationDetail.createCurveFractionPoint(curve, fraction, this._ray.origin));\r\n }\r\n }\r\n\r\n public evaluate(fraction: number): boolean {\r\n const curve = this.effectiveCurve();\r\n if (!curve)\r\n return false;\r\n this.currentF = this._plane.altitude(curve.fractionToPoint(fraction));\r\n return true;\r\n }\r\n\r\n /**\r\n * * ASSUME both the \"A\" and \"B\" evaluations (fraction, function, and derivative) are known.\r\n * * If function value changed sign between, interpolate an approximate root and improve it with\r\n * the newton solver.\r\n */\r\n private searchInterval() {\r\n if (this._functionA * this._functionB > 0) return;\r\n if (this._functionA === 0) this.announceSolutionFraction(this._fractionA);\r\n if (this._functionB === 0) this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n\r\n /** Evaluate and save _functionB, _derivativeB, and _fractionB. */\r\n private evaluateB(xyz: Point3d, fraction: number, tangent: Vector3d) {\r\n this._functionB = this._plane.altitude(xyz);\r\n this._derivativeB = this._plane.velocity(tangent);\r\n this._fractionB = fraction;\r\n }\r\n\r\n /**\r\n * Announce point and tangent for evaluations.\r\n * * The function evaluation is saved as the \"B\" function point.\r\n * * The function point count is incremented\r\n * * If function point count is greater than 1, the current interval is searched.\r\n * * The just-evaluated point (\"B\") is saved as the \"old\" (\"A\") evaluation point.\r\n * @param xyz\r\n * @param fraction\r\n * @param tangent\r\n */\r\n public announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void {\r\n this.evaluateB(xyz, fraction, tangent);\r\n if (this._numThisCurve++ > 0) this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n}\r\n"]}
@@ -3,10 +3,10 @@
3
3
  */
4
4
  import { IStrokeHandler } from "../../geometry3d/GeometryHandler";
5
5
  import { Point3d, Vector3d } from "../../geometry3d/Point3dVector3d";
6
+ import { NewtonRtoRStrokeHandler } from "../../numerics/Newton";
6
7
  import { VariantCurveExtendParameter } from "../CurveExtendMode";
7
8
  import { CurveLocationDetail } from "../CurveLocationDetail";
8
9
  import { CurvePrimitive } from "../CurvePrimitive";
9
- import { NewtonRtoRStrokeHandler } from "./NewtonRtoRStrokeHandler";
10
10
  /**
11
11
  * Context for searching for the closest point to a CurvePrimitive.
12
12
  * @internal
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ClosestPointStrokeHandler.d.ts","sourceRoot":"","sources":["../../../../src/curve/internalContexts/ClosestPointStrokeHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,kCAAkC,CAAC;AAErE,OAAO,EAA0C,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAExG,OAAO,EAAuC,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACtG,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD;;;GAGG;AACH,qBAAa,yBAA0B,SAAQ,uBAAwB,YAAW,cAAc;IAC9F,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,aAAa,CAAkC;IACvD,OAAO,CAAC,WAAW,CAAU;IAC7B,OAAO,CAAC,OAAO,CAA8B;IAC7C,OAAO,CAAC,OAAO,CAAU;IAEzB,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAAyC;IAC9D,kBAAkB;gBACC,UAAU,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,2BAA2B,EAAE,MAAM,CAAC,EAAE,mBAAmB,EAAE,MAAM,CAAC,EAAE,OAAO;IAarH,WAAW,IAAI,mBAAmB,GAAG,SAAS;IAY9C,6BAA6B;IAG7B,mBAAmB,CAAC,KAAK,EAAE,cAAc,GAAG,SAAS;IAMrD,iBAAiB;IAEjB,qCAAqC,CAC1C,EAAE,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC3E,IAAI;IAaP,OAAO,CAAC,iBAAiB;IASlB,uBAAuB,CAC5B,EAAE,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAC9G,IAAI;IAcP;;;;;;;OAOG;IACH,OAAO,CAAC,cAAc;IAiBtB,OAAO,CAAC,wBAAwB;IAIhC;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IAYjB,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAU1C,OAAO,CAAC,WAAW;IAUZ,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ;CAIhF"}
@@ -16,12 +16,11 @@ const Newton_1 = require("../../numerics/Newton");
16
16
  const SmallSystem_1 = require("../../numerics/SmallSystem");
17
17
  const CurveExtendMode_1 = require("../CurveExtendMode");
18
18
  const CurveLocationDetail_1 = require("../CurveLocationDetail");
19
- const NewtonRtoRStrokeHandler_1 = require("./NewtonRtoRStrokeHandler");
20
19
  /**
21
20
  * Context for searching for the closest point to a CurvePrimitive.
22
21
  * @internal
23
22
  */
24
- class ClosestPointStrokeHandler extends NewtonRtoRStrokeHandler_1.NewtonRtoRStrokeHandler {
23
+ class ClosestPointStrokeHandler extends Newton_1.NewtonRtoRStrokeHandler {
25
24
  _curve;
26
25
  _closestPoint;
27
26
  _spacePoint;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\r\nimport { SmallSystem } from \"../../numerics/SmallSystem\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"../CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\r\n\r\n/**\r\n * Context for searching for the closest point to a CurvePrimitive.\r\n * @internal\r\n */\r\nexport class ClosestPointStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _closestPoint: CurveLocationDetail | undefined;\r\n private _spacePoint: Point3d;\r\n private _extend: VariantCurveExtendParameter;\r\n private _xyOnly: boolean;\r\n // fraction and function value on one side of an interval that may bracket a root\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // fraction and function value on the other side of an interval that may bracket a root\r\n private _fractionB: number = 0;\r\n private _functionB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars to use within methods\r\n private _workPoint: Point3d;\r\n private _workRay: Ray3d;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n /** Constructor */\r\n public constructor(spacePoint: Point3d, extend?: VariantCurveExtendParameter, result?: CurveLocationDetail, xyOnly?: boolean) {\r\n super();\r\n this._spacePoint = spacePoint;\r\n this._workPoint = Point3d.create();\r\n this._workRay = Ray3d.createZero();\r\n this._closestPoint = result;\r\n if (this._closestPoint)\r\n this._closestPoint.a = Geometry.largeCoordinateResult\r\n this._extend = extend ?? false;\r\n this._xyOnly = xyOnly ?? false;\r\n this.startCurvePrimitive(undefined);\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n public claimResult(): CurveLocationDetail | undefined {\r\n if (this._closestPoint) {\r\n this._newtonSolver.setX(this._closestPoint.fraction);\r\n this._curve = this._closestPoint.curve;\r\n if (this._newtonSolver.runIterations()) {\r\n let fraction = this._newtonSolver.getX();\r\n fraction = CurveExtendOptions.correctFraction(this._extend, fraction);\r\n this.announceSolutionFraction(fraction);\r\n }\r\n }\r\n return this._closestPoint;\r\n }\r\n public needPrimaryGeometryForStrokes() {\r\n return true;\r\n }\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n }\r\n public endCurvePrimitive() {\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n this.startCurvePrimitive(cp);\r\n this.announceSolutionFraction(0.0); // test start point as closest\r\n this.announceSolutionFraction(1.0); // test end point as closest\r\n if (numStrokes < 1)\r\n numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._workRay);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n }\r\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d) {\r\n const distance = this._xyOnly ? this._spacePoint.distanceXY(point) : this._spacePoint.distance(point);\r\n if (this._closestPoint && distance > this._closestPoint.a)\r\n return;\r\n this._closestPoint = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._closestPoint);\r\n this._closestPoint.a = distance;\r\n if (this._parentCurvePrimitive !== undefined)\r\n this._closestPoint.curve = this._parentCurvePrimitive;\r\n }\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n let localFraction = 0;\r\n if (this._xyOnly)\r\n localFraction = SmallSystem.lineSegment3dXYClosestPointUnbounded(point0, point1, this._spacePoint) ?? 0;\r\n else\r\n localFraction = this._spacePoint.fractionOfProjectionToLine(point0, point1, 0.0);\r\n // only consider segment extension at a parent curve endpoint, i.e. when fraction0 is 0 or fraction1 is 1\r\n const extend0 = (fraction0 === 0) ? CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(this._extend, 0) : CurveExtendMode.None;\r\n const extend1 = (fraction1 === 1) ? CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(this._extend, 1) : CurveExtendMode.None;\r\n localFraction = CurveExtendOptions.correctFraction([extend0, extend1], localFraction);\r\n this._workPoint = point0.interpolate(localFraction, point1);\r\n const globalFraction = Geometry.interpolate(fraction0, localFraction, fraction1);\r\n this.announceCandidate(cp, globalFraction, this._workPoint);\r\n }\r\n /**\r\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\r\n * fractional interval.\r\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\r\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\r\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\r\n * this method can miss a root of `f`.\r\n */\r\n private searchInterval() {\r\n if (this._functionA * this._functionB > 0)\r\n return; // stroke segment has no root; ASSUME the function has no root either\r\n if (this._functionA === 0)\r\n this.announceSolutionFraction(this._fractionA);\r\n if (this._functionB === 0)\r\n this.announceSolutionFraction(this._fractionB);\r\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\r\n if (this._functionA * this._functionB < 0) {\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n private announceSolutionFraction(fraction: number) {\r\n if (this._curve)\r\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\r\n }\r\n /**\r\n * Evaluate the univariate real-valued function for which we are finding roots.\r\n * * For finding the closest point to curve X from point Q, this function is `f(t) := Q-X(t) dot X'(t)`.\r\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\r\n * @param pointAndDerivative pre-evaluated curve\r\n * @param fraction fraction at which to evaluate `curve`\r\n * @param curve curve to evaluate at `fraction`\r\n */\r\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\r\n if (pointAndDerivative)\r\n this._workRay.setFrom(pointAndDerivative);\r\n else if (fraction !== undefined && curve)\r\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\r\n else\r\n return undefined;\r\n if (this._xyOnly)\r\n return this._workRay.dotProductToPointXY(this._spacePoint);\r\n else\r\n return this._workRay.dotProductToPoint(this._spacePoint);\r\n }\r\n public evaluate(fraction: number): boolean {\r\n let curve = this._curve;\r\n if (this._parentCurvePrimitive)\r\n curve = this._parentCurvePrimitive;\r\n const value = this.evaluateFunction(undefined, fraction, curve);\r\n if (value === undefined)\r\n return false;\r\n this.currentF = value;\r\n return true;\r\n }\r\n private announceRay(fraction: number, data: Ray3d): void {\r\n const value = this.evaluateFunction(data);\r\n assert(value !== undefined, \"expect defined because evaluateFunction never returns undefined for input Ray3d\");\r\n this._functionB = value;\r\n this._fractionB = fraction;\r\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\r\n this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n public announcePointTangent(point: Point3d, fraction: number, tangent: Vector3d) {\r\n this._workRay.set(point, tangent);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Newton1dUnboundedApproximateDerivative, NewtonRtoRStrokeHandler } from \"../../numerics/Newton\";\r\nimport { SmallSystem } from \"../../numerics/SmallSystem\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"../CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\n\r\n/**\r\n * Context for searching for the closest point to a CurvePrimitive.\r\n * @internal\r\n */\r\nexport class ClosestPointStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _closestPoint: CurveLocationDetail | undefined;\r\n private _spacePoint: Point3d;\r\n private _extend: VariantCurveExtendParameter;\r\n private _xyOnly: boolean;\r\n // fraction and function value on one side of an interval that may bracket a root\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // fraction and function value on the other side of an interval that may bracket a root\r\n private _fractionB: number = 0;\r\n private _functionB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars to use within methods\r\n private _workPoint: Point3d;\r\n private _workRay: Ray3d;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n /** Constructor */\r\n public constructor(spacePoint: Point3d, extend?: VariantCurveExtendParameter, result?: CurveLocationDetail, xyOnly?: boolean) {\r\n super();\r\n this._spacePoint = spacePoint;\r\n this._workPoint = Point3d.create();\r\n this._workRay = Ray3d.createZero();\r\n this._closestPoint = result;\r\n if (this._closestPoint)\r\n this._closestPoint.a = Geometry.largeCoordinateResult;\r\n this._extend = extend ?? false;\r\n this._xyOnly = xyOnly ?? false;\r\n this.startCurvePrimitive(undefined);\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n public claimResult(): CurveLocationDetail | undefined {\r\n if (this._closestPoint) {\r\n this._newtonSolver.setX(this._closestPoint.fraction);\r\n this._curve = this._closestPoint.curve;\r\n if (this._newtonSolver.runIterations()) {\r\n let fraction = this._newtonSolver.getX();\r\n fraction = CurveExtendOptions.correctFraction(this._extend, fraction);\r\n this.announceSolutionFraction(fraction);\r\n }\r\n }\r\n return this._closestPoint;\r\n }\r\n public needPrimaryGeometryForStrokes() {\r\n return true;\r\n }\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n }\r\n public endCurvePrimitive() {\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n this.startCurvePrimitive(cp);\r\n this.announceSolutionFraction(0.0); // test start point as closest\r\n this.announceSolutionFraction(1.0); // test end point as closest\r\n if (numStrokes < 1)\r\n numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._workRay);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n }\r\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d) {\r\n const distance = this._xyOnly ? this._spacePoint.distanceXY(point) : this._spacePoint.distance(point);\r\n if (this._closestPoint && distance > this._closestPoint.a)\r\n return;\r\n this._closestPoint = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._closestPoint);\r\n this._closestPoint.a = distance;\r\n if (this._parentCurvePrimitive !== undefined)\r\n this._closestPoint.curve = this._parentCurvePrimitive;\r\n }\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n let localFraction = 0;\r\n if (this._xyOnly)\r\n localFraction = SmallSystem.lineSegment3dXYClosestPointUnbounded(point0, point1, this._spacePoint) ?? 0;\r\n else\r\n localFraction = this._spacePoint.fractionOfProjectionToLine(point0, point1, 0.0);\r\n // only consider segment extension at a parent curve endpoint, i.e. when fraction0 is 0 or fraction1 is 1\r\n const extend0 = (fraction0 === 0) ? CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(this._extend, 0) : CurveExtendMode.None;\r\n const extend1 = (fraction1 === 1) ? CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(this._extend, 1) : CurveExtendMode.None;\r\n localFraction = CurveExtendOptions.correctFraction([extend0, extend1], localFraction);\r\n this._workPoint = point0.interpolate(localFraction, point1);\r\n const globalFraction = Geometry.interpolate(fraction0, localFraction, fraction1);\r\n this.announceCandidate(cp, globalFraction, this._workPoint);\r\n }\r\n /**\r\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\r\n * fractional interval.\r\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\r\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\r\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\r\n * this method can miss a root of `f`.\r\n */\r\n private searchInterval() {\r\n if (this._functionA * this._functionB > 0)\r\n return; // stroke segment has no root; ASSUME the function has no root either\r\n if (this._functionA === 0)\r\n this.announceSolutionFraction(this._fractionA);\r\n if (this._functionB === 0)\r\n this.announceSolutionFraction(this._fractionB);\r\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\r\n if (this._functionA * this._functionB < 0) {\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n private announceSolutionFraction(fraction: number) {\r\n if (this._curve)\r\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\r\n }\r\n /**\r\n * Evaluate the univariate real-valued function for which we are finding roots.\r\n * * For finding the closest point to curve X from point Q, this function is `f(t) := Q-X(t) dot X'(t)`.\r\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\r\n * @param pointAndDerivative pre-evaluated curve\r\n * @param fraction fraction at which to evaluate `curve`\r\n * @param curve curve to evaluate at `fraction`\r\n */\r\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\r\n if (pointAndDerivative)\r\n this._workRay.setFrom(pointAndDerivative);\r\n else if (fraction !== undefined && curve)\r\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\r\n else\r\n return undefined;\r\n if (this._xyOnly)\r\n return this._workRay.dotProductToPointXY(this._spacePoint);\r\n else\r\n return this._workRay.dotProductToPoint(this._spacePoint);\r\n }\r\n public evaluate(fraction: number): boolean {\r\n let curve = this._curve;\r\n if (this._parentCurvePrimitive)\r\n curve = this._parentCurvePrimitive;\r\n const value = this.evaluateFunction(undefined, fraction, curve);\r\n if (value === undefined)\r\n return false;\r\n this.currentF = value;\r\n return true;\r\n }\r\n private announceRay(fraction: number, data: Ray3d): void {\r\n const value = this.evaluateFunction(data);\r\n assert(value !== undefined, \"expect defined because evaluateFunction never returns undefined for input Ray3d\");\r\n this._functionB = value;\r\n this._fractionB = fraction;\r\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\r\n this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n public announcePointTangent(point: Point3d, fraction: number, tangent: Vector3d) {\r\n this._workRay.set(point, tangent);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n}\r\n"]}