@itwin/core-geometry 5.8.0 → 5.9.0-dev.2
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- package/CHANGELOG.md +1 -1
- package/lib/cjs/Geometry.d.ts +2 -1
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +7 -6
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.d.ts +73 -1
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
- package/lib/cjs/curve/CurveFactory.js +228 -1
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +21 -9
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/esm/Geometry.d.ts +2 -1
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +7 -6
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveFactory.d.ts +73 -1
- package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
- package/lib/esm/curve/CurveFactory.js +228 -1
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +1 -1
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +21 -9
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/package.json +3 -3
package/lib/cjs/curve/Arc3d.js
CHANGED
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@@ -683,7 +683,7 @@ class Arc3d extends CurvePrimitive_1.CurvePrimitive {
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683
683
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const simpleLength = this.getFractionToDistanceScale();
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684
684
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if (simpleLength !== undefined)
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return simpleLength * Math.abs(fraction1 - fraction0);
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686
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-
// fall through for true ellipse . .. stroke and accumulate quadrature with typical count
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686
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+
// fall through for true ellipse . .. stroke and accumulate quadrature with typical count
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let f0 = fraction0;
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let f1 = fraction1;
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if (fraction0 > fraction1) {
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@@ -1308,21 +1308,22 @@ class Arc3d extends CurvePrimitive_1.CurvePrimitive {
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// const theta = vector12.angleTo(bisector);
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// vector10, vector12, and bisector are UNIT vectors
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// bisector splits the angle between vector10 and vector12
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const perpendicular = vector12.minus(vector10);
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const perpendicular = vector12.minus(vector10); // perpendicular to bisector
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const perpendicularMagnitude = perpendicular.magnitude(); // == 2 * sin(theta)
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const sinTheta = 0.5 * perpendicularMagnitude;
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if (!Geometry_1.Geometry.isSmallAngleRadians(sinTheta)) { // for small theta, sinTheta is almost equal to theta
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const cosTheta = Math.sqrt(1 - sinTheta * sinTheta);
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const tanTheta = sinTheta / cosTheta;
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-
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const
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const
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// [arc center, arc start, point1] form a right triangle with angle theta at point1
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const alphaRadians = Math.acos(sinTheta); // == pi/2 - theta
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const distanceToCenter = radius / sinTheta; // distance from point1 to arc center along bisector
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const distanceToTangency = radius / tanTheta; // distance from point1 to start/end of arc along vector10/vector12
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const f10 = distanceToTangency / d10;
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const f12 = distanceToTangency / d12;
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const center = point1.plusScaled(bisector, distanceToCenter);
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bisector.scaleInPlace(-radius);
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perpendicular.scaleInPlace(radius / perpendicularMagnitude);
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-
const arc02 = Arc3d.create(center, bisector, perpendicular, AngleSweep_1.AngleSweep.createStartEndRadians(-alphaRadians, alphaRadians));
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const arc02 = Arc3d.create(center, bisector, perpendicular, AngleSweep_1.AngleSweep.createStartEndRadians(-alphaRadians, alphaRadians)); // arc02 is a circle with the given radius because both bisector and perpendicular have length radius
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return { arc: arc02, fraction10: f10, fraction12: f12, point: point1.clone() };
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}
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}
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