@itwin/core-geometry 5.3.0-dev.15 → 5.3.0-dev.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (451) hide show
  1. package/lib/cjs/Constant.js.map +1 -1
  2. package/lib/cjs/Geometry.js.map +1 -1
  3. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  4. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  5. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  9. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  10. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  11. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  12. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  13. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  14. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  15. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  16. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  17. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  18. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  19. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  20. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  21. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  22. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  23. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  24. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  25. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  26. package/lib/cjs/core-geometry.js.map +1 -1
  27. package/lib/cjs/curve/Arc3d.js.map +1 -1
  28. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  29. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  30. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  31. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  32. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  33. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  34. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  35. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  36. package/lib/cjs/curve/CurveOps.js.map +1 -1
  37. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  38. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  39. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  40. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  41. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  42. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  43. package/lib/cjs/curve/LineString3d.js.map +1 -1
  44. package/lib/cjs/curve/Loop.js.map +1 -1
  45. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  46. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  47. package/lib/cjs/curve/Path.js.map +1 -1
  48. package/lib/cjs/curve/PointString3d.js.map +1 -1
  49. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  50. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  51. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  52. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  53. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  54. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  55. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  56. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  57. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  58. package/lib/cjs/curve/RegionOps.js.map +1 -1
  59. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  60. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  61. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  62. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  63. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  64. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  65. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  66. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  67. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  68. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  69. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  70. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  71. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  72. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  73. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  75. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  76. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  77. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  78. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  79. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  80. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  81. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
  82. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  83. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  84. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  85. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  86. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  87. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  88. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  89. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  90. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  91. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  92. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  93. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  94. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  95. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  96. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  97. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  98. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  99. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  100. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  101. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  102. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  103. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  104. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  105. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  106. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  107. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  108. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  109. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  110. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  111. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  112. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  113. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  114. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  115. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  116. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  117. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  118. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  119. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  120. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  121. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  122. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  123. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  124. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  125. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  126. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  127. package/lib/cjs/geometry3d/Range.js.map +1 -1
  128. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  129. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  130. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  131. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  132. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  133. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  134. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  135. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  136. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  137. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  138. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  139. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  140. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  141. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  142. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  143. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  144. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  145. package/lib/cjs/numerics/Complex.js.map +1 -1
  146. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  147. package/lib/cjs/numerics/Newton.js.map +1 -1
  148. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  149. package/lib/cjs/numerics/PolarData.js.map +1 -1
  150. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  151. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  152. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  153. package/lib/cjs/numerics/SmallSystem.js.map +1 -1
  154. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  155. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  156. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  157. package/lib/cjs/polyface/AuxData.js.map +1 -1
  158. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  159. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  160. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  161. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  162. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  163. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  164. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  165. package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
  166. package/lib/cjs/polyface/Polyface.js.map +1 -1
  167. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  168. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  169. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  170. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  171. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  172. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
  173. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
  174. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
  175. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
  176. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  177. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  178. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  179. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  180. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  181. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  182. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  183. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  184. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  185. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  186. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  187. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  188. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  189. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  190. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  191. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  192. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  193. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  194. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  195. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  196. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  197. package/lib/cjs/solid/Box.js.map +1 -1
  198. package/lib/cjs/solid/Cone.js.map +1 -1
  199. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  200. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  201. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  202. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  203. package/lib/cjs/solid/Sphere.js.map +1 -1
  204. package/lib/cjs/solid/SweepContour.js.map +1 -1
  205. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  206. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  207. package/lib/cjs/topology/Graph.js.map +1 -1
  208. package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  209. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  210. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  211. package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
  212. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  213. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  214. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  215. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  216. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  217. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  218. package/lib/cjs/topology/MaskManager.js.map +1 -1
  219. package/lib/cjs/topology/Merging.js.map +1 -1
  220. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  221. package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
  222. package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
  223. package/lib/cjs/topology/Triangulation.js.map +1 -1
  224. package/lib/cjs/topology/Voronoi.js.map +1 -1
  225. package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
  226. package/lib/esm/Constant.js.map +1 -1
  227. package/lib/esm/Geometry.js.map +1 -1
  228. package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
  229. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  230. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  231. package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
  232. package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
  233. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  234. package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
  235. package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
  236. package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
  237. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  238. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  239. package/lib/esm/bspline/KnotVector.js.map +1 -1
  240. package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
  241. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  242. package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
  243. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  244. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  245. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  246. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  247. package/lib/esm/clipping/ClipVector.js.map +1 -1
  248. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  249. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  250. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  251. package/lib/esm/core-geometry.js.map +1 -1
  252. package/lib/esm/curve/Arc3d.js.map +1 -1
  253. package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
  254. package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
  255. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  256. package/lib/esm/curve/CurveCollection.js.map +1 -1
  257. package/lib/esm/curve/CurveCurve.js.map +1 -1
  258. package/lib/esm/curve/CurveExtendMode.js.map +1 -1
  259. package/lib/esm/curve/CurveFactory.js.map +1 -1
  260. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  261. package/lib/esm/curve/CurveOps.js.map +1 -1
  262. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  263. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  264. package/lib/esm/curve/CurveTypes.js.map +1 -1
  265. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  266. package/lib/esm/curve/GeometryQuery.js.map +1 -1
  267. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  268. package/lib/esm/curve/LineString3d.js.map +1 -1
  269. package/lib/esm/curve/Loop.js.map +1 -1
  270. package/lib/esm/curve/OffsetOptions.js.map +1 -1
  271. package/lib/esm/curve/ParityRegion.js.map +1 -1
  272. package/lib/esm/curve/Path.js.map +1 -1
  273. package/lib/esm/curve/PointString3d.js.map +1 -1
  274. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  275. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  276. package/lib/esm/curve/Query/CurveSplitContext.js.map +1 -1
  277. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  278. package/lib/esm/curve/Query/InOutTests.js.map +1 -1
  279. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  280. package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
  281. package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
  282. package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
  283. package/lib/esm/curve/RegionOps.js.map +1 -1
  284. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  285. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  286. package/lib/esm/curve/UnionRegion.js.map +1 -1
  287. package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range2d, Range3d } from \"../geometry3d/Range\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { XAndY } from \"../geometry3d/XYZProps\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, NodeToNumberFunction } from \"../topology/Graph\";\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\nimport { HalfEdgeGraphMerge } from \"../topology/Merging\";\nimport { RegularizationContext } from \"../topology/RegularizeFace\";\nimport { Arc3d } from \"./Arc3d\";\nimport { CurveCurve } from \"./CurveCurve\";\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\nimport { CurvePrimitive } from \"./CurvePrimitive\";\nimport { AnyRegion } from \"./CurveTypes\";\nimport { GeometryQuery } from \"./GeometryQuery\";\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\nimport { TransferWithSplitArcs } from \"./internalContexts/TransferWithSplitArcs\";\nimport { LineSegment3d } from \"./LineSegment3d\";\nimport { Loop } from \"./Loop\";\nimport { ParityRegion } from \"./ParityRegion\";\nimport { PlanarSubdivision } from \"./Query/PlanarSubdivision\";\nimport { GraphCheckPointFunction, RegionBinaryOpType, RegionOps } from \"./RegionOps\";\nimport { UnionRegion } from \"./UnionRegion\";\n\n/**\n * base class for callbacks during region sweeps.\n * * At start of a component, `startComponent(node)` is called announcing a representative node on the outermost face.\n * * A Component in this usage is a component that is edge connected when ignoring \"exterior bridge edges\".\n * * As each face is entered, `enterFace(facePathStack, newFaceNode)` is called\n * * facePathStack[0] is the outermost node of the path from the outer face.\n * * facePathStack[1] is its inside mate.\n * * facePathStack[2k] is the outside node at crossing to face at depth k.\n * * facePathStack[2k+1] is the node where face at depth k was entered.\n * * newFaceNode is the entry node (redundant of stack tip)\n * * On retreat from a face, `leaveFace(facePathStack, faceNode)` is called.\n * * At end of component, `finishComponent (node)` is called.\n * * The base class is fully implemented to do nothing during the sweep.\n * @internal\n */\nabstract class RegionOpsFaceToFaceSearchCallbacks {\n /** Announce a representative node on the outer face of a component. */\n public startComponent(_node: HalfEdge): boolean {\n return true;\n }\n /** Announce return to outer face. */\n public finishComponent(_node: HalfEdge): boolean {\n return true;\n }\n /** Announce face entry. */\n public enterFace(_facePathStack: HalfEdge[], _newFaceNode: HalfEdge): boolean {\n return true;\n }\n /** Announce face exit. */\n public leaveFace(_facePathStack: HalfEdge[], _newFaceNode: HalfEdge): boolean {\n return true;\n }\n}\n/** Function signature to test if a pair of boolean states is to be accepted by area booleans (during face-to-face sweeps)\n * @internal\n */\ntype BinaryBooleanAcceptFunction = (stateA: boolean, stateB: boolean) => boolean;\n/** Function signature ot announce classification of a face.\n * The `faceType` parameters are\n * * -1 for a fully exterior face. This is a negative area face.\n * * 0 for a positive area face classified as \"out\" for the boolean.\n * * 1 for a positive area face classified as \"in\" for the boolean.\n */\ntype AnnounceClassifiedFace = (graph: HalfEdgeGraph, faceSeed: HalfEdge, faceType: -1 | 0 | 1, area: number) => void;\n/**\n * Implementation of `RegionOpsFaceToFaceSearchCallbacks` for binary boolean sweep with polygonal regions.\n * * For this linear-boundary case the boundary geometry is carried entirely from the coordinates in the half edges.\n * * This assumes the each node in the graph has edgeTag set to:\n * * `edgeTag === undefined` if the edge crossing does not change classification.\n * * for example, an edge added by regularization\n * * `edgeTag === 1` if this is a boundary for the first of the boolean input regions\n * * `edgeTag === 2` if this is a boundary for the second of the boolean input regions\n * * constructor\n * * takes caller-supplied function to decide whether to accept a face given its state relative to the two boolean terms.\n * * sets the in/out status of both terms to false.\n * * `startComponent` marks the entire outer face as `EXTERIOR`\n * * `enterFace`\n * * if this is a bounding edge (according to `node.faceTag`) toggle the in/out status if this boolean term.\n * * ask the faceAcceptFunction if the current term states combine to in/out for the result\n * * if out, set the `EXTERIOR` mask around the face.\n * * `leaveFace`\n * * if this is a bounding edge (according to `node.faceTag`) toggle the in/out status if this boolean term.\n * * `finishComponent` is not reimplemented.\n * @internal\n */\nclass RegionOpsBinaryBooleanSweepCallbacks extends RegionOpsFaceToFaceSearchCallbacks {\n private _faceSelectFunction: BinaryBooleanAcceptFunction;\n private _inComponent: boolean[];\n private _exteriorMask: HalfEdgeMask;\n public constructor(acceptFaceFunction: BinaryBooleanAcceptFunction, exteriorMask: HalfEdgeMask) {\n super();\n this._inComponent = [false, false, false]; // entry 0 is never reused.\n this._exteriorMask = exteriorMask;\n this._faceSelectFunction = acceptFaceFunction;\n }\n /** Mark this face as exterior */\n public override startComponent(node: HalfEdge): boolean { node.setMaskAroundFace(this._exteriorMask); return true; }\n /**\n * * If necessary, toggle a term state.\n * * if indicated, mark this face exterior.\n */\n public override enterFace(_facePathStack: HalfEdge[], node: HalfEdge): boolean {\n const thisFaceIndex = node.edgeTag;\n if (node.edgeTag === 1 || node.edgeTag === 2)\n this._inComponent[thisFaceIndex] = !this._inComponent[thisFaceIndex];\n if (!this._faceSelectFunction(this._inComponent[1], this._inComponent[2]))\n node.setMaskAroundFace(this._exteriorMask);\n return true;\n }\n /**\n * * If necessary, toggle a term state.\n */\n public override leaveFace(_facePathStack: HalfEdge[], node: HalfEdge): boolean {\n const thisFaceIndex = node.edgeTag;\n if (node.edgeTag === 1 || node.edgeTag === 2)\n this._inComponent[thisFaceIndex] = !this._inComponent[thisFaceIndex];\n return true;\n }\n}\n/**\n * Low level graph search for face classification.\n * @internal\n */\nexport class RegionOpsFaceToFaceSearch {\n /**\n * Run a DFS with face-to-face step announcements.\n * * false return from any function terminates search immediately.\n * * all reachable nodes assumed to have both visit masks clear.\n * @param graph containing graph.\n * @param seed first node to visit.\n * @param faceHasBeenVisited mask marking faces that have been seen.\n * @param nodeHasBeenVisited mask marking node-to-node step around face.\n * @param callbacks callbacks.\n */\n public static faceToFaceSearchFromOuterLoop(\n _graph: HalfEdgeGraph,\n seed: HalfEdge,\n faceHasBeenVisited: HalfEdgeMask,\n nodeHasBeenVisited: HalfEdgeMask,\n callbacks: RegionOpsFaceToFaceSearchCallbacks,\n ): void {\n if (seed.isMaskSet(faceHasBeenVisited))\n return;\n if (!callbacks.startComponent(seed))\n return;\n const facePathStack = [];\n seed.setMaskAroundFace(faceHasBeenVisited);\n let faceWalker = seed;\n do {\n let entryNode = faceWalker;\n let mate = faceWalker.edgeMate;\n if (!mate.isMaskSet(faceHasBeenVisited)) {\n // The faceWalker seed is always on the base of the stack.\n // The stack then contains even-odd pairs of (entryNode, faceNode).\n // entryNode is the node where a face was entered.\n // faceNode is another node around that face.\n facePathStack.push(faceWalker);\n facePathStack.push(mate);\n let faceNode = mate.faceSuccessor;\n mate.setMaskAroundFace(faceHasBeenVisited);\n entryNode = mate;\n if (callbacks.enterFace(facePathStack, mate)) {\n for (; ;) {\n mate = faceNode.edgeMate;\n if (!mate.isMaskSet(faceHasBeenVisited)) {\n mate.setMaskAroundFace(faceHasBeenVisited);\n if (!callbacks.enterFace(facePathStack, mate))\n return;\n facePathStack.push(faceNode);\n facePathStack.push(mate);\n faceNode = mate;\n entryNode = mate;\n }\n faceNode.setMask(nodeHasBeenVisited);\n faceNode = faceNode.faceSuccessor;\n if (faceNode === entryNode) {\n callbacks.leaveFace(facePathStack, faceNode);\n if (facePathStack.length <= 2) {\n break;\n }\n facePathStack.pop();\n faceNode = facePathStack[facePathStack.length - 1];\n facePathStack.pop();\n entryNode = facePathStack[facePathStack.length - 1];\n }\n if (faceNode.isMaskSet(nodeHasBeenVisited)) {\n // this is disaster\n return;\n }\n }\n }\n }\n // continue at outermost level\n faceWalker = faceWalker.faceSuccessor;\n } while (faceWalker !== seed);\n callbacks.finishComponent(seed);\n }\n /** Complete multi-step process for polygon binary booleans starting with arrays of coordinates.\n * * Each of the binary input terms is a collection of loops\n * * Within the binary term, in/out is determined by edge-crossing parity rules.\n * * Processing steps are\n * * Build the loops for each set.\n * * Each edge labeled with 1 or 2 as binary term identifier.\n * * find crossings among the edges.\n * * Edges are split as needed, but split preserves the edgeTag\n * * sort edges around vertices\n * * add regularization edges so holes are connected to their parent.\n */\n public static doPolygonBoolean(loopsA: MultiLineStringDataVariant, loopsB: MultiLineStringDataVariant, faceSelectFunction: (inA: boolean, inB: boolean) => boolean, graphCheckPoint?: GraphCheckPointFunction): HalfEdgeGraph | undefined {\n const graph = new HalfEdgeGraph();\n const baseMask = HalfEdgeMask.BOUNDARY_EDGE | HalfEdgeMask.PRIMARY_EDGE;\n const seedA = RegionOps.addLoopsWithEdgeTagToGraph(graph, loopsA, baseMask, 1);\n const seedB = RegionOps.addLoopsWithEdgeTagToGraph(graph, loopsB, baseMask, 2);\n if (graphCheckPoint)\n graphCheckPoint(\"unmerged loops\", graph, \"U\");\n if (seedA || seedB) {\n // split edges where they cross . . .\n HalfEdgeGraphMerge.splitIntersectingEdges(graph);\n if (graphCheckPoint)\n graphCheckPoint(\"After splitIntersectingEdges\", graph, \"S\");\n // sort radially around vertices.\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph);\n if (graphCheckPoint)\n graphCheckPoint(\"After clusterAndMergeXYTheta\", graph, \"M\");\n // add edges to connect various components (e.g. holes!!!)\n const context = new RegularizationContext(graph);\n context.regularizeGraph(true, true);\n if (graphCheckPoint)\n graphCheckPoint(\"After regularize\", graph, \"MR\");\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(graph);\n if (exteriorHalfEdge === undefined)\n return undefined;\n const exteriorMask = HalfEdgeMask.EXTERIOR;\n const faceVisitedMask = graph.grabMask();\n const nodeVisitedMask = graph.grabMask();\n const allMasksToClear = exteriorMask | faceVisitedMask | nodeVisitedMask;\n graph.clearMask(allMasksToClear);\n const callbacks = new RegionOpsBinaryBooleanSweepCallbacks(faceSelectFunction, exteriorMask);\n this.faceToFaceSearchFromOuterLoop(graph, exteriorHalfEdge, faceVisitedMask, nodeVisitedMask, callbacks);\n if (graphCheckPoint)\n graphCheckPoint(\"After faceToFaceSearchFromOuterLoop\", graph, \"MRX\");\n graph.dropMask(faceVisitedMask);\n graph.dropMask(nodeVisitedMask);\n return graph;\n }\n return undefined;\n }\n /** Complete multi-step process for polygon binary booleans starting with arrays of coordinates.\n * * the manyLoopsAndParitySets input is an array.\n * * Each entry is one or more loops.\n * * An entry that is \"just points\" is a simple loop.\n * * An entry that is itself an array of arrays of points is a set of loops with \"parity\" -- relation:\n * * typically the first is an outer loop an others are holes.\n * * but if there is self intersection or multiple outer loops, parity rules are applied to decide inner and outer.\n * * Processing steps are\n * * Build the loops for each set.\n * * Each edge labeled with index to the outer array.\n * * find crossings among the edges.\n * * Edges are split as needed, but split preserves the edgeTag\n * * sort edges around vertices\n * * add regularization edges so holes are connected to their parent.\n * * assign inside/outside by parity within each set and overall union.\n */\n public static doBinaryBooleanBetweenMultiLoopInputs(\n dataA: MultiLineStringDataVariant[],\n opA: RegionGroupOpType,\n binaryOp: RegionBinaryOpType,\n dataB: MultiLineStringDataVariant[],\n opB: RegionGroupOpType,\n purgeSliverExteriorFaces: boolean,\n ): HalfEdgeGraph | undefined {\n const graph = new HalfEdgeGraph();\n const baseMask = HalfEdgeMask.BOUNDARY_EDGE | HalfEdgeMask.PRIMARY_EDGE;\n const callbacks = RegionBooleanContext.create(opA, opB);\n callbacks.graph = graph;\n callbacks.faceAreaFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node);\n\n // Add all the members in groupA ..\n for (const data of dataA) {\n if (data.length > 2) {\n const member = new RegionGroupMember(data, callbacks.groupA);\n RegionOps.addLoopsWithEdgeTagToGraph(graph, data, baseMask, member);\n }\n }\n for (const data of dataB) {\n if (data.length > 2) {\n const member = new RegionGroupMember(data, callbacks.groupB);\n RegionOps.addLoopsWithEdgeTagToGraph(graph, data, baseMask, member);\n }\n }\n // split edges where they cross . . .\n HalfEdgeGraphMerge.splitIntersectingEdges(graph);\n // sort radially around vertices.\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph);\n // add edges to connect various components (e.g. holes!!!)\n const context = new RegularizationContext(graph);\n context.regularizeGraph(true, true);\n callbacks.runClassificationSweep(binaryOp);\n if (purgeSliverExteriorFaces)\n callbacks.unmaskMaskedNullFaces(HalfEdgeMask.EXTERIOR);\n return graph;\n }\n}\n\n/**\n * Enumeration of operation types \"within a group operand\" for a `RegionBooleanContext`.\n * @internal\n */\nexport enum RegionGroupOpType {\n Union = 0,\n Parity = 1,\n Intersection = 2,\n NonBounding = -1,\n}\n\n/**\n * Each loop or parity region in a `RegionBooleanContext` is recorded as a `RegionGroupMember`, which carries\n * * the Loop or parityRegion object\n * * a numeric indication of the sweep state (parity) during the classification search.\n * * a reference to the parent group (which in turn leads back to the `RegionBooleanContext`)\n * @internal\n */\nexport class RegionGroupMember {\n public region: Loop | ParityRegion | CurvePrimitive | MultiLineStringDataVariant;\n public sweepState: number;\n public parentGroup: RegionGroup;\n public constructor(region: Loop | ParityRegion | CurvePrimitive | MultiLineStringDataVariant, parentGroup: RegionGroup) {\n this.region = region;\n this.parentGroup = parentGroup;\n this.sweepState = 0;\n }\n public clearState() {\n this.sweepState = 0;\n }\n}\n\n/**\n * A `RegionGroup` is\n * * An array of `RegionGroupMembers`, carrying the regions of the Ai or Bi part of the boolean expression.\n * * The `RegionGroupOpType` to be applied among those members.\n * * Pointer to the containing context\n * * The count of number of regions known to be \"in\" as the search progresses.\n * @internal\n */\nexport class RegionGroup {\n public members: RegionGroupMember[];\n public groupOpType: RegionGroupOpType;\n public parent: RegionBooleanContext;\n private _numIn: number;\n public constructor(parent: RegionBooleanContext, groupOpType: RegionGroupOpType) {\n this.members = [];\n this.parent = parent;\n this.groupOpType = groupOpType;\n this._numIn = 0;\n }\n /** deep clear of state data -- group header plus all members */\n public clearState() {\n for (const member of this.members)\n member.clearState();\n this._numIn = 0;\n }\n public range(): Range3d {\n const range = Range3d.createNull();\n for (const m of this.members) {\n if (m.region instanceof GeometryQuery)\n m.region.extendRange(range);\n else {\n const range1 = Range3d.createFromVariantData(m.region);\n range.extendRange(range1);\n }\n }\n return range;\n }\n /** Ask if the current _numIn count qualifies as an \"in\" for this operation type. */\n public getInOut(): boolean {\n // UNION is true if one or more members are IN\n if (this.groupOpType === RegionGroupOpType.Union)\n return this._numIn > 0;\n // PARITY is true if an odd number of regions are IN\n if (this.groupOpType === RegionGroupOpType.Parity)\n return Geometry.isOdd(this._numIn);\n // INTERSECTION is true if ALL the regions are IN\n if (this.groupOpType === RegionGroupOpType.Intersection)\n return this._numIn === this.members.length;\n return false;\n }\n // push new members into the group.\n public addMember(data: AnyRegion | AnyRegion[] | LineSegment3d | undefined, allowLineSegment: boolean = false) {\n if (data instanceof Loop || data instanceof ParityRegion) {\n let cleanerData = data.clone() as (ParityRegion | Loop);\n RegionOps.consolidateAdjacentPrimitives(cleanerData);\n cleanerData = TransferWithSplitArcs.clone(cleanerData) as (ParityRegion | Loop);\n this.members.push(new RegionGroupMember(cleanerData, this));\n } else if (data instanceof UnionRegion) {\n for (const child of data.children) {\n this.addMember(child);\n }\n } else if (Array.isArray(data)) {\n for (const item of data) {\n this.addMember(item);\n }\n } else if (allowLineSegment && data instanceof LineSegment3d) {\n this.members.push(new RegionGroupMember(data, this));\n }\n }\n // update the \"in\" count _numIn according to old and new states (parity counts) for some member region.\n public recordMemberStateChange(oldState: number, newState: number) {\n const oldIn = Geometry.isOdd(oldState);\n const newIn = Geometry.isOdd(newState);\n if (!oldIn && newIn)\n this._numIn++;\n else if (oldIn && !newIn)\n this._numIn--;\n }\n}\n/**\n * A `RegionBooleanContext` carries structure and operations for binary operations between two sets of regions.\n * * In the binary operation OP (union, intersection, parity, difference), the left and right operands\n * are each a composite union, difference, or parity among multiple inputs, i.e.,\n * * (operationA among Ai) OP (operationB among Bi)\n * * where the Ai are one set of regions, being combined by operationA\n * * and the Bi are the another set of regions, being combined by operationB.\n * * Each group of Ai and Bi is a `RegionGroup`.\n * * This is an extremely delicate structure.\n * * Members are public because of the unique variety of queries, but should only be used for queries.\n * * The graph and curves in the booleans are connected by an extended pointer chain:\n * * (HalfEdge in Graph).edgeTag points to a CurveLocationDetail.\n * * (CurveLocationDetail).curve points to a curve.\n * * (Curve).parent points to RegionGroupMember.\n * * (RegionGroupMember) points to RegionGroup.\n * * (RegionGroup) points to RegionBooleanBinaryContext.\n * * So when a graph sweep crosses an edge\n * * the chain leads to a parity count in the RegionGroupMember.\n * * that can change the number of members active in the RegionGroup.\n * * which can change the state of the context.\n * @internal\n */\nexport class RegionBooleanContext implements RegionOpsFaceToFaceSearchCallbacks {\n public groupA!: RegionGroup;\n public groupB!: RegionGroup;\n /** bridge edges */\n public extraGeometry!: RegionGroup;\n public graph!: HalfEdgeGraph;\n public faceAreaFunction!: NodeToNumberFunction;\n public binaryOp: RegionBinaryOpType;\n private constructor(groupTypeA: RegionGroupOpType, groupTypeB: RegionGroupOpType) {\n this.groupA = new RegionGroup(this, groupTypeA);\n this.groupB = new RegionGroup(this, groupTypeB);\n this.extraGeometry = new RegionGroup(this, RegionGroupOpType.NonBounding);\n this.binaryOp = RegionBinaryOpType.Union; // revised in runClassificationSweep\n }\n /**\n * Create a context with both A and B groups empty.\n * * Caller follows up by calls to `context.groupA.addMember (loopOrParityRegion)` or `context.groupB.addMember (loopOrParityRegion)`\n * @param groupTypeA\n * @param groupTypeB\n */\n public static create(groupTypeA: RegionGroupOpType, groupTypeB: RegionGroupOpType): RegionBooleanContext {\n return new RegionBooleanContext(groupTypeA, groupTypeB);\n }\n public addMembers(dataA: AnyRegion | AnyRegion[] | undefined, dataB: AnyRegion | AnyRegion[] | undefined) {\n this.groupA.addMember(dataA);\n this.groupB.addMember(dataB);\n this.addConnectives();\n }\n private _workSegment?: LineSegment3d;\n private static _bridgeDirection = Vector3d.createNormalized(1.0, -0.12328974132467)!; // magic unit direction to minimize vertex hits\n /**\n * The sweep operations require access to all geometry by edge crossings and face walk.\n * If input loops are non-overlapping, there may be disconnected islands not reachable.\n * This method:\n * * finds the total range\n * * creates parallel rays from the extreme point of each loop and extending beyond the overall range\n * * places those lines in the extraGeometry group\n */\n public addConnectives() {\n const rangeA = this.groupA.range();\n const rangeB = this.groupB.range();\n const rangeAB = rangeA.union(rangeB);\n const areaTol = RegionOps.computeXYAreaTolerance(rangeAB);\n let margin = 0.1;\n this._workSegment = PlaneAltitudeRangeContext.findExtremePointsInDirection(rangeAB.corners(), RegionBooleanContext._bridgeDirection, this._workSegment);\n if (this._workSegment)\n margin *= this._workSegment.point0Ref.distanceXY(this._workSegment.point1Ref); // how much further to extend each bridge ray\n const maxPoints: Point3d[] = [];\n const findExtremePointsInLoop = (region: Loop) => {\n const area = RegionOps.computeXYArea(region);\n if (area === undefined || Math.abs(area) < areaTol)\n return; // avoid bridging trivial faces\n this._workSegment = PlaneAltitudeRangeContext.findExtremePointsInDirection(region, RegionBooleanContext._bridgeDirection, this._workSegment);\n if (this._workSegment)\n maxPoints.push(this._workSegment.point1Ref);\n };\n for (const groupMembers of [this.groupA.members, this.groupB.members]) {\n for (const m of groupMembers) {\n if (m.region instanceof Loop) {\n findExtremePointsInLoop(m.region);\n } else if (m.region instanceof ParityRegion) {\n for (const loop of m.region.children)\n findExtremePointsInLoop(loop);\n }\n }\n }\n const ray = Ray3d.createZero();\n for (const p of maxPoints) {\n // Make a line from\n // 1) exactly the max point of the loops to\n // 2) a point clearly outside the big range\n // If p came from some inner loop this will\n // 1) create a bridge from the inner loop through any containing loops (always)\n // 2) avoid crossing any containing loop at a vertex. (with high probability, but not absolutely always)\n const bridgeLength = margin + Ray3d.create(p, RegionBooleanContext._bridgeDirection, ray).intersectionWithRange3d(rangeAB).high;\n const outside = Point3d.createAdd2Scaled(p, 1.0, RegionBooleanContext._bridgeDirection, bridgeLength);\n const bridgeLine = LineSegment3d.createXYXY(p.x, p.y, outside.x, outside.y);\n this.extraGeometry.addMember(bridgeLine, true);\n }\n }\n /**\n * Simplify the graph by removing bridge edges that do not serve to connect inner and outer loops, i.e.:\n * * the bridge edge is dangling\n * * the bridge edge is adjacent to multiple faces\n * * the bridge edge is adjacent to a negative area face\n * @returns the number of extraneous bridge edges removed from the graph.\n */\n private removeExtraneousBridgeEdges(): number {\n const toHeal: HalfEdge[] = [];\n const interiorBridges: HalfEdge[] = [];\n\n // lambda test for boundary edge. Relies only on face loop orientation. Doesn't use HalfEdgeMasks!\n const isExteriorEdge = (node: HalfEdge): boolean => {\n if (this.faceAreaFunction(node) < 0.0)\n return true;\n if (!node.findAroundFace(node.edgeMate))\n return this.faceAreaFunction(node.edgeMate) < 0.0;\n return false;\n };\n\n // isolate dangling bridges, bridges separating different faces, and \"exterior\" bridges in the negative area face\n this.graph.announceEdges((_graph: HalfEdgeGraph, node: HalfEdge): boolean => {\n if (node.edgeTag !== undefined) {\n if (node.edgeTag instanceof CurveLocationDetail) {\n if (node.edgeTag.curve) {\n if (node.edgeTag.curve.parent instanceof RegionGroupMember) {\n if (node.edgeTag.curve.parent.parentGroup === this.extraGeometry) {\n if (node.isDangling || node.edgeMate.isDangling || !node.findAroundFace(node.edgeMate) || this.faceAreaFunction(node) < 0.0) {\n toHeal.push(node.vertexSuccessor);\n toHeal.push(node.edgeMate.vertexSuccessor);\n node.isolateEdge();\n } else {\n interiorBridges.push(node);\n }\n }\n }\n }\n }\n }\n return true;\n });\n\n // At this point, all bridges that were exterior are isolated, but this may have caused formerly\n // interior bridges to become exterior. Now we successively isolate exterior bridges until none remain.\n let numIsolatedThisPass: number;\n do {\n numIsolatedThisPass = 0;\n for (const node of interiorBridges) {\n if (!node.isIsolatedEdge && isExteriorEdge(node)) {\n toHeal.push(node.vertexSuccessor);\n toHeal.push(node.edgeMate.vertexSuccessor);\n node.isolateEdge();\n numIsolatedThisPass++;\n }\n }\n } while (numIsolatedThisPass > 0);\n\n // lambda to extend the detail interval on a side of a healed edge\n const mergeDetails = (he: HalfEdge | undefined, newFraction?: number, newPoint?: Point3d): void => {\n if (he && he.edgeTag instanceof CurveLocationDetail && he.sortData !== undefined && newFraction !== undefined && newPoint) {\n if (he.sortData > 0)\n he.edgeTag.captureFraction1Point1(newFraction, newPoint);\n else\n he.edgeTag.captureFractionPoint(newFraction, newPoint);\n }\n };\n\n // At this point all removable bridges are isolated. Clean up their original vertex loops, if possible.\n for (const doomedA of toHeal) {\n const doomedB = doomedA.vertexSuccessor;\n if ( // are the geometries mergeable?\n doomedA !== doomedB &&\n doomedA.edgeTag instanceof CurveLocationDetail && doomedA.sortData !== undefined &&\n doomedB.edgeTag instanceof CurveLocationDetail && doomedB.sortData !== undefined &&\n doomedA.edgeTag.curve === doomedB.edgeTag.curve &&\n doomedA.edgeTag.hasFraction1 && doomedB.edgeTag.hasFraction1 &&\n doomedA.sortData * doomedB.sortData < 0 &&\n ((doomedA.sortData > 0 && Geometry.isSmallRelative(doomedA.edgeTag.fraction - doomedB.edgeTag.fraction1!)) ||\n (doomedA.sortData < 0 && Geometry.isSmallRelative(doomedA.edgeTag.fraction1! - doomedB.edgeTag.fraction)))\n ) {\n const survivorA = HalfEdge.healEdge(doomedA, false);\n if (survivorA) {\n const endFractionA = (doomedA.sortData > 0) ? doomedA.edgeTag.fraction1 : doomedA.edgeTag.fraction;\n const endPointA = (doomedA.sortData > 0) ? doomedA.edgeTag.point1 : doomedA.edgeTag.point;\n mergeDetails(survivorA, endFractionA, endPointA);\n const endFractionB = (doomedB.sortData > 0) ? doomedB.edgeTag.fraction1 : doomedB.edgeTag.fraction;\n const endPointB = (doomedB.sortData > 0) ? doomedB.edgeTag.point1 : doomedB.edgeTag.point;\n mergeDetails(survivorA.edgeMate, endFractionB, endPointB);\n }\n }\n }\n return this.graph.deleteIsolatedEdges();\n }\n /**\n * Markup and assembly steps for geometry in the RegionGroups.\n * * Annotate connection from group to curves.\n * * groups with point data but no curves get no further annotation.\n * * compute intersections.\n * * assemble and merge the HalfEdgeGraph.\n * @param mergeTolerance absolute distance tolerance for merging loops\n */\n public annotateAndMergeCurvesInGraph(mergeTolerance: number = Geometry.smallMetricDistance) {\n const allPrimitives: CurvePrimitive[] = [];\n // ASSUME loops have fine-grained types (no linestrings)\n for (const group of [this.groupA, this.groupB, this.extraGeometry]) {\n for (const member of group.members) {\n let k = allPrimitives.length;\n if (member.region instanceof GeometryQuery) {\n RegionOps.collectCurvePrimitives(member.region, allPrimitives, true, true);\n for (; k < allPrimitives.length; k++)\n allPrimitives[k].parent = member;\n }\n }\n }\n const intersections = CurveCurve.allIntersectionsAmongPrimitivesXY(allPrimitives, mergeTolerance);\n const graph = PlanarSubdivision.assembleHalfEdgeGraph(allPrimitives, intersections, mergeTolerance);\n this.graph = graph;\n this.faceAreaFunction = faceAreaFromCurvedEdgeData;\n this.removeExtraneousBridgeEdges();\n }\n private _announceFaceFunction?: AnnounceClassifiedFace;\n /**\n * Sweep through the graph to assign in/out classifications to all faces.\n * * the classification is announced in two ways:\n * * the EXTERNAL mask is set on all half edges that are NOT interior faces.\n * * the announceFaceFunction is called once for each face.\n * @param binaryOp\n * @param announceFaceFunction\n */\n public runClassificationSweep(binaryOp: RegionBinaryOpType, announceFaceFunction?: AnnounceClassifiedFace): void {\n this._announceFaceFunction = announceFaceFunction;\n this.binaryOp = binaryOp;\n this.graph.clearMask(HalfEdgeMask.EXTERIOR);\n for (const group of [this.groupA, this.groupB])\n group.clearState();\n const faceHasBeenVisitedMask = this.graph.grabMask();\n const nodeHasBeenVisitedMask = this.graph.grabMask();\n const componentArray = GraphComponentArray.create(this.graph);\n for (const component of componentArray.components) {\n const exteriorHalfEdge = component.faces[component.faceAreas.indexOf(Math.min(...component.faceAreas))];\n const exteriorMask = HalfEdgeMask.EXTERIOR;\n const allMasksToClear = exteriorMask | faceHasBeenVisitedMask | nodeHasBeenVisitedMask;\n this.graph.clearMask(allMasksToClear);\n RegionOpsFaceToFaceSearch.faceToFaceSearchFromOuterLoop(\n this.graph, exteriorHalfEdge, faceHasBeenVisitedMask, nodeHasBeenVisitedMask, this,\n );\n }\n this.graph.dropMask(faceHasBeenVisitedMask);\n this.graph.dropMask(nodeHasBeenVisitedMask);\n }\n // search the graph for faces with\n // .. exactly 2 edges\n // .. both with given mask\n // .. at least one mate is not exterior.\n // .. clear that mark\n public unmaskMaskedNullFaces(mask: number) {\n for (const nodeA of this.graph.allHalfEdges) {\n const nodeB = nodeA.faceSuccessor;\n if (nodeB.faceSuccessor === nodeA) {\n if (nodeA.getMask(mask) && nodeB.getMask(mask)) {\n if (!nodeA.edgeMate.getMask(mask) || !nodeB.edgeMate.getMask(mask)) {\n nodeA.clearMask(mask);\n nodeB.clearMask(mask);\n }\n }\n }\n }\n }\n private getInOut(): boolean {\n if (this.binaryOp === RegionBinaryOpType.Union)\n return this.groupA.getInOut() || this.groupB.getInOut();\n if (this.binaryOp === RegionBinaryOpType.Intersection)\n return this.groupA.getInOut() && this.groupB.getInOut();\n if (this.binaryOp === RegionBinaryOpType.AMinusB)\n return this.groupA.getInOut() && !this.groupB.getInOut();\n if (this.binaryOp === RegionBinaryOpType.BMinusA)\n return !this.groupA.getInOut() && this.groupB.getInOut();\n if (this.binaryOp === RegionBinaryOpType.Parity)\n return this.groupA.getInOut() !== this.groupB.getInOut();\n return false;\n }\n /**\n * Record transition across an edge as entry or exit from a RegionGroup.\n * * Work backward from the node to a RegionGroup. This path can be:\n * * If the node points to a CurveLocationDetail of a (possibly partial) curve, the path is (take a deep breath)\n * * node points to CurveLocation Detail\n * * CurveLocationDetail points to curve\n * * curve points to RegionGroupMember\n * * If the node points directly to a RegionGroup, it's ready to go!!!\n * @param node\n * @param delta\n */\n private recordTransitionAcrossEdge(node: HalfEdge, delta: number): RegionGroupMember | undefined {\n const updateRegionGroupMemberState = (member: RegionGroupMember): RegionGroupMember => {\n if (member.parentGroup.groupOpType === RegionGroupOpType.NonBounding)\n return member; // no transition across a bridge edge\n if (delta !== 0) {\n const oldSweepState = member.sweepState;\n member.sweepState += delta;\n member.parentGroup.recordMemberStateChange(oldSweepState, member.sweepState);\n }\n return member;\n };\n\n const data = node.edgeTag;\n if (data instanceof RegionGroupMember)\n return updateRegionGroupMemberState(data);\n\n if (data instanceof CurveLocationDetail) {\n // We trust that the caller has linked from the graph node to a curve which has a RegionGroupMember as its parent.\n const member = data.curve!.parent;\n if (member instanceof RegionGroupMember)\n return updateRegionGroupMemberState(member);\n }\n return undefined;\n }\n // obligations to act as sweep callback ...\n /** Announce a representative node on the outer face of a component. */\n public startComponent(outerFaceNode: HalfEdge): boolean {\n outerFaceNode.setMaskAroundFace(HalfEdgeMask.EXTERIOR);\n if (this._announceFaceFunction)\n this._announceFaceFunction(this.graph, outerFaceNode, -1, faceAreaFromCurvedEdgeData(outerFaceNode));\n return true;\n }\n /** Announce return to outer face. */\n public finishComponent(_node: HalfEdge): boolean {\n return true;\n }\n /**\n * Announce entry to a graph face.\n * * Both both sides of a graph edge are from the same RegionGroupMember.\n * * Hence \"crossing that edge\" changes the parity count for the RegionGroupMember that owns that edge by 1.\n * * The parity count for other RegionGroupMembers are never affected by this crossing.\n * * Crossing a bridge edge does not change the parity count.\n */\n public enterFace(_facePathStack: HalfEdge[], newFaceNode: HalfEdge): boolean {\n this.recordTransitionAcrossEdge(newFaceNode, 1);\n const state = this.getInOut();\n if (!state)\n newFaceNode.setMaskAroundFace(HalfEdgeMask.EXTERIOR);\n if (this._announceFaceFunction)\n this._announceFaceFunction(this.graph, newFaceNode, state ? 1 : 0, faceAreaFromCurvedEdgeData(newFaceNode));\n return true;\n }\n /** Announce face exit */\n public leaveFace(_facePathStack: HalfEdge[], oldFaceNode: HalfEdge): boolean {\n this.recordTransitionAcrossEdge(oldFaceNode, -1);\n return true;\n }\n}\n/**\n * Return xy area between (part of) a curve and the x axis through a reference point.\n * If detail is undefined or does not have both start and end fractions, just do trapezoid area.\n */\nfunction areaUnderPartialCurveXY(\n detail: CurveLocationDetail | undefined, xyStart: XAndY, xyEnd: XAndY, referencePoint: XAndY,\n): number {\n // area between trapezoid and axis\n let trapezoidArea;\n if (detail && detail.point1) {\n trapezoidArea = -(detail.point1.x - detail.point.x) * (0.5 * (detail.point.y + detail.point1.y) - referencePoint.y);\n } else {\n trapezoidArea = -(xyEnd.x - xyStart.x) * (0.5 * (xyStart.y + xyEnd.y) - referencePoint.y);\n }\n let areaToChord = 0.0;\n if (detail && detail.curve && detail.hasFraction1) {\n if (detail.curve instanceof LineSegment3d) {\n // nothing to do for a line segment\n } else if (detail.curve instanceof Arc3d) {\n areaToChord = detail.curve.areaToChordXY(detail.fraction, detail.fraction1!);\n } else {\n const partial = detail.curve.clonePartialCurve(detail.fraction, detail.fraction1!);\n areaToChord = partial ?\n RegionOps.computeXYArea(Loop.create(partial, LineSegment3d.create(detail.point1!, detail.point))) ?? 0\n : 0;\n }\n }\n return trapezoidArea + areaToChord;\n}\n/** Compute face area for a face whose edges are decorated with CurveLocationDetail for their (partial) curves. */\nfunction faceAreaFromCurvedEdgeData(faceSeed: HalfEdge): number {\n let area = 0.0;\n let edge = faceSeed;\n do {\n area += (edge.sortData as number) * areaUnderPartialCurveXY((edge.edgeTag as CurveLocationDetail), edge, edge.faceSuccessor, faceSeed);\n } while ((edge = edge.faceSuccessor) !== faceSeed);\n return area;\n}\n\n/**\n * Function to accumulate area under edges.\n * Array of nodes representing faces in a subset of a graph.\n * @internal\n */\nexport type NodeAndRangeFunction = (edge: HalfEdge, range: Range2d) => void;\n/**\n * Array of nodes representing faces in a subset of a graph.\n * @internal\n */\nexport class GraphComponent {\n public faces: HalfEdge[];\n public faceAreas: number[];\n public range: Range2d;\n public constructor(faces: HalfEdge[]) {\n this.faces = faces;\n this.range = Range2d.createNull();\n this.faceAreas = [];\n }\n /**\n * Visit all vertices and edges in the component to build face area array and composite range.\n * @param extendRangeForEdge optional function to compute edge range. If undefined, linear edge is assumed.\n * @param faceAreaFunction optional function to compute face area. If undefined, linear edges are assumed.\n */\n public buildFaceData(extendRangeForEdge: NodeAndRangeFunction | undefined, faceAreaFunction: NodeToNumberFunction | undefined) {\n const vertexFunction = (node: HalfEdge) => {\n if (extendRangeForEdge)\n extendRangeForEdge(node, this.range);\n else\n this.range.extendXY(node.x, node.y);\n return 0;\n };\n this.range.setNull();\n for (const f of this.faces) {\n f.sumAroundFace(vertexFunction);\n }\n this.faceAreas.length = 0;\n if (faceAreaFunction === faceAreaFromCurvedEdgeData && !this.faces.every((he: HalfEdge) => he.edgeTag instanceof CurveLocationDetail))\n faceAreaFunction = undefined; // prerequisite CurveLocationDetails are absent, fall through to default\n if (!faceAreaFunction)\n faceAreaFunction = (node: HalfEdge) => HalfEdgeGraphSearch.signedFaceArea(node); // polygon area\n for (const f of this.faces) {\n this.faceAreas.push(faceAreaFunction(f));\n }\n }\n}\n/**\n * Build and hold an array of component data for a HalfEdgeGraph.\n * @internal\n */\nexport class GraphComponentArray {\n public components: GraphComponent[];\n public graph: HalfEdgeGraph;\n private constructor(graph: HalfEdgeGraph) {\n this.graph = graph;\n this.components = [];\n }\n public static create(\n graph: HalfEdgeGraph, extendRangeForEdge?: (edge: HalfEdge, range: Range2d) => void,\n ): GraphComponentArray {\n const result = new GraphComponentArray(graph);\n const componentArrays = HalfEdgeGraphSearch.collectConnectedComponentsWithExteriorParityMasks(graph, undefined);\n for (const componentFaces of componentArrays) {\n const component = new GraphComponent(componentFaces);\n component.buildFaceData(extendRangeForEdge, faceAreaFromCurvedEdgeData);\n result.components.push(component);\n }\n return result;\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range2d, Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, NodeToNumberFunction } from \"../topology/Graph\";\r\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\r\nimport { HalfEdgeGraphMerge } from \"../topology/Merging\";\r\nimport { RegularizationContext } from \"../topology/RegularizeFace\";\r\nimport { Arc3d } from \"./Arc3d\";\r\nimport { CurveCurve } from \"./CurveCurve\";\r\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\nimport { AnyRegion } from \"./CurveTypes\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\r\nimport { TransferWithSplitArcs } from \"./internalContexts/TransferWithSplitArcs\";\r\nimport { LineSegment3d } from \"./LineSegment3d\";\r\nimport { Loop } from \"./Loop\";\r\nimport { ParityRegion } from \"./ParityRegion\";\r\nimport { PlanarSubdivision } from \"./Query/PlanarSubdivision\";\r\nimport { GraphCheckPointFunction, RegionBinaryOpType, RegionOps } from \"./RegionOps\";\r\nimport { UnionRegion } from \"./UnionRegion\";\r\n\r\n/**\r\n * base class for callbacks during region sweeps.\r\n * * At start of a component, `startComponent(node)` is called announcing a representative node on the outermost face.\r\n * * A Component in this usage is a component that is edge connected when ignoring \"exterior bridge edges\".\r\n * * As each face is entered, `enterFace(facePathStack, newFaceNode)` is called\r\n * * facePathStack[0] is the outermost node of the path from the outer face.\r\n * * facePathStack[1] is its inside mate.\r\n * * facePathStack[2k] is the outside node at crossing to face at depth k.\r\n * * facePathStack[2k+1] is the node where face at depth k was entered.\r\n * * newFaceNode is the entry node (redundant of stack tip)\r\n * * On retreat from a face, `leaveFace(facePathStack, faceNode)` is called.\r\n * * At end of component, `finishComponent (node)` is called.\r\n * * The base class is fully implemented to do nothing during the sweep.\r\n * @internal\r\n */\r\nabstract class RegionOpsFaceToFaceSearchCallbacks {\r\n /** Announce a representative node on the outer face of a component. */\r\n public startComponent(_node: HalfEdge): boolean {\r\n return true;\r\n }\r\n /** Announce return to outer face. */\r\n public finishComponent(_node: HalfEdge): boolean {\r\n return true;\r\n }\r\n /** Announce face entry. */\r\n public enterFace(_facePathStack: HalfEdge[], _newFaceNode: HalfEdge): boolean {\r\n return true;\r\n }\r\n /** Announce face exit. */\r\n public leaveFace(_facePathStack: HalfEdge[], _newFaceNode: HalfEdge): boolean {\r\n return true;\r\n }\r\n}\r\n/** Function signature to test if a pair of boolean states is to be accepted by area booleans (during face-to-face sweeps)\r\n * @internal\r\n */\r\ntype BinaryBooleanAcceptFunction = (stateA: boolean, stateB: boolean) => boolean;\r\n/** Function signature ot announce classification of a face.\r\n * The `faceType` parameters are\r\n * * -1 for a fully exterior face. This is a negative area face.\r\n * * 0 for a positive area face classified as \"out\" for the boolean.\r\n * * 1 for a positive area face classified as \"in\" for the boolean.\r\n */\r\ntype AnnounceClassifiedFace = (graph: HalfEdgeGraph, faceSeed: HalfEdge, faceType: -1 | 0 | 1, area: number) => void;\r\n/**\r\n * Implementation of `RegionOpsFaceToFaceSearchCallbacks` for binary boolean sweep with polygonal regions.\r\n * * For this linear-boundary case the boundary geometry is carried entirely from the coordinates in the half edges.\r\n * * This assumes the each node in the graph has edgeTag set to:\r\n * * `edgeTag === undefined` if the edge crossing does not change classification.\r\n * * for example, an edge added by regularization\r\n * * `edgeTag === 1` if this is a boundary for the first of the boolean input regions\r\n * * `edgeTag === 2` if this is a boundary for the second of the boolean input regions\r\n * * constructor\r\n * * takes caller-supplied function to decide whether to accept a face given its state relative to the two boolean terms.\r\n * * sets the in/out status of both terms to false.\r\n * * `startComponent` marks the entire outer face as `EXTERIOR`\r\n * * `enterFace`\r\n * * if this is a bounding edge (according to `node.faceTag`) toggle the in/out status if this boolean term.\r\n * * ask the faceAcceptFunction if the current term states combine to in/out for the result\r\n * * if out, set the `EXTERIOR` mask around the face.\r\n * * `leaveFace`\r\n * * if this is a bounding edge (according to `node.faceTag`) toggle the in/out status if this boolean term.\r\n * * `finishComponent` is not reimplemented.\r\n * @internal\r\n */\r\nclass RegionOpsBinaryBooleanSweepCallbacks extends RegionOpsFaceToFaceSearchCallbacks {\r\n private _faceSelectFunction: BinaryBooleanAcceptFunction;\r\n private _inComponent: boolean[];\r\n private _exteriorMask: HalfEdgeMask;\r\n public constructor(acceptFaceFunction: BinaryBooleanAcceptFunction, exteriorMask: HalfEdgeMask) {\r\n super();\r\n this._inComponent = [false, false, false]; // entry 0 is never reused.\r\n this._exteriorMask = exteriorMask;\r\n this._faceSelectFunction = acceptFaceFunction;\r\n }\r\n /** Mark this face as exterior */\r\n public override startComponent(node: HalfEdge): boolean { node.setMaskAroundFace(this._exteriorMask); return true; }\r\n /**\r\n * * If necessary, toggle a term state.\r\n * * if indicated, mark this face exterior.\r\n */\r\n public override enterFace(_facePathStack: HalfEdge[], node: HalfEdge): boolean {\r\n const thisFaceIndex = node.edgeTag;\r\n if (node.edgeTag === 1 || node.edgeTag === 2)\r\n this._inComponent[thisFaceIndex] = !this._inComponent[thisFaceIndex];\r\n if (!this._faceSelectFunction(this._inComponent[1], this._inComponent[2]))\r\n node.setMaskAroundFace(this._exteriorMask);\r\n return true;\r\n }\r\n /**\r\n * * If necessary, toggle a term state.\r\n */\r\n public override leaveFace(_facePathStack: HalfEdge[], node: HalfEdge): boolean {\r\n const thisFaceIndex = node.edgeTag;\r\n if (node.edgeTag === 1 || node.edgeTag === 2)\r\n this._inComponent[thisFaceIndex] = !this._inComponent[thisFaceIndex];\r\n return true;\r\n }\r\n}\r\n/**\r\n * Low level graph search for face classification.\r\n * @internal\r\n */\r\nexport class RegionOpsFaceToFaceSearch {\r\n /**\r\n * Run a DFS with face-to-face step announcements.\r\n * * false return from any function terminates search immediately.\r\n * * all reachable nodes assumed to have both visit masks clear.\r\n * @param graph containing graph.\r\n * @param seed first node to visit.\r\n * @param faceHasBeenVisited mask marking faces that have been seen.\r\n * @param nodeHasBeenVisited mask marking node-to-node step around face.\r\n * @param callbacks callbacks.\r\n */\r\n public static faceToFaceSearchFromOuterLoop(\r\n _graph: HalfEdgeGraph,\r\n seed: HalfEdge,\r\n faceHasBeenVisited: HalfEdgeMask,\r\n nodeHasBeenVisited: HalfEdgeMask,\r\n callbacks: RegionOpsFaceToFaceSearchCallbacks,\r\n ): void {\r\n if (seed.isMaskSet(faceHasBeenVisited))\r\n return;\r\n if (!callbacks.startComponent(seed))\r\n return;\r\n const facePathStack = [];\r\n seed.setMaskAroundFace(faceHasBeenVisited);\r\n let faceWalker = seed;\r\n do {\r\n let entryNode = faceWalker;\r\n let mate = faceWalker.edgeMate;\r\n if (!mate.isMaskSet(faceHasBeenVisited)) {\r\n // The faceWalker seed is always on the base of the stack.\r\n // The stack then contains even-odd pairs of (entryNode, faceNode).\r\n // entryNode is the node where a face was entered.\r\n // faceNode is another node around that face.\r\n facePathStack.push(faceWalker);\r\n facePathStack.push(mate);\r\n let faceNode = mate.faceSuccessor;\r\n mate.setMaskAroundFace(faceHasBeenVisited);\r\n entryNode = mate;\r\n if (callbacks.enterFace(facePathStack, mate)) {\r\n for (; ;) {\r\n mate = faceNode.edgeMate;\r\n if (!mate.isMaskSet(faceHasBeenVisited)) {\r\n mate.setMaskAroundFace(faceHasBeenVisited);\r\n if (!callbacks.enterFace(facePathStack, mate))\r\n return;\r\n facePathStack.push(faceNode);\r\n facePathStack.push(mate);\r\n faceNode = mate;\r\n entryNode = mate;\r\n }\r\n faceNode.setMask(nodeHasBeenVisited);\r\n faceNode = faceNode.faceSuccessor;\r\n if (faceNode === entryNode) {\r\n callbacks.leaveFace(facePathStack, faceNode);\r\n if (facePathStack.length <= 2) {\r\n break;\r\n }\r\n facePathStack.pop();\r\n faceNode = facePathStack[facePathStack.length - 1];\r\n facePathStack.pop();\r\n entryNode = facePathStack[facePathStack.length - 1];\r\n }\r\n if (faceNode.isMaskSet(nodeHasBeenVisited)) {\r\n // this is disaster\r\n return;\r\n }\r\n }\r\n }\r\n }\r\n // continue at outermost level\r\n faceWalker = faceWalker.faceSuccessor;\r\n } while (faceWalker !== seed);\r\n callbacks.finishComponent(seed);\r\n }\r\n /** Complete multi-step process for polygon binary booleans starting with arrays of coordinates.\r\n * * Each of the binary input terms is a collection of loops\r\n * * Within the binary term, in/out is determined by edge-crossing parity rules.\r\n * * Processing steps are\r\n * * Build the loops for each set.\r\n * * Each edge labeled with 1 or 2 as binary term identifier.\r\n * * find crossings among the edges.\r\n * * Edges are split as needed, but split preserves the edgeTag\r\n * * sort edges around vertices\r\n * * add regularization edges so holes are connected to their parent.\r\n */\r\n public static doPolygonBoolean(loopsA: MultiLineStringDataVariant, loopsB: MultiLineStringDataVariant, faceSelectFunction: (inA: boolean, inB: boolean) => boolean, graphCheckPoint?: GraphCheckPointFunction): HalfEdgeGraph | undefined {\r\n const graph = new HalfEdgeGraph();\r\n const baseMask = HalfEdgeMask.BOUNDARY_EDGE | HalfEdgeMask.PRIMARY_EDGE;\r\n const seedA = RegionOps.addLoopsWithEdgeTagToGraph(graph, loopsA, baseMask, 1);\r\n const seedB = RegionOps.addLoopsWithEdgeTagToGraph(graph, loopsB, baseMask, 2);\r\n if (graphCheckPoint)\r\n graphCheckPoint(\"unmerged loops\", graph, \"U\");\r\n if (seedA || seedB) {\r\n // split edges where they cross . . .\r\n HalfEdgeGraphMerge.splitIntersectingEdges(graph);\r\n if (graphCheckPoint)\r\n graphCheckPoint(\"After splitIntersectingEdges\", graph, \"S\");\r\n // sort radially around vertices.\r\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph);\r\n if (graphCheckPoint)\r\n graphCheckPoint(\"After clusterAndMergeXYTheta\", graph, \"M\");\r\n // add edges to connect various components (e.g. holes!!!)\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n if (graphCheckPoint)\r\n graphCheckPoint(\"After regularize\", graph, \"MR\");\r\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(graph);\r\n if (exteriorHalfEdge === undefined)\r\n return undefined;\r\n const exteriorMask = HalfEdgeMask.EXTERIOR;\r\n const faceVisitedMask = graph.grabMask();\r\n const nodeVisitedMask = graph.grabMask();\r\n const allMasksToClear = exteriorMask | faceVisitedMask | nodeVisitedMask;\r\n graph.clearMask(allMasksToClear);\r\n const callbacks = new RegionOpsBinaryBooleanSweepCallbacks(faceSelectFunction, exteriorMask);\r\n this.faceToFaceSearchFromOuterLoop(graph, exteriorHalfEdge, faceVisitedMask, nodeVisitedMask, callbacks);\r\n if (graphCheckPoint)\r\n graphCheckPoint(\"After faceToFaceSearchFromOuterLoop\", graph, \"MRX\");\r\n graph.dropMask(faceVisitedMask);\r\n graph.dropMask(nodeVisitedMask);\r\n return graph;\r\n }\r\n return undefined;\r\n }\r\n /** Complete multi-step process for polygon binary booleans starting with arrays of coordinates.\r\n * * the manyLoopsAndParitySets input is an array.\r\n * * Each entry is one or more loops.\r\n * * An entry that is \"just points\" is a simple loop.\r\n * * An entry that is itself an array of arrays of points is a set of loops with \"parity\" -- relation:\r\n * * typically the first is an outer loop an others are holes.\r\n * * but if there is self intersection or multiple outer loops, parity rules are applied to decide inner and outer.\r\n * * Processing steps are\r\n * * Build the loops for each set.\r\n * * Each edge labeled with index to the outer array.\r\n * * find crossings among the edges.\r\n * * Edges are split as needed, but split preserves the edgeTag\r\n * * sort edges around vertices\r\n * * add regularization edges so holes are connected to their parent.\r\n * * assign inside/outside by parity within each set and overall union.\r\n */\r\n public static doBinaryBooleanBetweenMultiLoopInputs(\r\n dataA: MultiLineStringDataVariant[],\r\n opA: RegionGroupOpType,\r\n binaryOp: RegionBinaryOpType,\r\n dataB: MultiLineStringDataVariant[],\r\n opB: RegionGroupOpType,\r\n purgeSliverExteriorFaces: boolean,\r\n ): HalfEdgeGraph | undefined {\r\n const graph = new HalfEdgeGraph();\r\n const baseMask = HalfEdgeMask.BOUNDARY_EDGE | HalfEdgeMask.PRIMARY_EDGE;\r\n const callbacks = RegionBooleanContext.create(opA, opB);\r\n callbacks.graph = graph;\r\n callbacks.faceAreaFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node);\r\n\r\n // Add all the members in groupA ..\r\n for (const data of dataA) {\r\n if (data.length > 2) {\r\n const member = new RegionGroupMember(data, callbacks.groupA);\r\n RegionOps.addLoopsWithEdgeTagToGraph(graph, data, baseMask, member);\r\n }\r\n }\r\n for (const data of dataB) {\r\n if (data.length > 2) {\r\n const member = new RegionGroupMember(data, callbacks.groupB);\r\n RegionOps.addLoopsWithEdgeTagToGraph(graph, data, baseMask, member);\r\n }\r\n }\r\n // split edges where they cross . . .\r\n HalfEdgeGraphMerge.splitIntersectingEdges(graph);\r\n // sort radially around vertices.\r\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph);\r\n // add edges to connect various components (e.g. holes!!!)\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n callbacks.runClassificationSweep(binaryOp);\r\n if (purgeSliverExteriorFaces)\r\n callbacks.unmaskMaskedNullFaces(HalfEdgeMask.EXTERIOR);\r\n return graph;\r\n }\r\n}\r\n\r\n/**\r\n * Enumeration of operation types \"within a group operand\" for a `RegionBooleanContext`.\r\n * @internal\r\n */\r\nexport enum RegionGroupOpType {\r\n Union = 0,\r\n Parity = 1,\r\n Intersection = 2,\r\n NonBounding = -1,\r\n}\r\n\r\n/**\r\n * Each loop or parity region in a `RegionBooleanContext` is recorded as a `RegionGroupMember`, which carries\r\n * * the Loop or parityRegion object\r\n * * a numeric indication of the sweep state (parity) during the classification search.\r\n * * a reference to the parent group (which in turn leads back to the `RegionBooleanContext`)\r\n * @internal\r\n */\r\nexport class RegionGroupMember {\r\n public region: Loop | ParityRegion | CurvePrimitive | MultiLineStringDataVariant;\r\n public sweepState: number;\r\n public parentGroup: RegionGroup;\r\n public constructor(region: Loop | ParityRegion | CurvePrimitive | MultiLineStringDataVariant, parentGroup: RegionGroup) {\r\n this.region = region;\r\n this.parentGroup = parentGroup;\r\n this.sweepState = 0;\r\n }\r\n public clearState() {\r\n this.sweepState = 0;\r\n }\r\n}\r\n\r\n/**\r\n * A `RegionGroup` is\r\n * * An array of `RegionGroupMembers`, carrying the regions of the Ai or Bi part of the boolean expression.\r\n * * The `RegionGroupOpType` to be applied among those members.\r\n * * Pointer to the containing context\r\n * * The count of number of regions known to be \"in\" as the search progresses.\r\n * @internal\r\n */\r\nexport class RegionGroup {\r\n public members: RegionGroupMember[];\r\n public groupOpType: RegionGroupOpType;\r\n public parent: RegionBooleanContext;\r\n private _numIn: number;\r\n public constructor(parent: RegionBooleanContext, groupOpType: RegionGroupOpType) {\r\n this.members = [];\r\n this.parent = parent;\r\n this.groupOpType = groupOpType;\r\n this._numIn = 0;\r\n }\r\n /** deep clear of state data -- group header plus all members */\r\n public clearState() {\r\n for (const member of this.members)\r\n member.clearState();\r\n this._numIn = 0;\r\n }\r\n public range(): Range3d {\r\n const range = Range3d.createNull();\r\n for (const m of this.members) {\r\n if (m.region instanceof GeometryQuery)\r\n m.region.extendRange(range);\r\n else {\r\n const range1 = Range3d.createFromVariantData(m.region);\r\n range.extendRange(range1);\r\n }\r\n }\r\n return range;\r\n }\r\n /** Ask if the current _numIn count qualifies as an \"in\" for this operation type. */\r\n public getInOut(): boolean {\r\n // UNION is true if one or more members are IN\r\n if (this.groupOpType === RegionGroupOpType.Union)\r\n return this._numIn > 0;\r\n // PARITY is true if an odd number of regions are IN\r\n if (this.groupOpType === RegionGroupOpType.Parity)\r\n return Geometry.isOdd(this._numIn);\r\n // INTERSECTION is true if ALL the regions are IN\r\n if (this.groupOpType === RegionGroupOpType.Intersection)\r\n return this._numIn === this.members.length;\r\n return false;\r\n }\r\n // push new members into the group.\r\n public addMember(data: AnyRegion | AnyRegion[] | LineSegment3d | undefined, allowLineSegment: boolean = false) {\r\n if (data instanceof Loop || data instanceof ParityRegion) {\r\n let cleanerData = data.clone() as (ParityRegion | Loop);\r\n RegionOps.consolidateAdjacentPrimitives(cleanerData);\r\n cleanerData = TransferWithSplitArcs.clone(cleanerData) as (ParityRegion | Loop);\r\n this.members.push(new RegionGroupMember(cleanerData, this));\r\n } else if (data instanceof UnionRegion) {\r\n for (const child of data.children) {\r\n this.addMember(child);\r\n }\r\n } else if (Array.isArray(data)) {\r\n for (const item of data) {\r\n this.addMember(item);\r\n }\r\n } else if (allowLineSegment && data instanceof LineSegment3d) {\r\n this.members.push(new RegionGroupMember(data, this));\r\n }\r\n }\r\n // update the \"in\" count _numIn according to old and new states (parity counts) for some member region.\r\n public recordMemberStateChange(oldState: number, newState: number) {\r\n const oldIn = Geometry.isOdd(oldState);\r\n const newIn = Geometry.isOdd(newState);\r\n if (!oldIn && newIn)\r\n this._numIn++;\r\n else if (oldIn && !newIn)\r\n this._numIn--;\r\n }\r\n}\r\n/**\r\n * A `RegionBooleanContext` carries structure and operations for binary operations between two sets of regions.\r\n * * In the binary operation OP (union, intersection, parity, difference), the left and right operands\r\n * are each a composite union, difference, or parity among multiple inputs, i.e.,\r\n * * (operationA among Ai) OP (operationB among Bi)\r\n * * where the Ai are one set of regions, being combined by operationA\r\n * * and the Bi are the another set of regions, being combined by operationB.\r\n * * Each group of Ai and Bi is a `RegionGroup`.\r\n * * This is an extremely delicate structure.\r\n * * Members are public because of the unique variety of queries, but should only be used for queries.\r\n * * The graph and curves in the booleans are connected by an extended pointer chain:\r\n * * (HalfEdge in Graph).edgeTag points to a CurveLocationDetail.\r\n * * (CurveLocationDetail).curve points to a curve.\r\n * * (Curve).parent points to RegionGroupMember.\r\n * * (RegionGroupMember) points to RegionGroup.\r\n * * (RegionGroup) points to RegionBooleanBinaryContext.\r\n * * So when a graph sweep crosses an edge\r\n * * the chain leads to a parity count in the RegionGroupMember.\r\n * * that can change the number of members active in the RegionGroup.\r\n * * which can change the state of the context.\r\n * @internal\r\n */\r\nexport class RegionBooleanContext implements RegionOpsFaceToFaceSearchCallbacks {\r\n public groupA!: RegionGroup;\r\n public groupB!: RegionGroup;\r\n /** bridge edges */\r\n public extraGeometry!: RegionGroup;\r\n public graph!: HalfEdgeGraph;\r\n public faceAreaFunction!: NodeToNumberFunction;\r\n public binaryOp: RegionBinaryOpType;\r\n private constructor(groupTypeA: RegionGroupOpType, groupTypeB: RegionGroupOpType) {\r\n this.groupA = new RegionGroup(this, groupTypeA);\r\n this.groupB = new RegionGroup(this, groupTypeB);\r\n this.extraGeometry = new RegionGroup(this, RegionGroupOpType.NonBounding);\r\n this.binaryOp = RegionBinaryOpType.Union; // revised in runClassificationSweep\r\n }\r\n /**\r\n * Create a context with both A and B groups empty.\r\n * * Caller follows up by calls to `context.groupA.addMember (loopOrParityRegion)` or `context.groupB.addMember (loopOrParityRegion)`\r\n * @param groupTypeA\r\n * @param groupTypeB\r\n */\r\n public static create(groupTypeA: RegionGroupOpType, groupTypeB: RegionGroupOpType): RegionBooleanContext {\r\n return new RegionBooleanContext(groupTypeA, groupTypeB);\r\n }\r\n public addMembers(dataA: AnyRegion | AnyRegion[] | undefined, dataB: AnyRegion | AnyRegion[] | undefined) {\r\n this.groupA.addMember(dataA);\r\n this.groupB.addMember(dataB);\r\n this.addConnectives();\r\n }\r\n private _workSegment?: LineSegment3d;\r\n private static _bridgeDirection = Vector3d.createNormalized(1.0, -0.12328974132467)!; // magic unit direction to minimize vertex hits\r\n /**\r\n * The sweep operations require access to all geometry by edge crossings and face walk.\r\n * If input loops are non-overlapping, there may be disconnected islands not reachable.\r\n * This method:\r\n * * finds the total range\r\n * * creates parallel rays from the extreme point of each loop and extending beyond the overall range\r\n * * places those lines in the extraGeometry group\r\n */\r\n public addConnectives() {\r\n const rangeA = this.groupA.range();\r\n const rangeB = this.groupB.range();\r\n const rangeAB = rangeA.union(rangeB);\r\n const areaTol = RegionOps.computeXYAreaTolerance(rangeAB);\r\n let margin = 0.1;\r\n this._workSegment = PlaneAltitudeRangeContext.findExtremePointsInDirection(rangeAB.corners(), RegionBooleanContext._bridgeDirection, this._workSegment);\r\n if (this._workSegment)\r\n margin *= this._workSegment.point0Ref.distanceXY(this._workSegment.point1Ref); // how much further to extend each bridge ray\r\n const maxPoints: Point3d[] = [];\r\n const findExtremePointsInLoop = (region: Loop) => {\r\n const area = RegionOps.computeXYArea(region);\r\n if (area === undefined || Math.abs(area) < areaTol)\r\n return; // avoid bridging trivial faces\r\n this._workSegment = PlaneAltitudeRangeContext.findExtremePointsInDirection(region, RegionBooleanContext._bridgeDirection, this._workSegment);\r\n if (this._workSegment)\r\n maxPoints.push(this._workSegment.point1Ref);\r\n };\r\n for (const groupMembers of [this.groupA.members, this.groupB.members]) {\r\n for (const m of groupMembers) {\r\n if (m.region instanceof Loop) {\r\n findExtremePointsInLoop(m.region);\r\n } else if (m.region instanceof ParityRegion) {\r\n for (const loop of m.region.children)\r\n findExtremePointsInLoop(loop);\r\n }\r\n }\r\n }\r\n const ray = Ray3d.createZero();\r\n for (const p of maxPoints) {\r\n // Make a line from\r\n // 1) exactly the max point of the loops to\r\n // 2) a point clearly outside the big range\r\n // If p came from some inner loop this will\r\n // 1) create a bridge from the inner loop through any containing loops (always)\r\n // 2) avoid crossing any containing loop at a vertex. (with high probability, but not absolutely always)\r\n const bridgeLength = margin + Ray3d.create(p, RegionBooleanContext._bridgeDirection, ray).intersectionWithRange3d(rangeAB).high;\r\n const outside = Point3d.createAdd2Scaled(p, 1.0, RegionBooleanContext._bridgeDirection, bridgeLength);\r\n const bridgeLine = LineSegment3d.createXYXY(p.x, p.y, outside.x, outside.y);\r\n this.extraGeometry.addMember(bridgeLine, true);\r\n }\r\n }\r\n /**\r\n * Simplify the graph by removing bridge edges that do not serve to connect inner and outer loops, i.e.:\r\n * * the bridge edge is dangling\r\n * * the bridge edge is adjacent to multiple faces\r\n * * the bridge edge is adjacent to a negative area face\r\n * @returns the number of extraneous bridge edges removed from the graph.\r\n */\r\n private removeExtraneousBridgeEdges(): number {\r\n const toHeal: HalfEdge[] = [];\r\n const interiorBridges: HalfEdge[] = [];\r\n\r\n // lambda test for boundary edge. Relies only on face loop orientation. Doesn't use HalfEdgeMasks!\r\n const isExteriorEdge = (node: HalfEdge): boolean => {\r\n if (this.faceAreaFunction(node) < 0.0)\r\n return true;\r\n if (!node.findAroundFace(node.edgeMate))\r\n return this.faceAreaFunction(node.edgeMate) < 0.0;\r\n return false;\r\n };\r\n\r\n // isolate dangling bridges, bridges separating different faces, and \"exterior\" bridges in the negative area face\r\n this.graph.announceEdges((_graph: HalfEdgeGraph, node: HalfEdge): boolean => {\r\n if (node.edgeTag !== undefined) {\r\n if (node.edgeTag instanceof CurveLocationDetail) {\r\n if (node.edgeTag.curve) {\r\n if (node.edgeTag.curve.parent instanceof RegionGroupMember) {\r\n if (node.edgeTag.curve.parent.parentGroup === this.extraGeometry) {\r\n if (node.isDangling || node.edgeMate.isDangling || !node.findAroundFace(node.edgeMate) || this.faceAreaFunction(node) < 0.0) {\r\n toHeal.push(node.vertexSuccessor);\r\n toHeal.push(node.edgeMate.vertexSuccessor);\r\n node.isolateEdge();\r\n } else {\r\n interiorBridges.push(node);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n });\r\n\r\n // At this point, all bridges that were exterior are isolated, but this may have caused formerly\r\n // interior bridges to become exterior. Now we successively isolate exterior bridges until none remain.\r\n let numIsolatedThisPass: number;\r\n do {\r\n numIsolatedThisPass = 0;\r\n for (const node of interiorBridges) {\r\n if (!node.isIsolatedEdge && isExteriorEdge(node)) {\r\n toHeal.push(node.vertexSuccessor);\r\n toHeal.push(node.edgeMate.vertexSuccessor);\r\n node.isolateEdge();\r\n numIsolatedThisPass++;\r\n }\r\n }\r\n } while (numIsolatedThisPass > 0);\r\n\r\n // lambda to extend the detail interval on a side of a healed edge\r\n const mergeDetails = (he: HalfEdge | undefined, newFraction?: number, newPoint?: Point3d): void => {\r\n if (he && he.edgeTag instanceof CurveLocationDetail && he.sortData !== undefined && newFraction !== undefined && newPoint) {\r\n if (he.sortData > 0)\r\n he.edgeTag.captureFraction1Point1(newFraction, newPoint);\r\n else\r\n he.edgeTag.captureFractionPoint(newFraction, newPoint);\r\n }\r\n };\r\n\r\n // At this point all removable bridges are isolated. Clean up their original vertex loops, if possible.\r\n for (const doomedA of toHeal) {\r\n const doomedB = doomedA.vertexSuccessor;\r\n if ( // are the geometries mergeable?\r\n doomedA !== doomedB &&\r\n doomedA.edgeTag instanceof CurveLocationDetail && doomedA.sortData !== undefined &&\r\n doomedB.edgeTag instanceof CurveLocationDetail && doomedB.sortData !== undefined &&\r\n doomedA.edgeTag.curve === doomedB.edgeTag.curve &&\r\n doomedA.edgeTag.hasFraction1 && doomedB.edgeTag.hasFraction1 &&\r\n doomedA.sortData * doomedB.sortData < 0 &&\r\n ((doomedA.sortData > 0 && Geometry.isSmallRelative(doomedA.edgeTag.fraction - doomedB.edgeTag.fraction1!)) ||\r\n (doomedA.sortData < 0 && Geometry.isSmallRelative(doomedA.edgeTag.fraction1! - doomedB.edgeTag.fraction)))\r\n ) {\r\n const survivorA = HalfEdge.healEdge(doomedA, false);\r\n if (survivorA) {\r\n const endFractionA = (doomedA.sortData > 0) ? doomedA.edgeTag.fraction1 : doomedA.edgeTag.fraction;\r\n const endPointA = (doomedA.sortData > 0) ? doomedA.edgeTag.point1 : doomedA.edgeTag.point;\r\n mergeDetails(survivorA, endFractionA, endPointA);\r\n const endFractionB = (doomedB.sortData > 0) ? doomedB.edgeTag.fraction1 : doomedB.edgeTag.fraction;\r\n const endPointB = (doomedB.sortData > 0) ? doomedB.edgeTag.point1 : doomedB.edgeTag.point;\r\n mergeDetails(survivorA.edgeMate, endFractionB, endPointB);\r\n }\r\n }\r\n }\r\n return this.graph.deleteIsolatedEdges();\r\n }\r\n /**\r\n * Markup and assembly steps for geometry in the RegionGroups.\r\n * * Annotate connection from group to curves.\r\n * * groups with point data but no curves get no further annotation.\r\n * * compute intersections.\r\n * * assemble and merge the HalfEdgeGraph.\r\n * @param mergeTolerance absolute distance tolerance for merging loops\r\n */\r\n public annotateAndMergeCurvesInGraph(mergeTolerance: number = Geometry.smallMetricDistance) {\r\n const allPrimitives: CurvePrimitive[] = [];\r\n // ASSUME loops have fine-grained types (no linestrings)\r\n for (const group of [this.groupA, this.groupB, this.extraGeometry]) {\r\n for (const member of group.members) {\r\n let k = allPrimitives.length;\r\n if (member.region instanceof GeometryQuery) {\r\n RegionOps.collectCurvePrimitives(member.region, allPrimitives, true, true);\r\n for (; k < allPrimitives.length; k++)\r\n allPrimitives[k].parent = member;\r\n }\r\n }\r\n }\r\n const intersections = CurveCurve.allIntersectionsAmongPrimitivesXY(allPrimitives, mergeTolerance);\r\n const graph = PlanarSubdivision.assembleHalfEdgeGraph(allPrimitives, intersections, mergeTolerance);\r\n this.graph = graph;\r\n this.faceAreaFunction = faceAreaFromCurvedEdgeData;\r\n this.removeExtraneousBridgeEdges();\r\n }\r\n private _announceFaceFunction?: AnnounceClassifiedFace;\r\n /**\r\n * Sweep through the graph to assign in/out classifications to all faces.\r\n * * the classification is announced in two ways:\r\n * * the EXTERNAL mask is set on all half edges that are NOT interior faces.\r\n * * the announceFaceFunction is called once for each face.\r\n * @param binaryOp\r\n * @param announceFaceFunction\r\n */\r\n public runClassificationSweep(binaryOp: RegionBinaryOpType, announceFaceFunction?: AnnounceClassifiedFace): void {\r\n this._announceFaceFunction = announceFaceFunction;\r\n this.binaryOp = binaryOp;\r\n this.graph.clearMask(HalfEdgeMask.EXTERIOR);\r\n for (const group of [this.groupA, this.groupB])\r\n group.clearState();\r\n const faceHasBeenVisitedMask = this.graph.grabMask();\r\n const nodeHasBeenVisitedMask = this.graph.grabMask();\r\n const componentArray = GraphComponentArray.create(this.graph);\r\n for (const component of componentArray.components) {\r\n const exteriorHalfEdge = component.faces[component.faceAreas.indexOf(Math.min(...component.faceAreas))];\r\n const exteriorMask = HalfEdgeMask.EXTERIOR;\r\n const allMasksToClear = exteriorMask | faceHasBeenVisitedMask | nodeHasBeenVisitedMask;\r\n this.graph.clearMask(allMasksToClear);\r\n RegionOpsFaceToFaceSearch.faceToFaceSearchFromOuterLoop(\r\n this.graph, exteriorHalfEdge, faceHasBeenVisitedMask, nodeHasBeenVisitedMask, this,\r\n );\r\n }\r\n this.graph.dropMask(faceHasBeenVisitedMask);\r\n this.graph.dropMask(nodeHasBeenVisitedMask);\r\n }\r\n // search the graph for faces with\r\n // .. exactly 2 edges\r\n // .. both with given mask\r\n // .. at least one mate is not exterior.\r\n // .. clear that mark\r\n public unmaskMaskedNullFaces(mask: number) {\r\n for (const nodeA of this.graph.allHalfEdges) {\r\n const nodeB = nodeA.faceSuccessor;\r\n if (nodeB.faceSuccessor === nodeA) {\r\n if (nodeA.getMask(mask) && nodeB.getMask(mask)) {\r\n if (!nodeA.edgeMate.getMask(mask) || !nodeB.edgeMate.getMask(mask)) {\r\n nodeA.clearMask(mask);\r\n nodeB.clearMask(mask);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n private getInOut(): boolean {\r\n if (this.binaryOp === RegionBinaryOpType.Union)\r\n return this.groupA.getInOut() || this.groupB.getInOut();\r\n if (this.binaryOp === RegionBinaryOpType.Intersection)\r\n return this.groupA.getInOut() && this.groupB.getInOut();\r\n if (this.binaryOp === RegionBinaryOpType.AMinusB)\r\n return this.groupA.getInOut() && !this.groupB.getInOut();\r\n if (this.binaryOp === RegionBinaryOpType.BMinusA)\r\n return !this.groupA.getInOut() && this.groupB.getInOut();\r\n if (this.binaryOp === RegionBinaryOpType.Parity)\r\n return this.groupA.getInOut() !== this.groupB.getInOut();\r\n return false;\r\n }\r\n /**\r\n * Record transition across an edge as entry or exit from a RegionGroup.\r\n * * Work backward from the node to a RegionGroup. This path can be:\r\n * * If the node points to a CurveLocationDetail of a (possibly partial) curve, the path is (take a deep breath)\r\n * * node points to CurveLocation Detail\r\n * * CurveLocationDetail points to curve\r\n * * curve points to RegionGroupMember\r\n * * If the node points directly to a RegionGroup, it's ready to go!!!\r\n * @param node\r\n * @param delta\r\n */\r\n private recordTransitionAcrossEdge(node: HalfEdge, delta: number): RegionGroupMember | undefined {\r\n const updateRegionGroupMemberState = (member: RegionGroupMember): RegionGroupMember => {\r\n if (member.parentGroup.groupOpType === RegionGroupOpType.NonBounding)\r\n return member; // no transition across a bridge edge\r\n if (delta !== 0) {\r\n const oldSweepState = member.sweepState;\r\n member.sweepState += delta;\r\n member.parentGroup.recordMemberStateChange(oldSweepState, member.sweepState);\r\n }\r\n return member;\r\n };\r\n\r\n const data = node.edgeTag;\r\n if (data instanceof RegionGroupMember)\r\n return updateRegionGroupMemberState(data);\r\n\r\n if (data instanceof CurveLocationDetail) {\r\n // We trust that the caller has linked from the graph node to a curve which has a RegionGroupMember as its parent.\r\n const member = data.curve!.parent;\r\n if (member instanceof RegionGroupMember)\r\n return updateRegionGroupMemberState(member);\r\n }\r\n return undefined;\r\n }\r\n // obligations to act as sweep callback ...\r\n /** Announce a representative node on the outer face of a component. */\r\n public startComponent(outerFaceNode: HalfEdge): boolean {\r\n outerFaceNode.setMaskAroundFace(HalfEdgeMask.EXTERIOR);\r\n if (this._announceFaceFunction)\r\n this._announceFaceFunction(this.graph, outerFaceNode, -1, faceAreaFromCurvedEdgeData(outerFaceNode));\r\n return true;\r\n }\r\n /** Announce return to outer face. */\r\n public finishComponent(_node: HalfEdge): boolean {\r\n return true;\r\n }\r\n /**\r\n * Announce entry to a graph face.\r\n * * Both both sides of a graph edge are from the same RegionGroupMember.\r\n * * Hence \"crossing that edge\" changes the parity count for the RegionGroupMember that owns that edge by 1.\r\n * * The parity count for other RegionGroupMembers are never affected by this crossing.\r\n * * Crossing a bridge edge does not change the parity count.\r\n */\r\n public enterFace(_facePathStack: HalfEdge[], newFaceNode: HalfEdge): boolean {\r\n this.recordTransitionAcrossEdge(newFaceNode, 1);\r\n const state = this.getInOut();\r\n if (!state)\r\n newFaceNode.setMaskAroundFace(HalfEdgeMask.EXTERIOR);\r\n if (this._announceFaceFunction)\r\n this._announceFaceFunction(this.graph, newFaceNode, state ? 1 : 0, faceAreaFromCurvedEdgeData(newFaceNode));\r\n return true;\r\n }\r\n /** Announce face exit */\r\n public leaveFace(_facePathStack: HalfEdge[], oldFaceNode: HalfEdge): boolean {\r\n this.recordTransitionAcrossEdge(oldFaceNode, -1);\r\n return true;\r\n }\r\n}\r\n/**\r\n * Return xy area between (part of) a curve and the x axis through a reference point.\r\n * If detail is undefined or does not have both start and end fractions, just do trapezoid area.\r\n */\r\nfunction areaUnderPartialCurveXY(\r\n detail: CurveLocationDetail | undefined, xyStart: XAndY, xyEnd: XAndY, referencePoint: XAndY,\r\n): number {\r\n // area between trapezoid and axis\r\n let trapezoidArea;\r\n if (detail && detail.point1) {\r\n trapezoidArea = -(detail.point1.x - detail.point.x) * (0.5 * (detail.point.y + detail.point1.y) - referencePoint.y);\r\n } else {\r\n trapezoidArea = -(xyEnd.x - xyStart.x) * (0.5 * (xyStart.y + xyEnd.y) - referencePoint.y);\r\n }\r\n let areaToChord = 0.0;\r\n if (detail && detail.curve && detail.hasFraction1) {\r\n if (detail.curve instanceof LineSegment3d) {\r\n // nothing to do for a line segment\r\n } else if (detail.curve instanceof Arc3d) {\r\n areaToChord = detail.curve.areaToChordXY(detail.fraction, detail.fraction1!);\r\n } else {\r\n const partial = detail.curve.clonePartialCurve(detail.fraction, detail.fraction1!);\r\n areaToChord = partial ?\r\n RegionOps.computeXYArea(Loop.create(partial, LineSegment3d.create(detail.point1!, detail.point))) ?? 0\r\n : 0;\r\n }\r\n }\r\n return trapezoidArea + areaToChord;\r\n}\r\n/** Compute face area for a face whose edges are decorated with CurveLocationDetail for their (partial) curves. */\r\nfunction faceAreaFromCurvedEdgeData(faceSeed: HalfEdge): number {\r\n let area = 0.0;\r\n let edge = faceSeed;\r\n do {\r\n area += (edge.sortData as number) * areaUnderPartialCurveXY((edge.edgeTag as CurveLocationDetail), edge, edge.faceSuccessor, faceSeed);\r\n } while ((edge = edge.faceSuccessor) !== faceSeed);\r\n return area;\r\n}\r\n\r\n/**\r\n * Function to accumulate area under edges.\r\n * Array of nodes representing faces in a subset of a graph.\r\n * @internal\r\n */\r\nexport type NodeAndRangeFunction = (edge: HalfEdge, range: Range2d) => void;\r\n/**\r\n * Array of nodes representing faces in a subset of a graph.\r\n * @internal\r\n */\r\nexport class GraphComponent {\r\n public faces: HalfEdge[];\r\n public faceAreas: number[];\r\n public range: Range2d;\r\n public constructor(faces: HalfEdge[]) {\r\n this.faces = faces;\r\n this.range = Range2d.createNull();\r\n this.faceAreas = [];\r\n }\r\n /**\r\n * Visit all vertices and edges in the component to build face area array and composite range.\r\n * @param extendRangeForEdge optional function to compute edge range. If undefined, linear edge is assumed.\r\n * @param faceAreaFunction optional function to compute face area. If undefined, linear edges are assumed.\r\n */\r\n public buildFaceData(extendRangeForEdge: NodeAndRangeFunction | undefined, faceAreaFunction: NodeToNumberFunction | undefined) {\r\n const vertexFunction = (node: HalfEdge) => {\r\n if (extendRangeForEdge)\r\n extendRangeForEdge(node, this.range);\r\n else\r\n this.range.extendXY(node.x, node.y);\r\n return 0;\r\n };\r\n this.range.setNull();\r\n for (const f of this.faces) {\r\n f.sumAroundFace(vertexFunction);\r\n }\r\n this.faceAreas.length = 0;\r\n if (faceAreaFunction === faceAreaFromCurvedEdgeData && !this.faces.every((he: HalfEdge) => he.edgeTag instanceof CurveLocationDetail))\r\n faceAreaFunction = undefined; // prerequisite CurveLocationDetails are absent, fall through to default\r\n if (!faceAreaFunction)\r\n faceAreaFunction = (node: HalfEdge) => HalfEdgeGraphSearch.signedFaceArea(node); // polygon area\r\n for (const f of this.faces) {\r\n this.faceAreas.push(faceAreaFunction(f));\r\n }\r\n }\r\n}\r\n/**\r\n * Build and hold an array of component data for a HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class GraphComponentArray {\r\n public components: GraphComponent[];\r\n public graph: HalfEdgeGraph;\r\n private constructor(graph: HalfEdgeGraph) {\r\n this.graph = graph;\r\n this.components = [];\r\n }\r\n public static create(\r\n graph: HalfEdgeGraph, extendRangeForEdge?: (edge: HalfEdge, range: Range2d) => void,\r\n ): GraphComponentArray {\r\n const result = new GraphComponentArray(graph);\r\n const componentArrays = HalfEdgeGraphSearch.collectConnectedComponentsWithExteriorParityMasks(graph, undefined);\r\n for (const componentFaces of componentArrays) {\r\n const component = new GraphComponent(componentFaces);\r\n component.buildFaceData(extendRangeForEdge, faceAreaFromCurvedEdgeData);\r\n result.components.push(component);\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\n\n/**\n * Tolerance blob for various stroking methods.\n *\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\n * * angle is the angle between two contiguous strokes or across a facet edge.\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\n * * It is rare for all three to be active at once.\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\n * * For curves, 15 degrees is typical\n * * For facets, 22.5 degrees is typical.\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\n * * When creating output for devices such as 3D printing will want a chord tolerance.\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\n * @public\n */\nexport class StrokeOptions {\n /** Distance from stroke to actual geometry. */\n public chordTol?: number;\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\n public angleTol?: Angle;\n /** Maximum length of a single stroke. */\n public maxEdgeLength?: number;\n /**\n * Caller expects convex facets.\n * @deprecated in 4.2.0 - will not be removed until after 2026-06-13. Never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\n */\n public needConvexFacets?: boolean;\n /** Minimum strokes on a primitive. */\n public minStrokesPerPrimitive?: number;\n /** Whether or not to triangulate each added facet. */\n public shouldTriangulate: boolean = false;\n private _needNormals?: boolean;\n private _needTwoSided?: boolean;\n private _needParams?: boolean;\n /** Whether params are requested. */\n public get needParams(): boolean {\n return this._needParams !== undefined ? this._needParams : false;\n }\n public set needParams(value: boolean) {\n this._needParams = value;\n }\n /** Whether normals are requested */\n public get needNormals(): boolean {\n return this._needNormals !== undefined ? this._needNormals : false;\n }\n public set needNormals(value: boolean) {\n this._needNormals = value;\n }\n /**\n * Whether to request facets that are viewable from the back.\n * * Default value is true.\n * * Set to false only if the requested facets are expected to form a closed volume with outward normals,\n * indicating they are amenable to backface culling for improved display performance.\n */\n public get needTwoSided(): boolean {\n return this._needTwoSided !== undefined ? this._needTwoSided : true;\n }\n public set needTwoSided(value: boolean) {\n this._needTwoSided = value;\n }\n /** Optional color request flag */\n public needColors?: boolean;\n /** Default number of strokes for a circle. */\n public defaultCircleStrokes = 16;\n /** Ask if angleTol is specified */\n public get hasAngleTol(): boolean {\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\n }\n /** Ask if chordTol is specified */\n public get hasChordTol(): boolean {\n return this.chordTol !== undefined && this.chordTol > 0.0;\n }\n /** Ask if maxEdgeLength is specified */\n public get hasMaxEdgeLength(): boolean {\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\n }\n private _maximizeConvexFacets?: boolean;\n /**\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\n * * Setting this to true also sets [[shouldTriangulate]] to true.\n */\n public get maximizeConvexFacets(): boolean {\n return this._maximizeConvexFacets ?? false;\n }\n public set maximizeConvexFacets(value: boolean) {\n this._maximizeConvexFacets = value;\n if (value)\n this.shouldTriangulate = value;\n }\n /** Return a deep clone */\n public clone(): StrokeOptions {\n const options = new StrokeOptions();\n options.chordTol = this.chordTol;\n options.angleTol = this.angleTol?.clone();\n options.maxEdgeLength = this.maxEdgeLength;\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\n options.shouldTriangulate = this.shouldTriangulate;\n options._needNormals = this._needNormals;\n options._needTwoSided = this._needTwoSided;\n options._needParams = this._needParams;\n options.needColors = this.needColors;\n options.defaultCircleStrokes = this.defaultCircleStrokes;\n options._maximizeConvexFacets = this._maximizeConvexFacets;\n return options;\n }\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\n totalLength = Math.abs(totalLength);\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\n * sweepRadians.\n * * defaultStepRadians is assumed to be larger than zero.\n */\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\n }\n /**\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\n * from the options.\n */\n public static applyAngleTol(\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\n ): number {\n sweepRadians = Math.abs(sweepRadians);\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\n if (options && options.angleTol && options.angleTol.radians > 0.0)\n stepRadians = options.angleTol.radians;\n if (minCount * stepRadians < sweepRadians)\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n return minCount;\n }\n /**\n * Return the number of strokes needed for given edgeLength curve.\n * @param options\n * @param minCount smallest allowed count\n * @param edgeLength\n */\n public static applyMaxEdgeLength(\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\n ): number {\n if (edgeLength < 0)\n edgeLength = - edgeLength;\n if (minCount < 1)\n minCount = 1;\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\n }\n return minCount;\n }\n /**\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\n * chord, and minimum stroke.\n */\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\n let numStrokes = 1;\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\n return numStrokes;\n }\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\n const a = this.chordTol;\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\n * arc length and radians\n */\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0) {\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\n if (radius !== undefined)\n return this.applyChordTol(minCount, radius, sweepRadians);\n }\n return minCount;\n }\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\n public applyMinStrokesPerPrimitive(minCount: number): number {\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\n && this.minStrokesPerPrimitive > minCount)\n minCount = this.minStrokesPerPrimitive;\n return minCount;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for curves.\n * * angle tolerance of 15 degrees.\n * * all others inactive.\n */\n public static createForCurves(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(15.0);\n return options;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\n * * angle tolerance of 22.5 degrees.\n * * all others inactive.\n */\n public static createForFacets(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(22.5);\n return options;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/**\r\n * Tolerance blob for various stroking methods.\r\n *\r\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\r\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\r\n * * angle is the angle between two contiguous strokes or across a facet edge.\r\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\r\n * * It is rare for all three to be active at once.\r\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\r\n * * For curves, 15 degrees is typical\r\n * * For facets, 22.5 degrees is typical.\r\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\r\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\r\n * * When creating output for devices such as 3D printing will want a chord tolerance.\r\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\r\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\r\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\r\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\r\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\r\n * @public\r\n */\r\nexport class StrokeOptions {\r\n /** Distance from stroke to actual geometry. */\r\n public chordTol?: number;\r\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\r\n public angleTol?: Angle;\r\n /** Maximum length of a single stroke. */\r\n public maxEdgeLength?: number;\r\n /**\r\n * Caller expects convex facets.\r\n * @deprecated in 4.2.0 - will not be removed until after 2026-06-13. Never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\r\n */\r\n public needConvexFacets?: boolean;\r\n /** Minimum strokes on a primitive. */\r\n public minStrokesPerPrimitive?: number;\r\n /** Whether or not to triangulate each added facet. */\r\n public shouldTriangulate: boolean = false;\r\n private _needNormals?: boolean;\r\n private _needTwoSided?: boolean;\r\n private _needParams?: boolean;\r\n /** Whether params are requested. */\r\n public get needParams(): boolean {\r\n return this._needParams !== undefined ? this._needParams : false;\r\n }\r\n public set needParams(value: boolean) {\r\n this._needParams = value;\r\n }\r\n /** Whether normals are requested */\r\n public get needNormals(): boolean {\r\n return this._needNormals !== undefined ? this._needNormals : false;\r\n }\r\n public set needNormals(value: boolean) {\r\n this._needNormals = value;\r\n }\r\n /**\r\n * Whether to request facets that are viewable from the back.\r\n * * Default value is true.\r\n * * Set to false only if the requested facets are expected to form a closed volume with outward normals,\r\n * indicating they are amenable to backface culling for improved display performance.\r\n */\r\n public get needTwoSided(): boolean {\r\n return this._needTwoSided !== undefined ? this._needTwoSided : true;\r\n }\r\n public set needTwoSided(value: boolean) {\r\n this._needTwoSided = value;\r\n }\r\n /** Optional color request flag */\r\n public needColors?: boolean;\r\n /** Default number of strokes for a circle. */\r\n public defaultCircleStrokes = 16;\r\n /** Ask if angleTol is specified */\r\n public get hasAngleTol(): boolean {\r\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\r\n }\r\n /** Ask if chordTol is specified */\r\n public get hasChordTol(): boolean {\r\n return this.chordTol !== undefined && this.chordTol > 0.0;\r\n }\r\n /** Ask if maxEdgeLength is specified */\r\n public get hasMaxEdgeLength(): boolean {\r\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\r\n }\r\n private _maximizeConvexFacets?: boolean;\r\n /**\r\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\r\n * * Setting this to true also sets [[shouldTriangulate]] to true.\r\n */\r\n public get maximizeConvexFacets(): boolean {\r\n return this._maximizeConvexFacets ?? false;\r\n }\r\n public set maximizeConvexFacets(value: boolean) {\r\n this._maximizeConvexFacets = value;\r\n if (value)\r\n this.shouldTriangulate = value;\r\n }\r\n /** Return a deep clone */\r\n public clone(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.chordTol = this.chordTol;\r\n options.angleTol = this.angleTol?.clone();\r\n options.maxEdgeLength = this.maxEdgeLength;\r\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\r\n options.shouldTriangulate = this.shouldTriangulate;\r\n options._needNormals = this._needNormals;\r\n options._needTwoSided = this._needTwoSided;\r\n options._needParams = this._needParams;\r\n options.needColors = this.needColors;\r\n options.defaultCircleStrokes = this.defaultCircleStrokes;\r\n options._maximizeConvexFacets = this._maximizeConvexFacets;\r\n return options;\r\n }\r\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\r\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\r\n totalLength = Math.abs(totalLength);\r\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\r\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\r\n * sweepRadians.\r\n * * defaultStepRadians is assumed to be larger than zero.\r\n */\r\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\r\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\r\n }\r\n /**\r\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\r\n * from the options.\r\n */\r\n public static applyAngleTol(\r\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\r\n ): number {\r\n sweepRadians = Math.abs(sweepRadians);\r\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\r\n if (options && options.angleTol && options.angleTol.radians > 0.0)\r\n stepRadians = options.angleTol.radians;\r\n if (minCount * stepRadians < sweepRadians)\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n return minCount;\r\n }\r\n /**\r\n * Return the number of strokes needed for given edgeLength curve.\r\n * @param options\r\n * @param minCount smallest allowed count\r\n * @param edgeLength\r\n */\r\n public static applyMaxEdgeLength(\r\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\r\n ): number {\r\n if (edgeLength < 0)\r\n edgeLength = - edgeLength;\r\n if (minCount < 1)\r\n minCount = 1;\r\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\r\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\r\n * chord, and minimum stroke.\r\n */\r\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\r\n let numStrokes = 1;\r\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\r\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\r\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\r\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\r\n return numStrokes;\r\n }\r\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\r\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\r\n const a = this.chordTol;\r\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\r\n * arc length and radians\r\n */\r\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0) {\r\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\r\n if (radius !== undefined)\r\n return this.applyChordTol(minCount, radius, sweepRadians);\r\n }\r\n return minCount;\r\n }\r\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\r\n public applyMinStrokesPerPrimitive(minCount: number): number {\r\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\r\n && this.minStrokesPerPrimitive > minCount)\r\n minCount = this.minStrokesPerPrimitive;\r\n return minCount;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for curves.\r\n * * angle tolerance of 15 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForCurves(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(15.0);\r\n return options;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\r\n * * angle tolerance of 22.5 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForFacets(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(22.5);\r\n return options;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\nimport { AnyCurve } from \"./CurveTypes\";\nimport { CurveCollection } from \"./CurveCollection\";\nimport { RecursiveCurveProcessor } from \"./CurveProcessor\";\nimport { GeometryQuery } from \"./GeometryQuery\";\nimport { Loop } from \"./Loop\";\nimport { ParityRegion } from \"./ParityRegion\";\nimport { StrokeOptions } from \"./StrokeOptions\";\n\n/**\n * * A `UnionRegion` is a collection of other planar region types -- `Loop` and `ParityRegion`.\n * * The composite is the union of the contained regions.\n * * A point is \"in\" the composite if it is \"in\" one or more of the contained regions.\n * @see [Curve Collections]($docs/learning/geometry/CurveCollection.md) learning article.\n * @public\n */\nexport class UnionRegion extends CurveCollection {\n /** String name for schema properties */\n public readonly curveCollectionType = \"unionRegion\";\n /** Test if `other` is a `UnionRegion` */\n public isSameGeometryClass(other: GeometryQuery): boolean {\n return other instanceof UnionRegion;\n }\n /** Collection of Loop and ParityRegion children. */\n protected _children: Array<ParityRegion | Loop>;\n /** Return the array of regions */\n public override get children(): Array<ParityRegion | Loop> {\n return this._children;\n }\n /** Constructor -- initialize with no children */\n public constructor() {\n super();\n this._children = [];\n }\n /** Create a `UnionRegion` by capturing the given regions as children. */\n public static create(...data: Array<ParityRegion | Loop>): UnionRegion {\n const result = new UnionRegion();\n for (const child of data) {\n result.tryAddChild(child);\n }\n return result;\n }\n /** Return the boundary type (5) of a corresponding MicroStation CurveVector */\n public dgnBoundaryType(): number {\n return 5;\n }\n /** Dispatch to more strongly typed `processor.announceUnionRegion(this, indexInParent)` */\n public announceToCurveProcessor(processor: RecursiveCurveProcessor, indexInParent: number = -1): void {\n return processor.announceUnionRegion(this, indexInParent);\n }\n /** Return structural clone with stroked primitives. */\n public cloneStroked(options?: StrokeOptions): UnionRegion {\n const clone = new UnionRegion();\n let child;\n for (child of this._children) {\n const childStrokes = child.cloneStroked(options);\n if (childStrokes)\n clone.children.push(childStrokes);\n }\n return clone;\n }\n /** Return new empty `UnionRegion` */\n public cloneEmptyPeer(): UnionRegion {\n return new UnionRegion();\n }\n /**\n * Try to add a child (by capturing it).\n * * Returns false if the `AnyCurve` child is not a region type.\n */\n public tryAddChild(child: AnyCurve): boolean {\n if (child && (child instanceof ParityRegion || child instanceof Loop)) {\n this._children.push(child);\n return true;\n }\n return false;\n }\n /** Return a child identified by index. */\n public getChild(i: number): Loop | ParityRegion | undefined {\n if (i < this._children.length)\n return this._children[i];\n return undefined;\n }\n /** Second step of double dispatch: call `handler.handleUnionRegion(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleUnionRegion(this);\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { AnyCurve } from \"./CurveTypes\";\r\nimport { CurveCollection } from \"./CurveCollection\";\r\nimport { RecursiveCurveProcessor } from \"./CurveProcessor\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { Loop } from \"./Loop\";\r\nimport { ParityRegion } from \"./ParityRegion\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * A `UnionRegion` is a collection of other planar region types -- `Loop` and `ParityRegion`.\r\n * * The composite is the union of the contained regions.\r\n * * A point is \"in\" the composite if it is \"in\" one or more of the contained regions.\r\n * @see [Curve Collections]($docs/learning/geometry/CurveCollection.md) learning article.\r\n * @public\r\n */\r\nexport class UnionRegion extends CurveCollection {\r\n /** String name for schema properties */\r\n public readonly curveCollectionType = \"unionRegion\";\r\n /** Test if `other` is a `UnionRegion` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean {\r\n return other instanceof UnionRegion;\r\n }\r\n /** Collection of Loop and ParityRegion children. */\r\n protected _children: Array<ParityRegion | Loop>;\r\n /** Return the array of regions */\r\n public override get children(): Array<ParityRegion | Loop> {\r\n return this._children;\r\n }\r\n /** Constructor -- initialize with no children */\r\n public constructor() {\r\n super();\r\n this._children = [];\r\n }\r\n /** Create a `UnionRegion` by capturing the given regions as children. */\r\n public static create(...data: Array<ParityRegion | Loop>): UnionRegion {\r\n const result = new UnionRegion();\r\n for (const child of data) {\r\n result.tryAddChild(child);\r\n }\r\n return result;\r\n }\r\n /** Return the boundary type (5) of a corresponding MicroStation CurveVector */\r\n public dgnBoundaryType(): number {\r\n return 5;\r\n }\r\n /** Dispatch to more strongly typed `processor.announceUnionRegion(this, indexInParent)` */\r\n public announceToCurveProcessor(processor: RecursiveCurveProcessor, indexInParent: number = -1): void {\r\n return processor.announceUnionRegion(this, indexInParent);\r\n }\r\n /** Return structural clone with stroked primitives. */\r\n public cloneStroked(options?: StrokeOptions): UnionRegion {\r\n const clone = new UnionRegion();\r\n let child;\r\n for (child of this._children) {\r\n const childStrokes = child.cloneStroked(options);\r\n if (childStrokes)\r\n clone.children.push(childStrokes);\r\n }\r\n return clone;\r\n }\r\n /** Return new empty `UnionRegion` */\r\n public cloneEmptyPeer(): UnionRegion {\r\n return new UnionRegion();\r\n }\r\n /**\r\n * Try to add a child (by capturing it).\r\n * * Returns false if the `AnyCurve` child is not a region type.\r\n */\r\n public tryAddChild(child: AnyCurve): boolean {\r\n if (child && (child instanceof ParityRegion || child instanceof Loop)) {\r\n this._children.push(child);\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return a child identified by index. */\r\n public getChild(i: number): Loop | ParityRegion | undefined {\r\n if (i < this._children.length)\r\n return this._children[i];\r\n return undefined;\r\n }\r\n /** Second step of double dispatch: call `handler.handleUnionRegion(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleUnionRegion(this);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Geometry } from \"../../Geometry\";\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\nimport { CurvePrimitive, TangentOptions } from \"../CurvePrimitive\";\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\n\n/**\n * Context for searching for the tangent(s) to a CurvePrimitive.\n * @internal\n */\nexport class AnnounceTangentStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\n private _curve: CurvePrimitive | undefined;\n private _announceTangent: (tangent: CurveLocationDetail) => any;\n private _spacePoint: Point3d;\n private _vectorToEye: Vector3d;\n private _distanceTol: number;\n private _distanceTolSquared: number;\n // fraction and function value on one side of an interval that may bracket a root\n private _fractionA: number = 0;\n private _functionA: number = 0;\n // fraction and function value on the other side of an interval that may bracket a root\n private _fractionB: number = 0;\n private _functionB: number = 0;\n private _numThisCurve: number = 0;\n // scratch vars to use within methods\n private _fractionMRU?: number;\n private _curveMRU?: CurvePrimitive;\n private _workRay: Ray3d;\n private _workDetail?: CurveLocationDetail;\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\n /** Constructor */\n public constructor(spacePoint: Point3d, announceTangent: (tangent: CurveLocationDetail) => any, options?: TangentOptions) {\n super();\n this._announceTangent = announceTangent;\n this._spacePoint = spacePoint;\n this._vectorToEye = options?.vectorToEye ?? Vector3d.unitZ();\n this._distanceTol = options?.distanceTol ?? Geometry.smallMetricDistance;\n this._distanceTolSquared = this._distanceTol * this._distanceTol;\n this._workRay = Ray3d.createZero();\n this.startCurvePrimitive(undefined);\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\n }\n /** Specified by IStrokeHandler. */\n public needPrimaryGeometryForStrokes() {\n return true;\n }\n /** Specified by IStrokeHandler. */\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\n this._curve = curve;\n this._fractionA = 0.0;\n this._numThisCurve = 0;\n this._functionA = 0.0;\n }\n /** Specified by IStrokeHandler. */\n public endCurvePrimitive() {\n }\n /** Specified by IStrokeHandler. */\n public announceIntervalForUniformStepStrokes(\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\n ): void {\n this.startCurvePrimitive(cp);\n if (numStrokes < 1)\n numStrokes = 1;\n const df = 1.0 / numStrokes;\n for (let i = 0; i <= numStrokes; i++) {\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\n cp.fractionToPointAndDerivative(fraction, this._workRay);\n this.announceRay(fraction, this._workRay);\n }\n }\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d): void {\n if (this._parentCurvePrimitive)\n cp = this._parentCurvePrimitive;\n if (this._curveMRU === cp && Geometry.isAlmostEqualOptional(this._fractionMRU, fraction, Geometry.smallFloatingPoint))\n return; // avoid announcing duplicate tangents in succession (e.g., at interior stroke point)\n this._workDetail = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._workDetail);\n this._announceTangent(this._workDetail);\n this._fractionMRU = fraction;\n this._curveMRU = cp;\n }\n /** Specified by IStrokeHandler. */\n public announceSegmentInterval(\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\n ): void {\n let fraction: number;\n let point: Point3d;\n const distance0 = this._spacePoint.distanceSquared(point0);\n const distance1 = this._spacePoint.distanceSquared(point1);\n if (distance0 < distance1) {\n fraction = fraction0;\n point = point0;\n } else {\n fraction = fraction1;\n point = point1;\n }\n // evaluate at midpoint; the endpoints may be at corners, which have ambiguous tangent\n const value = this.evaluateFunction(undefined, (fraction0 + fraction1) / 2, cp);\n if (value !== undefined && Geometry.isDistanceWithinTol(value, this._distanceTol))\n this.announceCandidate(cp, fraction, point);\n }\n /**\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\n * fractional interval.\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\n * this method can miss a root of `f`.\n */\n private searchInterval() {\n // directly announce at endpoint if we are extra certain it's a root; Newton can miss it if it has multiplicity > 1\n if (Geometry.isDistanceWithinTol(this._functionA, this._distanceTolSquared))\n this.announceSolutionFraction(this._fractionA);\n if (Geometry.isDistanceWithinTol(this._functionB, this._distanceTolSquared))\n this.announceSolutionFraction(this._fractionB);\n if (this._functionA * this._functionB < 0) {\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\n if (fraction) {\n this._newtonSolver.setX(fraction);\n if (this._newtonSolver.runIterations())\n this.announceSolutionFraction(this._newtonSolver.getX());\n }\n }\n }\n private announceSolutionFraction(fraction: number) {\n if (this._curve)\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\n }\n /**\n * Evaluate the univariate real-valued function for which we are finding roots.\n * * For finding the tangents to curve `X` from point `Q` as seen in a view plane with normal `N`, this\n * function is `f(t) := (Q - X(t)) dot (X'(t) cross N)`. The second vector in the dot product defines a\n * _tangent plane_ at `X(t)`.\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\n * @param pointAndDerivative pre-evaluated curve\n * @param fraction fraction at which to evaluate `curve`\n * @param curve curve to evaluate at `fraction`\n * @returns distance of `Q` from the tangent plane at `X(t)`.\n */\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\n if (pointAndDerivative)\n this._workRay.setFrom(pointAndDerivative);\n else if (fraction !== undefined && curve)\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\n else\n return undefined;\n const cross = this._vectorToEye.unitCrossProduct(this._workRay.direction); // normalized so we return true distance\n return cross ? cross.dotProductStartEnd(this._workRay.origin, this._spacePoint) : undefined;\n }\n /** Specified by NewtonRtoRStrokeHandler. */\n public evaluate(fraction: number): boolean {\n const curve = this._parentCurvePrimitive ?? this._curve;\n const value = this.evaluateFunction(undefined, fraction, curve);\n if (value === undefined)\n return false;\n this.currentF = value;\n return true;\n }\n private announceRay(fraction: number, data: Ray3d): void {\n this._functionB = this.evaluateFunction(data)!;\n this._fractionB = fraction;\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\n this.searchInterval();\n this._functionA = this._functionB;\n this._fractionA = this._fractionB;\n }\n /** Specified by IStrokeHandler. */\n public announcePointTangent(_point: Point3d, _fraction: number, _tangent: Vector3d) {\n assert(false, \"No callers expected. IStrokeHandler probably didn't need to specify this method.\");\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive, TangentOptions } from \"../CurvePrimitive\";\r\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\r\n\r\n/**\r\n * Context for searching for the tangent(s) to a CurvePrimitive.\r\n * @internal\r\n */\r\nexport class AnnounceTangentStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _announceTangent: (tangent: CurveLocationDetail) => any;\r\n private _spacePoint: Point3d;\r\n private _vectorToEye: Vector3d;\r\n private _distanceTol: number;\r\n private _distanceTolSquared: number;\r\n // fraction and function value on one side of an interval that may bracket a root\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // fraction and function value on the other side of an interval that may bracket a root\r\n private _fractionB: number = 0;\r\n private _functionB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars to use within methods\r\n private _fractionMRU?: number;\r\n private _curveMRU?: CurvePrimitive;\r\n private _workRay: Ray3d;\r\n private _workDetail?: CurveLocationDetail;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n /** Constructor */\r\n public constructor(spacePoint: Point3d, announceTangent: (tangent: CurveLocationDetail) => any, options?: TangentOptions) {\r\n super();\r\n this._announceTangent = announceTangent;\r\n this._spacePoint = spacePoint;\r\n this._vectorToEye = options?.vectorToEye ?? Vector3d.unitZ();\r\n this._distanceTol = options?.distanceTol ?? Geometry.smallMetricDistance;\r\n this._distanceTolSquared = this._distanceTol * this._distanceTol;\r\n this._workRay = Ray3d.createZero();\r\n this.startCurvePrimitive(undefined);\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public needPrimaryGeometryForStrokes() {\r\n return true;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public endCurvePrimitive() {\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1)\r\n numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._workRay);\r\n this.announceRay(fraction, this._workRay);\r\n }\r\n }\r\n private announceCandidate(cp: CurvePrimitive, fraction: number, point: Point3d): void {\r\n if (this._parentCurvePrimitive)\r\n cp = this._parentCurvePrimitive;\r\n if (this._curveMRU === cp && Geometry.isAlmostEqualOptional(this._fractionMRU, fraction, Geometry.smallFloatingPoint))\r\n return; // avoid announcing duplicate tangents in succession (e.g., at interior stroke point)\r\n this._workDetail = CurveLocationDetail.createCurveFractionPoint(cp, fraction, point, this._workDetail);\r\n this._announceTangent(this._workDetail);\r\n this._fractionMRU = fraction;\r\n this._curveMRU = cp;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, _numStrokes: number, fraction0: number, fraction1: number,\r\n ): void {\r\n let fraction: number;\r\n let point: Point3d;\r\n const distance0 = this._spacePoint.distanceSquared(point0);\r\n const distance1 = this._spacePoint.distanceSquared(point1);\r\n if (distance0 < distance1) {\r\n fraction = fraction0;\r\n point = point0;\r\n } else {\r\n fraction = fraction1;\r\n point = point1;\r\n }\r\n // evaluate at midpoint; the endpoints may be at corners, which have ambiguous tangent\r\n const value = this.evaluateFunction(undefined, (fraction0 + fraction1) / 2, cp);\r\n if (value !== undefined && Geometry.isDistanceWithinTol(value, this._distanceTol))\r\n this.announceCandidate(cp, fraction, point);\r\n }\r\n /**\r\n * Given a function `f` and (unordered) fractions `a` and `b`, search for and announce a root of `f` in this\r\n * fractional interval.\r\n * * This method searches for a root of `f` if and only if the stroke segment defined by `(a, f(a))` and\r\n * `(b, f(b))` has a root. This is a HEURISTIC: given continuous `f` between `a` and `b`, a root of the stroke\r\n * segment implies a root of `f`, but not vice-versa. Therefore, if the strokes are not sufficiently dense,\r\n * this method can miss a root of `f`.\r\n */\r\n private searchInterval() {\r\n // directly announce at endpoint if we are extra certain it's a root; Newton can miss it if it has multiplicity > 1\r\n if (Geometry.isDistanceWithinTol(this._functionA, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionA);\r\n if (Geometry.isDistanceWithinTol(this._functionB, this._distanceTolSquared))\r\n this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n // by the Intermediate Value Theorem, a root lies between fractionA and fractionB; use Newton to find it.\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n private announceSolutionFraction(fraction: number) {\r\n if (this._curve)\r\n this.announceCandidate(this._curve, fraction, this._curve.fractionToPoint(fraction));\r\n }\r\n /**\r\n * Evaluate the univariate real-valued function for which we are finding roots.\r\n * * For finding the tangents to curve `X` from point `Q` as seen in a view plane with normal `N`, this\r\n * function is `f(t) := (Q - X(t)) dot (X'(t) cross N)`. The second vector in the dot product defines a\r\n * _tangent plane_ at `X(t)`.\r\n * * Either `pointAndDerivative` must be defined, or both `fraction` and `curve`.\r\n * @param pointAndDerivative pre-evaluated curve\r\n * @param fraction fraction at which to evaluate `curve`\r\n * @param curve curve to evaluate at `fraction`\r\n * @returns distance of `Q` from the tangent plane at `X(t)`.\r\n */\r\n private evaluateFunction(pointAndDerivative?: Ray3d, fraction?: number, curve?: CurvePrimitive): number | undefined {\r\n if (pointAndDerivative)\r\n this._workRay.setFrom(pointAndDerivative);\r\n else if (fraction !== undefined && curve)\r\n this._workRay = curve.fractionToPointAndDerivative(fraction, this._workRay);\r\n else\r\n return undefined;\r\n const cross = this._vectorToEye.unitCrossProduct(this._workRay.direction); // normalized so we return true distance\r\n return cross ? cross.dotProductStartEnd(this._workRay.origin, this._spacePoint) : undefined;\r\n }\r\n /** Specified by NewtonRtoRStrokeHandler. */\r\n public evaluate(fraction: number): boolean {\r\n const curve = this._parentCurvePrimitive ?? this._curve;\r\n const value = this.evaluateFunction(undefined, fraction, curve);\r\n if (value === undefined)\r\n return false;\r\n this.currentF = value;\r\n return true;\r\n }\r\n private announceRay(fraction: number, data: Ray3d): void {\r\n this._functionB = this.evaluateFunction(data)!;\r\n this._fractionB = fraction;\r\n if (this._numThisCurve++ > 0) // after the first stroke point, a stroke segment is defined, so we have an interval\r\n this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n /** Specified by IStrokeHandler. */\r\n public announcePointTangent(_point: Point3d, _fraction: number, _tangent: Vector3d) {\r\n assert(false, \"No callers expected. IStrokeHandler probably didn't need to specify this method.\");\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry, PlaneAltitudeEvaluator } from \"../../Geometry\";\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\nimport { Order2Bezier } from \"../../numerics/BezierPolynomials\";\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\nimport { CurvePrimitive } from \"../CurvePrimitive\";\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\n\n/**\n * Context for computing intersections of a CurvePrimitive with a plane.\n * @internal\n */\nexport class AppendPlaneIntersectionStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\n private _curve: CurvePrimitive | undefined;\n private _plane: PlaneAltitudeEvaluator;\n private _intersections: CurveLocationDetail[];\n private _fractionA: number = 0;\n private _functionA: number = 0;\n // private derivativeA: number; <---- Not currently used\n private _functionB: number = 0;\n private _fractionB: number = 0;\n private _derivativeB: number = 0;\n private _numThisCurve: number = 0;\n // scratch vars for use within methods.\n private _ray: Ray3d;\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\n\n // Return the first defined curve among: this.parentCurvePrimitive, this.curve;\n public effectiveCurve(): CurvePrimitive | undefined {\n if (this._parentCurvePrimitive)\n return this._parentCurvePrimitive;\n return this._curve;\n }\n\n public get getDerivativeB() {\n return this._derivativeB; // <--- _derivativeB is not currently used anywhere. Provided getter to suppress lint error\n }\n\n public constructor(plane: PlaneAltitudeEvaluator, intersections: CurveLocationDetail[]) {\n super();\n this._plane = plane;\n this._intersections = intersections;\n this.startCurvePrimitive(undefined);\n this._ray = Ray3d.createZero();\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\n }\n\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\n this._curve = curve;\n this._fractionA = 0.0;\n this._numThisCurve = 0;\n this._functionA = 0.0;\n // this.derivativeA = 0.0;\n }\n\n public endCurvePrimitive() {\n }\n\n public announceIntervalForUniformStepStrokes(\n cp: CurvePrimitive,\n numStrokes: number,\n fraction0: number,\n fraction1: number): void {\n this.startCurvePrimitive(cp);\n if (numStrokes < 1) numStrokes = 1;\n const df = 1.0 / numStrokes;\n for (let i = 0; i <= numStrokes; i++) {\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\n cp.fractionToPointAndDerivative(fraction, this._ray);\n this.announcePointTangent(this._ray.origin, fraction, this._ray.direction);\n }\n }\n\n public announceSegmentInterval(\n _cp: CurvePrimitive,\n point0: Point3d,\n point1: Point3d,\n _numStrokes: number,\n fraction0: number,\n fraction1: number): void {\n const h0 = this._plane.altitude(point0);\n const h1 = this._plane.altitude(point1);\n if (h0 * h1 > 0.0)\n return;\n const fraction01 = Order2Bezier.solveCoffs(h0, h1);\n // let numIntersection = 0;\n if (fraction01 !== undefined) {\n // numIntersection++;\n const fraction = Geometry.interpolate(fraction0, fraction01, fraction1);\n this._newtonSolver.setX(fraction);\n if (this._newtonSolver.runIterations()) {\n this.announceSolutionFraction(this._newtonSolver.getX());\n }\n // this.intersections.push(CurveLocationDetail.createCurveFractionPoint(cp, fraction, cp.fractionToPoint(fraction)));\n }\n }\n\n private announceSolutionFraction(fraction: number) {\n const curve = this.effectiveCurve();\n if (curve) {\n this._ray = curve.fractionToPointAndDerivative(fraction, this._ray);\n this._intersections.push(CurveLocationDetail.createCurveFractionPoint(curve, fraction, this._ray.origin));\n }\n }\n\n public evaluate(fraction: number): boolean {\n const curve = this.effectiveCurve();\n if (!curve)\n return false;\n this.currentF = this._plane.altitude(curve.fractionToPoint(fraction));\n return true;\n }\n\n /**\n * * ASSUME both the \"A\" and \"B\" evaluations (fraction, function, and derivative) are known.\n * * If function value changed sign between, interpolate an approximate root and improve it with\n * the newton solver.\n */\n private searchInterval() {\n if (this._functionA * this._functionB > 0) return;\n if (this._functionA === 0) this.announceSolutionFraction(this._fractionA);\n if (this._functionB === 0) this.announceSolutionFraction(this._fractionB);\n if (this._functionA * this._functionB < 0) {\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\n if (fraction) {\n this._newtonSolver.setX(fraction);\n if (this._newtonSolver.runIterations())\n this.announceSolutionFraction(this._newtonSolver.getX());\n }\n }\n }\n\n /** Evaluate and save _functionB, _derivativeB, and _fractionB. */\n private evaluateB(xyz: Point3d, fraction: number, tangent: Vector3d) {\n this._functionB = this._plane.altitude(xyz);\n this._derivativeB = this._plane.velocity(tangent);\n this._fractionB = fraction;\n }\n\n /**\n * Announce point and tangent for evaluations.\n * * The function evaluation is saved as the \"B\" function point.\n * * The function point count is incremented\n * * If function point count is greater than 1, the current interval is searched.\n * * The just-evaluated point (\"B\") is saved as the \"old\" (\"A\") evaluation point.\n * @param xyz\n * @param fraction\n * @param tangent\n */\n public announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void {\n this.evaluateB(xyz, fraction, tangent);\n if (this._numThisCurve++ > 0) this.searchInterval();\n this._functionA = this._functionB;\n this._fractionA = this._fractionB;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../../Geometry\";\r\nimport { IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Order2Bezier } from \"../../numerics/BezierPolynomials\";\r\nimport { Newton1dUnboundedApproximateDerivative } from \"../../numerics/Newton\";\r\nimport { CurveLocationDetail } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { NewtonRtoRStrokeHandler } from \"./NewtonRtoRStrokeHandler\";\r\n\r\n/**\r\n * Context for computing intersections of a CurvePrimitive with a plane.\r\n * @internal\r\n */\r\nexport class AppendPlaneIntersectionStrokeHandler extends NewtonRtoRStrokeHandler implements IStrokeHandler {\r\n private _curve: CurvePrimitive | undefined;\r\n private _plane: PlaneAltitudeEvaluator;\r\n private _intersections: CurveLocationDetail[];\r\n private _fractionA: number = 0;\r\n private _functionA: number = 0;\r\n // private derivativeA: number; <---- Not currently used\r\n private _functionB: number = 0;\r\n private _fractionB: number = 0;\r\n private _derivativeB: number = 0;\r\n private _numThisCurve: number = 0;\r\n // scratch vars for use within methods.\r\n private _ray: Ray3d;\r\n private _newtonSolver: Newton1dUnboundedApproximateDerivative;\r\n\r\n // Return the first defined curve among: this.parentCurvePrimitive, this.curve;\r\n public effectiveCurve(): CurvePrimitive | undefined {\r\n if (this._parentCurvePrimitive)\r\n return this._parentCurvePrimitive;\r\n return this._curve;\r\n }\r\n\r\n public get getDerivativeB() {\r\n return this._derivativeB; // <--- _derivativeB is not currently used anywhere. Provided getter to suppress lint error\r\n }\r\n\r\n public constructor(plane: PlaneAltitudeEvaluator, intersections: CurveLocationDetail[]) {\r\n super();\r\n this._plane = plane;\r\n this._intersections = intersections;\r\n this.startCurvePrimitive(undefined);\r\n this._ray = Ray3d.createZero();\r\n this._newtonSolver = new Newton1dUnboundedApproximateDerivative(this);\r\n }\r\n\r\n public startCurvePrimitive(curve: CurvePrimitive | undefined) {\r\n this._curve = curve;\r\n this._fractionA = 0.0;\r\n this._numThisCurve = 0;\r\n this._functionA = 0.0;\r\n // this.derivativeA = 0.0;\r\n }\r\n\r\n public endCurvePrimitive() {\r\n }\r\n\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n this.startCurvePrimitive(cp);\r\n if (numStrokes < 1) numStrokes = 1;\r\n const df = 1.0 / numStrokes;\r\n for (let i = 0; i <= numStrokes; i++) {\r\n const fraction = Geometry.interpolate(fraction0, i * df, fraction1);\r\n cp.fractionToPointAndDerivative(fraction, this._ray);\r\n this.announcePointTangent(this._ray.origin, fraction, this._ray.direction);\r\n }\r\n }\r\n\r\n public announceSegmentInterval(\r\n _cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n _numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const h0 = this._plane.altitude(point0);\r\n const h1 = this._plane.altitude(point1);\r\n if (h0 * h1 > 0.0)\r\n return;\r\n const fraction01 = Order2Bezier.solveCoffs(h0, h1);\r\n // let numIntersection = 0;\r\n if (fraction01 !== undefined) {\r\n // numIntersection++;\r\n const fraction = Geometry.interpolate(fraction0, fraction01, fraction1);\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations()) {\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n // this.intersections.push(CurveLocationDetail.createCurveFractionPoint(cp, fraction, cp.fractionToPoint(fraction)));\r\n }\r\n }\r\n\r\n private announceSolutionFraction(fraction: number) {\r\n const curve = this.effectiveCurve();\r\n if (curve) {\r\n this._ray = curve.fractionToPointAndDerivative(fraction, this._ray);\r\n this._intersections.push(CurveLocationDetail.createCurveFractionPoint(curve, fraction, this._ray.origin));\r\n }\r\n }\r\n\r\n public evaluate(fraction: number): boolean {\r\n const curve = this.effectiveCurve();\r\n if (!curve)\r\n return false;\r\n this.currentF = this._plane.altitude(curve.fractionToPoint(fraction));\r\n return true;\r\n }\r\n\r\n /**\r\n * * ASSUME both the \"A\" and \"B\" evaluations (fraction, function, and derivative) are known.\r\n * * If function value changed sign between, interpolate an approximate root and improve it with\r\n * the newton solver.\r\n */\r\n private searchInterval() {\r\n if (this._functionA * this._functionB > 0) return;\r\n if (this._functionA === 0) this.announceSolutionFraction(this._fractionA);\r\n if (this._functionB === 0) this.announceSolutionFraction(this._fractionB);\r\n if (this._functionA * this._functionB < 0) {\r\n const fraction = Geometry.inverseInterpolate(this._fractionA, this._functionA, this._fractionB, this._functionB);\r\n if (fraction) {\r\n this._newtonSolver.setX(fraction);\r\n if (this._newtonSolver.runIterations())\r\n this.announceSolutionFraction(this._newtonSolver.getX());\r\n }\r\n }\r\n }\r\n\r\n /** Evaluate and save _functionB, _derivativeB, and _fractionB. */\r\n private evaluateB(xyz: Point3d, fraction: number, tangent: Vector3d) {\r\n this._functionB = this._plane.altitude(xyz);\r\n this._derivativeB = this._plane.velocity(tangent);\r\n this._fractionB = fraction;\r\n }\r\n\r\n /**\r\n * Announce point and tangent for evaluations.\r\n * * The function evaluation is saved as the \"B\" function point.\r\n * * The function point count is incremented\r\n * * If function point count is greater than 1, the current interval is searched.\r\n * * The just-evaluated point (\"B\") is saved as the \"old\" (\"A\") evaluation point.\r\n * @param xyz\r\n * @param fraction\r\n * @param tangent\r\n */\r\n public announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void {\r\n this.evaluateB(xyz, fraction, tangent);\r\n if (this._numThisCurve++ > 0) this.searchInterval();\r\n this._functionA = this._functionB;\r\n this._fractionA = this._fractionB;\r\n }\r\n}\r\n"]}