@itwin/core-geometry 5.11.0-dev.8 → 5.12.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -1
- package/lib/cjs/curve/CurveFactory.d.ts +38 -7
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
- package/lib/cjs/curve/CurveFactory.js +45 -23
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.d.ts +1 -2
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js +1 -2
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +3 -3
- package/lib/cjs/curve/RegionOps.js +3 -3
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.d.ts +1 -2
- package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.js +1 -2
- package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +29 -54
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +30 -55
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +2 -4
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js +2 -4
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/esm/curve/CurveFactory.d.ts +38 -7
- package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
- package/lib/esm/curve/CurveFactory.js +45 -23
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.d.ts +1 -2
- package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/esm/curve/LineSegment3d.js +1 -2
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +3 -3
- package/lib/esm/curve/RegionOps.js +3 -3
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/geometry3d/BilinearPatch.d.ts +1 -2
- package/lib/esm/geometry3d/BilinearPatch.d.ts.map +1 -1
- package/lib/esm/geometry3d/BilinearPatch.js +1 -2
- package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.js +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +29 -54
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +30 -55
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts +2 -4
- package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
- package/lib/esm/geometry3d/Transform.js +2 -4
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/package.json +5 -5
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Point3d, Vector3d, XYZ } from \"./Point3dVector3d\";\r\nimport { Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\nclass PointsIterator implements Iterator<Point3d>, Iterable<Point3d> {\r\n private readonly _collection: IndexedXYZCollection;\r\n private _curIndex = -1;\r\n public constructor(collection: IndexedXYZCollection) {\r\n this._collection = collection;\r\n }\r\n public next(): IteratorResult<Point3d> {\r\n if (++this._curIndex >= this._collection.length) {\r\n // the ECMAScript spec states that value=undefined is valid if done=true\r\n // the TypeScript interface violates the spec hence the cast to any and back below\r\n return { done: true } as any as IteratorResult<Point3d>;\r\n }\r\n return {\r\n value: this._collection.getPoint3dAtUncheckedPointIndex(this._curIndex),\r\n done: false,\r\n };\r\n }\r\n public [Symbol.iterator](): Iterator<Point3d> { return this; }\r\n}\r\n/**\r\n * Abstract base class for read-only access to XYZ data with indexed reference.\r\n * * This allows algorithms to work with Point3d[] or [[GrowableXYZArray]].\r\n * * GrowableXYZArray implements these for its data.\r\n * * Point3dArrayCarrier carries a (reference to) a Point3d[] and implements the methods with calls on that array reference.\r\n * * In addition to \"point by point\" accessors, other abstract members compute commonly useful vector data \"between points\".\r\n * * Methods that create vectors among multiple indices allow callers to avoid creating temporaries.\r\n * @public\r\n */\r\nexport abstract class IndexedXYZCollection {\r\n /**\r\n * Return the point at `index` as a strongly typed Point3d.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n * @returns undefined if the index is out of bounds.\r\n */\r\n public abstract getPoint3dAtCheckedPointIndex(index: number, result?: Point3d): Point3d | undefined;\r\n /**\r\n * Return the point at `index` as a strongly typed Point3d, without checking the point index validity.\r\n * * Use [[getPoint3dAtCheckedPointIndex]] to have index validity test.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n */\r\n public abstract getPoint3dAtUncheckedPointIndex(index: number, result?: Point3d): Point3d;\r\n /**\r\n * Get from `index` as a strongly typed Vector3d.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n * @returns undefined if the index is out of bounds.\r\n */\r\n public abstract getVector3dAtCheckedVectorIndex(index: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from the point at `indexA` to the point at `indexB`.\r\n * @param indexA index of point within the array.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract vectorIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from the point at `indexA` to the point at `indexB`.\r\n * * This method does not check for index validity. Use [[vectorIndexIndex]] to have validity test.\r\n * @param indexA index of point within the array.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public vectorUncheckedIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createStartEndXYZXYZ(\r\n this.getXAtUncheckedPointIndex(indexA),\r\n this.getYAtUncheckedPointIndex(indexA),\r\n this.getZAtUncheckedPointIndex(indexA),\r\n this.getXAtUncheckedPointIndex(indexB),\r\n this.getYAtUncheckedPointIndex(indexB),\r\n this.getZAtUncheckedPointIndex(indexB),\r\n result,\r\n );\r\n }\r\n /**\r\n * Return a vector from `origin` to the point at `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public abstract vectorXYAndZIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from `origin` to the point at `indexB`.\r\n * * This method does not check for index validity. Use [[vectorXYAndZIndex]] to have validity test.\r\n * @param origin origin for vector.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public vectorXYAndZUncheckedIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createStartEndXYZXYZ(\r\n origin.x,\r\n origin.y,\r\n origin.z,\r\n this.getXAtUncheckedPointIndex(indexB),\r\n this.getYAtUncheckedPointIndex(indexB),\r\n this.getZAtUncheckedPointIndex(indexB),\r\n result,\r\n );\r\n }\r\n /**\r\n * Return a vector from the point at `indexA` to `target`.\r\n * @param indexA index of point within the array.\r\n * @param target target for vector.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public vectorIndexXYAndZ(indexA: number, target: XYAndZ, result?: Vector3d): Vector3d | undefined {\r\n const reversed = this.vectorXYAndZIndex(target, indexA, result);\r\n return reversed?.negate(reversed);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the points at `indexA` and `indexB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param indexB index of point within the array; target of the second vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public dotProductIndexIndexIndex(origin: number, indexA: number, indexB: number): number | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length || indexB < 0 || indexB >= this.length)\r\n return undefined;\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return (this.getXAtUncheckedPointIndex(indexA) - x0) * (this.getXAtUncheckedPointIndex(indexB) - x0) +\r\n (this.getYAtUncheckedPointIndex(indexA) - y0) * (this.getYAtUncheckedPointIndex(indexB) - y0) +\r\n (this.getZAtUncheckedPointIndex(indexA) - z0) * (this.getZAtUncheckedPointIndex(indexB) - z0);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the point at `indexA` and to `targetB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target for second vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public dotProductIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ): number | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length)\r\n return undefined;\r\n return this.dotProductUncheckedIndexIndexXYAndZ(origin, indexA, targetB);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the point at `indexA` and to `targetB`.\r\n * * This method does not check for index validity. Use [[dotProductIndexIndexXYAndZ]] to have validity test.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target for second vector.\r\n */\r\n public dotProductUncheckedIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ): number {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return (this.getXAtUncheckedPointIndex(indexA) - x0) * (targetB.x - x0) +\r\n (this.getYAtUncheckedPointIndex(indexA) - y0) * (targetB.y - y0) +\r\n (this.getZAtUncheckedPointIndex(indexA) - z0) * (targetB.z - z0);\r\n }\r\n /**\r\n * Return the cross product of the vectors from `origin` to points at `indexA` and `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract crossProductXYAndZIndexIndex(origin: XYAndZ, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return the cross product of the vectors from `origin` to the point at `indexA` and to `targetB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target of second vector.\r\n * @param result optional caller-allocated result to fill and return.\r\n * @returns undefined if an index is out of bounds.\r\n */\r\n public crossProductIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ, result?: Vector3d): Vector3d | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length)\r\n return undefined;\r\n return this.crossProductUncheckedIndexIndexXYAndZ(origin, indexA, targetB, result);\r\n }\r\n /**\r\n * Return the cross product of the vectors from `origin` to the point at `indexA` and to `targetB.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexXYAndZ]] to have validity test.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target of second vector.\r\n * @param result optional caller-allocated result to fill and return.\r\n */\r\n public crossProductUncheckedIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ, result?: Vector3d): Vector3d {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return Vector3d.createCrossProduct(\r\n this.getXAtUncheckedPointIndex(indexA) - x0,\r\n this.getYAtUncheckedPointIndex(indexA) - y0,\r\n this.getZAtUncheckedPointIndex(indexA) - z0,\r\n targetB.x - x0,\r\n targetB.y - y0,\r\n targetB.z - z0,\r\n result,\r\n );\r\n }\r\n /**\r\n * Return the cross product of vectors from `origin` to points at `indexA` and `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result optional caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract crossProductIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return the cross product of vectors from the point at `origin` to points at `indexA` and `indexB`.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexIndex]] to have validity test.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result optional caller-allocated vector.\r\n */\r\n public crossProductUncheckedIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return Vector3d.createCrossProduct(\r\n this.getXAtUncheckedPointIndex(indexA) - x0,\r\n this.getYAtUncheckedPointIndex(indexA) - y0,\r\n this.getZAtUncheckedPointIndex(indexA) - z0,\r\n this.getXAtUncheckedPointIndex(indexB) - x0,\r\n this.getYAtUncheckedPointIndex(indexB) - y0,\r\n this.getZAtUncheckedPointIndex(indexB) - z0,\r\n result,\r\n );\r\n }\r\n /**\r\n * Compute the cross product from indexed `origin` to targets at indices `indexA` and `indexB`, and add it to `result`.\r\n * @param origin index of origin.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public abstract accumulateCrossProductIndexIndexIndex(origin: number, indexA: number, indexB: number, result: Vector3d): void;\r\n /** Read-only property for number of XYZ in the collection. */\r\n public abstract get length(): number;\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public abstract distanceSquaredIndexIndex(index0: number, index1: number): number | undefined;\r\n /**\r\n * Return distance squared between indicated points.\r\n * * This method does not check for index validity. Use [[distanceSquaredIndexIndex]] to have validity test.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public distanceSquaredUncheckedIndexIndex(index0: number, index1: number): number {\r\n return Geometry.hypotenuseSquaredXYZ(\r\n this.getXAtUncheckedPointIndex(index1) - this.getXAtUncheckedPointIndex(index0),\r\n this.getYAtUncheckedPointIndex(index1) - this.getYAtUncheckedPointIndex(index0),\r\n this.getZAtUncheckedPointIndex(index1) - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Return distance squared between the point at index0 and target.\r\n * @param index0 first point index.\r\n * @param target second point.\r\n */\r\n public distanceSquaredIndexXYAndZ(index0: number, target: XYAndZ): number | undefined {\r\n if (index0 < 0 || index0 >= this.length)\r\n return undefined;\r\n return this.distanceSquaredUncheckedIndexXYAndZ(index0, target);\r\n }\r\n /**\r\n * Return distance squared between the point at index0 and target.\r\n * * This method does not check for index validity. Use [[distanceSquaredIndexXYAndZ]] to have validity test.\r\n * @param index0 first point index.\r\n * @param target second point.\r\n */\r\n public distanceSquaredUncheckedIndexXYAndZ(index0: number, target: XYAndZ): number {\r\n return Geometry.hypotenuseSquaredXYZ(\r\n target.x - this.getXAtUncheckedPointIndex(index0),\r\n target.y - this.getYAtUncheckedPointIndex(index0),\r\n target.z - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public abstract distanceIndexIndex(index0: number, index1: number): number | undefined;\r\n /**\r\n * Return distance between indicated points.\r\n * * This method does not check for index validity. Use [[distanceIndexIndex]] to have validity test.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public distanceUncheckedIndexIndex(index0: number, index1: number): number {\r\n return Geometry.hypotenuseXYZ(\r\n this.getXAtUncheckedPointIndex(index1) - this.getXAtUncheckedPointIndex(index0),\r\n this.getYAtUncheckedPointIndex(index1) - this.getYAtUncheckedPointIndex(index0),\r\n this.getZAtUncheckedPointIndex(index1) - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Test if index is valid for an xyz within this array.\r\n * @param index xyz index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n return index >= 0 && index < this.length;\r\n }\r\n /** Adjust index into range by modulo with the length. */\r\n public cyclicIndex(i: number): number {\r\n return (i % this.length);\r\n }\r\n /** Return the range of the points. */\r\n public getRange(transform?: Transform, result?: Range3d): Range3d {\r\n let range = result;\r\n if (range)\r\n range.setNull();\r\n else\r\n range = Range3d.createNull();\r\n const n = this.length;\r\n const point = Point3d.create();\r\n for (let i = 0; i < n; i++) {\r\n this.getPoint3dAtUncheckedPointIndex(i, point);\r\n range.extendPoint(point, transform);\r\n }\r\n return range;\r\n }\r\n /**\r\n * For each subset of `k` successive points within tolerance of the first point in the subset, return the indices of\r\n * the last `k-1` duplicates.\r\n * * Index `0` is never returned.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @param preserveLast if the last `k < this.length` points of the instance are duplicates, whether to return the\r\n * indices of the *first* `k-1` duplicates for this last run. If true, index `this.length - 1` is not returned.\r\n * unless all points are duplicates, in which case all indices but `0` are returned. Default value is false.\r\n * @return ordered array of 0-based indices of duplicate points\r\n */\r\n public findOrderedDuplicates(tolerance: number = Geometry.smallMetricDistance, preserveLast: boolean = false): number[] {\r\n const indices: number[] = [];\r\n if (this.length > 1) {\r\n for (let i = 0; i < this.length - 1;) {\r\n let j = i + 1;\r\n for (; this.almostEqualIndexIndex(i, j, tolerance); ++j)\r\n indices.push(j);\r\n i = j; // found next unique point\r\n }\r\n if (preserveLast && indices.length > 0 && indices.length < this.length - 1) { // not all points are duplicate\r\n let numLastRun = 0;\r\n for (; numLastRun <= indices.length - 1 && indices[indices.length - 1 - numLastRun] === this.length - 1 - numLastRun; ++numLastRun);\r\n for (let i = 0; i < numLastRun; ++i)\r\n indices[indices.length - 1 - i] -= 1; // decrement the indices of the last run so that the last point is preserved\r\n }\r\n }\r\n return indices;\r\n }\r\n /**\r\n * Accumulate scale times the x,y,z values at index.\r\n * * No action if index is out of bounds.\r\n */\r\n public abstract accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void;\r\n /**\r\n * Compute the linear combination s of the indexed p_i and given scales s_i.\r\n * @param scales array of scales. For best results, scales should have same length as the instance.\r\n * @param result optional pre-allocated object to fill and return\r\n * @return s = sum(p_i * s_i), where i ranges from 0 to min(this.length, scales.length).\r\n */\r\n public linearCombination(scales: number[], result?: Point3d | Vector3d): XYZ {\r\n const n = Math.min(this.length, scales.length);\r\n const sum = (result instanceof Vector3d) ? Vector3d.createZero(result) : Point3d.createZero(result);\r\n for (let i = 0; i < n; ++i) {\r\n sum.x += scales[i] * this.getXAtUncheckedPointIndex(i);\r\n sum.y += scales[i] * this.getYAtUncheckedPointIndex(i);\r\n sum.z += scales[i] * this.getZAtUncheckedPointIndex(i);\r\n }\r\n return sum;\r\n }\r\n /**\r\n * Interpolate the points at the given indices.\r\n * @param index0 index of point p0 within the array.\r\n * @param fraction fraction f such that returned point is p0 + f * (p1 - p0).\r\n * @param index1 index of point p1 within the array.\r\n * @param result optional caller-allocated result to fill and return.\r\n * @returns undefined if an index is out of bounds.\r\n */\r\n public interpolateIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.interpolateUncheckedIndexIndex(index0, fraction, index1, result);\r\n }\r\n /**\r\n * Interpolate the points at the given indices.\r\n * * This method does not check for index validity. Use [[interpolateIndexIndex]] to have validity test.\r\n * @param index0 index of point p0 within the array.\r\n * @param fraction fraction f such that returned point is p0 + f * (p1 - p0).\r\n * @param index1 index of point p1 within the array.\r\n * @param result optional caller-allocated result to fill and return.\r\n */\r\n public interpolateUncheckedIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d {\r\n return Point3d.create(Geometry.interpolate(this.getXAtUncheckedPointIndex(index0), fraction, this.getXAtUncheckedPointIndex(index1)),\r\n Geometry.interpolate(this.getYAtUncheckedPointIndex(index0), fraction, this.getYAtUncheckedPointIndex(index1)),\r\n Geometry.interpolate(this.getZAtUncheckedPointIndex(index0), fraction, this.getZAtUncheckedPointIndex(index1)), result);\r\n }\r\n /** Access x of indexed point. */\r\n public abstract getXAtUncheckedPointIndex(pointIndex: number): number;\r\n /** Access y of indexed point. */\r\n public abstract getYAtUncheckedPointIndex(pointIndex: number): number;\r\n /** Access z of indexed point. */\r\n public abstract getZAtUncheckedPointIndex(pointIndex: number): number;\r\n /**\r\n * Return iterator over the points in this collection. Usage:\r\n * ```ts\r\n * for (const point: Point3d of collection.points) { ... }\r\n * ```\r\n */\r\n public get points(): Iterable<Point3d> {\r\n return new PointsIterator(this);\r\n }\r\n /** Convert to Point3d[]. */\r\n public getArray(): Point3d[] {\r\n const result = [];\r\n for (const p of this.points)\r\n result.push(p);\r\n return result;\r\n }\r\n /** Return the first point, or undefined if the array is empty. */\r\n public front(result?: Point3d): Point3d | undefined {\r\n if (this.length === 0)\r\n return undefined;\r\n return this.getPoint3dAtUncheckedPointIndex(0, result);\r\n }\r\n /** Return the last point, or undefined if the array is empty. */\r\n public back(result?: Point3d): Point3d | undefined {\r\n if (this.length === 0)\r\n return undefined;\r\n return this.getPoint3dAtUncheckedPointIndex(this.length - 1, result);\r\n }\r\n /**\r\n * Test whether the indexed points are equal within tolerance.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the points are equal within tolerance, or `undefined` if either index is invalid.\r\n */\r\n public almostEqualIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.almostEqualUncheckedIndexIndex(index0, index1, tolerance);\r\n }\r\n /**\r\n * Test whether the indexed points are equal within tolerance.\r\n * * This method does not check for index validity. Use [[almostEqualIndexIndex]] to have validity test.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the points are equal within tolerance.\r\n */\r\n public almostEqualUncheckedIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean {\r\n return Geometry.isSameCoordinate(this.getXAtUncheckedPointIndex(index0), this.getXAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getYAtUncheckedPointIndex(index0), this.getYAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getZAtUncheckedPointIndex(index0), this.getZAtUncheckedPointIndex(index1), tolerance);\r\n }\r\n /**\r\n * Test whether the xy-coordinates of the indexed points are equal within tolerance. The z-coordinates are ignored.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the xy-coordinates of the points are equal within tolerance, or `undefined` if either index is invalid.\r\n */\r\n public almostEqualXYIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.almostEqualXYUncheckedIndexIndex(index0, index1, tolerance);\r\n }\r\n /**\r\n * Test whether the xy-coordinates of the indexed points are equal within tolerance. The z-coordinates are ignored.\r\n * * This method does not check for index validity. Use [[almostEqualXYIndexIndex]] to have validity test.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the xy-coordinates of the points are equal within tolerance.\r\n */\r\n public almostEqualXYUncheckedIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean {\r\n return Geometry.isSameCoordinate(this.getXAtUncheckedPointIndex(index0), this.getXAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getYAtUncheckedPointIndex(index0), this.getYAtUncheckedPointIndex(index1), tolerance);\r\n }\r\n /** Return the altitude of the indexed point from the plane. */\r\n public evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\r\n return plane.altitudeXYZ(this.getXAtUncheckedPointIndex(pointIndex), this.getYAtUncheckedPointIndex(pointIndex), this.getZAtUncheckedPointIndex(pointIndex));\r\n }\r\n}\r\n\r\n/**\r\n * Abstract base class extends [[IndexedXYZCollection]] with methods that modify the collection.\r\n * @public\r\n */\r\nexport abstract class IndexedReadWriteXYZCollection extends IndexedXYZCollection {\r\n /** Push a (clone of) point onto the collection. */\r\n public abstract push(point: XYAndZ): void;\r\n /** Push a new point (given by xyz coordinates) onto the collection. */\r\n public abstract pushXYZ(x?: number, y?: number, z?: number): void;\r\n /** Remove the final point. */\r\n public abstract pop(): void;\r\n /** Remove all entries. */\r\n public abstract clear(): void;\r\n /** Reverse the points in place. */\r\n public abstract reverseInPlace(): void;\r\n /** Push points from the source array to the end of this array and return the number of points pushed. */\r\n public pushIndexedXYZCollection(source: IndexedXYZCollection): number {\r\n for (let i = 0; i < source.length; i++)\r\n this.pushXYZ(source.getXAtUncheckedPointIndex(i), source.getYAtUncheckedPointIndex(i), source.getZAtUncheckedPointIndex(i));\r\n return source.length;\r\n }\r\n}\r\n\r\n/**\r\n * Type for use as signature for xyz data of a single linestring appearing in a parameter list.\r\n * @public\r\n */\r\nexport type LineStringDataVariant = IndexedXYZCollection | XYAndZ[] | XAndY[] | number[][];\r\n\r\n/**\r\n * Type for use as signature for multiple xyz data of multiple linestrings appearing in a parameter list.\r\n * @public\r\n */\r\nexport type MultiLineStringDataVariant = LineStringDataVariant | LineStringDataVariant[];\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Point3d, Vector3d, XYZ } from \"./Point3dVector3d\";\r\nimport { Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\nclass PointsIterator implements Iterator<Point3d>, Iterable<Point3d> {\r\n private readonly _collection: IndexedXYZCollection;\r\n private _curIndex = -1;\r\n public constructor(collection: IndexedXYZCollection) {\r\n this._collection = collection;\r\n }\r\n public next(): IteratorResult<Point3d> {\r\n if (++this._curIndex >= this._collection.length) {\r\n // the ECMAScript spec states that value=undefined is valid if done=true\r\n // the TypeScript interface violates the spec hence the cast to any and back below\r\n return { done: true } as any as IteratorResult<Point3d>;\r\n }\r\n return {\r\n value: this._collection.getPoint3dAtUncheckedPointIndex(this._curIndex),\r\n done: false,\r\n };\r\n }\r\n public [Symbol.iterator](): Iterator<Point3d> { return this; }\r\n}\r\n/**\r\n * Abstract base class for read-only access to XYZ data with indexed reference.\r\n * * This allows algorithms to work with Point3d[] or [[GrowableXYZArray]].\r\n * * GrowableXYZArray implements these for its data.\r\n * * Point3dArrayCarrier carries a (reference to) a Point3d[] and implements the methods with calls on that array reference.\r\n * * In addition to \"point by point\" accessors, other abstract members compute commonly useful vector data \"between points\".\r\n * * Methods that create vectors among multiple indices allow callers to avoid creating temporaries.\r\n * @public\r\n */\r\nexport abstract class IndexedXYZCollection {\r\n /**\r\n * Return the point at `index` as a strongly typed Point3d.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n * @returns undefined if the index is out of bounds.\r\n */\r\n public abstract getPoint3dAtCheckedPointIndex(index: number, result?: Point3d): Point3d | undefined;\r\n /**\r\n * Return the point at `index` as a strongly typed Point3d, without checking the point index validity.\r\n * * Use [[getPoint3dAtCheckedPointIndex]] to have index validity test.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n */\r\n public abstract getPoint3dAtUncheckedPointIndex(index: number, result?: Point3d): Point3d;\r\n /**\r\n * Get from `index` as a strongly typed Vector3d.\r\n * @param index index of point within the array.\r\n * @param result caller-allocated destination.\r\n * @returns undefined if the index is out of bounds.\r\n */\r\n public abstract getVector3dAtCheckedVectorIndex(index: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from the point at `indexA` to the point at `indexB`.\r\n * @param indexA index of point within the array.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract vectorIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from the point at `indexA` to the point at `indexB`.\r\n * * This method does not check for index validity. Use [[vectorIndexIndex]] to have validity test.\r\n * @param indexA index of point within the array.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public vectorUncheckedIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createStartEndXYZXYZ(\r\n this.getXAtUncheckedPointIndex(indexA),\r\n this.getYAtUncheckedPointIndex(indexA),\r\n this.getZAtUncheckedPointIndex(indexA),\r\n this.getXAtUncheckedPointIndex(indexB),\r\n this.getYAtUncheckedPointIndex(indexB),\r\n this.getZAtUncheckedPointIndex(indexB),\r\n result,\r\n );\r\n }\r\n /**\r\n * Return a vector from `origin` to the point at `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public abstract vectorXYAndZIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return a vector from `origin` to the point at `indexB`.\r\n * * This method does not check for index validity. Use [[vectorXYAndZIndex]] to have validity test.\r\n * @param origin origin for vector.\r\n * @param indexB index of point within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public vectorXYAndZUncheckedIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createStartEndXYZXYZ(\r\n origin.x,\r\n origin.y,\r\n origin.z,\r\n this.getXAtUncheckedPointIndex(indexB),\r\n this.getYAtUncheckedPointIndex(indexB),\r\n this.getZAtUncheckedPointIndex(indexB),\r\n result,\r\n );\r\n }\r\n /**\r\n * Return a vector from the point at `indexA` to `target`.\r\n * @param indexA index of point within the array.\r\n * @param target target for vector.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public vectorIndexXYAndZ(indexA: number, target: XYAndZ, result?: Vector3d): Vector3d | undefined {\r\n const reversed = this.vectorXYAndZIndex(target, indexA, result);\r\n return reversed?.negate(reversed);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the points at `indexA` and `indexB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param indexB index of point within the array; target of the second vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public dotProductIndexIndexIndex(origin: number, indexA: number, indexB: number): number | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length || indexB < 0 || indexB >= this.length)\r\n return undefined;\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return (this.getXAtUncheckedPointIndex(indexA) - x0) * (this.getXAtUncheckedPointIndex(indexB) - x0) +\r\n (this.getYAtUncheckedPointIndex(indexA) - y0) * (this.getYAtUncheckedPointIndex(indexB) - y0) +\r\n (this.getZAtUncheckedPointIndex(indexA) - z0) * (this.getZAtUncheckedPointIndex(indexB) - z0);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the point at `indexA` and to `targetB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target for second vector.\r\n * @returns undefined if index is out of bounds.\r\n */\r\n public dotProductIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ): number | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length)\r\n return undefined;\r\n return this.dotProductUncheckedIndexIndexXYAndZ(origin, indexA, targetB);\r\n }\r\n /**\r\n * Return the dot product of the vectors from the point at `origin` to the point at `indexA` and to `targetB`.\r\n * * This method does not check for index validity. Use [[dotProductIndexIndexXYAndZ]] to have validity test.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target for second vector.\r\n */\r\n public dotProductUncheckedIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ): number {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return (this.getXAtUncheckedPointIndex(indexA) - x0) * (targetB.x - x0) +\r\n (this.getYAtUncheckedPointIndex(indexA) - y0) * (targetB.y - y0) +\r\n (this.getZAtUncheckedPointIndex(indexA) - z0) * (targetB.z - z0);\r\n }\r\n /**\r\n * Return the cross product of the vectors from `origin` to points at `indexA` and `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract crossProductXYAndZIndexIndex(origin: XYAndZ, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return the cross product of the vectors from `origin` to the point at `indexA` and to `targetB`.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target of second vector.\r\n * @param result optional caller-allocated result to fill and return.\r\n * @returns undefined if an index is out of bounds.\r\n */\r\n public crossProductIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ, result?: Vector3d): Vector3d | undefined {\r\n if (origin < 0 || origin >= this.length || indexA < 0 || indexA >= this.length)\r\n return undefined;\r\n return this.crossProductUncheckedIndexIndexXYAndZ(origin, indexA, targetB, result);\r\n }\r\n /**\r\n * Return the cross product of the vectors from `origin` to the point at `indexA` and to `targetB.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexXYAndZ]] to have validity test.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target of second vector.\r\n * @param result optional caller-allocated result to fill and return.\r\n */\r\n public crossProductUncheckedIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ, result?: Vector3d): Vector3d {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return Vector3d.createCrossProduct(\r\n this.getXAtUncheckedPointIndex(indexA) - x0,\r\n this.getYAtUncheckedPointIndex(indexA) - y0,\r\n this.getZAtUncheckedPointIndex(indexA) - z0,\r\n targetB.x - x0,\r\n targetB.y - y0,\r\n targetB.z - z0,\r\n result,\r\n );\r\n }\r\n /**\r\n * Return the cross product of vectors from `origin` to points at `indexA` and `indexB`.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result optional caller-allocated vector.\r\n * @returns undefined if either index is out of bounds.\r\n */\r\n public abstract crossProductIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;\r\n /**\r\n * Return the cross product of vectors from the point at `origin` to points at `indexA` and `indexB`.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexIndex]] to have validity test.\r\n * @param origin origin for vector.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result optional caller-allocated vector.\r\n */\r\n public crossProductUncheckedIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d {\r\n const x0 = this.getXAtUncheckedPointIndex(origin);\r\n const y0 = this.getYAtUncheckedPointIndex(origin);\r\n const z0 = this.getZAtUncheckedPointIndex(origin);\r\n return Vector3d.createCrossProduct(\r\n this.getXAtUncheckedPointIndex(indexA) - x0,\r\n this.getYAtUncheckedPointIndex(indexA) - y0,\r\n this.getZAtUncheckedPointIndex(indexA) - z0,\r\n this.getXAtUncheckedPointIndex(indexB) - x0,\r\n this.getYAtUncheckedPointIndex(indexB) - y0,\r\n this.getZAtUncheckedPointIndex(indexB) - z0,\r\n result,\r\n );\r\n }\r\n /**\r\n * Compute the cross product from indexed `origin` to targets at indices `indexA` and `indexB`, and add it to `result`.\r\n * @param origin index of origin.\r\n * @param indexA index of first target within the array.\r\n * @param indexB index of second target within the array.\r\n * @param result caller-allocated vector.\r\n */\r\n public abstract accumulateCrossProductIndexIndexIndex(origin: number, indexA: number, indexB: number, result: Vector3d): void;\r\n /** Read-only property for number of XYZ in the collection. */\r\n public abstract get length(): number;\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public abstract distanceSquaredIndexIndex(index0: number, index1: number): number | undefined;\r\n /**\r\n * Return distance squared between indicated points.\r\n * * This method does not check for index validity. Use [[distanceSquaredIndexIndex]] to have validity test.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public distanceSquaredUncheckedIndexIndex(index0: number, index1: number): number {\r\n return Geometry.hypotenuseSquaredXYZ(\r\n this.getXAtUncheckedPointIndex(index1) - this.getXAtUncheckedPointIndex(index0),\r\n this.getYAtUncheckedPointIndex(index1) - this.getYAtUncheckedPointIndex(index0),\r\n this.getZAtUncheckedPointIndex(index1) - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Return distance squared between the point at index0 and target.\r\n * @param index0 first point index.\r\n * @param target second point.\r\n */\r\n public distanceSquaredIndexXYAndZ(index0: number, target: XYAndZ): number | undefined {\r\n if (index0 < 0 || index0 >= this.length)\r\n return undefined;\r\n return this.distanceSquaredUncheckedIndexXYAndZ(index0, target);\r\n }\r\n /**\r\n * Return distance squared between the point at index0 and target.\r\n * * This method does not check for index validity. Use [[distanceSquaredIndexXYAndZ]] to have validity test.\r\n * @param index0 first point index.\r\n * @param target second point.\r\n */\r\n public distanceSquaredUncheckedIndexXYAndZ(index0: number, target: XYAndZ): number {\r\n return Geometry.hypotenuseSquaredXYZ(\r\n target.x - this.getXAtUncheckedPointIndex(index0),\r\n target.y - this.getYAtUncheckedPointIndex(index0),\r\n target.z - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public abstract distanceIndexIndex(index0: number, index1: number): number | undefined;\r\n /**\r\n * Return distance between indicated points.\r\n * * This method does not check for index validity. Use [[distanceIndexIndex]] to have validity test.\r\n * @param index0 first point index.\r\n * @param index1 second point index.\r\n */\r\n public distanceUncheckedIndexIndex(index0: number, index1: number): number {\r\n return Geometry.hypotenuseXYZ(\r\n this.getXAtUncheckedPointIndex(index1) - this.getXAtUncheckedPointIndex(index0),\r\n this.getYAtUncheckedPointIndex(index1) - this.getYAtUncheckedPointIndex(index0),\r\n this.getZAtUncheckedPointIndex(index1) - this.getZAtUncheckedPointIndex(index0),\r\n );\r\n }\r\n /**\r\n * Test if index is valid for an xyz within this array.\r\n * @param index xyz index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n return index >= 0 && index < this.length;\r\n }\r\n /** Adjust index into range by modulo with the length. */\r\n public cyclicIndex(i: number): number {\r\n return Geometry.modulo(i, this.length);\r\n }\r\n /** Return the range of the points. */\r\n public getRange(transform?: Transform, result?: Range3d): Range3d {\r\n let range = result;\r\n if (range)\r\n range.setNull();\r\n else\r\n range = Range3d.createNull();\r\n const n = this.length;\r\n const point = Point3d.create();\r\n for (let i = 0; i < n; i++) {\r\n this.getPoint3dAtUncheckedPointIndex(i, point);\r\n range.extendPoint(point, transform);\r\n }\r\n return range;\r\n }\r\n /**\r\n * For each subset of `k` successive points within tolerance of the first point in the subset, return the indices of\r\n * the last `k-1` duplicates.\r\n * * Index `0` is never returned.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @param preserveLast if the last `k < this.length` points of the instance are duplicates, whether to return the\r\n * indices of the *first* `k-1` duplicates for this last run. If true, index `this.length - 1` is not returned.\r\n * unless all points are duplicates, in which case all indices but `0` are returned. Default value is false.\r\n * @return ordered array of 0-based indices of duplicate points\r\n */\r\n public findOrderedDuplicates(tolerance: number = Geometry.smallMetricDistance, preserveLast: boolean = false): number[] {\r\n const indices: number[] = [];\r\n if (this.length > 1) {\r\n for (let i = 0; i < this.length - 1;) {\r\n let j = i + 1;\r\n for (; this.almostEqualIndexIndex(i, j, tolerance); ++j)\r\n indices.push(j);\r\n i = j; // found next unique point\r\n }\r\n if (preserveLast && indices.length > 0 && indices.length < this.length - 1) { // not all points are duplicate\r\n let numLastRun = 0;\r\n for (; numLastRun <= indices.length - 1 && indices[indices.length - 1 - numLastRun] === this.length - 1 - numLastRun; ++numLastRun);\r\n for (let i = 0; i < numLastRun; ++i)\r\n indices[indices.length - 1 - i] -= 1; // decrement the indices of the last run so that the last point is preserved\r\n }\r\n }\r\n return indices;\r\n }\r\n /**\r\n * Accumulate scale times the x,y,z values at index.\r\n * * No action if index is out of bounds.\r\n */\r\n public abstract accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void;\r\n /**\r\n * Compute the linear combination s of the indexed p_i and given scales s_i.\r\n * @param scales array of scales. For best results, scales should have same length as the instance.\r\n * @param result optional pre-allocated object to fill and return\r\n * @return s = sum(p_i * s_i), where i ranges from 0 to min(this.length, scales.length).\r\n */\r\n public linearCombination(scales: number[], result?: Point3d | Vector3d): XYZ {\r\n const n = Math.min(this.length, scales.length);\r\n const sum = (result instanceof Vector3d) ? Vector3d.createZero(result) : Point3d.createZero(result);\r\n for (let i = 0; i < n; ++i) {\r\n sum.x += scales[i] * this.getXAtUncheckedPointIndex(i);\r\n sum.y += scales[i] * this.getYAtUncheckedPointIndex(i);\r\n sum.z += scales[i] * this.getZAtUncheckedPointIndex(i);\r\n }\r\n return sum;\r\n }\r\n /**\r\n * Interpolate the points at the given indices.\r\n * @param index0 index of point p0 within the array.\r\n * @param fraction fraction f such that returned point is p0 + f * (p1 - p0).\r\n * @param index1 index of point p1 within the array.\r\n * @param result optional caller-allocated result to fill and return.\r\n * @returns undefined if an index is out of bounds.\r\n */\r\n public interpolateIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.interpolateUncheckedIndexIndex(index0, fraction, index1, result);\r\n }\r\n /**\r\n * Interpolate the points at the given indices.\r\n * * This method does not check for index validity. Use [[interpolateIndexIndex]] to have validity test.\r\n * @param index0 index of point p0 within the array.\r\n * @param fraction fraction f such that returned point is p0 + f * (p1 - p0).\r\n * @param index1 index of point p1 within the array.\r\n * @param result optional caller-allocated result to fill and return.\r\n */\r\n public interpolateUncheckedIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d {\r\n return Point3d.create(Geometry.interpolate(this.getXAtUncheckedPointIndex(index0), fraction, this.getXAtUncheckedPointIndex(index1)),\r\n Geometry.interpolate(this.getYAtUncheckedPointIndex(index0), fraction, this.getYAtUncheckedPointIndex(index1)),\r\n Geometry.interpolate(this.getZAtUncheckedPointIndex(index0), fraction, this.getZAtUncheckedPointIndex(index1)), result);\r\n }\r\n /** Access x of indexed point. */\r\n public abstract getXAtUncheckedPointIndex(pointIndex: number): number;\r\n /** Access y of indexed point. */\r\n public abstract getYAtUncheckedPointIndex(pointIndex: number): number;\r\n /** Access z of indexed point. */\r\n public abstract getZAtUncheckedPointIndex(pointIndex: number): number;\r\n /**\r\n * Return iterator over the points in this collection. Usage:\r\n * ```ts\r\n * for (const point: Point3d of collection.points) { ... }\r\n * ```\r\n */\r\n public get points(): Iterable<Point3d> {\r\n return new PointsIterator(this);\r\n }\r\n /** Convert to Point3d[]. */\r\n public getArray(): Point3d[] {\r\n const result = [];\r\n for (const p of this.points)\r\n result.push(p);\r\n return result;\r\n }\r\n /** Return the first point, or undefined if the array is empty. */\r\n public front(result?: Point3d): Point3d | undefined {\r\n if (this.length === 0)\r\n return undefined;\r\n return this.getPoint3dAtUncheckedPointIndex(0, result);\r\n }\r\n /** Return the last point, or undefined if the array is empty. */\r\n public back(result?: Point3d): Point3d | undefined {\r\n if (this.length === 0)\r\n return undefined;\r\n return this.getPoint3dAtUncheckedPointIndex(this.length - 1, result);\r\n }\r\n /**\r\n * Test whether the indexed points are equal within tolerance.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the points are equal within tolerance, or `undefined` if either index is invalid.\r\n */\r\n public almostEqualIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.almostEqualUncheckedIndexIndex(index0, index1, tolerance);\r\n }\r\n /**\r\n * Test whether the indexed points are equal within tolerance.\r\n * * This method does not check for index validity. Use [[almostEqualIndexIndex]] to have validity test.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the points are equal within tolerance.\r\n */\r\n public almostEqualUncheckedIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean {\r\n return Geometry.isSameCoordinate(this.getXAtUncheckedPointIndex(index0), this.getXAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getYAtUncheckedPointIndex(index0), this.getYAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getZAtUncheckedPointIndex(index0), this.getZAtUncheckedPointIndex(index1), tolerance);\r\n }\r\n /**\r\n * Test whether the xy-coordinates of the indexed points are equal within tolerance. The z-coordinates are ignored.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the xy-coordinates of the points are equal within tolerance, or `undefined` if either index is invalid.\r\n */\r\n public almostEqualXYIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean | undefined {\r\n if (index0 < 0 || index0 >= this.length || index1 < 0 || index1 >= this.length)\r\n return undefined;\r\n return this.almostEqualXYUncheckedIndexIndex(index0, index1, tolerance);\r\n }\r\n /**\r\n * Test whether the xy-coordinates of the indexed points are equal within tolerance. The z-coordinates are ignored.\r\n * * This method does not check for index validity. Use [[almostEqualXYIndexIndex]] to have validity test.\r\n * @param index0 index of first point.\r\n * @param index1 index of second point.\r\n * @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.\r\n * @returns whether the xy-coordinates of the points are equal within tolerance.\r\n */\r\n public almostEqualXYUncheckedIndexIndex(index0: number, index1: number, tolerance = Geometry.smallMetricDistance): boolean {\r\n return Geometry.isSameCoordinate(this.getXAtUncheckedPointIndex(index0), this.getXAtUncheckedPointIndex(index1), tolerance)\r\n && Geometry.isSameCoordinate(this.getYAtUncheckedPointIndex(index0), this.getYAtUncheckedPointIndex(index1), tolerance);\r\n }\r\n /** Return the altitude of the indexed point from the plane. */\r\n public evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\r\n return plane.altitudeXYZ(this.getXAtUncheckedPointIndex(pointIndex), this.getYAtUncheckedPointIndex(pointIndex), this.getZAtUncheckedPointIndex(pointIndex));\r\n }\r\n}\r\n\r\n/**\r\n * Abstract base class extends [[IndexedXYZCollection]] with methods that modify the collection.\r\n * @public\r\n */\r\nexport abstract class IndexedReadWriteXYZCollection extends IndexedXYZCollection {\r\n /** Push a (clone of) point onto the collection. */\r\n public abstract push(point: XYAndZ): void;\r\n /** Push a new point (given by xyz coordinates) onto the collection. */\r\n public abstract pushXYZ(x?: number, y?: number, z?: number): void;\r\n /** Remove the final point. */\r\n public abstract pop(): void;\r\n /** Remove all entries. */\r\n public abstract clear(): void;\r\n /** Reverse the points in place. */\r\n public abstract reverseInPlace(): void;\r\n /** Push points from the source array to the end of this array and return the number of points pushed. */\r\n public pushIndexedXYZCollection(source: IndexedXYZCollection): number {\r\n for (let i = 0; i < source.length; i++)\r\n this.pushXYZ(source.getXAtUncheckedPointIndex(i), source.getYAtUncheckedPointIndex(i), source.getZAtUncheckedPointIndex(i));\r\n return source.length;\r\n }\r\n}\r\n\r\n/**\r\n * Type for use as signature for xyz data of a single linestring appearing in a parameter list.\r\n * @public\r\n */\r\nexport type LineStringDataVariant = IndexedXYZCollection | XYAndZ[] | XAndY[] | number[][];\r\n\r\n/**\r\n * Type for use as signature for multiple xyz data of multiple linestrings appearing in a parameter list.\r\n * @public\r\n */\r\nexport type MultiLineStringDataVariant = LineStringDataVariant | LineStringDataVariant[];\r\n"]}
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* \text{Treating U as a column to the right of transposed matrix\: return column}&\columnSubXYZ{V}&=&\matrixTransposeSubXY{A}\columnSubXYZ{U} \\
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* \text{treating the input as a column vector } \columnXYZ{x}{y}{z}\text{ compute }&\columnSubXYZ{V} &= &A^T \columnXYZ{x}{y}{z} \\
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* \text{or as a row vector } \rowXYZ{x}{y}{z} \text{ compute }&\rowSubXYZ{V} &= &\rowXYZ{x}{y}{z} A \\
|
|
853
832
|
* \phantom{8888}\text{and return V as a Vector3d} & & &
|
|
854
833
|
* \end{matrix}
|
|
855
|
-
*
|
|
834
|
+
* ```
|
|
856
835
|
* @param result the vector result (optional)
|
|
857
836
|
*/
|
|
858
837
|
multiplyTransposeXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
|
|
@@ -920,8 +899,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
920
899
|
multiplyMatrixInverseMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d | undefined;
|
|
921
900
|
/**
|
|
922
901
|
* Multiply `this` matrix times the transpose of `other` matrix
|
|
923
|
-
* ```
|
|
924
|
-
* equation
|
|
902
|
+
* ```equation
|
|
925
903
|
* \text{for instance matrix }A\text{ and matrix }B\text{ return matrix }C{\text where }\\\matrixXY{C}=\matrixXY{A}\matrixTransposeSubXY{B}
|
|
926
904
|
* ```
|
|
927
905
|
* @return the matrix result: this*otherTranspose
|
|
@@ -929,8 +907,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
929
907
|
multiplyMatrixMatrixTranspose(other: Matrix3d, result?: Matrix3d): Matrix3d;
|
|
930
908
|
/**
|
|
931
909
|
* Multiply the transpose of `this` matrix times `other` matrix
|
|
932
|
-
* ```
|
|
933
|
-
* equation
|
|
910
|
+
* ```equation
|
|
934
911
|
* \matrixXY{result}=\matrixXY{\text{this}}\matrixTransposeSubXY{\text{other}}
|
|
935
912
|
* ```
|
|
936
913
|
* @return the matrix result: thisTranspose*other
|
|
@@ -939,8 +916,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
939
916
|
/**
|
|
940
917
|
* Multiply `this` Matrix3d (considered to be a Transform with 0 `origin`) times `other` Transform.
|
|
941
918
|
* * **Note:** If `this = [A 0]` and `other = [B b]`, then `this * other` is defined as [A*B Ab] because:
|
|
942
|
-
* ```
|
|
943
|
-
* equation
|
|
919
|
+
* ```equation
|
|
944
920
|
* \begin{matrix}
|
|
945
921
|
* \text{this matrix }\bold{A}\text{ promoted to block Transform} & \blockTransform{A}{0} \\
|
|
946
922
|
* \text{other Transform with `matrix` part }\bold{B}\text{ and origin part }\bold{b} & \blockTransform{B}{b}\\
|
|
@@ -1098,8 +1074,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
1098
1074
|
* Add scaled values from an outer product of vectors U and V.
|
|
1099
1075
|
* * The scaled outer product is a matrix with `rank 1` (all columns/rows are linearly dependent).
|
|
1100
1076
|
* * This is useful in constructing mirrors and directional scales.
|
|
1101
|
-
* ```
|
|
1102
|
-
* equation
|
|
1077
|
+
* ```equation
|
|
1103
1078
|
* A += s \columnSubXYZ{U}\rowSubXYZ{V}
|
|
1104
1079
|
* \\ \matrixXY{A} += s \begin{bmatrix}
|
|
1105
1080
|
* U_x * V_x & U_x * V_y & U_x * V_z \\
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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