@itwin/core-geometry 5.1.0-dev.3 → 5.1.0-dev.4

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Files changed (47) hide show
  1. package/lib/cjs/curve/RegionMomentsXY.d.ts +14 -21
  2. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -1
  3. package/lib/cjs/curve/RegionMomentsXY.js +23 -25
  4. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  5. package/lib/cjs/curve/RegionOps.d.ts +27 -10
  6. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  7. package/lib/cjs/curve/RegionOps.js +58 -13
  8. package/lib/cjs/curve/RegionOps.js.map +1 -1
  9. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  10. package/lib/cjs/geometry3d/Point3dVector3d.js +3 -3
  11. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  12. package/lib/cjs/geometry3d/PolygonOps.d.ts +8 -7
  13. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  14. package/lib/cjs/geometry3d/PolygonOps.js +19 -15
  15. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  16. package/lib/cjs/geometry4d/Matrix4d.d.ts +7 -7
  17. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  18. package/lib/cjs/geometry4d/Matrix4d.js +9 -9
  19. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  20. package/lib/cjs/geometry4d/MomentData.d.ts +32 -34
  21. package/lib/cjs/geometry4d/MomentData.d.ts.map +1 -1
  22. package/lib/cjs/geometry4d/MomentData.js +56 -57
  23. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  24. package/lib/esm/curve/RegionMomentsXY.d.ts +14 -21
  25. package/lib/esm/curve/RegionMomentsXY.d.ts.map +1 -1
  26. package/lib/esm/curve/RegionMomentsXY.js +23 -25
  27. package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
  28. package/lib/esm/curve/RegionOps.d.ts +27 -10
  29. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  30. package/lib/esm/curve/RegionOps.js +59 -14
  31. package/lib/esm/curve/RegionOps.js.map +1 -1
  32. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  33. package/lib/esm/geometry3d/Point3dVector3d.js +3 -3
  34. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  35. package/lib/esm/geometry3d/PolygonOps.d.ts +8 -7
  36. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  37. package/lib/esm/geometry3d/PolygonOps.js +19 -15
  38. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  39. package/lib/esm/geometry4d/Matrix4d.d.ts +7 -7
  40. package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
  41. package/lib/esm/geometry4d/Matrix4d.js +9 -9
  42. package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
  43. package/lib/esm/geometry4d/MomentData.d.ts +32 -34
  44. package/lib/esm/geometry4d/MomentData.d.ts.map +1 -1
  45. package/lib/esm/geometry4d/MomentData.js +56 -57
  46. package/lib/esm/geometry4d/MomentData.js.map +1 -1
  47. package/package.json +3 -3
@@ -25,8 +25,8 @@ import { Point4d } from "./Point4d";
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  * * e.g. entry 03 is summed x.
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  * * In this level:
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  * * the `absoluteQuantity` member is undefined.
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- * * the `localToWorldMap` and `radiiOfGyration` are created by have undefined contents.
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- * * Second level: after a call to inertiaProductsToPrincipalAxes, the `localToWorldMap`, `absoluteQuantity` and
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+ * * the `localToWorldMap` and `radiiOfGyration` are created but have undefined contents.
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+ * * Second level: after a call to `inertiaProductsToPrincipalAxes`, the `localToWorldMap`, `absoluteQuantity` and
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  * `radiiOfGyration` are filled in.
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  * @public
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  */
@@ -46,18 +46,35 @@ export class MomentData {
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  * * This set up with its inverse already constructed.
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  */
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  localToWorldMap;
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+ /** Radii of gyration (square roots of principal second moments). */
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+ radiusOfGyration;
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+ /**
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+ * Principal quantity (e.g. length, area, or volume). This is undefined in raw moments, and becomes defined by
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+ * inertiaProductsToPrincipalAxes.
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+ */
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+ absoluteQuantity;
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  // private variables
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  static _vectorA;
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  static _vectorB;
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  static _vectorC;
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  _point0 = Point3d.create();
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  _point1 = Point3d.create();
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+ /** Constructor. */
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+ constructor() {
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+ this.origin = Point3d.createZero();
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+ this.needOrigin = false;
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+ this.sums = Matrix4d.createZero();
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+ this.localToWorldMap = Transform.createIdentity();
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+ this.radiusOfGyration = Vector3d.create();
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+ this.absoluteQuantity = 0.1; // so optimizer sees its type
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+ this.absoluteQuantity = undefined;
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+ }
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  /**
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  * Return the lower-right (3,3) entry in the sums.
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  * * This is the quantity (i.e. length, area, or volume) summed.
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  */
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  get quantitySum() {
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- return this.sums.atIJ(3, 3);
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+ return this.sums.weight();
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  }
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  /**
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  * Return a scale factor to make these sums match the target orientation sign.
@@ -88,23 +105,6 @@ export class MomentData {
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  this.needOrigin = false;
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  }
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  }
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- /** Radii of gyration (square roots of principal second moments). */
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- radiusOfGyration;
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- /**
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- * Principal quantity (e.g. length, area, or volume). This is undefined in raw moments, and becomes defined by
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- * inertiaProductsToPrincipalAxes.
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- */
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- absoluteQuantity;
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- /** Constructor. */
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- constructor() {
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- this.origin = Point3d.createZero();
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- this.sums = Matrix4d.createZero();
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- this.localToWorldMap = Transform.createIdentity();
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- this.radiusOfGyration = Vector3d.create();
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- this.needOrigin = false;
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- this.absoluteQuantity = 0.1; // so optimizer sees its type
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- this.absoluteQuantity = undefined;
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- }
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  /**
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  * Create moments with optional origin.
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  * * Origin and needOrigin are quirky.
@@ -148,7 +148,7 @@ export class MomentData {
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  axes.setColumnsPoint4dXYZ(points[0], points[1], points[2]);
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  if (axes.determinant() < 0)
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  axes.scaleColumnsInPlace(-1.0, -1.0, -1.0);
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- // prefer x and z positive -- y falls wherever . ..
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+ // prefer x and z positive; y falls wherever
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  if (axes.at(0, 0) < 0.0)
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  axes.scaleColumnsInPlace(-1.0, -1.0, 1.0);
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  if (axes.at(2, 2) < 0.0)
@@ -173,7 +173,8 @@ export class MomentData {
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  * * Hence x axis is long direction.
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  * * Hence planar data generates large moment as Z.
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  * @param origin The origin used for the inertia products.
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- * @param inertiaProducts The inertia products: sums or integrals of [xx,xy,xz,xw; yx,yy, yz,yw; zx,zy,zz,zw; wx,wy,wz,w].
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+ * @param inertiaProducts The inertia products: sums or integrals of
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+ * [xx,xy,xz,xw; yx,yy,yz,yw; zx,zy,zz,zw; wx,wy,wz,w].
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  */
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  static inertiaProductsToPrincipalAxes(origin, inertiaProducts) {
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  const moments = new MomentData();
@@ -217,23 +218,21 @@ export class MomentData {
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  */
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  static areEquivalentPrincipalAxes(dataA, dataB) {
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  if (dataA && dataB
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- && Geometry.isSameCoordinate(dataA.quantitySum, dataB.quantitySum)) { // um.. need different tolerance for area, volume?)
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+ && Geometry.isSameCoordinate(dataA.quantitySum, dataB.quantitySum)) { // TODO: need different tolerance for area, volume?
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  if (dataA.localToWorldMap.getOrigin().isAlmostEqual(dataB.localToWorldMap.getOrigin())
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  && dataA.radiusOfGyration.isAlmostEqual(dataB.radiusOfGyration)) {
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  if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.y)) {
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- // We have at least xy symmetry ....
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+ // we have at least xy symmetry
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  if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.z))
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  return true;
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- // just xy.
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- // allow opposite z directions.
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- // If the z's are aligned, x an dy can spin freely.
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+ // just xy; allow opposite z directions; if the z's are aligned, x and y can spin freely
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  const zA = dataA.localToWorldMap.matrix.columnZ();
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  const zB = dataB.localToWorldMap.matrix.columnZ();
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  if (zA.isParallelTo(zB, true))
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  return true;
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  return false;
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  }
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- // no symmetry. Test all three axes.
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+ // no symmetry; test all three axes
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  const vectorA = Vector3d.create();
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  const vectorB = Vector3d.create();
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  for (let i = 0; i < 3; i++) {
@@ -263,7 +262,7 @@ export class MomentData {
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  }
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  /** Revise the accumulated sums to be "around the centroid". */
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  shiftOriginAndSumsToCentroidOfSums() {
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- const xyz = this.sums.columnW().realPoint();
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+ const xyz = this.sums.columnW().realPoint(); // centroid of the geometry
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  if (xyz) {
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  this.shiftOriginAndSumsByXYZ(xyz.x, xyz.y, xyz.z);
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  return true;
@@ -272,9 +271,9 @@ export class MomentData {
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  }
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  /**
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  * Revise the accumulated sums.
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- * * add ax,ay,ax to the origin coordinates.
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- * * apply the negative translation to the sums.
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- */
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+ * * Add (ax,ay,az) to the origin coordinates.
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+ * * Apply the negative translation to the sums.
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+ */
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  shiftOriginAndSumsByXYZ(ax, ay, az) {
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  this.origin.addXYZInPlace(ax, ay, az);
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  this.sums.multiplyTranslationSandwichInPlace(-ax, -ay, -az);
@@ -284,23 +283,24 @@ export class MomentData {
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  this.shiftOriginAndSumsByXYZ(newOrigin.x - this.origin.x, newOrigin.y - this.origin.y, newOrigin.z - this.origin.z);
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  }
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  /**
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- * Compute moments of a triangle from the origin to the given line.
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- * Accumulate them to this.sums.
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- * * If `pointA` is undefined, use `this.origin` as pointA.
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- * * If `this.needOrigin` is set, pointB is used
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- */
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+ * Compute moments of a triangle from the origin. Accumulate them to `this.sums`.
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+ * * If `this.needOrigin` is set, `this.origin` is set to `pointB`.
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+ * * If `pointA` is undefined, use `this.origin` as `pointA`.
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+ */
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  accumulateTriangleMomentsXY(pointA, pointB, pointC) {
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  this.setOriginXYZIfNeeded(pointB.x, pointB.y, 0.0);
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  const x0 = this.origin.x;
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  const y0 = this.origin.y;
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- const vectorA = MomentData._vectorA =
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- pointA !== undefined ? Point4d.create(pointA.x - x0, pointA.y - y0, 0.0, 1.0, MomentData._vectorA)
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- : Point4d.create(this.origin.x, this.origin.y, 0.0, 1.0, MomentData._vectorA);
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+ const vectorA = MomentData._vectorA = (pointA !== undefined) ?
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+ Point4d.create(pointA.x - x0, pointA.y - y0, 0.0, 1.0, MomentData._vectorA) :
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+ Point4d.create(0.0, 0.0, 0.0, 1.0, MomentData._vectorA);
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  const vectorB = MomentData._vectorB = Point4d.create(pointB.x - x0, pointB.y - y0, 0.0, 1.0, MomentData._vectorB);
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  const vectorC = MomentData._vectorC = Point4d.create(pointC.x - x0, pointC.y - y0, 0.0, 1.0, MomentData._vectorC);
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- // accumulate Return product integrals I(0<=u<=1) I (0<=v<= u) (w*W + u *U + v * V)(w*W + u *U + v * V)^ du dv
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- // where w = 1-u-v
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- // W = column vector (point00.x, point00.y, point00.z, 1.0) etc.
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+ // Below we calculate 16 double integrals: \iint_T [x y 0 1]^ [x y 0 1] dT over triangle T=(A,B,C).
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+ // Each accumulates contributions from 9 scaled outer products. Integration computations use the barycentric
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+ // change of variables [B-A C-A][u,v]^ = [x,y]^ with Jacobian detJ = B-A x C-A = twice the area of T.
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+ // This converts the integration domain from T to the triangle bounded by u=0, v=0 and v=1-u, yielding e.g.,
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+ // \iint_T x^2 dT = detJ \int_0^1 \int_0^{1-u} u^2 dv du = detJ / 12, and similarly \iint_T xy dT = detJ / 24.
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  const detJ = Geometry.crossProductXYXY(vectorB.x - vectorA.x, vectorB.y - vectorA.y, vectorC.x - vectorA.x, vectorC.y - vectorA.y);
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  if (detJ !== 0.0) {
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  const r1_12 = detJ / 12.0;
@@ -316,7 +316,7 @@ export class MomentData {
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  this.sums.addScaledOuterProductInPlace(vectorC, vectorC, r1_12);
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  }
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  }
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- /** Add scaled outer product of (4d, unit weight) point to this.sums. */
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+ /** Add scaled outer product of (4d, unit weight) point to `this.sums`. */
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  accumulateScaledOuterProduct(point, scaleFactor) {
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  this.setOriginXYZIfNeeded(point.x, point.y, 0.0);
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  const vectorA = MomentData._vectorA = Point4d.create(point.x - this.origin.x, point.y - this.origin.y, point.z - this.origin.z, 1.0, MomentData._vectorA);
@@ -339,16 +339,15 @@ export class MomentData {
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  this.sums.addScaledOuterProductInPlace(vectorB, vectorB, r1_3);
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  }
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  /**
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- * Compute moments of triangles from a base point to the given linestring.
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- * Accumulate them to this.sums.
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- * * If `pointA` is undefined, use `this.origin` as pointA.
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- * * If `this.needOrigin` is set, the first point of the array is captured as local origin for subsequent sums.
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- *
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+ * Compute moments of triangles from a base point to the given linestring. Accumulate them to `this.sums`.
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+ * * If `this.needOrigin` is set, `this.origin` is set to the first point of the array.
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+ * * If `sweepBase` is undefined, use `this.origin` as `sweepBase`.
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  */
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  accumulateTriangleToLineStringMomentsXY(sweepBase, points) {
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  const n = points.length;
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  if (n > 1) {
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  points.getPoint3dAtUncheckedPointIndex(0, this._point0);
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+ // The linestring forms a polygon with sweepBase. Integrate over this polygon using Shoelace algorithm.
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  for (let i = 1; i < n; i++) {
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  points.getPoint3dAtUncheckedPointIndex(i, this._point1);
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  this.accumulateTriangleMomentsXY(sweepBase, this._point0, this._point1);
@@ -357,17 +356,17 @@ export class MomentData {
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  }
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  }
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  /**
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- * * Assemble XX, YY, XY products into a full matrix form [xx,xy,0,0; xy,yy,0,0;0,0,0,0;0,0,0,1].
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- * * Sandwich this between transforms with columns [vectorU, vectorV, 0000, origin]. (Column weights 0001) (only xy
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- * parts of vectors).
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- * * scale by detJ for the xy-only determinant of the vectors.
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+ * Assemble XX, YY, XY products into a full matrix form [xx,xy,0,0; xy,yy,0,0; 0,0,0,0; 0,0,0,1].
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+ * * Sandwich this between transforms with columns [vectorU, vectorV, 0000, origin].
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+ * (column weights 0001; only xy parts of vectors).
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+ * * Scale by detJ for the xy-only determinant of the vectors.
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  * @param productXX
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  * @param productXY
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  * @param productYY
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- * @param area Area in caller's system.
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- * @param origin Caller's origin.
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- * @param vectorU Caller's U axis (not necessarily unit).
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- * @param vectorV Caller's V axis (not necessarily unit).
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+ * @param area area in caller's system.
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+ * @param origin caller's origin.
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+ * @param vectorU caller's U axis (not necessarily unit).
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+ * @param vectorV caller's V axis (not necessarily unit).
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  */
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  accumulateXYProductsInCentroidalFrame(productXX, productXY, productYY, area, origin, vectorU, vectorV) {
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  const centroidalProducts = Matrix4d.createRowValues(productXX, productXY, 0, 0, productXY, productYY, 0, 0, 0, 0, 0, 0, 0, 0, 0, area);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Numerics\n */\n\n/* eslint-disable @typescript-eslint/naming-convention */\n// cspell:word ABAT\n\nimport { Geometry } from \"../Geometry\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Point3d, Vector3d, XYZ } from \"../geometry3d/Point3dVector3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { XAndY, XYAndZ } from \"../geometry3d/XYZProps\";\nimport { Matrix4d } from \"./Matrix4d\";\nimport { Point4d } from \"./Point4d\";\n\n/**\n * A MomentData structure exists in several levels:\n * * First level: as a carrier of sums of inertial products that determine moments.\n * * origin = local origin used as moments are summed.\n * * sums = array of summed moments.\n * * The [i,j] entry of the sums is a summed or integrated moment for product of axis i and j.\n * * axes 0,1,2 are x,y,z.\n * * e.g. entry [0,1] is summed product xy\n * * axis 3 is \"w\", which is 1 in sums.\n * * e.g. entry 03 is summed x.\n * * In this level:\n * * the `absoluteQuantity` member is undefined.\n * * the `localToWorldMap` and `radiiOfGyration` are created by have undefined contents.\n * * Second level: after a call to inertiaProductsToPrincipalAxes, the `localToWorldMap`, `absoluteQuantity` and\n * `radiiOfGyration` are filled in.\n * @public\n */\nexport class MomentData {\n /** Origin used for sums. */\n public origin: Point3d;\n /** Flag to request deferred origin setup. */\n public needOrigin: boolean;\n /**\n * Moment sums.\n * * Set to zero at initialization and if requested later.\n * * Accumulated during data entry phase.\n */\n public sums: Matrix4d;\n /**\n * The mapping between principal and world system.\n * * This set up with its inverse already constructed.\n */\n public localToWorldMap: Transform;\n // private variables\n private static _vectorA?: Point4d;\n private static _vectorB?: Point4d;\n private static _vectorC?: Point4d;\n private _point0 = Point3d.create();\n private _point1 = Point3d.create();\n /**\n * Return the lower-right (3,3) entry in the sums.\n * * This is the quantity (i.e. length, area, or volume) summed.\n */\n public get quantitySum(): number {\n return this.sums.atIJ(3, 3);\n }\n /**\n * Return a scale factor to make these sums match the target orientation sign.\n * * 1.0 if `this.quantitySum` has the same sign as `targetSign`.\n * * -1.0 if `this.quantitySum` has the opposite sign from `targetSign`\n */\n public signFactor(targetSign: number): number {\n return targetSign * this.quantitySum > 0 ? 1.0 : -1.0;\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginIfNeeded(origin: Point3d) {\n if (this.needOrigin) {\n this.origin.setFromPoint3d(origin);\n this.needOrigin = false;\n }\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginFromGrowableXYZArrayIfNeeded(points: GrowableXYZArray) {\n if (this.needOrigin && points.length > 0) {\n points.getPoint3dAtCheckedPointIndex(0, this.origin);\n this.needOrigin = false;\n }\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginXYZIfNeeded(x: number, y: number, z: number) {\n if (this.needOrigin) {\n this.origin.set(x, y, z);\n this.needOrigin = false;\n }\n }\n /** Radii of gyration (square roots of principal second moments). */\n public radiusOfGyration: Vector3d;\n /**\n * Principal quantity (e.g. length, area, or volume). This is undefined in raw moments, and becomes defined by\n * inertiaProductsToPrincipalAxes.\n */\n public absoluteQuantity?: number;\n /** Constructor. */\n private constructor() {\n this.origin = Point3d.createZero();\n this.sums = Matrix4d.createZero();\n this.localToWorldMap = Transform.createIdentity();\n this.radiusOfGyration = Vector3d.create();\n this.needOrigin = false;\n this.absoluteQuantity = 0.1; // so optimizer sees its type\n this.absoluteQuantity = undefined;\n }\n /**\n * Create moments with optional origin.\n * * Origin and needOrigin are quirky.\n * * (undefined, true) sets up to use first incoming point as origin.\n * * (origin) sets up to use that durable origin, set needsOrigin flag false.\n * * (origin, true) the \"true\" is meaningless.\n * * (undefined, false) makes 000 the durable origin.\n */\n public static create(origin?: Point3d | undefined, needOrigin: boolean = false): MomentData {\n const data = new MomentData();\n data.needOrigin = needOrigin;\n if (origin) {\n data.origin.setFromPoint3d(origin);\n data.needOrigin = false;\n }\n return data;\n }\n /**\n * Return the formal tensor of integrated values `[yy+zz,xy,xz][yx,xx+zz,yz][zx,xy,xx+yy]`.\n * @param products matrix of (integrated) `[xx,xy,xz][yx,yy,yz][zx,xy,zz]`.\n */\n public static momentTensorFromInertiaProducts(products: Matrix3d): Matrix3d {\n const rr = products.sumDiagonal();\n const result = Matrix3d.createScale(rr, rr, rr);\n result.addScaledInPlace(products, -1.0);\n return result;\n }\n /** Sort the columns of the matrix for increasing moments. */\n public static sortColumnsForIncreasingMoments(axes: Matrix3d, moments: Vector3d) {\n const points = [\n axes.indexedColumnWithWeight(0, moments.x),\n axes.indexedColumnWithWeight(1, moments.y),\n axes.indexedColumnWithWeight(2, moments.z),\n ].sort((dataA: Point4d, dataB: Point4d): number => {\n if (dataA.w < dataB.w) return -1;\n if (dataA.w > dataB.w) return 1;\n return 0;\n });\n axes.setColumnsPoint4dXYZ(points[0], points[1], points[2]);\n if (axes.determinant() < 0)\n axes.scaleColumnsInPlace(-1.0, -1.0, -1.0);\n // prefer x and z positive -- y falls wherever . ..\n if (axes.at(0, 0) < 0.0)\n axes.scaleColumnsInPlace(-1.0, -1.0, 1.0);\n if (axes.at(2, 2) < 0.0)\n axes.scaleColumnsInPlace(1.0, -1.0, -1.0);\n moments.set(points[0].w, points[1].w, points[2].w);\n }\n /**\n * Return the principal moment data for an array of points.\n * @param points array of points.\n */\n public static pointsToPrincipalAxes(points: Point3d[]): MomentData | undefined {\n const moments = new MomentData();\n if (points.length === 0)\n return moments;\n moments.clearSums(points[0]);\n moments.accumulatePointMomentsFromOrigin(points);\n return this.inertiaProductsToPrincipalAxes(moments.origin, moments.sums);\n }\n /**\n * Compute principal axes from inertial products.\n * * The radii of gyration are sorted smallest to largest.\n * * Hence x axis is long direction.\n * * Hence planar data generates large moment as Z.\n * @param origin The origin used for the inertia products.\n * @param inertiaProducts The inertia products: sums or integrals of [xx,xy,xz,xw; yx,yy, yz,yw; zx,zy,zz,zw; wx,wy,wz,w].\n */\n public static inertiaProductsToPrincipalAxes(origin: XYZ, inertiaProducts: Matrix4d): MomentData | undefined {\n const moments = new MomentData();\n moments.sums.setFrom(inertiaProducts);\n moments.origin.setFrom(origin);\n if (!moments.shiftOriginAndSumsToCentroidOfSums())\n return undefined;\n const products = moments.sums.matrixPart();\n const w = moments.sums.weight();\n if (w < 0.0)\n products.scaleColumnsInPlace(-1, -1, -1);\n const tensor = MomentData.momentTensorFromInertiaProducts(products);\n const moment2 = Vector3d.create();\n const axisVectors = Matrix3d.createZero();\n tensor.fastSymmetricEigenvalues(axisVectors, moment2);\n if (moment2.x < 0.0)\n return undefined;\n MomentData.sortColumnsForIncreasingMoments(axisVectors, moment2);\n if (w < 0.0)\n axisVectors.scaleColumnsInPlace(1, -1, -1);\n moments.localToWorldMap = Transform.createOriginAndMatrix(moments.origin, axisVectors);\n moments.radiusOfGyration.set(\n Math.sqrt(Math.abs(moment2.x)), Math.sqrt(Math.abs(moment2.y)), Math.sqrt(Math.abs(moment2.z)));\n moments.radiusOfGyration.scaleInPlace(1.0 / Math.sqrt(Math.abs(w)));\n moments.absoluteQuantity = Math.abs(w);\n return moments;\n }\n /**\n * Test for match among selected members as they exist after `inertiaProductsToPrincipalAxes`.\n * * The members considered are:\n * * origin of local to world map (i.e. centroid),\n * * radius of gyration,\n * * axes of localToWorldMap.\n * * Axis direction tests allow these quirks:\n * * opposite orientation is considered matched.\n * * Full xyz symmetry: If x,y,z radii are matched, axes are not tested.\n * * Symmetry in xy plane: If x and y radii are matched, the x and y axes area allowed to spin freely. Only Z direction\n * is tested.\n * * If either or both are undefined, returns false.\n * @param dataA first set of moments.\n * @param dataB second set of moments.\n */\n public static areEquivalentPrincipalAxes(dataA: MomentData | undefined, dataB: MomentData | undefined): boolean {\n if (dataA && dataB\n && Geometry.isSameCoordinate(dataA.quantitySum, dataB.quantitySum)) { // um.. need different tolerance for area, volume?)\n if (dataA.localToWorldMap.getOrigin().isAlmostEqual(dataB.localToWorldMap.getOrigin())\n && dataA.radiusOfGyration.isAlmostEqual(dataB.radiusOfGyration)) {\n if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.y)) {\n // We have at least xy symmetry ....\n if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.z))\n return true;\n // just xy.\n // allow opposite z directions.\n // If the z's are aligned, x an dy can spin freely.\n const zA = dataA.localToWorldMap.matrix.columnZ();\n const zB = dataB.localToWorldMap.matrix.columnZ();\n if (zA.isParallelTo(zB, true))\n return true;\n return false;\n }\n // no symmetry. Test all three axes.\n const vectorA = Vector3d.create();\n const vectorB = Vector3d.create();\n for (let i = 0; i < 3; i++) {\n dataA.localToWorldMap.matrix.getColumn(i, vectorA);\n dataB.localToWorldMap.matrix.getColumn(i, vectorB);\n if (!vectorA.isParallelTo(vectorB, true))\n return false;\n }\n return true;\n }\n }\n return false;\n }\n /** Clear the MomentData sums to zero, and establish a new origin. */\n public clearSums(origin?: Point3d) {\n this.sums.setZero();\n if (origin)\n this.origin.setFrom(origin);\n else\n this.origin.setZero();\n }\n /** Accumulate products-of-components for given points. */\n public accumulatePointMomentsFromOrigin(points: Point3d[]) {\n for (const p of points) {\n this.sums.addMomentsInPlace(\n p.x - this.origin.x,\n p.y - this.origin.y,\n p.z - this.origin.z,\n 1.0,\n );\n }\n }\n /** Revise the accumulated sums to be \"around the centroid\". */\n public shiftOriginAndSumsToCentroidOfSums(): boolean {\n const xyz = this.sums.columnW().realPoint();\n if (xyz) {\n this.shiftOriginAndSumsByXYZ(xyz.x, xyz.y, xyz.z);\n return true;\n }\n return false;\n }\n\n /**\n * Revise the accumulated sums.\n * * add ax,ay,ax to the origin coordinates.\n * * apply the negative translation to the sums.\n */\n public shiftOriginAndSumsByXYZ(ax: number, ay: number, az: number) {\n this.origin.addXYZInPlace(ax, ay, az);\n this.sums.multiplyTranslationSandwichInPlace(-ax, -ay, -az);\n }\n /** Revise the accumulated sums so they are based at a specified origin. */\n public shiftOriginAndSumsToNewOrigin(newOrigin: XYAndZ) {\n this.shiftOriginAndSumsByXYZ(newOrigin.x - this.origin.x, newOrigin.y - this.origin.y, newOrigin.z - this.origin.z);\n }\n /**\n * Compute moments of a triangle from the origin to the given line.\n * Accumulate them to this.sums.\n * * If `pointA` is undefined, use `this.origin` as pointA.\n * * If `this.needOrigin` is set, pointB is used\n */\n public accumulateTriangleMomentsXY(pointA: XAndY | undefined, pointB: XAndY, pointC: XAndY) {\n this.setOriginXYZIfNeeded(pointB.x, pointB.y, 0.0);\n const x0 = this.origin.x;\n const y0 = this.origin.y;\n const vectorA = MomentData._vectorA =\n pointA !== undefined ? Point4d.create(pointA.x - x0, pointA.y - y0, 0.0, 1.0, MomentData._vectorA)\n : Point4d.create(this.origin.x, this.origin.y, 0.0, 1.0, MomentData._vectorA);\n const vectorB = MomentData._vectorB = Point4d.create(pointB.x - x0, pointB.y - y0, 0.0, 1.0, MomentData._vectorB);\n const vectorC = MomentData._vectorC = Point4d.create(pointC.x - x0, pointC.y - y0, 0.0, 1.0, MomentData._vectorC);\n // accumulate Return product integrals I(0<=u<=1) I (0<=v<= u) (w*W + u *U + v * V)(w*W + u *U + v * V)^ du dv\n // where w = 1-u-v\n // W = column vector (point00.x, point00.y, point00.z, 1.0) etc.\n const detJ = Geometry.crossProductXYXY(vectorB.x - vectorA.x, vectorB.y - vectorA.y, vectorC.x - vectorA.x, vectorC.y - vectorA.y);\n if (detJ !== 0.0) {\n const r1_12 = detJ / 12.0;\n const r1_24 = detJ / 24.0;\n\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, r1_12);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorB, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorC, r1_24);\n\n this.sums.addScaledOuterProductInPlace(vectorB, vectorA, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorB, r1_12);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorC, r1_24);\n\n this.sums.addScaledOuterProductInPlace(vectorC, vectorA, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorC, vectorB, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorC, vectorC, r1_12);\n }\n }\n /** Add scaled outer product of (4d, unit weight) point to this.sums. */\n public accumulateScaledOuterProduct(point: XYAndZ, scaleFactor: number) {\n this.setOriginXYZIfNeeded(point.x, point.y, 0.0);\n const vectorA = MomentData._vectorA = Point4d.create(\n point.x - this.origin.x, point.y - this.origin.y, point.z - this.origin.z, 1.0, MomentData._vectorA,\n );\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, scaleFactor);\n }\n /** Accumulate wire moment integral from pointA to pointB */\n public accumulateLineMomentsXYZ(pointA: Point3d, pointB: Point3d) {\n this.setOriginXYZIfNeeded(pointA.x, pointA.y, pointA.z);\n const x0 = this.origin.x;\n const y0 = this.origin.y;\n const z0 = this.origin.z;\n const vectorA = MomentData._vectorA = Point4d.create(\n pointA.x - x0, pointA.y - y0, pointA.z - z0, 1.0, MomentData._vectorA,\n );\n const vectorB = MomentData._vectorB = Point4d.create(\n pointB.x - x0, pointB.y - y0, pointB.z - z0, 1.0, MomentData._vectorB,\n );\n const detJ = pointA.distance(pointB);\n const r1_3 = detJ / 3.0;\n const r1_6 = detJ / 6.0;\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, r1_3);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorB, r1_6);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorA, r1_6);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorB, r1_3);\n }\n /**\n * Compute moments of triangles from a base point to the given linestring.\n * Accumulate them to this.sums.\n * * If `pointA` is undefined, use `this.origin` as pointA.\n * * If `this.needOrigin` is set, the first point of the array is captured as local origin for subsequent sums.\n *\n */\n public accumulateTriangleToLineStringMomentsXY(sweepBase: XAndY | undefined, points: GrowableXYZArray) {\n const n = points.length;\n if (n > 1) {\n points.getPoint3dAtUncheckedPointIndex(0, this._point0);\n for (let i = 1; i < n; i++) {\n points.getPoint3dAtUncheckedPointIndex(i, this._point1);\n this.accumulateTriangleMomentsXY(sweepBase, this._point0, this._point1);\n this._point0.setFromPoint3d(this._point1);\n }\n }\n }\n /**\n * * Assemble XX, YY, XY products into a full matrix form [xx,xy,0,0; xy,yy,0,0;0,0,0,0;0,0,0,1].\n * * Sandwich this between transforms with columns [vectorU, vectorV, 0000, origin]. (Column weights 0001) (only xy\n * parts of vectors).\n * * scale by detJ for the xy-only determinant of the vectors.\n * @param productXX\n * @param productXY\n * @param productYY\n * @param area Area in caller's system.\n * @param origin Caller's origin.\n * @param vectorU Caller's U axis (not necessarily unit).\n * @param vectorV Caller's V axis (not necessarily unit).\n */\n public accumulateXYProductsInCentroidalFrame(\n productXX: number, productXY: number, productYY: number,\n area: number, origin: XAndY, vectorU: XAndY, vectorV: XAndY,\n ) {\n const centroidalProducts = Matrix4d.createRowValues(\n productXX, productXY, 0, 0,\n productXY, productYY, 0, 0,\n 0, 0, 0, 0,\n 0, 0, 0, area,\n );\n const detJ = Geometry.crossProductXYXY(vectorU.x, vectorV.x, vectorU.y, vectorV.y);\n const placement = Matrix4d.createRowValues(\n vectorU.x, vectorV.x, 0, origin.x - this.origin.x,\n vectorU.y, vectorV.y, 0, origin.y - this.origin.y,\n 0, 0, 0, 0,\n 0, 0, 0, 1,\n );\n const AB = placement.multiplyMatrixMatrix(centroidalProducts);\n const ABAT = AB.multiplyMatrixMatrixTranspose(placement);\n this.sums.addScaledInPlace(ABAT, detJ);\n }\n /**\n * Accumulate sums from other moments.\n * * Scale by given scaleFactor (e.g. sign to correct orientation).\n * * Pull the origin from `other` if `this` needs an origin.\n */\n public accumulateProducts(other: MomentData, scale: number) {\n this.setOriginIfNeeded(other.origin);\n this.sums.addTranslationSandwichInPlace(\n other.sums, this.origin.x - other.origin.x, this.origin.y - other.origin.y, this.origin.z - other.origin.z, scale,\n );\n }\n\n /**\n * Accumulate sums from Matrix4d and origin.\n * * Scale by given scaleFactor (e.g. sign to correct orientation).\n * * Trap the origin if `this` needs an origin.\n */\n public accumulateProductsFromOrigin(origin: Point3d, products: Matrix4d, scale: number) {\n this.setOriginIfNeeded(origin);\n this.sums.addTranslationSandwichInPlace(\n products, this.origin.x - origin.x, this.origin.y - origin.y, this.origin.z - origin.z, scale,\n );\n }\n /** Convert to a json data object. */\n public toJSON(): any {\n return {\n origin: this.origin,\n sums: this.sums.toJSON(),\n radiusOfGyration: this.radiusOfGyration.toJSON(),\n localToWorld: this.localToWorldMap.toJSON(),\n };\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Numerics\n */\n\n/* eslint-disable @typescript-eslint/naming-convention */\n// cspell:word ABAT\n\nimport { Geometry } from \"../Geometry\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Point3d, Vector3d, XYZ } from \"../geometry3d/Point3dVector3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { XAndY, XYAndZ } from \"../geometry3d/XYZProps\";\nimport { Matrix4d } from \"./Matrix4d\";\nimport { Point4d } from \"./Point4d\";\n\n/**\n * A MomentData structure exists in several levels:\n * * First level: as a carrier of sums of inertial products that determine moments.\n * * origin = local origin used as moments are summed.\n * * sums = array of summed moments.\n * * The [i,j] entry of the sums is a summed or integrated moment for product of axis i and j.\n * * axes 0,1,2 are x,y,z.\n * * e.g. entry [0,1] is summed product xy\n * * axis 3 is \"w\", which is 1 in sums.\n * * e.g. entry 03 is summed x.\n * * In this level:\n * * the `absoluteQuantity` member is undefined.\n * * the `localToWorldMap` and `radiiOfGyration` are created but have undefined contents.\n * * Second level: after a call to `inertiaProductsToPrincipalAxes`, the `localToWorldMap`, `absoluteQuantity` and\n * `radiiOfGyration` are filled in.\n * @public\n */\nexport class MomentData {\n /** Origin used for sums. */\n public origin: Point3d;\n /** Flag to request deferred origin setup. */\n public needOrigin: boolean;\n /**\n * Moment sums.\n * * Set to zero at initialization and if requested later.\n * * Accumulated during data entry phase.\n */\n public sums: Matrix4d;\n /**\n * The mapping between principal and world system.\n * * This set up with its inverse already constructed.\n */\n public localToWorldMap: Transform;\n /** Radii of gyration (square roots of principal second moments). */\n public radiusOfGyration: Vector3d;\n /**\n * Principal quantity (e.g. length, area, or volume). This is undefined in raw moments, and becomes defined by\n * inertiaProductsToPrincipalAxes.\n */\n public absoluteQuantity?: number;\n // private variables\n private static _vectorA?: Point4d;\n private static _vectorB?: Point4d;\n private static _vectorC?: Point4d;\n private _point0 = Point3d.create();\n private _point1 = Point3d.create();\n /** Constructor. */\n private constructor() {\n this.origin = Point3d.createZero();\n this.needOrigin = false;\n this.sums = Matrix4d.createZero();\n this.localToWorldMap = Transform.createIdentity();\n this.radiusOfGyration = Vector3d.create();\n this.absoluteQuantity = 0.1; // so optimizer sees its type\n this.absoluteQuantity = undefined;\n }\n /**\n * Return the lower-right (3,3) entry in the sums.\n * * This is the quantity (i.e. length, area, or volume) summed.\n */\n public get quantitySum(): number {\n return this.sums.weight();\n }\n /**\n * Return a scale factor to make these sums match the target orientation sign.\n * * 1.0 if `this.quantitySum` has the same sign as `targetSign`.\n * * -1.0 if `this.quantitySum` has the opposite sign from `targetSign`\n */\n public signFactor(targetSign: number): number {\n return targetSign * this.quantitySum > 0 ? 1.0 : -1.0;\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginIfNeeded(origin: Point3d) {\n if (this.needOrigin) {\n this.origin.setFromPoint3d(origin);\n this.needOrigin = false;\n }\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginFromGrowableXYZArrayIfNeeded(points: GrowableXYZArray) {\n if (this.needOrigin && points.length > 0) {\n points.getPoint3dAtCheckedPointIndex(0, this.origin);\n this.needOrigin = false;\n }\n }\n /** If `this.needOrigin` flag is set, copy `origin` to `this.origin` and clear the flag. */\n public setOriginXYZIfNeeded(x: number, y: number, z: number) {\n if (this.needOrigin) {\n this.origin.set(x, y, z);\n this.needOrigin = false;\n }\n }\n /**\n * Create moments with optional origin.\n * * Origin and needOrigin are quirky.\n * * (undefined, true) sets up to use first incoming point as origin.\n * * (origin) sets up to use that durable origin, set needsOrigin flag false.\n * * (origin, true) the \"true\" is meaningless.\n * * (undefined, false) makes 000 the durable origin.\n */\n public static create(origin?: Point3d | undefined, needOrigin: boolean = false): MomentData {\n const data = new MomentData();\n data.needOrigin = needOrigin;\n if (origin) {\n data.origin.setFromPoint3d(origin);\n data.needOrigin = false;\n }\n return data;\n }\n /**\n * Return the formal tensor of integrated values `[yy+zz,xy,xz][yx,xx+zz,yz][zx,xy,xx+yy]`.\n * @param products matrix of (integrated) `[xx,xy,xz][yx,yy,yz][zx,xy,zz]`.\n */\n public static momentTensorFromInertiaProducts(products: Matrix3d): Matrix3d {\n const rr = products.sumDiagonal();\n const result = Matrix3d.createScale(rr, rr, rr);\n result.addScaledInPlace(products, -1.0);\n return result;\n }\n /** Sort the columns of the matrix for increasing moments. */\n public static sortColumnsForIncreasingMoments(axes: Matrix3d, moments: Vector3d) {\n const points = [\n axes.indexedColumnWithWeight(0, moments.x),\n axes.indexedColumnWithWeight(1, moments.y),\n axes.indexedColumnWithWeight(2, moments.z),\n ].sort((dataA: Point4d, dataB: Point4d): number => {\n if (dataA.w < dataB.w) return -1;\n if (dataA.w > dataB.w) return 1;\n return 0;\n });\n axes.setColumnsPoint4dXYZ(points[0], points[1], points[2]);\n if (axes.determinant() < 0)\n axes.scaleColumnsInPlace(-1.0, -1.0, -1.0);\n // prefer x and z positive; y falls wherever\n if (axes.at(0, 0) < 0.0)\n axes.scaleColumnsInPlace(-1.0, -1.0, 1.0);\n if (axes.at(2, 2) < 0.0)\n axes.scaleColumnsInPlace(1.0, -1.0, -1.0);\n moments.set(points[0].w, points[1].w, points[2].w);\n }\n /**\n * Return the principal moment data for an array of points.\n * @param points array of points.\n */\n public static pointsToPrincipalAxes(points: Point3d[]): MomentData | undefined {\n const moments = new MomentData();\n if (points.length === 0)\n return moments;\n moments.clearSums(points[0]);\n moments.accumulatePointMomentsFromOrigin(points);\n return this.inertiaProductsToPrincipalAxes(moments.origin, moments.sums);\n }\n /**\n * Compute principal axes from inertial products.\n * * The radii of gyration are sorted smallest to largest.\n * * Hence x axis is long direction.\n * * Hence planar data generates large moment as Z.\n * @param origin The origin used for the inertia products.\n * @param inertiaProducts The inertia products: sums or integrals of\n * [xx,xy,xz,xw; yx,yy,yz,yw; zx,zy,zz,zw; wx,wy,wz,w].\n */\n public static inertiaProductsToPrincipalAxes(origin: XYZ, inertiaProducts: Matrix4d): MomentData | undefined {\n const moments = new MomentData();\n moments.sums.setFrom(inertiaProducts);\n moments.origin.setFrom(origin);\n if (!moments.shiftOriginAndSumsToCentroidOfSums())\n return undefined;\n const products = moments.sums.matrixPart();\n const w = moments.sums.weight();\n if (w < 0.0)\n products.scaleColumnsInPlace(-1, -1, -1);\n const tensor = MomentData.momentTensorFromInertiaProducts(products);\n const moment2 = Vector3d.create();\n const axisVectors = Matrix3d.createZero();\n tensor.fastSymmetricEigenvalues(axisVectors, moment2);\n if (moment2.x < 0.0)\n return undefined;\n MomentData.sortColumnsForIncreasingMoments(axisVectors, moment2);\n if (w < 0.0)\n axisVectors.scaleColumnsInPlace(1, -1, -1);\n moments.localToWorldMap = Transform.createOriginAndMatrix(moments.origin, axisVectors);\n moments.radiusOfGyration.set(\n Math.sqrt(Math.abs(moment2.x)), Math.sqrt(Math.abs(moment2.y)), Math.sqrt(Math.abs(moment2.z)),\n );\n moments.radiusOfGyration.scaleInPlace(1.0 / Math.sqrt(Math.abs(w)));\n moments.absoluteQuantity = Math.abs(w);\n return moments;\n }\n /**\n * Test for match among selected members as they exist after `inertiaProductsToPrincipalAxes`.\n * * The members considered are:\n * * origin of local to world map (i.e. centroid),\n * * radius of gyration,\n * * axes of localToWorldMap.\n * * Axis direction tests allow these quirks:\n * * opposite orientation is considered matched.\n * * Full xyz symmetry: If x,y,z radii are matched, axes are not tested.\n * * Symmetry in xy plane: If x and y radii are matched, the x and y axes area allowed to spin freely. Only Z direction\n * is tested.\n * * If either or both are undefined, returns false.\n * @param dataA first set of moments.\n * @param dataB second set of moments.\n */\n public static areEquivalentPrincipalAxes(dataA: MomentData | undefined, dataB: MomentData | undefined): boolean {\n if (dataA && dataB\n && Geometry.isSameCoordinate(dataA.quantitySum, dataB.quantitySum)) { // TODO: need different tolerance for area, volume?\n if (dataA.localToWorldMap.getOrigin().isAlmostEqual(dataB.localToWorldMap.getOrigin())\n && dataA.radiusOfGyration.isAlmostEqual(dataB.radiusOfGyration)) {\n if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.y)) {\n // we have at least xy symmetry\n if (Geometry.isSameCoordinate(dataA.radiusOfGyration.x, dataA.radiusOfGyration.z))\n return true;\n // just xy; allow opposite z directions; if the z's are aligned, x and y can spin freely\n const zA = dataA.localToWorldMap.matrix.columnZ();\n const zB = dataB.localToWorldMap.matrix.columnZ();\n if (zA.isParallelTo(zB, true))\n return true;\n return false;\n }\n // no symmetry; test all three axes\n const vectorA = Vector3d.create();\n const vectorB = Vector3d.create();\n for (let i = 0; i < 3; i++) {\n dataA.localToWorldMap.matrix.getColumn(i, vectorA);\n dataB.localToWorldMap.matrix.getColumn(i, vectorB);\n if (!vectorA.isParallelTo(vectorB, true))\n return false;\n }\n return true;\n }\n }\n return false;\n }\n /** Clear the MomentData sums to zero, and establish a new origin. */\n public clearSums(origin?: Point3d) {\n this.sums.setZero();\n if (origin)\n this.origin.setFrom(origin);\n else\n this.origin.setZero();\n }\n /** Accumulate products-of-components for given points. */\n public accumulatePointMomentsFromOrigin(points: Point3d[]) {\n for (const p of points) {\n this.sums.addMomentsInPlace(\n p.x - this.origin.x,\n p.y - this.origin.y,\n p.z - this.origin.z,\n 1.0,\n );\n }\n }\n /** Revise the accumulated sums to be \"around the centroid\". */\n public shiftOriginAndSumsToCentroidOfSums(): boolean {\n const xyz = this.sums.columnW().realPoint(); // centroid of the geometry\n if (xyz) {\n this.shiftOriginAndSumsByXYZ(xyz.x, xyz.y, xyz.z);\n return true;\n }\n return false;\n }\n /**\n * Revise the accumulated sums.\n * * Add (ax,ay,az) to the origin coordinates.\n * * Apply the negative translation to the sums.\n */\n public shiftOriginAndSumsByXYZ(ax: number, ay: number, az: number) {\n this.origin.addXYZInPlace(ax, ay, az);\n this.sums.multiplyTranslationSandwichInPlace(-ax, -ay, -az);\n }\n /** Revise the accumulated sums so they are based at a specified origin. */\n public shiftOriginAndSumsToNewOrigin(newOrigin: XYAndZ) {\n this.shiftOriginAndSumsByXYZ(newOrigin.x - this.origin.x, newOrigin.y - this.origin.y, newOrigin.z - this.origin.z);\n }\n /**\n * Compute moments of a triangle from the origin. Accumulate them to `this.sums`.\n * * If `this.needOrigin` is set, `this.origin` is set to `pointB`.\n * * If `pointA` is undefined, use `this.origin` as `pointA`.\n */\n public accumulateTriangleMomentsXY(pointA: XAndY | undefined, pointB: XAndY, pointC: XAndY) {\n this.setOriginXYZIfNeeded(pointB.x, pointB.y, 0.0);\n const x0 = this.origin.x;\n const y0 = this.origin.y;\n const vectorA = MomentData._vectorA = (pointA !== undefined) ?\n Point4d.create(pointA.x - x0, pointA.y - y0, 0.0, 1.0, MomentData._vectorA) :\n Point4d.create(0.0, 0.0, 0.0, 1.0, MomentData._vectorA);\n const vectorB = MomentData._vectorB = Point4d.create(pointB.x - x0, pointB.y - y0, 0.0, 1.0, MomentData._vectorB);\n const vectorC = MomentData._vectorC = Point4d.create(pointC.x - x0, pointC.y - y0, 0.0, 1.0, MomentData._vectorC);\n // Below we calculate 16 double integrals: \\iint_T [x y 0 1]^ [x y 0 1] dT over triangle T=(A,B,C).\n // Each accumulates contributions from 9 scaled outer products. Integration computations use the barycentric\n // change of variables [B-A C-A][u,v]^ = [x,y]^ with Jacobian detJ = B-A x C-A = twice the area of T.\n // This converts the integration domain from T to the triangle bounded by u=0, v=0 and v=1-u, yielding e.g.,\n // \\iint_T x^2 dT = detJ \\int_0^1 \\int_0^{1-u} u^2 dv du = detJ / 12, and similarly \\iint_T xy dT = detJ / 24.\n const detJ = Geometry.crossProductXYXY(\n vectorB.x - vectorA.x, vectorB.y - vectorA.y, vectorC.x - vectorA.x, vectorC.y - vectorA.y,\n );\n if (detJ !== 0.0) {\n const r1_12 = detJ / 12.0;\n const r1_24 = detJ / 24.0;\n\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, r1_12);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorB, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorC, r1_24);\n\n this.sums.addScaledOuterProductInPlace(vectorB, vectorA, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorB, r1_12);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorC, r1_24);\n\n this.sums.addScaledOuterProductInPlace(vectorC, vectorA, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorC, vectorB, r1_24);\n this.sums.addScaledOuterProductInPlace(vectorC, vectorC, r1_12);\n }\n }\n /** Add scaled outer product of (4d, unit weight) point to `this.sums`. */\n public accumulateScaledOuterProduct(point: XYAndZ, scaleFactor: number) {\n this.setOriginXYZIfNeeded(point.x, point.y, 0.0);\n const vectorA = MomentData._vectorA = Point4d.create(\n point.x - this.origin.x, point.y - this.origin.y, point.z - this.origin.z, 1.0, MomentData._vectorA,\n );\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, scaleFactor);\n }\n /** Accumulate wire moment integral from pointA to pointB */\n public accumulateLineMomentsXYZ(pointA: Point3d, pointB: Point3d) {\n this.setOriginXYZIfNeeded(pointA.x, pointA.y, pointA.z);\n const x0 = this.origin.x;\n const y0 = this.origin.y;\n const z0 = this.origin.z;\n const vectorA = MomentData._vectorA = Point4d.create(\n pointA.x - x0, pointA.y - y0, pointA.z - z0, 1.0, MomentData._vectorA,\n );\n const vectorB = MomentData._vectorB = Point4d.create(\n pointB.x - x0, pointB.y - y0, pointB.z - z0, 1.0, MomentData._vectorB,\n );\n const detJ = pointA.distance(pointB);\n const r1_3 = detJ / 3.0;\n const r1_6 = detJ / 6.0;\n this.sums.addScaledOuterProductInPlace(vectorA, vectorA, r1_3);\n this.sums.addScaledOuterProductInPlace(vectorA, vectorB, r1_6);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorA, r1_6);\n this.sums.addScaledOuterProductInPlace(vectorB, vectorB, r1_3);\n }\n /**\n * Compute moments of triangles from a base point to the given linestring. Accumulate them to `this.sums`.\n * * If `this.needOrigin` is set, `this.origin` is set to the first point of the array.\n * * If `sweepBase` is undefined, use `this.origin` as `sweepBase`.\n */\n public accumulateTriangleToLineStringMomentsXY(sweepBase: XAndY | undefined, points: GrowableXYZArray) {\n const n = points.length;\n if (n > 1) {\n points.getPoint3dAtUncheckedPointIndex(0, this._point0);\n // The linestring forms a polygon with sweepBase. Integrate over this polygon using Shoelace algorithm.\n for (let i = 1; i < n; i++) {\n points.getPoint3dAtUncheckedPointIndex(i, this._point1);\n this.accumulateTriangleMomentsXY(sweepBase, this._point0, this._point1);\n this._point0.setFromPoint3d(this._point1);\n }\n }\n }\n /**\n * Assemble XX, YY, XY products into a full matrix form [xx,xy,0,0; xy,yy,0,0; 0,0,0,0; 0,0,0,1].\n * * Sandwich this between transforms with columns [vectorU, vectorV, 0000, origin].\n * (column weights 0001; only xy parts of vectors).\n * * Scale by detJ for the xy-only determinant of the vectors.\n * @param productXX\n * @param productXY\n * @param productYY\n * @param area area in caller's system.\n * @param origin caller's origin.\n * @param vectorU caller's U axis (not necessarily unit).\n * @param vectorV caller's V axis (not necessarily unit).\n */\n public accumulateXYProductsInCentroidalFrame(\n productXX: number, productXY: number, productYY: number,\n area: number, origin: XAndY, vectorU: XAndY, vectorV: XAndY,\n ) {\n const centroidalProducts = Matrix4d.createRowValues(\n productXX, productXY, 0, 0,\n productXY, productYY, 0, 0,\n 0, 0, 0, 0,\n 0, 0, 0, area,\n );\n const detJ = Geometry.crossProductXYXY(vectorU.x, vectorV.x, vectorU.y, vectorV.y);\n const placement = Matrix4d.createRowValues(\n vectorU.x, vectorV.x, 0, origin.x - this.origin.x,\n vectorU.y, vectorV.y, 0, origin.y - this.origin.y,\n 0, 0, 0, 0,\n 0, 0, 0, 1,\n );\n const AB = placement.multiplyMatrixMatrix(centroidalProducts);\n const ABAT = AB.multiplyMatrixMatrixTranspose(placement);\n this.sums.addScaledInPlace(ABAT, detJ);\n }\n /**\n * Accumulate sums from other moments.\n * * Scale by given scaleFactor (e.g. sign to correct orientation).\n * * Pull the origin from `other` if `this` needs an origin.\n */\n public accumulateProducts(other: MomentData, scale: number) {\n this.setOriginIfNeeded(other.origin);\n this.sums.addTranslationSandwichInPlace(\n other.sums, this.origin.x - other.origin.x, this.origin.y - other.origin.y, this.origin.z - other.origin.z, scale,\n );\n }\n /**\n * Accumulate sums from Matrix4d and origin.\n * * Scale by given scaleFactor (e.g. sign to correct orientation).\n * * Trap the origin if `this` needs an origin.\n */\n public accumulateProductsFromOrigin(origin: Point3d, products: Matrix4d, scale: number) {\n this.setOriginIfNeeded(origin);\n this.sums.addTranslationSandwichInPlace(\n products, this.origin.x - origin.x, this.origin.y - origin.y, this.origin.z - origin.z, scale,\n );\n }\n /** Convert to a json data object. */\n public toJSON(): any {\n return {\n origin: this.origin,\n sums: this.sums.toJSON(),\n radiusOfGyration: this.radiusOfGyration.toJSON(),\n localToWorld: this.localToWorldMap.toJSON(),\n };\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@itwin/core-geometry",
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- "version": "5.1.0-dev.3",
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+ "version": "5.1.0-dev.4",
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  "description": "iTwin.js Core Geometry library",
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  "main": "lib/cjs/core-geometry.js",
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  "module": "lib/esm/core-geometry.js",
@@ -31,11 +31,11 @@
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  "rimraf": "^6.0.1",
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  "typescript": "~5.6.2",
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  "vitest": "^3.0.6",
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- "@itwin/build-tools": "5.1.0-dev.3"
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+ "@itwin/build-tools": "5.1.0-dev.4"
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  },
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  "dependencies": {
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  "flatbuffers": "~1.12.0",
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- "@itwin/core-bentley": "5.1.0-dev.3"
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+ "@itwin/core-bentley": "5.1.0-dev.4"
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  },
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  "scripts": {
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  "build": "npm run -s build:cjs && npm run -s build:esm",